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Warhammer 40k General

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Thread replies: 401
Thread images: 48

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Imperial Militarum Edition


>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
>>46312494
NEW THREAD
>>46312494
NEW THREAD
>>46312494
NEW THREAD
>>
>>46312525
Well I fucked that up....
>>
What's the difference between an autogun and a stubber?
>>
>>46312574
Size.
>>
OP WHAT THE FUCK EVERY TIME I CLICK TO GO TO A NEW THREAD THE NEW OP LINKS TO ANOTHER NEW THREAD REEEEEEEEEEEEE HELP ME OP

>>46312574
One is an AK, the other is an AK, in space!
>>
Do you play on larger tabes with higher points? Obviously for apocolypse but I am supposed to have my first 3000pt game and my opponent suggested we play on a 4'x8' table instead of the usual 4x6.

Is this normal or is he just making me spread out way more?

I am playing Ravenwing against his War Convocation so I think it benefits him more to spread things out.

Already messaged him that I would prefer a regular size but unsure if there are any actual reasons it would be better to play on those extra tiles.
>>
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>>46312542

yea. it's kind of the reason you see so much converted armor in my army. I bought two vanquishers from forge world and the juice was not worth the squeeze.

still, they look good enough from tabletop distance, and with all my other armor, they're still impressive, so, it isn't too big a deal. I don't want my money back, but i'd be lying if I said I wanted to order more.
>>
>>46312629

3000 can be played on 6x4 as 3000 is the "minimum" size for Apocalypse. But it is normal for Apocalypse tables to be longer.

For some reason they always stay 4 feet wide which is stupid. You'd think they'd want to start further from each other so it's not a titan laser fest on turn 1. I've seen Apocalypse tables that are like 24x4 with a million tanks lined up on each edge.
>>
>>46312800
Problem for most people with width tends to be reaching models in the middle, especially if you're trying to lean over terrain/ other models
>>
>>46312842
>not having 6 foot long arms

Stay pleb, short-arms.
>>
>>46312842

Use those sticks that the generals in war movies use to push around models.
>>
>>46312858
>>46312842
If I had a redonkulous amount of money, I'd make a massive board with moving magnets underneath so I could move the models (with magnets in their bases) automatically. If things get stuck sections could slide apart (the models lock down with their magnets so don't fall on the floor) so you can get in and correct things. That's my Utterly Idiotic 40k Dream.

But I don't have a redonkulous amount of money. And probably wouldn't have anything like the skill to do something like this anyway. Hey ho.
>>
>>46312858
>tfw 7'2 wingspan
stay man, lets.
>>
>>46312494
Reposting homebrew Tyranid 'dex for anyone who was still reading it:

https://docs.google.com/document/d/1foLcYPMR143awUTA_GzeCrVL68gRmrWDZLtUV03pSfs/edit
>>
>>46312842
I find that 6' x whatever works pretty good as the maximum dept of table people can reach.

so you can put a bunch of 4x6 boards widthwise to make an apoc table
>>
If an ork (or even a warboss) made a wish list for his birthday, what would be on it?
>>
>>46312629
Shit starts to get crowded at 3k on a regular table. Hell, it gets crowded at 1500 with crap like the Gladius and Green Tide.
>>
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A winged daemon prince, particularly if aligned to Nurgle, has no need for daemonic armor. Y/N?

I've got a friend who insists I put armor on my prince. Seems like a waste to me.

Also, rolling all their spells on the new Nurgle discipline. Y/N?
>>
>>46312987
I'm a fairly tall dude, and trying to measure and move shit 3' away is fucking awful.

I'm a fan of mucking around with interconnected tables and battles for larger apocalypse games.
>>
>>46312992
Who the fuck would buy an ork a birthday present anyway?
>>
>>46313039
If he's going to be frequently going into melee with tarpits or non-MEQ or if your meta has lots of Ignores Cover, take the Armor. If he's just going to fly around casting spells, don't bother with the Armor.

All spells on Nurgle can be nice, although I often have a hard time not throwing one into Telepathy for PShriek, and Biomancy is better if you want to be in melee a lot.
>>
>>46312858
Eh I said most people. I'm 6'6" and have gorilla arms, I'd be fine with wider tables. Unfortunately there's a couple of serious short arses in our group who'd be fucked

>>46312954
I'm pretty sure that wouldn't work desu At that point you'd probably be better building a couple of Mission impossible harnesses and hanging over the table

>>46312992
Dakka
Moar Dakka
Choppa
Even moar dakka
More choppa
Pet squig
>>
>>46313183
>I'm pretty sure that wouldn't work desu At that point you'd probably be better building a couple of Mission impossible harnesses and hanging over the table
Well, now I know what to do if I win the lottery.
>>
>>46313122
The Ork whose birthday it is

He'd go to the supahmahkit (other warband's place) and barter for (beat the hell out of) the other orks and get a gubbin
>>
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How real men do apocalypse games
>>
>>46313303
What 40k race would H.G. Wells play?
>>
>>46313303
>No pointlessly oversized unbalanced robots
2/10 would not play desu
>>
>>46313437
IG
>>
>>46313437
Tau
>>
>>46313437
Praetorian IG
>>
>>46312574
Autoguns typically shoot either caseless ammunition or high-quality bullets, while stubbers shoot standard 21st-century bullets. Autoguns are also typically much, much more high-quality weapons that are designed to be durable and reliable, while stubbers are essentially black-market weapons that are designed to be as cheap as possible while still being lethal.

At the end of the day, they're approximately the same thing on the battlefield.
>>
>>46313437
He wouldn't, he'd play 30k for the martian death rays.
>>
>>46312842
>not having a scaffolding rigged above your table so you can hang down over the battlefield Mission-Impossible style and move your models anywhere on the board

It's like you don't even Forge the Narrative
>>
>>46312842
We had 9 of the 2x2 tiles set up like a square with a giant mountain in the middle and each faction started in a corner.

Was actually a great apoc game

tfw it was a decade ago
>>
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>>46313583
>Suspending fat people on home made scaffolding above your precious models
>>
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>>46313649
oh god no pls
>>
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Haven't lurked for quite a while and didn't see a list in the previous thread, isn't list posting a thing anymore?
>>
>>46313649
>fat
>people
>>
>>46313793
People still post list fairly regularly. But they don't get a whole lot of responses.
>>
>>46313827
Oh, ok then.
>>
>>46313793
I'm like 99% sure that at least one list was posted last thread, so I'm going to call you a blind retard that needs to lurk more before I check the archive.
>>
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>>46313649
>Not playing games in your sex dungeon where dozens of command hooks are hung from the ceiling and walls, capable of supporting over 600lbs per hook

How can you even call yourself a wargames enthusiast
>>
Ok, so I played at a GT a couple of weeks ago and got best Orks. There were three Ork players, among 60 or so total players, and I honestly expected not to get best Orks. The other guys were fielding
a squiggoth, gargantuan squiggoth, and a lot of boyz,

and the other had Buzzgob's discount Stompa with all the repairing meks inside.

All I was fielding was a rather tame list with Bullyboyz in trukks, tankbustas, and lootas. I feel like the loss of the green tide has affected the meta. People are all tempted with superheavies, many MC's, knight equivalents, and death star lists.

I won two games and tied one. The games that I won were against Imperial Guard (I was worried because they had a lot of threatening plasma, melta, devastators, and whirlwinds, yet I still ended up tabling the list), and against some 11 drop pod Dark Angels list (opponent forfeited turn 3). The tie was because I faced this nigh unkillable lychguard list with a bunch of characters in it and the 3++ shields.

I lost to Tau/Eldar Riptide/Wraithknight/bikes and some of the Wulfen (10 thunderhammer attacks from an individual model is devastating).

Why is this meta so whack? What answers can orks even have to riptides? Of course Eldar took the top spot in the tournament, but if this is list building game why did the seemingly better lists of Orks lose? Why do orks feel underrepresented? I didn't even see Blood Angels, who used to dominate around 2011.

Is it really a flavor of the month, and I'm just now coming to terms with it?
>>
>>46313855
>>46313793
Yep, there was at least one list posted last thread. Lurk more, faggot.
>>
>>46313303

"For the last time Herbert, no you cannot play your homebrewed Martian faction this is a Napoleonic Wargame."
>>
>>46313944
"I see that faggot brought his OP dragoons with their handheld cannons on every dude. Total fucking bullshit, dragoons should be one handheld cannon per three models like in last edition."
>>
>>46313903
>What answers can orks even have to riptides?
The writers were out of their minds when they wrote the rules for Tau/Eldar.
Orks only real answer to MCs is hidden PKs in Mobs, hoping they don't challenge you out.
>>
>>46314015
hussar spam op
>>
>>46314015

All I'm saying is that there's no reason we can't have female Landsknechts.
>>
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Had our first playthrough of FFG The Horus Heresy this morning. It's a bit heavy on rules, and feels overly complicated, but it is definitely engaging and fun.
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>>46314333

>game setup, reserves not pictured

>pre-turn 1, Traitors corrupt 6 IG units and Orbbital Bombardment destroys an IG regiment, 2 Tank Companies, and a Titan. Setting the tone for a massacre.

>Angron and some WE kill Khan, the General Fabricator, and another Titan. Mortarion and his slimy crew apply pressure on the Palace.

>Incredible luck for the Traitors, and comically bad luck for the Imperium ends the game after about 90 minutes of play.

Decent game, lots of little details to remember, kind of a pain in the ass tbhfam. I'd give it a C+.
>>
>>46314076
Nothing. There isn't a a reasonable response to Riptides. They punch too high above their weight class. They could tac 75pts on the unit and it would still be good.
>>
>>46314448
Yep. The Tau codex is a disgrace, and unless you gimp yourself really hard - you're an asshat for playing that book in a casual/friendly environment.
>>
>>46312574
An Autogun is an AK-47 in space. Shoots future bullets and are high quality.
A Stubber is a shitty hive-made junker that spits out big fat bullets, the Orkiest bullets the Imperium has.
>>
>>46314448
As a former Ork player that played against TripleRip lists, I feel like the Riptide's biggest problem is the 2+ armor save. Even just lowering it to a 3+ like the Stormsurge would make it much easier to deal with. As it is right now, 2+ is a bit much.
>>
>>46314566
You can take a Stubber on a Knight or a Leman Russ. Idk if I would call them shitty hive-made junkers.
>>
>>46314568
Can people not lascannon these things or what is the deal
>>
>>46314568
3+ armor on the Riptide is much more reasonable. It makes taking it out with small-arms fire actually reasonable.
>>
>>46314618
A Lascannon shot still has to get past the 5+ invuln and FNP.
>>
>>46314618
do you have any idea how many points worth of lascannons it takes to kill a riptide?
>>
>>46314642
Why the fuck does it-
What?
What the fuck has happened to this game?
>>
>>46314568
Thats the design of the Tau codex though. Give them all the tools they need to coast to a win without having to make difficult decisions. Start taking away things like on demand ignores cover, JSJ, underpriced units, durable and killy units, and GC/MC's everywhere? That playerbase would meltdown like none other.

They have been so good these past two editions, it has even put some of the level headed Tau guys out of touch with reality. When I start hearing things like 'Riptides need to be better at melee', and 'Crisis suits suck' - I can only shake my head and wonder how these players would fare with an average codex.
>>
>>46314618
Lascannon spam isn't common in most lists. The Stormsurge on the other hand will get eaten alive by most of the Imperium's heavy weaponry (which typically also outrange it), but my opponents still won;t let me field it ever after I obliterated the Ravenwing with it once. Stupid humans.

>>46314642
>>46314687
Admittedly you still have to buy the FNP, which isn't cheap. Still, I don;t know why anyone wouldn't.
>>
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>>46314597
Compared to what you see on the tabletop and what the guard normally has, yeah. It isn't a laser death machine that can't break, doesn't shoot bolts, grenades, lasers, or explosives, and isn't exclusive to trained armies.
It's the equivalent of the big gun mounted in the back of a pickup truck.

Titans use them because they're solid-shot rounds and most Knights are from words where the concept of a bullet is closest to a lead ball. The smithy making stub rounds for Knights is practically a techpriest on his own dirt-farmer world.
>>
>>46314687
Also, it's a Jet Pack monstrous creature, so it can easily hide over buildings.

Also, it's main gun is 72" AP 2 with either 3 shots or a large blast

Also, it can get a 3+ Invuln save by risking wounds.

>>46314722
It's 35 points, which means you're still only paying 200 points for something more durable than most tanks with a bigger gun.
>>
>>46314618
>Orks
>Lascannons
Even Lascanons don't take them out. A BS4 Lascannon shot has, if my math is right, a 40/162 chance of putting a single wound on it. Even if you're throwing 4 lascannon shots at it a turn, it's not going down anytime soon.
>>
>>46314687
>What the fuck has happened to this game

$$$$$$$ > customer satisfaction
But hey, at least some of the players, from a handful of the factions' are enjoying themselves.
>>
>>46314722
Eat a dick faggot. Your playerbase probably hates you, but you're too self-absorbed to realize it. tau players
>>
>>46314722
>>46314753
its 150 points for a barebones 5man devastator squad with 4 lascannons, which would all get killed by 1 riptide pie plate (riptide only costs like 200 points), and would only do like 1 or 2 wounds to the riptide.
>>
>>46314687

Ignore authors' self-insert codexes and the game starts being fun again
>>
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>>46314722
>>
>>46314753

You'd have to be a moron to nova charge for a 3++ in most situations, given you can casually get 4+ cover at no risk. Decent desperation move if you completely fucked up and got it charged at, I guess.
>>
>>46314618
>>46314684
Single shot weapons, it has a constant 5++ than can be boosted to 3++ if it feels threatened and can buy 5+ FNP too.

Each lascan shot does about 0.37 wound per turn without boosted save, and 0.18 with it active.

It takes 14 lascannon devs to kill it without shield overload, and... 27 with it up.

lascannons cost 150 for 4...
600/1050 points to kill a 215 point model.

That's the math.

Gravguns however do a FAR better job.
Hell point for point, eldar guardians do a better job than lascannons
>>
>>46314830
You'd probably be better off deep-striking plasma next to it instead. Even then, I doubt 8 plasma shots will kill it in one turn.
>>
>>46314919
>kill it in one turn
Tau player pls go.
>>
>>46314919
>deepstriking plasma against an army that can intercept everything easily
best bet is the OP as fuck grav cents, but 99% of the other armies in the game dont have them so they just autolose to tau, or eldar..
>>
>>46314919
>Plasma
What is this? the 90's?
Why shoot twice and wound on 3+ with a chance to fry yourself when you can shoot three times wound on 2+ at no risk?
>>
>>46314913
>1050 points to kill a 215 point model.
Admittedly that's in one turn. But the point still stands. Especially when it's hard to calculate stuff like being out ranged and out maneuvered in simple math hammer.
>>46314919
Lascannons are about a 1/4 chance of a wound. Plasma's even worse since it doesn't wound on a 2+. Even if it doesn't have overcharged shields, you're still looking at putting less then two wounds on it. Before it skips away and murders whatever deepstruck.
>>
Does anyone have the Dark Son short story from the Path of the Eldar omnibus? Can't seem to find it online anywhere, and paying 20 dollars seems exorbitant for a short story.
>>
>>46314768
Yeahhhhh I haven't played this shit in a very long time so I'm not entirely sure where everything stands but this tau shit is apparently broken as fuck

Do they even play the game or do they just make cool new units with broken stats because it looks badass

What does the riptide have for guns?
>>
>>46315044
People just need to remember basic PVP strategy, kill the buffer and ignore the tank, it's only dangerous with support.
>>
>>46315096
See
>>46314753
>Also, it's main gun is 72" AP 2 with either 3 shots or a large blast
you should check out their codex. It's in the OP.
It's almost comical reading. It's pretty great to hear Tau players talk about how bat Firewarriors are for their cost.
>>
>>46315096
>What does the riptide have for guns?
basically a fuck huge s9 plasmacannon thats a large blast, and can ignore cover because markerlights.

oh and the whole army can easily have intercept, so good luck podding on it
>>
The Necron and Eldar codexes, then the Tau formation supplement have killed off the few remaining veteran players at my flgs. Hold those heads high xeno-formation-faggots.

I havent seen this many people shelfing 40k at the same time since Stronghold Assault/flyers/the ally matrix were introduced.

GW is so fucked up on how to attract and keep players. They've really dug a hole for themselves, the fallout of which will start to become clear this summer when the annual report shows yet another year of shrink. This time coupled with a decline in profit.
>>
>>46315177
s8 small blast normally, S9 Large blast on overcharge, which makes it unable to supercharge it's shield and risks doing a wound.
>>
>>46315215
>S9 Large blast on overcharge, which makes it unable to supercharge it's shield and risks doing a wound.
yeah wow a s9 ap2 large blast that ignores cover, on a t6 w5 2+ 5++ fnp model for 200 points is balanced because it can maybe wound itself if it rolls a 1.
>>
>>46315241
oh and it has interceptor for 5 points, thats fair.
>>
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>>46315215
>risks doing a wound.
>muh downside
>>
>>46315158
My bad I missed that post somehow. God damn what a piece of work
>>
>>46315241
Just let it go. Everyone except Tau faggots knows that codex is a joke. All that will happen is these retards will start shitposting 'le tears', 'git gud', and other stupid shit. Let them be obtuse fucktards, lets move on and not allow their faggoty army to dominate another general.
>>
>>46315282
no, the tau faggots deserve the public shaming they get from the entire fanbase.
>>
>>46315282
I'm a Tau player and even I know how ridiculous Riptides are. That's why I don't use them.
>>
>>46315177
>>46315241
>>46315272

S7 small blast normally
S8 with overcharge that makes it get hot
S9 Large blast with gets hot and require a nova charge which doing a wound to itself on 1-2.

Ignores cover costs 2 marker lights, boosting it's BS3.

Ain't making no calls on balance, just presenting facts accurately.
>>
>>46314722

Okay faggotron, listen here. The Stormsurge shouldn't be anchored, EVER, so short range isn't a problem, because ZIP ZOOP WOP you can just use your retarded Tau statline to get where you need to faster than Bill Cosby can slip a roofie in some poor girl's drink.

>but muh double firepower

That's why you take TWO Stormsurges you dumb jive turkey. Then you also get double wounds, double scoring, double the places you can be at one time, and with the added benefit of not keeling over to being nudged in the foot by a zero point Rhino transport. And no, they didn't FAQ Tank Shocks to not instant-kill unmovable GCs you lying sack of shit.

The Stormsurge also takes more Imperial heavy weaponry to kill in one volley than is even available in a 3000 point army. And if the Stormsurge doesn't die in one hit, it will take vast swaths of the enemy army out each turn.

Riptide's FnP is cheap as fuck if you consider how much more durable it makes the Riptide for its points. Even if it cost twice as much the Riptide would still be criminally undercosted.
>>
>>46315314
The S 7 is just normal shots, and S 8 is a large blast.
>>
>>46315322

Not to mention both the Stormsurge and Riptide can simply touch the base of a ruin for 4++, since they aren't walkers. And that's a free 4++ cover save that other armies won't benefit from due to markerlights. So the next time I see one of you faggots in a FLGS with the gall to act like you do online, I'll shove a tape measure so far up your nose you'll look like your blue vagina-faced shitlord models.
>>
>>46315261
>thats fair

>Gargantuan Creature spam at 1850
>Monstrous Creature spam
>our big piloted robot walkers are MC, yours are vehicles cuz reasons
>Crisis Suit troops
>OSC always hits rear armor

Theres just too much to bother listing it all.
>>
>>46315108
Even without Markerlights the Riptide throws out a significant amount of dakka for any codex that isn't Eldar/Tau.

Riptide should drop down to 3+ and lose the Stim Injector entirely. It'd probably be costed close to fairly at that point.
>>
>>46315308
>Stormsurges
>OSC
>so many other reasons Tau are a joke
>>
>>46315314
you only need the s8 ap2 large blast gets hot overcharged one to wipe out anything thats a threat to it, so you still get your 3++ invuln

a riptide could be double it points cost (400 points) and still be undercosted.
>>
>>46315384
I don't even register Stormsurges for how fluff-breaking they are, but that's fine. Keep acting like all Tau players do nothing but spam the two units you don't like.
>>
>>46315314
>I'm not making any calls on balance, I'm just getting 2/3 modes wrong in my attempts to downplay how OP the Riptide is.
If you're going to present facts accurately, being accurate would be a good first step, dumbass.
>>
>>46315383
>significant amount of firepower
one ap2 ion cannon and one twin-linked crisis weapon

The riptides power comes from its durability and maneuverability, not its firepower.
>>
>>46315406
>Taufag proving what a faggot he is

Lol nice hole you dug there
>>
>>46313903
>Imperial Guard
>Devastators and Whirlwinds

You spelled Space Marines wrong, anon.
>>
>>46315406
>the two units you dont like

No, you myopic waac weeb. I hate your entire codex for the effect it's had on the game. And I hate your entire playerbase for perpetuating the very bullshit thats killing the game.
>>
>>46313866
>sex dungeon where dozens of command hooks are hung from the ceiling and walls, capable of supporting over 600lbs per hook.

How fat are the fuckers in your dungeon? Seriously what is wrong with you!
>>
>>46315449
>Riptides and Stormsurges are so OP, Tau players are faggots for taking them
>I don't take either
>Way to prove you're a faggot

I don't follow you.
>>
>>46315439
Given how expensive Battle Cannons and Demolisher Cannons are for Imperial and Chaos armies, yes a S8 AP2 Large Blast is significant Dakka. The TL'ed Special Weapon is just the extra little slap in the face to Imperial and Chaos vehicles who sometimes get to pay for a single combi-weapon or are just stuck with a combi-bolter.
>>
>>46315428
Ah yeah, 3 shots no blast.

My bad for AM posting, hell having to us spellchecker for every word over 3 letters should've tipped me off that ir was time to stop posting.
>>
>>46315475

Things like supports should always support well over the weight of their intended use. You don't drive a 1900 pound car that only supports 2000 pounds. It'll just collapse if anyone gets in it.

I sure hope you're not an earthquake-proofing architect.
>>
>>46315406
if you use a riptide, at all, you are abusing a ludicrously broken unit. if you use the broken af ghostkeel formation, you are abusing broken rules.

if you do any of the drone buffmander shit/ drone formations, you are abusing broken rules.
>>
>>46315483

The point is people hate Tau for far more than just those two units, and your posts are a blatant example of why people universally hate your kind. Even when you don't run those units you're a huge faggot, as evidenced by your posts.
>>
>>46315500
Cool. I don't do any of those things.
>>
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Love this game.
>>
>>46315406
Personally I think giving anything Gets Hot in the Tau codex is unfluffy
>>
>>46315489
aren't all lemon russ variants like less than 150 points?
arent vindicators like 120 ish points?

Don't get me wrong, I also think riptides are dumb. Just not for their overwhelmingly superior firepower
>>
>>46315483
you just buying tau, at all, sends the message to GW that they need to continue what they are doing.

anybody who supports tau sales, at all, is actively destroying the game, by proving to GW that written broken bullshit just to sell models, is fine.
>>
>>46315489
Tau faggots will never concede. They size up Tau units in the context of the Tau codex, never the whole game.
They're idiots, manchildren, weebs. All of them. Dont waste your time attempting to reason with them.
>>
>>46315538

Their firepower is high enough to be a problem on such a durable chassis. If Riptide had "bad" firepower they'd be worthless. Literally just jetpacking tarpits.
>>
>>46315523
Soul Grinder makes it look even sillier.
>>
>>46315566

Okay if they're going to make all imperial stuff walkers like dreads, helbrutes, dinobots, penitent engines, etc, okay. Imperials = walkers because humanity and clunky robots.

But then Dreadknight.
>>
>>46315544
The same could be said of anti-taufags, they seem to believe Riptides each come with a dozen free markerlights per turn.
>>
>>46315558
I'm also not saying that have or should have "bad" firepower.

Just that riptides do not have "a significant amount of firepower for their points" compared to any MBT or walker with comparable weapons that isn't a land raider.
>>
>>46315538
Yeah. Vindicator is a fucking vehicle, that will 100% lose its 24" range single shot cannon - unless it just gets exploded.

120 points for one turn of a 24" range large blast? I'll take the Riptide instead, thanks.
>>
>>46315597
>shooting markerlights is hard guise
>nevermind that even without markerlights its better than any non-tau/eldar unit
>>
>>46312983
Pass. Didn't want it the first time brah
>>
>>46315597
No, no one believes that. No one has ever said that either. Stay obtuse Taufag.
>>
>>46315609
because its more durable, right?
>>
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>>46315523
I fixed your image.
>>
>>46315597

Actual good players will tell you Tau can still win even with zero markerlights.

Riptide wing + 2 Stormsurge is a thing. Markerlights just make them go from amazing to fucking stupid.

Other armies don't have markerlights and they still have inferior firepower compared to Tau.
>>
>>46315634
Not even a tau player.
>>
>>46315538
>Just not for their overwhelmingly superior firepower
Cool. Point out where I, or anyone else for that matter, said that. S8 AP2 Large Blast is a lot of killing power.
>>
>>46315603
>compared to any MBT or walker

There is the minor detail that Riptides dont have to roll on the vehicle damage table. And enjoy the other benefits of being an MC instead of a walker.
>>
>>46315603

The Riptide has high firepower because it's going to get 4-6 shots off a game at 200 points. A Vindicator at 120 points will get 0-1 shots off. They have high firepower for their points. Same with Grav Centurions, who are massively expensive.
>>
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Ahahahahahahahahahahaha!
>>
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SOON
O
O
N
>>
>>46315644
And Twin linked, and has multiple weapons, and has an alternate fire mode to make it more flexible. And is very mobile. And can toe in cover.

And yeah, you're right - the saves are nice too.
>>
>>46315711
Don't forget that noone takes a Morkanaught without KFF.
>>
>>46315711
Wonder what a evil sunz, deathskull, snakebite, bad moon or blood axe killmob formation would look like.
>>
>>46315709
>Same with Grav Centurions, who are massively expensive.
and they are still broken as fuck.

its hilarious that if you compare grav cents to tau/eldar shit, they are underpowered, but they are in reality extremely fucking broken, its just that tau/eldar are basically playing a different game entirely.
>>
>>46315689
okay.

>>46315383
>the Riptide throws out a significant amount of dakka for any codex that isn't Eldar/Tau.
>>
>>46315609
At least slap a storm bolter on the Vindi to bump a guaranteed loss of the Demolishor from weapon destroyed to 50/50

Or if you're Chaos, give it a combi-bolter, a combi-plasma/melta and a havoc launcher. Even if you do lose your cannon, go drive around annoying your opponent with the rest of the weapons. He has to waste high Strength weaponry just to stop you whittling away a bit of infantry, or ramming into another tank to get into combi-melta range

I'm not gonna act like pissing points away on vehicle upgrades is good, I'm just saying I like to have fun with my tanks when I play with army men
>>
>>46315656
shielded missile drone is such a qt
>>
So if I wanted to be a bro tier casual gamer with cool models and an army that wasn't brokenly overpowered I would play what?
>>
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Should i have more flamers in a sally squad?
>>
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>>46315711
Is any of this any good?

I havent played 40k for about two years.
>>
>>46315656
No one wonder it looks so content.
>>
>>46315731
Ha! Nigger please, you know damn well the issues that need to be resolved wont be.

Besides, thats just a dog and pony show. Those motherfuckers know damn well what needs faq'd. Theyve probably recieved hundreds+ of emails on the major issues long before this facebook lip service bullshit popped up. That shit is just for show, and so idiots will say 'see, GW is good guys now'.
>>
>>46315781
>sig·nif·i·cant
>siɡˈnifikənt/
>adjective
>1. sufficiently great or important to be worthy of attention; noteworthy.
Try again, retard.
>>
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As a guard player, I've been experimenting with using Volkov's Cane + Regimental Standard CCS to beef up my cheap lascannon batteries. So far it seems to kick quite a bit of ass.

With Aegis lines, defensive upgrades (camo netting, relic plating, et cetera) the whole thing comes to about 420 points, but with good target priority it'll redeem its point cost pretty reliably.

And, in reference to the current conversation, it's nowhere NEAR good enough to deal with riptide spam. After FNP the battery would average 1.667 unsaved wounds (ignoring cover) or 1.9444 (with monster hunters, though it gives the tau a cover save).

A W5 T6 model is a MEAN thing. Imperial forces would need to drag out an Avenger Bolt Cannon or similar to bring it down fast (and YES, bringing it down fast is good; any jet-pack unit with a Melta weapon/plasma weapon is going to cause a LOT of pain if left unchecked).

Or an ABG Vanquisher Command Tank with Beast Hunter shells. That'll cure what ails you REAL fast.
>>
>>46315707
>>46315709
I'm most likely sperging out at this point but w/e.

This is all describing the riptides durability, the cause for its OPness. Its firepower is the same as any other unit with "good" firepower. Its the riptides durability and maneuverability that makes it so good - It can survive to use its firepower and get where it needs to be to use it.
>>
>>46315844
anything but tau/eldar is fine, if you stay away from formations.
>>
>>46315848
Better than no formations at all, but that's it.
>>
>>46315899
My orks and their rules make me feel so blue...

is there any cure?
>>
>>46315848
No, it's complete shit and is regularly ridiculed in this thread for being just the formation Orks were afraid they would be stuck with.
>>
>>46315844
Anything but Tau, Eldar, or Decurion/Wraithspam Necrons.

Id also steer clear of SM formation bullshit, and WarConvo.

Other than that I think you're pretty safe fielding whatever.
>>
>>46315656
That fiend be blazin up dawg
>>
>>46315856
Oooo lets argue semantics and definiations, sure.

Significant in that context meant "lots"
admittedly I prolly used hyperbolic adjectives, but "overwhelmingly superior" in that context again meant "lots"
>>
>>46315899
Thats straight up debatable
>>
>>46315862
>Imperial forces would need to drag out an Avenger Bolt Cannon
>Taking str 6 vs T6
Nigga what are you doing
>>
>>46315868
Durability, synergy, cost efficiency.

That's the "cheese" with Tau, the units are solid, they don't pay for useless shit and support one another.

Other codexes seem to consists of units doing each their own thing outside of formations.
>>
I NEED STORIES

STORIES OF ELDAR WORKING IN CONCERT WITH HUMANITY
>>
>>46315868
>"good"
How many times did your parents refer to you as their "special" boy?

Christ, how delusional do you have to be that you can't even just admit that it has good firepower.
>>
>>46315951
Being able to take groups of thing as a single choice is better than not being able to.
>>
>>46315993
I've never once said it didn't have good firepower?
>>
>>46315977
Deathwatch: Coven of Isha. The last few chapters of Gods of Mars.
Stop shouting and go away. Buy the things yourself peasant
>>
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>>46315977

love can bloom
>>
>>46316057
IF get ALL the girls
>>
>>46315949
>Significant in that context meant "lots"
No, it did not. It meant significant, synonymous with noteworthy. If I had meant "lots"which would also be a true statement but 180 points for a S8 AP2 Large Blast isn't unreasonable I would have typed that. Words have meanings, dumbfuck. "Lots" isn't a synonym for "signifcant" at all.
>>
>>46316025
You and I and everyone else knows why you put it in quotation marks, shitposter.
>>
>>46316099
That's cause Eldar are a bunch of fruitflies.
>>
>>46315731
>implying they'll release an FAQ sooner than a month from now
>implying they'll address any of the important questions
>>
>>46316136
nah its because eldar are cucks and stacys, while IF are the chadmarines.
>>
>>46315967

It was the first thing that came to my head, and yeah, it's not big enough. S6 vs T6, AP3 vs 2+. Not good enough.

That ID Leman Russ, though. Screw your armor, screw your cover, and FUCK your Feel No Pain, I've got AV14, a range of SIX FEET, and I'm about to ruin your entire fucking day.
>>
>>46316057
Is me or is she 3,? meters or so? I knnow she is wearing heels but still...
>>
>>46315931
The Emperor's Peace
>>
>>46316198
Yeah my missus' plays ABG and that shit can be nasty
>>
>>46314508
So would someone who's played Tau since 5th still be considered an asshat?
>>
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Thinking about getting some Nids. Maybe the "Start Collecting" box, a squad of genestealers and an Exocrine. Makes about a 1000pt list.

What units do you guys like?
>>
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>>46315977
Campaign for RT we once played:

>Show up outside of uncharted star system
>Begin scanning planets for plunder and loot in the Emperors Name
>Discover eight inhabited planets (!?) with sixteen inhabited installations across the star system
>Temporarily almost black out with a money-boner
>Make contact with a passing ship, introduce ourselves as being very important men from beyond the stars
>Ship responds back in a barely-understandable version of Low Gothic that they're the Altmar Union, inhabitants of the Altmar system for the last 8 millenia, and they are willing to trade but aren't afraid of us
>Agree to have them aboard our vessel to introduce ourselves and figure out the lay of the land here
>Vessel docks in our hanger, looks vaguely Human but elegant
>Ramp drops, landing party disembarks
>Humans, thank god.
>Meet, greet, introductions are made
>They don't believe that the Imperium exists, because they believe they'd have heard of us by this point
>Arch-Militant threatens to kill them all for disrespect
>RT reigns AM in, Astropath says they feel human yet vaguely...different?
>We must investigate!
>Ask which planet is the capital, get an answer, send off the traders with a few crates of Thanebraw Amasec and Stormhaggen Silk goods to leave a good impression (always helps), set off for Theomor
>Arrive outside Theomor, land at the capital palace, disembark
>Met by various government officials, as well as some strange-looking guards and a well-dressed woman
>Wait a minute, that's not a woman
>That's a goddamn Eldar
>The warriors are Humans equipped with watered-down Eldar weapons
>We are confused and alert, but play along
>Turns out, the union between the Tyr-Goth Eldar and the Altmar Humans had gone back as long as 37M, and the two had integrated peacefully into a single society run by a council of Humans and Eldar
>What.jpg

Cont.
>>
>>46316487
what do you play with?

have you bought a tau model since the new book came out? have you bought a riptide?
>>
>>46316487
Pretty much because there's almost no way to gimp yourself enough to make it a fair fight against most armies
>>
>>46316487 there isn't much that a tau player can say on here without getting hate, it's almost racism except you get to choose your army so theres a little more reason for it.
>>
>>46316487
Probably.
Sorry man but it's most likely that you are in fact, an asshat.

I know a few guys with Tau armies that are on the shelf for the time being. They are not asshats.
>>
>>46316519
I really like this picture except for the dudes gun. What the fuck is that supposed to be? A lasgun? Autogun? a fucking bolter? an amalgamation between the three of them? Plus the whole thing looks like it's bent up and to the left, and the bore diameter is fucking insane. And inside the magazine, those cartridges, keeping in mid the width of the god damn thing, they're basically fucking pancakes.

So it's an autolasboltergun that shoots pancakes?
>>
>>46316487
It depends on what you take. Like every codex.

Are you going to play someone that wants to play as optimized lists as possible? Tau can play at that level. You can also take diverse lists that are far from optimized that still do well even in casual environments.

Beating up on armies that struggle against gun-lines will likely get old. Just don't be surprised if someone takes a knight or decurion or gravpods, etc. If you show up with 3+ riptides and/or a stormsurge you really can't argue that the other player is bullshit for abusing invisibility/fliers/etc.
>>
>>46316588
Well theres a reason everyone hates Tau player. Many reasons.
>>
>>46316613
Tech heresy of the highest order, Anon.
>>
>>46316693
I can hear the Machine Spirit crying out in agony, we must put it out of its misery!
>>
>>46316519
>Decided to keep playing along - maybe we can make a shit-load off of Xenos artifacts, and we may even be able to convince them to give it to us willingly through trade
>We begin to learn their history from one of the diplomats
>Apparently the Altmar people were under siege by an ancient horror form beneath the planets surface, and engaged in a massive war with the dead. The Tyr-Goth crashed in a massive ship just outside their ancient capitol, and were few in number and with nowhere to go
>Eldar agreed to work alongside Humans if they would be allowed to live, as they knew they couldn't kill them without dying themselves
>They worked together to push the dead back underground, and managed to save their planet
>The Tyr-Goth were lauded as heroes, and given a permanent place to stay in their society; they tentatively accept
>They are treated like royalty by the humans, and their long life and incredible skills mean they quickly work their way to the top of Altmar politics
>Tyr-Goth eventually decide that being kings of humans is pretty sweet, especially since their craftworld is dead and they have no way of getting back to the Webway
>Begin giving their human pets more and more access to basic Eldar tech, including Shuriken weapons (though obviously hoarding the good stuff).
>Now they are a joint empire that coexists, even having high-ranking humans married to some Eldar
>Magos in our party asks if they possess hybrid offspring, seeing as how the revelation that humans and Eldar can breed would be incredible
>The Eldar do not answer, nor the Humans
>Set about discussing trade terms and attempting to convince them we actually exist
>Meanwhile, Astropath and AM begin to do some sneaky-beaky activities, manage to learn the existence of a "Facility" on the southern continent through some talking guards in a breakroom
>We agree to basic terms - AP and AM show up as we're leaving, tell us about it
>We decide to investigate, because this place is fucked

Cont.
>>
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>>46316724
I got the needed item to end its misery.
>>
>>46315711
Does anyone have the Waaagh! Ghazghkull 2016 version for downloading? The mega link only has the old one.
>>
>>46316537
I've bought one Riptide. As far as what I play with its primarily Hammerheads and FWs in Devilfish. I enjoy a combined arms approach. Oh and XV8s for backfield deepstrikes. Haven't worked in the Riptide into my lists since I just bought him.

>>46316542
>>46316588
>>46316604

Fair enough I guess. I just started buying Elysians but I don't have enough to start playing.

>>46316657
Nah, I don't optimize. I play in local campaigns but I don't play in the tournaments. People get pissy during those.
>>
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>>46315656
>warpsmiths have been trapping the souls of our favorite jazz daemons in robots
>>
>>46315931
Taking the advice chaos marines get and allying in daemons is actually a pretty effective way of beefing up your Orks.

Slaanesh daemons have powers that reduces the enemies initiative by and ton and prevent overwatch allowing boys to do some real damage. They have ap2 at initiative as well as big monsters that are good at dueling.

I've found that taking a CAD of Orks with klawboss biker, two grechin squads, 3 tankbustas in a trukk, unit of bikers and two batteries of mek guns with an allied detachment of daemons with keeper of secrets, daemon prince and daemonettes works really well.
>>
>>46316613
>What the fuck is that supposed to be?
Pretty sure it's just a crappily drawn bolter
>>
>>46316613
It's a badly drawn Stalker Pattern Boltgun.
>>
>>46316837
Honestly if someone showed up with a converted dinobot list where they are all playing instruments I wouldn't even have the heart to take AV against them
>>
>>46316749
>>46316519
>Land outside of the facility in the middle of this goddamn jungle
>Party is loaded for bear, and this place is a goddamn fortress
>Manage to get our way in through our Seneschal pretending to be a Altmar official touring the facility to prospective diplomats, we barely manage to get in still
>Place is a medical research facility
>We manage to sneak around the facility, almost running into both human and Eldar guards
>Learn the horrible truth about Altmar

Apparently, the arrangement wasn't nearly as reciprocal as the Humans thought. The Eldar had been kidnapping humans and experimenting with their genetic code, attempting to hybridize a Human/Eldar being and plant an Eldar fetus into a Human host. The results were horrific monsters that were neither human nor Eldar, and were often extremely psychically powerful. They were kept in massive cages, run by Eldar guards, and experimented on and fed human captives.

>Get the fuck out of there and bug out to the ship
>Get into orbit, decide we're gonna burn this place to the ground
>Warp out back to Imperial space
>Put out the call of what we've discovered
>Over the course of a few weeks, we assemble a small crusade of Naval vessels, Imperial Guard, mercenaries, fellow Rogue Traders, our friendly neighborhood Inquisitor, and even a company of Storm Wardens who answer our call.
>As we're about to depart, get hailed by a random vessel that appears out of fucking nowhere
>It's the fucking Eldar
>Prepare to fire!
>Turns out they actually just want to talk
>Meet them on an asteroid with great trepidation and a squad of Space Marines for security
>Turns out these guys were Sam-Hainn, not Tyr-Goth
>Not only were they friendly, they actually wanted to work WITH us and kill the Tyr-Goth, for polluting Eldar genes and creating a bunch of Psychic monstrosities
>We all agree to invade together, and we then wipe that system off the map

TL;DR We team up with Eldar to kill Eldar and Humans for teaming up.
>>
>>46316811
Fire warrior gunline with hammerheads+ deepstriking suits will probably always be my favorite tau strategy. Hammerheads are friggen sexy
>>
>>46316811
>just bought a riptide
sorry but you are an asshat, by purchasing a riptide youve showed GW that writing broken rules is how they should sell models.

for example, as a CSM player, when the hellturkey came out and was broken, i did not buy one, and i still wont, because its gay and send the wrong message to gw.

same when grav came out and cents came out, i refused to buy them for my sm.

youre an asshat if you buy OP shit, because you are supporting GWs destruction of 40k with your own wallet.
>>
>>46316487

Yes. Doesn't matter how tough you had it in 5E when Tau weren't amazing, 6E and 7E made Tau intolerable.

Same way Eldar players disliked 6E for making them too cheesy and many straight up quit in 7E. If you play Eldar right now, you're a faggot. That's just how it goes. Play GW.
>>
>>46316993

Why the fuck would they feed them people

out of literally everything they could have fed them, why would they feed them people
>>
>>46316508

>Genestealers

They're 14 pts per model before upgrades and onyl have a 5+ save, 1 wound, no grenades and basic infantry speed. They are great when they actually get to attack, emphasis on the "when."
>>
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Quick how do I win with Necrons?
>>
>>46316993
> Saim-Hainn shows up to join an Imperial Crusade Fleet to kill Eldar
I'd buy it. That's totally in character for the Crazy fuckers of Saim-Hainn.
>>
>>46316508
Get the box if you like it, but the formation it has is quite shit. You will want a unit of warriors though

Definitely consider the new stealer hybrid cult as it's exactly 600 pts.

I like Biovores a lot, hidden gem of the Tyranid book. For elites i'd say either Hive guard or Zoanthropes are mandatory for some anti tank
>>
>>46317151
But I like them. I will mostly play against orks, chaos and blood Angels. Not too worried about competitiveness, my friends and I play pretty casual games. I still have my Dark Angels too.
>>
>>46316993

Good work, Imperator Vult!
>>
>>46317027
I only keep one FW squad on static gunline duty for holding an obj in my deployment zone. I try and keep the others on the move. But yes, love me some Hammerheads!

>>46317027
It wasn't even the rules that got me wanting to buy it. I like robots. Riptide is a big robot. So I want. Not saying that I DON'T like the ruleset but I'm not planning on buying another two.

>>46317125
I'm not saying that I deserve this sudden turn of fortune. But I've enjoyed the concept of Tau since I was introduced to 40k by the Dawn of War games. And unfortunately I don't have the disposable income to immediately buy the rest of my second army.
>>
>>46317027
It wasn't even the rules that got me wanting to buy it. I like robots. Riptide is a big robot. So I want. Not saying that I DON'T like the ruleset but I'm not planning on buying another two. But still an asshat I will be I guess.
>>
>>46317148
Because they had plenty of prisoners on hand, and they also fed them political dissidents to get rid of them.

Also because they're Eldar, and still believed that humans were nothing more than animals and were treated as such behind closed doors.

>>46317230
To further clarify, these guys were not living according to the Paths, and were much, much closer to Exodites than any sort of Craftworld Eldar. They were also polluting Eldar genes and creating what they believed were blasphemous monsters in an attempt to live longer, and in the process corrupted themselves beyond redemption in the eyes of the Saim-Hainn
>>
Anybody know if Festus the Leechlord and/or the Morghast Archai 2-model kit are available anywhere besides GW's site? I can't find them anywhere.
>>
I know I will get flamed just for my army choice but I could use some help with my Eldar list.
This is my first army and wanted to stay away from formations and don't much like Jet Bikes. That said I do really like Wave Serpents and Fire Prisms.

My Current 1000 pt list is:

Autarch (75pts)
>Banshee Mask
5x Wraithguard (320pts)
>D-Scythe, Wave Serpent
2x 10 Dire Avenger (240pts)
>Wave Serpent
Fire Prisms (125pts)

I think for 1000pts I may have to unfortunately drop my Fire Prism to give my Serpents som wargear though. Already have a fourth Wave serpents and another Wraith box to put together. I may just get more troops and get a Wraith Lord to walk with some Wraith blades.
>>
>>46317385

Since they are partially human, wouldn't that be a hazard to them? Doesn't cannibalism generally cause brain disease? I mean sure you can claim that the Eldar aspect of them would negate that but why would you risk it if you're hellbent on keeping what is by all means an abomination of questionable worth.

I'm not sure I understand why they'd even bother with half of it or jeopardize their cushy position by being buttfuck retarded, but whatever. It's 40k. What else should I expect?
>>
>>46317514
I win :^)

996/1000 point list

ML2 Weirdboy - 70

2x 11 Shoota Boys - 182
>Nob w/ BP

3x Looted Wagon - 246
>Killkannon , 3x Rokkits

----------------------------

ML2 Weirdboy - 70

2x 11 Shoota Boys - 182
>Nob w/ BP

3x Looted Wagon - 246
>Killkannon , 3x Rokkits
>>
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>no when are they going to fix tyranids shitpost
>no anti-shitpost shitpost

when are they going to fix based bugmen?
>>
>>46317219
Refuse to die.
>>
just got a new box of 3x XV8 Crisis Battlesuits

How should I configure them?
>>
>>46317219
3 monoliths.

hordes of infantry.

sword and board lychgard with an overlord and a veil of darkness. Obyron if you feel extra cheeky.

Necron portals/shenanigans list.

DO IT FAGGOT
>>
>>46317632
I got my formatting right at least.
That is the list I stole the format from last time I saw it
>>
>>46317714
With magnets.
>>
>>46317595
>Since they are partially human, wouldn't that be a hazard to them?

These things were monsters, not people. They were misshapen mutants.

>why would you risk it if you're hellbent on keeping what is by all means an abomination of questionable worth.

Experimentation to find out what, specifically, went wrong with the process. Their end goal was to eventually find a way to breed Eldar from Human hosts - no mean feat - so they could repopulate.

>or jeopardize their cushy position by being buttfuck retarded

They really weren't jeopardizing it because they had such a thorough socio-cultural stranglehold on the population, and this facility didn't exist officially - the overwhelming majority of humans had no idea it existed, and those who did (like some of the guards) didn't know what it was for, and never saw into the Eldar-only section where that type of research was being done.

They lived like kings, but they also still viewed themselves as being completely above their human society and desired to become a pure-Eldar one again - they needed an ability to reproduce large-scale to do that, however.
>>
>>46314728
Admech Onagers also have them, which is a bit odd considering admech usually boggarts all the good shit for itself and probably has something better.

Speaking of Onagers I want to get one because they look neat. How good are they if I ally in Skitarri with Guards?
>>
>>46317714
>not magnetizing every single model you own
>>
>>46317789
>list tailoring
>being a WAAC fag
>>
For real - does this new Curse of the wulfen series imply there will be no new shit til october? What in the FUCK is going on in those GW board meetings ..

also how the fuck do i get my wulfen into combat if i dont have a stormwolf for them to hunker down in? fastattack nondedicated pod?
>>
While I'm here, has anyone ever played Elysians or against them? Are they as fun I hear?
>>
>>46318051
I've played airborne doctrine guard, at least. It's pretty fun.

Gets considerably less fun for the opponent if you start taking valkyries, because most people don't gear up for air-spam.
>>
>>46317782

>These things were monsters, not people. They were misshapen mutants.

Well yes, but I the genetics are still there, are they not? As far as I know cannibalism among humans and some other animals poses a large risk of disease. That's all I meant by "why would they risk it?" As in, why would they risk possibly ruining their test subjects?

I'm absolutely down with the idea of them perusing more-or-less noble goals (safely breeding their own kind via human surrogates) but it turns into something hideous. It was just that people-eating seemed excessive and unneeded.
>>
>>46316057
>Hugh Jackman Marine
All of my yes!
Other Marine worthy actors:
Jason Statham
Vin Diesel
Dolf Lundgren (Blood Angel)
Jason Momoa (Space Wolf)
Sylvester Stallone as a IG Commisar
Michael Clarke Duncan Salamander Librarian Rip
>>
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How do you feel about substitutions. Like if I showed up with an Imp army with 3 pic related, converted (With clearly identifiable weapon, full paintjob instead of lining and stickers, and modeled extra detail for thematic visual unity), have a base of the correct proportions and said it was a sentinal squad how would you feel?
>>
>>46318219
Stallone is the grizzled Catachan vet.
>>
>>46318247
>how would you feel?

Ashamed we shared the same hobby.
>>
>>46317934
>buying more overpriced models than you have to
>buying 60 different crisis suits if you want to have all the weapon combinations when you could just buy 20 and magnetize them
>magnetizing models so you can play silly combinations in casual games, then switch out to waac faggotry in tournaments
>being retarded

pick 4
>>
>>46318280
>>buying 60 different crisis suits if you want to have all the weapon combinations
why on earth would you need to do that?

You have the crisis suit, you can kit them out however you want as long as you tell your opponent what they've got, you dont need an exact version with every possible wargear
>>
>>46318247
Go for it. I use old toy cannons from some GI knock off as my Mek guns. People laugh when they fire the little missile.
>>
https://m.youtube.com/watch?v=uNLMW-B7fus
Is that an accurate depiction of power fists, and whatever that bit with the Raptor was fluff accurate?
>>
>>46318470
Nope, A single Space Marine can't punch a rhino that far with one swing of a power fist
>>
>>46318533
The power fist must have been made out Carron's armor.
>>
>>46318392
Some peeps want to go with WYSIWYG, not go:
Those fusionlaser on his back are really is missilethrower and those firegushers on his arms are plasmapukers

>I don't know the name of Tau weapons

But in all seriousness, I magnetize most options of my dudes because I prefer WYSIWYG, makes pick ups really easy.
>>
>>46318644
>>46318280
I was thinking about this in the shower but I'm glad I came back and saw that people had already thought about what I was gonna say for me
>>
>>46318644
I feel like the best way to deal with Wizzywig is to just use whatever models you have on hand, and get as close to it as possible. I mean, I play Space Marines, and there's only 6 lascannons in my entire 9,000 point collection. Sure I need to buy more, but sometimes a battle just calls for more lascannons.

On the other hand, yea I need to buy and paint more lascannons, but that's the whole point of a collecting army. Just talk it out with your opponent on what's not Wizzywig before the game starts, but on the other hand try to use as much wizzywig as possible, whenever possible.
>>
Hey 40kgen,
I'm starting a Tau army. What units would I be expected to take for a decent list (I'm no powergamer, but a fighting chance'd be nice.)
>>
>>46318820
>fighting chance
>tau

literally any unit
>>
>>46318820
If you build an army that isnt centered around Kroot Vespid or their flyers you will have a fighting chance. glhf
>>
>>46318820

Don't bring any of your army's so-called "monstrous creature" mega-suits, those are the cheesiest part of Tau, and don't run the Enclave list with Crisis Suits as troops.

Your army will still be good even without that stuff.
>>
>>46318820
Run 80 crisis suits with Commander Farsight. No weapon upgrades of any kind at all. Get into Melee.
>>
>>46318777
True, and I have nothing against non WYSIWYG, my best bud built his Tyranids as cool models, so Swarmlord is flying around as a dakka flyrant and Haruspex is really an Exocrine and I have no problem with it. Because they're his dudes.

But for my Space Marines, I've magnetized two models per Tactical Squad so far (1 hand for the Special Weapon and 1 hand for the Sergeant, still trying to figure out the best way for Heavies)

Personally, I like the options.
>>
>>46318954
Don't tempt me. I mean, his suit looks terrible, but I nearly would.
>>
So there is a bit of Eldar fluff I've never been able to get a clear grasp on.

So when an Aspect Warrior gets lost on the path, they become an Exarch. And the Exarch armor contains the soulstones of all previous exarchs. But are there extra exarch armors sitting unused until another warrior gets lost and becomes and exarch, and if there aren't any leftover armors do new exarchs make a new set of armor?

Also, is there one exarch per shrine? One shrine per craftworld? The fluff I've found seems to talk about 'the shrine' and 'the exarch', but always having exactly one exarch doesn't seem to fit the mechanism for how one becomes an exarch.
>>
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>>46318820
Some people on here will be upset if you take anything but melee Ethereals, Kroot and Vespid.

But generally if you only take stuff that was in, say the first two Tau codexes no one can complain too much. So Crisis Suits (and Commanders), Ethereals, Stealth suits, Fire Warriors, Pathfinders, Kroot, Piranhas, Sniper Drones, Broadsides, Devilfish and Hammerheads. Fireblades are new-ish but nice little HQ's to throw alongside some Fire Warriors

The bigger bots like Riptides, Ghostkeels and Stormsurges are what gets people raging like a Khorne Berzerker, but one at high points games if fine against most, and more against top tier armies or players wouldn't turn heads.

But have fun, collect and paint and play what you like. Just try and make it as fun for yourself, AND your opponents as possible
>>
>>46318954
>yfw opponents underestimate you so hard they let you get the charge
>yfw you win

We G Gundam now.
>>
>>46318989
It's funny too, when I first started collecting space marines, I always thought Farsight was a retarded concept. And I assumed he was like a shit melee character, because I heard tau were shit in melee.

It was only very recently that I learned this motherfucker has the same statline as a 500 year old space marine Chapter Master. Freakin' WS6 BS5, S5, with W4 A4 I4. And an S10 Armourbane sword. Like, he could literally go toe to toe with nearly all of the characters in my collection and win, except maybe against Lysander.

It's even better too, because the damn Crisis Suits have a Space Marine Veteran statline, and are objectively superior to vanguard veterans, by having a higher strength, toughness, and an extra wound.

"Melee Crisis" is a viable concept for this very reason. Even veteran players like me would underestimate the shit out of it and just laugh at the idea of "Melee Tau".
>>
>>46318820
buy 2-3 bundles

for Tau, many bundles have formation rules

this is not true for other armies

for this reason, tau are really easy to get into and build lists for. You can assemble a powerful list accidentally, even.
>>
>>46318905
>>46318954
Wait, is Farsight OP?

A crisis suit army seems like it'd be fun

I dont wanna be a cheese faggot tho. That's what I have my necrons for.

:(
>>
>>46319145
Do I actually have to use the Man himself to run his enclave? I mean, in reality I can just convert the hell out of it, but if it's just a case of ticking a box and getting more mecha, I'll jump at the opportunity.
>>
>>46319186
nah. he's a great character, but the problem is he doesn't have good close combat bodyguards that can really join him in the assault. The moment tau gets close combat suits is the moment he becomes OP.
>>
>>46319145
Farsight is S6 or 5

Also, if you think melee suits is a credible threat I laugh in your face. Farsight will wipe a tac squad over a couple turns, and a commander with Iridium and the Onager will donkey punch some characters, but crisis suits in general are not combat units in the slightest. They have the same T as space marines, come in smaller units which offsets their higher wounds, and don't have ATSKNF.

Again, I laugh
>>
I got a box of lootas, what weapon do I give my mek? I was thinking the plasma thingy, and keeping the shoota thingy and the rokket thingy for a squad of boyz.
>>
>>46319233
Just a standard loadout with what he comes with I think would be best
>>
>>46319302
well I can give him a big shoota, a rokket, or a Mega-blasta
>>
>>46319145
>And an S10 Armourbane sword
He's S5, the sword is S: User AP:2 Arnourbane

I mean, yeah he can still still explode Land Raiders, but on average he's only glancing Drop Pods

Still a really fun dude though
>>
>>46319225
>but crisis suits in general are not combat units in the slightes
S5, multiple attacks and wounds, 3+ saves.

They're not "assault units", but they'll usually do pretty well against your average troop choice. Until they come up against a powerfist, at least.
>>
>>46319322
Honestly either the big shoota or rokkit, the chance of Gets Hot for AP2 instead of 3 isnt worth it
>>
>>46319322
with the mega blasta you have the same chance of killing your mek with 'gets hot' as you do actually killing your enemy.
>>
>>46319216

You don't need the Boss himself to run a Farsight List.
>>
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>>46316487
Buncha whiners in this thread. Nid player here. I love to fight tau, and I'm thrilled if I see riptides - I'd much rather see those guys than 30 fire warriors with markerlight support. Tau are a top dex and I love to play against them. I have superfun tau-killing lists (shrikes, raveners, mawlocs, lictors, gargs, horms) and the games are always good.

Riptides are great against low model count armies. They are pretty easy to swarm. 2+ armor deosn't really pose much of a problem for fleet MCs and tyrants.
>>
>>46314684
at least 20 multimeltas worth
>>
>>46316487
It's really had to complain about Tau when Eldar and Necrons exist.
>>
>>46319393
but Commander Farsight was the greatest soldier the Tau Empire has ever seen

that's why the Ethereal Cast starting making clones of him, despite opposing him officially.

rumor is two of the clones have quite a strong rivalry, while another has political aspirations among the Water Caste
>>
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>>46316811
Nid guys here again - that is exactly the kind of Tau list that would eat my lunch. I'd love to play you. We'd have fun, anon.
>>
>>46317065
>poorfag detected
>>
>>46317065
not that guy, but riptides are actually cool models that fit the tau aesthetic. Not some shitty flying dinobot.
>>
Any help here? >>46317514
>>
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>>46317065
Buy Chinaman
You get the OP models and stick it to GW at the same time.
>>
Should I get Remoras or Tetras?
>>
>>46319546
Solid list for low points. Serpent shields+D-scythes are a surefire combo you fag. Are both dire avengers in wave serpents?
>>
>>46319423
literally why would you play nids

they're shit
>>
How would you do a multi-faction campaign based on map? A single planet, many planets, an area of a planet...?
>>
>>46319233
>>46319302
>>46319322
>>46319371
>>46319374
I just found out I can run him with a kombi weapon with a rokkit launcha for 5 points, or I can just do a rokkit launcha for flat out for 5 points as well. Thoughts?
>>
>>46319536
doesnt matter, you are still throwing money at an OP unit, therefore showing GW that making broken af units just to sell models works and is a good business practice.
>>
>>46319646
What if I just paint him and set him on the shelf so I can look at him and enjoy how awesome he is? Will you like me then?
>>
>>46319635
Wat. They gave me a big shoota and a rokkit launcha with no arms to hold them.
>>
>>46319646
does buying kits that are being last chanced send the message to GW that they shouldn't have last chanced the kits?

sadly not

so many beautiful kits with no competitors making kits like them... gone
>>
>>46319627
> my army men are cooler than your army men.
kek
>>
>>46319476
I don't see Nids often. I'd enjoy the change of pace! Only guy who used to run them that I know had 3000pts worth of bugs destroyed by his 4yr old.
>>
>>46316508
>Exocrine
I play Grey Knights and that motherfucker MELTS my power armor guys and gives my terminators a run for their money. I've got PTSD because my bud rolls so well with it.
>>
>>46319765
no, because thats why they last chanced them, to try to sell of the last of them.
>>46319753
its about sales numbers, if gw continues to see a dramatic increase in sales after making a unit OP, theyll keep doing it. the riptide was OP from the beginning, and it sold well because of it, this showed GW that they should continue along that path. and thats why right now the tau book is full of broken shit, and all the new tau shit is broken as fuck. because idiot tau players showed that all they want is WAACshit
>>
Do you prefer to paint or to play?
>>
>>46319845
Maybe the OTHER Tau players wanted WAACshit. I just wanted a cool mega-bot to assemble, paint, and occasionally play with.

>>46319957
Paint. But I'm not allowed to buy a Riptide to paint because then that makes me an asshat.
>>
>>46319627
Because, if I wanted to play2win ,I would have started as Gray Knights or any Space Marine. But ,as I said earlier ,I don't want to be a cocksucker.
>>
>>46319805
I fucking wish I ever had the chance to play against Nids or Tau. The first, and only time I ever played against Nids was against some guy who ran Zebra-Print Nids.

I've never even seen anyone play tau. It's just a thing that literally doesn't even exist where I'm at. Every now and then I see someone walk into the store to look at minis, and I ask them what they play. And to date I've met three people who claimed to play tau, and were interested in having games. But then they fucking vanish and never show up again.

Please send help, I want some kind of new opponent that isn't the same damn chaos and ork players every weekend.
>>
>assembling crisis battlesuit, cutting the kneepad, smallest part by far, off of the sprue
>when I clip the last connection it goes flying off to a random corner of my room, never to be seen again
god fucking damn it
>>
>>46320030
>Maybe the OTHER Tau players wanted WAACshit. I just wanted a cool mega-bot to assemble, paint, and occasionally play with.
bandai makes better models for this

better priced too
>>
>>46320033
> Grey knights
> Play2win
> In 7th edition
Pay2win Grey Knights was back in 5th edition. I think you must have been in a coma for a few years, that's like super fucking bad for you, and you should see a doctor immediately.
>>
>>46320034
Where you at? Gods willing we'll make a game happen.
>>
>>46319957
playnt
>>
>>46320072
>or any Space Marine
>>
>>46320076
Jacksonville Florida, at the FLGS on Roosevelt by NASJAX.
>>
>>46320072
anon said "play2win" not "pay2win"
>>
>>46316519
does she have a scope on her sword?
>>
>>46320030
>Maybe the OTHER Tau players wanted WAACshit. I just wanted a cool mega-bot to assemble, paint, and occasionally play with.
yeah but GW doesnt see that

all GW sees is
>make broken af unit
>it sells like crazy
>continue doing this
>big OP taushit continues to sell like crazy
so theyll continue doing it. they dont need to know your personal reasoning, because on a whole it shows that all they need to do to sell tau shit is make shit broken af.
>>
>>46315862
>Or an ABG Vanquisher Command Tank with Beast Hunter shells
Why aren't this an actual thing on the codex? If everyone have bullshit options I would like a bullshit option to erase riptides and the like with extreme prejudice.
>>
>>46319623
>Are both dire avengers in wave serpents?
Yes they are.

Thanks. I guess no news is good news.
>>
Interested in wh40k but i have no where to start, should i start with buying a box for like 100 dollars with a few squads or whatever they are called, and should i just get paint at a hobby shop instead? any tips in general? Thank you.
>>
Is it acceptable to run 1 Ghostkeel and 1 Riptide in a Tau list? The models are fucking wonderful.
>>
>>46320052
I laughed harder than I should have at this. Mainly because I know your pain.

>>46320095
Well I'm in GA. So not impossible.

>>46320116
Fair enough. I understand GWs view on this but I'm just trying to convey MY reasoning to people on this board. I'll just have to embrace the asshattery until the next army supplants mine.
>>
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>>46320323
Are you serious. There's no way you asked that question with a strait face after reading this thread
>>
>>46320297
find the army you like the aesthetics and lore of the most, and are willing to let that define you. Starter boxes are good i suppose.
>>46320323
depends on the points.
>>
>>46320413
This.
>>
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>>46320357
It's alright man, florida is a shit-heap anyway. And Jacksonville is a fucking ghost town on weekends. Someday I'll move to some country in Europe, maybe the land of my ancestors in Sweden. But that brings to mind, what are some good places for 40k in Europe... That aren't the UK?
>>
>>46320451
Ireland is okay. It's very popular in Spain.
>>
>>46320052
Fucking tau take forever to put together.

But at least they are not mechanicus.
>>
>>46319822
>force
>dead

Easy. Psilencers hard counter nids biggest threats, heavy Psilencers even more so.
>>
>>46320323
It honestly depends on the opponent.

If it's some kid who just finished painting up his first 500 points of Marines, then no.

If it's an adult who wants to play a tough game, then fine.

context is everything.
>>
Not sure if I'd have more or less luck here, but does anyone have any Imperial Navy art? I need it for inspiration on a character I'm building for a 40krpg. Been asking around, so far no luck. I'm hoping someone has a resource better than google images lol.

Hell, even pictures of figures would help at this point, since I have next to nothing else.

This is what I have right now fyi. Which is decent enough, but I'm hoping for a bit more so I can better visualize what I'm working with for an ex-navy NCO
https://www.pinterest.com/drmathias/40k-imperial-navy/
>>
>>46320543
Typically 1850+ games with the gang at one guy's house.
>>
Is teleportation a warp-based thing or merely a very advanced form of technology?
>>
>>46319393
Is this a good place to start for a Farsight list?
Is it limited time offer?
What to I look out for NOT giving as upgrades represented as parts for WYSIWYG?
>>
>>46320323

Riptide and ghostkeels are fine in moderation. Most people can deal with 1 riptide at 1500+ points. As long as you run a CAD instead of formation bullshit you should be okay unless your opponent has tau related PTSD.
>>
>>46320545
Check out battle fleet gothic and see if they have any concept art for it.
>>
>>46320635
It's mostly been in the context of manipulating warp stuff when I've seen it, but I'm no lore wizard.
>>
>>46320635
Its technology.

And orks are the best at it.
>>
>>46320635

Necrons can teleport, but then it could be different technologies with the same result. After all, the Necrons have the most advanced tech in the setting.
>>
>>46320559
at 1850 there would be no problem in any sane crowd.

at 1850, you could run the hunter contingent with a bunch of fun stuff.
>>
>>46319472

THE LALILULELO?!
>>
>>46320639
My higher point FSE lists usually include that formation. Makes for fun times. That and finally getting Relentless back on my XV88s.
>>
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>>46320889
Lias Issodon is and will always be Big Boss. Farsight can fuck off back to Mother Base.
>>
>>46320980
kaz stop embezzling gmp to buy expensive ass GW models
>>
>>46320871
We did a for shits 5k game 2v2. I ran a hunter contingent, firebase, optimized cadre, and the Shas'O'bama drone formation alongside my bud's deamons vs Decurion and Orkz. We crushed them 23-10 in points. It felt dirty....but good. I'll probably only run my recast stormsurge in those huge games.
>>
>>46321007
Fuck you man, my entire Raptors chapter doesn't collect itself. I still need 825 marines to go, 8 more chaplains, and 90 more scouts, plus supporting vehicles, and enough paints for the whole collection.
>>
So i've decided to pick up Dark Eldar. How fucked am I?
>>
>>46321226
As about as the Sisters in the last 100 years, and any Ork and Nid army staring down the barrels of an allied Tau and Eldar army that has 15 Wraithguard/lords and 15 Riptides.
>>
>>46313944
Ha!

"Fuck, Albert! Will you ever play a French list without Napolean and his 'just as planned' bullshit"
>>
Why is there a wulfen edition for space wolves but not for demons?
>>
>>46313903
>>46314076

> How do Orks deal with MCs?
> "Only 1PK hidden in a mob that will inevitably be challenged out."

Nu-uh, Boss. MANz missile, & all of them have Killsaws.

Alternately, Tankbustas (but not in assault).

Alternately, Lootas (safe distance). Weight of fire is the best bet.
>>
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>>46321426
>Lootas
>Rolling number of shots
>Ok 10 shots
>3 hit
>2 wounds
>Oh, you saved them
>LOOTAS!

Worst unit in the codex after Nobz.
>>
>>46321226
Lemme know how it goes I'm thinking of doing the same. I want to convert some ravagers to be more pirate shippy sothey can double in fantasy setting .
>>
>>46321426
>Lootas
>30 shots
>10 hits
>6.67 wounds
>1.11 failed armor
>.75 wounds after Feel No Pain

>Tankbustas
>15 shots
>5 hits
>4.17 wounds
>.69 failed armor
>.46 after Feel no Pain

Those are both awful options for Riptides.
>>
>>46321512
I'll admit rolling D3 for the shots has a chance to suck, and the guns should be Salvo 2/3,but generally you have a 2/3 chance of getting a good amount of autocannon shots blasting all over, also acting as good anti air if you don't have a mek gun.

Imagine 12 lootas popping off 36 shots, 12 on average hit, and generally most would wound. They've done work for me.

To answer riptides just drown the fucker in boyz and pile on the tarpit.
>>
>>46315759
That would require someone at GW who gives a shit about the product & universe to actually write a 7th edition Ork codex, which we still don't have.
>>
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Is there anything like this except for your 40k army of choice?
>>
>>46315848
Negative. It's a betrayal & a lost opportunity. Look at those prices: you'd have to take like 1200 points of awful units to get mediocre bonuses. Compare that to the Riptide & Stormsurge talk above.
>>
>>46321633
and yet there are no better options than Riptides
>>
Just picked up Cult Mechanicus and Skitarii books a few days ago. I'm a big fan of steampunkish tech worshippers, crawler tanks, and Lost in Space robots.

Do I run the War Convocation formation (see pic)? It's stupidly powerful (free wargear, no gets hot, Imperial Knight) just to counter the inevitable Tau/broken armies I'm going to encounter at the FLGS?
>>
>>46321769
if you buy the shit you need for a war convo, you can always just play a different list that isnt WAAC bullshit against people who arent playing tau.eldar
>>
Had a fun moment yesterday. Astra Militarum vs chaos daemons.
>IG blob deathsquad with multiple psykers, p.axe sergeants, priests, lord comissar.
>CD players gives no fucks, he plays khorne and multi-assaults the unit with Blood Thirstster and shitloads of dogs.
>"I wont challenge"
>"Jokes on you you big red fucktard, my lord comissar challenges!"
>CD players wats hard, accepts the challenge with his 'thirster.
>Hammer of wrath, my lord comissar tanks it with his rerollable 4++.
>CELERITAS!
>With rerolls I actually manage to cause one rending wound to the thirster
>CD player understands what a sneaky git I am as my plan unfolds.
>Well then
>Thrister goes complete HAM and manages to hit with all his attacks and wounds, 10 wounds to the comissar.
>Saves
>7 succeed
>Blood Thrister of Unfettered FFFFFFFF-
>Rerolls, 2 more saves and dead comissar
>Oh well
>Times for CELERITAS!
For those who dont know, Celeritas is 10pts weapons for IG that confers 4++ in melee and for every save the guy does, he autohits his opponent with Rending
>9 wound-rolls
>3 rends
>Ouch
>rerolls due priest being angry fuckers
>4 MORE FUCKING RENDS
>Imperial faith is stronger than daemonic will and Thrister fails enough save to kill him.
>next 4 rounds the heroic guardsmen mop up rest of the khorne scumhounds.

That was epic. CD player was facepalming so hard at how well my retarded plan had worked.
>>
Can someone help me stat a homebrew chapter for Deathwatch? I've never touched the game before, so I have no clue what I'm doing
>>
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>>46321673
your favorite army a shit, mine a best desu

>>46321377
there was, it sold out fast

>>46321848
damnnnnnnn
>>
>>46321809
True. Shopping List looks like this:

Start Collecting Skitaari Box Set - Dominus, 10 Skitaari Rangers/Vanguard, Onager $85
Skitaari Box Set - $39
Kataphron Destroyers Box - $58
Kataphron Breachers Box - $58
Kastelan Robots - $69
Sicarian Ruststalkers -$46
Sicarian Infiltrators - $46
Sydonian Dragoon - $49
Imperial Knight Errant - $140

Total $741

With the new starter set, I can build a solid, but fun list at 1000 points by picking up a box of Skitarii, and a couple Kataphron kits.

Just don't want to be THAT GUY. I think I might reserve the War Convo for when I just want to wreck some cocky player. I dunno. Imperial Knights are rad as fuck too, so I really want one.
>>
>>46321913
GW just put out a brand new Deatwatch boardgame with a free pdf of the rules, so that might help.

Also, Deathwatch are marines from a bunch of different chapters so...wait a sec, wasn't there a codex back in the day, like...Ordo Xenos? Or some Chapter Approved thing?

Yeah, I'm not helping probably. Use the Google.
>>
>>46321924
Oh, well shoot. But I meant in the rules PDF library as well
>>
>>46321986
>Use the Google.
I did. Didn't help all that much
>>
>>46321633
if we're mathing it out, kanz or dreadnoughts would probably have the best odds of actually causing wounds

the problem is getting them there because they're garbage walkers
>>
>>46319423

You're doing well with Raveners?

That's a unit I really want to get working, which thorax gun do you give them? Do you take Rending Claws?
>>
>>46321769
>>46321809
>>46321933
THAT GUY Eldar/Tau players will refuse to fight your list and call you a beardy fuck. Convince his regular opponents he's a cheeselord until he has no choice but to bite the kerb.
>>
>>46321673
>tfw play meta knight

dear god how could one image be so accurate
>>
When are Tyranids going to go back to being an army of melee-focused monstrous creatures backed up by swarms of teeny bugs.

When are they going to go back to having MCs other than Flyerrant that actually do anything

When is this monolist nightmare going to finally end
>>
>>46322543
Dunno, I play Bayo and Palutena. Bayo isn't on the list, but she may as well be there with Palutena's description

and good lord is it accurate
>>
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So are all Imperial Navy aircraft space-capable, or is it only a select few? Canon seems to be very wishy-washy on this point and I'm trying to find space-capable small craft for our Voidsmaster to fly.
>>
>>46322618
As far as I have understood things, only handful of them are but some of them can be refitted to be able work in space, too.
>>
>>46322618
idk but i know that heldrakes fly in space or where they damn well please

>>46322580
before sisters get plastic but after another round of sigmar or loyalist releases
>>
Alright so I'm a more-or-less new player that's been interested in this hobby since I was a kid in 3rd edition, but haven't ever been able to play it cause I was lower middle class.

Anyways.

I haven't looked into this shit for a couple of years, since 5th edition.

Can someone fill me in on how formations work? Does 40k still use a point system? Do I need to use formations?....to be competitive? What the hell is going on?
>>
>>46322618
Follow-up question: Is it possible that they're all space-capable but don't have proper heat shielding required for atmospheric re-entry, and need to be taken planetside via cargo ships or something in order to be used as air support?
>>
>>46322654
No, read the damn rule book.
>>
>>46322654
formations are cancer, you dont need them

just use a CAD like all the old editions did.
>>
>>46322746
Get out of here old man, why take CAD when formations give stuff for free?
>>
>>46322766
because fuck you take a CAD
>>
>>46322654

Your army is made up of detachments.

A formation is a detachment.

The regular "CAD" Combined Arms Detachment is the generic detachment all armies get. This used to be referred to as the Force Organization Chart or "force org".

Read the specific rules for the CAD and various formations for more information.

Most tournaments and serious players will not allow you to take more than 3 detachments nor will they play if you choose to go Unbound (no rules, any models you want) so plan your army accordingly.
>>
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>>46322654
Remember the 1 HQ, 2 Troops thing back from fifth edition? That's basically what a formation is, except now there are a ton of different configurations to that style to emulate how different armies would employ different tactics in the field. Formations also offer certain bonuses to encourage using them over going Unbound (not following any formations and just fielding whatever you want). I can post more pictures of example formations if you like.

The advantages of these is that they allow for fluffier gameplay, as they force you to deploy and play similarly to how the army you're playing is described in lore (Tau formations encourage precise application of firepower for example). They also allow armies that couldn't previously be fielded due to lacking key components of the original "1 HQ, 2 Troops" to exist, such as Harlequins and Skitarii. The main disadvantage to this system is that it can lead to some pretty broken combos (For AdMech, Eldar, Necrons, and Tau in particular)
>>
>>46322654
Alright, you've got a few options now.

>Combined Arms Detachment
1-2 HQ
2-6 Troops
0-3 Elites
0-3 Fast Attack
0-3 Heavy Support
0-1 Lord of War
0-1 Fortifications

Each model is worth a different points amount, but all fall into one of those categories. HQs lead, Troops kill troops, elites kill lotsa things, Fast Attack go Fast, Heavy Support are your big guns, Lords of War are broken pieces of shit.
If your army falls into this group, your Troops can snag objectives on the field better than before.

>Formations
A listed group of units that work together, like, say, 3 units of Dire Avengers get to be more shooty, or 100 Orks get fearless. These can be taken in addition to your main force, and often fill weird positions.
Be aware that some are neat, while others are fucking retarded strong and suck dick.

>Unbound
Fuck all that, I'm putting 1850 points of units down and not trying to get into either above category. No limits, but your Troops lose out on objectives to other Troops.

>Allies
A second, smaller army like a CAD. Allows you to mix your forces.
1 HQ
1-2 Troops
0-1 Elites
0-1 Fast Attack
0-1 Heavy Support

You can combine these forces as you need to make your army, but be aware that you're still limited by the points costs of the units you're dropping on the table.
>>
>>46322666
Probably this, but it would also vary based on manufacturer; some may not come with a sealed hull capable of maintaining atmosphere in space, equipment like CO2 scrubbers may be omitted, plus questions of physics like trying to get bombs out of bays without doing crazy shit like skimming a large starship's artificial gravity bubble without crashing or being torn apart by tidal forces.
>>
>>46320635
Imperials, Chaos, and Eldar tear reality an asshole, cross their fingers, and jump through.
Orkz decided to do that, but then Orked it so hard the Warp doesn't want them (though they still die fairly often do to a lack of SAFTEE KONCERNZ)
Necrons have completed science and do it with no warp fuckery.
>>
>>46322788
why bother when i can take a series of detachments and cap objectives while i'm on the other side of the board?
>>
Riptide challenge:
200 points that can usually handle a riptide if you go first. You start 36" away and nothing else is on the table.

Hard mode: no eldar, space marines, tau or Admech.
Nightmare mode: orks
>>
>>46322917
> Necrons have Completed Science
Why does this phrase both bother and amuse me so much?
>>
>>46323054
5 black knights or 3 knights with 1 dark shroud, either works. Dark angels are technically separate from space marines
>>
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>>46323084
My Battle-brother
My last game around Tau I took out his Riptide turn1 with a 3 man grav squad
>>
>>46323054
I would say a Leviathan Dreadnought, but that's obviously not 200 points.

I guess the Riptide gets 85 points worth of kroot.

Anyway, here's how the fight goes.
> Turn 1
> Leviathan fires its Graviton Cannon
> Riptide dies with a strength check on 2d6
>>
>>46323096
FRESH THREAD
>>46323096
NEW BREAD
>>46323096
NEW THREAD
>>
>>46323122
Nice, last time I fought a tau I killed his optimized stealth cadre ghost keel he was so proud of in one charge with a black knight squad. He was not prepared for how surprisingly effective corvus hammers are
>>
>>46323078
because necrons have some mad scientist aspects

>>46323054
as daemons i don't believe i have anything that cost effective. even my dedicated anti tank, the burning chariot, comes up short unless it's shooting infantry.
>>
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>>46323207
>corvus hammers
Dat rending though

How do you run your black knights?

At 2000 points I run two units of 5 plus a 5 man RW command squad, each gets 1 grenade launcher.
>>
>>46323054
I take seven smasher guns with a big mek and kff.

Spare points used to buy ammo runts.
>>
>>46323242
At 1850 points I have them separated into 3 different groups of 6 with one of them being a command squad. I have an interrogator chaplain run with the command squad and and two interromancy librarians with the other squads. 1 grenade launcher each squad
>>
>>46322618
Only flyer so far that I've seen specifically said to not be space capable is the Valkyrie (and probably to an extent the Vendetta and Vulture). All the rest should be perfectly capable of space flight.

>>46322666
I would say so. Marine stuff specifically have heat shields and they're intended for those rapid orbital deployments. You technically don't need any shielding if you can fly down from space. The reason modern crafts have it is because they're coming in so god damn fast. If you had thrusters, you could just slow your speed down so you wouldn't be blasting into the atmosphere at several thousand miles per hour. But for Marines they need to get down fast, so heat shielding would make sense.

It's funny that drop pods don't have the ceramite rule to protect them from atmospheric reentry, even though blasting through the atmosphere is exactly what they do.

Seeing that Arvus Lighters and Aquila Landers seem to be specifically orbital transports, and they don't have ceramite, would suggest that that is the case. You only need it if you're coming in hot, not for normal orbital descent.
>>
>>46323151
Cant have graviton cannon in 40k.
>>
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>>46313649
My army consists of nothing but Skull Pass night goblin spearmen.
>>
>>46323447
it would be extremely painful...
>>
>>46318219
>Stallone isn't a Catachan
...What?
>>
>>46323374
As for the drop pods, they probably do, it's just that then the doors open and everywhere that would be shielded is facing the ground instead of where a melta shot is coming from.
>>
>>46323587
What about the likes of the Dread pods that're not forced to open up and disgorge the occupant immediately? Or dreadclaws?

Besides, not so long ago 30k drop pods didn't force you to disembark, so dudes standing there in the harnesses were impervious enemy fire, and people defended this as a perfectly logical thing.
>>
>>46323676
Good point.
>>
>>46323676

The thing is they decided to explicitly talk about how the doors "blow open" on the regular drop pods. Source: 5E C:SM codex fluff entry for drop pods. It's probably in 6E and 7E too.

Some pods open immediately and some don't. It makes no sense for 10 harnessed marines to do nothing in their pod when the entire point of the pod is for them to land fast and strike faster.
>>
>>46324007
>It makes no sense for 10 harnessed marines to do nothing in their pod

Put assault unit in pod, let them be a bit safer from all the enemy fire, then assault out of the open-topped pod the next turn.

And as I said, those FW dread pods don't open up until you decide they open up, so why doesn't the ceramite on them protect the pod from melta? Or Dreadclaws, which only got a hatch on the bottom. Where's their ceramite?
>>
>>46324219

We're talking about the fluff here. They don't need to sit in the pod to be safe from enemy fire. They even have deathstorm pods for that.

FW dread pods used to open immediately, FYI, and you could assault out of them.
>>
>>46324237
I'm talking about the rules. Drop pods and dreadclaws are suppose to blast through the atmosphere, but none have ceramite on them. And prior to the latest FW FAQ, regular 30k drop pods didn't force you out the moment they landed like 40k ones. And people defended it as making perfect sense for dudes in open doorways being protected by AV12.
>>
>>46320323
do what you want and don't let angry fat guys make you feel bad
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