/script>
Anyone feel like a 2020 thread?
So, roles are a fairly important part of character creation, but the way they're described some of them seem fairly incompatible.
That said how would you work the other roles (non-solo/cop) into a police campaign?
>>46306624
Netrunner doing some freelance work, hacking into crimelord's database
>>46306624
Fixers are informants, netrunners are tech support, medtechs are on loan from the local hospital for whatever operation the party are working on
>>46306624
>That said how would you work the other roles (non-solo/cop) into a police campaign?
Media doing a "reality TV" piece
Corp handling things with City Hall
Techie working in the garage
Medtechie working in the meat garage
Fixer as...a fixer
>>46306624
Fixer who ends up deputized for the duration of a case.
Although
>future setting
>fixed classes
>the brokenness of Interlock
>Anno Domini 2020-4
>>46306624
>So, roles are a fairly important part of character creation, but the way they're described some of them seem fairly incompatible.
I liked how there was a section in the core rules examining some ways of bringing them together
>>46306624
The only ones that might be difficult to integrate are the Cop and the Corporate. Easy enough to have a sleazy Corporate or a bent Cop working with criminals, or the other way around is to have a decent Cop helping other roles who may have families who were victims of crimes or conspiracies. Sometimes you have to get your hands dirty to get at the really big bad guys.
For example, a neighbourhood might have been recently victimized by a new, extremely violent drug gang that slaughtered the previously-slightly violent drug distributors. They've taken family members hostage, the regular cops got bought off or are too afraid to police the area, and it's gotten so bad that even the PC Fixer, grey-market Netrunner and bouncer Solo can't get a steady gig anymore. Or their friends were killed in a crossfire. Time for payback, and only one honest Cop can help them out to rid the hood of the Narcoteros.
>>46306624
Character classes are an antiquated concept that has nothing to do in a cyberpunk game. I let my players create their own characters using whatever skill they want. They can use the old character classes as basis. All special skills are treated like normal skills. So a cop can have Authority AND Combat Reflexes, a dirty cop could have Authority AND Streetdeal, a combat medic could have MedTech AND Combat Reflexes, etc. The only restriction is that they must choose 10 skills.
>>46306624
Oh, and my classless system also allows you to make varied cop groups (the streetwise guy, the shooter, the communication/hacking specialist, the finance analysis guy with corporate contacts...).
>>46313725
DM screen of the French edition