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BFGG - Battlefleet Gothic General

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Thread replies: 328
Thread images: 36

MOIND GAMES Edition

Previous thread:
>>46264630

>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s (Updated again)
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (Updated, but still incomplete: feel free to chip in with others in-thread)

>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53
http://imgur.com/a/MhFcj
(uploading more)

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources
[Still coming soon] [ish]
Marine Tactica underway.

>BFG:Armada beta is now live
>Battleflee/tg/othic Steam Group
http://steamcommunity.com/groups/bfgtg

>Anon is hosting a campaign, you can find the forums and info here:
http://tg-gothiccampaign.freeforums.net/board/1/general-discussion
>>
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1st for getting miserably crushed in every Convoy Defence match, while failing to kill even a single transport in Convoy Offence because of how badly they nerfed Iconoclasts.
>>
>>46293106
1st for ramming the space station to death in space station assault missions.


Why? Cos WAAAGGGHH!
>>
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>>46292971
You are all terrible at this game.
>>
>>46293199
3rd for eviscerating the greenskinned hoard with stasis, micro warp and a healthy dose of broadside
>>
5th for full ahead drifting and spamming torpedoes
>>
6th for Ork bumpercar cruisers
>>
>>46293241
6th for Tauntin the Humies and then krumpin em
>>
Eldar when?
I wanna roll in wit da spesh wizards.
>>
Just reached an IN BC. Advice?
>>
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Broadside 'eavy kannon runbys fo lif
>>
>>46293533

Protip: shooting is a good way to get kills.
>>
Gauge Refill with orks is hilarious for data missions, especially combined with the shokk assault.
Steal it from 12k yards, turn around, turbo twice, CYA GITS
>>
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>>46293608
>tfw I keep a non-admiral Bad Moon hidden in the clouds
>confront enemy in front of cloud while they focus on stealing the data
>back and forth will all the assaults
>I keep taunting the fleeing ships back in the fight
>in the end I just shokk assault from the cloud and warp out if I haven't destroyed all their ships
>>
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>tfw RTS/Strategy GOTY will come down to BFG:A or The Mandate
>>
>>46293841
What's the mandate?
>>
>>46293550
You're some form of ducking genius, you.
>>
>>46293889
Tsar Wars.

Think Mass Effect 1, but instead of being a special ops trooper running around and using a gun, you're a commodore and you use a fleet.
>>
>>46293841

What about Stellaris?
>>
>>46293931
>implying Paradox games on launch
Anon, please, be realistic.
>>
>>46293889
Mix BFG with Faster Than Light and add some more RPG elements in place of the Roguelike ones.
>>
>>46293550
>he shoots
>doesn't just ram everything

My gitfinda is set to panzee and it's going off the charts
>>
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>>46293953
>>
>>46293953
>Paradox are doing a sci fi game.
>I was somehow unaware

I'm touching myself tonight.
>>
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>He doesn't ram people
>>
>>46294037

Yeah dude, it's basically Europa Universalis meets Star Trek.
>>
>>46294037

I'm really hyped for it, although now that anon mentions it, all of the preview videos do seem to mysteriously wrap up before any sort of space combat with an actual alien polity get started.
>>
>>46294053
I'm reading up right now and I'm on the verge of a violent climax. Why... I could almost play chaos...
>>
>>46294113

I was wondering if Orks were viable myself. Sadly you can't play a race of Murderbot AI's, although like in Sword of the Stars you CAN ruin it for everybody else by inventing one.

...god I loved Sword in the Stars, why did 2 have to be so bad?
>>
>>46294113

Don't know about chaos but you can absolutely mod the imperium of man in
https://www.youtube.com/watch?v=8czdRERxv-0
>>
>>46294179
It's a Paradox game, and those tend to have a pretty active modding community, so it's only a matter of time before somebody makes a 40k mod. Crusader Kings 2 has a Warhammer, LotR and an Elder Scrolls mod, so I can't imagine this one not getting a 40k, Star Trek and SW mods.
>>
>>46293533
Get the Mars first. It's a perfect second-line supporter between the launch bays, long-range lances and novacannon.
>>
when wil, silly IN players learn that you do not brawl with a ork fleet that hasnt taken any damage?
>>
>>46294163
I loved Sword of the stars too. even two.
I just wish it had come out finished rather than in alpha.
>>
>>46294382
When those orks stop running into my traps
>>
>>46293209
To be fair, considering how worried /tg/ was about this being a rubbish iOS game it's gratifyingly difficult.

Also, it may just be me but I hope they optimise it before release, it's juddering a fair bit for me.
>>
>>46293841
>The Mandate
>ever releasing
>>
Escort ships with Speed bonus are great for KUNNING PLANZ
>>
>>46294105
They have a stream of the game each thursday, and upload the video afterwards, lot ofcombat in the second day stream.

https://www.youtube.com/watch?v=shoiYDp7EEA

https://www.youtube.com/watch?v=MI-KCEqWNSE

Looking forward to this game quite a lot
>>
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can anyone identify all the cruisers in this? I'm not super familiar with IN yet
>>
>>46295061
There's a pretty basic bays/lances/batteries organization system for imperium
>>
>>46295095

Oh yeah I just didn't know the specific names, I didn't know if they changed if they had a nova cannon or not. Trying to get better about it
>>
>>4629506

The one in front with 'star' on it is a dominator. Above that one is a lunar, above that one is a dictator, another dictator above that one and behind the last dictator with 'spectre' on the foot thats another dominator.

The one lying on its side in the fron loks like a tyrant. Above that with 'ag' on its foot is another dictator. Above the 'ag' is either a tyrant or a dominator with dorsal lances batteries. Above that one is another dominator and behind that is another tyrant or dominator.

'Apollo' is a Dauntless mk II and the one with the green prow is a Dauntless mk I

A lot of dominators and dictators.
>>
>>46295061

Going from top to bottom, left to right

>Dauntless (Lances)
>Dominator
>Dictator
>Overlord
>Dauntless (Torpedoes)
>Dictator
>Dominator
>Lunar
>Overlord
>Dictator AGAIN
>Dominator AGAIN
>Either Dominator or Tyrant as it's missing it's Nova Cannon.

Yeah, that's... not the most diverse mix of stuff really.
I mean come on, who even takes Overlords in the first place? At least have ONE Mars! NOBODY NEEDS THREE DICTATORS. NOBODY.
>>
>>46295187
>>46295173

Well, I got it pretty cheap and I suppose turning one of those dominators into a Mars shouldn't be too difficult.


I have two lunars, two tyrants (look I wasn't a smart kid with my BFG starter box) a retribution and a squad of firestorms to go with it. Any good combos in this fleet register?
>>
>>46295470

Eh, Tyrants are fine. 45cm range is pretty neat, especially although upping the range on both sets of batteries to that starts to get pricey.
Still if you prefer Torps to Nova cannons then they're perfectly fine.

Plus, not every Imperial Fleet List uses Dominators, in fact, ONLY the Gothic Sector list has Dominators. ALL of them use Tyrants though.
>>
>>46293956
Sounds too good to be true
>>
>>46294895
>not putting the speed bonus on all your ships immediately

Those extra 50 sped are downright fucking mandatory for Orks both for gameplay reasons and because it's completely unorky not to soup up the engines.
>>
>>46293929
That sounds like fun.
>>
>>46295470
Turn one of the Dictators. Only needs the sensors on top replaced by lance turrets and a novacannon tacked on. Dominator would require replacing broadsides.
>>
>>46295701

Oh right duh, that's what I meant. Yeah I'll do that. There an easy turret conversion for imperial ships?
>>
>>46295644
But what if I want more dakka?
>>
>>46295794
It's the great debate. But eventually you'll have both
>>
I am so in love with BFG:A. It's still broken as fuck but it's also the closest I've come to a really enjoyable strategy game in a long time. XCom 2 was fun but got old quick (as a lot of premier titles do) and Deserts of Kharak was kinda meh.

I'm enormously interested to see what other fleets we get and indeed what the campaign is like. If the campaign has a decent story I will be extremely happy.

Do we know how the campaign is structured at all? Is it essentially a whole heap of skirmishes? I'd be ok with that but if it's more story driven I'll be elated.

Any news on this anons?

Additionally and unrelated, I finally stopped playing the IN and Orks, my first few games with chaos have been very interesting. I'd like to hear from more chaos players as to their builds and tactics please.
>>
>>46296515

Well the prologue campaign was structured with missions and cutscenes, perhaps the main one will have some structure too. I think I've seen hints of even a branching storyline of sorts since you'll have to juggle defenses and make sacrifices of worlds.
>>
With Orks is it a good idea to make my battleship a Carrier? 6 launch pods plus torpedos seem pretty altough the Double Mega Kannon plus lotsa kannon feel much dakkier.
I don't have any other carrier in my fleet
>>
>tfw been using zzap guns
am I doing it wrong? I have 3 on my battleship and it turns into a 12-15k distance sniper rifle
>>
>>46296815
Remember to give it the shokk attak gun too
>>
>>46296871
Does that actually do damage or does it just give the ability to long range lightning strike?
>>
>>46296955
long range lightning strike that goes through shields
>>46296871
yep ive got that, for extra shokky
shame if they break though but it hasn't happened yet
>>
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>>46296515
Looks like it will probably be skirmishes with story and set piece missions interspersed. Someone found evidence of a Ork bossfight with a Rok and obviously busting the Planet Killer will be one of the final missions.

Finishing levelling up my Chaos admiral (level 7 at the moment). Seems like Hellbringer CLs with Khorne mark make for some pretty deadly hit and run attacks. Acheron.

Having trouble with carriers though. Anyone have any tips on their use? Bombers don't seem to do much, assault boats seem okay though.
>>
>>46297313

I have two carrier Hellbringers and they're probably my favourite ships in the entire game that I've used up until now.

The range of attack craft is HUGE, and combined with the natural speed of Chaos ships and the ability that refills manoeuvre, you can effortlessly dance away from slower enemies.

It's also super important to dump points in Slaves and Squadron Leaders, so you can spam spacecraft and ensure more get through. Try to prioritize one ship for all attacks, to ensure their CCWs can knock everything out.

Bombers do direct hull damage, which makes them a good all-rounder choice and good for picking off heavily-damaged ships that are trying to retreat. Use assault boats if you really want to crit a component or start fires. Fighters need only be spawned at the beginning of the match usually, unless your opponent is spamming his own launch bays or torps.
>>
>>46296515
>Deserts of Kharak
I actually liked it quite a bit. I think it was mostly because I liked the way the build menu was set up compared to HW2's in that it got in the way a bit less.
>>
>>46295794
Outside of gimmick builds, AP shells are about all you need to maximise your effective dakka. Plenty enough upgrade spaces left over to install at least the +50 speed.
>>
>>46297412
>It's also super important to dump points in Slaves and Squadron Leaders
I thought slaves don't affect Special Orders and Ordnance recharge. Also that squadron reload upgrade is pretty important. Though that's a given.

>Fighters need only be spawned at the beginning of the match usually, unless your opponent is spamming his own launch bays or torps.
How long do fighters hang around for?

Also I forgot to finish a sentence in my previous post.
I feel like the Acheron shits all over the Hades. Do you get that impression. (I can't talk about the Styx because I have no idea how to use carrier's properly at the moment).
>>
>>46297313
>with a Rok

Make that a motherfucking Space Hulk! As in, the same that's in the background of your Ork skirmish/MP fleet.

Other boss vessels onfirmed so far are the Planetkiller and Terminus Est.
>>
>>46297579
>How long do fighters hang around for?

Don't know exactly, but it seems to be quite a while unless they empty their ammo shooting up enemy ordnance.
>>
What's everyone's take on good upgrades for escorts?

AP ammo for stuff like Savages is a given but I can't figure what would be extremely useful after that.
Faster turn, speed, or investing in longer range so-as to use them as harassers better all come to mind.
Wot chu guys fink?
>>
>>46297313
Bombers are pretty great against damaged ships getting away, low-turret escorts, and defence platforms.
A carrier fleet can eat platforms with bombers (I'm not sure they have turrets) but the usefulness of that is debatable.
>>
>>46297568

I did too. The singleplayer was heavily scripted, but so were the previous Homeworld games. The scripting helped it tell a tightly-focused story, which I appreciated.

The multiplayer, on the other hand, I wasn't so much a fan of, but I'm not gonna dock it any points for that. I enjoyed the singleplayer more than enough
>>
>>46297652
Faster speed is mandatory. Turn isn't that much. Extra hull plates on the Ramship can be kinda useful.
>>
>>46296815

>am I doing it wrong?

Zzap guns are pretty disappointing, and if they blow, they blow up your whole prow. I wouldn't recommend them at all.

Take them off and put on a megakannon and two lotsa heavy kannonz, get all 3 macro upgrades, speed and turning speed, and belt if you get bad moons.

>>46296515

>I'm enormously interested to see what other fleets we get and indeed what the campaign is like.

The campaign plays exactly like chapter master fleet battles, except you actually play in the battles.

>I'd like to hear from more chaos players as to their builds and tactics please.

You can do lance boats, carriers, or a "brawler" fleet that I do not recommend.

>Tactics

Keep as much distance away as you can while being able to shoot your opponent. Keep an some vision skills on you to scout, and use micro warp jump, stasis bomb, and shield transfer, whichever combination you fancy.

Don't use chaos cruisers, if you can help it, they suck.

>>46297579

Hades is the second worst chaos ship, don't acknowledge its existence. Use acheron or styx, both are good.
>>
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Just cuz
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>>46297652
Savages definitely do well for the range upgrade. By all means close at 3k with AP, but the range literally doubles your base effectiveness.

>>46297579
>How long do fighters hang around for?
From my observation, until they attack something, and then they go home. Unless they have like a "number of attacks" that they can make before exhaustion.
>>
>>46297623
Yikes.

Wonder if there'll be an Eldar boss as well.
>>
>>46297747
probably a big battleship or a fortress.
>>
>>46297786
Do Eldar even have those?
>>
>>46297809
There were rules for craftworlds on the TT....
>>
Maybe the Eldar fight will be fighting them in a nebulae and the whole map is covered in a cloud
>>
>>46297809
Would probably more Eldar like to just make it a really tough fight rather than fight some super-special Eldar ultra-battleship or something.
>>
What's the point of the Tyrant?
>>
>>46297970
Possibly attacking an Eldar pirate station which is absolutely crawling with escorts would be more likely. And utter hell, if the AI uses them right.
>>
>>46298210
Being able to kite Orks and fucking with Eldar.
>>
>>46298210
To tickle people at long-range.
>>
>>46297741
>By all means close at 3k with AP, but the range literally doubles your base effectiveness.

You go from 75% chance to hit at 3k to 50% chance to hit at 6k. With how slowly the kannonz fire, it's better to hold your shot until you're within 3k under most circumstances.
>>
>>46297682
Double zzap on a BC that's now level 6 and it never blew off my prow so far. It's actually pretty funny, they can snipe low-health targets from 15k off. I imagine adding the extra damage vs shields and +300% crit chance on lockon will make them even funnier.
>>
>>46297682
Zzap guns are invaluable when fighting against Chaos, as any chaos admiral worth his salt will be just dancing around you with their faster ships and long range lances.
The Zzap guns are the only ork weapons that can match the range of those lances without any upgrades.
>>
>>46298416
Ah, shit, forgot about accuracy. Even so, the long-range parting shots for an enemy what can go faster than you have helped me several times already.
>>
Anyone have the stats for that Targeting Matrix long-range accuracy upgrade? What actual percentage it adds?
>>
Built my Nemesis Fleet Carrier today.
Sometime soon I'm going to order a resin Apocalpyse battleship. Having to deal with bent metal is agony.

If I ordered two Apoc battleships and made one of them an Oberon, what should the other one be if I also have the Nemesis? I don't want the retribution because it's boring. I think I have enough ship decks between the Nemesis, Oberon and Exorcist. Should I make it an Apocalypse?
>>
>>46298986
I think it just causes a shift to the next-lowest range bracket. Not sure, though.
>>
>>46299462
I like the Apocalypse quite a bit. You'll likely only get the one shot off with the Nova Cannon before you swing it wide to bring the Lances to bear, but then again it has an exceptional amount of Lances TO bring to bear. Be prepared to fix those thruster crits, as you'll want those 60cm lances.
>>
Running rings around ork ships as chaos in Armada is so much fun. Can't wait for eldar.
>>
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>>46301264
Ya puny cowardly git!
>>
>still out of town
>reading about all this Ork orgy

Two more days, two more days...
>>
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Anyone else notice that they totally confirmed Moriana is the Deceiver?
>>
>>46301463
oh shit
>>
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>>46301463
We had this convo a few threads back but it bears repeating.
>>
>>46301463
Did they really state it or is it just the same canon LOL IMPLICATIONS?
>>
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>>46302211
As most of 40k fluff, the latter.
>>
So I dug out my old BFG minis from when I worked at GW, and I found a few fleets.

How much would grand cruisers go for on e-bay? I have 2 imperial and 1 chaos. The only grand cruiser I can find on ebay is around fifty bucks, is that a good price?
>>
>>46302395

Yeah fifty is pretty reasonable. BBs are going for $100 and frankly if your grand cruiser is either unpainted or painted well you could probably get higher than 50
>>
>>46302211

Look at the picture. It more or less answers your question.
>>
>>46302581
Except that "hehe her shadow" isn't a canon statement.
>>
>>46298465

>It's actually pretty funny, they can snipe low-health targets from 15k off.

Finishing off low health targets isn't enough of a reason to take them over the alternatives. I will explain more later.

>I imagine adding the extra damage vs shields and +300% crit chance on lockon will make them even funnier.

It does not. Zzap guns do 32 damage every 16 seconds, which equates to 120 damage a minute.

That's a tiny amount, and the crit chance upgrade is not nearly as good as you might think. Crits don't actually make you do more damage, which I found out after some time.

As for further explanation on why zzaps aren't worth it, it's very simple. Orks best attribute is that they absolutely mangle things they get close to.

Going for zzaps hinders this ability greatly, for not much comparative benefit. Spending 3 upgrade slots on lance upgrades that won't noticeably boost your combat ability is a no no.

Especially when those slots could be used for literally anything else, like movespeed and turn speed upgrades, a much larger damage boost from macro upgrades, to the belt upgrade.

Zzap power is absolutely pitiful in comparison to orks macro power. For example, the mega kannon you can equip on every ork ship, does more damage in 12 seconds than a zzap does over a minute. A single heavy kannon upgrade will spit out more than 7 times the amount of damage a zzap does in a minute.
>>
>>46302776
it is a canon depiction though. and as definite as we usually get for 40k fluff (which admittedly isn't hugely definite)
>>
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>>46302895
>Crits don't actually make you do more damage
>>
>>46302941
Crits damage systems and the like. Weapons, engines, command deck, and the generator can be destroyed, or a fire started.
>>
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>>46298481

>Zzap guns are invaluable when fighting against Chaos

As someone who plays chaos a lot, and is very experienced, that's wrong. Sitting by and trading lance shots is a fight orks will lose every time.

Tickling chaos ships that have increased shield regen and shield transfer with zzap guns does nothing.

>as any chaos admiral worth his salt will be just dancing around you with their faster ships and long range lances.

The answer to that is to make sure they can't use long range to their advantage, by closing the gap and facefucking them. Upgraded engine speed, taunt, micro warp, stasis bombs are all good ship upgrades, and if you have those, then you have all the tools you need to do said facefucking.

>The Zzap guns are the only ork weapons that can match the range of those lances without any upgrades.

The way to win against someone is to make them play by your game, not try to beat them at their own using far worse weapons.

That would be like chaos trying to fight an ork fleet by coming in close and using their crappy macro ships.

All those ship upgrades and skills I listed before? That's all you need to catch, and those are good multipurpose upgrades.

To beat anyone as orks?

First, put on the mega kannon, and as many heavy kannonz as you can fit.

Get the macro cannon upgrades too, and your fleet is now a rape machine that can rip apart anything that gets close to it before a taunt ends, much less a chain taunt.

Leave the battleship behind for chaos.
>>
>>46302776

>images depicted in a canon source aren't canon because it's not a written or spoken statement

So I guess 40k art isn't canon, then?

Also:

>40k
>canon
>>
>>46303185

I like yer fleet, anon, but no "Litany of Litany's Litany" or "Killfuck Soulshitter"?
>>
>>46303222

Whoops, can't forget "Considerable shouting. My mistake
>>
>>46303185
Why so much Nurgle anon?
>>
>>46303222

I hadn't planned on using an angry fleet, that was just a spur of the moment naming.

Now there's a story to that, "Maximum Fuck" used to be called "King Crimson".

And ever since I named it King Crimson, it has been the single most picked on ship in my fleet.

People would go out of their way to fuck up that ship, and only that ship. They'd pass up my battleship and instead go and fuck up King Crimson.

I don't know how or why it happened, but it kept happening, and it started out of the blue when I named it. I tried to explain it, but I can't.
>>
>>46303335

On the cruisers, because all the chaos cruisers suck and use macro cannons or some other short ranged junk.

On the battlecruisers, because I bought favors for those when assault boats were broken as fuck. I picked it up only for the troop boost.

As to why I haven't changed them to tzeentch, those ships now have a troop count of fucking 89, and are near immune to boarding.
>>
>>46303185
You don't have any of those upgrades when you start. Good luck catching chaos ships without them.
And if you are faced with a chaos player with mobility upgrades as well, then you are shit out of luck. Chaos players with the mobility upgrades can just zoom around ork ships, make them waste the speed boosts on catching up with the chaos ships, only to boost further away themselves while firing lance shots with impunity without the ork ships being able to do shit about it.

Also
>implying anyone gets hit by stasis bombs.
You have to be clinically retarded to fall for them as they got such a massive timeframe in which you can just bug out of the range.
>>
>>46301463
I honestly think they throwed it without concern for canon or not.
>>
>>46295187
I agree with this guy here, except regarding the Overlord. I am actually a big fan of the Overlord because it's got much of the same advantages of a Retribution BB without having the associated cost drawback. Sure, it's not as survivable BUT neither is the Mars. This isn't to discount the Mars, it's a nice BC and a great ride for your fleet commander.

>>46295470
Honestly I am worried that you don't have enough lances. You've got a metric fuckton of weapons batteries but like relative no lances.I try and pair my cruisers so they complement each other (e.g. Lunar AND Gothic).

Also I guess you've got the Firestorm-class Frigates but I'm not a gigantic fan of them, I guess they could work but I'd be really worried about them being taken out by screening Escorts and that leaves your heavier ships unable to break through heavy armour.
>>
>>46303529
>without concern for canon or not.

Which just further reinforces the whole "loose canon" thing that ADB's always going on about.
>>
>>46303550
>loose canon

Never looked upon 40k with this idea.
Thanks, anon.
>>
>>46303398
why tzeentch instead of slaanesh since it disables all abilities?
>>
>>46303545
Also remember kids, your Overlord-class Battlecruiser can get a left-column shift for the Weapons Batteries for 15 points, which brings it up to 235 points (same as it was originally). This effectively means you are slinging weapons batteries AND lances at 60cm, which is at battleship ranges.

It's just super important to make sure that you aren't allowing the dudes to run up right next to the Overlord to dunk it, because basically it loses all it's advantages when they are closer than 30cm (you are just a cruiser then basically)
>>
>>46303529

I remember reading people's theories that Moriana was the Deceiver way back when I still played the tabletop in the mid-2000s. I believe hints had been dropped ever since way back then
>>
>>46303611

ADB did a pretty neat article about it. Actually a couple of former editors and writers for 40k codices and novels have always been on board with it. Just don't listen to that faggot Laurie Goulding. He only hates the loose canon thing because it lets fans pretend the shitty Horus Heresy books he was too lazy/shit to edit properly don't exist.
>>
>>46303432

>You don't have any of those upgrades when you start.

Yes and?

>And if you are faced with a chaos player with mobility upgrades as well, then you are shit out of luck.

Nope, I meant it when I said those upgrades are all you need. I've played both side of the matchup quite often lately, and there's not enough map space for chaos to possibly kill a properly kitted ork fleet before getting cornered and murdered.

The key to it? Taunt. It's broken as fuck, lasts 15 seconds, no way to avoid it, makes ships retarded and run head first into you. You only need to be in range for a second, and then that ship is doomed.

10k range, point and click, and can be chained. If orks want your battleship, they're gonna get it.

>only to boost further away themselves while firing lance shots with impunity without the ork ships being able to do shit about it.

You sound like an ork player who doesn't know how to actually play orks properly. If an ork ship can come within 15k range of a chaos ship, it can taunt it. Once that taunt is out, that ship is done.

>You have to be clinically retarded to fall for them as they got such a massive timeframe in which you can just bug out of the range.

Do you not understand area denial, or blocking escape routes? Perhaps you'll understand that taunt is essentially a 15 second stun, but better.

>>46303617

Because of the cloud. It hides your blips, and adds cloud concealment to all ships in range. Meaning it's hard to shoot or target them.
>>
>>46303695
ADB is a freelance writer. He does not get to tell us what's canon and what's not. GL is an actual employee of GW and works with the IP manager.

So GL > ADB.

Furthermore, GL said you are free to ignore and adopt whatever you like for your personal canon. However, you don't get to decide what's canon and what's not nor to put your headcanon above real canon.
>>
>>46303738
LG*
>>
>>46303738

Who the fuck is GL?
>>
>>46303706
Taunt should be removed or heavily nerfed desu.
It is fucking retarded ability. Taking away the control of your units is never ok in an rts.
>>
>>46303764
I agree.
>>
>>46303529
Honestly, I think you were dropped on the head by your parents.

The Deceiver shenanigans still feature in recent fluff.

The fluff about a golden perfect figure leading Abaddon to his sword? Got re-mentioned in the Black Legion supplement.

The Tomb World of the Deceiver? Was shown in the Webway location map as a "monitored location" in the Harlequin codex

The Deceiver fighting Cypher at the start of the 13th Black Crusade? Was re-mentioned in the Cypher dataslate.

So in the light of all of this, why do you think the most notable thing that Deceiver did in 40K wouldn't be canon? Oh yeah, you were dropped on your head. Nearly everything the Deceiver did in the old lore is still canon. The only difference is that he is multiple shards.
>>
>>46303757
>Goulding, Laurie.

A neat guy.
>>
>>46303673
I think Moriana is her own character- but that the Deceiver's pulling the strings. She has too much history with the Inquisition to just be a sockpuppet.
>>
whats the 'best' special order to use?
>>
>>46303706
>Because of the cloud. It hides your blips, and adds cloud concealment to all ships in range. Meaning it's hard to shoot or target them.
I assume it's exactly the same as a natural gas cloud. Do you know if they inflict any accuracy penalty?
>>
>>46303738
>>46303750

Except it's not just ADB.

Gav Thorpe (game designer and writer), George Mann (head of publishing at Black Library) and Andy Hoare (former writer and game designer that worked on codexes) have all said things to the effect of there being a lot more liberties to be taken with established canon than what Laurie Goulding has said. The idea being that there's no 100% truth to any of the fluff and it should be viewed as propaganda, campfire stories, and history books accounting for over 40,000 years of galactic history.

Goulding has basically said "when a new book comes out it retcons the previous stuff." Which, according to the above four people, is bullshit. It's all about picking and choosing what you want to believe from the established resources. It doesn't mean your headcanon is canon, but it does mean you can ignore shit you don't like. That's what loose canon is about. It's not about making shit up, it's about the canon being malleable.
>>
>>46303856
The Deceiver was shown to be able to change his necrodermis body to disguise as deities or even mortals.

I think the Deceiver shard killed her and took her form.

The real puzzlement here is what is the shard is after by removing the Blackstone Fortresses. It seems like a needless thing considering that the real weapons that defeated the C'tan are still in the possession of the Silent King and his Triarch servants.
>>
>>46303888
Seems odd if Moriana is known for her warp abilities and would read as a psyker.

One piece at a time? The Eldar with the Blackstones are a wildcard he doesn't need.
>>
>>46303880

Basically, but it's centered on the casting ship, and can move with a fleet under its concealment.

And no, it does not.
>>
>>46303869
Orks? Brace for impact
Everyone else should use lock on. The reload skill for carriers and dedicated ability casters, I keep it on auto for my Mars who use void shield transfer.
Silent running and brace for impact should be used in certain scenarios, so keep an eye on cool downs if you are auto casting
>>
>>46303888

Its something to think about but remember, BFG was before the great Necron retcon and the Ctan weren't defeated by the Necrontyr but by the Old Ones then.
>>
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>>46303883
>Gav Thorpe (game designer and writer), George Mann (head of publishing at Black Library) and Andy Hoare (former writer and game designer that worked on codexes) have all said things to the effect of there being a lot more liberties to be taken with established canon than what Laurie Goulding has said. The idea being that there's no 100% truth to any of the fluff and it should be viewed as propaganda, campfire stories, and history books accounting for over 40,000 years of galactic history.

And Laurie made it clear that the fluff is said to be this way so GW can have the ability to retcon and change things at will with no issue. It's not for the fans really.

Fans don't get to ignore the new canon and superimpose their headcanon as if its true. The fluff builds on each other and the story progresses with the new canon.

>Which, according to the above four people

Two of them misunderstand the Mann quote.

And like I said. You can have your headcanon and pick and choose but pretending your headcanon is worth a damn and is in equal standing to GW's canon is just being dumb!
>>
>>46303947
The game is newer and this means it's adopting the new canon.

And see (>>46303839). The Deceiver plots are still a thing in the newcron present.
>>
>>46303926
>Seems odd if Moriana is known for her warp abilities and would read as a psyker.

The Deceiver took forms of Warp Gods in the War in Heaven. How difficult would it be to become a witch?
>>
>>46303926
abaddons not a psyker though so he couldn't tell that way. Plus C'tan have their own "magic" that could be used to fake it. If anyone is going to fake it successfully it'll be the Deciever.
>>
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>>46303969
Continued....

I want the Warseer scum to leave.
>>
>>46304003

Well newer retelling of the same story. Anyway the point is that the pre-retcon explanation for the Blackstone Fortresses (Old One weapons against the Ctan) makes plenty of sense for the Deceiver to try and muck up.
>>
>>46304063

Man, I'm so out of the loop.

I didn't even know the Blackstone Fortresses had been retconned to be something other than Old One weapons vs the C'tan.

When did this happen?
>>
>space station assault attackers
>3 ships destroyed, 1 heavily damaged. victorious
>orkz: ramming that which was said unrammable
>>
>>46303969
>>46304040


>Completely ignoring everything I said and just posting that horrible LG meme again.

*sigh*

The Mann interview:

>In further conversation, George emphasized that Black Library’s main objective was to “tell good stories”. He agreed that some points in certain novels could, perhaps, have benefited from the editor’s red pen (a certain multilaser was mentioned) but was at pains to explain that, just as each hobbyist tends to interpret the background and facts of the Warhammer and 40k worlds differently, so does each author. In essence, each author represents an “alternative” version of the respective worlds. After pressing him further, he explained that only the Studio material (rulebooks, codexes, army books and suchlike) was canonical in that is HAD to be adhered-to in the plots and background of the novels. There was no obligation on authors to adhere to facts and events as spelled out in Black Library work.

In other words, Black Library books are more or less headcanon written by the authors at BL, and only the codexes are "canonical".

Which brings me to the Gav Thorpe quote:

>If the developers and other creative folks believe a contribution by an author fits the bill and has an appeal to the audience, why not fold it back into the ‘game’ world – such as Gaunt’s Ghosts or characters from the Gotrek and Felix series. On the other hand, if an author has a bit of a wobbly moment, there’s no pressure to feel that it has to be accepted into the worldview promulgated by the codexes and army books.

In other words, things can be adopted into the canon from BL books, but shit that does not fit your view of the world that is "canonized" in a shitty HH novel doesn't have to be acknowledged in your worldview of the setting.
>>
>>46304133
>When did this happen?

Nothing happened. The fortresses are there but their purpose is unexplained in the new fluff. They might be C'tan killing weapons or not.
>>
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>>46304143

But wait there's MORE, from Andy Hoare, one of the writers and game designers that worked in GW's studio on codexes. Which we've just established supersede the canon of novels from Black Library, as stated by the fucking head of publishing at Black Library:

>It all stems from the assumption that there’s a binding contract between author and reader to adhere to some nonexistent subjective construct or ‘true’ representation of the setting. There is no such contract, and no such objective truth.

Which, by saying there is no objective truth to the setting, establishes that the canon is not solid, but malleable or "loose".


But go ahead and keep taking what Laurie Goulding, the editor on the WORST books to come out of Black Library in years, says about 40k canon seriously. After all, it's not like the only comments he made about it were on Warseer, a community he has frequently been shown shitting on and has admitted to hating.
>>
>>46304143
>>In further conversation, George emphasized that Black Library’s main objective was to “tell good stories”. He agreed that some points in certain novels could, perhaps, have benefited from the editor’s red pen (a certain multilaser was mentioned) but was at pains to explain that, just as each hobbyist tends to interpret the background and facts of the Warhammer and 40k worlds differently, so does each author. In essence, each author represents an “alternative” version of the respective worlds. After pressing him further, he explained that only the Studio material (rulebooks, codexes, army books and suchlike) was canonical in that is HAD to be adhered-to in the plots and background of the novels. There was no obligation on authors to adhere to facts and events as spelled out in Black Library work.

STOP USING THAT QUOTE.

It's from a Dakka forum user and not an actual interview. We have no way to confirm what's said it true or not.

Furthermore, /tg/ anons have a problem with misquoting dudes.

From example : http://graham-mcneill.com/#!/end-times-not-coming/

In other words. Check your sources.

>In other words, things can be adopted into the canon from BL books, but shit that does not fit your view of the world that is "canonized" in a shitty HH novel doesn't have to be acknowledged in your worldview of the setting.

Also in other words, that was an old quote before the restructuring of BL. Now what does the an actual employee of the new BL says? See (>>46304040).
>>
>>46304133

They didn't get anything specifically changed, its just that Blackstone Fortresses were originally used by the Old Ones to kill off the C'tan

Now that the Necrons killed off the C'tan rather than the Old Ones, the original purpose for the Blackstone Fortresses is just kinda up in the air.
>>
>>46304213
>Now what does the an actual employee of the new BL says?

It doesn't matter what he says, Black Library canon is superseded by canon from the studio as per what George Mann and Gav Thorpe have both stated.

In other words, keep sucking Goulding's dick.
>>
So if I'm reading it right if an Apocalypse boosts its lances to 60cm it takes 1 damage and loses 10cm to its move, correct?
>>
>>46304213

Different anon here, but the Mann quote being unverified doesn't change the fact that Gav Thorpe basically said the same thing. And that is a verified quote from someone who actually works on studio material.
>>
>>46304167
>Which we've just established supersede the canon of novels from Black Library

Wrong. You established nothing. You just took it from 1d4chan and never bothered to track it down.

>Which, by saying there is no objective truth to the setting, establishes that the canon is not solid, but malleable or "loose".

Which loops to what LG said here (>>46303969).

The "looseness" of the canon is for the developers. Not YOU guys.
>>
>>46304159
>>46304238

Oh, that's actually kinda cool, I guess. Little bit of mystery.
>>
>>46304248
>Black Library canon is superseded by canon from the studio as per what George Mann

You mean what an ANON on the Web attributed to George Mann with no way to know that's real. If that's your standard of evidence, then I will cook up a quote for you.

"When pressed, dear old George Mann said that nothing is canon but Ian Watson's Space Marine".

>>46304275
>Gav Thorpe basically said the same thing

He hasn't worked for the studio or GW for years. He is a freelancer and that quote is old.

LG does. So he has more pull than an ex-employee.
>>
>>46304303
Bloody space elves leaving their super-weapons lying around the galaxy for any old loser to pick-up.
>>
>>46304277
>Wrong. You established nothing. You just took it from 1d4chan and never bothered to track it down.

I took it from the interview, which, as stated by another anon, may be fake for whatever reason (which seems a little tin foil hat to me, but whatever).

But kudos for blatantly ignoring the Gav Thorpe and Andy Hoare quotes. Both of whom have written studio material and worked for the actual company of years instead of some subsidiary which has produces shit like backflipping terminators and Eldar vehicles being destroyed by rocks and sticks. Probably because it completely undermines your argument. I just hope you realize how hilarious is that you're quoting pictures of an editor posting on a forum he categorically despises, trying to make broad claims about the canon of a company he's only worked in a subsidiary of for a minimal tenure.

I'll take what Gav Thorpe and Andy Hoare say more seriously than him, thanks. They have more seniority than an uppity and shitty editor with a hateboner for Warseer.
>>
>>46304347

Maybe it was a Krork weapon. Dem pointy bitz luk gud fer rammin' gitz.
>>
>>46304375

But I'll just leave the argument now and stop clogging the thread with this shit. It's clear we're not going to agree but such is life. Fortunately for me, I'm content with my view of the setting and I hope you are too.
>>
>>46304317

>"When pressed, dear old George Mann said that nothing is canon but Ian Watson's Space Marine".

Please no.
>>
>>46304253
No it got erratad.
It takes an engine crit but without the hp dmg. And it's repairable.
>>
>>46304375
>I took it from the interview,

There is no interview. It was just dumped in a forum.

>I'll take what Gav Thorpe and Andy Hoare say more seriously than him, thanks. They have more seniority than an uppity and shitty editor with a hateboner for Warseer.

Ex-employees who haven't worked with the canon don't have a say as much as guys who are actually working in it now. Especially when the quotes are nearly a decade old.

Also Black Library is not subsidiary but another arm of GW. Also it has undergone a re-structuring in recent years and have been put under the hawk eye of GW to make sure that no GS Goto shenanigans ever pop up.

Furthermore, I see the problem here for you is the HH series that is more monitored and edited by GW themselves than any any other book series (expect the Beast Arises) making it the most "canon" series of book in the setting.
>>
>>46304394
I guess in a way the Blackstone Fortresses are kind of like looted vehicles. Just done by the Imps instead of Orks.
>>
>>46304317

When multiple people are saying the same thing about the canon and only one person is contradicting it, chances are the majority is probably the correct one.

Also Laurie Goulding seems like a cunt from those pictures.
>>
>>46304459

>There is no interview. It was just dumped in a forum.

Interviews can be written, but but there's no telling with 100% certitude that it's legitimate. But there's nothing to say it's not, either.

>Especially when the quotes are nearly a decade old.

The quote the anon was talking about was on his blog from 2010, which I'm pretty sure was post-restructuring.

http://gavthorpe.co.uk/2010/01/21/jumping-the-fence/
>>
Stop shitting up the thread.
>>
>>46304464
Pretty sure that's a fallacy. Also those quotes were before the re-structuring of BL and crackdown of GW editors. If you guys have anything new, I would like to see it.

So far only mister Goulding has interacted with the fans and told them how things are. Are you implying that he is lying? Lying about what his boss said? That's a fireable offense, so it's unlikely.
>>
>>46304491
>which I'm pretty sure was post-restructuring.

Also post him him being an employee of GW. Making him a freelancer under the thumb of Laurie Goulding.
>>
>>46304552
>Also post him him being an employee of GW.

Except if you actually bothered to read it, it frequently references the design philosophy of the canon when he was working for GW.

Jesus, you're an autist.
>>
So the Black Stone Fortresses confirmed playable or what?

Are they going to be boss fights? Will there be boss fights? Why no Chaos story mode? Will they add more races?
>>
>>46304564
Yes. "When".

As in the ancient past.
>>
>>46304580

Please, show me when Laurie Goulding was given authority or knowledge base to dictate the design philosophy for the canon of the GW studio. Because as far as I know, that would require, you know, for him to have actually worked on stuff in the GW studio instead of just acting as an editor of the shitty fanfiction that comes out of Black Library.

I also love how like 8 years ago is "the ancient past", when the canon is still drawing form 20-year-old shit to this day.
>>
>>46304626
>when the canon is still drawing form 20-year-old shit to this day.

Most of it has been retconned or changed which prompts you to rage and adopt a faulty stance on the fluff.

>Because as far as I know, that would require, you know, for him to have actually worked on stuff in the GW studio instead of just acting as an editor of the shitty fanfiction that comes out of Black Library.

Then you know nothing, Warseer scum!

He is employee of GW and works on the HH series exclusively. A series that is heavily monitored by GW who dictates what gets in those books and votes anything that goes against their vision. This makes LG rub shoulders and work with the IP manager and the studio designers a lot more than a freelancer enabling him to know what's currently going on.

Did you know that GW themselves are the guys who actually put forth the ideas that made it in "Legion"? I know, right? Crazy.
>>
>>46304690

>Then you know nothing, Warseer scum!

The jig is up, LG!
>>
>>46304706
Oh shit,
>>
>Ork Git takes 6 Savages and runs 'em in a shark pack all bunched up loik
>Warp-jump a Kroozer roight next to 'em and mash the Big Red Button
>WAAAGH
>Smash all six of 'em apart in one go

This game is amazing.
Kicking myself for not getting a screenshot of it.
>>
Does anyone else feel like an asshole for sending boarding parties on an enemy ship and then blowing it up?
>>
>>46304773

Yes and no.

Yes because most of those guys were indentured workers, not volunteers, so they literally never asked for this.

No because the Emperor expects.
>>
>>46304773
Not really. It's an abstraction; I assume a boarding action is generally low-enough scale that they just don't bother to show the return flights.

Sometimes I feel like an asshole for blowing up a pleasant opponent's ship right as it's warping out though. I've tried to peel off and let 'em escape for the odd Imperial admiral here or there. But never chaos. Traitors get what they deserve.
>>
>>46304805
>fighting other Imperials
>implying they aren't traiters
>>
I hope they give the factions more unique upgrades and skills. Feels a bit samey for everyone to have access to the exact same stuff.

The Imperial and Chaos trailers seemed to imply that MWJ and Stasis were unique to Imp and Chaos respectively. Hopefully the final release has more of that.
>>
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>So we will come to the arrival of Moriana, handmaiden to the Emperor and seer to the Despoiler, known across the Empire of the Eye as the Weeping Girl. We will come to the Tower of Silence and the daemon blade Drach’nyen. We will come to the Krukal’Righ, forged in the oceans of unreality and called Planet Killer by the Imperium of Man.


-------

>I have always regarded prophecy with great distaste. I loathed it when I first walked the decks of the Vengeful Spirit with Telemachon and Lheor. I loathe it all the more fervently now– eternity with Ashur-Kai, Sargon, Zaraphiston and Moriana has done nothing to kindle any reverence in me. No soul is as self-righteous as one that believes it gazes into the future.

>I reserve my most ardent distaste for Moriana. More than one of Ezekyle’s lieutenants has threatened to slaughter his contrary prophetess. Several of them have been executed for trying to make their threats a reality. In one case I wielded the killing spear myself, stealing a brother’s life by the Warmaster’s command. How I burned to turn the blade on Moriana as she looked on, smiling, at Ezekyle’s side. I have never forgiven her for that day. I never will.

-Talon of Horus

More information about Moriana from the Talon of Horus novel. For those interested.
>>
>>46304567
>So the Black Stone Fortresses confirmed playable or what?
No idea but given there's no Chaos campaign, probably not.

>Are they going to be boss fights?
Probably. They're shown in the narrative trailer as in-engine assets (doing their combined blast thing).

>Will there be boss fights?
Looks like it. Space hulk, Planet Killer and the above Blackstones seem likely. The regular space station assault is a kind of mini-boss fight.

>Why no Chaos story mode?
Cause Abaddon always loses.

>Will they add more races?
Yes. Imperial, Chaos, Orks, are in with Eldar, Space Marine coming. One more faction is coming but we don't know what it is yet. Devs mentioned Tau and Necron in one of their vids though.
>>
>>46305284
>Cause Abaddon always loses.

He didn't lose the Gothic War and even he if he did, it's irrelevant. You still play a campaign where you lose in the end. Starcraft, anyone?

The Imperial centrism is getting old. It's like the 40K setting should always revolves around the Imperium.
>>
>>46305322
You can still*
>>
>>46297572
I personally prioritize the turn radius bonus rather than the +50 speed, A nimble ork is a kunning plan they won't expect
>>
>>46305322

He didn't exactly win, though. He was chased off before he could get all six Blackstones, only made it out with two.
>>
>>46305322
>You still play a campaign where you lose in the end. Starcraft, anyone?
I'd love to play a chaos or Eldar campaign but I think Tindolas just doesn't have the staff to do multiple campaigns.
>>
>>46305352
>The final chapter of Abaddon's Twelfth Black Crusade was to be played out in the Schindlegeist System as he tried to capture Blackstone V. For once, the Warmaster was outflanked, and his fleet brought to battle between a vast Imperial armada and an agile Eldar warhost. It was clear to Abaddon that this engagement would not favour his armada, and using the ships of their allied Legions to cover their retreat, the Black Legion fell back toward the Eye of Terror. Nonetheless, they managed to take two of the deadly Blackstone Fortresses with them.

You mean not totally win. He came to the sector solely to capture the fortresses which acted as massive Imperial naval bases for the Imperium.

He captured two and (implied) to have destroyed the others. He has two fortresses and the Eye of Night and the Hand of Darkness. Items that he would use to increases his power tremendously.

Imperium for their efforts, got a wrecked sector and lost 6 naval bases but at least they can pretend it was a victory? I wouldn't call it even their efforts. If it wasn't for the Eldar help and the webway access, the Imperial commanders wouldn't have been able to outflank Abaddon.
>>
>>46305393
What's with GW handing their IP to small time gaming dev companies?
>>
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>>46305431
We are waiting on you, GW.
>>
>>46303764
Ya'z just a winy git
>>
>>46305431
Who would you like to handle it? Tindalos aren't the biggest team but at least they are fans.
>>
>>46305490
Resurrect Relic and give it o them.

Alternatively...
EA or Upisoft
>>
>>46305284
>Devs mentioned

Holy shit, you can tell what they are saying?
>>
>>46304773
At least they had some fun. The grots in the boarding torpedoes that miss and fly forever and ever on the other hand...
>>
>>46305431
GW likes their vidya on a short lash.
>Tindalos
"Thanks for this oportunity My Lord, we have studied the ancient scrolls of lore for decades, we'll make you a game worth of your grimdark image!!"
>EA
"Hnm yeah we like your ideas, but marketing tell us that the actual teen niche does not like the concept of space catholic knight angels...We need to make them more..."hip", if you know what I mean."
>>
Tabletop time -

You have the choice between taking a Space Marine Battle Barge or an Imperial Battleship. Which one do you take (specify which BB you take) and why?
>>
>>46305571
>EA
"We literally only do sports games in house anymore. Talk to bioware or visceral if you want to make some space faggot game"
>>
>>46304805
I feel bad taking out larger ships, like Battle Cruisers or Battleships, especially if they're high level. But I wouldn't hesitate to obliterate a light cruiser.
>>
>>46305572

Apocalypse-class Battleship because Voss pattern prow.

(I don't know the TT rules)
>>
zzap guns should do random amounts of damage like in dow 2
unpredictable and can either do barely any damage or a metric shitload
>>
>>46305572
what's the rest of the fleet like.
>>
>>46305400
He only destroyed one blackstone fortress though
>>
>>46305508
Aren't Relic tied up doing ww2 again?
>>
>>46305749
No.

All of them blew up. He retreated with two.
>>
>>46305756
relic aren't doing shit outside of hopefully working on dow 3. the necron overlord in the last stand was their first bit of new work in a while.
>>
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>>46292971
Can anyone measure fighter/bomber/torpedo size? I always think its about 5mm but actual sizes would be nice :)

OP, perhaps include the following in the pastebin?

Fighter alternative:
Scale you should aim for 1:1500
http://www.brigademodels.co.uk/Spaceships/EuroFed/SFS-464.html
http://studiobergstrom.com/index.php?categoryID=104
http://studiobergstrom.com/index.php?categoryID=103
https://shop.groundzerogames.co.uk/index.php?_a=category&cat_id=10
http://irregularminiatures.co.uk/6mmRanges/6mmSciFi.htm#HumanShips
http://www.mondayknight.com/Miniature%20Pages/GalacticKnights/GalacticKnightsShips.htm

Torpedo alternative (Kunnin!):
http://www.hlj.com/product/ARI42035
http://www.hlj.com/product/ARI42036
http://www.hlj.com/product/PLZPF-09

Shapeways
http://www.shapeways.com/product/2MPW39G4S/bfg-starfury-fighters-x32

Magnetising ships:
http://blog.cjsutherland.co.uk/magnetising-battlefleet-gothic-ships/
http://www.wargamerau.com/forum/lofiversion/index.php/t143481-50.html
>>
>>46305922

Thanks for those last couple of links there. Just ordered some IN Cruisers from irene^_^, and already had some 1mm x 2mm neodymium magnets lying around.

I'd magnetised 40K-scale Leman Russ and Basilisk tanks before, but never anything smaller, so this'll come in handy.

I'm sure I'd have blundered my way to victory on my own, but someone else has already done the legwork, might as well take advantage!
>>
>Battle starts
>Everyone rams everything
>Everyone warps out
Orks games best games, chaos gits need not apply
>>
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>>46306042
>>
>>46306129
Still not enuff dakka
>>
>>46306129
>Freudian Nightmare
>>
>>46306160

"What do you mean, compensating?"
>>
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>>46306042
mfw using powered turns to dodge ork ramming attempts left and right
>>
>>46306129
So ok, /tg/ listen for a bit, I have this idea.

A space marine battlebarge, with the model of a space marine, standing on top of the damned thing, as a huge statue to the chapter. Macrocannon in his crotch
>>
>>46306178
Good luck dodging a Traktor Kannon. Or even better, 3
>>
>>46305400
Rather that all of the ones in imperial hands blew up of their own volition and it's unclear whether or not Abe's did.
Considering ground fighting in the 13th black crusade even happened, I don't expect he has them any more. But then I don't really know much about 13
>>
>>46306216
>and it's unclear whether or not Abe's did.
Did he not use his two of them in the 13th black crusade?
>>
>>46306227

I think you're right, anon. I believe they did in fact pop up again.

He also used Planet Killer in the 13th Black Crusade, even though the old Warpstorm booklet fluff section pegs it as allegedly destroyed in the Gothic Sector in 154.M41
>>
I don't know much about computers but the minimum system requirement is 3.3 GHz but my computer's GHz 3.2 GHz. Will I be able to hobble on or am i going to have to miss out on the fun? Thanks in advance for helping a gimp.
>>
>>46306300
You might be ok, what are the rest of your specs like?

You can buy via steam and get it refunded if it doesn't work these days
>>
>>46306251
It was probably the Planet Killer 2. Much like the Death Star they just keep building them.
>>
>>46306300
100mhz doesn't make that much of a difference.
>>
>>46306334
Thanks. Everything else is either minimum or better. I think I'm going to see if it works then.
>>
>>46306216
>Rather that all of the ones in imperial hands blew up of their own volition and it's unclear whether or not Abe's did.

It's doubtful that Imperials were behind them blowing because Space Marines were boarding one attempting to take it back.

Abaddon, on the other hand, had the devices that acted like the remote control of the fortresses. Also them blowing up as he retreated is way too convenient.

>I don't expect he has them any more

He is using them in the ongoing 13th Black Crusade. Also Abaddon's fleet has punched out of the Cadia sector.
>>
>>46306385

If it doesn't work, Steam is real good about refunding games. I believe the 2-hour playtime limit doesn't apply to prerelease betas.
>>
>>46306421
>>46306227
>>46306251
Ah, my apologies. As I say, don't really know about the 13th. Thanks for enlightening me.
>>
>>46305702
Up to you.

It's the justification that matters. Personally I have a cruiser squadron which is led by a Battlecruiser. I also have Cobras and Swords.
>>
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Hey /tg/, what are these little things on the Imperial Navy ships' winglets? They look like gun barrels. Are they antennae or some shit?
>>
>>46306606
Never really been detailed, but judging by the relative flimsiness and no details in the rules, augur arrays is probably your best bet. The entirety of the wings is a mystery. Are they for docking, who knows?
>>
So as one who never played the tabletop but is planning to buy armada, what is a good way to start? I think I'll try the IN first. What ships should i take and what should i focus on?
>>
>>46306760
I like to think the wings are for the entire crew to line up all regimental like for parade inspection. It's just rediculous enough to pass.
>>
>>46306760
It's so's they can fly through space ya dummy, ya can't fly without wings.
>>
>>46307103
Imperial Navy are pretty jack of all trades. From what I can tell there is no longer the obvious dependence on nova cannon and attack craft, since torpedo buff and boarding boat nerf.
It's probably an idea to try both flavours of dauntless to see what you like, but after level 2 or whatever, you'll never be short of torpedoes.
It's useful to have one or two carriers available, for their super range, but lunar and gothic are pretty solid. Beyond that, let other people tell you.
Depends if you're pvp or pvAI by preference.
>>
>>46307185
Then why doesn't the Orks got wings? Checkmate, Orktheists.
>>
>>46303185

So is there a recommended build for a Chaos fleet out yet?
>>
>>46307214
Despite the nova nerf the Dominator is still solid. Best brawling cruiser the Imps have.
>>
>>46294041
>Ork Attorney

'In my klients' defens, I'll bash ya 'ead in if ya prosekute the git. Yor 'onor.'
>>
>>46306202
How do you aim the traktor kannon? I just get it to slap it somewhere
>>
>>46307231
But they do have wings. They are just covered with dakka so you cant really make them out.
>>
So what was the Deciever's plan? Also, is his presence canon in the original fluff? What's the difference between the old Deciever and the the Newcrons?
>>
>>46307492
I use it to throw their big ships onto their small ships, especially if you can "sandwich" them.
Otherwise i throw them at the prow of my battleship or onto my torpedoes. The best combo i managed to pull off has been RED BUTTON - Ram - Traktor kannon the git away from me in a straight linei - Torpedoes - Combustion Gauge Refill ability - ANUTHA RED BUTTON - Ram. It was glorious.
Obviously while i keep writing "Stop ramming yerself git"
>>
>>46307568
But how do you use it? I get that you click enemy ship, but I do not get how you aim it at anything. It just randomly throws it somewhere, usually backwards
>>
>>46306197
A guy i gamed with years ago did something like that with epic scale spacemarines on his marine fleet.
>>
>>46307247

There's no "recommended build" yet, every time the dust starts to settle it gets stirred up again with a patch.

You can do lance boats, carriers, or a "brawler" fleet that I do not recommend.

Carriers are probably the strongest right now, what with orks mucking about.

I personally do lance boats, but that's becoming a dying art with the general populace becoming aware of how to abuse taunt to catch people.

If you want any build advice, just feel free to ask.
>>
Word of warning. There appears to be Cheat engine confiq that gives you unlimited fleet points that works in MP
>>
>>46306606
ur mums dildoe
>>
>>46307593

I do believe you click and then drag in the direction you want.

>>46307676

Oh my, well it's not the worst thing to happen.
>>
>>46306760
pretty sure I remember some fluff mentionimg that gravtic stabilization wings or something like that are a thing.

plus yoi get better resolution out of your sensors if you stick them further apart, so you have them out on some "wingtips".
>>
>>46307593
Keep the button pressed and drag in the chosen direction
>>
>>46307492
Click on target, hold down button, drag in direction you want the fucker to go, release button.
>>
>>46304773

Every second of this game is essentially a few minutes, those boarders (and the lightning strike guys) either have plenty of time to make it back or are all dead anyway
>>
>>46305400

Necrons killed another of his two, so he really only has one by the 13th crusade
>>
>>46307676

>my noble Imperial Fleet sallies out to face the greenskins

>nothing but kroozas as far as the eye can see


FUCKIN XENNNOOOOOOOOSSSSS

https://www.youtube.com/watch?v=CIGHCoVzqtk
>>
>>46308062
I won my first game against orks while listening to your music bruva, terminators are god tier. Taking out both the generator and the engine in one go, leaving a battleship dead in the water to bomb from a distance
>>
>assasination defense
>get 300 points
>enemy comes with two battlecruises and three cruisers and two lights

Something smells fishy
>>
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Seeing all this talk of Armada inspired me to get out my 13 year old Battlefleet Gothic ships and start playing again. I just finished touching up the paint jobs on them. Pic related.

Also, I ordered some more from the Chinese. Are the recasts as good as everyone says?
>>
>>46308920

That, is a really nice Chaos colour scheme. Are you sure the carrier bays are meant to be facing forwards like that though? I always did them the other way around...
>>
>>46308961
I just checked the rulebook and it looks like I did put them on backwards on one of the ships back when I was making them. Might change it, but I'm not really bothered by it.
>>
>order my ships to attack the enemy ship
>they float around it five miles away and don't fire anything

Did I miss something? Is there some special 'do what I'm telling you instead of literally sitting in space' button?
>>
>>46309270
what range are you firing at? hover over your weapons and look at the max range. a lot of times, especially if you have squadrons, they'll float at 12k range not really doing anything. I personally set things to 6k/9k most of the time but im not that great at the game, so dont take my word as real advice.
>>
>>46309270
As the other anon said, check your ranges. However, if your ships are too close together and are all ordered to attack the same ship, sometimes they'll get into this big clusterfuck traffic jam and just sit their spinning/rotating.

Happens a lot with Ork ships especially, although in that instance I just tend to assume they're sitting there yelling and fighting on the bridge about who gets to go first.
>>
>>46309311

I have them set for 6k. They still never get any closer.
>>
>>46309373
is it just at any time during a fight? and does it happen all the time? got any screenshots perhaps?
>>
>>46309357
What speed are they set to? The lowest setting means they stop and will only pivot in place.
>>
>>46309400
Only time I touch Burn Retros is to avoid torpedoes, but the clusterfuck isn't related to that, I dont think. Had it happen a few times where I'll sic my pile of cruisers on a ship, they'll get suck in at 3-6k, then as soon as the enemy ship scoots off a bit, they'll all try and turn to pursue it and get bogged down waiting for each other to gtfo of the way.

It's easily fixed with AAF or micro jumps, but it has led to some of my more crafty opponents swinging around and dumping torpedo or nova cannon shots into my pile of ships.
>>
>>46309373

Do you have the "Attack orders don't override move orders" toggle set to on? Because if you do, your ships wont move unless you tell them to. Its not actually an auto include, in my experience.
>>
>>46309400
>>46309500

They're set for cruising speed. Also, can anyone explain why enemy ships more or less instantly regenerate shields while my ships don't? what the fuck is that all about?
>>
>>46309539

Enemy ships don't instantly regenerate shields, they work like yours do.

When your shields deplete your shield starts filling up with a purple bar. The shields don't come back until that purple bar is full and when they come back they come back at full strength. There is a skill called Void Shield Transfer that lets a ship essentially "heal" the shields of another friendly ship adding a substantial amount to either the active shield or to the purple bar while its filling.
>>
>>46309737
I have only recently discovered how amazing that skill is.
>>
>>46309863

Its essentially mandatory on all IN ships and greatly recommended on everyone else. Chaos may end up too spread out to use it and Eldar obviously don't need it.
>>
>>46309863
Now I think about it, it is rare I think use anything skill wise over and above taunt, MWJ and shield transfer. (Referring to IN cruisers and BC)

On battleships that refill gauge thing is indispensable though.

Can anyone make a case for any of the other skills?

Stasis bomb is useful but loses to taunt for me. I tend to keep a Mars with it though.
>>
>enemy team has at least two more ships than you every time
>they can go full speed for five fucking minutes
>way longer range for abilities while you can't do shit

Is Solo Skirmish mode broken or is the AI just a cheating fuck?
>>
>>46309941
Just pretend "think" in the first line isn't there ok? Please?
>>
>>46307980
That was in the retconned EoT. So it doesn't count.

As of 5th ED and up, he still has two.
>>
>>46309941

Stasis bomb is good and not every ship needs taunt. shield overcharge is super useful on data transfer since it makes you immune to lightning strike for 10 seconds.
>>
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>>46297623

>Terminus Est bossfight
>>
>>46309946
I think it might, I've lost Data Capture missions while holding the data because the enemy ship that started with it warped out.
>>
What to do as an imperial player against orks, they just get up close and destroy me in seconds, they are faster than me and they seem to dish out a lot more damage.

I could win from them if I had the time, but they destroy me in mere seconds
>>
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>>46310556

You can cry in a corner ya stupid git, orks is the biggest and the meanest.
>>
I svear to mork that the insubordination for losing escort is bugged.
>>
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>>46310275
>he Plague Lord's gifts have also found their way into the gun decks and weapon batteries of the Terminus Est, and where once macro cannon hurled vast plasma warheads into the void, now strange and horrific growths take their place. Dribbling sphincters line the side of the ship, periodically belching filth out into space; when an enemy ship comes into range they spasm and cough out meteoric torrents of caustic debris. Each discharge is capable of blinding sensors and burning through the hull of enemy vessels. These Warp weapons are just as deadly as any macro cannon or lance turret possessed by the Imperium, and make the Terminus Est a deadly opponent. The rotting hull and distended gun decks of the Chaos vessel have fooled more than one Imperial captain. Only when the Imperial warship draws too close to escape does Terminus Est release its full fury, fleshy cannon yawning wide to bathe its foe in a viscous surge of bile. Worse than the catastrophic hull damage the daemonic weapons can inflict is the contagion they impart. Able to live in the cold emptiness of space or leap through vacuum to infect new hosts, the Destroyer Plague carried by Typhus and the Terminus Est is capable of killing the crew of a compromised ship in mere hours.

Wow, 40K has the deepest lore.
>>
>>46310618
plz stop bullying
>>
>>46310556
Long range bombardment, split your fleet and encircle them and use plasma bombs, nova cannons and torpedoes to force them to split up a little. Also micro warp jumps to turn a potential ram into an up the kilt shot.

Also, seriously, this game is impressively fucking deep.
>>
>>46310640
Welcome to the world of Ld 7
>>
>>46310640
Maybe, but with these cryin' gitz it's their only hope. Also, get some squigs ya grot.
>>
Just curious but does a ship being a higher level do anything to its LD?

Additionally, I'd absolutely love it if admirals were a thing. For example allowing a reduced cool down on orders for one ship in a certain range or something.

I know the game barely even works at the moment so I shouldn't be thinking of more stuff but an additional admiral skill layer would be fun.
>>
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>>
>>46310695

Yeah the depth and quality of the game is really quite impressive. Just as an example, almost every single upgrade on the list is actually something useful that I would want. Not many games can say as much. Very little redundancy. That's good design right there.
>>
>>46311096
One would think that maybe you would not release a picture of model that looks like banana with
>>
>>46309737
>>46309863
>>46309924
Yeah, the title is a bit misleading. The "transfer" part suggests that one ships, well, transfers some of its own shield strength to another. Which would make it a rather situational skill. But in actuality, it's really just a flat-out heal, and each instance of the skill effectively gives your fleet a hundred or two extra shield points whenever you need them.
>>
>>46309941
Depends on the faction, but having either of the recon skills on at least the occasional light cruisers can be pretty indispensable depending on gamemode, enemy, and your overall fleet layout.

I think if you have a ship with a particularly large total shield power, then the accelerated shield recharge may beat out transfer in terms of shield power available over time. At least for a BB or BC it's a decent later choice after you covered the other bases to make it more tanky.
>>
>>46311252
To be fair, building the metal grand cruiser and battleship models so they don't sag is nearly impossible. That battlships in >>46311070
are also sagging, although not as badly (the Retribution seems to be ok, but the Apocalypse has pretty obvious sagging between the first and second gun battery segments). Also, two of the Falchion-class frigates on that picture are actually Voss-pattern CLs (Endeavour and Endurance, from top down), which were never even produced in any notable numbers due to the mould breaking.
>>
>>46305572

Probably take the Emperor Battleship because 8 attack craft is enough to be offensive and force who ever I'm playing against to chose between taking out torpedo waves from the rest of the fleet or bombers/aboats.

I haven't fucked much with the Oberon but I want to try it as part of a much more coordinated cruiser group. Maybe run it with a Lunar, and two Gothics. Firing on starboard/port guns to strip shields, light motherfuckers up with the gothic's lances, Lunar puts firepower where it can back things up. Might be fun.
>>
>>46308920
the recasts better be good.. just ordered 150 eurodollahs worth of crack
>>
>>46313255
Some of the thin parts come out too thin, and some of my Admech cruiser prows were crooked. But most faults can be blamed on the originals.
>>
Fuck is up with ships not moving after I execute their captains?
>>
>>46313425

>They aren't working harder even after I shot them.

commisars everyone
>>
>>46313425
>>46313464
Not him, but I have had a bug that the ship wont do shit after getting its captain executed, couldnt even press any buttons.
>>
>>46313425
>>46313519
Yeah, it seems like a straightforward bug where whatever status/flag that usually keeps a ship from moving during the warp attempt is not properly reset after the execution.
>>
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Goddamn this soundtrack is based
https://youtu.be/OogHYADY9IM?list=PLJoNFaYOntVYVwK9L3YLfEtXc50DODQVh
>>
Vidyagem makes it pretty obvious that imperial ships should not be able to launch the torpedoes with the current prow design
>>
>>46313255
I just ordered some Swords to replace my metal ones and to see how they turn out. The metal ones are a nightmare to get to stay on the stands.

If they're good, I'm going to get both my fleets up to about 1,500 points.
>>
>>46306197


A full-size SM model on anything smaller than a BFG-scale Gloriana would be way too big. You're better off going with an Epic SM model.
>>
>>46308920
I'm curious about why you went with a Dictator-class cruiser, as opposed to a Gothic or even another Lunar.

With your set-up, I'd almost rather have a Mars or something to provide greater weight of fighters/bombers.
>>
>>46303839
>The only difference is that he is multiple shards.

Which makes more sense anyways, to be honest.
>>
>>46315755
I assembled and mostly painted all the models about 13 years ago. I'm not sure I was really planning what I was building. But you're right, the Imperial fleet does lack strike craft. I'm going to add to it anyway. I'm only really playing the game for fun at the moment.
>>
How to win station as orks
>take every ship with big kannon fronts
>click them against the station
>ram it while you are at it

They really need to do something soon. I get two marks classes, Ork gets dethdeala and battlecruisers and lights
>>
>>46312868
I think this is a pretty good justification, the Emperor-class is pretty versatile battleship.

My only critique of the Emperor-class is the lack of lance weapons AND the weaker prow armour relative to the other IN capital ships.
>>
>>46315969

Naw it's cool, I mean the fluff is basically always a mismash fleet of whatever's on hand. I mean the few squadrons you can launch can be for like anti-ordance duty.
>>
Anyone figure out if the "More Tellyportas!" upgrade benefit the Bad Moon's favour for "Mega Shokk-Attack Gun?"

Wanted to find out before I invest around 1400 Reknown into a dumb gimmick.
>>
>>46308920
those escort bases are interesting, where are the from and why the change?
>>
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>>46316839
>>
>>46317010
They're from the forbidden stars board game.
>>
>>46317010
GW stopped including long stems with their small flying bases. Pretty annoying.
>>
>>46317010
>>46317332

Yeah, Forbidden Stars. I didn't have enough of the regular flying bases around and I find the metal models balance better on them.
>>
>>46316839
Why would it cost 1400 reknown? Test it on a light krooza.

Does More Tellyportas have the same wording as Additional Teleportorium? "+1 assault action to Lightning Strikes"? Shokk Attack Gun doesn't mention lighting strike anywhere right? If so logically it shouldn't apply, though who knows what Tindolas' code is doing.
>>
Which Imperial/Chaos/Ork ships are the most common or dominate the current meta?
>>
>>46315376
the models are so off from the minis it's awful.
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