Hi folks. Inspired by the Epic 40k thread, I'm starting a homebrew to apply the awesome rules from epic onto normal 28mm games of all sizes.
Note that I've never really played epic, so I do need help from those with experience on how the rules should work in practice.
Here's a google doc. Make comments as you please. If I'm not around, feel free to make your own copy of the document and keep it going. I'll add the majority consensus to this master copy when I get to it.
https://docs.google.com/document/d/1Xeo_2bdw3EIKYS9gZAJJHPGjl22MzqcClo9V8fWNsnE/edit?usp=sharing
And the Epic rules:
http://www.tp.net-armageddon.org/tournament-pack/
Right now I'm working on turn sequence. More details in the google doc, but tldr we switch off like in chess instead of moving all units from one team and then all units from the other team.
Also, someone help come up with ideas on how to do the psychic phase with this.
bump for life
>>46248648
YEEEEEEEESSSSSSSSSSS!!!!
Both for bumps and progress: some ideas for psykers.
>generate psychic powers doesn't count as an action and happens when you pick a unit but before you give it an action
>witchfire powers count as shootan attacks
>other powers might count as shootan attacks
OR
>other powers get their own action that is declared from the psyker model(s) individually and doesn't count as an action unless the entire unit is a brotherhood doing the same action
>>46249009
the latter
>>46249064
Rule update. It does introduce a question: should shooting be done on a model-by-model basis still? Or unit-by-unit?
>>46249237
model by model would be more immersive. unit by unit would be easier to crunch.
>>46249254
We could do it as a size-based thing, so in an Apoc game with retarded amounts of infantry you can move a little quicker whereas the more skirmish-level stuff goes model by model.
>>46249237
Unit by unit makes more sense to me, even in smaller games. I mean at small enough point levels you'd be better off playing regular 40k anyway.
I do like the idea of making Apoc versions of Epic's line up for people who like the normal size, but I hope with the recent management change they bring Epic back as an alternative for people who have preference for the smaller sculpt and altered scaling
You want to limit things to at most 40 models and maybe 2 tanks (this is with Guard as a baseline)
Make movement far reaching, make morale actually matter, suppressive blast markers limit actions/movement range/add penalties to shooting or something.