[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

BFGG - Battlefleet Gothic General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 354
Thread images: 37

File: 4142562521_e6800665ca_b.jpg (615KB, 1024x657px) Image search: [Google]
4142562521_e6800665ca_b.jpg
615KB, 1024x657px
"It was on page 9, I swear" Edition

Previous Thread
>>46220706

>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s (Updated again)
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (Updated, but still incomplete: feel free to chip in with others in-thread)

>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53
http://imgur.com/a/MhFcj
(uploading more)

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources
[Still coming soon] [ish]
Marine Tactica underway.

>BFG:Armada beta is now live
>Battleflee/tg/othic Steam Group
http://steamcommunity.com/groups/bfgtg

>Anon is hosting a campaign, you can find the forums and info here:
http://tg-gothiccampaign.freeforums.net/board/1/general-discussion
>>
>>46243841

dat hiveship mouth anus tho
>>
If only the rules weren't such an unbalanced mess...
>>
just reposting from last thread, any way to lessen those crashes?, I'm now crashing every multiplayer match mid battle and it makes me sad.
>>
Who's hype for Retributions being faster than cruisers?
>>
File: what is this.jpg (56KB, 1917x571px) Image search: [Google]
what is this.jpg
56KB, 1917x571px
update just drop for anyone else?
>>
>>46244023

The 2010 errata helps quite a bit. What balance problems were you having? Haven't experienced many, but my group is playing a campaign and trying not to leverage any particular part of a list though.
>>
>>46244180

Nova nerf incoming.
>>
How would you rank each fleet?
>>
The Update is out!
>>
Orks are now playable.
>>
>>46244263


1. Necrons
2.
3.
4.
5. Eldar
6.tyranids
7. Imperials/rogue traders/mechanicus
8. Chaos?
9. ???
10.
11.
12.
13. Pure grey Knights
>>
Torpedoes are armor-piercing besides shield-piercing now.
>>
>A second DLC fleet for free
Odds of it being Tau?
>>
>Ships now have a 45% chance to be Lost in Warp if they disengage.
>Admiral ships are no longer immune to insubordination.
>If you execute, you get increased cooldown and maneuver gauge refill by 20%, reduced troop value, and up to 2 critical damages

Holy shit devs what the fuck.
>>
>>46244371
About the same odds as the Tau getting Warp drives powerful enough to travel to the Gothic Sector.
>>
File: orks feel good.jpg (59KB, 394x294px) Image search: [Google]
orks feel good.jpg
59KB, 394x294px
>Orks playable

'Ere we fucking go lads
>>
>>46244371

None. I say, an Admech fleet or something more fancy. Until we get a Daemocles Gulf campaign, weren't going to get Tau.
>>
File: yesssss.jpg (70KB, 253x362px) Image search: [Google]
yesssss.jpg
70KB, 253x362px
>>46244500
>Admech fleet
>>
>>46244371
Most likely Necrons, considering that the whole Gothic War was plot by them.
>>
File: 1240u7012312.jpg (28KB, 211x266px) Image search: [Google]
1240u7012312.jpg
28KB, 211x266px
>Orks hit beta
>At work for 6 more hours
WHY
>>
>>46244371

Gothic war fluff option is just dark eldar but no one gives a fuck about them, so its tau or necrons. Necrons would make it three alliance, three horde factions but Tau is licence to print money so probably that.
>>
>>46244421

Makes daemonic possession / commissars actually worth leveling up
>>
>>46244500
AdMech already has some representation in the imperial fleet so I can't see that happening soon.
>>
>>46244371
>>46244438

The chances are pretty high actually, methinks.

It's one of the factions left that is visually distinct with a mechanically different playstyle while not being hilariously dumb OP like the Necrons.
They also have a large selection of different ship classes for the devs to work with which helps out a lot.
Not to mention they've been a pretty popular faction in recent years.

So it's either that or Tyranids which would be cool too.
>>
>Double tapping the key assigned to a group of ships focus the camera on the first ship of this group.

Holy shit finally. I didn't realize how much I liked that feature in games like Sins until I didn't have it here.
>>
>>46244557
Wait.

Aren't the Necrons too OP for a playable faction?
>>
>>46244371
Only if I can choose to play as the Tau or the Imperium in the campaign!
>>
>>46244569
So do space marines though
>>
File: 1438011420032.gif (2MB, 320x200px) Image search: [Google]
1438011420032.gif
2MB, 320x200px
>>46244626
They're only OP if the Dev's don't bother to make an effort and balance them. That said, they have so many special rules regarding bracing, armor saves, weapons, etc. that it would be a difficult task.

Still want to see it, mind you.
>mfw 4 star pulse generators going off one after another on the tabletop
>>
Posting fleet.

Also, has anyone noticed the camera randomly jumping about in skirmish?
>>
>>46244647
Well, having three fleets with crossovers between their rosters would be more tedious than two.
>>
>>46244730
Buy another graphics card m8
>>
>>46244557
Dark eldar were my faction on the normal 40k tabletop so I would absolutely love to see them added, though really only if they went all out and came up with new ships and models for them since they were so half assed and ugly as shit.
>>
File: ork tankbusta.gif (774KB, 231x166px) Image search: [Google]
ork tankbusta.gif
774KB, 231x166px
Big red button has to be the most based ability in the whole game
>>
>>46244730
Happened with me a few times
>>
Ugh I fucking hope it isn't the Tau

Totally ruins the aesthetic of the whole game/universe for me
>>
>>46244758
I set it down to low as apparently that can help with the fatal error crashes.
>>
The Armada patch is out.
>>
>>46244803
Eldar with their slender shiny ships with SAILS IN SPACE for some reason, don't break the aesthetic?
>>
>>46244557
admech and inquisition are both options

CWE/DE are also relatively simple, and both played a part in the war

Necrons would be my guess, if only because they're relevant and different. They fill in the same "elite, tough" niche as the marines.
>>
>>46244818
Were you having crashes before or you chose to prevent it from happening?
>>
File: 412341234.jpg (60KB, 619x926px) Image search: [Google]
412341234.jpg
60KB, 619x926px
Tabletop related, these arrive on Saturday. Excited. Can finally do a scale comparison and tidy up the rules, since the dimension descriptions on shapeways don't make any god damned sense.
>>
>>46244818
That doesn't help.
>>
>>46244882
Before and still am. Though it seemed to lessen. I've got an AMD card which seems to suffer from crash of death quite a lot.

>>46244903
BACK TO EPIC SETTINGS WE GO
>>
>>46244895
Speaking of breaking the aesthetic...
>>
>>46244841

Eldar stuff is still overwrought and baroque. Sails in space works fine for a game based on the premise of age-of-sail-in-space.

Tau a e s t h e t i c doesn't bother me much though. Their first gen ships were ugly and functional, their second gen stuff looks like their tanks in space. Makes sense. Thematically sometimes people get bootblasted about them being shinny and hopeful, but that's just when people take them at face value. They're in contrast to the bloated and corrupt imperium because they haven't been around long enough, and its already happening to them via etherials/farsight. Sometimes people just want to be mad. Probably doesn't help that their 40k armies tend to be op.
>>
>>46244970

I don't like the Devilfishes in Space look of the second generation Tau. Not that the first one was better. Personally, I'd like a mix between the two styles.
>>
>>46244841
It's more the Tau in general.

Whole concept is just a big irritation to me, and I couldn't really explain why.
>>
>>46244996

Simple. In any other setting, they would be the newcomer brave humans raising stars in the galaxy and the Imperium would be the decadent Alien Empire.
>>
https://www.youtube.com/watch?v=19JRYTkg5fQ
>>
>>46243841
>Anon is hosting a campaign, you can find the forums and info here:
http://tg-gothiccampaign.freeforums.net/board/1/general-discussion

I have 4 people showing an interest.Come on people get on board please. It will be fun I promise
>>
>>46244992

>1st gen upgunned merchants and whatever they could make on short notice because turns out space is violent
>2nd gen what do we got that's good? Tanks? Yeah, that'll work
>3rd gen macros riptides

damnit
>>
>>46244996
I'm going to second this.

If pressed I'd say it isn't tau but tau players. They're like Eldar players but even more smug.
>>
what do squigs in cage do fellow gits
>>
Where do we go to post bugs in the Beta?
>>
>>46244582
Craftworld Eldar or Admech would be my bet. Easier to implement than Nids or Crons, and would fit the Gothic War scenario better (not that that really matters since they'd be multiplayer only). CWE are mechanically similar to the Corsair fleets (they use the same weapons, holofields and solar sails, and the main difference is just that their ships are a little slower but more durable) so implementing them should be easy, aside from them needing to come up with a new battleship (the BFG CWE fleet consisted of an escort, a light cruiser and a cruiser, all of which had multiple weapon options, as well as the unique ship representing Prince Yriel's flagship, which could easily be used as a base for their battlecruiser).
Same reasons apply to Admech, who'se ships are pretty much like IN ships with fancy arecheotech toys.
>>
>>46245170
They're the Ork equivalent to the Commissar.
>>
ORKS ORKS ORKS ORKS ORKS ORKS ORKS
>>
>>46244421

Mutiny instead of officer insubordination I guess?

Or is that execute on any ship, not just the flagship?
>>
>NOISE ORKS
>Cant Silent Running.

>NOISE
>IN SPACE!
>>
>>46245400
they don't bother to hide their signatures except for those kunning gits.
>>
>>46245400

>thinks silent running is literal sounds

Its shit like detectable coms, energy radiation signatures, weapons powering up, all the things orks are known for being not so good at concealing.
>>
>>46245400
They're constantly shittalking each other over open channel, throwing stuff overboard, shooting at stuff for laughs etc.
>>
>>46245360
Any ship.
>>
>>46245081
You forgot all those undetectable on sensors coldsteels flying about.
>>
>>46245049
>>46245097
It might just be the disparity between fluff and the tabletop that irks me, plus the player-base

Why are Tau so strong on the TT and considered such a big presence in the meta whilst the core factions who run the universe mostly suck?

Why are the iconic fluff units like Space Marines or Dreadnoughts dogshit, whilst the Tau have cheese-lists galore and dominate everything?
>>
>>46245269
Eldar are one of the starting 4 ya dumb grot.
>>
>>46245631

corsairs=/=craftworld eldar
>>
>>46245594
I don't think Tau have really dominated anything after 7th edition dropped and they took away the two things that really made them OP (Eldar allies throwing rerolls on everything and commander joining a Riptide to give it tank hunter, ignores cover and rerolls). They're still strong, on par with SM and Necrons, but nowhere near the level of bullshit Eldar have. Although their "really good shooting but shit at melee" design tends to elad to very binary games, especially when playing against a melee-heavy army. Either they shoot the enemy to death before they get to melee range, or get completely wiped out because the enemy manged to get to combat with them.

Dreads are dogshit because walker rules suck and GW should either completely rewrite them or just give up an make all walkers MCs (not like there's any clear distinction over what's a walker and what's an MC anyway. Clunky Admech robots are MCs, while the Chaos biomechanical maulderfields are walkers).
>>
>>46245666
They're literally the same. Corsairs are just like Inquisitors pretending to be Chaos cultists; it's a cover for deniability.
>>
>>46245720
Have you seen a riptide wing murderlist? They're still nuts.
>>
Ahahahaha. The Looted Novacannon you get form the blood Axes favour? It has a 25% chance to blow itself up on each shot.
>>
>>46245400
I suppose I should say something along the lines of
>lrn to Naval Terminology
but between the wackiness of 40k and the typical misunderstandings about space I'm just glad you realize that sound doesn't travel through space.
>>
>>46244626

If the devs essentially just double their cost and change their brace for impact to something more reasonable they could be pretty doable in this game
>>
>>46245791
A true ork player wouldn't have it any other way.
>>
>>46245771
CWE have their own ship designs, though. The standard Eldar fleet in BFG (and the one included in Armada) is the Corsair one, while picture has the Craftworld ships.

Corsairs often act as privateers for CWE, though, and a lot of Corsair attacks are directly orchestrated by the CWE who usually only deploy their own ships in defence of the craftworld.
>>
Could the extra faction be specifically chaos marines?
I mean, Terminus Est and so on is in the game; maybe a specific corrupted battlebarges and strike cruisers and whatnot fleet?
>>
>>46245771

In bfg tabletop they're not different mechanically. More customization, but that's about it.

>thinks inquisitors pretending to be cultists don't end up being cultists

nice try radical
>>
>>46245936
Possible but I doubt it because there wasn't a list for them in tabletop.
>>
>>46244569

The bonuses you get for favor of admech do not really represent how admech play or make your ship into an admech ship.

Even space marine ships have more difference to them than just boarding action bonuses
>>
>first fight as orks
>enemy is an ork with two cruisers
>the minute I see him he blasts me with two novas
>boths my lights cruisers on 70% health left
>thats okay, Ima torpedo and ram him
>ramming takes 40% of my health and barely scrapes him

Yeah, what the fuck were they thinking? Not like its hard enough to even do a ramming with no side thruster boost, but I actually take a shitloads of damage for ramming too. What the fuck.
>>
>>46244872

Inquisition is three unique ships that you add to any imperial fleet, one of those ships is Ordo malleus only, the other is a glorified escort objective.

I'm not complaining, I play inquisition IRL.
Inquisitorial cruisers are fucking baller though. 10/10 battlecruisers
>>
>>46245962
I thought there was a specific list for CSM in tabletop, like a subset of normal traitor lists. Had some catches, and you got free SM crews on all ships.
>>
>>46246023
Yeah but like, marines are technically only two ships and some escorts as well.
>>
>>46246043
Yeah but they still only get regular chaos ships. So it would be a reskinned fleet at best and people would complain about that. They would be pretty shitty choice.
>>
>>46245992
Use brace for impact, ya git.
>>
>>46244421
Suddenly Imperial Navy favour is that much better.
>>
>>46245964
I didn't say it wont happen, but I'd say the Tau, Necrons, and D.Eldar will appear before them.
>>
Whats the kustomization points on ork ship select screen?
>>
>>46244421
Mark of Slaanesh hype.
>>
>>46246185

So you can add whatever weapon you want.
>>
>>46246185
Use it to select different weapons. Don't take carrier btw, it removes all gunz.
>>
>>46246201
where?
>>
>>46246060

Battle barges and strike cruisers can swap a bunch of shit, plus marines have their own "unique" escorts

Inquisition literally has the inquisitorial cruiser, the grey knight strike cruiser and the blackship. If you take majority GK strike cruisers you can take a battle barge as well.

They don't make a great standalone fleet but they're fantastic additions to a normal imperial or space marine fleet. They're awesome bonus ships for campaigns and black ships are more fun to defend than cargo transports
>>
>>46246240
Oh I know, I just mean to say that the other expansion army probably won't be an entirely new faction.
>>
>admiral ship warps out on assassination mission
>lost in the warp
Wat
>>
>>46246285

Well maybe they'll get ambitious.


But fuck Id love being able to take an inquisitorial cruiser. It's an Overlord battlecruiser that's 6+/75 armor all around and trades it's dorsal lances for launch bays (with thunder Hawks) and prow torpedoes for mother fucking bombardment cannons.

It's also just plain 5cm faster. It's only weakness is that you literally can only take 1.
>>
Fucking hell, still crashing all the fucking time when in a match.
>>
>>46245081

https://www.youtube.com/watch?v=EWQAvMUUJr4
>>
File: 1423084027102.jpg (510KB, 1000x1000px) Image search: [Google]
1423084027102.jpg
510KB, 1000x1000px
>First skirmish as Orks
>Last chaos light cruiser is just about to warp out
>Waagh! and big red button on my last light cruiser come off cooldown at the same time
>Smash both buttons, even though Waagh! won't do anything because boarding is on cooldown
>Ram into him as cutscene starts, he explodes and I win
DATS PROPPA ORKY
>>
>>46244895
what faction are those for? I can't tell.
>>
>>46245081
Truly the worst 40k race there is.
>>
File: Yazan.jpg (74KB, 500x570px) Image search: [Google]
Yazan.jpg
74KB, 500x570px
>MFW Playing Orcs
>>
>Orks, Orks everywhere

I just want to stomp some humie gitz
>>
>>46246216
Right as you select the ship initially. You can switch the yellow-colored default weapons for the green-colored options at the cost of 1 KP each. So a light Ork crusier can trade in the torpedoes for a hwavy prow gun or trade in its broadside gunz for heavy kannonz or trade in the broadside gunz for launch bays. This has to be done when you initially select the ship or when you replace it. Repalcement also menas you lose your skills and upgrades though. (But not faovur or captain levels.)
>>
>>46246696
Everyone is playing orks and the matchmaking is matching you with low level gits when everyone already has their other admirals at lvlv8
>>
>>46246210
Well, on the light krooza it does. The full-size krooza has two broadside slots, a prow weapon and a prow torpedo slot and you can replace any two with kustom options.
>>
>>46246659
Those are Homeworld shps. A Somtaaw Destroyer and a couple normal Kushan Assault Frigates.
>>
>>46246726
I don't see the point of any of the broadside upgrades, I just got the megakannon and the zappa.
>>
>>46246714
began the multi as IN, in a 300 pt battle as rank 2,with a domi, a dauntless and a cobra. got crumped by an ork with 6 Savage and a LC. good fight, managed to escape both of my line ships.

I'll bring more escorts next time.
>>
>>46246781
Broadside megakannonz can be fun for a brawler built and you could just load up double launch bays and either Bad Moonz or Blood Axes for a dedicated carrier.
>>
>>46246659
Top is a Somtaaw Destroyer, bottom are Kushan assault frigates, both from the Homeworld universe.
>>
So how are the Ork escorts? The Brute, specifically?

Still stuck at work and all this Ork talk is making me antsy.
>>
File: Megas.gif (785KB, 300x225px) Image search: [Google]
Megas.gif
785KB, 300x225px
>>46246695
>>
>>46246889
They are propa orky
>>
>>46246889
They're all the speed of imperial cruisers except the Brute, that's the speed of a Dauntless. They're cheap as hell (31 points for Brute/Onslaught, 32 for Savage and 35 for the Ravager) and overall pretty decent. The Brute has only 100 hull, but does +300% ramming damage and has a trait that makes it completely impossible for insubordination to happen because a Brute got blown up.
>>
>>46246653
I'm tempted to put together a Big Red Button peripheral for my PC. It can't be that hard, right?
>>
File: P60325-150709.jpg (3MB, 3264x2448px)
P60325-150709.jpg
3MB, 3264x2448px
Ok, heres a quick (and shit) drybrush on these escorts. Im very pleasd with details after paint thickness is added. Ive just a few detailsbto tweak, and will add a reciever for the standard flying base and stands.

Fyi i will be building a library for release to public for people to print themselves or send to shapeways without the fucking massive premium these other people charge.

I think ill round out these guys with the infidel next.

Also fyi im using a form1 printer at 25 microns (thats 0.025mm for you non heriteks), and im buildingthe files to be optimized for this style printer.
>>
>>46246832
Why would you do anything but ramming?
>>
File: P60325-150650.jpg (2MB, 3264x2448px) Image search: [Google]
P60325-150650.jpg
2MB, 3264x2448px
Ive left the 'sprues' on because i dont have any flying bases yet
>>
Ahahaha, Bad Moonz are ridiculous on Data Recovery. You can nab the data from 25k units away through shields with the Shock Attack Mega-Kannon.
>>
File: P60325-150641.jpg (3MB, 3264x2448px) Image search: [Google]
P60325-150641.jpg
3MB, 3264x2448px
These escorts are about 30-40 cents per at material cost
>>
>>46247055
Just because it's a carrier doesn't mean it can't ram and with the shit turret ratings on Ork ships, having fighters becomes pretty damn useful in larger games. Also assault boat spam plus boarding torpedo spam plus a looted novacannon or shokk attack gun is damn orky, too.
>>
>>46247092
>30-40 cents
God damn. You could sell them at $5 a trio and make an absolute killing.
>>
>>46244301
ITZ TIME BOYZ
>>
>>46247092
>>46247159

I may even play chaos if they are that cheap
>>
>>46247055
ramming do what, 50 hull damage? its pointless from the videos I have seen.
>>
>>46247159
Yes im aware of that. I may eventually offer that as a service, but the primary goal of this project is to make a free proxy library, a 3D analogue to the already available 2D printable library.

So yes, in the same way someone without a 2D printer might pay someone with a 2D printer for the prints plus a premium for the effort, I may act as the guy with the printer for those without access.

But freeware is intentionally before shipwright in my figtastic name
>>
>>46247218
I took out a third of a mars battlecruiser's health with one ram from a terror cruiser. And that's without the +50% damage bonus the gork favour gives.
>>
>>46244730
the phalus of justice

exquisite.
>>
>>46247243
Well I stand corrected then. They look damn good, so I think you did a great job.
I don't think anyone around here has access to 3D printers, but now I'm curious.
>>
>>46247177
lol
>>
>boarding torpedoes dont have different button image
>escorts have boarding torpedoes on different panel than others ships

FOR WHAT PURPOSE?!
>>
>>46245400
This isn't our universe though, the warp might provide a medium for sounds to go across.
>>
>>46247310
If you are at a school, you may have access to a tech lab with an appropriote printer. I happen to manage such a lab. I started this project for 3 reasons:

Be a contributing member
Make myself virtually free fleets
Build a portfolio of tgis type of work that i could bring to a game design firm and get a sweeter job

You are absolutely right though, someone with a printer could make a killing, and i encourage them to. But i also encourage the next guy to undercut them, and the guy after that, until im encouraging the last guy to just print them themselves or whatever. open and free is the way to be. The goal with this, and with any other """"""""""intellectual property""""""""" type thing is to make the idea accessable and modifyable, but the service of implementing the idea will tend to be subject to supply and demand

Ive been on /g/ too long
>>
>>46247373

Did you expect Orks to have clearly labelled controls?
>>
>>46244895

I'm now crying. How many of the sweet HW designs will exist in real life for your project?
>>
>>46247481
There's a full fleet for Kushan, Taiidan and Somtaaw over at shapeways.com/shops/chrisships . I've got the rules for the Taiidan nearly done as well, and should have them finished by next monday.
>>
>Delaying release date in order to make sure the game is balanced.
>Giving us another faction for early adopters
>People can get the free factions if they buy the game up to 2months after release.
>Seem to have a passion for the subject matter
>Giving us orcs 2days after announcing their arrivel on the Easter break

Holy shit these devs are incredible. A rare breed of top-tier folks.
>>
>>46244841

Solar sails.
>>
>Spam Brute ships
>Each one immediately detonates as it rams a ship

Aw man this is the best.
>>
LMAO TORPEDOES EVERHYWHERE
>>
>Transport ships aren’t visible anymore for the attacker during the deploy phase.
>Nova Cannons now have more dispersion, the epicenter size of full damage is divided by 2, and minimal distance now 6.000 instead of 5.000
>The Upgrades “Teef Surplus” and “Omnimessiah” now give +1 Upgrade slot to the ship.
>The “Crew in Replacement” penalty has been suppressed.
mmmmmm
>>
>prow weapon that can remove upgraded escort shields with one shot
>on a light cruiser
>>
Im in love with Savages.

10 health from 1v1ing a Devastation
>>
>station assault

RAMMIN' SPEED
'ERE WE GO
>>
KANNONS, KANNONS FOR DAYZ

WE B GRAND BOYZ


>>46248206
HIT THE BUTTON BOSS
>>
>>46248206
I kekd when my first defense turret got rammed by a light cruiser.
Gotta love the green-skinned bastards
>>
I hate to discuss the vidya in here rather than /v/ but has anyone with the beta seen if there's a full campaign for each race in single player?
>>
>>46248310
Nope, just the Imperials. Seems like a fairly length campaign, though.
>>
>>46248310
No, only the Imperium gets a campaign
>>
>>46247288
sounds like its broken tbqh
>>
>>46248310

Imperium campaign only. It's also a defensive one like Attila. You are not the only one admiral in town, you just control your fleet.
>>
>>46248334
I'm looking forward to it
>>
>>46248334
Cool. I was wondering because of the blurb about upgrading at Port Maw.

Are the missions fairly varied and how's the story stuff both in and between levels? One of the things I dislike about a lot of these games is how disconnected and context-lacking the missions seem. I miss games like Red Alert 2 with interrupts from characters, FMVs between missions and so on.
>>
>>46248346
It's not broken, it's orky!
>>
can somone post some pics of the level 8 orc ships?
>>
How do you use custom points for ork kruisers?
>>
>>46248575

You use them when you purchase the ship.
>>
>>46248637
And if I don't use them when I purchase the ship I lose them? Shit.
>>
>>46248692
you can just rebuy it, though you lose any favors or upgrades you already put on it, you keep the level and crew.
>>
>>46248692
I got caught out too. Thankfully it was in solo :^)
>>
where the hell do you find Zeus miniatures these days? I found the battlegroup Helios stuff (which looks sweet) but I can't find the Zeus shipyards stuff
>>
The blood axes nova kannon is pretty bad.

It has a 25% chance of exploding when you fire it, which takes out every prow weapon on the ship.
>>
>>46248206
Ork version of station defense should allow you to ram the station at enemy ships.
>>
>>46249010

So the answer is to increase the number of Broadside weapons!
>>
File: 1435610689540.jpg (377KB, 1920x1080px) Image search: [Google]
1435610689540.jpg
377KB, 1920x1080px
>>46249102
the ork stations are too adorable for that.
>>
hmm so is the orc battlecruiser really underwhelming?, its exactly the terror(cruiser) but with 1x additional prow mount/same amount of good orc points to spend.
>>
>>46249107
feels like a waste really. blood axes only gives you a shitty version of the nova cannon and the ability to use running silent, which isn't that great for orcs.
>>
>>46247760
Try using Brace For Impact, you might actually survive the first hit and be able to turn around and do it again.
>>
>>46249178
It's underwhelming, but it only costs a few more points than a cruiser, so is still pretty good.

RTeally nitpicky, but does anyone find it a bit strange the Kill Kroozer is called the Terror? Terror Ship implies ordnance to me, but Kill Kroozer can really imply anything.
>>
>>46247836
>it has a 25% chance to blow itself up on use
>>
>one diddly escort dies
>all of my light kroozers run away without even having taken damage

EFFIN PANSIES
>>
>>46249010
So, wait. They didnt include the Ded Killy Device, but they give you looted nova cannons?
Come on frenchies!
>>
>>46249354
Its a shame you can't get skills on escorts. Can you imagine brutes with hull upgrades and the refresh fuel skill.

>>46249380
It also takes out all the other prow weapons when it explodes.
>>
>>46249402
The Ded Killy Device would actually make the Hammer distinct from the Kroozer too.
>>
>>46248776
Actually, you keep the favours and captain levels, only the upgrades and skills are lost.
>>
Has anyone tried the Mega Zzap Kannons yet?

5% chance for the weapon to break each time it fires seems a pretty bad trade for a long range, but otherwise completely standard, lance battery.
>>
>>46249402
The what now?
>>
>>46249545
the DKD. Its one of the prow weapons on the 'Ammer class, its built from salvaged nova cannons and can fire as either a Bombardment cannon or as a torpedo launcher
>>
>>46249505
I like it, provides good shield stripping while you are closing in.
>>
>>46249381
thought i read an ork skill for escorts meant they didnt matter to morale
>>
>>46249669
only the ramming one has that.
>>
>>46249381
Yeah I'm seeing a whole shit load of running away going on, at full health.

Very annoying considering you can't kill da boss of the ship
>>
>>46249722
git squigs matey
>>
>>46249722
I won a convoy mission because of this. I had lost everything but the transports. 1 if his terrors was badley beat up so he jumped it. This made the other one, which was nearly full health , warp out as well saving my lone transports. Funny as hell for both of us ingame


Anyone got the Tractor beam working, cant seem to get to do things
>>
Is there any way to stop the engine sounds when you're in the menu building your ships? That shit is way too loud.
>>
>>46249722
>>46249809
They should make the rate of ships disengaging increase based on how many ships have died and how much the remaining ones have health.
>>
>>46249575
It's even included as trandard armement for the Hammer in Rogue Trader, although called "Gargoz's Ded Kunnin Devise", Gargotz being the mek who purpotedly invented it for a warboss called Urzok Armripper, who wanted a weapon that could fire torpedoes and bombardment cannon shells at the same time. Since Gargotz got it half right (the device can fire tboth types of ammunition, but not at the same time), Urzok only ripped off one of his arms.
>>
>>46249722
>>46249737
Orks unstoppably fleeing to shit like that without an upgrade is a bit shit. I get that they want orks to feel less controllable than other navies, but having them just flee is bad.

It would be better if Ork kaptins were less a lot likely to flee when that happens, but more likely to do other random shit like focusing on the enemy ship that just killed something (taunt effect), pushing the big red button or suddenly firing torpedoes.

The squig cage upgrade could then stop that too.
>>
>>46249505
Doesn't the nova have the exact same chance to break?
>>
File: Capture.jpg (284KB, 1694x753px) Image search: [Google]
Capture.jpg
284KB, 1694x753px
Heres my final tyranid list
2 hive carriers
2 gun cruisers
1 melee cruiser
4 escort squadrons

is there a way to play the table top online?
IIRC there was that program for 40k that simulated the tabletop, it was awesome
>>
>>46250247
except the nova is an extremely powerful long range targeted ability, the zzap kannon is just a standard weapon.
>>
>>46250340
I don't think 5% is anything to worry about though. Nova was or is spammed out the ass by almost everyone but I don't think I have once seen it break because of that.
>>
>>46250340
The zzap kannon has a 100% accuracy rating though, unlike the noobie cannon
>>
>>46250339
Vassul and there is a BFG plugin for it
>>
So uh, funny bug: If an Ork ship's engines get citted out while the Big Red Button is active, the ship is permanently stuck in BRB GOTTA GO FAST! mode.

I had one of my kroozas basically just careening all over the map in a match, basically reduced to doing jousting/ramming drive-by before spending the next half minute circling back.

>>46250462
The zzap is basically just a slightly more powerful lance.
>>
Lore question here: Can Orks survive in a vacuum? Do they wear fully insulated space suits or can they actually leave skin exposed because they're ridiculously durable?
>>
How long before the whinning starts you think? A day or two is my guess before many cry out for orks to be nerfed
>>
>>46250681
It's already started on the official forum.
>>
>>46250339
There is vassal with the bfg module.
>>
>>46250666
They have space suits. Or they are full on Cybork.
>>
Stumbled upon this video where it seems to be claimed that
GW might re-release BFG or something

https://www.youtube.com/watch?v=XnRTzMVpSOg
>>
>>46250681

Just started out with an Imperial admiral specifically so I could test out fighting the Orks.

Results have varied from absolutely curb-stomping some to barely eking out a win on others. My torpedo CLs and Firestorms can put up a solid fight so long as I can pay attention and micro them out of the way of ramming attacks.

That said, I basically won one match on a technicality. I was down to one 3/4 health, on-fire Firestorm (heh) against a heavily-damaged Ork cruiser. I boosted forward hoping to get in some last-minute damage before the flames consumed me, only to see the Ork cruiser get Insubordinate Captain *twice* and disengage, giving me a win.
>>
>>46250801
They're rebooting Specialist Games, Blood Bowls coming next year, BFG, Mordheim etc come later.
>>
File: 1296542678905.png (33KB, 566x557px) Image search: [Google]
1296542678905.png
33KB, 566x557px
>Hit the big red button and WAAGH
>Grot ship launcher CL does a 4 boarding torpedo, 2 assault boat, and 4 action boarding pod drive by
>>
I'm pretty happy with the Orks so far, the only complaint I have is that the lotz o gunz feel slightly too weak to be of any real use. They fire too slowly imo.
What is /tg/'s thoughts?
>>
>>46244626
Necrons would probably be very outnumber, and lack that mini warp jump thing you can do

Or have an issue with power like you can auto repair quickly but you need to drop weapons or shields also turn on a phase shifter at the cost of speed and weapons
>>
How the hell do I get to actually play this game, like what the fuck. Bought it, downloaded it and it launches but then doesn't respond to anything. Checked the game cache, reinstalled it, updated my graphics crad. Fucking nothing.
>>
>>46251050
For what orks to best not taking kannons is stupid. Chuck AP rounds on it and a lite kroozer can go toe to toe with a IN cruiser

ON the subject of general balance, they are not bad. Savages are maybe a bit too cost efficient because packs of 3/4 can take out Cruisers and beat the snot out of them and a least cripple them. Orks pack a lot of armour but their shields drop at the drop of a hat. Before anyone says ramming is overpowered when orks hit the button they are easy to dodge by coming to a new heading and forcing a glancing blow which does naff all damage

What a lot of people don't get is that orks are soo unmanoverable and I have had that exploited a few times to great effect. People just need to get used to the new grot on the block
>>
>>46251308
Check your antivirus
>>
>>46251308
Mine worked, then did that for a couple of days and then went back to working.
It's a fucking mess at the moment but I'd rather they spend the time preparing for the proper release rather than fixing the beta.
>>
>>46251342
Shut down all my anti-virus. Still didn't work.
>>
>>46251322
I agree that ramming is fucking hard against something that isn't a standard Cruiser. So I think ramming is just powerful enough. Especially with that dedicated ramming escort. I don't like that if you don't brace for impact it kills itself ramming anything larger than it
>>
>>46251468
Did you buy it on steam?
>>
File: 1449311493577.png (803KB, 1100x700px) Image search: [Google]
1449311493577.png
803KB, 1100x700px
>>46250725
Of all the flavours they could have had,why did they have to pick salty
>>
>>46251530
Yes. Is there another way?
>>
Do the orks have fighta bombas or both as separate craft
>>
>>46251589
I assume you could download it off of their website
>>
>>46250830
Most likely it would be like they dreadfleet

Although more than 5 samey necrons and an dark eldar redesign would be nice
>>
>>46251468

If you have the same problem I had, you need to go into the game files and run the installers for the unreal engine and redistributables or whatever.
Why you have to do this I do not know.
>>
>>46251661
Only thing I would worry about there is getting the same issues and then not being able to return it.
>>
>>46250830
Necromunda video game when?
>>
>>46251722
Yeah I can understand that. I'd say that you keep trying to get it to work on steam for now and if it persists in not working, then get a refund and buy it directly from them. And if it still doesn't work, it's probably something with your computer that makes it not work
>>
>>46251677
Yup, there were run.

>>46251796
Don't see how it could be the computer, it is a fairly new machine and runs everything else just fine.
>>
>>46251788
In my dreams anon and it shouldn't work like Mordheim. I want something a little more free form /tactical not strategic
>>
Does this game have an anticheat? I just played my first game on a new admiral against level 10, fully upgraded cruisers and escorts.
>>
>>46251646
Ork bomber squadrons do less damage, but engage enemy ordnance they encounter on the way to their target, so yes I guess.
>>
>>46249380
I was talking about the mega kannon, the real best weapon.
>>
>>46251948
There's no ELO system in place at the moment.
>>
>>46251385
>preparing for the proper release rather than fixing the beta.

You realise that's the same thing right?
>>
>>46252224
Isn't that just for ranking skill? A high level admiral shouldn't be getting low level games such as 250 cruiser clash.
>>
Anyone else having issues with starting up the game?
>>
>>46252352
Yup

See >>46251308
>>
>>46252352
>>46252397

Has always worked fine for me. Can't help sorry Anons
>>
>>46252300
For that, they do get low level games, but the lesser player gets a +5% bonus to points limit for every level the enemy admiral has on them, iirc.

I think in the eventual form it will be a little avoided by matchmaking, but at the moment more games and faster queues are the focus.
>>
>>46251661
>>46251722
Chances are it will just give you a steam code, that won't be refundable because it's from a third party.
>>
>>46252467
Stops right at the "Focus Home Interactive" logo.

>>46252397
Seriously am wondering what the deal is. Couldn't be the patch, right?
>>
I am sick and tired of being put in nhigh point games. All i have is 4 LCs and i keep getting put in 600 point games againt BCs and multipe Cruisers. Godfobid i want to upgrade my ships and not just go for the next weight class up.

I am being penalised for playing how i want to play and therefore getting up admiral levels
>>
File: FUCK.gif (244KB, 720x874px) Image search: [Google]
FUCK.gif
244KB, 720x874px
>>46252637
>Couldn't be the patch, right?
Nope. I was fucked before the patch. I thought the patch might fix it for me...but it didn't.
>>
File: YES.jpg (2MB, 3466x2776px) Image search: [Google]
YES.jpg
2MB, 3466x2776px
>>46245791
>>46245791
>The Looted Novacannon you get form the blood Axes favour? It has a 25% chance to blow itself up on each shot.

>>46247464
Maybe they can make it look like tape with scribbled writing next to it?


>>46250666
>Can Orks survive in a vacuum?
If they's dead 'ard they can for a bit.
>>
>>46252204
Short range, slow rate of fire, can still miss or be bounced by armor and you have to give up torpedoes, one of your best tools vs kiting assholes.
>>
>>46250666
They don't believe that space has no air, so they can breath in a vacuum for a bit.
>>
>>46250801
Yeah they will be. There's no timeframe yet but they've restarted the specialist games division who will be bringing back BFG among others as well as doing future boardgames (i think betrayal at calth was their first thing IIRC)
>>
Imperial favours are absurdly fucking shit compared to the incredible buffs that other races get.

Imperial Navy favour - a free cobra ffs. What am I going to do with that? Fire two little torpedoes that will probably miss towards the Goff-favoured cruiser about to take a quarter of my battleship's health away with its's +50%dmg ram?
>>
File: 1454654209082.gif (2MB, 245x164px)
1454654209082.gif
2MB, 245x164px
>>46252690
Well, that's disheartening. Really would like to try out each faction... blergh.
>>
>>46253381
Torpedoes just got a fairly hefty buff, m8.
>>
File: 20160325235643_1.jpg (393KB, 1920x1080px) Image search: [Google]
20160325235643_1.jpg
393KB, 1920x1080px
Well this looks delightful

Also I get the feeling that they must have jacked up the Admiral exp income as you go up levels like nobodys business. Already a level 6 ork after 3/4 hours where it took my IN admiral about 10
>>
>>46253583
Torps are actually useful now.
>>
File: guess_which_ones_female.jpg (109KB, 840x525px) Image search: [Google]
guess_which_ones_female.jpg
109KB, 840x525px
>>46253705
God Bless. It's like looking at a Zuul orbital all over again.
>>
Is Battlefleet tabletop even still popular? From what I hear, it's drifted into obscurity until the recent Battlefleet Gothic: Armada game
>>
For the life of me I just cannot seem to catch Chaos players with an Orc fleet.
Kiting for days.
>>
>>46253780
sadly you need multipe ZZaps, skilled torp shots to cutt ships off or the game breaking statis bombs.

Pick your poison
Also guys did I fuck up by getting my first cruiser to go all launch bays
>>
File: 1447963669181.jpg (471KB, 1643x984px) Image search: [Google]
1447963669181.jpg
471KB, 1643x984px
>>46253583

Even so, Imperium needs to be buffed. They're meant to be close quarters tanks yet orks completely outmatch them. A battleship broadside will tickle an ork cruiser's shields, while that same cruiser can tear your battleship a kilometre-wide anus if it has the goff favour buffing it's ram.

I dont think orks should be nerfed, I enjoy their unique mechanics, but the Imperium needs to be able to hold its own for more than a few seconds up close with them.
>>
>>46253381
Free Cobra every 150 seconds and no more worry about insubordination is pretty dope. Astartes are great for fast, short-ranged ships like Dauntless and Dominator to beef up your boarding/lightning strikes. Mechanicum is neat for some ships, extra upgrade ain't bad and half ost on everything means you cna experiment some. And Inquisition is just eally fucking great for carriers - seven free crew points and the ability to reveal sensor blips without having to go into augur range is great for ships that want to keep at range while throwing out strike craft.
>>
>>46253779
And now, thanks to the vidya, it's back! Aliexpress is probably selling more ships than it ever expected to.
>>
>>46253838
They're meant to be close-quarters tanks COMPARED TO CHAOS. Not to motherfucking Orks.

The Brawl - Skirmish scale on the four races right now in goes Orks - IN - Chaos - Eldar.

And I seriously doubt a BB broadside will tickle an Ork cruisers' shields considering that it has half the fucking shield strenght of an IN or Chaos cruiser.
>>
>>46254024
A shame GW will probably never update the rulebooks
>>
>>46253817
>Also guys did I fuck up by getting my first cruiser to go all launch bays

Not really. You're going to need a dedicated carrier anyway in bigger games because Orks ships have crap turret values and you really need the fightas when up against a carrier-happy Chaos fleet.
>>
>>46253779
it's more a lack of exposure. plenty of us have fleets and want too play.
there also seems to be a few people in every 40k group that would like too pick it up. but everyone thinks its dead so no one does anything thinking they'll have no one too play.
>>
>>46254039
Both imperial battleships in the game are awful.

>>46254082
The ridiculous model prices on ebay don't exactly help either.
>>
>>46254065
Why bother we already have 2sets of good rules. Why pay to have GW fuck it up again

>>46254082
Let's play games on Vassel then. The more of us that play the more fin people will have. I mean I know the rules roughly and all I want do is play TT while the vidya is being finalised. Tbh I look forward to TT than vidya atm

>>46254135
>>46253838

If plasmas weren't so shit then the BBs might be worth getting and would be able to keep a higher DPS at range stopping the orks butt fucking IN players who still think they are the brawl kings
>>
>>46254256
>If plasmas weren't so shit then the BBs might be worth getting and would be able to keep a higher DPS at range stopping the orks butt fucking IN players who still think they are the brawl kings

The devs could probably fix the problem by shifting plasma battery accuracy up one level on the imperial gunnery table.

3k range = 100%
6k = 80%
9k = 60%
etc.
>>
>tfw giving all your ork ships taunt
>>
>>46254135
Ahaha, what? The Emperor is great. Huge sensor range, lots of strike craft and enough gunnery to take care of itself or lend a bit of a hand, all in a package that is resilient as all hell. It's a perfect flagship and second-line supporter for an aggressive cruiser squadron.

And the Retaliation just got buffed and basically has the broadside of a Dominator at twice the range plus a bunch of lances plus that resilience. And a hell of a lot of torpedoes.

Neither of them are awful once you stop treating them as singular juggernauts and isntead treat them as a centerpiece for a fleet.
>>
>tfw playing some ork
>he has 1 line ship and about a dozen brute ram ships
>just says WAAAAGH at the start and full speeds all his ships
>suicide rams every single one of them into one of my ships and kills its
>his remaining ship gets shit on by the rest of my fleet
>his last words: "WE SHOULDA PAINTED THE ENGINZ MOAR YELLO"
>>
>>46253838
I think you just need to learn playstyles to counter Orks.
>>
>>46254256
Nigga just get the accuracy upgrade.
>>
Holy shit that delicious damage on the mega kannon
>>
>>46255238
It's great watching escorts or crippled ships suddenly just explode
>>
So how do I not get rekt by Orks, as IN?
I have yet to successfully win a single round against them.
>>
>>46255080
>+5% at two ranges
c'mon
At least make it +10% and +15%.
>>
>>46255538
Have they changed it?
>>
>>46244180

Hopefully it includes the ability to save games.
>>
>>46256254
Why bother? They're 15 minutes at most, and the campaign is still three missions.
>>
>>46252690
Try these changes. They worked for me anon. http://steamcommunity.com/app/363680/discussions/1/405694115202066292/

What Carnage says.
>>
Wors fine for 5hours

All of a sudden I crash on every single second game I play.
>>
>Shokk-Attack Mega Kannon
>Range: 5000-25000
>Shield and holofield piercing
>Steals data

Well, that's going to make data recovery missions pretty tricky as every other race against orks.
>>
I really like the colour yellow.
>>
is it just me or is there a bug with BBs being super easy to board and lightning strike?
>>
File: 1456649464713.png (13KB, 200x200px) Image search: [Google]
1456649464713.png
13KB, 200x200px
>Go to the steam discussions forums, expecting some bad stuff
>It's worse

Jesus fucking christ, no wonder devs and editors lie to the consumers nowadays. These guys are fucking braindead.
I mean come on, one guy started a discussion saying the game was not tactical enough. Has that guy even looked at the bottom of his screen pr something?
The best of the worst is that retard saying that Chaos has no chance to win against orks, because they die too fast after he tried to FUCKING RAM ORKS. With fucking CHAOS.
>>
>>46257877
IKR yellow is fucking dope
>>
>>46258100
Yes. All the ships still have the same base troop level. It's as easy to board a battleship as it is to board a frigate.
>>
>>46258952

oh no fucking wonder BBs feel so fragile, especially against orks.
>>
my question is why can't we get a ramma for a prow weapon on more ork ships
unless the level 7 ship has one I'll cry
>>
im hoping the finished product has better graphics.

>inb4 gameplay over graphics

desu the game looks pretty shitty compared to what it could be. the environments are fantastic, but the models look kinda blurry when you zoom in and the fps is jerky as fuck.

i would liken it to space marine's graphics and that was what, 4 years ago?

also orkz is da best
>>
>>46259203

>the models look kinda blurry

Because the AA is wonky af right now. Turn it down to low and see how much sharper the textures look (though I say medium is the best because low is perhaps a bit excessively sharp).

> fps is jerky as fuck

Actual fps or screen-tearing? I've never had fps drop, but if it's screen-tearing they just added in Vertical Sync with the latest patch and it makes a WORLD of difference.
>>
>>46259244
ill have to test those out and yea, i meant the tearing
>>
File: 1442026197847.jpg (254KB, 1920x1080px) Image search: [Google]
1442026197847.jpg
254KB, 1920x1080px
>>46259203
models look blurry because the AA is fucked up, set it to low or medium. space marines graphics are ass compared to this games.
>>
>>46259203
Turn off AA and it looks better than any movie.

The current AA effect is just a blur filter, not true AA.
>>
>>46259244
>>46259269
>>46259277
waaay better thanks for the heads up

you know whatd be great tho? an action cam like pressing insert in total war

id love to get a bridge-view when i ram the fuck out of something
>>
>>46259334
That would be pretty cool.
>>
First fatal error since patch release as Orkz attacking Orky platforms.

Orkz iz best.
>>
File: horror HORROR.jpg (21KB, 500x300px) Image search: [Google]
horror HORROR.jpg
21KB, 500x300px
>>46258854
It's a carnival of obscenity.
I only went before the beta came out because I NEEDED information on this game. But now I periodically find myself drawn back to peruse and bear witness to steaming midden. Because apparently sometimes I just feel a deep-seated need to BE ANGRY THAT OTHER PEOPLE EXIST.
>>
>>46258952
>>46258982
Well yes, all "boarding" actions in the game right now are what he TT calls Hit'n'Run attacks.

The size of the target ship plays relatively little role for it because it's an bunch of sapper teams aiming to get in, blow shit up and get out, all while staying in motion the entire time - the boarders are outnumbered ludicrously even against the crews and armsmen (or equivalents) of smaller ships, but the entire action takes place too fast for the vast majority of the targets' crew to actually take part in the fighting.
>>
>>46259454
Now I'm getting fatal errors on start up of the game. Cool.
>>
>>46259525
You may be a masochist, anon.
>>
>tfw five more minutes of work then WAAAGH
>>
What do you think of the basic design philosophy of the game?

By that, I mean big decisions. Like how it's nearly impossible to keep an escort behind a cruiser. Sure, you can keep it there for a few seconds, but you only need to be in the side arc of a cruiser for a fraction of a second every 10 seconds, and then you are taking full damage. It seems like escorts don't really get much utility out of their mobility, as they just cannot stay out of fire arcs for long enough to be useful.

And shields. Tabletop, shields just block a fraction of incoming damage at all times, right? but in this game, shields block ALL of the damage until they hit their limit, then they stop none of the damage. So basically, focusing fire isn't just really useful, it's basically mandatory.

That seems like objective based maps really suffer, because if you spread your fleet, and the other guy blobs, you just cannot do anything in a 1v3.

thoughts? I am not worried about minor balance tweaks right now, but I really feel like shields specifically is not a good long term design decision.
>>
has anyone got grot tuned thrusters?, do they help much while trying to ram?
>>
>>46259765
Drive fast, anon. Your car is red, right?
>>
>>46259808
No, but I imagine it's super important. The turn speed buff is HUGE, right? like 50%?
>>
How do I git gud at playing Orks? I feel like everything I'm doing is leading to failure.

I just want to ram and Dakka things
>>
how do I brute ram ship? I just don't get what these things are for. Ramming cruisers seems to just obliterate them, not cost effectively either. Am I supposed to try and ram enemy escorts?
>>
>>46259777
>but in this game, shields block ALL of the damage until they hit their limit, then they stop none of the damage.
That's how they work in TT. They're ablative damage points that absorb one hit a piece (and generate a blast marker each time they do), then the rest of the damage goes through to the hull until they recharge (the ship moves out of base contact with any blast markers).
>>
>>46259815
No, but I speed up whenever I see a red light
>>
>>46259765
>tfw out of town when update drops
>five to six days until I can play

Count your lucky fucking stars.
>>
What is the best upgrade for Brute Ram ships? I'm thinking +50 hull points since my ram ships explode immediately after ramming anything other than other escorts.
>>
>>46259942
This pleases Gork & Mork.
>>
>>46259845

Okay, some basic tips.

1: Boarding is good against ships that will be alive for a long time, and that you intend to put enough continual damage on to overwhelm their emergency repair.

Regular bombers and torpedoes are good against stuff that will die right away. Do not overuse assault boats.

Focus your upgrades on stuff to let you get close. If you cannot get close, it doesn't matter if your ships are any good.

Mass carrier is not a thing. This is because carriers are mainly good at picking off heavily wounded ships, or lone escorts. Assault boats do not do anything to a healthy ship of the line with good turrets. Carriers are very good but HIGHLY specialized.

With high health ships, it's very valuable to try and get the enemy on both sides of you. This lets you open up with both broadsides, and orks really are still a broadside race.

Try to focus enemy engines. ork ships are tough, and can take the hits. They are not super bad against shields, as both torpedo variants and boarding actions don't care about shields. but if you can stop an enemy moving, all your stuff gets terrifyingly deadly. Boarding actions, ork point blank broadside guns, and torpedoes all WRECK an enemy that cannot evade.

If you must ram without torpedo support on a healthy ship, send all your ships to ram in formation. He can often easily outmaneuver one. He cannot outmaneuver all. And when you do hit with one, it often messes his orientation up so badly you can then get rams with others.

Also, don't over ram. Ramming is a very good way to make a fight more decisive, at the cost of making it more even. If enemy reinforcements are coming or you are losing, ram ram ram. If you are winning or YOUR reinforcements are coming, do not ram, because ramming is not a way to stall for time.

Ramming is a very powerful ability that is often overused. Even for orks
>>
>>46259949
Amen. ;-;
>>
File: 1458666903136.png (152KB, 508x347px) Image search: [Google]
1458666903136.png
152KB, 508x347px
>>46258854
There was a guy with 46 hours of BFG beta played who demanded a refund because the game has been delayed.
>>
>>46259953
Hull points, engines and third one I don't know. Going through aseroids without damage or increased sensor range might be useful to utilise them as disposable scouts.
>>
>>46259973
>I'm behind a retard going 40mph on a single lane road that everyone goes 60 minimum
>traffic too heavy to pass

I'm tempted to ram him
>>
>>46260072

There's always one insane cockbite who makes every other whiner else look normal in comparison.
>>
>>46260208

Er, ignore that extra "else" in my sentence
>>
Just played a game of data recovery with orks vs orks. It was like a game of catch.
>>
>>46260283

Does that bad moon thingie go through shields? if so, that would be....silly.
>>
>>46260326
Yes. Holofields too.
>>
>>46260326
it does. allows for some insane distance sniping.
>>
>>46260185
unleash your inner ork
>>
>winning a battle as ork
>lose an escort
>PANIC
>line warps out
>PANIC MORE
>flagship warps out

On the plus side, it worked in my favor when I fought my first ork-on-ork battle, but still jesus fuck
>>
>Ork battleship
>112 speed

Ouch.
>>
>>46260022
This is actually really damn good, thank you very much Anon!
>>
>played Imperials with ramming, boarding, and torpedoes as my main strategies and destroyed everyone

I'm gonna like Orks. And it's just nice to have a third race to throw fleets who spec'd anti-imperial and chaos out the window
>>
The Orks seem wildly fucking OP, their guns are absolutely rediculous!
>>
I feel really bad for the bm gg I said to a Chaos player when my Orks took out his engine with a boarding torpedo early on in an admiral mission.
>>
File: Ork komputah.jpg (108KB, 512x512px)
Ork komputah.jpg
108KB, 512x512px
>>46260283
That gamemode is pure bullshit.
>>
Anyone else encountering random victories before the fight starts?
Like the opponent just gave up or something. I was on convoy defense as an ork defender and I won before I got to the enemy starting point with my convoys.

Did he give up, get dropped/alt F4'd, or a bug/other?
>>
>>46261797
I think it's guys quitting, because this time it happened after I anally annihilated a guy and his ship, then he told me to die in fire, but there was ships still in play to destroy
>>
>>46259777
>So basically, focusing fire isn't just really useful, it's basically mandatory.
Wasn't this the case in TT as well? I remember someone (probably Andy Chambers) saying you need roughly twice a ships points shooting at it to do damage.
>>
>>46259851
I hit a Hellbringer CL with one. Did decent damage and because I hit it off centre and because the BIG RED BUTTON never stops until the gauge ran out it was all "you spin me right round baby right round".
>>
>>46260185
Just remember to Brace for Impact.
>>
I got to play about 5 games with the Orkz before the game crashed. Now it won't even start no matter what I do. All these emotions in my head.
>>
Alright ya gitz, just remember to not bring mass escorts on a breakthrough mission. Cause all we gotta do is destroy 1 of your 2 cruisers and we win.

Talking to you, Ork admiral with all the savage gunships.
>>
well I'm a bit saddened the biggest ork ship there is doesn't do more ramming damage to lighter ships.
>>
>2nd mission playing as orks
>against orks
>Big red button and ram
>Engines get blow up before I get to him
>Engines actually stay in BRB mode, so sudden acceleration
>End up ramming his ship after doing a Ut-turn
>Rammed my own ship as well, that was going to ram him
>3 rams in less than 2 seconds

Good thing it was the last ship to destroy, I was laughing so hard, it was like watching a game of pool.
I'm going to love orks.
>>
>>46262055
sort of not really.
The thing about the TT is that you want to focus 'enough' fire that the other guy Braces. If you focus to much you will loose out on alot of damage from his 4+ saves, but if you dont focus enough then he wont brace and you might not cripple him, meaning that your fire had no real effect against that ship that turn.
>>
>>46262688
So like I said focus fire is required. If you just spray anything you just waste your fire on their shields.Though brace helps puts a damper on focusing everything on one ship.
>>
Fucking what?
I just had an Imperial warp in and steal some data on a mission that was going back and forth

But as soon as he stole it, he warped out IMMEDIATELY! No chargeup, just outta there. That was bullshit, that win was mine.
>>
>>46262931
improved navigator, or dit he prepared the jump and used lightning strike just before warping up ?
>>
>>46262931
I think that the upgrade that keeps you from getting lost in the warp was changed in the latest patch and now speeds up your warp jump ability as well.
>>
>>46262954
No, he micro warp jumped, lightning striked, and was gone.

>>46262955
Well fuck, that upgrade left a sour taste in my mouth.
>>
>an ork tried to imperial nova spam me

What a waste of renown
>>
File: 20160326031829_1.jpg (522KB, 1920x1080px) Image search: [Google]
20160326031829_1.jpg
522KB, 1920x1080px
I iz da biggest!

What really wins this is that most fleets will target the bigger ships instead of the smaller and dangerous ones. Data recovery is still a bitch for me, but anything with me attacking is probably gonna end with a victory. I wanna see if it works well with Space Station defense, since I usually have very defensive ships to protect it on my other admirals.

Imperials fucking rage when I fight them, and Chaos can't rely on outranging since I keep taunting them in.
>>
File: 1269332516887.jpg (58KB, 800x600px)
1269332516887.jpg
58KB, 800x600px
>game freezes when I hover over the options for using kustom points
fug
>>
>Space station assault as Orks vs Imps
>we're winning, the enemies light crusiers are dead
>light cruiser gets a bit damaged so I jump it away
>suddenly my last light and a full cruiser run the fuck away on full health
>battle cruiser has to fight full health space station alone

Why are my Orks such pussies...
>>
>chaos complains Orks are OP
>not a single mark of the faggot god to cause insubordination
>>
>>46263194
>Chaos can't rely on outranging since I keep taunting them in.
Oh god, imagine eldar with taunt. The taunting ship running away at top speed and the rest just following behind the taunted ship blasting the shit out of it. Imagine all the micro bypassed by doing this.
>>
>>46263554
Mark of slaanesh is silly against Orks. You easily get a snowball of every ork ship disengaging when you show your daemons with itty bitty tiddies
>>
>>46261702
Yeah, Data should probably only be stealable via actual boarding and lightning strikes.

Shit, can you imagine how bogus it's gonna be once Eldar drop in as well? First Alaitoc bonus allows them to make a lightning strike through shields with a guaranteed success, the second bonus makes the ship be permanently effected by Silent Running while it's stationary. So basically you can just swipe the data whenever from whereever with a completely invisible ship.
>>
>>46259777

In multiplayer? Yeah some guy is going to high energy turn the shit out of his cruiser to get your cheeky little escort. Single player you can keep escorts behind enemy cruisers pretty efficiently. That's not why you take them.

And no, shields are all or nothing in TT and can equal 25% of total HP for cruisers. There are a lot of things that go through shields at long range like bombers and torps and they're fairly dangerous.

Splitting depends on which faction you are and who you're facing. If you're playing Imperials then you probably only ever want to split your cruisers from your escorts for recon and maybe let your gothic class sit further back than your brawler cruisers. Other then that it's not really a good idea to keep your ships out of each other's gun ranges which is a good idea IRL when engaging in combat.
>>
>>46259851

Brace for impact before you ram
Thread posts: 354
Thread images: 37


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.