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Warhammer 40k General

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Thread replies: 375
Thread images: 69

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Two Threads Ruined for the Greater Good Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
>>46237242
>Two Threads Ruined for the Greater Good Edition

Going for Three, gue'la? Because I'll fucking one-shot you with me plasma gun, I swear on me Ethereal.
>>
>>46237242
To avoid the madness of the last thread let's all think of something positive. Like a game called Sister of Battle Stimulator/Simulator.
>>
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I feel like getting back into 40k, should I convert all my old guardsmen to Chaos? Used to play Iron Warriors, Inquisition and Tyranids but my nids got destroyed (literally, RIP)
>>
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Have some chaos.
>>
>>46237311
>should I convert all my old guardsmen to Chaos?
nah play guard
>>
>>46237312
>reads filename
>Still a post about Tau
>>
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>>46237297
>>46237309
>>
why do tau have forehead pussys? is it because they are a poorly written faction thats been shoehorned into the game to try to capitalize on weeb gundam fandom 10 years ago?
>>
>>46237309

Why is his bonding knife looking like a pair of bonding chopsticks?
>>
>>46237352
Could you not? Are (You)s worth it to you that much?
>>
>>46237352
It's to remind Marine players of what they'll never get just before they are 360 noscoped

Nothing personnel... Gue'la...
>>
>>46237334
>>46237312

I bet Michael Tau's a fucking cunt.
>>
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>9 wound GUO

Thank you for bringing this to light, /tg/
>>
>>46237370
>it's okay for Taufags to shit up a thread but not everyone else

Have a taste of your own medicine. If you faggots are going to shit up threads then blame Imperials or whoever, then I support this guy's admittedly poor quality shitposting.
>>
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best jetbike model coming through.
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>>46237408
I didn't even do anything in the last thread. I was >>46236967
For one general is possible for everyone here to act like reasonable human beings?
>>
>>46237462
In the grim darkness of the far future, there is only shitposting
>>
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>>46237455
I thought I was the only one.

pic related. My friend has started painting my Necrons as he is learning to paint and I thought it turned out decent
>>
>>46237462
>For one general is possible for everyone here to act like reasonable human beings?
tau players are subhuman, so i wouldnt get your hopes up.
>>
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Cleansing every last faggot from any faction in here and starting over.

PURGEEEEEEEEEEEEEEE
>>
>>46237507
>GK
>tumblr
>>
>>46237485
But why? Is every two out of three planets in the galaxy space Australia?
>>
>>46237462
>For one general is possible for everyone here to act like reasonable human beings?

Where do you think you are?
>>
>>46237496

You're the same guy who posts the Minnesota Vikings Ravenwing, right?

Your friend is painting your necrons, not his own?
>>
>>46237462

This is why generals are a stupid idea anyway. This isn't /vg/. If fucking quest threads aren't quarantined to their own board, 40k threads sure as hell shouldn't be shoved into a single general on the board created explicitly to house 40k in addition to other games like M:tG and D&D.
>>
>>46237507
He needs a word with his techmarine. Those cracks and gashes are unacceptable.
>>
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>>46237507
>posts Mary Sues that out Mary Sue the original Mary Sues

I'm impressed
>>
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>>46237516
*literally teleports behind you
*say goodnight heretic
*BLAM BLAM BLAM
>>
>>46237531
Australia is basically a micro deathworld that was attached to Terra, when you think about it
>>
>>46237539
The only benefit to generals is to have an easy place to shove all the dumb questions like where to find codex PDFs or whatever.
>>
>>46237547

Were you describing your own post?
>>
>>46237539

Well these threads better not become like /vg/. Having 40k threads end up devolving into flamewars, inside jokes between an inner circle of 24/7 posting autists, and no help for newfags, would suck.
>>
>>46237547
I wish I could run all hammerheads.
>>
>>46237562
drop bears are cunts m8
>>
>>46237571

Questions like those shouldn't even be tolerated. If you can find it on Google you shouldn't waste peoples' time posting to ask for it on 4chan.

But of course newfags gonna newfag, and dumbasses gonna white knight people telling them to use google.
>>
>>46237532
I'm an optimist.
>>46237562
>Australians were the vast majority of human colonists during the Dark Age of Technology
>>
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>>46237588

Say that to my face and see what happens, groundwalker.
>>
>>46237592
Yes, but at least a general thread makes it more likely that they'll just get told to check the OP.

Imagine if there was no general, and instead every time someone wanted the book they made a new thread.
>>
>>46237605
you forgot the apothecary.
>>
>>46237605

SHOO SHOO SPOOKY SHOULDER GUN!
>>
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Rolled 4 (1d6)

>>46237605
Undestructablr GK fag save incoming!
>>
>>46237585
Tau vehicle models are fucking sexy.
>>
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>>46237533
Yeah.

He just got his rulebook and stuff to start the game and is really interested in my Necrons that I am probably going to sell to him. He wanted to practice painting them and came up with the pseudo-Chicago Bears paint job and I gladly let him if it gets me another person to play with.

I have a full reclamation Legion (~50 warriors 2 monoliths 10 Lych then the minimals) the HQs for Orikan Star and an Annihilation Nexus. Really all he would need is a few transports and some wraiths.

Overlord to Obyron were his first to third model.
>>
>>46237621

It'd push more quest threads off the board at least.
>>
Rolled 2 (1d6)

>>46237605
Might as well do this before I yank out my contacts before I go to bed. God Emperor, I'm not going to be angry of disappointed with my results. Surprise me.
>>
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>>46237547
FOR THE EMPEROR!
>>
>>46237462
We're in 40k, if anyone in this big fucked up universe showed the very least bit of reasonableness they'd be either dead or king of the fucking galaxy.
>>
>>46237638
Wha... oh right. I keep forgetting there's a vehicle attached to that railgun.
>>
Rolled 3 (1d6)

>>46237605
>>
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>>46237637
more like gay knights lollolo

hay loyalist fags im chillin on my battle barge in the eye of terror while u get merced by fish with legs lololololo
>>
>>46237663
kek.

>>46237656
That one is my favorite, earthshakers are GOAT
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>>46237644
>Overlord to Obyron were his first to third model.

>unfinished weapons
>sloppy glaze (or blue wash)
>no highlights
>Primer (or base) showing through everywhere
>paint all outside the lines

Why would you let him ruin a second model, yet alone third and fourth, if that overlord looks like trash?
>>
>>46237605
>literally stretching the tau battle suit image to make him look bigger and better.
Talk about literally stretching the truth.
Tau fanboys should go die.
>>
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Rolled 5 (1d6)

>>46237675
Boy I will Mary sue your mutant ass back to the warp

Rolling to hit.
>>
>>46237675
They already killed Slaanesh, they'll hunger for more Chaotic blood. They fap to guro hentai featuring dead Chaos Space Marines and daemons. They teach their young to violate the corpses of Chaos worshipers. Your battle barge and the Eye won't be safe forever.
>>
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>>46237629
>>
>>46237708
b8
>>
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Rolled 1 (1d6)

>>46237720
And to wound
>>
>>46227790
>Black Legion
I get the logic behind compulsory VotLW, but isn't that why people hate the current Black Legion supplement? The Black Legion recruits from just about anything anyways. Drop making it mandatory and instead consider letting it give a small extra bonus perhaps?

>Word Bearers
Zealot already confers what is functionally the same thing as Fearless, making the benefit of from Mark of Undivided useless. Having one model with Zealot in a unit already grants the buff to the entire unit, making the cost of the Mark an expensive waste of points. Additionally, the only icon units with this mark could take (vengeance) already gives Fearless. I like the idea behind the Dark Councilor, but restricting them to Daemonology with only mastery level 1 seems a tad suicidal (especially since they aren't daemons and any doubles will cause perils). I think you need to step back and retool this Legion's rules in particular. The Word Bearers, fluff wise, make heavy use of cultists and daemons. I think their bonuses could be retooled to reflect that. Perhaps allowing Daemons to deep strike in safely within 6" of an Icon of Vengeance like >>46234908 suggested, or all cultists gaining fearless without needing a Dark Apostle present, or allowing Dark Councilors to only cause perils on two 6's when using Daemonology spells, or something to that effect? Possessed Marines as troops is another idea.

>Alpha Legion
Love it. Sabotage may be a tad bit too strong, but this is probably your most solid Legion.

>Iron Warriors
Havocs as troops needs to be changed. Perhaps allowing Havocs to take an extra heavy weapon instead? I also feel like you should emphasize their use of artillery (like allowing them to bring basilisks) and allow an additional heavy support to be brought if its obliterators.

>Night Lords
Solid

(Cont.)
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>>46237741
FUG you get away this time scum.
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>>46237741
your weapons are weak, loyalist scum LOLLOOLOLOL
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Rolled 5 (1d6)

>>46237727
>yfw you're the Ultramarine on the left
Let's see if this goes different from the other then off to bed.
>>
I'm not sure if I prefer this general over the Tau one.
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>>46237763
Next time I will hammerhand and then bitch slap Dat bad booty
>>
>tfw tau are so horribly written and out of place in the setting that its actually making me hate eldar less
stop that
>>
>>46237715
This isn't WIP, and he's fine with it. Take it elsewhere.
>>
I've been away from the hobby for a few weeks, but next month I should have more free time, and maybe my boss will let me request a day off since I haven't taken any days off this year.

Did anything major happen that I need to catch up on?
>>
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>>46237715
Because he is my friend and is genuinely enthused about the hobby?

They were boxed up as I prefer to play my RW and we have done a few skirmishes with them. He borrowed the codex and we are supposed to play a 1000pt game tomorrow or Saturday.

Also if he does start playing and ends up buying my Necrons then they are his problem regardless.
>>
>>46237836
Model prices went up 5% across the board last week.
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>>46237727
>>
>>46227790
>>46237755
>World Eaters
I think you can simplify the rule by saying all units have Hatred: Psykers. I'm a little skeptical of Blood Overfloweth. Maybe lift the restriction on cultists and give them the option to sacrifice a unit of cultists in order to summon a new unit of Bloodletters within 6"? I'd also give Beserkers +1 attack because they currently suck.

>Emperor's Children
I'm fine with this

>Thousand Sons
Straight up make them immune to rolls of Chaos Spawn or taking them at all. Restrict them from taking Possessed Marines and allow them to take cultists (fluff wise Ahriman frequently goes from world to world founding cults). Free spell familiars, Preferred Enemy: Space Wolves, and Mastery 2 Aspiring Sorcerers are great.

>Death Guard
Change the name of the flamer to Bile Spewer and I can dig it.

I'm unfamiliar with the Red Corsairs or minor cults so I'll stop here.
>>
>>46237871
doesn't look like they did? But even if they did, I've got my models for my current force already.

Still have a lot of modelling and painting to do before I can play
>>
>>46237919
I made you look
>>
>>46237969
meh, got to see some new (and not terribly interesting) dragon for sigmar at least. The price on that thing is silly.
>>
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>>46237785
>over nine thousand hours in Chaos Paint

OUR VICTORY IS ASSURED
>>
tg, What made you choose the faction you play?
>>
>>46238001
I play gk and chaos so I am fine with this lol.
>>
>>46238068
>tg

Bitch stop shitting up both generals.
>>
>>46237899
Complete fanwank
>>
>>46238090
? I guess you don't play then
>>
>>46238068
tau, because i watch chinese robot cartoons that are made for children, and because i have severe autism.
>>
>>46238068
I choose tau because I suffer from crippling social retardation and love inserting foreign objects into my rectum while shitting myself and screaming like a howler monkey at my local hobby shop.
>>
>>46238068
hammerheads
>>
>>46238133

Don't talk shit about howler monkeys and anal play, you faggot.
>>
>>46238068
i liked the look of necrons and loved the idea of 60 million year old killer robots coming online and pouring out of forgotton tombs.
>>
>>46237605
>>
>>46238186
Wow a legit answer. Good on you anon.
>>
>>46238156
suck macaque
>>
>>46238068
Orks because I love luck-based missions.
I play Goblins in BB for the same reason.
>>
What I'd really like is a game that's a cross between The Last Stand and a tower defense using Imperial Guard.
You'd fight off waves of Nids, orks what have you and have to place Guard trenches, bunkers, heavy weapon teams. Then farther back have artillery and so on.
>>
>>46238068
I chose Space Marines because I like the thought of big sweaty man getting physical with their enemies.
>>
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>>46237899
>>
>>46238213
That's cool, never heard of someone liking orks cause of that.
>>
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>>46238068
gorgeous art, great fluff and the hipster cred of playing a faction everyone else forgets exists
The 5th and 6th """codicies""" are really testing my patience though
>>
>>46238068
Tau and Necrons.

Tau because I dig their aesthetic and the whole idea of being space Communist weeaboos sounds good to me.

Necrons because Trazyn the Infinite. That was all I needed.
>>
>>46238219
And I'd like a turn-based strategy game with online multiplayer that's as close to a faithful rendition of the tabletop game as possible or for GW to finally advance the fucking plot. But we both are never getting what we want.
>>
>>46238068
I had a bunch of models from long ago and I always liked the idea of marines who choose to follow their own path

of course since then both the fluff and crunch has changed a lot. Now there are all sorts of special snowflake loyalist marines who do everything better and are more stylish with newer models, but you know, its the thought that counts.
>>
>>46238254
I feel you anon. I really hope they get updated with tons of plastics to go around. Gw would be making a mistake if they didnt
>>46238259
I see lots of tau plus necron players. I wonder if this is why.
>>
>>46238068

Guard. Because I don't need to be a special snowflake to win.

Heroes win battles in books and films. Armies do it all the time.

...that and I like the models.
>>
>>46238237
jesus, even their art is edgelord af
>>46238068
WE because FUCK YOU, and lobotomized gladiators are cool.

IF because we have to build a wall and make terra great again. also prussia
>>
>>46238254
That art is cool as fuck, but consider this: If you get an actual new codex now, Sisters art will look like the art in WZ Damocles and WZ Fenris.
>>
>>46238276
What kind of models or chapter did you have anon.
>>
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>>46238068
Wanted a quicker and more aggressive army so when I settled on Loyalists and started reading about various chapters I quickly favored the Dark Angels.
Everyone spouts off about muh heresy memes but I prefer the Legion building aspect that isn't usually seen.
Sure everyone has successors but they don't do it like DA do.
Come the end time I hope that the Dark Angels unite under the banner of the First Legion and find themselves being the only ones who were ready for such a thing. They can go either way for all I care though I also prefer to think that Lion was the Heretic and Luther the Loyalist, come at me.
>>
>>46238306
I've reconciled myself with that fact long ago

Plastic sisters that don't cost $8 a model would more than outweigh the inevitably bad art and fluff
>>
>>46238299
Tsundere Space Marine just wants senpai to notice her.
>>
>>46238295
I like that arttitude. Guard are also cool cause of the underdog factor. If they manage to do something it's way more amazing than if a marine does it.
>>46238299
Good contrast. Must be fun to paint both of those and have them play very differently in style.
>>
>>46238340
That's an interesting reason. You play a successor then or just the base dark angels?
>>
>>46238363
>Good contrast. Must be fun to paint both of those and have them play very differently in style.
it should be, i just started the IF so they should be something different.

i had a handful of BT like 10 years ago as a kid so it should be cool to finally make 30k IF and do them justice.
>>
>>46238340
>emo

Somebody misspelled "homo".
>>
>>46238363

It also makes arguments for my stuff being OP a lot harder to make.

With one particular exception, Guard aren't good because they have some OP special snowflake unit you bring one of and it wrecks everything the enemy has.

No, they win because you brought workhorse tanks, well-trained men who follow orders, and lots and lots and lots of guns, and you used them all together like a proper commander.
>>
>>46238447
That's also a good point. I haven't thought of guard in that way.
>>
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>>46238390
Yes I play a successor chapter.

Even for the campaign I am in I was lucky enough to be near another DA player so we RPd like some DND kids all up on the forum.

pic related is when my Ultramarine ally and I 2v1s CSM and I had to leave and then he couldn't handle the CSM by himself and got slaughtered.(even though we started with double the points and I took out a fair amount of shit before I had to go).
The picture is how some of the "fluffier(?)" players write their batreps.
No hard feels desu, we all knew my timeframe and tried to squish the game in. Karma is a bitch
>>
>>46238310
chaos space marines

my more recent models have more in the flavor of renegade marine than chaos marine, in part because I like the narrative of these kinds of warbands and in part because I can get far nicer models to represent them.

My current force are outcasts from a unimportant chapter who've turned to piracy and recruited a sizeable human force to support themselves. Fluff wise, that sort of means most, if not all, of the marines in the warband are on the table every game. I pretend they don't lose as often as they actually do.
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>>46238068
IG. In a galaxy with people who could easilyu be mistaken for tanks, their maniacle laughter fueled brothers, gundams, rapist elvs, wizard space elves, robot egyptian terminators, cocky uruk-hai, and locusts that eat entire planets I like the idea of the common man who fights without super powers. He fights for a home and family that he will never see again, for a god that has not been seen in ten thousand years, for a government that he -knows- values him less than the flashlight and cardboard box that he prays will protect him. The common man who dies by the billion. The common man who sleeps in the mud of a million worlds without the praise of the demi-god Marines. The common man who stares into the greatest and most unfathomable horrors in the galaxy and stands his ground. I play the IG because despite the terrible odds that are stacked against this common man HE WINS. You may breath fire, summon demons, move as fast as sound, and come back from the dead but in the end nothing in the galaxy can stand up to good old human intolerance backed by a sufficient number of guns.
>>
>>46238068
I've always liked the Admech, so Cult Mechanicus+Skitarii was the obvious choice for me.
>>
>>46238479

Guard are a VERY top-down army. With the exception of the tank commander unit, who's there mostly so you can have tanks without using a heavy support slot, and and ONE beatstick character, their HQ's are flimsy, sub-100 point units whose job is to sit in the back of the army telling everyone else what to do.

They don't flail about in the front of the army getting stuck in and yelling like an idiot. They stand right at the center of the army, where they're supposed to be, giving the men direction and confidence.

Guard is an army with no heroes. They do their job. That's it.
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>>46238556

The Emperor Protects, trooper. This is a guard thread now.

Fix bayonets!
>>
>>46238068
Inquisition because I like the variety and being able to create a good story with any models.
>>
>>46238556
truth be told the average guardsman, as much crap as they get on the tabletop, are actually amazing soldiers

Think about it. They can be marching around and still hit 50% of their shots. They can suffer the most horrifying losses and only fall back about a third of the time. They are tough enough to shrug off hits from small arms. Even the mighty bolter with is .75 caliber explosive shells or whatever will still fail to wound a guardsmen a third of the time.

>>46238613
>Guard is an army with no heroes
I disagree. Guard is an army full of unsung heroes.
>>
>>46238068
Started out with Necrons way back in 3E. I'd been vaguely interested in 40k and then suddenly a kid at school had a Necron Codex, I read it and thought they were fucking cool. The plastic Warrior kits were impressive (this is back when GW were 'competing' with warped and miscast Tamiya kits and shitting all over them in terms of quality, so $50 felt like money well spent) and big square formations of the bastards looked great and protected you against Phase Out (not that anyone really figured out "pick on his Warriors" until well into 4th Ed).

Picked up Chaos when the infamous 3.5 codex came out. Not for OP builds, I was just getting envious of all the cool conversions, then suddenly there's this Codex of bad-guy Marines with ALL the options you could ever dream of. Infiltrating a 5-man squad with two plasmas was my favorite thing (I never went full ham with Havocs, Troops are cheap and disposable and that let me be brash with them).
>>
>>46238528
Chaos was my first army too. They allow for a lot of creativity
>>46238556
That's pretty poetic. These guard players in here are making me want to buy some guardsmen...
>>46238570
Are you a fairly new player then? Admech really have some cool new units and models that I want to just paint
>>46238660
My nigga, though I only have a few to supplement my main force.
>>
>>46238685
Yeah that's when I picked up chaos myself as my first army. That 3.5 dex was something else. It just felt so packed and dare I say chaotic in its very layout. It's like every time I read it I found something new or interesting I wanted to try. Now chaos feels like dinobots and I moved on.
>>
I'd rather be playing Skaven. I chose Tau so that I could kitbash Skaven and Admech then call them an auxiliary.
>>
>>46238068
Guard: One of the best Aesthetics and atmosphere in the entire setting. Lots of variety, you can have two squads from two different planets that look amazingly different, while space marines tend to just be color changes for the most part. And Humanity fuck yeah. STORMTROOPERS.

Eldar: Non-tabletop friend shilled them to me so I got over my Xeno hate and gave them a try, they ended up being pretty fun, and not all of the craftworlds were super snobby. Lots of options for pretty female models without breaking fluff, though can do this with Guard too and just mix out male and female units and ones you can't tell cause of helmets. Able to be more colorful with them without triggering my autism and just appreciate giving them absolutely flamboyant colors like prismatic boba-fett capes on each infantry unit and lots of glowy light effects painted onto the models and soul gems. Pretty good aesthetic of their own, but some units need heavy modifications to not be shit to me. Their psyker powers are fun too and not many armies top them in that area, and you just have to make sure you're not using shit like Telepathy in friendly games. So the army's really grown on me where I used to hate the faction with a passion with lots of cool units.

Tzeentch: Just as Keikaku, spam demons, RNG, colors, ability to go crazy on their art and modeling without worrying about hurting the lore too much. Sadly I probably won't ever actually play them just because they seem a little too much for my friends to want to play against so I don't think we'd have a good time. Maybe that'll change at some point and their codexes get updated and buffed a lot.
>>
>>46237540
Your gash is unacceptable.
>>
>>46238089
So do I!
>>
>>46238734
That's a pretty dope idea anon.
>>46238785
I don't know if anyone's ever told you this, but you've got good tastes and I don't mean that in choice of armies alone, but also the things you like about said armies.
>>
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>>46238821
brother
>>
>Dat Orky pirate song

https://www.youtube.com/watch?v=UHgu_fBlSjk
>>
with all this talk of armies I may ask well speak again about the two concepts I've considered for a second army

>Inquisitor + Scions
I fear it would actually play too similar to my current army unless I use a lot of transports and larger squad sizes, which are not really what Scions do well at. Also even though I love inquisitors, modelling them and all their warband is rough. That said I've written a bit of a backstory for an inquisitor and have started converting one, regardless of whether I field them or not.

>Crash Dummy Tau
The general idea was to get just boxes of tau and a lot of drones, then paint them orange with black and white checkered patterns and lots of weathering. Maybe convert the ethereal a bit.

Narrative wise I have no idea about this army, but it would play extremely different and something about it is very appealing. I am actually a bit scared at how easy and inexpensive it is to assemble a frightening Tau list
>>
I really like the Wraith models that the Eldar have and would like to consider them for a second army.
Are Wraiths really that cancerous? Will people really be that angry if they're used?
>>
>>46239037
Just avoid Wraithguard and Wraithknights. Blades and Lords are both fine.
>>
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>>46238927
I can't tell what they're saying.
>>
>>46239071
>15 Orks in a dead mans hold
>Lookin down da barrel of a gun
>Glancin at each ovah

Cant understand what they're saying at the end though
>>
>>46239071
>>46239104
Speak of the devil I just found the longer version

https://www.youtube.com/watch?v=3VhNp8xkvJ0&annotation_id=16e8e20c-66f6-457d-a07e-2fd569b052e1&feature=iv&src_vid=ea1-N2J6SfU
>>
>>46239104
>>46239128
yeah, it's just noise
>>
just built a box of warriors and a box of immortals. my tomb world grows.
>>
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>>46239128
>>46239152

"Fifteen Orks on a dead man’s hulk,

Lookin’ down the barrel of a gun,

Gruntin’ to each other

through big, sharp teeth,

Sayin’ “This one’ll give us some fun”
Fourteen Orks on a humie’s ship,

Killin’ anything that isn’t green,

Gruntin’ to each other

through big, sharp teeth,

Sayin’ “Times be getting’ lean”
Thirteen Orks with the Captain’s chest,

Hopin’ to quench their greedy thirst,

Gruntin’ to each other

through big, sharp teeth

Sayin’ “I was da wun dat saw it first”
One lone Ork left to steal the loot,

Wishin’ it hadn’t turned out so,

Gruntin’ to itself

through big, sharp teeth

Sayin’ “I shoulda let the pilot go”

- Traditional shipmens’ song from the Cyclops Cluster"

>mfw I look in the comments
>>
>>46238852
>I don't know if anyone's ever told you this, but you've got good tastes and I don't mean that in choice of armies alone, but also the things you like about said armies.
Wow, thanks anon.
>>
>>46239128
>>46239168
Bloody hell, that's actually in english? Even for Orky english I thought it sounded more like Klingon.
>>
>>46238068
Space wolves because I love the emphasis on characters and the rich history of the chapter. Also Bjorn is badassery incarnate. I also like the colour scheme and the chapter structure where each company is almost its own functioning chapter and how the packs progress to different roles based on how many members are left.
>>
>>46238068
I choose oldcrons because of their look and mysterious fluff. Newcrons was, for me, like a kick in the gut.

Now I'm a Dark Eldar faggot, their 5th codex and renovation was simply amazing and I couldn't resist myself.
>>
>>46239493
Distort, mouthfuls of wood splinters and asynchronous singing doesn't help.
>>
>>46238068
Orks, because conversion are my thing and their models have personality.

Later a small Elder force because sometimes it's just more fun to succeed on 2+ and I did Aspect warriors.
>>
>>46238068
Eldar cuz I'm a cunt who loves Swooping Hawks and I think the Fire Prism is one of the best models ever put out by GW.
Also a small bunch of Storm Troopers because I gave into the model hype and I've always had a thing for berets and lasers.
>>
>>46238068
Dark eldar, mostly for the erection inducing models, and their fly down, balls out, no brakes playstyle
>>
Why haven't Games Workshop replaced their designers with the Forge World guys?
>>
>>46237719
It's the commander. It is a taller model.
https://www.games-workshop.com/en-EU/Tau-Empire-Commander-2015
>>
I wouldn't imagine any Fire Caste lower ranked than a commander would be able to speak High or Low Gothic.

Like, there's no point in teaching some Shas'ui how to speak with Imperials when you have an entire caste designed for doing it.
>>
Rolled 6 (1d6)

>>46237605
Purge the alien.
>>
>>46240411
Choosing to learn the Gue'la language falls on choice of the individual Tau.

There are automated translators and water caste but expanding ones horizons for the Greater Good is always an option
>>
>>46240432
Hmm, maybe it's just me, but if I was some up and coming Shas'ui or Shas'vre I'd spend more time studying Puretide's teachings, or reading up on the cracked imperial codex than learning their ugly, guttural language.

We are each a specific cog in the machine of the Empire. I would no more expect a rifle to act as a scalpel, then I would a Fire Warrior to design a waste management facility.

Put maybe you and I just come from different schools of Ethereal governance.
>>
>>46240390
Actually that's the awful-quality-resin one they put out years ago
>>
>>46240509
Aye, but they are the same scale.
I have said resin one, with some work, they are okay to repose.
Had no problem with warping.
>>
Quick question, i'm playing my first ever game against my friend this afternoon, 600 points. He's fielding chaos sm and i'm fielding black templars, what the hell do i bring?

i'm thinking either:

hq: chaplain power armour + melta bombs 125

elites: Hammernators 225 pts

troops:

crusader squad: 1 sword brother with powersword and melta bombs, 4 initiates with boltgun + chainsword + 5 initiates with bolters.

crusader squad: 3 initiates with bolters, 1 with power axe and boltgun, 1 with plasma gun and chainsword

Thats 595 or 600 pts i think. Now, should i replace a crusader squad with a venerable dreadnought?

Much obliged and i apologise for the mess
>>
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mfw a full 35 man cultist horde with MoK and fucking 140 dice barely kill half a tac squad. implying more than 15 of them will actually even see combat anyway.

truly chaos is OP

actually I know it's retarded to target MEQ in the first place and they do kill 23 GEQ but that's still not good for the points, let me have my shitpost fun
>>
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How cancerous does this look as a low points start?

>Farseer (singing spear & jetbike) - 120

>6 Jetbikes (2 shurikannons) - 122

>6 Jetbikes (2 shurikannons) - 122

>2 Vypers (2 starcannons) - 90

>2 Vypers (2 missile launchers) - 110

>1 Vyper (2x shurikannons) - 50

>2 Fire prism (2x holofields) - 280

>1 Night spinner - 100

>Total - 994

I know eldar have a reputation, and jetbike spam possibly more so, but I really like the models for vypers (my favourite mini in the game), jetbikes, and their grav tanks.
>>
>>46240734
if I see those dorito ships one more motherfucking time
>>
>>46237352
Why do Gue'la have penises for nasal vents?
>>
>>46237633
pep
>>
>>46240645
>needed to hit
>5+

Nope
>>
>>46238068
Thousand Sons because I loved the idea of badass ten-thousand year old sorcerer lords escorted around by the zombie-golems made out of their dead kin.

Black Legion because you need some non-Rubrics to man vehicles and provide special/heavy weapons and assault.

Tzeentch Daemons because the rules started allowing me to ally them to my Thousand Sons and summon them.
>>
>>46238068
initially I bought Dark Vengeance as a noob with zero perspective on how wargaming works and just saw "hey it has two armies", without realizing the idea that you pick a faction and make lists and that's your army and it's all this contained thing

then I realized that I really like CSM in theory because they have the best modelling/painting opportunities + dope lore, so I stuck with CSM even though I figured I'd go nids or orks which were my first fluff lovesand have been getting my shit pushed on at the tabletop for 4 years now, th-thanks
>>
>>46241004
shit I'm retarded, but

>it kills 7 instead

oh yeah it's still terrible
>>
Is there a way to make BA not shit in small 500-1000 point games? i'm playing in a pretty laid back meta, but was just wondering as their tac squads are so fucking beautiful.
>>
>>46240641

Any help?
>>
What caste fills the role of doctors among the Tau?
>>
Since we're talking about it. What do you recommend for a Tau newcomer to buy for starting an army?
>>
>>46241272
Earth probably. While many are menial builders, the bright ones become engineers and scientists, which is a similar path mentally to becoming a doctor.

>>46241280
Start Collecting! box is very solid. After that you'll probably want some pathfinders for markerlights, and maybe another box of fire warriors if you don't like squads of 6 (they don't really get shit done at that size).
>>
>>46241280

This. Also, Pathfinders. You need to learn markerlights.
>>
>>46241326

Is it legal to buy more than one?
>>
>>46241272
Earth caste.

Tau society is split "evenly"

Ethereal Caste: Getting assasinated
Fire Caste: Shooting things
Air Caste: Flying things
Water Caste: Talking at people
Earth Caste: Everything else a space-faring civilization needs
>>
>>46241357
No, if you do it GW will track you down and put your in buying two boxes prison.
>>
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>>46241363
>earth caste
>not from earth
>>
>>46241363
>>46241272

Since the Ethereals seem to be the ones directing Tau's eugenic programs, I wonder if they are the ones with medical knowledge or just get the advice from the different Castes. They are like the glue that holds together all the castes.
>>
>>46241422
They just give orders.
Earth caste do the actual work.
>>
>>46241422
Etherals are pretty much classic nobility or clergy, telling the stupid lowborn soldiers and farmers how to to their job.

They in turn try to follow orders without losing their army, starting a famine or other disasters cause by following orders of inbred ivory tower elites.
>>
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Why is the Earth Caste so awesome?
>>
So /tg/, what colour scheme are your army men and why did you choose that colour?
>>
>>46241600
Did my Orks in the standard black scheme since it contrasted so well with their skin
>>
>>46241511
that water world is so fucking stupid.
>>
>>46241600

I'm going with blue, since I want my Tau to have a police-state feeling.
>>
>>46241511
?
They didn't terraform those planets into those shapes
They just settle odd places - many are probably just space stations in wierd systems
>>
>>46241600
my necrons are Sautekh. silver, green and gold
>>
>>46241697

I agree, it should look more like Uranus.
>>
>>46241708

They blew up the entire crust of the Crystal one.
>>
>>46241600
Purple and yellow DA because I wanted something unique. Which they turned out to be and a lot of people like it.
>>
>>46241600
My first army was by the book Dark Angels. Green Tacticals, Black Bikers, and Bone Terminators.
I got up to around ~2000pts before I sold them for Tyranids which are what I like to play (even though the last year I won all of two games).
They are painted Varying Shades of green (some dark others more electric for highlights) and black.
Unfortunately I haven't had a game since January because of life.
>>
>>46241326
>$100
fuck you GW
>>
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>>46240734
Judging by the fact you decided on your own to contain the number of cannons (like the old editions) and include Vypers, which are indeed good models, you're surely better than most Eldar players.
>>
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>>46241511
From that water planet's description, it's literally a lava lantern
>>
>>46241600
Tan camo, cause my buggies are LSV's
>>
>>46241600
Blood Angels - red, duh
Death Guard - white
DKoK - field blue/russ grey
Knights - grey/brass
Nurgle Daemons - candy watermelon'd
HH Night Lords - blue with lightning

Im pretty traditional. Only out of the ordinary is my Nurgle army, because I wanted them 'bright' and cartoony. Came out perfect.
>>
>>46241792
Like $85 tops off Ebay.
>>
>>46241600
>men
misogynist shitlord
I've got white SoBs with red tabards because I felt like white really went well with their theme and red seemed like a natural colour to contrast it against. I also think a clean white looks impressive as fuck on the tabletop, so I really wanted to give it a go. I'm planning an army of Imperial Fists for the same reason
I've also got DKoK painted more or less the same way Forge World do them since it looks nice. I also wanted a darker base so I could have a go with weathering powders without fucking the base colours up too much.
>>
>>46241936
I see no mentions of heating.
>>
>>46241201
At 500-1000 a turn 1 drop pod with flamer + heavy flamer + power sword will probably be devastating to you opponent.

Death Company with jump packs is pretty nasty too. I run 12-15 of them in larger games, and they do work. Use a librarian with a jump pack and the DC can get pretty scary.
>>
>>46241600
My stuff is all red/black/cream. Wyches are predominantly red, kabalites are predominantly black and haemonculi are creama rmour with red flayed skin elesh norn style.
>>
So I'm thinking of going ahead and buying some SoB proxies from Raging Heroes.

What do you guys think of this, as far as an army list goes?

2x 5 Battle Sisters (Maybe go for a third or 4th here since the squad size is kind of small)
1x 5 Battle Sisters Command (Sororitas Command Squad)
1x 5 Davidians (Sisters Repentia)
1x Sister Ardanna (Canoness)
1x War Pulpit (Penitent Engine
1x Ascended Sister Erzebel (Living Saint)
1x 5 Icariates (Seraphims)
1x 5 Knights of the Chalice Command (Celestians)
2x Sister Trematta Field Resurectrix (Hospitaliar)

I don't really have much experience with the sister's but I've always wanted to get into them. Can someone who knows what they're talking about tip me off as to if any of their units aren't particularly good? I've heard retributors are kind of a waste compared to Exorcists
>>
>>46242273
But they look awful. Why not do the conversion with those german spacetroopers with headswaps and bolters? Those at least look like SoBs rather than fetish dolls.
>>
>>46242339
because that would be 1. more expensive and 2. only allow for basic squads

Plus I don't think they look awful at all
>>
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>>46242006
If you look around or post on Bartertown, anon can get 35% off and free shipping.

>tfw when this anon got the Skitarii starter, box of Sicarians, and the Tech Priest from the Tech Command split for under $100 with free shipping.
>>
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>>46241600
Grey knights with extra red stuff.
>>
>>46242471
Oh and I picked it cause it looks cool and reds my favorite color
>>
>>46241192
>>46240645

>Using Khorne cultists outside of KDK ever
>Bothering with a full 35 man blob
>Not just having 16 + a Lord with Axe of Khorne to do all the fighting work with his fearless meatshield
>Not running 8 man min squad for easy blood tithe points (especially with slaughtercult bonus)
>Or a 10+ objective camper

You can't completely fail to use cultists or play off their strengths and then complain they suck m8
>>
>>46242273
>Only 1 Penitent engine
Fukn pleb
>>
I haven't played 40k in almost 2 years. 7th and the Ork Codex broke me.

But, I want to go to an event in May. Mostly it's an excuse to drink with bros and throw dice so competition is out the window.

However, with how much shit GW churns out I have no fucking clue where the rules are for my army.

So, I ask /tg/, where the hell are the rules for Orks?
>>
>>46242653
I can always get more later, they're the most expensive unit on the list by far, and I wanted to have enough cash to get a decent set of infantry. I'll have to buy exorcists later anyways, it looks like.
>>
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These threads usually.
>>
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>>46239128
Well GW just got more of my money. I was on the fence about buying it, but now I want nothing more than to ram some humies while screaming WAAAAGH and listening to celtic punk.
>>
>>46242880
is that a serious question? The first link the the OP.
If you're talking about what books we have, The codex and the gaz supplement are almost everything for orks.
>>
>>46242897
This thread is much better than the last.
Please keep it that way..
>>
I have a question concerning Detachments. I'm trying to make a Guard army, but does the entire Infantry Platoon count as 1 Troop choice in the Primary Detachment?

So if I, for example, take 5 Infantry Squads, 3 Heavy Weapons Squads, 3 Special Weapons Squads, and 1 Conscripts Squad, this would all count as 1 Troop slot in the PD, correct?
>>
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Any Necron players left here or is it all Tau VS Space Marines still?

I have a question about using the Lychguard effectivley.
My idea like most is to stick them as the bodyguard of my Overlord however I'm really unsure about putting them both in a Night Scythe since even at the best they won't be assaulting till turn 3, sometimes turn 5 if reserve rolls fuck me.
I feel like maybe it would be a better idea to just footslog them up the field, they are tanky enough.
Thoughts? Anyone had experience using the Lychguard?
>>
noob question, I'm sorry

In a 1000 point army, what percentage of that should be used on troops, and what percentage should be used on upgrades/wargear?
>>
>>46243198
There's a lot in the OP and it's not sorted by army. I know about the Codex, but didn't the Ghaz supplement just get redone? And is there anything in the myriad WD/campaign book that get released every month?

I just want to play with my dollies, not dig through books.
>>
>>46243231
Correct
>>
>>46243237
you can be a dick and use a lord, overlord, orikan the diviner and lychguard for a squad with 3+/3++ (lychguard)/4++ for characters, 4+ RP all rerolling 1 failed saves death star. Shit is cash and cheesy as fuck.

But yes, put them in a night scythe, they are too slow and everything important my just run away
>>
>>46240487
Mirrorcodex is taboo if you're a citizen of the Tau Empire, since Farsight turned "traitor."
>>
>>46243284
Rules-wise, there's no restriction on anything like that (unless you're playing 30k).

Generally, the amount you should spend on troops depends on your army, to be honest. Some have awful troops so shouldn't waste too many points on them, some have good troops units that it's worth building a decent percentage of the army out of. So, what army do you play/plan on playing?

I wouldn't go too mad on upgrades at 1000 points, you want a decent number of dudes on the field. Especially shitkicker melee HQs, they're normally too expensive at 1000 points.
>>
>>46243442
I know there's no rule on it, I was just looking for best practices. I'm the SoB poster, my current roster looks like this with no upgrades

Most likely going to add an Exorcist as well
>>
>>46240411

Tau education involves implanting didactic modules (microchips containing databases of factual information) into the brains of Tau infants and children, and these include language data. Therefore, almost all Tau can understand and speak languages they might be expected to encounter, including Imperial Gothic. However, while those modules can give information, they cannot impart actual skill, which still requires practice (Water Caste).
>>
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>>46241392
It's a translation, dingus.
>>
>>46240411

Other Castes usually pretend to not understand Imperial Gothic with the hope that the Gue'la et their guard down and say something that the Water Caste could use later on.
>>
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>>46243316
The gaz supplement in the op never got updated, probably becase no one wants to pay for the same book with 2 more pages and the green tide removed. White dwarf has the looted wagon, the 2 sanctus reach books have a few formations but not many of them are good.
It's mostly just core codex for us. Some of the gaz formations are still good by themselves though. Bullyboyz plus blitz brigade is a meme army thats pretty good.

Also here's the looted wagon pdf
>>
>>46241600
I just copied the badmoons from the ork codex, goffs with yellow helms and shoulders
>>
>>46238068
Chaos: Saw the Dark Vengeance Chosen and loved the idea of highly detailed, customizable champions with their own histories and agendas reflected on armor.

Grey Knights: Loved terminators and the idea of a valiant few psychic guys sacrificing their humanity and personality to protect everyone else.

Skitarii: Spindly little metal men with lots of cool-looking guns and spider tanks were the faction I've been waiting for, didn't much care for the Cult Mechanicus guys.
>>
>>46242351
They look like Sisters who work for Eldar.
>>
>>46243653
How do you figure? I can maybe see that for the daughters of the crucible, who are wearing actual habits, but the regular troops look like power armor nuns to me
>>
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>>46243316
Also I have to whore out my personal favorite formation for orks, Mogroks boss boys in the red waagh. 3 big meks, 1 warboss, and a wierdboy. ally in a CAD led by a pain boy and that's a lot of awesome characters with a lot of flexibility. and outflanking a truck full of burnas or tankbustas will ruin a gunlines day.
It is like 500 point after upgrades though.
>>
>>46241600
Dark red and silver detailing for my Chaos marine warband, yellow and red detailing for my Imperial Fists.
>>
>>46243489
My feeling would be some rhinos/immolaters, and flamers/meltaguns, would go a long way. There's plenty of bolters in there, but not a lot else.
>>
>>46243687
Their power armor is sleeker than anything in the Imperium, their helmets are practically pointy, and the wings look like futurey grav tech instead of archaic grav tech.
>>
>>46243578
>>46243689
Much obliged. I know Orks are shitty, it's part of why I stopped playing, but I love the green bastards.
>>
>>46243769
Yep, that's what I was planning on going for, just gotta buy some immolators.

>>46243781
Fair enough, but it's better than paying $80 for 10 sisters.
>>
>>46243781
only the command squad has pointy helmets, the regular sisters have hoods
>>
>>46243808
>Fair enough, but it's better than paying $80 for 10 sisters.
That's true for sure. With the hoods they're fine, but I'd still try to find some kitbash if you decide to go helmets or seraphims/saints.
>>
>>46243689
>tfw using this to outflank an entire greentide
It was almost cheating against a blood angels army.
>>
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>>46243784
I think most of us ork players have a love hate relationship with our armys lol.
>>
>don't visit /tg/ for one day
>read about the great shitpostening in earlier generals
>check it out
>Holy shit! All these imperial tears and impotent rage.
Never change /tg/, never change. I need these laughs to keep me going in this world.
>>
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>>46244123
>falling for Tau propaganda
Stay heretical gue'la scum

you're right tho, the blustering rage was pretty funny
>>
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>>46237400
>9 wound T10 GUO that basically casts rancid visitation on anything it hits
>>
>>46244123
>great shitpostening
What's so great about it?
>>
I just got some advancing infantry (Krieg) from chinaman on eBay. The last ones I got were this weird crumbly resin, these ones are like a brittle plastic.
>>
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>>46244278
Forgot pic
>>
Rolled 3 (1d6)

>>46237605
Jokes on you, I have Raptors Tactics giving me SHROUDED. It's a 2+ cover save.
>>
>>46244278
That's the joy of recasters, you never know what it's gonna be made of.
I once bought a pred and the two halves of the left of the side were completely different resins for some reason
>>
>>46243494
What don't the Imperium do that?
>>
>>46243578
Why the fuck is is Thirty *SEVEN* points?

WHAT THE FUCK.
>>
>>46244002
We do.

We fucking love Orks.

We fucking hate everything else in Codex:Orks.
>>
>>46244508
Trukk is 30 points

11 front and 11 side means +1 to armour facing is 3.5 points.

Ergo, 37 points.
>>
>>46237365
It's called a tanto and it's a glorious japanese dunmer[/spoiler dagger
>>
>>46244549
A Rhino is 11 FA/SA and 10 RA, with 10 transport slots, and BS4. It's only 35 points.

Looted Wagon is 11 FA/SA and 10 RA with 12 transport slots and BS2, with Open Topped(Doesn't change the points value because it has both positive and negative effects). BS2 means the guns are worth less.

Option to take options does not effect the points cost.

You're paying 2 points more for 2 extra transport slots.

Only thing I see about this is good is the ability to take missile launchers for 1/3rd the cost of every other faction, and to take 3 of them. That's balanced by the shitty ballistic skill.
>>
>>46244549
>no -2 points for don't press dat
>>
>>46244653
> Shitty fucking rule that should never even be in the game
> Not effecting the points cost of the unit\
> Intentionally put in there to put what would otherwise be a GOOD unit in a bad codex, into yet another bad unit in a bad codex.

I fucking hate this shit, Games Workshop should stop hiring people who play orks to write for orks. Just get a professional game designer to work on them, and they won't put in bullshit like this.
>>
>>46244676
It isn't just unique to GW, any time anyone in /tg/ suggests an Ork fix it comes standard with a downside.

It is psychologically impossible to give anything good to Codex: Orks without doing something negative in return.
>>
>>46244632
Give it a Killcannon, a Big Shoota (50% chance of saving the cannon if the opponent gets a Weapon Destroyed), and an 'Ard Case. Less than 70 points for a St7 AP3 large blast shot a turn isn't bad. The problem is you can't Squadron them and they eat up Heavy Support slots like candy.
>>
>>46244711
>a Big Shoota

ROKKITS.

Never give Big Shootas to fucking Vehicles.
>>
>>46244711
> Eating up Heavy Supports.

Let me show you how it's done niggers.

"Competitive" Ork Army:
1809 points
27 Looted Wagons with Killkannons
41 points leftover to buy a weirdboy so you can have a warlord.
>>
>>46244698
>It is psychologically impossible to give anything good to Codex: Orks without doing something negative in return
So giving Orks I4 would make what bad in return?
>>
>>46244738
Never give a big shoota to anything. Rokkits get work done.
>>
>>46244766
No you don't get what I'm saying.

Let's say Orks got I4, in return they'd suffer a penalty for it in the form of another rule.

So "Orks get I4 on the turn they charge, but if they lose combat the Orks suffer 2D6 St 4 wounds at ap - at initiative 1, as they beat each other up out of frustration"
>>
>>46244781
>rokkits on boyz squads
o am i laffin
>>
>>46244766
>Orks as fast as Marines and Eldar
Be realistic. I3 would be reasonable. Feel no Pain (6+) on everything bigger than a grot would be reasonable. S4 base without Furious Charge would be reasonable.
>>
>>46244828
rokkits on everything, you muck headed yoof

>but we only hit on 5's boss
Suck it up, git. Those big shoota hits are completely worthless.
>>
https://www.youtube.com/watch?v=19JRYTkg5fQ
>>
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>>46244894
>wasting precious rokkit bits on boyz squads and not tankbustas
youze a git, use big shootas on shoota squads.
>>
>>46244877
Feel no pain 6+ is useless and may as well not exist.

Cybork body needs to come back and 'eavy armour needs to be cheap as shit. 4+ 5++ would be great.
>>
>>46244877
>>Orks as fast as Marines and Eldar
>Be realistic
It would give the Orks a bone they need, man.
>>
>>46244936
6+ fnp with a +1 from IH style cybork body.
>>
>>46244698
It's not, but people who play orks are proven to have no sense in game balance, same deal with Eldar faggots who play 6 squads of wraithguard in wave serpents while refusing to play anyone with a leviathan dreadnought.

Here's how to fix orks and make them Tier 1
> Outright remove mob rule, Any Ork unit that numbers at least 10 models gains Stubborn and LD10.
> Waaagh Banners grant rerolls to morale checks
> Cybork Bodys are 1 point per model, grant a +1 Invuln
> Supa Cybork Body is 40 points, and grants +2 Invuln, Relentless, Adamantium Will, and Eternal Warrior
> Add in "Beamy Deffgunz", Ork Lascannon Equivalents from the DOW games.
> ALL orks can take Gitfindas
> Add in Ork Sniper squads, call them "Ve'eran Shootaz"
> Big Choppas are now S+1 AP3
> All ork bikes get a 3+ jink save regardless of if they flat-out
> Big Shootas cost 3 points
> Rokkit Launchas cost 5 points
> Full decurion featuring Free Trukks with Free Trukk Upgrades and Free Squad Upgrades. Minimum 200 points
> Add in the ability to take other factions vehicles
> Kustom Force Fields now run on Per Squad, not Per Unit
> All Ork units have the ability to merge squads together. No more formation required to have 120 man boy squads, all running with 3++ saves
> Killa Kans 25 points per model, outright remove Kowardly Grotz.
> Stompas 600 points.
See how hard it is
>>
>>46244926
>needing bits to make tankbustas
>actually giving anyone a big shoota
laughing_orks.jpg
>>
Any feedback on this list? The main thing I'm looking for is the best way to distribute heavy/alternate weapons. I'm coming back to the game after a looooong hiatus, so don't call me an idiot too many times please, a couple is fine though since I probably am.

+++ SoB (1000pts) +++
++ Adepta Sororitas: Codex (2013) (Combined Arms Detachment) (1000pts) ++

+ HQ (235pts) +
Saint Celestine (135pts)
Uriah Jacobus, Protector of the Faith (100pts)

+ Elites (195pts) +
Celestian Squad (110pts) [Celestian (14pts), Celestian with Meltagun (24pts), Celestian with Multi-Melta (24pts), Celestian with Simulacrum Imperialis (24pts)]
··Celestian Superior (24pts) [Bolt Pistol, Combi-Melta (10pts)]

Repentia Squad (85pts) [Mistress of Repentance (29pts), 4x Sister Repentia (56pts)]

+ Troops (385pts) +
Battle Sister Squad (210pts) [7x Battle Sister (84pts), Battle Sister with Flamer (17pts), Battle Sister with Heavy Flamer (22pts)]
··Sister Superior (32pts) [Boltgun, Combi-Flamer (10pts), Upgrade to Veteran Sister Superior (10pts)]
··Sororitas Rhino (55pts) [Laud Hailer (10pts), Storm Bolter (5pts)]

Battle Sister Squad (175pts) [2x Battle Sister (24pts), Battle Sister with Meltagun (22pts), Battle Sister with Multi-Melta (22pts)]
··Immolator (75pts) [Laud Hailer (10pts), Storm Bolter (5pts), Twin-Linked Multi-Melta]
··Sister Superior (32pts) [Boltgun, Combi-Melta (10pts), Upgrade to Veteran Sister Superior (10pts)]

+ Fast Attack (105pts) +
Seraphim Squad (105pts) [2x Seraphim (30pts), Seraphim with Two Hand Flamers (25pts), Seraphim with Two Hand Flamers (25pts)]
··Seraphim Superior (25pts) [Bolt Pistol, Bolt Pistol]

+ Heavy Support (80pts) +
Penitent Engine Squadron (80pts) [Penitent Engine (80pts)]
>>
Okay /tg/, me and two of my pals were gonna play a 2v1 for some stompy fun times. IG (me) and Tau vs 'Nids. 2 got 2k points to spend each, 1 has 5k points to spend.

However, the 1 has a crippling disorder some of us may know called 'lazy as fuck', so my teammate just decided to make a 5k point Tau army and told us to fight him for 2k points each since the other guy had a 2k Space Marine army already prepared.

So I'm gonna build a 2k Necron army out of nowhere to bring to the battle. Suggestions?
>>
>>46244936
>16.67% increase in survivability against small arms
>useless
Don't be stupid. Against small arms it's the same as +1 Toughness.
>>
>>46245003
>Copying & pasting directly from Battlescribe
Reformat and repost.
>>
>>46245035
Why exactly does the one player get 25% more points? It makes sense to give Nids a handicap like that, but fucking Tau?
>>
>>46245083
Does /40kg/ have its own preferred format? I copied it from battles robe because it seemed to be pretty organized, at least to me
>>
>>46245058
>Small arms fire

Do we play the same game? It isn't beneficial, if it was then every HQ would buy the current Cybork for a 6+ FNP.
>>
>>46245152
Battlescribe, thanks autocorrect
>>
>>46245122
that's why I'm trying to flip the table bringing a Necron army. The whole point of the extra 1k was for the 'Nids, and he just busts in like "I'mma build 5k Tau, that's totally fair and balanced against 2 2k armies."

I might just tell him to build 4k or gtfo. That or not even play the game now.
>>
>>46245168
Not him, but we aren't talking about HQs we're talking about 50-60+ boyz. It wouldn't be a game breaker but that's the point. It would be a reasonable and fluffy way to give them a durability buff they desperately need.
>>
>>46245003
Having both characters in 1000 is a real point sink.
If you're doing celestians with meltas, you may as well use dominions as they will be 2 points cheaper per model and have a better AoF.
The sisters, a squad of 8 and a squad of 5? Drop both to 5, give them F/HF and and use the points to upgrade to immo w/MM rather than waste 5pts on storm bolters.
>>
>>46245003
>>46245242
Oh and repentia with no transport will get destroyed by a stiff breeze. 6+ inv, 6+fnp won't do much for 5 t3 models
>>
>>46245152
It is organised but at least half of that info is editable crap that we know already. All we need to know about each unit is what specials they have. You can usually just delete the sergeant lines too.
>>
>>46244979
> Outright remove mob rule, Any Ork unit that numbers at least 10 models gains Stubborn and LD10.
Just make their LD equal to the number of boys, when above 10 grant stubborn.

> Waaagh Banners grant rerolls to morale checks
Bosspoles you mean

> Cybork Bodys are 1 point per model, grant a +1 Invuln
Shit, 6+ inv is worse than 6+ fnp, make it worth taking instead of just common and usefull as dirt

> Supa Cybork Body is 40 points, and grants +2 Invuln, Relentless, Adamantium Will, and Eternal Warrior
WEGAF about Supa Cybork

> Add in "Beamy Deffgunz", Ork Lascannon Equivalents from the DOW games.
Might work

> ALL orks can take Gitfindas
"Elite" types

> Add in Ork Sniper squads, call them "Ve'eran Shootaz"
Cool meme brah, why not just a Kommando upgrade

> Big Choppas are now S+1 AP3
Price is part of balance

> All ork bikes get a 3+ jink save regardless of if they flat-out
sure sure

> Big Shootas cost 3 points

> Rokkit Launchas cost 5 points
no change

> Full decurion featuring Free Trukks with Free Trukk Upgrades and Free Squad Upgrades. Minimum 200 points
Fuck free shit, make shit worth paying for instead

> Add in the ability to take other factions vehicles

> Kustom Force Fields now run on Per Squad, not Per Unit
Still only v. ranged?

> All Ork units have the ability to merge squads together. No more formation required to have 120 man boy squads, all running with 3++ saves
How?

> Killa Kans 25 points per model, outright remove Kowardly Grotz.

> Stompas 600 points.
>>
>>46244979
>Add in the ability to take other factions vehicles
Just add more Looted Wagon options.
>>46245168
Even today the majority of shooting is still S7 or below, which means you'd get the Feel No Pain.
>>
>>46245229
It would be a way to slow down gameplay with even more unreliable rolls for hundreds of models.
>>
>>46245217
>That or not even play the game now.
I'd go this route desu. 5k Tau vs 4k anything else is just BS, don't encourage it anon
>>
>>46245217
Just tell him to build 4k.
>>
>>46245258
> All orks can now take Gitfindas
No really. Why restrict it to just elites? Lootas need Gitfindas to really be effective

To be fair, +1 FnP and +1 Invuln are two opposite sides of the making it good coin. Invulns are harder to obtain.

Supa Cybork upgrades are so that Orks can make their own Orky version of Smashfucker. Ya'know, an insanely unkillable Melee character.

> Still only v. ranged?
Nope, change it to work against melee as well. Because why not? I'm already throwing every buff I can possibly think of out there.
>>
>>46245282
It's a marginal increase in time spent rolling saves. Sure, it adds up, but such is the fate of anyone trying to run hundreds of models.
>>
>>46245003
Dont include point subtotals, write numbers of models at start, skip repetitive info.

>Battle Sister Squad (210pts) [7x Battle Sister (84pts), Battle Sister with Flamer (17pts), Battle Sister with Heavy Flamer (22pts)]
··Sister Superior (32pts) [Boltgun, Combi-Flamer (10pts), Upgrade to Veteran Sister Superior (10pts)]
··Sororitas Rhino (55pts) [Laud Hailer (10pts), Storm Bolter (5pts)]

>9 Battle Sisters, Flamer, Heavy Flamer
··Veteran Sister Superior, Combi-Flamer
··Rhino, Laud Hailer, Storm Bolter

Compare the two blocks.
>>
>>46244979
None of these fix anything in the dex though.

Numbers for leadership is absolutely moronic because it only benefits a few select units in the codex. Plus you prove my point, you give something positive, then throw in a negative with needing 10+ models, why not just give Nobs stubborn and Leadership 8, same for Warbosses?
>>
Anyone know a recaster that does the pred only bitz? I already have a shitton of Rhino chassis' but I cannot find the pred turret/sponsons in stock on any uk bitz sites
>>
>>46244753
>nothing capable of targeting flyers
Enjoy losing to tyranids and daemons like a little bitch
>>
>>46245341
>hundreds of models.

Which no decent Ork player will do because its the worst way to play the army.

>>46245258
>Just make their LD equal to the number of boys, when above 10 grant stubborn.

No. Lets not. Number of boys for leadership has and always will be shit. Because it only targets boys, and boys are fucking useless. Heres how you do it, Nobz and Warbosses give Stubborn. Nobz give leadership 8, Warbosses give leadership 10. Ghazghkull gives fearless and fearless bubble like Stompa.

There, sorted.
>>
>>46245242
>>46245252
Thanks, good info

>>46245253
>>46245347
Got it
>>
>>46245399
tbf everyone loses to flying daemons like a bitch
>>
>>46245337
>Supa Cybork upgrades are so that Orks can make their own Orky version of Smashfucker. Ya'know, an insanely unkillable Melee character.

You're joking right?
The "Smashkilla" would either
Ride a bike with a 4+ save and 5++ inv.
OR
Waddle around in S&P Mega armour giving him 2+ 5++, aka basic terminator level.

That's it, unless you buy a ~150 point Big mek and a 50 point painboy to escort him, both of whom can then be sniped out easily due to t4 and inferior saves.
>>
>>46244698
Honestly I do like ork shit having a chance to fuck you over, as long as it comes with benefits to counteract it. For example the shokk attack gun is my favourite weapon available to orks right now and it has a chance to straight up delete itself, but at the same time has a chance to drop a vortex blast down the table.

Only issue is ork stuff as it is hits the standard of effectiveness when working well, and is complete dogshit otherwise.

It's shit like mob rule I hate, it should have an "inspirin' shout" chance that makes that mob fearless for a game turn at the same chance of "breakin' 'eadz".
>>
>>46244936
6+ FNP would at least mean orks would pretty much always get their armour save.
>>
>>46245457
> Losing to Flying Daemons
Bitch please, every last one of my lists includes a Deredeo with the following equipment set

270 points:
> Aiolos Missiles
> Armoured Ceramite
> Veteran of Murder Legacy(Gains Monster Hunter).

>>46245462
Okay fine, looking back you're probably right that Supa Cybork is better off giving Feel No Pain. So a Smashkilla riding a Bike and Escorted by a Painboy on a Bike would run around with a 4+ Save, T5, and a 3++ invuln.

That being said, there's some other buffs that need to happen. Like Nobz and Bosses having Toughness 5 by default(NOT changing their points cost to accomodate, god only knows why they were so expensive to begin with). So Smashkilla would then end up with Toughness 6 and a 3+ Feel No Pain.
>>
Wait, Orks attack in the same I as basic Tau? The little drones get to go before Orks?
>>
>>46245514
Fucking squigs get to well, got to attack before boyz. It's maddening.
>>
>>46245506
>3++ invuln.
From what?
Orks don't have any invulnerable saves besides the 5++.

Jink doesn't' do anything in melee.

Bosses are T5 default.

Maybe leave fixes it to people that actually playing the army, you're stating to look like one of those 19th century nobles trying to teach farmers to farm.
>>
>>46245506
I really don't imagine any list dropping 200+ points into a single dread does that much better against flying circuses but I see your point
>>
>>46245562
> Orks not having access to invulns
We're already talking about throwing everything out the window to fix orks. Why the fuck not give them an option to obtain arbitrarily high invulns? Why not a Wyrdboy power that grants invuln saves that nobody else can obtain?

Okay, so now make Bosses T6 default.
>>
>>46245577
For a Deredeo? Totally fucking worth it. This thing can kill a flying daemon prince each and every single round. It really goes to show how great the deredeo is when I've brought it to over 20 games now, and it has made back that 270 point tag in every last one of them.
>>
>>46245615
So can a battery of traktor kannons.
>>
>>46245630
The difference is that while the Traktor Kannons molest flyers with extreme prejudice like the deredeo, The Legboat isn't limited to just flyers.
>>
>>46245398
>Anyone know a recaster that does the pred only bitz?
The only recaster I know does all or nothing for predators

>but I cannot find the pred turret/sponsons in stock on any uk bitz sites
I checked ebay for "40k predator turret" and the first three International Results are in the UK
>>
>>46245596
Sure, keep working on it, come back when you've a complete fix to present.
>>
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>A bunch of relatives that I didnt even know I have who live in England for some reason are pooling in to buy me a gift because of my health reasons
>mfw
What model should I buy, I play orks but own most of the codex expect for the stompa.
I feel young again. it is a good pain
>>
>>46245398
Z offers Predator parts. K-42 in his catalog. Those are the turrets and the sponsons.
>>
>>46245673
Neither is the Traktor Kannon, it can target Skimmers and FMC's, both of which are top tier unit choices.

>>46245596
>Take MKFF
>Take weirdboy
>Roll santic
>Get sanctuary
>6" 3++ invuln save against shooting
>>
>>46245615
3 S6 AP3 shots a round killing a daemon prince? That don't even ignore cover?

Even a 5++ against shooting won't save it from anything getting into rear arc and glancing it to death on A11. I don't doubt you've gotten some mileage out of it, but it's not exactly a cure-all against 3 flying dps/fateweaver
>>
>>46245689
>own most of the codex expect for the stompa
so get a stompa
>>
>>46245701
By that point it's more reliable to expect the enemy to roll all 1's on hit and wound.
>>
>>46245710
> 3 S6 Ap3 shots with Rerolls to Wound from Monster Hunter
> 3 S5 AP4 shots with Rerolls to Wound from Monster Hunter
> 3 S8 Ap4 shots with Rerolls to Wound from Monster Hunter

Sometimes it's not about breaking through armour, not many people seem to get that having high-volume of hyper accurate, ultra-high chances to wound fire can also bring down tough stuff.

Pretty much the only thing that really stops it is when the Daemon Princes take Mark of Nurgle. That's what raven guard formations are for, because having scouts spot for my other units is fantastic.
>>
>>46245796
>That's what combat tactics are for, because having scouts spot for my other units should be default.
>>
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>>46245796
>daemon princes taking mark of nurgle
>>
>>46245854
2+ jink yo
>>
>>46245854
For shrouded? Unless my FLGS's Chaos Player has somehow been cheating in every game I've played against him. That's what I've assumed since all of his daemon princes have had perpetual 2+ Cover saves from shrouded.
>>
>>46245796
>Pretty much the only thing that really stops it is when the Daemon Princes take Mark of Nurgle
Do you not have any Tzeentch Daemon players?
>>
>>46245982
So... A 4++ save? Instead of a 2+ Jink? That's a shit-show.
>>
Got a question, I'm just starting and I was going to go Khorne daemonkin but the other chaos player is the biggest annoying as hole who keeps giving me "advice" despite me just starting and trying to learn. I've decided to ditch chaos and I'm looking for a new faction, what's the general consensus of Admech & Skitarii or Tau for new players? Should I really look into any other faction?
>>
>>46245881
>>46245883

You mean Nurgle aligned or actually taking mark of nurgle? Because I'm talking about reg. daemon princes a.k.a. the good ones. If you've been shreking CSM dps that's all well and good, but I just feel like any vehicle/walker against a true FC list will get objuration mechanicum'd/pen'd and hello snapshots/end up shooting into 2+ cover or a 3++ rerollable or something equally daemonic

It's not a bad option at all and with monster hunter it's probably one of the better options out there, but FCs are some fucking garbage man
>>
>>46246005
Unless your enemy is one of those that get to shit on jink/cover
>>
>>46246005
Tzeentch DPs are likely saving with a 2+ cover rerollable or a 2++ rerollable/3++ rerollable 1s. It is definitely a shitshow but usually on the other player's end.
>>
>>46246035
>>46246041
I don't play Chaos, I don't know anything about Chaos. One of my frequent opponents plays Flying Circus/Invisible Chosen. So when I say he has shrouded or a 2+ cover save on Daemon Princes, I'm going to say whatever it is the chaos player has told me.

My answer to it is still pretty much always the Deredeo and Lascannon Devys being given Ignores Cover by scouts.
>>
>>46246005
Last game I played I had two FMC's with rerollable 2++ for 5/6 turns. One with Grimoire+Cursed Earth, the other with the Impossible Robe+Cursed Earth.
>>
>>46246017
You sound like a limp-wristed faggot. Tau should be right up your alley.
>>46246035
Daemon Princes can't take a Mark of Nurgle. Nurgle Princes from both Chaos codexes have S&P and Shrouded.
>>
>>46246017
Just go with what you want and tell the annoying fucker to piss off.
>>
>>46245678
>I checked ebay for "40k predator turret" and the first three International Results are in the UK
Tried that. They're turrets only and by the time I find sponsons to go with them they're basically as expensive as a full predator

>>46245697
Fuck yes. Thanks dude
>>
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>>46245689
>>46245721
NO SHUT UP I GOT AN IDEA
WHAT VEHICLE SHOULD I LOOT AND WHAT SHOULD I USE IT AS.
BONUS POINTS IF IT ISNT A HEAVY SUPPORT SO I CAN ACTUALLY USE IT
>>
>>46246196
Kill yourself you cancerous lame-ass fuck.
>>
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>>46246293
Do it faggot.

looted wagon
>>
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>>46246293
A trukk.
>>
>>46246313
I only start busting out the 2++'s if its a tourney or I'm fighting another top tier list. Otherwise it's just a 3++ and usually a 4++.

Watching 5 Knights get disco-sticked to death in CQC was hilarious.
>>
>>46246293
DE raider, counts as 3 deffcoptas in one model. Add rotor blades, make a chinoork.
>>
>>46246400
Why not a Warkopta?
>>
>>46246434
What are the rules for that anyway?
>>
>>46237242
I swear I'm not using this information for anything cheesy.

Just making sure after a quick read through the rules again and not finding anything to the contrary, but you can shoot at things you can't hurt, right?
>>
>>46246509
Yes. Why?
>>
>>46246509
If you're doing what I think you're doing, remember blast markers have to start with the central hole directly over a model, and you scatter from there.
>>
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127KB, 715x620px
>>46246505
>>
>>46246526
>>46246565
Thanks for the fast reply.

The Ravenwing attack squadron has a rule where the land speeder buffs the BS of the bike squad if they shoot at the same target, I've magnetized them with plasma and meltaguns for vehicle hunting and BS5 would make it all the more effective. Keeping the speeder cheap with double heavy bolters too.
>>
>>46246590
OVERCOSTED AS FUCK, WAT. This bullshit is easily 25 points too many.
>>
>>46246647
It was worth it when it was written, 2 editions ago...
>>
>>46246647
Naw, it's five maybe ten over at the most. Those weapon options are too expensive though.
>>
What would happen if the game went back to 2E rules?
>>
>>46246803
People would be very confused with the ruleset change.
>>
>>46246590
You can tell it's old because the rokkit launcha and KMB are too expensive.

As as that other anon says, overcosted too. And 2HP skimmers (land speeders, vyper jetbikes) have generally been dropping in price this edition.
>>
>>46246943
Was it even good in 4E when it was legal?
>>
>>46246943
Vypers are 50 points.
>>
>>46244536
I like everything about them, I do hate that it's hard to kill some stuff but it's just fun to see my buddy piss himself when I got 90+ boys in charge range to his squishy tanks.
>>
>>46246987
Nope, 40.
>>
>>46246973
5th ed, and yeah, just by the virtue of vehicles in general being better. IIRC skimmers ignored a shitload of terrain too.
>>
>>46247115
Ah yeah, now i see, it's the old eldar coxed i've in my readium.
>>
>>46247050
Yeah that doesn't happen does it anon.
>>
>>46246644
For tankhunting I prefer my RWAS with a Multimelta attack bike or two and a double multimelta Landspeeder.

When I bring an Attack Squad with grav on the regular bikes then I give the Landspeeder the double heavy bolter.

On my own tangent I never run my non black knight bikers with plasma. A regular bike squad with plasma (including combi) is 115pts. For 120pts the three black knights twinlink their plasma (at a loss of 6" range) with skilled rider and another attack in CC that 5 points is crazy value.
>>
>>46247167
see >>46244000 for one weird trick that lets you really scare leafblower lists!
>>
>>46247191
Yeah that does sound much more effective than what I'm bringing for tank hunting, but I'm trying to keep the attack squad I'm bringing cheap as it only exists to be something on the table for my deathwing, so the tank hunting role is sort of stuck on for once they've done their job of not dying turn 1.

You're right about the plasma guns though, probably could've saved myself some magnets there and just glued the meltas on.
>>
>>46247316
Grav + Heavybolter combo is still a great thing.

When I play my small DW force (I focus on pure RW) I bring two of the melta Attack Squadrons I described above. Then the DW strikeforce with HQ, Commandsquad 5-7 knights or 5-7 terminators. I have been leaning more towards the terminators (though tbqh I don't much use my DW)
The knights certainly seem to need a transport or something because fuck waiting a turn to assault out of deepstrike and standing there, harden veteran hunters of the fallen, getting BTFO.

Alternativly ~1250pts I just bring both Strikeforces. My DW usually run me ~600 and then I get tons of teleport homers everywhere.
>>
>>46246196
Impossible robe is that motherfucker, honestly all of the alignments got at least one crazy good relic. Khorne's axes are almost always worth taking and the armor of scorn is incredible. Grotti, epidemia, soulstealer, paradox and arguably the dais are all very useful upgrades as well.
>>
>>46247534
Grav is sort of a touchy subject around here, it's not "oh you're using grav, fuck you", it's more of an excuse to put down superheavies and the like, and I don't play 40k to fight one big thing and some other bits and pieces.

Deathwing got fucked over hard in the new codex, I'm still figuring out how to get them working again and that small ravenwing detachment seems to be the best bet. Before I ran belial deepstriking down with a command squad with the FNP banner and had knights and regular termies in deathwing land raiders (an upgrade that gave them venerable and hatred: CSM). Now all that's gone though.
>>
Any of you fine gents have the "It's the miniature minigun pose" macro?
>>
>>46241697
It's all so fucking stupid. That entire codex reads like a compilation of ill thought out fan-fiction
>>
>>46248536
That's every codex.
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