I've gotten into Hexcrawls and looking to run one of my own.
...but I am a dumb fuck who cant think of enough things to populate a countryside. any advice or ideas? I'd kind of like to put the occassional weird random thing like when exploring in fallout 1, but I am worried it may be too much.
Also if anyone has played or ran hexcrawls, I'd like to hear some stories or tips about running them.
>>46211619
Use random generation tables.
>>46211619
Bump
https://en.wikipedia.org/wiki/Central_place_theory
make sure ur metropoli have surrounding cities and those cities have surrounding villages and those villages have surrounding hamlets
>>46211619
I suggest to start with an island like in the picture (or somewhat bigger). The time investment is smaller compared to a big country and if your players don't like it you didn't spend too much time on it. You can then put it somewhere on a bigger map (even of a known world).
>>46211619
What exactly is this? What are the rules? Is this some strategic wargame? is it an rpg?
>>46220118
I am also curious about this.
>>46220156
If this is some CYOCA shit I swear to god
>>46220165
What is CYOCA?
Like Choose Your Own Adventure, but with another word in there?