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/5eg/ - Fifth Edition General

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Dungeons & Dragons Fifth Edition General

Curse of Strahd in the Mega Edition

>Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck

>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ

What's your favorite new monster in CoS?
>>
>>46200495
Link is dead. Did anyone catch it? I'd rather have the OCR version than the original scan.
>>
>>46211073
>PHB P8
Specific Beats General
Remember this: If a specific rule
contradicts a general rule, the specific rule wins.

This is how I justify it
Still don't know if the feat is good or not
>>
>>46211054
Nevermind, I'm an idiot. Mega has the OCR one.
>>
Wereravens! I'm playing a minotaur infected soon; it doesn't really help my build, but they are awesome nonetheless!
>>
Alright, so, the PC's walk up a sharp set of stairs and then enter a room. It's lit up by 4 small firepits in each corner, just like the other rooms in the dungeon. The room is fairly small and the ceiling is low. On the other side of the room there is a door with an obvious pit with some kind of foul smelling liquid in it, the pit is only about 5x5. When they enter the room they might notice that the floor is about an inch lower than the final step in the staircase they came from. in the wall itself they see what appears at first to be a aquarium tank of water-like liquid built into the wall, there is gold and some jewelry on the bottom. In the middle of the room there is a small "plateau", large enough for two people to stand on.


If the glass is broken, large amounts of extremely strong alcohol starts pouring out very quickly, possibly dousing the person who breaks the glass, depending on method and possibly failing a dex save. The liquid reaches the fire pits and ignites the floor into flames, the amount of liquid is big enough to pour over the edge and pool at the bottom of the stairs, but a good amount remains in the room. When it reaches the pit the "regular" fire is converted into a 5x5 wall of fire, covering the door almost fully. The only place that is safe is the plateau, with enough space for 2 people, possibly 3 if they are creative.

If the party tried to "wait it out" in some way so will they slowly start getting drowsy, with slow carbon monoxide poisoning taking effect, thats when the consaves not to fall unconcious and drop into the burning booze starts.
Y/N? Anything to add? Any changes you would make?
>>
Got a bit of homebrew monster stuff (that I didn't create) that you elegen/tg/entlemen might be interested in.
https://docs.google.com/spreadsheets/d/1n1Mu5LoHujvlG3WSIFdAeS7rHndd9A053BipsbPEmJ8/edit?pref=2&pli=1#gid=0
https://drive.google.com/file/d/0B6soC2ro7p4WOWFwSDA4cWdBUjQ/view?pref=2&pli=1
>>
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>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b
>>
>>46211346
I would say the party would be unable to wait it out unless they used Leomund's Tiny Hut or Rope Trick. If they tried to just sit there, they'd eventually just die; you can't roll high enough to survive without oxygen. Explain to them after a minute or so that they begin to feel extremely drowsy, and are having a hard time staying awake. Hopefully that would tip them off into doing something else (and might motivate them to hedge their bets and try to move through the wall of fire).
>>
Warlock question.
I've always thought it would be a good idea to swap out Mask of Many Faces for Master of Myriad Forms once I'm able to, but I just found out Alter Self requires concentration and Disguise Self doesn't. Should I still take Master of Myriad Forms when I can?
>>
Shit I missed the post of CoS
>>
How beginner friendly is 5e to someone completely new to RPGs?
>>
>>46211781
Very. Start with Lost Mine of Phandelver.
>>
>>46211781
Friendly enough.
>>
>>46211781
Coming from someone who started with 3.5, I'd prefer to have started with 5e.
>>
I was thinking of doing away with the common "20 is always success, 1 is always fail" rule in my upcoming game. But I still want to reward players for getting a 20. I'm just not sure what to replace it with. I was thinking of 20 getting double their proficiency bonus to the roll or something along those lines.

Anyone ever tried anything like that?
>>
I feel bad for my party in CoS.
They don't have anyone that will ever be able to cure the Mad Mage of his crazy's...Makes me sad...They'd get a kick out of learning who it really is.
>>
>>46212012
Personally, I like the "20 is always success, 1 is always fail", but your idea sounds good.
For a 1, maybe subtract their proficiency bonus, or half of it?
>>
>>46212012
>"20 is always success, 1 is always fail"
This is only the case with attack rolls. It's not an auto success or failure with skills.
>>
My party just defeated the wraith in LMoP by beating it to death with silverware.
They figured out that non-magic weapons wouldn't cut it, so the fighter pulls out the only silver he has on him, a goblet. On his first turn he action surges and gets two crits. This fills the party with hope so they all gather around the wraith and start beating him over the head with whatever silver loot they'd gathered before this point.
After a few rounds and two near deaths they succeeded in bludgeoning the spirit to death.

The best part was, the fighter had 2 magic weapons but didn't realise they'd pierce the resistance.
>>
>>46212012
I really dislike 20 is always success for skill checks, only because it makes those DC 25 and DC 30 things useless.
>>
>>46212064
>I really dislike 20 is always success for skill checks
But it isn't
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Anyone have some tips for someone wanting to play a warlock?
>>
>>46212074
Oh I know, I was just and agreeing, wasn't sure if you were referring to combat only though.
>>
>>46212090
Pact of the Tome.
Agonizing Blast + Book of Ancient Secrets.
Hex, Hunger of Hadar, other disabling spells. Use Eldritch Blast for your damage.
>>
>>46212013
You can always tell them later, after the adventure.
>>
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Still looking for better stratagems to use against Strahd.
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>>46212049
I know its not according to RAW, but a lot of people (specifically the group I'm going to be DMing for) have or have had that as a house rule. I also don't really like having a 20 auto hit in combat either, I'm fine with crit damage, just not auto-hitting.

>>46212043
I was thinking that rolling a 1 would be penalty enough for most things, but maybe building a combat fumble table if they roll a 1 and also miss.
>>
>>46212132
True...I just noticed something though.
There are three hags in
Old bonegrinder
They're nighthags, so they carry Heartstones which can cure any disease. Would you guys agree that madness is a disease, since it can be cured with greater restoration?
>>
>>46211781
Swords & Wizardry Complete is the most beginner-friendly version of D&D. The rules are highly streamlined, everything is explained concisely, the rules are free in pdf form (legally) and come in a single hardback for $35. None of that 5e bullshit with needing 3 books. But 5e isn't too bad for beginners, its just not ideal. Start with the beginners box if you want to play 5e.
>>
>>46212376
Up to you dude. Hell, you could even have them be combinable with a special recipe that makes a Cure Madness potion or some shit. If you want to make it work, there's plenty of ways to make it work.
>>
With the Lich ritual in CoS (which only requires 13 days), would you allow a paladin to do the same thing to become a death knight?
Killing the party to become a lich is pretty cliche at this point, even though you don't have to kill anything anymore
>>
>>46212886
Sure, why not.
>>
>>46212886
I mean, any of them result in your player no longer being under their control so they'd be fucking retarded to do that (or really just want to end the campaign), but a death knight is far more than a lich. You'd have to do something UTTERLY reprehensible to the gods to be cursed/blessed so.
>>
>>46211019
>adds ritual to become a vampire or lich
>player loses control

Then why the fuck would you put them there in the first place?
>>
So are there no traditional maps for Strahd's castle? All I'm seeing between the mega trove stuff is the isometric maps. It seems odd since there are great looking maps for literally every other area in the adventure.
>>
>>46213112
That's how it was in the original module, CoS is paying homage by mimicking. Either make ones yourself or go full theater of the mind.
>>
>>46213112
>isometric
>great-looking
>suggesting the two are mutually exclusive

Fucking pleb.
>>
I'm probably going to be running a heavily modified Curse of Strahd scenario soon.

Planning to allow Dhampir as a selectable race.

I've googled a bit, and I've found a shitton of Dhampir homebrews, and I'm not really sure which is the most balanced, as I've not delved into homebrew material before with 5e.

Does anyone have suggestions?
>>
>>46214084
Don't do it Jim
>>
>>46212012
Maybe make it so if they hit a twenty they get like, another +10 added to their roll. And do the opposite for 1's if you so desire.
>>
>>46214084
Don't do it. Dhampiro is too much responsibility to not turn into a fuckup for most players.
>>
I was casting Guidance in my last game on everyone as we were walking around the death house doing investigation and perception checks and my DM took me aside and told me they didn't want me casting Guidance all the time.

I thought they meant everyone could assume they'd have Guidance or he'd let the spell last like an hour or something but he said he doesn't like the idea of other PC's skills relying on it. Am I crazy for thinking that's dumb as shit? What's the point of a cleric if not to boost the players around him?
>>
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Trying to come up with an interesting boss encounter for my party. Is the CR of this monster about accurate, or should I change some things/raise or lower the CR?
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>>46214084
Just use the stats for Human and let the player say he's all edgy and vampire-born and sparkly or some bullshit.
>>
>>46214407
It is dumb as shit. He's dumb as shit.

It's a d4. +1-4 is good, but it's hardly breaking, especially since you can only do it on one guy at a time.
>>
>>46214407
>Have the spell last an hour
It lasts 1 minute, and it's concentration. Essentially, your character has to follow everyone around and cast the spell every time someone makes an ability check.

I don't think that giving +2.5 to all ability checks out of combat is such a bad thing. It really shouldn't be a big deal. It really lets your character enhance the party.

Ask him what he expected you to use guidance for, if not this?
>>
>>46214165
>>46214299

Normally, I'd agree 100%.

But I'd be running this with a group I've got 7 years of roleplaying experience with, and we've done very story-heavy games with good feedback and talk. I'd never dream of allowing a random jagoff I didn't know extremely well to have something like that.

I've seen some that include hilariously silly blood-drinking bite-weapon abilities that scream "STAY AWAY" to me, and I probably will stay away from those.

Most of the others I've seen err towards "Vaguely reskinned Duergar", but I'm not sure how crippling the sunlight sensitivity might be. I think I might ease up on the sunlight sensitivity, but take away something else, but I'm not sure how big of a bonus I should remove to compensate, really.
>>
>>46214474
there's actually a monster called Oni already

page 239 MM
>>
>>46214597

use this

https://docs.google.com/document/d/1ViqLSEN67mmd2Lo_OJ-H5YX0fccsfI97kFaqx7V1Dmw/edit
>>
>>46214592
>Ask him what he expected you to use guidance for, if not this?

I did and he apparently said "only for life and death stuff like traps" he basically wants me to limit my cantrip usage to a few times a game. Yeah idk, I'm just gonna finish up this house module thing and maybe find another group or something.
>>
I have a question: When you gain a new level, do your experience points reset to 0 or do you stay at the amount of xp you needed to level up and then continue counting from there for the next level?
>>
>>46214682
cumulative
>>
>>46214661
>I'm just gonna finish up this house module thing and maybe find another group or something.
Don't jump the gun. I can totally see where he's coming from, having been in a game where a Druid kept casting Guidance every time anyone wanted to do anything. I could tell the DM was getting a little irritated with it, but I can only assume he understood that a d4 to a roll isn't game breaking and that that's the intended use for the cantrip. Make sure you explain this to him clearly after a couple of days of letting it sit, and if he's still hard assed about it, ask him if you could take another cantrip in place of Guidance. If he stonewalls you on this, let him know that he's intentionally taking away a cantrip that your character knows until the DM feels it's appropriate for it to be used.

If nothing gets through to him, he's being irrational and unreasonable, and at that point, it would be good to leave the game.
>>
So for things like Pact of the Tome and the bard features that say take spells "from any class list", do you play with letting the players pick spells from multiple lists or do they have to pick their spells from 1 class's list? The wording leaves it unclear and after some searching there seems that a lot of people are debating over it.
>>
Hey, anyone know if Wizards will be putting out more monster manuals, character options books, and equipment books any time soon? I want more stuff, but I don't want to buy the adventure books when I will only ever need five pages from each one and they're ~30 dollars each.
>>
>>46214824
Magical Secrets (bard class ability) rads: Choose two spells from any class, including this one.

Seems clear as day to me. Only idiots would think it means you can only pick from a single class. If it was meant for you to pick from only a single class, it would read: Choose two spells from any one class, including this one.
>>
>>46214878
They don't announce books until they're ready to focus specifically on them.

So no, no one here knows.
>>
>>46214824
For Pact of the Tome I say any 3 cantrips from any list. The point of the Warlock is basically a shortcut to power, so why not pick the best cantrips you can? Especially since your spell slots are so limited compared to other common spellcasters.
>>
>>46214474
>>46214630
I completely missed it.

I also forgot to include the multiattack on the thing I made, even.
>>
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>party is fighting some wights
>druid is in a hall connected to the room, trying to help at range
>but the party is doing fine
>he decides to chill and sit on a table in the middle of the encounter
>his ass gets stuck to the table
>the table is a mimic
>the chairs are mimics
>>
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>>46214968
>the room is a mimic
>>
>>46214968
Why was the druid split from the party?

Sounds like a dumb player.
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>>46215033
The entire dungeon is a mimic.
>>
>>46214084
Have I got a PDF for you!

These should all be fairly well balanced. Shifter was largely pulled from the UA and so might actually be a tad bit on the weak side.

The Variant options for Shifters and Dhampirs are both quite powerful, particularly Shifters. Use at your own risk.
>>
>>46215175
>Half Vistani is basically Half-Elf with Wis instead of Chr and a weakass Evil Eye
Ogey
>>
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>>46214474
Seems like it'd make a fun fight by itself, but it only has one attack type and not much utility out of that.

Maybe you have it summon up some lawful evil minions or some shit to fight alongside it. You could also have it make some psychic/necrotic damage ranged attack to give it more than just the one melee attack to work with.
>>
>>46215175
I see the Shifter got buffed in this to high hell.
>>
>>46215175
The Vistani, Dhampir, and Shifter seem incredibly powerful in comparison to the base races.
>>
>>46215238
Not really. All I did was give them Keen Scent and automatic proficiency in Nature and Survival. So they're better than the UA version, but I still think they're a fairly suboptimal, if flavorful, choice.

For practical purposes, The Curse Remains variant gives them a bite attack they can only use in grapple, which isn't very powerful at all; and the ability to become a full lycanthrope at level 9, which is fairly late, comes with its own drawbacks, and something that could happen before then anyway by just failing a save against a lycanthrope's bite attack.

>>46215217
Half-Vistani fill the same role as half-elves in Ravenloft; I also mostly just wasn't sure what else to do with the race. Giving them the full-on Evil Eye would be way too powerful.

Always open to suggestions.
>>
>>46215334
Oh, right, I forgot, I let the shifters shift more often. Maybe that should be cut back.
>>
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>Show up to AL early, work on homework as people set up
>Find out that 10 of 16 people tonight haven't finished Death House
>In order to prevent us from getting further ahead, we get delayed
>"only half an hour for the final boss"
>Spend the next two hours playing magic
>Finally get to start, get the savvy table
>Sniff out plot hooks, handle them efficiently
>No table bickering, combat goes swiftly
>Even had a half hour derail of me getting in a duel with the merchant guard
>Get stopped early because we still ended up two entire objectives ahead of the next group

My LGS charges three bucks a night for this.
>>
>>46215334
>All I did was give them Keen Scent and automatic proficiency in Nature and Survival.
Yeah, that's much more powerful than you might think. That's two proficiencies the character doesn't have to take with Background or Class, and if the player's a Rogue, they'll end up with 8 (!) skill proficiencies at level 1. In addition to this, they can shift more than once per long rest after gaining some levels.

Sub-optimal? I can't fathom what you think might be overpowered.

The Half-Vistani are better mechanically. However, they're so lame in that they're practically just a Half-Elf variant.
>>
>>46215175
Please kill yourself anytime
>>
>>46215425

Is this really that bad?

Not the guy who posted it, but curious as to hear why.
>>
>>46215175
Also, the Caliban are fucking incredible. How do you not realize this before you upload it?

>free prof and expertise in Intimidation, as well as being able to use Str instead of Cha for Intimidation
>runts get free prof and expertise in Stealth
>>
>>46215415
>Extra shifting

I'll drop it back down to just the once, then, regardless of level.

>Two proficiencies

I'll drop it to just Survival, then.

>Half-Vistani

Honestly don't know what else to do with them. Vistani are important to Ravenloft as a setting, and so half-Vistani should be available as they were in earlier Ravenloft games. But earlier Ravenloft games just basically made them half-elves, too.
>>
>>46215492
I actually don't mind the extra shifting, just maybe spread it out a bit more (1 shifts at 1, 2 shifts at 5, 3 shifts at 10) or so. The two proficiencies I feel are what make it really powerful, and dropping it down to one proficiency seems more reasonable. I will not,e however, that the racial trait is "Bestial Familiarity", making me think the skill it gives should be Animal Handling.

In regards to the Half-Vistani, I don't know what you should do with them either. If they were basically just half-elves in previous editions, that's fine, but I don't think they're deserving of their own race if they're almost a 1-1 copy,
>>
>>46215453
Dhampir are always bad
turn into a vampire at 9th level turn all your friends into vampires have a party full of vampires
free expertise everywhere
stun creature for 5 rounds no recurring save
become a werebear at 9th and be immune to physical damage turn all your friends into werebears and an entire party immune to physical damage
>>
>>46215488
>How do you not realize this before you upload it?

3.PF is a Hell of a drug and I'm still trying to break the habit and get used to 5E and the idea that skill proficiency is actually powerful rather than just flavorful.

Caliban will just get free proficiency in Intimidation (no expertise), though they'll keep the ability to use Strength instead of Charisma (not many caliban would build towards Charisma so I don't want to give them a functionally useless proficiency), and Runts will lose expertise with Stealth.
>>
>>46215492
Vistani are humans who can use Evil Eye and Curse

not really appropriate for PCs
>>
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HUGE FUCKING THANK YOU FOR THE GUY THAT SCANNED COS YOU SAVED ME THE EQUIVALENT OF 300 DOLLARS BECAUSE OF SHIT TAXES IN BRAZIL.

YOU ARE A GENTLEMAN AND A SCHOLAR, GODSPEED TO YOU SIR
>>
>>46215415
>more than once per long rest after gaining some levels
It's already more than once/long rest, considering it's once/short rest by default. Maybe you just mis'spoke', though?

>>46215488
>str for intim
this is literally listed as a possibility in the PHB as it is.
Possibility to get 2 expertise skills is likely a bit much, though, yeah.

>>46215552
9th level shit is literally listed as a DM possibility, and I'm not even sure what the other shit you're saying means
>>
>>46215559
Losing the expertise is probably for the best. I would caution against letting the Caliban exclusively use Str for Intimidation (after all, not many people who would want to use Intimidation would build towards Charisma). If you really want the Str to Intimidation thing, I would consider that more of a house rule, as a racial doesn't make much sense to me.
>>
>>46215601
Yeah, I meant short rest.

>intim
Yeah, but it seems off-putting for it to be a racial. Why is it that a Caliban can use his Strength to intimidate, but the Dwarf Battlerager can't (we're assuming playing straight and not including str for intim normally.
>>
>>46215629
Aye, it is a bit non-standard to explicitly list it, that's true.
It strikes me more of a firm 'message'/rule to the DM that they can and are intended to "always" be able do this, but you'd think a DM permitting homebrew would also permit you just using strength as described in the book (pg 175 PHB, for anybody who cares)
>>
>>46215552
>Dhampir are always bad

I wonder if at this point aichmophobia should itself be meme-worthy...

>turn into a vampire at 9th level turn all your friends into vampires have a party full of vampires

It is listed as a variant requiring DM permission, and note it says "as otherwise noted in the Monster Manual". The Monster Manual notes that a character becoming a vampire should probably be 1) Evil and 2) taken over by the DM.

>stun creature for 5 rounds no recurring save

Hmm, good point. I'll introduce a new save every time the target takes damage.

>become a werebear at 9th and be immune to physical damage turn all your friends into werebears and an entire party immune to physical damage

Again, listed as a variant requiring DM permission. Besides which, if everyone's a werebear then the DM just has to make the monsters stronger to accommodate the increased capabilities of the heroes, doesn't he? Not that much different from normal.
>>
>>46214084
Reskin a drow.
>>
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Print these A3 and they are a good size for cards

1/2
>>
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>>46215739
I do like the idea of the Dhampir. Here's another one I found 10 or so threads back that I thought was worth saving. Maybe compare yours to this one and see what you think.
>>
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>>46215889
2/2
>>
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>>46215593
>living in Brazil
>>
>>46215593
>>46215975
original scanbro here, i am friend to all BR
except the blacks
>>
>>46215891
Well, mine is actually based off of that one, though I adjusted the various bloodline traits, dropped Hard to Kill, and upped the Darkvision to 90 feet, and changed the basic ability increase from Constitution to either Strength or Dex.

I did the last because from what I know of dhampir folklore, while they're often described as being supernaturally strong, they're also described as being frail - bones like jelly and the like. So a CON bonus doesn't make sense to me.

When I put together the Races of Ravenloft document it was with the idea that all of our PCs for the game were going to come *from* Barovia or, rather, Barovia and surrounding lands. My DM and I don't really like the "Demiplane of Dread" idea - that is, the idea of a small pocket plane that occasionally pulls in people from other planes for shits n' giggles in order to fuck with Strahd.

The basic idea of the Dark Powers and the Mists and so on, fine, but not the demiplane bit. So instead Barovia is going to be a land in an otherwise normal, if spooky, campaign world. Bearing that in mind, though, elves, dwarves, gnomes, and especially dragonborn don't really fit with the basic "feel" of the setting.

So instead I basically grabbed races to fit various horror movie monsters/tropes:

- Hulk Calibans: Frankenstein's monster
- Runt Calibans: Igore
- Dread Dhampir: Nosferatu-type vampires
- Noble Dhampir: Carmilla-type vampires
- Feral Dhampir: Dracula-type vampires
- Half-Vistani: Gypsies
- Shifters: The Wolf-Man
- Tieflings: Possessed kid, like Damien from The Omen
>>
Feeling a bit salty today /5eg/, the Adventure League is running Rage of Demons and ended up in a bit of hot water due to some player actions in Blingdenstone. A player attempted to charm an NPC in order to find out the secret to making spellstones, and the NPC rightly so, reported the party to the ruling council. Semi-related possible that guy has spent the "day" trying to get a magic weapon, and the DM says no one has one so he bitches about how 3.5 every market had magic items. So we get ordered to clear out a meduesa/gorgon, and the market guy starts bitching immediately about how he never wanted to go back to the Underdark and he just wants to leave. Then he starts talking about how he wants to kill the guards, and bitches about them. Fuck, don't show up if you don't want to play instead of this passive-aggressive bullshit. /end blog post
>>
Fairly new to 5e here. I was considering having the races of my setting be Humans, Elves, Dwarves, Halflings, Gnomes, Orcs, Kobolds, and a custom race made of animated volcanic rock. I was planning on bastardizing the kobold press Gearforged rules for the rock-people (giving them resistance to fire in exchange for something), and just removing the "half" from the half-orc rules for PC orcs. But I'm at a loss on the kobolds. Does anyone know a good source for PC kobold rules?
>>
>>46216069
That's a cool theme, though I would recommend you drop the "Races from Ravenloft" moniker. You flat out said you dislike the idea of the demiplane of dread, so you should probably distance yourself from Ravenloft and make it your own thing. Maybe "Horror Races" or something.
>>
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I guess i'm going to have to find a 5e homebrew for a decent necromancer class, or does the Necro Wizard / Death Cleric do well enough that i can play it and still be effective?
>>
>>46216113
http://www.d20pfsrd.com/races/other-races/featured-races/arg-kobold
>>
So what would you say is the class that has the most diverse toolkit. Currently playing a fighter and I'm board out of my mind near every session. Even battle master abilites arent spicing things up much due to our group being so big that whatever comes our way is gonna die anyway.
>>
>>46216069
Oh, and I ditched Daywalker because they're already daywalkers by virtue of not bursting into flame in sunlight, and also because if you have a disability then you shouldn't be able to switch it off because the disability is just as defining to your character as the abilities.

I have to admit that I do like the fundamental idea of being able to expend Hit Dice into stuff, though, and may steal that for later.

Anyway, here's an updated version of Races with the various suggestions from above implemented.
>>
>>46216113
I would just use a variant of halfling,maybe give em a dex bonus, a bonus to trapmaking/sensing and an AC bonus for armor, and the features of small races.
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>>46216123
Necromancer wizards are the most powerful minionmancers in 5e.
>>
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>>46216113
Allow winged kobold at your own risk.
>>
https://mega.nz/#!HwRH2aSS!PKiCc8yR0dJbMq_Az6imjBT-ouu7JZtZwRaKOXUe7o4

Bookmarked COS DM maps only
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>>46216069
You should make a gravedigger/ghoul race that can feed off of felled creatures for like (3xCR) hp. Give it some Con and Dex bonuses and it'd be bretty ghoul.
>>
>>46216157
Could you explain how, i still haven't confirmed with the Gm because i'm worried that i won't have any minions early into the campaign
You can probably tell i'm new to 5e
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>>46216115
Well, the thing is that caliban and half-vistani were taken straight from Ravenloft. I could change the name on both, but everyone would know what I was doing so it seems more honest to just keep it as Races of Ravenloft - besides which, these were created specifically for a Curse of Strahd game that my DM is going to be running somewhere down the line, after I've had a go at running Out of the Abyss, that is.

Plus I actually *love* Ravenloft, I just dislike the demiplane part.
>>
>>46216197
They can have the most minions at once, permanently, and can equip those minions with better equipment. The only balancing factor for them is that it takes daily spell slots to maintain those minions and that creating undead is objectively evil or at least greatly shunned by society, depending on the setting.
>>
>>46216231
The demiplane part is one of the better parts of it, though. It's made up of a constantly shifting set of domains (though usually locked in set positions, they have no TRUE stable geography), which can allow for players to be from pretty much any setting the GM allows.
>>
>>46216237
Ah awesome, thanks anon

>creating undead is objectively evil or at least greatly shunned by society, depending on the setting.
PC grew up alone on an island of Death worshippers that all got wiped out because they messed up a ritual. PC was chosen by the Death God to spread the word
Everyone thinks he's just insane :^)
>>
>>46216193
Nah, I don't like outright undead races for a number of reasons. Note that I had the dhampir race note, for example, that most dhampir are born from a pregnant woman being attacked by a vampire but surviving the bite, rather than directly bumping uglies.
>>
How do I break the Book of Ancient Secrets by using ritual and cantrip combinations?
>>
>>46216293
cast cantrips
learn rituals
cast those too
>>
>>46216260
I know; I have the 3E Ravenloft book and have read it cover-to-cover. I can understand why the idea would appeal to some people, but personally I dislike it, and so does my DM. So instead we're taking everything else, up to and including the Dark Powers, the Mists, Strahd basically being trapped in Barovia, and so on - but leaving out the Demiplane part. Instead our characters will come from places like, I dunno...

Britain - Albion
France - Bourgogne
Germany - Bayern
Austria - Magyaror
Italy - Sardhigna
Russia - Kjevia
Turkey - Anadolu
Greece - Ellada

Stuff like that. A faux-1880s Europe, basically.
>>
Is it viable to want to dual wield but not be full on dex based? Or would I be better off using a shield?
>>
>>46216419
Sure? So long as you take the feat, you can dual wield longswords or axes or whatever, and you get a +1 to AC when wielding separate weapons in both hands.
>>
>>46216293
Bumping for answers for good rituals to cast together for added perks
>>
>>46216484
What classes would you suggest for a dual wielder, I'm not all that familiar with melee classes.
>>
>>46216551
v human champion fighter
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>>46216551
You want your character's focus to be dual wielding, without having a focus on Dex, right?

Champ Fighter or Totem Barbarian would probably be the best two options.
>>
>>46216551
Fighter, ranger, barb, paladin
>>
>>46216156
>>46216187
Thanks.

Anyone have any suggestions on my planned adaptations to the gearforged?
http://www.5esrd.com/races/3rd-party-publisher-races/kobold-press---races/gearforged
>Replace 2 variable points with fixed 2 to con
>Do naturally sleep, ignore the "maintenance" thing
>Resistant to fire
>>
>>46216771
http://www.5esrd.com/races/3rd-party-publisher-races/silver-games-llc---races/flutterpony
>>
What are the best cantrips and 1st level rituals to get for a tomelock at third level?
>>
I'm playing my first game tomorrow as a talky highborn half elf bard female with lawful neutral alignment. Any tips?
>>
>>46217356
Shillelagh if you ever plan on going into melee.

Guidance because most basic of cheese.
>>
>>46217356
Depends on whether you want more utility or more damage.
>>
>>46217356
Find familiar
>>
>>46217437
Warlocks need utility. They have more than enough damage with eldritch blast.
>>
>>46211019
>What's your favorite new monster in CoS?
>Implying anyone with taste would ever say anything other than strahd himself

If you discount strahd I'd have to pick wereravens.
>>
>>46214255
>you could potentially get a -10 on your roll
I should introduce that just to fuck with the people who try rolling for everything, sometimes before the DM asks.
>>
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>>46217735
>strahd
>new monster
>>
>>46212145
you are the DM faggot the rules are whatever you want
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>>46217783
>counting other editions or peoples shitty ports/homebrews
literally nothing would be new, then.
>>
>>46217841
Strahd is a variant spellcaster Vampire. You can find him in the Monster Manual

I like Wereraven's and Mongrelfolk
>>
if strahd's daddy was a king why is strahd only a count
>>
>>46217944
His lair actions actions aren't in the MM, as well as basically all of the abilities he has. That's enough for me to count him as new.
>>
>>46217996
Only his lair actions are unique.
>>
>>46217955
He never got a coronation done.
>>
>>46218069
then he would be a prince
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Strahd is actually a bit of a busybody
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>>46215398
or you could just make friends with the players you like then invite them over for a private game and no one has to pay shit.

i started a fresh campaign with some friends plus a couple randoms and we were creating our characters and then we found out this week rules changed and shit fucked up our characters. made me want to never return out of spite
>>
>>46218063
Could have sworn at least children of night was new.
Huh.
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So do you think that they'll revisit old adventures after they publish enough new ones? I think that's way they all of the actual adventure title and a second title like Rage of Demons or Return to Ravenloft. I have a pretty solid hunch that we'll get another ravenloft game eventually with Lord Soth as the main antagonist. What do you guys think?
>>
>>46218079
And he is a Prince, but because he conquered Barovia in his lifetime he was appointed Count of Barovia, Prince of the larger kingdom. It's like how the British Princes get to simultaneously be Dukes of Wales and the like.
>>
>>46218113
>I have a pretty solid hunch that we'll get another ravenloft game eventually with Lord Soth as the main antagonist.
I actually doubt this since the Hickmans were super against Soth being roped into Ravenloft. If we see Lord Soth again it will be in Dragonlance.
>>
>>46218113
It seems unlikely. That sort of thing might have happened in 3.5e's or 4e's release schedule, but not on 5e's release schedule. It's too focused on singular releases to really have room for that sort of thing.
>>
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>>46218113
I wish anon. Har'Akir is lovely this time of year or so I hear....

but its Back to Sword's coast for us all I'd wager
>>
>>46218085
what if i just let it ring and never answer
>>
>>46218116
yeah but you don't call prince charles the duke of cornwall do you
>>
>>46218184
He sends vampire spawn to beat you up
>>
>>46218213
If Prince Charles is the only member of his family left alive, never got crowned King, and is trapped eternally in Cornwall? Then yes, you call him the Duke of Cornwall.
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>>46211019
What are some cool things you can do with Monks? Any cool or flavorful multiclasses?
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>>46218234
He'd probably make himself King of Cornwall

I had a similar though yesterday, imagine if Prince Harry is serving in the middle east somewhere and nuclear apocalypse happens but he and the british army detachment survive.

Do you think they'd follow the Prince or the highest ranking officer? I bet he'd crown himself a new king
>>
>>46218225
I'm not even in Barovia fuck off Strahd
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>>46218291
take Magic Initiate
pick Hex
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Your party comes across this special animated armor. What do you do?
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>>46218541
fuck it in the mouth
>>
>>46218541
Open my mouth.
>>
Just started playing with a group of 9.
9
9!!!
It's going better than expected.

Combat is fairly smooth
If not a touch meat grinder esq
We have quite the varied group.
Barbarian
Bard
Cleric
Druid
Fighter
Paladin
Ranger
Wizard

It's our first time in dnd.
We are looking at multi classes ect.

I'm the tempest cleric
I am thinking fighter for action surge fighting style and battle master.
Am i thinking of synergies or am I about to make a character as useful as gloves for a beholder?
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I demand a Domain of Dread Adventurer's Guide and at least two more Ravenloft Adventures involving Lord Soth, Adam, or Ankhtepot. Also, which warlock patron do the mists fall under? GOO or Undying?
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>>46218828
>first encounter
Spooky skeletons!

They roll well.
Damage us significantly.
We panic thinking each encounter can be our last.

Later on we realise that it must have been luck and proceed to charge with abandon through the dungeon steamrolling everything in our path!
>>
>Each time a non-evil creature accepts a dark gift, it must make a DC 12 Charisma saving throw. If the saving throw fails, the creature's alignment changes to evil. A character who turns evil becomes an NPC under the Dungeon Master's control, although the DM can allow the player to continue playing the evil character.

I think what I will do is : 1 failure change to evil. 2 failure become a pawn of the dark powers under my control.
>>
So i went and made up a few new spells that should mix well with unarmed characters with tavern brawler and monks.
Basically the concept is similar to the booming blade and green flame blade cantrips.
As part of your spell you make a unarmed strike on a target withing 5 ft of you and the target suffers the spells effect on hit.
Works with the MA feature so you can get in that bonus action unarmed strike as well.


Example:

Mage-fist (evocation cantrip)

Action
Components: S
Duration: Instantaneous
Range: 5 ft

Your limbs become sheathed in magical energy.
As a part of this spell you make an unarmed strike.
On hit it the target takes normal damage tied to your unarmed strike and the target suffers additional 1d4 force damage.

The damage die is raised as you level up to 2d4 at lvl 5, 3d4 at lvl 10, 5d4 at lvl 16.

Deadly strike (necromancy lvl 1 spell).
Action
Components: S
Duration: Instantaneous
Range: 5 ft

Your limbs become sheathed in negative energy.
As a part of this spell you make an unarmed strike.
On hit the target takes normal damage tied to your unarmed strike and has to make a Constitution saving throw or take 5d4 necrotic damage on a failed save or half as much on a successful one.

Casting the spell at a higher level raises the damage die by 2d4 per spell level.
>>
Everyone go to page 89 of the Curse of Strahd adventure book and read the description for Crypt 16

Elsa Fallona von Twitterberg (Beloved Actor): She had many followers. There is nothing of value here.
>>
>>46218852
1. Agreed.
2. They all work pretty well. GOO is maybe the wrong sort of horror, but undying, fiend and the nastier sort of fey all feel appropriate.
>>
>>46211019
One of my players want to be a Strength based brawler monk. Any downsides to letting him use Unarmored Defense with STR+WIS instead of DEX+WIS?
>>
>>46219072
nope
>>
>>46219072
None.
Just let him be.

Oh and fluff the high AC so that instead of dodging every blow he got hit but the blow didn't do anything because his body is magically strengthened through ki.
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>>46219078
>>46219074

I think that's what he would want anyways. Thanks anons
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Does anyone else have trouble creating backstories for Barbarians and Monks? Why would they be in a city or whatever doing what they do?
>>
>>46219152
Should monks only live in the wild

should barbarians not get drunk as fuck
>>
>>46219152
Freed slave-gladiator.
Curious tribesman exploring the world and doing mercenary work(Barabarians actually use magic drawn from their rage so anyone can become one under the condition of meeting the requirements).
Justiciar or agent monk working for the kingdom, his monastery or a merchant guild.

etc.
>>
>>46216513
Just get every single one you can.
>>
Alright, let me know where I'm wrong and why I'm wrong:

I'm in melee range of an enemy. My left hand is holding a shield, and my right hand is holding an spellcasting focus. I can't fight this by casting spells since I don't have any melee range spells, and ranged spells in melee combat incur disadvantage, so I need to put away my focus and draw my sword. In order to put away my focus, I move 5 feet around my opponent, circling him and putting away the focus as part of my free interaction during my move (sourced later). Now that my focus has been put away, I'll take the attack action with my sword, and during this attack action, I will draw my sword as part of my free interaction during my action.

Interactions are listed on page 190 of the PHB, and describe being able to do simple tasks (such as drawing or sheathing a sword) as part of your movement and action. I make the assumption that I can take one of these interactions to draw my sword while simultaneously using my action to attack with it based off of text on page 193 that reads "...such as when you draw a sword as part of an attack."
>>
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>>46219586
Isn't that Exalted?
>>
>>46219586
Description of Solar is annoying because Demon Princes are stronger than a Solar
>>
>>46219603
Solar are found in the Monster Manual pp. 18 under Angels
>>
>>46219611
Being fair, the solar given in the MM is a generic solar, i.e. the base for which the 24 solars (since they each should be named and equipped differently) share, and differences arise among them based on equipment and personal preferences.
>>
>>46219643
I'll accept that
>>
>>46219542

Next paragraph:

>If you want to interact with a second object, you need to use your action.

Seems to me that you can either stow or draw a weapon for free as part of a move or action, but you can't do it twice. You'd have to use your action to draw, since you're interacting with a second object, the sword.
>>
>>46219756
Ah, right. I missed that and was reading just the sidebar. So I can stow my focus as part of my move, but I need to use my action to draw my sword.
>>
>>46218828

>I am thinking fighter for action surge fighting style and battle master.

Full casters should (almost) never multiclass, and besides which, your party already has 3 beefcake fighters. Instead of being the only member of the party who can cast huge badass Cleric spells, you'll be the guy who casts okay spells and fights kind of okay. It's much better to specialize, especially in a large party like that.
>>
>>46211434
Go back to the shitposting channel and post more dank memes
>>
One hex in Barovia map is 1/4 mile, or 1320 feet.

The map is 1542 pixels wide and each hex is 25 pixels. So there are 61.68 hexes, round up to 62. 62/4 = 15.5 miles

Barovia is 15.5 miles wide? I think I am retarded and did math wrong somewhere please send help because Fast travel pace is 30 miles in 8 hours so can the party traverse Barovia in 4 hours?
>>
>>46218828
As a general rule never multiclass out of a Caster class unless you're doing it to patch a hole your party can't fill, which you aren't because you've got a balanced 9-person party.

Your party wants high-level Cleric spells a whole fuck of a lot more than they want another punch-good dude when they've already got a Barbarian, Fighter, AND Paladin.
>>
>>46215087
life itself is a mimic
>>
>>46219959
That's deep anon
>>
>>46219586
Well he's certainly orange enough.
>>
>>46219964
Your entire life up until this point has been an illusion. There's no going back. Wake up. WAKE UP.
>>
>>46219868

I was just thinking this. while they party COULD travel the entirety of Barovia that fast, theyd be having encounters constantly.

Rather than a map, think of it as a stage, and every little hex tile is a prop worth explanation.
>>
What creature are the PCs supposed to sacrifice in Death House? Should I put fish in the pool around the altar, or what?
>>
>>46220142
I believe the implication is that they're "supposed" to sacrifice one of their own. They clearly aren't expected to actually to do that, but you never know,
>>
Rolled 8, 6 + 2 = 16 (2d12 + 2)

>>46220130
Actually, the adventure says there is a max of 2 random encounters in 12 hours

So the players could traverse the entirety of Barovia and only have two encounters
>>
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How would you homebrew Durulz into 5E?
>>
Death House, if your players kill everything is worth 5950xp

For a 4-6 man party this gets them to level 3. Well calculated WOTC
>>
>>46211731
Master of Myriad Forms gives you more options at the expense of your concentration slot, as you say.

If you're just doing party face things, you don't need alter self. If you wanna be able to do shit like breathe underwater or have on-demand access to a light magic melee weapon (because you didn't take bladelock, for instance), alter self is bretty gud.
>>
>>46220354
3-6 rather
>>
What's /5eg/'s experience with playing 5e over roll20?
I live in the middle of fucking nowhere and have zero chance of finding a group on the material plane.
>>
So assuming you don't run Death House, are starting from Level 1, and don't feel like tracking XP, what are the best Milestones to use for level advancement?

Finding the three artifacts and gaining the ally from the card reading are all pretty obvious, but being random I can't count on them to not be bunched up either early or late in the level structure.
>>
Does beastial fury mean the animal takes both of your attacks, or it attacks twice as one attack then you still have an attack left?
>>
>>46220486
Either follow the areas by level or don't be a faggot and start them at 3rd
>>
>>46220212

Disregarding literally everything they can come across in the book, yes.

But if its that big of a deal, make every a hex an entire mile.
>>
>>46220486

Theres a lot of sidequests. After finishing one, I'd probably grant a level. Getting the treasures themselves are so strong and random, that i don't think they'd deserve a level up themselves.
>>
>>46218093
but then I'd have to DM, and the group would only last a month because the semester is ending. Also, I have a group on sundays for that.
>>
http://npcgenerator.azurewebsites.net/

generate an NPC with all fields set to random. tell us about them.
>>
>>46220668
>CN Orc smuggler
>venerates Oghma
>has a good singing voice
>slowly turning into a plant
>>
>>46220668
>Peyton Hillless is a 56 years old male human banker.
>Sexual Orientation: Straight
>Relationship Status: In a relationship

>He has a shocking piercing on his nose, an elaborate piercing on his right eyebrow, a piercing on his left ear.
>He admires the local lord.

That's not straight at all.
>>
Maria Chaucer is a 23 years old female human paladin.

She has a bald head and gray eyes.

She has rough, tanned skin with a chocolate complexion.

She stands 167cm tall and has an athletic build.

She has a sharp, slightly attractive face.

She has 2 piercings on her nose, 2 bland piercings on her nose.

She quietly worships the archdevil Prince Levistus, Lord of the Fifth. (Lawful Evil)

She easily holds grudges.

She has no self-confidence.

She always has a battle story to tell. She works hard to play hard afterwards. She is an alcoholic.

Strength 14
Dexterity 10
Constitution 17
Intellect 8
Wisdom 11
Charisma 18

She has been hired to assassinate the PCs.


I'm pretty sure my party wouldn't trust One Punch Woman at all.
>>
>>46219868
1. Most of the roads aren't straight-shots
2. Most of the wilderness in Barovia is probably going to be difficult terrain
3. Traveling fast in Barovia sounds like a great way to get your nuts bitten off by surprise dire wolves. Why in fuck would you do it if you weren't forced to?
>>
>>46218828
Nine companions...

But so far you have only mentioned eight. Anyway, taking three levels of fighter will mean you're losing out on your highest 1-2 levels of cleric spells, and you still won't get an extra attack. Taking five levels of fighter will mean that you're losing out on your highest 2-3 levels of cleric spells. This is a pretty big deal. Though you have two-and-a-half other healers in the party, you're the one who gains good resurrection magic first in the form of Revivify.
>>
>>46220668
>Caresta Galamin is a 309 years old male high elf explorer.
>He quietly worships Corellon Larethian, God of elves, magic, music, arts, crafts, war, poetry, bards, warriors. (Chaotic Good)
>He has never declared himself an adult. He believes that he is related to Corellon Larethian. He is slightly paranoid.
>Sexual Orientation: Straight
>Relationship Status: Married and having an affair

All I can say is that around elves, watch yourselves.
Someone's been puffing a bit too much on the pipeweed if you know what I mean.

>He talks very fast and incomprehensibly to the NPCs before turning to dust.

da fug?
>>
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>>46220668
Not sure I would ever use this...
>>
>>46220668
>Jarin Woodleaf is a 29 years old male human bodyguard.
>Sexual Orientation: Straight
>Relationship Status: Married and having an affair

>He lives with a succubus.

Is he cheating on the succubus? Or with the succubus?
>>
>>46220668
>Anne Crewe is a 44 years old female human scribe.
>She quietly worships Torm, God of duty, loyalty, obedience, paladins. (Lawful Good)
>She is always ready to help others.
>She only talks in whispers.
>She constantly quotes sacred texts. She loves discovering new mysteries and solving them.
>Sexual Orientation: Straight
>Relationship Status: Recently divorced

>Plot Hook: She is a cannibal.

Well, at least we know she'll say grace before she eats our body parts.
>>
>>46220811
>Is he cheating on the succubus? Or with the succubus?
Yes.
>>
>>46220668
>Matilda Caskbow is a 53 years old female half-elf bodyguard.
>She has rugged, dark skin with a black complexion.
>She stands 152cm tall and has a regular build.
>She has a round, typical face.
>She smells of tobacco.
>She is very obstinate.
>She works hard to play hard afterwards.
>Sexual Orientation: Straight
>Relationship Status: Recently broke up

Grouchy chain-smoking chocolate elf shortstack ISO rebound sex. 10/10 would play.
>>
>>46220474
I'm playing 90% of my sessions over roll20. It works really well, especially if you play the official modules and use their maps, which are in the Mega btw.
>>
>>46220474
It's pretty fun, you just gotta hope you find a group that doesn't fall apart super easily. It's easier to find a group as a DM though, just keep that in mind.
>>
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>Start conversation in my LGS about how I DM
>Thing of note is I docked xp from a fight they wrecked
>The wizard's save-or-suck basically one-shot it
>"No, you can't punish player for your fuck up. Would you do it if they critted a bunch?"
>No, I can do it off expected results, there was a 70% chance of it sucking
>I also didn't hear anyone complaining when I quadrupled xp from the four drow
>The drow had terrain and surprise and were not CR 1/4's
>"..."
>Are Shadows CR 1/2 if the party has no magical damage?
>"You can't punish your players for your decisions man."
>I could choose to have a dragon crash through the ceiling on them
>I could choose to use fast pacing and double all xp
>I could choose to use milestone levelling
>You people are just being greedy and gamist and inconsistent to boot
>>
>>46220811
He and his wife are both fucking the succubus
>>
>>46220486
>lol random PC tries to kill madam tarot.
>shit goes down
>huuur, DM is picking on me
>>
>>46220668
>going to make my first one my next character
>medusa
Dont think my dm is going to allow that
>>
>>46221105

try again
>>
>>46220984
Why do you keep fucking posting this? You're wrong. Learn from your mistakes and get over it.
>>
>>46221182

should just make a rule ahead of time about not allowing wizards. half the problems that come up are because of interpretation of rules involving their spells.

or if your wizard has a hard-on for raw and thinks that it won't come around to bite him, water elemental engulfs him, quasit pickpockets his spell focus, ropers in general, helmed horror who hates magic users and happens to have just the right spell immunity list, hidden mages with counterspell, ghosts, aboleths.

the DM can stack so much shit against the players it's not even funny. complaining about not following a strict Turing set of rules is the mistake players make if they think it will help them.
>>
>>46221182
why don't you fucking address the points I made you faggot? Oh wait, that's because I'm right
>>
>>46219542
>not keeping your casting focus tied to a band or strip around your wrist so it can be easily dropped without losing or damaging it
>>
>>46220837
Maybe her cannibalism isn't voluntary? Maybe she's compelled to it, or it's a curse.
>>
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>>46221270
>>
>>46221276
>>46220984
You sound like a horrible DM with a player vs DM mindset.

You fucked up, just give them the exp. It won't hurt anybody. You forget that the most important thing is that your players are having fun, arguing over such bullshit isn't fun for anybody, especially if it ends in fucking the players over.
>>
>>46218184
Tatyana pls
>>
>>46221353

if wizards can use grease, minor illusion, etc to fuck up enemies why would people object to engulf, slight of hand, etc?
>>
>>46220984

You're so shitty a DM it causes me less cognitive dissonance to believe this story is made up.
>>
>>46220668
>Zexez is a 18 years old male goblin paladin.
>He doesn't worship any god.
>He tries to convert everyone he meets. He judges people on their fighting skills.
>He is non-materialistic.
>He has a pet falcon companion named Bagel.
>Plot Hook: His house has been eaten by a purple worm. Further inspection of the tunnel reveals a complex cave system.

Zexez, where is your life going?
>>
"When you are adjacent to an enemy, and one of that character's allies attacks you, you can use your reaction to force the ally to make their attack roll with disadvantage."

A fighting style that rewards you for rushing into melee. Is it unbalanced? How would you fluff this? A sudden feint that forces your opponent to obscure his friend's aim?
>>
>>46221507
>Doesn't worship a god
>Tries to convert everyone
I hope he wears a fedora
>>
>>46219801
Ok cool.
Multi class waste of expertise.

Like i said I'm new.

I haven't looked much into the top end spells
Are there any of particular note?
They just didn't seem that impressive in my newbie eyes.
>>
>>46219912
Thanks for the advise.
Any big bad spells i should take note of as a tempest cleric?
>>
One of my players will be starting a CoS run through soon. I've been a wizard the last two campaigns I've been in because no one I play with ever chooses casters. Assuming that will happen again, what should I play? I like playing cool and interesting builds. Options I was considering:
>Bladelock
>Bladesinger of weeb haste
>CLERIC OF HOLY LIGHT
>Boring ass GWF Barb
>Dex Paladin of maximum AC
>Crossbow Fighter
>>
>>46221691
Bless is your go to concentration spell at lower levels
>>
>>46218113
WHY NOT MOTHERFUCKING VECNA?
HE WAS A DARKLORD, AFTERALL
NEW CAMPAIGN "EYE OF THE LICH"
FUCK YEAH
>>
>>46220762
Er yeah.
One of the party must be a mimic?
>>
Anyone of you got a good Skeleton player race?
>>
>>46221363
>>46221483
>Make xp proportional to actual difficulty rather than listed CR
>WOW SUCH SHITTY DMING, DM VS PLAYER IS BAD YOU KNOW
>ARE YOU KIDDING ME???
>>
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>tfw you make a campaign from scratch and think it's pretty unique only to have your players tell you it's just like some anime about robot drills or some shit that you've never even heard of
>>
>>46221713
Crossbow Fighter, do it!
High as fuck Dex, Ranged combat, and either crossbow expert or sharpshooter for your variant human feat.

You'll have +7 to hit at first level.

It's almost the build I went with for CoS, but I ended up going more of a duelist/fancy fencing type fighter.
>>
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>>46221809
Go watch it
>>
>>46221752
Yeah I love that one.
>>
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>>46221809
>>
One of my players was bitten by a wererat and failed his constitution save. I hadn't really planned on this (I know, why would they face wererats if I wasn't prepared for this? Because I am an idiot). How annoying is it to have a lycantrope player? RAW they turn lawful evil which fucking sucks because it takes away a ton of player agency.

Is there any good way to deal with this? I'd like to turn it into some kind of plot point in the near future, but if it leads to too much interparty conflict I'd rather just give them the option to go to a temple and get the curse lifted.
>>
>>46221808
Holy shit you sound mad. The problem is that you're inconsistent, which is always a bad thing.

>An encounter didn't went as planed?
>Let's just turn the exp lower/higher lel

You adjusted the exp after the ecounter which even your player noticed, or you told them yourself.
>>
>>46221953
Doesn't it say the alignment only changes if they "embrace the curse"?

Alignments are dumb anyways
>>
>>46221960
Do you not realize that by your own logic, you're fucking over your players by using multiple enemies rather than single enemy encounters (normalizing for threat of TPK)? If an encounter is balanced, it should be worth level appropriate xp.

Rules as written, players only ever want to fight solos of exceedingly high CR, since xp scales exponentially on creatures but danger is basically linear.

Even within a single CR, their difficulties can vary drastically based on party composition. A party of warlocks can mulch Shadows. A party of fighters? They'd get bent over and fucked up the ass till their prostates popped. Why should the warlocks get the same amount of xp?

And before you answer, this isn't a fucking AL module. The dungeon is made for your specific party.
>>
>>46222049
If that's your problem then just make up a rule. Maybe like 10% more exp per enemy in an encounter. Then your players won't complain.

But changing exp values on a whim after you see how the encounter played out is just terrible.
>>
>>46222103

there is already a rule for multiplying XP if there are a certain number of enemies. below that number there is no XP bonus, but normal encounters with multiple enemies below that number get the normal XP, while the are probabilistically more deadly than higher CR encounters with single enemies.

he said he already gave his players more XP for advantaged enemies. if they didn't have a problem with that they shouldn't have a problem getting less XP for a disadvantaged enemy
>>
>>46222217
That's for measuring difficulty, not the reward.
>>
>>46222231

yes, and you grant XP based on the modified cr
>>
>>46222006
I only got to glance over the rules before our session ended, but maybe.

I think it's more the "you have no control over yourself in beastmode" aspect that I dislike. At least in the long-term. It might be interesting to have a couple of nights where they wake up covered in blood with no memory of the night before or something.
>>
Are there any good excel or g-drive automated character spreadsheets? I've found a few uncompleted ones here and there and wanted to get my group involved very quickly by showing them how easy it is to build a character.
>>
>>46222280
Forged Anvil
http://www.enworld.org/forum/showthread.php?427158-ForgedAnvil-D-amp-D-5E-Character-Generator
>>
>>46222217
I don't even think that this is the problem. His players just felt cheated on because he felt like the encounter didn't deserve as much exp and chaged the amount afterwards.

Being consistent is one of the most important things, so if he want to give less exp for enemies at a disadvantage make up rules beforehand.

And instead of arguing all day with his players, he should have just gave them the exp to continue playing. You achieve nothing but frustration if you anger your players, you play to have fun.
>>
>>46222302
Fucking marks to you anon. Thanks
>>
>>46222330

tell the players to learn to be rational. there are thousands of hidden penalties they could be receiving, but presumably they aren't. suppose now all the treasure rewards in the future would be halved. would they complain if they didn't know it wasn't supposed to be that way? probably not, but they are no less fucked.

I assume they haven't had to deal with proportional CR encounters and traps that could kill them, yet they could just as easily encounter them as not. Complaining to the DM who has infinite resources in the game is a bad idea.
>>
>>46212013
I love it when they do this on a campaign. I started with 3e but through the OSR I got into the old editions and read the lore on Greyhawk, the old Realms and the planes(cape) of old...but it also makes me sad because I'm forever DM so I'll never be an adventurer wandering with Mordy and other heroes of old...

Feels bittersweet man.
>>
>>46222408
I would say it depends on how the players noticed that they got less exp. If they just looked up the amount they would have gotten, then it's their fault.

But it seems to me that the DM told them that he lowered the exp. Leveling up is for many players one of the best things in DnD, so I can understand that taking exp away from them is frustrating.
>>
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>>46220668
>Arthur de Bolbec, 32, male human wizard
>162cm tall and has a fat build
>discretely worships Chauntea
>very benevolent

and then

>He is raising an Otyugh in the town's sewer system. It's always hungry.

Sweet Sune, why the fuck would you raise an otyugh? I bet he justifies this as "helping the town clean the sewers".
>>
>>46222330
Never in this series of shitposting was it said I argued with my players. I in fact said my players were fine with it.

This iteration started with the people at my LGS and in this thread.
>>
>>46214661
>only for life and death stuff like traps
So he's okay with your character having a full round of prescience then so that he knows when to cast guidance? That makes zero sense.
>>
>>46222524
So you just posted it here to argue or what
>>
>>46216771
Bumping this in hopes of feedback
>>
>>46222524
Well then you should have written your greentext differently, because anyone who reads this would say you argued with them.
>>
>>46222577
The argument was with the people at my LGS, not my players

This started with me being uncertain in my decision, coming here, getting told I was shit, reconsidering, staying firm in my decision, bringing it up at my LGS, again getting told I was shit, responding with counter examples and explanations to which the AL guys just went "bu bu bu bu docking xp is baaad. You can't punish your players. WHy aren't you offering end of session blowjobs you fuck?"
>>
>>46220668
>Sybeatr Ater is a 14 years old female lightfoot halfling explorer.
>She has cropped, straight, dyed black hair shaved on the left side and cyan eyes.
>She has rough, sunburned skin with a golden complexion.
>She stands 89cm tall and has a fat build.
>She has a sharp, incredibly fanciable face.
>She is very nimble.
>She quietly worships Yondalla, Goddess of halflings, bounty, protection, children, security, leadership, wisdom, creation and family. (Lawful Good)
>She is a very good diplomat and always works towards resolution of conflict.
>She is very courageous, to a fault.
>She usually tries not to get noticed. She only dresses in very expensive clothes. She dreams of becoming rich and famous.
>Sexual Orientation: Straight
>Relationship Status: Married and having an affair
>She is organizing a shooting contest. The prize will be a precious gem.
>Str 7, Dex 17, Con 9, Int 11, Wis 11, Cha 17
>>
>>46222247
No, you absolutely do not. You grant xp based on what they killed, splitting it up between the part members. Have you even read the DMG?

You act like when there are tons of enemies it becomes an impossible encounter, when, in fact, if you follow encounter building rules, there are modifiers that help even out the action economy. The more enemies you have, the fewer you can put in to make it maintain the same CR.

Please, please go read page 82 of the DMG. Just please. It's in the Mega.
>>
>>46220668
>Rinarv Lavashield is a 288 years old female mountain dwarf sheppard.
>She has short, braided, gray hair and brown eyes.
>She has smooth, regular skin with a pink complexion.
>She stands 131cm tall and has a muscular build.
>She has a soft, beautiful face.
>She smells of sweat.
>She uses sarcasm and insults commonly.
>She is very pessimistic.
>She enjoys tavern brawls. She sets up local dance clubs.
A beautiful, sweaty musclegirl wants to insult, fight, and/or dance with you. What do you do?
>>
I like gish classes and I've played tempest cleric to death.

Haven't tried valor bard but it's intriguing but is there a decent fighter/mage build that won't suck in either capacity?
>>
>>46222687
>No, you absolutely do not.
Can't we agree that while thats RAW, it's absolutely ridiculous?
>>
>>46222272
In the MM they talk about how wererat colonies are like a theive's guilds and that they are in most cities. It could be cool to have them go and find a wererat hideout trying to find their leader or something to learn how to break the lycanthopic curse?

Or, you could have them go on a quest to find someone that can cast remove curse?

I'd ask the player and see if he's ok with his character being like this, or if he actively wants to try to find a cure.
>>
>>46220668
>Finerdhil Taldilindar is a 105 years old male wood elf cleric.

>He has short, curled, auburn hair and gray eyes.

>He has rough, very tanned skin with a blueish complexion.

>He stands 177cm tall and has an athletic build.

>He has a sharp, very sightly face.

>He has a low-toned voice.

and here comes the good part

>He doesn't worship any god.

>He is always ready to help others.

>He takes everything at face-value.

>He is always late.

>He idolizes a religious hero.

>He makes anyone he speaks to feel like the most important person in the world.

Ability Scores
Strength 14
Dexterity 11
Constitution 13
Intellect 13
Wisdom 18
Charisma 17

Is being haunted by a ghost (presumably of the hero he admires).

Straight and married.

Neutral good.
>>
>>46222761
It's really not ridiculous. How else are you going to give out xp other than milestones? Players get xp for: killing things, being in difficult combat situations (surprise, environmental hazards, etc), and roleplaying.
>>
Introducing the Manlet or Elflet macho who picks up chicks in church and can't keep a secret.
He discovered a secret passage to a secret organisation (wonder how long that secret will last).

Gonethin Orren is a 111 years old male wood elf fighter.

He has short, curled, auburn hair and brown eyes.

He has rough, very pale skin with a green complexion.

He stands 147cm tall and has a muscular build.

He has an oval, very cute face.

He smells of flowers.

He discretely worships Kossuth, God of fire, purification through fire. (True Neutral)

He is prone to violence.

He can't keep a secret.

He goes to church to pick up sexual partners.

Strength 15
Dexterity 18
Constitution 14
Intellect 11
Wisdom 12
Charisma 17


Sexual Orientation: Straight


Relationship Status: Single


Chaotic Good

Plot Hook
He has discovered a secret passage under his house leading to a secret organization (not so secret after this).
>>
>>46220668
>Juliana Truegust is a 18 years old female human prostitute.
>She has long, straight, dyed green hair and gray eyes.
>She has smooth, tanned skin with a red complexion.
>She stands 160cm tall and has a regular build.
>She has a round, glamorous face.
>She is branded as a slave on her neck.
>She is prone to violence.
>She frequently quotes proverbs.
>Straight, Widowed
>Str 11, Dex 13, Con 10, Int 9, Wis 11, Cha 14
>She is a secret vigilante.

So she's a whore who looks like a Christmas tree, beats up criminals, and talks like a fortune cookie.
>>
>>46222784
Good point. We're in Baldur's Gate, so I could incorporate that with the thieves guild plot (something like, the wererats are competing with the thieves guild for territory and its up to the players to decide who wins or broker a merger).

I sent the player in question a Facebook message asking how he'd feel about being a lycanthrope. Are there any real disadvantages once you master your lycanthropy and start being in control?
>>
Question: Does Extra Attack stack if you have the Fighter's version of Extra Attack at all? IE, a Fighter 5/ Paladin 5 would have 3 Attacks?

I ask because the book is very vague.
>>
>>46223267
Go to the section on multi-classing and it is not vague at all. Extra Attacks do not stack between classes, period.
>>
>>46223267
The extra attack feature is named as: Extra attack 1 or Extra attack 2.

Having two Extra attack 1 features does not mean they stack.
>>
>>46223267
From the Player's Hanbook:

Extra Attacks:
If you gain the Extra Attack class feature from more than one class, the features don't add together. You can't make more than two attacks with this feature unless it says you do (as the fighter's version of Extra Attack does)

So, no, Fighter 5, Paladin 5 can not make 3 attacks
>>
>>46223267
PHB page 164, multiclass rules.

>If you have the Extra Attack feature from more than onr class, the features don't add together. You can't make more than two attacks with this feature unless it says you do (as the fighter's version of Extra Attack does). Similarly, the warlock's eldritch invocation Thirsting Blade doesn't give you additional attacks if you also have Extra Attack.

Read the fucking rulebook, anon. You can get three attacks when you get Extra Attack (2) at Fighter 11. That's it.
>>
>>46220668
Barda Redstream
50 year old human monk.
Short, grey hair. Golden eyes.
Rugged but with very pale skin.
162cm tall, muscular.
Square, ordinary face. Short beard.
Quick to trust others.
Has lip, nose, & eyebrow piercings.
Is addicted to a local drug.
Is also an alcoholic.
No religion in his life.
Is divorced.
His goal is find his lost partner (I assume he's trying to find where his wife went after she left him).

Barda needs to get his life back on track, yo.
>>
>>46223007
That sounds like a really fun quest to me.

As for lycanthropy, I don't think you can ever truly master it. When you turn you're going full evil wererat.
>>
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>>46223310
>>46223334
>>46223338
>>46223366

So, a Paladin 5/ Fighter 15 would only get 1 Extra Attack then?
>>
>>46223007
Your alignment changes to a specified one and, if it's incongruous with your previous alignment, you can lose control of your character to the DM. Additionally, I believe in the full moon, you still auto-shift. The difference is that you are still in control whereas not embracing the beast ensures that the beast is in control at that time.
>>
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>>46223452
>>
>>46223452
Fghters at 11th level can attack 2 extra times.

So, 3 attacks.

Imagine that the paladin doesn't have extra attack at all.
>>
>>46223560
Alright, thank you.
>>
>>46223452
Are you dumb?

Your Extra attack 1 feature doesn't stack.

It states instead of 1 attack action you take two.
The fact you gained this same feature from two classes doesn't change the above written rule so you only have 2 attack actions.

It gets replaced by the Extra attack 2 feature after gaining it from the class features at lvl 11 for Fighter.
So you get 3 attack actions.
>>
>>46223397
Y'all motherfuckers need Buddha
>>
>>46212144
Strahd defeated by magical realm
>>
>>46223452

Jesus Christ. You need to into reading comprehension
>>
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Would you consider it fair, when multiclassing, to trade the Proficiency gained for a Class Skill if you don't want the Proficiency or already have it?
>>
>>46223700
Wait, Multiclassing into Wizard doesn't give you Knowledge(Arcana)?

That's dumb.
>>
>>46223700
When you say "class skill" you mean becoming proficienct, right? I wouldn't allow that. Being proficient in lots of skills is very powerful.
>>
>>46223700
no ,probably not
that can get out of hand easily, and you're learning stuff the class knows, not just whatever you want.
Imagine a Fighter MCing into a Paladin or Ranger like maybe what you're doing, apparently?. Suddenly, you're proficient in a stupid amount of things cause you traded all of that shit in. And a Proficiency is a pretty decent benefit.
>>
>>46223700

No.
>>
>>46223404
>>46223483
Hopefully it's fun. This is actually fortuitous because I didn't have any plot planned out for once they finish this dungeon (and by extension the current storyline). I'm looking up some homebrewed rules for further detail and I'm liking what I'm seeing.

It'll take a long time for them to master their lycanthropy. Until thy master it, they'll become exhausted and do generally bad stuff outside of their control while transformed. They can take some herbs to suppress the changes but it's poisonous so there will be some damage and Hit Dice ramifications. They can get it dispelled by a cleric during the early stages, but if they don't hurry it'll become more and more complicated to fix. Eventually they can master it, but they'll always have an animalistic appearance (I imagine disadvantage for most Cha checks) and permanent hit die loss from having to regularly take poisonous herbs. They also Hulk out and go feral if they drop to 0HP, meaning they might attack allies.

What they get in return is resistance to a fuckton of nonmagical damage types and maybe a damage buff.
>>
>>46222620
Y'know, maybe if everyone thinks you're shit, you should reconsider.
>>
>>46223758
It's not like picking Wizard at level 1 gives you Arcana automatically, you still have to take it as one of your two skill proficiencies.
>>
>>46223758
A multiclassed wizard is just an ignorant hedge-practitioner with no proper appreciation for what he's doing or the nuances of the tradition. Dirty peasant magic...
>>
>>46223700
I'd limit it to one Class skill. Maybe 2, depending on the class.

Although, looking at that, it seems like they just chose shit randomly.
>>
So, despite being a suitable (if difficult) CR , what do you think of putting two beholders as a boss fight?

Shutting down magic for caster who are using their big spells (polymorph and conjure animals is a usual suspect) while zapping away with the rays. My only worry is by having access to two antimagic fields it might be too easy to shut the casters down.
>>
>>46223758
You can start a Wizard without Arcana as well. Never noticed that.

That's some Last of the Red Hot Swamis shit right there
>>
Is Heavy Armor Master a worthwhile Feat? Why or Why not?
>>
>>46223925
What in the hell is a beholder doing cooperating with another beholder?
>>
>>46223404
At least not officially. You have to keep in mind that D&D is a pen and paper game that's played solely via ~*imaaaaaagination*~ so if someone wants to play a wererat, they can play a wererat as long as the DM is willing to make it work somehow.

Not saying that he should just hand mastery of the transformation to the player, but I think it'd be entirely reasonable to make it a sort of sidequest for the party to help their comrade take control of his transformations. At first he'd change against his will every correct moon and go berserk, so he'd have to be avoided, restrained, or beaten into submission at cost to his health. Future events could be planned for so he is restrained, but also takes him out of the action. Sidequest could be anything from a spiritual walkabout under the tutelage of some wize guru/monk/wizard to hunting down a legendary ring said to control the curse. At that point, the player could have the option to change whenever he wanted and reshuffle his stats a bit (raise all physical stats at the cost of mental), gain a natural weapon or two and give him some kind of warning that changing in front of a crowd will not go over well, and being seen in this form will likely bring out pitchforks so he can't abuse it. Seems like it would be a fun mechanic to introduce that allows a player to really specialize without going too overboard.
>>
>>46223974
It reduces incoming damage quite a fair bit, especially considering most later monsters have some pretty brutal hit bonuses but still use non-magical natural weapons.

But the opportunity cost is high in 5e...I've always considered taking it but there's always something I decide to take instead so I don't really know in practice
>>
>>46223974

It's pretty good, especially if you pick it up at lower levels where taking 3 less damage is a bigger deal.
>>
>>46223974
depends on what you expect to be doing in your campaign
>>
>>46223977
Enslaved by the big bad. A sorcerer of tremendous power with a McGuffin of mind control.
>>
>>46224016
That's kind of what I decided to do, per my post here >>46223851

I like the idea of the party interacting with a clan of wererat thieves. Maybe if the players get their favor they can do some kind of shamanistic rat dance around the PC and suck the rat right out of him. Or maybe the players will be really hostile to the rats and now they've got to look elsewhere. I know that Baldur's Gate had a werewolf-trying-to-take-over-the-city problem mentioned in Murder in Baldur's Gate. Maybe there are still some lycanthropes in hiding who could help... Provided the party scratches their back.
>>
>>46211019
What are the best out of combat utility spells?
>>
>>46224113
>>46224127

How does it compare to Medium Armor Mastery and 16 Dex?
>>
How does one become a Wizard from an RP perspective? IN FR, because I don't know if it's different in other settings. Is it pretty much just read books, learn and practice? Is it something you have to be taught, or can you be self taught?
>>
>>46223404
>>46224016
The rules are a little bit vague, but here's how I run it: once your character is bitten, you lose control of your character every night there's a full moon. You become an NPC for the evening, even if you happen to be the same alignment as your lycanthropic form. This monthly cycle continues until you receive a Remove Curse spell or if you ever consciously will yourself to transform, at which point you have embraced the curse and will gradually start losing your identity even in your normal form. At that point you become a full-time NPC.
>>
>>46224161
In terms of combat, I'd call it better.
Medium would have more utility in having incentive for a higher dex save and better sneakin I guess.
>>
>>46223925
Any places where the antimagic fields overlap create antiantimagic areas where casting is normal.
>>
>>46224158
Invisibility, Fly, Wind Walk. Wind Walk in particular is crazy powerful and can be used to skip whole dungeons if the DM isn't careful.
>>
>>46224161

Combat vs. Utility. A number of good magic items are Heavy Armor though, so you won't get as much use out of it.
>>
>>46224214
>Two Beholders end up trapped with each other
>Can't effectively fight each other or are too paranoid to get into open conflict
>Both plot minor passive aggressive things against each other and foil each others plots
>Party shows up
>Each is convinced the other planned for the party to show up to finally do them in for good
>>
Can Elven Chain be worn under other armor for the +1 to AC?
>>
>>46224276
Only if it's made out of Mithril.
>>
Are there any rules for Adamantine or Mithril Weapons or are they just not a thing?
>>
>>46224227
Jesus Christ I just learned how ridiculous invisibility is the other night. I had this big, difficult fight planned with a bunch of minions and some clerics buffing them and healing them. The barbarian and rogue were turned invisible by the wizard and managed to take down the clerics before they even got a turn. They proceeded to roll multiple twenties, cleaving the acolyts in two without taking a single hit.
>>
Can you cast spells while grappled?
>>
>>46224336
DMG, and it's "mithral" here.
They're magic items.
>>
>>46224402
As long as the spell only has a vocal component.

Sword burst would be a good example.
>>
>>46222620
You're shit, Jim
>>
>>46224403
Not in the DMG. Can find Entries for the Armor but not Weapons.
>>
>>46222620
You're just a shitty dm. Stop dming, your players are pretending to enjoy it.
>>
>>46211019
thematically, what is the difference between a druid and a nature cleric
>>
Would you allow a Ranger who isn't proficient in Animal Handling to select the Beast Master archetype?
>>
>>46224892
A nature cleric reveres a god of nature.
A druid reveres nature itself.
>>
>>46220984
>Are Shadows CR 1/2 if the party has no magical damage?
Yes. I'm not gonna change the xp reward for the encounter because the players aren't equipped to handle it. They're the retards that decided to go adventuring with no magical damage at all, they should pay the price.

By the same token, I don't remove traps from my dungeon if no one decides to be a rogue/have Thieves' Tools Proficiency. This has happened twice to me so far, and not once were the players surprised or irritated that there were still traps.

I won't get rid of all flying enemies if no one in the party has any ranged capability. The point is for them to figure out how to overcome their shortcomings, which would be a separate xp reward on it's own.

If the players dominate an encounter, that means they played well, knew what they were doing, and rolled well. That should be rewarded, not punished.
>>
>>46224905
I don't see why not. It might not make sense thematically, but mechanically a Beast Master doesn't have to use Animal Handling to control his Beast.
>>
>>46224905
Of course. It doesn't say it's necessary, does it? Just because you aren't proficient doesn't mean you're incapable of it.
>>
Rolled 11, 6, 2, 19, 3, 20 = 61 (6d20)

Let's do some eeeeextreeeeme stat rolling going.
>>
>>46224905
Why not, people can get along with their pet after years of living together, without having to be a shepherd.
>>
>>46224905
I wouldn't let someone play the beast master archetype unless they knew how bad it was
>>
>>46224966
A kind of Stephen Hawkings.
>>
>>46224966
Down the line right, you pussy?
>>
>>46224966
>6d20
>not 6d18

cmon son
>>
Rolled 12, 7, 18, 3, 12, 2 = 54 (6d20)

>>46224966
Down the line
>>
Rolled 17, 6, 8, 19, 20, 7 = 77 (6d20)

>>46224987
You forgot to add with Wizard levels as enchanter.

>>46224993
Of course. How else would you want it faggot!
>>
>>46224425
I'm looking to make a mountain dwarf bruiser rogue who grapples people, but probably as a side job. Dedicated grappling seems like a good way to waste your actions.

Do I dip into fighter for action surge, barbarian for rage(and adv on grapples) or just ride it out to level 11, keeping my sneak attack advancement, not missing my ASI, and hitting reliable talent.
>>
Rolled 6, 16, 15, 18, 18, 19 = 92 (6d20)

>>46224966
>>
you cucks realize you can't roll a 20 with 3d6, right? Not really hardcore if you roll 6d20
>>
>>46225008
So um a meat-shield Ogre who's mute?

>>46225034
A Bard with with low arm strength but a resilient body and a brilliant mind.

>>46225029
Any STR based class works.
Tho Bard is preferable for Vicious mockery and versatility in general.
>>
>>46225034
But a d20 can also roll 1 or 2.
>>
>>46225100
You can't really roll a 1 with a 3d6, right?
>>
>>46225140
Meant to reply to >>46225100
>>
>>46225140
>>46225145
Doesn't having a modifier that low make you mentally/physically disabled or dead? At least I think that's how it was in 3.5
>>
>>46225180
Needs to be zero to be dead.
>>
>>46224356
If those clerics all died as a result of only two PCs making one surprise round plus one round on top of that, they weren't a difficult encounter.
>>
I'm watching some videos of Chris Perkins DMing and when he describes areas he says "proper" a lot. As in,
>You turn the corner and find yourself at the chapel proper
What does "proper" mean in this context?
>>
>>46225595
not to mention acolytes are CR 1/4 and =/= a cleric.
>>
>>46223851
Are you house-ruling? Because if it's supposed to be RAW, it's actually immunity that lycanthropy gives, not resistance.
>>
>>46225622
is he a Brit?
>>
>>46225622
It's like, the proper chapel man.
>>
>>46225622
It is a chapel as you would imagine a chapel to be. Could also be taken to mean that the party is literally standing in front of the chapel, not down the road from it, not seeing it off in the distance, but it is right in front of them.
>>
>>46222626
I bet it was an arranged marriage she isn't into. I wonder where she'll be in a decade of adventure?
>>
>>46225595
>>46225623
Sorry, misremembered. It was a Cult Fanatic (with a modified spell list to have blessings, etc) and 5 Acolytes. Combined with the environmental hazard I had put in the room (lightning strikes from the cloud the cultists were summoning), it should have been a medium/hard encounter. But they killed the Fanatic in the surprise round and smashed the acolytes.

>>46225645
I think I'll house rule it to resistance. Damage immunity to nonmagic stuff is just way too crazy.
>>
>>46225842
Also the players are only 4th level.
>>
>>46225860
>>46225860
>>46225860
>>
>>46225622
It's a way of distinguishing between a location and the building it's named for.

You might say you're outside the University, and people will know you're on campus. If you say you're standing outside the University proper, you're referring to the main building.

Similarly for your example, "the chapel" might refer to a few buildings, a cemetary and the religious gardens surrounding it. The "chapel proper" refers to the actual chapel building only.
>>
>>46218541

Fuck my own mouth
>>
>>46220984

>I literally cannot stop sucking dicks

stop DMing
>>
>>46222049

Holy shit are you real
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