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Why guns haven't phased out armor in a fantasy setting

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Okay, so in a fantasy setting there's very advanced armor, more advanced than anything that ever actually existed, why didn't guns phase it out?

More durable metals?
Why didn't they make bullets out of the more useful metal?
Would have been more cost effective.

Magic armor?
Magic bullets.

What are some lore friendly reasons why in your fantasy setting muskets don't wreck armor.
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Magic and economics. People didn't stop using armour because of guns. They stopped doing so, because it became unaffordable to equip everybody with armour and guns as wars became bigger and bigger.
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Because I'm the GM
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Bayonets are not invented yet. No, seriously. Nobody came with with sticking a knife at the end of a gun until the end of 17th century.
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Because an explosive powder was not an exiting development when people could cause explosions far more easily with magic. The powder actually has a disadvantage that it's quite simple for a mage to set it off. Cannons exist only as a very large and heavily protected siege weapon, with the powder being mixed at the site.
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>>46166967
Because only total plebs want guns in their magic fantasy settings.

If you introduce guns and gunpowder, everything that's cool about fantasy just gets blown to smithereens.

Dungeon? No, the nearby town hired some miners and collapsed it all with gunpowder, then made a fortune digging out the gold and artifacts among all the squished monsters.

Hire adventurers? Why would we when we have a militia with cannons.

Cool castles? Uhm, no, we have to build squat, blocky fortresses with a dirt rampart around them to catch cannonballs.

Enchanted swords? No, we have the apprentices churning out musketballs +5 now, what are you going to do with a sword grandpa?

Guns in a fantasy setting is only fun when it focuses on how guns completely fucks up the fantasy setting (Like in Instrumentalities of the Night where silver grapeshot is the best way to kill everything supernatural)

If you just want to introduce it because you're a weapons nerd and you want muskets and knights and katanas to coexist it's always shitty and terrible.

Yes, I'm fully aware that historically, they totally coexisted, but we're not talking historical role-playing here.
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>>46166967
>What are some lore friendly reasons why in your fantasy setting muskets don't wreck armor.
Honestly, this has already been discussed to death, and I can't for the life of me understand why you didn't google this shit. Anyway, it all depends on range and the quality of the armor. The one thing that did happen, was that metal armor couldn't catch up with muskets since piling on stupid amounts of metal will make you slow and encumbered as shit.So in whatever setting, you just say muskets are shit beyond close range.
https://www.youtube.com/watch?v=isIgZ-D9oAI
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>>46167184

>milling gunpowder on site

I guess you know nothing about how it works then. I bet you didn't even know you need a still to make components for the milling process.
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>>46166967
the limit in performance of the kind of guns used in most fantasy settings isn't the material of the bullets, you could make them out of your settings best wonder metal and they'd at best do only marginally better.
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In real life guns didn't immediately phase out armor either. You could still see cuirasses all the way into the 19th century.

As long as guns aren't that advanced, it's very likely both would exist
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Interestingly, early guns were more accurate than later guns because there was an arm race for higher volume of fire over accuracy.
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>>46167218
see
>>46167377
Handgonnes have been around for centuries.
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>>46166967
>Depends on the setting
That's used a lot, but it really does tend to be true.

A lot of settings simply don't have widespread firearms. Either the knowledge is kept under wraps for whatever reason or people straight up don't know how to make gunpowder.

I saw one setting where they didn't use firearms because mages were fairly common. They weren't as common as normal people by any stretch of the imagination, but if someone was a Knight then they probably had magical capability. This is important because it makes transporting gunpowder in large quantities dangerous as fuck. That train of supply wagons you were counting on? Some fucker on a gryphon just threw lightning at it and now the whole thing has gone up.

This doesn't mean gunpowder weapons aren't feasible in the setting, but people never bothered to develop them much since they didn't seem to do anything a guy with an enchanted crossbow bolt couldn't do. Black powder has mostly been relegated to rarely deployed mortars or more commonly used 'hand grenades' (read: magically shrunken barrels which are dropped and then detonated by pegasus knights. They do this with pitch also).

In a setting like WoW they don't have much advantage on anything else until you get into the really large shit. Yeah you can shoot that warrior in the face, but he got punched in the jaw by a living boulder the size of a car just yesterday, he can probably take it.
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>>46167257
>>46166967
if you could make the barrel out of magicalmetal™ you could load more powder into a very light (thin barrel) and incredibly sleek gun making it for an ideal civilian personal defense weapon and as thus replacing the fencing weapons/rapiers
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>>46167219
I'm well aware of how it happened in reality, I'm asking this to brainstorm for my 'late medieval' somewhat 'high fantasy' world I'm creating.
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Pikes, not guns, made the Knights obsolete.
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>>46167439
>Handgonnes
these required like two people, and took fucking forever to load and steady. Two knights would rape him from 500m away. One if he missed.
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A more mechanical, tangible system of magic where there's no real way to overcome the advantages of altering the structure of armor at the atomic level versus altering the structure of a musket ball at the atomic level, which would if anything lessen the usefulness of a bullet. Most magic systems are just "Magic exists and it does magical stuff", they aren't fleshed out to autistic detail. Limiting magic to altering substances and energy on a very tangible, observational level gets rid of this problem, but isn't what most people look for when they want to be Dumbledore in a campaign.

>>46167218
Everything you've complained about gunpowder ruining in settings is equally(if not more-so) fucked by magic in the same exact way in those settings. >>46167038 is a much better explanation.
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>>46167468
>late medieval
then how...?
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Why not magic guns? If you can enchant arrows and bows, you surely can do the same for muskets and balls.
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>>46167377
It's not that guns weren't advanced, it's that they weren't widespread or well implemented. Knights or heavy infantry are still totally viable if guns are still just a curiosity and not fielded en masse, but as soon as people have enough of them and figure out some solid tactics they blow everything else out of the water. Just look at what the hussites did.
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Feudal Knights < Mercenaries < Conscripts.
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>>46166967
Because it costs way too much to enchant each individual bullet.
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>>46167468
Alternatively, just make kevlar and ceramic plates armor, and you are good.
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>>46166967
Guns didn't phase armor out. People were still wearing breastplates and such well into the 19th century, cavalry were still wearing armor during WWI, albeit to little effect.

What spelled the end of fully armored men in war was more economics than firearms technology. Armored men were simply too expensive to field in the line, it was better to have more men than fewer men with armor.
That said, there were certainly exceptions, particularly in regards to cavalry. The Winged Hussars of Poland were still charging pike formations with fucking lances after the 30 Years War--sometimes successfully. During the English Civil War, there are handlists detailing large numbers of "bulletproof pots" being ordered because cavalry often fought with pistols and swords at the time, and armor could actually protect against those because of the weaker charges in pistols compared to full-length guns.
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>>46166967
Because guns weren't invented.
It's a generic fantasy setting, just because they have kickass armor doesn't mean they automatically must have guns.

What you should be asking is, how do you integrate guns in a fantasy setting while still retaining the generic swords&sorcery aesthetic?
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>>46166967
>What are some lore friendly reasons why in your fantasy setting muskets don't wreck armor.
Because it didn't in real life.

Are you aware that guns predate plate armour by half a century?
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For my own special snowflake setting I decided to blatently copy skaven and port them in. Saddly this meant I had to bring guns with them. I mean you could have skaven without guns but it wouldn't be quiet the same.
It's a high magic world so guns don't make that much of an impact really. Also we get armour today specially designed to protect against firearms, I figured with an adundance of magic infulenced crafting it wouldn't be a hard thing for "fantasy land" to develop.
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>>46167468

Guns and Knights existed side-by-side for over 300 years. The term "bullet proof" was invented by blacksmiths showing how their armour could stop bullets. But really, Knights were going the way of the Dodo with or without guns.
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>>46167722
Fucking this.

Jesus Christ educate yourselves, /tg/.
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>>46166967
Because pre-modern guns didnt cut through armor like it was butter. The decline of armor and the ascendance of guns had more to do with the ability for massed conscripts to be effective. Guns required very little training for a conscript to be effective (when compared with bows or crossbows), and were able to be mass produced. Likewise, armor is difficult and expensive to produce in large amounts.

In fantasy settings, the power of individual elite warriors is so great that it can win wars. Equipping those warriors with protective equipment is therefore very important. When I run games that have pre-modern guns, they are the weapon of the common soldier, not the weapon of a hero.
Also, the presence of magic creates an environment where guns are less useful. Why fuck around with a musket when a wand of magic missiles does the same thing, at a greater rate of fire, without the possibility of missing? Why mess with bombs, when fireballs do it better?
Guns exist, but they are relegated to a niche role, waiting for the technological innovation to make them truly useful. It is a position not too dissimilar to that they held for hundreds of years in Europe before they began to be integrated into pike and shot units.
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Knights just stopped being knights and began to call themselves mercenaries. End of Story.
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>>46167468
If you are well aware how it worked in real life then WHY are you not just applying reality to your game? Seems pointless reinventing the wheel when any fucking history book has your answer for you.
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...
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>>46167804

What if I'm a mage with a magic musket that shots magic balls of destruction?
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>>46167722
>>46167780
Yes, yes, yes, yes, yes, yes, yes, yes, I get it, I studied it, point being musket men(used with pike men) became the thing and armored knights were phased out through a long period of time, bit by bit throughout the ages.
>Because economics!!!!
I never said that wasn't a thing.

>>46167877
Oh for crying out loud really?
I obviously was talking about plate armor.
No more nitpicking please.

Some really good stuff here though.
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What is this thing you call "KNIGHT"? HA! Nothing that can't be defeated with our arrows. HAHAHA!
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>>46167531

So a wizard altered every single iron bar that was going to be used for warfare?
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>>46167963
I don't get you.

Why do you need reasons to justify something that you supposedly understand didn't happen? Just have it not happen.
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>>46168039
Not "a wizard", every blacksmith's imbuer.
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>>46167901

What if you're a mage and you just cut out the musket part
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>>46168120

What if the musket is enchanted in such a way that it make your firewalls 10x stronger?
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>>46167184
>implying the average kingdom has an infinite supply of wizards
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>>46168168
depends on the setting.
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The reason guns wouldn't overwhelm fantasy is actually pretty simple. Large formations of infantry are not an efficient method of warfare in a setting where wizards, dragons and other monsters are a thing.

Early firearms relied on a formation which effectively allowed soldiers to fire a wall of lead about 100 ft. ahead of themselves, fall back to let the second line fire while they reloaded, rinse and repeat. This is all well and good against a wall of peasants with pitchforks, sure, but keep in mind that a battlefield in, say, D&D-style fantasy is not going to resemble one in medieval history. It simply isn't sensible to pretend it would be.

Magical communication is a key factor here. If you can make simple enchantments to allow commanders to issue commands, you've broken the main problem of commanding an army in this time period. Now your forces can go anywhere and keep in communication. A battlemage in each fireteam (to use a modern term) means that even a single section can wipe out a small army of rank-and-file soldiers in traditional formation with a couple AOE spells. Guerrilla warfare tactics become even more viable because the bow and crossbow are effectively silent, and your team might have an arcane trickster or some equivalent to keep you virtually undetectable. Teams moving in a largely independent fashion while able to whisper up the line to their commander for intel will be operating more like a modern soldier does in war. The musket, with a longer reload time than an arbalest and nearly a third of the range, will prove ineffective for actual warfare.
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>>46167580
Mass volley fire didn't completely phase out the armored cuirassier until the 18th century, and what caused the cuirassiers to start ditching their armors on the battlefield was that it was too heavy to be comfortable due to needing to be bullet proof at 30 paces, and more importantly too expensive to risk fucking up with a bullet hole.

A lot of the cavalry lower ranks could simply not afford the kind of expenses that aristocratic knights could.
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Wizards are generally alchemist and inventors. Likely, they would have been the inventors of guns too.

What if there's an arm race between wizards that keep improving musket-throwing fireballs vs armor-magic wizards?
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>>46167854
Well I guess I could just have the 'guns didn't really become a thing because magic was better and because bullet proof armor.'
That's feasible right?
Also my world is very old and wanted a reason why guns never became a thing in a very long time frame. Guess I got a good an answer that I could ever get.
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A lot of people in this thread seem to have the impression that magic is so common in most settings that you'll have a magic mart in every town ready to sell anyone and everyone any enchanted goods they desire.

While I'm sure there are a lot of settings that do operate this way, a lot of them aren't intended to.
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>>46167963
Huh?
So you know why guns didn't defeat armour but you are asking why guns won't defeat armour, despite knowing why guns don't defeat armour yet you are still asking why guns won't defeat armour while guns didn't defeat armour?
So you are asking for an explantion why guns won't defeat armour despite guns not defeating armour?

Am I missing something here or are you missing something? I seriously don't understand what you are asking?
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>>46168201
These formations aren't that big. The AOE of a D&D 3.5 fireball, even if you go nuts on metamagic, wouldn't actually make much more of a dent in your lines than shooting at them with cannons, and they don't require a 1 in 100, expensive, hard to replace and incredibly fickle specialist.

IIRC even a level 20 wizard in 3.5 gets outranged by napoleonic field artillery.
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>>46167018
This man here actually read history. G
Anyone know that "bullet proof' came from Smith's shooting their armor with a gun & leaving a small smudge to show that their customers that their armor could withstand bullets. Armored horsemen wielded pistols for crying out loud.
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>>46168039
At least in my setting, someone with extensive knowledge of mana use, metallurgy and physics could "perfect" metal alloy compositions and structure arrangement to resist being pierced or broken, which does a lot more for armor and melee weapons than it does for firearms. There's no sort of "enchant with fire property" deal going on(though you can light things on fire), or things along that nature, so someone experienced with melee armor and weapons has a fair chance against someone using firearms. Firearms also have reload times that don't effect melee weaponry.

Firearms have a definite advantage in open areas in my setting. Melee weapons have an extreme advantage in compact areas.
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>>46168249
I wanted a reason why say, this armor thing could instead not coexist with armor for 300 years but completely rend guns more or less ineffective for 3000 years.
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>>46167531
Except that magic is magic and not an easily reproduced technology that becomes so common that it changes the face of warfare. You can make a setting with one guy in a million having magic, but with guns all you need are craftsmen.

So no, they're not the same when it comes to worldbuilding.
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>>46168256
Why is an otherwise medieval setting suddenly have Napoleon era gun technology?
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>>46168256
You are forgetting that Wizards can wear cloaks of invisibility and cast avada kedavra to kill school kids.
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>>46168201

>Early firearms relied on a formation which effectively allowed soldiers to fire a wall of lead about 100 ft.

Not really. They were just as accurate as bows/crossbows. The issue with big formations is a trade-off between volume of fire vs quality of fire. Early firearms were more accurate than Napoleon ones, but were also slower to reload.
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Guns phased out armor for like all of 150 years, when they briefly advanced much faster than armor did. Guns were introduced in europe in the 13th century, while curiassers remained armored out into to the mid-19th century. The plate armor we associate with knights was actually developed much later than people think, sometime into the 14th century. So basically, there was never a time when there were knights in plate armor but no guns.

Anyway, armor's been catching back up since at least ww2. Any country worth a damn issues it's soldiers and police with armor, and said armor has advanced from "hopefully reducing the lethal radius of shrapnel from explosives somewhat" to "stops pistol rounds, most shrapnel" to "Stops anything short of multiple full power GPMG rounds on a 10x12" square on the chest and back", in a time where weapons have remained essentially unchanged except for ergonomics.

What will make full body armor relevant again will likely be some combination of lighter materials, powered exoskeletons, and advanced cooling. though I guess if some wonder-material gets invented that can stop bullets like crazy but is no thicker or heavier than basic bitch sheet metal, then I guess it'll be a thing right away.

The real problem will not be justifying why bitchin' armor is around with guns, it will be justifying why melee weapons are back. Unless they aren't, and everyone fights with guns. Armoring against melee weapons wielded by dudes with basic human strength, grit, and determination is pretty simple to armor against. Something as simple as a half-centimeter of ABS plastic would be pretty damn good armor, (it's pretty much what riot gear is) let alone something more advanced.

Battleporker 40k has it's power fields, Battletech, shadowrun, star wars et.al. have vibroblades. Most of those also have monomolecular blades.
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>>46168201
Furthermore, the inclusion of monstrous creatures makes the use of traditional warfare of the medieval period even less efficient.

Imagine the troll, to start with. Eight feet tall, able to regenerate from anything but fire and acid, and even then a tough son of a bitch. You get a small shock team of these guys with a bit of plate? They'll charge your rifleman line and not even feel the impact of the shot before they're sweeping five or more men off the field with every swing of whatever weapon you hand them. Cover them in foliage, put them on the edge of the field and make it look like there's heavy brush nearby, you might not even get a shot off before they've closed to melee.

The addition of flying monsters (such as gargoyles, for example) makes things worse. Even if you do gun a few down, those giant stone hulks are coming down on your formation, and the survivors will be more than willing to dive bomb behind their comrades and use the cover to close in. Anything with breath weapons, flying or not, is also going to have a field day with a mob of soldiers all in neat rows and columns right near one another. Just imagine how many men fit in a 60 foot cone, and how much damage a single dragon of moderate age can do to them with a breath weapon attack.

All in all, the firearm might be useful in the form of a more cannon-like weapon for siege warfare and naval combat, or powder kegs being used as traps or conventional bombs to soften up harder, larger targets. The musket, however, would only see viability in the hands of the peasant defending his land from bears or wolves, who are as like to be scared off by the sound as they are wounded from the shot.
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>>46168244

>>46168302
Except hardly anyone actually used the proof armor; your typical armor in the field could withstand a hit at 50 or so paces, not a shot right in your face, which is part of why the reiter pistol charge was so devastating against traditional french gendarmes.

The for show proof armors that could withstand a full charge pistol shot are almost inevitably too heavy to wear for long.

>>46168244
People will instantly assume the metaphysics of 3.5 with awareness of what early modern warfare was like on the level of a cursory reading of osprey books
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>>46168216
>what caused the cuirassiers to start ditching their armors on the battlefield was that it was too expensive to risk fucking up with a bullet hole.
Heh I get the image of some armoured dude charging down another guy who pulls out a gun. First one grinds to a halt yelling stop. "If you're going to fire that thing at me I need to get this armour off first".
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>>46168337
Just giving an example. FWIW early drills for matchlock favored range over rof, unlike what happened from the 17th century onwards
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>>46168329
You can make a setting where magic use is literally on the same level as gunsmiths if not more common. You are describing magic in the non-detailed way I mentioned in my original post, almost exactly.

>"Most magic systems are just "Magic exists and it does magical stuff""
>"magic is magic"

Magic is not necessarily, "magic" in every setting.
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>>46168322
Either magic makes firearms unfeasible, or progress has completely stagnated.
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>>46168322
For the same reasons every other fantasy setting is locked in the same tech level for thousands of years.

Who cares.
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>>46168329
Try telling Terry Pratchet that.
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>>46168373
>The real problem will not be justifying why bitchin' armor is around with guns, it will be justifying why melee weapons are back.
You already justified it.

>What will make full body armor relevant again will likely be some combination of lighter materials, powered exoskeletons, and advanced cooling.
You consider how good those suits would have to be, it isn't hard to imagine how well you could fuck something up with a melee weapon.
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>>46168322

This is another trope entirely.

"Why people are stuck in historical stagnation for thousand and thousands of years? "
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>>46167683
Winged Hussars also carried pistols and their retainers carried carbines.
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>>46166967
because they didn't
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bullets can penetrate armor but they cannot penetrate magic armor. metal is a physical material that can only stop projectiles up to a point. once you have a projectile which is launched with great force it can penetrate the metal. magic does not rely on physical laws however, it is determined simply by the strength of a persons mystical energy and their ability to will things into being.

a wizard can use magic to deflect a bullet away from a person, however, wizards are people who are born into the physical world. they themselves are tangible and must obey the laws of the physical world. can a wizard make a rock float? yes but only because he has a seen a hummingbird do it. can a wizard walk on water? yes but only because he has seen leaves floating on the rivers surface.

the power of the wizard is in making his internal beliefs have external effects. magic can deflect bullets on it's own but by putting a suit of armor on a person it is much easier for the wizard to believe it.

it's not a rock it's a hummingbird. i am a leaf on an autumn day. the bullet cannot penetrate the armor.
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>>46168416
That's the thing, they were heavy and pricey. If someone defeated someone wearing full plate, they'd best not kill him so they can random his rich ass back to his money filled family.
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>>46168479
In the discworld, magic is barely present, if at all. The wizards just build complicated machines that harness what little magical energies are left to maximize efficiency, but most of them just sleep around and get fat from eating too much.
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>>46168498
Well in my setting technology is still improving but most improvements are magic related.
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>>46168373
cont.

>Why didn't they make bullets out of the more useful metal?

The traits that make good armor don't necessarily make good penetrators, and vice versa. Tungsten makes a great projectile for piercing armor, it's dense, it's hard. it's dense. It makes pretty poor armor because it's dense, it's brittle, and it's not all that strong. It may have a place somewhere in a composite armor material, but a solid plate of tungsten will not be good armor for how much such a thing would weigh.

On the flipside, really strong polymer fibers such as kevlar, spectra, nylon-6, or spider silk can be woven or formed into a composite material that provides good protection from bullets, but a bullet made out of kevlar would not be dense enough to perform well. Same with melee weapons, really. You couldn't really make a sword out of kevlar. You could make a whip, but while it would be a very strong, heat, and chemical resistant whip, it wouldn't penetrate armor any better than one made of, say, denim.
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>>46168373
Melee weapons had a massive comeback after the 30 years war. Bayonets made everyone a pikeman when the pike part of most armies had dropped to at most a quarter of the infantry, and most cavalry outside Poland was predominantly using heavy pistols that could potentially double as maces (or a sword) for backup, until the 18th century.
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>>46166967
>Magic armor?
>Magic bullets.

insert reason:

>All magical equipment worth mentioning was created by an ancient civilization (or ancient gods, dragons, whatever) that collapsed (died off, ran out of magic, left the mortal plane, whatever). They weren't very advanced. As a result, there is plenty of magic armor lying around, but no magic guns.

>Magic equipment grows in power naturally over time, accumulating power from every person who uses it (or the legend that develops around it, the opponents defeated by its bearer, or whatever). The older a piece of equipment, therefore, the stronger the weapon. Recent innovations like guns barely qualify as magic equiment at all, but old suits of armor are often very powerful.

>Enchantment is extremely expense and/or expends scarce resources. Enchanting every individual bullet is extremely wasteful. Enchanting a suit of armour that will be used over and over again, however, is perfectly economical.

>Magic equipment is fuelled by the user's own energy/spirit/soul. A suit of armour, directly surrounding the user, is especially powerful. Projectiles like bullets, which need to fly away from the user, don't have much power at all.

>Magic is chaotic and tends to make guns volatile and unreliable, due to the gunpowder component and overall being more complex than other equipment.

and so on. just don't assume that magic always works like D&D and you can figure something out.
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Amusingly, gunpowder had been invented two-full centuries before the Church officially acknowledged witches. And the invention of arquebus or the matchlocknever stopped Occultist from writing grimoires well into the 15th, 16th, 17th, 18th centuries.
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>>46168020
The Mongols! Always the exception.
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>>46167218
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>>46168538
At this point ransoming was really rare and was more of a thing when war was mostly expected to be infantry slugging it out while the gentlemanly cavalry would spar, kill a few and then capture the losers for a ransom or two. The wars western europe fought in the 15th century changed that.

It only lasted longer in Italy because they mostly practiced extremely ritualized warfare, the condotieri being usually unwilling to gamble all of their incredibly expensive mercenaries.
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>>46168495
>You already justified it.

How so?

It might be that full body armor that stops guns outright does an even better job against melee weapons, and so everyone has to fight with rocket launchers with HEAT rounds.

Or maybe it takes more strength than anyone can manage, so they have to resort to KILLDOZERs
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>>46167459
that would help with ergonomics but wouldn't improve performance. The problem is the black powder, its only ao efficient. Once you start using enough too reliably penetrate heavy armour at long range you have a weapon with too much recoil too feasibly use as a handheld weapon.

sure you could then use magic powder but then you're using a generally rare and expensive resource to counter a cheap and mundane thing.
>>
>>46168553
Was just reffering to (I think) Men At Arms, a book where there are plenty of wizards in the world (a whole university of them to begin with, even if as you say they don't actully do much magic), but only one gun. It's a one of a kind item that has never been reproduced. Exactly the situation the post I replied to said doesn't happen. Admittadly in it's defence the guy that made the gun could easily make more if he wanted, and once another craftsman got his hands on it he instantly planned on trying to reproduce it.
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>>46167218
>Because only total plebs want guns in their magic fantasy settings.

How do you keep your jaw so supple, even with sucking that much cock?
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Why Men-at-arms and Knights are necessary when you have golems?
>>
>>46167218
The typical D&D freebooting adventurer is actually a massive anachronism outside the early modern period.

Also what are the three musketeers.
>>
>>46168739
They aren't if golems are easy to produce.
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What if guns have evolved less to kill infantry and more to put the hurt on big monsters cheaply and safely than throwing men with punny swords at trolls? There's such a thing as elephant guns.
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>>46167218

>Dungeon? No, the nearby town hired some miners and collapsed it all with gunpowder, then made a fortune digging out the gold and artifacts among all the squished monsters.

Because digging a giant pit is basically free and totally won't bankrupt you long before you ever reach the treasure.
>>
>>46167218
Also, read A Mighty Fortress (2e AD&D's 16th-17th century European supplement)
>>
>>46166967
Simply put I make gunpowder some weird, hazardous alchemical creation.

>if wet, becomes useless
>if struck by a spark it explodes, a real threat when "firebolt" is a cantrip any elf can learn

IRL economics determined the victory of the gun in the long run:

>spend thousands of modern dollars training, equipping, and fielding a heavily armed and armored knight and horse
>for the same cost buy several muskets, shot, and powder; peasants are cheap and easily trained to line the dash up with the person downrange.
>muskets will fuck up horse or, as things progressed, the knight despite armor
>oh no, peasant died? field another peasant in a month with new equipment and training. Still a fraction of the cost of a knight.
>>
>>46168824
Isn't that image a punt gun, a massive shotgun used to mass-hunt ducks?
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>>46168878

Yes.
>>
>>46168878

If it can hunt a hundred regular ducks, it should be able to hunt a single duck which is a hundred times more massive than a normal duck!
>>
>>46168739
You need wizardknights to control and direct the golems.
>>
>>46168868
Except that's retarded. Guns reached supremacy on the battlefield when most armies were still expensive mercenary and aristocratic forces.

Western cavalry fucking loved pistols.
>>
>This kills the Dragon.
>>
>>46168910
the size is for accuracy, probably.
>>
>>46168910
Unless the Dire Duck's natural armor is too high for it to even deal more than a point of damage.

However I can see it being pointed at swarms of small monsters with just as much effectiveness as a flock of ducks.
>>
>>46168039
Swords and armor are meant to last.

Bullets are fired by the thousands (millions, more likely). It's pretty economical to enchant a sword that's going to be passed down to your sons, but imbuing every single bullet with a spell is going to be a lot more difficult.
>>
>>46168360
You are so far off the mark that I am genuinely curious as to where you got your info.

A handgonne fires a larger cruder projectile at a lower velocity with inferior powder from a shorter barrel than say, a Brown Bess musket.

Arquebuses are better, but still not as accurate as a musket.
>>
>>46169106
Range, mostly.

The idea is to not spook the ducks before you can get in range of the gun, so the gun needs to shoot farther.
>>
>>46169189
same shit.
>>
>>46166967

Simple answer? Monsters.

If you're going to kill a man, and you know he owns/uses guns, you won't bother wearing plate. But against a wyvern or chimera or something similar, I'd really feel safer with some steel between me and it.
>>
>>46168739
Golems are tactically inflexible and lack initiative.

Also, they can't ride horses.
>>
>>46169246
>wearing armor vs. monsters
I'd probably just cast an animate object spell on a shitload of shotguns, then arrange them in all possible directions around me, and trigger them to fire whenever something comes close enough. My armor is fear.
>>
>>46169266

Build a Golemtaur?
>>
>>46169246
Against any of the larger monsters, plate would do very little
>>
>>46169301

Are we just going to ignore that magic exists?
>>
>>46169316
Just because magic exists doesn't mean everything is magic.
>>
>>46169316
Magic can do literally anything, so it's pretty hard to use it in a discussion.
>>
>>46169380
>muh no limits
>>
>>46169316

Does the magic freeze up all the joints when the monster does the Khrushchev special and smashes you into the earth so hard you wind up six feet underground whether you're dead or not?
>>
>>46169399
Then define some? Just saying magic doesn't help anything.
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>>46167901
>>
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Thank you, /tg/.

I think this is the first firearms thread I've read in seven years of browsing /tg/ that actually considered what circumstances would lead to a decline of firearms, that actually explored the advantages and disadvantages of firearms, that honestly considered what dynamics typical magic systems and the presence of things like monsters would have, and the like, rather than just shitting on anybody who wants anything remotely anachronistic.

I like guns in some settings and dislike them in others. This thread has given me a lot of ideas for both kinds of settings.
>>
>>46169402

That wouldn't stop you from dying.

Also, we're talking fantasy RPGs where HP is a thing.

>You take 3d6 damage.
>I shrug it off and hack the goat's head. *crits* It takes 48 damage.
>The Chimera's goat head dies.

>>46169362

Enchanted armor is, and has been a thing for a long time in RPGs. Try to keep up.
>>
>>46169503
And why would enchanted armor be less useful against guns?
>>
>>46169503
Let me clarify because you're clearly incapable of basic cognitive reasoning.

Just because enchanted armor exists doesn't mean all armor is enchanted.
>>
>>46169160
Armies are followed by an entire guild of people who pull enchanted bullets out of corpses to resell.
>>
>>46169545

It wouldn't be, inherently.

But then, we'd have to consider enchanted armor vs. enchanted guns, and the sort of arms race that might develop.

Which could be fun.
>>
>>46169282
Still tactically inflexible and lacking initiative.

Your classic golem is controlled by a set of prewritten instructions inserted into it's head cavity, which means if it encounters something outside it's programming it will either ignore it or default to mindless smash, depending on appropriacy to it's function.

That's why Golem are better as immortal guardians than field troops; they can't go on peacekeeping detail, or pillage opportunistically, or react to adapting battlefield conditions like a free willed warrior can.
>>
Guys what do you think of this my players are about to find some special kraken fighting armor thats basically indestructible (hardest material on the planet) but the catch is no one uses the material because its highly flammable above water (and the art of forging with it is lost).

Like gunpowder flammable, kaboom
>>
>>46169573

Then what are we discussing? The specific cases where armor is not enchanted, therefore of little use against firearms and monsters?

Yes. Let's talk about something that is of no interest to anyone.
>>
>>46169579
That's easy to get round. I just write the "programe" so it says "Do exactly what I would want you to have done in this situation".
>>
>>46169618
Looks like you're the one who needs to keep up.
>>
>>46169578
>arms race
>with magic items
You think dragon hearts and pure diamonds grow on trees?

You think any random smith can go to Cania to quench the blade and make it back alive?
>>
>>46169652
Everyone else in this thread seems to think so.
>>
>>46169647
I can see you have zero experience with coding.
>>
>>46169647
Which it has no means of knowing, because all a golem knows is what's on it's tablet.

Unless you have some sort of mind-link to your Golem and could take control directly, of course, but that's going well beyond the remit of a "standard" golem.

It's like magical programming; look up The Golem of Prague.
>>
>>46169652

>Cania
>Clearly D&D
>A meta-setting where spellcasters can create entire demiplanes composed of whatever they want
>Including diamonds
>Clearly these powerful spellcasters are incapable of planestraveling and dragonslaying
>>
My idea for my fantasy, is that guns replace cross except hunting or subterfuge.

But bows remain as it is really hard to put any magical energy into a gun on the grounds you might warp the barrel or destroy the gun in an explosion.

Since trying to make a bullet shoot lighting or become so sharp it can cut a dragon is just dumb.

Until they get to actual bullets or cartridges it is going to be impossible to for magic bullets to have any use.

Bows are going to last longer, because arrows don't explode and can be directly touched by the magic user.

They can also be possibly retrieved.

So in my setting when revolvers and breech loaders come around. They are going to be somewhat big and clunky but allow a sorcerer to really hit someone with a specialized round that is enchanted to their liking.
>>
Lets say you have to fight five goblins with rusty weapons that suddenly appear in your business. Would you rather have

A. a flintlock and materials for 50 reloads

B. full steel plate armor and a wooden ladle
>>
>>46169747

If I have friends with A and bayonets we win.
Disciplined formations in narrow corners win.

Flintlock is fast enough and reliable enough to have good reload and hitting at close quarters.

Steel Armor means nothing if I get ganged up, wrestled down and then stabbed everywhere.
>>
>>46169727
>D&D is only 3.5
Eat shit, threeaboo.

Also fuck's sake, you're still not going to get mass production of overpowered magic items without ignoring most of 3.5's economics section, as shit as it is.
>>
>>46169747
Either way you're dead.

The flintlock takes too long to reload to kill more than one goblin before the rest swam you, and you don't have time to put the armor on before the goblins swarm and kill you.
>>
>>46169579
Unless your setting has efficient and low-level communication spells those armies the golem is up against are also going to be tactically inflexible. You don't even really need it to do much. Cavalry charge? Walk the golem in front of it. Enemy troop formation? Send in the golem and watch the formation have to break cohesion to avoid it. Siege? Golem, bust down that gate, golem, break that portcullis, golem, hurl this giant barrel of burning pitch over the wall, golem, show the inhabitants of yonder castle your best Kool-Aid Man impression.
>>
>>46169835
>Unless your setting has efficient and low-level communication spells those armies the golem is up against are also going to be tactically inflexible.
What are communications using drums.

Also mass drill didn't really become a thing straight away.
>>
>>46169187
Not that anon but period accounts from the late Renaissance like Humfrey Barwick's 1595 treatise indicate arquebuses and muskets being at least as accurate in the hands of a 6 month recruit as longbows were in the hands of 20 year veterans.

While there might be some hyperbole involved, in formation fighting at least it's probably safe to say they were fairly accurate weapons for that purpose.

They also have much better effective volume of fire, which is the real measurement of effectiveness, but their accuracy per se is fine relative to bows.
>>
>>46169829

That's because the crafting system uses how expensive an item is to determine how long it makes.

Which means anything made from gold is going to take weeks or months to make.

But you can still enchant things in a number of days = each 1k gp the enchantment is worth.

Even so, it's not like 2e and 4e don't have similar problems. I haven't looked at crafting in 5e, but if they cut it out, then it, and 1e and previous editions are the only ones without this problem.
>>
>>46169715
>>46169722
Next you'll be saying the programe I wrote in MSword for my computer to invent and build a time machine has no chance of ever working.
>>
>>46169835
Even primitive warrior societies have war signals that they use to communicate in battle; whoops, howls, horns and drums, banners and signal arrows.

And your human warriors are more than self-aware enough to instinctively avoid harm from new and unexpected sources.

Golem armies would be highly vulnerable to ambushes with pitfalls and boulder drops, against forces that refuse to engage in a pitched battle, or have no fixed settlements to defend, you may just end up being led round in circles as your relatively unresponsive and robotic soldiers are picked off opportunistically.
>>
Basically, reading all this thread it come to something simple.

If low magic: any historical explanations works and so they can coexist. Specially when you talk about adventurers.

If High magic: If magic bullets are being developed, they are developed by wizards, who also can make magic armor en masse, economically with something resembling modern armor, exoeskeletons, powered suits, and basically all low-sci fi armors of that kind. Think synthetic dragon scale instead of kevlar. And maybe some mithrill instead of plastics because is light too. If economics allow mass gunpowder weapons and even magical ones, they should allow mass magic armor.

Unless you give your magic some rules that makes firearms production a better idea. For example, making small things magical is easier that making huge things like plates.
>>
>>46169949
The crafting system also costs XP, just sayin. It's not a thing you mass produce.
>>
>>46169949
>Constructing a feasible economy when magic exists
No. Economics breaks down with magic.
>>
>>46170092

There was never an economy built into 3.5 in the first place.

>>46170080

There's ways to substitute other things for XP, including GP (which, since you can make demiplanes of platinum, is a non-issue).

>>46170029

The only sensible post.
>>
>>46169830
you arent just holding the armor in your hands you twit hahahaha
>>
>>46170092
Correction; our current model of economics breaks down.

You just have to render your fantasy world's physical laws internally consistent, and define the usual limitations of "magic" within it, and then you can build a hypothetical economy as you extrapolate from that
>>
>>46170092
Not really, you just don't make it as common as everyone in this thread assumes.
>>
>>46170142
Why are you standing around in a business with full armor on but not a weapon in sight?
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>>46169647
That isn't how that works at all.

Not sure if you're familiar with 40K, but you're basically describing a Necron Warrior.

While they're extremely good at doing what they're told, and are very, very good at killing, they are physically incapable of innovation and creative thinking - their entire thought process is basically a giant "If; Then" statement. They are essentially nothing more than a mindless killing machine, the husks of what were once people, who only do exactly what they're told, and nothing more. They will continue to follow their given order even when it is not tactically prudent to do so (like advancing slowly across a field at night in an attempt to be stealthy, but you're then detected and fired upon) or, if they have no orders nor any commands that can deal with a current situation, they fall into a defensive formation and then sit there until you die, they die, or they get new orders. Again, really good at killing things, but terrible soldiers.
>>
>>46170151

Ultimately, this is what a setting needs. It needs to have an internally consistent system of magic that has limitations and costs that can be analyzed.

Without it, we have:

>assumptions that everything is magic

and the reverse:

>nuh-uh! not everything is magic!
>>
>>46169747
Wad up the gunpowder, jam in a wick and use it as a grenade, then bludgeon the maimed disoriented Goblins to death with the butt of your gun.
>>
>>46170201
you were trying to sell soup to save up money because you bought armor and no weapon like a fool and then the goblins ambushed you


>>46169817
who said you have any friends , try again
>>
>>46170236
Newcron fluff has them thinking by themselves.
>>
>>46170236
I thought that all necron warriors shared a common programming developed from the immortals that allows them to deal with any tactical situation the immortals had ever encountered?
>>
>>46170139
>implying you can buy the goods needed with a demiplane of platinum

Look, if you're going to be a retard and do splat escalation just say so and I'll ignore your opinions as being the equivalent of the kid who calls forcefield while playing cops and robbers.
>>
>>46170270
That makes perfect sense, then.
>>
>>46170236
Warriors are more sophisticated than that, they're capable of strategy and tactics.
>>
>>46170281
No, you're thinking of things like Lychguard and kinda-sorta Immortals (but even their sentience is very limited, and they're still constrained by the type of problem, their hardware is just much more extensive).

Warriors don't think - they're still completely mindless slaves. While it's hinted that there may be some random quirks of personality that may exist in the machines (like the fact that they sometimes scream when they die) the average Warrior doesn't have coherent thoughts and can't do anything of its own accord. What little, if any, brain activity it has is random snippets of broken memories that it doesn't understand because it doesn't understand what it even currently is.
>>
>>46170317

Look, if you want to create a common sense economy for D&D, be my guest. But one doesn't exist as per the rules.

As per the rules, a metropolis with 25,001 people (3.5 anyway) has 2,500,100 greatswords available for purchase.

There's no saving that train wreck.
>>
>>46169998
>>46169867
Drums and war signals are unreliable and limited in what they can convey.

Also this is assuming that both sides have an army with one having golems.
>>
>>46170332
Those are the Immortals, which can act as rough equivalents of Squad Leaders to different phalanxes of Warriors and direct the flow of the battlefield with a degree of competency. Warriors are still very much point-and-shoot that do exactly and only what they are told.

>>46170300
This is true within a specific dynasty force, but not across the Necron race as a whole. The Immortals of a dynasty operate with shared intelligence, but they're still deprived of true sentience and the ability to make any sort of decision not related directly to combat, and even that is not perfect (especially if their Tomb World wasn't in perfect shape when they woke up).
>>
>>46166967
>What are some lore friendly reasons why in your fantasy setting muskets don't wreck armor.
Magic crossbows are more effective if way lower range. In general full plate is only a thing for Blooline Mages because they summon REALLY tough shit, the rest use body armour similar to what you'd find in a modern setting, except based around magic and ceramics.
>>
>>46170405
>Warriors are still very much point-and-shoot that do exactly and only what they are told.
So every Commissars dream recruit?
>>
>>46168498
Just for fun, I'm also working on a sci-fi variant of my setting, where mages got so good at incredibly intricate symbols and runes for enchanting that they became able to make magic spaceships.

Want to make it a point to avoid the stagnation thing.
>>
>>46170405
in that case would a tomb world that has suffered protracted attacks from orks be better at fighting them on a necron warrior level than warriors who had never fought them?
>>
The drow have invented light mortars whose shells explode into monstrous spiders. Discuss.
>>
>>46170613
Little more than a psychological weapon, but a pretty damn good one.
>>
>>46170613
Why would you use a mortar when you live underground?
>>
>>46170690
Seriously, most of the troops will be too busy going "HOLY SHIT SPIDERS" to even notice the infantry closing in on them. It'd be pretty effective at distracting and breaking ranks before moving in for the kill.
>>
>>46170719
Probably specifically for surface warfare.
>>
>>46167218
>Guns in a fantasy setting is only fun when it focuses on how guns completely fucks up the fantasy setting (Like in Instrumentalities of the Night where silver grapeshot is the best way to kill everything supernatural)
>If you just want to introduce it because you're a weapons nerd and you want muskets and knights and katanas to coexist it's always shitty and terrible.
>Yes, I'm fully aware that historically, they totally coexisted, but we're not talking historical role-playing here.

Pretty much my opinions exactly. Once you include guns, you aren't in Mythological Fantasy anymore, you're in something else. That something else might be cool and fun, but in terms of theme, you've chosen to step away from Beowulf and King Arthur and enter something veering closer to Urban Fantasy. High-magic D&D settings with wizard shops on every corner have a lot more in common with the Dresden Files than they do with the Odyssey.

Though desu this is more of a semantic quibble about people using 'Fantasy' as a specific term implying those high-magic-yet-technologically-stagnant D&D settings when really it's a gargantuan umbrella term that has a lot of different settings in them.
>>
>>46170613
>unforeseen problem, the spiders are fried and the ones that aren't die on impact.
>>
I'm just going to leave this here.

https://en.wikipedia.org/wiki/Jack_Churchill
>>
>>46170800
>The period between the iron age and the industrial era doesn't exist
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>>46170819
>the dead spiders are followed up by a volley of necromatic shells, turning the corpses into a horde of MONSTROUS ZOMBIE SPIDERS
>>
>>46170613
Chorine gas in the underground 24/7
>>
I'll just put it out there. The archetype of the werewolf tale is from 18th century France. Anything involving witchcraft dates from the 16th century at the earliest. Card reading is again from the early modern period.

The french have an entire genre of novels based around 16th-18th century France, with some authors including fantastical elements already when it appeared in the 19th century.

The narrow limitation of fantasy to "things that Tolkien liked" and "Hundred Years war reenactment with elves" is silly and stifles the genre.
>>
>>46170800
ALL D&D is closer to Dresden Files than the Odyssey or the Vulgate or pretty much any myth or story
>>
>>46170882
Not the guy you responded but i have similar problems, or at least have problem players who feel that the rise of the gun and the slow death of the sword is inevitable, even when the GM's world building is trying to stop swords becoming obsolete .
>>
>>46170882
I'm talking subgenres of fantasy, not historical periods. Though I mentioned a piece of medieval literature so I really have no idea what you're trying to >imply.

>>46171037
Yeah, I know. Thematically speaking, D&D is more like Urban Fantasy than it is Swords & Sorcery or Mythological fantasy.
>>
>>46171037
It's closer to Discworld than to Dresden.
>>
>>46171310
I'm saying that thematically the fantasy exploration novel already existed in the 16th century and presented a world that was essentially 16th century people, with fantasy often trying to imitate stylistic elements of classic literature while telling new stories about their own heroes.

California is named for a queen of the amazons in a book that was basically fantasy literature of the era. The heroes essentially looked and acted like contemporaries. Fantasy is more than just what exists now in the anglosphere. Most fairy tales as we know them basically date from the 17th-18th centuries with rare exceptions.
>>
>>46166967
Meanwhile in real life, firearms have never managed to totally remove armour from the battlefield. Cuirassiers were in service up to the First World War and the First and Second World Wars saw the re-introduction of personal armour for fighting men on foot. In fact, firearms have led to the reintroduction of body armour as a standard piece of military gear.
>>
>>46167377
Try 20th century.

While they're on display here, French heavy cavalry still wore steel breastplates, albeit under dark canvas covers when in combat in 1914.
>>
>>46171506
The breastplates were purely ceremonial and completely useless against anything except shrapnel, which usually disabled the horses anyway.
>>
>>46168216
Actually German and French units still used breastplates up until 1914.
>>
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>>46171520
>Completely ceremonial

Nope, French units wore them into the field in the opening stages of the First World War.
>>
>>46171521
Yes, on paper. Most of the french and german horse cavalry was, by mid 1915, dead or being rotated to other roles.

Also on paper cuirassiers also still used breastplates through the napoleonic war, but you'd have been lucky to see more than a third of them actually wearing the fucking breastplate at Borodino.

>>46171547
Useless against anything but shrapnel and pistol rounds. Also pretty much limited to pioneer units.
>>
>>46171591
The french entered the war with field uniforms that were virtually undistinguishable from their parade uniform. I know they wore them in the field. They still didn't do any good.
>>
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>>46171606
>Pioneer units

Wrong, they were used by entrenched infantry, especially machine gunners to protect mostly from shrapnel, but also to provide a degree of protection from small arms fire. Too heavy for pioneer units.

>>46171606
Not on paper. They were worn into combat during the opening stages of the war. And I never said that they lasted all through the war, but they were still being used in 1914. The argument OP made was that 'guns phased out armour in warfare' when in reality they never did.
>>
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>>46171652
Here's a view of some captured armour where you can see it from the back; it wasn't attached to the body, more or less, it was just hooked on. A pioneer wearing it while crawling and moving A. would be unable to move quickly due to the weight and B. would have it fall off his torso the first time he hit the ground.
>>
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>>46171710
Fixed.
>>
>>46171652
Dude, I was there. It was rare as hell.
>>
>>46171606
Now in the Second World War, personal armour was being worn by pioneer units especially by the Soviets.
>>
Everybody carries a personal shielding device which projects a field with the properties of a non-newtonian fluid when a solid object moving faster than a certain threshold of speed tries to pass through it, meaning you need to get up close and personal if you want to kill somebody. Does dick-all for energy, but if you shoot it with a magic missile both the person wearing the shield and the person who shot the magic missile will explode (equivalent to being at the epicenter of an Enhanced Greater Fireball)
>>
>>46171772
fuck off Dune!
>>
>>46171769
>ayy lmao
>>
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>>46171811
How about YOU fuck off?
>>
>>46171506
It wouldn't be incorrect to say that the use of metal armor has continued unbroken to this day, with German Stormtroopers putting metal bits into their uniform in WW1 to storm trenches, modern soldiers wearing plate carriers with metal and modern materials at the same time, and every developed military in between finding a good use for the stuff.
>>
>>46170481
Not really, because a Commissar expects his men to excel above and beyond and give their lives dearly for the Emperor in a courageous display of faith and heroism to inspire others to do the same.

Necron Warriors are literally robots who do exactly, and only, what you tell them to do. Nothing more, nothing less. If you aren't explicit in your commands or make a bad decision, there isn't any way for them to work around what you said or to think of a different alternative, but instead will mindlessly march forward with zero thought to the consequences.

A good example is this: The Commissar demands his squad enter into the sewer tunnels. He doesn't know what's down there, but he knows they need to get to the other side.

The Guardsmen on hand might have inside knowledge of what exactly is down in those sewers, or help him refine his strategy a bit to make a better tactical choice ("We don't want to go down there, it's filled with Genestealers and the other road is relatively open."). If those Guardsmen operated like Warriors, they'd march down in there to their deaths with no thought to the effects of doing so, and take you with them.

Believe it or not, intellect and initiative are greatly valued on the battlefield, as it can change the outcome of an entire battle.
>>
>>46167218

>all fantasy has to be medieval

>guns somehow instantly ruin everything and magic doesn't

God damn you're so fucking stupid.
Most of the shit adventurers do would be canceled out by an organized military force of any tech level. You have so little imagination it pisses me off.
What if firearms are expensive and not widespread?
What if it's cheaper to hire adventurers to clear out the dungeon than strip mining thousands of feet into the earth for some loose change in a goblin's lair.
Maybe the castles are still there asshat, they didn't tear them down the moment the cannon was invented. Also, maybe the castle owner just hires an abjurer to block cannonballs.
Also, in what fucking setting are you playing where enchanted weapons come off an assembly line?
>>
>>46166967
One issue is that it implies to the players that they're a relic. That their skills and abilities won't matter in the future, like the magic of the world is dying. Grim feeling.
>>
>>46171037
>Implying I can't somehow bastardise a perfect synthesis of both

I just need a sprinkle of Moorcock, a dash of Wagner, three pinches of Edgar Rice Burroughs, to season with subtle undertones of Gargantua and Pantagruel, and garnish with the Lusiads.
>>
>>46168373
Ceramic vests have nowhere near the same style, feel, or class as plate.
>>
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>>46166967
Because the average fa/tg/uy gets anally devastated the moment 'guns' and 'fantasy' occur in the same sentence.

Especially when these same fa/tg/uys let alchemists whip around bombs.
>>
>>46168329
Nah. I can make make magic common. I can even make it so certain magical and alchemical processes can be automated. What is this "can't" nonsense?

>then it's not medieval/not magic/not fantasy/etc. anymore.
Okay.

I would like to build a setting where enchanted melee weapons, sorcery, monsters and the like exist with magical fantasy versions of modern fire arms and vehicles, and they somehow all have their own place or niche in combat and warfare. Knights with magic lances riding on hippogriffs having dogfights with fighter jets. Groups of wizards struggling to keep a barrier up over a castle under magic-enhanced mortar fire. An entire nation centered on advanced bio technology, built on the back of decades of brutal and inhuman experimentation. But hey, Guyver suits!

I want an insane magic/machine/organic arms race. Sort of like Leviathan but even more kitchen sink.

This thread is interesting to me, but I wish there was less focus on making things realistic and practical and a little less emphasis on historical accuracy. I feel like it limits the ideas somewhat when you try so hard to keep everything so grounded. We build worlds here. The question, I feel, is less "how does this make sense" and more along the lines of "how would you FORCE this to make sense, and what impact would that have on all the other factors that go into building a world around that?"
>>
Any setting with crossbows can just as easily have guns.
>>
>>46168769
>What are the three musketeers
Fruits.
>>
>>46172394
wow great post +1 internets to you shitlord
>>
>>46172428
Yeah I never understood why people think having loud crossbows in your game would change anything significantly.
>>
>>46171484
Modern armor is ugly vests with plastic and ceramic sewn into them.
>>
>>46172527
Swords are now useless is why.
>>
>>46172731
How?

Bows and crossbows don't make swords useless, why do the loud crossbows?
>>
>>46172774
Dunno anon, why are there no swords on the modern battlefield?
>>
>>46172527
But if you have guns next thing you know is the fighter will whip out a gatling gun!
>proceeds to stat out a completely reliable, anachronistically powerful chokuno
>>
>>46172789
Modern battlefields don't use smoothbore muzzle loaded black powder firearms.
>>
>>46172789
It's like you're trying not to understand
>>
>>46172774
Guns are easy to mass-produce and easy to use, making unskilled peasants much more deadly

Guns also usually imply a forward progression of firearms technology. Crossbows didn't really have anywhere to go, while firearms steadily advanced into the present day. This progression made swords and the like increasingly obsolete and don't mesh well with a sword-and-sorcery aesthetic that well if your setting spans centuries.
>>
>>46172836
>muh glorious archers destroyed by hordes of gun armed peasants maymay

The earliest gun focused armies were mercenary forces and professionals. The tercio was not random peasants. The french first six regiments were not random peasants. Condotieri forces were not random peasants.

Powder B and bolt action rifles were invented at the tail end of the 19th century. Meanwhile people used a smattering of matchlocks and wheellocks well into the 17th century (the swedes actually wanted to field wheellock guns in the 1690s but money won out). The flintlock lasted almost 200 years on its own. With tremendous overlap.

There was no great leap, there was a lot of minor tweaks that didn't really go anywhere for the most part. They implied no more advancement than a heavier draw bow does.
>>
>>46172836
Lots of things we take for granted in most fantasy settings had much larger impacts on the IRL tech level than guns.

Additionally their ease of production just means your fantasy kingdoms can go it with epically sized armies more reasonably than one armed with strictly muscle powered weapons.

For fucks sake of we're going to ignore the impact and minutia of every other piece of gear, tech, and development taken for granted in Fantasy settings, why do we have to get full autistic with guns?
>>
>>46172888
Because guns are, to the typical 20th century fantasy writer, symptomatic of the fall, emblematic of the society that led to the world wars and to the highly mechanistic world where raw virile strength is seen as superfluous, even detrimental at times. It's the same mentality that gives us loinclothed bodybuilders as heroes.
>>
>>46172825
And it wasn't the modern battlefield that saw away with swords. They were relegated to very niche roles centuries before then. It's just that modern guns shot the ailing pooch, finally.

If you introduce muskets, then before long you will have modern guns. The technology with naturally develop. It's an inevitability that even the absurdly niche role swords would have, which your fighter would not be involved in, would die.
>>
>>46172888
Here comes the predictable "but muh other technologies" counter-argument. We don't ignore those other aspects by default, but the point is that once you open Pandora's Box, there's no closing it. Short of apocalypse, firearms will progress barring asspull situations.
>>
>>46172916
>before long
It took 400 years to go from Matchlocks and Wheellocks to Bolt Actions. That's the whole existence of the roman empire from Augustus to the fall of the West.
>>
>>46172888
Guns are one of the single most important bits of technology in history, is why. It's like asking why clothing is a big deal.
>>
>>46172916
>>46172925
So why, exactly, did you decide firearms were the "pandora's box" of progress than, say, literally anything else?
>>
>>46172925
There was nothing in the invention of gunpowder by crazed chinese alchemists trying to find the secret of eternal youth that predestined the invention of cordite and nitrocellulose, both of which rely on advanced chemical processes that were only figured out in the mid 19th century. Without which modern guns aren't possible because blackpowder fouls horrible with heavy use.
>>
>>46172939
In the grand look of human history, that is not long. You also ignored how swords were in a niche for centuries before modern arms. They were for boarding actions and other such rare roles, not a mainline weapon for anyone.

Do you even want to tell your knight PC that his skillset and value as a human will be irrelevant in 30 years? Does that fill him with energy and nobility and fun?
>>
>>46172948
Because they do away with the worth of all the classic hero archetypes beyond maybe a rogue.
>>
>>46172964
>they were a niche
Literally everyone of note had a sword. Cavalry used swords and pistols before the lance had a comeback in the west. Swords only became a sign of officer's status in the late 18th century.
>>
>>46172948
Because PCs don't really tend to focus on advancements in irrigation technology. Guns are in-your-face and demand attention. They are easier to quantify, for they are not subtle. It is far easier to handwave other stuff than it is to handwave why firearms haven't changed when they should.
>>
>>46172975
Point already refuted, try again.
>>
>>46172983
>Literally everyone of note had a sword.
For show.
>>
>>46172975
>Cavaliers
>Musketeers
>Corsairs
>not classical hero archetypes
>>
>>46172991
Where? Where are you disproving that your rifle isn't outdoing the archer and the knight, at the least? Wizards depend on the setting, but are certainly going to be far rarer than guns.

>>46172997
They're not.
>>
>>46172994
No, a real sword. The "sword for show" is the 18th century. The small sword. During the era of pike and shot, musketeers were expected to carry a sword in case.

>>46172986
PCs also don't focus on advances in modern chemistry required to go beyond haphazardly put together flintlock pepperboxes.
>>
>>46173016
>in case
So again, the sword was not a mainline weapon. It's only akin to a modern soldier's combat knife.
>>
>>46173007
Read the thread and maybe a book on early firearms.
>>
>>46173016
They sure as hell do if they want to use guns. Fuck, That Guy trying to invent gunpowder or revolvers or such in games is practically a trope.
>>
>>46173027
>Expecting me to buy a book to continue this discussion.
>>
>>46173007
>They're not.
Uh huh
>>
>>46172789
what does that have to do with crossbows?

Secondly there never were alot of swords on the ancient battlefield, the main weapon of choice since time immemorial is the spear, or something like it. Those weapons persisted well into the use of firearms, Pike and Shot was a thing
>>
>>46173045
>Uh huh
Classic fantasy heroes are not your early modern pirates and frumpy frenchmen. That's not what people imagine. They think knights and rangers and wizards. All of which are invalidated by guns to some degree.
>>
>>46173061
Care to explain how?
>>
>>46172975
>gunslinger
>sharpshooter
>minuteman
>dragoon
>sniper
>gun-kata expert
>grenadier

Don't project your own creative failings on others anon.
>>
>>46173061
Lots of people play pathfinder and that has guns.
>>
>>46173090
People who play Pathfinder aren't known for having valuable opinions
>>
>>46173061
>Knights who act like cavaliers
>Cavaliers are literally knights
>Like literally, they were the royalist gentry

>Rangers
That's even less of a classic heroic archetype

>Wizards
>Not academic wizards
>Not alchemists

Right, so what you mean is "archetypes of 50s fantasy" because all I see is Howard and Tolkien with a dash of Ivanhoe
>>
>>46173061
>wizards
>invalidated by guns to some degree
>can fly around the battlefield shooting explosions from the their fingertips
>invalidated by guns to some degree

If your classic fantasy hero is wearing plate armor he post dates guns by quite a bit.
>>
>>46173113
Except of the part in where Tolkien's wizard uses gunpowder.
>>
>>46172627
Still armour, isn't it?
>>
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>>46168498

Because every time technology advances sufficiently, God sends ANOTHER Dragon to destroy all civilization and harvest their prayers. The survivors commend their survival to God, and progress is set back a few thousand years. Eventually they get that it's technological advancement causing it, and you get an FFX situation
>>
>>46173090
Pathfinder only has guns by making them illogically terrible at everything and not thinking about the ramifications of the technology.

>>46173081
>Knight
Armor strong enough to stop the gun is too heavy to use. Knight stops wear armor. Since the knight cannot close with the gunman, the knight no longer uses a sword and/or lance. He simply becomes a mounted gunman, not a knight.

>Archer
The bow is going to be less useful than the gun, depending on how developed the gun is. Either it's just harder to train archers, or they don't have the same piercing power or even the range of a gun.

>Wizard
Guns can have the range and killing power without all the pomp. It depends on the wizard, though, and the setting. Maybe the wizard could be a support bitch. Maybe the wizard calls down storms. Really, it's most heavily impacting blasters, and it's not as easy to pin down.

>>46173113
>Cavalier
Mounted gunman is not a knight.
>Ranger
>Not a classic hero
Aragorn doesn't exist now?
>Wizards
See above.

>>46173086
>Classic fantasy heroes
>Those
Are you even trying or are you misreading me on purpose?

>>46173103
Don't drag edition war crap here.
>>
>>46173103
People who think the only acceptable classic heroes are representations of masculine insecurity about the industrial era don't have significantly more valuable opinions.
>>
>>46173141
Doesn't have the same style or romance to it and it's very ugly.
>>
>>46173143
DnD has heroes who can fist fight a dragon, guns aren't even close to being a bother.
>>
>>46166967
The magic thing depends if you enchant by volume or by item
>>
>>46173153
Why are you bringing up man hatred out of nowhere? Christ keep it in your panties.
>>
>>46169647
I fucking wish coding was that simple, doing anything beyond the most basic shit is a fucking chore.
>>
>>46173143
>Mounted gunman is not a knight.
>Has his own armor
>Has expensive pistol
>Has a sword
>Has lands and titles
>Is somehow not a knight
Uh huh

>Aragorn
You could at least try not to prove me right.
>>
>>46172916
Swords were being used regularly up until the First World War regularly and were being issued up until the 1930s or so in the case of cutlasses and so forth. They're side-arms and were used by people who needed side-arms for defensive purposes. The idea that guns removed swords is just not true up until the Second World War where they were made obsolete by modern handguns.
>>
FOR FUCK SAKES PLATE AND GUN EXISTED TOGETHER FOR HUNDREDS OF YEARS IT JUST EVWNTUALLY BECAME MORE ECONOMICAL TO FIELD A BUNCH OF DUDES IN T SHIRTS WITH MUSKETS WE HAVE THIS THREAD EVERY MONTH IM MAD.

MUSKET BALLS DO NOT GO THROUGH PLATE, THAT IS WHERE THE TERM BULLET PROOF CAME FROM
>>
>>46173191
Ceremonial armor that isn't used in battle.

Gun that invalidates the entire idea of using a sword.

Ceremonial sword that's there for looks.

Lands and titles that make him a noble, not what we think of as a knight.

>>46173197
>regularly
In niche roles. Not as a main combat weapon.
>>
>>46173176
>hurrrrrr you're a manhater because you understand the cultural context of pulp fantasy heroes
>>
>>46173143
Is a Winged Hussar a knight?
>>
>>46173208
And eventually the guns out-developed them just like they will in your fantasy setting.
>>
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>>46172983
And even then, swords were common as fuck outside of modern countries and things like boarding cutlasses were standard issue up until the 1930s.

Pic and video related. https://www.youtube.com/watch?v=JCF_DFRND9I
>>
>>46173216
>A schiavona made for fighting is ceremonial
>A schiavona which he will be using right after he's shot his gun is ceremonial
>Knighthood isn't a form of military aristocracy

Do you want to keep being wrong or are you done?
>>
>>46173225
You attacked masculinity as a concept.
>>
>>46173236
YES BUT UNLESS MY CAMPAIGN SPANS GENERATIONS, FOLLOWIJG FAMILIES FROM THE FOUNDATION OF KINGDOMS TO THE EARLY INDUSTRIAL AGE THAT IS IRRELEVANT.

ACTUALLY THATS A PRETTY DAMN GOOD IDEA FOR A CAMPAIGN LET ME WRITE THIS SHIT DOWN
>>
>>46173236
Who cares? Unless the campaign takes place over generations it isn't going to matter.
>>
Why is this even an issue. You go from a guy with a 1d6 hand crossbow to a guy with a 1d6 flintlock pistol.
Sometimes people want to have a thematically different game from yours set in a different time period.
Why are people so vehemently opposed to this?
>>
>>46173228
I don't even really know what Hussars are beyond being Poles.

>>46173250
>Shiavonna
A what?
>Knighthood isn't a form of military aristocracy
>As we think of it
You're being obtuse on purpose I take it?

>>46173259
>>46173262
Players don't like the idea of becoming irrelevant and for the magic of the setting dying. It's basically writing the end of their era of adventure and relevance and fantasy.
>>
>>46173259
>Massive Chalice: the rpg campaign

If play it so hard.
>>
>>46173236
I'm not playing 400 year long games, anon

>>46173228
They came from the

>>46173253
What, no, you fucking idiot. I said that a certain kind of fantasy hero that's very prevalent in pulp was basically borne out of fears that a certain idealized aspect of masculinity would be dead in the modern world, stretched to the point of caricature.

To the point of rejecting a lot of things that are also masculinity because they don't tap into this primal aspect.
>>
>>46173283
What weirdo players are these? I have never run into this as a problem
>>
>>46173290
>>46173248
Came from the relevant social class

>>46173283
Heavy basket hilted sword

Also the evolution of soldiers into knights in the 12th century is literally tied to their becoming a hereditary military aristocracy, which they remained predominantly well past the adoption of guns.
>>
>>46173288
MASSIVE CHALICE WAS A VERY DISAPOINTING GAME BUT THE CONCEPT IS SOUND
>>46173283
ELEGAIC END-OF-AN-ERA TALES CAN BE INTERESTING, ITS BASICALLY WHAT THE LATTER DAY WESTERN GENRE IS BUILT ON
>>
>>46173311
Yes, but to a player the concept of knight is as tied to their dress as it is their social status.

>>46173317
>CAN BE INTERESTING
You mean depressing. Not everyone goes into a game wanting depression.
>>
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>>46173216
They were still fielded regularly especially by non Western armes and Western armies all issued them heavily. Cavalry for instance all had a sword as standard issue with many armies continuing to employ cavalry equipped with sabres into the Second World War. In terms of cavalry, the sword was meant to be one of the main weapons used by the trooper. but otherwise the sword was in the role it's normally been used as; a side-arm.

They were also used extensively in the Eastern Front and during the opening and closing stages of the Western during the First World War and saw service and use in the Second World War especially in the East.
>>
>>46173311
Relevant social class? So common sailors and cavalry troopers all come from the same social class as officers?
>>
>>46173344
>By non-western armies
Oh, you mean people who had no or incomplete access to guns? Meaning people not relevant the situation this discussion is built around?

>Calvary swords
Ceremonial sidearm, yes. Rarely used, had very little point to it.
>>
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>>46173335
My players can understand that a knight is a knight even if he isn't wearing gothic plate. A crusades era knight would be wearing a mail hauberk or transitional armor at best.

And a cavalier era knight, without his cuirass, would look like that. And they still know.
>>
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>>46173352
>>
>>46173366
Your players aren't the kind of people interested in playing the heroic knight archetype. Good for you and your political game I guess, but you should be able to see that the people who DO are not looking for an unarmored frump with a gun.
>>
>>46173362
>Ceremonial sidearm
The sword was the primary weapon of the non-dragoon, non-carabinier cavalry until the 20th century.
>>
>>46173392
In theory, you say it's the primary weapon of the minority niche of the cavalry forces.
>>
>>46173388
>The heroic knight must look like he stepped out of the set of Excalibur
Seriously?
>>
>>46173283
>I don't even really know what Hussars are beyond being Poles.

They're knights. They used guns. Turns out it's really fucking useful to shoot at an infantry formation before charging it.

Also, as it has been mentioned multiple times in this thread, guns took a good four hundred years to become the primary weapon of warfare and another two centuries to make cavalry and dragoons obsolete. All that happened was that armor got smaller and more ornate, the lance gave way to the carbine and saber, and uniforms and headgear got really fucking elaborate. Like, eighty buttons on your uniform, two jackets, and a tiger pelt for a saddle blanket elaborate. The dashing cavalry officer is a stock character as much as the knight in shining armor.
>>
>>46166967
Because guns at first were inaccurate, prone to misfire or damage

Plate armor co existed with guns for several centuries and blacksmiths even with primitive (relatively speaking) metallurgy were able to create bulletproof armor that would stop point blank lead shot.

Lead is a soft metal with incredibly good ballistics properties, making bullets out of harder material means they don't tumble or deform so they do less damage to a body, also punching through armor robs a bullet of much of its kinetic force.

With fantasy settings simply apply these facts
>>
>>46173410
That is what people want out of them, shockingly enough. Why do you think it's popular? No reason?

>>46173414
>They're knights.
>They used guns
Clearly they were not.
>>
>>46173362
They had access to pretty high level of firearms; the Boxers used swords as well as muzzleloading guns and some modern rifles extensively. The Nepalese had modern-ish rifles, but also used swords extensively. North African and Middle Eastern forces also used swords but had access to high levels of firearms. Plus the Armies facing these forces all had swords for their officers and long sword bayonets for infantry with cavalry (used extensively in colonial conflicts) equipped with swords. As for not being used, read any account of a late Victorian conflict and it's filled with people using swords.
>>
>>46173404
The majority actually. Dragoons and carabiniers were the niche troops. Carabiniers were the heavy elite of the cuirassiers, dragoons were basically specialized cavalry whose primary role was to scout and be able to fight both on foot and horse.

The hussar was a sword and (secondarily) pistol light cavalry that was hugely in fashion through the late 17th and 18th century. The cuirassier was predominantly a sword heavy type. These were the backbone of the cavalry.
>>
>>46173430
>They had access
Rebels rarely have complete and reliable access to weaponry. Which I accounted for.
>>
>>46173414
>Like, eighty buttons on your uniform, two jackets, and a tiger pelt for a saddle blanket elaborate.
>tfw I really really want to get the bae a proper hussar uniform with pelisse for stuff
>>
>>46173414
>The dashing cavalry officer is a stock character
Show me all the medieval ones fighting dragons with magic.
>>
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>>46173427
>Clearly they were not.
The catholic gendarmes found out, to their great sadness, that knights armed with guns were better than knights armed with lances during the wars of religion.

Pic related is the lance of the renaissance knight.
>>
So what I'm getting from this thread is there's an autist loose who doesn't think it's fantasy if it doesn't March Tolkienian Cliche or cone straight out of Dragon magazine, correct?

Time for /tg/ to develop a setting with Knightly gun users to piss him off
>>
>>46173486
They found out that mounted gunman were superior than knights, yes. That's a true statement, I agree. Hence why introducing guns to your setting is going to kill off all the fantasy hero archetypes eventually.
>>
>>46173464
Well, the adventures of Baron Munchhausen were written by a dashing cavalry officer with a blatant self-insert as the hero of the adventures.

And of course Rabelais wrote his fantasy novels about humanist 16th century giants. And Amadis de Gaula was a thing.
>>
>>46173500
Pretty much, yeah. Fa/tg/uys are really easy to trigger I guess
>>
>>46173427
Yes, you retard. Something that a lot of people don't understand is that firearms were for a very long time expensive pieces of equipment, especially wheel locks. The reality wasn't a dashing and noble knight brought low by some shit encrusted peasant with gun, it was some knight shooting a guy holding a long and pointy stick with a gun.

Hell, you're entire concept of a knight is largely a fabrication of the modern period. Realistically he'd be some well-to-do, though not necessarily, farmer who only showed up for battle when he couldn't scrape together enough money for a mercenary to fulfill his service or his liege outright demanded his presence.
>>
>>46173452
First off, we're not talking about rebels here. I gave one example that could be seen as 'rebels' but actually were equipped, armed and drew manpower from standing Chinese formations. Secondly, they had access to firearms. Plenty of firearms. Third, European armies were also issuing swords en-masse for general use up and also using them in combat beyond the First World War in the case of cavalry, which was still considered an important arm up until the Second World War.
>>
>>46173519
Of course you'd pick obscure sub-genres not relevant to adventurous fantasy.

>>46173530
>it was some knight
It was a mounted gunman.
>Your entire concept of a knight is a fabrication
Just like magic and dragons.
>>
If a setting has guns everyone has to use guns. That's boring.
>>
>>46173540
>they had access to firearms.
I didn't say they didn't. Just that they didn't have complete penetration.

>European armies
>Swords
Yes, ceremonial equipment.
>>
>>46167038
I keked
>>
>>46173543

>Munchhausen

>Obscure

Don't even know what you guys are arguing about, but you've reached maximum shitposting right there.
>>
>>46173556
Why does everyone have to use guns?
>>
>>46173543
>Amadis de Gaula
>Gargantua and Pantagruel
>Adventures of Baron Munchhausen
>obscure
>somehow not precursors of modern fantasy
I get the distinct impression that this is bait. Maybe it's wishful thinking.
>>
>>46173543
A knight without a gun is simply horsed heavy infantry. You know what your fantasy archetypes are? Modern period mercenaries.
>>
>>46173543
No, it was a knight. He drew from the same background, he was a noble with enough land and money to pay for him to perform military service and came from specific social economic classes existing in a specific social framework. A knight does not refer to a specific man fighting in a specific way otherwise a knight could only be used in reference to a very brief period of time around 1000AD.

>>46173556
First off, no it isn't. Second, as we've seen throughout history swords and guns can happily co-exist.
>>
>>46173588
Guns are best.
>>
>>46173594
>You know what your fantasy archetypes are? Modern period mercenaries.
Yes and?

>>46173597
>No, it was a knight.
Not the fantasy conception of a knight. As has already been said, people imagine and desire a mounted warrior in heavy armor with a sword and a lance. Not a man in cloth with a gun.
>>
>>46173574
No, not ceremonial equipment.

Pic related: the Charge of the 21st Lancers at Omdurman, 1898. The primary weapons used by the lancers were the Lance and their sabres.
>>
>>46173630
>Pic related
We are claiming a painting is true to life now?
>>
>>46173618
People were mocking the fantasy conception of a knight 500 years ago already. You're basically clinging to something that was only dusted off in the 19th century by the romantics.
>>
>>46173543
>shit talking Barobln Munchausen

Nigga u just fuckt up
>>
>>46173640
Something being mocked doesn't preclude it from being liked. Popularity doesn't come from nowhere. People are not sitting here in ignorance just waiting for your cloth and gun knight, after which you've introduced them to they'll hate the plate and sword knight. That's not how it works.
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>>46173599
Nah
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>>46173656
And there's still arquebuses in Don Quixote and the chivalric romances it parodies.
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The absolute easiest way to do this is just by making guns in their earlier development stages, and not just treat them all like enchanted AK-47 Flintlocks.

In a fantasy setting, guns are just as overpowered as your typical longsword. If your gun is a matchlock, flintlock, arquebus, or anything similar, even if it's a handgun (which honestly is probably the most efficient way to make it work in fantasy), you have to deal with reload times unless they are custom made, in which case, they become very heavy tools to use. In line formation, they aren't as effective anymore in fantasy either because someone casting Flametongue or Greater Explosion on your formations will devastate morale, considering they are standing in neat little columns and rows, and advancing forward with your gun will murder your accuracy and consistency of fire for the unit. Duels on the streets in Fantasy aren't nearly as simple as they would be in reality, and as such your average gun isn't going to be a perfect end-all be-all of combat when you factor in knights wearing blessed armor that will just take the bullet and keep that knight on his feet, or succumb to great deals of damage and slowly regenerate it.

Conversely, you can make them fun, by coming up with interesting fantastical guns that gunslingers may use, or extremely powerful portable cannons for those who are really, really devoted to high-powered gunpowder weaponry. For example, a gun themed after a snake deity that has poisonous rounds. Firing them at an opponent will deal staggeringly damaging poisonous damage if it penetrates their armor, but only mild sickness if they deflect the shot. Hell, you can even factor in slow reloads being relevant in combat. I can just cut your goddamn head off, I don't need to reload my halberd or my knife.
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>>46173668
Don Quixote is a humorous parody work. Not the same thing as some heroic fantasy setting.
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>>46173640
I find it incredibly ironic to this day that Don Quixote is held up as a comedic but shining example of the positives of chivalric culture and Knights when Cervantes wrote him specifically to mock his own countries obsession with the myth of the knight and courtly virtue. I can only imagine him spinning in his grave fast enough to generate electricity for all of Valencia.

I'm guilty of it too, of course, Don Quixote is the perfect vehicle - half a joke so you can enjoy it with a nudge and a wink. But Quixote was supposed to be pure satire, intended to demonstrate how STUPID and OUT OF TOUCH the revisionist modern view of Knights was
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>>46173635
What point are you even trying to make? Or are you just shitposting? I don't want to read the entire thread to try to figure out which posts are yours
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>>46173676
>I don't understand how parody works
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>>46173656
>cloth and gun knight

Plate armor and gun knight.
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>>46173635
A painting based on the equipment used and the many reports and accounts of the men who fought at Orndurman, yes.

https://en.wikipedia.org/wiki/21st_Lancers

>In 1898 the 21st Lancers served in the Mahdist War in the Sudan, as the only British cavalry unit involved. It was here that the full regiment charged with lances in the classic cavalry style during the Battle of Omdurman. Of less than 400 men involved in the charge 70 were killed and wounded[1] and the regiment won three Victoria Crosses.

I can give you plenty of works and personal accounts of the charge if you would like to read them, including one by a young cavalry officer by the name of Winston Churchill who participated in the charge.

The battle and the charge of the 21st has been recorded in multiple accounts and has been written about by many historians. The 21st operated as they had been trained, equipped and drilled to operate and as most European cavalry regiments had been trained, equipped and drilled to operate.
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>>46173673
Guns in the early development stage will eventually develop into more advanced guns.

>>46173702
I don't understand what your point is.

>>46173704
For a very limited time, and mainly only the breastplate. Which looked hideous, by the way. Only wearing a breastplate makes you look disproportional.
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>>46173722
A man in a silly outfit still looks better than a corpse, omae
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>>46173635
What, so you're fine with a romanticized version of war as long as it doesn't involve guns?
War has been a miserable slog ever since the first monkey threw a rock at another, don't act like the rifle ended some glorious age of noble warfare.
It's just pretend time, and some people want to pretend to be heroes with flintlocks. It's really no different.
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>>46173722
Nope. Into the 17th century, knights on horseback were using full plate and handguns. Don't rely on your popular misconceptions and read the actual accounts and good history books written by people working from these accounts.
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>>46173722
This is a cuirassier from the 30yw.

More commonly the french and protestant allies wore 3/4 plate, that's a more common style with the imperial troops.

They fought with pistol and sword.
>>
>>46173747
>>
>>46173722
>Guns in the early development stage will eventually develop into more advanced guns.

If your weapons are advancing, why aren't swords, spears, or anything else? The only reason guns advance so well nowadays is because we are only assailed by other guns, not bolts of magic, golems, dragons, and legions of disease-ridden plague rats. Formations and such are the only way to make combat actually viable in our modern reality. They are absolutely terrible in most forms of fantasy, especially anything where magic is in any form or shape relevant. Either everything is advancing, or nothing is.
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>>46173727
Irrelevant point.

>>46173747
>>46173760
>Into the 17th century,
And only about a century before. Limited field.

>>46173764
Swords and spears having nothing to develop into.
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>>46173747
To be fair a lot of cavalry troops would ditch the leg covers because tall, thick leather boots and a buff coat were good enough for protection.
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>>46173722
Again, guns predate full plate armor. You're looking at several centuries of gun usage with armor before armor started getting phased out in the 17th century.
>>
>>46173785
Yet they will be phased out. They're a doomed and dying concept, your PCs are choosing to be irrelevant and shortly forgotten as the world's magic dies. Very depressing theme you've chosen.
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>>46173773
Except swords developed into things. Swords weren't stagnant during the period.

This is Eylau, so 1807. Note the armor. Note the fact that we still have almost another century to go before the domination of smokeless breechloaders becomes a thing.
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>>46173764
Not to mention that a lot of the time, your heroes are going to be fighting the equivalent of street brawls, not fighting in mass armies. When, for over 400 years, all people have are single shot flintlocks, a sword is very useful, especially on a city street where people won't be carrying large pistols commonly.

>>46173773
People were still using plate and handguns into the 18th century as well especially in Eastern Europe and Asia. Not to mention that two centuries of extensive use actually is longer than the classic idea of a 14th century knight lasted. Men with plate and guns lasted for a longer historical period then your traditional knights did.
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>>46173773
>Swords and spears having nothing to develop into.
Stronger, more effective swords and spears? Lighter weight metal, stronger forgework to make them durable in better scenarios, blade patterning made to cut deeper or more easily penetrate armor? Serrated edges to chop through flesh more easily or more heavily modified to be a multipurpose utility?

Just because you lack imagination doesn't mean the world does as well.
>>
>>46173810
>>46173816
>swords developed into things
They developed into differently shaped swords that were marginally better at niche roles. They didn't undergo anywhere near the transformation guns did, and there is absolutely nothing a sword can become that is as good as a modern gun.

>>46173812
You keep using examples from backwoods areas.
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>>46173800
Except the non-aristocratic adventurer as a concept is largely a thing caused by the slight loosening of social hierarchies caused by the end of an era. The same way it happened in the Sengoku era in Japan.

As a conceit it can only really work in unstable times.
>>
>>46173812
This. If we take the breastplate and helmet of the curaissier as an example of men with plate and guns, then you have a period of about 500 years of men on horseback with portable firearms, swords and armour.

>>46173816
Serrated edges are horrible at chopping flesh and would get snagged on fabric. They're for tearing, not chopping or slicing. They don't belong on anything you actually want to use to kill someone.
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>>46166967
In my setting, the only guns that are available are wheel-lock pistols and arquebus'. Yes, they hit hard, but they're not as accurate as bows at medium to long ranges, and they take a while to reload. They're also more expensive to buy, fire, and maintain than traditional longbows and crossbows. The formula for my setting's version of gunpowder is a state secret of one of the more powerful nations of the world, and they've taken great precautions to make sure that they have a literal monopoly on all things gun-related. Not only does it require master-class alchemy to make, as well as rare ingredients, but it's highly volatile when being prepared and if handled improperly can and will kill the person trying to create it. The nation in question also likes to plant false formulas to be stolen, all of which will lead to the horrible deaths of those that attempt them, not to mention their exclusive contract with a guild of assassins to kill anyone else who learns the secrets to gunpowder.

This means they can charge whatever they want, and they charge plenty. A wheel-lock pistol costs more than a set of full plate and each bullet is worth the same as a well-made steel claymore.

There's no fancy 'advanced armour' like you mention, and magical armour is literally priceless as nobody knows now to make it anymore. No magic weapons either, unless you're talking about ancient relics you pry out of the hands of dead adventurers in forgotten tombs filled with hideous monsters that will likely kill you no matter what.

These elements combined - the monopoly on guns, their high price, plus the lack of magical arms and armour - result in people still wearing (and benefiting from) traditional medieval armour in combat. An arquebus will absolutely wreck someone if it hits, but they're so rare that wearing anything specifically bullet-resistant would be like a cop wearing a haz-mat suit all the time in case there's a nuclear apocalypse.
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>>46173722
>Guns in the early development stage will eventually develop into more advanced guns.
Yeah, that sure will matter when I run a game set a couple centuries in the future.

This also assumes that things happen exactly like they did in real life, not some world with wizards and dragons fucking around all the time.
Or, on the assumption of DnD, you have people who can catch bullets, fall from low orbit, and punch through armor effortlessly without the use of magic, so guns are far less useful than they'd seem.
>>
>>46173854
See >>46173800
>>
>>46173845
You don't need to artificially makes gun dangerous and unattainable to justify people still running around in heavy armor on the field.
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>>46173829
They carried and used guns as they were dressed in plate and were on horseback. I'm talking about huge swathes of human population, entire civilisations and, lest you forget, people were still using sword, gun and armour in the west during the same period, albeit not in the same style.

Remember during this time you also had Japan where swords were outright fetishzed. Yet samurai carried matchlock pistols in their belts during he Sengoku period.
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>>46173829
>and there is absolutely nothing a sword can become that is as good as a modern gun.
Because in the modern era, in a non-fantasy setting, with centuries of development not marred by things that would heavily disenfrachise mechanics and smiths from going 100% into their development, guns are the pinnacle of infantry combat. It's the same way we laud jets so heavily when considering modern combat. The Wright Brothers weren't in the skies, dodging Pegasus Riders and Wyvern Knights as they tossed spears at them or just kicked their planes out of the air. They were unmarred by anything that could slow them down, and cleanly progressed into an era that uses them almost exclusively now.

Swords didn't evolve because they didn't matter nearly as much as guns did. In a fantasy setting, swords are dramatically more valuable than guns are, unless your fantasy setting is so devoid of fantasy that it barely qualifies for nonfiction.
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>>46173874
The samurai's sword never saw extensive use in anything but duels.
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>>46173864
This. In fact, the people in heavy armour would be largely bullet proof because they'd be wearing high quality armour that would have been proven to be able to resist and defeat guns. If anything a guy in plate armour during the period would be a classic example of a hero; someone independently wealthy and so focused on martial endeavours that he paid for a suit of armour that can defeat small arms.
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>>46173883
You've yet to actually bring up an example of a sword that can equal a gun.
>>
>>46173773
And chemical-propelled firearms are a mature technology and have been for about fifty years now. Swords had a development cycle lasting roughly five thousand years, guns had one that lasted about seven hundred.
>>
>>46173800
>>46173861
>implying themes
nice strawman faggot
>>
Part of my problem with guns is players who treat them as realistically lethal, even in games where the PCs are explicitly one man armies who are supernaturally strong, tough, and skilled, they still that a single burst of grapeshot can result in a TPK and will result in at least one PC death.
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>>46173861
Meaningless.

Also for the fantasy stuff. People in Europe still believed in fairies in the 19th century. In some countries they still do.
The authors of 17th century bestiaries thought dragons existed and preyed on elephants.
A lot of fantasy folklore is from the 19th century or got its current best known shape in the 19th century.
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>>46173905
And guns came out vastly, stunningly superior.
>>
Let's also not just focus on military life here; up until the wave of legislation prohibiting weapons being carried openly and having things like swords for self-defense, swords and swordsticks were common sights in day to day life in many places even when guns were an option. The late 19th century was filled with people learning swordmanship for day to day defense. You could easily have heroes fighting with swords if you wanted as they made their way through society. They just might also want to have a revolver on them just in case and to give them more options but it would be perfectly fine for them to just have a sword.
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>>46173899
>You fire at me with your flintlock rifle
>I take a bullet to the gut and start bleeding

>I swing my longsword at you
>You lose an arm and start bleeding

Or are you just using circular logic and asking me to repeat my exact answer to why they are different in a fantasy setting?
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>>46173914
That sounds more like a game of Seven Rings, rather than an adventure through dungeons and lairs.
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>>46173899
>For having at Seerporah, in an engagement with the Rebel Forces under Khan Allie Khan, on the 31st of August, 1858, whilst advancing upon the Enemy's position, at day break, pushed on with one orderly Sowar upon a nine-pounder gun that was commanding one of the approaches to the enemy's position, and attacked the gunners, thereby preventing them from re-loading, and firing upon the Infantry, who were advancing to the attack. In doing this, a personal conflict ensued, in which Captain, now Lieutenant -Colonel, Samuel James Browne, Commandant of the 2nd Punjab Cavalry, received a severe sword-cut wound on the left knee, and shortly afterwards another sword-cut wound, which severed the left arm at the shoulder, not, however, before Lieutenant-Colonel Browne had succeeded in cutting down one of his assailants. The gun was prevented from being re-loaded, and was eventually captured by the Infantry, and the gunner slain.
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>>46173914
The first ordnance for gun control was because of the invention of the wheellock. People worried the pistol would be used for assassinations (it was).
IIRC it was in Spain.
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>>46173922
That gun has orders of magnitude more range than your sword.

>>46173926
I did not realize the M16 existed in 1858.
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>>46173926
So here you have rebels with guns versus Europeans with swords and the gun-using ones lost. In the late 19th century.
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>>46173899
Not the guy you're talking to but I can think of a fantasy setting with swords that are way better than guns, within the universe at least
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>>46173940
Is it Dune or Star Wars? The first where shield technology prevents the use of guns and the later where the swordfighters have precognition?
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>>46173938
You keep changing the goalposts all the time.

Here, have a modern video about how swords, knifes and other bladed implements can defeat people with guns.

https://www.youtube.com/watch?v=Q-lDtCHFmvg
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>>46173864
>You don't need to artificially makes gun dangerous and unattainable to justify people still running around in heavy armor on the field.
Guns are, actually, quite dangerous. They're hard to acquire because one specific nation wants to keep a leg up on their rivals, so they keep them expensive and make sure that there are never too many in circulation.

>>46173889
Armour can still protect you from gunshots in my setting, absolutely, and plate can be an effective counter to it. At the same time, getting shot in the head by an arquebus (without a reinforced helmet) is going to be fatal for most human beings, with PCs possibly surviving due to incredible toughness, dumb luck, or healing magic.
>>
>>46173938
I also forgot that knives were completely phased out in historical combat up to today, and that no development has ever been made on them to improve their make, utility, form, durability, or versatility. Never in history ever since they were last used in the 1800's in open combat. Weapons development has been EXCLUSIVELY for guns, and in any form of fiction or otherwise, it can ONLY be a 1:1 equivalent to our modern understanding of non-fictional history.
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>>46173955
You guessed it my dude
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>>46173972
Stop telling him that, he may have a seizure when he discovers that countries around the world still use knives in combat.
>>
OP should read accounts of highwaymen or typical domestic fights from 18th and 19th century sources. You typically have an initial volley of gunfire that then either results in one side fleeing or surrendering or descends into a swordfight.
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>>46173962
>You keep changing the goalposts all the time.
No actually. This current discussion is a product of me asking anon for an example of a sword that could beat a modern firearm.

>>46173972
>Knives
Not a sword. Not a main weapon.

>>46173977
Neither of those are a product of the sword being superior. Rather, it's outside abilities that facilitate the use of a sword. Without the shields, guns would replace the sword. Without Jedi powers, lightsabers are almost impossible to use at all, never used all that well.
>>
>>46173955
You can't keep a matchlock loaded (and a wheellock not for long), so that's at least an advantage for swords in urban settings unless you're ready for danger.
OTOH you also can't keep a crossbow loaded and a bow strung and few fantasy games give a shit.
>>
>>46173938
So does a bow, shall we remove archery as it covers many of the issues you seem to have with firearms, including the refusal to believe knights used them?
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>>46173982
http://www.telegraph.co.uk/news/worldnews/asia/afghanistan/9571522/Soldier-who-led-Afghanistan-bayonet-charge-into-hail-of-bullets-honoured.html
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>>46173996
>So does a bow
Armor can block an arrow. Armor that can block bullets is too heavy to use.
>>
>>46173990
And we've given you plenty of examples throughout history of swords defeating and being used to defeat people with modern firearms. As for today, any sword can defeat a modern firearm depending on the people using it and the circumstances in which its used. There's even accounts of swords being used in Syria today in close up fighting.
>>
>>46173990
>Without the shields, guns would replace the sword.

Dune has guns designed to bypass shields, they fire poison coated darts. Lightsabers are also easy to use without the force, you just can't pull off fancy tricks or block blaster bolts with them.
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>>46174017
You seem to have the impression knights wore their armor all the time.
>>
>>46174017
Oh, and historically...
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>>46174020
>throughout history
But what does that have to do with a modern gun?

>>46174021
They're slow, rare, and banned. They're used as assassination weapons.

>Lightsabers
>Easy to use
I know people like General Grievous flagrantly show their talents, but by lore they're rather the exception.

>>46174028
Ugly vests again. That's not plate armor, anon.

>>46174035
I'm not sure where you're getting that.

>>46174040
>Historically
Continue from posts on history if you want to discuss history. We're talking modern firearms in the posts you've been replying to.
>>
>DnD
>playing a monk
>encounter wild west gunslinger outta nowhere
>Deflect Missiles every bullet he shoots at me
>Fighter just blocks them all
>Paladin heals through them
>Wizard only moderately threatened by them

>default Knight stat block dies to 8 hits from a musket on average

Being a gamey fantasy setting, I guess
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>>46173990
Not really, your entire post was a reply to someone saying that in a fantasy setting, guns aren't nearly as powerful as swords, to which you replied that guns will always evolve when swords will never evolve, then you turned it into argument of "Nuh-uh, history shows that..." when he was arguing about fantasy logic. Now your argument is why a modern 21st century gun will beat a 18th century gun in a non-fantasy setting. You've changed your argument three times now.

Not to mention swords are actually still evolving to this day. Pic related is dramatically superior to any 10th century longsword in almost every way possible.
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>>46174017
You do know that armour used in the 15th, 16th, 17th, 18th and 19th centuries was typically proofed by shooting it with a firearm to show that it could defeat guns, right? That's where the term 'bullet-proof' comes from. Because it's been proved to stop bullets.
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>>46174061
But where have swords become equal to modern guns?

>Pic related
Your knife is not equal to a modern gun. That is the point.

>>46174067
I do. I also know that those guns are not modern guns.
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>>46174061
>superior to any 10th century longsword...
>posts a knife

Those aren't comparable. If you said a single-handed sword, maybe you'd be somewhere, but longswords were hand-and-a-half at the smallest.

Modern combat blades are definitely better than ancient ones, for sure.
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>>46174082
Oh, I'm speaking with the mentally challenged. My mistake. This thread is dying anyways.
>>
>>46174017
It took a very long time to develop armor that would stop a bullet, especially from long guns or at close range. Armor piercing arrows also predate firearms. Continuous development of archery technology would also cause the same issues as bullets in requiring thicker armor.
>>
>>46174061
I'm not the guy you're replying too but aside from being made out of higher quality steel, swords haven't really improved at all since... Ever, really
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>>46174097
Look, the current line of replies is literally in response to an anon saying that in a fantasy setting swords could develop in such a way as to stay relevant as a main weapon while guns developed like they have in our world. I asked for examples. I've received none. I was called unimaginative but it seems like nobody else has the imagination to come up with a concept or an idea where any kind of magic sword could equal a modern firearm.
>>
>>46174110
Swords definitely evolved, though they still looked like swords through the whole process.

A gladius isn't even comparable to a Scottish basket hilted broadsword of the same material.
>>
>>46174082
We haven't been talking about modern guns.
>>
>>46174082
>>46174051

If you're going to run a campaign set in the modern day... then swords are still viable because people use swords for assaults and murders quite commonly. Just look up 'sword attack'. As the video I posted above shows, there's plenty of ways that swords can be used to defeat people with guns if used correctly. It's a bit unorthodox, sure but definitely possible. For example.

http://af.reuters.com/article/worldNews/idAFKCN0ST0DS20151104

The knife in question was over a foot long.

However, the whole point you were trying to make is comparing modern firearms and saying 'there's no way swords and armour can exist and be used with modern guns'. Except swords and armour exist and are still used today. And have actually co-existed for LONGER than the High and Late Medieval Periods. (roughly 1300 to 1950 compared to 1000 to 1500.)
>>
>>46174136
We have been since >>46173829
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>>46174127
We're talking about guns before modern chemistry resulted in usable quick firing breechloaders.
>>
>>46174128
Evolved, not improved. Every sword is situational. The Gladius is every bit as good a weapon as the Scottish broadsword, though you probably wouldn't want them for the same reasons.
>>
>>46174154
>People ambush unarmed civilians with swords and kill them.
Okay? That's not relevant to a battlefield context. At least not as a main weapon. You can't have your swordsman running around with his sword and doing well.

>Armor
Your ugly ceramic vests aren't really what I meant by saying 'armor'. Plate or chain.

>>46174165
See >>46174160
>>
>>46174180
We haven't, this is strictly you being a tard.
>>
>>46174127
Easy; guy with magic sword waits for someone armed with pistol or rifle to come around the corner, or hides it in a coat or in a bag. Then attacks them with the sword. Or rushes them before they can respond. Or plenty of other methods. Just four years ago, people were using bayonets in close quarter fighting in Afghanistan, for example. Then you have the Rwandan Genocide. People were using firearms to defend themselves in that, but they were cut down by dozens of people with machetes.

>>46174160
You mean 20th century firearms then because 'Modern' refers to everything from roughly 1800 onwards. And even then, you can use a sword to defeat someone armed with modern firearms if you're careful.
>>
>>46174160
No that's you using modern guns as a reference point for the lack of capability in swords.
>>
>>46174210
>We haven't
I guess >>46173883 this guy didn't say anything.

>>46174216
So you're saying only a thief/assassin archetype can use blades. No swordsmen of any description are actually possible.

>If you're careful
You mean only if you ambush them.
>>
>>46174176
They'll both kill you if they go in your throat, both were used with shields in large groups (though the gladius was the secondary or even tertiary weapon, depending on how well the shields were used), but the basket-hilt has a convenient hand protector, better reach, and has no real downside compared to the gladius.

If swords became more niche, they improved in those niches, at least.
>>
>>46174154
Anon are you in Africa?
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>>46174251
Basket hilts look pretty ugly though.
>>
>>46174235
Conan the Barbarian was a thief, assassin, and a pirate.
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>>46174276
Conan the Barbarian could also expect to get into situations where fighting someone head on with a sword was possible, as he never dealt with modern firearms.
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>>46174266
fite me faggot
>>
>>46174235
>only if you ambush them
Considering that any fantasy setting with 20th century guns is likely an urban setting because that's where the people are, the 20 feet rule is in full effect.
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>>46174283
The three MUSKETeers could also expect to get into situations where fighting someone head on with a sword was possible. Aren't heroic archetypes grand?
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>>46174290
You're not going to be able to charge those twenty feet before someone prepared can fire a shot. Thus, only ambushes are effective, meaning only sneaky characters.

>>46174299
My, it's almost like they weren't fighting opponents with modern guns.
>>
>>46174283
He routinely dealt with magic and monsters, which don't play by any of the same rules as guns.

Also Solomon Kane did pretty much the exact same shit as Conan except he did have to deal with guns.
>>
>>46174302
>He doesn't know the 20 feet rule
You're really dumb

Also nobody gives a shit about modern guns because when people talk about guns in fantasy settings, short of going full shadowrun, they mean at most late 18th century.

That said, shadowrun is a thing, world of darkness is a thing, and call of cthulhu is a thing.
>>
>>46174180
How many times do heroes in your typical RPG context fight in wars? They don't. They're adventurers. Do all of your fights take place on the battlefield in your adventures? Even if that's the case, then you can easily have your characters have and use swords. Hell you could quite easily have characters use swords in settings today in plenty of places or have fictional worlds based on modern technology that do use swords due to societal factors. And if you choose to not set your adventure in modern times or equivalent setting? Then you CAN use swords and guns together easily with no complaints in any context without it being at all out of the norm.

Also swords are not main weapons and have not been main weapons for millenia. They're side-arms. Swords for most of human history have been defensive sidearms, not main weapons. As for the armour, first off, you think it's ugly. That's called subjective taste. Second, those vests HAVE steel plate in them. It's the first layer, followed by ceramic.

Essentially you are refusing to contemplate adventures taking place outside of a specific lazy fantasy context and have no understanding of how swords were used, for just how long firearms have been around and pretty much every single aspect of this discussion. Your idea of a medieval knight in plate fighting with lance and sword lasted for at most 50 years before hand-held pistol style firearms started to become popular. And during this period, guns had been used (use of firearms in European conflict predates full plate armour) and Compared to how long armour, swords and guns have coexisted, it's a tiny aberration.

Get it? A man on plate armour on horseback with sword and gun has been around for longer and there have been more of him than there were European knights on horseback without firearms by an order of magnitude.
>>
>>46174310
Don't see how the first line relates.

I'm not aware of Solomon Kane.

>>46174324
>Also nobody gives a shit about modern guns
Considering that you're replying to a line of conversation where the theme is "A setting with guns will eventually displace swords", they are related as the ultimate product and final replacement.
>>
>>46174302
Twenty-one foot rule applies to unholstering and drawing a firearm whether or not you expect the attack.
>>
>>46174324
And look; in Shadowrun, due to magic and cyberware, a sword using character is perfectly viable.

Hell you want fantastical examples of swords in a 'modern' or sci-fi context? Boom.
>>
>>46174251
Right, the Gladius is a sidearm. The basket hilt has better reach and hand protection by far than a ka-bar, but which is better to have strapped to your waist when clearing rooms?
>>
>>46174334
>Even if that's the case, then you can easily have your characters have and use swords. Hell you could quite easily have characters use swords in settings today in plenty of places or have fictional worlds based on modern technology that do use swords due to societal factors.
You can have them use them only as a sidearm or maybe some assassin. Not as a main weapon. There is no swordsman in a modern fantasy setting, not one that makes any actual sense.

>Swords are not main weapons
Fantasy.
>>
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>>46174347
>>
>>46174340
Guns all work the same way. Point, pull trigger, bullet travels in a straight line. Monsters and magic don't have any hard rules.

Also, do you routinely play games that cover five centuries so that the maturation of firearms technology becomes an issue?
>>
>>46174355
Modern fantasy is DRIPPING with people using swords which make perfect sense in context.
>>
>>46174355
>Fantasy.
And in fantasy, men with guns can be beaten by men with swords.

Just like in real life.
>>
>>46174347
By ignoring logic. There's no real reason someone would be able to use a sword in the context they're used in Shadowrun. Guns are all around superior.
>>
>>46174355
https://www.youtube.com/watch?v=WM33Hr94SKw
>>
>>46174364
>which make perfect sense in context
Then why couldn't someone furnish an example?

>>46174365
Only by making guns unrealistically weak.
>>
>>46174357
>>46174376
That's not fantasy.
>>
>>46174381
Fucking star wars idiot, the example was dozens of replies ago
>>
>>46174369
Guns in extreme close quarters are actually not superior.

>>46174381
Again, 20 foot rule. If you can reach it, you can grab it and you can stab the idiot.
>>
>>46174394
This. If I'm within 20 feet of someone and they have a rifle and I have a sword, unless they're incredibly skilled and good, they're going to have a very nasty cut.
>>
>>46174391
Ligthsabers are good against plasma, not 'slug throwers' as they're called in-setting. What's more, people can only use them that way if they're magic space wizards. The precog makes it possible. The sword itself isn't the culprit.

>>46174394
>>46174399
You know, unless their gun is drawn.
>>
>>46174389
Switch out nanomachine agumented cyborgs with superhuman reaction times due to augmentation with magically augmented mages with superhuman reaction times due to magic. It's just as realistic.
>>
I really wish that anti-gun posters would do some fucking research and be clear about exactly what aspect of guns they don't like.

I really wish that pro-gun posters would stop acting like condescending fuckwads and actually try to solve problems rather than just making fun of anti-gun posters and use ridiculous corner cases against the spirit of the questions asked.

This was actually a good thread for the first ~150 posts.
>>
>>46174394
>>46174399
>believing that 20 foot rule shit
I'm not the guy you're replying to, but c'mon. There's a reason we don't clear rooms with swords.

>>46174403
So what, you fucking shitposter? Obviously there's ways to make guns and swords work together in a fantasy setting, what fucking point are you trying to make?

STATE
YOUR
POINT
>>
>>46174403
Nope. If they have a rifle, unless it's in the shoulder, ready to fire and pointed at me, they'll be lucky to not get stabbed. This is drilled into you time and time again if you're ever taught about this in a military and law enforcement environment.

>>46174412
I like guns. I like swords. Swords and guns went together with armour for centuries. You can still use swords today in many circumstances and especially in a fantasy setting when playing a game of make-belief where characters do things normal people couldn't. But even if you wanted to play as hard, gritty and realistic as possible it would still be viable.

His complaint was that you can't have swords and guns together because guns will turn into modern guns. But he's been given plenty of examples of how this isn't the case. I'm not anti-gun at all.
>>
>>46174437
The current point is that I want someone to come up with a magic sword equal to a modern firearm to justify a setting where guns never displace swords and other melee weapons as a viable main combat weapon.
>>
>>46174412
Guns eventually lead to the death of melee combat, which I prefer the theme of. Swords aren't even my preferred melee weapon, it's polearms such as the glaive and guan dao.
>>
>>46174437
When I was in the Army, we were trained to always fix bayonets before clearing buildings or if we thought we'd run into contact in a built up area. Plus we're not heroes or player characters in a larger-than-life fantasy game.
>>
>>46174452
You could have magic swords which grant the wielder Jedi-like powers to magically deflect bullets. Or ones that fire sword beams.
>>
>>46174452
Magic sword means bullets can't hurt you and makes you run incredibly fast so that it's hard for people to acquire targets. Magic swords are far better than guns so more effort and time is spent developing magic swords than guns which remain in their infancy. Guns get relegated to hunting and sport. Done.
>>
>>46174485
Alright, thank you for trying at the least. However, why could a gun not possess these qualities?
>>
>>46174437
>Modern army drill includes bayonet drill
>They still do bayonet charges
>WW2 urban fighting involved a ton of melee combat
>Clearly melee is shit
>>
>>46174462
But you could quite frankly have someone with a sword having adventures and fighting in melee combat to the modern day. Especially if you bring fantasy into things.
>>
>>46174464
Wow, what country are you from? We aren't even issues bayonets any more.

>>46174452
Fucking why? Why does that matter? There's shitloads of ways to justify swords 'n' guns in a fantasy setting, why specifically do you need a magical sword that's better than modern guns?
>>
>>46174510
People only use swords as ambush and stealth weapons in modern times. An orc with an AK is going to destroy your pitiful swordsman.
>>
>>46174519
>why specifically do you need a magical sword that's better than modern guns
Because that's the actual justification you claim there is.
>>
>>46174500
Well that depends entirely on how magic works, in the end. With the deflecting, maybe it is a case of swords being a lot easier to move around in a precise motion, than moving awkwardly with your gun trying to deflect things with the barrel. That'd leave you defenseless in melee if your barrel is up in the air.

It'd be a case of there being a hard-counter to bullets which doesn't hard-counter melee combat. Just trying to think of what'd work.
>>
>>46174522
Depends on the setting and the context. Why does that orc have an AK? Would the orc be able to openly acquire an AK say if he lived in Singapore? Why is there an orc in this setting? Would the orc always have the AK, say if he went to a bar or to a museum?
>>
>>46174531
No, you just keep saying that, repeatedly and for no reason
>>
>>46174549
The more narrowly the situations in which a sword are useful exist, the less viable they are as a main combat weapon. Surely this isn't a controversial statement.

Also the later statements imply an ambush situation.
>>
>>46174569
You have no fucking idea what the word ambush means.
>>
>>46174590
I think running into a bar and stabbing a guy while he's drinking is an ambush.
>>
>>46174507
It's not that melee is shit, it's just that guns are better for everything outside grappling range.

of course, you have to actively spend money to train with guns, so it's that much harder to git gud at using them
>>
>>46174622
Yet guns are effective at a much lower skill level.
>>
>>46174569
You're talking about adventurers and adventurers in a fantasy setting at that. In the context of a fantasy world that's just like our current modern world, using a sword as your main weapon would be odd, but then again, adventurers aren't normal people. Yet in our world with guns and such people do use swords as weapons especially in domestic and criminal situations. Now, if that's the case, then expanding that out for people having a good time playing make belief and larger-than-life heroes, someone using a sword wouldn't be that odd. And that's ONLY in the context of it being a modern style setting. All other times or settings or tech levels, etc before this, swords would be seen as perfectly normal thing for someone to carry for their protection in terms of performance. If they're in the military, the swords are common and there's plenty of possible encounters people could have without guns in these periods.

Once you start adding magic and wizards into the setting, you can literally do whatever you want as long as you keep it consistent. If you can't get over modern firearms that for your games of make believe and fantasy, then quite frankly the problem is with you and you need to stop being so anal about things OR learn to embrace historical examples of how guns and swords co-existed for centuries happily both as side arms.

>>46174640
I do practical shooting. It's amazing how surprisingly easy it is to miss a target ten yards in front of you when you're in a rush and under some pressure. Pistols even more so.
>>
>>46174691
>people do use swords as weapons especially in domestic and criminal situations
God, we've been over this. People stabbing unarmed civilians or ambushing others is not the same as an adventurer fighting other armed opponents.
>>
>>46174640
...Yes. But it's probably easier to teach someone to run someone else through with a bayonet from 5 feet away than it is to teach someone professional-3-gunner levels of target acquisition and engagement. And yet, from 5 feet away, no matter how good the bayoneter is, my money's on the 3-gunner.
>>
>>46173160

Sounds like a matter of personal fuckin' taste to me, bruvna'
>>
>>46173977

>dune

I always wonder how armies in dune would propose to deal with something like this:

>>46168695

Like oh shit nigga, the reaper ain't looking so grim anymore, fucker's downright laughing maniacally.
>>
>>46174705
So a street gang coming at you with swords, knives, clubs and so forth isn't something an adventurer would face?
>>
>>46174705
You seem to be obsessed with having adventurers facing combat ready soldiers in battlefield situations. Are you sure you just don't want to run a military campaign?
>>
>>46174887
Where do you live that street gangs don't have guns?

>>46174892
An adventurer is supposed to be a paragon, of sorts. A masterful warrior, no? Slayer of dragons? The hero? I would expect them to be able to fight the average soldier and win, not only be able to fight unarmed dregs.
>>
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>>46174797
>not finding modern armor aesthetic as hell
It's all right, my man, not everyone can be patrician
>>
>>46174911
Outside of the US. Your average street gang isn't going to have access to high levels of firepower. At most you'll see a pistol or a shotgun or two. There's also plenty of action films and other stuff set in the modern US where street gangs don't have guns; look at the Warriors for example. They have bars, bats, chains, knives, clubs, etc but only one gun in the whole film.

>>46174911
If he's the hero in a fantasy setting then he'll be able to beat a soldier with a gun in pretty much any setting but a straight flat field with over 20 metres distance.
>>
>>46174911
How can a guy with a sword able to defeat a flying armoured lizard with huge claws and is able to breath fire?
>>
>>46174936
>There's also plenty of action films and other stuff set in the modern US where street gangs don't have guns
They're pretty unrealistic for it, I have to say.

>If he's the hero in the fantasy setting
Yeah but those are soldiers in a fantasy setting. They're tougher too.
>>
>>46174953
Why? They're not heroes.
>>
>>46174958
Humans in fantasy settings all seem to be better than humans to a lesser degree to survive in monster land.

Also what if our hero with a sword fights a villain with a gun?
>>
>>46174962
Then it's a test of skill and strength; worthy for a hero.
>>
>>46174967
Maybe, but the gun is still superior to the sword.
>>
>>46174962
Hero defeats villain against the odds. Sounds good to me. Add in stuff like armour that can defeat the gun (which has existed for most of the history of firearms and exists today) and you've got a fairly even match.
>>
>>46174980
Armor good against guns is even better against swords.
>>
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A reminder that all ideas of chivalry are a romantic and revisionist lie, and the reallife code of chivalry was established when knights were in decline and on the way to become irrelevant in the face of mercenaries (many of them ex-knights or pretending to be knights). Just like the Samurai.
>>
>>46174975
It's fantasy. If you want to make more sense of it in many cases, the gun might run out of ammunition or might not be powerful enough to put the hero out of commission. Or the hero might be able to get in close or use cover. Or trick the villain into shooting a mirror reflection of him or so many other ways you could negate his advantage in a fantastical way because you're playing a game of fantasy. Or if you want it to be based on real life, then through skill and a bit of luck, the hero could win, as people have won throughout history in such circumstances. Perhaps the villain runs out of ammunition and draws his own sword?

This isn't saying guns aren't great. I'd carry a pistol not a sword, if only for the fact that I couldn't really lug a sword around with me all day, but you seem to be so austistically focused on this in the context of playing a fantasy game where heroic daring do is the order of the day.

There's so much richness and variety you seem to be unwilling to grasp. So much adventure and heroism you're unwilling to recognise. All you seem to want are adventurers in dungeons fighting soldiers.
>>
>>46174943
Hey asshole, you didn't reply to this. How is a man with a sword going to defeat a dragon when a dragon is pretty much a flying flamethrower tank with blades on it.

And if he can defeat a dragon, why can't he defeat a man with a gun?
>>
>>46175009
Yeah real life sucks, we know.
>>
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I think Japan ditched guns for a long time in an enforced technological stagnation. A way to ensure the Samurai class was not replace by the Ashigaru. Of course, that happened over a long period of peace and stability under the hegemony of the Tokugawa.
>>
>>46175020
My only point is that guns will displace swords and make them irrelevant in any fantasy setting.

>>46175027
Magic enchantments the gunman could also use.
>>
>>46175047
No, sorry. Your gunman was defeated by my dragon who also has the magic enchantments. No one has swords or guns anymore. Only dragons.
>>
>>46175047
It's a stupid point that doesn't make any sense. It took over half a millenia to happen in this world. You could easily avert it in another setting by tweaking how societies develop or economic conditions. And even if it did happen in your fantasy world, centuries or even millenia later, how does that affect you running an adventure before it happened?
>>
>>46175068
To be fair, the only reason intelligent dragons don't dominate is bad writing and loner natures.
>>
>>46175086
This. It's like saying 'I won't run a campaign where people have guns in it because in a thousand years time, giant space lazers will be able to defeat anyone with a gun'.
>>
>>46174992
That's... Not even true. Modern body armor is terribly protection against melee weapons by medieval standards.
>>
>>46175086
>>46173800
>>
So all I'm gathering from this thread is the only reason people don't allow guns in a setting where it's already accepted all other progress and tech is stagnated to a relative level and the capabilities of all other weapons and armor is abstracted for the sake of story and game balance is because guns trigger your autism.
>>
What if there's real technological progression, but people remember the past as more fancy and technological sophisticated than it was? I think medieval painters loved to paint events in the past with people in the latest more fashionable, sophisticated modern armour at their time. You often see panting of the crusades warriors in full plate armour, when in reality they wore little more than chainmail. They often took ancient myths and added castles or took ancient figures and gave them modern clothing.
>>
>>46175111
In that case everything is a doomed and dying concept. Our whole society is a doomed and dying concept. You using a computer as you are is doomed and dying and tragic. What a cheery world view you have.

Well we can't possibly enjoy Slayers or read Victorian adventure novels as in Slayers they have a series in the future set in space with sci-fi stuff! And we live in a society different from the Victorians so we can't possibly ever enjoy stories set in that era. Better go and burn every Sherlock Holmes story or only enjoy them as tragedies.

You're mentally ill.
>>
>>46175140
>Slayers
That anime about Lina Inverse?
>>
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>>46175122
This. These two look a Judean shepherd and a Philistine warrior?
>>
>>46175147
Yeah, there was a spin off book series and anime about the setting centuries in the future set in space.

It wasn't very good but the point stands.
>>
>>46175158
Their main thing is giant blasting magic spells. That stuff holds up better than melee weapons to guns.
>>
>>46175167
The point is in the future there aren't magic blasting spells. There's spaceships with big space guns but no magic as you have spaceships.

Also Lina and Naga fight with swords tons of times.
>>
>>46175177
That is depressing. A setting losing all of its magic and fantasy and wonder is a very sad theme.
>>
>>46175177
Also Slayers has firearms in it as well. They handle it just fine.
>>
>>46175189
This. Behold an expert mage and swordsman... happily using guns. And then he just goes back to using magic and swords

https://www.youtube.com/watch?v=3FTDWBCn6X0

BUT HOW CAN THIS BEEEEEEEEEEEEEEEEE?
>>
>>46175187
Not really. It takes place in another world sort of thing. The future and not the future. Kinda.

https://en.wikipedia.org/wiki/Lost_Universe
>>
>>46175209
Actually that reminds me. Outlaw Star. There's a setting where swords are used alongside guns, spaceships, magic, etc.
>>
>>46175200
>BUT HOW CAN THIS BEEEEEEEEEEEEEEEEE?
Stupidity, I'm guessing. The guns are superior to the sword at the least.
>>
>>46175215
The magic is explicitly dying in Outlaw Star. That's a bad example of a setting that's not depressing.
>>
>>46175216
1. It's fantasy. It can work how the creators want it to.
2. There's a reason, outlined above, why swords kept being used up until the 20th century regularly. Firearms were limited in many ways.

>>46175228
Outlaw Star isn't a depressing setting at all. You're choosing to interpret all of this in a very specific autistic way. I hope I never have the misfortune of playing a game with you. Enjoy your game with your party of swordsmen fighting other swordsmen in dungeons forever. Now that's depressing. No progress, no advancement. Just stagnant stasis forever.
>>
>>46175187

What's wrong with a depressing theme? Isn't Lord of the Rings build on the fact that the old is dying, and this is the last of the big magic wars? After the War of the Ring, the elves will have left, the magic will cease to be, dwarves will die out, and only humans will remain.
>>
Holy fuck, I'm capping this thread. This is some prime autism right here.
>>
>>46175249
Not everyone likes them or wants them all the time.

>>46175246
>Outlaw Star isn't a depressing setting at all.
Considering the magic and fantasy of the setting is slowly dying, it is.
>>
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>>46175256
If you can't see that's highlighting how special and wondrous magic is in the context, and preventing everyone from walking around with magic guns, there's something wrong with you. Also, the universe is a huge place and in Outlaw Star, we see a tiny fraction of it. Who's to say that there isn't more magic out there? Who's to say that other parts of the Towards Star setting aren't filled with magic? The whole of the series takes place in the very top of the map there.

I'd hate to be you. I'd really loathe to be you.
>>
>>46175256
>Outlaw Star
>Depressing

The only setting I think you'd enjoy would be Neverland. OH WAIT, THERE'S PEOPLE WITH GUNS IN THAT TOO. I guess Peter Pan could never defeat Captain Hook. He had guns, you see.
>>
>>46175275
You can call it wondrous, but that only highlights that it's a tragedy it's gone.

They specifically note that magic is dying out in the universe. It's not an especially deep anime, I don't think there's secretly a bunch of magic hidden away.
>>
>>46175256

Isn't that like the entire foundation of Fantasy and Myth? "The old days used to be better and more magical?" I can't remember the german term.
>>
>>46175300
Yeah. Pretty much all of civilisation up until very recently was just 'It used to be better back then'.
>>
>>46175300
No. It might be the foundation of why fantasy came to be, but it's not the foundation of all fantasy settings.
>>
>>46175306

Except for post-apocalyptic, scavenger-world settings.
>>
>>46175308
Except it is. Conan was the result of a melancholic American wishing he had a strange world of myth that history suggested once existed to explore and enjoy. The Lord of the Rings is dripping in doom and ruined glories of the Elves and the fading of magic from the world. Lovecraft's was about a doomed humanity who never mattered in the cosmic scheme where ancient horrors ruled and will always rule.
>>
>>46175327
>All settings
>Uses two examples and cosmic horror writings.
>>
Huge thread full of ideas about how to use swords/etc in modern/future settings.

>>46147997
>>
>>46175308

But it is.

>Thousands of years or splendid stagnation.
>Older legendary weapons are better than new ones.
>Gods walked among mortals.
>Atlantic-like Utopias in the far distant past.
>The world used to be better.
>etc.
>>
>>46175332
>Three examples of some of the earliest and most influential fantasy writing from which stems pretty much all modern fantasy.

So you're ignorant as well as autistic. Well we knew that already.
>>
>>46175349
Inspiration is not foundation.
>>
Götterdämmerung.

"Twilight of the Gods"
>>
>>46175354
So now you're claiming that Howard, Tolkien and Lovecraft aren't the foundations of fantasy writing.
>>
>>46175433
I'm implying not everyone makes their fantasy setting out of the same feelings as them.
>>
>>46175415
Arthurian Mythology, Christian/Jewish/Islamic mythology, etc, etc also shares these ideas.
>>
>>46175439
They're still the foundations of fantasy writing. And plenty do follow in their footsteps. Wheel of Time, a A Song of Fire and Ice, Earthsea, Thieves' World, etc.

Moorcock's works pretty much THRIVE on this. Gene Wolf, Glen Cooke, etc, etc, etc.
>>
>>46169301
i'm a bit late to the discussion but plate protected against full speed lance impacts, that's nothing to sneeze at
>>
>>46167479
and yet melee cavalry were used up until at least the First World War, long after pike forations gave up the ghost
>>
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>>46168020
>Nothing that can't be defeated with our arrows.
damn right
>>
>>46169160
why not an enchanted gun, that enchants the bullets?
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