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Civ Thread General

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Thread replies: 323
Thread images: 47

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What are your thoughts on a cyberpunk civ, with the races like Illithids, Undead, Crystallids, Animalgirls, etc besides human coming from genetic experiments?
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>>46163105
You mean sci-fi civ? Because the trappings of cyberpunk don't usually lend themselves well to a civ thread.

That said, explaining that the races come from sci-fi instead of fantasy is just dressing up really. They're still animalgirls and Illithids regardless of whether they're genetic experiments or fantasy races.
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>>46163243
There'd probably be corrupt megacivs and we'd most likely be in race based clans underground.
Although a SciFi civ sounds interesting and fresh as well.
>>
i was thinking of running something that will eventually lead to spess civ. I'm planning of running some short civs as a worldbuilding experiment and to decide the space races and their pro/mals.

Hit me up with ideas if you've gor them. I'm about to hit the sack but I'll gladly read them tomorrow after work
>>
Bumpity-Boo
>>
In your opinion, what's the greatest civ thread ever?
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>>46164676
I would say Jyoti's stuff, and at the same the guy doing the Homunculi does a damn fine job of it.

There were more legendary ones but these guys seem to still be around so yeah
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>>46163105
Anon, taking this stuff to civ general because you don't want it shitposted like it does in wqdt is part of why civ generals kind of lack their own identity.
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>>46164676
Not the greatest but the one closest to my heart is from a few months back, the Mongorcians aka Mongolian Orcs. It had so much promise, and it failed so cruelly...
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>>46164801
Its a civ, not a quest
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>>46164841
yes? That's not the point I was making?
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>>46164862
I made the thread because we had a nice civ going on and to give an idea
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>>46164883
If you say so

>Undead and Crystallids
Okay, I know that there are some settings that have humans modified to drink blood or APPEAR to be dead but are actually still alive, but how are you going to make Crystallids gene experiments? Wouldn't that just make them crystal trolls or something?

I prefer if the different races are the result of conflicting ideas on what is the "perfect human". But by definition, that means that most would not identify themselves as having a separate culture or race. So rather than having catpeople who literally act with catlike mannerisms, you have people who are the result of putting flexibility and honed senses to the very limit.

>>46164344
Tengu tribe more focused on collecting books while remaining reclusive rather than worrying about population or food.

Set up new monastery/outposts in far away lands to expand the range of people to trade with, and research comes to you automatically when you return to the "capital", based on time and books sent back.

Fight off people exploiting mountains or curious adventurers, while staying as much as possible out of wars happening across the continent.
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>>46165156
Genetic experiments of merging the unanimate with humans, and attempts to make unaging humans.
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>>46165205
>merging Inanimate with humans
keratin is inanimate, and we have plenty of that. What do you mean? I assume it's not quite the same as "growing" it ON your body, but where is the line between incorporating it in your structure and "merging"?

>unaging
so lobsters, jellyfish, and turtles?
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>>46165271
>Lobsters, Jellyfish, Turtles
Those are other potential races, Undead could be an attempt at a more perfect form of immortality
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Is the Friends of Faun civ still a thing?
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>>46165326
or a first attempt that went wrong? Imagine liches but with 0 memories of their past lives. That could justify a playable race that can start at lvl 1 with no probs
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>>46165406
Ye.
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>>46164344
What are you looking for exactly? Just races?

If so, I'd suggest chtorrans, goblins, carnivorous penguin, land whales, whatever really. Just make shit up I guess.

Maybe psionics if you want.
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>>46164344
The standard animalgirl races.
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>>46163105
Is there any kind of guide or primer to running a civ? Gameplay rules, suggestions for mechanics, technology tress, that sort of stuff?
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>>46165357
Heard that QM is busy with college. Hopefully, it will be back soon. It's my favorite civ. ;_;
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Civs are a dead art. The race chart killed them.
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>>46166371
There's a /pol/ joke in there.
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>>46166371
LOL
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Which civs, besides gnomes and dwarves, would make good merchants?
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>>46167672
Illithids.
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>>46167771
Hmm.
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>>46165871
I recommend just playing in a few games, see how a few different GMs do it, then develop your own style based on that
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>>46163105
Im gonna try hosting Vamp civ from roughly 9pm-11pm tomorrow night
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>>46170681
What time zone?
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>>46170708
Eastern US
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>>46167672
humans, also dragonkin, if people can get past their intimidating appearance
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>>46164344
Would a space civ quest be essentially galciv?
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>>46170681
Aww, yeee!
>>46170870
Good choices.
>>
eh
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>>46164676

That one Cyclops civ that actually managed to last into the transition from fantasy to modern.
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Is there any civ thread that ever managed to get from stone age to interplanetary colonies?
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>>46174686
No. Either the host abandoned it or players did.
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What's your favorite thing about civ games? Mine is race mixing and interbreeding.
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>>46176201
What else and what kind?
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>>46176644
Orcs/Ogres/Humans/Elves etc, most humanoid pairings are fun.
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>>46176201
ive never seen that in a civ
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>>46176201
>>46177059
Thoughts on monstergirl civ?
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>>46177658
Would the goal still be to capture human men and drain them of semen?
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>>46179087
That would be an optional goal.
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>>46179139
Wouldn't it work better as a quest than as civ?
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>>46179211
Its a civilization of monstergirls, doing the same thing as other civs
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>>46179235
So is there a functional reason to have monstergirls specifically, rather than normal monster-people?
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>>46179252
Maybe they need other races' males to reproduce? Might be interesting.
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>>46179252
Nope, monstergirls and monsterboys of a specific variant
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>>46164344
>>46165724
You could have the animalgirls split up after acquiring space travel due to biological and cultural differences, essentially civgenning the variant for the animalgirl option in space
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>>46179259
Sounds interesting
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>>46181064
Kinda, yeah. But I'm not gonna run it, I wouldn't know how to. Would you?
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>>46181546
I believe in you, run a specific type of animal girl civgenned, and they have to find ways to breed, by other race's men or by other means.
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Has there ever been a civ quest in the vein of Hearts of Iron?
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bamp
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>>46179259
I like the idea
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>>46183506
How would that play out?
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>>46185922
Controlling forces and appointing generals I guess

Commanding divisions and regiments to move there and such
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>>46179252
>>46179259
>>46181064
Monstergirls
+Attraction: Bonus to diplomacy, especially humans
+Variable: A perk that depends on what type we chose
-Variable: Same as above but a con instead
-All Female: No monsterboys, requiring other races males or other means to breed
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>>46186216
0 in breeding, 8-10 Diplomancy, and the 20-22 points distributed between Ranged, Magic, Melee and Technology
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>>46186216
>>46186967
Wouldn't monstergirl be better as a sort of template to apply to existing races?

I mean a minotaur-girl race would probably be very different than a goblin-girl race or a slime-girl race.
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>>46187034
That's why we have variable perk and con, and the distribution of points can be based on our monstergirl variant.
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>>46187097
Then why not leave out the stats and variables, and just slap the attraction thing and the breeding thing onto an existing race?

It's the same thing except with less hassle.
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>>46187153
What race would be fitting to have the attraction and all females?
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>>46187189
Any of them. That's the point I'm trying to make.
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>>46186216
Instead of Monstergirls, Animalgirls (Restricted to Real Life Animals)
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>>46187361
The point of monstergirls is because any race having it would be weird, unless it was an option on the chart to take on a race additionally.
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What is your favorite animalgirl?
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>>46187738
>unless it was an option on the chart to take on a race additionally.
That's exactly what I said in the first place. >>46187034

Just make it a template you can apply to any race you want.
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>>46164676
>>
>unironic monstergirl posting
>>>46188999 is back
it's like Law vs Chaos, civ style
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>>46189151
>back
I never left.
>>
>bump
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>>46185946
While my games are definitely not Hearts of Iron, I take a lot influence from Paradox games, I like to try to do random events, good and bad and other Paradoxy stuff
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>>46189151
It's a way to save the civ threads.
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>>46189823
I'd rather go Neutral, thanks.
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>>46189764
Also starting my game up now

>>46189868
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>>46189898
Not the Myrmidon thing.
Also there's discussion with monstergirls/animalgirls
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>>46167672
kobolds, obviously.
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>>46190126
>the smaller people are good merchants
huh
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>>46191602
Oy vey!
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Give me all your resources, civ readers. All the charts and species lists like >>46188999 over there.
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>>46193859
We're kind of dead.
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>>46193859
Let's see in the morning.
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>>46193859
Not at my comp, so can't put up the googledocs link.
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>>46195715
...
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>>46196156
Eh?
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>>46195715
https://docs.google.com/document/d/1VrRN5onpqE54WOOGWj9GEiNr-myFZJiWMgYji4GSDJc/edit
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>>46197326
Nice
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>>46197326
noice
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What are your thoughts on a civ chart of monstergirls?
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>>46201973
Go for it, it'll help pitch the concept of monstergirl civ at least
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>>46202026
I'll need suggestions for favorite types of monstergirls to fill it out.
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>>46201973
*Yawn*
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>>46163105
Why do people keep going for untraditional choices? It seems every civ is Crystallids or slimed or some shut like that. Don't get me wrong, I dim't have anything against them, but why do people ban humans and dwarves? No one ever selects them anyway.
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>>46203200
First off, civ is hibernating in the last few months so I'm not sure what's your poll size. Secondly, crystalids were quite rare. Slimes for some reason are indeed loved, like lizards. Humans are played relatively often, and insects are played more than any other race combined. Dwarves, elves, those vanilla races I guess are just boring because they're in your face quite a lot of the time, and there's that stereotype you feel like you have to follow. Humans you can at least mold into something.
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>>46202540
Might as well start with the usual ones, lamias, kitsune and centaurs and all that

Still wondering what the mechanical difference will be for a monstergirl civ compared to a normal civ
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>>46203504
>>46179259
>>46186216
>>46186967
Something like these.
What is your favorite monstergirl, guys?
I'll add the more popular ones like Kitsunes, catgirls, mermaids and such
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>>46189823
Civ is dead because of charts you fucking idiot

You want to 'save' them?

Go look at Homonculi Civ.
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>>46205091
So basically remove charts, and just let people chargen the race.
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>>46205091
Completely agree, I've said it a thousand times but these wankers are stuck in their ways.
>>46205272
I think the CM should choose the race, works best thst way. Players don't argue about it, CM runs something they like
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>>46205581
The vampire and unseen civ are doing pretty well currently
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How would you save Civ Games?
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>>46206131
Remove.
Charts.

How many times must that be fuckng said?
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>>46205646
For now.
Until the CM runs out of ideas and stops.
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>>46206159
And?
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>>46206186
Have a plan going in

Build the world your civ is in, don't just use generic fantasy world

Read good civs to give you an idea of what to do
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>>46206282
So
-No Race Chart, presumably either civgen or is already picked
-Build the civ world with a goal for the players
Anything else?
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>>46206325
Start small
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Anyone planning on running a civ?
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>>46206363
Anything else?
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>>46164784
>>46174667
>>46205091

>One of the best

Thanks guys, it means a lot to hear that from everyone.
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>>46207633
no, seriously mate, you're good. Unfortunately I couldn't participate in your cyclops civ but that one is considered one of the best ever.

If when I will run a civ thingy of my own your things are going to have a special cameo in it just as a homage mate.
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>>46203200
We've had nothing but humans for a while. No idea why dwarves would be banned, though. Crystalids are one of the least picked races, they've been in the chart for a year already, and people are only picking them now.

Slimes are really popular, though.
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>>46207729
I'm gonna start a crystalid civ soon-ish. The thing is it will be the first short game in a series so to speak. The civs I have in mind are just a small interactive worldbuilding exercise that will eventually lead to a space civ/quest/whatever.

I just hope i've got what it takes but i'm confident enough on my writing. Even though I'm not a native speaker
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>>46207716
>>46207633
Also, let's not forget RWB's special mention with his tide of ages game. I feel like the guy needs some more love.

Like, seriously. long tight hugs and all that shit.
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>>46207806
mmm, good on you. Nothing wrong with using Crystalids as a vehicle to draw out lore bits rather than a "main" civ.

I AM curious what brought on the Crystalid trend now, though.
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>>46207806
Munky?
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>>46207888
They're quite easy to work with really.. I mean in a simple general way. It could prove more difficult the more you advance though, considering that tools and armours will prove difficult to integrate. And the breeding! Dear god where do i start with that?..

>>46207926
SHHhhhh!! No one needs to know
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>>46208001
You could always go for a civgen, and then do the space civ thing with the civgenned races.
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>>46208038
Yeah but i wanna get some practice going on. And besides, it's gonna be fun.

I'm still trying to figure somw stuff up in between work, IRL and hobbies.. but i should get there decently fast enough
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>>46208096
What else are you thinking for space civilizations?
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>>46208096
Will the space civ play like Galactic Civilizations?
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>>46208118
as in races, or what? I'm just gunna do the firts one with cristal people and then just move on to whatever sounds more interesting desu. I'm trying to find a good balance between familiarity and something new regarding the races. So far a race of bird people sounds alright.

The main goal of the early civs will be to dominate the planet one way or another. Either fighting off other races or just unifying their own, and , of course reach space. Either by SOME form of magic or pure technology.

>>46208232
Kind of yeah. I'll try my best to emulate a grand strategy game in an image board quest. You'll have reseacrching to do, ships to build and customize.. all that bezzazle. If you want a good example take a look at Jioty/DeadQm's death among the stars. A BIG inspiration for what I'm aiming here.

But basically it's going to play out like MOO or Galactic Civilizations, with a bit of Munky flaire
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>>46208390
Here are the ideas the anons came up with.

Animalgirls:
>>46165724
>>46179615

Tengu Tribes:
>>46165156

Random Ideas:
>>46165696
>>
>>46208390
>Either by SOME form of magic or pure technology

Does this mean that different civs get different forms of tech to reach space? Like, one species is hard sci-fi Orion engines, and another has magitech?
>>
Ok guys, would love to stay and answer more questions but I'm hitting the sack in a moment. Last day of work tomorrow before a long weekend. I'll get back to you tomorrow if the general is still up or just make a new one for simplicity's sake.

Goodnight you marvelous bastards!
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>>46208481
G'night Munk
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>>46208481
Well that was short.
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>>46176201
I've seen that happen in Druid Civ Guy's civs. He had Half-Elves and stuff.

Was pretty cool but he disappeared.
>>
>>46208467
Ok one last response before I go.

So, basically all magic in my head is based on certain criteria, but the basics are:

1. Everything tends to lean towards balance.
2. In order to get results in your pursuits you must manipulate that balance in your gain.
3. You have to know HOW to actually do you, and here is where it gets kinda complicated...

You can either do it by sacrificing huge amounts of sentients (read slaves or whatever), find a way to manipulate and maybe "store" the building blocks of the universe, or just say fuck it and build something to change that balance (huge reactor, warp drive, tech in general)

Of course some races might think that the tech is magic and viceversa but that just adds flavour to it. a bit.

Last thing I've got in my mind is throwing in there some kind of a Titan for each of the races. A sureme being/god that watches over the race and pulls the strings (basically you anons). But first you got to find it, awaken it and eventually "rebuild" it in order to kick start you to spess.

Pfeew that was long. Bye guys have a nice one till we meet again
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>>46208666
>>46208443
>>
>>46208666
>find a Titan to kickstart space development

Not sure if Mata Nui or Macross
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>>46208639
Anyone have the dump of Druid Civ Guy's Druid Civs? I know that there was an anon who made a dump of them, but I accidently deleted mine.
>>
Anyone planning on running a new civ?
>>
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>tfw Friends of the Faun civ is most likely dead
I'm glad QM is being a productive adult but I miss him and the civ!!!!
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>>46210143
Munky guy up there
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>>46210636
Anyone else
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>>46211832
If anyone is, I'd be happy to join
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>>46205091
I already tried that.
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>>46212203
stop
>>
Myrmidon did nothing wrong
Except for shitposting
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>>46214992
?!
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Can Fauns and Satyrs get along? Also, has there been a Fairy civ before?
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>>46214992
Total non stop shit posting
>>
what's happening?
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>>46217985
There's been at least one of everything. Think I'm here since 2011.
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>>46218866
Munky's making a bunch of short civ games that'll lead to a space civ.

Don't know when, but he's doing it.
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>>46218906
what's your favourite civ race?
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>>46219027
Insects of course. Got an insect civ fetish, and insects can be radically different every time. I like the Zerg, I like the Silithid, I like the blob, I like to play as sci fi insect races in space 4X, etc.
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>>46219027
orcs da best
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>>46203200
You forgot insects! It is ALWAYS INSECTS!
>>
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>>46219634
I'm probably responsible for instigating a third of all insect civs. Deal with it
>>
wew
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>>46219027
Monstergirls followed by humans.

Cute shit is the most important, but humans are good because it means the civ won't be some backwards alien culture with unga chunga tribalism.
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>>46222056
what type
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>>46222107
Personally I really like weresheep, but most types are great.
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>>46219027
Faun then Slimes.
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>>46219027
>>46222107
What are your favorite monstergirl types?
>>
>>46174686
>>46175446
Not to mention they run waaaaay too slow for that to ever happen.
You'd be looking at well over a hundred threads, maybe even a thousand.
>>
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So I saw some discussion of possible future space civs. I happen to be playing one via skype based on a system I'm developing, so I think I'll drop what I have for discussion and inspiration:

1. Start Phase
>Homeworlds are generated from a biome based table, 1d3 determining how many seperate biomes. Ex: Crystalline Sea, Volcanic Plains, Scrub Red Desert & Tundra.
>Players choose 1 taboo, 1 value and 1 trait for the civ and must try to adhere to them in their actions.
>The colony disk crashes in a biome or biome border of their choosing.
>The leadership and government of the civ is established.
>Proceeds as normal civ from here, with a technology start base of early 18th century to 20th, depending on how badly the colony lander was salvaged.
>Heavy emphasis on exploration and development, with civs forming identities out of the fauna, flora and institutions that are created by their creations.
>Possibility of crashes or occasional "alien" abduction, contact.

2. Space Phase
> Start having fun in speeesh

In short, the start of the game is civ but Sporesque in its intentions to have reverberating choices shape the nature of the civ, and is as short or long as folks want. The end goal is that you get something that is most certainly NOT ISO Standard Untied Nations Space Civilization.

From there on, its just like Civ, with a heavy emphasis on Institutions and Guiding Hero's filled with the construction of asteroid mines, colonies, warships, planetary improvements, encounters with other space nations and monstergirl research if you so desire .
>>
>>46223842
We could also start out as a monstergirl type.

I like your ideas Anon.
>>
>>46223842
Hell yeah this is exactly what i'm gunning fo with a couple exceptions. First of there is no colony ship landing, at least not in the first thread but instead you can find "magical" items that are in fact pieces of long lost technology. The issue I see with a colony ship crashing is that it means the civ already HAS space travel and allies up there.

Oh and on an unrelated topic, considering that tribal, medieval, and spess has been done before quite a lot what do you guys think of other periods to play in? As in cyberpunk, renaissance, or other crazy things? I remember strelok with his postapocaliptic hardcore civil, you guys know anything about it?
>>
>>46224047
Other periods sound fun. Shame they're rarely done at all.
>>
>>46224092
Yeah it's a shame.. I can only imagine wheel lock musket wielding unseen bracing for a ursine hussar charge...

As a question for you guys though, where in the timeline should I start most of the humanoid races? Industrial age? Renaissance? I mean the civ's themselves should last for about 5-6 threads before space. I could start some more "alien" races quite early and just push them through fast expansion. And another one, how much should a turn last for? A month? A decade?

Should get home in about an hour and start ironing out a couple details so be ready for discussions in a bit
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>>46224256
Maybe start around Industrial Revolution/WW1/WW2. The sudden increase in mass production and technological advancement means the civ lasts a few threads before finally reaching space.

Also, it means there's an economy in place to reconstruct the Titans you mentioned. Ancient world wouldn't have that.
>>
>>46223842
>>46224047
Love the magical relic aspect, and next time I'll look into no definitive landing.

The colony ship start is justified in game as vast benign godlike A.I.s assuming the mantle of responsibility on human flourishing are speeding throughout the stars, seeding planets with humans/trans-humans to continue humanities legacy in the cosmos. It also explains how I justify having so many human space civilizations in close proximity trying to sell you their latest meta-philosophy tapestry, slinkworm nose implants or sharped charge torpedo.

>>46224256
I'm with >>46224314
I like to think that instead of there being a steady rise to technological progression leading to space capabilities, civilizations go through a technological development spike before getting into orbit, caused by war, a natural disaster or other event.
>>
>>46224351
oh don't worry about disasters, there's going to be plenty. I was thinking about layering everything into stages. E.g. You start just before a major breakthrough in science/magic/religion and you are the epicentre of all this, so, naturally you will have an advantage over individual "enemies" but, you have to find a way to actually use that potential breakthrough to achieve a globalization, conquer the world basically.

next step would probably be resolving the issue of infighting, overpopulation and other miscellaneous problems a super power could face. At the end of this faze you will probably reach normal atmospheric flight.

The last faze will normally be the space race. Where your part of the civ will have to compete with other rivals such as a different race that still inhabits the planet, or a splinter group of your government/confederacy etc.

I think starting relatively early is needed in order to have a chance at customizing the civ. You start with a basic belief, tech, magic and resources and you must use those to become the first of your people's pioneers
>>
>>46224644
Maybe the beginning is chargen, choosing species and making choices in a broad overview of the history of the civ up to the current point, and then the game begins with the breakthrough?
>>
>>46224644
I encourage you to follow through with this setup. Plenty of room for engaging conflict and civ customization, customization being key to the overall experience. The important part would keeping consistent and sensible thread counts.

>>46224744
I'm also interested in this.
>>
New civ thread here >>46224879
>>
>>46224995
Is that a really old chart or a new one?
>>
>>46225286
they are all old and kinda useless from a playing perspective... although kudos for the guy who did it, it's quite nifty in it's own right.

The only purpose i feel it still has is that of a pseudo-guide for what to throw at the player's civ
>>
>>46225367
Then what's a good civ chart?
>>
>>46225659
Not that guy, but don't use a chart.
The CM should pick the race they want to run.
Means it's easier for them to prepare, and they don't lose interest because the players picked something shit.
The chart scares people off and it's boring as fuck, it doesn't draw anyone's attention.
You waste time having the players pick a race and they lose interest.
Potential players might lose interest because their race didn't get the votes, if they didn't choose it, they didn't lose anything by not having it picked.
>>
>>46225659
None. Just do your own thing with whatever race you like. In my experience a civ that starts with a race chosen by the op is always better. No arguing over the race/location, you don't lose players just because their race wasn't chosen and you run something that you would find fun to run.

If you really want a chart with usable stats go ahead and use whatever you want.
>>
>>46225802
>>46225819
>lose players because their race isn't chosen

You're better off without them anyway. Very few things ruin a civ thread faster than babies who get all butthurt when they don't get their way.
>>
How about a modern day warlord civ?
It seems like it could be a lot of fun, no magic, no tech developmeet (mostly), players using a setting they're familiar with, they get to use tech they're familiar with.
Something like China after a massive financial crash or Africa for the setting.
Middle East could work but it'd devolve into trying to be ISIS and arguments over politics.
>>
>>46226643
Would get kinda boring with no tech/magic advancement at all, IMO.
>>
>>46226643
Or you could just go full post apoc.. I mean a civ in Africa, sure. But eventually the players are going to want to re-enact 9/11 or something no matter what
>>
>>46226643
Nothing wrong with RPing GLA Or aliens from District 9
>>
>>46226676
Really? There'd always be progress in that you'd be able to afford or manufacture bigger and better things. Going from your band of rebels with ak47s to a dictator trying to enrich uranium or get his hands on mustard gas.
Tech advancement has always been the dullest part of civs, imo.
You could add in magic without a problem though, I just think the "realistic" setting flows better without it.
>>
>>46226778
Cold War 3rd World Civ.
> Crush your rivals
> Orchestrate false flags and engage in border conflicts with your neighbors
> Curry flavor from the super powers
> Use the power of religion or occultism to cement your rule
> Use forieng aide to increase your swiss bank account while leverage resources to supply your supporters.
> Develop WMD programs

The possibilities are endless.
>>
>>46226728
Post apoc is boring, it's been done before. The focus is on surviving starvation and bandits and all that, which isn't what i'm looking for.
I'd like to see a civ where /tg/ is Kony or Assad or Che Guevara.
>>
>>46226852
Yes, yes this man gets it.
It's both familiar and uncharted.
There's so many ways you could go with it.
>>
>>46226778
The fun part of tech advancement isn't the tech advancement itself, it's that it allows you another way to shape your civ and obtain new options to choose from. In essence, it gives you a way to hand out new toys to your players at fairly controllable intervals. This makes the game overall more interesting, and keeps the game from devolving into "I attack that guy. Now I have more guns to attack the next guy with. Now I have bombs to fire at the guy after that." which is a definite risk when running a 'realistic' warlord game.

I mean a good CM can make just about anything work so I'm not saying it's by definition a bad choice, but you will be restricting your own options for spicing things up and keeping players hooked.
>>
>>46226857
Have a nation being played. Something like the great famine in ireland or the crash in america.

Not all post apoc is fallout :)
>>
Your country just went through a revolution and you're in charge. Do you:
>Declare a democracy
>Declare a military dictatorship
>Declare a theocracy

Do you adopt the tenets of:
>Capitalism
>Communism

Your fledgling developing economy needs a direction. Do you promote reforms in:
>Natural resources
>Agriculture
>Cheap manufacturing and foreign investment

Your military must be rebuilt, perhaps with a more modern doctrine. Do you prefer to focus more on
>Mechanized armor
>Experienced infantry
>Intelligence and commando teams
>Navy

Very easy to shape things up over the course of the game. The difference between a dictatorship to democracy for example is that as a dictator the players decide the outcome directly while needing to keep the people happy and deal with the rebels that always pop up, while with a democracy you need to indirectly shape public opinion after agreeing on the goal with players, but sometimes you fail and have to go with another option the public wants. But you get a better economy, sated population, and richer international friends.
But it really doesn't matter what a thread goes with. It can be as fun as any insect or human civ thread. The only problem is that threads don't last. Fuck everything else. Can run a civ of planks with painted faces for all I care as long as it's not abandoned.
>>
>>46227163
>Declare a theocracy
>Capitalism
>Agriculture
>Intelligence and commando teams
Start to monopolize the food trade.
>>
>>46227163
This is a good structure.

>>46226857
>>46226905
This is how I would structure an african warlord civ:
>Have the Warlord, with a background that provides certain bonuses (Harvard Exchange student Grad, CIA agent, son of tribal leader, long line of shamans, heir of vast fortune).
> Have a lawless area made up of different interest groups, such as families, clans, cities, certain industries and trades that must be either subdued, or brought into the coalition peacefully. Alternatively you could start in a province of a larger power.

>Primary resources would be centered around public goods. Food, water access, healthcare, drugs, infra. Wealth whether it be oil, or jewels, or money etc.
>Use luxury items or fear to gain access of the heads of other factions or to ensure the loyalty and promotion of lieutenants for your warlord.
>Use Manpower to allocate to revenue generation ala mineral resource extraction, human smuggling, drug production, banditry, coercion, security, as well as warfighting (depending on weapons and level of organization get different quality of units. For example, hard to control but hard hitting rebel groups like LRA, Bokaharam etc.

>>46227163
I would like to go back to anons point concerning thread survival.

Do we have any consensus concerning what kills threads and how to mitigate it?
>>
>>46226973
Well I did suggest a country after a huge financial crash in my original post.
>>
>>46227220
>Supreme Messiah sir, our contact in the Sultan's inner circle told us that London is planning to promote the banning of whaling! The British will claim it's for humanitarian reasons when clearly they're trying to limit our exports! We have sufficiently adequate ties with the Sultan's next heir to the throne, Prince Thomassef Abdul-Al Londoni. It's risky, but perhaps we should attempt a promotion and give the British a new Sultan? Alternatively we could consider granting them special rights and status in regards to Mecca, in return for shelving this initiative.

>Do nothing: Whale banning vote at the UN in 3 turns
>Attempt assassination: Improve relations with Britainstan if successful, otherwise risk hostilities with Britainstan and lower our global disposition among Lawful and Muslim nations.
>Grant Britainstan special status over Mecca as a custodian. Lower disposition among your population and nations that share your religion. Increase global influence for Islam and prestige for Britainstan.
>Other
>>
>>46227163
Because when you say "african warlord civ", that just screams "let's be a democracy and focus on developing our agriculture"...
>>
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>>46227578
This, this right here.

This needs to be run on /pol/ at least once, they seem to like civs.
>>
>>46227781
Well, we're called the Democratic Fighters of Democratic democracy for a reason.
>>
>>46227781
The conversation branch went something like:
>Warlord? Poverty Deprivation?
>>>Just do Post- Apoc
>Been done, I want something like Assad, etc.
>>Hey, Cold War 3rd World Civ
>>>Something about how Post-Apoc ain't bad, could do the same
>>Hey, here's Modern Nation Civ
Then there's
>(You)

So far, we've gotten a lot of cool ideas from that. And plus, as >>46227808
the road to democracy is paved with UN Sanctions and orphans.
>>
Morning General,

I'm just creeping around/monitoring the thread while I play stardew and spoil myself on darksouls 3 japanese game footage.

If you guys have any questions either world building, civilization orientated or any sort of discussion things you'd like to ask I'll be popping in and out of the general all day.
>>
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>>46228283
How do prevent dead civ threads?
>>
>>46228318
>How do prevent dead civ threads?

That's simple, Anon.

You kill them yourself before it happens.
>>
>>46228318
Git gud
>>
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>>46228283
I will NEVER be able to look at a Homonculi civ anymore as anything different than the monsters you have created!
>>
>>46228795

Glad you like them, Anon! It means the world to me that people can accept/love my own little world canon.

Here's a few meta details about Homonculi:
-In the 'outside' world Homonculi are actually quite common in the few heavily industrialized areas of civilization: Universities often have their graduating students make or produce Homonculi as a sort of final exam with the unwanted ones often being sold off by the school to the public.
-Homonculi are often used in more high-end social work force than just brute slave labor: maids, waitresses, nurses, etc..
-Homonculi "brothels" are also as you can imagine exceedingly popular as they are low-cost and low-risk due to Homonculi immune to disease and can be quite successful if the owner can overcome the initial costs.
-The Idea of a "feral" homonculi community is both an outlandish and horrifying concept to most 'modern' people due to how servile and obedient they are.
>>
>>46229477
Nice
>>
>>46189908
Starting Vamp civ now!

>>46232244
>>
>>46232251
N O I C E
O
I
C
E
>>
DEAD THREAD
>>
>>46214992
1. That is correct.
2. I've never shitposted. Creativity isn't shitposting.
>>
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>>46219027
>>
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>>46225802
That never works.
>>
>>46234002
It did for me, has multiple times
>>
>>46224644
When space civ comes, will we get to design the starships?
>>
>>46234355
I want this
>>
>>46233979
Someone run a friendly, diplomacy based Undead/Skeletman civ!

We wish Peace, Good Bones, and Calcium to all!
>>
i have a question for the /civg/- out of all the "normal"(as in bipedal) which civ would you like to play?
im up to suggestions for originals/other creatures- not including myrms trolling picture
also what kind of "setting" do you like the most? for example dystopian....post apocolyptic...."ancient ages"...ETC(i like ancient ages as it gives the people alot more...control and lets them actually build the civ like it should be built---
thoughts?
>>
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>>46234355
>players sperging out over ship design
>becomes Mech Engineer Quest 2.0
>>
>>46235005
>im up to suggestions for originals/other creatures- not including myrms trolling picture

Creativity isn't trolling.
>>
>>46235005
Animalgirl, perhaps it could be throughout history, with them splitting up into groups based on their type due to biological and cultural differences.
>>
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>>46235005
I was all up for yetis today.

Would like a sci-fi or dieselpunk setting, if only for variation's sake.
>>
Should I read Death Among the Stars /civg/? What makes it unique among other quests and civ threads?
>>
>>46236419
It hasnt died a horrible death yet
>>
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>>46235005
Post apoc Myceana is always something I've wanted to play/run. Alas, my schedule won't allow consistent running. Life is suffering
>>
>>46236506
>The mold on a sandwich in a mini fridge in a former nuclear silo gains sentience.
>>
>>46236506
cool
>>
>>46236506
Lel, that's amazing
>>46236419
It's actually a very good read. I like Jyoti's writing style, even if it means wall of text, ir keeps you in there and infact, it actually helped me get through some dark times. Ghouls aswell

I recomennd it !!
>>
Bleh
>>
>>46236602
>Reproduction requires killing living beings and dragging the bodies back to grow more Myceana on
>Myceana become the local boogeymen of the region
>>
>>46236602
Sentience wouldn't do anything for it. Lots of shit is sentient.

What matters is whether or not it's sapient.
>>
>>46244982
>Not just asking your neighbors how's the weather while murdering them due to mind controlling spores coming out of your eyes, ears, mouth, nose and stomach.
>>
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>>46245262
>Murdering them
>Not taking over them
>>
>>46245305
>Implying body system functions are mandatory for incubation period and not just a bonus
>Implying the body heat benefit is more important than securing the unruly biomass or preserving our own host
>Implying once we reach the final cycle we won't climb to the highest point in the city and spread our spores in the air and infect 6% of its inhabitants when the Great Light is highest in the sky
>>
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>>46245402
>Implying they won't get purged by the Machine Brotherhood
>>
I had an idea for a civilization style tech chart. (The video game I mean)

Will post when done
>>
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>>46246158
Looking forward to it
>>
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>>
>>46248012
Huh, seems useful. Thanks, anon.
>>
>>46248012
On mobile, can't try it out but damn if I can't wait to. Nice work.
>>
Rolled 23, 1, 10, 5, 24, 10, 21, 24, 17, 15, 23, 13 = 186 (12d25)

>>46248012
Gonna see what comes up.
>>
Rolled 22, 17, 19, 11, 18, 6, 13, 11, 8, 13, 24, 7, 16, 12, 21, 20 = 238 (16d25)

>>46248012
>no animalgirl option for dominant race
>>
>>46248012
I'm more than a little incredibly turned on by this chart.
>>
>>46249134
OH FUCK OFF
>>
>>46249134
>dominant race
>not submissive race
>>
>>46249496
>not wanting dominant animalgirls
>>
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>>46249549
>Not wanting human dominance
>>
>>46249580
>not wanting two monstergirl races trying to dominate each other
>>
>>46249607
>monstergirls trying to dominate each other
Not sure if /u/ or MonMusu
>>
>>46249638
Hatefucking /u/.
>>
>>46249690
Futa on futa?
>>
>>46251403
Sure.
>>
Rolled 6, 4, 4, 17, 24, 12, 19, 10, 4, 25, 21, 19, 23, 12, 1, 15 = 216 (16d25)

>>46248012
Let's give it a shot.
>>
Rolled 9, 10, 13, 15, 14, 24, 20 = 105 (7d25)

>>46252579
>>
Rolled 23, 4, 25 = 52 (3d25)

>>46252734
>>
>>46252774
>>46252734
>>46252579
Result, anon?
>>
Rolled 2 (1d22)

>>46252774
This is getting ridiculous.
>Choose 2
>Choose 3
>Choose 2 and Make Your Own

Fuck it, I'll replace them all with one roll.
>>
>>46252798
ASTROPHYSICS: Stronger Cosmic Radiation
GEOGRAPHY: Fully Mountainous
CLIMATE: High Precipitation
BIOLOGY: One Parasite

AESTHETIC: Pre-Modern Mongolia + Feudal Far East
RACE: Subterranean Beastmen
SUPERNATURAL: Common, Weak Supernatural
CIVILIZATIONS: 3

VALUES: Justice
ECONOMY: Machinery + Information + Medicine
PHILOSOPHY: Reincarnation/Karma
GOVERNMENT: Secret Cabal(s)

FEATURE: Advantage
THEME: Seeking Enlightenment
START: "You all meet in a tavern..."
ENEMY: Barbarian Horde


That's actually... not bad. Some of these elements fit really well together.
>>
Rolled 11, 22, 13, 9, 13, 6, 25, 2, 10, 18, 1, 2, 5, 23, 16, 6 = 182 (16d25)

>>46248012
>>
Rolled 9, 7, 24, 14, 7, 25, 25, 6, 3, 10, 8, 12, 2, 3, 24, 14 = 193 (16d25)

>>46248012
>>
>>46249440
Your kink is not okay.
>>
>>46253194
Astrophysics: Lesser Gravity
Geography: Fully Volcanic
Climate: Choose Two (Extremely Low Pollution and Earth-like)
Native Biology: Multiple Predators
General Aesthetic: Pre-Colonized Africa
Dominant Race: Choose Three (Three variants of monstergirls)
Supernatural Elements: Common, Strong Supernatural
No. of Civilizations: Two
Primary Values: Courage
Economy: Academics
Philosophy: Mesoamerican Folk Religion
Government: Transitional Government
>>
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>>
>>46257844
>no yetis
dropped
>>
What is your favorite monstergirl?
So far we got
Sheep, Cat, Kitsune, Lamia, Mermaid, Harpy, and Centaurs.
>>
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>Unseen Civ is dead
>>
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>>46258956
He's a quite busy Dutch, Anon. But I also know your feelings
>tfw QM of Friends of Faun is too busy with winning in life run again
>>
>>46258925
Take every single civ up on the chart.

Now change them to monstergirls.

Done.
>>
>>46259340
>>46259340
Eh, I want to make it on everyone's preference.
>>
>>46258925
alraune
slime
spider girls
>>
Rolled 22, 23, 23, 22, 17, 16, 15, 17, 22, 5, 5, 2, 17, 4, 15, 18 = 243 (16d25)

>>46248012
>>
ASTROPHYSICS: Dimmer sun
GEOGRAPHY: Mostly frozen
PREVAILING CLIMATE: Artificial climate
NATIVE BIOLOGY: No native biology
GENERAL AESTHETIC: Middle 20th century
DOMINANT RACE: Hive minds
SUPERNATURAL ELEMENTS: Rare, strong supernatural
CIVILIZATIONS: Four
PRIMARY VALUES: Endurance
ECONOMY: Hunting/fishing
PHILOSOPHY: Cosmic pantheism
GOVERNMENT: Dictatorship
DEFINING FEATURE: Invention
OVERALL THEME: Hunting treasure
CAMPAIGN START: "Someone runs into you."
ENEMY: Hobos
>>
Rolled 25, 7, 15, 24, 19, 19, 13, 3, 9, 23, 9, 25 = 191 (12d25)

>>46261112
>>
>>46261127
Civ 2:
PRIMARY VALUES: Choose 3
ECONOMY: Weapons/arms
PHILOSOPHY: Arabic folk religion
GOVERNMENT: Choose two

Civ 3:
PRIMARY VALUES: Industry
ECONOMY: Colonization
PHILOSOPHY: Greco-Roman folk religion
GOVERNMENT: Monarchy

Civ 4:
PRIMARY VALUES: Wealth
ECONOMY: Illegal goods
PHILOSOPHY: African folk religion
GOVERNMENT: Choose 3
>>
Rolled 14, 11, 5, 14, 22, 5, 10, 12 = 93 (8d25)

>>46261198
>>
>>46261231
PRIMARY VALUES: Innovation, discovery, xenophobia

GOVERNMENT: Imperial socialism

GOVERNMENT: Transitional government, theocracy, and mob rule. Or transitional theocratic mob rule.
>>
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Got a question for you Civmasters.

How do you deal with all the details of the world? How do you do technological innovation, from weaponry advancing with metallurgy, to better agricultural techniques? How do you know when to introduce clay-fired bricks or something? How do you keep track of how the seasons affects the melting of glaciers, which affects the rise of the local river, which affects this year's harvest?
>>
>>46261715
I guess you just bullshit your way through... Or have a table you can roll on, see what happens?

I personally like setting everything from the start. The seasons, other races's tech, military and everything else. The civ only participates in the world in the start and only medium-late in the timeline they start making changes, being it on a political or even climate level
>>
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Since the thread will die soon, time for some belated and shameless self promotion yay!

For all civ masters there is a selection of 40 event cards available for your free use made by yours truly.

Reminder: These are OPTIONAL tools for CMs to spice up their campaign. They purposefully do not have any specifics, their effects and interpretation is at the full discretion of the CM. I realize some events are uniformly good and some are uniformly bad, I did my best to have them interesting.

Currently there is no order, system or rule set behind them (not yet at least) so their usage is also completely up to the CM. For example "ore vein" is only intended to find an ore vein but what kind of ore is up to the CM. Events that affect some races negatively might not affect others or affect them positively. For example plague might not affect undead/constructs Civs unless the CM rules that it is a special plague but affect living races. Mystic vortex would not affect low magic Civs but heavily affect high magic Civs. Insect swam may be devastating to agricultural races but may be beneficial to insect eating races etc. Feel free to get creative with their use you can even have a roll or vote with the players to choose from a list of positive or negative effects.

The card album is at imgur
http://imgur.com/a/xtYLp#0

There is also a selection of card hand pictures for fluff or for your players to draw from as well as the card back.
http://imgur.com/a/dPcrN#0
>>
>>46261715
>How do you deal with all the details of the world?
Build around a guiding concept: A long term goal, or an extreme mindset on the definition of "progress".

>How do you do technological innovation, from weaponry advancing with metallurgy, to better agricultural techniques? How do you know when to introduce clay-fired bricks or something?
I check what technologies would be relevant to the civ's culture and goals.
I check what technologies could possibly be attained from the environment WITHOUT trade.
I check how capable the civ could be at trading or wringing out already researched tech from various soures.

Then I pick which ones I feel like writing about, and estimate the timeframe for obtaining them.

>How do you keep track of how the seasons affects the melting of glaciers, which affects the rise of the local river, which affects this year's harvest?
Not a fan of doing a yearly cycle thing, so I'd probably randomnly draw from a prepared table of Sleepy's cards.


This isn't enough, mind. There is still the rather glaring issue of players often not knowing how to get from point A to point B.
>>
>>46263625
Thanks, I've been looking for these. You wouldn't happen to have a set that's easier to print, would you?
>>
>>46263597, in case anyone's interested.

>>46263625
This is neat.

I won't be using it for Unseen Underground probably, but I might work them into a future campign.
>>
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>>46261715
Make shit up as I go, keep a log of all the made-up shit so I don't contradict myself too often.
>>
>>46263625
>Artefact
Artifact.
>>
>>46263886
It can be spelt either way, artefact is the British spelling.
>>
>>46264729
>>
>>46163105
Gonna try to run Vamp civ tomorrow early afternoon eastern time
>>
>>46266367

Dope! It's easily one of my favorites!

Also, I've found out concerning gnolls that it's way more fun if you get the players to vote of what type of carnivorous animal they are.
>>
>>46258925
Bipedal Scorpiongirls.
>>
Rolled 17, 3, 7, 21, 17, 1, 13, 2, 12, 19, 5, 6 = 123 (12d25)

>>46248012
Thread's going down, might as well make use of it.
>>
>>46268570
ASTROPHYSICS: Two or more moons
GEOGRAPHY: Mostly aquatic
PREVAILING CLIMATE: Low temperature
NATIVE BIOLOGY: One symbiote
GENERAL AESTHETIC: Middle 20th century
DOMINANT RACE: Humans
SUPERNATURAL ELEMENTS: Rare, strong supernatural elements
CIVILIZATIONS: One
PRIMARY VALUES: Knowledge
ECONOMY: Colonisation
PHILOSOPHY: Cosmic Pantheism
GOVERNMENT: Theocracy
Bit dull, maybe.
Waterworld where humanity has been forced to abandon the land due to fierce tidal waves from the two moons, searching for habitable land guided by the church.
>>
Can someone with more time on their hands please start a yeti or loxo civ? I've always wanted to play one, but they either aren't voted for, or fall apart with a dead OP.
>>
>>46270613

Bump for that request alone.
>>
What is your favorite monstergirl?
So far we got
Sheep, Cat, Kitsune, Lamia, Mermaid, Harpy, and Centaurs, Alraune, Slime, Spider and Bipedal Scorpiongirls.
>>
Does anybody know any good civ RPGs that can act as a basis for civ quest gameplay? Like, stats and all that.
>>
>>46271866
No monstergirls.

I want bara-monsters.
>>
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>>46271930
You mean like this?
>>
>>46270882

I'm currently running my own civ, but I would ABSOLUTELY play on the side if another anon started this.
>>
>>46271950
Maybe.
>>
>>46271866
Are you going to post it in every thread until we like it?

I'm half tempted to make the civ chart just to shut you up, but like hell your shitposting is gonna make me do something productive.

Also monstergirls a shit, give me both sexes or GTFO
>>46271930 knows what's up
>>
>>46272442
The thread was dying, and I wanted more suggestions before making the chart.
>>
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BSi59gk.png
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>>46271866
Machines
>>
>>46272519
You could literally just take the entire sheet of MGE and bullshit some stats for every race.

Just don't use any of actual MGE "lore".
>>
>>46272609
I'm basing it off everyone's preference.
>>
>>46272658
Try something original. >>46188999
>>
>>46272773
>Just throw shit at the wall and pretend it all sticks
>>
>>46272773
>implying a monstergirl civ chart isn't original
>>
>>46272658
Monstergirls are extremely tricky thing in this regard, as it's essentially a metric fuckload of preferences or let's be honest here, fetishes crammed together.
You cannot please everyone without including literally every single one.

Or you could do original setting do not steal including only essentials and variations as some minor offshoots.
>>
File: Dinosauroid.jpg (50KB, 600x515px) Image search: [Google]
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Monstergirls are just Magical Realm bullshit.

Anyway, molefolk and dinosauroids should be added to the chart.
>>
I'm planning on making an Evo and Civ Games General to expand on both games popularity.
>>
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>>46273012
Are non-humanoid species ever gonna be used?
>>
>>46273148
>>46237752
>>
>>46272824
You've mistaken fertilizer for shit. Let magic bloom.
>>
>>46273159

Only if some holy anon adds it to the chart.
>>
>>46272442
Please do one for the monstermen.
>>
Has anybody ever tried to do crossover civs? Like one civ in a quest is the same civ in another quest.
>>
>>46273953
nah, if it's gonna be like that there'll be both sexes. Also it wouldn't be magical realm.
you guys don't want crusader kings approach to monsterpeople.
>>
>>46274021
I would be fine with both.
>>
>>46274021
>don't want crusader kings approach to monsterpeople
But we do.
>>
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>>46274049
>>46274051
Okay then
What do you guys think about dicepools
>>
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>>46274218
>>
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>>46274218
Prefer a chart but pick the form you like the most.
>>
Rolled 85 (1d100)

Made a new one if anyone is interest
> >>46274522
Thread posts: 323
Thread images: 47


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