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Faction Creation Thread : 3rd Edition

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Thread replies: 315
Thread images: 57

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1- Choose a faction;
>Imperial Guard - Very Required
http://www.bolterandchainsword.com/igpbeta2.php
>Space Marines - Very Required
http://www.bolterandchainsword.com/smpbeta.php
http://www.bolterandchainsword.com/tsmp.php
>Sisters of Battle - Minor role but welcome
http://www.bolterandchainsword.com/sisterp.php
>Eldar - Really really minor role(1-2 different groups at most)
http://www.dakkadakka.com/core/painter.jsp?i=38
>Chaos SM - Minor role but welcome
http://www.bolterandchainsword.com/csmp.php
EXTENDED EDITION
>Knight background story(individual knight or knight house)
>Mechanicum Forgeworld(Specific forgeworld YOU created - use robed SM painter for reference)
>Inquisitorial Minor Ordos(Without getting over your head. EX: My Ordos controls the Emperor's corpse!!!)
>Individual characters, background or characterization(Ex: Sergeant X from the Amazings regiment)
>Ecclesiarchial groups, priest armies & religious groups/religions.
>Planets
>Ideas(Anything about everything)

2- Use the coloring books to make your own faction, DOW/SM painters also welcome.

3- Name the faction(I suggest googling it for doubles)

4- Fill in some lore(Optional but appreciated)

5- Post it(Write your alias in the name field so I can credit you, otherwise it is credited as anon)

6- Wait for months(literally) while I put them all together in my brain that fairly lacks cognitive capabilities.
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>>46158415
>Some idea on what's going on:
I had this idea of making a really complex and integrated story about Imperial factions after a major crusade. Considering the size of the galaxy a crusade must require thousands of regiments and hundreds of Chapters to conduct. Which also leaves them with spoils of war in the end. I could have just populate the whole thing from my drafts but I figured it would be more fun and challenging to fill the factions with anon made ones. So here we are.

>Disclaimers:
-I store all contributions and work them into the story one way or another, so don't hesitate to contribute.
-No Orks no ork related anything, I'm writing Orks right now and I'm fed with it. No zoggin Orkz, ya 'ear!
-Try to make the factions as unique as possible(it's YOUR faction after all). Theme, military focus and characterization is what makes a faction alive most of the time.
Here is an example from an official chapter. Black Templars are gothic space knights(theme), they use close combat whenever possible(military), special characters in the codex(charz)
-If you submitted in a previous thread know that its been kept safe.
-Post the HTML codes of your colors if you want an accurate representation, otherwise I pick the colors using gimp which might not be exact.
-Creator names for the factions cannot be changed after the first initialization, if you want to be added as a creator to an already made faction you need to contribute newer fluff almost as much as the OC. Even if the OC is credited as anon you can only be credited beside him. This is done to prevent miscrediting.

>Charts(Optional, use them if you want to):
https://1d4chan.org/wiki/Imperial_Guard_Regiment_Creation_Tables
https://1d4chan.org/wiki/Space_Marine_Chapter_Creation_Tables
https://1d4chan.org/wiki/Chaos_Warband_Creation_Tables
https://1d4chan.org/wiki/Chaos_Space_Marine_Warband_Creation_Tables

>Previous Threads
>>46061736
>>46103759
>>46125506
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>>46150691
Deliver Tako.

>>46150915
>pic related
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>>46158654
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>>46159049
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>>46159598
So far we have:
16 Chapters
3 Warbands
2 Orders Militant
5 Regiments
1 Ordos
1 Brotherhood
1 Kabal

We are in dire need of regiments.
>>
>>46159713
Hey, just passing by to ask a quick question:
>Is this limited to one contribution or can I create anything else?
>>
>>46159729
Of course you can, there is no limit to anything.
Welcome back btw.
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>>46159768
Okay, good to know. I actually plan on doing a regiment, so there's that I guess.
>>
What the fuck is this thread even
>>
>>46159807
It is the thread where you make your own regiment and post here alongside your name.

>Here get started:
http://www.bolterandchainsword.com/igpbeta2.php
https://1d4chan.org/wiki/Imperial_Guard_Regiment_Creation_Tables
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>>46159841
I already have one
>>46136834
>>
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Sup, I'd like to change my scheme to this one i made with my mad ms paint skills

Gonna roll up a guard regiment or two as well
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>>46159841
Okay, I'm done:
13th Ashen Reapers (from Hellion V)
So it goes like that:
Origin: Imperial Guard
Demographic:Nobility
Recruitment:Elite Tithe
Core Units: Shock Troopers
Specialisation:Trench warfare
Loyalty ratings:Fanatic
Special Equipment: Trench Shotgun
Regiment Creed: Best of the Best
Motto: It's not a fight if they can't fight back.
Fluff:
So they come from Hellion V (unless it exists already), a volcanic planet covered in noxious fumes. They can only live on the mountaintops where the smoke can't reach (while praying this isn't a dormant volcano). You know how moondust can kill you? It's the same here but with ash instead.
Well these guys have figured out that if this can kill you, it can probaly kill the enemy.
So their method of warfare is pretty simple: roll in with the artillery, blanket everything in thick clouds of smoke (made of ash, nervegas, holy incense), wait a bit until everybody is (normally) dead then send in the shock trooper to kill the survivors.
The shocktroopers uses a mix of shotguns and axes to finish of the wounded/dying and to kill the enemy. As soon as they encounter anyone capable of killing them, they retreat and just try to rupture the armor open until the smoke goes in. If they can wait it out, they will. Grim but determined, they are the Ashen Reapers that appear when the battle is over to take the wounded and the dying to the Emperor.
Oh and to anyone wondering what the smoke does, it's simple: you slowly lose all feeling as with opium while your lungs are shredded by the ashes in the smoke.
>>
>>46160465
Not pictured, the heatseeking goggles(if that exists) and the gas-mask. Also keep in mind that they are in relative few numbers compared to the normal guard regiment.
They are usually sent upon traitor guardsmens, orks or anything that is not gonna resist the gas, but it may happen that they stumble upon chaos forces occasionaly.
Better on the defense than the offense, they are very static and prefer to grind down the enemy little by little instead of making decisive push.

I wondered what was the grim-darkest period I could think of in mankind's history and I remembered this little thing called WWI. So there you have the Poilus du futur. Took inspiration from all sides of the conflict though I must admit the Germans were the biggest influence because of the gas.
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>>46159898
Is 1d4chan page complete or should I find the thread archives?
Also one is never enough.

>>46160156
Thanks.

>>46160465
Awesome.
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>>46160642
Here is a crappy template for Dark Eldar if anyone need it.
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>>46160642
Here is the color url for the Order of His Abiding Grace, just in case you need it.

http://bolterandchainsword.com/ss.php?bpe=C9D9F5&bpj=C9B608&bp=1F4F03&bpc=C9B608&hdt=5E5C5C&hdm=B50540&hdl=4A4848&ey=11ED18&er=A2A2A3&pi=170C0C&reb=C9B608&nk=C9D9F5&ch=C9D9F5&abs=E3054F&bt=96570E&is=B8A307&sk=1F4F03&ull=C9D9F5&lk=C9B608&lll=474545&lft=5E5C5C&url=C9D9F5&rk=C9B608&flk=E3054F&lrl=3B3939&rft=5E5C5C&slt=C9B608&sli=E3054F&fs=A2A2A3&srt=C9B608&sri=E3054F&iss=A2A2A3&slv=1F4F03&ula=5E5C5C&lla=E3054F&lh=5E5C5C&ura=5E5C5C&rla=5E5C5C&rh=5E5C5C&ri=C9B608&tr=C9B608&gr=FFFFFF&rb=170C0C&bg=FFFFFF&

>>46160156
Thank you for letting me be your rival.
>>
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1st RaSuud’s Indirecters Regiment
>Commander: Hacomb RaSuud Ra II
>Homeworld: Dust World of Rogiath
>Recruitment Criteria: Standard Conscription of Ganger Retinue
>Regiment Classification: Artillery
>Specialization: Stealth Warfare
>Tactical Doctrine: Infiltrator and Psyker Supported Manticore Batteries
>Wargear: Advanced Camo Gear, Camo Netting, Exhaust Dampeners, Static Dampeners
>Loyalty: Undisciplined
>Alignment: Scholastia Psykana
>Enemy: Orks

RaSuud’s Indirecters, formerly known as the Rogiath 92nd Infantry Regiment, is a Manticore Mobile Artillery regiment conscripted from the legions of strongmen used by the House of RaSuud on the dust world of Rogiath to enforce their rule over the cisterns and flying gardens of their burgeoning homeworld. Favoring deep infiltration, ambush and sabotage, the Indirecters combine the lessons learned on the dunes and hydropipelines with their respect of psykers and Manticore Missile batteries to provide devastating artillery strikes on key enemy strategic targets.

Though a originally a line infantry regiment built around a core of psykers, the flames of the crusade forced what remained of the Naradus 28th Arillery Regiment to join with RaSuud’s Indirecters, resulting in the acquisition of a great many Manticores. They are also experts in the art of concealment and effective usage of terrain, a skill grown out of the need to travel for days undected on the lichen-blooms and gray dunes of Rogiath in order to surprise unsuspecting well-towns and smuggler caravans. Both their own infantry and even their massive artillery pieces benefit from a wide array of camo netting and gear, including ad-hoc silencing and dampening devices allowing batteries to avoid all but the most intense counter-battery fire while limiting the potential for enemies to detect incoming launches.
>>
>>46160642
Sanguine Shields needs the better paint scheme.

Also the wiki is reaching completion but reading some of the threads helps capture their tone and culture better than the wiki does, I feel.
>>
>>46160799
The regiment combines this Manticore capability with a significant number of pyskers provided to them according to the favor of the Scholastia Psykana. This is due to the large amount of young psykers and material support that the world provides the Blackships, the planetary government offering vast rewards and honors for the whereabouts of psykers and psyker children in the years leading up to the next tithe. The influx of psykers in the regiment compliments the manticore and field artillery batteries well, providing intelligence on enemy intentions and movements, even going so far as to seemingly guide ordnance directly to their targets. They favor Divination and Telepathy. RaSuud’s Indirecters use camouflage, psyker induced confusion and psyker guidance to accurately bring about surgical destruction on their foes.

The Imperial Faith has not taken hold on the sons of Rogiath. While the major cities and hubs do pay homage to the Emperor, the desert clans and families of the Dustscape from which the RaSuud and other houses recruit their men-at-arms practice a crude geo-divination, varying from clan to clan, based on the idea that their world is but a dreaming God and its surface that dream. The God can be consulted or “strung along” and the practitioners desires made manifest. Psykers are seen as independent of the Dream, companions that commune directly with the God-Worlds and directly influence it to dream the world in a way that aligns with the regiments objectives. This results in Indirecter Guardsmen to ensure the safety of Battle Psykers at whatever the cost. Because of their concealment, constant movement and rear line nature, RaSuud’s Indirecters practices are rarely noticed.

As to their performance, the crusade has forged the regiment into an effective anti-ork force which has developed fire solutions ideal for the elimination of Ork Boyz and war engines.
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>>46160829
shouldn't theirs be the one with the silver and purple arm? That one was cool
>>
>>46160799
>>46160832
What software did you use to make that guardsman?
>>
>>46160799
>>46160832
Thematically (with inputs form the dice gods), they are Iraqi Republican Guard Scud crews who worship trigonometry, that use psychics as missile guidance systems that hide and ambush NOT!SAS Ork Kommandos. They also may or may not "accidentally" mistarget a missile or 7 to ensure they have first say on loot or regiment absorption.

>>46160993
http://www.gtazz.com/kataan/igdesigner/
Only one I found with War Gear for Guard.
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>>46161023
Thanks, I'll update the Ashen Reapers with that.
It does looks very complete.
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>>46160893
Either way that's not the right scheme
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>>46161065
Damn, might have spoken too soon. I hope I won't have to resort to Paint-fuckery to get what I need.
>>46160799
>>46160832
>>46161023
Also, I only have one thing to say:
>"WELCOME TO CRAZY HASSAN'S BETTER-THAN NEW USED MANTICORES! I AM CRAZY HASSAN AND THESE..."
>"ARE MY MANTICORES!"
>>
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Got some more guys, death worlders, well, Death mooners technically. Come from the Swamp moon of my first regiment's homeworld.

The 73rd Jarzan Marsh Striders are death worlders through and through, hailing from Jarza the largest of Telarius' 3 moons they spend their entire lives fighting for survival amongst the razor sharp reeds and acidic bogs of their homeworld.

Paired up with the 305th Telgarian Rifles the 73rd Jarzan tend to act as forward scouts and sabatuers, the knife in the dark compared to the Talgerian hammer. The regiment is smaller in number due to Jazra having a drastically lower population, instead each soldier acts a lot more independantly with a looser command structure that allows them to act upon their own initiative compared to the strict and disciplined Telgarian guardsmen.

Often armed with grenade launchers they take great pride in destroying the enemy's morale via clever use of quick and violent assualts that often destroy supplies, vehicles or even sometimes the death of an important commander in the opposing army. This has been the deciding factor in many battles fought by combined Jarzan/Telgarian forces, the sudden Jarzan attacks taking out targets of importance before they flee back where they came from, almost immediately afterwards the dissarayed enemy finds themselves under assualt by the full might of the Telgarian Rifles, already assembled and waiting for the signal to charge.
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The Storm Hammers are a White Scars chapter with an overabundance of scouts. Terminators and heavy tanks are extremely few in number after a recent assault on their homeworld left them under-strength, and they have been feverishly replenishing their numbers for the past fifty terran years. Over 50% of their troops are scouts, as they have been using the lack of Codex Astartes restrictions on Scouts to almost double their numbers, leaving them healthily overstrength in a relatively short timespan. They make heavy use of Land Speeder variants alongside their warbikes, and are more at home skirmishing and scouting than in a pitched battle, although they can still do this if required.
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>>46161237
>mfw finding out about Hassan only now.
Screw my fluff, this is now my fluff.
>Paint-Fuckery
Don't forget that HeroMachine 3 exists. I've used it and gotten believable affects before. They have ?Lucis? pattern Lasrifles, but to get Cadian plate you'll have to cut-copy-pasta a bit.
>>
>>46161390
>>46161390
Meh, this is mostly details, my autistic side waking-up and sperging hard.
That said, I'm also interested in using HeroMachine for others things less orthodox.
>>
>>46161240
They are led by Commander Gar Reed-Runner, an as of yet inexperienced leader that was recently promoted after the death of their previous commander at the hands of a lictor during a routine scouting operation.

Toting around a bolter in combat Gar makes up for his lack of experience with his overwhelming charisma and enthusiasm, often taunting the enemy in combat, often quoted as "Challenging the grox fuckers to see how many bolt rounds they can store in their guts."

It is due to his loud and boisterous nature that he has become beloved by his men, seen as one of them despite his command rank.

When working alongside the 305th Telgarian he often hands total command to Commander Avarus due to his greater experience at leading men.
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>>46158415
>thebolterandchainsword
No. Take your forum faggotry somewhere else.

Might I suggest Reddit?
>>
>>46161656
>You are now aware that those are links to the best 40k online painter programs available that are often used by this very board.
>>
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>>46161415
God, who knew that retouching pictures could be so fun? I thought it would be as interesting as watching paint fry, but it turns out it's actually pretty nice.
>retouched the gasmask to take away the shin-guard, I'm on to the pauldrons and the flak vest.
>>
>>46161656
>Not knowing the space marine and other army painters
>Being this much of a fucking newfaggot
>>
>>46158415
Just catching up. Will post my regiment soon. They are Imperial Navy armsmen! Something i think your list could use.
>>
>>46160799
>>46160832
>>46161023
Important Characters:
>Hacomb RaSuud Ra II
Colonel of the 1st RaSuud's Indirecters, Hacomb is the second son of the RaSuud Ra family of the house of RaSuud. His commission was given as a "gift" to him by his father for succeeding in pacifying the Catolun Deep Wells without the permission of the House's Strategos. In order to escape death or worse, the stripping of his place in the House hierarchy, Hacomb gladly took the commission and formed his regiment out of and the cream of the crop of House RaSuud aligned gangers and provided Battle Psykers.

Hacomb is an opportunist, always seeking ways to accumulate power and ways to show off that power, such as his rescue and absorption of the Naradus Regiments. He shares the beret of his regiment, and sports carapace armor under a gilded duster, covered in symbols of the Imperium and the house of RaSuud. He uses a silver plated Hellpistol of dubious origins, but prefers to operate from his Command Chimera where he can easily lounge while viewing Manticore launches. He is actively seeking more manticores and building networks using his Psykers to reunify the RaSuud regiments under his banner. He also has been burying caches of supplies and loot for later retrieval.

>Astropath Zalno Powelleon
Attached to Hacomb's command squad, Zalno serves as Hacomb's most trusted comrade and companion. It was Zalno who helped orchestrate the acquisition of the initial Manticores, and it was she who was instrumental in developing the psyker guiding tactics of Hacombe's regiment. Zalno is one of the few psykers to have elected to have mechanical eyes implanted, though she has not revealed why. She carries a large crooked staff, which she leans on when fighting twitching episodes.

>Enginseer Malaste To
Originally assigned to the Naradus 28th Regiment, he has faithfully trained the Indirecters in the handling of the Manticore Machine spirits while also overseeing Hacomb's salvaging and caching operations.
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Hey, Cerulean Eagles guy here!
Just saying it's nice to see all these other Guard regiments being made. I updated the image for the F-ZERO inspired IG, in case anyone prefers it over the original.
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>>46163225
Also, their backstory from last thread...

In case anyone is wondering, "Magnum Mare" is "Large/Great Sea" in Latin.
>>
>>46163090
Interesting.

It feels like Hacomb is planning something big for the future due to his caches and reunifying the RaSuud regiments under him.

Like the fluff and feel of them.

>>46163225
>>46163244
I like these guys, aquatic forces are rare as hell in 40k and the amphibious attack bikes sound fucking awesome.
>>
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The Kin of Clan Cromwell

The clan Cromwell is an extremely large clan of officers in the imperial navy. The Clan owing its success to the ease of reproduction of many of the clans customs and traditions, it is not uncommon to find a Cromwell serving on any imperial voidship in a crusader fleet.
An extremely ancient name, Cromwells can trace their lineage back to its earliest days, to one midshipman that was aboard the ancient ship Argent Spear during the great crusade. It is said that from this ships flag the Cromwells first took their clan colours; red and green, which is usually worn as a flag tied to the belt of a Cromwell officer.

Cromwell kin are known to be deeply rooted in their clan history, reading widely on the subject during the cold nights and long voyages. Out of this has grown a set of peculiar customs regarding proper geller field maintenance; spotting flaws and fluctuations in the geller field along with the proper incantations to the Saints. From this tradition Cromwells are well versed in what awaits them outside the geller fields glow. Deamons. It is said in the mists of history that Cromwell clansmen have battled and sleyed deamons, a tradition that it is their highest goal and esteem. It is said that Cromwells will never desert their posts even if daemons are aboard the ship, and that they prepare for this threat above all.

>Origin: Navy Armsmen
>Demographic: Tribespeople & Spacers
>Recruitment: Elite tithe
>Home World: Battlefleet
>Core Units: Shock Troopers
>Specialisation: Deamonhunting
>Loyalty ratings: Overzealous
>Special Equipment: Modified Weaponry: Persecutor shotgun w/ modified Bolt shells.
>Regiment Creed: For the Emperor
>Motto: For the Emperor, For the Clan!
>Regiment Friends: Imperial Navy
>Regiment Enemies: Daemons
>Fluff:
If the geller field should fail, clan officers and ratings immediatly go to hunt out the deamons and protect the core areas of the ship. Not so much as repelling boarders but activly seeking deamons.
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>>46160465
>>46160583


Baller as fuck.
are there special particulates placed into the artillery rounds to ensure the presence of 'Shredder Smoke" ? perhaps an Obsidian glass weave in every shell that gets tossed into the air, light enough to stay airborne in most atmospheres?
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>>46163225
I'm with >>46163308 , good decision on going aquatic and giving them mother fucking amphibious attack bikes.

>>46163424
Sweet. Love their active hunting of Daemon. I'm also glad to see at least one of us isn't scared of opening MSpaint. I like your formatting too, if/when I submit another regiment I think I'll try to emulate it.
>>
>>46163424
>Fluff cont
Such is the fearlessness of the clan when facing deamons that they are often called upon to join one of the many knight-houses of the emperors deamonhunters. They have also seen use by [redacted] in boarding actions against ships of the great enemy.

>Equipment and Weapons

In order to effectivly hunt deamons clan Cromwell armsmen and officers are equipped with shotguns with modified boltshells and a pistol grip.

It is part of their doctrine to wear flak armour to increase the chances of survival of marcocannon strikes to the ship. This armour is further upgraded with deflective construction, which further improves its protection from explosions and rending weapons. Lastly, most Cromwell clansmen are equipped with a single photo sight attached to their helmet should lighting fail, cause brownouts, become inconsistent, be used as a weapon.
>>
>>46163424
How did you get the shotgun and the skirt?
>>46163498
The artillery rounds would have a little compartment filled with the mix I described earlier (ash/volcanic dust from Hellion V, holy incense, nervegas) that would ensure dispersion of it upon impact. Also, I would say all smoke grenade are replaced with these Ashen Rounds.
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>>46163629
>How did you get the shotgun and the skirt?
paint and copy pasting muh-boy!

>>46163547
Thanks. I like yours too. Y'know how psychannons carry psychic energy? Why cant your guys have psy-shells? Like, when they hit they completely tear the psychic energy from any living creature, leading to silent bunkers and entact trenches. Anti-psycher warfair seems like it might be more your calling. And why not? The setting has psychers, why not counter-psychers?
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hey quick question. How do I add weapons and gasmasks to my guardsmen?
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>>46163629
Also its not a skirt, its a freaking naval signalling flag.
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>>46163629
BTW, here's the WIP I'm doing on the Ashen Reapers to update their scheme. As you can see, it's not really advanced, but I'm progressing!
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>>46163791
HOW DO I GET A GODDAMN MASK?
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>>46163244
Now then, with this being done, time to expand on some other stuff with em.
Their C.O. is a bit of an enigma to the majority of allied forces, but is renowned as a hero back in Abhuman City. Going by the high gothic name of Princeps Accipiter don't wanna totally rip off nintendo, he is a master of light vehicles. Said to be able to make perfect turns at thousands of miles per hour, hit a stationary target the size of an apple with a heavy bolter at the same time AND perform dazzling displays at once, he was the unanimously decided CO of the 1st Cerulean Eagles. Off the bike, however, he could barely even be considered a warrior - not actually trusting his plasma pistol due to , he relies on acrobatics and a mean punch that, while admittedly impressive, are altogether meaningless in a galaxy full of things bigger, stronger and better armed than you. Nonetheless, his almost unnatural skill on vehicles - as well as his miraculous ability to evade harm from crashes that would leave any other man dead - have put the unwitting Captain under intense scrutiny from Inquisitorial Forces for potential corruption, chaos or otherwise.
>>46163308
>>46163547
Thanks, guys! Felt like combining the two most popular F-ZERO locations was a good idea, and the water that comes with it just sorta carried the jetski-bike idea forward when I had to work around the fact that the Imperium thinks hoverbikes are heretical Xenotech now.
>>
>>46163629
>How did you get the shotgun and the skirt?
I figured as much when I saw that you had used Paint for your "naval flag".
>>46163782
I kinda knew this, but I didn't know the exact term and I thought you would correct me, so...
>>46163757
>Thanks. I like yours too. Y'know how psychannons carry psychic energy? [...]The setting has psychers, why not counter-psychers?
I'll think about it, it's not a bad idea.
>>46163810
>>46163768
Here:
>http://www.gtazz.com/kataan/igdesigner/
And calm down please.
>>
You can drop the Greater Goods. I was just fucking around.
>>
We're up to 9 Regiments, nice work everyone.

>>46163922
I was wondering why/how that slipped past.
>>
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>>46161023
> they are Iraqi Republican Guard Scud crews who worship trigonometry
That is one amazing idea.

>>46160829
Abrites Anon can you point the right scheme from the >pic related

>>46161023
thanks for the igdesigner and HeroMachine 3.

>>46161656
Oh shit! I finally been revealed as the bolternchainsword shill that I am! NOOOOooooo....!

>>46162109
This looks much better.

>>46162830
Ok waiting.

>>46163225
Welcome back.

>>46163424
Thanks, post a name if you want credit, otherwise credited as anon.

>>46163922
I know, still theyre mine to rape now. What happens when you shun the Emperor's light and join some alien ideology? You guessed it, anal rape.
>>
any slots left for the guard?
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>>46164226
We're up to 9 right now, but the Marines are at 13-14. Feel free to add to the ranks of normal soldiers or go do some other smaller faction!
>>
>>46164122
Just credit it anon.

The same anon.
>>46162830
>>46163424
>>
>>46164250
You think theres room for my nurgle aligned fleet-cult? (Dont play 40k, but I do play BFG)
>>
>>46164122
Are you going to remove some of the chapters with no designs or fluff?
>>
>>46164301
Seeing as we have no or maybe one, not sure about the guy whose guard are descended from naval officers specifically space-focused factions, go ahead!
It should probably be noted that there are no normal heretics yet; all of them are CSM. Big void that you could fill!
>>
>>46164122
Jesus fuck.

8, 10, 11, and 14 all different ranks. Then there's the one with no purple and a tan arm. That's the standard scheme for tactical marines
>>
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>>46164359
Ah, we might as well shaft the "Greater Good" chapter since it has literally zeo characterisation beyond it's scheme and name.

Aside from that, still progressing on the retouching.
>>
>>46164460
I for one am looking forward to seeing what unspeakable horrors OP has in store for 'em.

>>46164122
Hey genius, I've noticed you've been stressing "factions" off and on. Am I correct in getting the gist that you're aiming for a certain level of intercine intrigue in the end product, or am I all wrong here?
>>
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>>46164615
As long as we don't die...
>Ahahahahahahahahahaha
Anyway, still progressing on the scheme as you will be able to if you squint your eyes enough to see the minuscule details I'm changing through the power of autism...
>>
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Well add this up, if it is up to snuff.
>>
>>46164122
10 and 11 best
>>
>>46164945
my addition to the guardsmen if you will have it.

They pretty much forgo laser weapons for autoguns, and stubg and use a primitive form of power armor from manufactorum of Ebon Plateau on their homeworld.
Due to effective body armor, they utilize shock tactics and thus carry a shit load of grenades and are generally impetuous.
>>
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Ok, so I dont have one of those lovely charts, but if my little fluffpiece is appreciated and it would help the OP I'll be happy to start rolling.

The great family

"Their great family", as interrogated captives name their foul cult, is the crew of a large and heretical warfleet dedicated to the lord of Decay, led by the twisted Marines on board their flagship, the Father's Pride, a relic of older naval stratagems where strike craft where foolishly believed superior to a good Imperial Broadside. Imperial and inquisitorial investigations have revealed the following regarding this subversive and dangerous foe: They are for the most part twisted beyond both salvation and recognition, laughing and sprouting obscenities in misguided attempts of conversing, even during the most rigorous of testing. Asked, however, the cultist captured are, in bouts of insanity for sure, happy to divulge information regarding themselves.
It seems to lack a permanent base of operations, preferring instead to sail the void like twisted locusts and simply fall upon whatever prey comes their way without guidance, nor of plan. As could be expected of the cowardly slaves of chaos, despite their uncomfortable ability to challenge his Emperors Navy the cult prefers weaker and more feeble foes. Military outpost of worth and value are ignored in lieu of attacking, and abducting, mere civilians.
When pressed on the matter captives have all responded with similar speeches of "Helping" or "Saving" those unfortunate souls, may the Emperor watch over them. It is believed that this is but a farce and that the cult constantly requires rejuvenation to cover losses suffered not only in combat, but by their own foul practices and the illnesses which so often plague the followers of Nurgle.
>>
>>46165200
The common men and women upon their vessels, ratings in our good Imperial Navy, refer to each other as a confusing (and obviously incorrect) mixture of familiar titles, brothers, sisters, cousins, fathers and mothers without any seeming rational behind how individuals are refereed to, with their twisted leadership and the heretical space marines are given additional titles such as "Exalted, Elder, Hallowed or even Dear" and this does seem to correlate with their actions, lacking the divided nature which has been the downfall of many of the Emperors foes.

Their combat doctrine has been recorded by His servants on more numerous occasions then any righteous man would admit, and so questioning was unnecessary.
If superiority is achieved around a planets orbit despite the efforts of His armies first comes waves upon waves of crude drop pods, filled with the undead and mindless monstrosities that is every renegades fate, in order to sow confusion and test the faith of the dutiful. During and after this first encroachment most accounts agree that swarms of attack craft, spawned from the bowels of their voidships, assault bastions and hardpoints, while shuttle craft and transport vessels constantly flood holy ground with more of their unholy numbers. This seeming show of strength is but a lie to cover the fact that the so called warriors of the 'great family' are often little more then ill equipped civilians propelled by faith and fear, lacking in both armoured components and heavier weaponry.
It must, however, be conceded that a lifetime of battle amongst the stars and numerous boarding actions have bred a vicious close quarters combatant where the lack of proper support means little and less. Deliver His judgement from afar.
>>
>>46164896
Channel that autism! Go man GO.
>>
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God, it's finally over.
I might have to add some protective gear on the knees and the elbows.
Anyway, for now it's time to go sleep.
I'll come back on the thread when I can.
>>
>>46165834
Fuck, forgot the collar. Ughn, I'm too lazy to do it now, I'll do it tomorrow.
>>
>>46165200
Nice. Very unique and mysterious without being edgy or tired.
>>
>>46165972
Thank you. I really appreciate it
I dont really have any named individuals tho, seeing as in battlefleet gothic you name ships and not the crew.
>>
>>46165200
*saber rattling intensifies*
>>46163424
>>
>>46164945
>>46165111
did someone notice my OC and trips?
>>
>>46166072
*Waves happily*
>>
>>46165200
>>46165214
Oh, also if you want to attach a name to this.
"Harmen".
>>
>>46166161
It's probably been noticed, but you should give it a name.
>>
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>>46163857
>psycannons
What Im thinking is psychic sigils that are burned onto the flesh. If you encounter a deamon up close and need to fight, the sigil pushes you into a catatonic state where you go berserk. It literally tores apart a part of your soul from your body and replaces it with warp energy. You get no memories from the experience and this causes horrible nightmares since the half of your soul was free for a time in the warp. There is also a chance that you might not recover from the experience and had to be put down like a rapid dog. The crew call this as "Went wire".
Psycannons are rare and only used by the elitest of deamonhunters also playing with warp needs to have drawbacks.

>>46164317
Darwinism will sort things out.

>>46164412
Do you sanguine shield anons have the threads?
I only have 3.
>episode-one-edition
>bargain-bin-minotaurs-edition
>home-and-heart-edition
I remember you crying about no one keeping an archive in the last thread, so you probably dont have it.
I hope youre updating the wiki.

>>46165200
I had crossed fingers that someone would write some nurgle, thanks.

>>46166161
Yes, post a name if you want it changed, also an alias if you want credit.
>>
>>46166928
My pleasure, if you would like me to write up something else or clarify something just let me know
>>
>>46166928
Why doesn't someone just make a new damn sanguine shields thread
>>
>>46166928
The Harkoni Emergency Combat Unit
HECU guardsmen.
>>
>>46166928
So what are your big-picture plans for this narrative, if you don't mind me asking?
>>
>>46166928
>>46167416
Echoing this. Also, what would you like us to focus on, more regiments.
>>
>>46167416
If you read the original Dune series, its similar to that. Arcnus crusade nears its end with a massive victory over the Orks and an entire subsector is ripe for partitioning. From an Imperial glory to a brutal free for all where each man shows its true nature. Each faction must show their resourcefulness to survive the events to come while being struck by inner conflict caused by many things, duty, faith, life, pride, profit, power, glory.

>>46167589
Im rooting for cultists.
Some unique chaos factions, can be mix of anything(mutants, psykers, ex-inquisition etc.)
Knight houses and titan legions with some background
Mechanicum cults(I can make a template for the skitarii if you wish)
Imperial nobility and their forces
Planets(name, type, weather, geo etc.)
More regiments that are out of the generic regiment class.
Space Marine warbands with specific agenda could also be nice, imagine the night lord novels from ADB. Five guys trying to do something. (Ex: we will hunt down that chaos lord that killed our chapter master)
Ecclesiarchial armies: religious armies made by pilgrims and priests.
Inquisitorial warbands, some inquisitor doing something with her men. (Ex Hereticus inquisitor heard about a famous heretic posing as a guardsmen in one of the regiments and undertakes a secret hunt.)
But if you go for the casual, more regiments, cultists and mechanicum is welcome.
Im probably shunning many people just by calling nos on alien races but those races would be overshadowed by the other factions and I dont want to underwrite any of them.
>>
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>>46167267
If you want half life guardsmen, why dont we write on that. Spec marines in HL1 dont use harkoni jump pack tactics. They might use flashbangs and wear gas masks. They would drop via valkyries with ropes, like a fast strike unit. And regiments usually have a dual name(Harkoni Warhawks) extended by a place(Death Korps of Krieg). Or theyre just accompanied by numbers. Cadian 245th. I suggest Mesan(Black Mesa) Droppers(Airlift). Think on it, also I dont get the emergency part of HECU it sounds like a slapped word for the sake of acronym. Its like those stupid us military names they came up with just for the acronyms sake.
>USA PATRIOT Act – Uniting and Strengthening America by Providing Appropriate Tools Required to Intercept and Obstruct Terrorism Act
Slapped together, it reminds me of rotor.
http://www.imdb.com/title/tt0098156/
>>
>>46168810
Or if he is set on the name, trade "emergency" for "Enforcer" and have them act as a more militarized version of the Arbites, say their world had an uprising and the Arbites seized power, but since Arbites dont have the jurisdiction to act like the standing army they created a new planetary force in their own image that follows the judge's orders.
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The 12th Clerinian Regment

The 12th Clerinian Regiment of the Imperial Guard hail from the distant Fortress world of Clerin, in the far reaches of the Galaxy. As a result of their location, the people of Clerin often must fend for themselves and therefore have one of the most veteran Planetary Defense Forces in the Imperium. The regiments that are formed from the Clerinian PDF are often skilled at engaging and destroying Orks, who have inhabited the southern sector of Clerin for the past seven centuries.

The 12th Clerinian is a light infantry regiment, well skilled at handling long engagments with numerically superior forces until reinforcements can arrive.
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Sleeping now, keep posting, will archive them when I get back.

I leave you with the Zodomian Liberarist, I have made. This mutant cult defends their freedom and rights against the oppressive regime of the Imperium. Will the transvestite mutants be able defend their freedom against the vile Imperial guard?
>>
>>46167993
>Some unique chaos factions, can be mix of anything

Could I make something for the mortal servants of the Mystics of Nakara?

Sorry I haven't been able to create any regiments today but Ozark basically did the exact same thing I was planning lol
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>>46169801
Purge it with fire.
>>
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My terminator, working on regular marine now
Chapter-The Midnight Tempests
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>>46170143
If you think so, it would imply that they act interdependently from the mystics rather then alongside them, if that makes any sense.

>>46170186
Meanie

>>46170523
double meanie (Cool scheme, whats your fluff for em?)
>>
>>46170523
space marines done, opt. for jump pack, always been my favourites
>>
>>46168810
I wrote harkoni because that was the first warhammer related thing I could think of.

Well let me try and do one better that changes the lore a little and keeps the retarded acronym system

Highly Effective Combat Unit.

Imperial regiment formed from the remnants of IG regiments that have been disbanded and is primarily composed of veterans. This is an experimental regiment that was being deployed full scale during the Arcnus Crusade for the first time. they are most famos for the storming of forgeworld Ebon Plateau, which had gone rogue after attempting to research xeno tech in an unsanctioned manner. The facility was secured and destroyed in record time with minimal casualties thanks to the Powered Combat Vest which doubles as life support and carapace armor.

They are Airborne assault troops that primarily rely on Shock tactics to assault and secure vital military targets. Preferred methods of deployment is valkyrie based air drops. Uniquely, the regiment has access to vulture gunships and valkyries directly rather than being a part of the Imperial navy.
>>
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>>46170838
>tfw I didnt even post the image
>>
Can the Bolts of Hammerwatch get in on this
>>
>>46171775
Obviously not the OP but I cant see why not,
Feed us fluff and pretty pictures!
>>
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Imperial Guard Regiments: 'Taenkee Ttong'

Volunteers from the planet of 'Ttong U Seegae', a world that suffered a catastrophic war during the age of strife that saw widespread use of chemical and nuclear weapons, destroyed much of the surface and left large clouds of toxic gas covering the soil. The human population mostly survive on a mixture of airships and seaships, with smaller 'conventional' armored forces controlling key areas on the surface such as mines and ports. The people of Ttong have altered their diet to be mad of fish and birds, as only the life in their large oceans survived the events of the Age of Strife. The oceans also have the function of lowering things like greenhouse gasses and toxins in the atmosphere making the sea and the sky semi habitable. All Ttonge are required to serve in the military their entire lives, becoming Cadets at 10 and full PDF by 17 (terran years). However, only volunteers serve in the armored forces on the surface of Ttong. These warriors are often the ones to leave Ttong during a recruitment Tithe and are awarded great respect by normal personal. Although the Ttonge excel at chemical, air and armored warfare they often find that their doctrines are in direct conflict with ROE and other regiments, which they depend on for thing like infantry support. They are often fearful of leaving their tanks and light armored vehicles in anything other than full mop suits leading to various derogatory nicknames, many of which are deserved. Often withdrawn and antisocial to foreigners, the men and woman of the Ttong regiments are a minor part of the grand crusade and have yet to prove themselves, as High Command are unwilling to commit them to any object they want to remain toxin free.
>>
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Imperial Guard Regiments: 'Taenkee Ttong'

The Taenkee Ttong regiments in particular have only been deployed twice and both times left a small crater were towns they were supposed to hold used to be. The Taenkee Ttong operate in small Tank Platoons, often with smaller LAV's and light humvee like vehicles screening flanks and conducting reconnaissance. They depend heavily on artillery to level ambush sites and enemy encampments before they engage as they have little combat experience. However, the 'extended leave' the Taenkee have been on after leveling friendly objectives has allowed them to train both with themselves and other regiments, giving the Taenkee a more broad selection of tactics and understanding of how other regiments operate. Their next deployment should give an insight into how succesful High Command was in explaining to the Ttong that some objectives should be taken intact and prferably toxin free.
>>
>>46170975
Honestly, do you know what I think of when I hear that fluff and the fact that they have some 'very' good gear 'and' their own gunships?

I think Inquisitor. Think about it, if you dont want to go the normal inquisitorial route. You have one thats gotten fucking tired of the cults, of the small potatoes. He isnt getting anyhere, is not getting the reputation he wants. And then you hear about these smashed regiments, skilled and proven but obviously to weak to fight.
So you go gather them up, declare yourself "lord Inquisitor General" because who the fuck is going to argue with that, requisition whatever gear you want and then go join the war to show those heretics and xeno's what for.
And they get an acronym because the inquisitor likes acronyms
>>
>>46166928
Genius, I would recommend sizing all the pictures so that the guardsmen are all the same height, The Space marines and eldar are taller etc. as this will make the image look much better together.
>>
>>46171816
Here's the thread.
>>46037487
>>
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The Golden Spectres!
>>46122644
There's a 1d4chan page, but it's got nothing on it yet
>>
>>46171965
yeah. I just had that idea after I posted that.

Alright. Let me modify the story one little bit.


Highly Effective Combat Unit.

Inquisitorial unit formed from the remnants of IG regiments that have been disbanded and is primarily composed of veterans.
Unlike most inquistorial stormtrooper formations, this unit was not mindwiped, due to the express orders of Inquisitor General Mann. This was to ensure that valuable experience gained from fighting different enemy combatants was not thrown away. Notable gear includes the Powered Combat Vest. A piece of archaeotech that is more resilient than carapace armor, light and doubles as a life support system.

This combat formation was deploy
being deployed full scale during the Arcnus Crusade for the first time. they are most famos for the storming of forgeworld Ebon Plateau, which was facing a xeno invasion after attempting to research xeno tech pertaining to translocation. The facility was secured and destroyed in record time with minimal casualties thanks to the Powered Combat Vest and well planned and executed maneuvers. The presence of veteran NCOs and proactive commanders allowed the HECU to succeed in it's mission. Sadly the facility had to be destroyed after it was ascertained to have gone rogue shortly before the operation began.

They are Airborne assault troops that primarily rely on Shock tactics to assault and secure vital military targets. Preferred methods of deployment is valkyrie based air drops.

Due to an inquisitorial stormtroopers, the regiment has access to vulture gunships and valkyries directly rather than being a part of the Imperial navy.
>>
>>46172160
That paint scheme is a sin
>>
>>46172160
more like parakeet marines.
>>
>>46163857
>why not counter-psychers
it's like you've picked up 40k yesterday
http://warhammer40k.wikia.com/wiki/Blank_(Psychic)
>>
>>46169801
I bet their warcry is "get ready to be zodomized"
>>
>>46172598
Because Blanks are incredibly rare. Its hard enough, damn near impossible, got find yourself a single person who 'does not have a soul'.

By that logic I would have to ask: Why are the Grey Knight just not all nulls?
>>
>>46172659
then hexagrammic seals ? because otherwise, having man made anti psykers would be manufacturing blanks and thus OP as all hell and completely unrealistic. sorry for the minimal syntax I am posting from a phone.
>>
>>46172705
See

>>46166928
Its pretty much what I think they ment, a specific kind of hexa/penta/numbergrammic wards
>>
>>46172659
>>46172705
>>46172753
if you don't have blanks handy, I think the most effective for anti-psyker warfare would be extensive training to resist mental effects and assassination tactics designed to eliminate single targets as fast as possible
think about using diversions so that pesky sorcerer is focusing on the soldiers charging and making lots of noise and isn'paying attention to the assassin/suicide bomber/whatever sneaking up on him
also don't forget about combat drugs making the user so wasted/berserk that they are impervious to mental control
>>
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>>46170143
>Could I make something for the mortal servants of the Mystics of Nakara?
Go wild.

>>46170186
Amen, brother.

>>46170523
>>46171010
Thanks

>>46171904
>>46171925
> fearful of leaving their tanks and light armored vehicles in anything other than full mop suits
I really liked the characteristic drawback

>>46171986
Functionality first, aesthetics second. I wouldnt put any legit picture with those white backgrounds.

>>46172044
>>46172160
I think those two are "WIP" thats why I didnt grabbed them. I would in the future(if the anons can keep an archive and it wasnt sanguine shields all over again.)
>>
>>46173150
So I have to ask, how huge are you planning to make this?

Because as of now you have 43 different groups, of very various size and focus.
Are you sure you arnt beginning to bite of more then you can chew?
>>
>>46173572
Honestly I might just use the idea of HECU stormtroopers in the future.
>>
>>46173572
Yeah, it think we are nearing the end, but Im going to be calling another thread just to let the morning people have their turn. Some of them were working on some stuff.
>>
>>46174222
Heres hoping for some extra heretics. I'm not opposed to the extra scene time the Family will get from being one of the, what, four non-imperial groups. But variety is the spice of life, you know?

Speaking of, is there anything you would like me to write up? Things like ship names I have, but I've never put much thought into the people inside the ships, so to speak.
>>
>>46174367
I dont know right now, havent slept for a day and got mind fucked, so Im just archiving stuff that comes through. If you want to do it.
>>
>>46174533
I'll write something up and see what I got for next thread. Sleep well you crazy bastard
>>
>>46169801
looks like an even more homosexual Gene from God Hand
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>>46166928
>>46172598
Well to be honest, I think the problem is threefold:
>As already explained, psy-cannons are extremely rare (same with blanks) so I can't imagine an entire regiment composed of these.
>I have no idea how to make that fit in the general feel of my guardsmen.
>The psychic mark could be an idea, but it goes against the way the guardsmen are supposed to act: calm, collected, pragmatic. They are not here to butcher everything on their path, they are to gently put to sleep everyone (read: kill them with an axe).
So their plan of action would be more "retreat and corner him until the armor rupture then we GTFO" and less "see an enemy and go into a frenzy." Remember that any kind of injury can lead to death in that kind of environment.

Aside from that, here is the final form of my guardsmen (aside form kneepad and shoulderpads).
>>
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>>46172226
I didn't pick it, man. I'm trying to get it changed, though
>>
>>46177355
EUHG
>>
>>46177813
What he said.
>>
>>46177813
>>46178348
Do green and gold better then, faggots
>>
>>46178405
>>46177355
>>46172160
I'd say that both color scheme's are neat.
Instead You might want to try and dull out or darken the tint.

And then again, jsut pointing out that gold and green compliment eachother well.
>>
>>46178405
Dude, I'm just expressing the fact that I don't like this particular color scheme, not insulting your mother. Calm down, and maybe you'll find a better scheme that won't liquefy my eyes in their orbits.
And hey, nobody said you HAVE to use green and gold. You can pitch your own idea, and maybe they'll find it better than the current one.
>>46178815
He's got a point there.
>>
>>46178405
Green and gold is tacky darling.
>>
>>46178985
Actually, OP said he wanted to keep green and gold, the faggot that he is.

I was secretly hoping you would make a better scheme, but it's whatever
>>
>>46179528
Well, I suppose I can try, but don't expect anything interesting.
>>
>>46179679
MFW when it says the Golden Spectres are endangered.
>Paint yourself in bright yellow and green, so you can stay "stealthy"
>Paint yourself in bright yellow and green, so you are hard to target
>Paint yourself in bright yellow and green, so that your buildings blend in with the rest.
Gentlemen, we have some wonderful geniuses over here.
>>
>>46179846
Something something camo when not in large battles something something
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>>46180049
Obviously, I mean look at the Ultramarines. But here, it's like they purposefully went for the brightest scheme they could get. I think they were hoping to blind their enemy with their paintjob.

Anyway, here is the scheme I made in about 8 minutes. Green/yellow/white but I could always work on it more to make it only green/yellow.
>>
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>>46158415
Yes, this image is not mine, however it actually fit the colourscheme I was designing perfectly and would make for a better image than whatever crap I could draw. Might try to find some drawfriends for a proper image soon.

Adeptus Mechanicus War Convocation Designation Secondus K31: "Binaric Dominance"

>Unit Composition
>>Dominus Battle Congregation: "Zadi's Wisdom"
>>Skitarii War Cohort Alpha: "Omnissian Providence"
>>Skitarii War Cohort Beta: "Sons of Logicia"
>>Skitarii War Cohort Gamma: "Machine's Heralds"
>>Cybernetica Conclave Alpha: "Vitae Mechanicus"
>>Cybernetica Conclave Beta: "Psalm-Bearers"
>>Cybernetica Conclave Gamma: "Forge's Vengeance"
>>Mechanicus Knight Titan: "Worldbreaker"

>Acting Dominus
Lexico Arcanus Zadi Alpha-2
>Forgeworld
Magta Secondus
>Preferred Deployment
Defensive positions, archeotech recovery, hostile data gathering
>Favoured Wisdom
"In ancient times, men built wonders, laid claim to the stars and sought to better themselves for the good of all. But we are much wiser now."
>Favoured Battle Wisdom
"Machine is to machine as brother to brother, in our defence of these great works, our Machine Spirits shall find renewed vigour in their assistance."

Cont (gonna be a lot of lore here, OP, feel free to cut out as much as you want if I go too far with anything).
>>
>>46180194
Ooooh, Mechanicus... That's nice!
>>
>>46180094
You still suffer from the same curse that almost all /tg/ paints chimes suffer from.

To many alternating colors. It looks like shit and is a pain in the dick to paint.
>>
>>46180326
Well, then again I'm not really feeling anything from this particular color scheme.
But who said anything about painting them?
>>
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Thought I'd patch in one of my regiments, written around my Vostroyan models (I couldn't find or draw a good fur hat)

>357th Ouroff 'Widowers'

Ouroff is an industrial world in a permanent state of mild winter, known for its production of heavy munitions and explosives.
The explosive mills are spread across Ouroff's surface and are infamous for the low life expectancy of their workers, by chemical poisoning and cases of such things as "spontaneous mass evaporation", "pyrotechnic ascension", and "unpermitted bodily dispersal". Many of the towns and cities are as grimly named as the accidents.

On Ouroff, it is highly likely that on any one day several families will suffer bereavement due to industrial mishap in the explosives mills. Due to the randomised nature of work assignments, the Ourovi believe that bereavement is divine punishment for their sins. As a result of this, the bereaved Ourovi are frequently inclined to sign their lives to service in the Imperial Guard, as a form of penance. Ourovi regiments are dour and devout, often willing to hold ground in terrifying odds to redeem their presumed sins, and redoubling their efforts should they have to make up for a defeat.

Ourovi regiments have two things in abundance: Faith, and explosives. The 357th Widowers are most accustomed to advancing upon the enemy to engage in close range firefights, from whence they can make greatest use of their seemingly limitless supply of grenades and demolition charges.

>Regiment: 357th Ouroff 'Widowers'
>Origin: Imperial Guard
>Recruitment: Lottery- When your sins come calling, you enlist
>Homeworld: Imperial World, Ice World
>Core units: Infantry Regiment
>Specialisation: Shock and Awe
>Loyalty: Fanatical- Retreat never begets atonement
>Special equipment: Demo charges, grenades, explosives. Lots of explosives.
>Creed: We must repent
>Allies: Ecclesiarchy- Their fervour is noted and appreciated
>Enemies: Chaos- Their homeworld has been lost in their absence
>>
>>46180866
One addition:
Whilst fanatical and unyielding, the Ourovi see no sense in a pointless death, and do not fight carelessly. Their advances are measured, cautious, and make good use of cover, that they may survive to attack the enemy with their explosives, rather than dying before a shot can be fired in response. In some cases, the regiments prefer a somewhat overzealously-trapped ambush.
>>
>>46180866
Hmmm... i like it.

But you need some special weapons to signify your use of explosions. Gear patterns specifically crafted on your home world. Whats your chosen specail and heavy weapons btw?

I already have an idea for an equipment pattern. Double barreled underslung grenade launcher, which loads as a half action so special ammunition can be loaded. Its also breech loading much like the russian Vog.

Ouroff patten db launcher. Basic 80m S/2/- Damage 2d10 Pen 0 Clip 2, reload Half 20kg, Scarce

The added advantage of an extra barrel means that one barrel can hold a specialty grenade type and the other a frag. This weapon is usually used by grenadier officers and sergeants, but is also used by light infantry in place of a regular grenade launcher.
>>
>>46181216
Hmm, well, I suppose the ideal heavy weapon would be a mortar, better to cover the advance to firefight range. any hard targets are taken out by blinding them with smoke/blind bombs, and a mad rush with a demo charge.
As for special weapons, I'm not cure. I'd say heavy stubber if that counts as special rather than heavy, just to give some long-range power as necessary. Alternatively a nice, reliably thematic, grenade launcher. Owen gun-style loading in my mind, but double barrel grenade launcher (super shotgun?) sounds pretty cool.

Hmm, maybe every man carries a sidearm grenade launcher (basically a high-powered flare gun). Jokes about Ourovi hailstorms a-plenty.
>>
>>46181458
I just think that demo charges are a weapon of last resort. Like when you have to fight an enemy coloumb saving private ryan style. Otherwise i think they'd just use heavy grenade launchers to increase the effective range of a demo.
>>
>>46182005
I was thinking that handling explosives is what they've always done, these people are brought up on faith and fyceline. They know that something they've put in place is going to do the right job, unlike something they've catapulted off from a distance.
>>
>>46165200
>>46165214
Well, I promised Genius to write something out. Please, feel free to comment and criticize.

Arbalan the grotesque, Master of the fleet and first of the Family
The abomination which sits as the beating heart of the Pride and the fleet revolving around the ancient Despoiler class, Arbalan is an immense monstrosity which easily dwarfs both man and marine, after untold centuries in the service of Nurgle there is little left of the proud warrior it once were, now the Family's unquestioned leader looks more like a child's half-formed nightmare. The monster cares deeply for its 'little ones', a name equally shared between the twisted creatures of the darkholds and crews children which play at every corner.

Mencia Helsem: Captain of the Infectious Laughter

One of the more potent witches in the Family's ranks captain Helsem commands her grand cruiser with glee for Mencia is an inordinately happy woman who sees the best possible in anything. An Imperial cruiser going out in flames is as much cause for celebration as a bloody cough slowly strangling the life out of a man or the union of two young lovers. She is a pale and thin thing, dry flesh drawn taunt over an emancipated frame that rattles and shake with every mirthful outburst and is made ever more obvious by the colourfull clothes she prefers.


Burrogax Tilaris: Captain of the Mournful
A former Navy officer whose ship fell as it was boarded by the Family in the battle of Magrinn Secundus. He resurged some two hundred years later as the captain of the Hades class Mournful. A fanatic amongst fanatics, captain Tilaris is often the loudest voice demanding that the fleet must not only care for its own, but also destroy the Imperium which abandoned him to damnation.
>>
>>46183002

Garamin Hestantar.
A putrid, shambling, wreck of a man Garamin was a psyker of some minor import when instead of a Blackship coming for him and his the Family took orbit and the dry cackling of Mencia declared anyone and everyone were now free of the corpse gods yoke, and were welcome to the god of corpses. Now the remains of a man makes his home amongst the darkholds and forgotten corridors of the fleet where he tends to the undead, the mindless and the ones to far gone with the caring patience of a parents, a life which earns him both the respect and adoration of his peers.

Asphoz.
The leader of, if not the captain, of the Macabre Carnival. The creature Asphoz and his tribe was the result of captives fleeing deep into the darkholds of the vessel. But the deep places of any ship is invariably filled with mutants and monsters and so to was the fate of those escapees. Later, much later, during which the two light cruisers "Deliverance" and "Loyal Pledge" where overrunning the carnivals defenders Asphoz his kind came screaming out of the underbelly, all tooth and fang and claw. He has no skill, nor the mental capacity, for the intricate maneuverings of voidship combat, preferring instead to lead his own forwards towards an enemy he can see, that he can reach out and grasp.
>>
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>>46180866
>I couldn't find or draw a good fur hat
how about
>pic related

>>46180194
thanks for the admech

>>46183002
>>46183025
thanks
>>
>>46184521
How bad did I fuck up OP? (Also, nice hat)
>>
Are there any charts for Dark Mechanicum forces, or would I just have to mix and match between admech and chaos warbands?
>>
>>46185245
Pretty sure you would have to mix, shouldnt be all that difficult. Or simply go for the chaos cult one and give everything an Admech twist
>>
Adding some heroes to my guys.
>>46163424

Captain Lancelot Cromwell
Captain Cromwell is a master of void travel and is specifically skilled at macrobattery gunnery, having servide in battlefleet Cronus for many years. Being promoted up from the bottom through the ranks he has an unrivalled firsthand understanding of how a ship works. Having used juvenant chemicals for many years, he is 72 but has the bearing of a man half that age. Never being afraid to lead from the front, Lancelot has gained the hard won respect of the officers below him. His favoured weapons are a power fist and boltgun.

Master Sergeant Herick Carlbold-Cromwell
Herick is an Arch militant who previously served with Militarum Tempestus or "storm troopers". He is known for his intricate knowledge of the tactica imperialis and his prefernce for low gravity warfare. Even so far as to deactivate the gravplates on any decks which are known to be boarded. His two favoured weapons are a combi-plasma bolter and a plasma pistol. Both of which he can fire with each hand. He is also known to ensist on stormtroopers being equipped with magboots.
>>
>>46185345
right then, Thinking of rolling up 2 groups, A Dark Mech warband and its supporting Renegade Knight house
>>
>>46185520
Fuck yea, that sounds awesome. And it would increase the amount of non-imperial groups by roundabout 50%!
>>
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>>46184891
Its nice, I like the little rotten babies running around the ship.

>>46185520
Go for it.

Also give mommy a hug fellas.
>>
>>46184521
I imagined a bit shorter and square-topped, less Household Guards, more practical. No of course I'm not copying the Vostroyans don't be ridiculous.

But it's better than anything I could draw, so thank you
>>
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>>46185520
>mfw there still isn't a proper AdMech painter

The Research and Explorator Group Xophus [HERETEK]- History

During the long recovery process following the Horus Heresy, the Mechanicum sent out many expeditions to find forge worlds that had fallen to traitor forces, turned against the Imperium, or had simply gone silent during the chaos. The bulk of these worlds had been rendered little more than barren tombs with the occasional scrap of useful information still lurking deep within their cogitators.

At Some Point in M32, an Mechanicus expedition located a set of coordinates that pointed towards the location of a forge world that had not yet been contacted by the Mechanicum before the outbreak of the Horus Heresy. Eagerly, the Mechanicum assembled a task force to locate the world, and reacquire any lost technologies it might provide for the good of the imperium.

The task force proved ill fated, and contact was lost shortly after it departed. The ships were stricken from the record, the coordinates archived, and the whole affair forgotten. Those aboard the task force's ships did not fall so easily, however. As they had prepared to jump beyond the known border of the Imperium, a warp storm had engulfed the fleet and thrown them wildly off course. Stranded far from home and any hope of resupply, and beset on all sides by vile and strange xenos breeds, the ships of the task force fell one by one, either to enemy fire or equipment failure.

For the next 20 years, the task force limped from system to system, cannibalizing fallen ships and comrades for supplies and equipment, the once-majestic forms of their vessels slowly deteriorating and becoming more ramshackle. Hope and focused precision deteriorated into despair and resignation as it became apparent that the expedition had failed and chances for survival were fleeting.
>>
>>46189058
Finally, the inevitable happened and the flagship Xophus' geller field failed during a jump. Tired, without hope, but plagued by a desperate need to continue on, the ship's commander screamed pleas for help and assistance into the void, promising everything within his power to give, everything he had and everything he could take, everything he could possibly achieve, everything and anything in exchange for help.

And the prince of excess answered him. It’s touch passed over the vessel, dislodging the demons that tore at it’s hull and purging the twisted monsters that had arisen within. Gently, she guided the stricken vessel through the warp and into a perfect orbit around a habitable world, perfect for both manufacturing and cultivation. A world that could be made self sufficient with little difficulty.

Xophus had been saved, but he still had to uphold his end of the bargain. Slaanesh granted him great power, elevating him to demon princehood, with only one command: To construct a particular device, one whose grand design the god implanted directly within Xophus’s consciousness. It’s scope was beyond anything mankind had built since the Dark Age of technology, it’s power immense, and it’s applications infinite.

Xophus and what followers remained had all felt the direct presence of Slaanesh and turned to their new work without objection, full of new found faith and purpose. Over the next millenia, they turned all their efforts to this new, great work. Combing through forgotten tomes brought with them from mars and performing forbidden experiments to bring their collective one step closer to completing the device. The planet, holding the personal attentions of a god, did not wilt and wither from the pollutants the bubbled out of the factories, instead it flourished all the more, with the new warp-touched wildlife providing newer and stranger materials to be harvested and bent to the creation of the device.
>>
>>46189081
Sometime in M41, a portion of the device was completed, a form of teleportarum that could reach between stars. Eagerly, the society of this planet began to reconnect with the galaxy at large, questing further and further afield in search of more resources and technologies that could be turned to their great work. Contact with the imperium was inevitable, and ended in the destruction and pillaging of a Mechanicum Explorator fleet. Since then, raids have become increasingly frequent, as the corrupted skitarii and servitors of the nameless planet seek out both raw materials for the project, and inquisitive minds that might be persuaded to work towards the project of their own will.

Research And Explorator Group Xophus [HERETEK]-Tactical information

Base of Operations: Unknown, captives only refer to it as The World or The Lab

Current Leader: Demon Prince Xophus

Troop Organization: Strong core of modified[HERETECH] robotics and Servitors supported by mutated Skitarii, appear to be recruited and manufactured directly from wherever their base of operations is

Combat Doctrine: Generally restrict themselves to low level raids to acquire specific resources or individuals, making heavy use of infiltration units to do so. When forced into open engagements, their origins from a forge world are leveraged to provide large numbers of heavy weapons and armored fighting vehicles. On Rare occassions, have also been seen operating alongside the chaos-tainted Knight House Enslens <See Additional Records: Scouring of Aorus VII, The Blitz of WharsI>. Forces are often limited in numbers, but superbly equipped and trained, with weapons having a level of craftsmanship far beyond the expected value of most Imperial Forge Worlds
>>
HECU vs Dark mech deathmatch when?
>>
>>46189058
>>46189081
>>46189109
>Forgot name


[CHAOS] KNIGHT HOUSE ENSLENS
Emblem: Praying Mantis
Colors: Purple, Gold, and White

House Enslens was an Imperial Knight House, found sometime in M35 and servingwith distinction in several crusades and sector wars….

… In M37, following a psychic reading conducted near the firebrand rift, House Enslens set out for the edge of Imperial space. When queried on their ultimate destination, the current head of the house, [DATA EXPUNGED], would only respond with assertions of a vague and terrible threat beyond known space. Despite repeated attempts to dissuade him, eventually leading to his outright excommunication, the House passed beyond the borders of Imperial space and contact was lost shortly thereafter.

In M41, the house has resurfaced, this time engaging Imperial force alongside raiders and invasion forces associated with Research And Explorator Group Xophus. In light of interrogations of captives, it has become apparent that [DATA EXPUNGED] was not incorrect about a potential dange beyond Imperial space. However, what remains of his once-proud house has been corrupted and subverted by the forces of Slaanesh and now work to subvert the imperium.
>>
>>46189380
Following Tactical data is primarily drawn from their days serving the imperium. While their tactics seem to have remained consistent, all forces engaging them should remain alert for the treachery of the arch-enemy.

Preferred Engines: none, but machines have demonstrated capabilities in excess of their base types
[ADDENDUM: Interrogations of captives indicate this may be due to heretical modifications of the machine spirit, particularly binding a singular demon to both the pilot and the Knight Titan itself. Such techniques would produce a high rate of burnout, and may be the reason few machines are ever seen twice]

Preferred tactics: Knights of house Enslens have seen limited deployment so far, and appear to mostly be relagated to defense of their new homeworld. As such, they have placed a larger emphasis on long-range bombardment and skirmishing techniques over close quarters engagements and battle lines. House Enslens forces also demonstrate a remarkable lack of infighting with their affiliates for chaos forces, and can generally be seen operating as part of combined task forces.

Political information: House Enslens forces appear to operate under a very rigid heirarchy. Unlike many houses with such systems, the pilots selected to pilot a knight titan are selected based on a purely merit system, though females are excluded from the process entirely. Autopsies of destroyed vehicles (when the debris is not dragged into the warp) indicate this practice has not changed in any meaningful way, though exact indicators of rank, privilege, or social status are generally destroyed by weapons fire before they can be analyzed

>>46189110
Whenever they have something worth stealing/adding to The Device
>>
>>46189400
>they have PCVs
>they have the handheld teleportation device
>>
>>46189058
>>46189380
Awsome writeup friend. And, that makes what.

Nurglite fleet
Khornate Fishmarines
Undivided Seer Marines
Slaaneshi Admech raiders

Honestly, I like this. Alot. No stereotypes and even some things which go against stereotype (The mages not being Tzeenchian dickwads for example, or your Slaaneshi not being loud and obvious)

To my fellow Traitors and Renegades I raise a glass in toast. Well done
>>
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>>46189730
>To my fellow Traitors and Renegades I raise a glass in toast. Well done

Gonna be honest, The temptation for the Doof Knight was high.
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>>46189081
this is actually pretty great anon
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>>46189755
Well, temptation is what we do, isnt it?
>>
>>46189058
>>46189081
>>46189109
>>46189380
>>46189400
>Knight house rarely seen on the offensive
>Bonding eldritch abomination to the robot and pilot
>Warp materials making new kinds of wildlife
>Wildlife harvested for parts

Is... Is this the bastard offspring of monster hunter and Evangelion?
>>
>>46189893
>>46189893
...Fuck it, it is now.
>>
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>>46189400
I like this. I like things with twists and turns. Also Im drunk.

I tried to color this horrible stuff with your color scheme and failed miserably. I will do better in the future.
>>
Anybody interested in my mayan necrons? Granted, it's still a very rough idea, but I guess it couldn't hurt to get some feedback here.
>>
>>46191455
Absolutely
>>
>>46191455
Sure thing man, shoot.
I'm not the greatest fan of the 'crons new or old but I'm always interest in fancy ideas
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>>46191455
Do it.

>>46186783
Is there a name for such a hat so I can google it?
>>
>>46191595
>>46191511
What I have so far is that their phaeron died without an heir right before the necrontyr made contact with the c'tan, and the dynasty was fractured into warring city-states. The overlords and lords saw the c'tan as a way to ensure control over their subjects and began a pseudo-religion telling the average necrontyr that they were each incarnations of the c'tan, and should therefore be worshipped. There were several civil wars before the biotransferrence process where the losing faction's nobility were sacrificed to the c'tan to gain its favor. After all the war in heaven and c'tan shattering business, the overlords decided to fuse the shards with their chassis to gain its power,using the stats for Orikan , and now seek to regain their individual stellar fiefdoms and resume the cycle of war amongst themselves.
I'm tentatively calling the star god kukulc'tan and it probably gains more sentience the more overlords are gathered together.
>>
>>46191890
I based it on a rudimentary understanding of mayan religion and culture so I'll probably flesh it out more as I learn more.
>>
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>>46191609
Here's your fucking second sons
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>>46192167
>Fool's Pity Chapter
>>
>>46191890
Perhaps the will of the c'tan whispers in the back of the overlords' minds, and gets stronger when they congregate.
>>
>>46192202
Eh?
>>
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>>46191609

>Greater Good Chapter
>Mystics of Naraka
>Subjugating Throes
>Zodomian Liberalists
>>
>>46192297
it looks like mr T
>>
>>46192350
its alright. The Highly Effective Combat Unit under the personal command of Inquisitor G. Mann will take care of any heretics.
>>
>>46192350
I think maybe greater good chapter is tau, not loyalist
>>
>>46192389
Meh, its still heresy
>>
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Wretched Heralds, Heretical Cult

Origins: Desperate Underclass, Apocalypse Cult
Leadership Type: Central Figure
Leadership Nature: Daemon
Leadership Style: Shadowy
Armaments and Defenses: Brutal Weaponry
Tokens of Allegiance: Symbolic Color, Marked Flesh
Cult Allure: Oblivion

The nihilistic society known as the Wretched Heralds is found on seven populous worlds in the sector, centered around one of the largest hive worlds. The Wretched Heralds recruit from the dregs of the hive, the scavvies and mutants, begging for an end to their suffering that involves revenge on those they believe have wronged them. Those lured into the cult believe they are finding a means to this end, without realizing the full horror of what that entails.

Members of the cult are taught to revere disease as the natural end of humans, the end to the cycle they despise. They worship the Boil Giver, a mysterious being found deep within the hive: when inducted into the cult, they soon begin to sprout his gifts, the characteristic purple flesh boils. Wretched Heralds, inducted, perform various rites and tasks, seeking to poison their enemies and further the spread of disease.

The leaders of the Wretched Heralds are the green-shrouded, reclusive mutants known as the Armigers. Each planet on which the cult resides has a council of seven Armigers, who rarely show themselves except to command their subordinates. The Armigers from time to time choose favorite cultists to receive a unique blessing, and to serve as a sacrifice. The sacrifices are taken to their hive's Cauldron Altar, holding within a seething stew of toxic, diseased waste.

(cont.)
>>
>>46194370

Each sacrifice is lowered into the Cauldron Altar, where it receives a terrible gift from the Boil Giver: a horrific infectious disease that causes certain death or disfigurement to whoever catches it. He is then released into the public to infect as many people as possible, before succumbing to the disease himself and perishing. Each sacrifice willingly goes to his doom, knowing he can share his death and suffering with all those who have wronged or oppressed him. As a result of this ritual, plague outbreaks have grown frequent in recent years, and have required extensive quarantines from time to time.

It is said among those initiated into the cult's deepest mysteries that the Boil Giver speaks through each Cauldron Altar, and is bound to the greatest one on the central Hive World. The cult is his heralds, and when each of the Cauldron Altars binds the soul of a great figure who has succumbed to one of its plagues, the Boil Giver will awaken from his slumber and emerge, and on that day, the entire sector will embrace his blessings, and every sacrifice of every Herald will cause every tyrannical servant of the Imperium to receive his deserved death.
>>
>>46194370
thanks
>>
>>46192167
is this legit? are you the OC? Have you come to deliver us?
>>
>>46194370
>>46194510
Damn, I like! Makes sense too, I can see how that kind of incredibly bleak outlook can really take hold in the bottom of a hive.
>>
I feel like there's too many space marines
>>
>>46191609
https://en.m.wikipedia.org/wiki/Boyar_hat

Like this, but not much taller than the crown of their head.
>>
>>46196980
Most Crusades will usually only deploy auxiliary or strike forces from Astartes, though, while I can't speak for OP, personally, I'd expect maybe one or two squads from each Chapter.
>>
>>46196980
im sick of all these gosh darned star wars
>>
>>46191890
Anyone?
>>
>>46198223
I cant see anything wrong with it, and everyone love a good civil... I dont know much about Mayan culture, how do those two connect?
>>
>>46198798
It's thought by some historians that the mayan religion, in which mayan nobles were incarnations of their gods, was simply a way for them to control the masses. The mayans were quite good at astronomy as well, which I might use to combine the roles of cryptek and overlord.
>>
>>46199176
That sounds...rather clever, and that combination sounds like a pretty decent damn decent idea
>>
>>46199207
Thanks senpai. Now I've got to come up with a color scheme that doesn't copy the nihilakh dynasty.
>>
>>46199482
Just throw more colours at it! Thats what the mayans did, right?
(Also correct me if I'm wrong, but would it make sense that the nobles would fit themselves with facemasks or such, if nothing else to distinguish themselves from the faceless masses and to promote their own individuality/divinity? I mean, mayan art is full of wierd fucking shit, crests and masks, isnt it?)
>>
>>46158415
Have you got a link to a file that you keep all of these in? It'd be nice to be able to read through all of these in one place.
Also I might add some specifics about the 357th if anyone's interested
>>
>>46201276
yes please
>>
>>46201214
If I use the Orikan model for my HQ, I could greenstuff a feathered headdress on easy.
>>
>>46180866
I've already said some of this stuff, but just consolidating it.

The commanding officer of the Ouroff 357th is Colonel Vauran Bolste.
He is devout man from a small mill-town now within the area known as the Mishap Cascade, who lost his family and much of his town to an avalanche-landslide caused by a monumental explosion in a mill further along the valley.
The few dozen survivors, distraught for their loss, and that they might have so displeased the Emperor as to lose all that they had known, all enlisted into the Guard to seek atonement in servitude.
Through his years of service, Bolste showed a cool head and sound tactical sense, and quickly found himself promoted through the ranks.
Although dour and pious, he is a friendly, if dry, personality, and shows willing to cooperate with other guard regiments. However, he holds no love for the proud and aloof regiments which would cast disdain on others for their social status, be they distrustful of the rich or disdainful of the poor. To him, all are equal in the Emperor's eyes.

Following up with stuff about structure and tactics.
>>
>>46180866
At full strength, a Widower regiment consists of 4096 men of all ranks.
These are divided into 16 Companies of 256 men each, consisting of a Company HQ section, 4 infantry platoons, and one heavy weapons platoon.
Each infantry platoon consists of 57 men, comprising a Platoon HQ, four infantry sections, one special weapons team, and one demolitions team.
Each heavy weapons platoon consists of 23 men, comprising a Platoon HQ, two mortar sections, and a third section, which may be either another mortar section, or a missile launcher section, for anti-tank support.

The 357th's 16 senior officers are as follows: Colonel Vauran Bolste, Lieutenant-Colonel Tobius Phane, Major Neter Hult, First Captain Amya Dorne, Captains Beryan, Volgren, Greft, Dalfe, Yuldis, Grald, Bronde, Polte, Gaje, Blist, Halden, Trildes
>>
>>46180866
Ourovi tactics

Being bereft by mill explosions, the Widowers are almost all urban folk from the mill towns, and are most at home in dense mazes of rockcrete.
Widower regiments' battle plans most often revolve around close range firefights, supported by indirect mortar barrages, and manipulation of the environment by liberal application of their world's primary export.
Each soldier in a Widower regiment carries a personal, short-range grenade launcher, much like a flare gun, into which their grenades may be loaded. Ourovi grenades may also function as hand grenades in case of launcher malfunction.
In close-range ambushes or assaults, sections will often be preceded by a full section volley of grenades, lovingly known as an "Ourovi hailstorm"
Against hard targets, Widowers have a variety of options. Against lighter targets, each man carries a krak grenade fitted for his launcher. Against harder targets such as armour or emplacements, a platoon will attempt to supress or blind it with a mortar barrage of smoke or frag bombs, whilst the demolitions section or a bomb-equipped member of the infantry section approach to affix demolition charges to the target, before hurrying away as it detonates.
>>
>>46201848
Aaaand that's the end of my dump of stuff. Hope that's sensible enough.
>>
>>46201897
Its really quite neat, while the officers are a nice touch they do seem a little empty, being just a name...However everything else is really quite flavourfull. The hailstorm nickname is also a nice touch
>>
Does the HECU need to be fleshed out more?
>>
>>46201992
Thanks, I'm glad you like it. I was thinking that the officers would give a sense of the style for the names, and could be fleshed out as and when needed. 16 detailed characters would burn more dissertation time and imagination than I have spare. But yeah, thanks.
>>
>>46202395
Yea, I know. I had more then enough difficulty writing up two captains and the big guy. Its a matter of pure preference honestly but take it as a compliment that I would have liked to know more.
>>
>>46202524
And indeed I do. I enjoy worldbuilding, and it's good to know someone likes my stuff. I'd been thinking about putting my entire sector into a sensibly formatted document, but don't know if anyone would want it.
>>
>>46189058
These are pretty great. I love good reasons for falling, and especially good interpretations of Slaanesh. Keep it up.
>>
Will there ever be a painter for necrons?
>>
>>46191443
I actually kind of Like it.

OP, this is now REGX's official pic
>>
>>46202006
Well, ofcourse!

Whats the Lord Inquisitor General like? What do the troopers feel about their situation? Are there any other notable people in there, etc and so forth
>>
>>46207057
>>46202006
To clarify, so far you have explain 'what' they are, not 'who' they are
>>
Hey, passing by... I see this is fluff time! Should I join in?
>>
>>46207543
That is a very silly question indeed.
Yes, yes you should
>>
>>46207571
Alrighty then, what should I do?
>Ashen Reapers
>Forlorn Crusaders
>Something new? (I kinda already have an idea for a chaos legion)
>>
>>46207632
I kind of like the reapers. And we have reached a point where I'm getting afraid of overloading the OP with more factions
>>
>>46207632
Let's hear more about the Reapers.

They seem cool as fuck to me.
>>
>>46207632
>>46207669
Agreed. A few well detailed regiments are more useful than lots of generic ones (which the crusade will be full of), more about the Reapers.
>>
>>46207057

The inquisitor General Mann is an enigmatic figure. An observer during the closing segments of the Borealean crusade, he was the last member of the inquisitorial taskforce to leave the sector. The crusade was known for it's relatively high attrition rate and ended in the cashiering of several regiments since they were below replacement levels. The inquisitor offered the remaining men a new calling. Instead of serving in the imperial guard, they would serve the inquisition as his strike force.

While he was instrumental in securing the formation of the HECU, he has since then disappeared leaving the HECU to train on it's own. Higher ups in the unit believes that the Inquisitor General Mann might be a pseudonym for the inquisitor. The inquisitor is known to be utterly silent and is taller than the average HECU trooper, and is presumed to be a psyker. Most notably, he is known to wear a blue Officer's uniform without all the finery.

Trained as a special operations group, the HECU is kitted with experimental wargear, chief among which is the Powered Combat Vest. A marvel of archeotechnology, it doubles as a comprehensive life support device while providing a higher quality protection than carapace armor. It is unclear how the inquisitor acquired the means to produce the armor.

The rest of their wargear is focused on short range combat. As such, the HECU has access to smaller numbers of heavy bolters and high caliber weapons, instead opting to use stubguns and bolters to win in close to mid quarters combat. They are liberally equipped with grenades and explosives as befitting their nature as a quick strike force used to secure military installations in a swooping strike.

To this effect, they carry out insertions via valkyrie dropships and depend on vulture gunships to provide heavy fire support.

The inquisitor is an eldar.
>>
>>46207681
>>46207669
Let's go with the Reapers then... My main issue with them is that detailing them is a bit tricky seeing as their fighting style and general theme doesn't allow for lots of diversity. If anyone has any good ideas, I'm game.
I'm gonna be fluffing the Lord General first, then I'll see the rest.
>>
>>46207757
If you arnt sure what to in factual descriptions, do what I did with the Family and describe them from an in-universe perspective. Say, for example, higher ups briefing a newly arrived bunch of commissars and or supporting regiments.

>>46207749
>The Inquisitor is an Eldar
You had a good concept until that. Archeotech pseudo power-armour is...perhaps not reasonable to plausible for an Inquisitors retinue. And Eldar Inquisitor however is plain daft
>>
>>46207861
Its based on the G man from half life. That guy wasn't human either.
>>
>>46207874
Just make him unsettling then.
Maybe a psyker
>>
>>46207889
average psykers are just unsettling. The g-man is plain inhuman but close enough to cause spoopy terrors. Plus, strong human psykers are pretty batshit insane. The G-Man was thought to be a US bureaucrat until the end of HL1, remember?
>>
>>46207874

>Imperial authorities
>making Xenos Imperial nobility
>trusting Xenos to bear the sigil of the big =][=
>trusting Xenos with the resources to conquer or even destroy planets
>putting Xenos in charge of black ops to root out heresy and treacherous Xenos plots
>>
>>46207958
Implying the G-man was actually working for the US government.
>>
>>46207939
So have 'him' be a blank/null if you want a special and terror inducing Inquisitor. I can sorta see that making sense, since thats exactly the kind of thing the =][= look for.

Even if, and that if is the size of the Imperium itself, some insane Inquisitor promoted an Eldar all it would take is 3 other Inquisitors going "Yea, NOPE" and both of them would be hunted down and killed.

Which would happen.
Very quickly
>>
>>46208033
The eldar is masquerading as an inquisitor. After all, no one is going to double check whether the man with the rosary is lying.

And a blank would probably be gobbled up the callidus temple.
>>
>>46208089
Well, every other inquisitor. Those bastards love keeping a tabs on one another, its sort of part of their job.
The Admech, since the Inquisition holds essentially no direct authority over them.

Thats two fairly sizable groups.
And not all blanks are gobbled up by the temples, especially if an Inquisitor says "This guy is mine"
>>
>>46208135
damn it, I wanted my G man who wasn't actually human at all, kinda like the deceiver hiding as a planetary governor in the old lore who gibs the assassin sent after him.
>>
>>46207757
Lord General Jerasak Avernus.
A tall scraggly fella that has choosed to eschew the usual cape governors tend to use in favor of a thick black cloak that usually covers his entire body.
Under the cloak are two belts of VERY high-powered revolvers worn pirate-style (that is he shoots, drops his gun and takes another one) and knives. Lots of knives; big, small, curved, straight, etc.
When he isn't out commanding and doing stuff, he is usually busy dissecting the xeno and the heretic in an effort to learn their weakness. When he is done with the corpse, he just cremates it and send the ashes to be shot on the battlefield.
In the manner of Commissar Yarick, he has choosed to replace his eyes with mechs that enhance his sight for both surgery/killing in the dark. These eyes give a very menacing red gleam that can be quite unsettling if you aren't used to it already.

Actually not that bad of guy, at least not as much as you would believe. He is dedicated to his job but he prefers studying how kill his enemies rather than actually killing them.
That doesn't mean he won't kill them though.
Is a scary good fighter (key word: scary) but only as long as he can set the stage. If allowed to prepare for the enemy, he will kill them Splatterhouse style before anybody can react. His style of fighting relies on catching the enemy offguard and cutting as much people as possible before retreating in the smoke and letting the smoke do the rest of the work.. Is still a good swordsman/marksman but vastly prefers a fight where the enemy isn't retaliating.
How I would envision him minus the whole deal with the devil/dying stuff.
http://www.nexttownover.net/?p=895
Genevieve is gonna be one of the honor guard he uses.
>>46208033
And even assuming this happens, pretty much every Space Marine chapter and Imperial Guard legion is going to rush the mofo the moment they learn he is an Eldar.
>>
>>46208169
You could easily do something like that through slightly more subtle means.
Being a radical, for one. He could do all kinds of funny things to himself.
Or an Istivaanian, Ie a crazy fuck who thinks that "What doesnt kill the Imperium makes it stronger, so its my job to fuck up as much as possible because one man cant bring the whole thing down anyway".

Xenos Inquisitors however...I'm sorry mate, but it just doesnt make any sense
>>
>>46208191
The entire reason I proposed that their boss was actually an eldar in disguise was because the G-Man was pretty much the shadowy guy who orchestrated the Black Mesa incident and used the HECU to kick it into overdrive thus cockblocking the Lambda team's attempt to dampening the resonance cascade
>>
>>46208239
yeah, sure. I get that. Its not actually much, but the entire thing about the G-man was that he was an ayylmao who was manipulating the entire thing so that the entire story of half-life could happen. I know the idea of a xeno inquisitor is absurd, but a xeno pretending to be a member of the inquisition is less absurd. Somewhat.
>>
>>46208249
As much as I don't mind bending the lore a bit (see The Silence, Necron Daemon Prince of Nurgle whom I helped rolling and who's actually quite badass), this is only fine if this is only for the lulz. Here we are talking about creating a complex universe (complex for the number of factions involved), and I'm afraid making an exception will only lead to HERESY.
>>
>>46208393
Alright. I thought having a sneaky eldar acting as a spooky and posh I-man would be a nice nod to the HL universe, but I understand your reservations.


The inquisitor is a perpetual in disguise that has given up on the imperium and is trying to acquire enough tech to create his small empire when the imperium goes tits up. This ensures he remains human enough.
>>
>>46208458
Or maybe you could say he is involved in pretty weird gene-fuckery that would allow him to "bend space and time". Of course, that's only assuming he actually manages to lead his research to the end...

On an unrelated note, does anyine have anything to say about Avernus?
>>
>>46208526
nah, too much genefuckery would get him booted from the inquisition for the same reason that an eldar disguised as an inquisitor would not work.
>>
>>46208458
Abit heretical, but thats the fun, isnt it?

Tell us more about this man, please. You have stumbled upon a rather compelling story, a disenfranchised protector of the imperium seeking to preserve even a fraction of it, or a power hungry tyrant seeking to abuse the system in which he holds all the advantages? And how deep in this are the HECU, unwitting pawns of willing henchmen?

>>46208191
Sorry for ignoring you over all this. I like him, its not only a rather reasonable way to take advantage of the Reapers unique style of fighting but also makes sense for a simple man in a world of monsters.

(Also what is this comic, I like it)
>>
>>46208302
Transcendant deceiver shard?
>>
>>46208580
I dont think so, radical ordo Xenos inquisitors could easily get away with doing a great deal from simply forming alliances with other radicals. As to create set up a political mutual destruction scenario.

As long as they didnt go overboard and bragg about it/looks at least as human as the Admech I think it could work.
>>
>>46208580
Yeah I guess. Doesn't have to be blatant though.
>>46208618
> I like him, its not only a rather [...] a world of monsters.
Thank you, anything bugs you?

>(Also what is this comic, I like it)
I know, right? I've been on and off of it for a long while. Nowadays, I jump in it and just read the whole thing in a go...
I know steampunk isn't a thing /tg/ seems to like, but I can't help but feel this particular setting executes it very well.
>>
>>46208618
Well the HECU is made up of guardsmen vets who are being given extra pay and shiny new toys to fight against the enemies of the imperium. So they are about as happy as you expect guardsmen in power armor and bolter weaponry to be. To them the inquisitor is a pretty swell guy who gives them extra money, better rations, and relatively relaxed hours. Instead of being deployed 24/7 like they used to be, they get in, do their jobs and get out before going home.

Higher ups in the chain have their reservations against the man but they are more focused on ensuring the HECU is always at peak efficiency. They have noticed a few holes in the I-man's story, but don't think too much about it. After all, inquisitors aren't the most trustworthy fellas.

>>46208706
>>46208669
Nah, too late for that boys. Secretly secessionist perpetual it is
>>
>>46208822
I can't help but notice a particular problem here:
>about as happy as you expect guardsmen in power armor and bolter weaponry to be.
Are these guys aware that they are going up against ten stories tall monstrosities who could kill them with their mind? Or terminators with space-lazors that fuck you up with the power of a miniature nuke? Or even just freaking Chaos?
I mean, there is a difference between happy and insane...
>>
>>46208996
Guardsmen vets are pretty fucked in the head I would reckon.

Plus they aren't kitted out to be an attrition style army. They are pretty much paratroopers, attacking vital points and waiting for the cavalry to bail them out.

makes me wonder how the imperium deals with PTSD
>>
>>46209049

>makes me wonder how the imperium deals with PTSD
"Walk it off or be executed for cowardice"

>>46208757
I cant find anything that bugs me, no. And because you asked I really tried
>>
Gah, on one hand I should really get to work on "Genevieve" there, but on the other hand I'm both tired and I'm bad at writing female characters...
>>
>>46209049
>>46208996
I agree with the HECU on this one. The guardsmen would likely be thrown at those things anyway. And they have a better shot at it this way.
Not to mention if their latest set of campaigns were against orkz or rebels, then they would be god damn happy about their fantastic high end gear which would give then local superiority almost all the time
>>
>>46209301
Pretty much this. The HECU will clean house against guardsmen due to superior firepower and protection, Sisters due to better tactics and orks because they are the NPC race, but they will get their shit stomped by Space marines or CSM.

If the I-man is smart, he is going to use them to secure the tech he needs in the sector and GTFO.
>>
>>46209301
Yeah, I guess. Tone that down to "I'll die happy and shooting" rather than "Maybe I have a way out of this", and I'm game.
>>
Can I please have some more feedback on the bare-bones fluff I made for my mayan necrons? Pun intended.
>>
>>46209380
The HECU was pretty fucking evil in Hl1, killing civilians, being bloodthirsty. Disobeying orders and whatnot.
>>
>>46209422
Do you have a link to it?
>>46209435
Yeah, but it's not like they have a chance. This is 40K we are talking about.
>>
>>46209497

>>46191890
>>
>>46209538
Hmm, that's quite alright. You may need to go deeper into details, but otherwise, all seems fine.
>>
>>46209497
On their own, they would do alright if they stuck to their niche. Think of something like more competent and more bloodthirsty sisters.
Thats it. A pretty vicious tool that will get results if you know when to use it and when not to.
>>
>>46209698
I imagine Scions would still wreck them, mostly due to Scions being the next best things to space marines after all.
>>
>>46209747
I made them as quick and dirty stormtroopers. Its like comparing a PPsH to a Thompson. One is higher quality than the other, but both serve a similar role and are pretty good at killing stuff.
>>
>>46209830
True.
>>
>>46209830
To add, the HECU has access to better body armor and weaponry than the tempestus scions. The PCV allows them to use bolters as LMG weapons and provides life support systems. Its basically a strike force of adrian shepards
>>
Okay people, I'll be back tomorrow, expect more fluff and general awesomeness.
>>
>>46209592
Right. I'm purposely keeping it light until I read more about mayan mythology and culture, but I'll definitely flesh it out after that.
>>
>>46160156
>>46160770

Are there any other rivalries among factions like this?
>>
>>46210731
There might be a slight one between the great family and the Cromwells, albeit much more from the Cromwells then other way around.
>>
File: 357th Ouroff 'Widowers' - ig2.jpg (55KB, 410x650px) Image search: [Google]
357th Ouroff 'Widowers' - ig2.jpg
55KB, 410x650px
>>46197933
Like this?
>>
>>46211592
Wonderful, thanks.
>>
>>46211592
Hey OP, so how'd you like this last crop, and are you becoming satisfied with the different groups?
>>
>>46211592
If I may ask, has anything posted over these threads tickled your imagination, have you started thinking over how you might start it all off.
I understand that I'm not likely to receive an answer as you've mentioned a timescale of months...But asking never hurt
>>
>>46189730
ON SOUL SEA AND DIVINE WIND
OH SIBLINGS IN SIN

TO BULL HEADED WAR
TO CROW HEADED HOPE
TO FLY HEADED BIRTH
TO SNAKE HEADED PASSION
THE INFINITE ALL AND ALL INIFNITE
THE SERRATED STAR OUR OFFERINGS REACH

LET MORTALITY'S CHAINS BE BROKEN
LET THE LIGHT THAT LANGUISHES FALL
LET THE SONG OF FREEDOM BE SUNG
LET HEAVEN BE REACHED THROUGH VIOLENCE
>>
>>46210081
>>46210073
https://www.youtube.com/watch?v=oxapTnODhCs

Also, due to being vets with a few screws loose, their cadences are not exactly approved by the Imperial Church.
>>
I have a space marine chapter that was founded in the 38th Millennium as a successor chapter to the raven guard. They are a larger chapter at eight hundred battle brothers that are fleet based, although they have a planetary dock in orbit around a recruiting world. They are called the void whales and are based in the Halo Stars, Once every two hundred years they send a status report to the wider imperium. The two worlds they recruit from are feral, one is a feudal world and the other has devolved to about late 20th century tech. There are also a few planets in the system with feral orks and a desert world with a insect like alien species that has not progressed past iron age tech.
>>
>>46215354
'sniff'

>>46215733
Cool, do you have a colour scheme for them? What do they do, how do they act? What are the dramatis personae?
>>
File: Valtarian Imperial Legionnaire.jpg (458KB, 705x1239px) Image search: [Google]
Valtarian Imperial Legionnaire.jpg
458KB, 705x1239px
The 38th Valtarian Iron Legion

Imperial Guard
Vat-Grown/Caste-born
Elite Tithe
Death World
Ice
Mechanized Infantry
Drill & Discipline
Unorthodox
Rare Weapon
Best of the Best
Adeptus Mechanics
Orks

I'll work on actual fluff later.
>>
>>46218083
You should hurry, who knows how long genius will keep the threads open
>>
>>46218479
And even aside from that, there is no guarantee he is gonna keep the factions with no fluff/work invested in them.
Okay, getting to work on Genevieve.
>>
>>46219395
Finally! I've been waiting for some more good fluff about the reapers
>>
>>46219395
Well, to be fair. He could keep adding new factions so that he can Worf them without feeling guilty
>>
>>46219525
As said previously, I have a bit of trouble working on female characters, but I should manage...
That said, I'm considering whether I should turn my Lord General into an Inquisitor or not.
>>
Genevieve Leranseur
Is a childhood friend of Avernus even though she comes from a lesser house. From the beginning, she was destined to serve him as a bodyguard, but she quickly surpassed these expectations when she actually managed to befriend the quiet and withdrawn boy.
Compared to him, she is more energetic and serious, but she has a tendency to be a bit brash.
While she was supposed to be just a bodyguard to Avernus, she quickly adapted to help him in everything work-related as the poor man would never be able to dedicate himself to his hobbies if Genevieve wasn't here to help him.
Is a way better swordsman and about as good as him, but she lacks that flair that allows him to truly terrorize the enemy. Prides herself on not needing augmetics to fight her enemies though she has already suffered a few injuries.
When she isn't helping him with paperwork, she can be seen training with some of the other fellas from the honor guard.
Her fighting stye is less precise and chirurgical (pun intended) than Avernus. Instead she prefers to use her two sabers to jump the enemy and keep the momentum until her foe makes a mistake.
Also has a cruch on Avernus which she has a tendency to express at the worst moment; but knowing the man he doesn't notice and instead prefers to go back to his hobbies.

Next, I'll be working on the Fraternity of Silence, the elite soldiers of the Ashen Reapers.
>>
>>46219714
>Is a way better swordsman and about as good a marksman as him
When I mean serious, I mean down-to-earth seeing as Avernus would gladly dedicate himself to his hobbies if he had the opportunity.
Is more or less the voice of reason to Avernus though as said before, she may sometime panic at the worst moment.
>>
The Fraternity of Silence
Led by Captain Leo Kerdran, the Fraternity of Silence is the best of the best the Ashen Reapers can send.
As their name implies, the Fraternity is dedicated to silence and has made it their mission to be as stealthy and deadly as possible.
Entirely composed of swordsman equiped with melee weapons, they have a different style from the rank-and-file of the Ashen.
Instead of retreating and simply trying to rupture the enemies's suit, these "ninja" try to get as close as possible to their foes before trying to kill them as fast as possible.
In essence, they are more or less ninjas with sharp swords that try to kill everything that moves before anyone can react. So yeah, all that shit about "killing in one stroke" and "unseen enemy" does apply to these fellas.
That said, far from only relying on surprise to kill, they are very good swordsman seeing as they are allowed to compete in order to become part of the honor guard. In fact it's the only way to become part of it except for special orders from the Lord General.
>>
>>46219811
>swordsman equiped with melee weapons
Thank you Captain obvious. What I meant was that they don't like using ranged weapon seeing as they make noise.
And no before anyone asks, they are not mute. They just dislike talking for no reason as they believe only the bare essential should be said.
Away from duty, they are just as cheery and rambunctious as the rest, but on a mission it's pokerface all the time.
>>
Anything to say, anyone?
I'm not sure the Fraternity of Silence is up to par, so if you have any doubts, tell me.
>>
>>46158434
Wow, this looks interesting, I'm i--
>-No Orks no ork related anything, I'm writing Orks right now and I'm fed with it. No zoggin Orkz, ya 'ear!
Oh... Well, have fun then.
>>
>>46220089
You sure you don't want to try anything else?
>>
>>46220147
Orks are my faction, always have been. I started playing them when I was 13, read pretty much every piece of fiction published about them and they're the only reason I ever look at 40k anymore.

It also seems like this thread is sort of... pointless? The OP says it's going to be months before anything comes of it so what is going to be done for the next 999+ threads?
>>
>>46220196
Universe building. Kinda like writing the background of a novel, it's fun to come up with the factions and the characters that are part of it.
>>
>>46220285
He makes a good point though. Are these threads just going to stop now that there are too many factions, or are we going to help detail the crusade storyline?
>>
>>46220508
I don't know. First I think that the non-developped faction are gonna get stomped.
Then, those with more fluff are gonna be a bigger part of the story.
Seriously, Greater Good chapter? Is this is a joke or what?
>>
>>46221164
Yes, I think so. They said they were just fucking around and should be deleted.
>>
Anyway, back to fluff:
Lieutenant Polonius Merrick (not related to Sergeant Merrick)
A twitchy guardsman whose life is spent tinkering and perfecting traps of various size and utility.
From the ever useful snare to the classic bear trap without forgetting tripmines and booby-traps, Polonius believes that the best opponent is a dead opponent. Barring that, a dying one. And he's doing his best so that anyone approching fulfills either of those conditions, with resounding success so far.
While deep down he does feel secure around other guardsmen, his OCD leads him to maniacally check for any potential problem.
Technically a member of the Honor Guard, he only actively participates when he sets the defenses to the Lord General HQ.
>>
>>46218083
Damn, you make that?
>>
>>46219395
How much fluff is enough fluff? I gave my guys like 4-5 sentences
>>
>>46222376
In doubt, make more. Seriously.
Aside from giving your dudes more of a chance of surviving, it also increases the chance they will be portrayed correctly.
Try to create prominent figures, interesting trivia, an original fighting style, etc.
Who are your guys?
>>
>>46222465
Sons of Illyrios. I just throw something up while working on other /tg/ projects since I thought it would be fun
>>
>>46222376
>>46222465
>>46222679
More. Always more, never less. Feed me stories and ideas!

On a slightly more serious note, I dont think the OP will discriminate against people with a simple descriptor. It is important however that there are a lot of different loyalist groupings and so if you want to help yours stand out then gimme!
>>
>>46222679
Well, unless you have already something planned for them, you could let someone else write a part of the fluff.
>>
>>46220196
Step 1: remember Diggaz?
Step 2: write about Diggaz
Step 3: Enjoy frustrating the OP with a nice idea that both circumvents and follows his rules.
>>
>>46222996
Well, they're unconventional and withdrawn, working poorly with other, more honorable and adherent chapters. They were going to use tactics similar to the Assasinorum
>>
>>46223389
They send superhuman exploding murderbots against the general direction the enemy is in?

Would you perhaps like to explain what you mean to someone who doesnt really get what you mean?
>>
>>46223532
When I'm out of class, yeah
>>
>>46218083
It all started on Ignius Prime. Over a thousand years ago, the Ork warlord Ashbretha first rallied a WAAGH! from the volcanic hellscape. The world was a distant flint until Roks and Ork Warfleets decended upon Imperial worlds across the Valtari Sector. They came to be known as the Paleorks, skin a crackly grey and white from the thick, choking ash of their homeworld. While many forces would rally to Valtaria's defense, the 38th would see the end of Warboss Ashbretha, and the glory of victory for the Imperium. For this reason the regiment has stood for so long, returning from victories and losses alike to be reinforced and pushed back into the endless fight. From the Third Armageddon War to the Corinthian Crusade, the 38th Legion have strived against the Ork mennace for all of it's life.
Like all forces that bear the Iron Legion's name, the 38th is rugged, stubborn, and reliable. With access to Chimera Transports for high mobility and their close ties with the Adeptus Mechanicus lending them access to heavy carapace armor and an abundance of plasma weaponry, they're a force to be reckoned with. While the Legion is easily outnumbered, they make up for this in specialized firepower, heavy armor, and intense training and drilling from birth. Legionnaires know little else than battle and are formitable combatants and marksmen, despite their unusual practice of the Imperial Creed. Speaking of the Imperium as the Empire of Angels, rarely observing the Imperium's domain alongside their home sector as one in the same. Valtarians are nonetheless respectful of other forces of the Imperium, particularly of the Black Templars, sharing in their despise of Psykers of any form.

>>46222367
Yeah.
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>>46223593
Psch, you have no class!
Badumm tsss...
>>46223714
Very nice.
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>>46215733
I have yet to decide on individual figures but I think I want to make one of the heroes of the chapter a Master of the fleet. The void whales color scheme is a dark green with dark purple mix, have not gotten very far on how its situated exactly armor wise. As for their function it is to patrol the halo stars and counter any threats that could come to the imperium from it, they also are expected to deal with any remnant human worlds of empires they come across as they see fit. In general its a fleet that spends a lot of time between contacting the Imperium not unlike the Charcaradons.
>>
Are we going to have another thread? This one's hit bump limit and I have a Widowers vignette, and don't know where to post it.
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>>46226154
I don't know, maybe Genius will create another one. For now, I wait.
>>46225722
Okay, we are getting there. Do you have a colour scheme?
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>>46226200
Oh and by a colour scheme, I mean a picture.
>dark green with dark purple mix
Like the Green Goblin?
>>
>>46226271
Okay, making a new thread.
Thread posts: 315
Thread images: 57


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