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Xeno creature creation thread

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Thread replies: 37
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++SERVO SKULL PICT RECORDER BOOTING UP++
Greetings, and welcome to another session of; Xeno lifeforms
Today we will explore a brand new world that hasn't been documented by the Adeptus Mechanicus, biologis division.

As we drop out of the warp we are greated with a planet that seems to have a lot of ____

First roll:
Creature environment or World? (d100)

https://1d4chan.org/wiki/Creature_Feature_Creation_Table_for_/tg
>>
Rolled 33 (1d100)

>>46078087
>>
>>46078191
As we approach the desert planet designated as Delta#759492/Y2 by the cognator we cna begin to pick up signals from the probes we launched. And according to them it seems like our xenos food habit consists of:

What is the creature's food habits? (d10)
>>
Rolled 2 (1d10)

>>46078251
>>
>>46078337
The creature is a carnivore. A beast that preys on the weak and slow.
And here, we can see how the xeno reproduce and create offspring.

How does the creature reproduce? (d10)
>>
>>46078375
C'moooon mind rape!
>>
Rolled 4 (1d10)

>>46078375
>>46078437
>>
>>46078457
It reproduces in a normal facion, between a male and a female. Now what is it's main sense?
(d10)
>>
Rolled 3 (1d10)

>>
>>46078520
It's main sense is smell

What major faction has had to deal most with the species? (d100)
>>
Rolled 84 (1d100)

>>46078552
>>
>>46078607
Eldar

What role (generally) does (or did) the species as a whole play? (d100)
>>
Rolled 76 (1d100)

>>46078620
>>
>>46078651
Dangerous - "Threatening, either through it's skill or the shear amount of them on a world. No one tries to tame or hunt them."

Personal Creature's Exemplary Action (d10)
>>
Rolled 8 (1d10)

>>46078662
>>
>>46078699
Slaughtered a group of Orks armed to the teef with looted weapons. They had mistakenly sought another fight.

size (d6)
>>
Rolled 2 (1d6)

>>46078739
>>
>>46078752
small

Locomotion (d10)
>>
Rolled 4 (1d6)

>>46078739
Bigger is better
>>
Rolled 1 (1d10)

>>46078763
>>
>>46078841
Bidedal (infantry)

Skin/Surface type?(d12)
>>
>>46078853
>>
Rolled 4 (1d12)

>>46078870
>>
>>46078891
Fur/Hairs - "Usually a warm blooded creature who's skin has fur or some kind of hair. Often found in mammalia."

Attributes: (10d3)
>>
>>46078907
>>
Rolled 2, 2, 3, 3, 2, 2, 3, 1, 1, 3 = 22 (10d3)

>>46078907
>>
>>46078922
we got:
Agile* Gain Fleet

Armoured* 5+ armour save

Weak -1 S&T

Quick Reflexes +1

Ok, now roll a single d3 for each of the attributes
>>
>>46078922
WS 4 BS - S 3 T 3 W 1 I 2 A 1 Ld 10 Sv 5+
10pts each. Has Fleet.
>>
Rolled 2, 2 = 4 (2d3)

>>46078952
>>
Rolled 2 (1d3)

>>46078922
Missing a D3.
>>
>>46078952
WS 4 BS 0 S 1 T 1 W 1 I 6 A 1 Ld 10 Sv 5+
Fleet of foot
Costs 10pts each.

>How something that is S/T1 managed to kill Orks or anything man sized for that matter I have no idea.
>>
>>46079052
I guess it depends on what abilites it gets
Number of Abilities the Creature has?(d10)
>>
Rolled 9 (1d10)

>>46079072
>>
Rolled 29, 16, 20, 5, 14, 22, 23 = 129 (7d35)

>>46079084
Rolling for abilities.
>>
>>46079084
Keep rolling for abilities until you hit an ability that would put you over your creature size's allotted point limit. Which is 25p
>>
>>46079106
>Regeneration (18 left)
>Lure (15 left)
>Defensive Spines (12 left)
>Fearful Presence (10 left)
>Mind Control (5 left)
>Musk (0 left)

The creature cost 35 points. It probably killed those Orks by making them fight each other, scaring/luring them away from something that isn't dangerous towards something that is. It must be a really cunning creature which is quite necessary considering how weak it is.
>>
>>46079173
shall we fluff it out?
Thread posts: 37
Thread images: 1


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