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/BFGG/ - Battlefleet Gothic General

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Thread replies: 344
Thread images: 94

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Kar Duniash is best prow edition

Previous Thread -
>>46003863

>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s (Updated again)

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (Updated, but still incomplete: feel free to chip in with others in-thread)


>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf

>Tactics and strategy resources
[Still coming soon] [ish]
Marine Tactica underway.

>BFG:Armada beta is now live
>Battleflee/tg/othic Steam Group
http://steamcommunity.com/groups/bfgtg
>Soliciting tips and tricks for the vidya.
>>
>>46022324
Tips from previous thread:
> a tip for everyone here, epic level AA actually blurs textures, put it on low for crisper shinier ships.
>Click on enemy ship. On the left, counter to where the maneuvers gauge would be for yours, is a priority meter (4, 3, 2, 1) and a subsystems targeting priority (engines, generator, deck, weapons)
>>
>>46022324
>Kar Duniash is best prow edition
What's the deal with the Kar Duniash style ships?

Is it just a fan-made thing or what?
>>
>>46022344
Anon are you serious about that? Because I was gonna upgrade mine just for that spam
>>
>>46022526
Yeah. I have added 2 upgrades to the cobra in the shipyard to take advantage of the navy ability, and they don't show up in the summoned cobra's stat window.
>>
>>46022592
Wew, good thing I found out just now. I was about to waste some renown on them.
>>
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>>46022523
The Rogue Trader cruiser.
>>
>>46022626
Speaking of, anyone recasting the Kar Duniash cruiser?
>>
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>>46022407
That's a good looking ship.
>>
Any advice on painting the BFG IN standard cruiser? I got my hands on the sprues for 4 of them.
>>
>>46022736
Mars?
>>
>>46022898
Drybrush a lot.
Finish with small dots of red/yellow/white/what have you as signal lights and windows.
>>
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>>46022972
No top lance turrets = DICtator.
Hmm now that you brought it up, I really should build a Mars.
>>
>>46023026
Excellent use of the Dystopian Wars fliers. That's a good idea, I think I'll do the same.
>>
>>46022898
Red Right Returning.
>>
Is it a bug for "Match found. Waiting for the server to be created... Please Wait" to take forever and I assume never load? Or am I just being impatient?
>>
Overlord or Mars? I'm not really into carriers, but the mars has that sick nova.
>>
>>46023444
I'd get a Mars to start off, but then one Overlord is nice for fighter support against Chaos
>>
>>46023444
Mars. Even if you don't like carriers, you should at least take one to counter assault boats.
>>
>>46023108
I tried waiting 20 minutes, and it never loaded. I'd assume it's a bug if you have to wait 45 seconds or more.
>>
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>>46022720
>Speaking of, anyone recasting the Kar Duniash cruiser?
For home use, but I have a lot of other shit on my plate right now, including sculpting my own KD Light Cruiser.
On that note -
>>46022626
Where is this from? Zeus?

>>46022898
>Any advice on painting the BFG IN standard cruiser?
These are mine. I do a heavy haze-grey drybrush, usually 2-3 passes, then a faint "rain"-grey highlight. Lights get hit with a pure white, then glazed with Kelly Green (Left/port-side) and a cadmium red (right/starboard). Then I go through and hit the flat spots with several glazed layers of a pure, medium-dark color, usually a jewel tone like the crimson and royal blue you see here. I've also done an Imperial Fists fleet (sold it long ago, sadly) that was done in the same manner with a much darker grey and Sunburst Yellow. That was a BITCH.

My Chaos fleet is bronze drybrushed, with a gore finish on the bottom and a haze grey above, and with streaks of inked corrosion around the banding.
>>
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God damn do I love this Despoiler. A big set of fuck you lances, piles of weapon batteries and three launch bays to apply liberally to Imperial Scum.
Best choice I've made in a long while.
>>
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Any Chaos players use Imperial tactics? They never expect you to get up close and personal with armor piercing weapons.
>>
>>46023768
well as long as you are marked with nurgle it can't be too bad, I just wish nurgle markings added hp to a ship
>>
>>46023768
I've been toying with the idea of starting over and grabbing three Khornate Murder class cruisers, upgrading them with AP ammo and extra shields/hull, and shoving them right up the middle of the enemy fleet. I just dont wanna grind up another Admiral, heh.
>>
>>46023788
>>46023811
When I first started, I immediately jumped aboard Chaos. Didn't learn the meta was to avoid ships and just outrange them, but that didn't stop me from ramming loyalists left and right.
>>
>>46023857
Hey, if it confuses your enemy and throws him off-guard, it's a winning strategy. You'd just need to adapt once he gets his mind back on the game.
>>
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Since we are talking about it, what are some "unusual" strategies you guys are using?

Instead of a standard line formation, I put escorts up front and have them slowly advance while still blips on radar. They take the bulk of any torpedoes, nova cannons, or assault pods that I can't avoid.

As Imperial, I have Dictator ship as pure support. It has advanced shields, shield regen and transfer abilities, and fighters on autocast. This kills the Chaos player

I have Taunt on a couple ships. I keep them ready whenever we fight near asteroid fields, or I use Supercharged Void Shield and I ram them

I almost never have my ships not attacking broadside, even if they have superior Prow weapons. I set them at 3K engagement range so they will use their prow weapons while getting close, then have macro cannons upgraded to be armor piercing when they are that close. The enemy usually has a longer engagement distance, will flee, and prow weapons will start firing again.

I had some Chaos strats, but I don't remember them very well since I've been playing Imperial for the past 3 days.
>>
>>46024304
Speaking of Imperial Navy favor, I know everyone's discussed the free cobras, but is the 'will never insubordinate' even relevant? Is there any downside to EXECUTING ship commanders who try to flee? I've usually just let them run, really, especially since it's usually when they're low on HP.
>>
I hope that the new Battle-fleet Gothic game will have a Rouge Trader expansion which puts even more emphasis on customizing your ships and gives you an open world with less direction and more options. I've always wanted to play the tabletop game but could never find anyone to play it with
>>
>>46024696
Because a coward commander might screw you at a pivotal moment, like when are about to cross the breakthrough line or kill an enemy admiral. I've had it happen on the admiral killing one.
>>
>>46024845
YEah, but is there any DOWNSIDE. If they try to insubordinate, just EXECUTE and move on. There seems to be no penalty beyond the second it takes to click the 'cancel' button.
>>
>>46024876
One downside would be that your escape is now on cooldown if you needed to use it later, ie you haven't stolen the data yet.
>>
>>46024949
>>46024876
>>46024845

well shit, I thought it would reset my exp levels for the ship
>>
>>46025094
It might apply the "Crew in replacement" penalty, but I haven't been paying attention.
>>
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Just scored a double ram on some poor Imp's Dauntlesses through the wreckage of his Gothic.
>>
>>46025457

I feel bad just looking at that and thinking of my own Gothic
Also I just realized my next Imperial admiral must be named Haddock
>>
What is the counter to Nova spam? Or just a good defense? All I can think of is void shield transfer and being extra dispersed.
>>
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>>46025621
Harlock mod when? Even if its just character portraits
>>
>>46025951
Are you Chaos? Get some assaults on their weapons as you run through their lines.

Are you Imperial? Get up and close.

Or specialize ships specifically to get up close and personal really fast on both sides. Nova means they don't have torpedoes or lances on the front.
>>
>>46025951
Running silent
>>
Anyone know how to set up a stream?
Would anyone be interested in such a thing?
>>
>>46026153
I'd watch it on my other screen if you aren't an autist.
>>
Man, they really did the world of 40k justice with the cut scenes. I have to ask though, what was it that the inquisitor put the admiral through to "test his faith"?
>>
>>46026181
I can keep my mouth shut and I win every now and then. Still, it's probably simpler to just upload the odd match in video.
>>
>>46026237
A fairly standard excrutiation, I expect.
>>
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>>46026261
Speaking of which;
Convoy attack: https://youtu.be/bViPaSMeUKI
Convoy defense: https://youtu.be/20qcsmWAMdY
One of these is much harder than the other.
>>
I think there should be a "hardcore" mode. Permadeath to your admiral if his ship is lost, but you keep the fleet of survivors he had before. You have to restart and work your way up to unlock newer cruisers again, with permadeath on all ships.

But then everyone will always target your admiral, so thats a problem...
>>
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Uh, guys? Look at the Crone's shadow- is it just me, or does that look familiar? After all, the Silent King couldn't have got ALL the C'Tan, right?
>>
I wish that the escorts would come in packs of threes for destroyers and fives or six for frigates but make them squishier. Would make the game feel much larger in scale.

There should be a mode where the AI controls a large amount of escorts and the players control the capital ships.
>>
>>46026532
The devs LOVE this game.
>>
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>>46026532
Oh shi!
Nice catch anon, don't think the true identity of the crone was ever mentioned in the Gothic fluff.
>>
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>tfw keep getting low point games
>have upgraded Imperial Navy light cruisers facing beginners

It's entirely unfair to them
>>
>>46026829

They get a point handicap, I think.
>>
>>46023055
I've done the same. Though i made my own with lasercut mdf bases and brigade models fighters (12 packs are 1.5 pounds) much cheaper that way and more options.
My tyranids are the same but with toxin sacs and adrenal glands.
>>
>>46026854
Point handicap how? Because we had the same size fleets, mine were just better and calling in reinforcements.
>>
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>>46026532

HOLY SHIT
>>
>>46026881
Maybe not. I was told you got up to 90 points in handicap if your opponent outleveled you.
>>
>>46026827
>>46026532
It's Moriana the fallen Astropath in canon material.
>>
>>46026951
I thought cannon eventually changed to suggest Abby was being used.
>>
>>46022324
Fluff question. What type of ship might a well off Iron Warriors warband fly around in?
>>
>>46026965
Nah, the Deceiver stuff was implied, but it's still canon as of fairly recent novels that Moriana was the one Abaddon had a chat with before going on the 12th black crusade.

>>46026980
Battle Barge, battleship, or a grand cruiser.
>>
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>>46026827
Not in BFG, but the Inquisitor background (pic related is from the Thorian Sourcebook, but she was also in the intro to the main rulebook) revealed her to be one of the first resurrectionists, who sought to bring the Emperor back.

>>46026965
The Oldcron codex mentioned that the Deceiver had orchestrated the Gothic War to eliminate the Blackstone Fortresses, and in Codex: Eye of Terror, Eldrad said the Jackal God had "isolated the Gothic sector", but it was never explained how either of those things were achieved.

>>46027047
>but it's still canon as of fairly recent novels that Moriana was the one Abaddon had a chat with before going on the 12th black crusade.

Black Legion supplement too:
>However, the Gothic War was not merely about the sacking of worlds and the harvesting of slaves. Abaddon was after something far more terrible, something that would allow him at last to strike forth against Terra itself. Firstly, he needed a key. He turned once again to his cabal of Sorcerers, bidding them to delve into the future for him. Led by the enigmatic Sorcerer of Tzeentch, Zaraphiston, the cabal had been scouring the Warp for clues as to the locations of the artefacts that Abaddon coveted. At long last, Zaraphiston was able to bring the gibbering remains of a Daemon before his master, and the beast revealed the name of the one who held the secrets the Despoiler desired. Hidden deep within the howling caves of Vorsia Secundus, Abaddon met with the ancient blood-seer Moriana. When Abaddon emerged from the witch’s cave it was with new purpose and the names of two remote worlds and the part they would play in his plan.
>>
>>46027197
>The Oldcron codex mentioned that the Deceiver had orchestrated the Gothic War to eliminate the Blackstone Fortresses, and in Codex: Eye of Terror, Eldrad said the Jackal God had "isolated the Gothic sector", but it was never explained how either of those things were achieved.

He was most likely the Golden figure who led Abaddon to his legendary golden sword.
>>
>>46027197
Interesting.
Did we ever find out what the eye of night and hand of darkness where?
They where some kind of control mechanism for the blackstone fotresses right?
>>
I am not very fluent in English so what is a crone ?
>>
>>46027234
A very old woman. A word usually used for witches.
>>
>>46026532
My god....
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>>46027234
Crone

>The crone is a stock character in folklore and fairy tale, an old woman. In some stories, she is disagreeable, malicious, or sinister in manner, often with magical or supernatural associations that can make her either helpful or obstructing. The Crone is also an archetypal figure, a Wise Woman. As a character type, the crone shares characteristics with the hag.

>the word "crone" is a less common synonym for "old woman,"

Basically ur mom m8
>>
Hey German Donald Trump, good match even though you lost.
>>
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>>46027287
>>46026532
Fools! Abaddon is not the puppet of the Star Gods.

>In more recent times, rumours say Be'lakor has begun shadowing a new Champion of the Dark Gods: the Warmaster of Chaos, Abaddon the Despoiler. Supposedly, the Daemon Prince has spent centuries watching over him and influencing events as they ebb and flow around Abaddon, knowing on some level that their fates were bound. During each of Abaddon's Black Crusades, the Master of Shadows has been lurking in the background. During the 3rd Black Crusade, legends say that it was Be'lakor who manipulated the Daemon Prince Tallomin into aiding the Despoiler and ultimately assaulting Cadia. Be'lakor was also reputed to be the one who told Abaddon of the treachery of Drecarth the Sightless, leading to the destruction of the Sons of the Eye during the 6th Black Crusade.

-Be'lakor Dataslate

It's Be'lakor, the Shadowlord, Firstborn of the Chaos Gods, The Dark Master, who pulls the strings of Abaddon.
>>
If I remember the whole of the 12th crusade was a shit show of necrons, eldar and belakor playing off abaddon.
>>
Yeah belakor is still trying to ruin abaddon. Maybe belakors got his arms too.
>>
>>46027429
He is not trying to ruin him. He making sure he becomes the Chaos Ascendant so that when the moment comes, Be'lakor would possess him and steal Chaos's victory from the Chaos Gods and then he would destroy them all.
>>
>>46027392
>quad horns
>slender human form
>no wings
Nice try Tzeentch
>>
So what are the odds of Necron, Tau and maybe even Tyranid fleets getting into the game?
>>
>>46024876

There is a downside, that ship will earn no XP for the current battle if you execute the captain.
>>
>>46027675
Fairly decent. The devs have pretty much outright stated that they'd like to add in the other factions at some point in the future. So DLC in that vein coming seems like a pretty good bet.
>>
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>>46027231
Yeah, the BL supplement even gave them 40k rules. The Eye of Night is a one-use infinite-range S5 AP4 Large Blast that deals D3 auto-pen hits to any vehicles, buildings or fortifications it lands on. The Hand of Darkness allows its user to forgo normal CC attacks to make a single attack with double strength, AP1, Armourbane, Fleshbane, and Instant Death.

Fluffwise, the Eye is a "multi-faceted obsidian crystal of unknown origin", which fires a beam that causes machines to suffer massive power failure or internal damage. Abaddon had some way of shutting down the Imperial-controlled Blackstone Fortresses from outside before boarding them, so that's that mystery solved. The Hand (which doesn't seem to actually be described anywhere but from its name and its usability in melee, it's presumably some kind of gauntlet) is a warp-infused device that decays everything it touches, with which Abaddon "finally gained access to the inner workings of the Blackstone Fortresses". Later, Abs gave the Hand of Darkness to Mortarion and the Eye of Night to Ahriman (because Magnus refused to see him) in exchange for their respective Legions' cooperation in the 13th Black Crusade.

The Gothic War isn't described in as much detail - understandably, since the supplement covers the whole history of the Black Legion rather than a single conflict - and there were a few minor retcons, but I liked that they brought a lot of the old details back and even expanded on them in some cases.
>>
>>46027401
Man, with all this crap he has to deal with. I actually pity Mr. Mostly Armless- it's a wonder he's able to get the kindergarten together to strike at the Imperium, much less succeed at anything.
>>
>>46027392
Bel couldn't organise a pissup in a brewery
>>
>>46027863
Fascinating anon, thanks.
It's nice to see the old gothic fluff still being relevant. The anticlimactic ending of the war always seemed like a set up for something greater.
>too bad that turned out to be the 13th crusade
>>
>>46028065
>>too bad that turned out to be the 13th crusade

Hey, we know that Cadia's surface was conquered by Abaddon in the lastest fluff. All he has to do is destroy the Necron Pylons to begin the next phase of his plan.

Anyways, there is something I would like to know. Is the Deceiver shard acting by its own will or is it being controlled by the Necrons. And for what purpose?
>>
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>another "Chaos running around the map just sending assault pods at you" match

I don't spam Nova Cannons, could you guys cool it with the Dreadclaws? We just end up with no battle since I have fighters countering and then I warp out of the map since I get bored of just flying around.
>>
Does anybody know why none of the uploaded BFG rules include the painting/modelling guide?
>>
>>46028129
Yeah, it's kind of annoying. Had an Assassination mission against Chaos with two carriers, and initially it went pretty well. Managed to screen against the ordnance swarms with my escorts, pinned them against the map edge, took down the light cruiser and went on to the full cruiser, who was also the target. Then he simply warp-jumped past my line, point blank assault-boated the engines of one ship, hit the afterburners, and that was that. My full cruiser couldn't keep up no matter what, both my light cruisers got their engines boated, and the escorts on their own just didn't have the firepower to prevent its escape.
>>
>>46028402
Lack of interest
>>
>>46028476
>lack of interest

That does not make much sense. Besides, its only 20ish extra pages.
>>
>>46028533
Not liking the reason doesn't make it less true.
>>
>>46028118
>Is the Deceiver shard acting by its own will or is it being controlled by the Necrons. And for what purpose?
Unknown.

It's probably one of those deliberate unknowns for us too fill in with what we like for our games.
>>
>>46028644
You are missing the point, it makes no sense to say there would be a lack of interest in that part of the rulebook.

Why would there be? The painting/modelling section in old GW rulebooks is usually one of the best parts.
>>
>>46028533
>>46028402
The rules floating around online are copies of the digital rulebooks GW has on their website, which lacked the hobby section. As far as I've been able to find no one has made a scan of the original printed rulebook (probably in part because it was made obselete by the 2007 update)
>>
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>>46028402
>>46028476
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>>46028935
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>>46028950
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>>46028964
I promised to upload this earlier and then spaced out while working on something else.
>>
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>>46028976
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>Quiche is not a pizza, capcha
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>>46029003
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>>46029019
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>>46029029
>>
>>46028917
That makes a lot more sense.

>>46028976
Thanks a lot.
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>>46029048
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>>46029052
Yeah, no sweat. I have a (very) old Russian scan, but the asshat locked it so I'm having to printscreen the images.
>>
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>>46029093
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>>46029109
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>>46029118
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>>46029130
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>>46029142
That one still makes me happy - the Vae Victus is not a pretty ship, and neither is the Hulk, but they look so >right< for 40k. Also there's the ass end of a Tyrant sticking out of the Hulk and that amuses me.
>>
>>46029174
Thanks for posting these.

>>46029142
Imagine actually playing against a fleet painted by Blanche.

Tempted to print off my own rulebook now I have all the pages.
>>
>>46029174
And so we reach the end of our journey. Here's the Fanatic article on making Bio-ships into the bargain.
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>>46029222
>Imagine actually playing against a fleet painted by Blanche.
God yes.

There's also this from the flyleaf.
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>>46029282
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>>46023026
I really like that non church in space design.
>>
>>46029282
You know I think Chaos has a slight advantage there.
>>
anyone have tips on how to find sprites or tokens for a virtual table top?
>>
>>46029508
There are a bunch of useful top-down tokens initially made for playing with paper models. Here you go:
http://imgur.com/a/MhFcj

I think there's also one for Necron floating around, but I didn't find it on short notice.
>>
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>>46029584
>>
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White version too in case anybody prefers it.
>>
>>46029584
Also just an FYi for people trying to print the tokens out. They should be scaled for the "bases" to be diameters of 32mm for small or 60mm for large, the standard GW flying bases.
>>
>>46026532
>>46026951
>>46027197

Devs really have done their homework
>>
>>46029174
these are gonna be add to the op/sticky ?
>>
>>46029979
Will put everything together into a PDF and upload it somewhere.
>>
>>46029979
>>46030006
https://mega.nz/#!B5glkTxC!VhuUL5be-uIX0m6dVeQ1VQNSCAxdGk_PpTxbSQn5FUk
>>
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>Imperial Navy is a close range, heavily armoured, broadside macro-cannon shooting faction and is the game's vanilla faction
>Chaos is a long range, fast but lightly armoured ,shooting faction and are still somewhat vanilla
>Orks are close range, and dependent of frontal guns, ramming and boarding

What are the Eldar going to be like? I'm just imagining something really fast and tricky, but OP once people get good enough to employ them right
>>
>>46030134
Super agile, no shield but inherently harder to hit, better strike craft than anyone else. Will be interesting to see if they incorporate the solar sails mechanic from tabletop into their speed.
>>
>>46030134
In the TT they were fast and ridicuolusly manouverable (they could turn on a dime and perform a second movement after shooting), with their holofields making them extremely hard to hit. Also, their weapons were highly advanced and powerful (long range batteries, high rate of fire lances, torpedoes with their own holofields).
However, their ships were extremely fragile so if you did hit them they tended to get wrecked (bring a lot of macrocannons; they migth be able to dodge a lance, but not a cloud of explosive death) and most of their weapons were prow-mounted, necessiating keeping themselves turned towards the enemy.

I kind of wonder how they'll do the holofield in Armada. On the TT it just reduced a chanse to hit, but fluff-wise it masks the ships electronic signature and creates holographic echoes to confuse the enemy. If represented fluff-accurately it should make Eldar ships be on silent running all the time and create a bunch of "ghost" ships so the opponent wouldn't know which one they should be shooting at.
>>
>>46030134
Kinda like Orks are Imperium on crack, Eldar are like Chaos on crack.

Basically, they're incredibly fast and maneuverable (as in, their battleships can keep up with other race's escorts), but in return extremely fragile. They have pretty powerful and accurate weapons with particularly vicious lances, but they're fairly short-ranged and can only fire forwards, generally leaving their broadsides uncovered. Their torpedoes and bombers are also generally somewhat better than the other three races'. Instead of of traditional shields they use holofields, which do scramble the enemy's targeting and make them much less likely to hit. That makes them hard to pin down with incidental long-range fire, but if you can catch them up close with even one good broadside they're in for a world of hurt.

So basically they're about continuous skirmishing, weaving in and out of range while doing their best to avoid becoming entangled in an extended exchange of fire. Probably the kind of thing that could be both immensely satisfying as well as completely frustrating to play as, depending on how things shake out.
>>
>>46030166
>>46030196
It will be interesting to see how a faction that relies so much on maneuverability and careful placement of ships will play out in a real time game as opposed to a turn based one. A lot of tactical cogitator micro-managing on the books I reckon
>>
>>46030201
at least they probably won't have boarding teams as brutal as chaos

that would be annoying
>>
>>46030225
I do wonder how advantageous being super agile will be, given the presence of high energy turns and micro-warp jumps in BFGA.

>>46030231
Unless they take an Aspect Warrior upgrade, of course.
>>
I hope the Orks tactical cogitator is renamed to taktikal gubbins or similar.
>>
>>46030247
Finky bits or bust!
>>
>>46030231
Their direct ship-to-ship boarding is actually better than average. They can also take dedicated Aspect Warrior hosts on their ship, which pushes their boarding capabilities to the same level as that of Orks.

However, they don't have assault boats or boarding torpedoes, so in the context of Armada they probably won't be quite as annoying in that regard.
>>
>>46030266
that's what I meant, senpai

unless they somehow get boats, but I doubt these devs would do that
>>
>>46030281
Eldar don't do teleporting, do they? Or do they have some sort of webway fuckery that produces the same result?
>>
>>46030308
They totally do. Not happily and not for a prolonged time, but they're can do it. After all, the Warp Spiders have based their entire doctrine around teleporting around like a bunny on coke.
>>
>>46030281
The trailer that showed a little glimpse of Eldar had a carrier selected, and its UI only showed fighters and bombers, with an empty space where assault boats would usually go. So I figure we're safe on that account.
>>
>>46030335
Ah yeah, of course. Will they do it at the sort of ranges required in voidship engagements, though?
>>
>>46030352
Yes, they do perform lightning strikes, as well as regular boarding actions. What they don't do is assault pods and boarding torpedoes.
>>
>>46030375
Fair enough, considering that those things look like absolute suicide missions
>>
>>46030412
Pretty much, yeah. A dying race probably isn't too hot on stuffing their rare skilled warriors into tiny boats that will have half their number blown apart even on a successful approach. Or into torpedoes that just have a chance of outright floating away into the void if they miss.

Plus there's the whole thing where both of these don't really seem to have a reliable way for the crew to actually retreat after the damage is done. I guess with a teleporter you could probably be ported back after you did your sabotage thing, but assault boats and boarding torpedoes seem like outright one-way trips.
>>
There are boarding torpedoes in Armada?
>>
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Ok, so done it.
I managed to catch 2 devs on break or something, they lead me to their studio. I explained the case and gave them the report, talked a bit Told them the idea for the deedcount of the ship, and after battle report.
They were kinda busy with everything to fix and finish, but gave me a short visit of their studio.

It was quite small, 10-ish person, on a room. Unadorned wall, no window, only decoration here are BFG minis. Could have been called a man-cave if there wasn't female dev.

>pict related, the building. Just when I was leaving the brink truck cam, surely to deliver them their steam gold.
>>
>>46030529
Nope, just standard explosive ones as far as we've seen.
>>
>>46030505
In the fluff those assault teams usually have teleport beacons or homers that let them escape after the sabotage, or some kind of exfiltration plan (be it commandeering enemy transport or having some kind of pickup).

Also, boarding torpedoes that miss will usually just be picked up after the battle finishes. Pretty sure the awful Kyme salamander novels have a brief little bit where a salamander ship goes around finding all the scattered marines during a space battle.

It's a definite risk, but honestly not much different than the frequent deep-striking methods employed on the tabletop.
>>
>>46030534
Well done bro, well done
>>
>>46030534
Good work, dude!
>>
Fucking hell, litteraly 3 ships,onz after the other, used their warp abily while being rammed.
I'm talkint charging their warps drives like their ship is not being dragged on thousands of kilometers, and then escapong while still being pushed.

Seriously, this is bullshit, if the ship is moving, even by an exterior force, it should not be able to warp.
>>
Oh hey, one of the dev team actually answered on the official forums after I vomited out a bunch of words regarding criticals and how they're somewhat too dominating.

"Hey guys,

I think your right about crits being a bit too dominant in the game.

- About over powered assault boat:
There's currently a problem regarding assault boat. Assault boat are supposed to increase the troop resist of the ship they attack by 25%. Some heretics at the studio corrupt the data so it lesser the troop resist by 25%... So each assault boat have roughly 75% chances to make a critical damage and you get 3 assault boats per squadrons.... totally OP.
Next patch will of course fix it this way:
- there will be only 2 assault boat per squadron with no troop resist modification.

- About crits domination over DPS:
Every faction in the game will get +10% to troop resist. So for Chaos and Imperium they will get 60% troop resist instead of 50%. (IE: A ship with the mark of nurgle and maxed level cultists will get a 89% troop resist).
This way, crits dealt by weapons stay unchanged, only boarding actions, lighting strike and assault boat are nerfed.

If it's still not sufficient to get a well balanced between crits vs DPS we will consider more radical changes.

Thanks,

Ravensburg"

You know, I'm starting to really like these guys.
>>
>>46030529
There are, Orks use them in the third campaign mission.
>>
>>46030623
Huh, I never realised, thought they were just standard torps.

Also, setting the fleet to cripple their engines and going full speed ahead with the transports made for a decisive victory in that mission.
>>
>>46030572
>>46030577
Thank.

Now I've earned 2 names on /tg/. French scribe and thin captain america.

I shall.... Not wear them with pride, because namefagging is bad.


>>46030598
from what I saw, they are neckbeards, working on a environement akin to a repurposed FLGS/eternal lan party. Nothing not to like.

But yes, those change seem... sensible. not too hard, not invisible.
>>
>>46030534
You are the Emperor's finest, anon.
>>
>>46030505
>Thanks for bringing soul stones onto my ship possessed by a slaaneshi daemon!

Actually fuck boarding any chaos ship. An Ork Ship would be bad enough.
>>
>>46030768
Have they managed to counter The Stench?
>>
>Ramming a light cruiser in end life with a transport
>Winning

I bet that captain shat his pants when he got the order, and he must have been grinning when coming out safely
>>
Last upgrades for my Sword Escorts?

Currently have Nav Shields and AP Ammo?

Leaning towards the Emission's Dissipator, Targetting Matrix or Targetting Matrix
>>
>>46030830
Ha, I did that once. Had about a quarter of my health left and was pushing the ship forward with me. One more salvo and I would have been a goner
>>
>>46030879
I just got the ones that help macro cannons. They are totally expendable anyway so I don't particularly care about their survival provided they put up a little bit of a distraction first
>>
>>46030879
Extra turrets can be a nice choice. With that they've as much turret coverage as a light cruiser at less than half the price. That makes them really well suited to just be sent in wolfpacks of two or three to hound enemy light and cruiser carriers to death.
>>
>>46030942
What this guy said. People have been using them as anti-ordnance specialists in light of torpedo and assault boat spam.

Speaking of which, what's the difference between assault boats and bombers? Former do crits, latter do raw damage?
>>
>>46030962
Exactly. Each assault boat has a (currently, soon to be nerfed) 75% base chance to do a crit, but does not actually do any hull damage. Bombers mostly do raw hull damage, but like all hull damage, that also has a (very) small chance to cause a crit.
>>
If I wanted to make one of my ships a a dedicated tank should I start with shield or hull upgrades? I never played the tabletop so I might be making a mistake but I figured I'd use things like Mark of Slaanesh, Stasis Bomb and Taunt to annoy my opponents into wanting to destroy it first.
>>
>>46031707
In Armada, I'd probably go with the shield upgrade first. It gives you a relatively greater boost compared to the starting value (200->300 for shields, 800->900 for hull), and that advantage will be compounding the more often you manage to recharge those shields.

For a tank, Mark of Nurgle might also be a decent choice. Get all up in their business and apply that AoE, while being very resistant to any boarding they might try.
>>
>>46031707
It's really easy to drop shields, so I went hull upgrade, turrets and battle bridge on my tanky ships.
I've found Battle Bridge to be integral to my Murder Cruisers success, since they seem to attract Deck crits, and missing out on brace or lock on really hurts their potential.

Also, I'm curious how the devs are going to handle Pulsar Lances for the Eldar. Those things were damn scary on the tabletop if someone managed to get a good roll, and with lances auto-hitting in Armada...I'm sure they wont automatically spit out 3 bursts per lance, but however it works, it'll be nasty.
>>
>>46031820
I could see them just normalising damage for the pulsar lances to always deal their statistically average damage, since that's what they appear to have done with regular lances. So where a normal lance deals and average of 0.5 points of damage per point of strength, a plusar lance would do ~0.87 damage per strength.

That said, it'd be pretty great if they were to implement a more involved mechanic. Perhaps something where the beam is actually sustained for a second or two, and the longer you can hold it on target the more damage it deals?
>>
>>46032017
Hrm. I think that, since every Eldar vessel only has their weaponry at the front, they might just leave them as a higher-than-normal damage Lance, to counteract only being able to fire a small percent of the time due to maneuvering. Maybe a higher crit chance? I dunno, but I'm curious and really want to try them out.
>>
Blood Axes ork favor slaps a nova cannon on everything

what the fuuuuuuuuuuck
>>
>>46032442
Sweet.
>>
>>46032442
blood axes are imperialaboos, of course they'd use novas
>>
>>46032442
Is there info out about the other two factions? I can't see any new info on their twitter or facebook.
>>
>>46032628
some alpha tester was talking about it on the official forums
>>
>>46031707

Chaos does not work as well for having a "dedicated" tanking ship, but you have a few choices.

The biggest, baddest, beefiest motherfucker you could use chaos side is a despoiler battleship with nurgle, and use it to ram people, and be an ass with assault boats, which are entirely overpowered.

Next up, you can use literally any of the cruisers, because they're bad at doing normal things and nobody gives a shit about them. I recommend the devasation, which is the carrier one. Second verse same as the first, slap nurgle on it.

Why nurgle? Because that 20 troops it gives is 20% extra chance that a boarding will fail. That lets you sit in the shit eating assault boats longer before you become chewed up and useless.

And that's it. Don't use the battlecruisers as a damage soak, ever. They're far too useful for that.
>>
bloody hell, so how on earth does a chaos captain fit 2 cruisers and 2 light assaults into a lvl 1 straight up game.
>>
Any idea when the Assault Boat nerf is coming? Getting real tired of assault boats setting fire to everything in sight

Space Station Assaults are the worst, I've had 6 ships destroyed before now, getting the hang of them slowly though
>>
>>46032961
Were you playing a scenario with uneven points values? Some of them give one player significantly less in exchange for some other advantage.
>>
>>46030816
my nose is ded, so can't really tell, but having a jobs, and peer on a
open space office, sorta force you to watch yourself.

>>46032974
remember that your carrier with fighter can still counter them.
>>
>>46032974
Unclear. The dev did say "in the next patch", so there seems to be a chance that it'll still hit while the beta's ongoing.
>>
>>46023655

>Where is this from? Zeus?

A really skilled converter on B&C made his own:

http://www.bolterandchainsword.com/topic/210761-bfg-battle-fleet-maelstrom/
>>
>>46032961

Chaos cruisers are at least 129 points, chaos light cruisers are at least 107 points. See if that lines up with your points. If by straight up you mean cruiser clash, then there shouldn't be any difference.

But, I've got the nagging feeling that there's a point difference in game modes where there shouldn't be any, I've noticed something like this happening on a fair few occasions.

>>46032974

They're likely saving up for a large patch, I'd give it a week or longer.

Also, keep in mind that boosting will keep the craft away from you for awhile longer, letting turrets take them down.

>Space Station Assaults are the worst, I've had 6 ships destroyed before now, getting the hang of them slowly though

The imperial space station launches endless assault boats, which makes it a bitch to deal with, and a pretty respectable macro cannon.

The way to deal with it is to hit it outside of it's range, which is roughly 12k. Extended chaos lances do the trick, as does torpedo spam, and nova spam can whittle it down.

The chaos station is a bitch by comparison, weak lances, and no assault boats. You can basically just rush it and not give a shit, which has happened to me a sad amount of times.

Definitely a biased matchup.
>>
>>46029282

Those white ships with minimal black/red markings look SO GOOD. Reminds me of Chris Foss.
>>
Anyone know if Green Man Gaming sends out the keys for the Battlefleet Gothic Beta or if I would have to wait until release?
>>
>>46034244
You get it immediately.
>>
okay so here's my theoretical Daemonhunters escort fleet. I liked the idea of having a blackship be a super valuable ball and chain, oddly enough. It gives the fleet character and would be fun in campaign.

I'm thinking of a 2000 point fleet and this is my first 1605 points, I can either take space marines or imperial navy for my remainder and I was wondering who's escorts would best shore up the weaknesses on my current fleet as I know it's a little...skewed.

Ordo malleus inquisitor lord: 100

Grey Knight battle barge: 440

Blackship : 300

Inquisitorial cruiser:270

Grey Knight strike cruiser x3: 495

1605/2000

What would balance out this list? (as best as possible, anyway)
>>
Can someone summarise what the different chaos marks do in the vidya by any chance?
>>
>>46034405
Thanks, lad
>>
>>46035013
>Mark of Khorne
Daemonic lighnting strike: +1 assault action to lightning strike
Frenzy: +10 troop value, +1 assault action to boardings

>Nurgle
Den of Pestilence: +20 troop value
Void-locust cloudswarm: 3 hull damage/sec to all enemies within 2500 units of the ship

>Slaanesh
Slaanesh's promise: Targeted enemy ship loses all active special orders
Siren of Slaanesh: Every enemy ship has its subordination chances raised by 3000% (multiple instances of this effect stack together)

>Tzeentch
Wind of change: Create a gas cloud around the ship. Only chaos units benefit from this. Replaces 'Silent Running' special order.
Range: 5000
Duration: 45s
Cooldown: 120s
Warp signature echo: Launch a decoy in any direction that moves at the same speed as the ship. The ship can swap places with the echo, as long neither of them are identified.
The echo lasts 60s or until either the decoy or the ship are identified.
>>
>>46035269
What is an assault action, specifically? I'm not sure it was explained in the game.
>>
>>46035390
An opposed roll of the attacker's 'troop value' vs the enemy's. Success results in a crit being dealt to the defender.

A lighting strike rolls once, a boarding action or a boarding pod hit rolls twice.

Khorne makes lighting strikes as good as proper boarding, and proper boarding into a rape train.
>>
>>46034870

Oh shit, black ships don't count towards the 1000 point limit before I can take a battle barge. Fuck so I need my Inquisitorial cruiser + 5 strike cruisers before I can take the B Barge. Hmm. Gonna drop the blackship from my primary list and just keep it for campaigns or big ass battles.

Okay so new list in progress:

Inquisitor Lord: 100

Battle Barge: 440

Inquisitorial Cruiser: 270

5X GK strike cruisers: 825

Total: 1635/2000


Still the question remains: space marine or IN escorts? The fleet will be Attack rating 3 if I take space marines if that makes any difference.
>>
>>46035439
Correct, except troop value is used specifically for defense. You get boarded, you roll against your troop value, and take a crit if you fail. If you don't intend to initiate boarding, but would like better defense against it, take Mark of Nurgle instead.
>>
Retribution or Emperor?
>>
What upgrades do I get on a carrier, in my case the Styx but I'd like to know in general too, after I get automated refueling systems?
>>
>>46035646
I usually grab defensive upgrades, to make sure the carrier stays alive while it is spitting out assault boats. Extra turrets is especially good in a carrier duel.
>>
>>46029584
That one's missing the Nids. And the stations, Rogue Traders, Ord Markers and celestial phenomena.
>>
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>>46035865
Whine, whine, whine.
>>
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>>46036019
Look, you wouldn't believe how hard it was finding these, the least I deserve is the right to feel proud of myself for it.
>>
>>46036128
>>
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>>46036148
And now just the ord markers.
>>
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>>46029979
>>46030006
>>46030032
Thanks, added to the pasta.

>>46033233
>A really skilled converter on B&C made his own:
Oh, cool. Thanks for the link, I haven't been there in a loooong time. Like, since 4th edition long time.


>>46035505
Basically, you can get ~30% more Navy escorts, or you can have escorts with twice the chance not to pop when they get boarded. The Navy escorts will also be about the same speed as your line ships, while the Marine escorts will be slightly faster and (in the case of the Hunter, at least) tougher.
>>
>>46036148

Tfw they'll never make rules for the Phalanx
>>
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>>46036166
Sadly, the markers for the other races had 404'ed when I found them, the Imperial ones and these tau ones were all that was left.
>>
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>>46036186
Or the Rock.

Mind you, how would you ever be able to represent them on the tabletop?
>>
>>46036180

Well, I feel like right now my strike cruisers and battle barge are just ord and nova bait so a fair few escorts out front to screen might work out better. IN might be the way to go
>>
>>46036221

Depends. The fleet sizes for even 1st founding chapters varies wildly depending on art and fluff, so being able to stick the entirety of the DA chapter in one 4000 point list isn't unreasonable


That being said, if a vanilla marines fortress monastery is a Ramilles star fort that's been pimped out, I'm sure the rock/phalanx could be a step up from that. Maybe closer to a space hulk
>>
>>46036273
Isn't the Phalanx supposed to be like the size of a moon, or something?

And then the Rock even bigger than that.
>>
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>>46036221
Are we sure that's not a hiveship?
Heck, are we sure the Imperium has that many battleships?
>>
>>46036314
Hiveships can't go through the warp.

'Sides, that the Dark Angels chapter fleet, probably with those of a few of their second founding chapters in there too.
>>
>>46036343
Is that supposed to be them showing up at Fenris to save their frenemies?
>>
>>46036128
Your doing Gods work anon
>>
>>46036388
No idea, found the pic on here.

It might be.
>>
>>
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>>46036221
>>46036186
They did close enough, though. (as with the Ramilles "It doesn't run out" now means double the ordnance cap)
>>
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>>46036456
>>
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>>46036461
>>
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>>46036574
>>
>>46036306

Yep, you also have to keep in mind that space hulks are big enough to have their own Gravity wells in game so it's not an unreasonable size for them on the TT
>>
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>>46036461
What a colossal cheesebarge.
3/10 would not play against.
>>
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>>46036594
>>46036594
Technically the Night Hag is a Rogue Trader ship before M40..
I do wish FW had made models for them, though. You just know the Nicor has to have that Plasma Destructor mounted inside a giant shark's mouth.
>>
>>46036314
>>46036221
Are either of these official
>>
>>46036793
No idea. Why don't you try and find out yourself, could be fun.
>>
>>46032442
But why not my beloved Deathskulls? I want a luckier (lootier) fleet, damnit
>>
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>>46036772
The Vanguard got new rules as one of the possible Strike Cruiser variants, but it's still technically viable.

>>46036741
>What a colossal cheesebarge.
>3/10 would not play against.
Indeed. I think it should be closer to 1,000pt, but it does make for a hilarious objective. And at least the Warp ate it for being so temptingly cheddary.
Also it dies to nova spam very, very easily and the Planet Killer makes it its bitch.
>>
>>46036793
>Are either of these official
ten seconds on tineye
https://cdn2.artstation.com/p/assets/images/images/002/053/006/large/david-sondered-wulfen-darkangelsfleet-davidsondered.jpg?1456584119
Yup.

Hiveship one looks like fanart, but who knows.
>>
>>46036900

>yfw a black stone fortress just charges mah lazer and insta pops it
>>
>>46036461

Yeah pretty much this. Phalanx might be a 25 HP version and the rock might be about 30, since it's literally a leftover planet
>>
Is the Desolator worth getting over the Despoiler? It looks like it's just a bigger Acheron with a torpedo launcher.
>>
>>46037124
If you're talking the PC game, the Desolator packs a mean punch with upgraded lance banks + Lock On. Seriously mean. The torpedoes are a nice bonus at the start of a match to disrupt formations, but I wouldn't count on them getting use too much, considering the range of the lances.

The Despoiler is more of a swiss army knife, able to use its lances to snipe, lay down barrages with its weapon batteries, and support the fleet with its attack craft.

I like them both, but if I had to take only one, I'd probably take the Despoiler, mostly because I like utility.
>>
>>46036983
prow torps, it can just loiter outside the blackstone's range and dump ordinance because lolnoturrets
>>
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Wow, Inquisition favour looks damn gorgeous on bigger ships.
>>
>>46037807
Yussssss.
I just need to win enough that I can afford it for my Mars.
>>
>>46036900
>>46036983
Did you miss the part about 5+ saves against anything that touches its 20hp?

Still, nova/deathray spam are the most viable options I guess.
>>
>>46038216

>it only auto dies 2/3rds of the time

Ok
>>
Quick Emperor or Retribution?
>>
>>46038321
Quick, do you need support or a linebreaker? If the former, Emperor, the latter, Retribution.
>>
>>46038321
I hear Emperor is kind of lame. Smash chaosfags in a single broadside.
>>
>>46038360
i got 2 mars so i'm thinking a line breaker but i dont know if using cruisers as brawlers is viable against BBs
>>
>>46038418
If you've got two Mars, go for the Retribution, upgrade it with some turrets and 3k armor ignoring macro cannons, and RAM THAT SHIT INTO THE MIDDLE OF HIS FLEET
>>
>>46038450
Don't forget engines so it can reach the fleet.
>>
>>46038515
ill go engines first then the DAKKA
>>
>>46038515
Or improved auger array+micro warp jump. Hell, take the mico warp jump anyway. Nothing funnier than jumping right into a light cruiser and turning it into your new hood ornament.
>>
>>46038559
Micro warp jump and ramming is probably the best combination of skills, along with stasis bomb and any other bomb.
>>
>>46038623
Stasis bombs were a god-send to this game, I can't imagine playing without them. They're just so useful - aside from the obvious of slowing down a ship, they can be used as area denial, slowing down incoming fire (to give you time to position yourself), to gtfo of the way, or one thing I liked, use them to slow down incoming assault boats (or where you think they're coming from) to give your own attack craft time to get off of cooldown.
>>
>>46038260
Did you forget about brace for impact?
Assuming 2/3 of all novacannon shots hit with D6 dmg, that'll take about an average of 23 nova cannon shots to kill it
>not counting crits or shields
How many nova cannons do you get for 575pts?
>>
What are the point of the twin-linked weapon batteries? They seem to just have less shots at closer range than a macrocannon battery.
>>
How do you ram? Alwyas had the hardest time trying to do it.
>>
>>46038951
micro warp jump and then VOOOM VOOM matey
>>
IS there a list of all currently avaliable ships?
>>
>>46038951
Get close to the enemy, turn towards him, then press Full Speed ahead and hope you don't miss. Micro warp jumps optional.
>>
>>46038951
How do you NOT ram?
The easiest way is come to just outside boarding range, HET to point just in front of the heretics, and boost.
>>
>>46038992
>>46038980
To add to this, you have to lead your target a bit. Prepare for where they will be, not where they're at.
>>
Given how hard it was supposed to be on TT, I kind of wish friendly-fire ramming wasn't possible.
>>
>>46039092
ISS Just The Prow is now a go.
>>
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>>46039009
just rammed a Cruiser into a mine field using my BB.Good times
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Quick, post your Flagship name and class

>Elegant Scream
>Despoiler
>>
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>>46039206
I have navigational shields on my BC, and I have to tell you the Asteroid Belt Tour is very popular among traitorous filth in my patrol sector.
>>
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>>46039284
>>
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>>46039273
The big fucker in green
>Retribution class
>The Golden Aquila
inb4 not very original, I'm not a name guy
>>
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>>46038951
With style
>>
>>46039833
You glorious motherfucker.
>>
>>46039833
lewd
>>
>>46039833
My Dauntlesses are now officially renamed the ISS Double The Pleasure and the ISS Double The Fun.

>>46039273
>post your Flagship name and class
ISS Vainglory of Pride (Emperor)
The Skaronian Irrumation (Chaos, Vengeance-class)
>>
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>>46039833
Noice
>>
>>46040103
Those your Helios ships? Was going to order some on Friday.
>>
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>>46040103
I still can't believe I got that Chaos name past an official tournament organizer
>>
>>46040155
>Those your Helios ships? Was going to order some on Friday.
Nah, still waiting on the mail, just hyped.
>>
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>>46039833
https://www.youtube.com/watch?v=2EPnlrPafi0&t=1m2s
>>
>>46038897
Lances.
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>>46040103
More like double the keks anon
>>
So, what's the difference between lances vs batteries vs torpedoes? What are their roles?
>>
>>46040499
Batteries have high rate of fire, but usually lower range. Lances have low rate of fire, but ignore armour. Torpedoes travel straight ahead after launching untill they hit something, giving them theoretically unlimited range (in Armada at least, on the tabletop I believe they had a max range, albeit a very long one), but because they're slow they're easily avoided at long range (although useful at herding enemy ships in the direction you want or breaking their formation). They also ignore shields.
>>
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Have the devs said anything about the Eldar weapon systems yet? They were nasty on the tabletop
>>
Has anyone else had the thing where a ship just decides to ignore everything and keep moving forwards despite all the HETs that you're burning to get it to turn the fuck around, until it leaves the map where nothing can go and fetch it?

Is that common or just me?
>>
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>>46040728
no news that i know about
>>
>tfw cruiser clash comes down to your BC vs their BC
>tfw your Mars beats their Overlord in a slapfight
>>
>>46040728
The closed beta testers on the armada forums said the devs made some strange choices, at least compared to TT. Holo fields only work while moving, and pulsar lances were an activated ability.

Them not being in the current beta hopefully means the devs are reworking them.
>>
>>46022324
So how does this game play anyway? Is there a lot of focus on firing weapons, maneuvering and rerouting power to shields? Or is the focus on what goes on inside the ship?
>>
>>46040789
kek, the shurikens being choppy from shooty, and finally the ded killy got me.
>>
>>46040862
To be fair, should an eldar ship ever be stationary?
>What do you call an immobile eldar ship sir?
>Enlighten me.
>Wreckage!
>Very good, ensign.
>>
>>46040985
Eldar ships tend to have all their guns in the frontal arc, and ships simply stop at engagement range in the vidya if you tell them to engage with their front, instead of with their sides.

So it's only a problem in the video game , and I think eldar can still stop without losing their holofied in TT.
>>
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>>46040948
Very much external.

However there are abilities within ships called special orders which impact a number of things from reloads to 'stealth' to repairs

The meat of the game is about positioning and using external skills( torperdos/ bombs) to defeat the enemy/achieve the objective

Each ship class handles differently and can be upgraded to make it good for a specific job.

Covers it or is there something else you would like to know?
>>
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>>46040862
If they take away my gatling lances I'm going to be sad.
>>
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>>46040160
I had to look up what it meant, you're a cunning one.
>>
>>46040862
>implying vidya game makers won't balance the game better than GW ever could.
the olden days of fluff is might, fluff makes right is ded
>>
>>46041065
>eldar so bad they're not even included in the public beta
>endless assault boat spam
The first release of gothic was definitely more balanced than what we have got at the moment.

Although it quickly fell apart when GW added more stuff to the game.
>>
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>>46040789
>aspect warrior boarding parties
>>
>>46041044
Thanks, bro. I actually do have a few other questions

How many ships do you usually command?

How tough are the ships, does a game last long? Like, can you lounge behind massive energy shields and laugh?

Is the game balanced according to the races' differing levels of technology? Or are they pretty alike across races?

How does the warp and webway affect gameplay? Any astronomican or pharos etc. considerations?

Do you get to virus bomb planets from orbit?

What races can you play?

What kind of objectives do you have?

Can you board ships and take command of the bridge?

Can you hack the ships computer terminals and the like?

Are there space pirates/rogues ships? Can mutiny occur? What about morale?
>>
>>46041136
Of course it's balanced if there are few options or you can just reskin ships like the units in WC2.
>>
Now that Breachers are a thing, will the Tau get a bonus upgrade for or against boarding?
>>
>>46041225
Tabletop or video game?
>>
>>46041301
Tabletop- Though I guess vidya answers would be cool if you know anything.
>>
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>>46041225
>How many ships do you usually command?
depends on the size of the engagement - missions are points based in multiplayer & skirmish, and each ship has a points value.
>How tough are the ships, does a game last long? Like, can you lounge behind massive energy shields and laugh?
Most games I've played last no more than 7/8 minutes. This is 40K - the only thing bigger than the shields are the guns.
>Is the game balanced according to the races' differing levels of technology? Or are they pretty alike across races?
So far Chaos are faster, more lightly armoured and have longer range weapons and fighters/bombers. Imperial Navy are slower, with heavier armour and more torpedoes.
>How does the warp and webway affect gameplay? Any astronomican or pharos etc. considerations?
If you jump into the warp to make repairs mid match and don't level up your navigator, it takes longer to come back to the field. Space. Whatever.
>Do you get to virus bomb planets from orbit?
Probably will in the Campaign
>What races can you play?
Four confirmed for the full release - Imperials, Chaos, Orks & Eldar
>What kind of objectives do you have?
Deathmatch, escort, capture the flag, assassinate the enemy flagship
>Can you board ships and take command of the bridge?
Nope. You board ships and set them on fire.
>Can you hack the ships computer terminals and the like?
Fire.
>Are there space pirates/rogues ships? Can mutiny occur? What about morale?
Orks and Eldar are pirates technically. Mutiny can occur if the armour of your ship drops too low. Then you just BLAM the captain.
>>
>>46041357
That's got to be some kind of Imperial porn shoot, no-one calling themselves a professional would show that much cleavage on the job.
>>
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>>46041381
Fantasy Flight Games anon, they do the Emprah's work.
>>
>>46041318
I haven't played TT in a while, but I can answer about vidya. Let me toot my own horn and suggest you watch a little gameplay footage if you're really curious. See >>46026367 Trigger warning: I'm bad.

Command seems to range from 2-8. I'm not at the very high echelons yet, haven't got my own battleship yet. Just got my second BC, actually. I've taken on a mission with two cruisers; I just won a station defense mission with a Mars and three Swords; I won a convoy defense mission before that with a Mars, Gothic, Lunar, and five Swords. I keep fucking losing my Lunar in horrible scrapping. It varies.

Ships are generally decently tough vs their own weight class. LC vs LC, just slugging it out, will probably take you a while. (Unless one of them is the carrier hellbringer, strike craft OP atm.)

Only available factions so far are chaos and imperium; orks and eldar promised on release. Spess Mehreens shortly after. All factions are broadly balanced and tech doesn't mean a lot- this is based on a wargame after all, and the super-high-tech-faction stomping all the others just 'cause doesn't make for good gameplay. Looking at you, terminator knockoffs. Techs are broadly the same, but expect Eldar to have better toys than anyone else.

Each faction seems to have a distinctive playstyle to it, and not unlike the tabletop, I think. Warp is used for escaping combat or re-positioning if you can make micro-warpjumps. And of course, Chaos gets favours of the dark gods/marks of the gods.

I haven't seen any virus bombs/exterminatus. considering the kinds of missions I've seen so far, it might well be possible and just above my level, or possible and limited to the campaign, or not included yet.

Two flavors of humies. Orz and Eldar on release.
>>
>>46041381
Chappies are all about motivation.

>>Can you board ships and take command of the bridge?
>Nope. You board ships and set them on fire.
>Can you hack the ships computer terminals and the like?
>Fire.
I like you
>>
>>46041318
>TT:
>How many ships do you usually command?
It really depends on how much points you play, although the numbers stay roughly the same unless you go really high or really low as you simply replace ships with more costly ones.

5-15, I'd say unless you play spammy races like Nids.

>How tough are the ships, does a game last long? Like, can you lounge behind massive energy shields and laugh?
Pretty tough, although there's lots of RNG involved. Shields are pretty weak compared to armour but they regenerate every turn.

>Is the game balanced according to the races' differing levels of technology? Or are they pretty alike across races?
Necrons had much better ships than everybody else, Eldar were faster, had better weapons but were lacking in the armor department. Tau had kinda bad ships but they were cheap. Most races favored certain weapons as their main armament.

>How does the warp and webway affect gameplay? Any astronomican or pharos etc. considerations?
If you played a campaign, certain ships could get lost in the warp. It didn't really factor into the battles though.

>Do you get to virus bomb planets from orbit?
There were planetary assault missions although it wasn't detailed beyond fighting planetary defences in orbit.

>What races can you play?
Imperial Navy, Chaos, Eldar, Orks, Tau, Tyranids, Necrons, Adeptus Mechanics, Space Marines, Inquisiton, Dark Eldar.

>What kind of objectives do you have?
Depends on the mission you run. If it makes sense in a space ship combat game, it's probably there.

>Can you board ships and take command of the bridge?
Boarding yes. Taking command no.

>Can you hack the ships computer terminals and the like?
You can sabotage different stuff on enemy ships with boarding attacks. Just look it up in the rules.

>Are there space pirates/rogues ships? Can mutiny occur? What about morale?
Eldars, Orks, and certain chaos fleets are classified as pirates. There's no separate "pirate" faction. Mutiny cannot accor, no morale.
>>
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>>46041301
hes on about vidya

>>46041225
>ships do you usually command
between 4-9ish

>How tough are the ships, does a game last long?
Ships are as tough as the class they are (bigger= tougher),5-10 mins but this should change with friday patch
>Is the game balanced
dont worry about balance atm as its beta and there will be at least 2 patchs before release. ATM its assault pods are meta/op as fuck

>How does the warp
You can lose ships to thew warp as they get lost after a match if you emergency jumped out

>virus bomb
Dont know planetary assault isnt in game atm

>What races can you play?
IN and Chaos atm with space elves orks and SM on the way

>What kind of objectives do you have?
Convey(guard or kill)
Assassinate flag ship
Steal data from other fleet( using boarding actions)
breakthrough (destroy small stations and escape to the other side of the map
Space Station assault( attack or defend a station)
Cruiser clash( have a punch up)

>Can you board ships
Cant take ships but you can board raiding parties and fuck shit up

>Can you hack the ships computer terminals and the like?
Not really

>Are there space pirates/rogues ships? Can mutiny occur? What about morale?
Morale is a thing. If a ship is fucked a captain may auto try and jump out. You can stop this by getting the ships commissar to shot him and get an awesome soundbite. Space pirates ingame are pic, no humies

Dont know about the rogue trader thing, no indication of it so fair but maybe in the future. Devs have hinted at future factions and ships
>>
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>>46041431

Objectives I've seen so far are:
Cruiser Clash: Kill the opponent.
Platform Assault/Defense: Attack tries to kill platforms and escape a line ship or two off the other side of the map. Defender prevents this, often ineffectually.

Convoy Assault/Escort: Defender gets 3-6 slow, flimsy transport ships. Attacker has to kill more than a third of them. Probably the hardest for defender.

Data Recovery: One ship on one side starts with a macguffin. Both sides want it. It can be stolen via boarding action/lightning strikes. Get it, and three minutes after the match starts your engines allow you to begin warping out. Frequently changes hands multiple times. Very touch and go. Fun.

Blockade Run/Station Assault/Defense: One side has two defense platforms and a large battlestation. The other has a larger fleet and wants to annihilate their opponent/blow up the station. Either or. No, parking your entire torpedo-loaded fleet outside of range and trying to bombard them to smithereens doesn't work, the station has launch bays. Can be just murder if your opponent has big fancy Chaos BBs with 15000 range lances, and the heaviest you have are cruisers.

Assassination: Defender's flagship is the target. Attacker has larger fleet and wants to kill it before it can warp out.


In all of these (some more than others) positioning and recon/sensors play a fairly big role. Subterfuge and misdirection seems VITAL for convoy escort, and generally it's pretty necessary for Assassination defense too.
>>
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>>46041037
>and I think eldar can still stop without losing their holofied in TT
Yeah, but if they stop they're targeted as Defenses by batteries. Even with the column shift, you're going to be fucked so deep you'll be tasting your kidneys.

>>46041136
>The first release of gothic was definitely more balanced than what we have got at the moment.
To be fair, Warwick and Andy both said that the game was completely fucking broken in playtesting. Like the way Eldar ships started with LFR weapons, or ordnance not running out with no stacking limits, or ork battleships with 3d6 batteries broken
>>
>>46041606
>Defender prevents this, often ineffectually.
You kidding me? Last one of those I had, the station we needed to defend was a Ramilies-class. Had better guns than most of my ships, not to mention launch bays.

By the end of the match, it didn't have a scratch on it. Wish I could've said the same for my ships.
>>
>>46041691
Platform defense, not station defense.

My mistake, I put Blockade Run/ on the wrong line. Platform defense has 2 or 4 of those tiny little one-weapon-battery, twice-as-tough-as-an-escort orbitals.
>>
>>46041678
Managing the arcs and movements of eldar ships without stopping isn't a problem on TT, it's definitely one in bfg:a.
>>
>>46040499
Batteries: High RoF, high DPS, inaccurate at longer ranges and have their damage decreased by armor. Very good to drop shields quickly.
Lances: Low RoF and DPS, but perfect accurracy and ignores armor. Perfect for eviscerating armored targets after the shields are dropped.
Torpedoes: Hard to aim, can be intercepted by turrets and/or fighters. High damage (but subject to armor) and they completely ignore shields.
Bombers: Like torpedoes, except they chase their target in return for doing less damage.
Assault boats/boarding/lightning strike: No direct damage, rolls against troop value to inflict crits. Assault boats can be intercepted by fighters or turrets and lightning strike is blocked by shields. Boats roll once per boat that gets through, lightning strike rolls once, boarding action rolls twice. Certain things (extra teleporters, Astartes/Khorne favour) can increase the number of rolls on lightning strike/boarding.
>>
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>>46041849
Thanks for the boarding breakdown, m8.
>>
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>>46041225
I'll throw in too, I apparently had a slightly different meta than most. Hell, I'll throw all these answers in another pastebin if you want.

>How many ships do you usually command?
Depends on the race and how much you like escorts. An "average" 1500 point game will have one or two big ships (battleships, Hulks, Battle barges), about 6-10 escorts depending on the race (eldar, Chaos, and Orks use more, Marines use less)and 5-9 Cruisers split up at a 2:1 ratio of regular Cruisers to Battle(K)cruisers.

>How tough are the ships, does a game last long? Like, can you lounge behind massive energy shields and laugh?
The game is balanced so that a ship of a given class (Battleship, Cruiser, etc.) can get through the shields of an equivalent ship to deal damage about half the time. Duels between single ships take a while, but fleet actions get messy VERY quickly.

>Is the game balanced according to the races' differing levels of technology? Or are they pretty alike across races?
Weapons are basically the same across the races, but Tau and Eldar get better ordnance, Marines are better at Hit-and-Run raids, Necrons are fucking broken, etc.

>How does the warp and webway affect gameplay? Any astronomican or pharos etc. considerations?
Not really. You can warp out of combat and there is a Warp Rift terrain item (it's extremely bad), though.

>Do you get to virus bomb planets from orbit?
Hell yes you do. Whole mission based on it. Marines and Inquisition forces get bonuses, too.

>What races can you play?
Eldar (four flavors - Corsair, Corsair warfleet, Craftworld, Dark), Tau (Two fleets - Merchant and War), Orks (Four Klan fleets, Armageddon, Raiders), Necrons, Nids (Vanguard and Hive Fleet), Kroot and Demiurg Warfleet
Humans get a shitload more.
I'll elaborate in the next post
>>
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To the anon who offered to teach people TT, when is it going down? Im hyped as fuck btw
>>
>>46041924
>>46041606
>>46041541
>>46041494
>>46041431
>>46041357
Thank you all for the answers. You have been great. Gameplay looks to be quite different than I expected, but I do like an external focus as well. I love the idea of boarding and especially commissar morale shit. I guess I was looking for something with a just bit more rogue/rpg feel to it, but without going full dark heresy. Like playing the orks, and having to convince the snotlings to paint themselves red and strap themselves to the missiles for more dakka, and probably have some ork with a choppa riding the other missile, just in case.
>>
>>46036793
>Are either of these official
Not at all
>>
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>>46041924
<cont>
So, the Human options -
Imp Navy - Bakka, Armageddon, Cadian, Bastion Reserve, and Gothic sector lists. There's another unofficial list that the Polish did, and the new vidya takes the Chaos Light Cruisers from it. The AdMech have special rules, but are effectively a Navy fleet.
Rogue Traders get nifty hardware and allies, and can take unclassified Xenos escorts and Xeno ship upgrades
You can also take a Human pirate fleet, which mixes up a bunch of ragtag ships from Chaos and Imperial lists with transports. It's not very good, you're usually better off going with the Reserve Fleet rules for pirates.
Marines - Codex Astartes, Dominion, Crusading, and Loyalist/Secessionist Badab War fleets

Inquisition - Can ally to other fleets or form a stand-alone with any legal Imperial ally.

Chaos -
Chaos Space Marines, 12th Black Crusade, 13th Black Crusade, Berzerkerfleet, Pleasurefleet, Sorcerous Fleet, Plaguefleet,

>What kind of objectives do you have?
Escort a convoy through a blind alley ambush (with random enemy forces and fog of war), the aforementioned Exterminatus, Planetary assaults, Baiting ambushes, Blockade running, meeting engagements. That's just the main rulebook, there'slike fifty scenarios out there, and most are more than "whack ships together until they all blowed up"
Also, there's a very robust campaign system.

>Can you board ships and take command of the bridge?
No, although Reserve ships can defect to Chaos in certain circumstances.

>Can you hack the ships computer terminals and the like?
It depends. Hit-and-run raids can snatch objectives, blow or sabotage systems, and the like, but the game's not really in that kind of scale. Of course, there ARE rules for making boarding scenarios linked in the OP, so either of those could be an objective in one of your games.

>Are there space pirates/rogues ships?
Yes - by default most of the players in a campaign will be playing pirate/raider forces. See above for more on fleets.
>>
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>>46042149
pretty sure there are rules for campaign kinda what you want form an RP standpoint but im not a TT guy so im not sure
>>
>>46042185
Pretty sure the Hellbringer light cruiser is actually from the Rogue Trader RPG.
>>
>>46041924
>Can mutiny occur? What about morale?
Reserve ships can mutiny, most others can't. Morale is partially represented by the Orders system. Better leadership lets you coordinate the fleet better, and as ships are crippled or run off your LD starts to decay. Disengaging is mostly under your control (there are a few scenarios that change that), but balancing when and how to DE is a critical part of most scenarios. In a campaign, you get more Renown (basically, dice mods for buying repairs and favors) if you score notable victories rather than just nipping in and whacking one ship, then running off.

I also run a house rule in my campaigns that if you get the points for salvaging an enemy hulk on the field, you can attempt to repair it and field it on your own side - with some limitations. Orks just rebuild it like usual, Eldar ignore it, DE get free Mimic Engines out of the deal, Nids eat it, etc.
>>
>>46042149
In that case you might want to look at SFB instead. It's a smaller scale game, often played as a cruiser duel, and has quite detailed mechanics as well as rules for crews and officers gaining experience and having specific abilities.
>>
I think the devs should add something like a squadron commander for each type of escorts to add further customization options. Maybe with a unique ability and upgrade tree.
>>
>>46042361
>I also run a house rule in my campaigns that if you get the points for salvaging an enemy hulk on the field
>Actual BFG campaign

I'm so jelly.
>>
>>46042387
>SFB
Well that's probably true, except it's in the hideous Star Trek universe, which I just can't not hate. The original series was completely potato, and I do not understand trekkers at all.
>>
>>46042398
I'm not sure about that, but they should add squadron movement back in. We SAW it in one of their trailers, gamescon, I think. But it's not available here.

I haven't accidentally killed one of my own with ramming friendly fire, but it came close once.
>>
>>46042361
>>46042185
Again, thanks guy. Will dearest senpai ever host a roll20 campaign for newbies to learn?
>>
>>46042431
>The original series was completely potato, and I do not understand trekkers at all.
Product of its times and origin.
>>
>>46042441
Yeah I want squadrons or at least formations
>>
File: 1455461517938.jpg (102KB, 700x731px) Image search: [Google]
1455461517938.jpg
102KB, 700x731px
>>46042466
Devs removed formations.

"Hello,

Nice post, very interesting. Many tests has been made during development in order to include the formation system, some of them was very close to your proposition. Finally we decided to remove formations because it made the game over complicated for not a great tactical enhancement.

We know that this is an important feature of the TTG and I would love to see it in the game. But it must be ergonomic/tactical/balanced/understandable, So maybe later...

Thanks,

Ravensburg"
>>
>>46042464
>utopian future
>black people still around
Pick one.
>>
>>46042464
Well, I can enjoy in an ironic way, where we sit drunkenly and laugh at all the fucking entities, and how many times the captain has to be the entity's father, and retards ask for permission to enter the bridge, even though they already have, and are standing in the fucking elevator already. That fucking engineer though. No, I hate it.
>>
>>46042431
Not hard to refluff. It has enough shit to represent almost anything from anywhere with little to no effort.
>>
>>46042506
If only anon
>>
>>46042502
Not Squadrons, but formation move. So I can set a flotilla of swords to loosely maintain a formation that's a little too split up for a single novacannon hit, or so I can attach some escorts to a cruiser to give more turret coverage/deal with assaultboat spam.

Or just some modest AI so that when I drag-select, tell them to go somewhere, and hit AAF, they fast ones don't ram the slow ones.
>>
>>46042525
Yeah but who on earth would I play against? Unless I make a vidya game (hello GW lawyers) or sit alone in the dark and play against my self using RNG and posting stories on /tg/ about how great it was but it never was
>>
>>46042555
yeah devs removed this due to play testing apparently
>>
>>46042558
You could probably rope a handful of fa/tg/uys into an online campaign if you had a working conversion. Bit of a long shot, but not impossible.
>>
>>46042586
I could, maybe, just maybe. But honestly, I don't know nearly enough about wh40k fluff to not anger their wobbly chins to oblivion. I just really, really enjoy the grimdark setting.
>>
>>46042641
You have the BFG rules so you know what goes on which ship and how systems work. You have the SFB rules which contain mechanics for everything that's on a 40k ship. At this point it's about reading both and making some 40k ships for SFB. Or finding them, I seem to recall at least a few IN frigates being made at some point.
Still, it might be an ugodly amount of time spent for little to no payoff, much like anything on this board.
>>
>>46042693
First time since launch I've lost to a chaos player rip my pride
>>
>>46042502
>marketing to casuals
>when you're making a vidya about one of GW's nerdiest, most obscure games
>>
>>46042774
they need to slow the game a bit and add formations for me to be completely happy.

I am loving it , like seriously its all i want to do when i get home. Only game to do that to me in a while
>>
>>46042826
I cannot wait for release. I enjoyed the beta for this more than I have XCom 2 and Deserts of Kharak (which was pretty but bland).
>>
File: admech transport.jpg (47KB, 600x359px) Image search: [Google]
admech transport.jpg
47KB, 600x359px
>>46042774
>>46042502
I suspect it's because they couldn't stop ships from slamming into each other at speed. The inertia involved must fuck up the pathfinding or something.
>>
New thread?
>>
>>46042869
Nice transport senpai
>>
>>46042693
Actually, I just starting toying with it now. Suppose you have a necron ship about the size of the ISS. Since they are made of impervious iving metal, I am betting it is pretty dense, so I modeled it after osmium. A solid sphere of that (72m radius for ISIS) is 20 000 tonnes, which gives a shell with walls 10m (seems reasonable to model a wh40k light ship) 53 tonnes. Just about what I guessed a small attack ship of 5-6 necron crews would have.
>>
What are some good upgrades for IN light cruisers?
>>
>>46043402
Macro cannon AP, +100 shield points
>>
>>46042945
New thread.
>>46044255
Thread posts: 344
Thread images: 94


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