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Previous Thread - >>45967488 >Where can I find the

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Previous Thread -
>>45967488

>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s (now updated)

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (Updated, but still incomplete: feel free to chip in with others in-thread)


>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf

>Tactics and strategy resources
[Still coming soon] [ish]

>BFG:Armada beta is now live
>Battleflee/tg/othic Steam Group
http://steamcommunity.com/groups/bfgtg
>>
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>>46003863
>BFG:Armada beta is now live

Anyone seen any decent videos of the multi? Can't find shit on youtube that doesn't have some annoying guy playing like shit and talking too much.
>>
>>46003880
Why would you want videos of multiplayer?
>>
>>46003880
Is it possible to download videos off of Twitch?
>>
>>46003880
>youtube
>expecting a video of anything without some cunt talking too much and playing like a faggot

Just fucking pirate it and have a go yourself. It's been on the torrents for like three days now.
>>
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>>46003863
>>
>>46003976
To see how it plays and if the game is any good?
>>
Has anyone bought any ships off of Irene on Aliexpress? Is it legit? How's the quality? Anyone able to compare the quality to official models?
>>
>>46003880
I would love to make some videos and gifs, but Shadowplay is being a bitch. Anybody happen to know a fix for Geforce Experience just reacting when you try to open/maximise it?
>>
For people who already play the game: would like the dev to balance the game for competitive play? I'm asking because e-sport seems to be all the rage those days.
>>
>>46004370
Christ no. Pretty much every competitive scene for any game I've seen has been a complete cesspit, and their concept of "better balance" would almost always make the game less fun in the pursuit of muh skillceiling.
>>
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>>46004370
No, I would like a well balanced campaign and lots of game modes and fleets for skirmish mp instead.
As long as the balance is bearable and the meta doesn't boil down to everyone taking the same things all the time, it's fine. If I want to play a competitive rts, I'll play a game that's built to be one.
>>
>>46004370
I'm with these guys: >>46004469 and >>46004528 Competitive balancing would only ruin what is shaping up to be a genuinely fun game in favour of players who have a much bigger pool of games made by devs experienced and specializing in competitive play.
>>
>>46004370
I'll be the edgy guy and say yes, I want it to be balanced for competitive play.

And fucking hell anything other than cruiser battle is awful, especially data recovery. I hope to god you can choose the win conditions eventually.
>>
Besides aesthetics, is there any difference between the old and new Tau fleets?
>>
>>46004773
The new one is not made up of merchant vessels with some guns bolted on.
>>
>>46004773
New Tau fleet doesn't have the same extreme weakness to boarding. They still can't launch their own hit&runs, but they don't suffer the halving of their boarding value. Apart from that they're overall pretty similar, except the new fleet tends to have slightly faster ships in some classes, and a broader access to frontal deflectors.
>>
>>46003552
holy fuck i'm not that guy but i've put 30 hours into this shit and not found that.
based anon


also a tip for everyone here, epic level AA actually blurs textures, put it on low for crisper shinier ships. see pic related for example.

maybe put that helpful info and this in the next op?

also
>>46003880
it is indeed on the torrents, I checked it out then bought it.
>>
>>46004675
When custom match is unlocked I'm sure you'll be able too. Hopefully it also lets you take whatever ships you want just so you can have fun.
>>
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>>46004903
forgot to attach pic

see here for differences between AA level and texture blurriness.
set on low to get good ships.
set on epic to get blurry vision
>>
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>>46004873

If they relaunch Battlefleet Gothic, I hope they mix both styles. I don't like Devilfishes in Space. I prefer long ships.
>>
>>46004940
At least the long style is easy to proxy with any number of generic ship lines.

Never played against/as Tau, I hear they relied on lots of missiles and small craft?
>>
>>46004940
The tau shtick is ordnance and double firing arcs. They don't have lots of guns, but they generally will be able to shoot you with all of them from a given position, and they'll be drowning you in torpedoes and bombers in the meantime.
>>
>>46005068

I know their torpedoes are guided, although they have a chance of malfunctioning. Their interceptors are the Barracudas, while the bombers are the Titan-killer Mantas with a 4+ save because fuck you. A typical tactic is to send the Mantas alone without escort while the Barracudas intercept enemy ordnance. Ion cannons are lances, railguns batteries.
>>
>>46003863
So do you think the Vidya will be good for me as a campaign/coop player?
>>
>>46004918
Remember when games used actual AA instead of filters?
>>
>>46005141
So a small bit like a realistic space battle?
>>
>>46004675

Nah man I also agree with you.

The current multiplayer campaign-esque leveling is fun and all but man I want a decent sandbox type custom gamemaker so I can fiddle around with all of the ships.
Or just have some insane fun and throw like 10 battleships against each other or something.
>>
>>46005293
The Tau even have missiles that can actually track targets! Its unfair I tell you.
>>
Are the Tau equipped with Markerlights or something of the style?
>>
>>46005347
Yeah, there actually is a ship with a dedicated targeting system. Any other Tau ships close by can use that to improve the accuracy of their batteries and turrets.
>>
>>46005257
torrent it
it has 'skirmish' player vs ai with persistant stats
and the first 3 or so campaign missions in beta.
if you like buy
if you don't no regrets.

its what I did anon
>>
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crashing this thread with no survivors
>>
Does anyone have the lyrics of the Ork Pirate Song in Armada?
>>
>>46005293
>realistic space battle
>fighters
>single warhead, slow missiles
Really, anon?
>>
>>46005455
Kinda disappointed that the Slaanesh gift doesn't result in the ship having kilometers-long questing tentacles swinging every which way.
>>
>>46005543
>slow

They are faster than anything most fleets have.

In 'real' space battles a normal chemical rocket missile would be pretty slow compared to the speeds realistic deep space engines would reach anyway.
>>
>>46005550
What do all the marks do?
>>
>>46005543

Actually, their missiles are accelerated by Gravitic Launchers. Also they are launch in salvos of 10.

That's said, I agree about fighters. If anything, they are closer to a modern navy than a realistic space warship.
>>
Is there anything like infiltration or submarine-like ships?
>>
>>46005577

They are the counterpart to Inquisitorial/Imperial Navy/AdMech/Navigator favours. Give bonuses to things like repair etc.
>>
>>46005577
Khorne gives you much stronger boarding and hit&run attacks, unsurprisingly. Nurgle gives you stronger boarding and a locust aura that damages enemy ships that get too close. Slaanesh makes it vastly more likely that enemy nearby ships try to flee, and can cancel enemy special orders. Tzeentch allows you to spawn a fog that hides your ships, and can conjure a decoy that you can teleport to.
>>
>>46005597
They still fire archaic single-warhead missiles in small bunches. But yeah. Just like ground Tau approximate more modern tactics, so do space Tau approach, well, maybe not modern, but Cold War doctrine. Which is still mildly amusing, seeing as everyone else seems to do fine with WW2: Metal Edition: NOW IN SPACE.
>>
>>46005339
All torps track in BFG. Its just most rely on their passive sensors that only work within a few thousand km (base to base on the TT) remote guided torps are a thing in the imperial navy too. Though they can be vulnerable too EW.
>>
>>45997564

I got no issues with building fleets and to be honest I have had a read of the rules already as to get hyped before beta launched.
>>
Aren't Tau ships less powerful than the rest of the fleets?
>>
>>46005602
Spec your destroyers into infiltration and bam, you got space submarines
>>
>>46005602
Sorta. Stealth and recon actually play a fairly significant role. At the beginning of the game, you can only see enemy ships as unidentified blips on the screen, and you can't actually fire at them until you've scouted them. You scout them either by using certain abilities or just by bringing your own ships close enough. Once scouted, a ship generally stays identified and can be fired upon even if it goes back out of sensor range.

However, all ships can also use a special order that will revert them to being blips if they're out of sensor range, and even makes them completely invisible for a short time (you also get the same effect by hiding in nebulae). Together with a few specific upgrades, that can make for some pretty fun shenanigans. Nothing says "fuck you" to some long-ranged skirmishing force like suddenly boosting an angry line ship right into their midst. There's also the potential for some COINTEL, like when you have the objective to protect a certain ship you can send out decoy blips for the enemy to race after, while hiding the real target somewhere out of sight.
>>
>>46005602
Dark eldar have a "Stealth" device that confuses friend or foe system at long range. On the TT they cant be attacked until they shoot at you or get within 30cm because they're showing up as friendly on your sensors.
>>
>>46005696
Not especially. They tend to be be underarmed, but can more easily point all there guns at one target so it all evens out once you add in their superior and often more numerous ordnance.
>>
>>46005696
They are, but there's a bit more of them and they're excellent long range fighters. They're like turbo-Chaos but without the metal and the assault actions.
>>
>>46005550

I thought Slaanesh's mark made your ships look the best with Nurgle slightly behind. I was really sceptical about Slaaneshi ships since they released a trailer months ago showing the other three, which I saw as a sign that they didn't have idea how to do Slaanesh. Glad they proved me wrong. Tzeentch and Khorne are both meh.
>>
>>46003863
For fuck sake, give this thread at least a name, especially when i'm inviting the dev to come here.
>>
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>>46005802
ABANDON THREAD THE DEVS ARE COMING

THE DEVS ARE COMING
or
Be on your best behaviour you fanatical austists

Sorry couldn't resist
>>
>>46005796
I like the floating towers of Tzeentch's ships myself.
>>
>>46005802
Can I tell them that the game is a fucking fun even with the current WiP state
>>
>Do NOT go to http://www.aliexpress.com/wholesale?site=glo&g=y&SearchText=battlefleet+gothic, they are totally pirates and you should definitely avoid their high-quality resin castings of the original BFG ships and Forge World items.
>high-quality resin castings of the original BFG ships and Forge World items.
>original BFG ships
>>
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>>46005953
I am disgusted that such a place would exist. I am defiantly not going to investigate their prices shipping costs
>>
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>>46006000
And I am most definitely not going to order a thousand shekels worth of elves. Nnosir. And definitely not another five hundred shekels of spiky elves.
>>
>>46006000
Gave the site a quick google, shitloads of negative customer reviews. Might just be those with problems being the only ones to post reviews, but be aware.
>>
>>46005844
won't come if they can't find the thread. Common, at least a gothic or BFG on the OP. I had to find the link in the archive of the old one to find it.
>>
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>>46006063
I said investigate not throw money at them

Thanks for the heads up
>>
>>46006087
Makes perfect sense. I wasnt saying you were wrong at all
>>
>>46006063
What? Most of the BFG ships have overwhelmingly positive reviews.
>>
>>46004343
yes, they're very good in terms of quality as good as GW in my experience.
>>
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>>46006357
Not that anon but a lot of those reviews seem a bit suspect to me.
>>
>>46006063
Aliexpress is a subset of Alibaba, which is the Chinese equivalent of eBay except split into smaller sites for business-to-business, consumer-to-consumer, importing etc. Aliexpress is for small Chinese businesses (e.g. recasters) to sell products internationally.
Just googling the site is about as stupid as googling eBay and expecting good reviews. Just like with eBay, you have to look at the independent seller's reviews.
>>
>>46006063
Having ordered from them the recasts are really good and the shipping was fast from chinamenland to the UK.
>>
>>46006519
Understood. Was looking here https://uk.trustpilot.com/review/www.aliexpress.com but all those people are, as you say, ranting about an ebay equivalent for some crap sunglasses they never received.
>>
>>46006631
Yeah, look at US/UK eBay on the same site, it's about as bad.
It's probably as you said, people with good experiences have no reason to go and rate the site through a third party, while people with complaints want to vent them somewhere.
>>
so whats everyones thoughts on the best mark of chaos for artillery longrange carriers.
I'm leaning towards khorne
>>
>>46006699
If you intend to maintain the long range and skirmish, Tzeentch might be a better fit still. The decoy and teleport will minimise the fire it's exposed to, and the AoE-camo is certainly a nice-to-have if you have a carrier supporting it close by.
>>
>>46006743
thats true, I do sneak one tzeentch 'support ship' into my fleets, but for the mainstay the defence bonus/attack from khorne+ deep strike fuck you mode really makes me chuckle

I don't know if the bonus carries over to assault boats from the carriers but I don't even care at this point. tis too powerfull
>>
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Post screenshots

This one's definitely the prettiest map I've had
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>>46007205
The way they do a pan around the last ship at the end up the match is a pretty great feature for cool visuals. That sneaky chaos scum got away at the last second.
>>
So what happened to the french anon?
Did he even manage to get to the devs?
>>
>>46007345
IIRC he said he'd try to bring it in today at 5pm. So that's still an hour and a half to go, plus whatever time he needs to get home.
>>
Just got my first cruiser, a Carnage class! Holy shit is she a beauty boys, only my 4th ship but I adore these things so far. After I have her painted up with her Infidel escorts i'll make sure to post 'em.

After this i'm aiming to get another Carnage, a Desolation and maybe a Slaughter, then my Repulsive and more escorts.
>>
How many ships would you need if you were interested in getting into BFG? A few cruisers and a half dozen escorts per side?
>>
>>46004918
How are you liking the Desolator? I went for the Despoiler and am quite content, but curious to see what I missed.
>>
>>46005285
>actual AA
Just fuck my framerate up, devs.
>>
>>46005285
Just force it through your GPU.
>>
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>>46008178
well as missiles seem to be underperforming its nose mounted MEGAMISSILE launcher underperforms along with it.
I'm not blown away by it, the uber side lance/macro are nice but since it has a special blend of both It can't benefit as much.
I use it for world crushing rams, snuck a short range warp jump for broadsiding and it works alright if well supported

pic unrelated, just eyecandy

what do you think of the despoiler anon?
>>
One think I think would be useful for this would be a zoom-to-and-follow setup like in SoaSE.
>>
>>46008564
I'm a fan of any kind of attack craft, so adding more bays to my list was always appreciated, and the dual broadside banks let it function as more of a battle carrier than a standoff vessel like the Devastation class. I upgraded its Macro Weapons for accuracy and park it 9k out, spit some assault boats/bombers and micro warp jump it in when something needs to be boarded or broadsided.

I do like Lances though, especially when they're upgraded and on Lock-On. Can get some nasty spike damage if their shields are down. Bummer about the underperforming torps though.

Can we all agree that just like on the tabletop, the Styx is a big bag of awesome? I love this thing.
>>
>>46008564
Goddamn I hate that daemon face khorne upgrade does.
>>
>>46008638
Yeah, it's a bit silly, but its hard to turn down demonic lightning strikes and better boarding. It's amazingly powerful.

I'm surprised the Nurgle upgrade doesn't buff your ships health slightly as it did in the TT. Kind of a bummer.
>>
>>46008636
seems the despoiler might be a better choice until torpedos are a bit more anything all in all
I do agree about the styx, based is a word I'd say emphasizes it

>>46008638
you and me both anon
i just focus on all the other spikes
>>
>>46008695
yeah I was sad that taking the mark of nurgle didn't make things any tougher, the aoe swarms ability can be nice but its so short ranged it sort of goes against the hit and kite attacks which chaos does so well with.

also it seems a bit lackluster vs any large vessel. pretty good against shields though
>>
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>>46007854
Sure. An enjoyable game can usually be had by 2-4 cruisers and 4-8 escorts.
>>
>>46008767
Brill. Currently tryng to decide whether to get into BFG or go for Star Wars Armada. Latter sidesteps the faff of assembling and painting miniatures, but SW capital ships don't quite have the grandeur of upside down cathedral spaceboats.

Also, is there a concise version of the rules that incorporates the 2010 updates/fan changes, or will I need to use the core rulebook and the FAQ together?
>>
Goddamn acherons are lovely with lance upgrades.
>>
Right I'm showing my newfag here but what the fuck does based mean?
>>
>>46007854
That quantity of ships usually gives you around 750 points. That's probably as low as you want to go, but it does work. 1,500 is a good eventual target (at that point you might have a battleship on each side). A lot of people go up to 2,500 points but it isn't necessary.

Between Imperial Navy and Chaos, the latter is a little stronger until 1,000 - 1,250 points, then the IN starts to win more often.
>>
>>46008964
In your defense, it makes even less sense than most memes. http://knowyourmeme.com/memes/based-god
>>
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Anyone know if this will be enough to run it?
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>>46006063
A lot of people don’t realize how poor the original metal ships were. The plastic cruisers were great, but all the others had ill-fitting parts, poorly-located and -shaped holes for the flight stands, wouldn’t stay together without pinning… those were dark days. Almost all of my metal ships, escorts included, are pinned to their stands (not permanently, but I drilled into the tip of the stand and put a piece of paper clip in there, and drilled a corresponding hole in the bottom of the ship).

Resin copies of lousy models are sometimes even more lousy, but at least they’re easier to pin and don’t weigh nearly as much.

My metal Repulsive arrived with the “wingtips” incompletely cast. The nose was crooked and required a bunch of filler material behind it, and it’s pinned or it would fall off at the slightest touch. And it’s one of the better ones. A lot of official photos of the other grand cruisers show them sagging.
>>
>>46009052
just download it to try it first from some torrent, if it works and you enjoy it buy it. I did exactly that
>>
>>46008964
lurkmore faggot. Otherwise fucking use google you waste of space mouthbreather
>>
>>46009052
http://www.systemrequirementslab.com/cyri/requirements/battlefleet-gothic-armada/13139

>>46009074
Is there any word on when BFG will make a return in miniature form? Not been able to find anything since the announcement last year that Specialist Games/Design Studio was coming back.
>>
>>46009074

I still have my Emperor class battleship in pieces because assembling it is such a pain
>>
>>46009109
Where abouts can you download it from? Haven't found anywhere myself.
>>
>>46009117
It will most definetely come back. My guess is that they will first make it a dreadfleet like box that hopefully will not suck as much.
>>
>>46009117
I imagine that will depend in part on how well the vidya is received.

GW is unlikely to go to the expense of bringing back the minis until they can see a great deal of enthusiasm about BFG.
>>
>>46009136
https://www.google.com.au/search?q=ali213+crack&ie=utf-8&oe=utf-8&gws_rd=cr&ei=9-rmVpGvOMOo0gSKj6zQCQ#q=skidrowreloaded+battlefleet
>>
>>46009230
Much appreciated. Had completely forgotten that skidrow still existed.
>>
>>46004370

Balancing is fine e-sports is fucking cancer.
>>
>>46009117
You know as much as I do - there's been no word about it. I thought they'd try to time it with the release of the video game, but that'd only be possible if they'd been working on it for a while already.

imo the rumors aren't strong enough to affect anyone getting into the game now.
>>
>>46009498
>I thought they'd try to time it with the release of the video game, but that'd only be possible if they'd been working on it for a while already.

That also implies that GW actually has a concept of strategic marketing and cross-promotion, which they've shown time and time again they don't.
>>
>about to win first pvp game by the skin of my teeth
>game crashes

well guess I'll stick to solo
>>
Just got my first battleship, should I get a Desolator or Despoiler?
>>
>>46009498
>>46009538

There does seem to be a shift in strategy, at least from the perspective of someone who hasn't touched their miniatures in ages. Age of Sigmar is apparently about making really nice models for collectors and they seem to be big on making stand alone boxed games that double up as sources of fancy minis.
>>
>>46009538
We also have to accept that BFG was a flop; few 40k players bought into it. Why not? $150 was enough for a decent fleet. Several 40k armies got ships. The initial fleets were well balanced. Why should GW try it again?
>>
>>46009588
Skirmish is love, Skirmish is life.

I'm hoping the future Custom Game mode will let me set specific point values, change fleet setups, and the like. I need a game full of 2000pts of escorts.
>>
best balance of ships for a space marine fleet?

3-4 strike cruisers and a battle barge? Did grey Knights/inquisition ever have their own rules?
>>
>>46009588
idunno anon, the multi crashes quite a bit but its just so satisfying

example being I was defending some turrets in a breakout mission and right near the end, i had a low health turret i was shielding with a light cruiser and when my enemy made a last desperate ram for it to take it out I counterrammed the fuck out of it right into an awaiting broadside.
this game is grandiose
>>
>>46009593
I wonder if they do bring back BFG, whether it will still be the same general models, or whether they'll up the scale a bit.

If they increased the scale by maybe 50%, with battleships being about the size of 40k vehicles, escorts about the size of original BFG cruisers, and cruisers somewhere in the middle, they could get a lot more detail in plastic models and also appeal more to the model collector market.

Plus it would make the huge number of resin copies that have sprung up since BFG went out of print unusable, forcing people to buy from GW.
>>
>>46005478
You mean the song you can here there: https://www.youtube.com/watch?v=UHgu_fBlSjk ?
According to the comment:

"Fifteen Orks on a dead man’s hulk, Lookin’ down the barrel of a gun, Gruntin’ to each other through big, sharp teeth, Sayin’ “This one’ll give us some fun” Fourteen Orks on a humie’s ship, Killin’ anything that isn’t green, Gruntin’ to each other through big, sharp teeth, Sayin’ “Times be getting’ lean” Thirteen Orks with the Captain’s chest, Hopin’ to quench their greedy thirst, Gruntin’ to each other through big, sharp teeth Sayin’ “I was da wun dat saw it first” One lone Ork left to steal the loot, Wishin’ it hadn’t turned out so, Gruntin’ to itself through big, sharp teeth Sayin’ “I shoulda let the pilot go” - Traditional shipmens’ song from the Cyclops Cluster"
>>
>>46009774
yeah it really can be but it makes me miss tabletop a lot. My main gripe is it feels like world of tanks with the dumb system of advancement and stuff needing repairs.
>>
>>46009879
The game would suck with larger ships. I've already run into trouble trying to cram them together during close-up fighting at their current scale.
>>
>Decided to pick a Lunar for my first cruiser
I don't know what madness possessed me... I blame the Dark Gods.
>>
>>46009457
thats alright anon, Its fine anyway,just a heads up though, for me it didn't work straight off the bat. do the following.


alright so there is a working/64 bit exe in
G:\Program Files (x86)\Steam\SteamApps\common\Battlefleet Gothic Armada\BattleFleetGothic\Binaries\Win64

now if you just boot it up it will cry about missing dlls' so from where the bfg exe normally is.
G:\Program Files (x86)\Steam\SteamApps\common\Battlefleet Gothic Armada
copy cprest120.dll
raknet120release64
stormmancer120
and the manifest text file(probably not needed for this but it doesn't hurt.)
put these in the same directory as battlefleetgothicwinshipping exe(the win64 folder one) and try that out
.
>>
>>46009924
The system of repair seems dumb, but it does have potential if they take that and put it towards some kind of sector conquest mode so that jumping a ship out has more impact.
>>
>>46009935
What's wrong with lunars? At least its not the gothic class and never breaking their shields.
>>
>>46009989
It can't seem to figure out that broadsiding the enemy is the best way of getting all its guns pointed at it at once, regardless of what orders I give it. Keeps pointing the prow at them, spams torps that never hit.
>>
>>46009935
Lunar's legit, don't worry. It's perhaps even the overall most capable raw brawler of the lot. The lances allow it to take pretty powerful pot-shots on its off-side while it pounds its primary target.
>>
>>46010043
Yeah, when it's pointing its nose at the primary enemy ship like it's trying to hint to me that it wants to ram.
>>
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>>46010034
There's a button for that, pic related. Activate it, and you can just give it detailed movement orders while it still targets whatever you ordered it to attack.
>>
>>46003880

Micro warp jumps on imperial ships
>>
>>46010034
Strange, have you made sure that the ship is set to fire abeam? It might also be set so that its engagement range is higher than the range on its broadsides, and only the prow weapons have that distance.
>>
>>46010087
And it will also target other ships with weapons that cannot shoot at the main target.
>>
>>46010138
Or that it's real low and it's busy chasing after ships so it can reach the proper range to bring the broadside to bare.
>>
>>46010138
it might be what this anon says, I was having trouble with a few carrier ships doing the exact same thing because their engagement range was set to the carriers max range, so they would never shoot
>>
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>>46010072
Of course it wants to ram, it doesn't have a ten mile tall armoured prow with a pissed-off golden fucking eagle on top just for decorative purposes. Now find some dainty elves and jam that golden bird up their aft exhaust port, screaming the Emperor's glory at the top of your lungs.
>>
>>46010330
Speaking of which, I was just in a convoy battle (first ship made it away, second got blown up by fires about a centimetre from the safe zone, I shit you not), and my Lunar got it's prow blown off.

Like, the whole thing, just gone. Imagine an eagle's beak after its run into a window at 90 miles an hour and you wouldn't be far off.
>>
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>>46010391
>>
>>46010138
>>46010301
Nope, I usually keep it set to 3k. The macros and lance batteries it has abeam have a much higher range than that. The only prow weapons it has are torps, as far as I can see.
>>
>>46005293

Which is why the rules were rewritten to favor broadsiding.
>>
>>46010391
Same thing happened with my ship with a Nova Cannon. Dominator I think? I took two shots, then on the third the gun blew up taking the prow of my ship with it.
>>
is there like a wiki to look up all the rng in this game yet?
>>
>>46010504
Not yet. The data's not easily accessible from the looks of it, so it'll take some digging or dev input.
>>
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Reminder for people to click this button on their line ships. It allows you to move the ships without them starting to shoot at random target.
>>
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>>46007393
I'm sorry, I failled you.

In the metro, while I was looking for my way for the studio, a granny in difficulty asked for my help. Long story short : she was kinda senile, repeated herself like a broken record, and lost. The paper where she had writed the bus line she should have taken was a "mise en demeure". traduction : "formal notice" ? "demand letter" ? well, nothing good to be sure.

I took pity and spent nearly a hour trying to explain that she has a guardian, and should refer to her for this problem, not going in a fucking alzheimer quest and that no, this station in don't hava a fucking tramway. at the end of it she could repeat the station she had to take to get home without fault.

Obiously, after that it was a bit late for the visit.
next day, I will finish at 10 am, and will retry this. hopefully It will be a better time to get them.

Here are the printed paper. I did good to not take the same texture for all of them, the 2 with the same are already too much for me.
>>
>>46010838
Damn dude, that looks sweet as fuck. Out of curiosity, what software did you use to handle all the typesetting and such?
>>
Has anyone noticed the AI can and will mercilessly shoot off the engines or nova cannons from Imperial ships?

This seems to be the go to tactic for chaos and given how fragile those engines and other bits seem to be in this build, it's annoying as fuck.

Especially engines as it allows one (unrepairable) hit to take a ship of almost any size out of the battle.

Drives me crazy.
>>
>>46010838
The Emperor approves of noble deeds, anon. I'm sure it will do fine.

Speaking of which, did you include a mention over the idea of including a record of capital ship kill/cripple listings that reset on ship-destroyed? As an added punishment to make ship loss less desirable?
>>
>>46010986
Which is why having micro warp jumps with your nova cannons is really crucial.
You get to reposition juuuust where it needs to be in order to fire his nova cannon, and you can still move to a lesser extent after your engines blow up.
>>
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>>46010916
It's Indesign.

On a unrelated matter, do this little fig inspire you as much as me ?

>>46011042

Hmm, didn't heard that one before, but if I get to talk with them, I will remember it. It's easy to code, and such soft punishing is really cool.
>>
>>46011165
_I_ posted in the last thread, but it seemed like a nice bridge between "ship destroyed" and "not punishing/encouraging deathspirals".

Plus just think, they could put it on a purity seal or something, just a scrollable list of slain enemy ship names. It would also provide better testament of various player's custom names, even if you miss them in combat.
>>
>>46011248
ho yes, a after battle reports, with not only your ship, but them as well with history of both...

Seem a great idea.
>>
Multiplayer not working for anybody else? It's stuck at a loading screen with the message "This is taking longer than it should"
>>
>>46011627
Good to know the machine spirits are honest with you, at least.
>>
>>46011627
Sounds like either connection troubles on your end, or servers down.

Waiting for a match too long is probably a result of lull-hours though. Not so many people playing the beta that you can find an MP match any time of the day.
>>
Is Battlefleet:Armada any good?
>>
>>46011627
I am having the same problem. propably some shit with the servers.
>>
>>46011715
God Emperor yes.
>>
>>46011715
Yes.
Now buy it and ram some heretics with your massive prow.
>>
>>46011715
I didn't like it my first few games, but after you get everything down it's a blast.
>>
>>46011796
>>46011790
>>46011772

Thanks Anno, you are the real MVPs
>>
If I can figure out how to make videos I might capture some of my multiplayer matches later today and upload them. Some people were asking for more footage last night, I think.
>>
>>46011883
please do. I think its bad the first gameplay some people see is some twaty youtuber who doesn't know his arse from his nova cannon

I would but i dont know how
>>
>>46011941
I don't know how either, but I'll take a gander at various means once I'm done with my dark heresy game.
>>
My Lunar, 2 swords and a Firestorm against a Slaughter w/Mark of Khorne (my Dauntless had to bug out).

Hit this guy with one broadside from the Lunar, knocking down his shields, high energy turn brings the other side around to blast away one of his decks, then I do it again the other way, hit him with the first broadside which has reloaded and take out his guns.

Felt good.
>>
>>46012069
got AP ammo for macros and that tactic 'recks even more
>>
>>46012069
How do you know reload times on macro batteries like this?
>>
Why do all imperial favours besides the marine one have to be so disappointing?
>>
>>46006699
I've had good results with mass slaanesh ships.
>>46011715
Yes, its pretty glorious even though half the game is locked until release.
Just tactical and skill-based enough for it to feel good for pulling sweet maneuvres, but since you don't control that many elements, it doesnt become overwhelming.
>>46011883
Please do.
>>
>>46012260
because the others give more meta bonuses that are harder to get a feel for ?
I can understand the feeling of only the marine favour having any impact, but i can already feel the others help me alot in the long run in mp
>>
>>46012326
Yeah, Inquisition in particular is pretty valuable to get the most out of your ordnance and nova cannons. Navy also isn't half bad, free Cobras are nothing to scoff at and the cooldown for that ability is actually influenced by all other cooldown-reducing abilities and skills. Only Mechanicus seems a bit iffy.
>>
>>46012382
Navy is fantastic if you bring multiple ships with it, less so if it's just one.
>>
>>46012382
Now if only the mechanicus let me fix my broken engines and nova cannon...

>Yes I am still butthurt about that.
>>
>>46011986
I just had a look and its easy as hell with shadow play

Would you lot watch my crapness if I made some vids?
>>
>>46012382
I find mechanicus quite good on bigger ships with nova cannons.
>bonus to repair used at the right time can make it fucking impossible to kill.
>Use the extra skill to taunt the enemies biggest ship and activate thruster to ram through it and ships around it, while popping the invulnerability skill to weather whatever ordnance they throw at you
>Mini warp jump away to line up a nova cannon shot
>somewhere in all this you throw down a stasis bomb just to be a mean fucker.
>>
>>46012156
Just guesswork really. Seemed to work.
>>
>>46006087
>won't come if they can't find the thread. Common, at least a gothic or BFG on the OP. I had to find the link in the archive of the old one to find it.
Op here, my bad. In my defense it was like two in the morning.

>>46007854
>A few cruisers and a half dozen escorts per side?
Yeah, that'll be a fun game in general. Just make sure that both sides have torpedoes or attack craft available if either one of them does, otherwise the game will get a lot less fun.

>>>46008837
>Also, is there a concise version of the rules that incorporates the 2010 updates/fan changes, or will I need to use the core rulebook and the FAQ together?
You'll need the 2007 version of the rules and the 2010 update, nobody's merged them yet.
>>
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>It's a space station mission
>>
>>46011790
>Ram Heretics
>Implying you can catch me

laughingcultists.png
>>
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>>46012286
>half the game is locked until release.
Did they say we weren't going to be able to test out the Orks and Eldar until then? That's a shame if so, I wanted to get my WAAAAGH on.
>>
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>assasination
>attacker
>enemy flagship is a mars-class battlecruiser
>rush his ass with one dauntless and 9 fully-upgraded sword-class frigates
>first lance hit destroyed his engines, dont ask how
>his everything was critted before he managed to destroy one escort
>win after 2 minutes

I'm having way too much fun in this game
>>
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>>46012926
>Implying you can escape the Emperor's nova cannon.
>Implying that if I'm in assault boat range, you aren't.
>>
>>46012967
Haven't kept up with it desu
but for now it's locked in.
So far there is only a mission against orkz at the end of the prologue campaign you get to play.

I could imagine them open up for orkz and eldar soon though.

>>46012993
it is indeed a glorious game my lewd brother
>>
GODDAMN! Acheron Lance batteries melt EVERYTHING when you get upgrades for them and use lock on.
>>
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>>46012799
>data recovery
>>
>>46005687
so some tabletop simulator games?
>>
>>46013142
I love it
>>
>>46013142
I've never won one of those yet
>>
Do we know if there will be campaigns for the other races?
>>
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MY SHIP! Look at what those bastards did to my beautiful ship!
>>
>>46004347
Requires Nvidia gpu, r i p
>>
>>46013251
Seems doubtful. Unless the game is super successful (fingers crossed) and they decide to make loads of DLC (Second War for Armageddon, Damocles Crusade and First Tyrannic War, please!)
>>
>>46013274
space hulk/10
>>
>>46009074
>The nose was crooked and required a bunch of filler material behind it, and it’s pinned or it would fall off at the slightest touch.
The ship in Rogue Trader that's just the nose of a Repulsive with engines is actually a joke based on the shittiness of the GW metal models.

>>46009130
I had to take mine apart a couple weeks ago because I actually have the skills to make it not a swaybacked old mare now. It's still a massive pain.

>>46009642
>few 40k players bought into it. Why not?
Because naval gamers always have been, and always will be, a distinct minority in the community.

>>46009739
>best balance of ships for a space marine fleet?
It depends on what you're trying to do.

>3-4 strike cruisers and a battle barge?
One of the Marine's strengths is their escorts - the Cobra-equivalent is 5cm faster and has 5+ armor, the Sword-ish one is likewise 5cm faster, and the Firestorm-equivalent is 10cm faster but gives up a turret. For the Marine escorts you pay a 10pt premium over what a Navy player would pay, and you pay a 5pt premium on Navy escorts you dragoon.. but on the other hand, they now have a 33% chance of surviving a hit-and-run compared to the usual 16%.

Barges are excellent once you close, but they're slow enough you need to plan ahead - your effective engagement range is 45cm, unlike most BBs who have 60cm lances; it's easy to get kited by cruisers. You're still faster than most BBs though. Strike cruisers are nasty, ferrety little things that fear lances like no other, but are better against ordnance or batteries than a line cruiser.


>Did grey Knights/inquisition ever have their own rules?
Yes, there are a couple of versions. Here's the 2010 =][= list. I'll post the Marine update in a minute. There's also some stuff in Imperial Armor 10 that I've not gotten around to posting yet.
>>
>>46013142
Data recovery has led to some seriously intense games - I had one game where the data traded hands 8 times before I managed to warp out with it, leaving behind the wrecks of 3 of his cruisers, 3 of mine, and a debris field of escorts and light cruisers. The entire time I was staring at that warp out timer and sweating, throwing everything I could to slow down his Mars class before my Styx could jump out. Finally made it with 68hp left.
The repair costs were enormous, but it was way too much fun.
>>
>space debris from destroyed ships block shots

Neat
>>
>>46013231
Whenever mate. I just getting my ass handed to me tonight by some heretics
>>
>>46013520
ya but how do we find each other?
>>
For the love of the Emperor but is there a way to make me be able to zoom out more
>>
>>46012260
Inquisition favour is really good if you have long-ranged weapons like nova cannons and assault craft (which you probably do since those are the most effective weapons at the moment), letting you instantly identify one ship. The extra crew points are pretty good as well, especially for a ship like the Mars-class which has launch bays, a nova cannons and a good amount of shooting as well and thus wants better ordnance, shorter cooldowns and better guns.
Navy I've found not to be very impsessive, since I haven't really had a problem with ships fleeing and a single Cobra-class has really poor offensive ability and will get atomized by a volley from pretty much anything.
Admech one at least is good for ships that would want a lot of skills, or ones that only get few but could benefit from another one (light cruisers, for example).
>>
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>>46013553
Craigslist.
>>
>>46013304
I do have one, and I actually had it working fine a while ago. But for whatever reason it just refuses to work since about a month or so. I tried to use the beta build, which didn't change a thing either.
>>
>>46013553
I'm Zombie Jesus on the steam group
>>
>>46013582
I recorded 2 games just to see if i could get it to work. Also got my ass handed to me twice
>>
>>46013621
You should stream them for us to watch and mock your poor performance/cheer your victory. [Delete as appropriate]
>>
Just able to get my first battlecruiser, looking at a styx right now to go along with 2 devastations for max ordinance, good idea?
>>
>>46013404
2010 Marine update. Note that Strike Cruisers got updated like whoa. In particular, you can represent a Vanguard Cruiser by dropping the forward launch bay for >5< bloody Bombardment cannon or an S6 torp rack. Why you'd change your spinal bombards for a single lance is beyond me, but it's an option too.

There's >another< option for Marines in the 2010 Chaos list, which I'll post next. It's a placeholder for the Glorianas..
>>
>>46013678
ill put them on youtube if you want
>>
>>46013694
Also acceptable.
>>
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People are always mentioning how great Assault Boats are (which is very true), but I've started to love bombers lately - they're fantastic at escort popping. While it's not exactly hard to kill escorts, being able to direct the weapons on my ships against bigger targets and then one-click away a Firestorm or Iconoclast is immensely valuable.
>Styx sees Sword
>Click Bombers
>Click Sword
>No more Sword

Sure, there's probably better uses for it (namely swamping cruisers in assault boats), but I like to remove a threat entirely if possible. Bombers are also great for grinding off those last few hit points from ships trying to warp out.
>>
>>46013679
I think that is an excellent idea. However, the Acheron also deserves special mention for how frightening its lances get when upgraded.
I say get the Styx now, and the Acheron later.
>>
>>46013680
>>46013404
>>46009739
And here's the Chaos list with its new Venerable Battle Barge option (look in the sidebar next to the Vengeful Spirit). It's 445pt, but on the other hand it's a rape machine. You lose armor, gain a turret,your engagement range goes up to 60, and your launch capacity improves massively. Oh, and lances. You only get one, but hodamn is it nasty.
>>
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Has anyone noticed that they've actually modelled the tiny Shark assault boats for the Imperial boarding parties?

Really nice little touch.
>>
>>46013723
ill drop links when they are up and you can laugh at me
>>
I fucking hope they fix this crashing middle of a match soon.
>>
>>46013998
I hope they fix only the S and D keys working for moving the camera.
>>
>>46013836
>>46013680

How do these relate to the armada rules which i found, more or less updated?
>>
>>46009909

Nice. Thanks.
>>
>>46014134
go to settings and reset to default the koyboard section. When installed the game is in AZERTY configuration
>>
>>46014134
Did you go to the options menu and hit default on the keybinding? Fixed my problems. Something to do with the French keyboard layouts being different.
>>
>>46013776
Thanks, first mission after I got it I swarmed the target admiral ship with enough assault boats to give it 4 fires before finishing it off with bombers, feels good.
>>
>>46013553
we doing something or not?
>>
>>46014181
>AZERTY configuration
Oh god, that's disgusting.
>>
>>46014244
France is disgusting country I agree.
>>
>>46014209
There's something immensely satisfying about seeing a Styx just vomit out a mass of attack craft, knowing that unless there's a fighter screen up, that shit's gonna hurt.
>>
>>46014284
Escorts need more range on their defence turrets. Maybe even light cruisers with an upgrade.
>>
>>46014312
I'd be okay with that. As it is, extra turrets are the first upgrade I take these days.
>>
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>>46013998
>play 2 whole days without crashing in the middle of the match
>read this
>crash two times in a row, just before winning

what the fuck man
>>
>one alpha strike from Acheron with 50% more shield damage leaves Mars class with 10% of shields left

I love it.
>>
>Bring BB for the first time
>Engine disabled 40 seconds after engaging the enemy
Just fuck my ship up
>>
>>46009989
Wait, are gothic classes actually terrible? I was planning on building a lance heavy fleet
>>
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>>46014152
>How do these relate to the armada rules which i found, more or less updated?
These are an update to the Armada rules, although they might get changed again or rolled back if/when GW restarts the line.
>>
>>46014771
They do poor damage to shields unless they're upgraded, but since they never miss they're a very reliable weapon. They just need to be paired with a ship that can batter down shields quickly.

It's quite accurate to the tabletop in that regard - once the shields are down, sic the Gothic on it with Lock-On orders given, and watch shit explode.
>>
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>Heretics came to the wrong neighbourhood
>>
>>46014574
Shouldn't tempt the machine spirits, they're a fickle lot.

(He says, after having his internet mysteriously brick itself out of nowhere.)
>>
>>46014893
I havent had anyone try to ram me yet. Thought almost no IN player even tries to catch me.
>>
>>46014893
Damn man. I never double rammed before.
I'm guessing it must be brutal since the ship keeps being pushed back, istead of sliding of the rammer's prow.
>>
>>46014835
lead with a supporting nova shot and it works well in my experience
>>
WHERE DID YOU GO TT ANON

Come on, at least say if you are not doing it tonight or not
>>
>>46015249
He died in a tragic computer related accident
>>
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God damn that Ork intro gave me chills.

I seriously hope they're good and fun to play as in the full game. I heard they were overpowered in the Alpha so I hope they aren't nerfed to oblivion in the released version.
>>
>>46015411
From what I understand, the random weapon strength that Orks are supposed to have was just locking at the top end of the range. Including their launch bays.

On that note, I'm going to see if I can find pictures of Andy Chambers' original scratch-built Ork ships from the playtests. They're pretty damned cool, but we only ever got a few pics of them.
>>
>>46013723
see
https://www.youtube.com/channel/UC1I-U_EbwD80whm8GBAzUoQ?&ab_channel=ZombieJesus
For 2 crushing defeats and 2 other ones whenever they upload. Grab the popcorn and laugh at the 2 worst games of the night
>>
Is there any cruiser better than a Dominator?
>>
>>46015594
Got a mediafire archive full of White Dwarfs, BFG released around #232 so maybe check that or the couple of issues before it, might find something.

https://www.mediafire.com/folder/tx4hcy4u487pv/WD
>>
>>46015411

I hope ramming is one of the main things the orcs do. It feels a tad bit underwhelming with the Imperials.
>>
>>46015670
Dominator for artillery support
Gothic for murdering things
Lunar for brawling
Dictator for CAP.
At least, that's what I'm hoping for.
>>
>>46016027
CAP?
>>
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>>46015867
>Dat link
Thank you based anon, I've been looking for old White Dwarf's for ages. You are a gentleman and a scholar.
>>
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>>46015867
>https://www.mediafire.com/folder/tx4hcy4u487pv/WD
Excellent. I actually have the physical WD, but no scanner. Barring sudden massive dsitraction, will be back shortly.
>>
>>46016021
Well, they do have a dedicated escort class called the Brute Ram Ship. I think that's something you wont have to worry about.
>>
>>46016072
Don't thank me, thank whatever magnificent bastard put it together in the first place.
>>
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>>46016038
>CAP?
Combat Air Patrol - Interceptors performing defensive screening against enemy aircraft.There are special rules in TT for it.
>>
>>46016038
Combat Air patrol i think. So basically fighters and shit
>>
>>46016021
I got rammed an awful lot when I played that one preview campaign mission against orks, mostly because I was new and couldn't get out of the damn way properly.

Got rammed so much I felt like your mother.
>>
Goddamn people play like shit against chaos.
>>
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>>46016150
My mother died during a boarding action anon
>>
>>46016306
That's odd, she must have had like, 120 hull points.
>>
>>46016349
My father had a huge nova cannon though
>>
>>46016108
Then thanks to whoever compiled it originally, as it has been a serious trip down memory lane looking through these.

I didn't really notice just how far White Dwarf has fallen these days - I'm reading through #236 right now, and it is packed with modeling articles, new rules and codexes, hobby events, battle reports, and a shitload of other content. I'm going to be quite busy for a long while.
>>
>>46016433
Oh, and $8.49 for a Space Marine Strike Cruiser. Fuck me sideways, that's cheap.
>>
>>46016433
The first issue of WD I ever owned was a copy of #233 that my friend let me have.

Had three battle reports in it, it was ace.

Still have it, in fact. I like to dig it out and look at the mail order section in the back and get depressed at how much cheaper everything used to be.
>>
>>46014937
I think that ship was bigger as it was surprisingly unsatisfying damage wise, but yeah they really got jammed in and stuck in for a good while.


>>46016349
Most fun ram I've had is when my new Cruiser went into an Escort. Total annihilation straight from full hp.

Felt good.

Ramming is love, ramming is life
>>
>>46016497
I kinda want the game to launch with an online mode where all weapons are disabled and only ramming is allowed.

Of course, Eldar would be basically unplayable but no real loss there.
>>
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>TFW you realize Gorbag's Revenge is Andy Chambers' self-insert character.

I am all the way okay with this.

Anyway, the thing that interests me are those escorts. They're obviously cast - so are they pieces from Epic, or something?
>>
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>>46016552
These ones? They look like they could be Epic scale Fighta-Bommas maybe.
>>
>>46016252
What's the best strategy to beat Chaos as Imperials? If they're playing keep-away, what are you supposed to do, Nova Cannon bombardment?
>>
>>46016527
In one of the previews you can actually see an Eldar ship ram a guy while it had some kind of frontal shield activated (they probably nabbed the Deflector shield mechanic from the Tau). Looks like the devs are fully aware of how great ramming is, and aim to bring this pleasure to all factions.
>>
>>46016698
This is a design philosophy I can get behind.
>>
>>46016674
I've found Stasis Bombs and those trackers you can attach to unshielded ships to be damn near required to pin down a Chaos fleet. Other than that, just rush them as quickly as possible and pray they dont knock out your engines.

If you think pinning down Chaos is hard, just wait until they introduce the Eldar - if they're half as fast in the game as they are on the table, they're gonna be a nightmare to deal with.
>>
>>46016674
On the TT you ran them down to the corner of the board if you had to because +5cm wasn't all that much faster.

Massed Nova Cannons could work depending on which era of the rules you were using and if they were a launch-bay spamming fagit.

In a campaign you did your best to stick to mission objectives. If planetary assault, assault the fukkin planet if they run and hide. Ditto with convoy runs.
>>
2 questions
what BS to get?
and
Another mars or an overlord?
>>
>>46016674
If you have nova cannons, use those to force them to close in and actually use their broadside weapons. If you don't, use Silent Running instead and close in that way.

In either case, once you're within visual range use torps and bombs to force them to turn and then use afterburners to close in as hard as possible. Also make sure to bring a few Swords to offer turret coverage and hound their carriers.

Even then it's an uphill battle when they're spamming assault boats.
>>
>>46016552
>>
>>46016782
>what BS to get?
I got the one kitted for brawling and I regret it. I'd rather have 2 cruisers or 3 light cruisers than that battleship.

If your enemy spams boarding torps and shuttles, it goes down almost as fast as a regular cruiser.

The one with fighters is most likely the better choice. Or simply wait until the end of the week, the devs have announced they're planning to release a patch.
>>
>>46016644
Yeah, but I can't find them in any listing of Epic minis. I think they may be re-used, given the "submarine" look they have going, but it's damned near impossible to get any more info. I may just send Andy a message asking him about it.
>>
>>46016862
In that pic he mentions converting them from Epic Ork Speedsta's.
>>
Those of you who wanted multiplayer footage, I finally figured out how to toss youtube videos up.
https://youtu.be/bViPaSMeUKI?t=12s
Don't mind the first few seconds, I forgot I still had Pandora on.

I do cruel things to someone, but in my defense, my fleet has been dismembered because I've been being touched in bad ways by chaos battleships.
>>
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>>46016964
Show me on the chart where the Despoiler touched you.
>>
What do Tau ships look like?

Bitchin, I imagine
>>
>>46017105
Depends what kind.
>>
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>>46017105
"old" metal tau. I personally have a fleet of these irl, back when GW was charging 35 for every capital ship and for some reason I got them anyways.
>>
>>46017046
Literally everywhere higher than my CLs.
>>
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>>46017105
"new" forge world tau
>>
>>46016433
>>46016492
Looking thought my stack recently I'm a bean-sprout comparatively, my first one is 344 in August 2008. 345 has a standard bearer were JJ is talking about moving the Specialist Games to the website. He's so wistful about how hard it is to find them in shops and there's this bit at the end where you see him trying to convince you and him that they'll just keep reminding everyone where the games are and that more might be made in the future.

Kind of sad looking back on it, 2008 me didn't play much attention to the Standard Bearer column.
>>
>>46017136
>>46017155
Makes me wonder which version they'd go with, if/when they're implemented. I like both variants, but when I think Tau I think the Forge World stuff. Fits with their ground vehicle aesthetic.
>>
is an all space marine fleet actually fun to play as/against? The focus on close range boarding + super tiny flyers sounds cool and Grey Knights look like they're even more skewed towards that.
>>
>>46017284
Those look more like fighters and bombers. Rather long and sleek.
>manta looking ship launching manta fighters
>>
>>46017284
I prefer the older ones but I'm afraid they'll most likey go with the forgeworld designs, to make the dlc more appealing to tt 40k fans.
>>
>>46017294
They're one of the less annoying races to play against, although they can be pretty one-dimensional.
>>
>>46017284
well the old ones are the expeditionary fleet, while the new one is the combat fleet, so the second would make more sense.
>>
>>46017405
This - it's essentially "GO FAST AND BOARD," mixed with some Thunderhawks and Bombardment cannons. Not a lot of subtlety with their fleet.
>>
>>46011165
I swear to god that looks like one of the chess piece they use in the intro of AoE 2.
>>
>>46017284
You can field both with last official bfg fleet list, so I hope they'll simply add all the ships.
>>
Is the Imp's Retribution battleship in Armada, or not yet?
Want me some Voss prow ramming aesthetic.
>>
>>46017580
yes you unlock it at level 8 in skirrmish
>>
>>46017580
Retribution and Emperor are both in as I understand.
>>
>>46016108
>>46016433
You're welcome.

It's still missing a few issues.
>>
>>46017580
The ship's in but comes with a regular imperial prow.
>>
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>>46017505
The Angels of Death only deal in absolute, mortal. Like the absolute certainty of me kicking your heretic through the nearest airlock.
>>
in the Beta, whats the best go to escort for both chaos and IN at the moment
>>
>>46017653
WHAT? Ugh.
>>
>>46017709
Swords.
Swooooooords.
Swords.
>>
>>46017709
Sword.
>>
>>46017405
>>46017505

Does mixing in some Inquisition + maybe a black ship do anything towards adding some depth to its playstyle?
>>
>>46017709
I always had more luck with a Firestorm.
>>
>>46017741
Never played against anything other than pure SM, so your guess is as good as mine.
>>
>>46017795

Should I even bother with escorts? That seems like a funny question in BFG but I didnt know if being space marines outweighed escorts sucking
>>
>>46016918
GFD. It's taken me thirteen years to figure that out, and I was literally looking at my hardcopy last night.

>>46017046
Apoclaypse for Admiral.

>>46017294
>is an all space marine fleet actually fun to play as/against? The focus on close range boarding + super tiny flyers sounds cool and Grey Knights look like they're even more skewed towards that.
Against? Yes. Marine ships are hard as nails and have a slight speed edge, but struggle to handle torpedoes, lances, saturation fire, and enemy air cover. They also have much lower range than other fleets, so they >have< to use that speed advantage and strategic ordnance deployment to dictate the flow of the fight.

If you handle your movement phase correctly, playing Marines is fun as hell. Just remember not to get strung out in the early game - it's all too easy to light off with your Strikes, leaving your poor 400-pt BB out of the fight while the rest of your ships get plowed by a real gunline. You only separate the cruisers at the last minute, to cut off the enemy retreat and herd his cap ships into your Barge's broadsides. I haven't played with the 2010 options yet, but I can definitely see how they'd work with the regular fleet.

Matter of fact, let me write up a basic Marine tactica. You lot can contribute if you want - especially if someone's played with the 2010 rules.
>>
>>46017840
SM escorts performed pretty well when i played against them. I'd say it depends on what your enemy is bringing.
>>
>>46017754
My only beef with the Firestorm is it tends to park itself while firing off its lance, and a stationary escort is a dead escort.
>>
How do I into Chaos in Armada? Every time I try a skirmish I just come apart at the seams.
>>
>>46018132
fly, fly, fly your kite
>>
>>46018132
I've had the most success with assault boat spam.
>>
>>46018132
kite with lances like a POS and make sure to always target their engines so they fall behind

if Nova Cannon spam sit behind them or get reamed by the long prick of the Emperor
>>
>>46018132
What works for me is, especially in the beginning while you're running light cruisers and escorts, is to play keep-away - the lance-armed light cruiser has incredible range, so keep probe on one of your cruisers to light things up to take advantage. Keep just out of range for as long as possible while hammering your opponent with lances, batteries and assault boats, focusing on engines to slow them down. Use bombs to reduce shields so your lances can hit their hulls directly. Eventually you'll get caught, either in a stasis bombs or due to engines destroyed, and at that point you kinda have to go all out and start boarding/lightning striking everything in sight.

Your mileage may vary of course, but that worked fairly well for me.
>>
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>>46017840
>Should I even bother with escorts? That seems like a funny question in BFG but I didnt know if being space marines outweighed escorts sucking
Marine escorts are faster and less likely to pop from A-Boats than other escorts; most have better turret scores as well. They're expensive, but Hunters, Falchions, and Cobras used to be your only torpedo defense option.

>>46017741
>Does mixing in some Inquisition + maybe a black ship do anything towards adding some depth to its playstyle?
The Black Ship is a little wonky, but the GKSC is quite useful, and the Inquisition Cruisers also look quite nice. Having the Inquisitor HQs as an option gives you a little flexibility, especially the Xenos, but it also further inflates the points on a points-heavy fleet.
>>
>>46018188
I'm finding the novas less and less effective the further up the weight classes I go. I mean on a despoiler I can nearly get its shields down it a triple volley and even then it has the fire power to fuck up at least one BC.

Also help me out what are the chaos cruisers and BCs to go for? The devastation works wonders but people are getting wise to the dreadclaw spam. I'm feeling like I'm lacking something more punchy.
>>
>>46018261

Is a pure inquisition/GK BB/SC fleet viable or is it just asking to get steam rolled? It sounds cool as fuck and having my big blackship being escorted by space Paladins sounds pretty cool
>>
How many people here set ordinance and other stuff to auto-cast? It seems really useful for reducing micro managing but kinda bad if you wanna switch from A-boats to bombers, I never seem to use fighters.

Also how are the chaos battleships? I'm level 6 so I'm probably getting one soon and would rather not fuck it up.
>>
>>46018298
The Slaughter is a short-ranged suicide ship. Really, your choice is long-range battery-spam (Carnage), or jousting lances and solid mid-range batteries (Murder)
>>
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>>46018298
I love my Murder class - It's a genuine beast if you load it up with extra hull and macro cannon upgrades, then point it at something you dont like and Lock-On. Bonus points for Khorne Flakes so you can demonstrike the ship you're busy smacking with the broadside stick.

Also, Micro-warp jump so you can get in, bash the shit out of someone, then jump out to take a breather.
>>
>>46018362
>pure inquisition/GK BB/SC fleet
I'd say you'll get eaten alive by ordnance if the enemy decides to bring more than 1-2 ships with it.
>>
>>46018384
I used to set my torps to auto, but I never had much success with it. Need to time your salvos for the best effects.
>>
Emperor or retribution class battleships, which one should i go for?
>>46018400
>Also, Micro-warp jump so you can get in, bash the shit out of someone, then jump out to take a breather.
Or when you get close and your nova cannon is charged up warp out then fire the nova at them
>>
>>46018178
Assault boats are filth, so powerful
>>
How does autocasting work?
>>
>>46018549
Right click ability. It casts when appropriate, for a given value of appropriate.

Good for lightning strike or boarding.
>>
>>46018435

Well I could still bring imperial navy escorts if that would do anything to alleviate the problem
>>
>>46009130
My despoiler as well.

My repulsives and desolator filled with pins.
>>
>>46017653
>>46017724
Hang on, I mixed up my ships.

Meant to ask:
Is the Apocalypse in-game?
>>
>>46018781
No.
>>
>>46018781
No. Not yet.
>>
>>46018178
> I just gimped a Dauntless with a single AB launch.

Ok I believe you.
>>
>>46018855
You can also gimp BBs with a single AB launch :^)
;_;
>>
>>46018910
BBs? I thought marines weren't in yet,
>>
>>46018932
BB=battleship
CV=carrier
CA=armored cruiser (cruiser)
CL=light cruiser
DD=destroyer/escort
>>
>>46018910
Oh no wait, it actually flew into a gas cloud and disappeared, I thought it blew up.

Shit.
>>
>>46017294
Marines are, unlike 40k proper, a skill fleet with distinct advantages and disadvantages. Failure to leverage them properly will result in a loss to even subpar BFG players due to dice disparity.

The space marine player in my old meta (I played Chaos) and I had some ridiculously close battles in the day.
>>
>>46018978
Nevermind, a second AB hit took out all of it's remaining systems.

It's still alive but it's completely junked.
>>
>>46019028
Now it's time to bully him for kay-oss!

>>46019019
Is there even a bfg equivalent to 40k marines? All of them seem to underperform when played against their strengths, with maybe the exception of necrons.
>>
>>46019129
Finished it with a ram because why the fuck not.
>>
>>46018400
>Murder
I went with a Carnage because an omi-directional turret seemed more useful. I guess I've got to try the Murder next.
>>
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This game is fun. I need to start playing Chaos.
>>
>>46021182
As fun as the Imperium is, Chaos is way more awesome.
>>
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>>46021888
>heretics actually believe this
>>
>>46021182
I can't help but notice you're rocking Bateau as captain there. Also the "Choosen" and "Chosen" of Ascension..
>>
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>tfw armor piercing macro cannons
>tfw 3000 range always
>>
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Oh god /tg/ help me
>All line ships with Imperial Navy favors
>Fully Upgraded Cobras
>Just keep spamming cobras whilst I swarm them with cobras that I bought as the line ships are on cool down.
Keep trying to play like im playing-with guardsmen
>>
>>46022314
Cobra upgrades don't seem to apply to summons.
>>
>>46022324
New Thread
>>
>>46012926
>Emperor-class
>improved auger arrays
>micro-warp jumps
>little heretic cruiser shit wants to plink me wih his lances from 12k away
>oh hey, found my new hood ornament
>hit all ahead full and brace for impact
>activate the jump
Thread posts: 350
Thread images: 63


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