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Warhammer 40k General

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>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html
>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

Cheese and whine edition
>>
WHERE ARE THE NEW SCANS FOR CURSE OF THE WULFEN!!!
>>
>>45310415
Thanks for updating the reference sheet link

Taco bell cheesy triple stuffed WAAC burrito edition
>>
What if Power lances were S: User AP: 2 on the charge, and goes down to AP4 after that?
>>
>>45310601
Yeah the game is really lacking on ap2 as is. Let's do that.
>>
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>>45310598
If it helps inspire you, anon, here's my Malleus Inquisitor.
>>
>>45310647
AP2 ranged weapons are universally available.
AP2 melee weapons are not.
>>
>>45310713
There's not an army in the game that doesn't have a load of AP2 melee options, except maybe dark eldar but even then their main AP2 guys have it at initiative.
>>
>>45310701
Why do that when you can simply buy one of the old tiny metal terminators and use those as human inquisitors in terminator armor?
I use two of them from time to time for that purpose.
A 3 wound 2+ 5++ human with a daemon hammer and psycannon for less points than most base cost HQs in the game, and he'll beat your shit it.
>>
Speaking of which, how well does Inquisition work at 500-1000 points?
>>
Anyone know how long GW has been down and when it will be back up?
>>
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>Thoughts?
+++ Craftworld Melmac Cathunters + Allies (1250pts) +++
++ Harlequins - Codex (Formation Detachment) (313pts) ++
+ Formation (313pts) +
Cast of Players (313pts)
Death Jester [Haywire grenades]
Shadowseer [Mastery Level 2, Shuriken Pistol, The Mask of Secrets]
Troupe
Player [Harlequin's Embrace, Shuriken Pistol] x 2
Player [Harlequin's Kiss, Shuriken Pistol] x 3
Troupe Master [Harlequin's Caress, Haywire grenades, Shuriken Pistol]

++ Eldar Craftworlds: Codex (2015) (Combined Arms Detachment) (602pts) ++
+ HQ (90pts) +
Autarch (90pts) [Banshee mask, Power weapon, Shuriken pistol]
+ Troops (363pts) +
Windriders (101pts) [3x Windrider with twin-linked Shuriken catapult]
Skyrunner Warlock [Witchblade]
Windriders (131pts) [3x Windrider with Scatter laser]
Skyrunner Warlock [Witchblade]
Windriders (131pts) [3x Windrider with Scatter laser]
Skyrunner Warlock [Witchblade]
+ Fast Attack (50pts) +
Vyper Squadron (50pts)
Vyper [Brightlance, Twin-linked shuriken catapults]
+ Heavy Support (99pts) +
Dark Reapers (99pts)
3x Dark Reaper [3x Starshot missiles]

++ Dark Eldar: Codex (2014) (Allied Detachment) (335pts) ++
+ HQ (140pts) +
Succubus (140pts) [Agoniser, Archite glaive, Haywire Grenades, The Armour of Misery]
+ Troops (135pts) +
Kabalite Warriors (135pts) [3x Kabalite Warrior]
Kabalite Warrior with special weapon [Blaster]
Sybarite [Close Combat Weapon, Haywire Grenades, Splinter Rifle]
Venom [Splinter Cannon]
+ Fast Attack (60pts) +
Raider (60pts) [Dark Lance]
>>
>>45310789
I did this before Captain Karlaen was a $30 model. I bought him for like $13.
>>
>>45310815
You're operating on low unit count, but can can be incredibly hard to table if you do things right.
>>
>>45310858
I mainly want to play it for the crazy customization and cool stuff. That, and the model variety is great (like, not even restricted to GW).
>>
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>Kurze
>>
>>45310858
You can get some cheapish bolter guys for bodies, plus they can cut about in chimeras superior to what IG get these days.
>>
>>45310436
I have the book in front of me and my scan is in the computer room.
But you know what?
Fuck you.
Fuck you, you whiny, poor, peasant, entitled bitch.
>>
>>45311012
Republican pls go
>>
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>>45311012
You're both a couple of furries, some are just more furry than others.
>>
Working on the start of an armored company for low point games.

Sergeant Chronus
-Predator (lascannon)

2 Tactical squads
2 Razorbacks

Whirlwind

That puts me just under 500, with room for extra vehicle upgrades or special weapons on the squads. Would this be a good baseline to work from?

I plan on expanding into more Predators, Razorbacks, and Vindicators. Maybe some Stalkers as well.
>>
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>>45311012
>>
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>>45310937
Yeah, he's that guy from Nostromo, isn't he?
>>
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I was so hyped on daemon formations and new powers and artifacts but, I lost all hope that the formations are not total shit.

I've slowly been losing all hope that anything good will come out again, I think I should swap my Tzeentch army for a Nurgle one.
>>
>tfw like a year ago i predicted that tau would get strength D shit
hmmm

I NOW PREDICT THAT CSM WILL GET STRENGTH D SHIT
>>
>>45311279
Fuck you so hard
>>
>>45311517
It didn't amount to anything
It's just on a single model none of the WAAC faggots have, they'd rather spam stealth formations and riptides.
>>
>>45311658
i also predicted sigmarines like 4 years ago..

you fucks arent laughing now

the day of the strength D CSM squad based heavy weapon is coming
>>
>>45311775
They would have to add something to CSM to give them D
Probably a tank, though it might be a MC or walker.
Though they might introduce some crazy chaos gun, but for infantry it won't be D.
>>
>>45311517
>>45311775
>>45311912
Can I trade my strength D guns for effective MEQs and Legion Tactics?
>>
>>45311490
>>45311578

Oh and some additional nerfs

>Piranah Fire team cannot enter reserves again the turn they arrive from reserves
This means you can no longer have the endless drone production facility.
This nerf cannot even loosley be called a rules clarification it is just them straight nerfing it.
(Previously they entered from reserve then at the start of the movement phase deployed 20 drones. Then at the end of the movement they re-enter reserves regaining all missing drones/HPs/and missiles this effectivley gave you free 20+ drones every turn)

Additionally any models that the unit lost are returned to the unit.
ITC ruled that immobilized models (which are removed from the unit) do not count as lost units when it comes to replacing lost units.

>Ghostkeels
They have a special wargear that says once per game A MODEL equipped with holophotons countermeasures blah blah blah forces one enemy unit to snapfire that turn.
ITC ruled that in a unit of ghostkeels "a model" means "a unit" so the unit can only use the wargear once instead of 3 times.
Again there is no ambiguity here ITC is clearing up they are just nerfing tau.

>Stormsurge infinite loop when rammed with a vehicle
Stormsurge suffers D3 wounds and the vehicle is left in base contact

A nerf but when compared to some other potential rulings, but at least it is better than the worst ruling where the SS removed from play.
>>
>>45312079
ITC shill please leave, your kind isn't welcome here

>This means you can no longer have the endless drone production facility.
So use your meta netlist and kill the piranhas made of paper.

>Again there is no ambiguity here ITC is clearing up they are just nerfing tau.
Because they are WAAC bastards too busy trying to play the game their way and only that way
>>
>>45312124
>schilling is complaining that a group is being retarded
Either that or you lack reading comprehension.
>>
>>45312015

No now buy more set piece models that cost $100

I actually prefer this method I hate having lots and lots of little guys I wanted that shit I would have been playing fantasy with all the other autism Lords
>>
>>45311012
Any chance you could tell us what the Forgehost does?
>>
>>45312163
I don't mind big dudes, I just want an army that's A) Fluffy B) Everything's useful.

Basically, I want every codex to be non-op Eldar.
>>
>>45312151

They're just retards and butthurt Europeans. But don't tell them that or they will deny it and say they are also a proud American.
>>
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how does pic related do against riptides
>>
>>45312079
>Stormsurge infinite loop when rammed with a vehicle

Is this stabilizing anchors = can't move, tank shock = must move, right?
>>
>>45312015
heavy weapon 12" range gets hot D

1 for every 10 in legion squad can get it

1 for every 10 in terminators too, so you can deep strike it but has to be a massive unit

gun will be sold separately for $50, no new kits for anything, GW just expects us to 'just convert it like everything else, fuck you'.
>>
>>45312217

Why does it have spaghetti arms and legs
>>
>>45312079
They got rid of chenkov, why should tau get free drones.
>>
>>45312240
pls no ;_;
>>
>>45312196
>non-OP Eldar
Historically, that has been their thing.

>>45312236
Exactly, and normally if they can't move, a model is removed from play. However, they're Gargs, so they take D3 wounds instead of being instagibbed, but you just keep ramming and they keep dying.
>>
Rolled 2 (1d2)

Leviathan= 1
Boatnaught= 2
>>
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What is the best 40K audio podcast? Or are they all terrible?
>>
>>45312273

Because tau players are butthurt at the very idea of their shit getting corrected to something reasonable.
>>
>>45312217
not too well since it had randumbXD powers
if you manage to roll the D shot its cool but the other ones are just going to bounce off
>>
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>>45311279
>>
>>45312307
it's even happening in this very thread >>45312124
>>
>>45312350
Are we just calling jokes in general "bait" now?
>>
>>45312273
Infinite free drones that many armies are practically incapable of stopping is an entirely fair and fluffy Tau option.
>>45312079
>mention an instance where they actually made a ruling that helped Tau
>bitch that they didn't help the Tau even further
ITC should've gone further and started going after the Flesh Tearer taxi service and the Eldar faggotry while they were actually doing something to fix 40k's abysmal balance.
>>
Thinking of starting a new 40k project - considering either a homebrew Marine chapter or KDK. Either way I'll be accused of WAAC so which should I move forward with? Marines get a vote for being fairly stable while KDK gets a vote for being more unique.
>>
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>>45312079
But the countermeasures rules already demands the entire unit use the holophotons at the same time.
>>
>>45312413
Marines if you have a good idea for your homebrew chapter, KDK otherwise.
>>
>>45312403

>Flesh Tearer taxi service

But then no one will ever field Blood Angels...
>>
You'd think the ITC could make needed houserules like taking the D away from Eldar.
>>
>>45312403
Yeah, Fleshpods always bugged me. The whole point of the Flesh Tearers was that the rest of the Imperium was disgusted by/afraid of them.

>>45312413
You could be running an Inquisition list with nothing but Servitors and someone would call you a WAAC bastard. The term is so diluted it no longer holds meaning.
>>
>>45312428

I was thinking something moderately Russian/Bear themed. Not full on yiff level nonsense but predominately red with white accents, maybe some sickle and hammers and some bear had emblems.
>>
>>45312436
"But it's fluffy"
>>
>>45312463
>Slavmarines
Yes please.
>>
>>45312463

There is much more history to Russia then the fucking soviet-era you god damn retard.
>>
>>45312465
And the Shas O'Bama formation isn't either?
>>
>>45312463
Sounds badass, give us what you've got.

>>45312477
Sounds like your breekis are cheeki
>>
>>45312217
You'll be able to level 3 Tesla Spheres (24" S7 Heavy 5 Tesla) at it, then the C'tan Power, which is like to get 1 wound. Fucking seriously, a nerf AND a point increase in the new codex? One or the other would have been fine. The Apoc book version was bananas, but Jesus, GW..

It'll get the 2+ against all the shots. If you want to assassinate MCs, take Deathmarks. If you're serious, add in a Destroyer Lord so you can re-roll 1s & try to go for Sniper Rending. 20 Preferred Enemy shots is no fukken joke.
>>
>>45312436
Too much D is what caused their fall, why would they even want it?
>>
>>45312436
While I agree, I can also understand why they haven't.

The Tau issues were all based on some at least slight issue with the RaW. Nerfing the D would clearly just be them altering things to balance the game. Which is desperately needed.
>>
>>45312479
Honestly? Not really.

The drones are consistently characterized as having an emulation of individuality, but not actually being very sentient. I honestly doubt that they could function cohesively and aggressively, since they're really only designed to take hits for you.
>>
>>45312415
What is the ruling if the ghostkeels are tageted by a template or torrent weapon?
>>
>>45312477

I can throw in some Czarist fun as well - that said 40k plays well with a broad stroke of a brush, it doesn't do accurate representations well.

>>45312488

The general picture is they're a very traditional chapter (Imperial Fists descendants) that recruits from a planet an icy death world that generally operates at sub Imperial technology levels. They value resilience and the impact of shock attacks. That's about all I have right now - still tinkering with the concept.

I know I'd play them as much more fluffy - this is a fun hobby project army rather than a 'win' army (I own a War Convocation for that).
>>
>>45312561

They won't do it though it would cause too much of an uproar. First and foremost they focus on rules clarifications not outright replacing them in army books.
>>
>>45312561
>>45312403

They nerfed ranged D though...
>>
>>45312602
Can you normally fire those as snap shots?
>>
>>45312522
Kek
>>45312561
Why shouldn't big tourney organizers balance the game? They are already making houserules.
>>45312562
They were programmed to not be suicidal in combat, maybe it is just a question of resources.
>>
>>45312415
"Once per battle a model..." This means each model can do this once per battle. You declare the unit is using that model's holophoton countermeasures, the other models can still use theirs. Its bullshit but pretty clear.
>>
>>45312602
countermeasures can still be used
but if a blast template scattered onto them then they can't be used
>>
>>45312621

>shock attacks

You know what that means; terminators Centurions Vindicators storm talons storm Ravens..

You could try using Imperial Fists or Iron Hands chapter tactics.
>>
>>45312652
Yeah, and the counterargument is that it specifically says "the unit" later on.

It's just shitty unclear writing, is the gist of it. I always just ask the opinion of whoever I'm playing and go with that. Even in a tournament, fun is more important than getting to use a gimmick twice instead of once.
>>
>>45312364
I'm pretty sure that's just ITC hate

>>45312436
They won't make changes that nerf armies that their houserule creators play.
Easy way to see just how shit their houserules truly are.
>>
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>>45312621
Could still throw in some cheeki breeki Cyka Blyats.
>>
>>45312652
>>45312702
It's very vague and can be seen either way
BUT
I'm right
>>
>>45312715

They nerfed blitz Brigade and one of the big names behind them plays works so I do not think that is the case you fucking imbecile.
>>
>>45312651
Yeah, I don't really know. You could come up with enough fluff to back it up if you looked hard, I'm sure.

It's not like I'd ever say anything in a match. Just one of those fluff things that rubs me wrong.
>>
>>45312656

Imperial Fists Chapter Tactics for sure.

I know 100% I want Assault Centurions in the army, probably in effect a mailed fist and hammer list where I've got a fair mix of tacticool marines who hold the line with a hammer or two who deliver the fear of the god emperor to the unworthy.
>>
>>45312743
Fair enough dude
>>
>>45312746

Better get some metal boxes to screen their advance then.
>>
>>45312638
When? How so?
>>45312651
>Why shouldn't big tourney organizers balance the game? They are already making houserules.
I think they should, but look at tards like >>45312079 .

For the most part the 40k community has this weird doublethink going on where they acknowledge that the game is poorly balanced intentionally yet people refuse to accept attempts to fix it.
>>45312652
That's the correct way to run in RaW, but it's not really clear. Randomly switching to referring to the unit as the one using them was an awful choice.
>>
>>45312739
They never specifically nerfed BB, just scout in general. Any vehicle that can scout that carries a unit can no longer leave and assault turn 1.
>>
Why cant dev squads carry 5 heavy weapons? This has always struck me as stupid. I would assume the space marines arent stupid enough to walk and drink recaf at the same time.
>>
>>45312769
The sergeant has to hold his close combat weapon heroically.
>>
>>45312764

I can't resist the lure of Drop Pods - they're just so fucking iconic for Marines for me.

>>45312769
Because the Sarge is directing fire and making sure them Devs keep their eye on the prize.
>>
>>45312791

This is very important
>>
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>>45312766

They don't want to accept attemps to fix it when its their army. I doubt that retard ever even used that stupid pirana trick, but it's a nerf to HIS army so he has to act like a shit and take it personally.
>>
>>45312746
Assault Centurions may not be hugely competitive, but they're fun as fuck.

Siege Dreadnoughts are pretty fun too. Consider them, if for no other reason than that they are the most Russian Dread variant.

Scouts with shotguns packed into LS Storms are far more lulzy than they have any right to be, and are worth taking.
>>
>>45312217
one of the hands-down worst models in the game
>>
>>45312805

Can you put Centurions in drop pods?
>>
>>45312769
because girlyman is a fucking retard and decided thats the way it had to be 10k years ago
>>
>>45312805
I am sure he can fucking scream "fire on my target"
>>
>>45312766
I can at least agree with the piranha nerf.
Make a committee idgaf.
>>
>>45312829

Unfortunately no - I'll probably just dump mine out of a Land Raider or walk like a fucking man.

>>45312853

Nah man - his job is to help temper the still newly minted marines. He is a mentor and a teacher, his job is to make sure the Devastators are doing their jobs properly.
>>
>>45312813
It's not just the Tau/ITC thing. Look at how people react here to proposed house rules or rebalanced units and the like.
>>
>>45312829
Yeah, and you still have room for a librarian for the dirty centstar tactic.
>>
>>45312878

It's very incestuous how much people will only take the Word of God printed in a book that they have to pay money for.
>>
>>45312872
>assault squad, all chainswords and BP.

>"Yah know, maybe we could do that, as devastators. Everyone has the same weapon."

>"HAVE YOU GONE MAD BRUV THATS HERESY M8"
>>
>>45312901

You could take assault Centurions and do the librarian trick. Write invisibility off as him conjuring a blizzard making it hard to even see them.
>>
>>45312878
Well, here's the thing. If it's something people know is needed, and is realtively easily fixed, it goes over okay.

There was a guy a while back that had a really interesting way of dealing with saves for Terminators, and pretty much everyone was like "Damn, that's cool."

>>45312901
>Not taking Terminator Chaplain to spread glorious truth for Mother Imperium
>>
>>45312939
Terminators can't fit in with the cents, if only chaplains could take artyfarty armour :(
>>
Are there chaplain models with the Crozius held in the left hand? I want to do a conversion where my chaplain is duel wielding Arcanums but the one I have converted is right handed.
>>
>>45312924

Assault Marines are more veteran than Devs.

Seriously if you read the fluff it is in the fluff that 10th company sergeants are there to be mentors and teachers. Once you make it past Scout the first role a Marine learns is that of a Devastator and only well tempered veterans are Dev. sarges.

>>45312939

Still trying to decide how devout they are compared to simply loyal.
>>
>>45312961
Footslog them

Take grav cannons

????

Win
>>
>>45312983
I still think its retarded and gay

On the other subject, why cant i take five assault cannons on terminators with a powerfist.
>>
>>45312998

Grav Cannons means they aren't assault cents anymore. If I wanted to just build a 'standard but good Demi Company' its pretty easy. I'm more interested in playing with some of the fun toys of the SM book.
>>
>>45313028
Okay

Footslog them

?????

Zealot then win
>>
>>45312769
Long Fangs can.

Codex marine sergeants are more concerned with marking targets with their Signums.
>>
>>45313021

why can't I give all my guardsmen plasma guns?
>>
>>45313021

You only think that because you don't like the rule.

Same general fluff answer - the Codex Astartes dictates the heavy weapon layout for a squad.
>>
>>45313051

Gay
>>
>>45313021
once again, because girlyman was a retard

for all his hype as
>muh tactical genius
all he did was remove optimal tactical options for his units
>>
>>45311335
+2 strength to psychic powers on pink horrors dude. huge tax and limited decurion but fuck that man, i'm going for it. least i can say is i tried it with my slaanesh/khorne list.

though i do need 2 skullcannons and a blood throne. oh and more flamers of tzeentch. oh and another exalted chariot and 30 more seekers. welp looks like i'll be doing proxy for a while
>>
>>45312982
I just cut the head off the crozius on my terminator chaplain, If you're in bongland I'd send you it for free.
>>
>>45313021
Assault Cannons are brand new, highly experimental and dangerous weapons.

Or were, before they got nerfed and given to every power armored legionaries in 30k.
>>
>>45313084
nope, but thanks anyway
>>
>>45313021
Why aren't my chaos termies useful for anything other than suicide melta?
>>
>>45313079

Robute really wasn't a tactical genius when you evaluate him in the heresy - what he was was a masterful Quartermaster and Logistician. He did a fantastic job of organizing and managing a vast amount of resources. The Codex reflects that concept because its goal is really organizing for logistical ease rather than combat effectiveness.
>>
>>45313170
because votlw sucks shit and we cant get a 4++ invuln because apparently having OLD armor means we have the OLD armor that sucked
>>
So Tau players who run Drone Factory - are you OK with people who run massed D Eldar/ScatPacks etc or War Convocation or SW/DA deathstars? Same question to anyone who runs a similar list.

I'm genuinely curious if it is a 'my stuff is fine but other shit is OP' or if it is 'nope just don't care about horridly excessive lists'.
>>
>>45313252
Chaos terminators actually have 3+ invulns but the embarrassment they have for the tusks they've grown gives them a -2 to invuln saves.
>>
>>45313090
>Rotor Cannons
>Dangerous

Yeah.

>>45313051
>Terminator Sergeants
>Better Dreadnoughts
>Veteran Devastators
>tfw Gay Furfaggots From Outer Space make a better Iron Hands codex than the actual IH supplement
>>
>Eldar ears are sensitive
>the ears also grow longer and stick up more when aroused
>it's common for Eldar couples to nibble on each other's ears in place of kissing
>>
>>45313339
Rotor cannons are completely different from assault cannons.
>>
I'm sometimes wonder if people who scream for scans ever bother to look online. Every thread I see screams for IA11 scans, yet they've been done multiple times... Makes me think that those screaming are:

1. Memeing
2. Shitposting
3. Don't play 40k enough to warrant them

Or maybe all three.
>>
>>45313319
Fuck you, the Chaos Tusks are amazing.
>>
>>45313340
Get your magical realm bullshit out of here. None of that is in any of the books. At best you got is Eldar 'dance their fingers' in each others skin.
>>
>>45313356
Read reply chain.

>>45313362
There's a fourth option: They're lazy. Even a fifth: they're stupid.
>>
>>45313362
Welcome to 40k General!
>>
>>45312079
>Stormsurge suffers D3 wounds and the vehicle is left in base contact

What's the reasoning behind this?
>>
>>45313362
Shit, we've been found out!
>>
>>45313319
the tusks stick out passed the invuln
>>45313340
brb gluing eldar ear necklace on my chaos lord
>>
>>45313424
It gets stuck in a loop otherwise.
>>
>>45313429
The offering pleases Slaanesh
>>
>>45312479
>Shas O'Bama formation
What? What is this?
Honest to god here, maybe I'm just out of the loop but I haven't head of this
>>
>>45313305
Does running the formation and not taking them off the board every turn still count as Drone Factory? I mainly use it so I have somewhat durable units on board T1 so I don't get tabled in my Dawn Blade Contingent.
>>
>>45312561
>. Nerfing the D would clearly just be them altering things to balance the game. Which is desperately needed
They already did exactly that to invisibility
>>
>>45313478
It's in one of the damocles books. Drone spam bullshit that let's them jump off the board and recoup losses.
>>
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>>45313478
>>
>>45313424
Stormsurge can't move when it's locked. Normally immoblie units instadie when tank shocked, but gargantuans take d3 instead. The problem is that the tank, RAW, should be in the position of the stormsurge, but it hasn't moved, and there was no rule to cover this situation.
>>
>>45313478
In case you missed the joke
>Shas O'bama
>Barack Obama

It's a joke tau list that is 100% drones and a few vehicles that exploit a rule to keep bringing on more drones for free.
>>
So
Has anyone tried a tank shock list?
>>
>>45313538
thats real?

fucking christ i hate tau

i also like how gw isnt even trying to write rules anymore
>just take a bunch of drones lol
>have all these buffs
>>
>>45313340
>their ears act like cats', lying flat against their head when they feel threatened
>they waggle their ears when confused or aroused
>>
>>45313562
>>45313447
I though we came to the conclusion that it's rules only protects from "removes from play" against attacks which a tank shock technically isn't?

Also, isn't this a problem with all gargantuan creatures unable to move out the way, what do you do with them?
It's just more likely to occur with a storm-surge because it has something to stop it moving.
>>
>>45313538
jesus that looks strong as fuck
>>
>>45313504
Why is it called Shas O'Bama?
>>
Can someone make me a fun 1850 list out of this?
30+ Fire Warriors
20+ Pathfinders
12 Crisis Suits
2 Riptides
1 Ghostkeel
2 Stealth Teams
15 Kroot
1 Commander
2 Ethereals and Aun'shi
2 Broadsides
2 hammerheads/devilfish/Skyrays
1 Stormsurge
A Fuckton of drones, I want to try to include that buffed Drone formation.
>>
>>45313600
It's called a Gladius. Just escort all of their models off of the board with retarded number of tank shocks
>>
>>45313585
No no, I fully got the Obama bit, but I didn't understand WHY
I thought "is there a formation I missed called Hope and Change?"
>>
>>45313666
>obama
>drones
2+2
>>
>>45313611
It's original Apoc formation was worse. In that one you could pick and choose what kinds of drones went into your drone squads, including all the special pathfinder drones and sniper drones. So imagine sniper drones+pulse accelerator drone squads and gun+grav inhibitor+pulse accelerator squads
The +1 BS is the only thing it needs the rest is just a cherry on top that is usual for the Tau to get.
One one hand all those bonuses are pretty great on the other hand ENTIRE GUN DRONE ARMY IS NOW VIABLE MOTHERFUCKER
>>
>>45313666
Joke about Obama and drones I'm assuming
>>
>>45313695
for the non-americans?
>>
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>>45313478
>>
>>45313675
Math tells me I can take 57 rhinos unbound in a 2000 point game
>>
>>45313695
>>45313699
Yeah, ok, I totally did not see that
>>
>>45313693
>is there a formation I missed called Hope and Change?

>hope
>change
>blue

Tau confirmed for spawn of Tzeentch
>>
>>45313707
Drones is a derogatory term for people who defend the actions of someone or something (Biodrones are people who defend Bioware games, for example)

Obama has a lot of people who hate him and call anyone defending his actions "Obamadrones"
>>
>>45313707
Obama has made the most use of drone strikes in the last few years.
>>
>>45313721
Except you die immediately when you encounter other vehicles. The Gladius works out well as a Tank Shock list because you have other things going for it. Tank Shocking the everloving shit out of people is just a cherry on top of it.
>>
>>45313720
this is some 26,000 points for anyone who ends up wondering
>>
>>45313758
That's not the joke at all.
>>
Didn't FFG make an Obama joke too?
>>
>>45313675
>off of

i'm confused, why the 'of'? doesn't "model off the board" make sense and come off the tongue better? not english native speaker but i wasn't taught this
>>
>>45313771
Alright, I can take 50 rhinos with dozer blades.
>>
>>45313707
obama has legalized the military use of drones on US soil..

and he wants to arm them.
>>45313697
jesus.. you know things are bad at GW when FW is writing stuff thats more balanced, kek.
>>
>>45313660
>>45313611
Eh, they are 14 ppm for a Leadership 7 with a 4+ save that isn't scoring. Its certainly a strong formation, but doesn't really do anything tau couldn't already do better. The drone spam lists are more of a joke than an actual thing.

>>45313829
The Forge World one was far stronger.
>>
>>45313799
Why do you do this every time that comes up?
>>
>>45313671
Fun for you or the opponent?
>>
>>45313660
It's not nearly as powerful as it seems.
>>
>>45313871
Fun for me. I get to face Eldar. They'll overdose if you make it fun for them.
>>
>>45313859
eh?
>>
>>45313934

Going to put lightning claws on all of my sergeant I don't give a fuck
>>
>>45313538
Is this apoc only?
>>
>>45314555
You can take it outside apoc
>>
So pulse carbines in fire warrior squads- they're to pre-emptively stop chargers, right? Napkin math says that you need 12 shots with no markerlight to get about one wound, but that's 6 pulse carbines, and at that point you're just lightly peppering your opponent past rapid fire range with pulse rifle shots. How many pulse rifle/carbines do people typically mix up?
>>
>>45314310
lighting claws are pretty nice, only downside is specialist and ap3 but against most things you'll do fine.

do not engage chaos lord rapedyourfatherthroughyourmother i repeat do not engage upon painful death
>>
>>45314640
They typically don't and just leave them with rifles
>>
>>45314640
Carbines are for drones and pathfinders. If you want close range Fire Warriors, you take Breachers.
>>
>>45314640
I tend to take them in larger numbers just for style. The only real advantage they have is pinning.

If Pulse Rifles had more of a mobility restriction or Carbines had some bonus, then they might have a meaningful use, but as it stands they're a side-grade at their absolute best.
>>
Building my first army with a Skitarii Start Collecting bundle. Is it worth giving the Alpha a pistol and CCW or is it better to run them as gunline? I was thinking of giving an arc maul and arc pistol and running a max squad of vanguard with arc rifles for maximum vehicle fucking but am I really going to want to put a squad of dedicated tank hunters into close combat?
>>
>>45314818
Taser goads are fun, but if you want an AV gunline I think rangers would fill that role better.
I will say that assaulting with vanguard isn't a bad idea though, cause of rad-saturation you'll bring most things in line with your own toughness.
>>
>>45310415
2nd edition Doom of Mymeara hasnt been added to the Mega.
>>
>>45314818
Thinking about getting that bundle myself, does it come with extra gun choices, or just what's on the box
>>
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how do you resist the temptation to flirt with starting a second army?
>>
>>45314916
It's full sprues so well worth the buy. If you want the formation though you need to build it as vanguard idk why they have rangers on the box.
>>
>>45314936
>resist

I have four already
>>
I play space marines. But don't really like rhinos.

Could I transport my space marines in imperial guard chimeras, if I took allies?
>>
>>45314936
Look at your wallet, look at your full shelf, think of all the time required to paint, then stare into a mirror until you lose all motivation to do anything.
>>
>>45314936
Yeah i'm only a few years into the hobby and i've got three.
>>
>>45314968
Kinda have to do a second CAD, you wouldn't be able to grab more than one chimera taking an allied detachment.
>>
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>>45314936
I wish I knew.
>>
>>45314956
Thanks, guess its time to start my admech
>>
>>45314936
if they had a Start Collecting! bundle in the army I'm interested in I'd fucking done for
>>
>>45314987
I play imperial guard as well, so no issue there.
>>
Though, mentioning transports.

I put space marines inside a taurox prime for a game a few weeks ago, ten space marines piling out of that thing was funny.
>>
>>45314936
shit, i'd love a harlequin, dark eldar or skittari/cult mechanius army but

>bills
>college
>daemons already cover a lot of styles including squishy t3
>money
>deamon army isn't finished yet
>>
>>45314936
>7 "armies"
>over 40,000 pts total
Send help
>>
>>45315130
>just got a raise
>disposable income
>saving money by making lunches rather than spending 10-12 dollars a day on lunch
>???
>remember I'm still not done painting my current army
>>
>>45314936
i only like csm/sm

i cant justify spending money just to paint muhreens a different color
>>
>>45315209
if you got spare money, why not pay someone else to paint up some models?
>>
>>45315203
What's yer status?
>>
>>45313785
Yes. Shas'O Bah'ma or something like that.

Wonder if he's fought the new Nurgle's Tallyband.
>>
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>>45313785
>>45315285
From the Tau Rogue trader book.
>>
>>45314936
I want to one day have an army of each of the six factions I consider integral to the setting
>Space Marines
>Guard
>Chaos
>Orks
>Tyranids
>Eldar
>>
>>45315270
Critical money mismanagement
>>
>>45315318
>Daemons
>IF marines
>grey Knights
>Tyranids
>Deldar
in that order
somebody stop me
>>
>>45315341
>Obvious advice here
painting distraction?
>>
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>mfw I painted my Pathfinders black do my opponent forgets they exist
>>
>>45315341
give me your money or get a girlfriend to help you manage
>>
>>45315362
One of the tau players did something similar with camo.
My hate guides my decision making though.
>>
>>45315362
>playing scrubs who focus on the big shiny riptide to the exlcusion of everything else
>>
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>>45315384
I've even told them straight up to not do that.
>>
>>45315362
I do the same thing with my scout marines. They're all painted black with just albino white faces(Because Raptors are a Raven Guard Successor).

My opponent's also constantly forget they exist, small models with a low profile and dark colour scheme are great for this.
>>
>>45315247
I don't mind painting actually, I'm just very slow at it

plus it'd be awkward to do all this conversion work and then commission someone else to paint the army.
>>
>>45315362
>>45315423
Board-camouflaged models is pretty meta
>>
>>45315425
that's totally fine and i understand, you don't want someone else working on your stuff.
>>
>>45315461
Oh, I'm doing this too with my collection. I have a colour scheme worked out for all 10 of my chapter companies that are in various camo schemes. The current one I'm doing is in swamp camo.

The only exception to this is my scouts, which are operators who operate in all black.
>>
>>45312079
Shit/10. Let me just fuck other filhty codexes.
>>
>>45314956
A unit of vanguards is 4 vanguards and a vanguard alpha so you could build 1 unit of vanguards and 1 unit of rangers
>>
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>that one player who measures his movement from "center" to "center" (being a very loose interpretation of center) instead of tip to tip
>and then argues that it's valid
>>
>>45311012
shut up meg
>>
>>45315461
I once played a Tau player who put his pathfinders inside a building and then forgot about them for the whole game
>>
>>45314936
I've been in the hobby for like 2 years and I have 4.

Granted 3 of them are merely enough to fill out an Allied formation, but the seeds are planted.
>>
>want to start a new army because building and painting necrons is boring do to them looking exactly the same
>our lords of war are trash
>want to start admech army
>don't have the money
>>
>>45315786
>Necron LoW are trash
yeah, because it's like they need good lords of war to make a ridiculously good army
>>
>>45315846
I just want an actually good ctan LoW
>>
>>45315770
I didn't see him either, but I once walked into an FLGS on sunday and found a Tau Drone that was in urban camo, hiding in plain sight on one of the tables.

According to the store owner, the model's owner last played at FLGS two weeks prior, on friday.

So that drone has observed I don't know how many battles on that one table, unnoticed, and silent, until some guys show up for kill teams and start messing with the castle he sat one. I found him when one of my assault marines jumped onto the parapettes, and I SUDDENLY realized he was next to a drone.
>>
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>this loadout is 245 points

for real doe, what is the best gear for these guys if you wanna run marines instead being a cultist faggot who might as well play IG
>>
>>45315911
I tend to get decent mileage from 20 of them, maybe with ccws, with the icon of vengeance. Failing that, 10 marines with two plasma guns or melta guns.
>>
>>45315911
Flamers and the soul blaze icon make for fun times.
>>
>>45315864
Fair enough. Though aren't the coalescent powers in the C'Tan powers full of apocalypse blasts and other 'fuck you' levels of firepower?
>>
>>45315931
>flamers
>soul blaze icon

Do you even read the fucking rules? The Icon of Flame is bolt weapons only.

The only icons worth even looking at at the Khorne, Vengeance and Slaanesh. The others are garbage in every situation.
>>
>>45315957
Not like I said ones affected by the other, just that I liked the stuff.
>>
>>45315957
>/tg/ in charge of not coming out of the gate being rude ass faggots who wouldn't talk near this level of shit IRL

not that guy but anyway, 1) ur a faget, and 2) you have to take mark of tzeentch to get that gay ass icon so it's extra nah, and 3) soul blaze is utterly retarded because a unit can only have one soul blaze counter on it so you pay an assload of points to MAYBE, if you're LUCKY, get 1 to 3 max additional strength 4 hits on a unit. That is hilariously bad, shit almost seems like a typo
>>
>>45315911
cultists are actually bad

worse survivability than IG, worse ranged ability than IG, more points than IG. They can hold objectives in cover, but that's it. On paper they can be good in assault, but you will never get all 35 into a charge to make them worth it.

Take marines. Give them mark of slaanesh and icon of excess. Do not take away their bolters. This makes them very durable as long as you can keep the s8 and ap3 away from them. Plasma works well enough with this config. If you really want to assault, use flamers and CCWs instead.

Noise marines with icon of excess can take sonic blasters to up their firepower, but also their points cost. They get fearless though, which is very nice.

Chosen with icon of excess cost about the same as noise marines with blasters, but get an extra attack and CCW.

Nurgle... is OK. Makes them harder to ID and halves the chance that s3 will hurt them, making them very resistant to AM/IG/MT.
>>
>The Return of the King
>>
I was reading through an old White Dwarf issue today about the Eye of Terror campaign trying to forget about all this space yiff nonsense...

and I see a 5 page article on the Space Wolves 13th company and the Wulfen using the foul energies of the warp to travel back in time and torment me.
>>
Can any of you bad bitches confirm that assault squads got a reduction?
>>
>>45316037
>>
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>>45316038
Don't have 6e Space Marines anymore, but here's the Assault Squad entry for 7e.
>>
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>>45316038
Just realized you may have meant terminators, so here's the Assault Terminator rules too.
>>
>>45316037
the old 13th company was kind of neat, though
>>
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Can I get some 40k feels plz?
>>
>>45314936

I wonder if anyone would bitch if I used Scions as Veterans..
>>
>>45316074
>14 * 5 = 70
>35 * 5 = 175
>not having to pay the character tax
>terminator sargeants don't have to pay arbitrarily more for wargear
and space marine players claim they don't get free stuff... bullshit
>>
>>45315911
Man I really wish 40k "let" you field units like that, it looks so much more natural to have one guy with the machine gun, one with the anti tank gun, a flag if you're feeling showy and the leader with the pistol and fancy pose. Shame pretty much every unit is forced into separate roles.
>>
What armies are you most interested in starting, from highest to lowest priority?
>>
>>45316114
either i'm tired or you're not making much sense
>>
>>45316127

Mine would have to be..

>Chaos, leaning toward daemons, Slaanesh, Khorne or Tzeentched themed, maybe all three.
>Dark Eldar, love the new model range. Don't care if the rules are ass.
>Astra Militarum, I love tanks and being a treadhead.
>Space Marines so I could spam Centurions and Terminators
>Tau for all of the big gay robots.
>>
>>45316109
DO YOU EVEN KNOW ABOUT THE FREE RHINOS, RAZORBACKS AND DROP PODS?
>>
>>45316089

I've been thinking about doing an AssTermie deathstar, maybe in a Land Raider with Mephiston and allied in C:SM with Librarians for Invisbility and other cheese.

How viable would that be?
>>
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Got this and some Sicaran/LasPlas, wanting to start up a casual 1k pt army after long hiatus and need some direction. Here's what I came up with:

HQ [2]
>Librarians w Jump Packs - 80 pts ea
>Librarians w Jump Packs - 80 pts ea

Elites [2]
>5-man DC squads w Jump Packs/1x PF - 140 pts
>5-man DC squads w Jump Packs/1x PF - 140 pts

Troops [2]
>5-man Tacticals w Melta/Combi-Melta & Razorback w LasPlas turrets - 180 pts
>5-man Tacticals w Melta/Combi-Melta & Razorback w LasPlas turrets - 180 pts

Heavy Support [1]
>1x Sicaran Tank w Heavy Bolter/Ceramite/HKM - 185 pts


Also, I have never actually played a game, ready to start gluing though
>>
>>45316137
I'm saying it looks more like how a real squad would operate, whereas the rules force every unit to be specialised or face being grossly inefficient.

Basically, I like killteam a lot.
>>
>>45316114
in very low point games where you can't afford another entire unit doubling up roles makes more sense

>>45316127
Finishing the force I am working on first, and some extra units to trade in and out of the army to swap up the list from time to time.

Militarum Tempestus + Inquistors, drawing inspiration for the old Daemonhunters book.

Ork freebooters with Nobs and Flash Gitz to fight along side one of my CSM forces.

Super 80s Punk Astra Militarum, with emphasis on shotgun vets and flamers.

>>45316149
>wah, but that formation sucks
>it sucks so much getting free stuff
>man, I wish I had to pay more points for my ten different transport options
>life's hard being a space marine
>>
>>45316157
decent killy unit, i run Lysander+sentinels of terra lib with that relic in a Crusader. Not hyper-competitive but whatever you charge dies. It needs a big pile of support, so only use it in 1850+ games
>>
>>45316157
Only issue with that is how many points it would be compared to their efficiency at holding objectives. The reason Thunderwolf and Ravenwing death stars with librarians works is because they're relatively durable, can handle close combat well, and they can cover ground like mother-fuckers.
>>
>>45316163

Its a hard call but me personally? I wouldn'tMSU the Death Company, that way you can maximize having two Librarians in one unit and the psychic power buffs they might dish out. Have one go pure dedicated Sanguinary discipline and the other.. I'd consider Biomancy and giving them Valour's Edge if you can squeeze the points in. 4 attacks at I5 S8 AP2 on the charge is really solid for 100 points.
>>
>>45316074
>>45316089
Thank you, baddest bitch of them all.
I was actually talking about 30K, but you are still great. I hope you have a nice day.
>>
>>45316127
Lets see...

Sisters of Battle, just really love the idea of a force, though don't enjoy metal mono-pose.

Space Marines, specifically Raptors. Seen a lot of neat stuff and the idea of a Bolter-focused army that gives them extra punch is sweet.

A Tank-focused army, either Space Marines or Eldar. I want something with variety, but I don't really like Guard tanks.

Chaos, specifically Khorne. I've already got a Slaanesh force, though I have an idea for a bone-white color scheme I think would be a nice contrast from the usual red.

Necrons, since they have a few cool-looking units and some neat conversions, though I don't really like them that much.
>>
>>45316189

Forgot to add, with The Quickening that could become 5-7 attacks at I6-8 S8 AP2, assuming a Baal Strike Force. You may wish to Combine Arms Detachment so you can ObSec objectives though..
>>
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>>45316190
This is from the Legiones Astartes Crusade Army List book. Not sure if the values have changed since release, but I don't see anything in Tempest about them.
>>
>>45316191

As a former Eldar player, I would do Space Marines, unless by tanks you mean bikes and Vypers or allied in Venoms. Grav Falcons and Wave Serpents are fun but.. eh I dunno, I never had much desired success with them. I do have a massive Imperial bias so take that with a grain of salt.

Something about Space Marine tanks is just fun and the kits are equally fun to build, plus you'll have loads of GW and FW support forever.
>>
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1950/2000 Orks, Fluffy>Competitive Deathskulls.

HQ - 265

Big Mek, Shokk Attack Gun, Bosspole, Junka, 'Ard Case, 'Eavy Plates, Reinforced Ram, 3x Rockit Launcha, Big Zzapa. (Opponents don't care regarding obsolete or not.)

Troops - 513

3x 11 Shoota Boyz, Boss Nob, Power Klaw, TL Shoota, Bosspole, Trukk, Grot Riggers, Reinforced Ram, Rockit Launcha.

Elites - 215

1x 9 Burna Boyz, Mek, Kombi-Skorcha, Trukk, Grot Riggers, Reinforced Ram, Rockit Launcha.

Fast Attack - 280

1x 4 warbikers, Boss Nob, Power Klaw, Bosspole.

1x 2 warbuggies, 2 wartrakks, grot riggers, TL Rockit Launchaz.

1 Dakkajet, 3 TL Supa-Shootaz, Flyboss

Heavy Support

1x 8 Lootas

1x 4 Killa Kans, Grotzooka, Grot Riggers.

1x 5 Traktor Kannons, 10 Extra Gretchin
>>
>>45316214
The big rumor going around was that they were going to drop the price in the new red books and make the assault squad a little more appealing
>>
>>45316127
Harlequins. Their models are IMO the tightest shit in the game atm, they blow me away.

Craftworld Eldar. Because I main DEldar and bringing these motherfuckers are the only way I can keep up with some army lists out there.

Sisters. Because they were my first choice, but I got talked out of it due to... well just about every reason imaginable really.

Slaaneshi army. NOISE MARINES WITH GUITARS OH MY GOD! And those chariots are gorgeous.
>>
>>45316234
fast attack: 425

Heavy support: 532

shit
>>
>>45316165
ohh, i get it now. yeah there's a standardization across the game.

>>45316127
>dark eldar kabalites dishing out fast pain and tons of poison
>harelquins for fast silly pain oh shit they're a legit threat in cqc

on a side note i might do deathwing at some point, i have some stuff since a commission fell through. a character, another set of terms and i got a small list for 500/750 or so
>>
>>45316215
I had planned on doing a couple Serpents, a couple Falcons, some Fireprisms, a Warp-hunter, a Lynx and maybe a Nightspinner.

I do enjoy Skimmers, and having a superheavy as a centerpiece would be neat, though the vehicles themselves tend to all be rather straightforward in their load-out. Not much way to mix things up.

I have liked what I've seen of a tank-based Marine force, since they have a laundry list of different patterns of tanks and weapon options. Mostly I'm just disappointed that there's no good Chapter Tactic for a tank-heavy army anymore.
>>
>>45316241

Sounds like Harlequins and Craftworld would be perfect to add to your existing DE army.

Shame about Chariots being garbage, but Noise Marines are salvagable and Slaanesh daemons are very solid at the moment.

Don't get into Sisters, wait and see what happens this edition.
>>
>>45316196
Okay will change to that.

Do the equips for tacticals work? I could add in a double melta assault squad in a drop pod and change to a single 7-man DC squad
>>
>>45316253

Space Wolves got some interesting formations for them.

I'm hoping when Blood Angels get their decurion they specifically have a good formation for Land Raiders, seeing as they have the most Land Raiders out of any chapter in the entire Imperium.
>>
>>45316258
Chariots ain't garbage. I mean they're not spectacular but for the points you spend they're cheap as hell.
>>
>>45316114
>sergeants can opt out of shooting and order their squad to split fire with a LD check
y/n
>>
>>45316259

They are solid, though of course not great against certain armies, as for the rest I would keep the DC at 10. They're tough but not that tough to kill.

Its a shame you can't get Invisbility, but you should be fine with good positioning and use of cover or LoS blocking terrain. Don't play on any boards that have big open fields and middle grounds of course.
>>
>>45316286
N
Let CSM combat squad so the Anti-Infantry weapons goes one place and the Anti-Tank another
>>
>>45316280
I was going to say "make this rule for combat patrol only" but then I remembered every bullshit unit has access to split-fire already.
>>
>>45316236
Hmm. Haven't heard much of that, but then again my Space Yiff self has been blinded by the rumor mongering of the Wulfen and 30k wolves. The only other book I have with Assault Squads is naturally Betrayal. I'll be keeping an eye out for the updated Crusade Army List and Campaign Legions books though.
>>
>>45316259

Be careful with the Biomancy Librarian, you may not roll Iron Arm. The rest of the powers are useful but losing out on Iron Arm always sucks.

And remember that The Quickening effects THE ENTIRE UNIT. So that means .. Death Company with Fleet, making 6-8 attacks on the charge at I6-8 and S5 with CCW&BP, or S9 AP2 with the power fist. On top of the Librarians.

Its very killy.
>>
>>45316306
often without tests

the real problem skill is ignores cover
>>
>>45316312
nice that sounds awesome.
>>
>>45316259
Maybe not right now, but when you go up in points think about putting power lances on the death company units. S6 on the charge is a big jump from 5 when it comes to fighting T3, hurting MCs and spooking vehicles, plus with jump packs and 5 attacks each you'll pretty much never be striking at s-user ap4.
>>
>>45316286
Okay time to start making shit
>>
>>45316280
>>45316306
honestly if units in 40k just had something like splitfire by default, it would make for a far more interesting game with cooler looking units and perhaps more tactical depth. of course it would require lots of tweaking compared to its current form, but that could be an entire new dimension of the game

>imperial guard units have good discipline and split fire pretty much as commanded
>space marines are even better and damn near autopass
>chaos marines are unruly and can splitfire but you risk your dudes acting like assholes, but somehow figure out to make this non-shitty and not just "you lose control of your dudes and chaos is bad as usual"
>tau need markerlights to splitfire effectively
>nids have difficulty straying away from their singular focus but the faction makes up for this weakness by being able to "focus" fire better, so you get slight bonuses when you *don't* splitfire

and so on
>>
>>45316363
Orks get.... Well, orks just miss because bs2 so it doesn't matter
>>
>>45316411
If orks got some rule like "oi wots dat git shootin' at?" that gave them a chance to all end up firing at two separate units that would be pretty hilarious.
>>
>>45316363
I take a Cadre Fireblade in my Pathfinder team that has special weapons, and it makes things much more interesting. The ability to split-fire Rail Rifles, Ion Rifles, grenades, markerlights, it's all really interesting.

Being able to fire your special weapons separately from the typical anti-infantry guns most units have makes it much easier to get good use out of them.
>>
So I'm looking at the Rotswarm formation. Does it feel like an oversight that the mandatory Herald can't actually keep up with anything in the formation? Is he going to have to be deepstruck every game?
>>
>>45316505
just keep him tucked away so your opponent doesn't get the point for killing your warlord
>>
>>45316505
You could hypothetically slap your Herald on a palanquin and put him on a 60mm base like Epidemius, but that still wouldn't really make up for the 6" movements. Then again, he would work well for Beasts of Nurgle, and 12" range to command units isn't too bad.
>>
Just gotten back into the game after a while.

I'm not entirely sure how to use the iyanden codex now, I asume it's just a case of replace Eldar with CE right?

I use 3 wraithlords footslogging so that repair stone really is a bandaid.
>>
>>45316710
Yep, you're now Craftworld rather than plain eldar. Huzzah, because you now have what is widely considered the best 40k codex ever
>>
What are the remaining sad panda rumours for the year
>>
>>45316857
No CSM, is all i know. Second part of Fenris warzone before anything else
>>
>>45316796
I honestly just want to use the cool Wraithlord units I've gathered over the years.

Bonus if I can actully win a few games with them.
>>
>>45316897
I like Wraithlords, and they're the least bullshitOP wraith unit at the moment while still remainin damn good. Bonus points for running a Spiritseer, or whatever the Farseer Wriathlord is called
>>
>>45316103
The Name at the end ruins it
>>
>>45316897
If you really like your wraiths it might be worth checking out the new and improved wraithseer rules from IA11 2nd ed. They're now HQ choices proper.
>>
>>45316912
>>45316923
I actully have a wraithseer so that's nice to hear!

Did they improve the Wraithlord in the current codex?

I refuse to even look at the Knight honestly, looks too goofy and I'm not a fan of LoWs.
>>
>>45316963
Oddly enough, that's the only wraith model they did not improve.
>>
>>45316432
It would be nice and all and really bring the more dakka aspect of orks but GW would make it into some retard d6 chart like:
1.Lol your unit must take mob check and doesn't shoot
2. Orkz be dumbz, no shooting, k?
3.Gits get worked up and the unit can only snapfire
4.Resolve the shooting attack normally
5.Pass ld test to get split fire
6. The unit can fire twice, each must be at different unit, snapshots only, and must roll the mob test after attacks.

I don't play orks btw.
>>
>>45317103
Can't win them all I guess.

Still my favorite model so I'm kind of set on them.

I've been wanting to use the squad of harlies I've kept for ages, the "host of players" giving crusader to all eldar units within X seems like a good way to unify both.

That does give up the shooting aspect of them though i guess.
>>
>>45317109
Comparing it to previous example, a good one for orks might be that they have average splitfire capabilities compared to other factions, but their "thing" related to splitfire could be that their splitfire ignores cover to sorta mitigate the loss in shot volume and to represent the assload of dakka being thrown down, or maybe something to do with their BS
>>
>>45316912
>>45316923
>>45316963


Sorely tempted to use that Wraithseer's FnP on a big ass unit of Wraithguard, any merit in footslogging a 10man unit of Wraithguards across the field or is that just a sucide?

On a side note, now that I'm reading through the new book, who in their right mind gave a stanard unit's weapons Str D? They were fine last edition.
>>
>>45317217
Well they are 12'' single shot guns on a infantry with no extra mobility. In vacuum they are ok. Too bad the eldar have wave serpents, DE are battle brothers and hell, with all the psychic shenanigans they could even go for the gate of infinity if everything else fails.
>>
>>45317217
>Strength D default weapons

Welcome to Eldar in 7e.
>>
>>45310780
>Every race has them
>Orks only have a named HQ in an outdated book who has one
>>
>>45317249
Yer a grot.
>>
>>45310780
Dark Eldar have their monstrous creatures, Incubi, and the Succubus with an archite glaive. That's about it.
>>
You know I just realised that Necrons are probably the most fucked race in the setting. They have no way to ever increase their numbers and every loss is permanent.
>>
Any clues what's after wolves yet? There's normally something else inbetween the first half and the second half of campaign books.
>>
>>45317283
Nah necrons are tyranid tier at recouping losses. Scarabs can chew through just about everything and keep necessary elements which are then used to rebuild necron bodies where upon a defeated necron is then downloaded to.
>>
>>45317249
>what are power klaws?
>>
>>45312766
D in ITC is like d3+1 or -1 depending on the roll an never takes out the saves if I recall correctly
>>
>>45317359
Not the anon you're responding to but the argument was "there's not an army in the game that doesn't have a load of AP2"

And Orks really don't because PK's are shit and dead before they strike.
>>
>>45317376
That doesn't make orks shit, it just makes them correct.
>>
>>45317376
In fact there is no ork army either, because they are so shit and bad and not good and 8ed is THE shooting edition that all the orks are dead before even deployment.
>>
>>45313081
How many points does that round up to?
>>
>>45316234
>Grot riggers on Kans
There's being fluffy and then there are plainly bad ideas.
>>
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>>45317376
>power klaw
>kan klaw
>killsaws
>klaw of g/mork
>shokk attack gun
>tellyporta blasta
>kustom slugga
>kustom blasta
>kustom kannon
That's a lot of ap 2!!
>>
Gotta Go fast Khorne list for the influx of WAAC fags at my FLGS.


++ Khorne Daemonkin (Combined Arms Detachment) (875pts) ++

+ HQ (525pts) +

Bloodthirster of Insensate Rage (275pts)

Bloodthirster of Unfettered Fury (250pts)

+ Troops (180pts) +

Bloodletters (90pts) [8x Bloodletters, Instrument of Chaos]

Bloodletters (90pts) [8x Bloodletters, Instrument of Chaos]

+ Fast Attack (170pts) +

Heldrake (170pts) [Baleflamer]


Gorepack (970pts)
····Chaos Bikers [4x Bikers, 2x Meltagun]
········Biker Champion [Power Fist]
····Chaos Bikers [4x Bikers, 2x Meltagun]
········Biker Champion [Power Fist]
····Flesh Hounds [20x Flesh Hounds]
····Flesh Hounds [20x Flesh Hounds]

Does this cover all fields, or is there anything I can move around to combat more threats, like spread out the hounds into 4 squads?
>>
>>45317596
We were talking in melee. And even the Dread ones strike at I2.
Compared with other armies relics, wargerar and options, orks selection is quite small.
Also
>Kans Klaw
>>
>>45317605
20 hounds are overkill and you do want your units to die, so split them up.
>>
>>45317636

Do not split up your hounds. The closing jaws of two scouting hound units on the flanks of the board is an amazing way to put pressure on a foe.
>>
>>45317715

In fact with this specific build it looks like you're not aiming to throw sacrificial units out first, rather to use the hounds to distract from your Bloodthirsters and have redundant threats to plow through the foe.

That death means reinforcements is just a bonus.
>>
>>45317596
>PK
>Shit PK Walker
>Expensive PK
>Walker
>Shit gun
>BS2
>BS2
>BS2
>Only decent option but not melee

Thats a lot of Power klaws!
>>
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>>45317636
>>45317715
>>45317747
I'm still Split
>>
What do you guys use for terrain? Official stuff? Scratchbuilt? I'm looking at grabbing some aquarium stuff for pretty cheap on ebay. Have you guys tried this?
>>
>>45316103

I wish I was an artist so I could do a follow up to that comic with an attack by the emperor's children/slaaneshi daemons
>>
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>>45316103
>>
All right lads, ive recently expanded my Salamanders force(Pic related) With 2 Ironclads and 2 Drop Pods

I've come up with two lists so far, which one do you boys think looks stronger/more fun?

List 1:
CAD - Salamanders Chapter Tactics
Vulkan He'stan
Librarian, Lv2, Force Axe, Bolt Pistol

3x 5-man Tactical squads with Melta + Combimelta in a 'Pod

2x Ironclad Dreadnought with Chainfist/Powerfist with Heavy Flamers, in a 'Pod

1x Contemptor Dreadnought with Kheres Assault cannon and Powerfist/Heavyflamer, in a 'Pod

1x 6-man Assault Squad with Vet(Eviscerator) and 2 flamers.

1x Stormtalon Gunship, Skyhammer Missile Launcher

1499 points

List 2:
CAD - Salamanders Chapter Tactics
Vulkan He'stan

2x Ironclad Dreadnought with Chainfist/Powerfist with Heavy Flamers, in a 'Pod

1x Command squad, 5 Melta, 5 Boltguns, 2 Stormshields

2x 5-man Tactical squads with Melta + Combimelta in a 'Pod

2x 5-man Assaults Squads with 2 Flamers, in a 'Pod

Raptor Wing - Salamanders Chapter Tactics

2x Stormtalon Gunship, Skyhammer Missile Launcher

1x Stock Land Speeder

1500 points, on the dot.

Thoughts?
>>
>>45316127
Shinto Shrine Themed Tau
Kami Themed Khorne Demonkin Allies
>>
Decent, i prefer the first one though i'd drop the assault squad and a tac squad to take a command retinue for Vulkan and the Libby to deathstar it up. It won't stand up to cheesemongers but it looks like a fun as army, and your paint is great
>>
>>45318078
meant for >>45318048
>>
>>45318078
Sadly, im all out of elite slots, so no command squad, Libby and Vulkan are riding with the Ass marines.

I suppose its not exactly clear from my formatting, but the Ironclads are seperate units, otherwise they cant be in pods.

Any thoughts on what psychic power the libby should use? I would love to go biomancy for Warpspeed, but it just feels like i-ll more often get something useable from Sanctic(Hammerhand, Sanctuary, Gate) But the primaris is pretty useless.

The paintjob is kept super simple, it looks good enough when its together as an army, but single model wise? blegh. I have plans for making the models more detailed though, like salamander/flame transfers and some scales here and there.
>>
>>45317973
Plastic aquarium plants are ok, just give 'em light paint job so that they don't look so plastic. Dunno about other aquarium decoratives, might work. I've built most of my stuff, only official scenery we have is those craters from GW that my roommate bought. I can post some pictures (in the next general) after I get home in 3 or so hours if you want.
>>
If the game is so broken how come no one tried to do what they did with Warhammer Fantasy and the 9th age.

A community developing balanced rules so everyone can have fun.

Is there something like that?
>>
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>>45318140
I was actually looking more at ruined columns and stones, pic related is 14 inches tall.

>>45318162
ITS
>>
>>45318128
>no elites
bummer, you're right, forgot that. Ass marines really are ass though, but i don't personally know vanilla SM options as well as i should. Definately drop the Eviscerator though, its unlikely to be needed and costs an arm and a leg. Sanctic is a fairly trash discipline for non-gks unless you're tiggy, i'd just go either biomancy or telepathy.

The basic marines look nice, i think, though some setpiece models like the ironclads or a termie TH/SS squad would benefit from detailing.
>>
>>45318170
>ITS


What does that mean? I am not well versed in abreviations.
>>
>>45318269
Independed Tournament System? or Circuit, it may be ITC, actually, but community rules to try to balance the game for a tournament setting. Whether they work well or are shit is a matter of opinion though.
>>
>>45318269
Theres heaps of rebalances, i think he meant ITC, which is a big one. Theres an australian 40k rebalance/faq, theres ITC for tourneyfags, theres at least two balance projects from /tg/, etc. Most of them are blatantly favouritistic, with some factions being buffed through the stratosphere or everything else nerfed hard
>>
>>45318286
>>45318288
Thanks

I wish something like that moved ahead and actually worked. It will be pretty cool to say fuck off GW.

Has anyone played any of the fantasy based ones? Are they any balanced?
>>
>>45318193
Yeah i probably should drop the Evis when ive got both Vulkan and a Libby in there, might aswell drop the vet upgrade aswell, that way i can fit in 2 additional Ass marines(more ablative wounds for Libby/Vulkan) and Digital weapons for the Libby.

If he rolls lucky he can be right smashy with a Mastercrafted, Digital Force Axe, throw in Warp Speed/Iron Arm and things are starting to get juicy.

I am going to go all out on the Ironclads painting, as ive got ~15 days before i play next.

The entirety of what you see in the picture was done in 2 weeks of maddening assembly/painting.

Ive also got a 5man squad of TH/SS terminators in the works, I'll be using the Calth Termies with Hammers/Shields from the Sigmarines kit.
>>
>>45316103
Fug, now I feel bad for shooting at my friends fluffy Eldar army.
>>
>>45316127
Bringing my Iyandan army back to life with the few formations.

But I absolutely detest the Wraithknight and it's a requirement.
>>
>>45318374
Yeah, the evisc was major overkill when its a vulkan-carrying murdermachine conveyer. Never really been a fan of Ironclads, but salamanders might get more use out of them than IFs.
Have you considered getting a Stormraven so you can use the 2talon/1raven formation?
>>
>>45318435
I don't. They started the war and I intend to end it.
>>
>>45317973
My gaming club has a mix. We've a bunch of mdf buildings, aquarium plants and scenery(which works really well) as well as some scratchbuilds various members have donated over time and recently our FLGS gave us a bunch of GW stuff.
>>
What's a reliable way to deal with MCs with daemons?
>>
>>45318499
What sort of MCs are you talking? Your Nurgle things can get Instant Death weapons, Axe of Khorne and hope for 6s, throw enough Slaanesh Rends at them until they die, or just punch them with your own MCs.
>>
>>45318461
it includes Banshees and Wraithlords.
>>
>>45318314
Not tried 9th age yet myself, but the Fantasy people in my area really seem to like it, supposedly it's very well balanced and great for tournament play.
>>
>>45318516
If the autarch wanted those banshees and Wraithlords to live he would have let them stay in the craftworld and not let them incinerate my agriworld.
>>
>>45318499
Just tie them up with bullshit.
>>
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>>45318458
Yeah, thats definitely something i need to get, bringing in a dread and a killy unit in a massive flying tank that shoots the fuck out of everything is great.

But next on my shopping list is probably Devastators(dat skyhammer) and Bray'arth Ashmantle.

And Ironclads seems to be where i can get the most bang for my buck as salamanders, what with Ironclads being the only dread option that can take 2x Heavy Flamers, and it also gives me a unit that can somewhat comfortably take on Daemon Princes and other big nasties, 6 S10 AP2 attacks on the charge is great.
It all goes to shit if the Daemon Prince in question has Iron Arm or the Armourbane weapon though.
>>
>>45318314
Its been tried a few times. It always ends up running into issues of concensus. Start involving lots pf people and no one agrees on how to fix things(or even what exactly the problems are)
>>
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>>45311012
>>
Any Eldar players here?

I'm confused as to how the Pale Court system works.

it says to include 3 units of Guardians and a farseer, but that it can also be included in a normal warhost right?

Does that mean that say, a windhost could use the Pale Court system and filling the requirements instead of the three guardian squads?
>>
>>45318314
I've played a game of Kings of War and I think it oversimplifies things somewhat.
>>
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Late in the day, but is there any news about other start collecting boxes coming out alongside this one?
>>
>>45318638
It's probably just going to be a thing done with each update from now on. I wouldn't expect another bunch all at once.
>>
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>>45311012
>>
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has anyone played Corsairs yet? how do they differ from the regular jetbike spamming eldar and their linkin park friends?
>>
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How does someone get this fucking fat.
>>
>>45318691
he steals mass from the skeletal dude next to him

though to be fair his forearms are sizeable, maybe he's a climber
>>
>>45318652
I had a feeling it would be like that, makes sense and is still pretty cool.
>>
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Anyone who can identify what type of Boltgun this is? Cant find anything like them on Lexicanum
>>
>>45318691
You haven't been to america, have you?

What should I get for demons list, around 1k points, that will be allying with Tau?

Heldrakes look really fun
>>
>>45318714
>allying with Tau
Just use your no doubt sizable collection of dragon dildos as proxies for an Infernal Tetrad so that everyone can see at a glance what you are.
>>
>>45318048
Swap the second Vulkan for Harath Shen (Forge World Salamander Apothecary), you don't need two Vulkans in your list since everyone in the army, not just his CAD, with Chapter Tactics (Salamanders) benefits from his rules.
>>
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>>45318710
AFAIK in 40k terms that's a very rare relic bolter, according to the 5th ed codex anyway which has this image of one which has been very obviously adorned with fancy gubbins.

Forgeworld horus heresy gear harkens back to rogue trader/second edition designs though, and they've recreated those bolters under the phobos name here http://www.forgeworld.co.uk/en-GB/Phobos-Pattern-Bolters-2015
>>
>>45318691
I'm more surprised that his head isn't as fat as his body.
Just google "star citizen ben" for real disgust.
>>
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>>45318710
2nd edition plastic Marine sprue.
I think they were just being made plastic at this point.
I like em for their old skool look.
>>
>>45318771
You aren't very good at reading, are you?
>>
>>45313538
Luckily no body can be bothered painting 14 million drones.
>>
>>45315471
I built 3500 points of DEldar.
1500 points of CWE
2000 points of Harlequins

For just under 300 dollars.
>>
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>>45318710
Sisters got nigh-identical ones called Godwyn-De'az pattern. Don't know is it was made specifically for them or if the pattern existed before and was adopted for its quality.

I got a bunch of those old bolters. Been thinking of giving them to 30k vets, maybe.
>>
>>45318799
If you include my 1500 points of guard. Retail price it's over 2500 bucks. Took me 350 including guard.
>>
>>45318777
>>45318811
>>45318784

Problem is none of those have stocks, i really like these ones, but i only got 6.

Guess i could use them for a vet command squad, give some nice detailwork
>>
I have 3 Space Wolves Venerable Dreadnoughts kits. I know I want to assemble 2 of them as Axe and Shield Ven Dreads but I'm not sure if I want the third to be assembled as Bjorn or Murderfang.

Which is the more competitive choice?
Bjorn is 13/12/10 3 HP with a 5++ while Murderfang is 12/12/10 3 HP with IWND.

Bjorn is more versatile and has some buffs for your infantry models as well as +1 to seize the initiative. He costs 220 on his own, 255 with a drop pod and he's an HQ choice.

Murderfang is 135 points, 170 with a drop pod and he takes up a valuable elites choice.
>>
>>45318866
Bjorn is better, especially if you were only planning on a single Rune Priest or something.

Also, he's way more badass than whatever the fuck Murderfang is supposed to be. How can you be interred into a Dread and still have your head sticking out? Is it a fake head?
>>
>>45318866
murder fang

bjorn is nice but hes expensive and there are better options for your hq
>>
>>45315892
.Deep cover
>>
>>45318864
Sounds like a pretty cool idea. You could always make a push mould out of greenstuff to duplicate them. Shouldn't be too difficult either as they do lack very fine detail.

>>45318866
Wait for the new book to drop before doing anything. The datasheets are being updated which might change your opinion,
>>
>>45318890
Funny that you should mention GS molds, im actually watching a youtube vid on it right now, didnt think of applying it to the bolters tho, cheers!
>>
>>45318879
You know how some venerable dread models show the helmet of the one that is inside, right?
After the curse of the Wulfen hit the dreadnought that would later become Murderfang he was able to have his helmet taken away and now he is how you see him

>>45318866
>and he takes up a valuable elites choice
There is now a "formation" with just Murderfang, so you are able to take him without using an elite slot
>>
>>45318864
>none of those have stocks

Stock or not, it's pretty much the same bolter. In the old days bolters had stocks. These days they don't.
>>
>>45318866
Look at it this way:

Murderfang is completely restricted to a frontline melee role. He can't do anything else. Admittedly, he's not bad at it, but if you want a super-melee Dread, take a Leviathan and have done with it.

Bjorn can be kitted out however you want, and he's perfectly capable of sitting on the backlines and taking Helfrost/lascannon potshots at things. Hell, that AV13 makes him well-suited to it. If you make him the Warlord, he'll take fire, naturally, but I find that he's just never a priority target.

Waiting like >>45318890 says is probably a better long-term strategy, but I doubt they'll change much.
>>
>>45318968
>Leviathan
ew. Anything but that.
>>
>>45314936
I don't
>literally 7 armies
>>
What's the most efficient way to ally a Vulture into your army? Do you just have to run a Guard Allied Detachment and take the fucking conscripts?
>>
>>45319374
A veteran squad's better, to get conscripts you need a platoon. And veterans are BS4 and can take lots* of special weapons so can actually achieve something.

*3.
>>
>>45314936
I have just gotten over my tenth game and have two armies. I had my first, didn't like it so started the second then traded the first for the third. Only got 1 game with the third.

It is making learning the actual game pretty terrible since all these armies play so damn differently.

Dread Mob
Ravenwing/Deathwing
Necrons
>>
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973KB, 500x281px
>>45319920
>Dread Mob
I don't want to lose anymore
>Ravenwing/Deathwing
I don't want to die anymore
>Necrons
Just right.

Fuck what this board says Necrons are great and can be played so many different ways.
>>
>>45319953

Can, sure. Are? Not so much.
>>
Is there ever a reason to run Death Company without jump packs?
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