What unusual player races do your games include?
Most of the players I play with would rather stick with the core races, so I tend to just make up NPC races to keep them on their toes. I stole the pangolin idea, for instance, and have been working on a generic lion-people race. I had a crazy idea for a sentient magic library to start making its own golems that are powered by magical books.
Humans only. Other "races" are just lesser spirits trapped by the power of human legend.
>>45234953
>Humans only.
I didn't know it was a That Guy thread
Frankenstein-esque constructs
>>45234427
Wonder what happen to her.
For my fantasy setting, Bunny people.
For my other settings, case by case basis.
>>45234427
12-inch-tall gnomes.
Meralken, wild-magic infused, totemic/shamantic mask-wearing not-quite-humans.
Kobaloi (sing: Kobalos), tall and anorexic humanoids that look like fucked-up lovechildren of 3.5 Displacer Beasts and American McGee's Cheshire Cat.
Beastfolk, animal-headed humans that look like Egyptian deities, created by an insane wizard as a slave army.
Raknids, basically great-dane-sized (and surprisingly friendly) tarantulas.
Awakened, self-willed eidolons without a master.
So basically, a lot.
>>45234427
Prehistoric species of human.
>>45234427
dwarves
sometimes even elves
>>45238783
But do theysell carriage insurance?
I always enjoy playing Kenku.
>>45234427
Fauns. They represent french people, along with Centaurs, which are also playable. Set in a sort of colonial america setting.