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Pathfinder General /pfg/

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Pathfinder General /pfg/

Have you treated your DM/Players well this weekend?

Unified /pfg/ link repository:

http://pastebin.com/53QiHfcU

Old Thread: >>44961959
>>
Mhmm, I didn't harass my dm with questions while sitting in all this fucking snow. Shit sucks, I wanna go back to the desert and get real tex-mex.
>>
So, /pfg/, I'm running a solo pathfinder game for a friend soon, and I'm providing a few NPCs to tag along with his character to help things along; I gave him a series of NPCs to pick from adn he ended up picking three to go with his archetyped Swashbuckler (the paizo archetype with the rapier focus, plus two homebrew ones; one trades Nimble for the bladebound magus's Black Blade, the other trades the bonus feats for half-initiation). The PCs he picked were a human skald, an elf stalker, and a catfolk warder.

The problem is I have not built a PoW using character ever before, so I'd like some general advice for how to build and progress them as teh game goes; the Stalker is using Butterfly Swords and is using Broken Blade, Steel Serpent, and Veiled Moon, and the Warder is using probably a long sword and a heavy shield and I was planning to focus on Iron Tortoise and Golden Lion. Just general build advice would be appreciated, as well as anything speciifc to look for or avoid.
>>
>>44977356
You could probably just throw darts at random maneuvers and come out with usable PoW characters.
>>
The medium from the Occult Adventures playtest was perfect! It's such a damn shame they threw the binder idea out the window and replaced it with such garbage.

Anyone know why they did it that way?
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>>44977304
PA?
>>
My group just open up to Path of War. I literally has 0 knowledge about this book. Can anyone gives me a brief introduction to discipline and maneuvers?
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>>44977304
But anon, Just go to Taco Johns.

One of my group members wants to be a tank or front liner of some sorts, he's open to a lot and I know fighter is garbage, any suggestions?

We might allow DSP stuff on top of Paizo.
>>
>>44977464
Much to my dismay, yes.
>>
>>44977463
Either they hate fun, decided making a full Harrow deck would be too much work and too hard to balance, or Wizco called them up and went 'hey don't do that shit'.

My guess is on 2 with a side of 1.
>>
>>44977421
Believe it or not, this is a huge compliment. Thanks anon.
>>
>>44977476
Warder, if you allow DSP stuff, is MADE for being an impassable wall of "COME GET SOME." It's a freakin amazing class.
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>>44977524
Oh no, we're supposed to be bullying you. I'll try better next time ;;

I hope this helps make up for it.
>>
>>44977463
Not enough page space for the class design by a new guys.

Gotta free up the page to cramp more spells for THE NEW AND UNIQUE Psychic class, you know?
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>>44977475
Do you remember the Tome of Battle?

>>44977502
Lehigh Valley?
>>
>>44977421

I mean, that's good to know. It's not entirely *helpful*, but it's good to know.
>>
>>44977581
Nope, Montgomery County
>>
>>44977475
Classes:
Stalker: Dude that hits things. Ninja, shootymans, not-a-rogue, you name it.
Warder: Dude that stands in the way of hitting things, and hits back. Knight, samurai, pyramid head, whatever.
Warlord: Guy that hits things AND yells at people. Battle commander, The Captain, Kamen Rider, etc.
Disciplines
Black Seraph: Kill foes with the power of your EDGE. Not for goody-two-shoes.
Broken Blade: Currently actually a little broken. Hit foes with your weapon, your fists, some rocks, their weapon, their own severed limbs, etc.
Golden Lion: Yelling inspirational things and charging. The broest of disciplines.
Iron Tortoise: YOU SHALL NOT PASS.
Primal Fury: Krav Maga plus greatswords.
Scarlet Throne: Dispatch antagonists whilst utilizing your obvious and innate superiority. Not as poncy as the previous sentence would imply.
Silver Crane: Hit evil. Heal bros. Close runner up for broest discipline. Not for whatever the inverse of a goody-two-shoes is.
Solar Wind: Shoot things with FIRE. Shoot a lot of things with fire. Shoot a lot of fire at things. The operatives here are 'shoot' and 'fire'.
Steel Serpent: Budget ninja discipline. Make poison, be tricksy, stab people in the groin.
Thrashing Dragon: TWO SWORDS EQUALS TWO DAMAGES and they can't kill you back if they're already dead.
Veiled Moon: Be that fuckface that wanted to be a wizard in an all martial arts game by punting people into the astral plane and turning into a ghost. Also lets you telefrag out organs, which is baller.
>>
>>44977581
Nope.
>>44977816
Thanks!
>>
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>>44977563
I thought I was bullying Forrest, though.
>>
>>44977463
Actually... It wasn't. It was cool, but it was shit. The spirits were pathetic.

The new one is boring and stupid, but Archmage and Hierophant are much more effective than anything the playtest one could do. They're also way better than the other new spirits and there is basically no reason to every use anything else, which, ya know, defeats the entire purpose of the class, but ultimately two decent options is better than 56 shitty ones.
>>
So why does the atlatl suck? I'm looking at it from the perspective of a martial projectile weapon that basically fires javelins, with your Strength to damage.
>>
>>44977304
Texan here, just moved from NJ three years ago and can't skype with group. Wanna trade lives?
>>
>>44977816
>Not as poncy as the previous sentence would imply.

Dude Scarlet Throne is the ponciest discipline imaginable.

They got some killer moves but all of them are about being a sly little shit stabbing an artery or slicing between scales.
>>
>>44977900
Just use Javelins with pre-winded ammentum
>>
>>44977958
Or NOPEing right out of an attack because you read their stance coming ten miles away. Or the converse--stabbing them through the spleen because you foresaw exactly which way they would dodge from ten miles away.

Applying Sense Motive to that discipline is *hilarious.*
>>
>>44977892
For combat, Champion is actually pretty good. Someone run a number and you can get pretty close to fighter.
>>
>>44977985
javelins have to be enhanced individually though, you can just enhance the atlatl and its not-javelins are enhanced like ammunition. that's gotta be handy, right?
>>
>>44977958
>>44978035
>The supreme clarity of mind and focus of form allows a disciple of Scarlet Throne to simply overcome any obstacle placed before him, albeit for the short term. The disciple calls upon his supreme will and focus and may delay or stop a number of negative conditions placed upon him through the use of this maneuver for a number of rounds equal to the disciple's initiation modifier.
I'm not seeing a lot of ponce here...
>>
So... Legendary Item.

If i only have 1 mythic tier then my legendary item can only have one ability correct? Once i get mythic 2 then it gets another ability?
>>
>>44977958
>>44978035

Don't forget their ultimate stance is being such a flashy swordmaster that every enemy in sight needs to make a will save or realize that yes, if you try to attack that charming badass you're going to DIE.

Or this maneuver

>Red Zephyr's Dance (Strike)
>Each successful melee attack allows the martial disciple to move 10 ft. and make an additional attack

Ever play Witcher? Or any other third-person swordsman game when you just start clicking fast attack and slashing at the half-dozen assholes surrounding you?

This is it, with extra footwork.
>>
>>44978142
That's correct, the number of abilities is limited by your tier.
>>
Can gargoyles and kasatha have children
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>>44978340
wut
>>
>>44977834
Can we bully Forrest too? HEY FORREST, YOU SUCK for not giving us your second kineticist yet
>>
>>44978275
Shit might as well not get it at mythic 1 then
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>>44978340
It's time for science
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>>44978384
Your bullying lacks finesse.
>>
>>44978401
Legendary items suck anyway.
>>
>>44978414
Of course it does. I'm a kineticist player.
>>
>>44978436
Well played.
>>
>>44978384
No, I'm the only one allowed to bully Forrest.
>>
>>44978416
Well... a legendary golem wouldnt suck... or colossi

Guess ill just grab mythic crafter feat for +5 to all crafting instead
>>
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>>44978549
We're not allowed to join in?
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>>44978416
They're literally the most powerful thing in mythic.
>>
>>44978408
Is it time to do the Time Warp again?
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>>44978593
Besides casters you mean, right?
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>>44978591
I mean, I AM a bully. You can bully him if you want, but only you. Nobody else.
>>
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>>44977253
Anything I should know about creating a human fighter who I plan on making a duelist?

I also plan on having him be a member of a noble family.
>>
>>44978377
Can a gargoyle and a kasatha have children together?
>>
>>44978237
>>44978035
>>44977958
>ponciest discipline imaginable
I counter with the critical mass of weeb that will gather around Mithral Current.
>>
>>44978642
Don't use a fighter?

Usual response aside, look at Paizo's duelist prestige class for inspiration.

The short list is: you will want Dexterity, and a way to get Dex to damage.
>>
>>44978640
Yay!
>>
>>44978681
>the critical mass of weeb that will gather around Mithral Current.

Anon, that's not a maneuver name.
>>
>>44978723
...Unless it is. Hey Elric, have you guys written a maneuver called Critical Mass of Weeb that's gonna be published sooner or later?
>>
Remove foxies
>>
>>44978763
It's not a maneuver, it's a CR 20 swarm.
>>
>>44978788

This thing better be in a finished product, Forrest. I will literally give you money in excess of what you ask for if it is.
>>
>>44978642
>>44978689
Look at Slayer instead. Trade out the survival and you'll have an excellent fightmans who can study opponents to figure out their weaknesses and strike them. Avoid swashbuckler like the plague.
>>
>>44978788
Have y'all started designing more traps since frequenting /pfg/?
>>
>>44978615
They're actually more powerful than casters. It literally has the ability to give Martials the power of casters if you want it to.

It also allows casters to be busted as shit and allow martials to basically one shot everything at tier 2 if they want to.
>>
>>44978834
We try to avoid designing trap options.
>>
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>>44978861
>>
>>44978788
I'm also not seeing a maneuver to do the usual "Hit too fast to see, keep walking, a few seconds later they explode" bit in Mithral Current. Is it over in Riven Hourglass?
>>
>>44978788
Forrest what are you doing out of the locker?
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>>44978902
Couldn't you essentially fluff any high-damage strike as being that?
>>
>>44978902
The 9th level maneuver is a full round of that.
>>
>>44978808
We do take bribes anon. We've also spent inordinate amounts of time discussing April Fool's Day.
>>
>>44978783

Foxes are friends, not foes.
>>
>>44978902
On top of >>44978932, a round is six seconds and a sword swing is considerably less. Sleeping Goddess has something that'd work for it, and really, any maneuver that you kill someone with could easily be fluffed as that.

>>44978918
Ah, shit. Trap-anon! Save me!
>>
>>44978927
>>44978932
Eh, suppose. Will have to figure something out for longer silly delayed damage shenanigans, then. More on the quivering palm end of things.
>>
>>44979009
Stop right there! You know you're supposed to be posting from your locker!
>>
>>44978841
What ability makes martials ao powerful?
>>
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Reposting this from the previous thread. Occult Adventures Playtest pdf.

https://www.mediafire.com/?b4qehiiq5ki3rt1
>>
>>44978642
Aristocrat 1/Swashbuckler 9/Duelist 10

Take Dodge and Mobility as your level 1 feats so that you can get into Duelist as soon as you hit that BAB requirement.
>>
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>>44979009
Here's a cute girl for you!
>>
>>44979097
There's absolutely no reason to take an NPC class ever, you can just fluff your back story.
>>
>>44978902
>Veiled Moon's flicker strike
>Plus Shattered Moon's Reflected Blade Style

>Tfw I can teleport up to a guy, stab/trip/disarm him and simultaneously do the same to a guy 30 feet away, and then teleport past before he can react.

The mental image is too good.
Unfortunately I don't think I'll ever be able to pull this off because I decided to go for Blazing Mirror Strike instead
>>
>>44978615
>>44978841

Following up on this, the probably least obvious broken part of Legendary Items: Completely breaking all limitations on casting. And anyone can do it.

Assume tier 9 or 10, you've taken legendary item 3 times. You can do this:

Intelligent item
Spellcasting x9

That's 45 "levels" worth of spells as spell like abilities. It also lets you merely pay double the cost to cast a spell 3 times. That means, for 18 of your 45 points, you can cast any level 9 spell, like Wish, 3 times a day as a spell like ability -- no component cost. Even casters have to shell out cold hard cash to get that effect. Admittedly, it's no "get out of jail free" card like Mythic Wish would be for a similarly high tier caster but it's still absurd. Spend another 18 of your remaining 27 points and you can cast Wish 6 times a day.

Want +5 to all stats? For free instead of spending like 125k gold on it? Blammo. You're also an effective 8th level spell caster for 6 spells a day since you can just emulate any spell for free. And you still have 9 points to bandy about how you want. Want to cast gate? All yours! Want to time stop? Sure, then you can use your 6 wishes to set up an unwinnable situation for the enemy. Heck, Mage's Disjunction is always nice -- now you're a fighter who can completely eliminate that annoying caster's entire arsenal of defensive spell preparation!

It's so gosh darned silly. Admittedly, you're tier 9/10, of course it's silly. But it's probably the most powerful 3 mythic paths you could possibly spend on any character for that alone.
>>
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>>44979097
>>44979131
I do plan on picking Noble Scion as my bonus feat.
>>
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Is there a crash course book on Golarion? Something that just sums up the lore for a new player?
>>
>>44979076
I posted it already. It's not that it makes martials so powerful, it's that it makes anyone powerful.

Martials who don't want to do the spellcasting cheese probably need it if only for Foe Biting and Unstoppable Strike, which lets you do double damage on every hit and hit touch AC whenever you feel like.

It also makes your weapon immune to being dispelled (and resistant to mage's disjunction) as well as indestructible so that's nice.

If you're doing Mythic from early levels with the general 2 levels per mythic tier progression then putting Upgradeable on your weapon is nice since it allows you to circumvent enchantment time, having to buy weapons, and optimizes your wealth.

For casters it has a whole slew of otehr shit that's better than any mythic path besides MAAAYBE Crafting Mastery, Channel Power, and Unswerving Loyalty.
>>
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>>44979282
This does the job.
>>
>>44979310
Isn't there another one here?
>>
Which book has information on Mendev?
>>
>>44979310
That's the Inner Sea area...but all that I know of that's not part of the Inner Sea (and/or not labelled on that map) is Mingkai which is basically the not!Orient--so your not!Japans, nega-Chinas, faux-Koreas, and so on.
>>
>>44979372
Campaign Setting has some blurbs on it, like it does most everything else.
>>
>>44979446
Would there be a book that's more dedicated to the area like there is for Numeria, Qadira and the like?
>>
>>44979404
Minkai is specifically not!Japan. The rest of Tian Xia is the rest of not!Asia.
>>
>>44979404
There's also Arcadia, which is full of not Native Americans.
>>
>>44979498
Sorry, I keep mixing up which is the full continent and which are the nations within.
>>
>>44979474
Don't think so. It gets a little splash from multiple books to kind of make up the knowledge of it. Basically all the Worldwound shit. I'm pretty sure there's no specific Mendev book, though.
>>
>>44979509
It also has not!Greenland
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>>44979555
( - 3 - ) poo, thank you.
>>
>>44979310
Someone needs to update this map. Nazis is no where as near descriptive as 'Devil worshipping Nazis'
>>
>>44979282
http://pathfinderwiki.com/wiki/Pathfinder_Wiki

Start with the Random Page.
>>
>>44979626
>witch_masturbation.jpg
>>
>>44979310
>>44979619
And neither of the places marked as "Spain" are that. One is the Byzantine Empire and the other is god damn Poland.
>>
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>gnomefags
>>
What's the closest Pathfinder has to Au Ra?
>>
My party needs a healer, what're some options that aren't boring?
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So just bought PoW since someone suggested it for my friend.

I'm really liking it, especially clarifications on things like Vital Strike and stuff. Just want to say it's a good read.
>>
>>44979816
Be an Alchemist that throws healing bombs at people?
>>
>>44979765
( - 3 - )p
>>
>>44979816
Be a Psion Egoist who turns people into giant monsters with Fast Healing, or can heal the normal way.
>>
>>44979816
3pp: Vitalist, also note the sadist+leech life archetype combo

1pp: Kind of out of luck. Search Oradin build for your best bet.
>>
What's worse, a masculine elf or an effeminate dwarf?
>>
>>44980078
If you make a tall broad-shouldered elf you can't change him later. A dwarf can always just go back to being a tough butch bitch because underneath everything dwarven bodies at least look the same no matter what you do with one.
>>
>>44980078
Effeminate dwarf, but he keeps the beard.
Make-up is just applied directly to the beard.
>>
>>44979832
If Paizo doesn't create Halfling and Gnome npcs because they think it's creepy, they're really failing at it with pictures like this of her. I'm not into Gnomes, but she looks fucking here.
>>
>>44980203
Wait what? They think two of the key core races are just inherently creepy somehow? Source on that?
>>
>>44980294
To be specific they think making romanceable NPCs of those races is creepy.
>>
>>44979800
/xivg/ pls
>>
>>44980397
That's a pretty problematic viewpoint. You'd think they would be more open minded.
>>
>>44979832
>I will now schlick with this hand.jpg

I'm sad there's not a better partial form shaper bullshit class. Abberrant Aegis is cool and all, but I want to cross it with the "make your own weapons on the fly" bits of the soulknife. Synthesist summoner is only two 'forms', too.
>>
>>44980440
Port the Warshaper from 3.5 into PF?
>>
For weapon training or the like, if you're using Discipline Weapon Shapes or Emulate Weapon, do you have to select an emulated weapon, or can you apply it to "mind blade/bolts"?

Or would either apply (though obviously not stack)?
>>
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>>44979185
You can try the same build i'm using and regretting right now; Free Hand Fighter 6/Duelist 10, with Dervish Dance in there.

Well, actually don't. it's quite subpar. And the character is already 2 and a half years old, never got the chance to update her.
>>
>>44979800
>>44980408
Speaking of ffxiv, does anyone have any idea how to homebrew a Black Mage class that would go through both the astral and umbral phases? Something like a standard action for fire/blizzard 1, a full round for fire/blizzard 3, and maybe a move action to keep stacks to keep them relatively turret like?
>>
>>44980397

What, we can bang the elf who's old enough to be our great-great-great-great grandmother and might be older than our frigging civilization but god forbid we marry a shortstack?

That's pretty messed up, Paizo.
>>
>>44980397
Looks like I just found out what to put in my Forgotten Realms campaign.
>>
>>44980522
It's like when some hick who's into bestiality is pointing at the fatty fuckers and going "dude, those guys are MESSED UP"
>>
>>44977253
What fucking spells should I be flinging as a level 4 Cleric with a team of three melee classes and one other casters to make myself worthwhile? All books are open and I've already been told bless is a spell I should grab, but other than say, Sun Metal nothing I've looked over looks worthwhile at all.
>>
My dice decided to rape my character earlier in my pathfinder game. It was really pissing me off. That's why I hate fucking playing warriors, if the dice decide to fuck you there' not a goddamn thing you can do because everything a warrior can do requires dice to be rolled. If my dice are fucking me on my arcanist I can always play support with buffs and summoning flankers for the rogue.
>>
So we began our great endeavor to REMOVE VAMPIRE today by slaughtering 25 vampires in the streets of one of the towns they took. Special note goes to the Battle Templar, whose blessing of the Myrmidon's weapon resulted in the death of most of the Vampires we actually staked. Of other note, the Elven Ranger is a moron who nearly got himself killed picking up the BT's Mithral Dagger after the BT got knocked unconscious. Together, the Ranger and the Stalker kept passing each other the dagger to stab the boss vampire's minions after the Boss Vampire died.

Special Thanks also goes to the Myrmidon, who kept Iron Wave up on the Boss Vampire so the Dagger actually did some worthwhile damage, and the Ranger whose Hunter's Bond gave everyone +2 against the Boss Vampire. Without that, the Battle Templar would left the Boss Vampire at 1 HP.

Special Thanks also goes to the Warlord, who kept spamming Kill the Wounded and that one Silver Crane Healstrike every other round, keeping people from dying and eventually stacking the Stalker's damage so high he was rolling 8d6 each attack.

And lastly, Special Thanks to the Bloodrager Mystic, who pulled aggro and dropped in maybe five rounds. Without her valiant efforts, we likely would have died.

And fuck it, let's thank the Druid, whose animal companion, a Roc named Boulder, gave the ranger a flanking buddy on the boss's final minion when the Stalker left him the dagger to go stake people. Its grappling was pretty badass.
>>
>>44980522
But it's too much like pedophilia, Anon!

I wonder what would happen if they were confronted by a little person after making that argument.
>>
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>>44980879
>a Roc named Boulder
>>
>>44980880
They'd be good little SJWs and tell the little person how he was supposed to feel, and if he said anything back they'd tell him he was anti-little person and deserved to die.
>>
>>44980465
Or just the shifter race.
>>
My group just wrapped up our 18th session. We started at level one and are level 5 now. There are only two magic items in the entire group. A plus one Longsword and a plus two dex belt. I have craft wondrous item but can't make anything because we have found maybe 400 gp worth of treasure all game. This game oppressivrly low magic.
>>
>>44980561
Shield of Faith? Animal's aspect?
What does your party need?
>>
>>44979112

Sounds great! I am sure that is a girl and I will not be surprised with unexpected penis later tonight!
>>
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>>44980905
We made it a thing in setting.

Boulder was originally his (a dwarf) pet rock, gathered in his youth. In reality, it was a Roc egg, which was taken as a sign by the Council of Dwarven Druids that he should be trained in Druidic Ways.

>Meanwhile no one appreciates the 10 page backstory I wrote for my half giant, including a four generation maternal lineage, a two generation paternal lineage (giant side, it's less important than the elven side), and a series of generated cities with relatively accurate medieval demography to flesh out the southeastern coastal lands that were the home of her youth. Oh, and the whole codification of the hubcap's unlanded southern gentry and how they interrelate with the city-states whose interlocking territories and treaties built a culture of mutual defense and minor rivalries that was ultimately overcome by the undead hoard because of their disunity. Well, the GM appreciated it, but still...
>>
>>44980985
Might be accidental rather than intentional. I recently had to trim out about a quarter of a dungeon for my group so we would finish by semester end and the next DM could start this semester, and I later realized the group was missing like half the treasure of the dungeon which was supposed to line up to the WBL chart for their level increase at the end of it.
>>
>>44981022
Just take her from behind and you won't have to worry either way!
>>
>>44981022
>"surprised"
>"unexpected"

Get back in the hyperbolic time chamber, goku, your power level is way too low
>>
What's a good second trait for an Archaeologist Bard (the first being obviously Fate's Favored)?

For some context, my character is a rapier-wielding Dex fighter, dipping Inspired Blade so I can take Pirahna Strike and Fencing Grace at first level.
>>
>>44981003
I'm not so sure.

Our fighter player has remarked that our party could use some manner of ranged weapon/attack but as it stands I've been buffing the brawler/fighter/Magus thus far. A lot of what's on the cleric spell list seems situational at best and not something that would come into play that often to justify preparing it.

>mfw my GM tells me I can gestalt now

I do not know this system that well and I am totally in over my head. I think I may just go with what looks cool and build some useless character.
>>
>>44981294
Is third party available? Try a Daevic if so.
>>
I feel like playing a Small sword-and-board combatant with some fashion of magic (not necessarily spells). What are some races and classes that work for this?

Many third-party sources are allowed.
>>
>>44981291
A trait to give you back all of your good class features
>>
>>44981322
>>44981317
>>
>>44981311
>Gestalt
Can't help you there buddy.
Just get some haste next level, some enlarge person this level, and some shield of faith and just hold on.
>>
>>44981345
>>44981317
Thanks, looking into it.
>>
>>44981349
Can I even take Enlarge person?

http://www.d20pfsrd.com/magic/all-spells/e/enlarge-person

The school list there shows that many classes can take it but Clerics cannot.
>>
>>44981465
Nope, that's my bad.
Pick up Ironskin, whatever animal aspect (Bear's strength, owl's wisdom) is relevant to the group, Hold Person, and probably Summon Monster II. That should hold you over until 3rd level stuff starts rolling around.
>>
any feat tips for a 7th level crit/dex swashbuckler?
Too early for crit focus and such.
Was thinking about either Improved init or Disruptive (game is wrath of the righteous).

Would I be out of line asking my GM for a homebrew feat to use more than one swift action per round? maybe with a "per day" limit on it.
>>
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What's a suitable martial (or semi-martial) class for a tailor who gathers their materials personally? Special interactions with Craft a plus.
>>
>>44980440
Egoist psion.
>>
Going into my first gestalt campaign soon and all I know is that I want to be a necromancer. Any recommendations on good synergies?
>>
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>>44981703
Like, Necromancer or Shadow knight?
What books?
>>
>>44981673
>Special interactions with Craft a plus.
Harbinger with Shattered Mirror that uses craft (sketching). Be the edgiest tailor out there, make Gareth cry.
>>
>>44981703
Cleric/Arcanist (the twilight archetype)?

Once you have a full caster it doesnt really matter what you pair it with. Clerics make better undead army makers and wizards make better Save or Suck/Die necromancers.
>>
>>44981741
Everything 3.5, 1st party pathfinder, and PoW
>>
Is it safe to use PoW with beginners, introducing it with the game itself as though it was core? Or will it be hard to 'get' unless they spend some time playing with fighters and rogues first?
>>
>>44981915
Dervish defender Warder / Wizard
Both int based, no need for armor, raise your skelebros with wizard side and fight along side them with your warder side.
>>
I need that manga page that's edited to pin and ready an action for silence. You know the one.
>>
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>>44981969
>>
>>44981951
Having a list of powers they can use that tells them exactly what they can do is better to grab them with.
Standard suggestion of removing 2d6 in bonus damage dice from strikes and stances until initiator level 6.
>>
>>44981985
I was looking for the edited version actually but I guess I can use this to search for it. Thanks.
>>
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>>44981996
Oops, sorry, wrong one.
>>
>>44982004
Perfect. Double thanks.
>>
Are there any decent non-Kineticist PF warlocks?
>>
>>44982034
The 3.5 warlock requires basically no adjustment to function at a simple level, what are you looking for specifically? If you want you can even introduce Reserve feats to obviate the playstyle entirely and use it with updated Pathfinder classes.

If you want a fixed Warlock that doesn't need a very specific prestige class with very limiting fluff in order to not suck, give it a Hellfire like ability that adds 1d6 per even level of the class, and let it be used for free 1/2 level + Cha times per day. Or use the Warlock Power Sources homebrew if you want Hellfire to stay distinct and mix in a bunch of alternative choices based on bloodline.
>>
>>44977463
Bulmahn stated in one of the conventions that there was 54 spirits done and the upper devs like him were pretty much like "uhhh maybe we should go with something we know works" and then decided to get mark to scrap what he had and redo it with what we got now.
>>
Grapple build. Unchained Monk or Brawler?
>>
>>44982034
Take the Gambler DSP Archetype. Fixes Kineticist into a decent class.
>>
>>44982394
Tetori Monk is pretty much the only way to make grappling viable at high levels.
>>
>>44981673
Go Alchemist (Beastmorph) and turn into a spider person. Use the web from your web ability to make spidersilk style cloth and drow it up.
>>
How would you stat the Holy Moonlight Sword as portrayed in Bloodborne /tg/?

Transformative Bastard Sword seems a good start. But where from there? Sharding is potentially a way to do sword beams or you could do the enchantment from that sword from Jade Regent. What about Limning or Brilliant Energy? What material would it be made from?
>>
>be a fine, upstanding, justice-loving paladin
>awarded a vorpal bastard sword for aiding the fey to beat a force of pure evil
>prettynifty.jpg
>next session
>attacked by bone golem t-rex
>t-rex bites down on me, grapples
>I am now in it's "mouth" getting crushed to death in its jaw
>hp vanishing at alarming rate
>fuck it, blaze of glory time
>"Foolish beast! You have doomed yourself in your folly, for now I am within striking distance of your neck!!!"
>roll for it
>nat 20 comes up
>confirmation basically auto succeeds due to attack bonus
>the beast's head is severed! Victory is mine!
>still 20 feet up and locked in jaws
>.....fug.
>managed to walk off the falling and crushing damage, barely
>kept the tooth party healer had to pull out of my spine

How was your Saturday night /pfg?
>>
>>44982498
All three game sessions cancelled, one of them put on semi-permanent break.
>>
>>44982498
What was crushing damage? Falling was only 2d6, right?
>>
>>44982522
Shit anon, I'm sorry. Hope the next session works out for you.

>>44982523
I think he just added another 2d6 because I mentioned I was still locked in its jaws. Was more funny than lethal anyway. The fact that I managed to get that vorpal blade to work one session after getting it seemed to make the DM's night. It was also like, an hour after he joked I never crit when I need too (I havd historically fuckawful luck with dice).
>>
>>44977581
>Lehigh Valley?
Yep.
>>
>>44979112
>time for buttsex
>man or woman
>I just really like buttsex
>>
>>44982561
does vorpal work on a uncritable target?
>>
>>44982618
neigh
>>
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>you will never play a drider PC
why even roll...
>>
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>>44982565
Look for an upcoming game at Portal Comics and Gaming.
>>
>>44982668
Yea, if I can get there!
>>
>>44982004
How do you build a martial to anti caster anyways?
>>
>>44982618
He counted/missed it this time. We'd also recently had a weird bonding thing earlier* so he was probably happy to let me have this.

*We had serious DM-to-Player shit going on that we resolved in direct, honest communication. Shit worked out well. Inb4 Normies get out reeeeeee!!!
>>
>>44982618
Constructs aren't immune to crits in PF. That said, vorpal has a specific rule that contructs, undead, etc. aren't necessarily killed/destroyed by the loss of their head.
>>
>>44982773
You don't, really.
There are some ways to make things a little more difficult while you are around, but the best way is to have decent saves, be able to close the gap, and murder them.
>>
>>44982773
High initiative, step up, get up in their face, ready actions to beat the shit out of them when they start casting to prevent them from actually casting.
>>
>>44982803
If I have reached the point that I have allowed this I am either low level or made a terrible mistake.
>>
>>44982812
Basically.
I have always worked with the assumption I will NOT be going first, too many ways to magically twink initiative.
You need to be able to eat the worst thing they can throw, still be standing, and then close the gap, and do this twice in a row.
>>
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So what is the problem with guns?
Is it just the high cost? My GM is willing to work with me on making guns work -- Does the 'Guns everywhere' setting fix this?
>>
>>44982835
Which means you need a:
>high will, fort, & reflex save and/or immunities
>multiple movement types
>be able to counter emergency force shield

Really, at high level (9 and above) it's fucking impossible.
>>
>>44982849
The prices involved.
The ability for the weapon to shit itself.
That you NEED class features for them to just not be garbage.
>>
>>44982849
Guns take the 'measures of good and bad' approach to balance, being incredibly good in that they attack touch AC in the first range increment; and incredibly bad in that they're expensive as fuck, call for class levels for proficiency, call for feats and class features to attack at a rate comparable to bows, have a chance of exploding on you, and have no support outside of special gun archetypes (which are generally shit).
>>
>>44982897
Class levels for proficiency? Aren't they just exotic weapons?
>>
What would be the most ideal class for a solo campaign? Character will be starting at Lv 12, 18pts buy, standard wealth;

DM is also giving 5 Lv 5 henchmen, 15pts buy npc wealth. Gotta think about henchmen's class too... What should their class be?
>>
>>44982935
>18pts buy
Wizard or any flavor of summoner.
>>
>>44982935
>level 12
>18 point buy

Wizard.
>>
>>44982935
Druid. Most 2/3 casters would be good, too, but they're too MAD for a solo campaign with 18 point-buy, except summoner.
>>
So, started running the On Cold Winds AP. Ended up having the first session not go, well, that well. No one really seemed engaged.

I need help determining what I did wrong, and how to change it for the next test play:

>Enter town, they know abductions are going through the region, tell everyone beforehand they need to have a stake in figuring out what happened with these abductions
>Have to prompt them to gather information, or do anything
>They get several rumors, mainly about an entire town being whisked away less than a week ago
>They also find out the local councilman is looking for mercenaries to hire to find to investigate the abductions
>plus a girl named Elis Deiter found something in the abandoned town (rumors don't agree on what) + a separate rumor about the son of another councilman being kicked to death by a horse
>Wait, eventually have the councilman's son come to find them (he approaches them because hey, they're foreigners and appear to be armed)
>They talk to the councilman, he mentions a large reward to try and get them to agree to help
>The party actually refuses to ask any details about the reward
>Also asks them to sign contracts before telling them any more information, the contracts mainly detail that if they blab what they find to random citizens they forfeit the reward
>the players sign and the councilman reveals the deiter girl actually found two bodies
>also clarifies information that apparently ONLY people were taken from town, no looting occurred and even the live stock were simply left
>the players have several skills challenges to examine the bodies, have a list of DCs for heal checks
>they kinda mill around, examine one of them and find out he has a twisted leg (got a high enough heal check to realize it was an old wound that had healed badly and not a fresh one) and died of blood loss from gashes across chest
>examine the other and pull out an arrow, see it's steel tipped
>prompt them to ask the councilman any more informatiom
>>
>>44982935
The henchmen are not going to last long, lol.

Poor guys. Make them all clerics or something and never use them to fight
>>
>>44982850
Yeah, I know.
I'm in a unpleasant situation where I need to perhaps whack the party's wizard.
>>
Hmm, I thought 15 pts buy is kind of 'standard' for pathfinder. (By looking at the char creation page) How many points are normally given to you guys?
>>
>>44982910
Yes but do you honestly want to spend one of your feats on that shit given how intensive they remain after that?
>>
>>44983068
I like 4d6-l.

My DM likes 25 point buy.

PFS likes 20 point buy and is probably Paizo's intention for normal.
>>
>>44982952
>>44982960
>>44982994
You guys are babies, I made a perfectly playable Inquisitor with 18 pb the other day for the sole reason of it being most similar to the 4d6b3 the group was using.

Do you guys start with the assumption that partial casters need a pre-racials 18 in a score or something?
>>
>>44983068
20 pb is actually standard, they messed up calculating from 3.5 to pathfinder
>>
>>44983068
15 PB is standard only according to the corebook. Even paizo themselves uses 20 PB for PFS and Adventure Paths. I would say that for a normal game, 20 should be the minimum.
>>
>>44983005
>he explains they were found in the church, a young human man and an old half-orc woman
>the boy is wearing robes and has a holy symbol
>the boy dragged himself from a locked room to the front of the church before collapsing, likely trying to get help for the woman
>players come to the conclusion he must have locked himself and the woman inside, and whoever did it ran
>a few more checks, knowledge ones, would have discovered that the woman's blindness was caused by a deafness/blindess spell (knowledge arcana) and a knowledge local would have identified the woman as the only midwife in the town
>entire region has weather regulated by control weather spells, the weather witch let the spell run out on the village days ago and a storm rolled in so likely most of the evidence is gone
>the councilman does tell them however an outlying farm (17 miles from town) had a set of disappearances as well, and if they hurry they could make it there before the control weather spell ends
>they decide to go, purchasing a donkey and buying food before leaving town
>travel for a while
>get there and find a dire fox and its cub
>end up having three party members go unconscious and only being saved by the party familiars dog piling on the dire fox
>they end up staying the night until the shaman with channel regains consciousness and brings everyone else up
>look through the farm stead
>find the fox destroyed most of the front room, with the other room showing signs of the abduction
>it looks like things have been gone through, but not looted
>find letters with correspondence between the farm head and someone in the capital
>perception checks discovers a root cellar and a hidden compartment under a floorboard with more letters
>letters paint a picture of a slowly radicalizing man and a lot of anti-government propaganda
>in addition they find tracks leading out of the farm stead into the snow
>they decide to follow them
>>
>>44983103
>Do you guys start with the assumption that partial casters need a pre-racials 18 in a score or something?
They need at least 16 14 14 between str or dex, con, and casting stat. And non-negative dex/str.
>>
>>44983086
I really the rifle stats.
>>
>>44983157
How really do you the rifle?
>>
>>44983113
>leads out of the control weather spell into the snow
>make some saves against cold before they hit the tree line
>keep following, eventually the trail leads to a river and two elk are rutting there
>players decide to go around, head down river (up river had a different obstacle)
>devise a rope swing system
>when trying to cross the gnome passes a perception check, sees a skum in the water
>they talk to it, the skum tells them to get away from his pond in a string of angry curses
>if they had attempted to cross there it would have tried to pull them in and drown them
>end up crossing slightly up river between the two obstacles
>finally continue to the end of where their trail leads
>get to the end of the tracks, a small camp with a two hobgoblins and a goblin eating lunch and talking
>end session there with combat planning and starting next session with a fight
>roughly four hours, feel like I kept having to push them to do anything

I thought the narrative concept was pretty good, not sure what really went wrong.

The ideas were the following:
>after finding rumors they should seek out the councilman to get the job
>the bodies reveal information about the abductors, including the fact they have forged steel and spell casters
>the farm stead paints a weird and similar picture to the town with no valuables taken and a weird political radical guy
>travel time adds fluff and a combat or two
>session was meant to end after goblin combat

I don't know.
>>
>>44983103
For playing with a group, it's okay not to be able to do everything. For a solo game, you should probably be at least competent at most things, henchment not withstanding. That means decent casting stat, decent amount of skill points, some way of handling social skills and all-around above average physical stats. Unless you intend to solve all your problems with spells.
>>
>>44983163
I like the rifle*
God I'm tired. Have a cute girl, I'm going to sleep.
>>
>>44983130
Dump the stats you don't need down to 7 and it works very easily. Hell, those three stats fit into 20 points cleanly so you only actually need to drop one stat to 8, but going to 7 gets you your fourth highest stat as a 12. Let's be clear, I do agree low point buy is definitely bad for the game, but 18pb is not time to just give up on everything that isn't a full caster just because it's not ideal. That's quitter talk.
>>
>>44983191
see
>>44983170
>>
>>44983171
>cute girl
Isn't that Kirito from ggo?
>>
>>44983110
They use 15 PB for Adventure Path aren't they? I remember the iconic/pregen from earlier AP use 15 PB.
>>
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>>44982718
I'll be there on either Friday or Saturday. Have some character concepts that you want to try and haven't played before.
>>
>>44983103
>implying you aren't playing Monster Tactician who can function even in 10 PB
>>
Whats some good ways to use followers from Leadership in combat?
>>
>>44983787
In all ways indirect.
Using siege equipment.
Archer volleys.
I've had fairly good luck with javelin throwing.
Says this with me: Summon Monster I, 20 times.
>>
>>44977356
Don't pair Path of War with other Paizo martials without the archetypes. The Path of War characters will completely outdo them.
>>
>>44983993
PoW classes are Tier 3 right? They wouldn't outdo Alchemist and stuff right?
>>
>>44984144
Martials are characters who don't cast spells (and realistically should also include those poor cripples who cast up to 4th level spells and only start doing so at 4th character level). Alchemists are essentially spellcasters.
>>
>>44984144
The tiers aren't for damage, it's campaign impact. Path of War WILL do more damage than almost all Paizo martials and you'll have to adjust encounters so they don't get one shotted.
>>
>>44984144
Tiers aren't technically relevant when talking about who makes whose job obsolete. One Tier 3 can fully, 100% outclass another Tier 3 and it wouldn't change either of their tiers. That's not what tiers measure.
>>
>>44984190
Hard question then: Are Fighters and Slayers the same tier?
>>
>>44982498

Weren't you the guy that wanted to quit his group because the DM was full of bullshit? I recall someone getting awarded a Vorpal sword by the fae before.
>>
Occult Adventure Medium isn't that bad right? I means if you focus on Champion Spirit... It's like playing a Fighter with more class feature (but with ability to do some other stuff on off-day).
>>
>>44984203
Don't slayers outclass both fighters and rogues?
>>
>>44984278
Hypothetically (knowing that the tier list isn't meant to cover gestalt) where would a Fighter//Rogue fall if specced out with the best archetypes you can manage? Like the new spell casting Rogue archetype on that side, and the typical assortment of Mutation Warrior + Other on the Fighter side.
>>
>>44978056
Champion and Guardian would be good if mundane melee were good. Like, they have decent stuff relative to the class features of "real" warriors—but the real warriors suck.
>>
>>44984375
By and large, a gestalt character is going to be better than a single class one, unless you are a fullcaster.
>>
>>44984410
Why would you go melee when Champion's extra attack stack with Rapid Shot + Manyshot? Fleet Charge let you change position or move back and shoot at the target even more.

It's literally asking for you to go range.
>>
>>44984463
Meh, same shit. OK, sure, slightly better. There's still no way to justify doing it when dramatically improved spellcasting is on the table. Which is shitty, but it's a fact.

Medium: all the class imbalances of Pathfinder, wrapped up into one class.
>>
If I identify a spell using Spellcraft, does it have to be on my spell list?
>>
>>44983993

The PC has initiation via a homebrew archetype.
>>
>>44984588
It's going to be more fair then.
>>
>>44984573
No.
>>
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>>44984573
No.
>>
>>44984622
That's the idea.

He's more looking for build advice for the NPCs and advice on maneuver selection. See this line:

>The problem is I have not built a PoW using character ever before

Stuff like >>44977421 is not exactly helpful for him, even if it is true.

I am the person he's running it for, and I've already offered my advice to him. He's looking for more input than just mine (which is fair).
>>
>>44984487
But unlike spells, you can use weapons all day. ALL DAY.
>>
>>44984573
No, but the attempt does suffer from the same penalties that would be applied to perception checks to see or hear the casting. IE, distance penalties, walls muffling sound, etc.
>>
>>44984633
I wish they'd put red mages into FFXIV.

>>44983237
It looks like it's supposed to be, but the artist there really really emphasized the eyelashes, which is pretty much the only telltale in SAO2 that Kirito's avatar *isn't* a grill.
>>
>>44984692
Bullshit. After level 5-6, you'll have more than enough spells per day for your four daily encounters+whatever else your DM is throwing at you. Unless you are spamming Quickened spells every round or dragging combat beyond what you should be able to clear it in, you can use spells all day long.
>>
>>44984721
I wish they'd put fuck back into FFXIV
>>
>>44984674
>maneuver/discipline selection
Alright, as a general, it depends on a few things.
I am personally particular to Mithral Current, Golden Lion, the less busted shit in Primal Fury. That said, I have a bunch of NOPE counters lined up and flagrantly abuse Mithral Current's samurai ideal.
What kinda gear is he going to use, and what does he want from it?
>>
While I'm sure this has come up and has already been fixed for POW2: The Harbinger's Accursed Will, the Int to attack and later damage thing. Does it increase to full int to hit at 7th level? Because it does in the google docs, but in the pdf that bit's missing from the ability description.
>>
So why is Arcanist weaker than the wizard when Arcanist can prepare *and* spontaneously cast?
>>
>>44984791
60% of the time (1st, 19th, and all the even levels) it's stronger. 40% of the time (the odd levels other than 1st and 19th), it's weaker.

But its advantage on the levels where it has the same spell level is much less than the disadvantage on the levels where it's behind.
>>
>>44984791
Wizard still gets spells earlier, and Arcanist has fewer spells per day.

Arcanist has a higher floor level optimisation, if you will, but a slightly lower ceiling.
>>
>>44984768
>Does it increase to full int to hit at 7th level?
Nope. Half int to hit at 1 and full int to damage at 10 as insight bonuses. Saves at 4 are gone too.
>>
>>44984791
Can't get extra spells per day for specializing, can't get extra spells known from bloodline, can't take busted human sorc FCB for TWO MORE SPELLS KNOWN OF EACH LEVEL OMG WTF BBQ.
>>
>>44984791
"Prepare *and* spontaneously cast" doesn't matter that much, it's effectively the same as a prepared caster with slightly less variety during the day permitted - a 'fresh' wizard who just prepared his spells has more options available to him technically if he prepared a different spell in every slot.

The power tipping point is actually on Quick Study vs Arcane Bond, IMO. List-wide spontaneity is ridiculously powerful with the sorcerer/wizard list. Both classes have a method to gain the other's list-wide spontaneous casting ability, but at different cost. It's actually kind of annoying; Exploiter Wizard has to give up Bond, but through other methods can acquire the Arcane Sorcerer bloodline for a new Bond. Arcanist has to jump through similarly irritating hoops to get Bond while keeping Quick Study.
>>
When Harrow Medium?

;_;
>>
>>44984944
Harrow medium is dead, just like tower shields.
>>
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Mornin' /pfg/.

>>44984768
This anon >>44984824 has the right of it. I may have been...overenthusiastic, in attempting to simplify building harbingers at first.

In other news, just recently got the initial sketch of the Mourners: Scum of Shatterdown cover and honestly I'm pretty fucking hype. For those with an interest, we're gonna be kickstarting the novel next month (print copies available, even); for those who aren't, well, I'ma still show off the cover art the moment I can, so there's that at least.

Tell me about your refluffs, /pfg/! TELL ME!
>>
>>44984961
Everyone would carry Portable Walls with them if they were named properly.
>>
>>44984961
Please, lie to me if you must.
I just want a decent Binder.
>>
>>44984992
Paizo is working on remaking the binder right as we speak. Not only are they getting playtesting data from players, but they're only getting playtesting from players that can do the math, so we won't end up with another phytokineticist. Tower shields still ain't happenin'
>>
>>44984992
Too bad. Even Mark gave up and retire his playtest Harrow Medium.
>>
>>44984753
A Warder using longsword/heavy shield, and a Stalker using a pair of Butterfly Swords. The Warder's meant to be a tanky sort of fellow with a line in party buffing; iron tortoise and golden lion, though not a whole lot of golden lion because there's a skald in the group. THe Stalker kills shit good is the idea; I was looking at broken blade, steel serpent, and maybe veiled moon? But things are still int he early concept stages.
>>
>>44985009
But anon.. They can do gardening all day. ALL DAY.
>>
>>44985034
Right, but they can't do gardening from the window, because they aren't actually in the forest. It's awful and they're not even allowed to be lazy.
>>
Hey y'all, just recycling an old annoyance.
Is there anything that prevents a player from shield bashing with an animated shield?
>>
>>44984457
Even as a fullcaster. The gestalt can be fullcaster+ AKA his own meatshield, or go fullcaster//fullcaster and cast double the number of spells per day.
>>
>>44985053
You're not wielding the shield, so you can't take actions with it, and the animated magic quality specifies that the shield can't bash.
>>
>>44985034
ALL DAY? THAT'S BROKEN!
NERF IT TO THE GROUND AND MAKE IT LIKE THE ROGUE!
>>
>>44985026
With the warder, may want to look into getting Silver Crane for maximum overbro.
With the stalker, I'd skip Steel Serpent, because it isn't all that good, even in context.
Thrashing Dragon is probably best, even if I HATE recommending it because the potential for ridiculous is so strong. Just tell the guy to take Broken Blade OR Thrashing Dragon.
>>
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Morning /pfg/. How's your latest project coming along?

I woke up and saw this blank document with a chart titled "homebrew" and I don't know what the fuck it was supposed to be. I'm gonna brew something out of it, in loving memory of whoever I was last night and no longer am.
>>
>>44985061
Fullcaster//fullcaster is pretty gay desu senpai. Sure you get more spells, but your action economy stays the same.
>>
>>44985117
What about Psions? Can't Psion//Wizard bust the action economy? Or was that only with stuff from Complete Psionic, which didn't carry over?
>>
>>44985009
Ahn~ yes. Tell m-me more.

But seriously, the Harrow Medium got trashed? Why? I mean, yes, it was 54 pages of spirits and so on, but well, the shitneticist has pretty much a similar number of pages, and it's utterly shit.

On the same linee of thought: has anyone tried the occultist from Radiance House and the various occult-able archetypes like the soulweaver? How are they?
>>
>>44985114
>whoever I was last night and no longer am
Was it you who thought of expanding bards to 7 level spells?
>>
>>44984944
Never. It's too ig for a player companion, too focused for a setting book, and since it's based on Harrow it can't be released as third party.
According to a recent thread on the Paizo forums, Mark is still trying to get it published, but he hasn't managed to get a slot in the planned releases so far, so even if he could get the okay it would be mid 2017 at the soonest.

Your best bet would be homebrewing the missing spirits, or finding a good homebrewer to do it.
>>
>>44985133
You can just play a Psychic Mage. Get spells and manifesting.
So you can cast a spell and hustle a power. Twice the action economy, two lists.
>>
>>44985071
>dm gives the only player I've ever seen actually take shield bashing seriously an animated shield
>takes it because magic items are few and far anyway
>>
>>44985152
oh shit, reuinification complete

Thank you anon.
>>
>>44982392
Wow that sucks balls
>>
>>44982392
Wait, I heard there were only 18 of the harrow spirits done.
>>
>>44985117
Myth.
At low levels you have double the spell slots so you can avoid the '10 minute adventuring day'. Or having to use a crossbow like some sort of peasant.
At high levels you get lots of slots that you can fill up with metamagic. Did you ever want to spend a fight throwing quickened spells every round? Now you can!
>>
>>44985133
>>44985170
Multiclass either one with bladecaster or awakened blade, get riven hourglass.
>>
>>44985207
Nah all of them were done but only 18 were in the playtest.
>>
>>44984970
Oh, uh... A DM once let me refluff a falchion as an apenstock that my hobbled character could use to help her walk around and also bash people over the head with?

Other than that, there hasn't been much refluffing. My group rotates DMs occasionally and that happened while one of the permissive players was DMing. Most of the rest of the group are sticklers for original fluff.
>>
>>44985207
Mark had all 54 spirits done and his group was playtesting with all of them. They only reeased 18 on the playtest document, and later 4 or 5 more in the playtest thread as a reward for people posting actual playtest stories. A lot of the problems with spirits were countered by Mark going "There is a spirit that does this, if I only I could post more of them" or "There's a spirit combo that works for that build, you'll see in the book"
>>
>>44985017
What is Mark up to lately, anyway? For a while he was the shooting star everyone in /pfg/ wished upon, but I haven't heard about him doing anything lately.
>>
>>44985114
Stalled as fuck because my project is wanting to run a campaign for my friends but because of the new job I'm going to hopefully start soon, starting a new campaign is a bad idea right now.
>>
Is it busted for a PC to give their cohort from Leadership some money? Cohorts have to be built with NPC wealth so they've barely got any cash for themselves. I wanted to give my wizard cohort some money to fill out his spellbook with. I'd ask my DM but for some reason he's being lazy about my cohort and hasn't spent his character wealth for me yet, so I don't know how much actual cash of his own he has to work with.
>>
>>44985370
Some of their own money?
Can't tell a pc what to spend their hard earned coin on.
>>
>>44984375
Without archetypes, Fighter//Rogue would be fairly strong t4, I'd say. Two good saves, full BAB and d10 HD, 8+int skills, enough feats and accuracy bonuses to actually do TWF well, sneak attack for extra damage and a bunch of other misc abilities. With the right archetypes on both sides and Weapon master's handbook, it would either be very high in tier 4 or an odd tier 3. Compared to 2/3 casters, it would still be rather low in versatility, though, so I'm not entirely sure it would technically qualify for t3.
>>
>>44985412
Yeah, a PC giving some of their own money to their own cohort. I wasn't sure because I thought doing that would break WBL for the cohort by giving them more funds than they should have. I had my wizard cohort prestige though, so it's be really helpful to both him and my PC if he could round out his spellbook a bit more.
>>
>>44984992
Radiance House Occultist would like it if you dropped by.
>>
>>44985446
To me, that's no different than if the party chipped in to purchase gear for some in the group.
>>
>>44985336
You're working for nothing if you don't give yourself time to do the things you enjoy, anon.
>>
>>44985437
For the archetyped assumption, is that assuming the "right archetype" for the Rogue is Eldritch Scoundrel so they get to be a 2/3s caster? If you combined that with a Mutation Warrior/Eldritch Guardian Fighter who has a Mauler familiar (turned into an Improved Familiar ASAP) flanking buddy for sneak attack, I imagine you'd have combat down on lock and could focus most of your spell casting on more utility stuff.

I agree that if it reaches T3, it'd be a weird as fuck T3. I can't speak for what Weapon Master's Handbook could contribute though because I don't know it very well yet. Being able to cut spells out of the air and knock arrows away from himself and his allies, that's all I really remember.
>>
>>44985133
Well, Psions still have Fission and Schism.
>>
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>>44982935
First suggestion? Ask if you can trade in quantity for quality in henchmen. If not, then see if you can take leadership so you can have a less gimped Cohort.

Your own class makes the most sense as Summoner. Starting that lot level, you can safely dump STR. If you grab some form of Aasimar, you should be golden. Master Summoner is defined as "THE solo-campaign archetype". If you can't play that, regular summoner or even Synthesist will do just fine.
>Master and Regular Summoner, you want full CHA, then an okay spread for DEX, CON, and INT
>Synthesist? all you need from the physical end is CON, because for every fight you damn well better be in your eidolon suit. CHA > INT > CON > WIS > DEX >>>> STR, stat your eidolon as a large quadruped with pounce, a cohort becomes far more important here because you can't rely on your summons to take care of everything for you if you're outnumbered.

For Cohorts, personally in descending order I would take the following and keep them out of combat: Cleric, Bard, Alchemist, Witch, Barbarian

>Cleric is your generic heal and buff bot.
>Bard is your knowledge factory, backup healbot, and potential waifu, depending on what perform skills you give them
>Alchemist is there to craft shit and be a skill monkey. If your GM allows it, turn them into your full MAXIMUM OVERBUSINESS crafting guy with nothing but crafting feats, they also make a good secondary skill monkey
>Witch is your tertiary healer, secondary crafter, and backup... Well, whatever the fuck. Dump her STR, feel free to even dump her CHA. Take all the random hexes no actual PC would want that fill random niches.
>Barbarian is simple. Dump mental stats into the bin, stack CON first, STR Second, keep DEX at 12 or so. Their job is simple: Stand in front of the other NPCs if anything tries to get to them.

This is just how I would play though, none of this is probably good advice, just what sounds fun with your parameters.
>>
>>44985546
I haven't actually seen Eldritch Scoundrel, so I wouldn't know. Weapon Master's Handbook gives fighters a bunch of nice stuff, enough to push them to t4(without archetypes) if you actually use it.
>>
>>44985619
Alchemist can't actually craft anything other than potions by default. There are ways around that, but... yeah. Alchemy isn't casting and doesn't count as such for crafting.
>>
>>44985646
I don't have the copypasta about it, but it's a new rogue archetype from Arcane Anthology that loses half its sneak attack and rogue talents in exchange for being a 2/3s caster with Magus progression using the Wiz/Sorc spell list. It also gets some kind of pool mechanic, but what it's used for I don't yet know.
>>
>>44985619
>not waifu'ing the Witch

This isn't Justice.
>>
>>44985689
Isn't there a magus with sneak attack already?
>>
>>44985619
Being stuck at level 5 means a barbarian isn't going to be doing that job, anon. Their job would just to be a useful fuck toy for the PC to drag around and maybe also barter with. Then again, you did put him at the bottom of the list, so it's not like you were trying to sell it as the most useful option. I think you might be underselling the Alchemist option slightly, since he could hand the main PC some infusions. Also a Cleric can make just as good a waifu or husbando as a Bard.
>>
>>44985710
Greensting Slayer, or something like that. I'm pretty sure he has to spend arcane points to get sneak attack dice, though. I don't remember being impressed with the archetype, but even ignoring that if Eldritch Scoundrel gets the wizard spell list, some rogue talents, and a lot more skill ranks but doesn't get the magus' main features, then I'd say the two archetypes are mechanically pretty different.
>>
>>44985690

Witches are filthy and probably the wrong kind of perverted, like Morrigan.
>>
>>44985646
No it doesn't, it has stuff that's nice for Fighters and even a strict buff in advanced weapon training, but not enough to get out of Tier 5.
>>
>>44985687
I forgot that my GM was a cool guy who house rules Alchemist as being a caster for sake of crafting. They still have the skill points to be your mundane crafter while your witch and cleric handle magic items.

>>44985690
>>44985740
>Bard is not the only waifu option

Well I thought that much was obvious. I mean, if this were my GM, all the NPCs would be in the PC's harem or something.

>Barbarian can'd do shit
They exist as a speed bump first. Stack Invulnerable rager and defensive rage powers so they don't die immediately.

Their second purpose is just to lift shit and have lots of stamina. It'd be more fun to tease them if they don't get tired easily, right?
>>
>>44985789
Mundane crafting is totally wasted time, though. You're 99% of the time better off just buying what you need.
>>
>>44985619
>bard cohort
Perform (dance, sing), Profession (courtesan), anything else?
>>
>>44985850

Get Oratory in there for poetry and storytelling.
>>
>>44985850
>>44985869
A successful Perform (Oratory) check can be used to talk while also giving oral sex, so it has other practical functions too. In fact, arguably they could maintain a bardic performance like that as long as they can pass the checks.
>>
>>44985826
Well then fuck if I know.

If it was a gestalt campaign, I would recommend the Witch NPC be a witch/alchemist gestalt, then have her Alchemist side be Promethean/preservationist. The witch is a craft and skill-monkey, the homunculus handles the extracts and hands out infusions. That would actually probably cover basically everything except the bard's knowledge and entertainment niche, and the barbarian's "living speedbump" niche.
>>
>>44985955
Alchemists make for good cohorts for other reasons - infusions, skill monkeying, potions, etc. They're just not good for other crafting.
>>
>>44985990
If it's a cohort, at 5th level they can take Master Craftsman and just use Craft (Alchemy) for everything.
>>
>>44985955

>My summoner has a summon

Make the summoner a Kitsune and the summon a young Catfolk for maximum 2hu.
>>
>>44982464
Transformative Sharding bastard sword does seem a good idea. I suggest making it Adamantine since its a cosmic metal, though Mythril also works especially due to counting as Silver.

Also, for a King's Field reference, give it Bane tied to Dragons, or Outsiders.
>>
Here's a fun alternative

The PC is an Agathian-Blooded Synthesist summoner. Four of his henchmen are also synthesist summoner, the fifth is the crafting witch.

All eidolon forms are pouncing, celestial wolves. The PC is a large wolf.

You are now a band of wolf-themed superheroes.
>>
Help me out /tg/. What are some good classes to gestalt with a Skald?
>>
>>44986157
Barbarian, Cavelier, Paladin, Bloodrager, Sorcerer, Oracle

Really most anything that keys off of Cha. Skald is in this wierd position of being simultaneously an Active class and a Passive class, so you can easily go with any depending of how you plan tonuse the Skald class features.

Personally, I've always thought a Skald/Occultist (Radience House) would be pretty cool.
>>
>>44983005
>>44983113
>>44983167
If the players weren't really engaged it's one of two options:
1) The players just weren't really feeling it. Not much you can do there.
2) You might have been going a bit too heavy on the skill checks if they needed multiple to solve the puzzles, which kind of alienates the ones that don't have many skill points available.

Another thought is that you might have been leaving it a bit too open-ended. Have notes prepared for if the party does something out of the box, but give them a clearer path or goal to work towards.

Also, you might want to try and reduce the dependence on the councilman's son. Maybe have the two bodies in a morgue that he takes them into, and they have to go investigate the town on their own. While they're in the town, they see tracks that are faded but still visible (giving them a sense of direction) but they still have time to check out the town for clues about their upcoming adversaries, making those skill checks optional but still useful.
>>
>>44985826
Mundane crafting sucks way less if you have Amazing Tools of Manufacture. 12k gp for tools that let you do 2k gp of crafting in an hour each day. Means a mundane crafter can make a set of Mithral Full Plate in 5 days.
>>
>>44980471
The War Soul does it for you, or you can take the feat that allows a weapon to be considered a discipline weapon.
>>
>>44986228

Can you use Raging Song while in a blood rage?
>>
>>44984235
Yup, same guy. Actually managed to just talk it out. Turns out my DM was kinda broken up about his shitty behavior too. I mean, it's pretty hard to stay mad when he pretty much comes out and says his storytelling skills are shit and his nocs need work.

I'm now helping him improve his roleplaying, so it's all worked out.
>>
>>44986260
>5 days
Just buy 4 of them and bust out 8k a day.
>>
>>44985990
True, but if you have an NPC less than half your level tagging along, you need all the justification for dragging them around as you can manage.

If it's already been stated then I'll state it again: I would trade quantity of companion NPCs for quality. If I could take two level 8 NPCs over five level 5's, I would grab the Witch and Bard. They can both heal, and each have a wide enough array of abilities and can do enough on their own in a fight that they won't be dead weight.

Granted, they would still be behind a wall of summoned monsters, but still.
>>
>>44986443
At 4 though your at 48k invested. That is half way to a custom item of use-activated Fabricate.

That gets you no limit on crafting and lets you do it in 6 seconds.
>>
>>44986661
For mundane items yes. The AToMs also work on magic items though, such as that use-activated item of Fabricate.
>>
>>44986375
Just checked this in Raging Song
>f an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features

And Raging Song requires concentration to use, so you can't activate it during a bloodrage.

So basically it just allows you to rage for twice as long per day, but gives some versatility. Activate song for when you need a party murder effort, and activate bloodrage for when you need to use an uber powered Solo Gish
>>
>>44986691
Thanks for the answer! Shame it doesn't meld perfectly though
>>
>>44986716
Still, its be great for Gestalt, since it essentially means that, by mid levels, you'll be raging all day and half of that time your buddies will also be going berzerkergang. With that you can choose different rage powers accordingly to which rage they'll be with.

Personally, I would also like to suggest Skald/Wilder with raging surge.
>>
>>44986691
>>44986716
>>44986764
Technically you can do things requiring concentration as a Bloodrager by taking the Urban Bloodrager Archetype.
>>
Tell me about the Mummy's Mask AP, /pfg/. Sell it to me. Should I run it, or shouldn't I? I love the whole Egyptian thing and I'm hoping it's done right in this AP.
>>
>>44986764
Running out of rage isn't really a common problem, though. I think Skald and Bloodrager overlap too much and since raging song and bloodrage can't be combined, they don't really have much synergy.
>>
>>44985646
It still does not make the fighter T4. It gives them a couple of *decent* things, but ultimately they do little to help its overall situation. An unarchetyped fighter is still solidly T5.

>>44985687
Alchemists with the Spell Knowledge discovery have a caster level.
>>
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>>44986792
It's got Egyptian stuff. It's got mummies. It's got tombs, it's got floating pyramids! Also chesty girls possessed by the spirit essence of an evil pharaoh? Yeah, it's got that.
>>
>>44986792
All I can tell you is that the opening dungeon seems pretty tough, especially the final fight. I played a kobold archaeologist who got kicked out of her warren for liking dinosaurs more than dragons, but our group only did like a couple sessions before most of the other players bailed.
>>
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>>44986982
Does it have bards, noble scions that underwent brain transplants, and mummies who suck souls out of assholes?
>>
>>44986443
>>44986661
So what if we start with a 5/day item of Fabricate at 18000gp and use that to make immediate items you need. Doesn't AToM only works on items you use a craft check for, or does "spellcraft" count as the craft check for Wonderous Item crafting?

I need 24 lvl 6 experts with 24 lvl 1 hirelings with Cooperative Crafting as assistants. Then I can use 1 AToM to put out 96k of mundane goods per day.
>>
>>44987402
AToMS lock your progress at 2000 gp/hour, so having 100 hirelings with stacking cooperative crafting isn't going to help much. It's also not clear on what the 1/day limit is, is the wielder incapable of doing that more than 1/day (meaning multiple tools are useless and multiple users is ideal) or is the tool incapable of doing it more than 1/day (meaning multiple users is useless and multiple tools is ideal).

What is IS clear on is that ANY item you create using the Craft skill applies, so any mundane creation as well as any magical item that you can create using Craft (which makes Master Craftsman very useful when combined with it).
>>
New thread:
>>44987597
>>44987597
>>44987597
>>44987597
>>44987597
>>
Spellcraft doesn't count as a craft skill, but craft skills can be used to make magic items. When it comes to crafting, mundane or magical, any skill relevant to the creation of the item can be used. Spellcraft is the craft of spells, so it's always related to the creation of magic items. But Craft: Armor is relevant to the creation of magic (and mundane) armor, so it could be used to create something like Scarab Breastplate. Spellcraft could also be used. Craft: Musical Instruments and Spellcraft could both be used for something like a Lyre of Building or a Goblin Firedrum.

Spellcraft is far and away the best skill to invest in for crafting magic items because it applies to all magic items, but other craft skills can be used- they just can't be used for all items. That said, Spellcraft is NOT a Craft skill, meaning things that give a bonus to or affect craft skills (like the Crafter's Fortune spell) won't help you if you use Spellcraft to make your items.
>>
>>44986982
Not that Anon, but it sounds pretty dope.

1) How viable is it to run characters that aren't local yokels? Does it encourage or discourage being a dirty Garundi?

2) "chesty girls" implies plural. Are their multiple chesty waifus?
>>
>>44977253
I rolled up a character with 16 dex, 16 int and 15 cha.... and I can't decide which class to run... I am currently looking at alchemist or magus.... any other suggestions?
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