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Warhammer 40k General

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Flying Genestealers Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
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This thread belongs to Spore Mine bombardment.
>>
>>44643880
>Flying Genestealers Edition
>>44643910
>This thread belongs to Spore Mine bombardment.

We're still talking about dead armies?
>>
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>>44643910
well then, thank you for giving it to us
>>
Why do people like Chinaman so much?

>1st purchase
>contemptor dread
>horrible cast, missing the waist piece

>2nd purchase
>thunderfire cannons
>1 missing track and badly cast again

I want to order since it's so cheap but I'm finding it hard to justify when all my orders have been shit.
>>
Tell me a story about your army, /tg/.
>>
>>44644051

I still just find it hilarious this community has a shady, have to know a guy who knows a guy to even contact him figure known only as "The Chinaman".
>>
>>44644051
because most of us aren't super unlucky.

Me and my gaming group have spend several thousand dollars total and I havn't heard any complaints more than minor detail loss or slight mold slip
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>>44644172
It's all unpainted, is 2/14 vs Guard, and 5/9 vs CSM
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>>44644173

Actually I prefer to be know as the Merovingian.
>>
>>44644172

Tau KGB. Colony came from N'dras.
>>
>>44644172
Coomander, aunva, 12 crisises, 6 xv15, 6 xv25, 3 riptides, 3 fw squads, 3 broadsides, 1 hammerhead, 2 pathfinder squads, 4 devilfishes. Everything magnetized.
>>
>>44644172
My Eldar force has Raiders and a Tantalus because boats are cool.
>>
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>>44644051

>mfw I had 5 Chinaman Dreads for over a year and didn't know
>traded army
>"Are these recasts?

He could only tell by the weight he said, which I never noticed since 5/6 of them weighed the same.

Turned out they were and I felt bad, but I some bastard on ebay sold them $35 ea and I bought all five.

Apparently it depends on the Recaster I have heard both ends of the spectrum.

>>44644172

This is abandoned lore now. May make a fluff chapter for my Dark Angels or work on Necrons someday. Never got around to finishing orks.
>>
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Hey teegee, I was wondering if I could pick your collective consciousness for additional opinions on a conundrum I'm facing. I'm looking to start up a second army, and I know that my primary detachment will be inquisition, but obviously inquisition forces do not a full army make. So obviously I need some other ways to bulk up the force, and I'm not sure if I want to focus on Admech or IG. I'll likely end up with some of both, but I'm not sure what elements I want to use and in what proportions.

I haven't entirely worked out all the fluff for it, but the core concept is an ordo xenos inquisitor roughly inspired by Sturm from advance wars (possible other sources of inspiration I might mine are Darth Vader and Big Boss) whose motto is 'there's no kill like overkill'. I know I'll probably run him with rad grenades in a squad of skitarii vanguard with some other melee kit for a unit that can do close range shooting and assault. Beyond that though, I'm not sure what I want to do with the rest of the army. In keeping with the advance wars inspiration, the onagers do kinda remind me of the neo-tanks, and I also actually personally like the taurox.

I also like the idea of taking a deathstrike, because it just fits the theme too well, but overall I still think I like the aesthetics of the admech stuff more. I just don't know what I want to focus on first, I have a fairly limited budget (that new start collecting box looks pretty nice for admech, I must say) and I'm not sure what bits I can actually fit together and have work well. I think I could maybe do like an emperor's blade assault company and an emperor's wrath artillery company to get most of the core ig stuff I want, but then how many points does that leave for admech stuff?

I guess I just don't know where I want to start with the list, is what I'm asking? Like I said, just looking for outside opinions, I'm not necessarily looking to sweep any tourneys or anything.
>>
>>44644224
Christ, I must be unlucky as fuck.
>>
>>44644172
I've painted no more than twenty models, and even then I haven't finished washed the ones I call done because I feel like there's more basing to do even if I can't see it.
And my terminators die like bitches everytime I use them.
Barring that one time my DW knights trounced a two mobs of boyz spread half way cross the board.
>>
>>44644402
Couldn't even tell they were recasts in this case, also not abandoned, being slightly tweaked. I might be field them all today too :o
>>
>>44644172
Commander Dawnfire is in charge of a Tau
scouting fleet and beat a Necron Overlord in glorious melee combat (he actually did crunch wise. it was back in 6th) and stole his resurrection Orb as a trophy and wears it on his battle suit.

It's just a normal Orb of Eternity and now he's being hunted down

Then 7th edition Necrons and Tau came out and we just lost interest because of how unfun that match up is now.
>>
>>44644455
I'd say to focus on the Imperial Guard as the bulk of the Army as cannon fodder, Skitarii as elite troops and special vehicles, and the Inquisition for the command group.

It sounds like a really neat idea.
>>
>>44644172

All my real games with it have been against tau. Won one, lost 2, although one of the losses was still undeciced on turn 6.

Gk are great fun.
>>
>>44644650
I guess if I take the IG as a CAD I could get most of what I want done with less baggage (even if it is probably pretty appealing baggage) and take some extra tauroxes in fast attack to cart my skitarii around. Scout confers to transports, right?
>>
>>44644794
Yep. Rangers in transports would give it to them, and they'd get a full 12" movement from it.
>>
>>44644455
Well what is your combat doctrine?

Quick strike to vital areas? Long battles of attrition? Highly mobile? Slowly moving upwards through mass fire power?
>>
>>44644846
I was thinking vanguard would probably benefit more from them, no? Maybe see if I can't squeeze in a psykana division for lots of divination, make those rad weapons nice and scary. I haven't checked the points cost on the psykana division yet, though,
>>
What kinds of non-chaos heresy might a renegade marine chapter engage in?
>>
>>44644892
Right, Vanguard would probably be better. Get them into close range for their guns and any potential assaults.
>>
>>44644993
Consorting with Xenos? Modifying tech? Not following the teachings of the Codex Astartes?
>>
>>44644869
Well, I really like the idea of having a lot of scary big long-range heavy hitters in the back benefiting from spotters up front. Like I love servo skulls and some artillery guided by those for area denial would be great. In general actually I tend to play for board control a lot, like when I saw kastellans my first thought was that it'd be cool to park a shooty unit of them somewhere and dare the enemy to come in range.
>>
>>44644993

Too much pleasant interaction with xeno diplomats.
>>
>>44644993
Xeno-heresy, techno-heresy, new imperium bullshit, etc
>>
>>44644993

Piracy.
>>
How many Chapters belief that the Emperor is an actual God and how many still believe that he was just a Man. Which
>>
>>44645042

Hmm, how would you represent renegades that consort with Xenos and their technology then?

Perhaps even the intense and horrifying heresy of trying to form permanent alliances to defeat chaos and nids first, worry about lesser squabbles later.
>>
>>44645078
>"Pray harder, you worthless astropath, these bootleg vid-capts need to be sent out today!"
>>
>>44645099

Less and less people ignore the official imperial line as time goes on. Even the mechanicus has some accolytes who genuinely consider the Emperor to be the Omnissiah rather than some guy they pay lip service to for political convenience.
>>
>>44645099
There's not really a definitive number of chapters, but off the top of my head the black templars assuredly think of him as a god.
Probably any chapter that's been petted out to the inquisition would think he's a god.
>>
>>44645164

You wouldn't download an Astropath
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>>44645048
Well fluff wise the Death Korps of Krieg are the masters of that kind of warfare. They also have the benefit of having more non vehicle artillery so they benefit from orders.

They also provide Cannon fodder that won't break and run at the first sign of danger. They're not quite ATSKNF, but far better than regular IG.

>I have a fairly limited budget.

Yeah...about that: http://www.forgeworld.co.uk/en-GB/Death-Korps-of-Krieg-Lascannon-Team-1
>>
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>>44645042
>Consorting with Xenos

This is why Dark Angels are heretics. The Dark Watchers are a Xenos race and are basically keeping the Primarch prisoner in the Rock and not telling anyone. They work as relic holders and scuttle around the corridors of the non greenwings.
>>
>>44645213

What? Noooo Inquisitor, this is just a squat in a robe.
>>
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>>44645213
The Space Wolves and Blood Angels also contorted with Xenos.

You gonna go tell Mephiston: The Lord of Death he's a dirty heretic too?
>>
>>44645201
Eh, it's not like you couldn't use DKoK rules with more standard guard models.
>>
>>44645270
>contorted
Now I have visions of a space marine-xenos game of Twister. Thanks a LOT, anon.
:3
>>
>>44645213
Watchers in the dark? What are you talking about? That's just a decorative book stand!
>>
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>>44645242
>just a squat in a robe.
10/10 would let carry blade.
>>
>>44645099
Probably the further up the hierarchy you go the more information you have access too and less of a god you think him ass.

>>44645279
I think you'd be fine as long as you just bought the head bitz off of Ebay
>>
>>44644846
Crud, just remembered IG is still a 6e codex so they don't actually have their transports as fast attack choices yet.

>>44645201
That's actually kinda why I was looking at the emperor's wrath foramtion, as it lets you use limited orders with vehicle artillery and also gets me a deathstrike (which I could, uh give pinning to?) and tons of wyverns I guess.
>>
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>>44645358
The best thing about watchers/robed squats it that according to the minis they have little power armour boots on.
>>
>>44645213

You're about to get disappeared, mate.
>>
>>44645380
If you're really set in Ad Mech then probably don't look at DKoK. While they're WS4 and couldn't give a shit how many of their comrades die, they're expensive.
>>
>>44644172
iron warrior scattered warband trying to build some crazy weapons

imperial guard version of bope, with a badass commander

crusade space marine chapter with a dreadnought named carlos that keeps wrecking tau shit

admech army inspirated by kraftwerk
>>
>>44645425
>>44645213

They are obviously just children in power armour.

Gotta have your adamantium-clad lolis around.
>>
>>44645448
>>44645380
Expensive points wise I mean.
>>
When did the Imperium went from "Xeno Protectorates" to full-rage Xenocide?
>>
>>44645213
It's technically a bit worse, since they're anti-daemon daemons.
>>
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>>44645491
When the inquisition wrestled control from the Ecclesiarchy.

>yfw if the inquisition wasn't in charge, the Tau would secure the Eastern Fringe freeing up resources and men to the Eye of Terror.
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>>44645213
> keeping the Primarch prisoner in the Rock
yeah, free Luther now! For the Emperor and Luther!
>>
>>44645425
damn, they wear Deathwing armour.
>>
>>44644173
Speaking of which, how do you view his catalog these days?

Haven't looked at it in ages and the link is obviously outdated.
>>
Hmm... This is making me consider what Space Marine chapters have the most reasonable/genuinely heroic approaches.

>Dark Angels:

Despite working in secret, heavily devoted to purging chaos and in league with Xenos with ties to an interfaction anti-chaos organisation. High points on the reasonable scale. Bit shady on the heroic scale.

>Space Wolves

Kicked those smug silver-armoured morons in the teeth for their edgy team killing bollocks. On the other hand, drunken viking berzerkers.

High heroism, low reasonableness.

>Ultramarines

Defend a large region of the Imperium in pretty good living conditions. Not a bad balance of both. Masturbate to a book and more loyal to their empire within an empire to the imperium as a whole though.

Who else?
>>
>>44643910
these look like dicks from far oO
>>
>>44645644

Vulkans are probably the most humane of the bunch. One of the few that care about civilians.
>>
>>44645661

They're really more the hive ship's sperm if you think about it.
>>
>>44645698

>Vulkans.

I meant Salamanders.
>>
>>44645644
Blood Angels bar none. Conversation over.

>>44645213
Dark Angels are portrayed perfectly in this video.

Skip to 17:13 https://youtu.be/M56aycpd9kA
>>
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>>44645644
> in league with Xenos
>>
>>44645725

This makes me think of a Chapter who just straight up take their primarch's name.

>We are the Roboute Gullimans!
>>
>>44645757

>Sons of Horus
>Alpha Legion.
>>
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>>44645730
>>
>>44645784
>Iron Hands
If we extend it to nicknames, anyway.
>>
>>44644172
My chapter master once punched out an imperial knight. The resulting blast killed him, but the look on my opponents face was well worth it.
>>
so ive got a basic space marine army to get started and have played a few games but i need some more elites, i only have 1 squad of terminators

im thinking of getting some legion of the damned tomorrow, are they worth it? few things ive read seem to say they are
and are sternguard veterans better than veterans? if so are they a good choice?
>>
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Why is a tech priest dominus included in the skitarii "start collecting" box? I thought it was cult mechanicus only.
>>
>>44645796
I don't get why Belial is a bitch though.

Is it because his Crunch is lame?
>>
>>44645889
Rumors of a single Ad Mech codex next quarter.
>>
>>44645644
Imperial Fists, defended Terra against Horus' fleet, awarded with the ability to recruit from the holiest place in the entire Imperium and managed to fight on against the Iron Warriors even when they were outnumbered and outgunned. However, they're unreasonable as fuck, knowingly walking into an ambush and often refusing to give up gained land if it would be advantageous - also Dorn almost started a second civil war.
>>
>>44645891
He's a disciplinarian with ocd, and he's apparently cried before when he did something wrong.
>>
Is it worth to take more than 3x plasma crisis in a single squad?
>>
>>44645975
What.
>>
>>44645888
1st Company Task Force. Buy 2 Sternguard squads. Rape.
>>
>>44645784

The Sons of Horus weren't quite there, they'd be the Horus Lupercals if they did what I said.

Incidentally, please do not name your loyalist chapter "The Horus Lupercals".
>>
>>44645951
Wait really? All I know about him is he defeated a fucking chaplain in single combat when he was 12. I don't mind him being a bit of a wimpy spoilt rich kid out of combat though, that could be funny.
>>
>>44645975

Yes. That's borderline a shooting deathstar.
>>
>>44646127
>Incidentally, please do not name your loyalist chapter "The Horus Lupercals".

Fuck you, I'll name my chapter the Double Horus Lupercals if I like.
>>
>>44644238
Imo one of the most underexplored and interesting parts of the Matrix trilogy was this dude and all the guys with him who had come from older matrix programs.

Also, the older matrix programs sound interesting as fuck, especially the nightmare one.
>>
Why are bloodthirsters no longer available, I mean the new plastic one not the finecast
>>
>>44646256

They're actually made of asbestos. Trading standards caught on.
>>
>>44646156
He's a martial genius yeah, but he's beyond critical of himself and others.
>>
>>44644172
Tau guys.
Who operate on a planet whose Winter is so unbearable freezing it kills anything on the surface, so all the cities have to be built inside mountains. There's one surface city but it's been built in a hundreds-of-kilometers-long gorge that is so deep the bottom is coated totally in lava and magma, so it's warm enough to have the city built on the gorge's sides after getting half a kilometer or so down from the surface, that's the planet's capital. The planet's sky is covered in grey clouds and there's an enormous perpetual snowstorm that travels along the surface.
During the planet's summer season it's still freezing but the surface can be traveled on without everything from fire warriors to devilfish to battlesuits freezing up and dying. The planet itself is valuable because it's got huge deposits of valuable material, including a lot of surface deposits that are hard to get too because you can only mine them for half an orbital period at a time.

For the actual army I only have fluff for the commanders. One is a Kauyon specialist, the other is a Mont'ka specialist and the two work in tandem.
>>
Does the average citizen of the Imperium know about Horus Heresy? If so, how is it reconciled with hiding Chaos from them?
>>
>>44646256
reload your browser, plastic bloodthristers are still there
>>
>>44646322
The average imperial citizen does not know the breadth of imperial history beyond his own planet.
They would be lucky to know any history.
>>
>>44646010
Crisis suits come in squads of 9 now.
>>
>>44646322
They don't, details of the heresy are a guarded secret. While some may have an idea of what happened if they spread it around they would be silenced.
>>
>>44645889
Rumor has it (and from multiple pretty solid sources) there's a combined admech codex coming this year with a flyer and a few new robots.

I think I've got a vague list beginning to take shape, though it's probably shit. What's the preferred formatting for posting lists from battlescribe?
>>
>>44644794
>Scout confers to transports

Only to dedicate ones. No scout for borrowed trasports.
>>
>>44645889
It comes with a formation that let's you run everything in the box. Meaning you can get the Tech priest in a Skitarii army without taking any of the cult mech stuff.
>>
>>44646355

How much would it cost to take the Eight and give them each a unit of nine kitted out to support them?

Well, obviously Oblotai joins missilesides and O'vesa should... I'm not really sure what a Riptide should join to.

But yeah.
>>
>>44645164
Fucking Kek.
>>
Are DeathStars considered examples of good or bad playstyle and sportsmanship behaivor? Also, what would you consider a DeathStar?
>>
>>44646372
Cut any repetitive units. No one needs to know every point cost for everything. Unit price is fine. Also don't brother with rules and such.
>>
>>44646448
That would breach 3000 points before you even got halfway through the eight
It'd be fucking unstoppable though
>>
>>44646516
>Also, what would you consider a DeathStar?

Multiple characters in an expensive unit combining rules and buffs into something clearly beyond how they were intended to be run.
>>
>>44646542

Could you name examples?
>>
>>44646516
Deathstars are groups of hard-hitting and hard-to-kill units, generally a warlord and cohort but can also apply to other units and will generally will make up a good portion of the army. They used to be annoying to deal with but there's a lot of stuff out that hurts deathstars such as the abundance of AP2 now.
>>
>>44646448
The Eight are 1500 points on their own.

Crisis suits are 22 points base. 32 if you spring for bodyguards.

Assuming basic suits though, that's 1188 points more, and that's just for the Crisis suits without any weapons, and skipping on the Broadsides or Riptides.

If you wanted 1 burst cannon or flamer per crisis suit, it's another 270. Double that for 2 per.

So around 3288 total, assuming the cheapest 2 guns per suit. If you want anything better, it'll probably end up at 3500.
>>
>>44646523
>>44646574
HAHA!
TIME FOR APOCALYPSE!
>>
>>44645891
Belial is a crazy perfectionist who punishes himself and his men for so much as a missed shot. His first act upon becoming a full Battle Brother was to hunt down the Chaplain who once beat him in a duel (when he was being RECRUITED) and challenge him to a rematch. Not being the first to the planet is just a colossal failure before the Emperor, so far as he's concerned.
>>
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Cypher+Csm
Yes/no?
>>
>>44646598
So... he's the not-slaanesh character in the not-chaos army? nothing suspicious here folks
>>
>>44646574
>>44646595
If you take bodyguards instead the total becomes 3768. Plus 54 more points since farsight enclaves have to take bonding knife. So that's 3822. Just shy of 4000.
>>
>>44646622
Cypher's one of the better things you can get.
STILL MAD I CAN'T USE HIM.
>>
>>44646556

Sure:

Orikanstar: Take one Orikan the Diviner who adds 1 to reanimation protocols rolls and allows rerolls of saving throws of 1.

Add him to a Lychguard unit, and then upgrade them to have shields. They now have toughness 5, roll 3++ invulnerable saves, rerolling ones, and then roll a 4+++ reanimation roll.

Nearly unkillable. To make it a full on Deathstar, add a couple more characters with Warscythes for that kill everything bonus. Toss in a veil of darkness artifact and they can deep strike into the enemy deployment zone on turn 1.
>>
>>44646156
He didn't defeat him, he just lasted longer than anyone else against him.

Once he went full Battle Brother though he beat the Chaplain easily.
>>
>>44646631
In the same way every marine should feel content and or angry at the flip of a switch?
Pride and martial stuff is khorny ya pink mess.
>>
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>>44646344
Not for me.

And I was just about to buy one.
>>
>>44646725
>buying from GW
c'mon senpai
>>
>>44646664
make it the lychguard from a reclamation legion in a decurion and now they re-roll 1's on reanimation, and even instant death weapons they still get 4+++
>>
>>44646725
I think the issue is they've pulled it for a reboxing without the square base
>>
>>44646754
Hell, take an Overlord with a warscythe and reanimation orb if you're looking to fuck somebody up completely.
>>
>>44646747
Well logic dictates that there won't be many left soon either on third party sites.

>>44646768
So they hopefully will be selling again soon?
>>
>>44644319
cool story bro
>>
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Has anyone tried house ruling all flyers into skimmers?
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>tfw u love fire warriors
>tfw u want to play full squads with sergeant and drones
>tfw u will suck, cuz they're useless and expensive like 3x xv8 team
>>
>>44646814
Why would you?

Flyers aren't that big a deal anymore.
>>
>>44646754

Generally a bad idea however, in that you then end up sinking an insane number of points on characters.

I guess you could theoretically have all useful characters for the Deathstar, but you will be overdoing the point investment.
>>
>>44646754

I have been known to play that shit.

I throw an overlord with a warscythe from my reclamation legion + orikan and oberyn in there.

Besides never dying it also kills anything it touches ... wether blobs, vehicles or superheavy / gc's

Oberyn also has the built in veil to get them to the middle of a zone you need to control quickly.

Other than that veil, theyre slow as fuck though. If the opponent opts to stear clear of that third of the table, youve got a lot of wasted firepower tied up there.
>>
>>44646819
Unless you're playing against top-tier competitive armies, Fire Warriors will do just fine.

How many other basic troops get to Glance AV 11 to death?
>>
>>44646819
It's alright friend, you don't always have to play the top-tier units in your army, even if they suck. I know that might be hard to grasp.
>>
>>44646854
Nnnnnnnnnnnnnecronsssss
>>
>>44646841

Yeah, Decurion+Royal Court means 2 Overlords, a Lord or Obyron, and your Orikan.
>>
>>44646878

this

kekkity kek
>>
>>44646448
>O'vesa should... I'm not really sure what a Riptide should join to.
Riptides can be taken in squads now, so you are golden
>>
>>44646878
True, but Necrons don't wound Marines on a 3+ and T 3 on a 2+
>>
>>44646850
That's how I always beat it, my regular opponent who does this (thankfully) doesn't bring the veil.

Its usually a race to kill the canoptek harvest wraiths before the deathstar hits my side of the table.
>>
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>>44646854
>>44646865
Most armies in my area is crons and sm's.
>>
>>44646878

You know how Gauss can kill theoretically anything? Glances or wounds on a 6?

I want to see a superheavy weapon that's just straight up many many gauss shots. Say...

S 4 AP3 Heavy 20, twin linked, Gauss.
>>
>>44646933

Can only join O'vesa to a non-monstrous creature unit, perversely.
>>
>>44646948
>>44646948
Unless they're running full on Decurion, you can still use Fire Warriors.

Even sub-optimal usage of the Tau codex is going to be leagues ahead of many other armies.
>>
>>44646933
You can't join a unit that contains a monstrous creature
>>
>>44646992
Well, then the only solution is to join O'vesa to a 9 man Stealth Team.
>>
>>44646827
Not that gut but I was going to ask what people think about flyers.

I've just come back to the game after about 12 years. My favourite army was always eldar so I'm going back to them regardless of their current state. But I'm conscious of trying to keep it at least reasonably cheese free. I always loved swooping hawks and I really like the fliers in the game now so was looking at making up a crimson death formation (3 crimson hunters), swooping hawk aspect host and guardian battle host to run as a war host. Kind of a small defensive ground force with flying support.

My question is, is the crimson death formation too cheesey for smaller points values? I've only played smaller games so haven't really come across any fliers.
>>
>>44647014
Wrong, the wording is that an independent character can't join monstrous creatures.

Which is why the Wraithseer is fine. Because it "technically" is a MC joining a squad of non MCs. And it has Independent Character.
>>
>>44647047
It might be a bit much in lower point games, but the main benefit of the formation is anti-air support anyway.
>>
>>44647047
Flyers aren't the worst thing to run into anymore
>>
>>44647047
No fliers under a thousand points is generally a good house rule.

Even over that I wouldn't bring multiples until 1500, but that's just me. Discuss it with your group.

That formation rocks btw.
>>
>>44647043

3 man would be more rule abusive: With two shielded missile drones and 3 Stealth Suits his majority toughness is still 6.
>>
>>44647009
Lewl, 400 pts for three maxed squads, if he run hunter cadre.
>>
>>44646397

To the guy who told me i was stupid when i said admech was getting a combined codex: FUCK YOU
>>
>>44646948
MSU and the DS8 turrets will do you fine, sue the formation and you should deal with al but the topest-tier WAAC dickery.
>>
>>44647082
>>44647085
>>44647094
Cool thanks for the input.
>>
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>>44647065
You sure about that?
>>
>>44647275
Yes.

That's what it says in your image. They can't join vehicles or monstrous creatures.
>>
How bad was Shadowsun+Riptide when she could join the Riptide back then?
>>
>>44647300
I'm not sure what we're arguing about anymore.

The literal wording is "can't join units that contain monstrous creatures or vehicles".
That's what I said in my first post
>>
>>44647330
Yeah I don't know either.

Let's stop.
>>
>>44647317

Pretty straightforwards dude, a mobile 2+ cover.

Heck if you're feeling particularly ballsy with that unit you could take Shadowsun up front for a short while and Look out Sir back anything that'd kill her to make use of her spare two wounds. Or just dart her in front when the Riptide has one wound left.
>>
>>44647330

Yeah, O'vesa can't join other riptides because they're monstrous creatures.
>>
>>44647317
Not as bad as when my Eldar friend would join his Farseer and Avatar of Kaine with a Wraith Lord each.
>>
>>44644172

I've had a squad of shotgun grenadier veterans with demolitions run up to a fellblade, slap on a handful of meltabombs, and make me proud.
>>
>>44647408
that's what I was saying?
>>
>>44647413
This has never been possible?

before ICs couldn't unit units of 1 (which wraithlords and avatars are), and now they can't join MCs (which they are)
and neither the Avatar nor wraithlords have ever been independant characters?
>>
>>44647441

Right.

The other guy probably thought you were saying he can't join anything.
>>
>>44647413
That's not possible though.

He was cheating.
>>
Newfag here
Is it smarter to take 1 squad of 3 crisis suits, or 3 squads of 1 crisis suit?
>>
>>44647646

Single unit can share markerlights.
>>
>>44647646
1 squad of 3 crisis suits for markerlight efficiency plus if you want to split fire them all just give two of them 5 point target locks
>>
>>44647094
>No fliers under a thousand points, unless they are from the Ork Codex.
I fixed it.
>>
>>44647747
>and tau codex (including coldstar)
:^)
>>
>>44647646
1 Squad is better for markerlight sharing. Having them separate is only beneficial since they can hold different objectives separately and requires the enemy target them separately.

Nothing wrong with experimenting though. Try out both.
>>
>>44647764
Coldstar is actually the Tau's best overall flyer.

I'm not even kidding.
>>
>>44647764
Oh, so I can use my tiger shark and renoras? Thank bud.
>>
>>44647802
>TAU
>CODEX
nice try waacshit
>>
>>44647460
>>44647490
Yes, we'd never had MCs other than my Riptide so he didn't know.

It made for a hell of a game though.
>>
>>44647794
too bad its main gun (not the missile pod) is a giant pile of horseshit
>>
>>44647802
>tiger shark

Knock yourself out, it's shit.
>>
>44647794
I'd believe it. Forgeworld has all the best flyers.

I'm pretty sure the only thing the Codex ones have going for them is the Interceptor Drones on the Sunshark
>>
>>44647702
With Target lock do I still have to use marker lights for that model?

Ex. suit 1 and 2 are shooting at enemy A with marker lights. Does suit 3 have to use separate marker lights to hit enemy B?
>>
Which is the better unit for lightning claws regard DA?

DW termies, company veterans, or company command squad.
>>
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>>44644172
Once I burned a bunch of Heretics

It was a good day.
>>
>>44647846
>Does suit 3 have to use separate marker lights to hit enemy B
Yep.
>>
>>44647802
>>44647835

Maybe he meant Barracuda?
>>
>>44647833
I've played against it. While the burst cannon doesn't pack much punch, I don't think I've ever seen it miss a shot.

It doesn't do much damage, but it can also be really annoying to take out if you lack Skyfire. Even if you do, a Shield generator can let it get quite lucky.
>>
>>44647836
The interceptor drones are lot even that good if you show then to a non Tau player.

>>44647833
Most flyers are AV10/11 thankfully.
>>
>>44647846
Using Marker Lights is specific to enemy units, if that's what you're asking
>>
>>44647870
>>44647836
*not even that good.
>>
>>44647870
>The interceptor drones are not even that good if you show then to a non Tau player.

True, but they are rather fast and have decent guns. I'd take them just for how neat they are if it didn't require taking a Sun Shark.
>>
>>44644993
Holding the Old Imperial Truth. Their homeworld rebelled against the Ecclesiarchy, now they protect their recruiting world and others near it from the failures and decadence of the Church. Attack shrine worlds whenever possible, vehemently deny that Sisters of Battle Acts of Faith are real.
>>
>>44647914
They're salvageable with the Drone formation that gives them +1BS.
>>
>>44645135
Eldars can be Allies of Convenience, bring some of those along.
>>
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>>44647870
>Most flyers are AV10/11 thankfully.
>mfw my flyers are AV 10
>mfw the only enemy flyers I play against are AV 12
>>
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I played my first game against tau today with my dark angels and my opponent shot at one of my squads with markerguns. I tried to roll cover because they were in some trees but was told I don't get a cover save against them. I thought that was kind of strange, was he telling me the truth (I didn't check his codex)
>>
>>44647966

Valkyries/Vendettas?
>>
>>44647987
You can't use any saves, he need just hit your squad with this shit.
>>
>>44648008
And Heldrakes, they are my nightmare
>>
>>44647987
Yeah.

>>44647953
Why are Eldar AoC with the Imperium while Tau are Desperate allies with the Imperium, but AoC with Necrons?
>>
>>44647987

Markerlights don't cause wounds. Therefore, you can't save. It's very clear on the codex.

Think of it more like a psyker ability than a real shot.
>>
>>44647987
No you cannot take saves, and you have just unleashed a thread destroying question
>>
>>44647835

I did the math, and the Tiger Shark AX 1 0 should cost less points than the regular Tiger Shark... But it costs more instead.

Essentially because whilst yes, it does upgrade it's ion gun to a superheavy railgun... It also gives up a unit of 14 drones to do so, meaning it costs the upgrade cost of the gun plus a tax for nonexistent drones.
>>
>>44647951
That's good to know. Still not sure if it's worth taking a Sunshark just to get them though.
>>
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>>44647987
>>
>>44648045

Why are Necrons and Admech come the apocalypse?
>>
>>44648100

No saves it says...

Feel no pain isn't a save.
>>
>>44648111
>your ally trying to salvage your body and weapon while you still alive
>>
>>44648140
Feel no pain only triggers on unsaved wounds though, and since Markerlights don't cause wounds, still no.
>>
>>44648084
No, best thing to do is take an Ageis with the Quad gun

Second best is a Skyray

Coldstar should only be used to fulfill the Command Contingent Commander while filling a minor AA role.

>>44648111
Why aren't Tau and Orks come the apocalypse?
>>
>>44648140
These things have been around since 6th.

If they're was a loop hole, we'd know.
>>
>>44648194
Blood Axes
>>
>>44648249
What
>>
>>44646814
>What is 5th edition

>>44646819
Lotsa FW with some anti-tank and TEQ fire support works wonders.

>>44647646
Do you need to kill 1 thing, or 3 things dead?
That will tell you how to run them.
>>
Any tips on fighting Necrons? I play Grey Knights and Skitarii allies, but mass Warrior fire makes it impossible to get into assault with Terminators or shoot with Skitarii.
>>
>>44648269
Ork Mercenaries, fight for guns
>>
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>>44648306
>>
>>44648306

APC should be your maximum priority.
>>
>>44648306
>making impossible to shot with skitarii
>galvanic rifle 30“ range
>>
>>44648269
http://wh40k.lexicanum.com/wiki/Blood_Axes
>>
>>44648140
FNP only works against negating wounds suffered.
>>
>>44646322
"THOUSANDS of years ago when the EMPEROR walked among Man, he begot 18 sons who led the Imperium with fury and grace.

But HORUS, the Eldest son was overcome by greed and envy. He rebelled against his father and declared himself the TRUE Emperor.

WHEN THE HERETICS laid siege to Holy Terra, The EMPEROR, SANGUINUS, and two of his other sons teleported onto Horus' flagship. SANGUINUS gave his life to put a chink in Horus' armor, and THE EMPEROR then smote him with a single strike.

After the DEATH of SANGUINUS, the Emperor was moved with grief, and declared that he would rule over Man from his GOLDEN THRONE, never again walking among us, for so many men betrayed him in siding with Horus.

Since then, SANGUINUS has been remembered as the Patron Saint of Martyrs, and the Emperor has guided us from His Golden Throne."
>>
>>44648468
Pretty sure it was just Dorn and Sanguinus with a boarding party of nobodies.
>>
>>44646372
>details of the heresy are a guarded secret

Then why does Ciaphas Cain use "Horus Damn It" and other similar sayings?
>>
>>44648495
>details
>the traitors name
>>
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>>44648468
>Emperor was moved with grief, and declared that he would rule over Man from his GOLDEN THRONE
>>
>>44648045
>Why are Eldar AoC with the Imperium while Tau are Desperate allies with the Imperium, but AoC with Necrons?
Because the Allies matrix often is only written from 1 army's perspective.

For instance, Eldar are AoC with tons of people simply because they have no problem manipulating another army to do their dirty work, and maybe fighting alongside them right at the end. But 99% of all Imperium commanders would kill themselves before even considering using an Eldar army to fulfill their own ends.

Same with the Imperium and Tau, the Imperium would usually rather die than work together, but the Tau are perfectly happy to work alongside Humans, even moreso than Eldar, so what gives?

The simply fact is that the part of the matrix with Eldar is written from the Eldar's perspective, and the part with the Tau is written from the Imperium's perspective.
>>
>>44648490
Dorn, Sangy and Khan
>>
>>44648468

Pretty sure from basically every source I've read the average imperial citizen knows the Emperor is a cripple.
>>
>>44648666
Crippled from GRIEF
>>
>>44646700
Seeking perfection was always a slaanesh thing
>>
>>44648741
Obsessing about it maybe.
>>
For a Dark Angel command squad it says:

"May include an additional three Black Knights."

Black knights come stock Corvus Hammers which have S+1 and Rending.

I know the Champion replaces his hammer with the Blade of Caliban but for the Banner holder and Apothecary (as well as the grenade riders) they still have their hammers even though they are modeled without. Right?

I ask because a guy at the shop was watching my game and interjecting that I am not playing WYSIWYG even though thats how the instructions say how to model those units. I mean I know they aren't WYSIWYG but he was badgering me that they don't even have the weapons.
>>
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>>44648829

Ravenwing Command Squad*
>>
I understand that Chaos is a dangerous and corrupting power but why the hell is it bad that a citizen knows about its existence at all. It's not like knowing about Satan makes me want to start a cult. Just seems daft
>>
>>44648829
Tell him to fuck off.

Really. Don't waste your time being polite with these people.
>>
>>44648868
Because even having knowledge of Chaos makes you vulnerable to corruption.

Ignorance is a shield.
>>
>>44648868
Pray to Satan now and see if he answers.

In 40K,prayer and worship actually has results.
>>
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>>44648306

I played a fun game a while back. I used my Death Wing, and my friends used only Warriors and Immortals, he pumped like 20 shots long range and 40 shots at half in to my (now) footslogging units, with only 1 of his 20 warrior squad before I got a chance to assault. We played on a low scale, but you can imagine his 40 Warriors pumping round after round in to a terminator unit, forcing them to take a copious amount of saves each round.
Like a boss, 2 members still survived from one squad and 1 from the other, to make it in to assault. The two man squad actually won combat, and made him break of the field. As you can imagine he had moved back to his deployment quite a bit. The lone guy held the line and kept the combat going. Allowing me to get my reserves back in to the fight!

All in all, a blast. It really felt as though Terminator armor was indestructible at times!
>>
>>44648829

Fuck WYSIWYG.

What you want is cool looking, on appropriately sized bases, and visually distincy from other units.

Also fuck people interjecting to complain about modelling issues. I had a guy complaining a while back the week the Ghostkeel came out that I was proxying a Riptide as it to see how it played. My opponent had agreed to it, stay the fuck out baldy.
>>
>>44648861

How is that Chaplain steering?
>>
>>44648950
Thighs.
>>
>>44648950
FAITH IN THE EMPEROR
>>
>>44648913

When I was still playing at the GW people used to walk up to the tables, see my Ork Walkers and tell me my list was horrible, my models weren't painted well, forgeworld isn't good and all under the gaze of the GW employee who couldn't care less because I had only bought brushes and paints there.
>>
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>>44648950

"Look Emperor, no hands!"
>>
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>>44648950
see
>>44648981
>>
>>44648989
And so you switched armies and let him win.

Well fucking done.

Unless you are a different anon in which case soz.
>>
>>44648989

Ugh, I had only 8 year old shits walk over, and in the middle of a game, pick my models off the table to inspect them 3 inches from their faces.
>>
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>>44649011

>Yellow Beakies everywhere
>Dank purple scheme

I AM DUH BURD MAN

Jokes on me I have this image now
>>
>>44648829

First of, WYSIWYG is no longer a "rule" as it is not in the big rule book anymore.
And If you do house rule WYSIWYG I do suggest you keep it to "special weapons" such as a melta gun being a melta gun and not a rocket launcher and so forth. Not only to lift the game esthetic wise, but mainly to be polite to your opponent so no confusion erupts in mid fight on what weapon is what, and so forth.

It is how ever NOT suggested to apply this rule to unit bound wargear that is clearly stated in the "wargear" section of a miniature/squad. If it says the space marine tac squad has bolt pistols, then ALL models have bolt pistols, no matter if the actual figure has it or not!
>>
Speaking of Chaplains, is it just me or does GW make a huge deal out of them all over the place: On their website, in white dwarf, in novels and fluff, in bundle deals and formations... Make it sound like it's more normal to have a Chaplain in your army than not to...

Then forgot to make their rules do anything interesting?
>>
>>44649029
>>44648989
>>44648829
I've never even had someone so much as talk to me about my models in a gaming shop in my life, but because of stories like this I still get nervous whenever strangers / young people approach a table where I'm gaming
>>
>>44649072
Zealot is a great rule what are you on?
>>
Is it a good idea to run a walker in small point games?
My lgs is having an escalation like league where we start out at 500 and grow.
I was thinking my deff dread would be a good distraction. And of they ignore it, do some damage.
>>
>>44649137
It's fine.
>>
>>44649021
Nah I learned the game and realized Orks weren't what I wanted. When I was only modeling the first year or so I had the Orks I didn't really understand the game too much and fell in love with the Deff Dread model. No one at the new shop I go to cared that I brought in Ork Walkers the three times I did before they left. They actually liked them. However tactically I wanted something faster, and I do love me some motorcycles. I was lucky enough to find someone who really likes Orks to trade into the Necron Army I now have and can teach my friends with as it behaves very differently than my Dark Angels.

I still haven't gotten around to reporting him because he comes into the new store for Magic and I want to be the bigger person. You can yell at me for that.
>>
>>44649172
It's better than perpetual passive aggressive bullshit I suppose.

Carry on. What is Ravenwing like anyway?
>>
>>44649154
Is it good idea to take riptide instead?
>>
Hey Ork players, imagine if your Killa Kan squadron could take a Deff Dread as a leader.
>>
>>44648645
Uhhh. Did he go jack off in a closet because I see no mention of him.
>>
The only experience with a WYSIWYG player I've had is soon after I started out, when I'd made a few questionable modelling decisions 'cause they looked cool. I'd picked up what was wrong by then and played two units more appropriately to how they should be played without fucking up my army's synergy.

So this guy in the first turn suddenly starts insisting on WYSIWYG even though it renders both units unable to harm his almost all vehicle army. Even though this actually takes me about 25 points over the points value of the match. I try explaining, I had actually ran over the list before playing and he's just then acting like he hadn't seen the models were "incorrect."

Still, I have low social skills, I carry on a bit.

Turn 2 he deff rollas four vehicles in sucession over my primary horde unit and included warlord. One major unit oblitterated by a trick I'd never heard of (And that's apparently gone in the 7th codex now from what I hear? Oh well, this was during 6th.) and two nerfed to not have anti vehicle weapons, I straight up don't have the tools left to kill anything worth shit.

So yeah one of the first times I just conceded on a match early, having to write it off as useless.
>>
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>>44648829
>there are people who will vocalize their autism about WYSIWYG
>>
>>44649278
Meh, would rather have my Kans and Dreads not be insanely overcosted
>>
>>44649098

In an army that already has ATSKNF? Meh. It's an improvement but it's not worth point sinking a 2 wound AP4 character just for hatred and a mild change to the immunity you already have to morale rules.
>>
>>44649382
Zealot is rerolling your "to hit" dice in the first turn of combat ya git.
>>
>>44649377

I like WYSIWYG when facing of a large AM list where no weapon seems to be the weapon the model is armed with.

"So I take out that plasma"
"No, thats my ML"
"Oh... ok, but wheres that plasma though?"
"Its this guy holding a demolition charge"

"But now that melta is out at least!"
"Oh no, its this guy! Not that guy"
"What? Your telling me you're meltagun is actually wielding a melta? Mother fucker!"
>>
Realistically how OP are 7th edition Necrons and why?
>>
>>44649589
Yes
>>
>>44649619

Good answer!
>>
>>44649424
...bait, right?
>>
>>44649589
Your basic infantry has rending shots and auto glances on 6's regardless of AV.
You got a space marine statline for cheaper.
Your guys who die can ressurect on like 4 or 5 depending on items.

You are slow as fuck, and boring as hell to paint though.
Thats all I remember though.
>>
>>44649589
In a decurion theyre pretty tough

Without they arent that bad. I would fight necrons a hundred times before going against Eldar once

Necrons are slow and have difficulty with stationary gunline armies
>>
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>>44649656
Not the anon but.
>>
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>>44648249

I think what the anon was referring to is that the Tau have declared that the Orks are incompatible with the Greater Good.
>>
>>44649382
Interrogator chappies are 3 wounds, but not the same as normal chappies.
>>
Going to play Orks today and thought I would try to ally a Hammerhead squadron so that I might be able to do something against the Leman Russ tanks. Yes/No/Maybe?
>>
>>44649424
>>44649382
Oh I see that minor gloss over of hatred now. Hatred is amazing ya even bigger git. One of the few good things about the CSM Codex is "Veterans of the Long War." In a non WAAC setting anyways, I understand it's not the most min max thing to do.

Chaplin's are also cheap HQ choices when you don't want to have the uselessness of a ML1 Liberian. 90 points and he let's you reroll dice. Throw him in a Vanguard vet squad or a Storm shield Terminator squad and he's golden.

He has a S6 AP4 weapon, which when you're not playing other Marines he'll find some usefulness, at least you're wounding on twos most of the time. He also has a 4++ base which is nice to tanking challenges.
>>
>>44649697
I've only ever watched games, never actually played, but necrons always seemed really fast when I saw them but maybe it was just the list. Wraiths, scarabs, monoliths teleporting guys, barges and flyers just ran up on everybody
>>
>>44649719
Exactly, the guy said it was hatred and minor ATSKNF buff.
hatred is rerolling in the first round of combat, no idea why the guy I responded to was trying to correct him.
>>
>>44649697
> I would fight necrons a hundred times before going against stength d scythe and jetpike scatter spam and 3 wraithknights
FTFY
>>
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I really like Looted Wagons.
>>
>>44649589
3rd best army when running Decurion.

About a upper mid range without it.

>>44649697
>>44649809

Actually no I wouldn't. I play Tau though.

Decrons v. Tau Contingent is a masochistic experience.
>>
>>44649785
They're probably the cheapest army to be competitive.

1 Overlord

4 squads of min Warriors

2 Ghost Arks.

You can stop collecting and win 50% of the game.
>>
Hey /40k/
I didnt see your list thread up, so I had to ask here. I have a game of 40k in a few hours, but I havent played this since just after 6th came out. I have the codexes and the models, but Im mainly a collector/fluff nerd. Not sure if this is a proper list or not.. But yea 1250 game, Im facing DE (dunno what units), heres what Im using - BA/IG ally

Sanguinary Priest (with Vets)
Scouts x5
Tac Squad Flamer/Heavy Flamer in drop pod
Sicaran with lascannon sponsons

Pask in tri-plas Executioner w/las
Vanquisher w/las
Veterans w/3 plas, autocannon team, chimera
Wyvern
Wyvern

ADL w/quad gun

Also, are 1250 games played on a 4 x 6 table? Or smaller
>>
>>44649869
Necrons aren't a very good tournament army, as they lack fast objsec
>>
>>44649869
What are the two in front of it?
Where does Tau rank?
>>
>>44649939
>I didnt see your list thread up
Damn we need to contact hiro to see if we're allowed to make a new thread. I really wish users were allowed to make their own threads like the old days.
>>
>>44649939
I like the list actually, only thing I'd change is throwing Pask into a Punisher
>>
>>44649974
eldar
tau, necrons, marines, dark angels
>>
>>44649073
I had a 10 year old come over while I was assembling a broadside in my FLGS, asked me a few questions about 40K. He was actually very polite.
>>
>>44650035
KDK are up there as well
>>
>>44649945
Your opponent can't take objectives if he's off the board :^)

>>44649974
I think Tau is #1. I'm biased and it's close, very very close. We're talking about who gets first turn probably wins close. We're talking literally 8 measly rolls will decide a game (Destroyer missiles.)

In a non min max non WAAC setting, I think it leans more Tau as well.
>>
>>44650091
Tournament armies are MSU spam
>>
>>44649945
>Necrons aren't a very good tournament army, as they lack fast objsec

They'll probably improve once people lose their decurion boners and start getting more creative.

For one thing it doesn't take a genius to notice Warrior spam with Ghost Arks is a fuckton of obsec, some fast.
>>
>>44650157
Ghost arks fold hard to stuff like WK's and haywire
>>
How often do you guys actually play in tournaments?
>>
did someone know if a scan of imperial armour: doom of mymeara is avayable somewhere?
>>
>>44650184
Never, tournaments are pointless spam.
>>
>>44649260

I am liking Ravenwing way more. Though I am still getting used to how different they are than what I learned with. Daemons have been giving me some trouble but the Ultramarines and IG I have gone against recently were real good games. 7 heavy bolters in my support squadron been great. It is an amazing formation.

I even did alright against Necrons though in the end they withered the bikes down.

The command squad is by far my favorite unit. I am going to add/use a librarian with it at different point levels because if I can get invis or something it would make them even better. The rapidfire grenade launcher has also done a lot of work.

I have 1000 points built and ready now but with the Deathwing I have on the way and the other bikes I need to build I will be good every tier up to 1850.
>>
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O-Ork release s-soon guys right? right???
>>
Should I invest in 10 howling banshees, led by Jain Zar, with a squad of 5 wraithblades with shields and axes meatshielding for them as a melee force?
>>
>>44650181

>A Wraithknight can kill it

Well, yes?

To my understanding most tourneys limit wraithknights to one: A destroyer cult if nothing else oughta fix that.

Hmm... Yeah, about half the army into a Destroyer cult and the rest in CAD with warrior spam and a bit of melee support ought to perform well.
>>
>>44650255

Well no Chaos release until 2017 according to the latest rumours, and there is a big novel series running all this year focused on Orks, so it's not out of the question.

That being said, after what they did to us last time, I'm not so sure I want another update.
>>
>>44650187
not even bothering with my disclaimer at this point

https://mega.nz/#!j4c2ACoD!s7rWftaWoZZyCar49R0wBfnxcnBOmHFWrm-QN-dTUKk
>>
>>44650211

They're ugly. Even store tournaments can turn otherwise mostly okay players into raging autists for a couple hours.

I tried one again recently because I'd had trouble finding time for games for a while and it guaranteed some... And it was half awful WAAC spam and half confused newbies wondering why everything had turned toxic all of a sudden.
>>
>>44650305
How angry would you be if they released new codex but it had no decurion.

And Warbosses were still low leadership
>>
I have had a hard time with the hobby for a while now.

About 3 years back I made the decision to ether quit, or become really committed. I had by then had about 17+ years in to the hobby as it is. But life changes and we all get different priorities and as such, I simply didn't had the time I wanted for a hobby such as this.

I decided to stay! I pledged all my free time to paining, I even did a daily schedule on "at this hour I paint for an hour" and so on. I sacrificed on sleep to be able to practice my hobby. I did my first (yes.. embarrassing isn't it...) painted army EVER! I spent an enormous time on several YouTube channels just to get better as a painter, I painted up a second army.
Well, you get the deal, I became committed. At least more committed than I ever had before, in the hobby as a whole.

The problem though, was that most of my friends had for quite some time jumped on the GW-hate train and where playing other games at the moment. They still had lots and lots of GW armies but no interest in playing. So I reached out to new friends, found some pretty descent people, but still.... I hate that my closest friends still think its the early 2000, and simply refuses to touch anything GW.
>>
How does /tg/ outfit their IA Kustom Stompas?
>>
>>44650369

cont.

A few years have now passed, and I feel another bump has come. I have no urge to paint any more, what for? no one I currently see has the slightest interest in playing 40k anymore. I even have access to a great gaming table at home. I have fully painted terrain and I have even suggested I bring everything to their place if need be. The only thing missing is me, putting up their miniatures for them basically. So I just don't get to play as often as I would like to no more, and my new friends has also outgrown the hobby a bit. And as such my energy for the game sinks even deeper.

The last thread of hope now sits in YouTube channels battle reports, and a glimmer of "this brings me back" in some of my friends eyes, when they see some of my work I have done for my armies.

Then I found these guys I have followed for a time now. Question, is it worth $5.99 to become a member? I really feel I would support the hobby, they seem really dedicated on actually saving the hobby, they make some of the best batreps on the tube, and apparently have pretty good tutorials as well.
Any of you anons support this?
>>
>>44650265
sounds neat as fuck but depends if u play against dickcheese. That being said if you slog them in a medium competitive game, expect to take half losses on the banshees, and full to half losses on the wraithblades before you get them to combat.
>>
>>44650355
>leadership 9
>low
Has powercreep got so bad that leaders are at least 10 as standard or is this guy just whining?
>>
>>44650441
Yes, Ghazgkull has leadership 9. Nobs have leadership 7.

It is ridiculous.
>>
>>44650441
There's not a full codex in the game that has a HQ that doesn't have leadership 10 other than orks.
>>
>>44650441

>Has powercreep got so bad

Yes
>>
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>>44650390

... doh... forgot the actual immage.

#bringinghobbyback
>>
>>44650305
>>44650255
I have it on good authority that they are getting an update at the start of Q2, but it will be similar to the Astra Militarum update. Same Codex, but you get your detachment. Nids are in the same book along with Deathwatch
>>
>>44650441
9 doesn't bother me, 7 on Nobz is downright retarded
>>
>>44650184
>>44650211
>>44650343
One of my friends told me of a really good tourney player who said "The person who wins the most games is the one who knows the most rules"
>>
>>44650487
If you think it is then you should, it is your hobby, enjoyment first
>>
>>44650470

Hmm, is a little. The fluff has been pretty clear on the fact that A: Orks are obsessive about war, and B: They really aren't actually idiots, they just completely lack any sort of education system as they don't need one.
>>
>>44650500
I hope you are wrong on every single point
>>
>>44650500

Do you now.
>>
>>44650526
And to add to your list.

C: Might is right, bigger Ork have absolute authority over smaller Orks and lead. It is in their mentality to lead because they're bigger.

Yet

>7
>>
>>44650500
Why the fuck are the AM fags getting an update so soon.

Theirs Codex is fucking fine.
>>
>>44650511

Kinda. Last time I played a tourney one of the bastards slow-played me to abuse the format and have scouts stand on the relic not in the last turn, but -when the round timed out-

I would have easily tabled him if the game had run a full number of turns.
>>
>>44650584

How big are your Nobz warboss?
>>
>>44650501
>>44650470
Oh I think nobs should be 8 and give ol gazzy zealot to balance him out but 8 is not bad at all.
>>
>>44650274
It might do ok, but I dunno if it would post top ten results.
>>
>>44650584
Well, that wouldn't actually mean that Nobz are braver than the Boyz, just that if a Nobz unit is running away all Boyz units with line of sight on that unit should run too :^)

>>44650592
The IG isn't getting a new codex. He said that Orks would receive the same upgrade of the IG or (to a lesser degree) Tau: the codex is the same but they gain the formations
>>
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>>44650584
tfw
>>
How do you Boyz outfit your IA Kustom Stompas?
>>
>>44650543
Eh. You could get some formations that bump you above Nids/CSM.
>>
Hey guyz. Does anyone have any directions on how to order some chinese? I'm after some OOP FW models. I found Z's cataglogue and one of his older emails (ldknumbersnumbers), wrote him but didn't get an answer..
>>
>>44650749
Nice try GW!
>>
Might be a dumb question, but while we're on the subject what makes Tau so good?
>>
>>44650748
We have formations crawling out of our asses, the codex is the fundamental problem
>>
>>44650781
Shooting is good.
Tau are good at shooting.
>>
>>44650775
Hey, if they didn't shut down warhammer forge, I wouldn't have to ask.
>>
>>44650781
The GW writers. Next!
>>
>>44650701
I don't take Stompas because I'm not shit at this game.
>>
>>44650781
DELETE YOUR POST WHILE THERES STILL TIME
>>
>>44650781

High firepower in an edition where it's hard to build a good melee list. (Some people will say melee is dead, but honestly you just need to commit like nuts until it's almost the only thing your list can do and understand how to pull it off right)

Also some very powerful battlesuit units, and good formations.

They can't do much to a decurion, but will flatten eldar built right. Think of those three as rock paper scissors.
>>
>>44650811
You play Orks.

That's a passive power you have.
>>
>>44650811
Wat. Did you have a bad day at school?
>>
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>Orks become BS3.

And everything in life becomes better.
>>
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>>44650850
>>
The correct way to build a Kustom Stompa is to build it first then worry about what the rules actually do later.

If you just buy the model and build it as is, you iz muckin' about.
>>
>>44650865
I play Orks and I don't want this
>>
Scout movements don't actually count as movement do they?

So if I Blitz Brigade my Flashgitz up 12 inches, they can fire at full BS3 correct?
>>
>>44650781
Formations and some key units. They can be a pretty solid-yet-fair army to play against if you stay CAD and don't spam Riptides and Ghostkeels.
>>
>>44650781
Their thing is shooting, in a shooting edition. They're a bit weird on it though because their thing is shooting and they are so horrible at melee. Games will rarely seem close. You'll either get wiped out before reaching melee (typical for 6-7th ed), or you'll reach melee and then annihilate his entire army (typical for 4th ed). Its the main reason everyone hates them. The game might be very close but you still got blown away.

Third option is you'll beat them at their own game and out shoot them which many armies did do when they had their 4th Edition Codex. That just means the GW writers fucked up and made the shooting army bad at shooting.
>>
>>44649985
Sorry man jeez. I dont know the protocol on /tg/ so I just didnt want to be some noob starting a 40k thread without the proper OP links, etc.
>>
>>44650898
Do you use Warbikers?
>>
>>44650920

Yes. And even if it did count as movement, it happens before the first turn starts, and thus wouldn't affect them anyway.
>>
>>44650898
>I play Orks and I don't want this
>I play Orks and I don't want Lootas hitting 50% of the time
>I play Orks and I don't want Bikes with T/L BS3
>I play Orks and I don't want things to be hit in the shooting phase.

Really?
>>
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>>44651029

I don't play Orks and I definitely don't want any of that
>>
>>44650016
Yeah. Sadly I dont have a model of Pask in a Punisher. So I have to field the tri-plas executioner variety. Hopefully that doesnt hurt me too much.

Hes a pretty decent guy from my Infinity group, so I dont expect him to be playing anything super competitive.
>>
>>44651029
Fucking Ork players getting all uppity wanting to be OP bullshit.
>>
>>44651092
Damn straight, I'd like to actually do something in the shooting phase.
>>
>>44651090
>people actually buy Longstrike, Chronos and Pask

Just fucking say the tank is Pask and he's not fucking dumb enough to lean out his hatch.
>>
>>44651110
I remember complaining about my BS3 as 6th edition Tau (before I bought marker lights)
>>
>>44650511
Idk. Theres a regular at my flgs that we call 'the encyclopaedia' - this dude can quote any rule from any army. Ive never seen him wrong or stumped in the 3 years Ive known him.

He travels AZ and CA playing ITC tournaments, and is slightly below a 50% winrate using the cheesiest waac lists there are. Nice guy though. Dude has more money than trump, its crazy.
>>
>>44651112
Well like I said in my first post, Im mainly a collector and fluff dork. My IG is DKoK, so for Pask I use the DKoK tank commissar and just paint him like an officer. When I used to play alot I only used painted models with the loadouts in my list represented accurately by my models. I know you guys frown on that stuff, but I didnt expect that of my opponents, its just an ocd problem I have about my own stuff.
>>
If they don't make orks BS3, then make cooler weapons that shoot more stuff for discounted flash gits.
Or maybe the ability to chuck stikkbombs or tankbusta bombs at a super long distance.
>>
>>44651252
No, we frown on other people enforcing their OCD on others.
>>
>college student
>dirt poor after tuition
>already having trouble beating friend's Necron army with my Tyranids
>he buys canoptek spider and wraiths, now has canoptek formation

How do I deal with this? My currently available strategy is to slap toxin sacs on my gaunts and hope to drown him in dice that wound on 4+. If I had cash I'd grab a pair of carnifexes as they've always done well for me. A single crushing-claw-fex took out 3 wraiths by himself.
>>
Could some one post a clean readable copy of the Reference Sheet at the end of the Imperial Armor 11: Doom of Mymeara book? Thanks!
>>
>>44651415
You can't beat Necrons with Tyranids.
>>
Is there any reason other than flavor to give a flyrant any other weapons than 2xdevourers?

It kills me that venom cannons are fucking blast, why couldn't they just be Assault 1?
>>
>>44651415
Just gotta drown them in shots, but you need to get past the 3++ and Reamimation Protocols the formation gives.
>>
>>44650501
>>44650470
>>44650441
Orkz have always had shit leadership because they were balanced against more boyz=more fearless. And the new codex was supposed to be fail a morale check=smack yourselfs around and pass the check, usually taking no more than 1 wound (but they kind of fucked up)

Ld9 isn't low by any means, Orkz just lost their other tools to deal with Ld
>>
>>44651415
Kill the Spiders, deny the reanimation.
>>
>>44651517
Old mob rule was shit and targetted 1 unit in the entire codex.
>>
>>44651491
Or just leave them slapping gaunts the whole game
>>
>>44651473
>Is there any reason other than flavor to give a flyrant any other weapons than 2xdevourers?
Nope. Wings, Electroshock, and 2x TL Devs is the only viable build.

>It kills me that venom cannons are fucking blast, why couldn't they just be Assault 1?
That's not really much better. They need to go back to 4th Ed levels of power or more. Assault (your attacks), S: User+2
>>
>>44651544
Didn't matter, it made their most common unit Fearless and so it was a balance on their low Ld
>>
>>44651565
>They need to go back to 4th Ed levels of power or more.
>Flyrant would have assault 8, strength 8 with two of those.

Jesus.
>>
>>44651608
Even in this meta that's pretty extreme
>>
Oddly, Melee armies do better against Flyrants.

Why?

Say you ground it, right?

Well what are you going to do next with a shooty list, charge a fucking monstrous creature
>>
>>44651608
I'd assume it'd be limited to one, no?
>>
Said it before and I'll say it again:

Scything Talons need to actually do something.

Especially as they're honestly one of the visually coolest melee weapons. Who the fuck doesn't love mantis claws?

I vote reroll ones to hit for one pair, reroll hits for two pairs. Minor buff to hormagaunts, works equally nicely for MCs.
>>
>>44651764
He has two weapon slots.
>>
>>44651822
The Marines wish their Chainswords were AP6
>>
>>44651764
even If he was limited to just one, that would still be: Assault 4, strength 8 + Assault 6, strength 6.
>>
>>44651876
Yeah must be so frustrating to not kill even more Orks.
>>
>tau good at shooting
>bs3
>>
>>44651822
'Gaunts on the charge: 4s to hit (rerolling), 4+ to wound (rerolling) with I5 and 4 attacks on the charge. Jesus christ how horrifying.
>>
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>>44651926
>yfw your opponent rolls 4 sixes and keeps your Marines stuck in combat for another round.
>>
>>44651939
Here's your reply.
>>
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>>44651939
>>
>>44651939
Tau is better at Close Combat. WS2, STR 3, I2.

people need to run tau close combat lists
>>
>>44652048
I wish Ongar Gauntlets were army wide.
>>
>>44652048
>Tau units are as strong and as fast as Ork boys in melee and also hit on 4s because WS v WS is absolutely retarded

Laughinggrots.jpg
>>
>>44651828
And? He has two atm as well
>>
What do Battlewagons equipped with Lifta Droppas do?
>>
>>44651901
Wasn't good then, wouldn't be good now.
Well that's a lie. Would fuck up flyers well and truly
>>
>>44652131
They read the rule book.
>>
>>44652105
They also have a 4+ armor, 5+ at worst
>>
>>44652235
>>44652105
Fire Warriors would beat Boyz in combat.

Lmao
>>
>>44652105
>>44652235
B-But muh 2 attacks, muh furious charge!
>>
I think the problem with Coldstar commanders, the root problem I mean. The problem that led to a lot of people hating them...

Is that they did them ass-backwards in the design phase.

They designed the Coldstar Commander, but not the Coldstar.

The key to working out how to do a coldstar that isn't a confusing mash of rules is to design the regular version first, then adapt a commander to that.
>>
5th ed player looking forward to assembling an Exodite army here

how viable is an eldar jetbike-focused army? how many jetbikes would I need?

Is this a good starting point?
Seer council on jetbikes
6 guardian on jetbikes
6 guardian on jetbikes
2 wave serpents transporting a bunch of i don't know what
1 wraith-giant-robot (actually just an excuse to field that awesome Carnosaur model)

What else should I look into?
>>
>>44652359
>how viable is an eldar jetbike-focused army?

We lost em already boyz
>>
>>44652356
What are you on anon?
>>
>>44652414
sorry if I sounded like I was trolling, I'm not. the jetbike focused army is because

A) I like the idea of elves riding dinosaurs carrying lasers
and b) to have a low model count on the field, as lesser models means less conversion needed
>>
>>44652359
>>44652483
You do realize what you're getting into right? This is like running mass Nob bikers back with the old wound allocation.
>>
>>44652359
>>44652483
>how viable is an eldar jetbike-focused army?

Il save you the smug reaction images and just tell you that eldar jetbikes with scatter lasers are one of the infamously overpowered units.

They're not too bad on their own but they're a key part of any Win At All Costs army.
>>
>>44652464

The Coldstar commander.

Ever since it came out it's been hated by the majority due to it being a clunky, awkward execution of what was previously only a couple lines mentioning a space ops variant battle suit.

FMC-only-not-a-FMC-with-fixed-equipment, mostly anti-infantry oriented and short range? It's just weird. And more importantly, it scales very poorly down to a non-commander variant.
>>
10 shootaz or ten boyz?
>>
>>44645644
>in league with Xenos
The watchers in the dark aren't xenos they are duty and implacable zeal made manifest.
>>
>>44652523
>>44652529
fuck, I actually hate the overpowered/WAAC armies.

let me rephrase the question, then:
is there a way to build a low model count Eldar army with a bunch of jebikes and which won't get me expelled from gaming tables?
>>
>>44652658
So... daemons?
That's even worse, even if they aren't connected to the big four!
>>
>>44652626
Neither, get grots and use the points on Warbikers, Tankbustas, and Mekgunz.
>>
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>>44652610
It's actually the Tau's best flyer, and 3rd best AA choice.
>>
>>44652680
Shining spears, non-scatter bikes, non-see council warlocks and farseers on jet bikes.
Vipers, hornets
>>
>>44652680
As a said they're not too bad on their own, avoid "distortion" anything, avoid any wraith that isn't the wraith lord and avoid fire dragons in wave serpants.
Someone with more expertise could give you some moderate list suggestions
>>
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>>44652610
>>44652716
Cont.
>>
>>44652716

Yeah, I was there for your fanboying and reposting it the next day when not enough people paid attention to you.

Your points in respect to it being theoretically -useful- are completely irrelevant to the point I was making there though: That it's awkwardly designed and there's no clear way to work out how the lower ranking fire caste version of it would operate.

Oh, and low range low ap machine gun for void combat fluffwise.
>>
>>44652716

>It's actually the Tau's best flyer

If you mean codex, that doesn't make it not shit.

If you mean in general,

>What is a Barracuda
>>
>>44652799
>>44652716
>Oh look, it's THIS post again.jpg

I've combined a few memes into this reply.
>>
>>44652864

>What is a Barracuda
OOP lol rekt
>>
>>44652801
I posted it on Christmas eve you dick. No shit no one replied and I had to post it the next day for some feedback.

What the fuck are you looking for? You're babbling on incoherently about "designing Coldstar before the Commander." It's obviously a suit that only Commanders are sanctioned to wear.

>>44652864
>>44652887

Find me the page to buy a Barracuda anon.

Oh wait. You can't. Because it's discontinued.

LOL REKT
>>
>>44652685
I don't have them, and I have a box of boyz and I wanna know if I should make em choppy or shooty
>>
>>44652940
>What the fuck are you looking for? You're babbling on incoherently about "designing Coldstar before the Commander." It's obviously a suit that only Commanders are sanctioned to wear.

...Fucking what?

The XV86 is the void ops Tau suit. That is the role it has defined in fluff.

What, you think they sent swarms of fucking top ranking generals in when they need to fight in space?
>>
>>44652729
>>44652754

shining spears aren't core though. the Force Organization Chart doesn't exist anymore?

also, can you please explain the hate for the scatter bikes?

I feel like the old dude trying to hang out with the cool kids again, thanks for the help
>>
>>44651457
Doesn't exist yet. Use the shitty photo compilation for now
>>
>>44652887
>>44652940
>rekt

Samefag. Not him but;

http://www.all4wargames.com/product/tau-barracuda/

That was hard.
>>
How do I use 1 Wraithlord?
>>
>>44653035

You don't have to use the Eldar Detachment, you can use a CAD which is the old Force Org chart.
>>
>>44653098
Skitarii Fusion Guns. S8 AP1 Melta Heavy D3+2.
>>
>>44653035
See the combined arms detachment in the rule book.
The Warhost Detachment is just one option when building an army

Scatter bikes get hate because for 81pts you can get 12 s6 36" shots on a marine stat line with eldar jet bike movement.

For 1080 points you can get something like 160 shots per turn.
>>
>>44653126
>wraithlord
>skitarii fusion guns
>fw wraith knight weapon profile

What's going on here
>>
>>44653011
My mistake.

I should have said that, IIRC, it's like the Iridium Suit in which it is super rare for anyone who isn't special to wear.

Like the Iridium Battle suit. So unless they wanted to give us 2+ armor everywhere, they couldn't justify a FMC armor everywhere.

>>44653092
I'm highly suspicious that's a recast.

But if not good show. I want one but I'm too pleb to buy from 3rd party in fear of recasts.
>>
>>44653035
Most of the hate comes from the scatter lasers.
High strength and high rate of fire it's weakness is supposedly it's low AP but in reality it's ability to drown units in wounds and glance vehicles to death means they don't shit a shit what your save is, 20 wounds on a terminator squad is still 3 failures on average.

To add to that they're highly mobile being bikes and have jink save allowing them to dodge incoming fire.
>>
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>>44653092
Oh and not same fag. I was making fun of him.
>>
>>44653187
I got no Idea.
I think Ill just give it a bright lance and support my guardians.
>>
>>44653092

Okay I am looking at this thing's entire parts list now and I still can't work out where the missile pod is meant to be.

Air caste pilot though: Awesome. Really want one of these just from seeing that. Hope they've still got rules in IA 14 before I source one tho.
>>
>>44652874
Wait I want to see these memes.

They better be fucking funny.
>>
>>44653114
>>44653153
>>44653248

thanks everyone for the help, it looks like my Exodites project will go back to the drawer until I learn the basics from 40k again D:
>>
>>44653211

Well, I'd contend that FMCs are a bad way to simulate the fluff of it in the first place, specifically because it's weird/overpowered to have a unit of them. It also causes the not-exactly-a-problem-but-still-inelegant-rules-design of the "You're a FMC except you don't have this laundry list of FMC rules" deal.

This way around, they kinda rule themselves out of releasing a non-commander coldstar suit unless they -completely rewrite the commander version in the process-. Honestly? That's my single biggest issue with it.

Still, if they were going to make them FMCs as a design, insistent on that being how to simulate their movement method? Well in that context I'd probably up the toughness a point (Not exactly unfluffy for it to be reinforced for it's role, especially if they're meant to be rare) solving the crash and explode issue, then give it weapons that make a bit more sense for dogfights in a huge, terrainless emptiness.

Long ranged rending might work? Keep the massed fire and try to rip the airtight seals of opposing fighters and void combatants.
>>
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>>44651457
I am such a nice guy.
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