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What DOESN'T depend on the setting?

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Thread images: 16

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What DOESN'T depend on the setting?
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The goodness of the system and the importance of haivng a good group
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>>44622931
OP being a faggot
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>>44622931
Elves having pointy ears.
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>>44622931
Internal consistency within a setting is important regardless of what the setting is.
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>>44622931
Shitposting. Shitposting never changes.
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>>44622931
Mostly things unrelated to the setting.
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>>44622931
Objective morality
That Guy
and maybe a few more concepts we're so accustomed to that subverting them would make the setting too alien to play comfortably in.
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>>44622931
Metaphysical stuff and questions with already specified setting.
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>>44622931
The crunch, you fucking retard. This is the difference between crunch and fluff.
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The general essence of quests.

Fetch, assassinate, deliver, build...
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>>44622931
that mostly depends on the setting. can we have some more information?
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>>44622951
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>>44622931
Things not tied to the setting. This seems pretty obvious OP, did you even think this through?
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>>44623184
>>44622951
What makes a system 'good' is dependent on the setting, though. WFRP is totally functional, but stick it in Exalted and it would be terrible. Other than 'is this functional at the most basic level' the crunch depends heavily on the setting to create the appropriate power level.
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>>44622931

>tfw DM bans animish art like this from his campaign
>only allows semi-realistic/realistic art
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>>44623489
Your DM sounds like a good person.
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>>44623489
Why do you need art for your characters?
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>>44623468
I don't know, WFRP would totally work if the players were peasants or other mortals fending off bandits and low-level demons and such. Meeting an exalt or an actual demon would just be the equivalent of running into a Bloodthirster, and end the same way as well.
>>
OP is just mad that vague, badly phrased questions on /tg/ are always answered 'Depends on the setting.'

Of course, it's pretty easy to phrase it better. Instead of asking 'How should x be' in broad, general terms, instead specify a context, or just say 'How do you like your x?'. Asking for opinions, preferences and flavors of a particular thing is much better for generating discussion than acting as if there's a right way to x that someone needs to explain to you.
>>
>>44622958
underrated post.
>>
>>44623655
But you're not really playing Exalted at that point. Exalted is about being Exalts and having that power trip. I don't even know if they detailed mortal-level concerns, because you're killing them by the dozens anyways.

You could try and expand the setting to make WFRP in the Exalted universe work, but you couldn't use WFRP to play Exalted.
>>
>>44622951
/thread
>>
>>44622931

The lewdness of elves.
>>
sexe skeletons
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>>44623489
Your DM is a gentlemen and a friend of justice.
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>>44623650

My group plays online so char tokens all have art.
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>>44623489
REEEEEEEEEEEEEEEEEEEEE

Pff whatever
At least he can separate a setting from his Chinese cartoons
>>
>>44623678
No, you can't play as an Exalt in WFRP - but you can still play in the Exalted setting using its rules. Certainly there are areas of setting-specific crunch that would be hard or impossible to port from one system to the other, but you could still play a game set in the Realm using the WFRP system.

There are plenty of 'setting-agnostic' systems of course - D&D, GURPS, Savage Worlds etc, but even in highly setting-specific systems the core resolution mechanic itself (i.e. roll d20, roll d100, roll a variable number of d10s) doesn't depend on the game's fluff and everything mechanical beyond that which IS entwined with the fluff can be refluffed.

A setting-specific system will obviously work better for playing a setting similar to the setting it was designed for, yes, but that doesn't mean you can't use it for other settings, only that it will need either some or a lot (or far too much to be practical) of rejiggering.
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>>44623489
>tfw none of your players are insufferable weebs so you don't have to do this

Your DM is a cool guy anyway.
>>
Depends on the system
>>
>>44622931
Stupid questions.
>>
>>44624784
Right, but don't forget a system will rarely punish people for being sperg-twats
...which I'd argue is practically as important, if not more so to running a pleasant campaign
>>
>>44623489
>draw my own trash
>can't arse for realism
fuck
>>
>>44624858
I mean... that's not true. Some systems are far more ironclad. Think about Call of Cthulhu vs Everyone is John. If not, I guess...
Depends on the GM
>>
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>>44624859
That's workable, though.
It emphasizes traits but in a way that isn't overdone.
With many anime, you can rarely be sure what the target character would ever resemble as far as humans are concerned. Certain features are just omitted and turned into an abstract soup.
>>
>>44623048
>Objective morality
You're right, no matter what morality will never be objective.
>>
>>44623489
So he's superficial because he judges the player by a piece of art he chooses and will most likely sperg about MUH REALISM in a game of pretend? Good to know how to avoid a bad GM that would spend all the time arguing about irrelevant stuff.
>>
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>>44622931
If there's one thing I've learned in my time, it's that people will always find something to change or argue about because they can, and uphold their ideas as the only possible fucking system.
It could be the most ass - backwards Bible-thumping conservative, the most tippingest fedora pseudointellectual, the most 'oppressed' otherkin genderfluid SJW, people will argue about anything and nothing until their lungs fall out or their fingers bleed onto their keyboards.
You literally can't please everyone with anything. If everyone was given whatever they want, someone would STILL find some reason to bitch, because muh Kirk speech.
The only thing that doesn't depend on setting is that someone, in or out of game, hates SOMETHING about it.
In other words:
>at the end of the day, as long as there's two people left on the planet, someone's gonna want someone dead.
>>
>>44625357
that's pretty edgy m8

i don't want you dead because i disagree with you btw
>>
>>44622931
Revenge.
>>
>>44623678
A system's mechanical goodness (Or lack thereof) shouldn't be judged by how many settings it can run, unless that's the point of the system in the first place.
I can't speak to it being good or bad mechanically, since I've never played it, but WFRP is designed to run one specific setting with specific themes. If it can pull those themes off correctly and match the fluff with its crunch (And the crunch is good from a game design perspective), then it should be called a good game. Even if the setting is complete trash (Entirely subjective), the game correctly emulating the world is a factor in making it a good *game*.
>>
Manners
>>
>>44622931

Kender being trash.
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>>44625086
>t. That Guy justifying his faggotry with moral relativism
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The use of coasters, which is frivolous and unnecessary in any game or setting.
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>>44626375
Heathen.
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>>44622931
Great tits.

They're always welcome, they're always relevant, and they're always setting appropriate.
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>>44624859
Harbinger is that you?
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>>44622951

Going to second this one.
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>>44623048
>objective morality
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>>44622931
The strength of my dickings.
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>>44626375
I am going to fucking kill you, mate.
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>>44622931

Principles of good GMing.
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>>44625086
>>
>>44624859
I've seen this art style before, I think.

Where do you post your shit?
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>>44622958
Came here to post this.
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>>44623048
>Objective morality
?
???
>>
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>>44626472
No

>>44627282
http://floatrand.tumblr.com/s
trash
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>>44622931
Players?
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>>44622931
Depends on the system.
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>>44628383
Thanks mate.

Found the thing I'd seen before. Your art is really good.
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>>44622931
>What DOESN'T depend on the setting?
I can't answer that question because it depends on the setting.
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>>44623489
If the GM is willing to create a website specializing in western art, with as much content and as thorough tagging as the big boorus, that's reasonable. Otherwise, it's dumb.
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>>44627242
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>>44622931
/a/ shitposting
every setting ever
especially the one we live in
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>>44627457
that some things are objectively right and that other things are objectively wrong in terms of moral value.
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>>44633401
How can opinions be objective?
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>>44622931
My love for you.
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>>44634447
that's the issue people take with objective morality, and why I don't ascribe to it
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>>44634561
Smooth.
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>>44634599
That's a semantic objection at best.
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>>44634767
the claim that one's own moral principles are cosmic constants hardly seems semantic to me. could you elaborate on your reasoning?
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>>44631745

Not bad senpai
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>>44634767
How is it semantic? What the fuck.
>>
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>>44622958
/thread
>>
>>44622931
/a/ shitting up this board
Thread posts: 77
Thread images: 16


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