[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Degenesis General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 105
Thread images: 15

File: Pondering.png (2MB, 1240x1223px) Image search: [Google]
Pondering.png
2MB, 1240x1223px
Books:
https://mega.nz/#F!4llFxaSJ!-s8AP4HjornW2PDjuMfl1w

Trailers:
https://www.youtube.com/watch?v=WTCARC91yyw

https://www.youtube.com/watch?v=0Tw3KaMr8wk

Website:
www.degenesis.com

1d4chan page (still needs some fleshing out):
https://1d4chan.org/wiki/Degenesis

General disussion about rules, plot and ideas
>>
File: New_Horizons.png (3MB, 1240x1754px) Image search: [Google]
New_Horizons.png
3MB, 1240x1754px
Okay guys, help me out.

I plan on introducing my group to the gameworld by playing. My idea is an adventure similar to In 80 Days around the World. Something about a rivalry between two Neolybians wich involves lots of traveling. But where do they start? What are the objectives of the players? How can I involve them?

Any ideas are welcome.
>>
Been reading the rule book sooo good. I want to play so much. Thing is half the people I play with are D&D players so they don't understand subtlety and other half are shadowrun players .

I want too run a short campaign thats basically a Scrapper gathering people to find an artefact. A group of angry Neo-Lybians are also aiming to get the artefact. Its a race against time, Neo-Libyans and other scrappers. Its supposed to be quick and introduce the players to the world.
>>
>>44545564
A point to point race around the Mediterranean coast could work. The players are gathered, by one route or another, in Gibraltar and are paid to race between pre-arranged checkpoints that take them all around the coast till they get back to the other side of the Gibraltar land bridge
>>
>>44545659
On a small enough scale you should have no problems emulating the story structures of either DnD or SR.

>>44545564
>>44545723
Sailing on the Med is the only place this could reasonably work. If you want to travel through different areas on land you have to fight your way through, come to an arrangement with the dominant cults, or be VERY sneaky. I guess it could be done as an Africa campaign. But Balkhan and North from there it's too balkanized.
>>
>>44545723
That could work. Leaves out much of the world though, they'll never see Hellvetika, Justitian or Pollen. Maybe they start in Gibraltar (or somewhere else with a strong Neolybian presence) and have to get specific items or letters from other Neolybians in important trade posts like that one city in Pollen, an Alpine fortress, Bedain and Istanbul
>>
File: 1445060136072.jpg (138KB, 660x714px) Image search: [Google]
1445060136072.jpg
138KB, 660x714px
>>44545975
But that means going over land again, and dealing with every tribe and settlement in between.

It's pretty much the hardest part of the setting as tutorial. My instinct is to keep it small, maybe introduce clans through representatives not travel, and leave room to ramp up the scale later.
>>
>>44546087
Maybe some kind of challenge to chart a route from Gibraltar to the Atlantic coast of Africa? You can lots of clans turning up as representatives trying to win the prize, or otherwise interfere with the race
>>
>>44546087
It would make for an interesting campain/adventure if the group was more experienced. They could choose to play safe and stick to the roads or they could try and traverse the clanlands wich could give them some much needed time.

And the winner bevomes filthy rich, because his employer is an important neolybian who shits money left and right.
>>
I'm looking for ways for a chronicler to disguise his barcode tattoo without erasing it.
One way would be adding more tattoos around it, making it look like a part of a headband/crown or something similar to the tattoos of the Jehammedans.
Another way would be hats and bandanas, but those can be easily lifted.
>>
File: 1451498877607.png (925KB, 1240x862px) Image search: [Google]
1451498877607.png
925KB, 1240x862px
>>44546669
Don't Chroniclers wear full face masks pretty much all the time their in public? Even if you're a Fuse or a Shutter you still get to keep and use the mask
>>
File: DSCF0080_Raid_klein.jpg (258KB, 640x360px) Image search: [Google]
DSCF0080_Raid_klein.jpg
258KB, 640x360px
>>44546669
If he wears no mask, is he still a Chronicler?
>>
>>44546776
>>44546799
Well yeah, but they have barcode tattoos on their foreheads so they can log in at the alcoves or get access to the cluster. And since the alcoves are marked by giant barcodes on the walls one might count 1 and 1 together.
>>
>>44546846
So, what, you're trying to bluff the barcode reader or something? Not sure that would work, the Chroniclers are in a nice niche of being sophisticated enough to stop people trying and not so sophisticated you could spoof it and claim a mix up
>>
>>44546885
Nah, I want my chronicler to hang out with orgiasts, scrappers and apocylptics without them going "oh hey, its one of those guys..."
>>
>>44546919
don't orgiasts walk around with big ass swords and renaissance clothes, you're not going to be that discreet anyway. just wear a hat
>>
>>44546919
Make like a Fuse, you used to be a Chronicler but you fucked up and now you're in hiding
If you still want access to the alcoves then you'll be a Shutter, a Chronicler black ops specialist, so you'll need to invent a backstory. Maybe spread some rumors about you did illegal trading or something, make it look like your on the outs with the cult
>>
>>44546669
You could just wear a non-Chronicler mask most of the time, and/or alternating with a bandanna. That's what I'm planning with mine.
>>44547033
Fuse are the advanced rank of Shutters, you might have meant Zeros.
>>
>>44547145
Sounds like a good idea. Though the tattoo on the forehead might not even be necessary. In ITB there's a shutter who burned his code off for the sake of disguise and still has access to official missions and storages. Maybe he has access through codes, maybe through biometric informations, but even without the tattoo there are stil ways to get good disguises without losing your connetion to the cult.
>>
>>44547263
They just tell young Chroniclers that the barcode contains information. In fact it's just there to help the scanner locate the eyes.
>>
>>44547330
Wait, is this true? Like, they don't hold their moneyprinter against their forehead but their eyes?
>>
>>44547846
No, that's to measure their bioaura for mind control radiation.
>>
>>44547846
The barcode tattoo marks you as a member of the cult, but members can and have lost their tattoos and still had access. My guess is if you're trusted enough to work as a Shutter they don't see the need for the barcode anyway
And I'd imagine they scan pretty much the whole face, probably working off a pre-Eschaton facial recognition system
>>
>>44548012
I don't know, the pow intro to the chroniclers had the dude just open the forehead part of his mask. Maybe they introduce other methods if you rank up, or they simply give you numerical codes.
>>
Anyone got em books in .pdfs?
>>
File: 1451512222340.jpg (203KB, 1280x1810px) Image search: [Google]
1451512222340.jpg
203KB, 1280x1810px
>>44548538
Check the OP
>>
>>44545564
I guess you could do a character switch once or twice. Maybe have the story follow a trade route and a secret cargo that has to be handed off once or twice. You can even have it end up being a Sleeper or something and have them end up delivering it to be processed by a wotchamacallit that eats those shits. Have it be low level where they have to interact with a bunch of beuracracy and fight off relatively small threats and avoid / view from a distance / see the results of larger threats like psychovores.

That way they can get a feel for both the cultures and how different characters play without investing too much in any one.

Maybe even pre-gen the characters depending on how involved your group wants to be.

The story doesn't always have to focus around the players.

You can even have it be that there is some mysterious force following them as well, harrying them and trying to take the cargo. The attacks are straightforward in the first arc, more subtle (attempts to misdirect it, stealing, less outright combat) in the second arc where the force has to hide who they are, and outright desperate in the third.

You could do something like have them only do one hand off, so you have people in their own land -> people in their own land but different -> strangers in a strange land under sufferance.

If you really want to dick with your players, give them the opportunity to Jew the "other" side when they first do the hand off of the cargo, only to see their faces when you end the session with them going to sleep as they start to head off to their next adventure and start the next session with them being the "other team" they just bargained down.

I'm not sure if that's being a dick for just being a dicks sake.
>>
>>44545564
>>44545488


I plan on starting by having the group try sneak into the Festering (It's surrounded by Spitalians) in order to investigate a transmission emanating from it.

They will have to survive the weird black Crystaline bastardom that's grown there, while trying to get there before the Scrappers.
>>
>>44548671
Im fucking retarded,thank you
>>
File: Spitalian_1.jpg (196KB, 1280x1810px) Image search: [Google]
Spitalian_1.jpg
196KB, 1280x1810px
I hope y'all are ready for the SSS, the Spitalian Schutzstaffel. All apocalyptics have to be deported into camps and ghettos, like in Beograd.
>>
Any spaghettis here who can help me with the pronounciation of the purgan names from ITB?

Is Lucatore pronounced Luchatore or lukatore? And how is it for Scirocco? Shirocko? Skirocko? Shirocho?

Thanks in advance
>>
>>44548782
After the last op, nobody is going to blame you.
>>
>>44549372
Yeah, fuck that guy. This game already had a reputation for being played by arrogant pricks, guys like him are not helping.
>>
>>44549255
I say Lukatore and Skirocko, but I'm a dirty Britbong who can't speak Italian so I'm not sure if I'm saying it right. As a rule go with something that sounds Italian
>>
>>44546799
So, is there a degenesis larp or something?
>>
Shutter and up for Chroniclers have access to sanctioned technology. Sanctioned technology is apparently just all lethal weapons, and you choose from the general weapons table.
1) When it says access to, does that mean I have to buy it, or just can choose to start with it?
2) What is the general weapons table? There's no table called that.
>>
>>44550076
Only in Borca:
http://www.fraktal-endzeit.com/

>>44550288
They mean all weapons that arent cult specific. Acess means that you can optain them with your rescources value, with a cost equal to the tech level. Maybe you'll also get specific weapons as mission asignment gear, but don't count on it.
>>
>>44549255
>>44549994
At least about Scirocco I can tell you: it's Shirokko, like the wind that blows from the Sahara over the mediterranean.
No idea about Lucatore, though Luchatore sounds more italian to me
>>
>>44549255
I think the rule is that it's a hard C sound most of the time, and it's pronounced "ch" only if it's doubled (or at the start of a word) and it's followed by 'i' or 'e'.
>>
>>44550391
Least it exists.
>>
File: damn kids.png (948KB, 1024x724px) Image search: [Google]
damn kids.png
948KB, 1024x724px
>that feel when you're sick as fuck with some horrible cough and trying to work on a homebrew setting using the system.

Goddamn this blows can't type two fucking words without hacking up a lung.
>>
>>44553204
It's HIVE. Just kill yourself now.
>>
>>44553204
are you me anon
>>
>>44553259
But there's no blood yet. I think I can make it.
>>
File: lenore.png (1MB, 800x800px) Image search: [Google]
lenore.png
1MB, 800x800px
>>44553272
depends are you working on a game involving the depressing future of 4channers unwilling colonizing an alien world?
>>
>>44549255
Luka-tore-ay
She-rocho
>>
>>44545488
NA homebrew question:
Instead of having a government agency remnants for a cult why not just make them into the american version of marauders.
>>
super stoked to get my game going. Can't wait to see what zaniness the group gets into.
>>
>>44545564
Start off in Hybrispania and end in Psychovore-infested Turkey. The rival Neolibyian is tracking down rumors of things to get past the Psychovores, ending eventually with knowledge of a Turk who has been captured in the Balkhans with knowledge of how their people still live with the psychovores recoiling at the touch of their suits.

The rival Neolibyian is a Great Hunter archetype and a real scoundrel. A Rogue Trader for the setting. Has a pleasure freight, a suped out tank he rides into combat, and he is the epitome of vice and lavish expenses. People starve around him.

A man like that can't be allowed to have any more power, especially not the type that'd let the Lion fight back against the Psychovores.

The players are the retinue of the more humble Neolib. They're hired to help him hunt a Homo Degenesis in Hybrispania where he's having trouble with the locals. He can guarantee food and water and dinar for their help, and over time he might just trust their counsel.

Along the way the Matadores find this alliance troubling, the Resistance wants your boss's tank to help take back Parasite, the Judges don't like this alliance one bit, and nobody in the Balkhans wants word one with a black. Not to mention Scourgers and rivals who want to cleave your party about because their successes make them look bad.

Travel, maybe make Africa a little weaker (at the very least by stopping the Rival, possibly betraying the Boss), make some cash, some dinar, some food and drink; and see the world. What's left of it anyway.
>>
>>44554275
Same. Starting a game next week with some associates. Been building a hexcrawl sandbox set in Macedonia. Bit interesting to try to run a domain game in the system, but that's the intent. Making some new Clans and working on the local wildlife that's a bit fucked up.

Party so far is a 16 year old Vagrant Judge whose superior dragged him down here before dying, a 50 year old Anabaptist Orgiastic who wants to take Skopje for the Church; a Scrapper who wants to be the king of Veles, and a Paler who is looking for rumors of an Awakened Messiah in the mountains.

Ought to be a bit of fun, so far the party looks pretty two-sided. Judge and Anabaptist are looking like they have something of a Father-Son relationship in tone. Scrapper and Paler are greedy fuckers who like mad guns.

Where you running yours?
>>
There is nothing more a man needs to represent his character in-game than any picture from the Kiev riots.
>>
File: Degenesis Economics.png (1MB, 1240x876px) Image search: [Google]
Degenesis Economics.png
1MB, 1240x876px
>>44546799
Why do they wear the mask?
(Actually being serious here)
>>
>>44555536
To hide their pale nerdy pizzafaces.
>>
>>44555536
>>44555717
Pretty much. By my understanding, the Chroniclers' tenuous hold on things in Europe relies on pulling a Wizard of Oz on everyone; it's hard to be overawed by someone with an unfortunate complexion though. Ignore the pathetic-looking man behind the curtain!
>>
>>44555536
>>44556259
I thought it was more the masks allow them to enhance their voices to make them seem more godly to clanners
>>
>>44556520
Those would be the Vocoders, yeah... but you don't exactly need to build them into a mask, now do you?
>>
>>44547033
Shutters don't have access to alcoves. Fuse is the next rank up from Shutter. Shutters and Fuses are "officially" out of the cult, while Zeroes are actually out of the cult. Shutters and Fuses are the ones sent to hunt down and eliminate Zeroes. Unofficially.
>>
>>44555536
The defeat at the Cathedral showed the Chroniclers their weakness. In a time when the Anabaptist’s blade was sharper than the digital word, their life depended on the mercy of the strong.
As supplicants, they would have had to grovel before local warlords and accept a subordinate role to the rabble. They would have never reached their goals. There was only one way out.
>From that day on, power through intimidation became their new policy. No stranger has since seen a Chronicler’s face. Shards of mirrored glass were added to their robes.
A modulator amp distorts their voices. The Cultists now look and sound like irate gods. But that wasn’t enough.


If they had learned one thing from the Stream, it was the fact that information was power. So they made themselves indispensable.
A new currency replaced simple trade, issuing so-called Chroniclers’ drafts in exchange for artifacts. The consigned counter value of the drafts was pure, condensed information from the think tanks of the Cult.
Crumbled sheets of paper with their barcodes and columns of numbers could simply be exchanged for directions to preserved, pre-eschatological storages, spy data, compromising information on enemies, or scientific texts on flora and fauna at the next Cluster.
Everything the Chroniclers heard was entered into the always hungry data storages and distilled for redistribution. Cities could no longer avoid the Cult’s influence.
Refusing a Chronicler seat on the Council would inevitably lead to all Cultists leaving the city. Not to mention sudden “special” discounts on information regarding their unsuspecting leaders. Soon the Chroniclers needed no mercenaries to secure their interests. The Chroniclers had become an economical factor to the ruling class, and indispensable for a vast network of Scrappers and traders. The well-being of the Chroniclers became crucial to the prosperity of them all.
>>
I wanna play a AMSUMO!
>>
>>44553635
Any NA homebrew anons still active
>>
>>44557054
Ok. I mean you can want whatever.
>>
>>44557054
Could be cool. Probably hard to balance, as a mix of Talos Principle and 8 foot killing machine is hard to fit into a lot of groups.
>>
With the "remove quality" modification (page 173), how would that work with removing the muzzle loader quality from a judge's musket or pistol? I'm assuming that most of their muskets use percussion caps, as the one shown in book 2 (page 134) has the fitting for one. I'd guess it would be the development of the paper cartridge? I also thought about how much effort it would take to possibly convert a musket from a muzzle loading rifle that fires lead balls to a breech lock that fires cartridge rounds. Any thoughts?
>>
>>44553635
Because then you get a self-defeating group of insane democra-cultists instead of just a retread of core fluff.

Is this homebrew even still alive?
>>
>>44558746
I think I read somewhere that, removing the muzzle loading quality was unique to the marvel. But that might have been pure fluff.
>>
What homebrew stuff have you added to your games?

I included a massive fleet of trashy airships inhabited by the last remnants of the Celts. As the ice wall creeped southward, the people of Scotland and Ireland built and crowded aboard the ships in order to survive. Now they drift over the land, powered mainly by the air itself as they lack the fuel for propulsion. They rarely land, doing so only to replenish stocks of water and food. In some places, they've become almost mythic, with tribesmen closing their doors and hiding when they see a hundred black specks in the sky over the far horizon.

What about you?
>>
>>44559854

Do you remember where you read that? This was something I thought would be a cool idea for my Judge. Since he needs the best gear he can find/get/make to fight the filthy savages. My judge most certainly couldn't do it. I was thinking this since Springfield Armory actually converted muskets into rifles in the 1860's. I was talking it over with my GM and he said maybe, since I gave him proof of it happening.
>>
>>44553272
So what's your about anon?
>>
>>44560041
I think turning a musket into a breech loading rifle would have two main issues. First obviously is the fire mechanism but in a tech III town I imagine it wouldn't be to hard to make. The second and bigger issue would be the barrel. Is it rifled, what caliber is it, and can a good metalworker attach the new firing mechanism without fucking it up.
>>
Are chronicalers OK as the sneak specialist?
>>
>>44564753
Not really, they are kind of encumbrance hogs.
>>
>>44560041
Ehh i looked into it. I think i just read into the item description too much which talks about using bygone bullets.
though to be fair ditching muzzle loading and swapping in the parts to shoot cartridges is semi unique with all them mod slots.

As for a breach musket, ive heard of stranger old rifles. Friends always linking that forgotten arms channel. Should work, would be more expensive (its custom duh), would also probably be less reliable/finicky, but that can just be fluff and all that.
>>
Does degenesis have any kind of special naming pattern for how language has changed or are the prominent languages today still alive and well?
>>
>>44567831
check the errata. the completed forgot about the details. but from the hints at it.
Chroniclers have their own techno babel you'd probably have to be from /g/ to properly understand. Keeping their normie interactions to simple quick sentences.
Some judges try to speak latin, or just throw the words in here and there.
Helvetics likely retain their bygone tongue.
Clanners are a huge mixed bag, with the really isolated and/or inbred tribes thinking the written word is magic.
Psychovores have brought back good old african click clack (or at least replace the language of those near/full of seeds with a primal tongue).

I'm only 200 pages or so into the lore book so yeah, that's what I've gathered.

The baddie section in the rule book shares naming conventions. Some are rather amusing (scrappers and the techno nerds)
>>
>>44567831
From the forums:

As for what languages roughly exist and how they came to be, the old edition stated at some point (Which would still be relevant, since such things didn't really change):
- Borcan (German with French and English Influences, with simplified Grammar)
- Frankan (Well-preserved French)
- African (High Arabian, sprinkled with French words)
- Pollnish (Mixture between Polish and Russian)
- Balkhan (Amalgam of Russian and Balkhanic dialects)
- Purgish (Italian, heavily watered down with Borcan)
- Hybrispanian (Spanish with some little Balkhan influence)
- Old languages hailing from before the Eshaton


The part about africa might be wrong, but nobody knows haw the psychovore language works

Names are generally chosen according to the language. Some Cults have their own quirks, like the computer terms of the chronicler or the hebrew/old testament names of the Jehammedans. Titles/Nouns instead of a "normal" name are also used sometimes. There's a scrapper who's called the Planksmith and I believe i read something about an Apocalyptic called Eyebiter somewhere. You get the idea.
>>
File: Spitalian_2.jpg (273KB, 1280x1810px) Image search: [Google]
Spitalian_2.jpg
273KB, 1280x1810px
Okay, I don't know what the next book will bring us but it seems to involve some heavy spitalian ass-whopping
>>
File: 1422426279175.jpg (462KB, 1162x1191px) Image search: [Google]
1422426279175.jpg
462KB, 1162x1191px
>>44568279
It's about Lego.
>>
Bump for not dead thread
>>
>>44568394
Glad I'm not the only one who thought that.
>>
So, question for you guys - how would you go about using Poisons as a character without access to Spitalian or Anubian goodies?
>>
>>44572636
A lot of things are poisonous if you know where to look. People have been making poisons from shit they've found in the woods since before people have kept track.

There are plenty of nasty creatures out there whose glands are ripe for milking, plenty of plants before the end were toxic, who knows how the primer has changed them?
>>
Does any information source talk about the vultures domain?
>>
>>44572793
thats looking to be in Black atlantic matey.
>>
>>44572793
Black Atlantic (which isn't out yet)
>>
File: 1445059265653.jpg (494KB, 848x1200px) Image search: [Google]
1445059265653.jpg
494KB, 848x1200px
>>
Alright folks. Got me a party. And the gm notes now flow in fractal gossamer dicks(I dare you to find more over used fanciful terms in this game).

I've got myself a scrapper from purgare. A judge originally from the balkhan. And a spititle from franka. All on their way (we'll find out if that's together session one) to a mysterious employer, on vague promises of wealth for some such task which was never explicitly mentioned.

I'd say more, but I know one watches. Afterwards most certainly. But now I set my fairly predictable tutorial web. The question is, how much will I take advantage of them having the collective social skills of a chunk of loose concrete?
>>
>>44578355
Good luck shaping that into a party. Basically you're preparing to play 3 solo campaigns.
>>
>>44578569
Oh child I have dealt with some crazy shit in the past. I've got exactly why and how they're going to where they're going.

The details, partially relating to backstories, cannot yet be discussed. Tip off too much. But I've plans. For everyone but the scrapper, I mean they're a scrapper, they're not beholden to anyone, and for this one just wants to scrap far and wide, put his mark to the world.

Now the other two. Well. We'll just have to see which webs they're caught in, and how those intertwine.
>>
So if something has a passive defense of 3 in the back of the book, does this include the +1 for being active?
>>
last player in my group is building his character tonight...this should be fun. I'm sorta hoping he goes with a judge or spitalian as I've got an apocalyptic and a scrapper in the party.
>>
>>44581450
You want a lot of in party bickering? Cause that seems like an excellent way to get a lot of in party bickering
>>
>>44581520
eh more character friction and tension. its fun to sit back and watch the party backstab each other periodically.
>>
>>44581531
That is true. I hope the apocalyptic corrupts the spita if their is one. That could be pretty interesting to play out
>>
Can anyone explain to me how massive armor works?
>>
>>44583057

The Armor value for bladed, sharp weapon attacks is the number in brackets after the quality, ie Massive (10).
All other weapons like hammers and explosives deal with its regular armor value.
That's my understanding of it anyway.
Pretty handy in a world where most people have spears, knives and bows.
>>
>>44583139
Ah OK. That makes sense. Thank you
>>
>>44583139
Just watch out, for blunt weapons if the damage exceeds the armor level every trigger goes directly to trauma!
>>
>>44583958
Do the asumo dudes take trauma wounds? I haven't really read much on then yet other than the fact they big scary literal killing machines
>>
>>44584808
I don't know.
They're not playable as characters.
>>
>>44586633
>>44584808
They have structure listed where trauma is normally, with a value. So unless that means something entirely different. Yes. Though I doubt they'd heal structure naturally, or their flesh wounds for that matter.
>>
Why do both the spitalians and the anubians have the same spiders? The exact same spiders?
>>
>>44578181
Have her tits been enhanced too? They're pretty big
>>
>>44589457
Well the spitalians got help from aspera, argyre and triglaw, who all hate getrell and the recombination group. same goes for the anubys syndicate. the high ranking anubians themself are saying that they have more in common with the spitalians than both sides thought
>>
>>44559231
It would be more alive if it was linked in the OP
>>
File: 1447701356239s.jpg (2KB, 125x88px) Image search: [Google]
1447701356239s.jpg
2KB, 125x88px
>>44590671
if i make next general, I'll add it in
Thread posts: 105
Thread images: 15


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.