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40k General

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Thread replies: 440
Thread images: 48

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Salamanders don't get their save against baleflamers edition


>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
Is Space Hulk: Ascension video game worth buying?

Im still not sure and Steam sale ends tomorrow.

Sorry if this post is not related.
>>
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I know absolutely nothing about 40k other than some tidbits here and there about lore and how the game works a little bit

But here's the thing

I've heard that the factions have severe power disbalances (i.e. orks are absolute shit) and I'm only interested in ONE faction if I ever want to get into the game and invest money on minis and paint

Tell me about Adepta Sororitas, in a scale from 1 to 10, how good are they mechanically? How do they hold up compared to other factions?

Also is there any particular reason why all space marines look the same save for palette swaps other than "it's easier to make the same model in grey and let the players paint them"?
>>
>>44543617
Theyre all awful, ancient models, Im pretty sure theyre still metal, theyll cost you an arm and a kidney to buy them.

Mechanically I have no idea because nobody actually plays them because nobody hates themselves that much.
>>
>>44543676
i figure carrying a gorillion metal pieces that cost a shitload ain't something the common player is fond of

what if I 3d-print my own models?
>>
>>44543617
They're mid-tier. Not as overpowered as Tau or Eldar, but they are definitely better than Orks and Nids. However, the model are really fucking old, and really fucking expensive. So playing SOB is not recommended.
>>
>>44543701
You're gonna need a really, really, really good/expensive 3D printer to get models that don't look like shit.
>>
I'm interested in Eldar and painting white, but I don't want to be a fag.

Is Biel-Tan style Eldar OP? I know Iyanden and Saim-Hann style Eldar armies are pretty bullshit right now, but I'm wondering how Aspect heavy armies are faring?
>>
>>44543701
Your shitty 3d printer isn't going to come close to producing quality like that of the metal models. Sisters are a faction that if you want to play, you gotta pay, there's really no way around it unless you find some decent 3rd party models.

Pick another faction that's easier to work with.
>>
>>44543740
>>44543720
>>44543708
alright, thanks a lot for the info guys
i'll see if I can find minis that don't cost me any internal organs

mid-tier is how i roll in anything
>>
Yesterday i fainally took the time to take some, at least decent, pictures of my little green mob.

I guess im going to post some of my favourite images in this thread, while linking the whole album for those, who want to see it all.

http://imgur.com/a/WqOe7

Have fun!
>>
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>faintality

forgot the first picture
>>
Nearby shop is running a ZM game this weekend, thinking about joining in. What would make a killer GK list following this format?

0-2 HQ’s (must have the “infantry” special rule)
1-6 troops (must have the “infantry” special rule)
0-1 elites (must have the “infantry” special rule)
0-1 fast (must have the “infantry” special rule)
0-1 heavy’s (must have the “infantry” special rule)
>>
>>44543836
i mean, it's alright
>>
Whats the difference between plague marines and chaos space marines with Mark of nurgle?
Is the high extra cost of plague marines worth it for fearless, feel no pain, blight grenades and plague knife? Plague marines suffer - 1I too

Its 185pts for a 10 man csm squad with MoN, and 240pts for a 10 man plague marine squad
>>
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>>44543797
>>44543867

I guess thats what im going for. The army was originally painted about eight years ago in a really rough and dirty way and now im fixing it up step by step. About 5000/12000 points are redone and keeping the goal in mind i am pretty happy with my results.
>>
>>44543836

Resize your pictures if you're gonna post more
>>
>>44544003
You answered your own question.
>>
>>44544003
The thing about plague marines is that they can fit 2 special weapons in a 5 man squad. That's their draw and along with the other rules you listed, it's what sets them apart from regular CSM.

Their initiative isn't a big deal, these are guys you don't want in cc anyway. Put them in a rhino and have them camp objectives, they're tough enough for it. Give them 2 plasma guns and you're good to go.

Bonus points if you take 7 of them.
>>
>Always wanted to buy an Orca from FW
>By the time I have money saved up, bastards take it down (of course...)
>Cant find any on ebay
>Even chinafriend doesn't sell them

Life is suffering.....
>>
>>44544190
Life is a lot better than you bums want it to be.
>>
>>44544003
Also, plague marines get their champion for free.
>>
>Imperial Armour 16 is Red Scorpions with Ad. Mech allies fighting Tau on an abandoned Forge World. The Red Scorpions will have lots of Legion equipment like Leviathans and Kharbydis Assault Claws with 40k rules while the Ad. Mech will have a lot of the 30k vehicles ported to 40k without Volkite or Battle-Automata. Mention was made of possible resin Skitarii upgrades.

Come on, Forge World. GW already said Volkite and Robots exist in 40k, why won't you let us use them?
>>
>>44543612

Was this wrong thread to ask?

When I asked on /v/, nobody could give opinion.
>>
>>44544424
Not having FW robots in 40k fits the fluff. The Legio Cybernetica was put under extreme scrutiny following the HH because the vast majority of its ranks sided with Horus. Between that and the already borderline heretical almost-AI that the Castellax posses the LC decided to switch to older, more manually programmed Kastellans when the Mechanicum reformed as the Adeptus Mechanicus. I'm pretty sure there's some fluff about it in a short story somewhere.

As for Volkite, well, the only guys in all of 40k who get it are the leaders of the Cult Mechanicus, which implies that it's now extremely rare and that to own one is a badge of office. In HH you can get them damn near everywhere. It makes sense that you wouldn't be able to get them as pintle-mounted guns in 40k versions of their tanks.

Speaking of those tanks... as long as Skitarii and/or Cult Mechanicus get to bring the Triaros and Krios with all their special rules that alone is reason for AdMech players to celebrate. Those tanks are INSANE. The Triaros is one of the most hilariously difficult to destroy dedicated transports ever conceived and the Krios is an extremely cost-efficient AP3 blast slinging MEQ slayer (or multi-shot TEQ/tank destroyer).
>>
>>44543617
They're a solid 7. They're not ridiculously overpowered, but they aren't as weak as other armies.

Their biggest problem is decades old models.
>>
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>>44543434

>Imperial Armour 16
This is Red Scorpions with Ad. Mech allies fighting Tau on an abandoned Forge World. The Red Scorpions will have lots of Legion equipment like Leviathans and Kharbydis Assault Claws with 40k rules while the Ad. Mech will have a lot of the 30k vehicles ported to 40k without Volkite or Battle-Automata. Mention was made of possible resin Skitarii upgrades.

Post your face when IA 12 ends in yet another resounding victory for the Tau, with the Imperials being countered at every turn and stroke, and they will also possible end up killing Chapter Master Carab Culln with no loss of their own (or their Ethereal will be killed, who has little to no backstory)
>>
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>>44544979
>>
Forgefiend or Maulerfiend tg? Which is generally better? I am building an EC army with lots of noise marines if that helps.
>>
>>44544979
I'm a Tau player and I really hope they don't pull out another win. At best, maybe have a reverse of the Mont'ka and have the Tau grab a bit of tech to research and withdraw, letting the Ad Mech re-take and fortify the Forgeworld, probably finding some good stuff as well.

Mostly I'm just looking forward to potential new Tau units that aren't giant robots.
>>
>>44545033
Well we're getting a new giant robots and a tank.
>>
>>44545013
Maulerfiend is only really useful for running up and eating tanks. Forgefiend in general puts out more long range firepower and is less likely to be useless.
>>
>>44545048
>a tank

It's something!
>>
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>>44545048
A new Tau tank?
Color me curious.
>>
>>44545077
Along with official rules for the other two giant robots FW has.
>>
>>44544955

Yeah. The very codex says that Vorax, Castellax, Thanatars, etc are still used on "Intrepid Frontier Forge Worlds."
>>
What kind of units would /wh40kg/ like to see Scions get?
>>
Friendly reminder that 48" is mid range
>>
>>44545328
kek
>>
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>>44545273

Shotgun armed Scions, snipers, new poses (crouching legs), Sentinels, Chimeras, Tauros
>>
>>44545371
>Sentinels
Yeah, neat.
>Chimeras
Why? They already have transports?
>Tauros
What's that?
>>
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>>44545406
>>
>>44545013
Your Maulerfiend will rarely make it into combat. The FF is a walker, they both suck.
>>
>>44545273
Sentinels or jetbikes.
>>
>>44545413
What's this? Looks like some decent Warbuggy replacements.
>>
>>44545013
Maulerfiend is at least cheap and fast. Neither are very good however.
>>
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>>44544037
That's fucking awesome bro
>>
>>44544037
I actually really like them, although I would brighten the colors a lot (but I'm a Bad Moonz boy first)
>>
>>44543434

Baleflamers can't melt steel beams.
>>
>>44545514
youz a git
>>
>>44544955

Are either of them assault vehicles? Because that alone would justify Electropriests on the spot. At least, the 3++ for winning combat variety.
>>
>>44545013
Forgefiend is ok, esp. if you can give it rerolls to hit somehow. Maulerfiend really needs support in the shape of other fast moving assault units, preferably ones that won't evaporate against anything with anti-tank or powerfists. Neither are amazing.
>>
>>44544424
>>44544955
inb4 Marines get better Kharbydises than CSM
>>
>>44545273
As someone who mains Scions, Really just the option to buy Vanilla Tauroxes, Vendettas, Sentinels (maybe only Scout). Maybe an Elite option to represent Scions who have seen Inquisitorial service. Also buff Tempestor Primes to get Senior Officer or the like.
>>
Are there any rules to govern what size table you can use?
>>
>>44545650

Fists of the Emperor formation: 2 Kharybdyseseses.

No scatter, treat pod as d-template, contents can charge immediately.
>>
>>44545684
6 x 4 used to be the standard size given.

In this day and age, GW prob say to use whatever you want as long as it forges the narrative
>>
>>44545702
Don't forget that because it's not going to have daemonic possession, so it's automatically better if it's the same price.
>>
>>44545684
6 foot is given as the max suggested length'.
>>
Where is the dark angels start collecting?
>>
>>44545753
Nowhere chaos marines don't get one
>>
>>44543723

Swordwind is in a great place just now.

>Fun, fluffy and viable without being OP
>Every Aspect is at least situationally good
>Formations that give you +1WS or BS and rerolls to LD tests
>New Doom of Mymerea edition gives you alternate core choice lists that enable you take dodge Guardian tax in favour of more Aspects

Rebirth of Ancient Days soon friend.
>>
hello /tg/ you intelligent bunch, if an independent character joins an MC does the unit count as MCs or as Infantry? Asking for 30k Alpha Legion but I think it applies to 40k as well.
>>
Speaking of Baleflamers, I've been out of the loop for a while, no news about a 7th ed CSM codex ?
I'm tired of loosing.

I play orks too
>>
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What is the most cinematic event to happen in a recent game you either played in or observed fa/tg/uys?
>>
>>44545819
Can't join MC :(
>>
>>44545819
>if an independent character joins an MC

Specifically ruled out, though a MC who is an independent character is free to join units.
>>
>>44545819
You can't join MC's unless it is a formation and special rule. But even then unit type wouldn't change.

Same way a bike can join jetbikes but it is still a bike.
>>
>>44545786
Been meaning to ask someone who knows about this shit, but how good are shimmershields or whatever they're called on a group of DA who're bodyguarding a Farseer? Should I spend the 20 points on something else (I only play small-scale games) or nah?
>>
I have been thinking about the feasibility of chaos eldar. As far as I can tell, either they're soulless husks possessed by Slaanesh or they're serving the other three gods in the hope of becoming daemon princes. Which IMO is a decent basis to build off more fluff.

Thoughts?
>>
>>44545916
What about ancient Eldar caught in the fall out of Slaneesh's birth that swore allegiance to a Chaos God for protection when their souls were targetted.
>>
>>44545684
The battlefield can be of any size from 2' by 2' upwards. We recommend that it not be more than 6’ wide at any point, as
tables that are wider than this can limit the ability of players to reach models in the centre of the battlefield. Battlefields
are most often rectangular in shape, but can be square, round, L-shaped, or whatever other configuration is agreed upon.
A Realm of Battle board makes an excellent battlefield, but a typical dining table will suffice.

From the BRB. Realm of Battle is 6' by 4' for reference.
>>
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>>44545830
I've said this one a couple times but my Stompa got destroyed in a single turn by 3 Vendettas and their Melta Jump Teams, it then exploded and one of the Squads killed got word out to a single Lasgun man, who stood his ground with the ashes of his squadmates swirling around him and clinging to his face
>>
>>44545177
>>44545077
>>44545048
Any leaked pics of this?
>>
>>44545916
>>44545961
My thoughts on that:

Slaanesh Eldar: (1st generation) soulless zombie-like husks possessed by Slaanesh dating back to the Fall; (2nd generation) Blasphemous eldar/daemon hybrids with independent thought born after the Fall.

Other Chaos Eldar: survivors of the Fall who serve Khorne, Nurgle or (rarely) Tzeentch in the hopes of becoming daemon princes and thereby save their souls from Slaanesh.
>>
>>44545830
>Chaos v Orks
>Fielding a 20 man squad of Icon of Vengence CSM
>Buy a gift of mutation for the Champ (I buy one for everyone who can, fuck you)
>d3+1 gifts
>roll a 3
>noice
>He gets fleshbane, hatred, 2+ armor
>fukkin sweet

>Squad keeps getting charged
>Champ keeps challenging out the nobz and killing them between fleshbane, 4 attacks and hatred
>Wins a challenge turn 4
>Becomes a Daemon Prince
>Charges forward, kills the mega-armor warboss who killed my warlord earlier in the game

guess my warband has a new leader
>>
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Used to be a regular 40k player and fa/tg/uy, still have 2000+ points in Imperial Guard and ~1,000 in assorted Space Marines and Inquisition stuff. Thinking about getting back into it and I had a few questions:

1: Is it worth it? The last edition I played was 5 and I remember six really fucked with a lot of things.

2: How outdated would my army be? As I understand it, the Guard are no longer the Guard and have had a new codex in my absence. My army is primarily infantry, along with a handful of tanks. I've got some mounted Kasrkin squads and hellhounds as well for fast attacks.

2(b): If my army is outdated, how should I update it?
>>
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How do I play Eldar without being a massive fucking faggot?
I basically want space elf guardsmen, gunlines of guardians with maybe 1 or 2 "tanks" to support it.
I really like Banshees and Warp Spiders because of dawn of war. How should I run these guys, while not being a faggot.
If it matters, I've been an ork player for 6 years and the new ork codex is really fucking shoving a cactus up my ass. I dont mind losing, but I do mind losing my entire army in 2 turns.
>>
>>44546259
1. The game's balance is nonexistant. If you face Eldar/Tau/War Convocation Admech/Necron formations/a lot of other shit, you're gonna have a bad time.

2. You could probably still run those models, don't see why not. You'd have to make new lists with the new Astra Militarum codex (They couldn't copyright IG)
>>
>>44546295
>How do I play Eldar without being a massive fucking faggot?

By not playing.
>>
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>>44546055
>>
So, I was thinking of making some custom Praying Mantidae for my Mantis Warrior army, unfortunately, I can't seem to find any information on how they are physically distinguished from the other Mantis Warriors, so i'm probably going to paint them in the Yellow with Ganja Leaves all over them. Anyway, the closest official rules for them are probably the Death Company marines, but I wanted to make some rules more closely related to their canon counterparts:

Praying Mantidae
WS5
BS4
S5
T4
W2
I5
A2
LD8
SV 3+

Praying Mantidae Sergeant:
WS5
BS4
S5
T4
W2
I5
A2
LD9
SV 3+

Unit Type: Infantry, Praying Mantidae Sergeant is Infantry (Character)

Unit Composition:
1 Praying Mantidae Sergeant
4 Praying Mantidae

Wargear:
Power Armour
Bolt Pistol
Chainsword
Frag Grenades
Krak Grenades

Special Rules:
Fearless
Rage
Furious Charge
Relentless
Battle Haze (All units in this squad may accept a challenge as though they had the Character special rule, they also gain S+1 (already accounted in the stats) and gain the Lightning Reflexes special rule, granting a 4+ invulnerable save)

Can take up to 5 extra Praying Mantidae for (undetermined price, as of yet, currently thinking somewhere between 35-45pts each.)

May replace Boltpistols with Boltguns for free

Entire Squad may take Jump Packs for 3pts each

Any unit may replace their Boltpistol and/or Chainsword with:
-Storm Bolter for 5pts
-Combi weapon for 10 pts
-Power Weapon, Lightning Claw or Plasma Pistol for 15pts
-Twin Lightning Claws for 20 pts
-Power Fist for 25 pts

If Jump Packs are not taken, then the unit may take a Rhino, Razorback, Drop Pod or Stormraven as a dedicated transport.

How much should they be?
>>
Do you buy models that you like, or models that are the most useful to your army?
>>
>>44546318
Nice conversion.
>>
>>44546295
Don't act like a cocksucker about it. When you win, do it with grace, not as if you're hot shit for winning with cheese of the month. Don't run wraith/bike spam, and just try to be a good sport about things. The reason Eldar players are massive fucking faglords is because the majority do wraith/bike spam and act like they're the best players because they happen to be able to use a whole brain cell.
>>
>>44546295
>How do I play Eldar without being a massive fucking faggot?

You don't.

Play Deldars instead.

You'll lose your entire army only turn 3
>>
>>44546337
>buy models that you like
I do this, because Tau don't relay have any useless models that also look good, but I might factor in gameplay if I ran a different faction.
>>
>>44546337
Both. I'll often try out a shitty unit that I think looks cool. But some army staples are always necessary.
>>
>>44546113
>Slaanesh Eldar: (1st generation) soulless zombie-like husks possessed by Slaanesh dating back to the Fall; (2nd generation) Blasphemous eldar/daemon hybrids with independent thought born after the Fall.
Makes sense considering what happens when dark eldar don't feed.

>Other Chaos Eldar: survivors of the Fall who serve Khorne, Nurgle or (rarely) Tzeentch in the hopes of becoming daemon princes and thereby save their souls from Slaanesh.
The reaction to Altansar shows this is believed possible.
>>
>>44546337
I buy usefull models to my army that I like.
>>
>>44546337
I have two squiggoths and a group of 10 flash gitz, what do you think?
>>
>>44546318
>Dat cannon
Lemme guess, Ordnance 3, Strength D+1, Apocalyptic Blast, Doesn't Scatter?
>>
>>44545830

Not recent, but my all time favorite story for a game.

>Be me
>Have a squad of veterans holding down an objective point
>Squad is led by Sergeant Fred, who, to this point, has had a number of incredible feats to his name such as leading a charge against a horde of hormagaunts and winning
>Rhino full of Thousand Sons rolls up
>Fred's squad decides they're not taking any shit today
>Half the squad of Guardsmen is taken out in that turn
>Return fire onto the thousand sons, take a few out
>They charge, even though they're not meant for it simply because they can probably overpower a puny Guard vets squad more easily in close combat
>Nope
>Most of the veterans die
>Fred and his right hand man (who was carrying a plasma) are the only ones left
>manage to whittle down the thousand sons
>Turn goes on, plasma dude dies
>It's only Fred. There were probably 3 Thousand Sons left at this point
>Takes two down with his chainsword, the absolute madman
>Thousand Sons sergeant (is that what theyre called idk) can't hit shit, other dudes are either missing or not getting through Fred's armour
>Fred holds off the assault, not winning until an HQ squad comes to bail them out. He was fearless that day, never running.
>Fred held the control point and won the game.
>Awarded with a golden shoulder after
>>
>>44546295
Guardians with weapon platforms, some Vaul's Wrath things and a couple of Fire Prisms to add some good ole' fashioned pesto to Mamma's sweet pasta. I'd ditch the Banshees (they'd just go too far ahead unsupported) but Spiders and Hawks are your friend. 6 hawks with exarch can DS perfectly, bomb the fuck outa a unit then fill it full of lasers from a decent distance away. Then next movement phase jump 'em back into reserves. Did I mention they can clamp 'nades onto fliers? Because they can.
>>
>>44546390
No Orks looted it so it's 24" S4 ap 6 small blast 3d6 scatter, special rule it blows up on anything but a direct hit and causes 10 s4 ap 4 hits to the unit that fired.
>>
>>44546452
Maybe if you used ammunitions other then grots the weapons would be able to keep their power
>>
>>44545717
>>44545740
But won't this cause huge problems for armies without reliable 36" shooting?

lets assume 4ft is the length. 4ft is 48" so if ork shoota boys start 12" on they would need to move 18 inches forward to reach an enemy gunline with their 18" shooters moving and running an average of 9.5 inches a turn means they could only start to chip away at their gunline.
According to /tg/ trukks exist to blow up it's occupants so how I cover all this open ground without dying?

3ftx3ft is a more sensible and balanced way to play.
>>
>>44543851
Librarian, purifiers and 2+ saves with flamers. Filling the halls with fire is generally a good idea in ZM
>>
I just found 10 guardians I painted about 7 years ago they're shit, but they've inspired me to consider starting to slowly convert some Corsairs as an allied detachment.

Have the new Corsairs rules been scanned anywhere yet? (Pls no bully I'm google-incompetent)
>>
>>44546295
Can't. That entire codex is bullshit.
>>
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>>44545916
>>44546113
"Chaotic Eldar Renegade" existed in earlier fluff, probably non-canon or whatever now.

>Slaaneshi Eldar
Ideas for conversion:
http://imgur.com/a/6wryn
http://www.dicedevils.com/2010/08/crone-world-eldar.html
>>
>>44546515
72" length, 24" deployment on both sides, leaves 24" between units, 6 inch movement means shootas are in range turn 1, and you're in charge range turn 2.

Not even taking into account models moving towards you in following turns.

Also, use blitz brigade for turn 1 charges.
>>
>>44546590
Think it's just a joke from the last thread.
>>
Anyone know where I can buy a Dreadknights Greatsword from, cant find any on ebay.
>>
>>44546573
>>44546573
>Slaaneshi Eldar
>Ideas for conversion:
>http://imgur.com/a/6wryn
>http://www.dicedevils.com/2010/08/crone-world-eldar.html
Also: https://www.flickr.com/photos/78729277@N03/with/7138703845/
>>
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Dragging this post over from another thread with an edit because I found my hierophants and BFG bioships.

I stopped playing early 2010, however I still have all my Tyranids.
863 gaunts (I haven't counted specifically which has more Termagaunt or Hormagaunt, but it looks near an even split)
120 Genestealers with interchangeable weapons
60 Warriors
9 Lictors
1 The Red Terror
1 Old One Eye
4 Hive Tyrants
2 Broodlords
96 Gargoyles
32 Reavers
12 Biovores
15 Carnifex
9 Tyrant Guard
9 Zoanthropes

I want to return to playing, but are Tyranids even viable these days? I haven't read anything for rule books, supplements or codecs since 2011.

My biggest concern is if they're still fun to roll with and what add-on's should I make to continue growing the swarm? Note that I have not gotten any more books or supplements yet, I'm eyeballing them at my LGS right now but holding off for my tax return.
>>
>>44546515
Doesn't matter. There is always 24" no mans land no matter the board size. Unless the rules have changed and I never noticed
>>
>>44545466

The Tauros Venator from the Elysian drop troops forge world line. Probably not a cheap replacement for those 40 point warbuggies.
>>
>>44546295
What army can gunline then besides guards?
>>
>>44546834
Tau
>>
>>44546785
>Last played with 4th ed Nids.
>Wants to jump back in now
You are in for a treat
>>
>>44546834
Tau and Ad Mech
>>
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>>44546785
>863 gaunts
>120 Genestealers
>60 Warriors
Jesus Christ that's a lot of plastic.
>>
>>44546337
Whenever starting a new army I buy the useful models and then anything that tickles my fancy even if it's not that great.
>>
>>44547018
I'm resisting every urge in my body to start a new army with my current one not being anywhere near painted completion.
>>
>>44546328
Man, that is some serious fucking bullshit. Drop the 2 wounds, drop the anyone can challenge, drop relentless, choose furious charge or rage not both. What the hell kind of fluff are you using to justify these insane creatures?

These things would need to be 55pts plus, due to be better than paladins excepting the lack of 2+ save and psychic powers.
>>
>>44545660

I never thought I'd see your kind, good sir. Tell me all your secrets? How do your scions serve in lower points games?
>>
>>44545273

Sentinels.. Ability to deep strike Sentinals from Valkyries in a formation. Also an urban combat/close-quarters dedicated squad. A special formation if they ally Inquisition

I don't play Scions but that would be cool.
>>
>>44546915
I've been playing 'nids since 2nd edition when I first discovered the game. Coincidentally their day of release of all things. Care to elaborate on said treat?

>>44546972
If you think that's something, I have a 20 gallon tub full of spore mines and rippers. I'm afraid to count them.
>>
Hey guys, this guy I'm about to play says he's got a formation with Belakor and a Daemon Prince of each of the four gods in a unit who get to share buffs. Is it real? Figure I'd have heard of that bullshit in the form of Chaos players spontaneously jizzing themselves.
>>
>>44547203
Most of the codex is sub par, they play nothing like they used to, and flyrants rule the day.
>>
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>>44547203
>I have a 20 gallon tub full of spore mines and rippers
>>
Is there any guides to improve strategy/tactics/player skill?
>>
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>>44547203
>If you think that's something, I have a 20 gallon tub full of spore mines and rippers. I'm afraid to count them.
>all that dakka
>>
>>44547224
>>44547203
However they are "fun."
>>
>>44547293
They are fun.
>>
>>44547203
>I have a 20 gallon tub full of spore mines and rippers.

Field a 2000 point list of just the Spore formation from Leviathan repeated as many times as fits.

Just do it.

Report back.
>>
>>44547269
1d4chan "your army here" tactics.

1d4chan 7th edition tactics.

Have fun.
>>
>>44547224
Sub par is putting it mildly
>>
>>44547269
Deploy smart, target priority.

You're now a better player.

For instance, if our opponent has first turn and also has the ability to delete one of your units instantly with you not being able to retaliate, don't put it in it's fucking line of sight or fire range, heck if need be keep it in reserve.
>>
>>44547340
>Sub par is putting it mildly

They beat every army pretty easy excluding the top 3.
>>
>>44546259
>As I understand it, the Guard are no longer the Guard
The change was in name only, all your stuff is still usable (unless you had a converted Marbo, RIP)
>>
All you have to do with Nids is play Rule of Cool and you win automatically.

Nids have some of coolest shit in the game. Swarmlord is a rape train, Toxicrine looks amazing, Genestealers are fun once you get them into combat, etc.
>>
>>44547340
No, not in my experience. They still thrash DE and CSM, being below the average but still better than others is fairly accurate to my description.
>>
I have some questions about genestealer reproduction, since the fluff sometimes contradicts itself in different books.

There's a contradiction as to whether genestealer hybrids reproduce sexually (2e Codex Tyranids, Xenology) or by infecting human hosts (Warhammer 40k Compilation).

Has this been retconned or are both true?
>>
>>44547269

No, for some reason it's all unit assessments and synergies with nothing for basic shit like effective maneuvering and use of cover on the move.

Found that out the hard way two years ago starting up and having to trial and error it.
>>
>>44547396
How the hell are DE players getting Smashed by Monstrous Creatures: The Army.
>>
>>44547420
muh ap- poison
>>
>>44547403

Genestealers infect, Hybrids are driven to boink at an unnatural rate to grow the cult.
>>
>>44547420
Because they aren't as counter MC as you think they are.
>>
Why are you guys bashing DE all the time? I've seen them do really well. Although it was venom spam.
>>
>>44546515
>assuming that the gunline is on the literal edge of the board

Just play objectives and place them centrally, retard.
>>
>>44547452
Tyranids win tournaments with Flyrant spam.

We're still not a good army.
>>
>>44547452
Venom spam is the only decent way to play them, and they are still midrange at best, and very bad if countered.
>>
>>44547315
Explain.
>>
>>44547216

Ask him to see the printout.
>>
>>44547216
Aren't DPs monstrous creatures who can't join units?
>>
>>44547522
He cosplays as a Lictor and slips mines into his opponents pockets.

Nothing personal kid.
>>
>>44547522

Spore Field formation:

3 units of Mucolids
3 units of Spore Mines

Rules: Entire formation has infiltrate, unit goes to ongoing reserves when destroyed on a 4+.

By my calculations you can fit this unit in to 2000 points 22 times.
>>
>>44546785
New codex rumored to be released this month. Wait and see.
>>
>>44547582
Is it a year or 2 years since Tyranid release?
>>
>>44546337
I try to find a middle ground because poorfag gonna be poor
>>
>>44547602
Almost precisely two, since it was released january 2014.
>>
>>44546785
>120 Genestealers with interchangeable weapons
>All of them useless in this edition
I feel for you
>>
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>>44547579
>>
>>44547403
Since those methods are not mutually exclusive and have different pros/cons then it stands to reason both are used.

Creating contagii is a slow method of creating hybrids because only the firstborn are hybrids, but it is a fast way to increase the size of the cult through infection and the birth of brood brothers.

Breeding hybrids has the downside that all their children are hybrids and thus suffer from a lack of human intelligence and interaction.

>>44547446
Warhammer 40k Compilation states otherwise.
>>
>>44547390
>Swarm "the fluff rapist" Lord
>Cool
Pick one
>>
>>44547582
I thought that was debunked on Dakka from someone who has 100% accuracy
>>
Is there any rules saying I can't join shadowsun with a riptide? I can't find anywhere that says I can't
>>
>>44547774
Is "fluff rapist" /tg/s new "cuck" where it's thrown around with no one actually knowing the real meaning?

If you think the Swarmlord isn't fluffy you're daft.
>>
>>44547579
If you'll excuse me, I'm going to begin sorting out that tub of rippers, spore mines and spare bits...
>>
Can you use this thing as an anti-aircraft platform with a crisis/broadside/commander with Velocity Tracker?
>>
>>44547050
You make a valid point, but this is why I put it up. I want you guys to rip the shit out of it. Yes, 2 wounds was actually way over the line, but as people keep on mentioning "W2 means nothing on a T4 unit that are insta-killed by Battlecannons."

The thing is that Praying Mantidae are Mantis Warriors that have gone through a change called "Battle Haze" that gives them:

1) "Increases their already superhuman strength to a great extent."
2) "Reflexes boardering on the Precognitive"
3) "No longer being able to notice anything in his field of view that is not a target or a foe."

Again, i'm trying to make them feel canon friendly, which is why I gave them the Assassin reflexes, because they are supposed to be the kinds of guys to take a set to the right, 2 seconds before the enemy actually fires at them.
Furious Charge, because I thought straight up S6 was a LITTLE overpowered. and Relentless was just an extension of that strength increase. But, Strength 5 sounds better, because, when I think about it, that makes them as strong as Ogryns.

So, something that I will ad is that they aren't able to contest/hold objectives, but are still scoring units for enemy kill-points.
>>
>>44547861
Yes.
>>
>>44547877
>3) "No longer being able to notice anything in his field of view that is not a target or a foe."

>Trips over every obstacle and runs into every wall
>>
>>44547818
Yes
>>
>>44547962
>treats all terrain like difficult
>and all difficult like dangerous
>can't enter buildings or transports
ehh?
>>
>>44547818

IC can't join Monsters.
>>
>>44547828
>If you think the Swarmlord isn't fluffy
It isn't fluffy, its a shit
>>
>>44547818
IC cant join MC, new-ish rule.
>>
>>44547828
It contradicts a lot of the previous fluff, and it's TT stats are so different from it's fluffy performance its not even funny.
>>
>>44548015
How the fuck is it not fluffy? You're gonna have to come with some pretty hard evidence other than

>it doesn't follow what the Tyranids usually even though the fluff clearly explains that.
>>
>>44548052
>it almost raped Papa Smurf but didn't because of fluff raping plot armor
>it stats aren't fluffy.
>>
>>44548052
He has been beaten in every instance that he hits the field.
>>
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>>44548052
Because every other characters in-game performance is on par with the ridiculous fluff they all get
>>
>>44548130
The Orks still haven't beaten him yet have they?
>>
>>44548155
No, but they aren't quite as pathetic. Also not the main point, it represents a major change in the design of the faction.
>>
>>44548209
>Single unit is made "immortal"
>Major design changes
Regular Hive Tyrants are also sucked up and spot into new bodies, only difference is they aren't shared between fleets
>>
>>44547396
Tyranids arent below average. They have some glaring weaknesses, but also some pretty significant strengths. They arent tier 1, but they are def tier 2. I play a 2 Flyrant, 2 Exocrine, 1 Tervigon list which is by no means metagaming, and I win 50%.
>>
>>44548203
I don't think he has actually been spawned to fight the Octavius Orks yet (If that's who you're taking about)
>>
>>44547774
Explain how the Swarmlord is a 'fluff rapist'

I suspect you're just another retard spamming 'edgy', 'cuck', and whatever other insult is in style right now.
>>
>>44548273
The problem is 'nids have exactly 1.5 lists, and everything else in the codex is absolute shit.

Try making a fluffy list with one non-winged hive tyrant, Warriors, and a fuckton of 'gaunts, or something similar. No, everyone just takes as many hive tyrants and most tourney players bring SPORE MINES for troop filler because the rest of it is so shit.
>>
>>44548052
I think it's because it tries to be everything in the rules (Support character, psyker, a beast in melee), which makes it so expensive. They really should trim some of the fat from it and decide what dedicated role it should play in your army
>>
>>44548288
Octavius finished, Ghaz charged was subsequently swallowed by a Mawloc after teleporting down with his bullyboyz...he then proceeded to emerge from its stomach and lead the Orks to a decisive victory.

Then he fucked off and had a Waaaghhh-gasm.
>>
>>44548261
That fluff change came in at the same time as the Swarmlord to justify him
>>
>>44548209
And is that a bad thing? The Tyranids really needed some fluffing out instead of being that one NPC race that fucks up shit.
>>
>>44547582
>>44547792
>Tyranids in January is nonsense. Fyreslayers.
>Imp. Guard in February is nonsense. Space Wolves.

From Sad Panda, a rumormonger with 100% accuracy throughout all of 2015.
>>
>>44548288
I think he was actually. That's his last reported sighting.
>>
>>44548351
>Yiffs getting reupdated less than 18 months after their last codex
>CSM are supposed to be almost 5 years old before any possible update

God damn I hate this game.
>>
What kind of Riptide/Knight/Wraithknight/Stompa
/other big guy could Dark Eldar have?
>>
>>44548346
New game: fluff your Newnids to make them more then a NPC race like it has happened with the Oldcrons-Newcrons
>>
>>44548346
The phrase 'raping the fluff' refers to a sudden and significant change to the fluff, which the swarmlord is. Weather it is good or bad idfk. Don't necessarily like the direction they went with it personally btw, would of prefered more of a 'mouthpiece of the over-mind' vibe.
>>
I was reading the rules for strike force ultra and an idea popped into my head. When you deepstrike and all ranged weapons gain 1 shot to their total in the unit. Does this include a chapter masters orbital bombardment should you stick him in that unit?
>>
>>44548386
At least this way they are constant
>>
>>44548351
Why would they update Wolves 7th edition codex when there are still 6th ed ones. Definitely bullshit
>>
I was reading the rules for strike force ultra and an idea popped into my head. When you deepstrike and all ranged weapons gain 1 shot to their total in the unit. Does this include a chapter masters orbital bombardment should you stick him in that unit?
>>
>>44548395
Some stitched together abomination of tortured flesh given a suitable adjective for a name.
>>
>>44548450
It doesn't necessarily means that there will be a new codex. It literally just says "Space Wolves"
It may be a new model in the same way the Tyranids received the Tyrannocyte
>>
>>44548452
Yes if you like bending rules
>>
>>44548386
>>44548450
Latest Space Marines and Eldar codices were released 21-22 months after their previous ones, while the Ork codex had to wait over 6 years and skip 2 editions.

Anything can happen, enjoy the ride.
>>
>>44548502
>If you wait long enough, your Codex might get even worse!

oh boy

i dont even know how csm Could get worse.
>>
>>44548491
Ah well hopefully you CSM players get a side by side campaign release with wolves or something.
>>
>>44548541
I mean, sure, that'd be nice, but it doesn't solve any of the gigantic problems in the Codex if we get a few formations and a decurion.
>>
>>44548539
They can, they ALWAYS can

>>44548502
I'm well aware anon, just being hopeful since recently it seems they had been doing better about updating
>>
>>44548386
You got an update, KDK :^)
>>
>>44547877
So... They're Spider-Man-rines.
>>
>>44548569
True but nothing says it would be like the Tau update, the entire codex could change and still be in the "campaign release" style the Tau/IG/SM had
>>
>>44546550

Don't peddle misinformation like a massive faggot. Nothing wrong at all with Guardian/Aspect lists.
>>
For all the hate they get on the tabletop at least the new releases are matching fluff with playstyle.
>>
>>44548660
>Nothing wrong at all with Guardian/Aspect lists.

>Nothing wrong with BS5 Aspect spam
>>
>>44548660
>nothing wrong with BS5 move shoot run back behind cover

Get the fuckout of here, eldar player.
>>
>>44546328

Kill yourself my man.
>>
>>44548688
>>44548724

You're only saying this because older codex's can't compete.

Match those against similar style releases, e.g necrons, sm, tau, eldar, and suddenly it isn't op.
>>
>>44548419
>change by itself is raping

Never change table top players in general.

Anyways the Swarmlord is simply an apex organism it created to be able to handle things that the Hive Mind can't. The Hive Mind most likely developed it's brain to have a "personality" to better deal with situations. It's supposed to be a fast adaptable thinker.

In the end it's just another organism the Hive Mind created to better nom things.
>>
>>44548688
>>44548724

>WATCH OUT, HE'S GOT BANSHEES AND SPEARS!

If only there was some way to deal with expensive t3 infantry.
>>
>>44548758
>4/20 some codexs
>"it's balanced"
>>
>>44548808
10/23 if you count SM as the same number in both.
>>
>>44543434
A guy near me is selling a decently painted space wolves army that consists of:

Predator Tank
Land Speeder
Bike Squad
Sky Claws
Terminators
Venerable Dreadnought
Longfangs
Njal Stormcaller
Ulrik the Slayer
Space Wolves troop x2

For 200$ Canada bux
Is it a good pickup?
>>
>>44548758
So play it against what, 4 codexes?

oh yeah so fucking balanced you fucking cunt
>>
>>44548808
>>44548844

Do you morons not understand what gradual progression is? Codexs are moving towards this as every release shows and your response is to sit down and cry because it isn't happening 'NOW NOW NOW'? Grow the fuck up.

You want armies to be competitive but when they get released you cry like the little bitches you are.
>>
>>44548844
>works on 5 of the top played factions in the game (including mirror-match)
>Must be for cunts
Honestly more like half of armies can deal with aspect spam on a even win ratio.
>>
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>>44548891
>Codexs are moving towards this as every release shows
>>
>>44548841
For some units (the Dreadnought, the Longfangs, the special weapons for the Grey Hunters) it depends on the options that were given to them, but generally it seems a real good pickup.
>>
>>44548907
Necrons, Cult, Eldar, Tau, SM????
>>
>>44548907
>needing to prove that the decurion-esq codecies are all on par with each other, and are generaly stronger than other books
go home chicken-fag, you're people need you.
>>
>>44548891
>every Codex is moving towards this

BLOOD ANGELS
L
O
O
D

A
N
G
E
L
S
>>
>>44548891
>you want armies to be competitive

says fukkin who, I want armies to be balanced
>>
>>44548955
your, wow wtf me.
>>
>>44548962
...uh
>>
>>44546295
>How do I play Eldar without being a massive fucking faggot

No str D on the table. No Scatbikes on the table. There you go, you can do anything else you like without being a faggot. But the moment you justify putting any of that bullshit on the table, you become a massive fucking faggot.
>>
>>44548962
>competitive =/= balanced environment
you what?
>>
>>44548962
?
>>
>>44548773
>Anyways the Swarmlord is simply an apex organism
That hasn't been outdated in the countless millenniums of improvement Tyranids have gone through
>>
>>44548930
Yeah i was planning on picking this up as a starter army to get my brother into playing. I'm not too worried about the equipment options as long as its a value starter army
>>
An Ork mech (strength 3) charges a unit
He gets +1 strength from charging
He then chooses to attack with his killsaw with Sx2 on it's profile.

Is he strength 7 or 8? Where in the rulebook can I find the rules regarding this?
>>
>>44549023
Multiple Modifiers
If a model has a combination of rules or wargear that modify a characteristic, first apply
any multipliers, then apply any additions or subtractions, and finally apply any set values.
For example, if a model with Strength 4 has both ‘+1 Strength’ and ‘double Strength’, its
final Strength is 9 (4×2=8, 8+1=9). If a model with Strength 4 has both ‘+1 Strength’ and
‘Strength 8’, its final Strength is 8 (ignore +1 Strength and set it at 8).
>>
>>44549023
Basic understanding of maths is where you can find the answer to that.
>>
Tomb Stalkers/Sentinels. I've heard they're not that good on the table, but DAMN if they don't look cool.

Are they just underpowered, "might as well take a different unit" kind, or unplayable?
>>
>>44548956
*starting with Necrons
Why do yo u think everyone uses the term decurion for the formation bullshit?
>>
>>44547403
>>44547689
Here's a handy flowchart that neatly explains the genestealer life cycle. I treated both sources as canon and extrapolated on the place of contagii/brood brothers, but that should be everything.
>>
>>44549055
Look i agree with your argument.

But you should realize that Codex Creep is an inherently bad things. Infinity has done away with it (or never had it in the first place.)

Why can't GW?
>>
>>44549047
They're ok, mostly because of outflank
>>
>>44549041
>(3+1)x2=8
But that's wrong.
>>
>>44549041
>maths lead to an understanding of the order in which buffs take effect, despite them not following the orders of operation in maths
no anon, no they do not.
>>
>>44549103
>>44549109
you always do multiplication first, then addition, in math

so, yes, understanding math does help answer this question
>>
>>44549103
>>44549109

BDMAS

So yes, you do in fact follow the order.
>>
>>44548891
>you morons
>gradual progression

You're a fucking idiot if you think GW is gradually balancing the game. Thats just an idea that popped into your head - and you cherry picked evidence to support it while simultaneously ignoring the evidence that disproves it. Congratulations on being a typical self-absorbed retard, incapable of critical thought.
>>
>>44549142
Except it's not written in a format conductive to this, parenthesis could easily be implied or not as anon above showed. Reading it literally he would gain the +1 in the charge and multiply in a different step, hence the confusion of order of operations.
>>
>>44549181
>Cherry picked evidence
>Top 4 codex's are all the same style

Sure mate.

Tell me, is E v T / N / S or T v E / N / S or S vs T / E / N or N vs T / E / S fairly balanced? The answer is yes.

You complain because you clearly use an older codex and somehow still expect to compete.
>>
>>44549089
>Why can't GW?

Because its a lazy, greedy, simple, no-risk way of driving sales. That pretty much guaranteed to influence a large number of customers' purchases.
read: WAAC faggots.
>>
>>44549181
>I am butthurt, and will degrade my self down to the level of this anon, to show how much more logical I am, using as little critical analysis as the first anon
gratz anon.
>>
>>44549207
Modifier comes into play during your I step.

So on your I you have to multiply and add, hmm I wonder what I do first.
>>
>>44549084
Whoops, missed one generation. Fixed image attached.
>>
>>44549249
This is explained in the relevant rules section, making it a mater of rules not maths. But yes, the following section is redundant to avoid confusion.
>>
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>>44548756
>mfw it's been almost 12 years and people still replying to shitposts with "killursalf"
>>
Post ending in 6 decides what faction related box I buy next
Not Orks, Tyranids or Daemons as I have those.
>>
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>>44549256

reminder that the Tau have already perfected a cure to the genestealer infection
>>
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How would you fix the Blood Angels codex? The Sons of Sanguinius need your help.
>>
>>44549284
Necrons
>>
>>44549284
Orks , Nids, or Daemons.
>>
>>44549249
No, the modifier is applied at the start of the assault phase before the fight sub-phase before finally using the weapon during the attack at initiative step one.

I know you're trying to save face but you're wrong on this.
>>
>>44549284
abaddon warband box
>>
>>44549284

get blood angels my man
>>
>>44549284
>>44549296
enjoy the greater good.
>>
>>44549284
Dark Eldar
>>
>>44549284
BLOOD ANGELS
L
O
O
D

A
N
G
E
L
S
>>
>>44549284
csm nignog
>>
>>44549247
Its not my job to point out the obvious to retards on the internet.
>>
>>44549284

Dark Eldarians
>>
>>44549284
Harlequins
>>
>>44549284
Blood Angels breh.
>>
>>44549284
Death Corps
>>
>>44549284
You'z mukkin 'bout, you lot iz always mukkin 'bout
>>
>>44549284
N E C R O N S
>>
>>44549233
Dude, they aren't balancing the game, they are doing what, literally, every other collectable company is doing right now. Instead of balancing the game, they are just making the new releases ridiculously more powerful than the old ones, in order to try to force the competative players to buy the new army. It's a dick move, but it is the most profitable move they can make.

At the end of the day, G-Dubs are a company that needs to make money, so them going for the strategy that makes the most money isn't exactly something I can be that mad about...
>>
>>44549284

Stormcast Eternals of the Age of Sigmar™
>>
>>44549302
+2 Attacks for every Dreadnought

Exact price modification to match Codex Space Marines

Able to take Battle Demi Company

Better Death Company formations

Oh look it's fixed.
>>
>>44549284
nids my man
>>
>>44549354
>but it is my job to call out all the flaws we have in common.
Glad for the clarification anon.
>>
>>44549284
Space Wolves. Join the Furfag army!!!
>>
>>44549284

pelase some get a 6 this is shitting up the thread

militarum tempestus
>>
>>44549284
Sisters of Battle
>>
>>44549284
Tau.
>>
>>44549398
No buffs to Scouts, Mephiston, or the Sanguinor?
>>
>>44549284
Harlequin DE allies.
>>
>>44549284

Betrayal at Calth
>>
Alright /tg/, what's the catch

What the hell is the catch with these start collecting bundles

The Tau one, for example, is £50. You get three XV8s, which, on their own, are £45. There is no fucking way that Games Workshop would throw in 10 fire warriors and an (albeit shitty looking) ethereal for an extra £5. Are they shitty recasts with no customisation options, just like the premade game sets, or are they legitimately just the sprues from the other kits bundled into one box?

Because I really want to buy one

But I don't trust GW at all
>>
>>44549284
Adepta Sororitas
>>
>>44549284
seraphon
>>
>>44549284
Kroot and Vespids only.
>>
>>44549284
DKoK
>>
>>44549446
Hallelujah, holy shit!
>>
>>44549284
Betrayal at Calth. Make yourself a decent Ultramarines force.
>>
>>44549446
finally
>>
>>44549302

Give it access to Grav-Cannons and amps. Normalize unit stats and prices with the other SM books. Give it cmpetitive formations like the other books got. Give it something more than Furious Charge in place of Chapter Tactics. That doesnt measure up with vanilla marines' tactics, the BT ones are superior in CC to the CC codex? Thats just bush league design.
>>
>>44548891
>7e Orks to Blood Angel releases: gradually progressing towards limited/streamlined special rules, no "X as troops" FOC changes and overall pulling back the reins on balance
>7.5e Necrons to Tau releases: lolnope, everything gets special rules, Space Marines still get bikes as troops because fuck you, balance goes balls to the wall crazy with decurions, D on infantry and 300pts super-heavies

Fuck you, GW apologist. The only reason this is happening is because there's been a change in management that decided that scaling back doesn't sell models, crazy OP shit and mandatory choices in formations does.
>>
>>44549446
Who?
>>
>>44549446
It's over.

>>44549430
Yeah buff the scouts

Sanguinor needs a 3++

Mephiston needs a Iron Halo.
>>
>>44549446
got em.
>>
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>>44549446
WE HAVE A WINNER!!!
>>
>>44549400
Hey spin it however you like retard. My post really got under your skin didnt it? Truth can sometimes hurt. Learn from it and shut the fuck up.
>>
>>44549478
Sisters of Battle.
>>
>>44549439
The catch is meth logic. They actually have intelligent management that realizes cheep boxes, that contain HQs will lead to solid intros to the hobby without getting all of the free to existing customers.
>>
>>44549446
Not to shit on your parade, but do Sororitas even have a Box set?
>>
>>44549522
Literally who?
Are they like female Astra Militarum?
>>
>>44549477
>>7e Orks to Blood Angel releases: gradually progressing towards limited/streamlined special rules, no "X as troops" FOC changes and overall pulling back the reins on balance

Laughinggrots.jpg

If everything is shit! then it's balanced!
>>
>>44549439
It's all true anon. All the boxes have the complete sprues for the 3 boxes that are included (for example in the white dwarf was written about the fact that you can make a flyrant etc)
>>
>>44549296
What?
>>
>>44549516
different anon, and lol k.
>accept the truth, you are the chosen retard, destined to unite the scattered fag-clans.
>>
>>44549477
Careful bro. That retard is still here and very ass-blasted at being exposed for not having a goddamn clue what hes talking about.
>>
>>44549541
Well shit yeah I'm hooked already and this just looks to me like a way to save money on something that I was going to buy anyway
>>
>>44549474
What would you even give Blood Angels? Furious Charge and Rage?
>>
>>44549560
...Yes? Do you not understand how balance works?
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>>44549556
>It's 2016 and people are still trolling this hard.
Either that, or he has never heard of google. Either way, this dumbass needs to get off the internet.
>>
>>44549599
So I ask again, is E/N/S/T matchups balanced?
>>
>>44549047

Essentually unplayable, 6 inch move, massive target, slow, and exactly zero of their alternate deployment methods actually get them into combat any quicker.

Never had mine actually be useful.
>>
>>44549562
well fuck me i'm sold
>>
>>44549599
Balanced but boring is worse than imba and interesting. At lest now we have good games between the different tiers.
>>
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>>44549608
Oh you mean the female marines?
I though they got thrown out with the, ahhhh, squats was it?
>>
>>44549632
They did, people just refuse to accept it.
>>
So I know that it was ruled that taking the Buzzgob Stompa was on at a tournament somewhere but is it even worth 400pts?? It has a single shot D weapon, the Lifta Droppa (I can't remember how this thing work exactly), and 3 Big Shootas. It seems really poor
>>
>>44549556
Inquisition offshoot who like fire, they have tits and metal models, that about it.
>>
>>44549474
Do you want to speak about shitty chapter tactics? We space wolves have only counter-attack and acute senses, the latter that will be useful only for the scouts (and if you use that alternative FOC of the codex, and that only on a 4+ in the best case)
>>
>>44549560
>If everything is shit! then it's balanced!

Everything wasnt shit, and was starting to look balanced until the Necron, Eldar, Tau, etc.. blew the doors off anything that preceded them.

You are just too wrapped up in wanting to be a know it all to look at the facts and formulate a coherent opinion based on them. So just go ahead and continue being a snarky little faggot, and spotlighting your stupidity.
>>
>>44549657
Only purpose to take it is for fearless.
>>
>>44549632
You're trying too hard
>>
>>44549675
If you honestly think Orks / Blood Angels was "progress" towards balanced then you're so fucking deluded. Meanwhile we now have formations coming out that ARE competitive, and ARE good match ups.
>>
>>44549675
Faggotry aside anon has a point, the formation buffs are actually fairly fluffy and fun if played between those who have them, and I personally would much rather have all books be like this than no books.
>>
Man the Daemons of Khorne starter kit is damn good value. You already save 8.50 GBP off the Bloodcrushers and the Bloodletters are free.

I might be enticed to get one someday.
>>
Have you guys ever bought chinese recasts?

How do they compare to forge world?
>>
>>44549782
Nice try GW lawyer.
>>
Can you put the Promethean pipe line terrain in an army like the Aegis defence line? I just had a retarded idea...
>>
>>44549632
troll smarter, not harder.
>>
>>44549798
>quality assessment of chinamen at all valuable to lawerfags
he didn't ask for an email anon.
>>
>>44549760
We don't really know if they are limited edition or not, the rumors are really conflicting right now.
Also, since it's a AoS box the formation inside is for that game, not 40k
>>
>>44549587
Idk, Id have to look at all the SM chapter tactics, and whatever SW and DA have in their place as well.
But chapter tactics offer more than just one bonus. Especially considering BA already lack the special units and formations the other SM books are enjoying. Look at all the shit SW and DA get, SM get even more. BA get Death Company - which are great. But it doesnt stack up against the others.
inb4 Furioso dreads. Less attacks with a higher price lol. Fuck you GW.
>>
>>44549611
Not really. Between D-flamers, cheap super-heavies, free transports and free upgrades, everything is so destructive that it becomes rock paper scissor on who gets to alpha strike first.

>>44549626
I agree with you conceptually, but the recent codices seem to have been shat out so fast that they've lost a lot on the internal balancing. Most Eldar stuff got new, fun special rules that made them interesting, but if you want to win, Scatbikes, Jetseers, Wraithguard and Wraithknights blow everything out of the water so hard you don't even get to use the fun stuff.
>>
>>44549822
Admission to purchasing, entrapment 101.
>>
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>>44549808
...continue
>>
>>44549674
I hear you brother. Its bullshit. At least you guys have a somewhat competitive list and a useful formation.
>>
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>>44549446
FUCK YOU
>>
>>44549712
Formations are a blight on the game on several levels. And they are the antithesis of balance.
>>
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>>44549828
Makes sense they would be permanent honestly, but we'll see. also I don't really care about the formation, that's the beauty of Daemons though, can use them for 40k easily. I got some Khorne CSM that could really benefit having a few daemons.

That and I fucking adore Bloodcrushers. Khornate daemons are metal as fuck.
>>
>>44549808
Yeah.
>>
>>44549963
>formations are a blight

NoFunAllowed.jpg

You know the CAD is boring as fuck right?
>>
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>>44549679
>>44549813
And yet you still get mad
>>
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>>44549674
>>44549474
>Complaining about bad army rules

Gee, I wish I knew what that was like.
>>
>>44549979
Who's the Warpsmith who let the Lord of Skulls and Helldrake have kids?
>>
>>44549719
Only problem is, all books arent like this. So on top of the units from one codex to the next, now you have formations and their buffs which have to be balanced against each other. And as evidenced by FUCKING REALITY, GW is incapable or unwilling to do this. Because its a small handful of formations that are dominating the meta. And if your army doesnt have one, youre fucked. If youre a weak codex that doesnt have one, youre not even in the game at this point.

All formations did was multiply balance issues in the game. Theyre fun if you play Necron, Tau, SM, Eldar, SkitMech, DA. But everyone else is standing outside in the cold, watching them enjoy hot chocolate by the fireplace.
>>
>>44549943
hey, that's what GW does to the Sisters too. what a coincidence
>>
>>44549850
>it becomes rock paper scissor on who gets to alpha strike first.

Welcome to modern /tg/. Companies have learned that if they just make the new stuff way more powerful than the old stuff, then everyone is going to buy the new stuff. This leads to games like Yu-Gi-Oh, where, at any given time, the amount of workable builds can be counted on your fingers.
>>
>>44549808

Yes. Rules for it are in Stronghold Assault.

Think of it as an alternate transport option for Burna Boyz.
>>
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>>44550098
wasnt that the plot of pic related
>>
>>44550052
Dude your codex might be the worst one theyve ever made. Watching GW treat the various factions so differently has made me lose so much interest in 40k.
>>
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>>44549895
We make them all do da burny dance
>Arsonist intensifies
>>
>>44550071
Not really. Tyranids have pretty great formations, competitive and fun.

Blood Angels have a decent detachment as well.
>>
>>44545830
I watched a game of orks vs guard where a warboss with the dead shiny shoota shot down a blitza bomma by accident when trying to mow down some veterans. The crash and burn ended up blowing up the entire veteran squad. Ork player then turned to me with a smile and said "That's the most accurate shooting I've ever had".

Then later on in the game a lone commissar assaulted a lone cowboy themed mek that shot him dead with a kustom mega slugga modelled to look like a six shoota in overwatch.
>>
>>44549924
That for sure, I'm not saying that the SW are in the same situation of the BA even if at the very least the scout problem is easily solved for your codex, while it's basically impossible to solve for us.

Yesterday I played against a Raven Guard guy and I was baffled by all his rules: being able to jump both for the movement and the assault, being able to reroll the HoW wounds... I'm lucky he forgot about shrouded, otherwise I wouldn't have been able to destroy his Dreadnought and gain first blood

However it's probably a sign of the toughness of the thunderwolves the fact that a unit of 3 plus the lord survived 3 rounds against 2 assault squads and to veterans squads with Shrike
>>
>>44550173
Radical
>>
>>44550160
Tyranids have one or two competitive formations. BA have one usable formation, its a CAD that gives them +1 initiative on the charge.
>>
>>44550053
What're you talking about? You never got so fucking mad you popped a bipedal Lord of Skulls into existence who was even madder than you?

It's the warp, ain't gotta explain shit.

But really goddamn, even the Warriors of Chaos bundle is good value. You save 24 queenbux. Practically getting the chariot for free (or the warrior/knights and sorcerer)
>>
>>44550224
>usable

it's an always take. If the BA Codex wasn't so fucked up it would be a huge advantage.
>>
>>44543434

Hello guys, I was just sent here from the Undertale general ( >>>/vg/127371952 ) because there are some evil men who keep saying that their Warhammer Emperor would want them to hurt the cute and innocent monsters (they call them "daemons") in the game of Undertale, but the poster I linked revealed that their precious Emperor would actually spare them and like them, so all the Warhammer players are wrong and misunderstand their own Emperor.

Is this true?

Thank you!
>>
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>>44550155
This makes me stiff on so many levels
>>
>>44550339
Please do not reply to this post seriously.
>>
>>44550356
what is this, a german erection for ants?
>>
>>44550339
What was said was true.

The Emperor also wouldn't eliminate the Tau, he would use them to secure the Eastern Fringe and take those SM and Guard to the Eye of Terror.
>>
I just realized, for all of the failings of the BA codex, Death Company are pretty fukken sweet. For 200 points, you get 50 attacks, hitting on 4s for most things. Granted, it's another 30 points for Jump Packs, but that's not bad at all.
>>
>>44550143
I'm not sure I'd call it the absolute worst, but it's pretty damn close.

What are the chances it's taking so long to update CSM because they're having to do legal legwork to copywrite something Astra Militarum/Adeptes Astartes style for them?
>>
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>>44550356
Shit, I do Apologize
>>
>>44550414
>being this pleb

Bring the Baal Strike Force for I5 and the Sanguinary Priest for WS and Astrorath to reroll hits and wounds.
>>
>>44550306
>a CAD with +1 initiative on the charge
>huge advantage
>Warhammer 40k 7th edition

Im not seeing it. Especially considering what some of the other armies' formations offer.
>>
>>44550448
>copywrite something Astra Militarum/Adeptes Astartes style
What do you mean? Isn't Chaos n shit copyrighted?
>>
>>44550414
For 180 pts I get 120 attacks, step up.
>>
>>44550384
That's a good emperor, he's just like me, a True Pacifist.
>>
>>44550294
No because I'm not a Helldrake in a relationship with a Lord of Skulls.
>>
>>44550504
What? Explain yourself.
>>
>>44550479
No matter what edition it is, the Marines with I4 still rule it.
>>
>>44550524
30 Boys, 4 attacks on charge, 120 attacks.
>>
>>44550448
Its taking so long because its not coming. Two rumor sources, one being 44 correct out of 44 posts, the other above 90% accuracy have both told us they were recently told that the CSM codex will get something in 2016, but it wont be a codex update.

So just pack your CSM away friend. They arent part of this game, for another year at least.
>>
>>44550501
I can't imagine that "Chaos Space Marines" is if "Space Marine" wasn't.
>>
>>44550559
>initiative 2
>>
>>44550559
With what, WS2?
>>
>>44550004
>>44550099
>>44550356
DA UMMIES WILL BURN
DA METAL BOYZ WILL BURN
DA PANSIES WILL BURN
DA SPIKY BOYZ WILL BURN
DA WARP FINGS WILL BURN
DA BLUE UMMIES WILL BURN
DA BUGS WILL BURN
DA SQUATAS WILL BURN
DA GURL SQUATAS WILL BURN
DA GALAXY WILL BURN
WEZ ALL GUNNA BURN TAGETHA
>>
>>44550584
Er, WS 4?
>>
>>44550506
More like preemptive self defense.

Genociding the alien races the Eldar were the right thing to do.
>>
>>44550533
Eldar, Tau, Necrons, and WarConvo are all better than power armor codexes.
>>
>>44550584
WS4 Ya Git, we just have to stand there and let you punch us first because ayylmao
>>
>>44550618
But all those armies combined don't out number the amount of Marines
>>
>>44550559
>>44550615
>>44550623
>I2
>>
>>44550591
The only one left will be Harald Deathwolf
>>
Are there any actual photos of the RH Sisters ?
>>
>>44550559
>Implying Orks are an Assault army
>>
>>44550523
Oh man, you haven't LIVED! Khornate Waifus are Blood God-tier. My Juggernaut waifu just cut my dick off, shit was so skulls.
>>
>>44550664
and half a section of confused and singed salamanders.
>>
>>44550687
> shit was so skulls.
I wouldn't be surprised if Khornates talked like that.
>>
So I'm looking to expand my tyranid list to 1500 points. Should I take a tervigon and go spammy, or a tyrannofex and go godzilla?
>>
>>44550747

Neither, gets more Flyrants.
>>
>>44550747
What have you got already?
>>
>>44550654
You don't need Initiative when you have Burnas

>>44550664
A single man can stop my Waaagh
>>44550696
Shit
>>
>>44550878
1 Flyrant w/ TL BL devourers
3 Warriors, variable kit (thinking of removing them, they never make their points back)
9 Genestealers and Broodlord (that Primus BL who grants Shrouded to everyone, worth it for that at least?)
12 Hormagaunts
1 Carnifex w/ stranglethorn cannon
3 zoanthropes

Kinda slapped together with no rhyme or reason, but that's what my entire group has done. Not playing with formations, really.
>>
>>44550944
Exocrine is lovely little beastie and would give you some nice extra shooting. But of your two suggestions a tervigon would be my choice, especially if you drop the warriors as terv gives you synapse.
>>
>>44550501
Just checked my Codex. Codex: Chaos Space Marines is listed as a copywrite, as are the various symbols/logos, but CSM itself are not.
>>
How are units defined in this game?? I can't find anything in the rules that defines them. Can a unit be like a dev squad plus a jump squad? How do you handle shit like tau mc's having a bunch of drones with them? Does majority toughness apply to the drones? Vehicles and infantry can't mix?
>>
>>44551045
I wonder what could they call them? Astartes Chaotica?
>>
>>44551057
A unit is any gathering of(or single) model
>>
>>44551057
I suggest you read the rulebook, and then the codex for your army of choice.
>>
>>44551079
Excommunicatus Traitorus?
>>
>>44550903
Harald is enough. Don't you understand?
He's a named character, a SW named character all alone in the middle of his saga against one of the two "NPC factions", the ones you don't need a reason for having to fight them, they're there and that's enough.
By the rules of dramatic writing he will fend all the Orks till his fight against the warboss, the final boss that may be able to kill him, but will be for sure defeated.
This way Harald will gain his saga for all eternity as the one that stopped the dread Muchaburna waaagh
>>
>>44551105
Oh yeah deffo, Gratuitous Pseudolatin, ahoy!
>>
>>44551098
I have. Maybe i missed the part that clearly defined what models a unit can/cannot include, and the rules for dealing damage to units with drastically different stats?
>>
>>44551136
It's also what the original legions were listed as in one of the older SM books.
>>
>>44550903
>You don't need Initiative when you have Burnas

On the contrary, I2 burnas using their AP3 cc profile is pretty damn good.
>>
>>44551151
>I have.

Obviously not. When you read you're supposed to take information in, not just look at the pretty pictures.
>>
>>44551151
read in and around the unit coherency bit, than look at any dataslate, it should be clear.
>>
>>44551151
Army list entries are what defines units. Dealing damage is covered in the respective shooting and assault sections.
>>
>>44551163
That's not on the contrary at all.
>>
How do I play tau without everybody thinking I'm a total faggot?
>>
>>44551365
it is impossible

just embrace who you are
>>
>>44551365
Fire Warrior and tank heavy. Suits to a minimum. No Ghostkeels, or Stormsurges, max one Riptide.
>>
>>44551365
Paint your army red, charge foward play them as nidzilla
>>
>>44550683
No, because they haven't been released yet.
>>
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>>44551114
>In the end only Harald survives the Galaxy wide firestorm
>He looks into the sky standing over the dying Warboss
>Every world burns as bright as the stars themselves
>"Beut'ful i'nt it?" says the Warboss , coughing up blood
> Harald says nothing, but continues to look at the sky as he sits down next to the dying Ork
>>
>>44551270
>>44551304
Ok thank you, these answers make sense, and are mostly what I thought. My confusion came from hearing people talking about attaching other units (like stormsurges to a ghost keel) to gain their modifiers
>>
>>44551365
Run them combined arms, both detachment and mentality. APC, Tanks, Fliers, infantry, skimmers, and minimalist suits. If you find that your meta is full of top tier armies add suits to taste.
>>
>>44551151
The unit's statsheet in the codex will have a line telling you how many people can be in a unit. For example, Tyranid Warrior Broods are made up of 3 individual warriors and can buy more at 30 points per model.

As for dealing damage, you use that particular units statline. Warriors again have a Toughness of 4, 3 wounds and a 4+ armor save. That means if a hit lands, the attack needs to beat the roll against toughness 4 (depends on the attack strength). Then the warrior gets a chance to make an armor save by rolling a 4 or higher on a D6, unless the attack is armor-penetrating or has a similar rule. If this save fails, then the warrior takes one wound.

If a unit is mixed with a character who has different stats, the attacker has to declare who they're attacking.
>>
>>44551533
Independent characters are an exception, and formations allow for other buffs for taking sets of units, this is likely where the confusion originated.
>>
>>44550747
>Should I take a tervigon and go spammy
Does this even work? Every time I have see a Tervigon, it farts out a handful of gants and stops because a pair was rolled
>>
>>44551591
You roll to wound against the majority toughness for mixed units
>>
>>44551079
Codex: Jobbers?
>>
>>44551526
I want art of this.
>>
New thread when?
>>
>>44551599
>>44551591
Ok. Thank you anons.
>>
>>44551711
I'll try and get someone to draw it lol
>>
>>44551803
When you make it you fucking baby.
>>
>>44551666
Good to know, thanks.

>>44551634
Just played a game using a tervigon over the weekend, it generally replenished all my losses every turn. Parked him behind some cover and sent wave after wave of my own men at the enemy.
>>
>>44550944


genestealers are way overpriced

the warriors arnt that great either but you can use them as backfeild synapse for biovores a tyranofex or an exocrine

(a decent warrior build i use is to give 1 of them a venom cannon/barbedstrangler and give the other 2 death spitters 110 points for the unit)
a tervigon is alright except when it dies it hurts all the termigaunts around it + if you get 1 you should get atleast 50-70 termagaunts to go with it 30 to make it a troops choice + more to spawn or if you want it as your hq you should still get 30-50 termagaunts to go with it to spawn

honestly id get a tyranofex and slap some warriors behind it and either sit in the back with a rupture cannon or slog it up the feild with an acid spray/fleshborerhive
>>
Do poisoned weapons work against Necrons? Dealing with wraiths is hard but I think I can drown them in weak shots that wound on 4+ instead of 6.
>>
New thread
>>44552203
>>
>>44551365
Use your Tau models with another codex, also use other models for your Tau.
Thread posts: 440
Thread images: 48


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