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/5eg/ Dungeons & Dragons 5th Edition General

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>All official WotC content
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g

>Tools for 5e, other stuff, miscellaneous homebrews
http://pastebin.com/X1TFNxck
>>
What are some random whacky magical effects i can randomly assign to my players?

I plan on having them teleported into another plane for a little while because a large bookcase/whatever full of magical potions will come crashing down on them, but it would also be cool if they also received smaller effects aswell.

I'd love to roll for it on a table, so it's extra random or so they have a chance to not be affected
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>>44525910
I plan introducing some new players who have never played an tabletop rpg before to this system. Any advice or tips?
>>
>>44526066
In my experience, new players won't read the PHB if you ask them to. Probably best to print out the basic player rules, adding anything you deem missing, and then go over it first session.
>>
>>44526023
Can you not use the wild magic tables?
>>
>>44526101
Not him, but:
> print out basic rules
Printer ink costs more per ounce than human blood. Balls, no.
>>
>>44526066
Start them out with premade characters in a one-shot. Have their characters be introduced a little bit later on in the session in the middle of an action scene (like a combat for example) so that they first see how things are supposed to go, and then when they are introduced they have an immediate goal.
>>
>>44526023
Random is the key. Just do something neutral, not good nor bad. For example,
>The dwarf now has a blue beard. lt glows in the dark.
>A character might now see perfectly in darkness but become blind in daylight.
>Someone becomes an anphibian, another one shrinks, the other becomes invisible, etc
>>
>>44526135
then write it out in human blood, silly anon.

>>44526138
I don't really agree with this, I think it is important for new tabletop players to have a feeling of agency in their first campaign. Creating characters is a big part of the appeal of an rpg for a lot of people.
>but they'll fuck up their character
That's part of the fun. Instead of throw away characters, how about a throw away campaign so when their shitty characters get wrecked by babby's first owlbear, you can start the real campaign and give them some char creation pointers.
>>
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Okay, so how the fuck do l represent different martial art styles for monks?
>>
Hey, what are some good later-game modules from previous editions that would be fun to run in 5e? Preferably longer modules.
>>
>>44526244
Not memeing here: that's fluff's job.

Way of the open hand is meant to represent multiple hand-to-hand disciplines. Your OHT can be fluffed as a one-inch punch, or an aikido push, or tossing a motherfucker Mr. T style.

Creating separate Ways for different fighting styles would be needlessly heavy. At most, make a Feat.
>>
>>44526289
Attack of the Neutronium Golems
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>>44526066
Check to see if they read the rules on their own. In my experience, it's not worth playing with someone who can't read the 30 or so pages of material they need to read for the core game + character/race and spells. They lack motivation and will drag the game down.
>>
How do I make friends for 5ed? i''ll take a look at the core rule books for 5th edition but for now I only got the 3.5 manuals: Dungeon Master manual, Monster Manual and Player's handbook
>>
>>44526135
Where do you live? My local fed ex prints out a black & white page for 12 cents per page/side. You can print out the basic rules AND basic DM rules for a little over $20.

Just don't go up to the counter. Last time I went up to the counter to print out an Adventure League module, the lady started giving me shit about it even though at the bottom it says you can print it for personal use just fine.

Bitch didn't understand how the law worked 'round here.
>>
>>44526325
>fluffs a meme
why do people ruin everything?
>>
>>44527115
As a person who worked at a place like that, show them the relevant passage and they'll shut up, usually.
>>
>>44526426
Fuck you, Virt.
Fuck you and your "im proud to fuck my players by putting impossible shit for them"
>>
>>44527115
I-Isnt that Ilegal or something?
What if they say no?
Shit, what if there is a cop there?!
>>
>>44527152
>someone makes a dumb joke
>is immediately virt
Aight.
>>
>>44526103
>can you not do something?
If you are the DM, yes.
>>
>>44527115
>You can print out the basic rules AND basic DM rules for a little over $20.
$20.

I've already bought the books and printed character sheets. If my players can't even be arsed to pirate it, well... See >>44527036.
>>
>>44527186
Vir is a diesease, anon. And a very special one at that.
CD 11 vs Wis.
Fail and you will shitpost and act like Virt... pass and see other anons act more and more like him.
>>
How many non-consumable magic items an avarage 5-6th level party should have?
>>
>>44527166
"Oh, I didn't know it was copyrighted. My loser brother asked me to print some nerd shit for him since he refuses to leave my mother's basement."
>>
>>44527275
3 each if the DM is their bitch.

Probably something around 2-3.
>>
>>44527289
>>44527166

I chukled.
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>>44527275
A single Driftglobe.
>>
>>44527275
None.

Magic items stifle creativity.
>>
>>44527289
On the basic rules there is specific legal text to allow you to print that shit out. Bottom of every page
>Version 0.3. Not for resale. Permission granted to print and photocopy this document for personal use only.
>>
>>44527328
I agree, that's why I ban spellcasting fullstop. You can play a wizard you just can't do any spellcasting shit.
>>
>>44527134
Because they are creatively bankrupt and can't do anything the rules don't tell them to, OR because they need some special mechanic that nobody else gets.

My biggest peeve is all of the Firearms hombrews out there that predicate your ability to fire a gun on specifically being a Gunslinger or Gunsmith, either of which is a class inevitably so bloated with one-off rules to be functionally useless.
>>
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>>44527166
All of the AL modules and the basic rules have this text at the bottom of almost every single page. You can print it out where ever you like 100% legally.

>>44527148
I did. She kept trying to say it was still illegal because she was selling me the shit on the paper then. I had to get the manager involved into it, and he made me sign a paper stating I would only print one copy of it and use it for myself.

The retarded part was, they actually told me they don't give a shit if I use the self-serve station, but I told them that the last 3 times I tried printing it up on the self-serve, it would print the first page, and then 20 or so blank empty pages, and I wanted to save some time.
>>
>>44527342

I think the quoted posts were in reference to printing core books.
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>>44527047
Quickest way would be to head out to Adventurer's League. Check Wizards site, they have a store finder for places running it.
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>>44527314
Too OP.
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>>44527394
Wow. That is utterly retarded.
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>>44526426
>>44527152
I've come to expect a certain amount of stuff like this from this board.
>>
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>>44526066
This should help you.
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>>44527439
It was. Thankfully, I've switched over to tablets, so now I just print out character sheets, which DO work at the self-serve station.
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>>44527462
>inb4 the look kid no biggie pasta
>>
>>44527275
You want to ask on how to deal with players bitching on they wanting more magical itens?
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anyone tested this spellcasting barbarian yet?
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How do I add anime-like stuff to my games?

>>44527275
give a different magical swor to each player, each sword with a different elemental damage.
Even if the players dont use swords, because swords are the strongest weapons and most stylish.
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>>44527675
> 3 level 3 features
Anon.
>>
>>44527786
Give them a sword especially if they don't use swords. It'll be funny.
>>
>>44527275
Somewhere between 1 and 2 each depending on party size. At most only half of the items should directly be combat related.
>>
>>44527907
>group keeps finding magic swords
>it starts as a joke
>several sessions later players are complaing on the lack of potions and other itens
>DM gives them another sword.
>none of the swords are rare, v. rare or legendary,just uncommon.
>players ragequit
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>>44527786
>How do I add anime-like stuff to my games?
Play 4e instead. I'll save you the pain of my essay on the subject, but basically to make it more anime, you need to put a heavier emphasis on the difference of character levels, and the fastest way to do that is to use your level in stat/damage calculations, which is exactly what 4e does.
>>
>>44527786
>How do I add anime-like stuff to my games?
What kind of anime?
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>>44528218
>shit, the gig is up
>>
I'm quite lazy to read but how much different is 5E than 3.5E?
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>>44528551
It requires you to read.
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>Tfw I have to either waste a feat or a level if I want to play an armorless cleric
I just want to be a fat friar who cares for the wounded and calls on his god to aid them without being a burden.
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How strong do you guys think the Eladrin subrace for elves is?

Is Misty Step worth it, or?
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>>44528551
They are similar enough to quickly pick up on 5e if you have played 3.5 but different enough to where you need to read all of the PHB
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>>44528655
Just ask your DM if you can change out your armor and shield proficiencies for monk unarmored defense.
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>>44528707
He wont. My DM is very RAW strict.
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>>44528655
Studded leather underneath a robe seems fine.
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>>44528687
Best elf subrace.
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>>44528687
yes, ms on a short rest cooldown is amazing
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>>44528687
is this an eladrin?
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>>44528655
Be a burden anyways. It'll make for interesting roleplay.

>My last DM forced us to roll for stats
>Wound up with a 4.
>Decided "Fuck my team" and put it in my Con
>That feel when level 8 terminally ill female life Cleric with 19 HP

Yeah, you BETTER protect me, senpai. If you want me to touch your goodies with my cure wounds, baka.
>>
heres eladrin wife-elf
much cute and sex
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>>44528800
>>44528828
Okay, cool.

Was thinking of making a Cleric with the Arcana domain and Eladrin sounded like a pretty good fit for it, but I wasn't too sure.

While I'm asking questions, is Arcana Cleric a good pick?
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>>44529169
yes very good
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>>44529169
> Arcana Cleric
> Because Knowledge wasn't special enough.
>>
>>44528731
Did you ask?

If you've decided of your own accord that it's a foregone conclusion, then there's no helping you.
>>
So my party is fairly new to D&D, we've all reached about level 5 by now. Recently fights have been pretty challenging, in the first we lost two players to some dogs and in the second we were taking around 30 damage a turn from a magic rock, so we basically had to immediately retreat. These encounters weren't even story specific, they were just things we bumped into between settlements. Is this how combat works, or has it just been scaled badly? If so, is it unfair if PCs seek out menial tasks like pest control to almost grind xp?
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>>44529169
Arcana Cleric is mainly good because you can grab your pick of Wizard spells at level 17. Prior to that, it's fairly average for a Cleric, Greenflame Blade shenanigans not withstanding.
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>>44529310
Sounds like your DM might be doing something wrong. Dogs shouldn't pose a threat to lv 5 PCs. What kind of magic rock?
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>>44529518
It was some sort of obelisk that was surrounded by what we assumed must be wisps. The wisps violently dismounted our paladin, unprovoked; this prompted our casters to use some aoe spells on the wisps. Upon casting, the obelisk absorbed the spell, leaving the wisps unharmed, and then returning the high roll of damage to our entire party, which ended up being about 27 each, leaving some on less than 3 hp. We had no warning of this, and so we've basically made a group decision to not investigate anything unless it's essential now.
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>>44529638
Your DM is being an ass basket. Especially if that's a typical encounter for you
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>>44529638
Yeah, no, encounters at 5th level are not usually like that. 5th level is when survivability goes through the roof for most classes, primarily due to extra HP and an extra attack for martials.
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>>44529740
>>44529747
How often should death be a concern in a normal game of D&D?
I've been 1hp or lower a few times now due to, failing a roll to walk across a train and falling off, being mauled by three dogs, being blown up by bandits in a cave (ceiling collapsed), obelisk. It very much feels as though death is around every corner, to the point where it took me around 10 minutes to decide whether I was going to sit in a vaguely ominous chair.
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>>44529841
Depends entirely on your group, honestly. The AVERAGE game may have you go below 1 hp, but never actually die, and this might happen once per session tops, IF that.
>>
If I have an imp familiar, can I make/buy tiny armor for it? I mean, it doesn't have proficiency with any kind of armor, but neither do mounts, and they can wear barding.
>>
>>44529863
Our group is currently a Venge Pally, Fighter, Wizard, Bard, Rogue and I'm a tempest Cleric. It's probably worth noting the Bard had a Life Cleric that died, and the Rogue had a Monk that died. Although it seems fine to reroll a PC, I'd really rather not lose all of my backstory.
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>>44529951
Talk to your DM about it.
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>>44528066
Make magic potions fragile swords. Scrolls are inscribed on swords. Driftglobe is a glowing dancing-like sword, but doesn't attack. Javelin of lightning is a sword that shoots its blade, Zelda-style.
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>>44528778
Maybe even a mithril breastplate someday.
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>>44530057
Sword of X Giant Strength works as long as it's on your person once attuned. Sword of fireballs. Sword of the Magi. Sword of Lordly Might is like the sword of omens.
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>>44528828
So last session my players have defeated a big bad, and the local lord of the land has sent them on a mission into my equivalent of Mordor, all dark and depressing crags and rocks, with Tiefling lotds leading bands of Orcs, and Goblinoids. A new member to our group had an idea on how to bring his character into the game. He is a former Hobgoblin chief who had a moment of consciousness and disobeyed an order by a superior and was captured for execution by his own kind. At our table when characters would come in not of our normal group its considered a divine calling that they be rescued so we dont have to wonder about whether or not he will be saved. The character upon being rescued is going to swear an oath of Vengeance against those who enslaved him and bring about an end to the war, becoming the First Hobgoblin Paladin. I'm cool with the idea, but i want to get your guys opinions on it. Is it weird to have a hobgoblin paladin? Have there been instances of that before?
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>>44526216
I always start off with a one-shot to start players off. They don't feel the need for investing in an entire campaign for the rest of the year or two years.

Plus, if you use a one-shot to start a campaign, you can end with a cliff-hanger involving the plot of the actual campaign. You can flash forward a bit, the players know a bit about the BBEG, or whatever, and everyone gets to see the threat they represent.

Plus, you have an adventure hook to figure out what happened to the one-shot characters.

Sort of like how ASOIAF starts.
>>
>>44530538
Mar'Isoo, hobgoblin Paladin
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>>44530600
> Using Ass Off as an example
>>
Posted this yesterday, started a lot of fun conversations. I made a lot of revisions, reposting to try and get more feedback.

The concept of the class is to be a buff/debuff, but as a complete and dedicated caster, whereas the Bard spends a lot of time being a skillmonkey or engaging in melee. It shares the same spell progression as Bard, but archetypes give it more spells known for some added versatility.

As a note, the formatting as of right now is completely just a placeholder. The visual layout is definitely no where near finished.

Let's see if the "homebrews always suck" crowd come back and do their thing tonight.
>>
>>44530737

why does the cap-stone cost GP?

It should consume a material worth that amount of GP.
>>
>>44530737
fun conversations
we said it sucks
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>>44530775
http://www.thefreedictionary.com/facetiousness

Good to see you, friend. Wanna take another read? If you think it still sucks, let me know why.
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>>44530737
You'd be hard pressed to find a class in the PHB that takes up 9 whole pages.

As said before, you don't know the rules well enough; for starters, if you did, your shawl feature would simply be "Your Armor Class is 13 while the shawl is worn."
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>>44530737
>still using "standard action" in places
>capstone is fuck-off expensive but they get Wish so lol who cares, they'll pay for it at least once
>also making advantage on all rolls, permanently, possible at all
>wording is still all over the place
>fluff and mechanics are still covered better by other classes, including ones that it steals features from

Listen, I get that this is your current child project but it's just a nonstarter. Especially when you're presenting it to /tg/ of all places for feedback.
>>
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>>44530719
>Getting butthurt at using a popular TV show as an example to show how to use teasers
>In 2016

Would you rather I used Bonanza? The show ran on it.
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>>44530904

I still think that's ambiguous, hence specifically mentioning that you can't add your armor/dex.

>>44530939

Didn't fix the standard action / skill check wording because I was working on other things, again, still in it's rough stages.

I'm not opposed to changing the capstone.

>wording is still all over the place
It's going to be, I'm more worried about making sure the class balances and works.

>Fluff mechanics

I would posit that advantage is better than a +d6 to hit. A bard could give someone 3 inspiration die in one fight, or a witch could give them advantage for multiple rounds in 4 fights. The trade off is that the witch isn't useful in melee and doesn't have near as many skills.

/tg/ isn't the only place I'm getting feedback, just the most brutally honest, if presented in a bit too much of an edgy-jaded-been-there-done-that gamer elitist way for me. Regardless, if the feedback makes improvements, it's worth it.
>>
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>>44530737
Oh, man, are we posting shitty homebrew? I am all over that.
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>>44531050
>I still think that's ambiguous, hence specifically mentioning that you can't add your armor/dex.
According to the PHB, it's not at all ambiguous. It's on page 14. You'd know if you'd bothered to read it.

Want me to keep going? I could.
>>
>>44531077

>fifteen (15) pages

ok
>>
>>44531157

Funny you should say I should read the book, then you specifically point to a passage that tells you to add your Dex to your AC.

Hence why I specifically say not to add your dex to your AC.

Keep going, though. It makes me flesh things out, and seems to boost your ego.
>>
>>44531170
I mean, the Shaman one's been around a while and, although crappy, it's at least rules-literate.

It's also 15 pages with like 10+ archetypes. Witchypoo up there is 9 pages with 3. And he can't figure out how to compress a pdf.
>>
>>44530737
Prophecy not needing a save -might- make it a bit too strong.

Permanent Prophecy though IS too strong, Its Foresight (a level 9 spell, the thing that all spell casters only ever get one of a day), but on EVERYONE. No cost would make it balanced, and even if nobody played a witch it would warp the game because players would try to shell out 20k for a permanent level 9 spell after questing to find a high level npc.

You can literally just remove that feature, the ability is pretty strong without it.

Also it seems like you haven't read the book that well, and are probably a recent convert from PF or 3.5. its just "actions" not "standard actions" and there is already a mechanic for concentrating, just use that for prophecy instead. (That also stops people from concentrating on that and other concentration spells at the same time, since you only get one.)

Other than that you need to clean up the whole thing (looks like you edited it a lot and there is a bunch of stuff referenced wierdly. Do you pick spells from the warlock spell list or use the one at the end? You only reference warlock spell lists in the spells known.

You probably really wanted to play a witch because its what you were in PF or something, but I would get used to the system before brewing. After reading this PDF it doesn't even look like you read the whole book all the way through once. You should do that then clean up formatting.
>>
>>44531077
>>44531170
Now, to be entirely fair to the author, he has the spell list on its own page (normally much later in the book) as well as a page for multiclassing rules and other miscellaneous bits (normally not a part of the class entry) and probably a full page's worth of art assets more than the average class, so we'll call it 12 pages. He also has about as many class options as the cleric (7 pages) AND a set of invocations like the warlock (6 pages).

To be less fair to the author, after looking at it, it looks like the various fluff entries add up to a full four goddamn pages. You do not need that much.
>>
>>44531191
P14:
> Without armor or a shield, your character's AC equals 10 + Dex mod
> If you have multiple features that give you different ways to calculate your AC, you choose which one to use
You misunderstand; you have to read the WHOLE book.

But by all means, keep being a contrarian ass. It won't fix your witch.
>>
>>44531215
What about it's crappy? I actually thought it looked pretty interesting. Mind you, I was also excited to play a Wot4E monk, so I openly admit that my evaluation skills are shit.
>>
>>44531384
The abilities are more thematic than useful. It's sort of lost between Cleric and Druid without being as interesting to play as either of them.
>>
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>Invited to gaming by a friend who DM's
>Told I can play whatever I want
>one player is a guy who hates anime and weaboos with a passion
>We are starting a new game tomorrow
Would it be dickish of me to show up with a human female samurai who wields a katana (longsword) and uses GFB all the fucking time? Maybe calls it her "flame sword jutsu"?"
>>
>>44531270

There's enough pushback on Permanent Prophecy that I think I'm decided to change it.

And yes, I am a recent PF convert, group is swapping over to 5e so we can get extra shwag from our shop. This is a fun little project. I know I need to go through and modify the wording.

I originally had it pulling from the warlock spell list, then I made one. Seems I overlooked pulling all the 'warlock's out of the text.

Mostly play buff/debuff players, never actually did a Pathfinder Witch, just like the feel.


>>44531328
>you choose which one to use.

Still requires explaining with the Shawl, I think. The point is that if you have the Shawl on you don't get to choose. I'm not trying to be a contrarian, I just think it's worth putting in there. Even if it ends up not being worth putting in there, it's another 2 or 3 sentences.

About the length, sure, 9 pages as of now seems long. The spell list will surely add one. I've got formatting ideas to bring it down. Things are mostly just spaced out and I put a lot of placeholder images in there I probably won't end up using long-run.

What else you got?
>>
>>44531438
Do it m8. get magic initiate and be a paladin so you can have healing jutsu and have a chars sense.
>>
>>44531215
>It's also 15 pages with like 10+ archetypes.
Only six, actually, but that's a pretty good point.

Leaving out archetypes, the sorcerer, warlock, and wizard are three and a half pages each. The shaman is also three and a half pages without archetypes.

At the three and a half page mark, the witch has just finished the writeup of spellcasting.
>>
>>44531425
Huh. I would have thought it made a cool spiritual warlock variant, what with the whole oaths angle and the shared spellcasting mechanic.

Shame.
>>
>>44531521

You're right. See >>44531449
>About the length, sure, 9 pages as of now seems long. The spell list will surely add one. I've got formatting ideas to bring it down. Things are mostly just spaced out and I put a lot of placeholder images in there I probably won't end up using long-run.
>>
>>44531215
>>44531298
>>44531425
Wait. A well-formatted, rules-literate homebrew class with extensive fluff...and it's too WEAK?

That's a new one to me.
>>
How annoying is it as a DM to run a heavily divination magic focused character? I am asking because I was wanting to play a very superstitious cleric who would cast Augury before making overt choices. I will change my character if that will be a pain in the ass for the DM though.
>>
>>44531551
Re-read after posting; there's been some changes since I last saw it. It had formerly been a wis caster with invocations, and something on the order of 12 paths.

I owe you an apology; the new one is distinctly warlock-like.

Witch remains hot garbage.
>>
>>44531624

I heard the original witch hunter was too weak, but looking at the new blood hunter it looks a bit too strong.

I haven't had the chance to play either however, so I don't know.
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>>44531449
>I am a recent PF convert
>never actually did a Pathfinder Witch
Let me get this straight. Not only do you not know the system you're converting to, but you also never played the class that you're trying to convert?

Just. Just stop.
>>
>>44531633

Shouldn't be annoying at all as long as you're following the rules. You've only got so many spell slots for the day, it'd be hard to ruin everything.

I haven't found that divinations tends to be much of a surprise spoiler, anyway.
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>>44531191
I'm not the guy you're replying to but this is your most recent post so here's my issues about witch
>multiple spelling errors/no spaces being used/multiple periods in a row
Please fix, it makes it look like a hobo wrote this

>shawl mechanics
This is awful and anyone who's not a stupid idiot would invest enough in dex to get better than 13 AC at first level, and most people would get 15 AC by higher levels one way or another

>advantage on all things forever
Other guy said this, but Jesus Christ man that's so much better than whatever anyone gets as a capstone ability, tone it down a little

>reflex save and standard
Get with the times grandpa, that shit is old news

>soul token mechanics
Better hope you know a witch, because if you don't this mechanic is fucking worthless

>convey undead mechanics
In 5e you usually don't get a flat out +10 to things, there's exceptions but still. Also this feature makes me annoyed because it could work on anyone, even undeads, Demons, and other weird shit that wouldn't blink an eye at that shit

>Hersey mechanics
This doesn't make sense and isn't explained well enough

>communal is just a spell that exists and is a ritual
>spell slots for rerolling saving throws
>portent rip off
>critting ability checks
>permanent ability to force people to reroll passed saving throws
Clairvoyant? More like clairvoy-NOT
Seriously though that's fucking awful, it's rip offs, terrible shit, or just too good, but mixed together into some horrible brew
>>
>>44531676
Well augury is a ritual so I wont be limited by spell slots.
>>
>>44531664

Why does my Witch have to be like the Pathfinder Witch?
>>
>>44530691
>Mar'Isoo, hobgoblin Paladin
What?
>>
>>44531752

t. Alberto Barbosa
>>
>>44531696
Augury starts getting a chance to fail after you use it several times
Also it takes 11 minutes to cast and extends 30 minutes into the future, so it can predict short term shit well, but not much else
>>
>>44531654
Oh, you were mixing it up with the Reddit shaman, weren't you? That's this one.

The /tg/ shaman in >>44531077 hasn't been updated in something like five months. Mind you, I'm not sure what it would be updated with. Maybe replacing Shocking Grasp on Speaker of Winds with Lightning Lure from SCAG? But that seems like change for the sake of change, rather than anything useful.
>>
File: MY HOMEBREW.pdf (1B, 486x500px)
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Hey guys I too made a homebrew I hope you like it its the best
>>
>>44531736
If you're not trying to emulate the Pathfinder witch, why aren't you just playing a warlock and calling your character a witch?
>>
>>44531811
I honestly didn't laugh until 1d2 hp. Pretty good though.
>>
>>44531811
Behold, the most original of all homebrew!

Mind you, the author did cop to what he was doing when he originally posted it. He realized that there were four non-Wot4E monk traditions, and that they could be mapped to the four elements with only slight changes, so he decided to go for it.

Doesn't change the fact that it's literally just a refluffing, but at least he wasn't trying to pretend it was anything else.
>>
>>44531575
>Knows the presentation is shit
>Doesn't fix it before posting
Well, then don't complain when people tell you the presentation is shit.
>>
>>44531752
Say it out loud.

Frankly, hobgoblin Vengeance pally could be fine. Make sure the racials are balanced.
>>
>>44532036
Nope, still don't get it.
>>
>>44532060

that's an i not an L
>>
>>44532082
Okay, NOW I got it.
>>
>>44531077
I don't hate this.

In fact, I think this might be my favorite 5E homebrew that I've seen.
>>
>>44531655
Google "Oath of Silence" Paladin.

Fuck wizards; get money; don't need a new class.
>>
>>44532164

Witch/Blood hunters aren't expressly anti-magic guys. I think they work good enough as a class on their own.
>>
>>44530809
its too long
>>
>>44531828

Too much slash n blast for my flavor. Although, I'm thinking of just scrapping the idea of making this a whole class and taking the bits that work and making a Warlock Archetype.
>>
this isnt homebrew
but i refluffed oath of the crown to oath of protection. the only mechanics i changed is the two channel divinity options, the first i made cost a bonus action (it was a free action originally i guess? the SCAG didn't specify) and i allowed the healing on the second power to scale slightly.

i like palladins of helm so
>>
>>44532439
Channel Divinity is an Action, not bonus action.
>>
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Haven't played much 5e but about to start at level 1. I was thinking monk, anti paladin, or Warlock. Any advice?
>>
>>44532475
vow of emnity in the PHB and oath of the crown in the SCAG both have channel divinity options that use bonus actions. this is not homebrew, the oath of protection is 99% what appears in the SCAG, only refluffed
>>
>>44532538
I believe that's a case of specific trumps general. The general rule is Channel Divinity is an Action.
>>
>>44532599
what i posted isn't homebrew its cut and pasted from SCAG and refluffed, you dumb ass bastard shit fuck, im not making homebrew, i don't make homebrew, i never will, id rather fuck my child to death than make homebrew, you cock shit ass fuck nigger cock

ok jesus
>>
>>44532535
archer fighter
>>
>>44532644
I laughed, but that doesn't really change the fact that CD is an Action, bro.
>>
>>44532599
Actual, the general rule doesn't specify any action economy stuff--for cleric or paladin. This is probably going to be covered in an errata, since RAW there is no action type required and there's no timing required, either.
>>
>>44532599
As he said, literally an official Oath with a different name.

>>44532644
> cock shit ass fuck nigger cock
Vow of Enmity at work
>>
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>>44532644
>id rather fuck my child to death than make homebrew
>>
>>44532695
Oh, you're right, CD's action is defined by the thing.

>>44532644

My b.
>>
Considering using this variant:
"Any weapon a monk is proficient in is a monk weapon for that character."

This makes monks a bit more powerful and makes the feat for weapon proficiency useful. Should I take away the "all monk weapons have finesse" rule to balance it out a bit? Is a dex-monk wielding a maul with finesse overpowered?

I think it adds a fun bit of flavor. I like the idea of elf monks using longswords and dwarf monks using warhammers. Overall thoughts?
>>
I'm about to DM princes of the apocalypse for a bunch of new players.

What am I in for?
>>
>>44532535
Get along with your party. Find something to fill the gaps, and I probably wouldn't do Blackguard. It is the only class with alignment restriction in all of 5e. And that restriction is that you must be EVIL. Most parties don't work well with oathbreaking, baby murdering thieves.
>>
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I was considering using this variant rule for monks:
"Any weapon a monk is proficient with is considered a monk weapon for that character."

This would increase monk damage a bit and make the feat for weapon proficiency useful if you don't want to dip into a martial class. I also like the idea of elf monks using longswords and dwarf monks using warhammers.

Is it okay to keep all monk weapons having finesse? I think a dex-monk using a maul with finesse could be kind of cool, but I don't want it to be overpowered.

Thoughts?

Also, has anyone tried this variant? Does it fix the elemental monk properly?
>>44531884
>>
>>44532737
with GWM feat monks could become the highest damage dealing class.

Which is I think what they were trying to avoid.

If you really want to buff monks, play a game with no feats, then they become the strongest martials.
>>
>>44532737
>>44532934
Accidently posted twice. Sorry.
>>
>>44532737
just up monk unarmed strike damage to match the alpha playtest
>>
>>44532941
What if I allow more weapons as monk weapons but remove the autofinesse they all get?
>>
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Can I get an opinion on this character
>Raised by a poor family
>Father went mad when I was an infant and ended up killing my mother
>Was locked away until my character was about 12
>Died in a prison camp
>When he did my character suddenly started having terrifying dreams
>During which this horrifying creature would demand my servitude
>After about a month of bare minimum sleep I gave in
>Character now serves a vestige of some eldritch dead god who may or may not be trying to revive itself
>Great rewards promised to me if I help it
>Insanity promised to me if I don't
>He adventures at the behest of his parasite
>Hoping to eventually be free of it
I am wanting to play him as a paranoid person who hates their powers because of how easily they come to him. He hates that he enjoys using them so much and thinks it might be proof that he has already started going mad. Deep down he also enjoys the killing though he would never admit this even to himself.

I was thinking CG maybe for starting alignment with him being set on the edge of a slippery slope headed to CE. He will be a GOO warlock of course.

I know this sounds edgy as hell but it will be for a horror game and my character is starting with a quite low sanity (rolled a 7 for sanity).
>>
>>44532989
yawn
>>
>>44532934
Just make it "Any weapon the monk is proficient with that does not have the two-handed or heavy property." They get like 1 more extra damage over two-handing a quarterstaff if they two-hand a longsword so it's fine.
>>
>>44533008
I think that's a good compromise. Thanks anon.
>>
>>44532989
Only neat if he inherited the vestige from his crazed father.
>>
>>44533063
He did which is why it came to him after his fathers death.
>>
>>44532977
Then it just makes them more MAD but it doesn't remove the ability to be the highest damage martials AND the ones with the most utility.

I would avoid trying to make things better than the best damage dealer. It kills the fighters niche. If you make it so it doesn't count weapons with the Heavy property or ranged weapons, or if you don't use feats at all, it will be fine.
>>
>>44532934
>>44532941
What's the best feat for a monk using a quarterstaff? Should l choose something that boosts my dex or should l learn some magic? Will magic really me useful for a Bruce Lee type monk, or just a waste of feat?
>>
>>44533200
Mobile is the only good feats for monks
>>
>>44533200
Monks don't really want feats, they want their dex/wis/con to hit 20. Depending on the character you wanted to play tavern brawler might be good though, same with mobile.

They don't help you do more damage though.
>>
>>44532737
>all monk weapons have finesse
Nowhere do the monk rules say this. In fact, the rules deliberately avoid saying this to prevent cross-pollination with things like Sneak Attack.

Monks can use Dex for melee attacks with Monk weapons, but Monk weapons are not finesse weapons unless they are specifically finesse weapons.

Fucking Christ, anon, the books are in the Mega. You really have no excuse.
>>
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>>44533313
Cool your shit. It was just a way to describe that monks can use dex to attack without using as many words.
>>
>>44533555
So instead you're proposing gutting the primary method by which Monks are kept from getting too MAD in 5e?
>>
>>44533555
im tempted to yell at you for being retarded
>>
>>44533555
>>44533313 is right, though. They are not the same thing, and preventing a monk from using Dex for melee attacks fucks up the class.

Monk weapons restrict the list to things that are both believable monk weapons, but also things that are obviously helped by Martial Arts damage dice. There's no reason a monk can't use a warhammer, but it's not a graceful or precise weapon: it's a big fucking weight on a stick.
>>
>>44532397
>taking the bits that work
What bits that work?
>>
>>44530737
There are more than enough negro females already in DND thank you very much
>>
How to be a witch
1. Warlock
2. Black Cat familiar
3. Find a broom of flying
4. ????
5. PROFIT
>>
>>44529049
>terminally ill female life cleric

holy shit this is pretty much exactly one of my current characters. Tried rolling for hp first two levels; got a 1 and a 2, and the DM was real anal about not avaraging it. What's ironic is that she's supposed to be a brick house Amazon type, but keeps getting knocked out even after the DM gave her some fancy-ass mithril-adamantine plate armor. He keeps joking about what sort of crippling injury she had as a child that left her in this state, but I think it's more of all the AC-ignoring attack he keeps throwing at her.
>>
Is there any idea of when a complete Mystic class will be released?
>>
>>44534006
>AC ignoring attack
Your DM is abusing you. Do you need help?
>>
>born in a small town in strange islands of the east
>father was a monk from a nearby monastery
>there l learned the Kaeru Shin Ken style
>that means change, transformation and acceptance of one's feelings
>father got beaten by some ex students and can't fight anymore
>the monastery was old, poor and was losing members
>l was 15yo when a merchant ship came by and offered supplies for crew members
>l was chosen along with a white dragonborn named Plundarr
>turns out the merchants were pirates, contrabandists of the far away seas
>l don't mind doing some dirty work once in a while, so whathever
>some years later, Plundarr tells me how he feels like this is the life for him, living freely, and how he wants to become captain one day
>10 years pass since l left the monastery
>ln a violent confrontation, our pirate rivals were destroyed, but not before taking the life of many of our friends, including the captain
>while resupplying on a nearby outpost, l hear about monasteries failing to survive a crysis. Mine was one of them
>some guys fight over the position for some time, but l leave the crew before the decision is made
Now what?
>>
>>44534040
There's going to be a revision and maybe a second playtest. Whether that will be a public playtest or not remains to be seen.

At the rate Wizards is doing stuff lately, I give it another year.
>>
Reminder to fill out the latest survey. http://dnd.wizards.com/articles/features/december-2015-survey
>>
>>44532397
Since you don't read, remember: new spell choices for slot levels 1-5, and new features at 1, 6, 10, and 14. The typical pattern is that one of these (usually 10) is primarily defensive in nature.
Good luck. Don't fuck up.
>>
>>44534127
>Don't fuck up
You know he will, though.
>>
>>44531077
God damn it why did you post this. Now I'm going to be even more disappointed when Wizards releases the official shaman and it's just a renamed version of that ranger UA because people didn't feel like the mechanics "felt" enough like a "real D&D ranger"
>>
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I'm mulling over an Eberron campaign idea.

>5 years post-war
>begins in Thronehold
>each player has their own reason to be there, but they happen to arrive on the opening of a new series of lightning rails that float over the Scion Sounds, connecting the east and west sides of the continent once more
>do their individual shit, get drawn together
>suddenly, air raid sirens
>a fuck-huge floating fortress comes from the south cloaked in mist
>it stops for a few minutes, casting a shadow over the city
>suddenly starts firing magic-powered cannons at the city
>small air-skiffs with warforged shocktroops on them rain down on the city and start rounding people up or outright killing them
>party gets drawn into protecting themselves and other civilians
>when all is said and done, are recruited by the Tribunal of Thronehold to investigate what the hell is going on while all the nations prepare for war against the warforged of the Mournlands that have inexplicable amounts of resources and magic technology

y/n?
>>
>>44533980
Fey-pact Tomelock with a Hag/Witch patron.
>>
>>44534040
Not soon enough.

I'm also dismally expecting people to reject the ranger UA as not rangery enough, despite it fixing most of my complaints with the class and archetype.
>>
>>44534178
Subtext, anon.
>>
All right, I'm building a campaign setting and, for some races, filing off the names and serial numbers from official races and sticking new fluff onto them.

For the big strong race, which is a better choice--half-orcs or goliaths?
>>
>>44534389
>goliaths
duh
>>
>>44534389
I have a similar problem with the small people race of my underwater campaign setting.

I can't decide between Forest Gnomes or Halflings. Either way they'll be small fishy people.
>>
>>44534615
Hrm. Halflings feel a bit more like Inklings to me than gnomes do.
>>
>>44534273

Sounds pretty cool. Where is the Lord of Blades getting his infinite resources?

I like the idea of him discovering an ancient Creation Forge somewhere in Xen'drick or something, built by the Quori.
>>
>>44534673
I was thinkg that Haflings named Fishlings, are the catchall for any small fishperson that's very populous in the world. The subraces are like phenotypes rather than particular clans.
>>
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>>44534615
You might be able to modify this thing I did once, if it's not too shit taste for you.
>>
>>44534749
I rather do as little homebrew as possible, thanks anyways.
>>
File: witchhomebrew.pdf (1B, 486x500px)
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Version three of my always rough draft witch homebrew.

It's a warlock patron option where a higher level witch offers you power and knowledge. Eventually you can break the deal, and become a patron to a lower level witch yourself, gaining power from the bargain.

I want to add more invocations (ideally, 2 with no level requirement, and then 1 at 5, 9, 12, 15, and 18). I have no plans to require the witch subclass to use the invocations, though they will be thematically appropriate for the witch subclass.
>>
How do I play a Sun Druid?
>>
>>44534749
Shitty homebrew edition was last thread, anon.
>>
>>44531438

>Deliberately trying to stir up shit

Stop.
>>
So there is in my table:

Dragonborn Ranger
Monk Shifter
Paladin Human
Bard Human Variant
Fighter Human Variant
Rogue Human Variant
Ranger Elf


All of them level 4 now, and I want to give a magic item each, what do you guys recommend?
>>
>>44534700
That I haven't settled on yet, but the Creation Forge idea is interesting (I'll probably go with that, maybe make it be at the very heart of the flying fortress).

I'm coming up with some setpiece encounters, since I've never done a high-action setting like Eberron before. The one I'm working on involves one of the air skiffs flying just above a small melee battle with warforged taking crossbow shots, but with the skiff reachable by a daring climb and jump from a pile of building rubble (which I'll more or less say outright).

This is an idea I want to put a good amount of thought and prep into before I set things down and start recruiting for it, so I'm less likely to run out of steam like I am with my current homebrew campaign.
>>
>>44534825
I recommend you just give them a +1 of weapons for everyone. Its pretty easy to balance against and most people enjoy getting higher numbers. Failing that give them situational magic rings
>>
>>44534825
Give 6 of them magical items, and give 1 player a cursed one that will almost certainly result in his character's death.

You need to start thinning the herd. 7 players is entirely too many.
>>
>>44534825
Matching circlets of blasting.
>>
>>44534804
Did you just get into the thread or something? There's been plenty of shitty homebrew so far.
>>
>>44534055
Shit like Sacred Flame and Fireball, where you make a save to not take damage, mostly dex-based ones too, which he knows is her dump stat. And since she's the healer, he sends in some DMPC of his who's a kender knight, who he has pretty much directly state did only still showing up because he wants some /ss/.
>>
>>44535057
>kender knight
>/ss/
Run. Run, burn his house down, return in 2 days and spread lime over the ashes.

Nothing good can come of anything you just said.
>>
>>44534825
I'm going to second magic weapons for most of them, though probably not the monk or bard. (Maybe defensive/utility options for those guys, like a cloak of protection/mountebank or something).

+1 Weapons are hella boring though, there are a few different kinds of low level magic weapons in the DMG that aren't just +1s and 2s, I would try one of those or make up your own. The most important reason to give players magic weapons is so they can bypass resistance and immunity, freeing you up to use more of the MM without horribly gimping the party and inflating CRs.
>>
>>44535051
So there is; I confess, I have a really special ire for the Splatoon homebrews.

Besides being a mess of features that will never come up in a typical game, the concept of a loli/squid/slimegirl character absolutely shrieks That Guy.
>>
>>44535057
>dumping dex
>rolling for hp

It's all your own fault
>>
>>44534819
I know I probably shouldn't but goddamn it is so easy to trigger some of the faggots you meet in dnd games. I guess I will always have that troll mentality that makes me want to poke the hornets nest.
>>
>>44534615
>>44534711

Underwater campaign-anon here again.

Does it make sense that Half-orcs are reskinned into something like the Half-Sahuagin or something?
>>
Would it be OP to make the area of the grease spell get larger when cast in a higher level slot?

I am thinking 20' square at level 3, 30' at 5, 40, at 7, and 60' at 9.
>>
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>>44535248
Just because I have nothing better to do than argue on /tg/
>Mess of features that will never come up in a typical game
Dwarves always use their super stonework identification skills and poison resistance, right? And water genasi their swim speed. Who could forget goliaths' high altitude acclimation that is so central to their being? Or gnomes being able to make clockwork puppets and talk to squirrels. A lot of racial features boil down to things that only come up if the player and GM facilitate them.

And it's only That Guy if the rest of the group doesn't want it. Not going to bother defending playing them as children instead of a small race, or insisting on using it when the group doesn't want to. That's just being a shitty player, homebrew enabled or not.
>>
>>44525910
Can anyone give me some advice for making a Rogue/Druid multiclass? This will be my first time playing a D&D game, and even if the multiclass isnt the most powerful or balanced, I have a fun backstory where it makes sense, and I'd like to have it work out this way.

Note: It doesn't have to be a 50/50 multiclass... just a little dipping into one class or the other is fine. I just want to feel like a druid rogue. (Not a rogue druid.)

Thanks to any who can help out
>>
>>44534825
A bow that can make the target fall in love (charm)
Boots that let the monk take steps on air (one for each boot)
A mirror shield that can reflect light and reveal secrets reflected on it
A mask that mimics whathever face and voice the user wants
A sword (or whatever weapon) that lets the warrior see the enemy's inner fears and thoughts
A necklace that lets the rogue store up to one minute of sound and release it at a distance.
A bow that can make the target enter a state of anger.
>>
>>44535384
Maybe you're just a shit excuse for a human being?
>>
>>44532989
I like it. Backstory has motivation to adventure.

5/7 Would adventure with
>>
>>44535524
Poison is one of the most common damage types in the game, and lots of Dungeons are made of stone; swim speeds come up all the time in swampy or coastal dungeons; mountain terrain is likewise common; "talking to squirrels" is commonplace enough that it merits it's own spell.

Don't be deliberately thick and call it good design.
>>
>>44535558
Well, if you go moon druid your wildshape will never benefit from rogue sneak attack, but you might be able to pull off some weird grappling shit with athletics expertise.

You could go land druid and leave your in-battle stuff to your rogue bits, maybe go with a bow. Double-down on druid buffing and go mastermind to use the help action at range, or do thief and be a tricksy asshole (though I'm not sure putting a bunch of metal spikes down on the ground is very druid-y).
>>
Is there any way for a player to obtain necrotic damage immunity?

Is there any damage type that a player can't gain immunity to?
>>
I just created a Mountain Dwarf Grapple Rogue using the stat array. How fucked am I?
>>
>>44535938
I don't believe there's any way for players to gain immunity to any damage type, except for some magic items and epic boons. Periapt of Proof Against Poison gives immunity to poison damage, and there's the Boon of the Firesoul for immunity to fire and Boon of the Stormborn for thunder and lightning damage.
>>
>>44536009
Okay I take that back. True Polymorph or Shapechange might be able to grab you immunity at the cost of giving up your normal form. And maybe Wish, if you word it right.

Those are definitely edge cases though.
>>
Anything interesting happened since the SCAG release?
>>
>>44535939

Through the power of MEME the dream will become a reality.
>>
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>>44535248
Oh, it's completely legitimate to hate the 'brew. Never said that.

Besides, shitty, That-Guy-ish races are a D&D tradition.
>>
>>44536199
You mean only two months ago? We got a new Unearthed Arcana that kind of sucked last month and they haven't announced the next storyline/book yet. With OotA three months 3 1/2 months released I expect it'll be soon.
>>
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What's something interesting I could pull for a full-on hippy love and happiness Oath of Ancients paladin's weapon? Not totally ignorant of danger, and it's going to be OotA so it's not like I need to worry about a lack of clearly painted lethal enemies.
Is using a halberd valid without Polearm Master? Is PM better than boosting Strength or Charisma anyways? How about a whip/shield with Dueling?
>>
>>44536301
It's only ever going to be a few points of damage

For example, lets say you use a whip instead of a longsword.

Whip is 1d4 = 2 avg
Longswod is 1d8 = 4 avg

Who gives a shit about 2 damage
>>
>>44535916
Spikes work for me. My character is working as a guerilla saboteur to bring down people who provoke nature's wrath. Think of it like Captain Planet, except a lot more bloody.
>>
Hi. I've never played DnD or anything like it. I don't know any people that play because I'm not into that crowd.

That being said me and my girlfriend want to play and maybe get some people to play.

Where do we start?
>>
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>>44536435
Have you tried reading the books, chuckle fuck?
>>
>>44536486
Yah I read some manual and watched a few videos.
>>
>>44536511
Then you are ready to play
>>
>>44536521
Oh okay. Should we use roll20 or buy some paper and figures?
>>
>>44536554
Would you rather play in person or over the internet?
>>
>>44536554
Why would you use an online roleplaying site when you are physically with your friends
>>
Pretty new to 5e, but experienced with 4e.

Whats the Bard Class like? Any build tips?
>>
>>44536593
>>44536612
I figured we could all just bring our laptops in and play in person but use the roll20 props.

Do people not do that? If not what should I use?
>>
>>44536684
Sweet Jesus.

Roll some dice for Pete's sake
>>44536668
Advance with Bard levels
>>
>>44536684
Roll20 is generally just used for online play.
You could give it a try using it in person if you wanted, I guess.
>>
>>44536668
It's a full caster that can steal a few spells from other classes' spell lists.

It's good.
>>
>>44536712
>>44536739
No I mean what should I use for props and shit. I just figured roll 20 would be easy.
>>
>>44536763
Your imagination
>>
>>44536684
I've done both.

Roll20 was nice for convenience and put a lot less stress on our DM, but I still prefer paper maps and actual dice.
>>
>>44536775
Thank you.
>>
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>>44536367
On that note, what kind of whip IS the weapon supposed to be that's capable of being as directly harmful as a dagger? Even if the rules are there, it's actually pretty nonsensical to imagine a normal bull whip being used to kill armored foes.
>>
>>44537285
Rule of cool, and making whip be ignored by armor would just make it unused 100% of the time by pcs, like how in pathfinder you had to take feats to make it good.
>>
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What classes are okay to exclude in a campaign?
>>
>>44537285
you've never played dwarf fortress, have you
>>
>>44537397
Ranger and monk are ok to cut out since they are not essential.

Any particular reason why you are banning classes?
>>
>>44537397
Wizard can be pretty easily excluded by just saying that magic isn't something that can be contained in a book.
>>
>>44537285
Probably the same kind of weapon as the dagger really. Imagining that a blade less than a foot long is going to pierce the hide of something bigger than a building or has any chance against a creature literally made of solid stone is equally ridiculous. You aim for the weak points with both. You swing the whip and wrap it around the full plate fighters neck and tug. If you are lucky you hear a snap.
>>
>>44537420
>>44537397
From DF WIki: "A whip is a blunt weapon that consists of a flexible length of material that can be swung with great speed. Whips have the lowest contact area and highest velocity multiplier in the game, making them amazingly effective, even against armored opponents; this behavior has been reported as a bug."
>>
>>44537545
whoops meant to quote >>44537285
>>
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>>44537498
>>44537285
>>44537339
>>44537420
How would you make Indy in 5e?? Stat him.
>>
>>44537613
Rogue with Sage background?
>>
>>44537650
Don't forget variant human for Weapon Master.
>>
>>44537613
V human Swashbuckler Rogue X/Fighter 2 with the tavern brawler feat and the sage background.
>>
>>44537909
Woops make that fighter 3 For Battlemaster stuff
>>
>>44537909
Swashbuckler? Why not Thief?
>>
I want to play a wild elf ranger, but the ranger class seems shitty. I was thinking of just playing a battlemaster fighter and calling them a Deepwood Sniper or something. Does the ranger really suck as bad as it seems? Lots of mechanics but none seem much fun. Oh boy I can speak goblin. I can call people nigger in goblin and laugh. And I can track orcs, but I could do that anyway with Survival. Fighter manuevers seem much better, especially considering how Precise Attack stacks with the -5/+10 bonus damage from sharpshooter...
>>
>>44538495
Have you taken a look at the spell-less ranger from UA?
>>
>>44538495
Personally I like battle master fighter a lot more than I like ranger in general but at least Hunter ranger has some merits between lvl 2 and 8, But ultimately variant human sharpshooter fighter will always outshine ranger in the long haul.
>>
>>44538539
Hmm that's perfect, and since its from the devs I'm sure my DM will allow it. Thanks!
>>
>>44525910
>With this new phylactery, I will finally be able to ascend to full lichdom and take care of that Barbarians party
>>
Are there any instructions in the MM or in the DMG on how to make a homunculus familiar? Is it possible to tame another wizards homunculus to obey you?
>>
Has anyone here ever played a campaign in an archipelago setting, LoZ Wind Waker style?

I'm going to be running my first campaign as a DM soon here, and am worried about how to make this come together properly. Specifically, I'm wondering about how to make ship combat work well in 5e, and how to populate dozens of different islands without having it become a matter of "this island has slightly different baddies than that island but they feel exactly the same"
>>
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Can anyone explain how the fuck Stealth checks work in the middle of combat? I'm tired of the rogue constantly rolling to hide in a battle.
>>
>>44539021
He has to have cover or be heavily obscured to hide, unless he has special abilities that say otherwise. A creature larger than you counts as cover too, so be aware that a halfling could even hide on a featureless plain in broad daylight if they had a human fighter or something to give them cover.

Rogues hiding during combat is good, its their niche, but it is situational.
>>
>>44539021
they dont
>>
>>44539021
Generally speaking if they are not a swashbuckler and have this option they are doing what rogues do best. You can errata the rule but then the rogue loses some strong utility
>>
>>44539021
One time, I played a game with a DM who never allowed me to have sneak attack damage
>>
>>44539303
I assume this was 3.5, with undead and constructs everywhere? Or was it worse dickery?
>>
>>44539446
Human enemies, and not even flanking gave sneak attack. Nothing did
>>
So which spells are the most broken bullshit in 5e?

Seems like they've basically fixed polymorph by limiting it to animals and through the concentration feature.
>>
>>44539646
Hah holy shit, did he even try to justify that?
>>
>>44539882

Not that guy, but I once had a GM who though sneak attacks were "overpowered"
>>
>>44539846
shut up
>>
>>44539846
The most broken spell in every edition is Wish, for all the reasons you expect it to be.
>>
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>>44526101
>>44527036
Do people actually do this? Expect someone who has never played an RPG before to read the book on their time... I mean for someone who's familiar with these kinds of games I can understand but wouldn't this kind of behavior turn new people off to the hobby?
>>
>>44540277
I am aware this is gonna sound a little like he-who-is-a-titanic-shithead, but: if they ask me to gm for their group, and they turn down an introduction session, then yes, I expect them to know the rules.
>>
>>44538882
My group's setting is maritime. Lots of islands and sea monsters and shit.

There are no rules in the DMG for extensive naval combat, but there's a chart for ships and stuff. I've homebrewed some utility rules for ship combat, but your best bet is to not overthink it.

One tool we use that you may consider is brewing up some weapons with the "naval" quality, which ignores a ship's damage threshold but requires a static mount. An example would be a cannon, oxybeles, or fuckhueg wand.
>>
>>44540277
The pages that a player needs to read if they aren't a spell caster are chapters 7-9 of the players handbook (thats 25 pages) And the entry for their class and race (probably 5 pages).
Depending on how slowly you read, thats maybe 10 minutes to an hour of reading. Yes, I expect a player to give me that one time investment of less than an hour to know the rules of the game. Considering the GM puts in at least that much time preparing each session, and that they would be slowing down the game for other players and costing them at least that much time, it would be inconsiderate on THEIR part if they couldn't read 30 pages.

Shit, 30 pages is getting pretty standard for a lot of new board games, they can handle it. If they can't I don't think you are being an autistic neckbeard if you say you don't want them at your table.
>>
>>44540471
>Considering the GM puts in at least that much time preparing each session
Fuck, I abandoned a group once because I asked them to read the rules and they told me to cover it because "DMing isn't hard."

It's not *hard*, but it's work. Fuck that noise.
>>
>>44540510
>they told me to cover it
Cover the fact that none of them know the rules?
How were they expecting that to work?
>>
>>44540518
>How were they expecting that to work?
Well, you know, since the referees in football know the rules, there's no reason the teams should have to.

Oh, wait a minute.
>>
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Two players want to play complementary warlocks that spread the good news about their Abyssal lords.

How do you build two warlocks and not have them be the pinnacle of redundant dreck?
>>
>>44526244
Describe the attacks and other moves differently.
>>
>>44540720
You let the players do it. Not your job, anon.
>>
>>44528655
> I want to be an obnoxious fag and refuse to use armor

Git fukt
>>
>>44530538
>ooga booga where da lightsabers at?
>>
>>44540765
But if you don't shepherd your sheep, they'll fall off a cliff and be eaten by wolves, won't they?
>>
>>44540720
An eldritch blasting tomelock and a houseruled bladelock. The houserules I recommend is automatically using charisma for attack and damage with the pact weapon and medium armor proficiency.
>>
>>44540957

charisma on top of Dex / strength, or instead of?
>>
Would anyone mind looking at this please? I am not good at homebrew but for some reason I always wanted to make a simpler, streamlined generalist wizard, since I enjoy the simplicity of playing the champion fighter. Any ideas or suggestions for better names for the abilities would be appreciated. I like the flavor and don't care if the abilities or powerful, and I'd be happy to lower them if you think anything about them is stupid or overpowered.
>>
>>44539021
Use the hide action to make a stealth check to hide in combat using the rules for hiding. The most important requirement from there is that you cannot hide from a creature that can see you, so you must be heavily obscured, or totally behind cover to try hiding. Then to stay hidden you have to stay quiet enough that the enemy cannot hear you, and avoid locations where the enemy would see you clearly. To attack from hiding then requires both a totally obscured hiding place, and a path to an at least partially obscured location that allows LoS to the desired target.

I assume you can handle the ability checks yourself.
>>
>>44539133
>A creature larger than you counts as cover too

Care to cite that?

It's a halfling racial ability to hide behind other characters who are a size larger - and then only Lightfoot halflings.

A gnome couldn't do the same, nor a Stout halfling.
>>
>>44540957
>automatically using charisma for attack and damage
You cut with your wicked sense of humor? Quite an edge, anon.
>>
>>44540720
pick two different pacts. The rest should work out.

>>44541392
How about his combat style is reliant on a series of feints and bluffs, and how well he sells the feints and bluffs to his opponent directly influences how well he wears them down.
>>
>>44525910
So to make sure I'm always hidden (Ranged rogue) while we're in an open dungeon or something, our wizard player keeps putting an illusion on me with holes for me to see out of. Example, we were in an open field and the wizard made a tree around me with little holes that I could aim from. My DM is saying he doesnt think it works that way, anyone got an opinion on that?
>>
>>44541486
>How about his combat style is reliant on a series of feints and bluffs
You're looking for swashbuckler, anon. And even they still attack using physical scores.
>>
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>>44540720
>>
>>44540872
If you treat your players like sheep, they'll behave like sheep. If you come back and complain that your players are taking no personal initiative, expect me to laugh at you while stomping repeatedly on your balls.
>>
>>44541538
Oh that explains it then. You see, blade warlocks use charisma powered weaponry with unique properties that enable this unique sort of feinting and bluffing style.
>>
>>44541644
>blade warlocks use charisma powered weapon

Citation fucking needed, anon. I get that you want your weeaboo living weapon shenanigans, but come on.
>>
>>44541674
We're talking about a houserule you grognard. There is no citation. I'm just saying that charisma powered magical bond weapons are far from unbelievable in the land of Von Neuman Wizards and generally charisma powered magic.

I mean come on.
>>
>>44541703 (here)
I'm not even the guy who proposed the houserule.

I just think this level of grognardism is silly.

Do you fantasize about raping elves?
>>
>>44540957
>>44541392
Give bladelocks thirsting blade incantation for free
>>
>>44541722
Simply letting them take thirsting blade twice (at appropriate levels) would probably be enough.
>>
>>44541703
So bearing in mind that the real draw of pact of the blade is, in affect, automatic proficiency and possession of all simple and martial melee weapons as long as you pull them out of your ass, your solution is to overbalance it because "muh worldbuilding?"

OK, anon.
>>
>>44541745
At this point, just play Eldritch Knight.
>>
>>44541748
There is no mechanical draw to blade pact though. Eldritch Blast outdamages it at range, and can offer control utility with the force push invocation.

There's almost no mechanical reason for anyone to ever play a bladelock. The only reason one would play them is for roleplaying purposes, which is fine, but the game should generally offer mechanical reasons to play something too.
>>
>>44541768
But then you don't get hex do you?
>>
>>44541772
>There is no mechanical draw to blade pact though. Eldritch Blast outdamages it at range, and can offer control utility with the force push invocation.
Because bladelock is a single feature, and not a complete advancement path. You're still a warlock, you're still going to be better with your blast, you're still not going to be a frontliner.

The mechanical draw of blade pact is that it makes you LESS reliant on frontliners for protection, and does so by making you proficient with everything.

Good solutions to the bladelock's problem have been posted before; your houserule is asinine. At that point, why not add Chamod to AC? And calculate hp off of it? Surely, if you can bluff your way through combat, you can physically push yourself through grievous bodily harm and talk your way out of getting hit.
>>
>>44541860
We're dealing with a class that can already power a spell with charisma, making it easier to hit people with, and damage people with. Both of those are applicable to Eldritch Blast (the damage requires Agonizing Blast, but as a spell attack, baseline eldritch blast gets easier to hit with as your charisma goes up).

It's just taking that, and applying it to the clearly magical weapon your patron is giving you. Maybe your higher charisma means he gives you a better blade, that cuts through air faster, and lands surer hits. Maybe it's feinting and bluffing. Literally, take any explanation you please for eldritch blast scaling better with charisma (both to hit and damage), and apply it to the blade pact. It's not asinine if the same bullshit is already in the fucking game.


I've also already explained: this isn't my homebrew. I just think your bullshit fun police attitude against buffing a sorely lacking class option is bringing the hobby down.

Now shoo. You've taken enough of my time. I won't be responding to your bullshit anymore.
>>
>>44541920
>It's just taking that, and applying it to the clearly magical weapon your patron is giving you.
Hey, there's already a Feature for that. It's also an invocation.

> now shoo
Ha.

> You've taken enough of my time.
You chose this.

> I won't be responding to your bullshit anymore.
Yes you will :^)
>>
>>44541674
Lifedrinker adds Charisma modifier worth of necrotic damage. Alternatively you could go Pact of the Tome and take Shillelagh, but then you have to attack with a quarterstaff or club.
>>
>>44541789
No, you don't. Instead you get 3 attacks and the ability to fight and cast at the same time.

Every class has its thing: fighters get a boatload of attacks, warlocks get the best damage cantrip in the game and the Hex spell, which is really one of the better debuffs out there, if not the best one.

In fact, if these chucklefucks >>44541722
>>44541745 >>44541772 were paying attention or had read the rules, they'd know that the bladelock's bread and butter is Hex, armor of Shadows, and the PoB invocations as soon as you can get them.

The spellcasting features and spell lists count for a lot more than a lot of people say. If all you use are your class features, then of course you're gonna be sub-par.
>>
>>44542154
Nobody thinks the warlock overall is terrible. It does have a few problems though:

Right now it's the ultimate dip class. Just take it for 3 levels, get 3 free cantrips from tome, eldritch blast, and agonizing blast.

That'd probably be fixed simply by making eldritch blast scale with warlock level, not total level.

For people legitimately using the class, not dipping, there's no reason to take pact of the blade. All of the things you listed apply equally well to pact of the tome users or pact of the chain users.

The best way to fix that would be to either make blade pact warlocks scale similarly to eldritch blast, or give blade pact warlocks some actual utility that chain and tomelocks get. Hex for instance, is good no matter what pact you chose, armor of shadows is okay on all three pacts, not great, but not bad by any measure.

Really, I'd love to see some more invocations that can actually compete with agonizing blast and make it so warlocks aren't necessarily a one trick pony in combat.
>>
>>44542154
>Armor of Shadows, PoB invocations [Thirsting Blade, Lifedrinker]

Well, yeah. Duh. If your DM gives you Thirsting Blade for free (because you'd always take it anyway), you can choose something else, instead of having a tax. This gives the somewhat subpar pact a slight boost.
>>
>>44542234
So what do Tomelocks and chainlocks get at level 5, then?
Hard mode: don't say "they get to be Tomelocks and chainlocks." If you change a class, you do it symmetrically.
>>
>>44542261
>If you change a class, you do it symmetrically.
Or you can acknowledge that the game isn't 100% balanced as written and use your discretion as a DM to give a little leg up to those who need it most.

Just like I might allow anyone dumb enough to pick ranger to use one of the Unearthed Arcana variants.
>>
>>44542322
>Just like I might allow anyone dumb enough to pick ranger to use one of the Unearthed Arcana variants.

Well now I just know you're brain damaged.
>>
>>44539021
>player has no idea how hiding mid combat works
>bitches on how it never works
Why are so few good players around, 5eg?
>>
>>44542261
>You have options A, B, and C
>if you pick option A, you get 100 dollars
>if you pick option B, you get 100 dollars
>if you pick option C, you get 50 dollars.

Rational people:
>huh, why would anyone pick option c? why not just make it so you get 100 dollars with option c too?

You:
>If you change an option, you have to change all options equally. Add 50 dollars to each option.
>>
>>44542439
This.
>>
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Version 4 of my homebrew.

I think I'm finally satisfied with the expanded spell list (though I worry that having both animate dead and animate objects will be a bit redundant)

I think I've worked out most of the kinks in the patron features, though of course, I welcome anyone pointing out problems or things I missed.

Right now I'm working on the invocations, which are not limited to witches, but are meant to be flavorful for a witch to take. Some of them are probably (definitely) over powered right now, though I'm not sure by how much. I've deliberately left them in the overpowered state, and would like advice on toning them down while still maintaining the flavor.

One goal with the invocations was to provide enough attractive invocations that a real argument could be made for not taking any eldritch blast invocations. The goal then is to make it so these invocations are just as good as eldritch blasting bots, but not necessarily better. That's about the power level I'd like to shoot for.
>>
>>44542538
All of your features are still more flavorful than useful. Sure, you can bind people to your service; what can you DO with them?
>>
>>44542573

Could you clarify which ones are problems in your eyes?

I think I see your point, but I think it only applies to the 1st level feature.

Mechanically, the features give you:
6th level: An extra spell slot once per day
10th level: a CR3 summon once per day
14th level: the ability to power up a spell slot once per day, all the way to 9th level if you get a good enough apprentice.

I think you're right about the 1st level spell. I can see a lot of uses for it if you roleplay, but I should make the mechanical benefits of the skill easier to use at all levels of roleplay.
>>
>>44542439
>>44542474
Fair is not equal. Break it down:
> Tomelock: best by consensus. Free cantrips from any 1 list. Single invocation that lets you do minor ritual casting
> chainlock: lets you get a familiar that is better capable than the typical weasel/frog/lizard. Access to a good invocation that makes your familiar more useful and a less good one that gives you a once/LR limited version of hold monster
> bladelock: worst by consensus. Gives you automatic proficiency with all melee weapons, provided you use an action to create the weapon. Access to invocations for extra attack and adding your cha mod to damage.

Every one of you bladelock circlejerk fuckss is missing the part about proficiency: THAT IS YOUR SCALING DAMAGE. You don't get to add your proficiency bonus to EB's damage ever, and lifedrinker gives you cha mod on top of your Str/Dex mod as well as your proficiency bonus.

I know you're a college kid fresh from your first civics class, but you can't solve everything with communism, tovarisch.
>>
>>44542733
I skimmed and Ctrl-F'd but I might be missing something but: you never add your proficiency bonus to damage on anything, ever.
>>
>>44536668

Really good. You can build it to almost out-rogue the rogue.
>>
>>44542765
You're not missing anything. He's a retard who doesn't know the rules he's discussing.
>>
>>44542765
Oof. He's not coming back.
>>
>>44538063

He's only use the extra cunning action to save his hat.
>>
>>44538495

WotC attempted to fix it a little bit. Still meh.
>>
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>>44542733

>Every one of you bladelock circlejerk fuckss is missing the part about proficiency: THAT IS YOUR SCALING DAMAGE.

Something tells me you don't know the rules for 5e
>>
>>44538882

I run a game that takes place on an island chain archipeligo. What's rather nice about it is that you can always come up with some random island full of baddies and a magic item for side quests if the full party can't show up and advance the story.

Having to make money for taxi fair between islands is great.

Saving up cash to buy your own boat adds flavor.

Naval combat has been pretty easy, but I kind of punked out and made it that way. The only ships that have cannons in my world are the ones that belong to the big imperial forces that I quasi modeled after the British. Pirate ships have to rely on being fast, coming alongside prey shifts, and launching grappling hooks and swinging over from the masts. Then combat just works like normal, but you can swing across.

>>44540457

Like this guy said, though, it's rather easy to just drop some ballistas on the side of a ship. My combats generally end in one boat retreating and the other being too damaged/slow to pursue. If you're going to have more open waters, you may want to refer to the waterborne adventures. Otherwise, 3.5 had a Stormwrack add-on that had a lot of great ideas that spawned the inspiration for my campaign.
>>
So can we all agree that bladelocks deal subpar damage with their pact feature when playing with the actual rules of 5e?

As a damage only pact feature, it should generally deal more damage than the other pacts are capable of generating.

The solution is to either buff its damage, or buff its utility.
>>
>>44542765
>>44542797
>>44542801
>>44542870
What's weird is I've absolutely had more than one player who totally thought this was the case.

They are not my players anymore.
>>
>>44540246

Any spell that can't be repeated consistently isn't broken

>Fuckpocalyptic XP cost in 3.5
>33% chance to literally never be able to cast it again in 5e
>>
>>44542938
You can buff its damage through invocations.

You can buff its utility through other invocations.

Also, stupid arguments about damage progression aside, you can't really sneeze at a free magic d12 damage dice at level 3.
>>
>>44542953

I, for one, blame the general illiteracy of people.

Most of these idiots are unable to distinguish between "Attack Roll" and "Damage Roll" - so when they read "add proficiency to attack roll" they automatically assume it applies to "Damage roll".

It's the same with morons assuming you always have a bonus action (and certain muppets in this very thread talking about "standard" actions). Which sounds like a minor gripe, but when the whole of 5e is meant to be balanced around the action economy, this misconception can make or break classes.
>>
>>44542987
Even with the current invocations, its damage is subpar compared to eldritch blast.

The solution is definitely to add more invocations. I'd prefer utility invocations, but damage invocations would work too.

To prevent affecting low levels too much, where it is very good, attack a level requirement to the new invocations.
>>
>>44542959
Or you could use it the way that doesn't give the failure chance and cast any spell of 8th level or lower, ignoring long casting times and expensive material components, from any class' spell list, for free.

>simulacrum every day
>create a Clone of your entire party

Personally I don't really care that it's that powerful, it's basically the wizard's and sorcerer's true capstone.
>>
>>44543032
And Arcana Cleric's.
>>
>>44543032

I actually hadn't noticed the caveat that replicating a spell doesn't cause the failure chance.

That's pretty neat.
>>
Can a Simulacrum with Second Wind use it to heal themselves?
>>
>>44543016
I've seen a bunch of suggested invocations for bladelock, some of which I've used. I've also seen people suggest removing the level requiremnt for Lifedrinker, but I've got a personal rule against redacting published shit.

I make the following available:

- Loyal Weapon (Requires Pact of the Blade)
When you are hit by a melee attack and do not possess your Pact Weapon, you may summon your Pact Weapon as a reaction.

- Promised Defense (Requires Pact of the Blade)
You may summon a shield in place of your Pact Weapon. This shield confers +2 AC and grants resistance against non-magical bludgeoning, piercing, and slashing damage.

- Twin Agonies (Requires Pact of the Blade; Level 6).
You may summon a second pact weapon as an action. You must have an empty hand when you do so. Your pact weapons may be of different types.

- Eldritch Burst (Requires Pact of the Blade, Level 7): You may use your Eldritch Blast by making a melee or ranged spell attack. If you would make multiple attacks with your Eldritch Blast, they must all be of the same type.

I also have a couple for Chain and Tome, but we're not talking about them.
>>
>>44543006
Well, as far as I can tell, most classes end up always having bonus actions after only a few levels.
>>
>>44543006
The one that makes my fucking eyeballs explode is when people still talk about "Free Actions."

There are no Free Actions in 5e. There are Actions, Bonus Actions, and a very limited list of things that don't require an Action unless you do a lot of it.
>>
>>44543247

>a very limited list of things that don't require an Action unless you do a lot of it.

That's exactly what a free action was you fucking goober.

There was a small list of things that didn't require an action to do, they were called Free actions.
>>
First time DMing story.

Playing 5e, my group of players have all played before to some extent. current DM was home sick so they nominated me DM and they all rolled up new characters. I had them fighting undead and a Necromancer. The Necromancer used Chill touch which does 1d8 damage and doesn't allow that character to heal until the Necromancers next turn. I hit the Fighter-Tank with it knowing that he had taken a few hits before and he was trying to maneuver his way to the NM. The group cleric tried to heal him rolled for max hit point gain, and I told them that the spell seemed to fizzle out against a green aura surrounding the fighter. Both the Cleric and Fighter got angry, asked what the hell I was thinking, I told them about the spell and its effects then they got even more angry stating that I have to tell them exactly what the spell does so they know not to waste healing spells or the like. The Fighter ended up going to 0 hit points but didn't die and they finished the boss fight just fine,

Was I in the wrong or were they just being butthurt that this wasn't going to be a walk in the park for them?
>>
>>44541920
I think the point of blade pact is to have a non charisma based option, and I think any fixes or buffs should keep that. So granting medium armor, for example, would be cool, and I like the idea of making life drinker do 1d8 instead of charisma modifier. Even if you do use a rapier, it holds up just behind Eldritch Blast until very high level. So maybe just one more high level feature around level 15-18 as an invocaton. An arcane strike or spell channeling or just a better magic weapon would all seem in good flavor.
>>
>>44542661
For one thing, patron features don't have to be once per day. In fact, I think most of them should be constant or once per short rest. Long rest features are actually rare, and powerful. Don't be an undying patron, that gives a conditional level 1 cure wounds once per day.
>>
>>44542733
Okay. Wow. You are dumb.
>Tome gives the best ritual casting.
>Chain's high level invocation is once per target per long rest.
>Melee weapons don't add proficiency to damage.
>>
>>44541964
Different anon responding to your bullshit now
>there's already a Feature for that
Nope, it only adds Cha to damage, which means you still need Dex or Str to hit. Not only that, but it's limited to level 12 and above, where Fighters have a third attack and Paladins have +1d8 to every attack. Moreover, they're spending two Invocations to add barely anything to their fighting style, while Tomelocks only need one to have something better than a feat and Chainlocks have two independently useful and powerful utility Invocations. And the others don't need to take theirs like a bloody feat tax.
If you don't care about being proficient in something else, Tomelock can take Shillelagh with the melee cantrips and match or exceed Bladelock in melee combat.
>>
I could try to rework some of the features into a short rest framework. I think the 14 is fine as a once per day, since that's typical of warlock patron 14s, the only exception that I can think of being GOO create thrall.

I'll probably add a short rest feature to the 1, like being able to cast a spell once per short rest without worrying about spell slots.

Maybe rework the potion brewing to be once per short rest as well, but limit the spell levels that are brewable.
>>
>>44543859
Oops.

Meant to be a response to: >>44543689
>>
>>44543217
>- Promised Defense (Requires Pact of the Blade)
>You may summon a shield in place of your Pact Weapon. This shield confers +2 AC and grants resistance against non-magical bludgeoning, piercing, and slashing damage.

Dude...
>>
Which would be a good magic item for a Monk level 4?
>>
File: kenkuwizaaaaad.jpg (110KB, 800x679px) Image search: [Google]
kenkuwizaaaaad.jpg
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While we're doing a bunch of homebrews, does anyone have stats for Gnolls or Kenkus as PC's?
>>
File: Gnolls.pdf (1B, 486x500px)
Gnolls.pdf
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>>44544244
>>
>>44544268

Thanks senpai. My group has the idea of running a one off where all the players are part of a gnoll hunting party trying to ambush adventurers. Could be neat.
>>
>>44540277
Before I ever actually played D&D, I had the DESIRE to play D&D. I had such a strong desire to play D&D that I wound up picking up a copy of the rules before I even had a group to play with and read it cover to cover.

That's how seriously I take the game. If you can't even read 30 pages on your own time when asked, then get the fuck outta here with that shit.
>>
>>44543606

They were being massively butthurt about it. There's nothing stating that they get to know the EXACT name and effects of the spell, only what they see and feel.

That said, I probably would have mention that the fighter felt a strange, sickly aura of rot around him after the damage subsided, and when the heal spell failed, would have mentioned that the aura seemed to have dispersed the energy, to let them know it was a continual effect of the spell.

They're still cockmonglers though.
>>
File: GiantdadGreeting.jpg (350KB, 669x507px) Image search: [Google]
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So, how would you stat me?

I'm thinking Goliath Battlemaster. I'd love for Goliath Barbar with Heavily Armored, but that'd fuck the build too heavily since the armor would then cancel out all of the rage.
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>>44544189
anyone?
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