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Warhammer 40,000 General

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Thread replies: 377
Thread images: 46

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

New years edition
>>
>>44484271

First for vote for your Worst 40k Model of 2015™

http://strawpoll.me/6414068
>>
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>>44484271
THIS THREAD now BELONGS TO THE ORKS
>>
>>44484308
worst in what way? the bloodthrister has good rules but building it required a lot of gap filling and magnets
>>
>>44481437
They shouldn't get "4 attacks base" they should get a +2.

The Death Company Dreadnought was always meant to have more attacks.
>>
>>44484312
This thread belongs to the Hive Mind.

If you don't have a character that can beat pic related, then get out.
>>
>>44484340
It's pretty obvious he means aesthetics mate.
>>
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>>44484369
Sup?
>>
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Is this a good list or is it too cheesy as a 2000pt list?

Orikan

2 Ghost Ark
20 Warriors

1 Night Scythe
10 Immortals

6 Wraiths
1 Spyder
1 Scarab Swarm

6 Tomb Blades + Nebuloscope

1 Destroyer Lord
9 Destroyers
3 H. Destroyers
>>
>>44484388
Does it have eternal warrior or I7 with an ID attack?
>>
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>>44484369
Hold on just let me get double sixes.
>>
>>44484369
Other than the Calgus bait that this is can Lysander take Swarmlord? I've never played nids
>>
>>44484439
He has WS 10, Initiative 10, fleshbane AP 2 hatred, rage and instant death.

So yes.
>>
>>44484447
Abaddon says hi
>>
>>44484369
I have 3 captains in my collection that can all take on and most likely win against the Swarmlord. Smashfucker, Lysander, and MURDERWINGS(RG Captain with Swiftstrike & Murder/Ravens Fury/AA).
>>
>>44484490
I doubt the RG guy could. He would be killed before swinging.
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>>44484369
>>44484447
Oi boss I got un dats even betta.

>Tankbustas
>Nids a threat
>>
>>44484469
Lysander can beat almost anyone in the game because he has Eternal Warrior and a Storm shield with 4 wounds..

The Swarmlords main thing is he is WS9, I6 with 6 instant death attacks on the charge.

So Space Marines are in.

>>44484474
Daemons are in. Unless he's like way over 285 points then that's cheating.
>>
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Is this squad useful vs Necrons?

········Commander [MV7 Marker Drone]
············XV8 Commander Crisis Suit [Command and Control Node, Drone Controller, Neuroweb System Jammer, Vectored Retro-Thrusters]

and...

········XV8 Crisis Battlesuits
············Crisis Shas'ui [Cyclic Ion Blaster, Plasma Rifle]
············Crisis Shas'ui [Cyclic Ion Blaster, Plasma Rifle]
············Crisis Shas'ui [2x Airbursting Fragmentation Projector, Target Lock]

Profiles:

>Cyclic Ion Blaster (std): Range:18"|Strength:7|AP:4|Type:Assault 3
>(ovrchrg): Range:18"|Strength:8|AP:4|Type:Heavy 1, Blast, Gets hot!

>Airbursting Fragmentation Projector: Range:18"|Strength:4|AP:5|Type:Assault 1, Barrage, Ignores Cover, Large Blast

>Plasma Rifle: Range:24"|Strength:6|AP:2|Type:Rapid Fire

Airbursting Fragmentation Projector is for their Swarms, Cyclic + Ion for everything else.
>>
>>44484519
Good old Skarbrand is 225 points. A right bargain.
>>
>>44484490
RG Captain would get rekt so hard all models everywhere would melt.
>>
Reposting, would appreciate any feedback
So I'm an old Daemonhunters player, last time I played was in 4th and most of my models are from 3rd with a few exceptions (still have a resin Valkyrie)

I'm thinking of showing up to my flgs 40k night and I want to at least give it a good go, not looking to win any tournaments. I have been pleased that I can do my mixed ig/inquisition/grey Knights lists again although I have no idea how good they would be.

So I'm asking you, /40k/, to help me make something useful out of this hodgepodge of models I have here. Proxies definitely allowed.

Hector Rex

Solomon lok (have always used him as my generic power armor inquisitor lord)

Torquemada

Draigo

5 grey knight terminators

25 power armor grey Knights

20 old school kasrkin

20 guardsmen

IG Command squad

An absolute assload of inquisition henchmen, my favorites being my necromunda arbites squad.

3x sentinels

3x leman Russ

3x rhinos

1x razorback

2x chimeras

1x vanilla land raider
I'm considering picking up some more terminators, I have the old school metal ones and am curious about the plastic guys.

Not super keen on a dread knight but they dont really bother me either.


What could I make out of this mish mash? Any of those new fangled formations that would be useful here?
>>
>>44484479
One time I killed abaddon (as the sole survivor of the slaughter that happened between our HQs and megagitz) by accidentally hitting him with an immobilised junkas deffrolla back when it actually dealt damage.
>>
>>44484511
Oh look shooting weapons.

Why don't I just hide behind my 2+ cover from my Venomthrope
>>
>>44484504
MURDERWINGS is at the same initiative as the Swarmlord if I give him the Chapter Master upgrade(Which I pretty much always do). I dunno man, 12 attacks on the charge with Shred is pretty fucking brutal. Does the Swarmlord have a 2+? If he doesn't have a 2+, then they'll both just kill each other mutually.
>>
>>44484574
He is initiative six?
>>
>>44484595
Just checked, nope. Nevermind he wouldn't.
>>
>>44484555
lol what a way to go. But I love using him or the Nightbringer in higher points game. They're so tanky they plow through everything.
>>
>>44484574
The Swarmlord has ID so unless they're handing out EW like candy now a days he would surely die.

The Swarmlord has a 4++ and a 5 FNP (he's ML3 and Catalyst is WC. Since the damn thing is about 60 points over costed let's just give him that shall we.)
>>
>>44484375
if it was obvious, i wouldn't have questioned it. i guess skarbrand since it's a remodel and doesn't quite capture his mindless state
>>
>>44484369
A lone inquisitor couldn't beat him but with if they were with their henchmen they have been able to take knights down in close combat.
>>
>>44484619
What are the nightbringer's stats?
>>
>>44484659
I'll give the the Guard and the auxiliaries a pass because 1v1 is not their thing.

Though the Calexus Assassin v. The Swarmlord is an interesting fight.
>>
>>44484519
>>44484541
Skarbrand is a straight upgrade form a normal blood thirster with the exception that his lost his wings making him 25 points cheaper.
>>
>>44484642
Ah, so what's the Swarmlord's Toughness? Since he's got ID and I6, I don't think MURDERWINGS could take him on. In that case I'm down to 2 characters that can take him on. Still that's pretty interesting, and I doubt that'll keep me from bringing my current favorite Captain, seeing as how 12 attacks on the charge is still really fucking scary for every other tyranid unit.
>>
Posting this at the start of a thread this time!
updated IA:11 scans, now with full Corsair armylist and Eldar unit entries, and less shitty pictures!
(that is less pictures that are shitty)

https://mega.nz/#!j4c2ACoD!s7rWftaWoZZyCar49R0wBfnxcnBOmHFWrm-QN-dTUKk
>>
>>44484697
He is toughness six.
>>
>How to beat Swarmlord in melee
>Let him charge you
>I1

Scrub lord.
>>
>>44484714
*while you're in cover
>>
>>44484714
Which is hilarious considering the Nids have "frag grenades" as a 5 point upgrade for everything else.

Just gotta be smart about where you are.
>>
>>44484714

Just join him to a unit with Fleshhooks.
>>
What are your hopes and requests for 2016 Warhammer 40k fa/tg/uys?
>>
>>44484749
Impossible.

He's a MC and only Tyrant Guard can join him.
>>
>>44484749
He's an MC, is he really able to do that?
>>
Which Necron units can deep strike, infiltrate or outflank?
>>
>>44484757
Forgeworld releasing an FAQ, doubling the base number of attacks for all Contemptors and Contemptor Variants, and halving the cost of their weapons. That way I can actually bring my contemptors(Except the Deredeo, he doesn't need that at all) in 40k without feeling inadequate.
>>
>>44484740
Is there nothing you can do to mitigate this?

Daemons have the skull cannon.

>>44484697
Now, is that twelve attacks guaranteed or a potential twelve attacks? Also, what is his strength? Even with shred I don't think you will be doing much to toughness six at strength four.
>>
>>44484757

40k: the final black crusade

End times this shit and let's get our sigmarines over with
>>
Anyone know when the Start Collecting box sets are coming out?
>>
>>44484757
Better fluff, less skub, and all factions needing a good update get it.
>>
>>44484778
Swiftstrike & Murder makes the captain gain additional attacks for each successful hit he makes. So it's a potential for 12 attacks. He's strength 4. He's like kryptonite for hordes.
>>
>>44484682
he fell off the wagon a bit with the last 2 editions but now he's at:
WS:6 BS:4 S:7 T:7 W:4 I:4 A:4 Ld:10 Sv:4+

but if you have him in some formation, he can get toughness >>44484682
8 and (not sure about this one) Feel No Pain.
Also, he's got random powers which are all pretty dank.
>>
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>>44484757

More Militarum Tempestus
>>
>>44484778
Well I mean the Swarmlord always has his 3 T6 2W buddies.
>>
>>44484761

I saw a guy playing him in a unit of Termagants recently.
>>
>>44484757

Tau manages to get long-range FTL (warp, webway, luducrious speed or wathever) either scavenged or bought from some rogue trader, Eldar/Deldar, or Necron dynasty. That's all just fluff.
>>
>>44484806
Sounds baller.

While you are here, what are Kauyon Raven Guard like to play with?
>>
>>44484813
>>44484682
also has fleshbane and 4+ invuln
>>
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>>44484757

The return of Battlefleet Ghotic.
>>
>>44484823
Slap him in the goddamn face.
>>
>>44484823
Read your rulebook.
>>
>>44484835
They're pretty fun if you like playing super fluffy raven guard. The whole point for their formations is that you fight opponents on YOUR TERMS. Favorable deployment zones by rerolling them, rerolling mission types if the mission doesn't favor you. Rerolling night fighting for your delicious anti-alpha strike. Then when the game starts, you have scouts giving devastators Ignores Cover to pick apart all the major threats, and vanguard veterans deep striking with no scatter into melee range... With the ability to charge on the turn they deep strike.

It's like porn for fans of alpha strike.
>>
What's the special rule (either a hero or shared) that allows Tyranids to adapt to nighfighting at will?
>>
Okay, but what about modelling Swarmlord in a pinstripe suit, replacing his boneswords with bonescrewdrivers and calling him the Oncoming Swarm?
>>
>>44484749
What's the wording on flesh hooks?
>>
>>44484909
They basically act like frag grenades with a baby shooting attack.
>>
>>44484920
Yeah but exact wording. Because grenades don't confer yet a lot of people seem to think they do.
>>
>>44484909
"Models equipped with these biomorphs (Flesh Hooks, Spine Banks) don't suffer the penalty to their Initiative for charging enemies through difficult terrain, but fight at their normal Initiative."
>>44484892
Heightened Senses, a warlord trait with everything in 12"
>>
So, instead of using a buffmander, can you use a mere Shas'vre for buffing while the commander gets some guns or shields?
>>
>>44484954
I've done this. Yes.

I've mixed the CnC node and the ignores cover thing with a plasma squad and a Purtide chip on a fusion squad and then had the Commander do other shit.
>>
>>44484984

Is it more or less optimal than just using a buffmander? I guess you spent 10 extra points at least.
>>
>>44484984
>>44484954
Usually I have the Commander with a Drone controller and max burst cannon body guards with Max drones and weight of fire everything to non existence.
>>
>>44485000
It's just another style. People are too in love with the Buffmander. It's a unit everyone and their mother will try to assault and kill.

I like spreading my shit apart.
>>
>>44484895
fun idea; but would you actually go through with it?
>>
>>44484437
No one?
>>
>>44484437

Either commit to your Canoptek harvest properly and take the multiple spyders and a decent swarm for them to farm, or just take your Wraiths without a huge tax.

Stick the saved points into getting an extra Heavy destroyer into at least one of your Destroyer units, maybe. 3 Destroyer and 1 Heavy is a very flexible unit.
>>
>>44484757
Plastic Sisters, Kroot Mercenaries codex, other Daemonkin books.

So nothing that'll ever happen.
>>
>>44484823
>>44484749

First of all, Hooks only benefit the model with them.

Secondly that nigga cheated.

If you ever see anything as awesome as a MC just standing in a unit of shitty 6 point guys and wonder why you've never seen that before, it's probably somebody not reading the rules
>>
>>44484943
Since that applies to models with the upgrade (not units), even if you could join Swarmlord into a unit with flesh hooks it wouldn't help his initiative as he doesn't have the upgrade himself.
>>
>>44485505
Oh I know, he can't even take them either
>>
>>44485578
I'm sure they'll equip him with something if that retard Cruddance doesn't fuck up my Dex again.
>>
>>44484757

New Inquisition codex with rules for Arbites, inquisitorial tempestus and mind wiped allies.

Also add a 2w henchman HQ choice. Like an interrogator or trusted accomplice. Heavily customizable.
>>
>>44485658
>Heavily customisable.
>So I can pick one load out and ignore the rest
>>
>>44484369
A fucking SM sternguard squad can kill him.
>>
>>44484757
Give the Swarmlord eternal warrior and flesh hooks.
>>
>>44485680
>character

Is a Sternguard squad a single character now? Wow they really buffed the Codex didn't they.
>>
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Anyone know a good Iron Hands list for around 1500 pts? i mostly fight guard.
>>
>>44485681
...why...?
>>
>>44484553
I would do a Stormtroopers with allied Grey Knights, that'd be fun and fluffy
>>
>>44485668
Isn't choosing what you want to take out of a varied and unique selection the point in wanting customisable codices? Have you checked out how simple it is in the lost and the damned book?
>>
>>44485711
Because that's something I can reasonably expect.

It'll make him extremely fun.
>>
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>>44484369
>>
>>44485706
Armored Task Force.

1st Company task force.

Take 3 Sternguard units and then flesh out your armored Task Force.
>>
>>44485619
My worst fears are a neutered Hive Tyrant :(
>>
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Anyone wanna play Last Stand on DoW retribution?
>>
>>44485790
One of the benefits of being at the bottom is I really don't think it can get worse.
>>
>>44484474
And a 6" move
And a 3+
And no invuln vs. shooting
And hes as much as a Wraithknight
>>
>>44485790
My worse fears for a new codex are are
>"we heard flyrants are OP so we nerfed them :^)"
>Nerf the tyrants general statline but don't touch wings or TW devourers
>leaving the flyrant as the only viable option.
>>
>>44485802
We could be reduced to Orks
>>
>>44485830
Well the Wraith Knight is criminally under priced. We should be shitting on the Wraith Knight for being Swarmlord price not the other way around.
>>
>>44485668

Or so I could have my arbite Judge model be accurately represented
>>
>>44485846
>wing upgrade makes it only jump monstrous instead of a flyer
>takes up a weapon slot
>30 points more expensive
>>
>>44485846
Reduce to BS 3, make wings 50 points, increase base model cost 20 points
>>
>>44484572
Tau make Venomthropes a waste of 50 points.
>>
>>44485917
Tau make it everyone's armies a waste of points.
>>
>>44485895
>>44485887
But what if Phil Kelly does our Codex.

>Swarmlord gets a 50 point price decrease with EW
>Warriors are made T5 with a 10 point price increase
>we get the cool scathing talon rule back
>We get reinforced carapace for a 15 point upgrade. 2+
>>
>>44486009
>scathing talon

I fucked your dad.
>>
>>44486009
I'd die of happiness
>>
Predictions for the tyranid codex
>half the nid players get all smarmy because their army is better now
>half bitch and moan about everything "wtf they gave us the option for 2+ saves on stuff again? why is it not free? Why would I pay for a downgrade against grav?"
>chaos muhreen players whinge just the same
>ork players call everyone gits and go back to making paint pots into killa kans
>>
>>44486131
If anyone complains about at an under 20 point 2+ I'll skull fuck everyone of them.
>>
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>mfw no new daemon codex until 9th editon
>>
>>44486183
Could be worse, DE aren't getting another release until 2032
>>
>>44486183
Just play KDK :^)
>>
>>44485767
Kek
>>
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>>44485857
>wraithknight is 295
>295 is usually what i spend on my greater daemons or princes

>>44486131
honestly, i as a daemon player would be glad.

>>44486183
consider the radical change from the last book and daemonkind. i hope they stick to the daemon book for a while because they're not gonna stay the same

>>44486193
actually they're likely to get an update since they have a full plastic range unlike sisters
>>
>>44485802
You arent at the bottom. CSM, Orks, Blood Angels, Militarum Tempestus, SoB, and Grey Knights are all worse than Tyranids.
You can still spam Flyrants and win more than 50% of your games.
>>
>>44486009
Or, alternatively

>All MCs have a random table for each weapon slot that they roll
>Misc biomorphs are another random table
>All Monstrous creatures go up 50 points
>gaunts go down 3 points a model
>>
>>44486270
I'll often preach that O vs T is one of the most enjoyable match-ups in 40K, but it heavily favours T.
>>
>>44485857
Those fucking greedy, soulless faggots at GW should be embarrassed by that codex. I hope every time they look at it they are reminded of how unscrupulous they are.
>>
>>44486270
>CSM, Orks, Blood Angels, Militarum Tempestus, SoB, and Grey Knights are all worse than Tyranids.

I would argue that at least grey knights and csm are a step above nids while the others i agree with
>>
>>44486397
>CSM
>Better than Nids
>As good as Grey Knights
what
>>
>>44485797
IF this post wasent 4 hours ago
IF I wasent drunk
IF it wasent new years eve i would Play eith u mate
>>
Apparently the Imperial Knight is the second top selling GW kit of 2015, according to their app countdown.

Holy fuck how many Knight armies are there?
>>
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>>44486009
Kelly plays nids doesn't he, why couldn't he write the codex
>>
>>44486397
Grey Knights are feast or famine. I have both Tyranid and CSM armies - and its not even close. Nids are way better than CSM.

I play IG, BA, Nids, and CSM. I play all 4 on a semi-regular basis, and I can say without a doubt that CSM are far worse than the rest. Id put Blood Angels below Nids too.
>>
>>44486448
i'm a tad basis against grey knights since they counter my daemons well.

nids lack ranged anti tank and the leadership is wonky while chaos can get around those problems easier. nids have more dlc but chaos is more effective.
>>
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>Pick up a box of the 'New' Nurglings cheaply
>They look bretty gud, didn't pay attention to the daemon update much, long time Khornefag
>Expect to chop 'em up get maybe 6 bases at a stretch with some green stuff.
>Motherfucking Nurglings everywhere
>Loads of extra guys

>Mfw i easily made NINE bases with minimal effort and they look much better spread in 5-6 groups than a stupid pyramid of dudes

Why does no one ever mention this? does Goyim Shekelshop realize how much of a steal one box is? what a way to start the new year.
>>
>>44486573
There's nothing wrong with the Chaos Codex right now except for one thing. Everything is severely over priced. A point reduction across the board and the codex would work fine.
>>
>>44486583
Betrayal at Calth is a steal for spez marine players especially for new ones
>30 Tact squads
>6 Bitchin terminators with cool lightning claws
>chaplin
>Contemptor Dreadnought
only 150 and its a fun game too
>>
>>44486504
Its probably less fill armies and more people taking them as centerpieces for their various imperial forces, of which there are many.
>>
>>44486594
if by "fine" you mean "flavorless, dull, and the most generic army imaginable whose 'gimmicks' are all done better by other armies" then yes
>>
>>44486573
>nids lack ranged anti tank and the leadership is wonky while chaos can get around those problems easier. nids have more dlc but chaos is more effective.

Nids lack ranged anti-tank, CSM have ranged anti-tank, therefore CSM are a superior army? What the fuck kind of logic is this? Ranged anti-tank is the #1 metric for guaging an army's overall strength?

If that wasnt bait, you are pretty fucking stupid. Sorry man, but come the fuck on.
>>
>>44486594
Here's your reply.
>>
>>44486555
Why are Blood Angels so bad in your opinion? Is the lack of Centurions/buffed Scouts really that bad?
>>
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>>44486594
>Hurr just drop da points guise xDD

Everything is stagnant / bland as fuck
No formations
No squadrons
Outdated Psykers
Marks barely work for even half the units
Every character needs some kind of heavy re-work
CoC is shit

and a billion more things. But yeah just make cultists 3 points a pop, that'll totally fix everything
>>
>>44486647

Oh, popular I totally get.

But it's not going to be the second top selling kit for the entire company without a decent number of people buying multiples of it.
>>
>>44486770

Well to be fair, it would work for scaling the power ladder.

It wouldn't make it a good army, bit it'd make it a higher tier than it currently is and could be considered a half-assed fix.
>>
>>44486583
because everyone already does that or you can get the bits/box cheap on ebay. also with a lot of kits you have enough for 2 units if you get extra bodies off ebay. i can't tell you how many heads and arms i have for daemonettes

>>44486594
just give me 1k sons at the price of chosen and i'm set

>>44486692
ranged anti tank seems like the biggest complaint and the over all selection for csm seems stronger. but i paint more then i play
>>
>>44486735
Not who you're responding to, but personally? A combination of not being quite as good as vanilla with scouts/dreadnaughts/whatever, no Decurion, and their main shtick (Melee marines) being nerfed hard this edition.
>>
>>44486797
>Well to be fair, it would work for scaling the power ladder.

No it wouldn't. this is what the Ork/Nid codex suffered in addition to being written by talentless lazy, hacks. Points dropped in places, but the books are still bad.

Khorne: Daemonkin was a 'half-assed fix'

Lowering the points and nothing else is just flat out stupid and you need to stop parroting the retarded opinion that it's a good idea.
>>
>>44486735
Their Terminators are 25 points more per squad too. Makes sense....

No Centurions hurts pretty bad. How many Space Marine armies dont run Centurions?
Furious Charge instead of Chapter Tactics isnt good.
BA have one good formation. Its a CAD that gives +1 initiative on the charge. Thats not remotely on par with 7th edition.

Death Company with jump packs though. They are so consistently good for me that it almost makes me forget how hard BA got shafted.
>>
>>44484553

Anyone?

;_;
>>
>>44486770
Dont reply to posts this stupid. Its either bait, or the anon is so profoundly stupid he'll never consider anything other than his own opinion.
>>
>>44486949
No man the cool funny meme is to reply with troll posts to let them know that you weren't outwitted by their master ruse with the funny fish not getting hooked to show that you are the superior person hahaha
>>
>>44485725

Oh sorry totally missed your post.

Yeah storm troopers with grey Knights and maybe an inquisitor warlord was my plan. Only issue is that I don't have any taurox and Im not sure I like their look anyway. Is there a way to get tempestus into chimeras or rhinos anymore?
>>
>>44486771
I have two GW Knights and a Castigator. Theyre fun as shit to use. I run the double melee guy and if he gets loose in my opponents backfield, ohhhhh boy.
>>
>>44484699
Thx dude for helping out poorfags!
>>
>>44486993
Buy a chimera from the inquisition codex. They're superior to what guard have anyway.
>>
>>44486939
Idk man! Dunno about those factions.
>>
>>44486996
>I run the double melee guy

Well, I guess it's cheap?

Honestly though, whilst I'm not super into high power I'm not sure I could go so far as to swap out one of three very nice guns for... +1A.
>>
>>44487050
Eh, I put the str 8 ap 3 missile launcher and the little shoulder mounted meltagun on him.
Maybe its just luck, or maybe the lack of big gun arms makes him less of a target - but of my 3 Knights he has killed way more stuff than the other two combined.
>>
>>44487107

Ah well it sounds a bit better that way yeah. Give it something to do whilst closing in.
>>
>>44486914
I'd argue most of the points in the Ork Codex were copy-pasted
>>
>>44487107

Which top weapon is best? Seems to be it'd be pretty important to have at least one skyfire top gun in a pure knight army...
>>
>>44487022

Awesome. Didn't know I could do that
>>
>>44486804
Nids have synapse which while not amazing, does at least help with morale. CSM, for reference, have to pay 25 points a squad for the same thing, or use (mostly) over-priced cult units. CSM's also lack decent anti-air without relying on luck in Forgefiends; Taking the Autocannon varient of the Heldrake is really, really dumb. Tyranids meanwhile can run the Flyrant, which, sure, is boring, but one can fill anti-air very effectively if you need it while also being useful against lists without flyers. Nids are also a bit better at faking a drop pod list than CSM, and few of their cramped slots have the same sort of "these units are 100% identical except one is actually useful" that CSM do.

Granted, CSM have some advantages over Nids too, but the codexes aren't hugely better than each other.
>>
>>44486352
He just does that crap for Daemons to give them flavor.
>>
>>44487232
Just BRRRRRT the aircraft from the sky with your miniguns. One TL AC isn't going to win you much.

Most seem to go with the 3 shot S8 missile launcher. The artillery missiles aren't bad either, if you're facing lots of dudes and need that 3rd large blast to go with your battle cannon.
>>
>>44487436

What's a good imperial force to ally with Blood Angels? I've been told Space Wolves or Vanilla are both the best choice.

Someone suggested a Lysander + Gravstar combo and then a third detachment of Librarium on bikes.
>>
>Age of Strife just before Great Crusade, Age of Apostasy or Nova Terra Interregnum will never be explored in close detail

Just kill me now
>>
>>44487480
Just take a different chapter altogether
>>
>>44487232
Well that AA gun that Knights can take
a) looks stupid as hell
b) unless you run 4 or 5 isnt likely to do anything

Thats why flyer heavy armies counter pure Knight armies.
>>
>>44487520

Try posting something useful instead. =^)
>>
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>>44487396
>daemons update
>no more eternal warrior
>skulltaker loses instant death 4+ rending
>bloodcrushers lose t5 and 3+
>greater daemons lose 4++
>OP epidemius nerfed thankfully
>changeling into a useless herald
>flamers and screamers thankfully nerfed
>no more buying wargear
>regular deployment instead of half the army deep striking turn 1

weird update but i think it was a side grade, they lost as much as they gained
>>
>>44487480
Iron Hands

Take a Sanguinary Priests with a power Sword and bolt pistol. Put the priest on a bike with Smash Fucker and a command squad with bikes and enjoy an entire squad of 4+ FNP.

If you're in a larger game take another Priest with the same load out and thrown it in a Iron Hands Storm shield Terminators for a 2+/3++ 4+FNP
>>
>>44487317
>Nids are also a bit better at faking a drop pod list than CSM

Probably because drop pods arent even in the CSM codex.
IA 13 gives CSM the option to take a Dreadclaw for 100 points. Or a Kharybdis for 250 (iirc).
A fucking 100 point, and 250 point drop pod. Ha.
>>
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>>44487517

>wanting these things to be explored by the current crop of GW artists and writers
>>
>>44487621
The Dreadclaw has bigger problems than being 100 points.
>>
>>44487480
Space Marines. But use BA as the allied detachment, and SM as the primary.
>>
>>44487585
Oh wait, Command Squads have apothecaries anyways.

But you get the point. 4+ FNP is great on Terminators.

>>44487480
>>
>>44487633

I'm a huge lorefag
>>
>>44487661

Are TH/SS termies better in vanilla or BA?
>>
>>44487684
Vanilla because they are technically cheaper.
>>
>>44487658

Yeah I was thinking that, even though most of my models are BA kits. Drop Pods nigga
>>
>>44487705

Don't forget Chapter Tactics, although BAs in the Baal Strike Force formation would have +1S/+1I termies, so they're technically better at assaultng
>>
>>44487517
You could explore it anon. Maybe start a thread about one of them and post your OC. Those are cool subjects that Im sure other anons would both appreciate and contribute to. Sometimes stuff like that takes on a life of its own once started.
>>
>>44487728
If you're using Storm Shields and Thunder Hammers the +1S and +1I doesn't matter.

If you're using lighting claw Terminators god help you.
>>
>>44487753

Wouldn't that put them at S9?

I could see a few Lightning Claw terminators mixed in with TH/SS ones, but yeah, better off using Death Company and Assault Marines.
>>
>>44487638
Like being an assault vehicle that deep strikes?
Flying it onto the table with a killy unit on board means they arent disembarking until turn 3 at the earliest. Pretty useful!
>>
>>44487784
it would be (base strength+1)x2 so 10.
>>
>>44487784
Yes but unless your assaulting a monolith or a land raider who cares.

Exactly. If you're taking LC termies why aren't you taking Death Company with power swords who will be better.
>>
>>44487808
Nope. You're wrong.

The multiplier is ALWAYS done first. The BRB says so.
>>
best loyalist chapters for klose khambhat?
>>
>>44487728
+1 str, and +1 initiative *on the charge*
and 25 points more. and no chapter tactics. Its unreal.
>>
>>44487865
Army wide furious charge is the chapter tactics.

It's not a bad one either.
>>
>>44487800
Like lacking the transport rule, meaning you can only put things in it that can take it as a dedicated transport (Base CSM squads, Helbrutes, Dreadnought Varients)

Like lacking the inertial guidance rule, meaning that it has a very good chance of misshaping, unlike normal drop pods.

Like having Daemonic Possession, meaning it has a 1/6 chance of eating that 150 point dreadnought you put in it.

Dreadclaws are really, really shit.
>>
>>44487858
Black Templar chapter tactics, and Space Wolves.
>>
>>44487901
space wolves? i heard they were more of less midrange
>>
>>44487858
Baal Strike Force Blood Angels.
>>
>>44487683
But why would you want those hints explored with the current quality GW has? John French and Ben Counter could probably do it though.
>>
>>44486009
Phil Kelly doesn't do codexes anymore.
>>
>>44487880
Furious Charge is the chapter tactic.

Compare that to the multiple buffs every single chapter tactic offers. Furious Charge isnt bad, but its by no means as good as getting actual chapter tactics.
>>
>>44487932
So it's only that one American dude that we can trust.

Kill me.
>>
>>44487912
Thunderwolf
>>
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>>44487912
Well they get that thing if you charge them they get an extra attack as well
This helps too I suppose
>>44487952
also this but I don't have any sadly so I've never used them
>>
>>44487891

and i thought our tyrannocytes were bad lol
>>
>>44487808
Multipliers before addition
>>
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How's this, anyone read it?
>>
>>44487949
Who?
>>
>>44487891
>Daemonic possession
>>
>>44487891
>150 point dreadnought
250 if you go for a CC Chaos Contemptor.
>>
>>44488028
Jermey Vetock

Dark Angels 6th (it was good at the time.)
Tau 6th
Bunch of WHFB codexes
Crimson Slaughter.
>>
>>44487831

Except if you're Space Wolf TWC, in which case lol nah S10.
>>
>>44488109
>>44488028
Also doing the IG and CSM codexes in the future.
>>
>>44484308
Do people really not like the Stormsurge and Kastellan? I fucking love those models. My vote went to Skarbrand
>>
>>44488174
Oh goddammit,

Do you know what you've started.
>>
>>44484757
A Daemon update where everything stays the same, but with a Decurion.
>>
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>>44488209
I really don't
>>
>>44488174
I'm suprised so many people hate the Stormsurge. Sure, the standard ose is pretty doofy but it's easily reposed. The only other roblem I have with it is the open cockpit, but that's a pretty minor thing as it isn't even visible from most angles.
>>
>>44487997
>>44488061
The Kharybdis at least has the inertial guidance rule, and can have other things put in it, but it still has daemonic possession, is 260 points, and is the size of a land raider.

I want Daemonic Possession to either stop being shoved on everything, or to actually be useful for something other than Vindicators.
>>
>>44488241
More likely than you'd think. That, of course, does not bode well for CSM, though
>>
I never got how some one can miss the target when standing point blank right next to him.
>>
>>44488258
You've kicked a hornets nest of autism.
>>
>>44488168
Confirmed how. By whom. When.
>>
>>44488174
The main problem with the Kastellan is the face.

The Stormsurgr has a dumb pose, no arms, no roof, and just makes no sense overall.
>>
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>>44484369
>>44484308
>>44484447
>>
>>44488285
Good. I've been playing Daemons since their inception. No group of players I've ever met have whined harder than CSM.
>>
>>44488289
Go play paintball.
>>
>>44488304
Passing mentions on White Dwarf articles.

We have no idea when.
>>
>>44488388
Were the words "CSM codex" actually used, or is this a 'tau update' of a campaign book we've been rumored to be getting?
>>
>>44488405
Supplement.
>>
>>44487937
IMO Furious charge is fine if you're just comparing to the other Chapter tactics. Let's be honest here, outside of WS, maybe IH and Ultras, the other vanilla Chapters have meh Chapter Tactics. What makes the other vanilla Chapters better though is access to shit like the Gladius (Free set of doctrines + vehicles), Talon (Turn 1 deepstrike) and Scarblade (Better HoW, better Hit and Run and better turbo boost/flatout). These unique detachments do a lot of bolster the existing vanilla chapter tactics and while the Flesh Tearer detachment and Baal strike force detachment closes the power gap some, they aren't nearly as good I am afraid.
>>
>>44487997
How are tyrannocytes bad? I thought they were everything Nid players wanted?
>>
can units ride in an allies dedicated transport?
>>
>>44488459
>>44487997

They aren't bad. Expecting more from them is unrealistic.

They are expensive though.
>>
>>44484821
God I wish I had that many Stormies. How do they do for you I've been meaning to start an all Storm Trooper army for awhile now.
>>
>>44488322
To me the problem with the Stormsurge is the contrast between the top and bottom half. You get a bulky as hell model in the top half and you have some relatively dainty looking legs. Shoulda swapped it for something else. Maybe something like the Zeong (just ass loads of thrusters under a massive skirt) or something
>>
>>44488473
If they are "Battle Brothers"
>>
>>44488337
>Codex has steadily gotten worse since 2007, been stripped of flavor/fluff support, things they want and things that support their niche steadily given to other codexes

>hurr csm fans are just whiny
>>
>>44488473
Yes. But they cannot deploy in them. So if you bought a rhino for a tac squad, you can't deploy a sternguard squad in said rhino. However, as the battle continues you can use said rhino to ferry the sternguard squad anywhere you'd like on the map.
>>
>>44488473
No unit except the one that took the dedicated transport can start the game on it. If they're battle brothers, you can start them next to it and embark on the first turn though, or just buy a non-dedicated version of the transport and start them in that.
>>
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>>44488322
People who complain about the face are just doing it wrong.
>>
>>44488598

They're cute.
>>
>>44488538
Justified whining is still whining. The only difference is that you have a fairly legitimate reason for whining about it. Doesn't change the fact that you're whining about it though.

I wasn't around in the hallowed days of 3.5 so I can only imagine what it must feel like to be flying through the clouds only to have your wings ripped out from your back and you come crashing down to the reality of sub par codexes. Shit sucks. That's just life. So you deal with it and who knows? Maybe GW will throw CSM players a bone. I mean, at the very worse it can't get any worse than the 6th ed codex, right?
>>
>>44488598

Well they are basically the offspring or babies of the HH version.
>>
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>>44488499

That isn't my pic. I only own 25 Scions myself but I'd love to own an army one day. I just want more poses, more weapon options, stuff like that.
>>
>>44488550
>>44488508

So if I want to put tempestus in an inquisitorial chimera I should just put my henchmen next to it and let my tempestus drive off turn 1?
>>
>>44488627

>DON'T SAY ANYTHING IF YOU DON'T HAVE ANYTHING NICE TO SAY =^)

How insightful and constructive toward the conversation at hand, you useless fucking faggot.
>>
>>44488587

Can I buy a non dedicated Inquisition chimera?

I'm legit asking, I am out of date by 3 editions
>>
What are people's thoughts on using Vendettas for the main anti-air/armor for a guard army? How about for transporting melta scion squads?
>>
>>44488433
So a KDK style update, probably for Tzeentch that we've been rumored to be getting for a while, that'll make tzeentch semi-viable but not solve any of the base problems with the Codex or units, and not include any of the special characters.
>>
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Hey /tg/ I had an argument with a friend and it goes like this.
>He's playing a mix of "dark eldar" and "craftworld eldar"
>My Slaanesh daemons has preferred enemy "eldar" so it has preferred enemy against both of them
>But wait, he argues that they don't because "eldar" was a 6th edition codex so they never got preferred enemy against "dark eldar"
>furthermore, in the same vein as "dark eldar" I don't get preferred enemy against "craftworld eldar" as they are not "eldar"

He can't be right, can he?
Do my daemons have preferred enemy against a codex that no longer exists?
>>
>>44488643
Pretty much
>>
>>44488667
Sadly, not all the armies are up-to-date on having their transports be fast attack options.

Your best bet probably will be to load them up after they start on the board.
>>
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>put hand in pocket
>feel something in there
>oh Jesus
notlikethis.jpeg
>>
>>44488706

No problem, I'm just thinking of how to emulate my old inquisitorial storm trooper list.

Upside is that it seems like storm troopers are just better these days.
>>
>>44488704
Go to Ace Hardware. Buy a Sledgehammer. Tell him that the Sledgehammer is preferred enemy faggot and beat him and his models with it.

Tip the store owner for the mess you made.
>>
>>44488699
You probably won't see Ahriman, but I would be surprised if we didn't see the Tzeentch special Daemons and the new rumored LoC. If it follows the KDK pattern then we might even get 3 variants to the LoC too, which would be neat.
>>
>>44488704
He's a gigantic faggot.
>>
>>44487891
The lacking transport rule is clearly a typo. The whole unit doesn't make any sense without the rule.
>>
>>44488719
>Take me wiv ya boss!
>Orks is made fer new year partyin'!
>>
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>>44488738
>Tell him that the Sledgehammer is preferred enemy faggot and beat him and his models with it
>>
>>44488704
Wow. Fuck that guy, what a little piece of shit.
Daemons get preferred enemy against Craftworld Eldar for sure. Dark Eldar I dont think was intended.
>>
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>Start 40k wity tau army because I loved them when I was a kid. 3rd ed.
>Get a bunch of models
>Have a blast painting and assembling
>Go on /tg/ read up that Tau is hated by everyone for being op
>Fear being hated and seen as a bandwagoner at my lgs

I just wanted to have fun.
>>
>>44488687
Vendettas arent transports.
>>
>>44488738
>>44488748
>>44488779
Is there some kind of FAQ on it?
>>
>>44488793
Your mom isn't a transport.
>>
>>44488793
Transport
Capacity: 5 models
>>
>>44488704
That enrages me, your friend is the worst kind of WAAC player
>>
>>44488779

Why? They're eldar. They're the same species. They taste just as good and are devoured by Slaanesh the same
>>
>>44488797
Just don't play him. Even the Eldar players around here probably think he's a faggot.
>>
>>44488781
You'll still have fun. Tau is definitely one of the stronger armies out there but it is by no means an auto win army. You won't rofl stomp people to hell and back if you don't know what you're doing. Now if you do know what you're doing, you can tune down the roflstomping or just be a generally good guy. Most people don't play with people who kick their asses usually because the guys who do kick their asses tend to be asses about it. So long story short, play what you like but don't be an ass
>>
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>>44488704
>my slaanesh daemons have preferred enemy 'eldar' so it has preferred enemy against both

correction anon, only the keeper of secrets has this rule. and it does list both eldar and dark eldar on the unit page
>>
>>44488738
We must stat the Sledgehammer. It gains furious charge when fighting faggot and his models. Eternal Warrior is needed.
>>
>>44488627

Lookout guys, we got a badass over here.
>>
>>44488781
Tau is just /tg/ hated flavor of the month. It'll wear off once everyone remembers how bad Eldar are.
>>
>>44488889
I think the Eldar hate has died down some.
>>
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>>44488773
>mfw my new years party is with these two and 10k points of Orks
>>
>>44488436

Blood Angels don't have access to a lot of that shit. No Centurion Devastators, no Stormtalons, no squadrons, nothing. Ontop of everything else.
>>
>>44488811
Thought it was 6...
>>
>>44488870
S:D AP2. Instant Death, flesh bane, strike down, concussion, preferred enemy

>>44488901

Only because the Tau update came more recently.
>>
>>44488938

Oh they're both still bad, especially when taken together.

What I don't get is why more people aren't crying about Dark Angels/Vanilla Marines + Space Wolves
>>
>>44488436
>outside of WS, maybe IH and Ultras, the other vanilla Chapters have meh Chapter Tactics.

Black Templars are the best CC chapter tactics. Better than Furious Charge.

If you look up the BT chapter tactics entry in the SM codex, the final line is reads ayyy lmao fuck you blood angels.

So BA players are kinda pissed that the CC chapter isnt the best CC chapter. That honor goes to an option in the SM codex.
>>
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>>44488901
>>
>>44488749
The Dreadclaw's still garbage even if that's true.
>>
>>44488923
Wait, I got confused. "Capacity is 6 so you can fill it with your 5 scion melta command squad"

You're right.
>>
>>44488938
>S:D AP2. Instant Death, flesh bane, strike down, concussion, preferred enemy
Nice. The Sledgehammer can join any army as it only has discrimination against faggots. There. Nice and balanced.
>>
>>44487964
Space Wolves are a really solid CC army because they do not have to give up their mobility or CC punch in order to shoot. Problem is that all the upgrades are nice, but get expensive in a hurry. Because of things like the reduced termie cost, better dreads, and lower vanguard vet weapon costs, its a little difficult to match against the current marine book. Thunderwolves are great, as long as you keep em cheap and don't over-upgrade, don't treat them as the end-all to every problem, and don't assume that they are invincible.
>>
>>44488388
You're completely full of shit. Link said articles or choke on a dick faggot.
>>
>>44488952
I don't think Taudar is that great anymore with the detachments.

>>44488972
Actually some errata. It should be AP5.

Good thing no one wears AP4 armor anymore. Even our soldiers wear AP5.
>>
>>44488969
I was gunna say, my friends Vendetta "Cyrus Spear" boys have been cheatin lol
>>
>>44488985
Ask nicely anon!
>>
>>44488999
Now the power tools are even more OP. Try getting into cc when there's five nail guns.
>>
>>44489001
So Vendettas are good for suicide melta, but how are they on their own as anti armor/air? I'm a new guy and the thought of running a squadron of these things and blowing up big metal boxes in strafing runs sounds fun as hell.
>>
>>44488957
That's a first. All I've heard about BT on the internet are laments over what they've lost. I'll have to disagree that the BA are worse at CC than BT though. Way I figure it, BA have better assault options that all benefit from Furious Charge. Heck, even their tactical squad can charge and stand a decent chance of winning or at the very least taking a bunch of guys down. BT's chapter tactics are solid yes, but it hinges on a.) winning combat and b.) using units that can sweep. That means you're limited to VV, Crusader squads, Honor Guard and the various dreadnoughts if you want to have some hope of fulfilling both conditions. I will grant that the Black Templars are a more rounded chapter, however, as they have access to the full vanilla codex of toys whereas Blood Angels are stuck being only pretty decent in CC
>>
>>44484369
I think Jain Zair can beat him with her super special "take -5 WS and lose one of your CCW" rule
>>
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>>44489045
It is cool as fuck and they are pretty damn strong, although a lot of people complain about the points
>I'm the Ork player
>>
>>44489090
The Swarmlord is actually one of the few who rape her in 1v1

He has TWO PAIRS of Bone Sword and WS9. He only losses 1 CQC attack and is down to WS4 (is she WS9?)

He's still ID on every wound.
>>
>>44488779

Of course it's intended. They're Eldar and are canonically catnip to Slaanesh who loves all flavour of knife ear.
>>
>>44489079

> Laments over what they've lost
> Holy Orb of Antioch
> Reclusiarch
> Furious-Charge Veterans & Terminators
> 3 optional Vows that were never, ever played
> Literally nothing else
> Gained the entire spectrum of Marine units and wargear. Price drops across the board. Guaranteed to never go out of date ever again.
>>
>>44489090
He's still AP2 and has a 4++. At worse he loses an attack so he loses a pair of CCW. Jain Zar is actually the worse phoenix lord to throw at him even if she drops his WS to 4. You want to throw a phoenix lord at him, either get Karandras or Asurmen. Asurmen is likely better though.
>>
>>44486397
I know for a FACT that Sisters are better than Nids even with multi-flyrants
>>
>>44488538
Yeah? Why don't Ork, Dark Eldar, or IG players whine as hard?
>>
>>44489162
Yeah. Sisters are fairly strong. He main thing they lack is anti-air
>>
>>44489045
VERY good value for points but you don't need too many.
>>
>>44489174
IG isn't anywhere near as bad as Nids and Orks.
>>
>>44489162

Eh, probably not against Lictorshame, but standard CAD tyranids yes
>>
>>44489153
Don't look at me, man. I'm just calling it as I remember it. I remember when 6th ed dropped and the internet wailed at what GW did to the templars. They would cry "My vows!" and a few other things that had no meaning to me since I wasn't around during 4th ed. And when 7th dropped, they wailed some more though decidedly less pronounced.
>>
>>44489153
You forgot Emperor's Champion that was actually worth taking, machine spirit and lance-immunity for any tank and ability to take more cyclone launchers in a minimum-sized terminator squads.
>>
>>44489124
Eh, Jain Zar has EW so the ID does nothing. But he still has his 4++ and he's still t6 so Jain Zar is gonna have a hard time beating his ass. Meanwhile he's still wounding her on 2s and she gets no save. Yay.

You know what's funny? Throw a Bloodthirster of Insensate rage at Jain Zar.
>>
>>44489162
MWG had a sisters v. Nids campaign that was very entertaining battles.
>>
>>44489124
I assumed he only had the one, and would lose ID
>>
>>44489176
Which they can always get from allied Imperials.

Tyranids can't really ally to fill gaps in their army.
>>
>>44489234
Nope. Two pairs of CQC weapons.
>>
>>44487530
>Well that AA gun that Knights can take
>a) looks stupid as hell

I bet it'd look cool with someone manning it.
>>
>>44489174
IG are perfectly fucking fine, Dark Eldar had a solid codex last edition (And the problems with the current one are 'removal of special characters' and 'too much ignore cover').

Orks certainly seem to do their share of whining if the /tg/ generals are anything to go by (And they're fully fucking entitled to it.)
>>
>>44489222
>Emperor's Champion that was actually worth taking

Yeah, no. Also the double cyclone wasn't a BT thing, it was simply a residue of 4th edition when everybody could do that. A new BT codex would have removed that the same.
>>
>>44489100
It's 35 points more than a stock Vanquisher but with 3 times the fire power and twin linked. Seems pretty point efficient to me compared to other guard choices.

>I'm the Ork Player
I remember when you first posted this picture a long time ago. Your Stompa went out well anon.
>>
>>44489198
>Lictorshame
i never got this, it seems alright but against anything either vehicle-heavy or flyer-heavy itd fall to pieces
>>
>>44489256
A'ight
What about that Special Snowflake space wolf who removes an enemy from play when he dies? Does that count as a draw?
>>
>>44489222

Machine Spirit, double-Cyclones, Furious Charge and Terminator Command were never BT traits though. They were something that every Marine army had back in 4th, and only existed precisely because the army was so hideously out-of-date. It's been a while but I think the same applies to Reclusiarchs, and maybe even the no-deploy-Pods.
Usable-Champion is up for debate but at the very least, it's countered by usable everything-else-in-the-army-drops-10%.
And Stormshields, and Cyclones, and Grav, and free grenades, and usable Anti-air, and indeed every single upgrade that happened across 2 entire Editions of the game.

Lance immunity might be legit, because 4th Edition included so many Dark Eldar.
>>
>>44489339
That's pretty homosexual
>>
>>44489331
Glorious explosion, just too bad it couldn't hit flyers
>>
>>44489183
Rule of thumb for flyers is 1 flyer for every 500 points, starting from 1000 points or higher, right?
>>
>>44487880
Compared to some others, it is kind of bad.
>>
>>44489421
You can go without flyers just fine.
>>
>>44489226
>You know what's funny? Throw a Bloodthirster of Insensate rage at Jain Zar.

>Becomes a mere I9 S6 AP2 MC with a jillion attacks
>>
>>44489421
Huh?
Oh that's just generally how to be polite when fielding them. I meant you shouldn't take too many because they fly in after not shooting turn 1 and blast some tank in the back. While this is very good taking too many will harm how much firepower you have in total.
>>
>>44489421
Flyers aren't as big of a deal now, but not taking them under 1000 is generally a good call.
>>
>>44489335
This is all theory crafting so take what I have to say with a pinch of salt.

>vehicle heavy
Most vehicles don't have more than av11 at the back. The only vehicles that would give the list a problem would be land raiders or monoliths and unless you can spam those to hell and back, the list should be able to ignore those land raiders/monoliths just fine.

>flyer heavy
Lictorshame (or at least the version I saw) uses a lot of MSU. You'd need a metric tonne of flyers to kill enough units each turn to make it work. Meanwhile he's taking objectives, playing the mission and probably positioning so that your flyers have horrible firing angles.
>>
>>44489522
This is generally true, I would say the Ork Flyers are fine below 1k
>>
>>44484776
Deathmarks, Flayed Ones, Triarch Praetorians, Destroyers, Transcendant C'tan, any HQ with a Veil of Darkness.

Deep Strike: The Codex
>>
>>44489536

Anon is also a retard who thinks Knights and other superheavies will be present, or its a game of 'kill 'em all' is the objective I'm guessing.
>>
>>44489578

>Taking the bland C'tan over the ones with personality and unique powers ever
>>
>>44489536

Don't forget the 3 flyrants to semi-counter with, and deep strike accurate Mawlocks bursting forth to slaughter your non-flyers.
>>
>>44489578
>Deep Strike: The Codex

>Not daemons.

Ya dun goofed.
>>
>>44489594
>Anon is also a retard
I play against people who play with lots of flyers. I have never seen Lictorshame on the table. sue me for being a retard then
>>
>>44489488
>>44489522
I was planning on buying 3 Vendettas for an 1850 point list but I don't want to be seen as That Guy, or worse just have an army that doesn't work. Thanks for the advice.
>>
>>44489183

It's guard. "Too many" is exactly the correct number to take.
>>
>>44489570
Yeah. Depending on how good your flyers are, they could be fine under 1000. Mostly 1000+ is the point where you can expect people to have prepared for them
>>
>>44489657
Just make the list fun and fluffy, I'd play against it again :)
>>
>>44489295
>Orks certainly seem to do their share of whining if the /tg/ generals are anything to go by (And they're fully fucking entitled to it.)

In the eternal struggle to determine just who has it worse off, I'm curious about something.

CSM certainly has grounds for complaint. Their codex is pretty damn woeful, and I think in a straight-up comparison, CSM and Orks are on about the same level, power-wise.

However CSM players have access to a range of options that Orks simply don't. First of these is allies. CSM can ally in Daemons, KDK and Renegades of Vraks, all codices with some excellent (and fluffy) options. This can provide additional power and flavour to the codex.

Secondly, CSM players can just straight up play a different, more powerful and fluffy codex that still works with the models and theme they have. A Khorne player shouldn't have any issues with switching to a KDK list. Likewise, Vraks has plenty of options for fielding CSM units, in addition to powerful other options.

Thirdly, if a CSM player finds it distasteful to ally in Daemons, or run Renegades, and wants to focus purely on power armour, then there's a fantastic option for them to do exactly that: Horus Heresy. Oozing with flavour, power and, at least according to its proponents, far better balance than regular 40K.

Orks don't have most of those options. Closest we have is Dread Mob. So my query is, why aren't Chaos players taking advantage of these options? Wouldn't they solve the issue?
>>
>>44489767
>Wouldn't they solve the issue?
Yes, but what they would whine about then?
>>
>>44489657
I'm bringing 3 Crimsion Hunters to an 1850 tournament, believe me, you're fine. I played against 8 Vendettas in 6th Edition
>>
>>44489767
>more powerful and fluffy codex that still works with the models and theme they have.
Our local CSM player has resigned to uses them as "renegade marines" using the space marine codex and carcharodon chapter tactics.

Even without any scouts or grav on his models they're way better for not having all the shitty rules CSM do.
>>
>>44489767
I mostly dislike that I can't slap noise weapons on more things, though in terms of rules its often hard to find good answers to powerful threats without digging through supplements and finding all the best combos.

Meanwhile, the Tau player in my group can just take a Riptide and have answers for whatever he needs at any given moment.
>>
>>44484369
I took down a swarm lord with a deep struck death wing terminator group with twin linked storm bolsters. Fly rant/swarm lords are pussies
>>
>>44489767
This makes me wonder, does anyone use the Supa Kannons and on what platform do they mount it on? Is it worth it?
>>
>>44488704
You don't need toxic people like that in your life. He's no friend. Get rid of him.
>>
>>44489767
>Orks don't have most of those options. Closest we have is Dread Mob. So my query is, why aren't Chaos players taking advantage of these options? Wouldn't they solve the issue?
I don't think so, because they're still feeling the pain from 3.5 codex going to the 4E codex. "Oh here, we took away all your toys, but isn't it fine that we gave you an entirely different set of toys that you may not even like?"
>>
Happy new year Fa/tg/uys.
May the 2016 bring you lots of 6s, especially on pinning checks.
>>
>>44490198
I don't even know why I still post here. I mean I don't think any of you have played 40k at all this year.
>>
>>44490026

It's a sad and sorry judgement on the state of 40K right now where a Str 9 Ap3 Large Blast 60" range weapon can be considered "not that great". But that is the reality. What exactly in 40K right now is that decent against? Tactical Marines in the open? Boyz Mobs?

It doesn't insta-kill T5, it doesn't ignore cover, it doesn't have AP2, it can't kill vehicles that aren't open-topped, it does dick-all to Monstrous Creatures. Ask yourself how many people take Basilisks (outside of the formation that grants them Ignore Cover) then you'll see why they're not that great.

>I don't think so, because they're still feeling the pain from 3.5 codex going to the 4E codex. "Oh here, we took away all your toys, but isn't it fine that we gave you an entirely different set of toys that you may not even like?"

Well, Orks went through the same process. We lost proper Looted Vehicles, which were a cornerstone of many Ork lists. We lost Looted weapons on Lootas, the Bionic Bonce and Big Gob upgrades on leaders. We lost Mob Up!, double initiative on the charge, Choppas that reduced your armour-save to 4+. Yes, we got new toys to replace those, but those weren't neccessarily the toys we wanted, or even liked. Many Orks players disliked the "Aspekt Boyz" design of the new Burna Boyz, Lootas and Tankbustas. So really, we've been in the same boat. CSM players at least had a period of dominance when Helldrakes were good. We've been pretty barren for 3 editions.
>>
>>44490198

I went into the new year playing a 2v2 game trying out the RG Talon Strike Force for the first time. After rolling double-6 for 2 morale tests (and then rolling double-6 on 3d6 to flee with bikes and jump packs) before midnight, I'm hoping I left my bad luck in 2015.

We won the game though, complained I felt like a spectator at one point, then my reserves came in and raped everything they touched.
>>
>>44490238
I played 4 games this year, which is more then last year.
>>
>>44489767
>Allies
Saying "play another army to carry your prefered one" isn't a solution to "my army is garbage." It works, but if I want to play, say, Dark Eldar, telling me to use Eldar units to have fun is retarded.

>KDK
Is a fine and fun codex, but doesn't solve any of the base problems with the CSM units: Berserkers are still overpriced and bad. Choppy CSM still have no good way to get to melee. Bloodletters are still cheaper and better in melee than both, etc.

>Renegades and Heretics
I want to play traitor marines, not traitor guard. also
>fielding CSM units
What, spawn? Lords of War? Nigga, what?

>Horus Heresy
Hugely more expensive. Some players (This is true for me, for instance) also don't have anyone to play it Against; I'd be the only 30k player in my area that I know of, even assuming I did shell out the cash for it.
>>
>>44489726
Elite Rangers/stormtroopers with air elements and light armor support, but not MT because I want more than like, 5 units and better orders.
>>
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>>44490198
>lots of sixes

I hope I roll them too anon. I hope I roll them too.
>>
>>44490350
Not that guy, but Renegades and Heretics can pick up a few actual marine models to include, mostly as elites.
>>
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>mfw I get $600 of Tyranids for only $400
>>
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>>44490398
So? If I wanted to use swarms of normal humans rather than super soldiers I wouldn't play chaos spac-

wait

fuck.
>>
>blood axes that that spent too much time around hoomies and started to warm up to the idea of this Empra guy
>equiped wih all sorts of imperial bitz on a WAAAGGH crusade against all the gitz he wants krumped

Imperial kult Orks, good idea for a Ork themed army?
>manz as terminata' nobs
>kommandoz as scout boyz
>all shoota boys rather than sluggas as da guardzmun
>>
>>44490398
All I'm seeing are Plague Zombies, Blood Slaughterers and Plague Drones. The latter two are also Daemon units.

Yeah, R&H shares so much of its list with CSM.
>>
THIS YEAR NOW BELONGS TO THE ORKS
>>
>>44490776
The only marines they can take are noise marines and sonic dreadnoughts.
>>
>>44490503
Scratch that, $700 for $400
>>
>>44490868

pics or gtfo fagot
>>
>>44490831
What list are you looking at? Neither Seige of Vraks nor Warmachines of the Lost and Damned R&H have entry lists for Noise Marines. Sonic Dreadnaughts are marked as CSM only in the same book.
>>
>>44490935
Take a demagogue with a covenant of slaneesh and you can take both as elite choices in IA13.
>>
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>>44490935
Page 154, IA13. Master of Renegades Special Rule.
>>
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>>44490924
Not pictured is the imperial knight for $100
>>
>>44491002
not bad; now think about how long it will take to paint
>>
>>44491055
Forever, the gargoyles I've had for over 5 months now barely have been primed.
>>
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>>44491055
>>44491082
It can't be this bad
>cantwakeup.jpg
>>
>>44491222
Probably only a little less. I've got around 50 gaunts I've been trying to strip for weeks now, around 12 warriors that need to be stripped, around 50 termagaunts to paint, 24 gargoyles to paint, and around 20 genestealers. Plus I have to strip my old army of MCs in order to accommodate a new color scheme.
>>
>>44491285
All of those Orks are either grey, primed, or half painted lol 11k points
>>
>>44491222
Is there even a single model that's been fully painted in that picture? Please tell me you have some models that are completed.
>>
>>44491377
Poor guy. Luckily Tyranids in general are easy to paint.
>>
>>44491386
There is a total of 3-5, don't worry I bought paint today
>>
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>>44491222
>>44491082
then hop to it, get some paint on those models no matter how bad they turn out.

>orks
i hear yellow primer, green wash, and a green layer do wonders and make it simple
>>
>>44491464
Oh I'm planning on it. Just going to build either a Tervigon or a Hive Crone then It'll be painting time for the gaunts.
>>
>>44491222

>Kromlech Meganobz

Good man.

Nice conversion on the flyer too.
>>
>>44491590
I love those models, I just can't stand the heads that came with them

And thank you, easy 20 dollar dakkajet
>>
>>44491617

Yeah the heads are a bit hit and miss. I love the idea, just not the aesthetic. It's easy enough to stick some standard heads in there though. Maxmini does these gorgeous numbers too.

But yeah, I can even live with the Kromlech heads given how weedy the GW MANZ are. I assembled a box of them yesterday and next to my Kromlech suits they just look like grots.
>>
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just got pic related

should I make it a tesseract vault or an obelisk
>>
>>44491731
Agreed, Maxmini heads are sweet. Dogs you just throw in Nob heads? I was actually going to drill into the suits so the heads sat in there better
>>
>>44491734

Obelisk, not even in question.
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