[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

>Rules databases https://mega.co.nz/#F!pFgm0RKR!J06C 1gVY

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 389
Thread images: 42

File: 1451423518149.png (3MB, 1024x768px) Image search: [Google]
1451423518149.png
3MB, 1024x768px
>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

Spooky Scary Elves edition, and why aren't they being updated
>>
File: 1430775838335.jpg (52KB, 720x306px) Image search: [Google]
1430775838335.jpg
52KB, 720x306px
ALL BOW DOWN TO SUPERIOR WEAPONRY
>>
>>44460727
no
>>
Guy who was asking if Ressurection Orbs are only useless in Kill Team or useless in general: Useless in general.

Only real niche use is for Death Stars and giving them one phase of enhanced durability. Otherwise it just costs too much.
>>
>>44460727
>can't even destroy multiple planets at once

Wraithknight = Death Star
Stormsurge = Starkiller Base
>>
>>44460727

The power to destroy a planet is useless next to the ability to choke a bitch and wave around a glowy stick.
>>
>>44460799

Siths go "whynotboth.jpg"
>>
>>44460799
>Warp Choke
>Focussed Witchfire, WC1
>Target suffers a S4 AP4 hit with the Ignores Cover special rule and must take a pinning test with a -2 modifier. If the caster does nothing in their next turn the target is automatically affected by this power again.

>These Aren't The Droids You're Looking For
>Malediction, WC2
>Select one enemy unit and one objective marker. The unit must take a leadership test. If failed that unit may not capture the specified objective until the start of the caster's next turn.
>>
>>44460795
Excuse my lack of starwars knowledge... but what's the "starkiller base"
>>
>>44460897

TFA is nearly a point for point remake of the original Star Wars film, except luke is a girl, C3P0 is a black guy, Vader is an angsty teenager nobody respects and the Death Star is an entire planet.
>>
>>44460931
When does C3-P0 duel Vader?
>>
>>44460966

Yeah yeah, nitpickable differences but overall Finn takes over 3PO's place in the transferred narrative.
>>
>>44460966

"C3PO... I am your father."

"Oh my!"
>>
so how much of an Asshole am I if I turn up at my FLGS playing one of these?
>>
I'm a new tyranids player. How are the Tyrant Guards?
I'd like to play a wingless Hive Tyrant, since my meta is rather casual and almost nobody plays the most powerful armies as their first choice, and was thinking of giving him a retinue of guard, but I'm not sure if they would end up being useful.
I really like the model, so I eventually think of buying them anyway, however I'd like to know their strength to see if making them a priority or if I can "wait" for them
>>
>>44461188
Like 9/10 asshole, if it's you're first visit. If you go there, check stuff out, and see a load of high-power lists then yeah, go for it. But turning up with something generally considered in the top tier of the power rankings without knowing what your local meta is like is pretty dickish.
>>
>>44461218
If you are going wingless Hive Tyrant then they are pretty much mandatory.
>>
>>44461254

Though you could run OOE instead.

C'mon anon, do it: 100% synapse free nids.
>>
>>44461024
Vader sort of is his father in a way. He did built C3PO when we has a kid.
>>
>>44460791

Is the res orb really that bad?
>>
>>44461264

That was, in fact, the joke yes.

Droids really get the short end of the stick in those movies.
>>
>>44461283

How would Droids do in 40k?

I'm betting worse.
>>
Adeptus Mechanicus beliefs:

Machines have spirits.
Machines are holy.
Metal is better than flesh.
NO AIS

??????????
>>
>>44461301
>>44461283
Well I guessing C3PO would wander around acting all campy while R2D2 who just sort things out
>>
>>44461301
Aren't Necrons droids in a sense?
>>
>>44460985

As the primary instigator of the plot and the person who honestly got the most done?
>>
>>44461301
R2-D2 would single-handedly set in motion events that would save the Imperium. Then he'd be sassy.
>>
>>44461301
Men of Iron.

Enough said.
>>
>>44461326

"OH! I say Artootep! All this shredded flesh caught in my servo-motors is quite infuriating!"

"BLEEDLEY-DOO-DOOT-WHEEP"

"That's not even a real language Artootep."
>>
>>44461356

The adventures of Threepeeses the flayed one and Artootep the destroyer.
>>
Didnt get any response yesterday because I posted in between two people arguing:

Are these the Kill team rules?
https://www.dropbox.com/s/hdszj0pc7v6l18j/Kill%20Team%20Rules%20v3.1.pdf?dl=0

My friends and I are getting into 40k and I want to build a Dark Angel force. We are starting at 250 points.

Can I bring a Darkshroud or any vehicle outside bikes?

I can't find the rules.

I am thinking I will get like three bikes and a Darkshroud. The relic like it would be pretty effective. Then when I move up I can just add landspeeders as the Support formation seems popular..
>>
>>44461319
It's because machine intelligence is non-human intelligence. Anything non-human is unclean to Imperials. Ironic, considering the "machine spirit" itself is an AI created by ancient man. (Head canon. I have no source.)
>>
How big is an Ark Mechanicus? The closer to a concrete estimate the better.
>>
>>44461393

To the Imperials, sure, but let's not even pretend the Mechanicus follow the same religion.
>>
>>44461381
Some friends and I play 250 point kill teams semi-regularly.

My advice? Screw the rules. Here's what you do:

Any model can move anywhere. No concept of squads, except for in the construction of an army. Firing and assault is conducted on the basis of "whoever's in range is subject to getting hit."

There. Kill Teams. Done.
>>
Whalehammer 40tons: Krill Team
>>
File: image.jpg (2MB, 2448x3264px)
image.jpg
2MB, 2448x3264px
>>44460701
Hey guys guess what this is.

Arrived literally twenty seconds ago.
>>
>>44461401

Why shouldn't we? The Mechanicus and the Ecclessiarchy have been doing it for centuries.

That and the mechanicus hate soulless intelligence. They are still working religiously (That and AI buttfucked humanity pretty hard in the past)
>>
>>44461254
>>44461262
Ok, thanks. But as a unit by themselves? Would be useful to play them even if I used a flyrant or being meat shield for the tyrant is their only point?

Synapse-free tyranids is something that I will definitely try when I will have some more models
>>
File: image.jpg (2MB, 2448x3264px)
image.jpg
2MB, 2448x3264px
>>44461442
About damn time.
>>
>>44461462

Cool. That's Eldar and what...Space Marines? (It's imperial armour, there is a 80% chance space marines are in it)
>>
>>44461471
Eldar, Space Wolves and Cadians.
>>
Anyone have the burning dawn tau rules in a pdf? Can't find them anywhere and I'm not buying the shitty campaign set for it
>>
>>44461410
But don't the rules have special point values to balance things out and stuff?

We just want to use it as a learning tool mostly.
>>
>>44461476

Ah, Marines AND Guard.

Cool.
>>
>>44461462
Eldar superheavies look so cool, but I can't bring myself to pay FW prices, especially for something that'll make opponents resent me even more. Hopefully any Epic reboot will have models for them.
>>
>>44461471
One Wolf Lord, one Cadian Character and 3 IG super-heavies. The rest is all Eldar
>>
>>44461487
Well after just glancing through the book now I can say the art is GORGEOUS. Seriously, if you like art you will love this book.
>>
File: mfw_face_dakka_0.jpg (106KB, 700x933px)
mfw_face_dakka_0.jpg
106KB, 700x933px
>>44461462
>Mfw
Good buy anon, tell me what you think of the Void Dreamer once you start reading
>>
>>44461445

Mechanicus and Ecclesiarchy aren't even Catholics and Protestants, they're like Catholics and Native Americans loosely claiming "Well I guess the Great Spirit is basically your god, sure" for political reasons.
>>
>>44461476

Oh, are their unique rules for the Woofs? I Haven't heard anything about that yet.
>>
So are Cadians Space Canadians or what?
>>
>>44461530

If you haven't noticed, taking wildly variant faiths and working out how they are all in fact the Emperor is kinda the Ecclessiarchies THING. They do it with every planet, not just the Mechanicus.

That and it's a political reason that both sides enjoy the effects of (And like most things, varies from planet to planet how close/far apart they are)
>>
What's better: Hammerhead in squads for the Bs +1 or separated?
>>
File: Bran Redmaw.jpg (2MB, 3920x2204px)
Bran Redmaw.jpg
2MB, 3920x2204px
>>44461539
>>
>>44461551
More like space south koreans. Without the pop music, obviously.
>>
>>44461572
>Without the pop music, obviously.

I dunno man, they've got to have some form of entertainment to stay sane. Why not Gangnam Style?
>>
>>44461567

>Brian the Werewolf
>>
>>44461567
I like to think there's some Blood Claw whose job it is to retrieve the axe after he drops it in every battle.
>>
Why doesn't having empty but deadly hands count as two melee weapons?

Or are we seriously going with a monstrous creature with zero or one sticks is less deadly than a monstrous creature with two sticks
>>
>>44461706
My daemon prince with two massive clawed hands would like to know the answer to this as well.
>>
File: C-3PO-See-Threepio_68fe125c.jpg (79KB, 768x432px) Image search: [Google]
C-3PO-See-Threepio_68fe125c.jpg
79KB, 768x432px
>>44461337
MEN OF GOLD
>>
>>44461395
Huge, like fucking huge. One of the largest ship classes. So large that space marine strike cruisers and rogue trader ships comfortably sit in their hanger bay. Sources say 6km, but my impression of the Speranza was that it was larger.
>>
>>44461562
I find that taking 0 Hammerheads is the best answer.
>>
>>44461452
Noone?
>>
>>44461706
Because then tyranids would have loads of attacks, and that would break the golden rule that tyranids must be cruddy.
>>
>>44461567
How did they manage to make him shittier?
>>
>>44461808

Tau tank division really need to step up their game.

Also still not sure why Fire Warriors don't have specialists.
>>
>>44461910
He actually, by the rules of the two books, has become better. The fact is that the earlier version had received a FAQ that made the Redmaw a MC, and we can't really know now if this version is actually legit or if they made the same mistake again (there were Eldar to buff, you know; you can make error when you're concentrated on the IMPORTANT THINGS)
>>
>>44461922

Isn't the Tau Armoured Interdiction Cadre good enough?

As far as Firewarriors come, you can now give them missile turrets.
>>
>>44461942
The Redmaw gains rending as a special rule and MCs are already hitting at AP2, so it's unlikely they made a mistake.
>>
>>44461942
Given the bit about losing the AP2 axe but gaining rend it seems fair to think they didn't intend for him to get AP2 via Smash as an MC (as I assume that's the main thing here). Doesn't feel like an oversight to me.
>>
>Read through the Ork codex
>Read this line "Orks have never master space travel"

60 million years and they couldn't master it? That's embarrassing that is.
>>
>>44462009
>>44462023
The fact is the rending may be used as a way for him to pop AV13-14 vehicles too, other that for the AP2.
I know it's unlikely, it's just to say that I want to wait some time to be sure that he lost the MC status
>>
>>44461986

Yer, but Pathfinders get rail and ion rilfles. Ah well.

Anyhow: We're now up to about... 8 distinct non-superheavy battlesuit types and only the Devilfish frame in three variants for tanks.
>>
File: 1449967339359.jpg (205KB, 846x945px)
1449967339359.jpg
205KB, 846x945px
>>44461942
>Focusing on lesser races
>Our faces when
>>
>>44462030
mastered*
>>
>>44462023

The old version was better, because he lost his save (instead had FNP) but struck at AP2 at a silly high initiative.
>>
File: image.jpg (112KB, 800x680px)
image.jpg
112KB, 800x680px
>>44460701
So I have had a flick through the book and I must say I am rather impressed.

Anybody want a picture of anything from Doom of Mymeara? Just a few, as I have shit to do today.
>>
>>4446203
>not wanting to jump on a piece of floating debris and see where it takes you
Where's your sense of adventure
>>
>>44461922
We need some options to take vs the under-powered codecies. I find Longstrike is a fun way to pull shenanigans without being imba.
>>
>>44462042
The rules don't say he's an MC, so he's not an MC. Stop trying to cheat.

>>44462030
Is their space travel good enough to get them to the next fight? Yep. That'll do.
>>
What dimensions of magnets should i use for Space Marine arms? 4mmX2mm?
>>
>>44462098
So you want them to actively make your codex worse?
How bad has GW done if people want them to nerf their army so that they don't feel bad for others?
>>
>>44461808

What's wrong with bringing Hammerheads?
>>
>>44461452
Single model squads of Tyrant guard make great backfield objective campers.

For 50pts they can sit on an objective, won't eat themselves, and they require just the bare enough dedicated firepower to kill that your opponent will usually opt to attack something else instead.
>>
>>44462164

they are so meh
>>
Besides Wraiths and their APC, which other Necron units one should be wary or even fear?
>>
>>44462164
They suffer the same problems Fire Prisms do, as in you are relying on single shot weapons to do your tank hunting. Heck, the Fire Prism has more varied shooting and still isn't worth taking.

And single shot strength ten AP 1 that might not even do anything is... really lacklustre honestly.
>>
>>44462171
Ok, thanks
>>
>>44462178
Their hamster wheels. They are as terrifying as they are goofy.
>>
>>44462080

You mind posting the pale court decurion bonuses again?
>>
>>44462154
No, there are plenty of mediocre options available, I'm just ok with having them as a less powerful option. Internal balance and external balance would be preferred, but with external imbalance internal imbalance is necessary for un-stacked games.
>>
>>44462192

What if you bring Longstrike or an Ionhammer?
>>
>>44462080
I need the Corsair list. I have the other eldar units and formations here; https://flic.kr/s/aHsknZtArZ
>>
File: image.jpg (2MB, 2448x3264px)
image.jpg
2MB, 2448x3264px
>>44462210
Sure here you go.
>>
>FROO DA KOSMOS

>The Orks navigate both real space and the Warp with an ease born of fearlessness. In the case of the former, they simply hijack a space hulk, dock their vessels to it and aim it off in the direction they wish to travel. Warp travel is even less complex: open a rift in reality with the help of a Weirdboy and fly into the Immaterium. Any problems of getting lost (or attacked by Daemons) are considered an added source of excitement for all.

Orks don't have Warp drives? How can they even Waaagh! in sectors in a concentrated force? They should be scattered across the place the moment their fleets enter the warp.

Plothole!
>>
>>44462252
Ta, old one had massive reflection/glare ruining it.
>>
>>44462222
Ion-strike is hilarious for overwatch, and can cause some fun v. meq. Generally a Hammerhead will be less useful than a broadside or a riptide in there respective rolls. most efficient set-up I've seen is two hammerheads with sub-munitions, and marker support, can tear through armor starting on turn one, and switch to killing infantry immediately afterwards, great for IG, Ork, and Crons. If still not as good as the fucking mecha.
>>
>>44462203

...I can't place what unit you're talking about here.
>>
>>44462270
Tomb blades. Horrifying.

>>44462244
You want me to post the entire Corsair unit section? I said a few pictures, and that is one of the largest sections in the book.

I will get one or two pages but not the whole thing. What do you want specifically.
>>
>>44462222
>>44462222
oh, and of-course OSC, and the stormsurge both do better as well in the new book.
>>
>>44462270
I guess he means Tomb Blades.
>>
>>44462254
They anchor to hulks, moon sized lumps of asteroids, ships and space stations and then send them through, the sheer mass can easily convey a large fleet to the same destination with only minor losses, no more than 40% so easily sustainable.
>>
File: thumb up elf.jpg (43KB, 150x150px)
thumb up elf.jpg
43KB, 150x150px
>>44462252

Cheers m8.

It's cool there's now a way to dodge the Guardian tax in favour of more Aspects. Though, Matchless Agility is such a sexy bonus I'm not sure if it's worth running a Aspect Lord-shrine/Halls of Martial Splendour court just to make Autarchs a bit less shit and free up points for more Aspects.
>>
>>44462286
That was just if you had the time as we already have the other eldar stuff.
>>
>>44462286

Oh.

Not really seeing hamster wheels, but yes: Twin linked T5 immortals for a pittance of points with a cheap ignores cover upgrade.
>>
>>44462286
Maybe quality pics of Shadow spectres and Phoenix lord.
>>
>>44462305
Sorry man. I might another day but right now I am on a time limit.

>>44462302
Yeah I noticed that. I don't think that losing the +1 BS, rerolling checks and once off ability that the Dire Avengers get is worth having them in core IMO.

The Autarch thing looks like it could be good with the shard of anaris.
>>
Is the Ghostkeel a good anti-aircraft platform?
>>
>>44462328
That would be great.
>>
>>44462328
>I don't think that losing the +1 BS, rerolling checks and once off ability that the Dire Avengers get is worth having them in core IMO.

Unless I'm retarded, I think you're allowed the Avenger Formation as long as it's your chosen Aspect, hence "unless the chosen Aspect is that of the Dire Avenger". It is an oddly redundant bit of wording though.

And yeah, A Shard Autarch with Anaris sounds like he could be filthy rape.
>>
File: image.jpg (2MB, 2448x3264px)
image.jpg
2MB, 2448x3264px
>>44462318
Here is The Phoenix Lord.

One sec and I will have the regular dudes.
>>
How movements affects your shooting when you switch between rapid fire/assault/etc ammunition and heavy one?
>>
>>44462302
Matchless agility is from the Warhost style system, not the core choice.

So you can have both, the real loss is what >>44462328 points out.
>>
>>44462335

Good strength and rate of fire, but you really want long range on anti-air so you can intercept properly.
>>
>>44462335
The short range is a hit to it's usefulness, but if you really dislike the broadside, skyray, HBC AA riptide, and FW fliers, then it would be the next choice.
TLDR: No not really.
>>
>>44462080
have the rules for the shadow spectres changed at all? Also, mind posting the new wraithknight variants?
>>
File: image.jpg (2MB, 2448x3264px)
image.jpg
2MB, 2448x3264px
>>44462359
>>
File: image.jpg (2MB, 2448x3264px)
image.jpg
2MB, 2448x3264px
>>44462372
Here is the Scathach Wraithknight.
>>
>>44462372
Regular spectres went from 3+ to 4+
Price from 30 to 25.
Shadow of Death power became included in Exarch profile for free.
>>
Would anyone take Railsides, if they came with velocity tracker incorporated?
>>
>>44462362
If you move, you have to snap shoot heavy weapons. Rapid fire and assault fire normally.

If you shoot heavy weapons or rapid fire weapons, or any type that's not assault/pistol, you cant Assault afterwards (unless you're relentless like a bike or have another special rule overriding this)

If you have various types of ammo for a weapon, with i.e a Heavy mode and an Assault mode, you simply treat the weapon as a gun of the relevant type, so you would usually not use the Heavy setting after moving, etc.
>>
>>44462363
>you can have both

Well fuck me ragged. Rebirth of Ancient Days soon then boys.

I still think I'm right about the formation though as it specifically says it's not allowed UNLESS you pick Avengers as the aspect you're taking as your Aspect Lord-shrine. The distinction being that, for example, you could take 3 units ofScorpions as the Aspect Lord-shrine and thus be forbidden the Avenger formation OR take 3 units of Avengers and go ahead with the Formation bonus.
>>
>>44462413
Railguns are the sexiest weapons in the game, I'd take them even without VT
>>
Who has the Creature Feature PDF? I find it amusing that Enslavers can control even daemons.
>>
>>44462433
Oh yes indeed, if you don't take avengers as the mandatory ones you lose access entirely.
>>
>>44462433
I think what it means is it wants to incentivise you into taking Dire Avengers for your core, not that the Shrine's bonuses are given to your core.
>>
>>44462413
They'd be better than VTless missile-sides. I run barracudas for my AA personally.
>>
>>44462433
Not sure if the same unit can be in two formations at once, as the Core choice is a formation as well asr the Aspect Host.
>>
>>44462445
>>
>>44462335
Yeah its good. Its even better in an OSC for ignores cover and auto-rear armor hits.
>>
>>44462411
the shadow spectre holofield stacks with stealth and shrouded now too
>>
>>44462448

Aye definitely. It was always a pain in the sack to take Diet Avengers to make your regular ones go fast.
>>
>>44462475
Wrong creature feature. I found the right one here http://img.4plebs.org/boards/tg/image/1395/50/1395505164796.pdf
>>
>>44462110
Anyone experienced with magnetizing SM or CSM? How big magnets do you use? ;_;
>>
>>44462405
can we get the Corsair Coterie special rules? the one with the command benefits on it
>>
>>44462540
You mean their FOC?
>>
>>44462405
>>44462540
And the corsair special rules in general?
>>
File: image.jpg (2MB, 2448x3264px)
image.jpg
2MB, 2448x3264px
>>44462540
I'll post both pages.
>>
>>44461273
All it does in the 7e book is reroll failed RP rolls for 1 phase. For 30 points, and it is one use only. It's terrible.
>>
>>44462475
>greatknarlocshaping.pdf
>>
>>44462553
Yeah, the FOC is on the one page, and the command benifits / restrictions are on the other page
>>
>>44462405
Can you post the Voidstorm Band page?
>>
File: image.jpg (2MB, 2448x3264px) Image search: [Google]
image.jpg
2MB, 2448x3264px
>>44462581
>>
Is it a good idea to assault a Devastator squad with Kroots?
>>
>>44462612
Kroot can tie the unit up on the cheap, but aren't really assault units anymore.
>>
File: image.jpg (2MB, 2448x3264px)
image.jpg
2MB, 2448x3264px
>>44462578
Ok second last one. Only doing one more after this and that is >>44462596 this guys's request.

Got to go to work.
>>
>>44462612
If you can get them there, sure. The combat may end up a deadlock (they don't have the attacks to wipe you out, you don't have the AP or ability to force loadsa save rolls to wipe them out) but while they're in combat, the big guns aren't firing.
>>
>>44462538
>>44462110
Guys please, where do you get your magnets
>>
File: banshee .png (30KB, 613x600px) Image search: [Google]
banshee .png
30KB, 613x600px
>>44462640

Cheers buddy! You're doing Khaine's work!
>>
We have Feudal Worlds, Caveman worlds..but.

Are there worlds stuck in the 17 century?
>>
>>44460889
Comp to The Horror and see how terrible you are at rule design. ForgeWorld plz go.
>>
>>44461567
is he not worth his points right now?
>>
File: image.jpg (2MB, 2448x3264px)
image.jpg
2MB, 2448x3264px
>>44462596
>>
>>44462652
Most likely.
>>
>>44462670
What do you think of a western "Ranger" styled regiment?
>>
>>44460985
Lazy analysis. Did you even Hidden Fortress? You get an F.

Threepio is the low character through which the story is observed. He is there for POV purposes and to juxtapose the heroism of those around him. Finn is a hero in his own right, so the comparison falls apart.
>>
>>44462658
In my opinion? His transformation is a downside, as his axe is badass as fuck.

So not really, no.
>>
File: regiments.jpg (513KB, 1153x1600px) Image search: [Google]
regiments.jpg
513KB, 1153x1600px
>>44462676
Not sillier than some of the old ones.
>>
>>44461188
just let your opponent know it's coming, so they can equip appropriately. No problem. I'd love to play this mess.
>>
>>44462695
>Teutons

Krieg light?
>>
File: 1321495790036.png (261KB, 634x652px)
1321495790036.png
261KB, 634x652px
>>44462405
>Last thread talking about how Imperial Knights are 15 more points than Morkanaut
>This thing is 5 points more
When will they hire play testers lol
>>
>>44462650
Local guy boys them in batches of 1000 from chain and resells them at a fair markup.
>>
>>44461562
I run mine separate - I want the flexibility to target different units. If you are playing WAAC, run them in the hunter contingent and you can get the +1 BS via combined fire.
>>
>>44462711
It's the Morkanaut that is under-powered, and the play-testers are in use, just not for balance purposes.
>>
>>44462030
Misread that as "time travel".

That'd be a whole different feel to 40k
>>
File: robot.jpg (190KB, 1030x1200px)
robot.jpg
190KB, 1030x1200px
>>44461337
men of iron are literal terminators

droids are closer to mounting a gun on pic related
>>
>>44462192
> Does not know ion cannon.
> Does not recognize that vehicles have an alternate defense mechanic.
> Does not know vehicle 4+ cover rules.
wut
>>
>>44462365
this.
> mfw use them for anti-air and struggle.
>>
>>44462676
>IG cowboys throwing lassos at nids to wrestle them down.
>>
>>44462686

Nah man, Rey is Luke, Finn is 3PO and Han is Obi-Wan. There's not a direct Han analogue in the film because they end up splitting Han duties between the three of them.
>>
>>44462686
>Implying 3PO isn't the greatest hero in the starwars universe.
>>
>>44461452
Run Hive Guard if you just want to take a -Guard unit by itself. Impaler Cannons aren't that bad.
>>
>>44463081
S8 Ignores cover, no LoS need.

>aren't that bad
>>
>>44463115
BS 3, sure it being Assault 2 helps, but the lower BS hurts
>>
>>44463134
BS 3 is average BS
>>
>>44463134
They were BS 4 in the last Tyranid Codex right?
>>
>>44463301
yes, nids got their shit all kinds of F'ed up in this edition.

>got those flyrants though
>>
I want to run some sort of IG, Tempestus, Inquisition list. Do I need knights to make any of it work?
>>
>>44463365
Any idea when Tyranids 7th is coming out? I'm concerned about the welfare of my tiny bugs.
>>
>>44463460

You think they can suck more?
>>
>>44463460
I've heard 1Q of 2016
>>
>>44463443
Imperial Knights make any Imperial list stronger, but IG with some allies shouldn't have too many problems in most metas. If you find yourself in a meta with lots of top preforming armies, then the knight may make for more balanced games.
>>
>>44463460
Same time as Megaman Legends 3
>>
>>44463476
>Remove flyrants
>>
>>44463460
Soon. I heard that the Flyrant is currently unbalanced. I'm looking forward to fixing it.
>>
Go for the Dakka Knight: S10 AP2 plus stomp is plenty in assault in nearly any situation, and you'll certainly notice the extra gun.

Top weapons are kinda dissapointing: By all logic a top mounted gun should be far more serious than a less firmly mounted arm one. Was really hoping the Knight Warden would be, y'know, a Knight Warden.
>>
>>44463530

Wouldn't make much difference outside of idiots who think single unit spam is any way to run an army.
>>
I'm back with an updated Imperial Amour 11 Second Edition shitty photo compilation.

Now with less shitty photos edition!

https://mega.nz/#!j4c2ACoD!s7rWftaWoZZyCar49R0wBfnxcnBOmHFWrm-QN-dTUKk
>>
>>44463460
There was a rumor in october about them coming out during Q1 2016, while another rumor in november said they wouldn't come out in january (with words like "No tyranids, dwarves in flames" or whatever name they have)
>>
>>44463583
Are all the photos less shitty, or are there just less of the shitty photos?
>>
>>44463503
Alright.
What about scions. What's their shtick?
>>
>>44463476
Are they really that bad this edition? I play frequently against my brothers who run Necrons and Blood Angels, and I've got an equal win/lose ratio.
>>
>>44462836
Wasn't there a regiment creation thread that ended up with something like this a while back?
>>
>>44463626

Work decently as deep striking melta/plasma. Kinda over costed, but a couple squads and a command squad to throw the (very good) orders around can work.
>>
>>44463630
What do you run against the Necrons to have that good of a W/L?
>>
>>44463626
Imperial guard but no tanks, no artillery, no psykers, no heavy weapons teams, no cheap soldiers and no vendettas.

Or rather, "Stormtrooprs with taurox and valkyrie transports " the codex
>>
>>44463671
My army is: Flyrant, 2 carnifex, 12 hormagaunt, 9 genestealer + Broodlord, 3 zoanthrope.

Necrons is: 5 immortals, 20 warriors, 1 command barge + overlord, 1 doomsday ark, 1 ghost scythe, 4 canoptek wraiths

Blood Angels is: Assault termies, tac squad, death company jump squad, librarian dreadnought, stormraven,

My biggest weakness thus far has been an inability to reliably deal with the wraiths; I generally have to park my flyrant over them and gun them down from above. I can usually roll over the Blood Angels though. My hormagaunts have two terminator kills.
>>
>>44463597
less of the shitty photos
>>
>>44463731
I've had a unit of 30 termagants slowly take out a Necron on a Chariot. It's really satisfying watching the baby gribblies take out big tough guys!
>>
>>44463731
>dealing with wraiths

feed them units and kill other stuff. you could try baiting them with a unit then moving in assault terms with hammer/shield.

or the wraiths could avoid that and just aim for your jugular
>>
>>44463811

Eh, the Command Barge was never a good unit. It was horribly overrated in the previous codex despite every netlist spamming it*, and it's been nerfed down now.

*Seriously, you had to pay superheavy prices for it, and it only got nigh-immunity to the shooting phase out of it. Low damage output for cost, fell apart in assault against many things and massively less useful the instant your opponent realised that.
>>
>>44463873
Well darn, that makes me feel kind of sad then. I can't say I've ever really looked at Necron units in depth before, but I thought it was scary enough.
>>
>>44463911
Don't worry
I have necron players who swear by it and would tell anyone that said it was shit to "git gud scrub"
>>
>>44463873
I used the previous codex's rendition of annihilation barge in a few GT's, and it performed very well. Allowed me to place top 5 reliably.

Does anyone know where to find the pdf of teh re-release of Mymaera? I want to see if these silly new wraithknight variants are experimental. Hellstorm shred monofilament templates my ass.
>>
>>44464037


I guess the experimental label would have been in the above pictures.....oh well.


What is the point of the shunt generator? Why not just....move 12 inches with a jump?
>>
Well, with the Res Orb being effectively given to Crypteks, the old role of Necron Overlords is lowered, and Lords are utterly pointless.

Instead of a unit-buffing character with solid combat ability, you get a non-unit buffing character with slightly improved combat ability (reanimate each wound now).

Orikan fills the old role very well though, having improved reanimation, improved saves and when his powers kick in becoming a pseudo-Monstrous Creature. (He's not entirely awful before either, rerolling to hit with AP2 is handy).

Odds are if it weren't for the Decurion making Overlords mandatory, nobody would play them anymore in favour of Orikan as the auto-take HQ, a regular Cryptek or Szeras the obvious secondary choice.
>>
>>44464037
see
>>44463583 and >>44462405

>>44464077
i guess eldar like fancy things and it fits their theme?
>>
>>44464077
Hoping for lucky scatter to get a little farther? No, I don't see it getting used for its movement, just for bouncing into Reserves for a quick redeploy.
>>
>>44464037

Annihilation Barge? Well duh, that thing was horrendously good.

They did overnerf it though. And Tesla in general- If they'd made it so Tesla can't fire if you Jink that'd have solved the real issue.

There's no point in the slightest to take a Tesla weapon on infantry now: Being able to use it for overwatch and limited anti-air was literally the only reason not to take Gauss.
>>
>>44464099
can orikan change from monster to normal from one turn to the next?
>>
>>44464330

nope
once he goes beastmode he stays that way
>>
>>44461337
I believe they would fall under automaton rather than true abominable intelligences, just look at the mechanicus robots.
>>
>>44464330

No, now he only goes up and doesn't come back down.

I find that he usually morphs turn 3, which is also about the earliest he should be seeing assault as a footslogger.

I've also had him single-handedly beat down an Imperial Knight. Statistical overperformance? My, yes, but that there's even a chance of that happening says a lot about his beatstick capability.
>>
Are Zoanthropes in a Tyrannocyte decent anti-tank?
>>
>>44464487
Yeah, as long as you don't royally fuck up your dice rolls
>>
>>44462743
The wraithknigth used to be a monstrous creature, just wait.
>>
File: tell me more.jpg (18KB, 267x150px)
tell me more.jpg
18KB, 267x150px
Breachers or pulse carbine strikers?
>>
>>44464769

pulse carbine warriors
breachers suck shit

>>44464671

it should have stayed a fucking MC
>>
>>44464769
Breachers, carabines are for pathfinders
>>
>>44464797

Breachers are shit, but so is anything relegated to Devilfish transport to work. Might as well fully commit to your gimmick and try to land that 5 inch range than halfway ass it.
>>
>>44464671
It is done; the gorkanaut and morkanaut are now super heavy walkersat 300 points with 8 hp, kff of 4+ at 18", assault ramps, transport ability of 30, it will not die, strength D on melee weapons and the price of the kit just dropped to $100.

Unfortunately you lose your arms in a car accident.

>>44464797
It does make sense to make it a gargantuan considering how big it is, it's about as tall as a knight titan. The point value is just too low and it really sets off the point value in the game.
>>
>>44464818
but pathfinders are no good in a firefight if their cover is comprimised
>>
>>44464872
So they are made into OP nobrainer shit?

Pass.
>>
So my friends and I are going to be playing our first game in a few days and This is the necron list I plan on bringing, what do you think /tg/?

Overlord (warscythe,phylactery) -115
1 11model warrior +1 10 warrior -273
10 man imortal squad -170
1 tomblabe sqaud (particle beamers, sheildvanes, nebuloscopes) -72
canoptek spyder -50
6 canoptek wraiths (all lashwhips) -256
Canoptek scarabs -60
Total 998 points
>>
>>44464972
I think you can do a better job and fill out those last two points
>>
>>44464872
I would have expected more "Unfortunately their stationary and have no ranged weapons"
>>
>>44464984
thank you for not giving me any actual information :V
>>
>>44465066
>>44465052
>>44464872
Maybe if I remember to attach the damn picture too...
>>
>>44463665
Can you use the orders on other IG units?
>>44463682
Well that blows. Will they get more anytime soon?
>>
>>44465080
you're welcome
>>
>>44465108
No, that's what they do, elite soldiers and their transports.

Navy seals don't have personal tanks or howitzers either.

You can ally yourself to some army grunts and their toys though.
>>
>>44465082
Why does everyone and their dog airbrush riptides to shit?
>>
>>44465185
Taste.

Sure beats one tone painjob with onetone higlight and a bucket of black wash.

Or leaving it bare.
>>
>>44464908

Plus markerlights are too critical to pass up using carbines over them unless desperately necessary.

>>44464949

Be careful what you wish for.

>>44465185

I'm going to hand paint mine. Wish me luck.
>>
>>44465180
I guess these don't look so bad with wheels.
But all in all, ally them with normal IG basically?
>>
>>44465218
But it's always just the ugly blend-to-black crap all over the model along with the overdone OSL.
>>
>>44465269
I wish all the whiny ork players would quit and sell their shit so I can get more of the "bad useless trash units" from the "worst army in the game"
>>
File: so pretty.jpg (43KB, 340x400px)
so pretty.jpg
43KB, 340x400px
>>44465278
that's the style of the day
>>
>>44465277
Or all the other imperial factions they are BB with.
>>
>>44462030
>can't master space travel
>can master tike travel
I don't understand
>>
>>44465314
Can the inquisition take guardsmen?
>>
>>44465336
No, they are another Ally codex, they are only Elite units and a HQ or two.
>>
>>44464168
>https://mega.nz/#!j4c2ACoD!s7rWftaWoZZyCar49R0wBfnxcnBOmHFWrm-QN-dTUKk


Oh, I meant the command barge. My bad.
>>
Have to fight Elysians with Tyranids, 1000 pts. How's this list?

Flyrant with 2x Devourer
Flyrant with 2x Devourer
Venomthrope
3x Warriors
3x Warriors
Hive Crone
Hive Crone
>>
>>44465400
4 FMC in a 1k game is pretty damn cheesy unless you know he's got several Vendettas's in his list.
>>
>>44465400
If you've got the points maybe grab a biocannon on the warriors to add to your ability to hurt whatever infantry he lands. Can't help wondering if a single biovore will serve you better than a single venomthrope for the same reason.
>>
>>44465506
It's Elysians, he's going to run a shit ton flyers.
>>
>>44465349
Ok
A base guard army seems like a good start then.
>>
>Instead of Double-toughness weapons causing Instant Death, they instead can reroll failed to wound rolls

How many units would this make playable?
>>
>>44465683
More for sure, but it's kind of stupid that my krak missile can't one shot that Tau etheral now.
>>
>>44465683
It's going to hurt more things than help.
>>
>>44465700
Its also stupid that your krak missile can one-shot my meganobz too

It should be double+1 for instant death
>>
>>44465683
Instead of rerolling wounds just make it insta wound
>>
Does anyone here play the Dawn of War games? Soulstorm specifically?

Is there any up to date information about the faction "tier list" and stuff? Like who's the best and the worst to play as and why. I heard Dark Eldar, Eldar and Chaos are the best and Sisters of Battle, Necrons and Space Marines are the worst.
>>
>>44464949
honestly, i have no idea but from what i saw in 6th it was already pretty powerful. i should really get back to painting instead of talking about stuff i have no idea about

>>44465320
no one should have access to time powers/machines

>>44465683
hmm, well i'd be more willing to put some of my daemons beasts or calvary. you would also be giving some protection to nids and orks
>>
as a new chaos player what should be my first dedicated anti-armour/heavy support unit?
>>
>>44465869
Obliterators, at least 2 of them.
>>
>>44465768
Why not play the promod and have it balanced? apart from that i only know that eldar are by far the most overpowered race
>>
>>44466018
You mean the mod that adds like a shitload of new units and even new factions? Looks too complicated to me.
>>
>>44465894
ok cool, is it worth giving them a mark of chaos?
>>
>>44466046
MoN making them T5, its the only worthwhile one for obvious reasons.
>>
File: images (44).jpg (39KB, 492x299px) Image search: [Google]
images (44).jpg
39KB, 492x299px
>>44464872
Totally worth it.
>>
>>44466032
You're confusing it with rhe ulimate apocalypse mod.
Most races only get 1-2 new units, except for necrons and sisters of battle who are completly redone (for the better)
>>
File: tidewall-rampart-plan.jpg (108KB, 816x660px) Image search: [Google]
tidewall-rampart-plan.jpg
108KB, 816x660px
Is it necessary for the Shieldline to have the extra empty circular platform? Can you form a star fort with the Tidewall? Also what other configurations come to your mind?
>>
>>44464872
>awesome -orkanauts and half the power klaw surgery for free
Where is the downside?
>>
>>44466184
Power Klaws aren't covered by your insurance. You have to settle for Cybork.
>>
>>44466184
It's Ork ;^)
>>
>>44465732
More than double would be nice.
>>
File: ghost1.png (154KB, 793x627px) Image search: [Google]
ghost1.png
154KB, 793x627px
I haven't played 40k in years, but my flgs is running a kill team event in a few weeks, I;m looking to play either Eldar or Tau. I saw shuriken weapons got a buff, are black guardians still a thing? Any suggestions for a kill team list?
>>
>>44466283
Black guardians are just Storm guardians now.

Whatever you feel like really.

Might be fun with an all exarch team
>>
>>44466223
5th edition version or 7th edition version?
>>
>>44466283
Can you take a fucking take a ghostkeel in killteam??
>>
>>44466416
no, too many wounds.
>>
>>44466428
Thank god
>>
>>44466377
7th, it's a Monkey Paw.
>>
Just looking over swarm rules and i was under the impression they moved 12 inches, being beasts more or less with some unique rules.

Turns out they move no quicker than a fucking grot unless i'm missing something. did they nerf them? i would swear Rippers and Scarabs moved 12 before
>>
>no more then 2 wounds in kill team or 2+ saves

ya know, this makes screamers and flamers perfect in kill team.
>>
Any IG with experience on the Eradicator? I like that it's cheap and looks nice for infantry and AV10 in cover, but for 10 points I could get 4 TL Autocannon shots instead of a single 5" blast.
>>
>>44466331
>>44466455
I was thinking Either
10x kroot
5x fire warriors
2x crisis suit, burst cannon, missle pod (maybe just go with one tl weapon b.c of targetting one model at a time)

or

If formations are permitted, probably not

Dire Avenger Shrine
5x dire avengers
5x dire avengers
5x dire avengers

I'd like to try something with warp spiders, but at 19 points each, and needing to take at least 5 really hurts the model count.
>>
>>44466566
Actually that avenger list is illegal,

so maybe
9x dire avengers
5x warp spiders
>>
>>44466566
crisis suits have too many wounds to be in killteam, not sure about formations.
>>
>>44466618
Kill Team Detachment
0-2 Troops
0-1 Elites
0-1 Fast Attack
In order to represent the sorts of units that would be tasked with undertaking such
missions, there are a few further restrictions that you must take into account when
selecting your Kill Team:
• A Kill Team must include at least four non-vehicle models. One of these models
must be your Leader and three must be Specialists (see below).
• A Kill Team cannot include any models with more than 3 Wounds or Hull Points
on their profile.
• A Kill Team cannot include any vehicles with a combined Armour Value
(established by adding the vehicle’s Front, Side and Rear Armour Values together) of
more than 33.
• A Kill Team cannot include Flyers.
• A Kill Team cannot include any models with a 2+ Armour Save

Crisis Suits fit fine.
>>
>>44466071
great, thanks a lot
>>
>>44466544
I cannot speak for 5th ed or beyond, but in 6th ed Swarms never conferred any particular movement boost. That was always dictated by the unit type. In this case scarabs are beasts but rippers are infantry so they are stuck at 6"
>>
>>44466650
oh, cool.
>>
>>44466558
What are you comparing the eradicator to again?
>>
File: 1448989740141.jpg (24KB, 496x499px) Image search: [Google]
1448989740141.jpg
24KB, 496x499px
>>44466650
Fortifications are allowed, right?
>>
>>44466283
For kill team I like to take four pathfinders and three battlesuits that are 52 points each for a 200 point game.
>>
>>44466930
I play Tau and occasionally kill team aswell.
I wish I could take a sniper drone team so bad just for flavor.
>>
Just bought some Tau, probably never going to play them I just love the look of them and enjoy painting random units from different armies. I wish they weren't so broken in their latest codex.
>>
>>44466922
I can't find anything that disallows them, actually in the rules for blind, it sounds like it's implying that you can take them and give them special rules if you want to.

Blind**
Any unit hit by a model or weapon with this special rule must immediately take an
Initiative test. If the test is passed, all is well – a shouted warning has caused the
warriors to avert their gaze. If the Initiative test is failed, all models in the unit are
reduced to Weapon Skill and Ballistic Skill 1 until the end of their next turn. Should the
attacking unit hit themselves, we assume they are prepared and they automatically
pass the test. Furthermore, any model that does not have an Initiative characteristic
(for example non-walker Vehicles, Fortifications etc) are unaffected by this special
rule.
>>
>>44466784
The Exterminator.

I don't know which is a better tank variant to shoot at light AVs in cover.
>>
File: image.jpg (39KB, 600x620px) Image search: [Google]
image.jpg
39KB, 600x620px
>>44461523
Just got back from work.

They are one of my favourite units in the book. They are SO fluffy it's awesome.

Actually, my favourite part of the corsairs in general (that I have noticed) is that they don't act like an army. Per se. All their units can be decked out as crazily as you want, giving a feeling of disorganised pirates, looters and raiders as opposed to disciplined troops.

Seriously, your standard Corsairs can be DECKED OUT like crazy, but it will cost a tonne. I love it.

Really impressed by this IA. It's like they really gave a shit while making it you know?
>>
File: All-stars-tidewall.png (114KB, 1170x660px) Image search: [Google]
All-stars-tidewall.png
114KB, 1170x660px
>>44466170
>>
>>44466957
Pathfinders fit better.
Vespid are unfortunately too expensive
>>
File: Who_7e238a_577599.jpg (42KB, 512x640px) Image search: [Google]
Who_7e238a_577599.jpg
42KB, 512x640px
>>44466977
er, that you can take them, not give special rules. >>44466930
I was thinking that more dudes would be best, just for volume of fire, though that way you do not have to worry as much about the losing half your models, since half of those would be basically a loss for you.

>>44466957
Same.

I'm acutally looking at giving a suit the hammer of wrath special rule and vectored retro thrusters, if I feel really dumb, maybe toss fusion blades on there too~
>>
>>44466983

Exterminator, I've found, is great at anti-skimmer/light vehicle. Eradicator is better at infantry in cover, as AP4 Ignores Cover will mean essentially no saves to anything shy of marines.
>>
>>44467061
Thanks, I think I'll kit the Exterminator with Heavy Bolters and hope the mass of Str5/7 will pick off hull points.

I don't want to bring too much anti infantry since I have a Punisher and Wyverns.
>>
>>44466922
no.

>>44466650
4 fiends and 5 seekers, probably play on a small board and sweep through combat would be my plan
>>
>>44467226

Depending on what you're shooting at, I'd advise a lascannon as well. 10 pts for one is quite cheap and it allows the Exterminator to have a chance to punch above its weight.
>>
Do you need to dedicate a chaos knight to one of the gods to get that tasty deamon save?
>>
File: 1449841348160.jpg (208KB, 900x900px) Image search: [Google]
1449841348160.jpg
208KB, 900x900px
>>44467040
>I'm acutally looking at giving a suit the hammer of wrath special rule and vectored retro thrusters, if I feel really dumb, maybe toss fusion blades on there too~
All of my yes
>>
>>44466971
Honestly if you don't take the new models, or formations it's exactly the same, bar smaller FW squads. It is perfectly easy to make a Tau list to fit any meta strength
>>
>>44461452
>>44461218
Take a Flyrant and kit it for melee if you're into that, which you should or >>>/out/ with you, now you can take 1-3 Tyrant Guards by themselves. Slap Adrenal Glands on them and maybe give one pair of Crushing Claws incase Your Rending Claws aren't enough.
Tyrant guards alone are pretty good in my experience, good profile, weapons and don't cost too much. Your opponent is likely to under estamate them too because they are pretty much known as +2 Wound upgrade to Tyrants
>>44462171
You don't use Tyrant Guards to camp on objectives, Hive Guard is for that.
>>
What space/chaos marine chapter is the most efficent?
>>
>>44467368
>not taking dakka flyrant
>you're doing it wrong
>>
>>44467398
Iron warriors.
>>
>>44467325
Yes
>>
Why are obliterators considered good?
>>
>>44467556
because in a book of nothing but shit, it is the least shit option.
>>
>>44467325
You also get the god-specific bonuses, so feel free to put your Shrouded Knight into some ruins
>>
>>44467556
They are a cool concept.
>>
>>44467556
>muh 3.5
>a gun for everything
>fluff implications
>easy to convert
>loved by all

they usually do the best in heavy support but they can instant killed easily. defiler is too expensive and doesn't have a dedicated role. havocs aren't bad and autocannons are decent, their models are terrible. maulerfiend is greatat hunting tanks. forgefiend is good at glancing things to death. landraider is a landraider. vindicator and predator are overlooked.
>>
>>44464872
>It does make sense to make it a gargantuan considering how big it is, it's about as tall as a knight titan.

Ok, so why are the Orkanauts, which are also as tall as a Knight, not Super-heavies?
>>
>>44467876
That doesn't make sense. Keep up friend.
>>
>>44467876
Everyone knows they are under-powered, that's not an argument for anything.
>>
>>44467876
ork/gorkanaut do not have dat ass
>>
>>44467828
>>44467854
>>44467605
I meant specifically from a crunch perspective. 70 points for one lascannon/plasma cannon/multi melta shot a turn, and a two twound terminator doesn't impress me as far as survivability goes.
>>
>>44467974
well, what do you want from a heavy support spot? we don't have an amazing choice selection and there isn't some hidden feature.
>>
>>44468046
Havocs and Predators tend to work really for me for shooting?
>>
>>44466416
sadly you can't take nid warrior either, even though it's pretty much their niche.
>>
>>44468120
>>44466650
Yes you can?
>>
>>44466993
Also how seperate units of corsairs are desperate allies with one another because all the other pirates are untrustworthy scum, only the captain is grudgingly trusted.
>>
>>44468046
Hidden Feature is your Forge World HS
>>
>>44468148
Did they change the rules again? Last I played it was "no units with 3 or more wounds, more than 33 combined av and no 2+ saves", and warrior have 3 wounds.
>>
>>44468202
The rules were just posted in the thread and haven't been updated since early 6th.
>>
>>44468110
4 havocs with autocannons is good and tie with the forgefiend for damage. triple las predator is alright

>>44468171
i have no experience with those units, enlighten me battle brother
>>
>>44468298
How good are Melts Havocs? I recently picked up some and I've been debating how to kit them out.
>>
>>44468120

Try taking them in Zone Mortalis. They're fucking horrifying.
>>
>>44462252
Ah Forge World. Pretending to be doing something else when they're obviously saying: 'Sorry guys, this is what GW should have done but didn't because they're stupid'.

Some of those obviously represent the big craftworlds with a few of the lesser ones thrown in as well.
>>
>>44468308
short ranged so they need something to move fast. you can add in a chaos lord/sorcerer with mark of slaanesh, seeker, and combi melta so you can outflank the squad into the enemy deployment

>>44468315
anon pls, it's almost 2016 stop being upset over forgeworld
>>
>>44468308
My personal preference would be to use chosen for melta delivery, but I run crimson slaughter supplement so can make them PE.
>>
>>44462252
I'm not sure how exactly to read this. Is it some sort of alternate decurion?
>>
>>44468485
It's an alternate core choice for the Eldar decurion. It's 3 guardians and 1 farseer base but then you can customize it with the couches below.

So for example if you want to play Iyanden you select graveyard of dreams and tomb ship of fallen heroes and you have an Eldar decurion with wraithblades and spiritseer in the core choice.
>>
So, the Tyranids, after having NOM NOMed a planet, basically kill themselves so that all the bio-mass go back to the Hive Fleet.
But the Swarmlord is able to conserve his memories and ego (or whatever the Tyranids have that may remotely remember an ego) and transfer in a new body.
Is that a characteristic of the Swarmlord alone or it's something other tyranids can do too?
I like to make stories for my models (at least the most important) and having all of them die for sure at the end of each game would be bad
>>
>>44463477
Likely at the end if anything. Q1 should be AoS Dorfs and Imperial Guard 7th. Then we're missing Chaos Spess Muhreens, Daemons of Chaos, Nids and SoB. Scions as well.

If the rumours are true, Space Wolves and Blood Angels will get an update as well.
>>
since I got some grey knights from a trade two years ago I wanted to use them as allies for my imperial guard regiment. would they be too cheesy?
I have 15 power armor guys and 5 paladins.
>>
>>44468668
Blood Angels and Space Wolves really only need an FAQ and a Decurion.
>>
>>44468298
Friend is the CSM player. The plasma predator and the weird Laser Vindicator were insanely good in his last game. Also the manned artillery unit looks great
>>
>>44468579
I think all the Tyrants do that as well but the Swarmlord can be transferred through the race, not just one Hive Fleet
>>
>>44468703
What would be the BA and SW decurion bonus?
>>
How are Tyranids doing in tournaments for 2015? Is Lictorshame still going strong?
>>
>>44468795
Say "I vant to sack your blad" or "hey kids wanna yiff" at the start of your assault phase and you gain +1 to either WS, S, I or T.
>>
>>44468703
While I agree, is it beyond comprehension that GW would release a new codex with the additions?

Maybe it was done for a campaign? Baal Campaign? Cadian Campaign?
>>
>>44468161
I know right?

I might proxy my Eldar as them for a few games. If I really like them... well it's pirating time.

YYAAAAARRRRRR
>>
>>44468849
The tau codex was exactly that. The old codex with new formations and some new unit.
>>
>>44468418
He's not upset over FW, he's praising them.
>>
>>44468832
>not "I am a fabulous justice vampire!" and "You're gonna get yiffed"
>>
>>44468849
God I hope not. Between that and them pushing AoS so hard that they're apparently unable to do anything else, I wouldn't be surprised if that was all the 40k we saw this year.
>>
>>44468703

Sure if that FAQ completely replaced their special wargear section, modified many entries ( most of the special characters, Baal predators, Dreadnoughts, etc), and unfuck the huge and yet mostly worthless number of Formations they already have.
>>
>>44468809

Anyone?
>>
>>44468886
But that's all codexes. It's always the same with some minor changes.

But the campaign should work. Blud Blud Yeaaah Angels are defending from an entire Nid fleet and a Daemon invasion, so all the BA's successors (bar Lamenters) are heading back to defend. Dunno how many marines that means will be on Baal. While Spess Yiffs are fighting on Cadia.

Seems a cool campaign idea for both.
>>
>>44468987
Do you suffer from adhd?
>>
>>44468961
What's wrong with the special wargear and characters?
>>
>>44468931
We had shit loads of 40k stuff. Unless you mean "we didn't get shit loads of 40k stuff for my particular faction" or maybe "Orks, Nids and CSM didn't get anything this year so they never will"

Be patient, anon. I hope Nids get some new stuff. Their new releases for Shield of Baal didn't get in their codex so they need to be added.

But it's still going to be IG first. BA and SW are pretty fucked, BA more than Yiffs.
>>
>>44469040

If you cannot understand why there are problems with those you probably shouldn't be trying to dictate what that army book needs and does not need.
>>
>>44469040

Complete garbage with the exception of Dante, and even then you are better just taking a Priest or Librarian. Relics are bland and slightly overcoated, and really awful compared to the relics in literally every other Space Marine codex - traitors included.
>>
>>44468703
Speaking as a SW player, I would certainly accept a simple FAQ and I know that many codices, both from the earlier edition and from this one are in a worse condition than us, but I can't really say that we just need a FAQ.
It's not problem of strength of the codex, I'm actually fine with most of the options except some cases like Logan Grimnar. Why our chapter master it the shittiest unit of all the different SM codices hands down?
It's a problem of flavor. All the 7.0 codices had options "dumbed" because in a first moment they wanted to eliminate all the special rules except the ones in the core rulebook: the wolf claw went from choosing if re-rolling to hit or to wound to lighting claw +1S, and let's not talk about the Furioso. The mark of the Wulfen and the Wolftooth necklace disappeared.
As I said, I'm fine with just a FAQ, since there are codices in really direst need then mine, but the current one is not really something that can change a few things to be considered good
>>
>>44469040
With a few exceptions, they are fucking horrible. Astorath and Dante are the only ones you will ever bring.

Plus worst relics ever, everything overpriced, etc.
>>
>>44469177
And a priest, forgot him.
>>
>>44468471
I'm already planning on using that PE chosen squad for Plasma use instead. More versatile.

The issue is I'm rather lacking in anti-tank
>>
>>44469133
How is Logan bad?

Apart from the fact that I have never seen a SW player field him, he looks pretty cool on paper.

Apart from the sleight, what's wrong with him?
>>
>>44468551
That's pretty cool. So I could swap out the guardian squads for Aspect warriors, and take extra tanks rather than the Vyper tax, for example? Then load up on standard formations as normal?
>>
>>44469368
Yes.

Keep in mind your aspect warriors won't be as badass as they would be if they were taken in the aspect shrine formations.
>>
>>44468579
doesn't work like that and swarmlord is kinda iffy, but they are your models. hive mind notices that crone #4559e04e90 does well so save this memory of it's and have it pop up in another world.

>>44468692
this isn't 5th, grey knights are okay now

>>44468889
derp, well i guess i read it wrong

>>44468795
>BA
>vehicles gain fast
>army wide furious charge with +1 to initiative

>>44469348
well he doesn't make guard troop and he's on a chariot
>>
>>44469125
Blood Angel relics all look solid to me, with the exception of the mask because of how prevalent ATSKNF is. Certainly better than CSM relics with the exception of Black Mace on a DP. Vanilla Marine relics may be better, but that's because Vanilla Marine relics are probably too good, desu.
>>
>>44469348
He's 250 points when with 200 you can make a super Thunderwolf lord, to begin with.
But it's mostly what he lost that makes him bad. In the 5th edition codex he was 20 points more expensive, but he gave all units within 18" +1 attack once per game and the unit he was part of gained a different effect of your choice each turn (things like monster hunter and the like).
He also had the wolftooth necklace (hits everything on a 3+ in cqc), the wolf tail talisman (that made you able to block psychic powers affecting the unit on a 5+) and was able to make Wolf Guard troop but this things were take away all together
Now he has lost those rules. He has only stubborn and the possibility to divide his attacks between a frost sword and a power fist. All the other chapter masters have some kind of special rule or gear, Logan has nothing.

The sleight would be actually be a redeeming grace, if it wasn't that it cost 70 points, making Logan more expensive than a Dreadknight
>>
>>44469409
Well, mostly I've been looking for a good way to run a Tank-focused Eldar army, so this sounds perfect.
>>
>>44469628
>Vehicles gain fast.

Is an upgrade. The +1 initiative and the stuff the the other marine decurions get would be fine. Maybe throw rage in there as well, I dunno.

Also, furious charge should be their chapter tactics.
>>
>>44469698
hey man, i just wanna help out the vamp marines and wrap it up into a simple package but you do raise a solid point since i don't know loyalists well enough
>>
>>44469698
He was being sarcastic. He stated what they already have or can take with their personal CAD to say that BA will never get anything because GW is evil and a big meany
>>
>>44469643

>defending the plasma pistol
>defending overpriced Ap 2 sword
>defending the jump pack after C:SM were given the assault from deep strike bullshit formation that does the Blood Angel's gimmicks better ( coincidentally the Dark Angels' as well!)

Yeah nah.
>>
>>44469785
>Power sword is 15 points for S:User AP3 at initiative
>Valour's Edge is exactly the same except AP2, this upgrade costs 5 points
>Overpriced
Not seeing it. For me the space wolf axe is undercosted rather than this being overcosted.

I quite like Gallan's Staff and the Veritas Vitae too.
>>
>>44469785
Plasma Pistol, I'll grant you, though it doesn't have gets hot so it's better than a vanilla one. I'd lay the problem with the jump pack as being a problem with that formation/BA not being able to assault after a deep strike, not with the relic itself, though I could completely see BA getting something similar as their Decurion bonus.

"All units with Jump Packs may assault the turn they deep strike", perhaps?
>overpriced AP2 sword
You mean the one that's both cheaper and better than the Murder Sword from the codex you claimed had better relics?
>>
>>44469785
>>44469944
Actually, the plasma pistol is something I would definitely take if it were 15/20 points as opposed to 25 and if it wasn't for the usual trouble with assaulting in 7e
>>
>>44469785
The sword isn't overpriced, it's just a fucking slap in the face that the melee chapter gets the most lacklustre melee relic out of all of the codexes.

The relics are functional and boring, which is the biggest crime imo. Some are shit. My biggest issue is that the relics are generally where you go nuts with super powerful equipment and splash out with points. Instead we get an AP 2 power sword.
>>
>>44469409

You can still take the Aspect Formations.
>>
>>44470015
It could be worse. You could have nonfunctional and boring relics.
>>
File: image.jpg (16KB, 480x360px) Image search: [Google]
image.jpg
16KB, 480x360px
>>44470074
That's not what I said. I said that if you take aspect warriors in your core they won't have the aspect shrine bonuses. They will still be BS4 with none of the extra trappings.

>>44470098
This is also true.
>>
>>44470129
>That's not what I said. I said that if you take aspect warriors in your core they won't have the aspect shrine bonuses

That's what I'm saying is wrong. Decurion bonuses are not mutually exclusive with formations.
>>
File: wolfy wolf wolf wolf.jpg (40KB, 406x720px) Image search: [Google]
wolfy wolf wolf wolf.jpg
40KB, 406x720px
>>44469678
The sled is cool but yeah Logan isn't really worth it it seems
I think I'd rather run Lysander to be hoenst
>>
>>44470167
The decurion is guaranteed 6" run.

I don't understand what you are talking about.
>>
>>44470208

>I don't understand what you are talking about.

Right back at you. Why are you saying you can't take Aspect Formations with the core choice when the rule explicitly says otherwise?
>>
Is it just me, or are SW and BA the Chaos of 8 years ago?

>Go from solid, if a bit OP codexes but full of character, to one with a lot of fluffy options gutted, very monobuild, and not terribly exciting even if it can be vaguely effective

>Noticably way worse than vanilla, with vanilla getting options they arguably should have
>>
>>44470352
You can. That's not what I said.

If you take the three aspect warriors as your core choice then they won't have all the special bonuses granted by the aspect shrine formation, which people seem to think they will. The aspect shrine is a separate auxiliary choice.

For example, you could take three dire avengers squads in your core and bring an auxiliary of three aspect warriors in the shrine.

Basically your dire avengers would be BS4 and normal and your other aspect warriors will be BS5 or whatever with rerolling checks.

You savvy?
>>
>>44470471

>Basically your dire avengers would be BS4 and normal and your other aspect warriors will be BS5 or whatever with rerolling checks.

Dude, it literally says in the rule you can take the Dire Formation with the core choice. It makes a point of it.
>>
>>44470494
No it doesn't. It says that if you don't take Dire Avengers in your core you can't take them at all.

I know, I have the book open on my lap.
Thread posts: 389
Thread images: 42


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.