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/5eg/ D&D 5e General: Octowizard Edition

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>All official WotC content
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g

>Tools for 5e, other stuff, miscellaneous homebrews
http://pastebin.com/X1TFNxck

What's the best and weirdest homebrews for 5e you've seen, /5eg/?
>>
Which class benefits most from well rolled stats?
>>
>>44413327
All of them? I suppose barbarians and monks get the most mileage out of having multiple high scores, but anything above 17 in your primary at the start puts you ahead of the game.
>>
>>44413327
>>44413378
Monks only really need Dex and Wis. It's casters and half-casters that are liable to get hit that need Con for their concentration checks, so Paladins, Clerics, Rangers, Eldritch Knights, Arcane Tricksters, Bladesingers, Favored Souls and Warlocks that fight in melee and use concentration spells will need Con in addition to their casting stat and Str or Dex for armor.

Apart from them and Barbarians, most single-classes characters don't need more than two high ability scores, sometimes even one, depending on build.
>>
>>44413234
I was actually a pretty big fan of the Oath of Silence homebrew that's floating around. Thought it was a good Witch Hunter type character without warranting a whole new class.
>>
>>44413327

...that really depends on what stats you rolled.

3, 3, 3, 3, 3,18

16, 8, 9, 14, 12, 5

11, 11, 11, 11, 11, 11

It's kind of a crapshoot [spoilerget it because you're rolling dice!][/spoiler]
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>>44413902

Man I'm fucking blind, forgive me for that embarrassing spoiler splice.
>>
>>44413378
>>44413602
>>44413902
17, 17, 15, 13, 8, 7 without racial bonuses
>>
>>44413902
>>44413937

And in fact EXTRA blind because I didn't see the "well" there, I'm just gonna go get new glasses.
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>>44413988

That IS pretty good.

This calls for some absurd multiclass that you'd never normally even consider.
>>
>>44413988
If you are forced to use them in that order, barbarian.

Though probably they are just in "highest to lowest" order so... goddamn anything?
>>
So I looked up that oath of silence. It looks really cool, thinking of adding it to my game.
>>
>>44414059
>>44414087
I'm just afraid to accidentally waste the awesome stats
>>
>>44414087
Does anyone actually do forced order for rolling? I think I would question my GM's sanity if he ever asked for it.
>>
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>>44414209
>not rolling 3d6 in order
>not then rolling for race and class
>not leaving your fate in the hands of the most benevolent dice gods
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>>44414209
I've only ever had my players do it for one-shots and special events, never for characters that are going to be used for more than one session.

In fact, I'm rather averse to rolling for stats in general. I prefer using a standard array.
>>
>>44414189
The only way you could waste them is by playing something you don't consider fun.
>>
>>44414278
I let people roll if they wanna roll. I prefer rolling, after all. Personally, I go 4d6 drop 1, straight across, reroll any 1 OR swap any 2.

What's most important is that everyone who rolls uses similar criteria, and any handicaps are at the player's discretion. Typically, in my games, it's 4d6, drop one, assigned, reroll whole set if final assigned values are less than 70. If somebody wants to strictly do d3, or roll straight across, that's fine as long as it's not more advantageous than the guidelines I give.

I allow the standard array as an alternative. I typically do not allow point buy.
>>
>>44414492
>d3
3d6**. Horrifying spot for a typo.
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>>44414492
>I typically do not allow point buy.
That's really weird.
>>
So my players have been sent to find a special maguffin in an ancient forest ruin. It's fairly unassuming, a few traps, giant spiders, wild animals, corpses of both other adventurers and animals little the place and only because the current group has a map are they able to get through most of it. To get the maguffin they need to break an old seal that once broken causes the corpses to rise. What would be a good boss for them to fight at the end of the dungeon?
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>>44414591
What level are they?
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>>44414654
Sorry, thought I had that. They are level 3, might hit level 4 just before dungeon
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>>44414654
We have a High Elf illusionist, Dragonborn Paladin of devotion, a warforged druid of the moon, Tiefling rogue, and a Variant Human cleric of War.
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>>44414697
- Flameskull
- Banshee
- Ghost
- Wight with 5 skeletons/zombies
- Ghast with 3 ghouls
- Mummy with 5 skeletons/zombies
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>>44414795
Sweet thank you! I'm still learning how to throw together good encounters.
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>Asspull something that may have consequences for the party some way down the line
>No idea what to do
>These niggas browse /tg/

Fuck.
>>
>>44414527
I don't often play with people who know what they're doing with it.

It's my experience that, when people have only themselves to blame, they'll still find a way to make it the DM's fault.
>>
>>44415061
Why not tell them to take the standard array?
>>
>>44414861

...I guess you could ask reddit.
>>
What kinds of blogs do you read to look for inspiration for your campaigns?

I like weird shit so I follow D&D With Pornstars and Last Gasp.
>>
If I wanted to make Angels more old testament, is giving them Frightfull Presence a good start?
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>>44415106
He said he allowed the standard array.
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>>44415251
What do you mean by inspiration?

I like Sly Flourish, The Alexandrian, and The Angry GM. All have good advice for DMs.
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>>44415279
Sure.
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>>44415316
Things that make you think/create/steal monsters, dungeons, campaigns, etc.

I totally ripped out Zak S's Snakes are Books thing, and his Church of Tiamat inspired me to create my own faith surrounding Tiamat.
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any advice on leading noobs through their first encounter without spoiling it?

first time DM having someone else set story im just coming up with enemies and helping turn their vision into something that works.
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>Each of us went separate ways to go on with a plain our bard had developed
>My role was to keep watch near the entrance of the place he infiltrated to assist him if neccesary
>As the barbarian, I choose a butcherhouse to keep a watch on what the butcher offers, under suspicion of him selling human meat, and to use my hunting knowledge to such end.
>A bit later, I see a halfling running from the place I was watching, and seconds after that, a really pissed off halfling yelling profanities at the first one
>Comes towards the butcherhouse to loudly speak with NPCs
>Ask him "Something wrong?"
>The fucker ignores me
>A party member comes by
>The fucker steps out of the butcherhouse
>"I said; SOMETHING WRONG?"
>The halfling insults me while cursing on all the idiots crossing him.
>Activate barbarian RP
>Grab him on the shoulder and "Repeat that."
>He looks at me and says "Do you have any idea who you're messing with. I mean, look at you; those stupid clothes and looks-"
>I stamp him on the nearest wall while grabing his collar
>"Stupid? Maybe. But damn do I have far more battle experience than you might."
>His coworkers come rushing on his aid while my party member tries to calm the barbarian down
>I'm forced to run away after letting go of the fucker since there's so much people there

Long story short; me and the bard will most likely not be allowed entrance on the village, since we pissed off one of the important NPCs which we know hides something dangerous

Roleplay wise, did I fuck up by letting the barbarian rampage for a bit in town?
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>>44415656

Nope you didn't.

Barbarian's don't do subtely very well, so to uncover the dangerous truth, you need to koolaid man the fuck out of it, and drag the secrets out kicking and screaming.
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>>44413988
Mountain Dwarf Barb

19 STR
15 DEX
19 CON
7 INT
13 WIS
8 CHA

Level 4 get 20 STR and 20 CON
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>>>44403594
I'm this guy. Since no one replied, I'll share what we ended up playing and how it turned out.

>Players find themselves in a dark space surrounded by undiscernible figures, some moaning and groaning, some vanishing instantly. There is no sense of direction or time.
>They are visited by what can only be a divine messenger in the form of a talking duck with a mohawk because I just had that bad ass thing laying around
>They are told they must answer some questions to better define themselves
>Hand them multiple choice sheet titled Personal Rating for Individual Mettle Under Stress
>Results show two of them clearly on one side, two of them on the other and the fifth is so torn it really doesn't feel right for me to decide so he gets a choice between an eerily green lit door oozing vapors and a brass hermetically closed one
>Being a death cleric he chooses the green one and ends up with the barbarian and the bard
>They are each given a pendant with many slots but no stones in them and a ring
>The druid and the necromancer are each given an earring and a ring
>The pendant party wake up naked in a clearing where the magic duck with the mohawk explains that they can get whatever armor and weapons they wish for
>They order the sturdiest armor they can use and their weapons of choice
>The earring party wake up inside a large hall, trapped inside metal cubes, only their heads showing
>The duck offers a similar deal; they can get whatever equipment they wish for
>Druid says he wishes for a bear to bring him his armor and staff, necro orders his gear
>Cubes open up, they come out dressed in their armor of choice, a poor grizzly bear corpse lies next to the druid severely mangled up

It's a rather lengthy one so let me know if you want more, or a tl;dr version, or none
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I'm planning on playing a full-blooded vampire in my current campaign should my character die, which there is a very realistic chance of. This is the "overlay" I've devised for said vampire character, but I want to see the general's opinion on it.

Negatives:
Heightened Sunlight Sensitivity: Disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you or the target are in sunlight. Additionally, if any part of your skin is directly struck by sunlight, take 1d8 radiant damage for every minute it makes direct contact. You can make a Dexterity saving throw when this damage is first dealt to quickly hide the exposed skin in some way and take half damage, rounded down.

Thirst for Blood: Once per day, you must imbibe blood as part of your rations. This blood can be from any source. If you attempt to rest without having taken blood within 16 hours, you cannot benefit from the rest, being wracked by your hunger. Additionally, you will have Disadvantage on any attack rolls, ability checks, and saving throws involving Intelligence, Wisdom, or Charisma until you feed. However, you have Advantage on the attack and damage rolls of your Bite attack during this time.

Hallowed Ground: You may not enter holy buildings, such as churches or monasteries. You also may not touch blessed items or holy symbols.

Forbiddance: You may not cross the threshold of a home to which you do not have an invitation; if the building has no owner, or the owner and his heirs are dead, you may enter freely.

Stream of Life: You may not cross running water without enduring serious pain; if you attempt to do so, roll a number of dice of the same type as your hit dice in psychic damage. The number of dice rolled is determined by the DM, based upon the length of water over which you would travel, and the damage is dealt gradually as the water body is crossed. For example, a stream about 1 foot wide would cause a roll of 1dX, if any at all.

(cont.)
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>>44416691
Undead: You are undead, and any spells that reference undead act as though you are one. Additionally, you may not make use of hit dice. Instead, you roll hit dice to regain health after each consumption of blood that satisfies Thirst for Blood. If only one satisfactory portion is intaken, you only roll 1 die. If you drink multiple such portions at a time, you may roll multiple hit dice.

Positives:
Bite: Unarmed melee attack, 1d4 piercing damage, unusable against creatures wearing medium or heavy armor. As a bonus action after making this attack, you can suck a small amount of blood from the target. Two such actions are required to sate Thirst for Blood. The target makes a Con throw; if they fail, they take an additional 1d4 necrotic damage. If they succeed, no such damage is dealt.

Twilit Stalker: You have Advantage on Wisdom (Perception) checks made at night. You also have Darkvision for 120 feet, and can perceive colors with it.

Shark's Senses: You automatically perceive the scent of blood in the open air within 30 feet of you. You can make a Wisdom (Perception) check to detect the scent of blood out to 120 feet. When you taste blood, you can determine what sort of creature it was from; if it was humanoid, you can determine its race, if not, you can determine the type of creature. (Aberration, Beast, etc.)

Ghoulish Thrall: When you kill a humanoid with your Bite attack or its subsequent necrotic blood-sucking damage, you may cast Animate Dead upon it without expending any spell slots and using the imbibed blood of the creature as the material component. This use of Animate Dead only lasts 1 hour, though you may cast an actual Animate Dead spell on the zombie during this period to gain the full effect of the spell. If the Vampire has Spellcasting in some form, Animate Dead is added to its spell list(s).

(cont.)
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>>44416691
No.
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>>44416721
Soul Consumption: You may consume an entire humanoid body when you feed, completely replenishing your health. If you do, you may, at any time afterward, cast the Alter Self spell to assume the form of the consumed body, without expending a spell slot. You choose whether your clothing and items meld into the new form and you are wearing the clothes of the creature you consumed at the time of consumption, or whether the new body is wearing your clothing and items. They will not change to accomodate the new form. Your Strength, Dexterity, and Constitution scores change to those of the new body, but you retain your Intelligence, Wisdom, and Charisma scores. Your current and max HP are carried over when you transform, but if you become unconscious during the spell's duration, you remain in your transformed state until the spell ends.
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>>44414591
Whatever gigantic beast's bones stood above the doorway at the entrance to the temple, now its only exit as they try to escape. What they see when they enter is their hint.
A dragon's wings form the hallway? What about a tyrannosaur skull? Beholder fossil?
Just apply the skeleton (or similar) template.
>>
I'm attempting to make classes for a campaign based on a knightly order. The Order of Musicians is a group that thinks music is the ultimate in history keeping, as songs are often legends and stories themselves.

As a knightly order, they are split into 4 groups. The Red Knight Minstrels are Bards (Valor only) that are the performers and the bulk of combat. The Bladesingers (SCAG is actually helpful, who would have guessed?) are the Lorekeepers and Song Writers. The Integrity sect are Clerics that make sure the songs written aren't bullshit, and often require some sort of proof. Like a dragons head. The Defenders of The Song are Paladins. All they do is just defend The Castle of The Great Horn from attackers. Thus protecting the lore and songs within.

I'm having problems though. As the main combatants, I want the Red Knights to get Heavy Armor and a second extra attack. Would a good way to do this be taking away the first two cases of spells from the other lists? Or is there something else I could swap out? The Capstone already changed from Font to Limitless Inspiration (Can inspire others up to 60 feet away equal to their Inspiration pool)

Bladesingers have been fixed. I just gave them Medium Armor because I honestly think they need it for this campaign.
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>>44417415
Also, it is a locked class-list campaign. Only Valor Bards, Clerics (Tempest, War, or Life), Bladesingers, and Paladins of the Lawful-Good type are allowed. High magic as well.
>>
>>44413234
Quick question.

Do troll still regenerate and if so how do I handle it?

If say a wizard hits them with half a dozen magic Missiles then taps and with a torch for a single point to fire damage should they regen from it or not?
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>>44417845
Open up the Monster Manual and look at it. It's spelled out pretty plainly.
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How should I go about creating a character that snipes unaware foes from long range? Certainly I should be dipping 3 levels in Assassin Rogue, but beyond that what would be optimal?

So far, what comes to mind would be: Fighter 1-3 (for, progressively, Archery Fighting Style, Action Surge, and Improved Critical or Maneuvers) / Rogue X (for Sneak Attack progression), with the Crossbow Expert feat.

The other option is Rogue 3 / Warlock 2 (for Agonizing Eldritch Spear) / Sorc X (for Quickening), with Spell Sniper, which has a longer range, but doesn't deal nearly as much damage, and the 2d6 Sneak Attack damage is wasted.

Are there any options I'm not considering?
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>>44417845
I suggest you read the troll entry in the Monster Manual and then follow the rules as written there.
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>>44417845
Read the MM entry. That said - a wizard couldn't cast magic missile and attack with a torch on the same turn.
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>>44414278

The thing I like about rolling is that it sort of gives you nice variables for your dump stats. With point buy (or even arrays) you're always going to have those 2-3 stats that you just totally leave as trash because it's better 100% of the time to max your 2 key stats and have a mediumish Con. Rolling for stats means you might have a few dump stats anyways but the stats that you don't care about might also be decent.
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>>44418273
Warlock 2 and spell sniper. After that do literally anything you want because you can snipe fools from 600 feet away ignoring anything other than full cover and dealing a lot of damage.

Make sure to fluff it as either a bow of arcane energy or pointing your fingers like a gun.

For extra shenanigans take eagle barb so you can actually see what you're doing.
>>
Why is it base spell DC 8 and not 10 like you would expect? It's not like castor supremacy was ever a concern previously before.
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>>44418273
Human variant for Sharpshooter at level 1.

Fighter 6 for Battle Master, Archery fighting style and Precision Strike because fuck ever missing on the Sharpshooter power attack, and two ASIs to get your Dex to 20.

Rogue 3 for Assassinate. Keep in mind that Assassinate crits on *any* hit against a surprised creature, so at 600 feet or less with a longbow you can action surge and do four crits on your surprise turn for like 4x (2d8 + 15) + 4d6 sneak attack, plus 2d8 for any maneuver that adds damage in there.
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>>44419857
Because the lowest proficiency bonus is 2, making low-level casters start functionally at 10 + ability mod.

And because they wanted to cap caster DCs at 19 rather than 21 so that monsters with shit saves still have a chance not to get brainfucked by casters.
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>>44419926
True I guess, they were going to altar the maths like that they could've taken it further. Maybe make armour class 8+ proficiency as well why not?
>>
I'm sure I already know the answer, but I guess I'll ask anyway. Are there any video / computer games that use 5e rules?
>>
>>44420221
No. And no, not even the new Sword Coast Legends game.
>>
Daily reminder that caster supremacy can't exist in this edition because every class casts spells.
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>>44420396
Barbarian?
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>>44420606
Totem barbarians get utility rituals.
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>>44420061
Making armour scale with proficiency bonus seems pointless. it would mean that you also never get better at hitting threats of the same level. Monsters at least don't always have proficiency in a saving throw (most of them don't have any saving throw proficiency at all, actually).
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>>44420618
Oh cool, I really should get a book one of these days. But with my luck the moment I get a book, the DM will quit, or switch systems.
>>
>>44420651
Just download them from the OP Mega link.
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>>44420665
Yeah, I have them but not easily accessible at work, it's a slow night so I'm able to be on here on my phone. Ill give barbarian a look at later, I mainly play rogues so I haven't really checked them out.
>>
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Hi /tg/ I was trying to think of a way of converting DD 5E to make a miniature skirmish games similar to the old by go 3.5 era game.

I've been trying to think of a way to fairly convert the monster stats into a skirmish game.

So far here is what I thought out.

The attacks would be the same, roll a d20 and get over AC.

The Constitution score would be treated as the 'toughness' stat. You have to roll over it 'wound' the target after an hit.

the challenge rating would be the wounds number. so a regular guy would be killed the one hit but a troll would have a few.

The XP was probably gonna be the point cost value.

Sounds decent?
>>
>>44420722

I miss that old 3.5 game, those were fun days. I'm surprised 4th and 5th haven't carried it on even though they are still doing miniatures.
>>
>>44420396
daily reminder that you are a retard because , while all classes CAN get spells, not all subclasses do, which creates a caster disparity between the subclasses.

also you are dumb.
>>
>>44420749
I never got the chance to play it as no one else was interested in my area but I collected all the shit and still have the core rule book somewhere.
>>
>>44421037
Its kind of the players fault for not picking the spellcasting options. Every class with a spellcasting archetype has a different archetype which grants more damage but sacrifices utility (the spells). If they want to get off an extra attack every round or whatever they kind of have to deal with the fact that they can't talk to animals, turn invisible or fly.

Would you say caster supremacy still exists even if every archetype had spells but people refused to use their magic?

Also you are dumb.
>>
Which pack would you label the "best" and the pack you'd label the "worst"

I'd say best goes between Dungeoneer's and explorer's
Worst might go to priest or scholars imo (excluding flavor)
>>
>>44420749
What's different from the 4e miniatures/skirmish games?
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>>44422209
There is no actually 4th edition skirmish game. It's arguably the most combat focused edition but it's not a war game.
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>>44422361
>no 4th ed skirmish game
>he forgot about the 4th ed D&D miniatures skirmish game
>>
>>44422361
I distinctly recall a 4e boardgame, that was all a series of encounters, does that not count?

Or you mean 1 player controlling multiple characters kind of skirmish?
>>
Rolled 2, 2, 2, 1, 6, 5, 3, 1, 1, 5, 6, 1 = 35 (12d6)

Best rolling system comming through.
Base 6 across the board and then add 12d6 every 2d6 in order or arrange as you want.
Gives you decent average stats, a chance for a 18 if you are lucky and if you are unlucky only a -1 modifier.
>>
>>44413988
Still can't do palamonk..
>>
give me a name for my sea elves
>>
>>44422490
So here we have a sorc with:

10 Str
9 Dex
17 Con
10 Int
12 Wis
13 Cha

Lets go with variant wood elf half elf to bump that Cha to 15, Con to 18 and Wis to 13 so multiclass stays an option and get the swift feat feture from the wood elf heritage for that movement speed boost.

Golden/Red heritage for fire blasting.
>>
>>44417845
What i'm more concerned with is sun-soul monks hitting them with radiant damage.

Do the trolls start to petrify?
>>
>>44422505
So you can amite with your fists?

What i actually want to see is a way for Barbarian Monk to function.
But that would require a different stat system where Str is merged into Con.
>>
Anyone have good ideas for ranger subclasses? Barbarian and druid sucks up a lot of the design space.
>>
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>>44422744
Some kind of trapper? With battlefield control?
>>
>>44422445
>>44422408
The boards games don't really count no but it seems they *did* make a version for 4e. Not that it caught on or anything.
>>
>>44422857
I worked a gamestore around the time wizards were trying to sell the game, no one bought it because either people hated anything 4e, people didn't need to buy more miniatures to play something like it, or the people who got screwed by wizards with the 3.5 miniatures game knew better.
>>
>>44418746
What does it change if the fighter has 7 or 14 in intelligence if he is never required to roll anyway?
>>
>>44422896
You don't have any links or even just remember the product name do you? I literally can't find thing a thing online about it.
>>
>>44422744
How about a Spear using ranger with some earth based spells that scale well?

Call it " Mountain Spear "

Feats that up the damage dice of spears and give extra attacks as well as three or four earth-based spells that scale well.
Two cantrips and two lvl 1 spells with 8 lvl 1 spell slots at lvl 20.

The cantrips bould be :

Earth sense -bonus action - sense every living being that is in contact with the earth or a rocky surface in a radius of : at lvl 3 35 Ft, lvl 8 65 ft, lvl 11 105 ft and lvl 14 305 ft.

Rock bullet - bonus action - deals blunt typed d6 damage in a 30 ft radius or d4 in a 60 ft radius. The damage dice is upped by one every 4 levels of Ranger you take.

Lvl 1 Spells:
Create eart wall - Action - Creates a 10 ft wide and tall earthern wall which seves as an obstacle and has half the rangers Hit points. The size of the wall is upped by 10 ft every 2 ranger levels taken.

Meteor spear - Attack action - creates a rock spear that deals d12 damage in a 30 ft range and d8 in a 60 ft range. The damage dice is raised by one every 4 ranger levels.

Lvl 3 gets 2 lvl 1 spell slots and the ranger gains 2 lvl 1 spell slots every 3 levels maxing out at 8 slots at lvl 12.

Any other ideas? Basically the theme is a hunter in tune with the earth who uses a spear as his main weapon.

Thi would also give monks a great multi class option.
>>
>>44422936
https://en.m.wikipedia.org/wiki/Dungeon_Command
Took a bit of searching but found it.
>>
>>44422629
Why would they
>>
This might be a retarded question, but could a character use their reaction to take the blow for someone else, basically defending them?
>>
>>44422984
Oh, yeah I play (dice less combat) that but it's totally different to the 3.5 minis.

https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_Miniatures_Game
>>
>>44422541
Better to put that racial +1 into Dex so you don't get -1 on Dex saves
>>
>>44422941
Earth themed is good, but theming around a weapon type rubs me the wrong way. Outside of the magical attack, of course.
>>
>>44423000
You know the part of troll lore where they turn to stone due to sunlight?
>>
>>44423040
Well i thought of this class as a sort of mountain-sage/hunter who uses spears or other pole-arms for close quarter combat and earth magic for medium range combat.
>>
>>44422537

Fish
>>
>>44422537
Marfey

>>44423022
An 8 gives you a negative mod not a 9.
>>
>>44423174
Nine is -1 mod you ninny
>>
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Ok /5eg/, I'm working on a campaign for my players (who will be 5th level by then) that will heavily feature Kenku, and I found them to be a little underdeveloped for my taste.

I've been developing some variant types so to begin with I've statted up a spellcaster variant to act as a bit of gristle in the mincemeat that lvl 5 PCs are gonna make of a mob of 1/4 CR birdpeople.

Fluff involves making warlock pacts with a fiends in order to regain the power of flight that Kenku crave.

Whaddaya think of this:

KENKU WINGSEEKER

Medium humanoid (kenku), chaotic neutral
Armour Class: 13
Hit Points: 33 (5d8 + 5)

STR 12 (+1); DEX 16 (+3); CON 12 (+1); INT 10 (+0); WIS 9 (-1); CHA 14 (+2)

Skills: Arcana +2, Deception +4, Perception +2, Stealth +5
Senses: passive Perception 11
Languages: understands Auran and Common but speaks only through the use of its Mimicry trait
Challenge: 2 (450 XP)

Ambusher. The kenku has advantage on attack rolls against any creature it has surprised.

Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Spellcasting. The kenku is a 5th-level spellcaster. Its spellcasting ability is Charisma (save DC 13, +5 to hit with spell attacks). The kenku has the following warlock spells prepared:

Cantrips (at will): minor illusion, mirror image, eldritch blast
1st level (4 slots): hellish rebuke, hex, witch bolt
2nd level (3 slots): misty step
3rd level (2 slots): counterspell, fly (self only)

Pact of the Wing. The kenku derives its magical abilities from a pact with a fiend, which was sealed with the gift of a Book of Shadows. As long as the grimoire is in hand, the kenku has the following wizard cantrips available to cast at will, in addition to its own:

Cantrips (at will): blade ward, mage hand, true strike

CONT'D
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>>44423243

CONT'D:

Pact of the Wing. The kenku derives its magical abilities from a pact with a fiend, which was sealed with the gift of a Book of Shadows. As long as the grimoire is in hand, the kenku has the following wizard cantrips available to cast at will, in addition to its own:

Cantrips (at will): blade ward, mage hand, true strike

Eyes of the Rune Thief. The kenku can read all writing, and create an almost-perfect forgery from memory. A successful Wisdom (Insight) check with DC 14 will reveal the forgery's false origin.

Flying Caster. The kenku has practiced casting spells whilst in flight, learning techniques that grant it the following benefits:

It has advantange on Constitution saving throws that it makes to maintain its concentration on a spell when it takes damage.

It can perform the somatic components of spells even when it has weapons or a shield in one or both hands.

ACTIONS

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.


Thoughts/pointers? Is the CR right, or should I beef up the stats?
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>>44423174

A 9 does give you a negative mod.
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>>44423174

>Tries to claim a good statline on his special snowflake gen
>Doesn't even know how basic modifiers work

>laughingelves.png
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>>44421856
>Its kind of the players fault for not picking the spellcasting options

> Blaming players for daring to consider their own agency and ideas.
Pillock.
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>>44422941
This sounds thematically more like a barbarian.
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>>44423401
Or a druid. See the problem?
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>>44423174
>>44423195
Welp seems like it's been too long since i played/read the rules...
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>>44423457
You were treating 10 like a zero and rounding "down". A little odd but understandable.
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>>44423401
A medium range combatant in tune with earth who practices the use of polearms for hunting mainly.

It fits with rangers, monks and druids but i think it would fit rangers the best because a nature based class that doesn't need some sort of pact or special rules (like not touching metal etc.).
It wouldn't be restrictivefor players as those classes are.
Also it fills a different role from druids.
It's a defensive half-caster (earthwall) with mid range ranged attack capabilities for better battlefield controll.
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>>44413988
>>44414189
If this anon is still there or comes back: Honestly? With those stats you can be anything and they won't go to waste. I'd probably go for a vanilla human just to get the most out of all the odd stats, and from there... one of the dual stat classes like Monk, Paladin, Ranger, or Eldritch Knight/Arcane Trickster probably benefits the most from double 18s and a 16 tertiary, but every class will be happy about it. A 18/16/18 Str/Dex/Con Barbarian would be fucking terrifying, or you could make one of the off-fighter casting classes like valor Bard, certain Cleric domains, or bladelock work well.
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>>44422537
Mutio
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>>44413988
Bladesinger/Monk, anon! 25 AC is within reach!
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>>44424151
Oh god the feat hungriest multiclass ever.
>>
Rolled 6, 4, 1, 2, 1, 2, 4, 1, 1, 3, 6, 1 = 32 (12d6)

Rollan base 6s across the board and 12d6 every 2 dices in order.
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>>44424319
16 Str
9 Dex
9 Con
11 Int
10 Wis
13 Cha

So um half elf to bump that Charisma to 15 and ASI Dex and Con to 10 so i don't get fucked up.
Paladin since hey 16 Str.
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>>44414209
I do 4d6 drop the lowest down the line, roll for race, choose class in E6 games. I even require restarting at level 1 on death.

For 5e? I use point buy. It just seems right.
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>>44424312
How so? You don't strictly need any feats - not even Warcaster or any armor or weapon feats since you're walking around naked as the day you were born, bashing shit in with your fists or a stick depending on your level. Only problem is getting Dex, Int AND Wis to 20 so you can have your maxed AC.
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>>44423761
How about crazy feat combos or multiclass options that aren't normally possible/feasible? Can include UA

>>44424151
kek. If just for AC, why not barb?
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>>44414209
I do 4d6 drop lowest, reroll 1s, assign as you go.
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>>44424473
Eh. I'm not a huge fan of doing those for their own sake, but if you want.
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So in theory what would you guys do if your rolled a flat 16 in all stats along with going for a variant half elf.

I was thinking about making a Monk 14/Warlock 6 or should i add Sorceror in there somewhere?
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>>44424473
Barbarian/Bladesinger needs Str, Dex, Con AND Int to function. You can't use a shield either, so it still caps at 25. Single-classed Barbarian with shield caps at 22.

Notably, Monks gain proficiency with all saves some ways down the line. Contrarily, only dipping Monk 1 only loses you Signature Spell, which isn't all that terrific.

>>44424555
Paladin 2 / GOO Warlock 2 / Shadow Monk 6 / Moon Druid X, purely to be a Teleporting Ninja Bear of the Divine Fist. Yes, I know it's horribly suboptimal, but it's also hilarious.

Honestly, I'd probably not do much with it, because 18/17/17 after racial modifiers still needs 4 ASIs to get to 20/20/20. I suppose I'd probably play a dual-stat skill monkey, like a Dex/Cha Bard/Rogue, if my DM allowed Reliable Talent to work off Jack of All Trades. Maybe I'd drop the remaining 17 in Con or Int and shore up my AC further by dipping another class.
>>
Playing PotA for the first time. We started at level one. I think we stumbled onto the main quest immediately. Not meta-gaming requires we enter the dungeon below the town right now. We only have 3 party members. How screwed are we?
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>>44424660
With the racials from being a half elf my Cha is at 18, Dex at 17 and Wis at 17.

I should also go with the variant rules for half elves and get the swift feet feature of wood elves for added mobility.

I was thinking long death monk with the lvl 14 feat for proficiency in all saves so i'm too annoying to kill and something to deal some decent damage with like EB from warlock but i just can't decide which warlock type to pick and if i should add sorceror on top of it.

I was thinking of the theme of a long death monk making a pact with a grim reaper like being to catch the souls that want to evade death (basically get rid of undead).
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>>44424820
As an opening note, Undying Warlock is shit, period. All the others are pretty good, though. Sadly, Sun Soul Monk doesn't really mesh mechanically with Undying Light, even if the flavor is there and both are mechanically good, individually.

Long Death is okay, I suppose, though I prefer Open Hand personally, as actively affecting the battle is often better than reactively not dying. Don't pick Four Elements, obviously.


Bear in mind that Sun Soul and Eldritch Blast compete for damage, as do the melee cantrips and your Attack action. You also can't Flurry when you cast spells. There'll be other shit too, like not taking Minor Illusion if you're already gaining it from Shadow Monk, but hopefully they should be obvious when you read through your shit. Try to reduce redundancy as much as possible, is basically what I'm saying here.


Sorc does give you shit too, but you'll be going 4 levels in it at most. Take it if you feel like it after your first 2 levels in Warlock so you can Quicken Eldritch Blasts when necessary. If you find yourself in melee more often, then it obviously isn't necessary. Play this one in accordance with your party composition.
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DMs!!

What do you do with players who don't prepare their character enough and spend ages on their turn flicking through the PHB looking for their spells 'n' shit. She won't roll a Barb because it's "boring" but won't prepare her fucking DRUID properly....

I don't wanna be a cunt to her but I've spent ages prepping the adventure so its stupid she cant just read her fucking spells an hour before the adventure.

In contrast, we have a paladin who has printed out cards with each of his spells and feats,etc. on so if i need to check anything he just gives me the card (but he knows everything by heart anyway) - i have such a boner for this guy.

My ideas so far are either having an egg timer of 30s-1min so everyone has to do their turn quickly, but i cba to keep tabs on that along with everything else i have to watch as DM (hp, initiative, etc...) - or the other idea i had was to have them write the page no of all their spells on so its quick for them to look everything up?

what do you guys think, what do you do?
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>>44425014
If you haven't had the nice DM talk yet, do so: tell her that she's playing a class that takes some bookkeeping on the part of the player, and that she's holding up the game by deferring until playtime.

If you've already had that talk and she persists, start the next session without her. The party moves on while she takes the time to entreat the nature spirits with her Turamese jug music or whatever.
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>>44425014
Get the organized player to show her how it's done.
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>>44425014

Depending on the group dynamic either:

- Hold up the entire party whilst she prepares her spells (in game time) so that they (either IC or OC) start putting the pressure on her to sort her shit
- Leave her behind in-game communing with Nature to prepare her spells/if she doesn't know a spell effect and can't reference it in time she misses her action as her character stumbles over the Verbal or Somatic aspects of the spell.

Then direct her either to the Paladin player, or even just Amazon:

http://www.amazon.com/gp/product/B00P81MLJO/ref=pd_lpo_sbs_dp_ss_2?pf_rd_p=1944687622&pf_rd_s=lpo-top-stripe-1&pf_rd_t=201&pf_rd_i=B00P81YZS4&pf_rd_m=ATVPDKIKX0DER&pf_rd_r=162FEYQ3DZ3Q1RR6F34G

Get her to buy/print a spell card set.
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>>44425014
Tell her that if she doesn't know how a spell or ability works/resolves, it doesn't work/resolve.

Player: I cast Conjure Animals!
GM: Okay, what does that do?
Player: Uh, I don't know. (open up book, starts flipping through)
GM: Your character spreads their hands and nothing happens, because they forgot the magic words. That's your action this turn. Would you like to do anything else?

Enforce this with dice rolls as well. If a player can't figure out what they roll and add to attack, damage, for a saving throw, or for a class feature within 5 seconds, they fail. I do this and it works, moreover players move much faster now that they write all the key numbers down in front of them. 5E isn't 3E, there's not a ton of math and it's all pretty easy to remember.

If you're a caster, you're expected to know how your spells work. With great power comes great responsibility. If you won't do the group the courtesy of knowing what they do in advance then you should AT A BARE MINIMUM read up on them BEFORE your turn starts, not AFTER. Nobody likes waiting around while someone reads the PHB.
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>>44425014
Force your players to do turns immediately. Tell them before the session that combat's going to move a lot faster and that they might want to write down abilities on separate paper or use spell cards. If they wait 10+ seconds without doing anything meaningful in the game, warn them that they'll lose their turn for taking so damn long and if they don't, follow through. Make sure you can hold yourself to the same standard and narrate quickly. Don't worry about the total time of a turn, just make sure that when initiative comes to them, they're doing something immediately. It's helped out my game a lot
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>>44422114

Burglar's pack is nice. Ball bearings, string and bell for an alarm. Crowbars, rope, and hammer and pitons are vital for dungeon crawling. A ton of light sources, along with food. And cheap to boot!

Entertainer's pack is pretty garbage. It's just basic supplies + disguise kit for 40 gp.
>>
fucking players used a wish from an efreet to turn my NE character (they didn't even know why I was evil, and would never betray the party) into the goodest creature in the universe

literally ruined the deepest and most interesting character I had ever created on his first fucking session
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>>44426686
they didn't know why he was evil, and he would never betray the party*

now I'm playing the most one-dimentional character ever
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>>44426686
Make a character soo ''good'' that he doesn't hurt anything and only runs away when shit starts.
Say he doesn't want to offend Anything!
MAKE THEM REGRET IT!
>>
>The feeling you get when you're stuck choosing between what race you want your character to be thematically and what race would actually make your character not shit

I WANT to be a Warforged Bladesinger/Swashbuckler, but Elf/H-elf just does it better...
>>
>>44426686
>>44426739

Well think about the implications of a character being overridden like this. Find some hidden depths. Or MAKE them.

How would something like that work anyway? Does the character have an inescapable compulsion to do, say and think good? Or is it not even a compulsion but a personality rewrite? Yet he still has his old memories, doesn't he?

Might just slip back over time under the burden of it. Or might reevaluate everything that happened in the past. Or might snap. Might be usually the nicest person in the world but sometimes might do things that are just crazy, not necessarily harmful to anyone directly, but, say, acting suicidally good on occassion and roping the others into doing the same, maybe seeking out martyrdom to atone for past sins and put himself out of his misery. Stuff like that.
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>>44413234
>What's the best and weirdest homebrews for 5e you've seen, /5eg/?
The best is obviously mine. It also holds the title for weirdest.

Forever DM here.

The summary for those curious is basically it's a religious setting with inspiration from the Soul's series and Judeao-Christian themes mixed with a side of old Kung-fu movies.
>>
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>>44413234
I don't want to play an octowizard, I want to play a martial.
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>>44427561
>Octopus with axe and spear
>Clearly also holding a sword
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>>44427561
Ranged focused Octopus must be insane. You have enough arms to fire and reload four crossbows in a crazy assembly line manner when pressed, and to more quickly fire and reload a single one when you don't feel like showing off.
>>
>>44413234
http://www.giantitp.com/forums/showthread.php?430658-PEACH-Fifth-Edition-Binder-Class-II-%28Still-WIP%29

This is the best binder I have seen that didnt just make them warlocks. I haven't had a chance to try one out since my current DM hates homebrew with a passion.
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>>44427443
Play the character you want to be.

The only thing worse than a munch is a munch who's bitter about it.
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>>44427561
I want to play a flumph
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>>44426686
Play your character exactly the same. Nobody has any right to tell you how your character should act. As long as you're not being an asshole in or out of character they have no right to control your character. If they insist, leave the game because it's not worth it.
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>>44414751
>druid
>warforged
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>>44427912
Warforged are more plants than constructs. Their "heart" is a living plant, for example.
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>>44422911

Character fluff (and slightly better saving throws/skill checks I guess).
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>>44427751
it was a wish spell from an efreet, that's extremely powerful magic

it DOES change my character, it's not "being told how I should act"
>>
>Wake up in morning
>Find dice everywhere and the shredded remains of my once beautiful dice bag
>I won that dice bag at a contest at my FLGS for best halloween module.
>The doge ate my dice bag

I've never been so close to animal abuse in my life. I'm pretty sure he knows how pissed I am because he won't even look at me.
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>>44413234
>PC is playing a chaotic neutral character
>NPC comes to talk them, in a friendly tone, at the inn
>stabs the npc
Why the fuck is this so common?
I've seen shit like this happen with different players in different tables.
Are people to dense to read the chaotic description without wanting to go full joker or some shit?
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>>44424342

>those abyssmal stats
>9 constitution paladin

you're better off just doing point buy. this stat generation system seems to give you extremely bad characters
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>>44428109

it's a dog. they don't realize they're doing anything wrong. you just gotta keep stuff like that better out of their reach.
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>>44428039
Even if they're not this could be really cool. A warforged that was made to protect the natural world and all that.
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>>44428102

Extremely powerful magic or not, it's not normally within the scope of Wish.

Otherwise there would be no world-ending threats to defeat, as Wizards would just be wishing the Vecna's and Tiamats of the world to be good.

You can't wish a soul back to life if it is unwilling - similarly a decent DM would shoot down an outright alignment change.

Sure, a Wish for a compulsion to do X or act in a certain way given specific circumstances (e.g. the Rogue card from the DoMT).

Outright changing a characters alignment like that isn't really within the power of an Efreet or Wish
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>>44428102
In this situation I would have the character go insane, what with the cognitive dissonance and all.

Not classical "I rant about flowers and hit the bard with a chair" insane, something more subtle. Like an anon previously mentioned.
>>
What rules were in the playtest but removed from the final game?

Someone mentioned recently that the playtest had more detailed exploration rules. I've read them over and I like them.

I also like that the original random encounters rules gave guidelines for encounter distance. It really helps for ranges and miniatures play if you can say the bad guys are d20 + 20 feet away. Sometimes it's nicer to have to have concrete rules like these, instead of "use common sense" or "it's up to the DM".

DMG2 is the book I'm most looking forward to if there ever is one.
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>>44428109
>a contest at my FLGS for best halloween module

Writing one or running one?
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>>44428118
Chaotic neutral is the teenage edgelord's best friend. They see the Free Spirit descriptor and assume it's carte blanche to be a sociopath.

Have the other people in the tavern rush their character. If their weapons weren't confiscated at the door, it's a fair bet they aren't the only armed person in the place.
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>>44428039
Citation fucking needed.

Warforged are made in alchemical vats out of metal, stone and timber. Their constituent materials are nonliving and they do not self-repair. In previous editions, they couldn't even fully benefit from conventional healing.

I don't care if you want to play a robot in a fantasy setting, but don't go around telling me it's an ent.
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>>44428416
wriing/art

It was a play on Frankenstein were a doctor mage specializing in golem studies built a giant abomination that was a mix of a bunch of monsters so he could transfer himself into the body and become the monster that the world saw him as. It also had an owlbear butler and a sentient iron gate that had a compulsion to talk to visitors far too much.
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>>44416691
>>44416721
I wouldn't allow it in any of my games unless the rest of the party were also vampires. Essentially being forced to sleep the day away while the party is off doing daylight adventuring would cut into your play time and split the session into focusing on the other party members while you're sleeping and then doing whatever it is you'd be doing while they're asleep and I doubt there would be enough overlap to justify that.
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>>44428102
I don't allow any spell or magic, including deific intervention, to fundamentally change the nature of an mortal being. Brainwashing to that degree might as well be murder of the mind AND the soul, and since the soul is a real, provable thing in D&D, it's WORSE than physical murder in a lot of ways.

Altering a PC's mind to that degree might as well be taking the character sheet away from them and having them sit in the corner while everyone else plays. Every decision, thought, or spoken word that character might say is now under scrutiny as to whether it fits the wishes of the other party member(s). No person, player or GM, should be able to tell you "Actually, your character wouldn't do that. They'd want to do THIS instead." Any game that allows that kind of behaviour is the worst, and not worth playing in.
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>>44428102
>>44428359

In fact, expanding on this, the way that Wish is written and multiple examples of Wish not having the power to change people - only compel them to do specific things, if the GM had any sense, the Wish would "backfire" and instead make the person who wished it *perceive* any evil actions your character did as good.

For example, you murder some travellers to steal a map or something. Outright evil, BUT the Wisher would percieve this as "good" as the travellers were (in their mind) actually cultists out to corrupt a local town. That would be more in the realms of the power of "Wish"
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>>44428551
Pretty much, when I confronted him about that he said that he was in character, because "Thinking is for others" was one of his personality traits.
He also complains about how you can only attack on D&D and hates tracking down his arrows and money, one time, trowing a 100g golden calice into a pit, just to piss to player who was tracking the money.
>>
>>44428405
Exploration rules and turns are something I incorporate into the games that I run. Why were they removed?

Playtest feats were also much more flavorful and gaining feats at 1,3,6,9 felt more natural than the current feat setup.
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>>44429123
What a dick.
>>
>>44428310
3.5 Eberron had an Ironwood Body feat for wooden warforged specifically so they could be druids. There was also a feat to remove the plating, which again satisfied the druid requirement of not wearing metal armor.
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>>44426686
The wish should backfire on them because wishing to change someone on the basic level without their approval is pretty fucking evil.
Your GM should change their alignment to Chaotic Evil now and you can play an insane character now with a split personality disorder ala Gollum.
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>>44429123
>I dont like tracking my own shit
>let me fuck people who are actually doing not only their job, but mine

Thatguy at it finnest.
>>
>>44429191
>Why were they removed?

I'd like to know this too. The books don't have a huge amount of space, but exploration turns should have had priority as an optional rule.

I did like some of the original feats, although the whole Specialties and Feats system felt like a bit too much. The PHB Alpha where Tavern Brawler gave advantage on saving throws against getting drunk was pretty funny (might as well have just changed it to "poisoned" since it's the same condition, and still makes sense).

What else was flat out REMOVED though? I also know of Kender (why) and the Readiness mechanic. Tools felt a bit more fleshed-out.
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>>44429123
This is considerably worse than I thought.

Kick him before you lose the group.
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>>44423016
Please respond.
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>>44429123
Well, That Guy must enjoy throwing HIS money away. Good thing he was kind enough to not chuck a chalice owned by one of the other party members.
>>
>>44423016
Officially there is no explicit action of the sort, it's simply DM discretion. The most you can do within the rules is to ready an action where you would leap in front of the ally when an enemy makes an attack.
>>
>>44423016
Generally no. Crown paladins get that ability at level 7, though.
>>
I need to make a level 6 PC for dnd 5e, and I have no Idea what to make.
The DM is allowing all the Unearthed Arcana stuff
Also, he usually focuses on combat, so making someone who is bad in combat would be useless. Any Ideas?
>>
>>44430193
In 5e, making characters useless in combat is legitimately difficult.

Pick a class that looks interesting, following the "Quick Build" rules in the beginning of the class description, and go from there.
>>
>>44430248
Yeah, I know.
But I just can't decide on what to play at all, because I'm very indecisive
>>
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Holy shit.. why is the druid spell list so fucking boring? WHAT IS WITH ALL THESE GARBAGE ASS CONCENTRATION SPELLS?! For example.. BARK SKIN IS POO! Why would I ever memorize this dog shit. 16 AC is NOTHING and not worth my fucking concentration. Fuck man.. the wizard and sorc spell list is 10 times more interesting.


What am I missing? I picked land druid too.
>>
>>44430084
>>44430119
Interesting.
I'm thinking of giving it a try though; if It uses a reaction then it couldn't be abused.
>>
>>44430304
Play a wizard or a sorcerer and stop shitting up the thread. This has got to be 3 or 4 times now you've posted the exact same thing.
>>
Way of the 36 Chambers
Monks who follow the Way of the 36 Chambers use the powers of the legendary Wu Tang Sword style to split the wigs of fake ass A&Rs. Their technique is feared across the land for its lo-fi samples, eerie beats, and twisted sense of humor.

Wu Tang Sword Style
Starting when you take this tradition at 3rd level, your extensive weapon training allows you to effectively utilize edged weapons in combat. You gain proficiency in rapiers and scimitars. Additionally, when you use Flurry of Blows, you may replace one of its unarmed strikes with a melee weapon attack.

Proteck Ya Neck
At 6th level, your style is immensely strong, and immune to nearly any weapon. When it's properly used, it's almost invincible. When you become the target of a melee weapon attack, as a reaction, you may impose disadvantage on the attack roll after you see the result of the roll but before you know whether the attack hits or misses. If the attack misses, you may riposte, and make one melee weapon attack against your assailant as part of this reaction.

C.R.E.A.M.
When you reach 11th level, you usually take all niggas garments. Your sharp eye for riches and fearsome demeanor grant you advantage on Perception checks to find hidden treasure, and advantage on Intimidation checks. Nobody wants to fuckin, fuckin, have their asshole sewn closed and keep getting fed, and fed, and fed.

Bring Tha Mutha Fuckin Ruckus
Beginning at 17th level, you know how to get mad deep like a threat, blow up your enemies' projects, and take all their assets. You may make two reactions per round, instead of the normal one.
>>
>>44430395

I can't now faggot. I already made a druid and now that I am level 6, I am seeing how POO it really is!
>>
>>44430294
I recommend the following:

1) Battle Master Fighter. All the goodness of standard Fighter fight-y-ness with some dice to throw around when you want to pull off combat stunts. You'll start with two attacks per turn, a short-rest self-heal, you can double your actions once per short rest, and three combat maneuvers with two more gained next level. Fun to role-play and dirt simple to boot.

2) Warlock, any kind. You get two 3rd level spells each short rest, seven spells known from a decent list, a high damage at-will attack in Eldritch Blast, and a handful of useful invocations that can even get stuff done out of combat. Probably the simplest caster to play and you don't have to worry about resource management as much. Plus, the martial characters will love you for not slowing down the adventure since you have few abilities that recharge on a long rest.

3) Arcane Trickster Rogue. Sneak attacks hit hard, you get double Proficiency bonus to four skills, Uncanny Dodge makes you reasonably hard to kill unless you're getting swarmed, and you've got three 1st level spells a day plus some useful cantrips. Enchantment and Illusion spells aren't bad and honestly your Sneak Attack will carry you in terms of damage output, so utility magic is fine.
>>
>>44430484
3rd level ability is fine. 6th level ability is a little too powerful, compare with the Rogue's Uncanny Dodge. 11th level ability could be stronger, I'd make it so that you only get the counter-attack from your 7th level ability at 11th. 17th level ability is fine, possibly slightly weak. Overall not terribly designed.
>>
How ingrained is the Tyranny of Dragons series to the Forgotten Realms world? Would it be easy to take it and run it in my own campaign world?
>>
>>44430638
It's basically a tour of the Sword Coast. You might be able to rip out set pieces but it'd be harder than it is to do that with Princes.
>>
>>44430011
>>44429322
>>44429223
Yep, he is that guy alright.
He wants to build up lore and story on the background, while in game he keeps shitting on every npc they meet.
>ok, I'll leave the group behind and ambush those guards
>walk into the woods by himself
>shoots a guard
>they all spot him
>I want to run and hide
>ok
>rolls 7 for his hide
>guards find him
>But I was running! (hes playing a halfling ranger, btw) Do I need to stop running to hide? Thats bullshit!
>No, but you do need to slow down, if you dont want disabantadge and they are dashing at you.
>D&D is such a bullshit system, FINE!
>another player actually sides up with him
>yeah, DM, you are fucking with him. I never seen sneaking work.
>It works, just not like that! You cant go around sniping people while they stand still!
>the npc guards werent even hostile,were just a band of deserters from the badguys group
>>
>>44430561
Thanks a bunch, I'll probably go with the fighter
>>
>>44430685
where the fuck is hillsfar?
>>
>>44430685
Ugh... not anon, but PotA is a mess.
>>
>>44430762
Oh, if you're talking about the Adventurers League adventures, they take place farther inland around Moon Sea. Those are probably easier to rip out and put in your own place by swapping out names because people don't give a shit.
>>
>>44430685
I basically want to use it for Dragon Cult shenanigans, I already plan on using my weird hackjob dragons with it and an equally weird Fivefold Cult of Tiamat.
>>
>>44430810
>>44430762
Also the npcs names are stupid.
>>
>>44430742
You are a shit GM.
For letting him live.
>>
>>44430638
Reading SCAG, there's some stuff that happens during Tyranny of Dragons that becomes canon.

For example, Dagult Neverember is replaced by Laeral Silverhand as Open Lord of Waterdeep.
>>
>>44430742
So he wants things to happen exactly as he wants everytime, while not keeping track of his resources, while he acts as a virtwannabe?
Maybe D&D is not for him.
But tell me more, anon, theres ought to be more to it.
>>
>>44430885
I don't really care for canon or Forgotten Realms so there's no issue there.
>>
>>44430933
Oh right, I misunderstood the question.

You could easily set it pretty much anywhere. There are snippets of lore here and there, but nothing that you can't just throw into your setting. Swamp with a dragon and a castle? Check. Doesn't even have to be a swamp, really. Old volcano with some dead dragons? Go for it.

In fact, adapting it to your world is probably a good idea. The books have a lot of travel. Which isn't necessarily a bad thing, but there is this element of, "Great, we've arrived at our destination!" followed by, "Oh, we have to get going AGAIN? Already?"

You could cut a lot of that out depending on how your world is arranged.
>>
>>44430907
Well, some stuff he suggests could be interesting, if not for the type of game the other players are doing, like
>nobody keeps track of ammo
>DM tellsthem when they are running out
I can only imagine people yelling "bullshit" at me if I told them that after 7 shots or so,which would be really hard to know, for every player.
>DM tells us if we have enough money to buy stuff
Yeah, I would need some extra time to balance that
>Characters should be proficient with everything related to their class and background
Like, Rangers would always have proficiency wih survival, nature, handle animal and anything else the player can explain on how he knows that. No, too much room for thatguyness.
>>
>>44431081
Players who expect endless ammo are scum and should get back to playing video games.
>>
>>44423392
If you have a character concept that requires you to cut out utility abilities from your character (lets say a big dumb scary berserker). You can't suddenly be angry that you don't have them. The berserker can't comprehend all languages or turn into mist, and it would be jarring for them to do so. It is likely, that even if the player had the option to use all these utility abilities, they wouldn't, because they don't mesh with the concept of the character.

Thats what the subclasses are for. Yes, you are a barbarian - but are you a shamanistic tribesman or a self destructive madman. Yes, you are a fighter, but are you a fighter with great reflexes and toughness, or have you trained excessively and added every edge you can to your style, whether it is dirty fighting or magic. etc.

Every class can be utilitarian, but there is an option in many to NOT be, which is important to a lot of concepts.
>>
Why the fuck is NATURE a intelligence based skill? I am actually kind of salty about that because I play a druid. My intelligence is fucking EIGHT. Are you telling me my druid doesn't know JACK SHIT ABOUT NATURE DESPITE LIVING IN IT ALMOST EVERY DAY?!

Fuck you WOTC. This is what happens when you bind ALL knowledge skills to fucking INTELLIGENCE!

Being a druid is fucking suffering. Can't even RP anything interesting.
>>
>>44427623
Looking at this, the Sealed Fate Binder is what the Blade Pact should have been.
>>
>>44431503
It looks really well done which is what pisses me off the most about my DM hating homebrew
>>
>>44431502
A druid that lives in the woods is more likely to have proficiency in survival to survive and shit rather than be a huge nerd about it. It's your fault for putting 8 in Intelligence and expecting to remember random animal facts.
>>
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new to this, could someone explain to me how to use this part of the alt char sheet? surely it is normal to have more than 12 ammo max?

sorry if this is a retarded question.
>>
How does wisdom and intelligence relate? I feel like they are very similar thematically.

Like what would a high intelligence but low wisdom character be like? What would a high wisdom and low intelligence character be like?

I feel like wisdom is a bit of a shitty stat. Its good for perception but that is it..
>>
>>44430484
>>44430623
Honestly this was 90% a joke. I spent more time researching Rap Genius than the PHB.

Looking at it, the 3rd level ability should make rapiers and scimitars monk weapons on top of basic proficiency so they don't get outclassed by unarmed strikes down the line. Splitting up the riposte effect could be doable. I wonder what I could add to the 17th level ability to buff it a tad.
>>
>>44413327
The most "mad", monks, barbs, bladelocks, valor bards and other gish kind character concepts.

>>44413602
Don't agree, Monks need Dex, Wis and Con because they're a martial class with little too defense and little too help from magic items, they also arguably Str because all the martial artsy stuff like grapples and trips are Str based.
>>
>>44431502
Ask your GM to let you base Nature checks off of Wisdom. There's precedent in the PHB for using a different stat.
>>
>>44431636
A resource tracker.
>Ammunition
>Two kinds of potion
>Torches
>>
>>44431649
High int and low wis is a well educated but naive and oblivious university student. He knows a lot of 'book smarts', but doesn't have a lot of 'street smarts' or common sense. It's a pretty common kind of trope.

A low int, high wis character would be like somebody that has an understanding of his place in the world, and is quite worldly and experienced, but doesn't have any formal education.

You can look at the difference between Survival and Nature checks as a good example. Survival is the practical knowledge of nature, like being able to track a monster and all of that. Nature is the academic knowledge of nature, like knowing that this animal prefers to eat this type of food and is mainly predated by this other type of animal.
>>
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>High Elf rogue tries to convince me that booming blade shouldn't alert nearby people when he assassinates someone with it
>>
>>44431651
Unlimited Reactions.
>>
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>Playing Paladin
>Wizard keeps fucking with me
>Won't let up
>Always goes invisible and pulls pranks
>One day decide to fuck him up
>Go on a rampage through town looking for him while he is invisible and defacing holy books
>Accidentally slaughter some innocent civilians
>DM: ''Your oath says you don't hold grudges and you don't let qualms get in the way of the bigger picture, you are now fallen and I don't allow Oathbreakers in my game''
>>
>>44431502
It's Knowledge (Nature). Ask some hippy who has lived in nature all their life about taxonomy or meteorology and they won't be able to tell you shit. But they will have the skills represented by Animal Handling and Survival, both of which use Wisdom.
>>
>>44431489
I'm going to give you the benefit of the doubt and assume 1) you aren't the pillock I responded to and that 2) you didn't read his post.

If you choose an apple and then winge about it but being an orange, then yes, you deserve to be ridiculed.

Anon was saying that, since every class has at least minimal access to spell-like effects (which is also wrong, but OK), you deserve to be ridiculed if you pick anything that doesn't have it. Essentially, that if you choose an apple and are at all satisfied with it, you are an idiot.

If you are the pillock I responded to: you're wrong, and you're still a pillock. 2/10, made me reply.
>>
>>44431799

yeah I understand what it is used for, I guess I just don't know how to fill it out.
>>
>>44431801

What kinds of skills might a desert sage have? That is the kind of character I was going for as a druid but I kind of mucked up my skills. I chose arcana, nature, history, and perception.
>>
>>44431860

animal handling and survival are POO skills and rarely used compared to nature.
>>
How do I make a viable Warlock?
>>
>>44431807
From my understanding -and I might be wrong; the booming property doesn't trigger until the character moves so he might have used it simply for the extra d8s on the melee attack. If the target dies from that alone I'm assuming the second part of the skill won't trigger.
>>
>>44431847
>Accidentally slaughter some innocent civilians
How? Sounds like your character is a dangerous, violent psychopath who would have fallen sooner or later without a dick wizard messing with him.
>>
>>44431929
Those all seem kind of fine. Arcana is the knowledge of the various kinds of magic and how they work. History is, of course, history. Perception is being able to notice and register things going on around you (not just being able to see or hear them, but realizing what they are and reacting quickly). Nature could be switched to Survival if you want to, but both would work fine. You might get more mileage out of Survival as a Druid, though, since you have higher Wisdom. On the other hand, the proficiency in Nature might make up for your lower Intelligence.

If your Sage is supposed to be a learned, book smart individual, Arcana, Nature, and History are all good, since they're the three Knowledge checks. If you want them to be more worldly, switching one of the three out for Survival would be fine.
>>
>>44431975
>POO
Threadly reminder to report underaged b&.
>>
>>44431917
With a pencil?

Nobody's going to call the cops on you if you write it in "wrong."
>>
>>44432002
>How?

He ran into a tavern so I smashed through the wall with my horse, the debris killed some people.
>>
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Am I insane if I want to make link let in this system.
Thinking bard or rogue for hand crossbow proficiency with the crossbow expert feat that ignores the reload and allows for close range firing without opportunity attack and able to fire the hand crossbow as a bonus action after using an atrack with a one-handed weapon (i.e. another hand crossbow)
>>
>>44431975
Needing to know the name of some species of tree is more useful than eating?
>>
>>44432049
>close range firing without opportunity attack
But you don't provoke opportunity attacks for close-range firing.
>>
>>44432049
Elf Bard and he doesnt need the feat at first.
>>
>>44431847
>Accidentally slaughter some innocent civilians
>>
>>44431807
Spells like Knock and Thunderclap specify that they make sound, and from how far away it can be heard. Given that Booming Blade has no such specification, there's reason to believe that it doesn't make a sound.
>>
>>44432116
Oh yes I read that wrong
Says no attack disadvantage for firing at a target <5 feet away from you
>>
>>44431847

Falling requires you to be unrepentant for failing the oath.

In 5e you can't just "fall", so tell your DM to swivel on in. Unless you went "meh" after killing them you wouldn't fall.
>>
>>44431081
What system he likes playing anyways?
>>
>>44427912

Yeah, transformers beast wars style. I thought it was a pretty funny idea watching him go dinobot on folks.
>>
>>44431981
Multiclass.
>>
>>44432178
When I read the spell description, I imagined it makes this sound:
http://www.youtube.com/watch?v=erFcYsC6JaY

I'm happy for it to be very quiet and only audible within a few yards (same goes for the verbal component of the spell), just don't take this away from me.
>>
Rate the thing I wrote while taking a dump, /5eg/
Way of the brutal monk
3rd level
You grow big ass calusses on your knuckles, you get disavantage on persuasion. Increase unnarmed damage by 1d4.
6 level
You grow big ass calusses all over yur body, increase AC by 1 and HP by one for every level of monk.
8th level?
Aaaw shit, you know that furry of blowjobs? Add one extra attack to it.
12th?
You can burn ki points to increase your shit. Boguus action to increase hit or damage by 1 for every 2 ki burnet or reaction to absorb damage, 2 damage for every ki point.
16th?
You can use flurry of blows twice with the same action, motherfucker.
20th
D4 extra damage turns into 2 d4s
>>
>>44431124
Yep, every session he says
>Im not keeping track of anything, if I run out of anything you tell me, otherwise fuck it.
>>
>>44432384
That wasnt as edgy as I wxpected it to be.

Is weak and a waste of ki points until lvl 12.
>>
>>44432330
Ebin maymay famm

>>44431981
How do you define viable? Warlock is lots of fun, but not great from an optimization standpoint.

The typical 5e warlock has exactly 1 primary, reliable, and low-risk damage dealing ability in Eldritch Blast. No spell on your list has the same kind of damage-desking capability, especially once you factor in invocations. Agonizing and repelling are no-brainers.

Your best spells will be supportive/debuffing. My Feylock got a lot of mileage out of faerie fire for the first several levels, and Hex is another auto-take.

There's a lot of debate on the level 3 feature: mechanically, tome is objectively the best, and encapsulates both other pact boons to an extent (blade via shillelagh, chain via invocation/ritual five familiar), but go with what makes you happy.
>>
>>44432024
How the fuck did a horse break through a wall? Was the wall made of paper? How did it create debris heavy enough or moving fast enough to kill people?
>>
>>44432384
'No wonder its shit!
haha!!!
>>
>>44432384
> doesn't even follow monk advancement thresholds
I get that you were deliberately trying to be stupid, but you could have at least tried. Don't insult us by being lazy, dumpanon.
>>
>>44432461
"Alright, you're out."
>>
>>44431124
Indeed. How dare they think they should have unlimited ordinary crossbow bolts or rocks to sling.
Excuse me while I cast ranged Cantrips infinitely.
>>
>>44433185

CASTERS BLOWN THE FUCK OUT. CANTRIP AMMO WHEN!?
>>
Anyone have some good tavern/inn names? I've used my usual "Don't go Inn" that it feels a bit tired now.

If it's any consolation, my players have just entered a mystical forest.
>>
How do you guys/girls get into RPing your character? Do you like to "voice act" your character? Or do you just use your normal voice?
>>
>>44433389
Honestly? Fuck cantrips. They make spells lame and commonplace. Casting a spell should be an exciting, memorable moment where the caster shines and finally shows you why the party keeps him around. They should be nukes you keep in your back pocket for when shit gets out of hand and it's do or die. 90% of the time a caster should be chilling out in the back row with a crossbow, trying to contribute a little, the other 10% he should be kicking serious ass. Nothing in between.
>>
>>44435186
Your opinion is shit. Nothing feels worse than playing a caster and ending up using a fucking crossbow. You might as well just sit back and jerk yourself off, waiting for the sweet embrace of death so you can climax cus you're out of spells.
>>
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>>44434980
DMG p. 113, roll or pick something thematically appropriate.

Don't try too hard to be clever.
>>
>>44434980
Outside Inn
The Scratchy Bush
Toads N' Stools
Grog on a Log
Ale in the Vale
>>
>>44434980
The [adjective] [animal]
The [royalty]'s [body part]
>>
>>44435440

Also the [animal]'s [body part] or the [adjective] [object]
>>
>>44435440
>>44435860

>dark souls boss names
>>
>>44414861
What the fuck am I looking at?
>>
>>44435278
I disagree. At-will spells cheapen the nature of magic and makes it commonplace, when it should be rare and powerful.
>>
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Typed the DM screen into a pdf because why not.
>>
>>44436057
The existence of full casters cheapens the nature of magic more than having a few minor magical tricks you can fling abut does, by a large margin.
>>
>>44430561

Arcane Trickster also has the new attack cantrips like Green Fire Blade and Booming Blade it could use to attack. It'd probably be fun to Booming Blade with sneak attack, and then Cunning action disnegage so that they can't hit you back.
>>
>>44436442
I am currently doing this. It's a blast.
>>
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>Tfw you think booming blade is the better spell but nothing gets your rocks off like igniting your sword in green flames
Its just so much cooler!
>>
>>44430484
If someone brought that to my table, I'd allow it just for the ability names.
>>
>>44436518
actually, it's hotter.
>>
>>44436508

Yeah. I definitely want to make an Eldritch Knight or Arcane Trickster next time I play a campaign.
>>
>>44435186

that sounds fucking horrible. it sounds boring as hell to have my magic character use magic only when the party needs it. Especially in this edition where the party might hardly need it.
>>
>>44436057

Most of them aren't even that strong, Eldritch Blast aside. Nice easy utility cantrips are sweet (mage hand, minor image,e tc.)
>>
>>44437207
GFB/BB is garbage for EK's though, so don't even waste the space.
>>
>>44437328

Why? What else am I going to take? The fact that it deals additional damage makes it better than attacking twice at level 7 considering it's just an attack with an upside. It seems better than attacking if it deals damage to two units anyways.
>>
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>>44436057
>>44435186
What cheapens the nature of magic is limiting spellcasting to being overwhelmingly powerful auto-win buttons. Instead of being a unique character, the mage is just an item - Take it out, blow your load and then sit around with a flaccid magic wand for the rest of the day.

What makes magic commonplace is that magic IS commonplace. Doesn't matter if it's first edition or fifth edition, get a few levels on you and the places you go will typically have you tripping over magic items with every other step.
>>
>>44437383
it has uses early on, but later your attack action will outpace it.
>>
>>44415656
>did I fuck up

Yes.

>Roleplay wise,

No, you did exactly what a barbarian would've done in that situation. gj
>>
>>44437436
>>44437383
It's good for 3, 4, and 7 through 10.
>>
>>44422537
Wetcunts
>>
>>44422537
Shelves
>>
>>44437383
>>44437436
EKs take War Caster pretty commonly last I checked. Those two cantrips make great opportunity attacks.
>>
>>44437436
>>44437490

Sure, but what else am I using the cantrip option on?

>>44437705

there's this too.
>>
>>44437787

blade ward :^)
>>
>>44430304

Bark Skin is awesome when you combine it with Grizzly Bear form, which is normally AC11
>>
Are there any dungeon making programs that aren't total shit? Like damn.
>>
>>44437787
>Sure, but what else am I using the cantrip option on?

early on? cantrips with saves for when you have disadvantage, or range cantrips, or minor illusion, or message, or mending, or prestidigitation, or mage hand, or light...
>>
>>44437705
>>44437787
Greenflame Blade isn't legal for War Caster because it's capable of hitting more than one target iirc. Booming Blade is still legal, and it's very likely to trigger against an enemy provoking from you.
>>
can /tg/ recommend me some paladin spells? first time playing one in 5e
our group has a support bard and an EK
>>
>>44438289
To be precise, it does not 'target only [one] creature', even if it doesn't 'hit' the secondary target (it deals automatic damage without roll to the second target - smack allies with fire resistance to damage enemies with overly-high AC!). Your point still stands, though.

>>44437436
Unless I have my math wrong, assuming for convenience a Dex-based rapier build and 20 in relevant stats:
Extra Attack gives you an average of 19 damage (2d8+2*Dex mod)
Greenflame Blade and Booming Blade deal 14 (2d8+Dex mod) at 5th level, 18.5 (3d8+Dex mod) at 11th, and 23 (4d8+Dex mod) at 17th, not to mention the secondary scaling damage.
>>
>>44438490
Again, GFB for an EK is only good for 3-4 and 7-10.

At 3 and 4 they don't have a second attack, so it's basically free extra damage.

At 7 through 10 they can make an extra attack as a bonus action as an EK, so unless you're full GWF/GWM and have a good chance of getting that bonus action attack, it's better. But then at 11 you get a second extra attack so you might as well never use GFB.
>>
>>44438382
Can't Paladins select from the whole Paladin spell list when picking spells known for the day? You can experiment around between rests with no worries. Paladin has a lot of spells with casting time of a bonus action, so look for those so you can smash stuff while still using spells. Support spells that the bard/EK don't have access to sound good as well.
>>
>>44438382
Bless is great for you, because you only have 3 characters anyway. Heroism is good at low levels, but scales badly. Cure Wounds is good when you need healing in a pinch, though your Bard should hopefully have that handled. Compelled Duel and Command can be hilarious as fuck with the right circumstances, but you'll almost never see it happen. You want at least one Smite spell as well for your nova, though I'm not familiar with them, so I can't say which is best.
>>
>>44438538
Fuck me, I forgot to add in the additional Extra Attacks at higher levels. My bad.

27.5 average damage on three hits with Extra Attack to a potential 31 (6d8+Dex mod) on a level 11 Booming Blade isn't bad if you can guarantee a trigger, though. And even if you can't, it's decent battlefield control.
>>
>>44438626
and then shit gets even more ridiculous if it is a Str based EK with GWM
>>
So I've been channeling my autism into prepping an underdark navigation application which could be generally useful if you have an "Underdark", but I'm mainly making it for an OotA campaign I'll eventually run.

The plan is to automate at least some part of the generic navigation through the Underdark.

Seem like a waste of time, or any interest?

Also: image contains DM info about OotA (spoilers)
>>
>>44428100
So should a player let the random result of a bunch of dices decide what fluff his character should have?
>>
>>44439030
if he's cool.
>>
>>44439030

that is literally what the stats are for though. sure you can say your character is smart, but if you have a score of 8 for int the gameplay isn't gonna back that up.
>>
>>44438542
>>44438581
thanks boys
>>
>>44439081
So if i wanted to make a chill, well-balanced jack of all trades but i rolled two stats under 8, the dices decided for me i won't play that.

Also if i wanted to make the iconic dumb fighter, but the lowest stat i roll is a 12, the gameplay won't back me up, and the dices literally said i won't play a dumb fighter.

All because the DM believes that rolling dices is better because "players only care for specific high stats, everything else is dump".
>>
>>44439030
One of my players did that and it came out pretty well. He had to re-roll a couple of times for things that made no sense, but the resulting character was fairly believable.
>>
What would be a fair way to run a trapped wishing well that, if the PCs try to take coins out of, will have a creature pull them in and try drown them? A few contested grapple checks? Maybe they could try hit it and make it loosen it's grip? I don't wanna just leave it up to the odds, but I don't want them getting out of it lightly.
>>
>>44439270
For making a characters without a prior idea? Sure. But it's because it's a source of ideas, not because rolling makes believable characters, as evidenced by the fact that he needed to reroll nonsensical bits...

For making a character you already planned? It's just a pain in the back, and if some stats need to be rerolled... why roll in the first place if i need to keep trying until it works?
>>
>>44439235

>iconic dumb fighter but the lowest i roll is a 12

have him be very unlearned (dumb) but capable of learning (decent int)

>chill, well balanced jack of all trades

so like all stats at 12 or something?? most characters have flaws anyways.
>>
How hard and fast do you guys tend to stick to numerical systems? Mostly money and XP.

I tend to just straight up ignore XP, it's a lot easier for everybody to just do the whole sudden level up every X sessions.

But I know I make up my own shit on money because I'm lazy. I can't be bothered to be always looking up prices for players, so I tend to just reward them with enough gold/charge them enough that they get just about what they need.
>>
>>44439735
Christ, as plenty have said already it doesn't really matter about having a set of good stats when picking a class, all classes work better with good stats. If you can't just pick something you want to play do you even want to play 5E in the first place? Just ask what your other players are going with and pick something to fill out the party roles or something.
>>
>>44439735
My suggestion would be a half elf Dragon sorcerer. You need the darkvision as much as you need water while in the underdark. You can get a solid 18 dex, 16 con, and 19 cha making you really tanky for a caster, which is a godsend. Plus you will be a wonderful caster and if you want less skills you could always use the half elf variant rules to give you the natural casting of drow, the weapon proficiencies of drow or wood elf, or a swim speed if you really want.

Also the OotA campaign is super tough if things swing out of the party's favor. You don't have to be super optimized but every edge you can grab will strongly help you in the tough ass early phases.
>>
>>44439695
In terms of money our group almost never has enough money to buy the goodies at a shop. Most of the times we find magic items suited our needs in the dungeons.
On the other hand our DM lets us bookkeep our money ourselves and when we buy some trivial stuff we look up the price and subtract it on our own.

We also use XP so our DM can punish us dierectly for breaking the imersion.
>"You fucking mentioned WoW again. Thats minus 50XP."
>>
>>44430484
Saved
>>
>>44436192
You are a good person
>>
>>44436518
GFB is "better", because there's more ways to boost fire damage than sonic.
>>
Can I justify a vengeance paladin multiclassing to fiendlock without falling?
>>
>>44438289
While not technically allowed, I'd make an exception as a dm. The logic is the second target is more of a secondary effect, and isn't exactly the kind of spell it's meant to prevent working with.
>>
Is buying your own starting equipment ever worth it?
>>
File: montage-berries.png (499KB, 664x792px) Image search: [Google]
montage-berries.png
499KB, 664x792px
>Goodberry doesn't specify what type of berry
Your Druids or Magic Initiates do specify what culturally flavorful kind of berry they create, right? What if they produced bananas?
>>
>>44440646
Sure, he's going to use the fiends powers against themselves. Especially with tomelock, he could have just found a book of evil spells kind of shit without a patron ever really being involved.
>>
Are fighters OP, /tg/?

Now I am completely aware that they are not spellcasters and can't affect the story the way wizards do. But looking at barbarians, rogues, paladins.. it looks like Fighters have a lot going for them, between more Extra Attacks, Action Surge, and Maneuvers.

I do like the versatility of the other martials, like LoH and Auras on the paladin, so maybe it all works out. What do you think?
>>
As a DM, should I allow players to use the Ranger UA, or is it not much better enough to justify bothering?
>>
>>44440867
Ambuscade Ranger is OP, do not allow it. If any of your players attempt to argue that an additional round over all other characters before the start of any combat is completely balanced for a level 1 feature, disregard all future opinions they put forth.

The others are more or less fine as far as I know, though I haven't looked at them in depth myself. God knows ranger needs more decent options to motivate players to play them.''

>>44440646
Is his Oath sworn against Fiends? Is he knowingly entering a pact with demons instead of being unwittingly tainted? Does the god or core value he's sworn to give a fuck about what dark powers he uses in pursuit of power?

If the answer to all these questions is 'no', then you should be fine.
>>
>>44440739
>takes an action to eat one
>an action takes less than six seconds
>>
>>44432357
>I'm happy for it to be very quiet and only audible within a few yards (same goes for the verbal component of the spell),
I wonder how far away verbal components can be heard. I imagine they have to be loud enough to sound impressive when heard from the other side of a life size holographic battle board (with force feedback!).
>>
>>44440853
In 5e, OP is kind of hard to come by, imo. I do feel fighters stand quite well on their own. As someone who usually favors wizards (and most certainly a minmaxer, but still enjoying RP... especially when I can connive benefits) a fighter looks pretty fun to play now. With 8 possible feats/ability score + you can make quite a beastly attacker, and the multitude of actions you can take, especially with feats such as Mobile, or Sentinel, and under the Battlemaster archtype actually make it seem interesting. Not to mention items and weapons. However, that is someone who likes to have to think about their moves. Paladins I also think are pretty cool, and Rogues of course are fun. Barbarians to me are the most... boring and "underpowered" class I've seen so far, personally, but that is only because I've only seen players "hulk smash" charge in and die anyway because of playing stupidly.

Instead of saying a class is OP, I would say certain optimized builds for ANY class can appear OP when lined up to your average 5e player, since 5e is more "casual". I feel that one of the strengths of 5e is that even players who don't optimize can still be effective, however if you put a player playing to win/live/conquer the land next to one who isn't, well, there is going to be a difference... That's just the way it is.

....I've had a player blow the parties mind by using Shield and the Dodge action tactically to survive a monster that killed 3 of them. Experience and system knowledge matter.
...Sorry for the rant.
>>
>>44441101
The fun of playing Barbarian is not dying and succeeding on Dex, Str and Con saves for days
>>
>>44441049
https://www.youtube.com/watch?v=Ij9CKlRixF0
>>
File: Listen here n00b.jpg (41KB, 400x286px) Image search: [Google]
Listen here n00b.jpg
41KB, 400x286px
>>44441049
>Not eating a banana is six seconds every morning
>>
>>44440739
It does say they appear in your hand, so there might be a size limitation, so no watermelons.
>>
>>44441173
*in
goddammit
>>
>>44440739
>>44441049
>>44441172
>>44441173
>>44441175

I now want to make a joke character druid who spends all his spell slots on magiking up bananas, then using the peels to trip enemies.
>>
>>44430484
Only thing I would change is on the level 6, it's not disadvantage it's a reroll. On the level 11, I would give double proficiency bonus for any checks to find hidden treasure, and the advantage on intimidate would require displaying your wealth.
>>
>>44437988
Your imagination. Comes free with every brain.
>>
Can anyone explain exactly how the sorcerers "Quicken" ability works? I think I know how it works overall (you spend X sorcerer points, you get to cast a spell as a bonus action this turn) but my player is telling me that it also gives you an extra bonus action. Is he right?, or can you only use quicken once a turn?
>>
>>44441568
You only ever get on bonus action if given to you.

Page 189 of the PHB
>>
>>44441568
Nothing gives extra extra bonus actions
>>
>>44441568
He is wrong. Until there is some effect that grants an extra bonus action, you can only use quicken once a turn. In addition, if you cast a spell as a bonus action, you can only cast cantrips with your main action.
>>
>>44441568
>my player is telling me that it also gives you an extra bonus action.
Open the book and make your player show you the text that says it does this.

If he doesn't cave immediately, I'll eat my nonexistent hat.
>>
>>44441568
Your player is making shit up to manipulate you.
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