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Warhammer 40k general

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>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

To fight monsters we created monstrous creatures edition
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Are Purifiers any good, I really want Crowe to travel with his homeboys buy I heard that anything other than Dreadknights, Draigo and 2W termies is sub-par
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>>44411912
This thread belongs to the Emperor.
>>
>>44411992
I have heard good things about them. Apparently do very well when combat squaded.
>>
>>44411992
Paladins are pretty shit as well really. Power armour GK spam can actually be quite effective as long as it's back up with some fire support.
>>
>Just finished reading "The Guns of Tanith"

Bragg, no :(
>>
>>44411912
>forgotten library
>not The awesome library of rho-mu 31
isn't that the old mega?
>>
>>44411992

Speaking from a slightly more casual point of view, they're pretty terrifying when you have a Guard gunline or something similar. Cleansing Flame ain't no joke.

The hard part is getting them places, though a Rhino can do okay. Keep them cheap and hope your opponent shoots at your other stuff.

>>44412039

It doesn't get any better...
>>
Is the leadership bubble on the Dunecrawler enough of a reason to do a battle maniple over a standard one for Skitarii?
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I like the stormsurge model because, instead of it sitting back with its braces on and shooting, I like to imagine it stalking around on the front lines like an AT-ST.
The cockpit bothers me but it looks pretty easily convertable, and I like how it has more in common with hammerheads than battlesuits.
>>
Is a Daemon Prince with Prophet of the Voices decent? What if I don't give it wings? Does the Beast result even work on a Monstrous Creature?
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>>44412092
>It doesn't get any better...

N-no
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>>44412112
I wish it was a super-heavy tank instead.
>>
500 pt army, no flyers, no vehicles over 34 total Armor unless it's a Dedicated Transport.

499/500

Warboss (PK,BP,CB,AS,'EA,DFK)
11 sluggas + trukk (RR)
11 sluggas + nob (PK, BP) + trukk (RR)
12 Gretchin
1 Deffkopta (TWRL)
3 Mek Guns (Lobba) (3 AR, 6 Extra Crew)

I'm up against:

Tau
Necrons
'Nids
Khornekin
Black Templar
Eldar
Grey Knights

I figure I can't outshoot most of these armies.
>>
>>44412112

Yeah, it'd be much cooler if it wasn't for the anchoring, or if the rules severely downplayed the importance of anchoring.

Conversely, the anchoring gimmick could work way better on a hovertank capable of rapid redeployment at the cost of not being able to fire it's huge turret gun.
>>
Wait... Has the 2nd book of the The Beast series come out yet? I read "I Am Slaughter" and it implied all IF died, but I read in this general that one survived, I know one had the teleport wand, with the final words about him going like "Bring it on" to 6 huge Orks.

So, has the 2nd book come out and what is it called? Or is it only available to buy on BL?
>>
>>44412159
It doesn't make sense to have a system where you are anchoring a vehicle to the ground that it pushes away in order to move. A tread based or wheel based vehicle would make more sense, but the Tau despise such vehicles, so a suit is what you end up with.
>>
>>44412157
sluggas are basically never worth taking over shootas

Those gretchin are going to die. I don't know the points cost of a deffkipta, but I'd suggest trying to get a second one in there, even if it means cutting some wargear off your boss.
>>
>>44411992

They are one of the best units in the codex. Crowe isn't.

Allied pod is the best way to get them to places, but rhino or stormraven is fine too.
>>
>>44412239

It's called landing luv.
>>
>>44412239
>Land skimmer
>Plant stabilizers
>Fire the big gun
>Titans drop

Seems straightforward to me.
>>
>>44412306
The gretchin are there to sit on objectives and do their level best to remain out of sight due to their short stature concealing them behind full cover.

If I'm basically driving the Trukks into the enemy to pile out and say hello up close and personal, you think it's still better to give them shootas?
>>
>>44411992
Paladins are considered to be too expensive due to Instant Death being available on shit like Stormsurge and Eldar and shit. 2W means nothing when you're T4.

Dreadknights are great. Purifiers are great en masse.

Crowe is fucking terrible.
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>>44412039
Oh you poor soul.
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>>44412210
>>
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>>44411912

>mfw despite not having played 40k in several years, I often reply to people asking for list advice in 40k generals
>>
>>44412332
>>44412337
Then you have to take off again
Besides the stormsurge has mantas to ferry it around like the broadside has orcas
>>
>>44412306
There's no point in taking shootas on trukk boyz, there's not enough of them to get a decent amount of hits. No shit grots will die if they get shot at, but that's a big if and they're clearly going to be for holding a point in the back/midfield.
>>
>>44412365
Why do challenge HQs always seem to suck?

Better question: why do General beatstick HQs seem to do their jobs better?
>>
>>44412382
Wow you are terrible.
>>
>>44412392
>Besides the stormsurge has mantas to ferry it around like the broadside has orcas

I know, that was one of the worst things about it.

They spell out that they had to modify Manta's that would otherwise be able to deploy entire cadres to get this abortion to and from the battlefield.
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>>44412417

D-Don't bully, plz
>>
What happens when the Tyranids eat an Eternal?
>>
>>44412463
It sees forever.
>>
>>44412345
Considering your play environment, there are a lot of armies that you won't be able to get too close to in Trukks (Tau, necrons), or that you won't be able to out-fight reliably enough with boyz (Khornekin, 'Nids), but with Shootas you can get something that they won't: Assault weapons.

You can do what a lot of other armies on that list can't, shoot and then assault without losing effectiveness, and you're really only missing out on one attack per model. Its my opinion that having them be Shootas to get that extra round of dice in is a good idea, even with low BS.
>>
>>44412345
> you think it's still better to give them shootas?
yes

With the general problems getting to combat, overwatch and ork's poor initiative, that one extra attack per guy is not all that worthwhile. Shooting is consequence free (even with BS2), and since shootas are assault weapons, you can still charge in afterwards.
>>
>>44412420
I think they'd just have to modify the bottom loading bay, the Manta is hilariously big.
>>
>>44412370
I don't want to keep going, if I have to keep reading all the good people dying unceremoniously.
>>
>>44412463

Endless Vore.
>>
>>44412406
Because... a challenge HQ is a beatstick who hasn't been fed enough points to murder more than one guy at a time?

I like to run a duel character unit and pull what I call a "gorka morka", I have one really tough lad take the challenge and get all bruised up in the fight and then a second dead killy lad to hit the guy he's fighting in the back when he's not lookin'.
>>
>>44412159
>>44412239

No good Tau player anchors their Stormsurges.
>>
>>44412463
What happens when the Kroot eats a Tyranid that has eaten an Eternal?
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>>44412486
>Bottom loading bay

You mean the one that can carry several tanks and crisis suits?
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>>44412417
Why am I terrible?

I just want to know if the other books are out, I thought I saw covers... I agree with >>44412433

>>44412406
Because GW can't into rules. Lysander is stupidly expensive, but he's insanely good. Draigo is also good. Pretty much every dedicated challenger is crap, even at their job. The blade he uses is utterly pointless, why does he have it? I know why, but why is it considered a 'magic weapon/relic' when it doesn't give him anything. I mean, it's still a Daemonblade, why isn't it better than regular CCW just because it's made out of something unnatural. It can be +1S + Shred, or Master-Crafted. Or something. He doesn't have to use the power.
>>
>>44412463

>Eternal

Perpetual.
>>
>>44412508
By Gork and Mork, how Kunninly brutal and brutally Kunnin.
>>
>>44412483
>Shooting is consequence free
>+1ppm when he has 500 to work with
>using open topped vehicles only to ferry boys towards CQC
All you're doing is spending a point to make an attack with 5s to hits rather than 4s.
>>
>>44412390

And idiots wonder why there are so many bad players giving bad advice and causing arguments.
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>>44412490

That's the Gaunt's Ghosts series for you in a nutshell. Wew, there's a heartbreaking one later on. Some people might think the final scene was cheesy but I cried mantears during it...
>>
>>44412463
What are Eternals? You mean Eternal Warriors? Or Ethereals? Or Perpetuals?

>>44412509
Not even when behind LoS blocking stuff? What if it's poking it's gun through a window slot but is otherwise obstructed by buildings? Why wouldn't you want the extra shot? I mean, why is it bad? I'm not a Tau player. As for it being a bad thing, isn't that a good thing for you?
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>>44412463

Infinite Energy.
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>>44412515
>I just want to know if the other books are out
If only gamesworkshop had a separate website dedicated to their book releases you could check. Then the thread wouldn't have as many shit posts!
>>
>>44412542
So either drop the trukks and have all the shootas get outshot while they trudge up on foot, or keep the trukks but get out-meleed when fighting certain armies.

There's gotta be something.
>>
>>44412509

Assplain.

Doubling your pieplate and orkishly randomised number of pulse rifle shots seems to be the main gimmick of the thing.
>>
>>44412577
I've been doing about 1 a week, mostly just reading on my lunch break. I like them, but goddamn does it drive home that no one is safe.
>>
>>44412542
>All you're doing is spending a point to make an attack with 5s to hits rather than 4s.
an attack with 18" range that doesn't have to take a hit from a marine first

>+1ppm
Cut the fat, then. Those extra gun crew would pay for that immediately.
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>>44412546

Excuse you, I've read enough forums and blogs to know what kind of advice to parrot to new comers.
>>
>>44412584

Because anchoring takes forever, removes your Stomp attacks, and removes your ability to move anywhere. By the time you reach the next shooting phase, you may not even be in the right position or have some faggot in your face trying to cut you down with D weapons or locking you in melee while you can't Stomp or shoot.
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>>44412538
Yeah
I don't even play Orks, I play inquisition. The irony is that without a character with a beefy invulnerable to tank big monsters Orks can't even pull this off.

I wish they expanded inquisitor henchmen to allow alien mercs so I could get an Ork servant to get punched in the face for me.
>>
>>44412630
The extra gun crew are there so the grots working the gun don't freak the fuck out after losing one dude because lawl 25% losses
>>
>>44412638

You're not as well read as you think if you're posting frog images. 99% of forum advice is also trash unless the poster is the random GT top player who posts there, or you're visiting one of the little known competitive forums.
>>
>>44412542
>11 man squad
>I2
Shame you won't live long enough to benefit from that extra melee attack.
>>
>>44412619

If you want double shots just take two Stormsurges. You've also got double wounds and double flexibility and double LoS angles and you didn't waste a bunch of turns anchoring.

If you've ever anchored a Stormsurge and never had to un-anchor, your opponent is shit and was going to lose to the Stormsurge regardless.
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>>44411912
Can I summon one of the new Bloodthirsters with possession in malefic daemonology?

Chaos Daemons player btw.
>>
Anchored Stormsurge automatically dies to a Rhino nudging it.
>>
>>44412690
It's 11 mans because I was planning to attach the WB to it.
>>
>>44412616
>keep the trukks but get out-meleed when fighting certain armies.
You still have more bodies on your side than other dedicated melee armies. When it comes to nids just focus synapse, there's not much you can bring in 500 points anyway.

>>44412630
What time will he have to shoot though? Going flat out and getting into cqc turn 2 is superior to a burst of lead.
>>
>>44412708
>implying a rhino will survive death or glory
>>
>>44412691

Hmm, conversely though: Don't you have nothing to lose if you're already in a good firing position? You can unanchor before shooting if you're caught out.
>>
>>44412690
Every ork that dies before striking makes those extra melee attacks the rest have more beneficial.
>>
>>44412711
That's fine. The point was that an extra Cc attack is worth a hell of a lot less than an extra shot
>>
>>44412708

Any effect that would auto-kill or remove a GC from the table instead inflicts d3 wounds.
>>
>>44412708
Do tell how?
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>>44412708

1d3 wounds. Immune to removes from play.

Does leave an issue of where the vehicle goes afterwards, but that's because the rules team didn't think of it.
>>
If I am running the Talon Strike Force, and choose to bring the Shadowstrike Kill Team, I can assault on the first turn right?
>>
Brand new to 40k, so please forgive me. Bunch of friends and I picked up Tabletop Simulator, along with the various 40k armies people have ported from Dawn of War. I know this is probably well out of this thread's field, but my main challenge right now is the limited unit list. I'm gonna end up rolling up either Tau or IG, but... where the hell do I start?

I can probably convince people to let us proxy one model for another, and maybe way down the line I'll be able to make custom ones, so I guess unit restrictions aren't a huge deal, but... yeah. Point still stands, where the hell do I start with Tau or IG? Either one?
>>
>>44412764

He means by Tank Shock.
>>
>>44412613
Yes dear, but my point is, why is there only one book available on GW, but more on BL?

I was asking why they're not on GW specific, yet I Am Slaughter is.

>shit posts

I've not shitposted anything. Saying I have doesn't make it so.
>>
>>44412702
There's no definitive answer.
In the rule book it simply says it summons a bloodthirster "the rules for it can be found in codex:chaos daemons" but never specifies if you can use other bloodthirsters or not.

I would say yes you could but it's an issue you may want to quickly pass with your opponent.
>>
>>44412759
Can you whip up an alternate 500pt list to mine sos I can see your rationale a bit better?
>>
>>44412773
I assume it would stop as if it tank shocked another vehicle but was unable to remove it but I don't think there are rules for it(?).
>>
>>44412809
I was thinking that. Cheers.

I will wait to see what other people say but I see no reason why I couldn't. No huge loss if I can't anyway, the regular Bloodthirster is Killy as all hell anyway.
>>
>>44412786
Just start with small games to learn the system. Download the codex and rulebook from the Mega, and plan out a 500 point list. Focus on getting the basics since you don't have to worry about buying models.
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>>44412741

There's no reason not to anchor if it's the best play, anchoring just shouldn't be your main priority.
>>
>>44412763

And it will keep taking D3 wounds until it's dead, because two models can't be in the same spot.
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>>44412613
>>44412802
Wait, I went to check, it only has subscriptions to the other books...

Yet I've seen covers of the others, so went checking and found a picture with release dates of some sort.

Never mind, thanks.
>>
Anyone who owns a Ghostkeel and Pathfinders, do you get a lot of extra shit with the kits? Some boxes barely give you anything to work with but some others just give you a plethora of extra stuff.
>>
>>44412094
Anyone?
>>
>>44412848
All right, 500 points it is. I don't imagine I'll be able to field much armor (if IG) or much in the way of battlesuits (if Tau) on a 500-point budget, but that's fine.
>>
>>44412897
Is that Stallone on Book 3?
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>>44412913
Pathfinders come with a ton of stuff thanks to the drones and special weapons.

The Ghostkeel is a complex kit, but the only thing you'll have left over is the weapons you didn't use and some wargear options.
>>
>>44412880
It seems there's no official ruling for it but I can see GW saying the tank shock stops 1" away just to prevent their shiny moneymakers from being regarded as having weaknesses which might impact sales.
>>
>>44412656
it's 500 points, that's going to happen with or without. And ideally at 500 points, your lobbas will never be shot at before the game is over, because they're barrage and don't need to expose themselves ever.

While I'm at it, there's too many gubbins on the boss. 500 is where the adage "boyz before toyz" really rings true. A barebones 'eavy armor/pole boss with a klaw is going to wreck the shit of most things he comes across at 500, and has a unit of flunkies there merely to take shots for him. You want less upgrades on him, less points spent on rams and gretchin and instead spend them on more koptas, or more units of boyz.
>>
>>44412964
I see, thank you. If I were to use all of one type of special weapon and the drones, will I have some stuff?

In fact, what's are the best kits if you wanted to assemble the advertised unit but also have a "bitz box" for Tau?
>>
>>44412157
Can you even play Grey Knights at 500 points?
>>
Haven't played since 5th with orks on their 4th edition codex. Is it worth jumping back in now and investing the money, time, and tears?
>>
>>44413056
> but I can see GW saying the tank shock stops 1" away just to prevent their shiny moneymakers from being regarded as having weaknesses which might impact sales.
Or that the guys writing these rules are incompetent hacks that leave holes all over the fucking place.

Anyway, Isn't it generally a rule that if a model can't be placed it is destroyed? The rhino does d3 wounds then is removed from play if it's tank shock can't clear the stormsurges base.
>>
>>44412956
>I gotta go fight them
>I gotta fight the Orks
>BUT THEY'LL RIP YOU IN HALF ROCKY!
>Yeah? That just means less of me to hit
>>
>>44413140
So you're telling me a simple Rhino can take out a GC if he can just get close enough? How can you get anyone to agree to such things that their stupid OP centerpiece got crunches under a 35 pointer's treads?
>>
>>44412515
Spoilers, man. Anything that might spoil the end of the book should be posted as such.
Snape Kills Dumbledore, etc.
>>
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>>44411912
Micro 3D printers on sale
Tempted to get one to see if I could make warhammer stuff
>>
>>44413111
I don't really care for the dude playing GK, so I didn't really question it. It'll probably be a small squad or two.
>>
>>44413246
Yep. if you can't move out of the way or can't be placed, the model is destroyed.
>>
>>44413246
>35 pointer's treads
Or maybe a 35 point one use weapon?
It makes sense in that a huge metal vehicle ramming in to an immobile monsters leg would do a ton damage considering how much kinetic energy something that heavy traveling at that speed would have.
Either the leg would break or the vehicle would.
>>
>>44412157
Should probably go with kannons over lobbas for versatility.
>>
>>44413322
>>44413246
Oops, just to make it clear I'm arguing.
>The rhino does d3 wounds as it slams in to the stormsurge
>if it's tank shock can't clear the stormsurges base it is removed from play as it can't be placed (Just imagine it's been wrecked slamming in to the monster)

Fair compromise or no?
>>
>>44413246

DON'T FUCKING ANCHOR YOUR SHIT IF YOU WANT TO BE ABLE TO MOVE

THAT FUCKING SIMPLE
>>
>>44413247
Sorry. I didn't explain how it happened.

I went into the book knowing they all died cause it was spoiled on here. It made me buy it. Mainly for the other threads.

Sorry.
>>
>>44413383
But as you have to move out of the way when tank shocked and an anchored stormsurge cannot, surely it is the one that is destroyed?
>>
>>44413248
It would take days to make. A plastic whistle takes like 4 hours on $5k machines.

But, good luck anon. I think they're not good enough at all compared to industry stuff. If you want cheap recasts, use some of the various recasters who's information I lost.
>>
>>44413383
Are you saying that playing as Tau you are unable to beat a 35 point AV 11 metal bawks? Because if so you deserve to lose that Stormsurge
>>
>>44413383
>>44413322
>>44413307
Well shit, no I don't think so. if the tank is still within 1" from the enemy model, it is placed within 1" in the direction it was going since you cannot be within 1" of enemy models and nothing says you must remove the tank.

You keep your rhino and can tank shock the next turn if you ain't blown up. Does this make tank/transportspam a good counter to GCs?
>>
>>44413374
That's a strong second option, but Lobba's have Barrage and as such can stay out of LOS with pretty much everything else on the board provided there's a big enough setpiece to place them behind. Also Lobbas 48" range vs Kannon 36"
>>
>>44413401
>but I still wont use the fucking spoiler.
>>
>>44413478
The rhino is fine, only the stormsurge gets destroyed if the rhino tank shocks it with the anchors down.

The way i read it was that the rhino's final position for the tankshock just has to be on top of the stormsurge. Since the stormsurge cannot move so that it is 1" away, it is destroyed and the rhino sits at its final position unharmed.
>>
>>44413415
It goes like this
>Rhino tank shocks the stormsurge so it would be on top of the model which is allowed
>Storm Surge is unable to move and is "removed from play"
>But as a Gargantuan Creature it has the unstoppable rule which means it takes d3 wounds instead (assume it survives this for the purpose of argument)
>The rhino and the stormsurge are now on top of each other which is disallowed by the rules

There are no rules (as far as I know) that describe how to deal with this, so what do we do?
>>
>>44413478
only to stormsurges with players stupid enough to anchor them within rhino range
>>
>>44413561
You're right but the Unstoppable rule negates "Remove from Play".

What I'm thinking is that Tank Shock inflicts its damage and THEN attempts to remove from play, Unstoppable prevents it and then takes an extra d3 wounds.
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>>44413581
Move it 1" away seems to be the most reasonable and makes the most sense.
>>
>>44413592
What other GCs? Will tank shocking work against them?
>>
>>44412646
This is why I only play friendly. One of my OC's is an Ordo Malleus Inquisitor that has an Ork Freeboota fleet in his back pocket. Simple logic, if he sends an army of Orks to destroy a Daemon Fortress, then whatever the outcome, lots of the Imperiums enemies are going to die. However, against all odds, the Kaptin keeps on surviving, regardless of how many suicide missions he sends him on. At this point, he is only keeping the Ork around to see what will actually finish him off. A friend of mine lets me proxy him as a Warboss with Mega Armour and run him with counting as Inquisition faction. He's not very good, but he is a lot of fun and looks pretty cool next to a few other OC henchmen I made.
>>
>>44413542
That's true, just seems like your lacking high strength at range right now.
>>
>>44413631
That's friggin awesome.
>>
>>44413619
Other GCs will move out of the way normally (but in general are so large this can be problematic for them so it is kind of a hidden weakness for them.)
>>
>>44413596
oh, ok. My group doesn't use GC or superheavies, so I don't know any of their specific rules.
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>>44413619
Not in the same way, since they can be moved.
>>
>>44413653
That's alright, I never faced them either, but I want to learn any possible counters in case. I probably would refuse to play against them on principle anyway.

>>44413648
Don't GCs autopass leadership tests so any GCs you try to tank shock will shoot at you first? Rhinos might get fucked hardcore against shit like the piledriver cannon.
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>>44413643
Yeah that's the gap in the FC I'm worried about.
>>
>>44413548
I will now, how is anything I said in that post spoiling anything that I hadn't already said?

It's not like I said that Roger Klint is Keyser Söze.
>>
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>hope to bring rhinos close enough for tank shock
>hope any vehicle will live more than one turn without cover
>against tau
>>
>>44413688
>fucked hardcore
I believe anon is saying 'if it survives then' for the sake of the rules discussion.
>>
Will mass artillery compliment my mechanized IG army? I want to take 3 Basilisks, 2 Wyverns and a Deathstrike for a 1500 point list.
>>
>>44412509
No good player refuses to adapt to the situation
>>
>>44413740

Have fun getting the same LoS with your markers and Stormsurge when one of those can't move.
>>
>>44413390
ok but wut if u do tho?
>>
>>44413750
Why would you want artillery for a mechanized list? Artillery spam is (imo) best when combined with a semi static gunline, as it essentially forces the enemy to come to you so it can take the artillery out.
>>
>>44413611

No, it isn't reasonable. The tank is following all the proper rules and procedures, and would never be forced to move 1" away from a tank shock he initiated.

The Stormsurge is the one breaking all the rules. If after taking d3 wounds, it's still under the fucking tank, keep taking your d3 wounds, faggot.
>>
>>44413750
>not 3 Deathstikes in 1000 pointer
>not 6 Manticore Emplacements in 1000
>>
>>44413688
Honestly I never run in to these situations on the table top so I'm so frantically flicking through the rules parroting what it says.

Yes, GCs all have the fearless rule as standard... If it passes it leadership test (which it does automatically) it is allowed one attack from a melee or ranged weapon that automatically hits, if it fails to destroy, stun or immobilise the vehicle gets Crunch!'d.

So in other words a stormsurge would get one perfectly accurate shot to destroy it or take d3 wounds.
>>
>>44413592

And that's why you don't go around anchoring your Stormsurges willy nilly. Hence the original discussion.

When people are bringing 12+ Rhinos you're gonna be in range of SOMETHING.
>>
>>44413819
>same LoS with your markers and Stormsurge
Wat?
>>
>>44413790

No good player gives Tau an opportunity to anchor.

If adaptability were so big people wouldn't be playing braindead monolists like Tau and Eldar.
>>
>>44413750
Not likely, Basilisks are shit unless you are on a huge board and I mean, 72 inches minimum. They are just too easy to kill otherwise. Deathstrikes are always worth it. Because, the first turn, your opponent will shit his pants and spend his entire shooting phase aiming at it. And at 165 points (I think) It is either going to tie up your opponent (An invaluable ability) or it's going to rape them with that S10 AP 1 Apocalyptic Blast, Ignores Cover nuke. Unless your opponent is playing something Super-mobile, it is GOING to make back its points.
>>
>>44413462
>35 point AV 11 metal bawks
>35 point

Lol.
>>
>>44413880
Fuck you.
>>
>>44413838
>Fucking grav rules argument logic again
There is no rule for the scenario dumbass.
>>
>>44413790

There aren't any situations against competent opponents where anchoring is either unnecessary or overkill.

It's like Solar Beam and Hyper Beam in Pokemon.
>>
>>44413838
>following all the proper rules and procedures
>keep taking your d3 wounds, faggot.
What page in the rule book says you get to keep doing d3 wounds?
>>
>>44413930

That's because Stormsurge decided to come out with a retarded "can't move" rule. There isn't a rule that allows you to force enemy tanks to move back from their tank shock, yet idiots are trying to give Stormsurge even more breaks, DUMBASS. There's equally no fucking rule allowing you to just push tanks back with your immobile Stormsurge, go fucking comment on that, you piece of shit.
>>
Has anyone here actually used a stormsurge? How has it played?
>>
>>44413964

The same rule that makes you take d3 in the first place. There's no rule that lets you just move the Rhino back, but there is a rule that tells you what happens when you're under a Rhino. Simple logic.
>>
>>44413984
Useless shit. Only 4 d missiles and filthy 3+ save. Wraithknight still better.
>>
>>44413984
I've seen MWG Matt play it.

It rapes face more than even expected.
>>
>>44414019
>Wraithknight is still better

Nigger, Wraithknight will ALWAYS be better than EVERYTHING. I hope to god there is never a situation where you WOULDN'T be able to say WK is still better.

Even by sheer points value, the WK is better than Warlord Titans and Revenant Titans, simply because you can take a buttfuck amount more of them.
>>
>>44414019
>>44414022
I am thoroughly convinced.
>>
>>44414019
Tau don't focus on 1v1. The Stormsurge gives the Tau the edge over Eldar Wraith Knights.
>>
>>44413970
>There's equally no fucking rule allowing you to just push tanks back with your immobile Stormsurge, go fucking comment on that
If you could stop throwing ad-hominem around one second there is ONE rule.
>"The most important rule then is that the rules aren't all that important! So long as both players agree, you can treat them as sacrosanct or mere guidelines - the choice is entirely yours."

Wait a minute where is it in the rule book? Don't tell me they removed it.
>>
>>44413970
>I am so fucking triggered, look at me and give me (you) s.
>>
>>44414069
>Tau don't focus on 1v1

That's why you take a squad of 2 Stormsurges and wreck face.
>>
>>44414016
Yes it takes d3 wounds and the tank shock ends, you're not allowed to tank shock it multiple times and so would only suffer one "removed from play" result.
>>
>>44414074

The ad-hominem is well deserved. You're a faggot if you respond to one side with "there are no rules for this situation" but indirectly defend the other side and refuse to apply the same response to them. Then you make a cop out response like "the rules don't matter" or "I just play casually".

If that's your penultimate response, why are you even responding? This discussion is entirely pointless according to you since the rules don't matter, so how about you fuck off?
>>
>>44413946
No one in competitive pokemon uses Hyper beam, and Solar beam is only useful on sunny day/ chlorophyll teams.
>>
Always wanted to get into Warhammer 40k. Could anyone of you point me to where I could read up lore and shit?
>>
Taking two stormsurges is pointless, you might as well take 5 hammerheads
>>
>>44414117

Tank shock doesn't end because the Rhino is still on top of it. You don't get to just move the Rhino back, and you don't get to just have two models on top of each other. Stormsurge's codex rule of "it cannot move, ever" does not override the universal game state of not being able to stack two models like the world's biggest Battleship cheater.
>>
>>44414129
Gen I hyperbeam was great but never again
>>
>>44414104
You meant 2 stormsurges and ghostkeel?
>>
>>44414129

That's the point. No one in competitive 40k anchors their Stormsurge unless they're curbstomping scrubs at the bottom tables.

>>44414130

You already made a fucking thread for this question. Try Google you moron.
>>
>>44414141
Yes, this is exactly what we are arguing about.
>>
>>44414138

Yeah, then you can tank shock enemy stormsurges, good thinking.
>>
>>44414164
Well in pokemon, If someone wants to curbstomp scrubs, they don't use hyperbeam to do so. They just don't use it period.
>>
>>44414164
>You already made a fucking thread for this question. Try Google you moron.
No, I didn't? Don't let your shitty day go out over me.
>>
>>44414125
>The ad-hominem is well deserved.
Is verbal abuse every REALLY deserved? You could clearly explain why someone is wrong without calling them names.
In fact, doing so often just derails a discussion.
>>
ITT: proof that if you're a terrible enough player to anchor your stormsurge, you don't know what to do with it anyways if shit like tank shock happens

If you play Tau, AND take a Stormsurge, AND feel the need to anchor it, you are just indescribably terrible at this game. Unless you lost all your markerlights or didn't take any to begin with, in which case that still reflects pretty badly on you.
>>
>>44414130
Codices in the OP.
>>
>>44414016
>simple leaps in logic
"any models that cannot manage this are crushed and removed from play as casualties with no saves allowed. Crunch!"
"replace removes from play with D3 wounds"
No the rules do not say repeat the crunch or repeat the D3. The rules do not specify any action. The rules also say that the models must be 1" apart, and the stormsurge cannot move, ergo the vehicle, which can move would be the only model capable of acting on the rule. OR there is no solution and you comp it like adults, or roll for it like man-children.
>>
trying to think of an eldar craftworld name, any generators/tips?
>>
>>44414104
>>44414155
That's what MWG did too beat a 2 Wraith Knight Scatter Bike Eldar army.

Raped their face off the board. Minimal Tau casualties

>but he brought non shooting WK

Yeah ok, out shoot the Stormsurge with your super mobile GC. That's a great idea.
>>
>>44414194

Days are ruined daily because of faggots like you shitting up the board. Use the catalog or lurk more FAGGOT ass NEWFAG

>>44411072
>>
>>44414202

If you can't deal with it don't come to 4chan, faglord.

>Is verbal abuse ever REALLY deserved?

Uh, yes? I bet you think everyone deserves to live, too.
>>
>>44414212
Guess I'll look around there. Thanks.

>>44414231
Stay mad, shitter.
>>
>>44414224
Hit one to four non-vowel letters, add two vowels, then one to three non vowel letters. When done pick one vowel and put it in a random non-first non-last position and there is your name.
>>
>>44414244
>>44414231
Good god calm down you edgy emo lords. This isn't /b/ you monkeys.
>>
>>44414141
>does not override the universal game state of not being able to stack two models
which is the rules conundrum, multiple crunch results do not resolve when this occurs, because the rules never state this.
>You don't get to just move the Rhino back
That would be from the 'you can't be within an inch of enemy models' rule and the fact that the stromsurge cannot act on that issue.
>>
>>44414224
https://en.wikipedia.org/wiki/Wheel_of_the_Year

Pick one that's not in use then make it look a bit Japanese.
>>
I want stormsurges variant with jetpack :c
>>
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does anyone have a scan of the new doom of myamera? or at least scans of the new corsairs?
>>
So can we all just take a second to report the /b/ assholes and clean up the board? Thanks anons.
>>
>>44414300
Holy shit, spot on
>Samhain
>Beltane
>>
>>44414288
>stromsurge cannot act on that issue.
Wait, that makes me think. What does it's rules on anchoring say again?
Can it really UNDER NO CIRCUMSTANCES move or just not voluntarily move?
>>
CSM and daemon update when
>>
>>44414334
Yes.
>>
>>44414382
Eventually.
>>
>>44414364
>UNDER NO CIRCUMSTANCES
precisely so, this is a real rules exception.
FAQ when?
>>
>>44414386
Post it?
>>
Okay so: Have you considered that rules resolving into two models occupying the same spot with a gap in the rule writing that gives you nothing else to do...

Is simply a really silly case of wobbly model syndrome?
>>
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>>44414382
Never Ever
>>
>>44413596
Except it can't move, as it doesn't have permission to do so, so it takes another d3, and another until it dies.
>>
>>44414413
lol why?
>>
>>44414230

The melee WK is the only way to reliably kill a Stormsurge anyway. Too bad it'll never get into melee. Shooty WK will just get blown back, because actual games aren't just 1v1 or equal points vs. equal points shooting.
>>
>>44414436
>so it takes another d3
Where in the rules does it say that? The tank shock ends for the stormsurge after the first d3, you're not allowed to keep tank shocking it on the same turn.
>>
>>44414436
>so it takes another d3
Why? There is nothing in the rules to indicate that it would suffer multiple results.
>>
>>44414288

Then the Stormsurge is removed from play. Pretty simple. The onus is on the Stormsurge to get away.
>>
I'm playing Blood Angels. Is this too much to spend on a DS plasma squad designed to take a beating? Thanks in advance.

Chaplain (130pts)
Plasma Pistol
The Angel's Wing

Librarian (115pts)
Combi-plasma
Jump Pack
Psyker (Mastery Level 2)

Command Squad (170pts)

Company Champion
Jump Pack

Sanguinary Novitiate
Jump Pack

3x Veteran
3x Jump Pack
3x Plasma Gun
>>
>>44414495
The storm surge is immune to "removed from play" results.
>>
>>44414436
Nah the tank shock can only ever deal d3, if that doesn't kill it the game locks up and you need to restart your pc. It's a serious bug that can cause the loss of your save files so it's definitely worth backing up those models and army lists in case you ever find yourself in that situation.
>>
>>44414487

Already posted, quit spamming >>44414117

Where in the rules does it say you can stay under the Rhino? The fact that the rules aren't working right now isn't a defense for you to further rape the rules. The fault lies entirely with the Stormsurge in this situation, for every single aspect, whether it be being under the Rhino, or it being unable to move. You don't just get to make up a rule and move the Rhino back.
>>
>>44414495
By this logic the stormsurge takes either one or two D3 wounds, and the rules are still fucked. So what then.
>>
>>44414511

Then it takes d3 until it dies. The d3 crunch comes from being under the tank. Is it still under the tank? Crunch. Is it still under the tank? Crunch. Is it still under the tank? Crunch.

You could have not anchored. You could have not been near a vehicle. You could have not failed to kill the vehicle. You chose to anchor with a Fearless target in range of a tank. You die.
>>
>all this butthurt about stormsurges
>>
>>44414520
>don't just get to make up a rule and move the Rhino back.
or make up a rule about multiple crunch results?
>>
>>44414532
>either one or two

How do you figure? If it can take two D3 it can take infinite D3 till it's no longer under the tank. The rules are already fucked, there is no "so what then". Where the fuck do you morons get off making up rules about moving enemy models away from you when tank shock explicitly says it gets to roll over you.
>>
>>44414497
It's pretty pricey, I think leave the chaplain out of it, he doesn't have enough to contribute dakka-wise.
>>
>>44414520

Already posted, quit spamming >>44414213

Where in the rules does it say you can stay under the Stormsruge? The fact that the rules aren't working right now isn't a defense for you to further rape the rules. The fault lies entirely with the Rhino in this situation. You don't just get to make up a rule and keep tank shocking the stormsurge.
>>
>>44414551

It's not a rule about multiple crunch effects. It's applying an existing rule repeatedly due to a loop YOU caused. Whereas you're just straight up making shit up by moving the enemy tank back.

Are there rules for crunch? Yes.

Are there rules for moving the tank? No.

Even if you try to say "are there rules for multiple crunches", you're still at best 50/50, whereas tank shock rules are clear and 100% you cannot move the tank back.

At best, the pro-Stormsurge side has "well the rules aren't working" as an argument. You have no fucking legs to stand on for any of your arguments.
>>
>>44414538
>The d3 crunch comes from being under the tank. Is it still under the tank? Crunch. Is it still under the tank? Crunch. Is it still under the tank? Crunch.
This is pretty much how it should go until a FAQ comes out that sheds some light on the matter
>>
>>44414495
>>44414511
And with this issue there is a simple way to resolve this.

Under no circumstances is it reasonable for a tank to simply run over a Stormsurge and remove it from play or to wound it.

>>44414538

This is an unreasonable solution that does nothing but add cancer to the game. Unless GW specifically states otherwise we, the community, should not be the source of cancer.
>>
>>44414563
Noted. He does contributes Zealot, though, making an otherwise small squad pseudo fearless.
>>
>>44414565

That post makes zero sense. In fact, it just proves how your side has zero argument because when you try to juxtapose it, it just sounds like gibberish. Try again.
>>
>>44414538
Crunch! is a result of not being able to be moved, at least 1" away, nothing indicated multiple resolutions of this rule as it would have already resolved.
>>
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>>44414544
Are you not entertained? Is this not why you are here?
>>
>>44414596

Tank shocking even MCs isn't reasonable to begin with. The entire concept of the Stormsurge and its strength is unreasonable.

You can't use "that's not reasonable" for the most logical, valid rules interpretation. What's unreasonable is bad tau players letting this happen to begin with then trying to not take responsibility for it.
>>
>>44414598
If they're deepstriking they're probably going to die no matter what you do, and depending on what you're playing against falling back might save their lives.
>>
>>44414609
>Crunch! is a result of not being able to be moved, at least 1" away

Exactly, you just proved yourself wrong. It doesn't matter if it doesn't say anything about multiple resolutions, the fact is you can't move 1" away and you take wounds. Period. So keep taking your wounds, bitch. You don't get to move the enemy tank back and you don't get to stay under it like Jenga.
>>
>>44414583
>existing rule repeatedly due to a loop YOU caused.
There is no loop, it happens once, then the rules have no further instruction.
>>
>>44414608
Do you speak English?
>Where in the rules does it say you can stay under the Rhino?
The rhino is trying to move under the stormsurge, not the other way around, your argument is defunct. The rhino is breaking the rules by staying under the stormsurge.
>>
>>44414334
This is asked every thread. Most people are bored with people begging for scans in 40k threads. If it isn't in the Mega, it hasn't been done.

Maybe that Germanfag who told GW to fuck off when they sent him a C&D has them on his site. Dude makes like a million euroes a year by scanning everything GW does and applying his watermark cause "lol German law says I can :))))"
>>
>>44414649
>So keep taking your wounds, bitch
It applies once because it cannot move, then the shock resolves. Then you have two models that are breaking the rules and no solution presented for the problem.
>>
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>>44414414

Yeah, I think this guy has it.
>>
>>44414626
>>>44414596 (You)
>Tank shocking even MCs isn't reasonable to begin with. The entire concept of the Stormsurge and its strength is unreasonable.

But that onus lies on GW for making bat shit insane rules.


>You can't use "that's not reasonable" for the most logical, valid rules interpretation.

Yes you can and you should if you want to improve the state of this game. That's something we can do to try and mitigate their bullshit. Adding to their bullshit is not something we should do under any circumstances.

Go with the most reasonable logical explanation on a rule that needs an FAQ until the FAQ come out.
>>
>>44414684

The shock hasn't resolved because you're still under the tank. You know what would be the actual resolution if the target weren't a GC? Being removed from play.
>>
>>44414699
Its like some people don't want to use RAI when RAW has no solution, and prefer to shitpost for hours.
>>
>>44414633
That's fair. I could just put him with the Death Company, but just that seems like overkill.
>>
>>44414673

Yes because Stormsurges get crunched by tankshocks by tanks burrowing under them.

Do you even not retard?
>>
>>44414414

You literally can't put the Stormsurge on top of the Rhino. You're just not allowed to. Even though the rules themselves caused this problem by making the Stormsurge immune to being removed from the table, which is the normal way to solve these issues.
>>
>>44414720
>The shock hasn't resolved because you're still under the tank.
funny thing, the rules don't state that the tank shock goes unresolved, they say it takes a Crunch! and that is it. You are either mis-remembering, or pulling shit out of your ass.
>>
>>44414744
>Yes because Stormsurges get crunched by tankshocks by tanks burrowing under them.
How does ones rhino "burrow"?
>>
>>44414773

And the crunch removes models from play. So remove the Stormsurge. The crunch rule is specifically there to prevent this exact situation by removing any shit from trying to stay under the tank.
>>
>>44414787
consult the death corps of kreig for more information.
>>
>>44414768

The tank shock rules give a specific beats general permission to be on top of other models.

Models stuck under it are removed from play.

This model is immune to remove from play.

Ergo, the resolution taking no further attempt to make sense of the situation is that both models are in the same place.
>>
>I'm going to tank shock your Stormsurge with my Rhino
>Sure...not sure how that would work though
>me either...
>rule book doesn't really answer our question
>eh forget it let's keep playing.
>>
I remember a few Generals ago, we were arguing about House Rules and one guy got major shit for saying "I play Eldar and I have a "No Strength D on non-SH/GC" policy in friendly games" with people saying stuff like "Tailoring rules to suit yourself, you're the worst kind of guy."

It struck me as odd at the time, but I had to go out and the thread got archived before I could return, but it's been bugging me for a while. Isn't that guy only hindering himself? I mean, are there any races, apart from Eldar, that have S-D on non Super-heavy/Gargantuan creature?
>>
>>44414805

If video games have taught me anything, it's that the Stormsurge will vibrate rapidly and violently until it dies.

And then its ragdoll corpse will possibly fly into the atmosphere.
>>
>>44414822
>STORMSURGE SURFERS ROLLOUT!
>HAHA, FOOL, YOU CANNOT TARGET MY STORMSURGE FOR HE HAS A MIGHTY RHINO HELMET
>YOUR BLAST TEMPLATE MERELY DESTROYS YOUR OWN TANK, FOOLISH GUE'LA
>FOUL XENOS TRICKERY
>>
>>44414801
So the stormsurge takes a 'removed from play' result, which it converts into d3 wounds, and we still have a stormsurge within 1" of a rhino and we move on with our fucking game?
>>
>>44414830

Nah, videogame logic it'd be the Rhino that's clipping.

It'd vibrate awkwardly halfway lodged into the Stormsurge until it clips through the stage floor and falls forever.
>>
>>44414829
I do the same thing with necrons. No tomb blades, ghost arcs, or wraiths to limit myself.
>>
>>44414854
Where does the D3 come into play RAW wise.
>>
>>44414822
>friendly games
>against modern Tau players
>who take Stormsurges
>and anchor them

I don't think so, Tim.
>>
Wait, the Stormsurge has an open top. Shouldn't the two pilots be removed as well?
>>
>>44414856

RHINO-KUN NOOOOOOOOOOOO

>Rhino respawns in mid-air and crushes your own marines
>>
>>44414863
>No tomb blades
Why? My 8 man Neb/Beamer squad is the shit.
>>
>>44414873
People can have fun games using OP models. The key is just not caring what happens except for seeing cool models in action.
>>
Kitting out a land speeder for anti tank. Should I run twin multi meltas or one melts and assault cannon and flank slower vehicles.
>>
>>44414889
Shouldn't a single frag grenade complete disable the thing?
>>
>>44414854
>move on with our fucking game

You mean Jenga? Because that's what the game is going to be trying to balance a tank on a Stormsurge. And what happens when the Stormsurge moves? Does the tank go with it? It's more logical to remove the Stormsurge.
>>
>>44414900
Is the assault Cannon twin linked.
>>
>>44414900
Double Melta for suicide DS has worked for me.
>>44414924
No.
>>
>>44414912
50 point shield Generator :^)
>>
>>44414896
too cheap for what they do and they get ignores cover
>>
>>44414912

Not even the superhuman might of the Adeptus Astartes can lob a grenade that high. You would need some kind of Salamanders veteran Michael Jordan hybrid to slam dunk it in there.
>>
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>>44414856
>>44414890
>>
>>44414920
It is more logical, but GW specifically states you can't do that.

With that in mind the most logical thing to do is move the Rhino back outside of 1"
>>
>>44414941
Yeah, but I play Mephrit so I guess I'm handicapping myself already so I don't see it. Fair enough, though.
>>
>>44414933
Then go double melta. You'll be happier and scarier.
>>
>>44414955

And invoke wobbly model syndrome.
>>
https://www.youtube.com/watch?v=LbduDRH2m2M

Who's ready to HOLD THE FUCKING LINE?
>>
>>44414869
GC and removed from play, the rules convert the result to d3 wounds.
>>
>>44414968
I do all that AND play mephrit
>>
>>44414955

GW also specifically states you can't have the models stacking.

And nowhere does it say you can move the Rhino back, so how is that logical? We have precedence for removing models from play.
>>
>>44414972
Wrong guy. You want
>>44414900
>>
>>44414944
An 8" lob is standard for even humans. Clearly 40k would have been won by the imperium a long time ago if they played basketball instead of war.
>>
>>44414955

The most logical thing is making large models immune to tank shocks. Moving the Rhino back isn't logical at all, from a rules standpoint, only from a human standpoint.

Removing the Stormsurge from play is logical within the scope of the rules, since the entire scenario is 100% caused by the Stormsurge having like 3 different retarded rules fucking everything up and fucking each other up. When would a crunching tank shock EVER result in the Rhino moving back 1"? Exactly.
>>
>>44414986
OK

>it takes D3 wounds.

>The Rhino is moved back outside 1" from the Stormsurges base.

Literary the most logical thing to do given the rules we are working with.
>>
>>44414994
>And nowhere does it say you can move the Rhino back
In any other similar situation it says to stop the rhino 1" away
>We have precedence for removing models from play.
but no reason to apply them.
>>
>>44414968
>>44414993

Mephrit is the only cool dynasty so good job not being faggots. It's the dynasty I'd play if I ever started Necrons.
>>
>>44414993
I don't even. I can't imagine the people you must play with. That's not an insult. I guess I can't imagine the list you must encounter. We've got a fairly even keeled meta and even then the blades are just fine. Huh.
>>
>>44415013
7 people already know this, just one idiot who keeps BSing.
>>
>>44415018
>In any other similar situation it says to stop the rhino 1" away

Those aren't similar situations though because the Rhino wouldn't crunch in those situations right? The most logical way to move the Rhino 1" back, would be to not allow it to tank shock the Stormsurge at all.

Throwing in the d3 wounds makes it more fair though, but that makes no sense from a rules standpoint.
>>
>>44415018
>but no reason to apply them

This would be equally applicable to the moving the vehicle back interpretation. Leaving the tank on top of the Stormsurge would have the same problems as the Stormsurge not being able to be removed from play or moving away, so there's just as much argument to stack the models.
>>
>>44415010
Remove a model that GW SPECIFICALLY states it cannot be removed.

There is no rules (to my knowledge, more power to you if you prove me wrong) forbidding the Rhino moving, but there is a rule forbidding the Stormsurge is removed.

Show me a rule forbidding the Rhino being moved after a Crunch! and then we have a real conundrum. But we should NOT go against what GW says we CANNOT do.
>>
>>44415021
Zahn, Obyron, 2 crypteks, 2 lords, 30 immortals, 6 wraiths, 8 blades, 2 barges, and 1 night scythe if you're curious.
>>
>>44415013
And yet this argument continues because some autists keep posting
>B-But there is no rule saying I have to move back therefore I win and your model dies, ha ha another imperial victory! Suck it NPC race!
>>
>>44415045
>but that makes no sense from a rules standpoint.
From a rules standpoint this is like grav, as in it has no solution, so just comp it in an intelligible way as the Raw argument is meaningless.
>>
>>44415029
I do it mostly for myself. I also Play CSM, so seeing units that good (comparatively), makes me feel bad and cheesy for using them, so I don't use them.
>>
>>44415058
Then the game breaks and you have to start the battle all over
Just like how when you roll to see who goes first, and both tie, then roll again and both tie, you can't roll again because you can't re-roll a re-roll.
>>
Any tau players able to tell me if the new crisis models actually come with the parts to equip them with fragmentation launchers ? pictures on GW site doesnt show.
>>
>>44415058

It's also important to not do things GW does not say we can do. The tank shock crunch rules don't allow you to move the Rhino away after crunching. 40k is a permissive rule set. We cannot do things unless GW says so, otherwise people can just tank shock you IRL with their automobile, then take your models and proclaim victory.

I'd argue not doing random things GW doesn't tell us to do is MORE important than fixing their own retarded stacking "cannot do" clauses they made with the Stormsurge. We all know RAW doesn't work 100% of the time, but who knows what they intended for RAI.
>>
>Just like how when you roll to see who goes first, and both tie, then roll again and both tie, you can't roll again because you can't re-roll a re-roll.

Lel
>>
>>44415069
>actually strawmanning in defense of Tau

Kill yourself.
>>
As Tyranids, how do I deal with a monolith? 14 armor is difficult.
>>
>>44415083
>yfw every time you've done this in the past, you've actually been starting a new game on the third roll and the last game was merely a draw

That's some keanu meme level shit.
>>
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You know what I hate?

You can't get clarification on rules from GW. Sometimes you do, but the last two times I asked, I got a "fluffy" reply like "Oh the Munitorium Department can't answer this, check your Primer, then contact the blah blah at GW Rules Email" Which would be cool if they replied. They don't. They just read your complaint about rules and send auto email back.

If I ask Forge World, they DO give replies to rules questions. Why the fuck are they so useful?

But since Stormsurge isn't FW, I can't ask FW what happens if a vehicle (I assume Rhino is just the example here) rams a anchored Stormsurge.

What do? I've gotten rule replies before when I asked about Riptide variants, since Riptides can now go into squads of 3, but FW says the variants can't. But GW doesn't do replies and it's irritating. I want an answer now.

Not that I particularly care about your argument, just want to ask. They only give rule replies if enough people ask, the last time was about how many guns can the Stormsurge fire.
>>
>>44415107

>We cannot do things unless GW says so

We can when its:

>GW doesn't explicitly I can do this v. GW explicitly says I cannot do this in any way shape or form.
>>
>>44415137
Electroshock Grubs. Impaler Cannons.
>>
>>44415124
>actually making death threats over an idiot being called out on trying to use RAW on an argument with no RAW solution
>actually thinking it's ok to shit on some one because they play or collect from a certain model range
Thanks cancer poster!
>>
>>44415167

That's wrong. In those situations you simply have no official solution.
>>
>>44415193

Oh, the irony. Someone screencap this for when the next newfag asks why everyone hates Taufags.
>>
>>44415193
>telling someone to kill themselves
>"death threat"
>not realizing shitposting about shitposts is still shitposting

Are you new or just retarded?

Both?
>>
>>44413859
Can its single attack be a Stomp?
>>
>>44415196
>In those situations you simply have no official solution.

Well no shit.

Then you do what all reasonable human beings do and do the reasonable thing. We aren't fucking robots, we can come up with solutions instead of going into overload and shutting down.
>>
>>44415153
Not as bad as 5th edition, were if a model that wasn't a vehicle didn't have "eyes" it couldn't shoot since it couldn't draw line of sight.
>someone get that googly eye wraithlord in here
>>
>>44415215
>Oh, the irony.
not irony
>why everyone hates Taufags
They hate them for not being grimderp enough, being WACC, or being a boring army to play. Not because GW can't write rules and some idiots are triggered by contradictions.
>>
>>44415158
I feel ya bro.
Send them an emai with your question just to incourage that they might adress your problem.

Not that it matters, but if i recall correctly, if a rammed target can't move for whatever reason, it is removed.
Garg creatures immune to this and just lose d3 wounds or something along those lines.

Hope FW takes over the rule-department one day.
>>
>>44415256

And there have been plenty of arguments as to why the Stormsurge should take the brunt of the fault.

1. The Stormsurge could have not anchored.
2. The Stormsurge failed its test.
3. The Stormsurge failed DoG.
4. The Stormsurge has no rule allowing it to be under the Rhino.
5. The Stormsurge has no rule allowing it to push back the Rhino.

Tank Shocks aren't even considered attacks. Frankly they should just be removed instead of taking d3 since that d3 ability for GCs only works for attacks.
>>
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>>44415193
>Kill yourself.
it's not a death threat, it's a recomandation
A death threat would look like this: I will kill you.
That's clearly not the case here

>kill yourself.
>>
>>44415242
Just a shitty attempt at observational comedy.
*noting that by your logic both your last post and this one are still shitposting because I feel compelled to.
>>
>>44415274
>grimderp
>WACC
>idiots

Glass houses, newfriend.
>>
>>44415105

No frag projector or ion blaster parts.

Gonna have to either convert, or buy six commander sets to get six frag projectors.
>>
>>44415341
Fucking hell... GW strikes again.
Thanks anyway
>>
>>44415322

The difference between you and I is that I shitpost by choice, and with full knowledge of what I am doing. You, on the other hand, in your state of abject ignorance, weren't even aware of what was going on, and are now parroting back accusations of shitposting only because you were made aware of the situation by my words.

Some would say I am the lesser man in this situation. To them, I say u wot m8 i'll glass ya u fukken cunt
>>
>>44415315
whoops, my bad. This totally takes the air out of my point. /s
But yeah, honestly my bad.
>>
>>44415248
Looking at the rules I see two reasons to say no.
>On death or Glory
"... the attack can be either shot from a weapon carried by the model, or a single close combat attack using any weapon carried"

>on stomp
"... when engaged in combat (SHW/GC) may make a special type of attack called a stomp attack... stomp attacks are resolved at the fight sub-phase"

Stomp is not from a weapon and a tank shock is not resolved during the fight sub-phase.
>>
>>44415310
>Tank Shocks aren't even considered attacks. Frankly they should just be removed instead of taking d3 since that d3 ability for GCs only works for attacks.

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Doesn't even matter, anyone that actually read the Tank Shock passage from the 7E BRB would see it favors the tank over the stormsurge.
>>
>>44415373
>are now parroting back accusations of shitposting
Only demonstrating the continuation of your logic, with no baring on my own interpretations of the situation anon.
>>
>>44415310
>And there have been plenty of arguments as to why the Stormsurge should take the brunt of the fault.
And there are plenty of arguments as to why the rhino is in the wrong as well, who's "more wrong" is subjective.

>Frankly they should just be removed
It has immunity.
>>
>>44415430
>It has immunity

Only to attacks. Tank shocks aren't attacks. Read your rulebook.
>>
>>44413835
>semi static gunline
What would this look like? I'm looking to see what models to get and I saw the Emperor's Wrath formation which gave me an idea of what I want to turn my army into. I don't know what models I have would be good for an artillery based IG army, or if I should keep expanding so I have 2000 points of tanks/vets, and one artillery.

Right now I have 3 Leman Russ tanks, 3 Armoured fists (Infantry Squad + Chimera), a Primaris Psyker, a CCS with Advisors and 2 Wyverns.
>>
>>44414944
Grenade launchers are for when you cannot lob far enough
>>
>>44415450
The book says it must be moved, and it cannot move under any circumstances, but it is being moved and not moving itself, does it just fucking move and make all of this irrelevant?
>>
>>44415472
A Semi-static gunline uses the Platoon option for the backbone of its force, with the rare squad of armoured fists and valkyries and such to deliver troops onto objectives late game, with artillery pieces destroying the stuff that could potentially wreck your infantry.
>>
>>44415509
>does it just fucking move
No it is just fucking moved.
>>
>>44415450
it... does not actually say it's an attack and the unstoppable rules does say enemy ATTACKS.
As wrong as it sounds I think you may be right.
>>
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Tank shocks remove GCs who can't move. Stupid, but RAW. It's the basis for tank shock removing any non-vehicle.
>>
>>44415310
However all of those are unreasonable because you're advocating a troop transport to completely destroy a Gargantuan Creature.

It is however not unreasonable for a troop transport to move back from a Gargantuan Creature.

Ergo let's not do the thing that makes this game more unreasonable and full of cancer. GW does that enough, let's not join in.
>>
>>44415555
Yay, problem solved, no stacking d3, just straight up fucked. Good work anon.
>>
>>44414439
So other anons can run pirates?
>>
>>44415549
>>44415555
Well there you have it, a definitive answer!
Who says these little arguments aren't productive?
>>
>>44415576
It's a good house rule, but >>44415555 is right here.
>>
>>44415576

It doesn't matter if it's unreasonable, that's what the rules write. GW makes lots of unreasonable shit. The Stormsurge to begin with is unreasonable itself in comparison to 99% of the units in the game. We've had this conversation already.

It's also unreasonable for Rhinos to kill MCs, but they can.
>>
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I can't wait to have this same stormsurge argument in every 40k general for the next 2 weeks
>>
>>44415509
Next, what about this?
>>
Who the fuck said Rhinos are allowed to tank shock?
>>
>>44415629

I still have people arguing with me that 40k is an "easy" or "stupid" game then I have to call them out on being unable to play the game well, then they respond with me abusing rules or being a WAAC faggot.
>>
>>44415605
>>44415604
>>44415555
Oh it seems GW has added to the cancer and we haven't.

That's all I cared about.

too bad the Rhino would be destroyed by a Sledgehammer! hit shortly after
>>
>>44415652

Fuck you I'll tank shock you with my Drop Pods if I want to, bitch.
>>
>>44415675

This raises an interesting point in my brain firing off random connections:

Is it just me, or are Mawlocs kinda fucking worthless?
>>
>>44415629
>next 40k general
>should you anchor your stormsurges edition
>>
>>44415675
omfg the complexity or argument to end with this. Love it.
>>
>>44415713
As long as you FAIL to kill every single thing under them, they're kind of alright. Once they actually pop up, they're shit
>>
>>44415713

They're good...if they arrive, and on the right target.
>>
How do I convert my Winged Hive Tyrant to be WYSIWYG?

It doesn't swap out an arm slot for the wings in the rules, but they use up an arm slot on the model.
>>
>>44415629
I'm saving >>44415555 for when it happens. Might save us a few posts
>>
>>44415743

You're supposed to use the flying feet which are scything talon toes. That's your question, right? Because you can't really make a four armed WYSIWYG flyrant without converting. Even the old FW flyrant only had two scythe arms, two wing arms, and two regular feet.
>>
>>44415730

Well exactly: You give up on a lot of combat ability to be able to make what is ultimately a gimmicky, innacurate shooting attack that you lose if you don't mishap.

The fuck.
>>
>>44415770

What the fuck else were you going to take in those slots though. Used to be dakkafex broods, but those get shot to shit now without wings on them. At least the Mawlocs can stay safe underground.

Ideally you'd just take more flyrants, but you know...
>>
>>44415763

And if I give it two biocannons?

I feel like someone really fucked up when designing this kit. It also lacks the cool head crest of the 3rd edition hive tyrant.
>>
>>44415781
>Ideally you'd just
Not play against anyone with grav, d weapons, invisibility or superheavies and have a fun time playing nids
>>
How do current tau fair against necrons
>>
Okay so visually Scything Talons look a hundred times cooler and deadlier than those weird ass bonesword things.
>>
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>>44415289
What is the exact question?

>If a target cannot move, for any reason, and is rammed/tank shocked, it is removed from the table. If it's a Garg Creature does it lose D3 wounds?
>>
are Ravengers worth it for nids or are they not worth the points. i can't find anything on the wiki
>>
>>44415827

You focus fire your entire army into one Wraith unit, and one Wraith stubbornly survives. Turn two you focus fire the second wraith unit, and that single remaining Wraith starts eating your entire gunline as his wall of troops steadily advances and starts taking a toll with massed Gauss shot.
>>
>>44415827
Fine, Necrons are better but Tau are just under them.
>>
>>44415894
I fired into a wraith unit ad did 2 wounds, overwatch did 6. Gotta love those dice.
>>
>>44415827

Idk but having recently gotten a reclamation legion and annihilation nexus complete for 1500 I'd fuck with some tau.

How do you other necron players like to run the Royal Court formation? Is it worth doing with any characters at all or just way too expensive?

I honestly think below 1500 I am just going to get another Ghost Ark (two total) and keep it at three tomb blades. Maybe even drop the decurion all together below 1500 and run a CAD.

I think some of the named characters look rather fun and synergistic and maybe throwing a bunch of points at two HQs would help me forget I didn't lose a single model against blood angels yesterday.

Seriously why'd that faggot cron player bring all this shit against me when I had my orks?
>>
>>44415800

Try to modify it so it only takes one arm for each cannon.
>>
>>44415865
Nah i asked a broader question along the line of ''vehicle rams an anchored stormsurge, what happens ? ''
But a good anon solved the argument a few posts ago.

Atleast it it's a small cry for GW to get off their asses to respond to these things more often.
>>
>>44415900

Tau are better than Necrons now.
>>
>>44415985
Outside formations, not at all.
Necrons outside formations are still good.
>>
>>44416006

Too bad formations are a thing.
>>
>>44415929
>How do you other necron players like to run the Royal Court formation?

I play a CAD with a Cryptek HQ and take Orikan, Obyron and a kitted out combat Overlord to do my Orikanstar with.

In a Decurion? God no, you don't need a two overlords and one Lord tax just to get access to Crypteks and Orikan.

Lords are quite honestly the worst unit in the codex now. Price hike, can't take resurrection orbs (They can take something worthless with the same name, but it's Crypteks who have the real orbs now) and all they got out of the deal is an extra wound.

Even Overlords suffer a bit, when Orikan can do their job better than them even with the random wait to hulk out.
>>
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>>44415929

>reclamation legion and annihilation nexus complete for 1500
>I didn't lose a single model against blood angels yesterday.
>Seriously why'd that faggot cron player bring all this shit against me when I had my orks?

Why'd you go and be that guy? This is why we can't have nice things!
>>
New to the hobby, what are 'formations'? Do I have to use them or can I just stick whatever I want into my army?
>>
>>44416041
Definitly agree with you there.
But contrary to what 4chan might easily make you think, not everyone uses formations.
>>
>>44414681

what is that guy's website anyway?
>>
>>44416099

Actually formations are the norm now ever since Decurions. It's Escalation, Unbound, and having too many detachments that people don't do.
>>
>>44416094
I mean that is 40k basics 101, read a rulebook man.

The first thing from google when you type "40k 7e army building' answers that question.
>>
>>44416094

Just fucking read the army organisation bit of the book it isn't even remotely complicated but every day retards ask to have it explained to them god fucking damn.
>>
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>>44415629

There's always one fucking argument that totally dominates a general, be it the status of the Cadian Gate, Sister meme status, or something involving Tau.
>>
>>44415158
>>44415289
>>44415865
>>44415979

This has been answered here >>44415555
>>
>>44415985
Necrons in formation are better than Tau in formation. Unless maybe you were to run multiple stormsurges, but seeing as that model is fugly and people hate it on all sides I feel safe in discounting it as WAAC tend to use the rules that cap 1 LOW.
>>
>>44416203

This is why generals are stupid. On the other end of the spectrum, topics that have gotten 200+ replies often get ignored or only 2 replies in a general.
>>
>>44416277

Wake the fuck up, this entire thread is about Stormsurges. 2 Stormsurges is the norm just like 3 Riptides were the norm in 6E. Perfect Necron lists are better than shitty Tau lists isn't an argument.
>>
>>44416277

One Stormsurge squad occupies a single LoW slot. ITC allows multiple Stormsurges. Adepticon and NOVA allow multiple LoWs/Wraithknights.
>>
>>44416269

Yes, because if it's not an attack, what is it exactly? A hug?

You nitpicking fine tooth comb precise RAW retards who can't accept the game is neither a technical manual or a programming language make my physically vomit torrents of your dad's semen. Yes, that's right: I fucked your dad.
>>
>>44416303
I've never seen a Stormsurge run in a single game IRL, and a likely Necron list is much better than a likely Tau list. This is just the fucking Codex: flyrant argument again.
>>
>>44416333
OK, cool. My flgs had a little tourny that treated the one LOW as a by model not a by unit, so I guess they digress from the norm, good to know.
>>
>>44415894
Fire warriors kill them easily, just pour on the shots.
>>
>>44416348
>trying this hard to cheat

The rules are clear.

>if it's not an attack, what is it exactly?

A tank shock.
>>
>>44416409

I rather hilariously saw someone borrow a friend's Stormsurge, look over it's stats, excitedly buy one on the spot on a £90 impulse purchase...

Then the guy playing him made it snapfire when he shot it at Ghostkeels, then brought down some kinda shooty deathstar with like ten Meltas and monster hunters and blasted it off the table before it could inflict a single wound.

It's a Tau eat Tau world out there.
>>
>>44416333
>ITC
>Adepticon
>NOVA

All these houserules for players that can't have fun without them. Sad really. It's not hard to play the game without bringing a WAAC list, for most.
>>
>>44416490
ehh, a little insurance for pick up games never hurt.
>>
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Good place to find Beakie heads?

I can get 6 for like 8.99, is that my best bet?
>>
>>44416452

Yeah, I'm talking from experience here.

Taking a massed fire warrior gunline with three fireblades didn't kill enough Wraiths to stop my advance, and this was in 6th before formations.

In fact Acanthrites did most of the damage: Nearly all the Wraiths died, but those slightly weaker close combat threat jump bugs had more than enough oomph to slaughter Tau.
>>
>>44416548

They would be relatively easy to sculpt on other spare heads, no?
>>
>>44416488

Please tell me the Ghostkeel player set him straight on how ugly and unfluffy his dumbass impulse buy was as he dismantled it in the game.

Someone who casually drops that kind of cash on something because they think it's overpowered deserve every form of public humiliation.
>>
>>44416348

>Roll to manifest psychic torrent of dad semen

I don't think you thought your smack talk through kid.
>>
>>44416548

Check eBay. They go for about $1 each.
>>
>>44416636

DENY THE WITCH! DENY THE WITCH!
>>
>>44411912
Question here.

I'm new to this entire 40k universe but one thing has been bugging me lately.

How do the Tau breed?

Do the Shas' / Fire Caste Alphas get to cook the other Tau caste males with their huge muscular bodies and penises?

I'm sure the super effeminate Water Caste women at least have a strong sexual craving for their Fire Caste brethren, since the Water Caste men are total wimps. Air Caste women would probably have their bones broken after a good Fire fucking but maybe they'd still think it's worth it.

So, can a Fire Caste impregnate a Water/Air/whatever caste woman and if he does, what happens to the babby?
>>
>>44416682
Tau casts are sub-species, so they likely could breed, but are not allowed to.
>>
>>44416728
So how many Forbidden Romance fanfics do they have? Probably lots in-universe alone.
>>
>>44416614
The Stormsurge is not unfluffy. Relic fags begone, technology changes and advances unlike the Eldar or Admech.

That's the entire "thing" about the Tau. They advance and change (as much as you can in a non advancing setting) while the other races wallow in their relics and 10K year old Codexes. Calling the Stormsurge unfluffy because it doesn't fit with the Tau's old mindset is dumb.
>>
>>44416767
nothing in the actual writing, some scummy fanfics are inevitable.
>>
>>44416682

Intercaste breeding is forbidden love.

Female fires get maternity leave, and I think there's some source that says dads get equal leave time as an incentive to fuck more fish ladies to produce strong babies to die for the empire.

The actual babies are raised communally by the caste, and never know any parent but glorious Aun'Va father of his people.
>>
>>44416782

Calling the Stormsurge fluffy because you can't wrap your tiny mind around how it doesn't fit into their millitary deployment and saying it must be good because it's new requires fetal alcohol syndrome.
>>
>>44416782
Whats 'unfluffy' about it is the shitty design, it's open topped, and targeting data makes its missiles bigger. Regardless it's a shitty looking model.
>>
>>44416844
The idea of it is fine, and fits into a changing doctrine. It's the application of the idea into a retarded model that doesn't look at all functional that is the problem. If the thing were a Super-heavy skimmer With similar rules I'd be all over it.
>>
>>44416854

It simeltaneosly has crappier targeting than a seeker missile with no BS5 ignores cover, and apparently can use targeting data to be SD.

Try to make sense of that I fucking dare you.
>>
>>44416854
Let me tell you how retarded every walker in the game is because tracked vehicles are better in every way. At this point an open top shouldn't faze anyone.

>>44416844
>reading comprehension

Your point is completely debunked in the post you replied to. Read harder and try again.
>>
>>44415667
>too bad the Rhino would be destroyed by a Sledgehammer! hit shortly after
>35 Pts Rhino
>remove from play a 360Pts stormsurge
>implying I care what happens to my metal bawks after it bought itself over 10.3 time
>>
>>44416916
I... I already made that point, The rules and model are shitty representations of the idea of a more mobile fortification-type thing.
>>
>>44416946

Jesus Christ dude.

>Tau are allowed to make new things and this is new so it must be good

>No, it's straight up garbage are you blind?

>LEL I HAVE DEBUNKED YOU
>>
>>44416994
>paying 35 points for your rhinos

BATTLE KEKS
>>
>>44417024
^
>>
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Today was a good day
>finally get some time to play
>friend who just started to play tau asks for a game
>because he is starting to know them he asks if we could play without formations and decurion like bullshit
>nice time to play with some orks I just finished assembling
>he asks if it's OK to bring LoW
>OK.JPEG
>I expect some stormaurges and some tau bullshit
>he bringed a normal commander, two strike teams, two pathfinder teams, two teams of 3 Apocalypsis with missiles, two riptides, AND A GODDAMMED TAUNAR SUPREMACY ARMOUR
>I bringed a warboss biker, biker nobz with claws, three units of boyz on trukks, three units of of fifteen lootas on trukks and three void shield protectors
>prepare myself for ultimate rape
>I have the first turn
>the three lootas squads shoot a total of 105 to the GOD DAMMED TAUNAR
>MFW the thing fails at the end 13 fnp rolls
>MFW I out shooted the shootiest
Tau suit
I barely win at the end thanks to my warboss and nobz but the shootas won my heart.
>>
>>44416946
>every walker in the game
but at lest there is a fictional mobility reason for this that is possible to suspend belief for, the shit in the stormsurge just goes to fucking far.
>>
>>44417024
Wow, it's garbage because your autistic mind thinks so. Well thought out argument.
>>
>>44417054
So, aren't the stormsurges a lot stronger than the ta'unar, especially versus orks? I mean the big guy is very good, but the fugly squatter seams to have more bang for its buck.
>>
>>44417074
What idiot thinks a walker is better than a tread. Does anyone wonder why the USA doesn't have Sentinels?

But alright, if an open top tickles your autism I can't throw stones because walkers tickle my own.
>>
>>44417121
It's established 100 times over in this general why the thing makes the least practical sense out of any Tau model, this doesn't need to be repeated.
>>
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>>44417054
Dat's still not enuff dakka. But yer doin da work o' Gork an Mork, so keep goin yah grot.
>>
>>44417173
It's just an weapons platform. Yeah it should be a tank, but Titans should also be tanks as well.

I really don't know why everyone is cool with Titans but the Stormsurge is the worst thing ever.
>>
>>44417140
Never played against stormsurges before so I don't know, we didn't had any tau or eldar until now, my friend was a DA and the CSM player is planning to get some eldars.
>>
>>44417121

Says the guy who dropped all argument in favour of smugging like mad.

Look retard, "Tau tech advances over time" isn't free reign to just give them anything and pretend it's an improvement. You could by that logic replace fire warrior armour with a speedo and declare it a fantastic innovation in protective gear.
>>
I don't think Blood Angels are as bad as /tg/ seems to think.
Do they need a decurion? Yeah.
Would Dreads with 4 attacks and WS/BS 4 scouts be nice? Yes, of course.
Overall though? Blood Angels are still pretty good for marines. They don't have some stuff that other marines get but those things don't play to their strengths anyway and if you really want them you can always ally.
>>
>>44417172
>fictional mobility reason
I'd argue that imagining that walkers can be a solution to difficult terrain is more doable than imagining that leaving a giant fucking whole in an armored vehicle is sensible.
>>
>>44417254

Tau tanks float bro.
>>
>>44417218

Because the more you look at it, the less fluff sense it makes. Attempts to rationalise it just make it even more absurd.

Doesn't help that the rules are everything wrong with GW rules at once, somehow contriving to create a 400 point unit that either dominates the game or gets wiped out without coming close to making it's points back with zero room for middle ground.
>>
>>44417251

They are currently the worst marines.
>>
>>44417251
>Do they need a decurion?
please, no. Formations are fine, Decurion formations in formations are unneeded bloat
>>
>>44417218
>Titans aren't open topped, nor developed by canonically sensible people, nor shitty looking.
Basically covers why.
>>
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>>44417179
Yez baus.
>>
>>44417254
But you would just be flat wrong on both accounts.

>>44417225
Are you being autistic about the hole too? Is that it? Is that the only reason everyone thinks it is shit.

I mean jeez guys this is 40k we're talking about. There's a shit ton more retarded fluff aspects than a hole in a vehicle. I don't know why you're all going insane over this exact example.
>>
>>44417251

They never should have raised the WS/BS of scouts, it's just more pointless marine wanking.

Our precious newbie marines can't possibly be worse shots than a veteran schola progenium graduate, right? Merely having the same skill score as a trained career soldier whilst a trainee is completely unacceptable.
>>
>>44417273
Being a worse option, and being a randomly added determent are two entirely different strata of stupid imho.
>>
>>44417303
We know walkers are unreasonable in 2015.

Admech are still sensible enough to build Bolters, I have no idea why they don't know walkers are straight up wrong.
>>
>>44417330
>both accounts
a comparison is only one anon
> Is that the only reason everyone thinks it is shit.
It's the most glaringly obvious. It's also a platform that requires it to bend over to hit anything because pulse isn't meant to drop much, and the squatting on pegs thing is ridiculous, etc. just check the old threads for a whole page of this tat.
>>
>>44417405

40k doesn't use the same physics as us. Walkers probably work fine when they aren't anchored to the floor and weighing 7000 tons in a mobility-oriented army, all to be a platform for missiles that could be strapped to nearly any other fucking unit.
>>
>>44417342

Out of all the things to be mad about, you get mad at the mandatory tax unit that doesn't do anything except make lists legal getting +1BS.
>>
>>44417292
Worst in what way? They are clearly the best for assault-focused marines.
>>
>>44417405
>40k operates on the rules of cool.
>The stormsurge looks like shit shitting.
Done.
>>
>>44417507
looks like the wrong reply anon.
>>
>>44417495

Space Wolves are better at assault.

>Worst in what way?

Is it not obvious? They make the worst lists out of all the MEQ armies. DA have RW and BKs and gladius. Vanilla are straight better and have grav, centurions, librarius, bikes, chapter tactics, gladius. SW have TWC and stormfangs. GK have DKs, Draigos, psykers.

BA don't really have anything except fast engines and their drop pod formation. Death Company and extra chainsword attacks aren't impressive.
>>
I really don't think that decurions are that great. Yes, you get lots of bonuses but you have to spend a lot of points to buy your army in large chunks of formations which really limits your ability to customize and take other things.
The Gladius is good because you get free transports but you're still loading up on tactical squads which are pretty mediocre.
>>
>>44417459
I don't know what kind of physics makes walkers better than tanks.

>>44417507

Well at least that's a consistent answer.
>>
>>44417342
>newbie marines
SM newbies are still more experienced, honestly gaurdfag get over it.
>>
>>44417495

Casual players please sit down, actual good players are talking. Even vanilla bikers assault better than BA.
>>
>>44417292
Worse than Blood Ravens?
>>
>>44417539
Space Wolves are not better at assault when Blood Angels hit first and hit harder.
Space Wolves have TWC but they cost a fortune and they die to massed attacks.
10 Death Company with 2 power fists put out 48 attacks on the charge with 8 of those being strength 9 AP 2. Even with 3++ good luck surviving that.
>>
>>44417620
But anon Blood Angels are shit. Don't let facts get in the way of our circle jerk.
>>
>>44417620
Good luck getting into combat in the current meta though. TWC are damn fast on their own, Blangles need an assault transport, which will nonetheless pop when someone looks at it funny, now that hull points are a thing
>>
>>44417800
Blood Angels have jump packs out the ass, TWC can outrun one unit but they can't outrun every unit, the board isn't big enough.
>>
>>44417620
>Space Wolves are not better at assault if you don't count the unit they have that's better than BA

There are literally zero winning BA assault lists whereas TWC is a netlist.

>10 Death Company

ARE SHIT. THEY ARE MEQ WITH NO INVULN.
>>
>>44417620
>>44417852

Sit the fuck down kid you're trash at this game. Both TWC and Necron Wraiths shit all over any BA assault option. No move through cover, no 12" move, no T5, no 3++, no W2, get the fuck out of here. Even vanilla assault better with pinion armies and skyhammer.
>>
>>44417620

Not trying to stick my nose in the argument but I have been getting my girlfriend into 40k with Space Wolves and this is how our first game went:

(She uses the Company of the Great Wolf in order to jack load her list with a fuck ton of wolves. I at least got her to take a 5 man TWC and the other requirements)

>She deploys everything inside a 3 walled ruin, in the corner maximizing cover.
>SW TURN 1:
>"Pass"
why?
>"If I come out of hiding you are just going to shoot at me"
that's war honey
>"But if I wait here you will come to me and I will rip you apart"
but we are playing a mission, I don't have to come there.
>"Then what do I do"
Come at me, bro.
>>
Does an Imperial Knight's Ion Shield protect from Markerlights? As in, its a shooting attack, can i use the 4++ save against them?
>>
>>44417898
It seems you are upset

On a side note, how valid would it be to use a grey knight librarian to get hammerhand on a blob of gaurdsmen?
>>
>>44418114
no, as marker lights do not cause any glancing hits, penetrating hits, or otherwise remove hullpoints
>>
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>>44416682

The Tau are basically Plato's Republic. All it's run by government-enforced marriages according to strict eugenic programs. Also no families whatsoever. Their short lifespans and breeding programs means that they can replace their loses relatively quickly.
>>
>>44418114

No saves.
>>
>>44418160
>>44418253
>4+ invulnerable save against all hits on that facing
Seriously? looks like i have to download the Tau codex, read up on it
>>
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>>44418282
>>44418114

"Target Acquired"
>>
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>>44418073
>girl
>not playing tyranid

I suppose Space Wolves would be the next logical step.
>>
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>>44418334
what rule is king here though?
>>
>>44418395

It's more of an ability than a real shooting attack. It doesn't cause damage, only leaves market counters. Take it as Tau's psyker powers. It's also unique to them, whereas invulnerable saves are common place.
>>
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>>44418395

You can only take saves vs wounds. Since Markerlights don't cause wounds, you cannot make saves.
>>
>>44418395
i think RAI you can't take the save.
>>
>>44417620
>>44417728
Samefag.

The facts say the opposite. Death Company are the best BA's have. They don't have all the nice shit that vanilla get and Space Wolves have two unique flyers, unique dread (yes, BA do have 2) and two dread characters.

Tycho, for example, doesn't even have a CCW. He has no weapon at all. In melee he fights with his fist. Oh boy. S4 AP-. Really going to mess up dedicated assault units. Mephy? Pfft. Demolisher Cannon. Stormsurge. Riptide. Power Claw. Thunder Hammer. Power Fist.

Bye bye Mephy :) Instant Death baby!
>>
>>44418365
Girl here. Aren't Sisters of Battle basically girl Space Marines??
>>
>>44419309
I'm just going to leave before the shitstorm begins.
>>
>>44419409
What, a shitstorm just because I am a girl?
>>
>>44413848
>3 Deathstikes in 1000 pointer
With that many points couldn't I get a Stormsword instead?
>>
>>44419439

They are Space Nuns with guns. Space Marines are all males.
>>
>>44419309
>>44419439
I don't suppose the chances of nudes are high, right?
>>
>>44419501
Heretic!! xD hehe
>>
>>44419455
Yeah, but it's not as fun.

Manticore Batteries are better. You get 4 missiles each, get 6 of them (3 in a battery, so 2 heavy slots taken). Make one of them an AA missile battery to totally own flyers with S8 AP2. Then shoot the 5 at the enemy. Boom.

Have 2 Vet Squads + Lord Commie to be Battleforged.

>>44419309
N------------------------N------------------------N
------O------------------O------------------O------
-----------D-------------D--------------D----------
----------------N--------N---------N---------------
---------------------O---O---O---------------------
N---O---D---N---O---L---O---N----D---O---N
---------------------O---O---O---------------------
----------------N--------N---------N---------------
-----------D-------------D--------------D----------
------O------------------O------------------O------
N------------------------N------------------------N
>>
>>44419309
Not really. Space Marines are genetically modified freaks in power armor. Sisters of Battle are well-trained Nuns in power armor.
>>
>>44419596
So if the Sisters of Battle aren't genetically modified, that means they're normal humans right? Just like the Imperial Guards?

But the Sisters of Battle kick a lot more ass than their male counterparts, don't they?
>>
>>44419512
>>44419501
>>44419490
>>44419439
>>44419409
>>44419309
>girl

Look, we all know the rules, unless you're new. Going "hur dur I'm a gurl" is literally attention seeking. >She is anonymous, she has no power as being a girl on here as nobody can prove it.

Girls have power in real life as you can see them and you give them attention. She doesn't have it here.

It is as usual and a rule people have forgotten.

TITS OR GTFO.
>>
>>44419654
Sounds like we've got a /r9k/ crossie here.
>>
>>44419647
SoB were Schola Prog candidates that happened to excel in the tests and show extreme faith to the Emperor. So they get shipped off to Monstaries or whatever and trained to be SoB. That's it. They're then given Power Armour minus the Black Carapace because the Church has insane wealth and can afford the best stuff for the Sisters.

The Sisters are like Temptus Scions, but all women and much better armed and armoured. Their faith literally protects them from bullets and shit.

To have the Black Carapace would require insane surgery and stuff.
>>
>>44419677
No, she had no fucking reason to go

>teheh I'm a gurl btw ;)

Why did we need to know? Why does it matter? Why couldn't she just talk normally and never bring it up?

I'm a girl too, and I don't bring it up. But I don't expect you to believe me and I'm not going to tits + timestamp.
>>
>>44419647
>But the Sisters of Battle kick a lot more ass than their male counterparts, don't they?
Yes and no. Marines have implants to make their armor work better than a Sisters, and you really should look at the current state the SoBs are in.
>>
>>44419647
There are women in the Imperial Guard as well. Sisters of Battle just get a buttload of training and funding. Stat-wise, they're mostly on-par with Imperial Guard elites or Veterans, but have the added benefit of being bankrolled by the church, which means they all have the best weapons and armor available.
>>
>>44419733
You just brought it up.

Tits or gtfo.
>>
>>44419754
And since the last update they are literally so faithful to the Emperor that they and even their vehicles have an aura which deflects bullets, explosions and shit.

They were essentially the most faithful and best girls. If they were better skilled, they would be snapped up by the Assassinorum. If they had leadership potential and were willing to shoot all their friends since childhood in the face, they'd become Commissars.

But if they're regular joes, then they just join the Temptus Scions (which is odd as I think that translates as Storm Sons).
>>
>>44419733
>>I'm a girl too, and I don't bring it up.
Why do you sound like a bitter neckbeard then.
>>
>>44419794
Read the last line, buddy. That's exactly my point. And you didn't do it to them, odd, isn't it? Maybe you're samefagging. I dunno.
>>
>>44419847
Because I want everybody to be on equal playing ground. I don't show my tits, therefore you assume I'm a dude. Which is fine. The other person brought it up and nobody questioned it. Look at how many replies "she" got just for mentioning that.

That's my point, yet other people don't, cause they don't bring their gender up.

I want everybody to be assumed to be neckbeards unless it's proven they're not. As I'm not going to do it and neither are they, assume we're dudes.

That's how it's always worked. Or >>44419409
>>44419439

Wouldn't have been said.
>>
>>44419895
Fedora, the post.
>>
>>44419935
At least I know how to get replies in the next general, just say I'm a girl, but don't prove it. You thirsty neckbeards will give me my (You)'s and answer all my questions.

Awesome, thanks guys.
>>
>>44420013
I only answered the questions because I like talking about Sisters. They don't get discussed often enough.
>>
I haven't played in years, are my Dark Angels any good nowadays or do I leave them on the shelf?
>>
>>44420013
sup
>>
>>44420114
I've seen them referred to as a "meme army" and shitposts whenever their mentioned, so I don't bring them up. I also replied to her.

>>44420125
I hope you like my feminine dick, anon.
>>
>>44420118
yes. congrats anon, you are no longer the step child and have been upgraded to second favorite child/meq right after vanilla. bad news is space wolves are the middle child and blood angels are now the kid sent to military camp for a crime they didn't commit
>>
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>>44419139
Retard.
>>
>>44419595
>Manticore Batteries
Is that in a different book/edition for IG? I'm looking at Astra Militarum and I don't see an option of Manticores taken in a battery of 3 per Heavy support slot.
>>
>>44419139
But anyways.

Find an HQ that will reliably beat Dante other than Ghazgull, OP bullshit Eldar ninja and Abbadon. Sanguinary Guard are also amazing. All Blood Angels are I5 and +1S on the charge. Which is great.

>let's take the worst BA character as an example.

BA also have a Sanguinary Priests that give FNP and +1WS. Which is great for 60 points.
>>
>>44420565
>Sanguinary Guard are also amazing
HAHAHAHAHA

Have fun being blown to bits when any AP2 comes your way.
>>
>>44420565
>Find an HQ that will reliably beat Dante other than Ghazgull,

You're not seriously suggesting that Ghazghull is a good challenger, are you? He's pathetic compared to real beatsticks. He's not even Fearless.
>>
>>44420686
>not being in cover

Are you playing on the open plains anon

>>44420688
It's the WAAAHG that really sets him up. That's only once per game, but still. In Who Would Wins it give him a leg up.
>>
>>44420726
a 4+ cover save isn't going to do much against the high amount of AP 2 this edition. Ever been shot by a grav gun + grav cannon? that's 8 grav shots from 1 Squad, about 5 hits, 4-5 wounds, 2-3 dead. that's half the squad. Don't even get me started on Tau ion accelerators Ignores cover s so easy to come by, it's sad.
>>
>>44420770
However if you're doing it right, you'll have SG with Dante in a Storm Raven Gunship.

Kinda bad not to put your beat stick and bodyguard in a metal bawx these days.
>>
>>44420842
have fun getting shot down before delivering your load. Crash and burn is a bitch
>>
>>44420842
>>44420877

Also that's about 580 points for 1 CC squad and their transport. Poor waste of points
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