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Warhammer 40k General

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Stuck in Ork Edition

>Rules databases

https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
>>44327694

Thread is DEAD, made almost 10 minutes after the first.

REAL THREAD >>44327543
>>
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>>44327694
This thread would've belonged to the orks to though.
>>
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>>44327694
>Ork Edition
I2 and all.
>>
>>44327779

It's funny because this thread is on the bottom

JUST LIKE ORKS
>>
Is the ranged combat system in Warhammer 40k good?
Is there a better one?
>>
>>44334437

It "works". That's the best way to describe it. It's nothing special but it's not so simple as to be stupid.

The only problem is how warped the overpowered shooting weapons are in the game. The actual shooting system itself is "passable". I'm sure any other wargame that's not a simplified system like Mantic's has better shooting. Warmahordes, Infinity, Bolt Action, Flames of War, etc should all have equal or better shooting.
>>
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Sisters of battle deep striking into this thread!!!

do SOB deep strike. teleport, drop pod? how is it they arrive at a battlefield or get reinforced mid battle???
>>
>>44337851

They used to have drop pods BUT they were automated weaponry, not transports.

Anyway, SOB are Mechanized and Garrison troops mostly. Either they are defending an existing location or they arrive with grinding treads and the clank of metal feet.
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>>44337872
>They used to have drop pods BUT they were automated weaponry, not transports.

thank you kind sir for your response. Sisters would be attending to a shrine or other structure while sisters who leave would call in support from anyone they choose, or hmmm think those rules changed????

Death is the only glory one can wish for in the battle for the eternal soul of mankind!
>>
Our little 40k group is starting up with 500 point armies. I've got two lists drafted up, but I'm unsure about some of the extra gubbinz on the trukks. Anyone got some input?

List #1

499/500 pts

HQ: 100 pts

Painboy (50 pts)
- Grot Orderly (5 pts)
Weirdboy (45 pts)
- Mastery Level 2 (25 pts)

Troops: 270 pts

Slugga Boyz (60 pts)
- Boss Nob (10 pts)
- Boss Pole (5 pts)
- Power Klaw (25 pts)
- Trukk (30 pts)
- Extra Armour (10 pts)
- Red paint job (5 pts)
- Rokkit Launcha (Free)

Slugga Boyz (60 pts)
- Boss Nob (10 pts)
- Boss Pole (5 pts)
- Power Klaw (25 pts)
- Trukk (30 pts)
- Extra Armour (10 pts)
- Red Paint job (5 pts)
- Rokkit Launcha (Free)

Fast Attack: 30 pts

Deffkoptas (30 pts)
- Twin-linked Rokkit Launcha (Free)

Heavy Support: 54 pts

Mek Guns x 2 (36 pts)
- Kannon x1
- Additional Gretchin crew x 2 (6 pts)
- Ammo Runt (3 pts)
- Lobba x1
- Additional Gretchin crew x 2 (6 pts)
- Ammo Runt (3 pts)

List #2

500/500 pts

HQ: 94 pts

Warboss (60 pts)
- Power Klaw (25 pts)
- 'Eavy Armour (4 pts)
- Attack-Squig (5 pts)


Troops: 406 pts

Slugga Boyz x 11 (66 pts) (210)
- Boss Nob (10 pts)
- Boss Pole (5 pts)
- Power Klaw (25 pts)
- 'Eavy Armour (44 pts)
- Trukk (30 pts)
- Extra Armour (10 pts)
- Red paint job (5 pts)
- Boarding Plank (15 pts)
- Rokkit Launcha (Free)

Shoota Boyz x 11 (76 pts) (161)
- Boss Nob (10 pts)
- Boss Pole (5 pts)
- Power Klaw (25 pts)
- Big Shoota x1 (5 pts)
- Trukk (30 pts)
- Reinforced Ram (5 pts)
- Red Paint job (5 pts)
- Rokkit Launcha (Free)

Gretchin x 10 (35 pts)
>>
Since the old thread is dead, I'll post in this one.

I just played against Eldar with a Hunter Contingent, and by god, what the fuck is that shit? Do Eldar seriously not have a weakness or downside aside from botched save rolls? It was a casual 1850 match (with a Wraithknight). It was my first time with the Tau formations and his 3rd time with 7e Eldar because no one else will play against them, so he uses Blood Angels mostly. By turn 4 I had a pathfinder squad and a strike team left, so I conceded. He said he was just trying a list he threw together. It was like 4 Falcon Gravs, 3 with Dire Avengers and 1 with Fire Dragons, a squad of Jetbikes, a Guardian Squad, 1 Dark Reaper squad, te Wraithknight, and 2 Farseers. 30 shots per squad of Dire Avengers is FUCKING RIDICULOUS, by the way.

I know my list wasn't too good, so I'm left here wondering what I should get next. I split the army with my 2 friends, one has some older units, Kroot, and a Gunship/Devilfish, while between my other friend and I we have: 1 Commander, 1 Ethereal, 1 Stormsurge(Still building, Chinamen Resin is a slight challenge to work with), 1 Ghostkeel(Still WIP), 1 Stealth team, 10 Pathfinders(I have 10 more on the way), 1 Riptide(1 more on the way), 1 Hammerhead, 9 Crisis suits(3 of those are the new ones, not built yet), a Broadside(Other friend has an old Broadside) and like 20 or so Fire Warriors.
>>
>CSM wishlisting

>really want
a new codex

new CSM kit

new Chosen kit with lots of weapon options and cool bits like the Sternguard kit has.

>want, but know we won't get
for the new codex to have lots of new lore, new models in the gallery, and new art.

access to Rhinos as a fast attack choice

access to Chimeras and/or Tuaroxes and/or
Rhinos for cultists

Point cost reduction and baked in VotLW for Chaos Terminators

Legion rules, akin to chapter tactics.

non-snap-fit cultist kit

>total wishlisting, no expectation that we will get
obliterators and mutilators that don't look absolutely horrible. I know the centurion kits don't look great either but give us a break...

not having to pay points more for less effective units than loyalist counterparts

freeform warband rules that may be used instead of legion rules.

another flyer

some anti-air that isn't a fortification upgrade or a fast attack dragon

for raptors to have a different role rather than being worse bikers that deepstrike.
>>
>>44338180
To get 30 shots from a unit of dire avengers they need to be in the dire avenger shrine formation and have 10 man squads, which means they don't fit in falcons, and even then the entire formation gets it for just one turn. Either you're exaggerating or he's cheating. I know eldar are OP but getting trounced when it's your first time playing an army isnt really reason to get annoyed.
>>
>>44338567
My bad. The Dire Avengers were in Wave Serpents and the Fire Dragons were in a Falcon. And yes, it was just that one turn, but he has an answer for EVERYTHING. Want to pop a vehicle? Get through 3 different saves first. Not to mention re-rolls on just about everything, it seems. I lost to him another time, but that was with Grey Knights and that was tabled on turn 2. Even in a casual setting playing against them isn't all that fun. Compared to when I played my GK's against my other friend's IG, that was a fucking bloodbath on both sides and it was fun as shit.
>>
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Is it worth it to take a Solar Staff (might not be the real name) on a Cryptek? I was planning on using Nemesor Zandrak(sp) in a squad of scythe Lytchguard with a Solartek, but that's a whole goddamned lot of eggs in one basket which could just as easily be more Wraiths. Because everyone loves seeing between one and three Can-OP-tek Harvests across the board. Except I want some variety and flavor in my army.

The real question is; can you declare you are activating the staff at ANY time? Like when the opponent declares s/he's going to fire a squadron of Russes (or whatever) at them?
>>
>>44338681
Oh, and would anyone mind if their opponent took a squad of Heavy Destroyers alongside a Decurion? I suppose the real question is; how do people generally feel about Unbound opponents? At my FLGS the opinion is that the game has shifted away from it being OP because everything and it's Hive Mind has a Formation these days, but without three of these things sniping at heavy armor if feels like my army lacks bite.
>>
>>44338681
The solar staff can only be used at the start of a turn
>>
>>44338666
Fair enough. Yes eldar are very shooty and still pretty squishy so stuff tends to die a lot in their games. Tau are strong though, there's no reason you can't contend with them.
>>
>>44338946
From what I listed, what do you think I should get next?
>>
>>44338944
Well shit, but I suppose if it dissuades incoming fire at a pivotal moment. Thing's cheap enough, but it would have been nice to say 'no' to a rapid fire battlecannon or some crazy motherfucker with an all-plasma Russ Executioner.
>>
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What would be the fair price for a Sonic Predator?

Blastmaster S8 ap3 heavy 1, blast, pinning, ignore cover
Sonic Blaster S4 ap5 Salvo 2/3 ignore cover
>>
>playing with my nidzilla+genestealer list in a few friendly matches
>relatively new marine player gets cocky because i can't beat him
>as in, actually saying my army is shit, actually said 'git gud'
>bring grey knights/debuted my new knight crusader
>middle-tier army, sure
>whipped his butt, more or less tabled by turn three barring two minimum tac squads, two drop pods and an immobilised rhino
>'better luck next time, buddy'
Man, that was cathartic. I would win maybe three in ten games with my nids, but when i bring the hurt with dreadknights, a Knight, a flyer and a few scattered termie squads it feels fucking great. Also a nice change from my usual five squads of genestealers+broodlords followed by CC MCs. Whats been a nice change you've recently done with your army?
>>
Are the ironstrider ballistarii and the sydonian dragoons any good?
>>
>>44340929
>Ballistarii
Snap shots at BS2, a bit more mobile than most equivalent heavy weapons. Can stand in for anti-flyer, but you have the Dunecrawler, which is almost as good as orky anti-air. A decent pick that can fulfill an all-round position as s7 shooty.
>Dragoons
I've never seen them in use where they didnt get walloped straight off, and the taser lance seems underwhelming. Sure, they're capable, and they might do well with a phosphor serpenta as a relatively reliable charger, but the points could be spent on Infiltrators, who i think are better and can be awesome fun when fitted with Pater Radium and those five-shot pistols
>>
>>44340979
Yeah I figured out as much. Ballistarii look cool as shit. Aren't the Dunecrawler from a different Codex than the Skitarii, though?
>>
>>44341014
nah, skits are based around the walking tanks. Admech are the tank-tread servitors, electropriests and battle robots, skitarii are the spindly musket robots with dunecrawler tanks and runny/shooty walkers
>>
>>44337939
500 points shouldn't take up anywhere near an entire page champ.
>>
>>44341028
I see, thanks
>>
>>44338219
If wishes were fishes we'd all cast nets.

>>44340860
Any player being smug about a victory deserves to be destroyed in the following battle. We have a saying in our group.

>Don't be a sore winner
>>
>>44340979

The Taser Lance is very good against vehicles that aren't AV14 all round at least, although it may struggle against some Walkers due to needing to hit front armour.

A unit of Dragoons would also be quite strong against low-armour horde units like Guard, 'Nids, and Orks (freeing up the Vanguard to shoot the bigger targets in the case of 'Nids)
>>
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>>44327694

>post yfw there are now SoB generals on /tg/ which are devoid of pics of models because no one owns any SoB models
>>
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>>44341532
That's probably because the art looks a lot better.
>>
>>44341532
>bullying the soon-to-be-squatted faction
>>
>>44341562
Isn't that the case for all of us NPC factions?

>SoB
>Orks
>NIDs
>>
>>44341581
At least Orks, Chaos and Nids will still be relevant as something to scrape off a space marines boot.
Sisters are just going to be put in a dark corner and forgot about, still there but never shown and rarely talked about in any detail.
>>
>>44341581
It's a shame really. My 2nd army choice was orks when I first start looking into the hobby. They a fierce looking and funny fluff Red is fasta
I wish I knew more nid players, they are great to play against, I love the idea of a desperate battle against the endless swarm of horrors from beyond the Galaxy.
>>
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>>44341629
After years what is there to talk about? Pretty much the same for any bottom tier army, I only push the Ork agenda for kicks.
>>
>>44341562
This hurts more than it should, because my main army was Bretonnians.
>>
>>44341629
>going to be put in a dark corner and forgot about
*have already been put in a dark corner and forgotten about
>>
>>44337851
Troop Transport, Drop Pod, Teleport, pretty much any way Imp and Marines get their troops in mid-combat.

>>44337872
It was for transport also.
Drop Pods were dropped from the Sisters rules wise because Marines can steal the SoB good stuff all the time but it's unacceptable for the opposite to be allowed.

Fluff wise, deep striking forces of Sisters still exist.
>>
>>44341650
Hate this meme.

Good Ork conversion projects take time, planning and hours of dry-fitting and refinenents.

Hell i dont have a single conversion i consider done after working on some for well over 3 years, also why I've not even started painting anything.
>>
>>44341697
It's Plastic Dudesmen, what do you expect?

I've literally never seen a single strip I have so much as cracked a smile.
>>
>>44339899
>+20 pts for the Blastmaster replacing the Autocannon
>+10 pts for Sonic Sponsors
That would be 105 pts without additional equipment like a Doom Siren (+5pts) and another pintle mounted Sonic Blaster (+5pts)
+30 pts for Blastmaster Havocs
>>
If I wanted to convert up a Metal Gear-esque army, which would /tg/ prefer?

Orks led by Solid Snikrot and featuring Buzzgob's Stompa as Metal Gear Rekt?

Tau with lots of Riptides/Y'vahras/Stormsurges as massed UG force?
>>
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>>44341697
Your absolutely right. I scour Ebay for bits more than I do actual models, and a majority of the time they're more expensive. There are some truly spectacular conversions out there. Outstanding pieces of "art". This guy is number uno if ask me. He did a plane too or something else big and dumb.

>>44341768
It was just a random pic I pulled off the web.
>>
>>44337851
HAHAHHA
SISTERS OF RETCON MORE LIKE
>>
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>>44341768
i think he's pretty aware it's not funny, his painting is top notch though

>>44341697
>over 3 years

geez dude, all that work but you never thought to paint? then again i've spent ages on greenstuff work and cleaning models. i got a bloodthrister back in march, finished filling gaps and magnets on it last week.

>>44341532
i got a squad of sisters and a serphim, have an okay picture of her
>>
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>>44341688
Only Space Marines use Drop Pods, anybody else would get turned into jelly.
>>
>>44337939
Always give your trukks reinforced rams and that's it. Red paint job is situational but never take heavy Armour on trukks, you'll never just get glanced once on a trukk
>>
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>>44337851

>those boltguns
>>
>>44341858
I always find a bit to replace on a older project or stop when i have a bare spot but no bit to fill.

Tfw. Orky and perfectionist.
>>
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>>44337851
>those bolters
>>
>>44341885
well metal isn't that hard to paint (prime black, drybrush metal, wash blue), you'd have more trouble on ork skin.
>>
Are the Baneblade variants worth their point cost? I'm thinking of having a Stormsword to take with my mechanized army. Or would spending money and points on 3 basilisks, Deathstrike, etc. for the artillery formation be better?
>>
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>>44341885
>Orky and perfectionist
>>
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Could giving the Nids something like a gladiator chariot work?
>>
>>44341861
Except the first Dark Heresy adventure, written in house by GW, where your characters start in a Drop Pod.
Or the fact that GW has actually said that Sisters use Drop Pods.
So, yeah. Aside from being utterly wrong, you're absolutely correct.
>>
>>44341947
That bit about sisters using Pods is news to me, I guess I'm just behind the times. And you really shouldn't use FFG as a source.
>>
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>>44341922
You've not seen anything until you've seen what wazza does. Everything is so intricate yet he still knocks out vehicles like it's nothing.

https://www.youtube.com/watch?v=zPpdv-VkPc4
>>
>>44341908
Well I always promise myself to paint once I finish, but.. that means nothing when a project is never finished.
>>
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I've been buying some Militarum Tempestus dudes used here and there and today realized I have 20 troopers already. There's a patrol tournament coming up next year so I went and bought a Taurox Prime too. Should get me to 500 points nicely. Goddamn I love my remove xenos dudes with their genocide berets.
>>
So will GW ever update the story or tell us what will happen if the emperor dies?
>>
>>44342126
Hopefully never.
>>
>>44342126
There's theories that are hinted at, but no. Check out the archive for the fantasy threads when the end times were on to see why it would be dumb as fuck to push the story onwards.
>>
>>44342126
40k End Times are inevitable, but likely to be a long way off yet. Especially if Sigmar never really takes off.
>>
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PSA for any Dark Angels player (or prospective player), Dark Vengeance Tacs are 15 for 10 on Ebay ATM.
>>
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>>44342126

>wanting GW to move the story forward after the disaster that is Age of Sigmar

Fuck off.
>>
>>44342152
Speaking about the end times, I have been gathering End Times plotlines from the lore so when the actual end times happen we can all know what was dropped and what was kept.

I think I finished with Chaos. Did I miss something?
>>
>>44341979
>And you really shouldn't use FFG as a source.
>>44341947
>Dark Heresy adventure, written in house by GW

>reading comprehension
>>
>>44341945
Why would a nid ride other nids into battle? Just evolve more legs.
Say hello to centaur nids.
>>
>>44342126
The fucking stories move forward all the time.
What you mean is the SETTING.

There is a clear difference between them and I honestly don't understand how people are incapable to not grasping it.
>>
>>44342230
What adventure was that anyways?
>>
>>44342257
When was the last time the Cadian gate storyline moved forward?
>>
>>44342251
That's what I was sort of thinking. The Carnifex is the chariot with a Hive Tyrant or Nid warrior fused on it. Chariot mixed with a centaur I guess.
>>
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>>44342270

It has. The Cadian Gate has already fallen.
>>
>>44342206
here is the marine end times plotlines.

To be continued.....
>>
>>44341919

They're fun and aren't awful, but compared to Imperial Knights they're rather overpriced.

I'd get one though, they're a blast to paint and don't have awful rules.
>>
>>44342312
Forgot my picture.
>>
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>>44342323
The Iron Hands End Times plotline.
>>
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>>44342332
The Dark Angels ET plotline.

The Lion is sleeping on the job. Typical.
>>
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>>44342353
Forgot to add the Grey Knights plotline to the marine collection. Oh well...

It seems M'kar is in two places at the same time. Plothole!
>>
>>44338180
How many riptides, ghostkeels and stormsurges you have?
>>
>>44342391
>It seems M'Kar is in two place at the same time
The powers of the Warp sneer at your four dimemsional perspective and laughable notions of causality.
>>
>>44342391
>trying to make sense of a daemon being in 2 places at once

unless you're a grey knight, i wouldn't think about it too hard
>>
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>>44342323
>>44342332
>>44342353
>>44342391
>>44342206

I like how 99% of these involve Chaos but you'll still get the occasional deluded Xenosfag that thinks 40k isn't, at it's heart, primarily a conflict between the Imperium and Chaos

>b-but m-muh Tau expansions and Nid Hivefleets!!1

Get the fuck outta here
>>
>>44342505
>biggest threat to the imperium: chaos
>What chaos wants the most: The imperium
Everything after that is still of importance but yeah, those are the most important factions in 40k.
>>
Dear /tg/, what if Dark Eldar had some rule that meant they could shoot at a higher BS after jinking? I feel like if anyone should have that it should be the gottagofast faction.
>>
>>44342505
Pffff. Yeah ignore the real threat of the universe that has handed Chaos Daemons their asshole and shoved it down their throat.

Remember who is responsible for killing the entire Ultramarines first company and who's responsible by getting his arms cut off by a Space Elf.
>>
>>44342434
>"I've even met the one who escaped from your dungeons."
>Azrael and Asmodai shared a blank look.
>Corpulax chuckled. "Oh, has that not happened yet? Time flows strangely in the Eye."
>>
>>44342550
You do know that there are more cases of daemons kicking the asses of tyranids, then there are of tyranids kicking the asses of daemons?

Fir example, in the Coven codex, a daemon incursion in space allows daemons to materialize inside the hive ships of a Tyranid tendril. The daemons tore apart the tendril.

You are happy with one won battle between a swarm and a single daemon army when daemons have utterly annihilated an entire tendril of Tyranids?
>>
>>44342592
They'll just adapt eventually to that tactic and all the other tactics the daemons employ.

like cheating and spawning inside Hive Ships. Little shits.

Anyways if things keep chugging a long at pace, there isn't going to be anything left to fight or corrupt. Hopefully Abbadon likes running a dead Empire full of dead planets, because unless something major changes that's all that is gonna be left.
>>
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Not even the Dark Eldar are safe.

The End Times comes for all.
>>
>>44342700
>>
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>>44342505

>That deluded imperium-fag that thinks 40k is HFY
>>
>>44342700

To be fair, it's astounding Commoragh has lasted at all.
>>
>>44342673
i don't think the nids could counter daemons forever. how do you predict the impossible and counter something that can leap through dimensions?
>>
Do people really hate the Ultramarines or is it just because they get the most Mary Sue stuff in the lore? They don't seem that bad and being poster children does not make them shit off the bat.
>>
>>44342729
It's not HFY because it's humanity-centric.
>>
>>44342751
Fuck if I know. Probably employ better Hive ship defenses, because tyranids are at their weakest in space. They've shown they can beat Chaos, but of course they're certainly the toughest enemy to fight especially in fucking Space without any biomass to feed on.

Good thing their like Orks in their ambitions. It's unclear (as far as I know) if the Daemons are committed to destroying the Tyranids.

If multiple factions don't call a truce and team up with each other (like Blood Angels and Necrons) the Nids are gonna nom everything.
>>
>>44342729
IG are pretty much the definition of HFY.
>>
Alright. What's left is the Ork, Necron, Tyranid, and other Imperial factions ET plotlines.

The Tau no longer have a meaningful plotline after Mont'ka other than hints at a possible civil war so we will leave them aside for now.
>>
>>44342849

Being slaughtered in droves to make other factions look better is HFY?
>>
>>44342792
I don't even know if they are Mary Sues to be honest. They get shit done but they fuck up a lot.

For example they beat back a Tyranid Hive Fleet from their home world! ...and lost their entire first company.

I think people hate them for forcing the Codex on everyone. Thinking themselves so amazing that they get to call the shots. Arrogant fucks.
>>
>>44342849
No, not at all.
>>
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>>44342841
>If multiple factions don't call a truce and team up with each other (like Ultramarines and Tau) the Crons are gonna zap everything.

FIFY
>>
>>44342841
daemons find nids annoying i believe, not much to corrupt and no souls to take. some good fighters and blood/skulls though so at least khorne will be pleased.
>>
>>44342866

The battle against Biel-Tan where they won despite being outnumbered by fucking eldar and Calgar punched an Avatar to death was definitive mary-sue shit, but that's pretty much any marine chapter fluff. They lose quite a lot as well.
>>
>>44342877
I'd say Necrons are a step down because they don't leave a "dead" planet. At least you can retake a Necron conquered planet.

Retaking a Tyranid conquered planet would be meaningless
>>
>>44342851
Ghaz is happy with how many boyz he has and orkimedes is near perfecting tellyporta technology. orkmageddon part 2 is on its way.
>>
>>44342841
>>44342885
They tend to avoid each other because fighting is a lose lose for them.
Tyranids lose because they can't eat daemon "flesh" while they uses energy and biomass stopping them.
Daemons lose because they don't gain souls and the hive mind prevents damage the fabric of reality to stop more daemons coming in giving time for reality to recover elsewhere.
>>
>>44342896
Ok I just have been reading about them in the lore and they seem fine from how Graham McNeil writes them
>>
>>44342940
Actually, after Shadowbrink, the Daemons swore revenge against the Tyranids. They are plotting their revenge.

Also there are quotes from daemons and mortals that show that the Chaos will not allow the Tyranids to take what is theirs.

The Nid codex says both Necrons and Chaos are making moves to nomblock the Tyranids from taking what is theirs by right.
>>
>>44342985
>The Nid codex says both Necrons and Chaos are making moves to nomblock the Tyranids from taking what is theirs by right.
>by right
The Hive Mind has a high opinion of itself doesn't it?
>>
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>>44342985
So either the Tyranids break or become super sayians.

It's quite a gamble.
>>
>>44343034
well it is 40k, everyone is arrogant. even those lowly average guardsmen think they can take on the world and considering how many 1s i tend to roll they might be right
>>
>>44343034
>reading comprehension
>>
>>44342973

They're generally absolutely fine. They gain a lot of ire from other marine fans for being the definitive brand of marine, but there really isn't anything intrinsically bad about their fluff.
>>
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>>44342505
>>
>>44343168
>One company of Ultramarines loses to Necrons
>Morale of the entire Imperium plummets. Panic spreads everywhere. The faith of humanity in its supremacy is shaken to the core
>High Lords of Terra act swiftly to remedy the situation

>The Black Templar get mauled by the Necrons and their High Marshall is mutilated
>Three companies of Imperial Fists are wiped out by the Necrons
>whole marine chapters are wiped out by the Necron menace
>No one gives a fuck.

Uh huh...
>>
>>44343231
Like in real life!

>entire squads of US army men die
Meh
>one pilot is shot down
HOLY FUCK
>>
>>44343231

>Complaining about the Damnos incident

You realize the exact same thing recently happened with Ravenguard in Montka? The exact same thing. Marines lose, morale drops and the High Lords swear bloody revenge on the Tau. Also, how the fuck is a loss an indication of suedom by any metric?
>>
>>44343199

How many Riptides you own, Taufag?
>>
>>44341947
>Aside from being utterly wrong, you're absolutely correct.
That's the problem with GW. I remember reading in a SM codex that only SM can reliably use pods since their superhuman thoughness is what allows them to survive reentry/landing.

Then non SM like sisters use them in some fluff.

In firewarrior, Navy personel and Tau are said to use drop pod (with success) to escape a damaged Imperial ship. This part could be escape pods that were wrongly name drop pods, who know.

Sometimes it's hard to follow GW on their own "in universe rules/law"
>>
>>44343231
Everyone like men in blue, nobody gives a fuck about edgy crazy nazi in space.
>>
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>My brain after scatterspam
https://www.youtube.com/watch?v=xobSlAo7pH8&ab_channel=HumongousTroll
>>
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>>44343441
>>
>>44343199
Why do you have an image talking about yourself?
>>
>>44343656
>I know you are but what am I?
>>
>>44342673
>Hopefully Abbadon likes running a dead Empire full of dead planets, because unless something major changes that's all that is gonna be left.
Do you realize chaos' goal is not to conquer the Galaxy but tear down reality? >I hope your swarms like devouring warpstuff.
>I hope your swarms can survive outside of the material plane of existence.
>>
>>44343723
That's not Abbadon's goal. His ambitions are completely different.
>>
>>44340929
Dragoons are absolutely fucking brutal in a war convocation, throwing out tons of s9-10 attacks and raping everything.
>>
How bad is impulse buying a riptide for my Tau on the spot because a WAAC guy talked me into using my most casual list then beat the shit out of it for a borderline turn one tabling?

Disclaimer: I did not own any Riptides before doing that.
>>
>>44343809
Give us more context
If you do be prepared for the rest of the store to condemn you to waacness
>>
Hey guys, its been a while since I played and I was looking at the two mechanicus codices and wondering how do I use them together?

I would assume you use them together because the Skitarii book has no hq choices, but does that mean I have to take an allied force with my Skitarii, or vice versa?
>>
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>>44343199
>Taufag uses little girl anime shit reaction image
>>
>>44343511
This is still funny, no matter how old it is.
>>
>>44343809
Every Tau player should own a Riptide.
>>
>>44343855
You have wasted your dubs.
>>
>>44343836
I'm also wondering about this for Space Marines with allied Assassins and Inquisitor codexes
>>
>>44343836
Can use either one alone. Skitarii use a char as an HQ.
But most put them together in a war convocation to get rid of Get Hot and free relics.
But having both gives you more options because mechanicum elites are shit and robots are awesome.
>>
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>>44342505
>>44342521

I have read a few places that the CSM codex is not getting a rewrite in 2016. Is there any credibility to this?
>>
>>44343847
nah m8 I play Orks, but then again I am playing a meme/NPC army according to /tg/ :^)
>>
>>44343855
Riptide is a crutch
>>
>>44343903
Every race but Imperium, and now tau, are an npc race.
>>
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>>44343914
>>
>>44342550
>Delusional nid player

Nids get their asses handed to them by daemons routinely. In fact, daemons hand most people their asses routinely. They just get jobbed into saturday morning cartoon villains because GW can't write imperium fluff without trampling over established fluff at the denigration of chaos.

When daemons are at their best, they are hands down the most interesting and best written faction in 40k. Too bad marines are the pumpkin spice latte of the 40k world
>>
>>44343914
I would think market lights would be.

"It's ok, I hit on fours! But hold on, my tetras need to mark down all your units so I can hit on twos and ignore cover."
>>
>>44343168
>Ultramarines generally fine

ahahahahahahahahahahahaahahahahahaahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha

They are the long arm of suedom when other factors in the fluff actually get the spotlight for more than 10 seconds.
>>
>>44343936
Go fuck your self Waac taushit
>>
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>>44343903
Post pics of army with timestap or gtfo you weeb
>>
>>44337851
Ooo. A SoB picture I don't have. Thanks anon.
>>
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Can somebody update me on the timeline? I got out of 40K in the 5th Ed. but kept reading (most) of the Heresy books. I remember a big 13th Black Crusade thing on the website where you could submit battle reports and whatnot. But now I'm seeing that it's just starting? Did GW do a rewind or something?
>>
>>44343977
The ignores cover mechanic of markerlights is stupid/a crutch (should be three or four markerlights to ignore cover)
Markerlights as a whole are what make tau unique and not shit try playing without markerlights and see how rekt you get
>>
>>44344020
Should make that a thing now.

Army or gtfo.
>>
>>44344044
I think Marker lights would be better if it was 1 to reduce cover saves by 1. If they've got a 5+ its the same, and anything more is an upcharge.
>>
>>44344034
Tau and Imperium had a scuffle which everyone is blowing out of proportion, cadia's surface is chaos controlled, Chapter master of Ravenguard is dead, the emperor is still a skeleton, and Magnus did Everything wrong.
>>
>>44344064
Think that's how the old tetras used to work. They got changed when pathfinders and skyrays got their own.
>>
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>>44343494
I opened that, and the second I heard the beat I knew this was a bad idea.
It was
My head hurts
>>
>>44344048
>>44344020
Agreed, also is that some Star Phantoms artwork I see? Damn, I didn't even knew that any existed.
>>
>>44342126
>wanting Carnac to felliate 40k chaos and burning the thread down to a chaos shitstorm.
>>
>>44344011
One Riptide isn't bad. Funny thing is, in 6th, Tau were only fielding Riptides in Cadre level forces, and Vetock made it fluffy to represent that. But, WAACfags be WAACfags, so you could easily fit x3 Riptide's, two with Stim-inject (the other with AA stuff, also, is the Burst Cannon better AA than the other thing? I mean assuming it has Interceptor + Skyfire) in 1000 points. Meaning it was anti-fluffy, but it was legal.

Now Riptides are in even smaller forces, while Cadres have at least 3, nobody wants to touch them.

>mfw nobody will ever play my 15 Riptide army
>>
>>44344011
>Riptides are WAAC

Are you retarded or has the warp brought you from 6th edition? Riptide is a sponge that's just as likely to wound itself as you are it. With Nemesis Dreadknights and Wraith Knights, Riptides look tame. T8 Wraith Knights are S:D and Nemesis Dreadknights move across the board bringing down large blasts and torrent flamers with a 4++.

Stormsurges is the new WAAC unit.
>>
>>44344034
>Blood Angels
>Green blood drop

Disgusting.
>>
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>>44344116
OH SHIT, We gonna need some Carnac proofing in this thread now!

Post holy images of truth seaking and the saint of denial from Tezneech's ruses.
>>
>>44344120
Why would someone buy 15 riptides?

And maybe another tau player will fight it with his riptides. Congrats, you're playing Gundam.
>>
>>44344128
>compare riptides to meta defining units that still cost more than it

Look it's balanced guys!

This is why I play daemons. I'm just malefic spam from ruining the day of even the most delusional of you WAAC clowns
>>
>>44344120
Heavy Burst cannon would generally be better for taking out fliers, since it has twice the shots as the uncharged Ion Accelerator, but the Ion Accelerator is far more versatile.
>>
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>>44344020
I know its hard to fathom, but not everyone has a raging anti-Tau boner
>>
>>44344168
>playing Gundam

https://www.youtube.com/watch?v=Yn27jQAuoWw

As long as this plays, I'm good.

I don't have the army, I just worked out you could fit 15 into a Battleforged army, 16 if you include 8, and since Double FOC's still exist, it's more like 21 or 22, it'd be even more but I checked with Forge World, they have no plans to make R'varna's and Y'vahras to be able to be 3 per slot
>>
>>44344206
That's a lot of kans
>>
>>44344175
Actually I was starting up a daemons army and I have a Tau friend and a Necron friend.

How well can daemons do against those two armies? Also, not a monogod player because I'm not a filthy casual.
>>
>>44344156
He's been here a while really. He was the one that posted the "40k End Times plotlines" pictures. I find it not odd that when he posts something bad happens because my local area has a tornado warning.
>>
>Gitfinder gives the bearer BS3 regardless of moving or not
>Kaptin can take a power sword
>Ammo runts are free
>Heavy armor standard

This MIGHT make them worth the 22 points
>>
>>44343833

He asked for a weird points value so I had to make up a list on the spot, made about five different comments to make me think he'd be scared to face Tau causing me to softball the list, moved the terrain about before the match started and dumb as I was, I didn't catch what he'd be doing until on turn one he flattened so much army I had only my marker units, a single Broadside and a unit in reserves left.
>>
>>44344479
Must you turn every thread into a thread about him? If you want to worship him start your own thread.
>>
Something nobody mentioned about using Broadside battlesuits:

Is it just me, or is it super hard to find a place to deploy them where they have good line of sight and cover? The unit footprint is colossal and most GW terrain pieces can't hold them all.

Deploy at ground level and you get shit line of sight.
>>
>>44343760
>>44343760
>That's not Abbadon's goal. His ambitions are completely different.
But that's his masters goal. He is only a pawn in the Chaos Gods' game and his goal is irrelevant. If he wins, the Emperor will die and the Astronomican will fail and nothing will stand in the way of the warp. If he fails, an other will eventually succeed and Chaos will win, no matter how long it takes, all things fall to chaos eventually.

>ib4 chaos fag wanking to his weak codex
>yfw I play space yiff and I wank to the Imperial Aquila every morning
>>
>>44344545

Deploy them in a Droneport. Boom, cover and mobility.
>>
>>44344545
It is difficult to get them optimally positioned, but if you go second you can find exactly where you need that dakka, and if you go first as Tau, well sub-optimal broadsides shouldn't sink that advantage.
>>
List bash DE

I'm a long time eldar player, and decided it was time to hit dark kin after i've reached 10,000pts of the collection. Starting with an escalation league should work be a good place to start, with 650pts in the first round, I'm thinking of running pure cabal for now:
Real Space Raider Detachment
- Archaon: Shadow Field, Husk Blade
- 4 Incubi: Venom
- 10 Kabalites: Blaster, Splinter Cannon, Sybarite, Raider (Night Shield)
- 5 Kabalites: Blaster, Venom (Splinter cannon)
- 5 Scourges: Haywire Cannon

THoughts? Should I drop the scourges and just add a ravager instead?
>>
Anyone have experience using The Eight? It seems like they would be a ton of fun to run on their own at 1500 points, if not super competitive. Plus, they would be very different than my usual guard or nids.
>>
>>44344634

You can only squeeze one Broadside and attendant drones into a Droneport.
>>
>>44344631
His masters ( they are not really his masters) plan are irrelevant. He has spent 10K years plotting his ascension to the throne of the Dark Emperor.

And the whole pawn of Chaos thing no longer flies, considering what Archaon has become in AoS.
>>
>>44344676
Flgs guy has used it before. Absolutely no objective holding ability, but still amusing as hell watching 8 models vs orks. Actually fairly balanced game, Tau came 2 bike squads away from tabling, but orks won points.
>>
>>44344704

Huh, what's the largest model you can fit in a Droneport then?
>>
Whats better for playing Night Lords, ravens or space sharks rules?
>>
>>44344752
I want to say Sharks.
>>
>>44344732

You can juuuuuust about fit a Ghostkeel in. Just barely. It'll be at a slight angle, probably won't fit if you didn't model the Droneport with stairs.

A Riptide straight up doesn't fit, but woundn't really want to anyhow. You could probably just stand behind it for a cover save anyhow.

If someone tries to balance a Stormsurge's base on a Droneport, slap them.
>>
>>44344752

Lightning Claw Temmies as Objective Secured troops with an Objective Secured Land Raider.

Tacticals with a bonus attack for 1ppm.

Edward Chainfistclawshands.
>>
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Chapter Tactics: Slammu.
>>
What the fuck happened to 4chan. Multiple boards went down.
>>
>>44343894
The guy who posted those rumours has 100% accuracy so far
Sad panda on (iirc) dakkadakka
>>
>>44344952
moot_2,0.exe
>>
>>44344226
Riptide wing formation. Nothing but riptides.

Also
>double force org at 2k
You might wanna check your edition
>>
>>44344990
>building Coldstar
>everything's going fine
>"man I've really gotten better at this."
>the legs are on backwards
>THE LEGS ARE ON BACKWARDS

Fuck.
>>
>Hammerhead/Skyray 28 GBP
>Devilfish 18 GBP

Build a railgun or a fucking ferrari spoiler and you saved yourself 10 queenbucks
>>
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>>44345075
It could be worse.
>>
>>44345075

Average intelligence of someone who likes the Coldstar.
>>
>>44345075
>there are people who don't dry-fit parts a thousand times before committing to glue
>>
>>44345102
I know he's bad, but goddamn his model is cool and he looks fun to play with.

A Buffmander is pretty damn boring desu
>>
So lads I got better ideas for the MGS references for my Tau. Instead of making Ocelot Darkstrider, I'm making him Solid Snake. I'm also not gluing the Ghostkeel cockpit shut. I'm going to sculpt glorious hair and a bare chest on the pilot and making him liquid.

Should I give the Ghostkeel suit itself aviator sunglasses?
>>
>>44345096
AAAAAAA KHORNE SAVE ME
>>
>>44345104
I did, but I was playing an apocalypse game at the time and just didn't give the legs a second thought.
>>
>>44345147
Now you done goofed. Do you think the World Eater who said "Khorne have mercy on me" or something of the like got mercy when Kharn came by? Khorne will get your blood one way or another, and when it's time for him to get your skull, he expects you his follower to face it with dignity.
>>
>>44345186
Not him but I'd rather have Kharn punch through my chestcavity and be left for dead in the mud than face THAT thing anywhere.
>>
>>44345224
But Khorne wouldn't care what you want though.
What Khorne loves:
1: Blood, skulls, his sword, axes war.
If you at least make it entertaining he'd probably throw you a bone.
>>
>>44345267
Out of all of the chaos gods to follow I'd choose Khorne. Tzeentch will just fuck with you, Nurgle will rot you, and.... Slaneesh... for fuck sakes.
>>
>>44345267
I don't give a fuck, I'll call kharn's mother a whore and rush at him blindly. It would be a fast death because if you draw it out, Slaanesh gets a boner and khorne hates that shit. That's the benefit of Khorne, he's easily pleased and easily worshipped.
>>
1000 point BT trooper army.

Sternguard or Devastator to cover my ass?
>>
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>>44337851
as pretty as it is to have cute SoBs I don't think I've ever seen that many attractive nuns before, much less warrior-nuns-in-space. you'd think SoBs would actually look like grizzled old hags that cackle wildly as they light heretics and mutants ablaze with the cleansing light of the Emperor
>>
>>44345307
A Blood Thrister tried that.
>>
>>44345298
The worst thing that happens when you're Khornate is just losing yourself to rage that you're nothing more but a feral beserker, or going to the point you stop caring about killing in Khorne's name just like everything else.
>>44345307
But he is the most demanding.
>>
>>44337851
I want to romance and make pure love to the one in the front.
>>
>>44345365
What happened? Also sauce?
>>
>>44345358
It just depends on experience. Space Marines probably look pretty handsome before training and I doubt SoB training is as insane as SM training.
>>
>>44345186
Khorne blesses his followers that lose themselves in sinful weakness with the mercy of death, the same gift he gives to his enemies
that's what I like about Khorne, he's a genuine guy that treat everyone equally.
>>44345358
lately there's a number of cute nuns, yep.
>>
>>44345416
Daemons Codex, one of the name thirsters back story. He was the best.

He chipped Khornes armor and is now banished and damned to try and redeem himself, which will never happened. He's gone crazy with rage, even for a Blood Thirster
>>
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>>44345430
>Space Marines probably look pretty handsome before training
Blood Angels man.
>>
>>44345377
>losing yourself to rage that you're nothing more but a feral beserker
That's trascending to the higher realm of Khornate Nirvana. its hard to understand for modern day hedonist culture
>>
>>44345476
>>44345416
Skarbrand or something, i think
>>
>>44345430
>I doubt SoB training is as insane as SM training
Schola training has been roughly detailed in the Stormtrooper codex.

It's not as harsh as what space marine initiates go through, but it's also not a walk in the park. Grimdark military drills combined with all the self-flagellation present in the sisterhood will not make a pretty face.
>>
>>44345430
astartes are regenerating super engineered uberwarriors, though. sisters are just humans that believe in their cause so deeply they sometimes perform miraculous feats (usually immediately before and/or after being butchered and martyred).

also, sisters go through the same academy that trains the militarum tempestus stormtroopers (hence their stateline being a bit superior to the average human). they've still got some serious training, it's just condensed because they don't live hundreds of years.
>>
>>44344004

What an intelligently argued point.
>>
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>>44343936
>>
>>44345476
That's exactly wht i mean by Khorne Nirvana
Skarbrand trascended his own existence and self awareness, becoming conceptually an existence more pure than the blood god himself. and here we have what I call the Khorne Paradox: what fuels Khorne's rage? the frustration deriving from the fact that absolute abandon would result in trascending rage and self awareness, causing his own fury to disappear
Khorne helps people to get mad because he himself can't mad, or all the mad would just disappear.
>>
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>>44345489
You're in the same boat the Red Butchers were in, and Chaos Dreads are in. Your friends will lock you up in chains because you'll kill them before killing the actual enemy, or they'll abandon you on some deserted rock. If those things don't happen perhaps one day you'll get cripple under rubble and if you're not put down like a mad dog, you'll just stay there forgotten until you die. Is that anyway to die?
>>
>>44345476
>>44345498
Oh yeah I know about him, it's just that guy said KHARN, so I thought that a Bloodthirster had actually done that.

Mind you, even Kharn wouldn't survive that.
>>
>>44345582
It's called getting tricked by Tzeentch because your dedication to destruction was too great.
>Khorne can't get mad
He gets mad all of the time though.
>>
>>44345582
Literally what are you babbling about?
>>
>>44345590
I meant anyway to live but you get the idea.
>>
>>44344704
>that feeling when you still own the old broadsides with the smaller bases

So many tears
>>
>>44345590
I can reflect and theorize as much as I want, but in the end I'm just a free spirit, a irrational man that in the end always choose to follow his heart.
so pal, I'm just gonna take my mad and kill, burn, maim as it comes, cause that's how I am, an imperfect man with his share of flaws, and maybe what I really want
>>
>>44342866
I find the smurfs a lot more tolerable than the Yiffs, desu.
>>
>>44345696
More power to you then. Enjoy not getting into melee when someone brings just enough dakka for you.
>>
>>44345647
If being tricked by Ted the roasty chicken means packing more blood to send Khorne, I'm fine
>>
>>44345662
I have literally no fucking idea.
>>
>>44345683

Even my Crisis are 50mm now.

Not sure I like the idea of these line wide base rejiggers GW are going, with Marines on 32mm and shit too: It devalues the already humble small blast template.
>>
>>44344707
Frankly I never had one once of interest for fantasy battles nor do I have any for Age of Sigmar. So I don't know what happen to him nor do I care to look it up
>>
>>44342896
>despite being outnumbered by fucking eldar
Marines are almost always going to be outnumbered by eldar, and most eldar military units are barely above guardsmen in ability.

It's not until you get to the aspect warriors and battle seers that the eldar can start fighting on somewhat even ground.
>>
>>44345790
It's also harder to bunch a squad behind cover.
>>
>>44345790
I like the bigger bases on the Space Marines. Feet dangling off triggered me.
>>
>>44345804
He's their equal at this point.
>>
>>44345357
Bump

Let me rephrase: What does the Sternguards do better than the Devasators? Why pick them over the other?
>>
>>44345730
If that happens I will fly in a rage while making an unusually huge pile of skulls even larger and standing in a furious stance...
>>44345662
you should ask Abaddon that.
>>
>>44344631
Abbadon isn't a pawn, wtf?

Abbadon is still completely self aware about Chaos and their destructive tendencies. Kharn and Typhus are but mere pawns and Abbadon has a clearly different mind set than them.
>>
>>44345906
Sternguards are a lot more versatile. They don't have anti vehicle arms, but make up for it by grinding any type of infantry to dust.
>>
>>44345939
Kharn, lucius and Typhus know they're pawns and have no issue with it. Ahriman rails against fate but tzeentch is just dicking him. Abbadon is Ahriman but with all 4 gods dicking him instead of just one
>>
>>44345835

>most eldar military units are barely above guardsmen in ability

Just no. A guardian has faster reflexes than a marine and can run rings round him, but sacrifices strength, toughness and armour. That's not much worse than a marine and leagues above an ordinary human.

Aspects specialize in anti-meq and the idea the Aspect craftworld would outnumber a single chapter by several times and die en masse is only rivalled by the amount of times Tyranid Warriors and Ork Nobs have been treated as cannon fodder despite being walking rape on paper.
>>
>>44344980
So CSM are essentially squatted for yet another year. Cool I'm selling all of my 40k stuff then, except BA and IG.

Fuck 40k anyway with its off the charts dakka and ridiculous formations. (For some of the armies.)
>>
>>44345835
Except aspect warriors are insane. Some of which are specially designed to murder the fuck out of marines.
>>
What is best for a shooty army? Rangers or vanguards? And arent vanguards squishy to fight in cqc, even given rheir radiation bonus?
>>
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>>44344493

Dude.....

These guys cost 10p a piece. They have a profile that lacks in more than one category, the special weapon options is bar above a normal ccw and you have to pay for it AND its only 1 of 3 thats actually worth looking at, and their special rules have so many flaws it hurts the eyes just thinking about it.

For THESE guys to be worth their points, they need to back down to 8 points (like the regular warriors) and give them the 4++ from the START of the assault phase (so that it actually helps vs over watch). Further more, they need to sit down and re-make the combat drugs so that its not a 50/50 in getting something you can actually use in the game, and something thats not worth jack shit (i mean come on, +1 Initiative on a model that already has 6 as its base-line?!?).

By my account, one of the worst unit in the game, in a not to powerful army as it is.
And while they are at it, lower the cost on the Wracks as well, all three "base troopers" should be 8p a piece to even make it a question on what to take.
>>
>>44344445
Daemons are one of the most competitive armies when you want them to be, and otherwise a group of somewhat mismatched and weird specialists that are nevertheless great units on the whole.

You'll find yourself switching between monogod and multi eventually. There's a lot of reasons to combine stuff, there are also really powerful monogod lists. Depending on what you want to do with daemons, there is probably a way to do it. Daemons is all about learning what does what, and how you can change the game as it goes. Gun to my head the singular best strength is the competitiveness and versatility of their HQ slots. Heralds are incredible, greater daemons are also incredible. Any one with the right combination of gifts can be a near unkillable force in its respective right (Monster hunting, infantry slaying, psychic bullshit)
>>
>>44346022
Well KDK is pretty good at least. you can just "count as Tzeentch" it
>>
>>44345861
>He's their equal at this point
Are you suggesting that Abbadon has elevated himself to become a Chaos God? That would be an interesting twist.
>The legions faith in Abbadon is stronger then their devotion to the ruinous powers.

>ib4 Abbadon deamonkin confirmed
>new CSM codex include mark of Abbadon and Abbadon align black legion marines
>>
>>44346054
So... they will do well against Tau and (God help me) Necrons in decurion?
>>
>>44346000
Well i already have a Gallant with an Ironstorm Pod don't fucking judge and crusaders with Grimmy so i think i'll go Devastator. What weapon option does best? Focused, or mixed?
>>
>>44346008
Abaddon has freewill and the willpower to defy the Chaos Gods. He is not their pawn. They might think he is but he is a king.

I mean look what happened to Archaon. They thought he was their servant and totally under their thrall, then suddenly Archaon became a force outside their power. After realizing this, the Chaos Gods did their best to try to destroy Archaon. Yet they failed and conceded that Archaon is truly their greatest champion. A warrior that is both an enemy to them and an ally, an true embodiment of Chaos.

Abaddon is walking on the same path as Archaon. Abaddon just needs to remove one corpse from a golden chair to achieve his destiny.
>>
>>44346045
Vanguards are a cheap support unit, disordered charges into something your Sicarians are also debuffing. Rangers are better for defense and holding stuff via shooting threats to shit, Vanguards walk right up the middle and shoot their cancer guns until Nurgle is happy, and maybe charge something if they're close enough and in the sicarian bubble
>>
>>44345298
Official Daemonic Follower Perk Power Rankings:

1. Nurgle. It's a running joke, but it is also true that Nurgle is the best to his followers. His unending love just means that you turn into a constantly dying yet still immortal plague beacon more or less. You actually have some autonomy. Not much different from a cozy 9-5 job benefits all things considered.

2. Khorne
It's a toss-up between the dark one and Khorne, but I give runner up to the one that has a clear, if brutal, power structure. All you're gonna want to do is kill, all you're gonna do is kill.

3. Slaanesh
Secretive and not so sexy, all you really do is try and chase your ever careening desire to get fucked up and gorge your senses. You also get your ass handed to you more than average by other daemons, but you get to fuck eldar up and drink them dry so it's not all lost.

4. Tzeentch
Actively secludes even his closest greater daemons from knowledge of his plans. Everyone that isn't him is a pawn to be used. No exceptions. He shoved Fateweaver through the door of eternity not knowing what it would do to him, could not possibly care less about any of his followers.
>>
>>44346118
Should have no problems with Tau, Necrons will give you some trouble in Decurion, but you 'can' win.
>>
>>44346022
Oh please. In 5th it was leaf blower IG, now that's dealt with easily. In 6th it was Hell Drakes and Riptides and now those are just good units.

Now we just have 7th bullshit. It'll pass.

>>44346054
>Daemons are competitive

But due to their random tables they can easily fuck themselves as they can their opponent.

>>44346008
Except Abbadon holds more power than the pawns and Tzeentch's dog. Abbadon actually is able to very temporarily bring the forces of Chaos together to do something. Without Abbadon, Chaos would be about as random and effective as their tables.

The faction of Chaos without Abbadon are like super powerful Orks. Their too busy fighting each other to achieve long term goals.
>>
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>>44346014
>A guardian has faster reflexes than a marine and can run rings round him,
Not only are you wrong in game, but you're wrong in the fluff too. And, if we're going by the days when the stats had a bit more granularity, veteran marines were actually significantly outpacing regular eldar.

>>44346040
That's true. But aspect warriors aren't actually making up the bulk of any craftworld's standing forces. Even Biel-Tan is going to be padding their numbers with militia when push comes to shove.

Also it's worth mentioning that the Eldar think space marines are completely insane. They're regarded with the same horror as Exarchs, with no purpose beyond warfare.
>>
>>44346157
So if i have no sicarians, a ranger squadra would be more versatile?
>>
>>44346104
>Using KDK for a Tzeentch army

Aside from the fact that one is THE Psyker army, and the other isnt. One is punchy, the other isnt.. Khorne and Tzeentch hate each other, so the whole idea of this is heresy on heresy.
>>
>>44346184
Question is can you feel the rot and sickness from Nurgle?
>>
>>44346156
Abaddon thinks he is in control even though large sections of his actual forces were brought to him by Tzeentch. It remains to be seen whether he actually has some greater plan to wrest the forces of chaos out from under control of the chaos gods, but no one that has ever been given power by Tzeentch has turned out better in the long run
>>
>>44346138
As a Tau player who access to all kinds of versatile combinations, you always goes focused.

I guess it would be OK to mix Heavy Bolters and missile launchers, but if you're gonna go plasma cannons or lascannons, just let it all hang out.
>>
>>44346235
Yes.

You will experience so much pain either your nerves just die or madness takes you and the pain just becomes background noise. That is if Nurgle granted you the power to survive his plague. Most people die slow agonizing deaths.
>>
>>44346210
>>44346014
>having the age old Elves v. Humans argument
>>
>>44346054

Codex: Daemons has 1 strategy that can still be considered competitive -summoning spam.
Their Deathstars no longer work due to multiple rules changes weakening them. Not to mention there are no formation buffs, and outdated mechanics ie - Warpstorm table.

No charge the turn you land took a lot away from their MC's. Now you either run a multi-god summoning factory or you're back in the pack getting kicked around with the other 2nd rate books.

To say they are competitive in the current meta is misleading. They can spam malefic daemonology. Its gimmicky, requires a shit ton of models (oh weird, imagine that), and will still lose to weight of dice from the dakka heavy formations.
>>
>>44346000
Yes they do. They have access to melta, combi-melta, multi-melta, missile launchers, and lascannons.

They are a short range shooting unit with the ability to gear up to take on any unit.
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>>44341802
Bumping this? Halp.
>>
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>>44346156
>God supplies you with power
>"I have free will"
>>
>>44346210

>Not only are you wrong in game, but you're wrong in the fluff too

Are you actually arguing that Guardians don't have better initiative, movement and ld? It's not really up for argument, you're just wrong. Regular Eldar are unequivocally faster than Marines in both fluff and crunch.

Perhaps you've just missed the point, but I never said Guardians were better. I specifically said they were worse, but not much more so.
>>
>>44346118
Daemons are probably the only assault based army in the game that can say it is as good as Eldar, Necrons, and Tau even when they are trying to be bad motherfuckers.

Lord of Unreality completely changes how good the army is. Against other top tier lists you'll find your daemon lists probably become a little same-y (Screamerstars, Flying Circuses, Invisibility spam, Possession or summoning bullshit), but how you play the same list can be greatly affected by how you roll your powers/gifts even. Generally heralds are restricted to their god's powers + a respective one (Div for Tzeentch, Telepathy for Slaanesh, Biomancy for Nurgle), but daemon princes can roll on telekinesis, biomancy, telepathy, and their respective power. Greater daemons are stuck with their respective god + one. And as of 7th, everything you have can also roll on malefic which means mass summoning or sacrifice or incursions which can allow you to put an additional 300 to 400 points on the table throughout the game

It takes a while to really understand the ceiling that daemons have, but it is a codex that probably contains some of the best infantry, psykers, AV, FMCs and when it is really rolling you can give everything in your army damn near 3++.
>>
>>44346347
I brain farted on that one. Combi weapons get a bit pricey for an already pricey squad.

However I don't like the idea of taking a full on melta because that takes away from the special ammo which is amazing.
>>
>>44346431
While good, I won't say the special ammo is amazing. The special ammo is nice, it's also good to have a spare special weapon that isn't a one off.
>>
>>44346235
If you're actively following Nurgle you don't really have to worry about dying. You'll be a plagued, oozy mass most likely, but you are still unnaturally resilient and with enough favor you will probably feel good about it if anything. Nurgle loves you too much to /really/ let you suffer. I mean Ku'Gath's whole origin was that he a regular ass nurgling that fell into the greatest toxin Nurgle had brewed until that point. He drank the whole thing and Nurgle didn't even flinch, he just laughed joyfully and set him on his way to remake the greatest plague ever that he unfortunately drank in its entirety
>>
>>44346221
KDK is unironically incredible with Tzeentch on the table though. There isn't much downside to padding out what is ultimately a slightly different, but better in some ways, khorne horde army with powerful psyker support they otherwise lack. Not SUPER fluffy, but not as bad as Khorne + Slaanesh.

Take a slaughter cult with a bunch of bloodletter units and let them pad out your blood tithe while slaying tac squads left and right. They get double tithe bonuses in formation too, so you can shower the field in 8 man squads of raging 5++ FNP, S5 on the charge, AP 3 base, at WS 5. Makes more than an ample distraction for a tagged along screamerstar that pumps out Heralds (That still have their gifts!) and regular daemon infantry units, daemonic instability be damned.
>>
>>44346340
Pretty sure the last BAO was won by a DP/Fateweaver/D thirster line-up.

Summoning spam makes them broken, but Lord of Unreality alone is often enough to make them more than competitive
>>
>>44346423

Knights and SW are even better than Daemons at assault.
>>
Kek, FMC apart from Tyrants are completely out of meta. DPs are worth shit nowadays since they must stay one turn on the ground to get into combat. Hope you have grat time withstanding Eldar/Tau shooting or fighting with Harvest Wraiths. Daemons have only summoning Screamerstars. And it's heavly dice influenced (Grimoire, Powers, Table) and takes a far more skill to play than Eldar/Necrons.
>>
>>44346406
It's a business partnership. Abaddon supplies them with something the Chaos Gods don't have on their own.

Unity, purpose, and a shot at actually winning the galaxy bowl.

Abaddon cannot provide all of this if he doesn't have freewill.
>>
>>44346659
Knights aren't flat-out better than daemons in assault. For 100 points less than a standard knight of any sort you can take a fully outfitted level 3 psychic greater daemon or flying daemon prince. That means iron arm, invisibility, and multiple rolls at getting armorbane/fleshbane on everything if they aren't taking other gifts to be just as bad news bears.

>>44346707
>Flying Circus
>Flying
>Flying

Yeah, if you are dumb enough to be putting your daemon princes in assault to win the game then they aren't worth shit. Only FMC that really suffers from that rule is the bloodthirster funnily enough, which doesn't make the D thirster any less godlike, and doesn't affect the most effective assault thirster, Skarbrand.
>>
>>44346756
Should note that I'm not saying that they are guaranteed to roll up invisibility or iron arm. Just that multiple kinds of greater daemons can take multiple rolls at them, and are also likely to roll up other devastating psychic abilities. Slaanesh DPs with a lash, psychic shriek, and another shooting power can, and will, run the table if you can't deal with them in the air.
>>
>>44346747
Free will was a bit strong of a word for me to use, just hate when everyones special snowflake commander can control chaos and the gods have no influence over them
>>
Lol, what else do you want to do with DPs? Shreik for circa 300 points? Try to get Invisibility for absurdal amount of points? DPs are Overpriced as fuck, and have 0 chance to repay themselves and have hard time to be useful. Thaey are literally useless against top tier armies, since they damage output is almost non existent agaist them.
>>
>>44346280
Abbadon knows he isn't in total control. He has to plan and achieve short terms goals because his forces start to de-unify when they actually start doing anything.
>>
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So how would win in a fight a Custode or a Thunder Warrior? Didn't want to make a thread for it so figured I'd ask here
>>
just a heads up all the warhammer games on steam are 75% off
>>
>>44346839
I am content at this point to just say, BAO was won by a flying circus. If you seriously can't figure out how to make use of an FMC with BS 5, potentially 2d6 shots at strength, and three psychic powers, not including additional gifts or other benefits from other psykers (Oh look, shrouding, even a Tzeentch prince can comfortably float around with 2+ rerollable cover), that's on you dog. Even if we were to take the bait and say that you should put your DPs in assault, you can comfortably land invisibly, iron armed, on cursed earth, grimoire, etc.

At 300 points for a greater daemon with even AVERAGE rolls for gifts or powers, you can conjure up a beast that can make a wraithknight more than a little scurred. IF you don't just take Skarbrand or a GUO with a balesword
>>
What are the legendary battles that have happened in fluff.

Swarmlord v. Calgar

Abbadon v. Eldrad

Etc
>>
>>44346937
I think Custodes are Thunderwarriors
>>
>>44346972
I thought Thunder Warriors were mentally and physically unstable, that's not fitting with Valador and what you would be looking for in your elite bodyguards
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>>44346937
Custodes have better equipment
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So I need some advice on troop composition.
I currently have to 2 cadian command squads, 3 cadian shock trooper squads and 2 heavy weapons squads. I have some chimeras, 1 squad of scions, a leman and a sentinel so far. What my problem is that I dont know how I want to assemble and organize my infantry. Do you all have any suggestions? I was thinking either 1 vet squad and a platoon of 2 trooper squads and 2 heavy weapon squads OR 3 vet squads with a heavy weapon in each so that I can use the detachments that were posted recently. Any ideas?
>>
>>44347003
That might be right
>>
>>44347003
yeah they were for kicking ass and taking names to take Terra for E-Money
>>
>>44347012
>>44347003
>>44346972
>According to the fluff, they were even more physically powerful and ruthless than the Space Marines. Even more so than the Custodes.

According to our beloved wiki
>>
>>44346956
LOL. Stomps ever heard of them? Jinks, Since the meta is set to high AP ahots against Jetbikes? Deamons lack of CERTAIN source of Invis (only KoSes, DPs and Slaanesh Heralds). Also amount of shots that Eldar/Tau bring are unbearable ofr DPs, and taking Greater Deamons are waste of HQ slots, since they're 3 better specials in Army and far more cost/effective Herald of Slaanesh/Tzeentch. GUO is useless to be taken on roster since its slow and cannot even make Sweeping Advances, Skarbrand won't ever make it to CC. Go to the Torunament some day.
>>
>>44347180
you talk like a fag and all your shit's retarded
>>
>>44347180
Stomps are initiative 1. What's that going to do against initiative 8 instant death? With Iron Arm? And shred?
>>
Do you guys paint kill markings on models before playing with them or only ever after?
Do you paint kill markings at all?
>>
>>44347180
You're literally rattling off unintelligible garbage. Fateweaver gets a telepathy roll, and yeah otherwise you're limited to slaanesh heralds/keepers, or, surprise, a daemon prince. How is that limited? Especially considering all but one of those can be level 3 psykers?

And elder/tau are still shooting at a flier so how is shot profile unbearable exactly? Especially when they can also be toughness 8 or have things like 2++/3++ with a 4+ FNP? There are literally no other monstrous creatures that can do as many things as daemon princes, as well.

GUOs are cheap problematic deep striking MCs, or objective holders. Do you think everyone is as stupid as you are or do you seriously think I don't know the apparent downsides to daemons? Sweeping advance is really a downside for a unit that is meant to instant death MCs repeatedly with its high attack count, WS, and ability to make the balesword AP2?

Skarbrand might not make it to assault, but with psyker support he does, and if he isn't getting it, another greater daemon, likely comparably ornery in assault, is almost definitely arriving untouched into your units. I'm not trying to talk up daemons or make them sound bullshit, they are just an incredibly good army. We haven't even really gotten into how likely they are to win games on the strength of Lord Of Unreality alone. Multiple warp surges, summons, or possessions for free while making sure I don't murder myself on the table? Best warlord trait in the game.
>>
>>44347310
If its something particularly important, like a nob with klaw plowing a GUO or similar, then sure, he gets some variety of marking. Before games? ha, no.
>>
Hey folks, I was wondering about the viability of Tyrant's Legion lists. I'm not a play-to-win sorta guy, but I'd rather not have a Nid-tier army and would like to at least be informed of it's general viability before I start putting money down on anything. Some army-building advice would also be pretty cool.
>>
>>44347327
>GUO
>cheap
its not even worth shooting at unless you put points into it and if you put points into it its going to pop like a boil to STR D
>>
>>44347372
https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Tyranids(7E)
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>>44347379
>str D
yeah right, because literally everything in the game doesnt pop to the D. Thats a problem with the game, not with Daemons
>>
>>44347393
Lel fail.
>>
>>44347276
First of all you have to get this Iron Arm and Cast it. Then you need to have opponent dumb enough to set your Super-heavy away from difficult Terrain since DPs have no Grenades. Aiming at Iron Arm in most cases implies lack of other important powers and doesen't have that great chnce of sucsses. Also IK's have S:D in their regular CC attacks, WK also have them pretty often. Oh, And S:10 isn't that uncommon. Also Wraiths are raping DP's in CC, and there's nothing they can do about it since thay have 3++ and most likely 4+ RPs.
>>
>>44347379
If you really want to make it a problem, yeah it gets costly. But it also becomes one of the singular most difficult to kill units in the game. Probably plodding around at t10 with a 4+ FNP and a save that likely isn't worse than 4++. They're probably the least versatile of the greater daemons because of how biomancy/nurgle powers are, but an expensive one is probably shooting twice, iron arming, and then trying to put the balesword in your lap.

Actually because daemons are all invlun saves, they are probably objectively the best army suited to deal with D weapons. Anything get 6'D on the D is done for so you can't really fault a GUO
>>
>>44347429
Kek

In my defense I saw the words "tyrant" and "Nids".

>>44347372
https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Tyrant's_Legion(7E)
>>
>>44347495
It would be pretty funny if someone wanted to play Eldar, and someone gave them the link to the Orks page.

They suddenly were confused by these green smelly hooligan Eldar.
>>
>>44337939
Always take a warboss. Only they can Waaagh for you if they're warlords.
>>
>>44347446
GUOs have better WS than any kind of knight as well as more attacks. You get 3 rolls for iron arm, which is a WC1 blessing (l o l). There is literally not a less deniable form of psychic power.

It's also not intended to square up against super heavies. Unless you roll AB/Fleshbane as your power, the GUO is almost always hunting things that actually suffer when hit with instant death.

Like this is hella shifting goalposts on fighting wraithknights, super heavies, or monstrous creatures. Against super heavies and vehicles you roll telekinesis, against MCs you roll biomancy, against hordes you go crazy. The only reason I can even continue to make these arguments is because of just how fucking good daemon princes actually are.

If we want to get as stupid as this argument has gotten from the other end on daemon princes, how about I just pretend I have an AB/Fleshbane, instant death everything, 4+ FNP, Etherblade holding, flying daemon prince with iron arm, endurance/warp speed, and cursed earth, actively buffed by a grimoire. (This is an actual possible combination of traits)

It averages a 15 on pen, wounds everything on a 2+ at initiative 10, WS 10, master-crafted, with instant death and AP 2.
>>
>>44347327

You know that Tau have easy Skyfire, monster hunter, Ignore Cover and high S shots? Riptides, heard of them? And Eldar are have LOT of S6 shots and outmanouver DPs? Why do you always point that DP's are having Iron Arm, since thay have to get that, cast it, and don't get dispelled? I won't even mention the 4+ FnP and other stuff, since you have to ROLL for them, and not have the for sure (and probability ain't that great) About Telepathy: Fateweaver has 1 chance of invisibility, KoSes are too squishy, Heralds of Slaaanesh need their own Unit where you can hide them and need Grim/Invis/Both for their own. GUOs other problem is thier HQ slot, when you have far better Heralds, Fateweaver, Blue Scribes and Masque. There's no place for them in the roster. They're fine for summoning though.
>>
>>44347603
>>44347612
Neither of you have mentioned Be'lakor. I'm surprised.
>>
>>44347603
Any decent made Roster will blow the shit out of your Grimoire holder when you used on DP.
>>
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>>44347612
>>44347603
>>44347466
>>44347446
>>44347327
>>44347180
Jesus Christ are we writing books in the general today
>>
jesus christ when the fuck do we get scans of doom of mymeara
why is this taking so fucking long
>>
>>44347612
Daemons are the most psychically potent list in the game, unquestionably. And you are trying to argue that it is even routine to see important powers in your game plan get denied when they are blessings. Tau also are one of the WEAKEST psychic codices, and they don't magically get skyfire against fliers without markerlights or spending other points. And since I am playing with more charges, I can just as easily make it fucking invisible if I so wish and am playing against a ton of anti-air. Just because people on /tg/ aren't venting constantly about daemons being broken doesn't mean they aren't one of if not THE strongest codices when played properly.

I have cast iron arm with 10 warp charges before, I'll do it again.

>>44347673
I often forget about be'lakor because I don't even run him he's so much better than a daemon prince (which is, once again, already a competitively elite choice)

>>44347676
Rofl yeah except when it's a herald on a disk like every daemon player with a brain runs it on. Don't sweat it ace, we have jetbikes too. Do you people realize how stupid these arguments sound? Why is it so hard for you to believe that daemons are a competitive codex when they actively are winning tournaments in an edition they aren't even written for?

>>44347698
I really didn't think I would have to explain in detail why it is that good units are good to people that can't keep an argument readable or logically sound for more than five syllables, I apologize for shitting up the general by trying to explain things to brick walls
>>
>>44347698
Autism.
>>
>>44347771
Buy the fucking book if you want it that much.
>>
>>44347777
Unf, checking those quads.

Also, new daemon player here, not looking to be WAAC but also want to keep up with my mates.

Any recommendations?
>>
>>44346803

Just cast Invisibility on a Knight. If you have to add Invisibility to claim something is a superior unit, you've already lost the argument, because all that says is Invisibility is broken.
>>
>>44347864
Chariots of Tzeentch and Fateweaver I hear are a must. I can't tell if KDK is good or not with the back and forth debates.

If you didn't already know:
https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Chaos_Daemons(7E)
>>
>>44347777
Facepalm. You have to GET them on THAT CERTAIN DP. That's the main problem. You have to roll for fun stuff, not get it just like that. Randomness is their huge flaw, even when you roll on it you're gonna have bad time with tau roster. Casting that power isn't that hard to be fair.

Since you invest in DP they're perfect target for Markers and high amount of dakka, dont' they?

I dont' say they're weak. But they don't compete to top tier codexes. All pro player from my country droppped out playing Deamons because of their issiues. Oh and my county is on ETC podium every year.

You think shooting off few Screamers with Heralds WITHOU Grim (cause you used it on DP) is Hard? Kek.
>>
>>44347921
But won't the daemon player throw and obscene amount of dice to deny that?
>>
>>44347416
Not to mention that a lot of armies don't have reliable access to Strength D in the first place.

Tau only just got some, and that's 4 uses only per model, and requires a markerlight, which still means it is only at BS3. And that still leaves you cover unless they roll a 6, or they spend additional markerlights on this (that is 5 markerlights for 1 S:D missile, +1 for each additional one they use, and when they are used, they are gone. Nothing left to threaten the rest of your army with)

Unless it went for the 10" S:D gun, in which case why the fuck are you within 10" of it, holy shit, stop being retarded.
>>
>>44347864
Pick a god you think is cool or that's play-style interests you. Buy a couple units of their infantry, a daemon prince, and likely a corresponding greater daemon or some heralds. Build from there and don't be afraid to mix and match. They're typically pretty specialized so well-rounded units like soul grinders are a good place to start. That codex is a lot more detailed than its thickness suggests so get familiar with powers/gifts/equipment as soon as you can. Write out just experimental equipment lists for heralds or DPs and get a feel for what you can do

>>44347921
>most psychically potent codex in the game
How fucking stupid are you people? Really? Do you not get that a psyker enabled daemon list has like triple your WC count?

>>44347941
4/6 Greater rewards improve durability, you can give them two. You then get three rolls on whichever tables you so please for that daemon prince. It is not uncommon at all for multiple daemon princes to have 3++ saves at the same time. Cursed earth is +1 to everything, Lord of Unreality and Fateweaver PARTICULARLY mean that you will likely roll a warp surge by the end of the average game. Daemon synergy isn't some elaborate dancing act on thin ice, you can summon more heralds to roll on malefic if you REALLY end up getting fucked on your rolls anyway.

And yes, I am actually certain that just shooting off a few screamers is a real fucking PITA. I've literally sat a screamerstar in front of a baneblade for 4 turns and lost 2 screamers total, BOTH to instant death wounds.

>>44347933
I play KDK as well and I will confirm it is good. Not as WILD as regular daemons, but it's actually a high tier horde army. That blood tithe table with formations is no joke and multiple free thirsters is a very real possibility.
>>
>>44348045

Since when were we talking about Daemons vs. Knights, retard? Your claim was Daemons are the "best assault army in the game, rivaling Tau/Eldar/Necrons" because "hurr Invisibility".

Knights are straight up superior in assault and can also gain Invisibility. Knights can also spam Culexus Assassins and shut down your entire Daemon army, that doesn't make Daemons shitty.

So how fucking stupid are YOU?
>>
>>44348107
Haven't read any of this book, but based on this paragraph you appear to have realized you lost
>>
>>44348107
Actually this raises a good point: how do daemons counter a culexus or two?
>>
>>44348165
>>44348107
Alright this is a great ending point. All you guys are going to do now is spread cancer through personal insults.
>>
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When you play are the dice gods in your favor?
My marines die like guardsmen.
>>
>>44347995
To be fair the Stormsurge is point for point the easiest way to remove every MC, GC, and/ or super-heavy on the table turn one.
>>
>>44348107
Because at various points I've had to illustrate that daemons can do anything any other unit can do for less cost ultimately. Get as mad as you want dude, knights didn't win BAO. Knights can't out psychic daemons by a country mile.

I've literally never claimed they're invincible because of invisibility, I've only demonstrated that they have more than ample rolls to get it and are psychically dominant. No greater daemon or daemon prince is out there with fewer than 2 defensive gifts/powers, period. You want to fuck around with throwing your knight at a 2++ re-rollable, be my guest. Just don't flip the table when a KoS with AB explodes your knight before it can attack.
>>
>>44348252
My friend has some of the worst luck I've ever seen, his CSMs die like Grots
>>
>>44348252
First turn of my last game all of my plasma cannons overheated.
I should probably stop using those.
>>
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>>44348252
My mate has the exact opposite deal as you, his marines are immortal, i once assaulted 2 marines out of my trukk

thats 70~ dice, 4 from a powerklaw, WS 4 vs WS 4, str 4 vs str 4

didnt take a single fucking model
>>
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>>44348252
I remember one game with my vindicare assassin
>1
>reroll for 4+
>3
>next turn
>1
>2
>next turn
>1
>>
>>44348319
How many?? What the hell are the chances of that happening
>>
>>44348352
Did he sweep you hilariously?
>>
>>44348374
>one shot weapons in general
>>
>>44348410
Yes actually, i mean one of his marines was his company commander but still, fucking come on.
>>
>>44348411

Bolter
S5 AP4 24" Assault 2
>>
>>44348407
Well take how many plasma cannons and multiply that number by 1/6...
>>
>>44348452
You got that wrong you cheeky breeki.
>>
>>44348452
Wat
>>
>>44348452
Bolter
S4 AP5 Rapid Fire.
>>
>>44348464
>>44348540
>>44348603

Chainsword
S6 AP5 Melee, Rending
>>
>>44348623
Marine players wish it WAS just AP6
>>
>>44348623
Pulse rifle
S7 AP2
burst cannon
S:D ap 1
>>
>>44348252
Only when rolling Zoanthrope ++. Motherfuckers just refuse to die unlike Warriors who in turn are huge letdowns 9/10 times...
I fucking love Zoanthropes
>>
>>44348729
>burst cannon
>S:D ap 1

Salvo 5/50
>>
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>>44348763
>>
>>44348729

Scything Talons
S10 AP1 Melee, Rending, Strikedown, Rampage, Armorbane, Fleshbane, Hatred: Everything, Preferred Enemy: Everything, Murderous Strike, Master-Crafted
>>
>>44348649
Which I don't get. AP6 is so fucking pitiful and rarely relevant that the chances are that you would never even remember to make use of it. I don't think the AP6 Scything Talons have ever contributed to my games other than the +1 Attack...
>>
>>44348799
>No Instant Death

Shitweapon/10
>>
>>44348799
I'm sensing some bitterness here
>>
>>44348799
>no instant death being it's own unique skill
>no SD
>no Ignores Armour and Invulnerable Saves
>>
>>44344654
Don't take the blaster on the Raider squad. He will always be out of range or waste his shot. And if he isn't wasting is shot, the rest of the squad is.Take a splinter wrack on the raider instead.
>>
>>44348452
>>44348623
>>44348729
>>44348763
>>44348799
>>44348891
And it was said on that fateful day, a meme was birthed into this world
>>
>>44349055
As the world looked on in horror?
>>
>>44348876
I miss re-rolls :'(
>>
>>44349116
What's better, re-rolls or additional rolls?
>>
>>44349143
Rolling 2 dice is always better than re-rolling a single dice. Currently scything talons don't give extra dice so not sure what you're referring to.

I just want my Trygons to hit in combat again.
>>
>>44349180
nuts to you
>>
I'm so tired of looking at 40k shit every time I come to this board. How can you guys have ANYTHING to still share or discuss about this mindless garbage?
>>
>>44349055
This has been done for years on /tg/. It's nothing new.
>>
>>44349245

fuck off back to reddit
>>
>>44349338
Don't bother replying, you know what to do instead.
>>
>>44349338
Seriously, I'm curious. How is there still anything to discuss about this game or this setting? It certainly DOES belong on /tg/, but right now 40% of the board is taken up by one game and they are all essentially dead threads where nothing of any value is being discussed.

Are the rules and lore of Warhammer really that deep that they can justify that much to talk about?
>>
>>44349116
Oh nigga I share your pain. Re-roll talons made Carnifexes fucking beasts in CC without needing a high WS and the like
>>
>>44349525
lurk more.
>>
>>44349525

Is the 30 year old setting worked on by dozens of authors with an attached wargame with hundreds of units deep enough to discuss?

The fact that a lot of the material is low quality just means there's even more to pick over.
>>
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>>44349588
>>44349602
>>
>>44349670
You have to understand, I'm not here to "troll" you or solicit a shallow response.

You all have honestly made a good point. I hadn't realized 40K was quite that old.

Do you guys ever wish there was more diversity in the setting? As far as race/factions/units go? What is the actual story other than "genetically modified meatheads encased in metal blasting things".
>>
>>44349917
The last time we got more diversity we got Tau. If that's the best they can do I'm fine with what we have.
>>
>>44349917

We have:

A diverse human empire with many jockeying subfactions.

The not very diverse supersoldiers protecting it.

Elves and Orks, because it started as Space Fantasy and only developed a bit from there.

Demons and demon worshippers, because again space fantasy.

A naive but technologically impressive newcomer race, with slight Orwellian overtones.

Giant bugs that want to devour the Galaxy.

And an ancient robotic precursor race awakening from a 65 million year hibernation.
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