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Terraria monsters info

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Thread replies: 18
Thread images: 1

I heard that TG likes terraria.
Stat the monsters of Terraria/Give them lore.
Thassit meng.
>>
If this isn't a tabletop game, it doesn't belong here.
>>
>>44327462
Zombie
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —
>>
>>44327462
Demon Eye
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —
>>
>>44327480
Commander Keen rule.
>>
>>44327626
>Magical Beast
>not undead
Why?
>>
>>44328025
Skeletron
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —
>>
So because this thread will die soon, I need some help balancing encounters with a 3.5e group I have. Let's say the party composition is four people, but not all of them are made for combat. How should I adjust the challenge rating for a level 5 party is 1/4 are non-combatants? 2/4? 3/4?
>>
>>44328101
Tell me more about your party so I can help you better.
>>
>>44328121
>Decently built damage dealing barbarian
>Shitty alchemist with all the wrong things
>Ranger with a wolf companion and speced for TWF
>Cleric who is just average but also has a few touch-ranged damage spells.
>>
>>44328025
It's owlbears all the way down, anon.
>>
>>44328032
Dungeon Guardian
Size/Type: Large Magical Beast
Hit Dice: 5d100+250 (520 hp)
Initiative: +10
Speed: 300 ft. (60 squares)
Armor Class: 150 (-10 size, +100 Dex, +50 natural), touch 100, flat-footed 140
Base Attack/Grapple: +50/+140
Attack: Claw +90 melee (1d60+50)
Full Attack: 2 claws +90 melee (1d60+50) and bite +40 melee (1d80+20)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +90, Ref +50, Will +20
Abilities: Str 210, Dex 120, Con 210, Int 20, Wis 120, Cha 100
Skills: Listen +80, Spot +80
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (30-80)
Challenge Rating: 40
Treasure: None
Alignment: Always neutral
Advancement: 60-80 HD (Large); 90-150 HD (Huge)
Level Adjustment: —
>>
>>44328478
>520 HP
>CR 40
I just drop a rock on it. A really big rock.
>>
>>44328478
Lol wut?
>5d100 hp
>advancement 60-80 HD

I don't think you understand how 3.5 works...
>>
>>44327739
What rule is this?
>>
>>44328528
>>44328550
I thought it was pretty clear that it was just the Owlbear with a bunch of 0s added to it.
>>
>>44328550
He took the Owlbear stats and multiplied almost everything by ten.
>>
>>44327739
Bump because I don't know what this rule is
Thread posts: 18
Thread images: 1


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