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Warhammer 40k General

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Thread replies: 369
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"Flak yourself before you Krak yourself" Edition

Old thread reached bump limit
>>44279240

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

On a side note, has anyone gotten a hold of the "Gamer's Edition" Codices yet? You know, to add them to the Mega or something.
>>
>>44286443
>On a side note, has anyone gotten a hold of the "Gamer's Edition" Codices yet? You know, to add them to the Mega or something.
They're interactive iBook apps or something, I'm not sure it's worth trying to translate them to screencaps and scans since it'll end up being a mess in .pdf form.
>>
>>44286527
Wouldn't they still be .epubs? The only thing I imagine would make them hard to get is some good ol' fashioned DRM.
>>
Seraphim Sepia v. Nuln Oil?
>>
>>44286681
Seraphim Sepia is a lighter brown than Agrax with some hints of red in it. Nuln oil is straight up black. Seraphim seems to have a niche for fleshtones, while Nuln contests with Agrax for the right to call itself the closest thing to a one-size-fits-all shade.
>>
For a Dark Eldar list would two Ravenwing Jetfighters and a Voidraven Bomber be too much for an 1850 point game?
>>
>>44287233
Could work. If you're putting that many points into aircraft it might be worth thinking about null deploying via Scalpel Squadron too, then Turn 2 all your planes and everything else comes on. Tiny allied Craftworld detachment for an Autarch for +1 to reserves wouldn't hurt either.
>>
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What's the best loadout I can give a Ranger Alpha? I'm genuinely torn between what kind of stuff to put on him...

>inb4 Rangers suck
>>
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Anyone ever run this guy? Did Forgeworld ever FAQ the fact that he has no refractor field or Senior Officer? I emailed them and they basically said "lol houserule it"
>>
Isn't War of the Worlds public domain?

Because Martian Tripods would be a really awesome unit, and it'd be entirely in character for the Mechanicum to dig them up and not realise they were built by extinct natives.
>>
>>44286711
>Agrax


Ah. Agrax, the mystery of 40k. Where did Malal go? What's awakening under Titan? What caused The Forgotten Apocalyse?

All of these questions pale into comparison to the question

>What or who is Agrax Earthshade based on?
>>
>>44288428
Since when has GW cared about ripping other shit off? Martian Tripods aren't a copyrightable thing in the first place. Copying outright, 1:1, a Tripod, would breech it, but slapping spikes on the legs won't matter.
>>
>>44288501

Yeah, they could absolutely give it a copywritable name and put their own spin on it, but public domain means no need to be coy about the hints as to where it came from.

Point is, it'd be a fucking awesome kit.
>>
At my lgs watching my first 40k game live.Tyranids vs Craftword Eldars?
Place bets now
>>
>>44288589
>Eldars
Why do people type this so often
The plural is still Eldar
I'm fucking triggered
>>
>mods are deleting Russfag threads
In the grimdark of the far future there is hope
>>
>>44287727
I usually give my alphas an arc pistol and if I have the points a taser goad too,
I just so feel that the arc pistol is better than all the other pistols and the taser goad can be useful for a surprise charge if the get too close.
>>
>>44288615
Your tears sustain me
>>
Which of these armies do you think would be the funnest to play?
Kult of speed orks (heavy bikes, tankbustas in trukks etc)
Mono khorne daemons
Inquisition with assassins

Thanks all.
>>
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>>44288462
Malal got removed, GW tried with "Totally Not Malal" Malice "Even Though We Only Changed A Few Letters", but kind of dropped it entirely.
>Forgotten Apocalypse
This?
>>
>>44288712
Inquisition with assassins
>>
>>44288620
What?
>>
>>44288714
Yes, and as for Totally Not Malal, where is he now, hmm? Why is he still mentioned by Sons of Malice?!

THEY JUST WANT YOU TO THINK HE'S DEAD.
>>
>>44288712
If it's doesn't have assault transports it's not worth playing
>>
>>44288659
Tears of joy, my brotha.
>>
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>reading fear to thread

It's baffling how quickly a book can go from "bretty nice" to "absolute shit".
>>
If the Emperor were to die then resurrect because perpetual, what would happen to the Ecclesiarchy?
Would it wiped out entirely, or would the Emperor see some use for it?
>>
>>44288712
Inquisition has no unit variety even with assassins
monokhorne daemons are a one trick pony
kult of speed can potentially use most of the ork book
>>
>>44288714
Actually, re-reading this, it took place during 32M. Which is when The Beast rose up, and we know from I Am Slaughter, that The Beast exists in a moon which can pass in a sub-realm between Reality and Warp.

OH MY GOD IT ALL MAKES SENSE.

THE BEAST IS THE FORGOTTEN APOCALYPSE.
>>
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>>44288780
>thread
>>
>>44288788
The Emperor would probably realize denouncing his worship would fuck up the Imperium into civil war so he would have to deal with it slowly and probably personally.
>>
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This is up on ebay, I can't stop laughing.
This is so fucking brilliant
>>
>>44288761
This makes me happy.
>>44288800
That would make me slightly sad. I like to think that the Harrowing was some extra-dimensional completely unrelated to everything in the galaxy and not Chaos related. As a way of saying "things can get worse for this galaxy because beings from another dimension that isn't the Warp will occasionally kill you because they want to make the galaxy worse". If it was the Beast why cover it up? Keep the story uncovered as a reminder of what Orks are capable of.
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>>44288897
Explain.
>>
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Finally figured out what I feel will be a good basis to build my army on. Any input/tip is appreciated

Warriors of the Fang
>Combined Arms Detachment
800pts

=HQ=
Wolf lord
>Runic armour
>Jump pack
>Two wolf claws
170pts

=Troops=
Grey hunters x5
>WGPL, combi-plasma
>plasmagun
>CCWx5
115pts

Grey hunters x5
>WGPL, combi-plasma
>plasmagun
>CCWx5
115pts

Grey hunters x5
>WGPL, combi-melta, melta bombs
>meltagun
>CCWx5
>drop pod
150pts

=Fast attack=
Skyclaws x5
>WGPL, storm shield, melta bombs
110pts

=Heavy support=
Long fangs x5
>missile launcher x3
>lascannon
140pts

Their is no plan really. Obj Sec GH w/ plasma hold objectives on my side of the board, GH w/ melta in pod contest an objective on the opposite side of the board and/or threaten a vehicle/MC. Long fangs support from cover with blast template, split fire the lascannon if possible. WL and skyclaws counter assault anything that deepstrike on my side or quickly maneuver to the other side of the table has needed.

Now I know CCW on GH are expensive, especially in low points games. I feel like A3 on the charge can give me the versatility to engage shootier units but with S4 AP- I shouldn't completely clear it in 1 assaultt and avoid fire for a turn. While it also gives me a fighting chance when receiving a charge, at least I can take out a few extra model before my squad goes down.
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I get shafted every time I play my mates necron army with my guard. I have a command squad, 2 vet squads, leman russ (plasma), vindicare a vendetta and a sentinel. Cannot fucking win a game, with immortals and wraiths it's impossible to win against them at 1000pts; what am I doing wrong? I win 4/5 times against everyone else I play.
>>
>>44288830
Because he's so tactful in delicate matters, so graciously tolerant and a terrific people-person?
>>
>>44289018
Precisely
>>
>>44288897
>>44288952
>You now hear the Dalek going "EXPLAIN. EXPLAIN."

And I think the explanation is, it's a combination of a Stormsurge, Riptide, R'vrana Riptide and Y'vara Riptide, meaning it can be run as one of 4 different things.
>>
>>44288462

1. Malal died of neglect. Ref: Johnson, J.

2. Nothing awakens in a static setting except Citadel: The Search for Moar Profits.

3. Low editorial standards. This is the answer to every question concerning GW's fluff inconsistency and contradiction.

4. Long answer: Agrax is a Spanish/ Portugese beverage made primarily from unripened grapes. Short answer: See #3.
>>
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>>44288994
>not posting the better now

>>44289018
Hey, he had a fucking time-table to work to, heretic. He knew that at one point in time, something HUGE was going to happen, something so utterly massive and powerful that it blocked his ability to see the future. That's why he rushed back home to deal with the Webway. In fact, he actually purposely delayed his return for Ullanor to confirm that Horus was the right person for the job, by MERELY PRETENDING to be being choked by the huge Ork (which, if I Am Slaughter is anything to go by, was nearing hab-block size, but wasn't as big as The Beast) just to see if Horus was willing to let him 'die' to rule instead. Which didn't happen.

This is why, just before the last like 10% of the webway was fixed, Magnus blowing the wards, literally sending a psychic message showing the betrayal made Emperor shout out "DAMN MAGNUS THE RED" instead of "WHAT THE FUCK HORUS?"
>>
>>44289041
>>44288952
No you dinguses it's a conversion combining the stormsurge and r'varna that's well modeled and is funny because it's got three giant-ass guns, and if it were a legal model it would be fucking unstoppable.
Imagine putting out three pie-plates BEFORE you put down anchors? That shit would be hilarious.
>>
>>44289043
not that guy, but this is autism, it was a joke, a shitty joke, but a joke nonetheless.

Agrax has no fucking basis to be in the paint range, when 99.9% of the others do.
>>
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>>44288788
This question has been asked so many times. Emps is aware of the state of the Imperium, he knows about the Imperial Cult but he really doesn't care. As long as it can protect humanity from the galaxy and Chaos while he can't activatly protect humanity he doesn't care. He's not an idiot and only one God. He knows the Church would spilt into pieces, and so would the greater Imperium. Fixing it would take a while.
>>
>>44288994
Take a master of ordinance and drop a pie plate on your opponent's lord/immortal unit (I'm assuming that's where his warlord is?). Don't stop doing that until they are gone. Or if a blob of warriors comes close, drop it on them to clear a path. Wraiths are tough nut to crack, dude. But weight of fire usually draws out more luck than AP, because of the 3++. Bring a vanquisher tank or 2. Focus down the wraiths, as you can double them out with S10. They still have their 3++, but their reanimation drops to 5+ (or 6+ if they aren't in a decurion)
>>
>>44288727
>>44288767
>>44288798
Thanks for the input. Haven't played in a while (almost 10 years at this point) have the rules for assaulting out of transports changed? Also noticed that inquisition can take Valkyries- they have special rules for disembarking correct?
>>
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>>44289108

>le pretty boy trickster god as Curze
>>
>>44289184
got myself a MoO, when it hits it's great. The problem is he plays just immortals, it's a TEQ fest. I either focus fire on the wraiths and scarabs that are running towards me or ignore them for the immortals footslogging behind. I'm having to stick plasma on everything.
>>
>>44288589
tyranids
>>
>>44289269
Immortals aren't TEQ
>>
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>>44289295
whatever their power level they're hard as balls. :
>>
Just a question for you guys, how much money have you spent on your army? (be sure to include how many points it is)

I always get cheaper models, mostly from those game shop discount boxes, and random used stuff, but the normal stuff looks a lot more expensive than I remember it.

Is this normal or is something going on? Will it get better or worse? I mean, 10 basic imperial gaurdsmen/ork boyz for 35 dollars? holy shit.
>>
>>44289330
A few thousand, but that's spread out over 11 years.
>>
>>44289330
I've got about 1000 points of Tau. I usually go for pretty heft discounts, so I've only spent about 250 on everything.

It also don't have many big models.
>>
>>44288624
That's what I was thinking, too, but the Arc Maul looks pretty cool as well.
>>
>>44289330
I play SoB and have about €500 worth of Sisters minis, which is about 1500 points, and €50 of Inquisition stuff.
Most of the stuff is genuine GW pewter, but I wasn't willing to fork out €8 for a single battle sister with a Meltagun. The vast majority of my Special/Heavy weapon sisters are Chinaman.
It'll only get more expensive.
>>
>>44289330

300 on my 3 Imperial Knights
300 on my SOB force
600+ on my Tau Army
>>
>>44289330
I can field at least 2200pts of Grey Knights and I've dropped $400 or so and I've dropped $240 on Tau because my mate and I split the army and he's dropped at least $150. We can easily do 2500+ of Tau.
>>
>>44289330
About 3k of DE, spent some $500 or so. 200 points of Craftworlds, spent $40ish.
>>
>>44289330
>how much money have you spent on your army
A lot. For just the 2000 points of fielded space marines (not counting the rest of the collection and guys who have been removed from existence) it's hard to tell because a lot of guys were gotten before GW's price hikes. Also there was a lot of kitbashing and upgrade packs whose cost I'm not totally sure on. The best count I can make is about $560 dollars not including tax and shipping costs for when stuff came from ebay, just for those 2000 or so points.

That's NOT including the stuff that's been taken out of my army or bought just for modeling. If I'm going to include that then the price probably somewhere around $960.
>>
>>44289330
I play orks.
I got 2000 points total, I usually play at 1500 points, I spent 700 CAD.
I got a age of shiggmar army of daemons thats cost me 335 CAD, and I never use it.
I kinda felt pain adding that all up, but I dont plan on buying new stuff till 8th. I'm comfortable were I am at.
But that Big Squiggoth is taunting me...
>>
>>44289708
And I only have been playing since last year.
Fuck me, I'm glad Ive reach the point where I can control and stop myself.
>>
>>44289819
I started playing last year, too, and this is my damage done so far.

>>44289565
>>
>>44289330
Yeah, horde and swarm armies are always more expensive to collect, but the orks specifically seem to be dirt cheap now, even at MSRP on GW's website.

Maybe it was the 7th ed codex or something, and how orks have been not very popular since like 5th, and haven't existed in tournaments since 4th, but if you check theirmodels' prices, they're currently a lot more in line with older prices.

However, if it WAS because of the codex, the tyranids should even cheaper (I checked, you can get a shitload of the little models for really cheap but the larger single models are $50-100. idk though I don't play them, I can't compare them points wise or anything else).

Anyway I find the most cost prohibitive models are like imperial knights, titans, etc.
Like, $1250 for a warlord, what the fuck.
I've heard tau being more expensive to play as well, but I wouldn't know.

I've probably spend a few hundred on my small 500 point SM armies.
>>
Chaos Raptors or Warp Talons?
>>
>>44289565
holy shit $400 for 2k+ point grey knights?
what's the average point value of an average individual GK?
they seem pretty expensive to collect, from the prices I always see it would cost me like $200 just to get up to 500
>>
>>44289155
>not an idiot

all of the horus heresy novels would disagree with you there, amigo.
>>
>>44290023
Raptors.

Grab a melta and you have some utility.

Warp Talons are just a distraction carnifex
>>
>>44289330

I have about $300 in Dark Angels at just over 1000 points and $450 for just over 2000 pts of Necrons.

This would be including codexi but excluding hobby supply which I fear is in the hundreds since I only buy Citadel Hobby Supply.
>>
>>44290030
Power Armor 20-25 pts/model base
Terminators/Paladins 33/55 pts/model base
HQ's are expensive as sin, and 2 Dreadknights and a Land Raider rack up to around 700 pts alone. I also forgot to tack on the Dreadnought I bought, so throw on another $30 because I got it cheap on Ebay.
>>
>>44289109

Honestly, it would be better balanced. By a long shot.

No D, at least not at long range.

T7 2+, so less vulnerable to rapid removal, so more of a sure bet than a toss up.

5+ from a R'varna's built in shield generator, rather than buying an upgradable one.

Secondary weapons are not randomised so easier to balance around and more Tau-ish.

And as a bonus, visibly not modeled with anchors and in a passably agile pose, so 110% more fluffy as a Tau unit.

A+ Improvement on Stormsurge, lacks only retractable cockpit hatch. Prolly worth about 400-500 points.
>>
>>44289708
Yeah, I also play orks
I wanted that too
>350 for a FW squiggoth
lol
dropped instantly

what I do is I just go to my local dollar store, buy a 66 cent triceratops, paint that shit up real nice, and use some plasticard+foamboard to make that harness thing on the back.

what I did a few months ago was make the harness very boxy and simple, but painted it very well and attached a lot of spiky stuff and decorations, used wool thread instead of chains and left the armor out for the time being. It looks very feral and orky as hell.

you can always add more stuff as you get ideas and experience, and you end up with something totally awesome for 1/500th of the price.

I always get compliments from my custom stuff, and everyone always admires a good scratch build. while on the other hand, buying a big expensive model is like meh.

you should really scratchbuild as much as you can. orks have been screwed over a lot, but we can scratchbuild practically anything.
no one else even comes close.
>>
Anyone know of a way to get gorkamorka grotz from got rebellion? I don't care if they're recast, I need a large mob of grots and those guys are near nude so it'll be quick to paint
>>
>>44290056
>the novels
>implying they don't make everyone an idiot in the novels
>implying GW's writing process isn't "everyone must be an idiot to make the plot happen"
>>
>>44288788

Without the Emperor sitting on the throne, the tear into the warp located under/behind/inside it would eliminate Terra and probably the entire system. No more GK and the entire Ecclesiarchy and Administratum would be in disarray. He'd still come back (because Perpetual) but the Imperium would be kill
>>
>>44290030
grey knights are a cheap army to collect (money) because they cost so much each (points)
>>
>>44290609

the emperor is the imperium
>>
>>44286443
I cant decided what army to start collecting in the new year. somebody choose for me before I go crazy.
>>
>>44290741
Biel-tan Eldar
>>
>>44290741
SoB
>>
>>44290741
Skitarii
>>
>>44290741

Tau, Necrons or Iyanden Eldar Wraithhost

:^)
>>
>>44290741
Orks
>>
>>44290741
Slaaneshi Daemonkin
>>
>>44290776
well you were the first to reply so i guess thats that.
>>
>>44290507
I Am Slaughter portrays Drakan Vangorich as anything but an idiot.

It's of course, leading up to the Beheading, when he kills all 12 High Lords, hides in a Assassins Temple, elements of 3 Chapters come to kill him and he unleashes 100 Eversors and kills all but 1 of the Spess Muhreens. Who ends up blowing his face open.

I suspect Beast will kill the High Lords (not The Beast, fuck you Abnett for making confusing named characters) but will be injured and will go "lol Drakan did it" or people will assume it's him. Beast also punches his fist through an Inquisitors agents face and out through the back.

In fact, Drakan in the novel is the definition of Mary Sue.
>>
Wanted to know how Ork players deal with Leman Russ front armour/demolishers, Vendettas, Basilisks, Wyverns, and Vet Squads with flamers, heavy flamers, and meltas in chimeras
>>
>>44291152
poorly
>>
>>44291152
I feel bad after facing an ork player with 2 Lemon Battle tanks, and 3 squaded up artillery carriages with a primaris psyker and split firing order.

So from what I imagine, not terribly well.
>>
>>44291113
I still hope we get a decent novel on the Beheading, or that it doesn't get touched on as it might get ruined. We'll just have to imagine the reaction of the marines who faced down 100 Eversors.
>>
>>44289330
I have 4 armies, all playable at 2000 points. I have a problem.
>>
>>44288714
This seems VERY Lovecraftian.

Like, some breach from our universe into one that is filled with Lovecraftian entities.

Anybody else see this?
>>
>>44291222
I watched an IG tank player vs an ork player at 2500 points. It was almost a turn one table, especially since the ork player's weirdboy teleported a chunk of his army into oblivion
>>
>>44290691
What are some other low model count armies? I already run Tyranids and IG so I don't want to pick up another horde or medium-count army.
>>
>>44291366
You mean a breach that isn't Cron or Chaos related?
>>
>>44291169
>>44291222
>>44291394
Yeah I got 800 pts of 1850 points blasted off the table before I even moved with another 400 in reserve. He had 2 stock Leman and 2 Demolishers 2 Wyverns an orbital and basilisk. He still had a Vendetta and two outflanking vet Squads in chimeras in reserve too.

I honestly just don't feel like I can beat him
>>
>>44291497
Suit heavy Tau/Farsight Enclaves can be pretty low model.

Crisis suits sit at around 55 points each once kitted out.
>>
>>44291497
Chaos marines, but that's because everything is overpriced. Farsight Enclaves can be low model
>>
>>44291544
Ouch.
To be fair it was green tide vs massed tanks. The last time the two dudes had played like that the ork player had just barely won after getting into assault and fucking the tanks like nobody's business. The second time around he just lost too many guys too soon, including just about all his transports.
>>
>>44291222
>>44291394
which edition? if it's 7th, there's really no way to win, ork units are overcosted 3-5 times what they should be.

let's say you're playing a basic green tide, at 2500 points. you really purely on numbers, a huge amount of super cheap troops. you just swarm everything, and if your opponent has a lot of AOE/crowd control, you can even beat that with having such a gigantic amount of units.

now, when the units cost exponentially more than they should, you get a fraction of the army you should have.
every ork army relies on numbers so this really fucks every ork player's shit up.
there's a reason orks don't exist in competitive play.
>>
>>44291497
Tau and Grey Knights are probably your best bet, short of Imperial Knights. A vehicle-heavy force could also work out.
>>
>>44291609
7th edition
read >>44291606 this was their second game like that. The IG player changed his list and I think he brought a superheavy that time. It wasn't a random pickup game the guys were good friends trying to recreate a fun game but it didn't work out unfortunately.
>>
>>44291152
Looted wagons, tankbustas in trucks, squad of five twin linked rokkit warbuggies and the kmk.
>>
>>44291720
Traktor kannon for flyers, fuck your flamer templates I have 60 Boyz and 30 grots.
>>
>>44291497
imperial knights (good luck), titans (kek), heavily mechanized armies/armies with a shitload of vehicles.
grey knights obviously, you can have a playable army with like, what 4 units.

armies with heavy units and stuff like that, basically any faction just pick any faction you like and go through the codex and build around high cost units.
also, upgrades. ALL the upgrades.

speaking of which, the new skitarii.
their base points are pretty low, similar to IG I believe, but holy shit they have upgrades out the ass. some of them have like 80 point or more upgrades.
my friend plays skitarii and I was just going around his codex, I think some units have upgrades that cost more than the unit.
>>
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Help, /tg/-sama!

I just inherited my friend's CSM army because he was moving and couldn't bring everything. I'm having serious indecision regarding how to repaint them. I'm torn mostly between Death Guard and Emperor's children, with a few other warbands as runner ups. I honestly can't decide.

Can anyone offer advice on choosing?
Advice on painting/modeling?
Advice on how they play on the table?

I made a strawpoll
http://strawpoll.me/6323611
>>
I feel like converting a Flyrant to be dual weilding Wraithknight swords or some shit.
>>
>>44291901
Wraithknight swords are a bit big for it
>>
>>44291898

Friend,

Gave you an entire army for free,

Because he doesn't have room for it,

And you want to fucking repaint it?

Show some fucking respect for the army dog.
>>
>>44287727
If you're running war convo load him up, power sword for sure. Really comes in handy to break those combats where wounds aren't getting through. There were a few times a power sword would have come in handy in my last couple games but I didn't have it on the model so I didn't run with it. Trying to stay WYSIWYG so there aren't douchey surprises for my opponent.
>>
>>44291606
I just called it after that without trying, 15 Boyz squad gone, bike squad w/ both hqs gone after failed morale and retarded mob rule chart, Morka got one shot by a Demo cannon (I'm aware they're awful but I like them)
Not really his fault but it's just painful to play against him
>>
>>44291942

Even better.

What else should I use, a shoulder mounted riptide gun?
>>
>>44291520
Basically.
>>
>>44291898
a slaanesh noise marine army is great because of all the ignores cover salvo weapons you get. even without any upgrades, a basic noise marine will run 17ppm, but you get fearless and i5 over ATSKNF and i4 for only 3 points more, with the option to take the icon of excess for FnP. You can also convert your slaanesh lord to look like DOOMRIDER.
>>
>>44291973

Scatterbikes for feet.
>>
>>44291973
Dreadknight weapons
>>
>>44291946
He's cool with it.
>>
>>44291720
That's a lot of armour 10 against Imperial Guard...
>>
>>44292040

I dunno man, the Dreadknight is kinda tacky.

I don't want my Flyrant dual weilding Wraithknight swords with an Ion Accelerator on it's shoulder and scatterbikes for feet to look tacky, y'know?
>>
>>44291366
Yup. 40k fluff used to be full of things like this - strange occurrences and bizarre invasions that didn't directly tie into any of the named, playable factions. It really emphasised that the universe was an incredibly old, dark place, full of all kinds of ancient mysteries and buried nightmares just waiting to be stumbled upon. Sadly it's an aspect of the setting that has been played down in recent editions.
>>
>>44292122
Reaper chainsaw wings?
>>
>>44291946
Maybe its painted really badly... could really be doing a service to his friend by painting them and showing them some love if they are neglected. I bought a friend's Guard stuff off him for cheap, I ended up repainting a lot of it because so much of it was just badly painted. Looks so much better now.
>>
>>44291559
If I did CSM I'd probably just get into 30k. I used to play a Khorne-marked warband in 3e and the current Codex really doesn't compare.

>>44291546
I'll poke around in Battlescribe and get a rough idea of what I need to be functional with a suited army.

>>44291618
Gray Knights are cool (the idea of a small elite force jives with my mental image of space marines) and I could probably start with an HQ and Troops as Ally fodder for my IG too.

>>44291751
I already have an Errant / Paladin I use for my IG occasionally. I could grab 2 to 4 more and run them straight up. Painting a Titan is the only reason I don't get one, it looks like a massive pain in the ass.
>>
What's a good way to run Noise Marines? Blastmasters seem awesome.
>>
>>44292249

Spam them as troops and fill your elites with Sonic Dreadnoughts.

Play a very loud playlist during every game you play with them.
>>
>>44291898
If you're going to repaint it, do it in your friend's scheme.

Add your own warbands to it afterwards.
>>
>>44292249
Blastmasters are very nice. Thanks to the FAQ you can get 2 in a 10 man squad. Stick them in a Rhino and have a party bus.
>>
I need GW legal smasha cannons or kannons
Suggestions? Was there a fantasy cannon from a starter set that sold for cheap?
>>
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>>44292398
heh heh heh
>>
>>44291898
Sell it and buy an army that isnt garbage
>>
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>>44292801
WAACos go and stay go
>>
>>44291289
I don't see how they can fuck up the scene of 100 Eversors attacking loads of Space Marines. All they can fuck up, however, is exactly how many Space Marines there were. If there is like 10 of them, it will fuck it up. If there is 200 of them, it wouldn't.
>>
>>44292995
Agreed. Their cancer on the game must be heckled for all time.
>>
>>44292446

10/10 would smash with a salvo of missiles and melta
>>
Best nid troop for actually taking as proper troops instead of just 30 points of essentially useless flying bomb? (Nobody will ever put a flyer close enough to a giant spore mine for it to be assaulted by a giant spore mine why does it even have that ability)
>>
>>44293292
termagaunts with tervagon
>>
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>>44286443
Thinking about taking a Keeper of Secrets against my Tau friend, as I love all the greater daemons, but... I dunno with this one.

Anybody able to tell me what's so great about this thing?
>>
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What's the best way to run an all-tank (or mostly tank) army that isn't just Imperial Guard Armoured-Battlegroup?

Would a Tau Hammerhead force with a bunch of different guns work? Eldar tanks?

Space Marines seem like a good option, though I'm not sure whether it'd be better to go for Iron Hands for durability or Blood Angels for speed.

Are there any other armies that can tank-up well?
>>
>>44293362
titties
>>
>>44293362
>Anybody able to tell me what's so great about this thing?

I can guarantee the Keeper of Secrets will appeal far more to your multiboob fetish than any other Greater Daemon.

More seriously, it's reasonably fast, one of the cheaper Monstrous Creatures in the codex, has a neat close combat statline, can rend which is handy at times, and comes free with two decent primaris powers, one of which you can roll to try to get invisibility.

Keep it cheap, but a greater gift won't go far wrong as if you're lucky it'll boost durability well, and if you aren't you can always swap it for an okay shooting attack.
>>
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I've got a few questions. First questions are relating to narratives: how exactly do you run a narrative campaign? How many points is it usually? What if you don't have that many models that you can make a varying list with?

And secondly, how would you homebrew units or a codex? Is there anything anywhere that essentially attributes certain USRs, Weapon Strengths, ranges, and capabilities to appropriate point values? How would you know if something is over-costed or under-costed in a homebrew codex? I ask as I'm just wanting to make one, not necessarily to use, but just to make. It's similar to how I like the idea of homebrewing classes for other TTRPGs.
>>
How are Sterngaurd? Trying to decide what to use as a SM allie for Ad Mech wich I've fluffed to be in the Inwit system. So I'll be using Imperial Fist Chapter tactics if that helps.
>>
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>>44287327

>mfw I checked the codexes and this is actually possible
>WWP Realspace Raiders + zooming fliers and you can deepstrike your entire army on t2

fuuuuuuuuuuuuuuuuuuuuuuucccccccckkkk

New goal acquired
>>
>>44293706
for IF they are pretty fun to use because you get more accurate special rounds. Drop pod them in
>>
>>44293634
>how exactly do you run a narrative campaign?
download the 4th edition rulebook, it has a section on just that
>>
Alright, two related questions in case anyone knows off the top of their heads (I'm lazy)

1. The rule for being tabled applies to a game turn, right, not a player's turn?
2. What counts as a game turn exactly?

If
T1 - 2 units deepstrike
T1 (opponent) - they both die
Do you get tabled or do you have until the end of your turn to deepstrike the rest?
>>
>>44292123
Who was the idiot who thought this was a good idea? I want to see the Hive Mind eating Moose Men fifty galaxies away, or galaxies with things that makes Chaos seems like a bunch of kids trying to act edgy.
>>
>>44294269
Nah, I like the idea of the galaxy basically being the boundaries of the knowable universe, surrounded by an uncrossable void, and only leaving us to wonder about the possibility of the stuff you mentioned
Like the Horus Heresy, would have been better off left to our imaginations
>>
>>44294372
The Hive Mind has bound to eat Moose People at least once, probably not in the Tyranid galaxy of origin since everything probably was like the Nids themselves and then eaten by the Nids or the Nids left because of too much competition. That much is reasonable to me at least.
>>
>>44294269
>Who was the idiot who thought this was a good idea? I want to see the Hive Mind eating Moose Men fifty galaxies away, or galaxies with things that makes Chaos seems like a bunch of kids trying to act edgy.

Sadly GW fluff will never be has good has before. All I can offer you is to keep/discard what you like/dislike and make your own fluff.

I love SW for their models, the runes and pelts give them a distinctive look compared to other chapters. Unfortunately someone at GW lacked imagination when it came to space vikings so we have wolf everything in the codex. Good thing when I play with my friends I can call my WOLF lord a Jarl, my WOLF guard a huscarl etc.

don't worry anon, we all know how you feel.
>>
what are the best gifts for greater daemons?
>>
>>44294621
>what are the best gifts
I guess it depends for who it his. When it doubt go with a gift card. you can't go wrong with a gift card,
>>
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So for my swamp fighter themed Tau, I homebrewed a planet where the tress grow really thick canopies bu their trunks are more spindly and branch-y (kinda like sumac trees except larger) which makes skimmer use impractical, so the Fire Caste mostly uses suits and infantry hoofslogging.

For the army I want to use
Commander Ra'lai (maybe), 2 crisis teams, 2 fire warrior teams, 1 pathfinder team, drone net formation, hazard suits, a R'varna and one other riptide that's supposed to be heavy reinforcements that crashes down through the canopy (so I'd be deep striking it probably). Should I use the Y'Vahra or a standard riptide for a 2000 points list?
>>
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>>44294621

Socks, hard candy, and gift cards to Bloodbath and Beyond?
>>
>>44294611
>someone
Phill Kelly if I'm not mistaken.
>make your own
I'm currently in need a planet generator like the one that was used to make some of the worlds in that Tiji sector thread. Know any good ones? The one I mentioned doesn't work anymore.
>>
>>44292995
what's WAACos?
>>
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Does anyone else here have an aversion to using named characters? I don't know why I just don't like putting them in my army lists.
>>
I just bought baneblade what should i expect?
>>
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>>44291898
/tg/ is as torn as I am.
>>
As a low point Ravenwing player is there any way to beat a Necron Reclamation legion at 1000 points doing a Maelstrom Mission?

I focus his Ghost Ark with Grav ASAP since he usually parks it on whichever objective looks to have the most competition.

Gauss makes quick work of my Darkshroud + 3 landspeeder support squad.

His group of twenty warriors seem durable enough to last for 10 turns yet alone the five or six we play out.

His third objective bastards are the Gauss Immortals which foot slog to the nearest objective and just sit on it.

Really he can hold anything he wants and I have to be content with constant moving and going after more killy points.

At first he was running his overlord with only 5 lychguard and I made quick work of it but now he runs it with 20 warriors and I cant touch the bastard.

Don't get me started on tomb blades. I am glad he only has three but I fear any more will ruin me.

I am unsure what he is bringing for 1250, I assume more lychguard or another 10 man unit of Ghost Ark warriors while I bring a Librarian to ride with my current Interrogator Chaplin's Command Squad and then another unit of Grav Bikes.

For 1500 I know he is working on the pieces of the Annihilation Nexus and that frankly scares the shit out of me.
>>
>>44290403
I have a full set actually, looking to do some basic recasting in metal next year and they could be one of my first minis to try out seeing as they're so small. Give me your email and I'll contact you when I get around to it.
>>
>>44294740
Win at all cost....oes.
>>
I've posted this list a few times, making a Red Scorpions army with a dark red color and white shoulderpads, pretty excited about it. Just wanted to post my list and ask whether I should be running grav or plasma weapons on tacticals (I love the idea of running tons of bodies) and just general tips or critiques if you've run a similar list! Still in the process of building them all...

-HQ-

Sevrin Loth, 175 pts

-Troops-

10 x Tactical Marines, Apothecary Upgrade, Combi-Plasma, Plasma Gun, Rhino, 200 pts
10 x Tactical Marines, Apothecary Upgrade, Combi-Plasma, Plasma Gun, Rhino, 200 pts
10 x Tactical Marines, Apothecary Upgrade, Combi-Plasma, Plasma Gun, Rhino, 200 pts

-Fast Attack-

Drop Pod, 35 pts

-Heavy Support-

3 x Centurion Devastators, Grav Cannons, Omniscope, 250 pts


Grey Knights Nemesis Strike Force

-HQ-

Librarian, ML 3, Combi-Melta, 145 pts

-Troops-

5 x Terminators, 4 Halberds, 1 Hammer, 1 Psycannon - 203 pts


-Heavy Support-

Nemesis Dreadknight, Heavy Incinerator, Heavy Psycannon, Hammer, Personal Teleporter - 220 pts
Nemesis Dreadknight, Heavy Incinerator, Heavy Psycannon, Hammer, Personal Teleporter - 220 pts
>>
>>44294811

A model akin to the tank that came with your green army men as a child but with roughly 7.4x more Dakka.

>>44294841

Emp Children would be cool, Soul Drinkers is another choice.
>>
>>44294890
darkshourd has a 2+ rerollable cover save when jinking. How the hell is that thing dying to shooting?
>>
>>44294890
bring power mauls and AP4 for the warriors. jink your way up the field and overrun them. As long as he isn't running the Decurion like an asshole, it should be fine.
>>
I'm looking to scratchbuild/convert some stuff, but right now I need some unit models that are very simple so I can practice.
What models have very simple designs? Like simple shapes, little detail, etc.
Like, some of the IG tanks look very boxy and easy to make from stuff you have lying around.
>>
>>44294941

It doesn't take too many hits once they do get through, when he pumps 10-20 shots at it the poor thing doesn't last long. Every game it is his first target it seems.

My dice carry the taint of Caliban in their jink rolls
>>
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>>44294928
Anon I..
>>
>>44294740
WAACos are wackos who care about nothing but winning, with no room for fun or narrative.
>>
>>44294890
You have a full command squad, right? Then blast those immortals to fuck with 12 plasma shots then mop up in CQC with S5 rending (and no doubt your chaplain is there as well).

Remember to hit and run in the opponents combat phase too, so you can get right back in the fight and get another plasma battery off.
>>
So is Coldstar shit, amazing or good in a vacuum?
>>
>>44294941
Tomb blades have ignore cover
>>
>>44295050

Full command squad but with the ravenwing banner not the sacred one as of now.

I feel like I may be playing my command squad like a complete pussy. Afraid of losing points.

I think I may forget the occasional hit and run.

>>44294988

What is the Decurion, as I am cunfused to which formation it refers to.

He runs the Reclamation Legion formation

>bring power mauls

Are those on Black Knights or something? I was thinking of getting some just because Necrons seem like complete shit in any sore of close combat.
>>
>>44295029
I play necrons and I have never been able to shoot one down. It's 3's to hit and 6's to glance with gauss, so even with a squad firing 20 shots at it, they should only get about .06 hull points off one (20*.666*.1666* 1/36).
>>
>>44295118

Hmm I hope I am not getting bamboozled. I am fairly new and he has been playing for 5+ years.
>>
>>44294044
"auto lose if nothing on field" is player turn iirc
hence why deathwing is unplayable with just their formation
game turn is both players turn
>>
>>44295114
the decurion is the formation of formations. the required core formation for it is the reclamation legion, with the auxiliary formations being optional.

>>44295102
Tomb blades are cheesy and no necron player should ever use them for any reason in a friendly game. Same with wraiths. This is coming from someone who plays necrons
>>
>>44295148
To be fair, I refuse to use wraiths, tomb blades, and ghost arcs because they are too good. I play silver tide. It's my own fault that I can't kill one, but I have fun with my silver tide
>>
>>44295166
I mitigate it by running praetorians, which are pretty meh
>>
>>44295166
actually i think you need at least 1 auxiliary and at least 1 core formation for the decurion
>>
>>44295166

So then he is running the decurion 0.o

Just slowly adding the other formations in

His tomb blades have been performing well but he only has three right now like I said but i am guessing he may get more.

This is his third army but I haven't had much luck against his Spacewolves or Tau either.

I am W:1 L:6 currently and it is pretty lame.
>>
>>44295149
>"auto lose if nothing on field" is player turn iirc

I thought you could still null deploy with a few armies if you go second
>>
>>44295055
60 points is pretty damn steep for a stupid fucking fixed loadout (with a shit gun on it ffs should be rending instead of twinlinked and either -1 AP or +1 S...) and the chance of insta-dying if you fail grouding test (why the fuck did they make the commander suit so fucking big if its still T4 and 4 wounds means shit all if you get double-toughnessed)
>>
>>44295114
Yeah you want to use the ravenwing banner, sacred ones give relentless (which you already have) and counter attack, which really, you shouldn't be getting assaulted anyway if you position yourself right. That said though if you're not using hit&run then you're wasting the banner completely.

I know it's tempting to stay back and shoot considering all the fancy guns they have, I had to learn that they have spikey bits in their hands as well too. In CQC you get 4 attacks each and reroll to hit with the chaplain. That after all those plasma shots is hard to deal with, especially for necrons that might not even get a chance to swing back.

Power mauls are a power weapon option, same as the crozius. S+2 AP4.
>>
>>44295166
>>44295183
how are tomb blades cheese? (aside from the ignores cover upgrade)
>>
>>44295243
if his entire army has a reanimation protocol on a 4+, then he is using it. The decurion is notoriously cheesy. A top tier build. If he's using it, then he's fucking you over with your lack of knowledge of the decurion.
>>
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>new Corsairs don't have an up to date battlescribe module
>want to play around with lists to see if I want to buy some corsairs/eldar/deldar
>need to use excell

This might be a blessing in the skies. Break me out of the shitty habit that is battlescribe.
>>
>>44295055
It's not a very powerful unit but I wound't call it shit. It's too expensive and its loadout only makes it good against infantry/vehicle rear armor.
>>
>>44295279
They're too points efficient. For ~22 points, you get t5, 3+, 5+ reanimation, jetbike and ignores cover on whatever weapon you give them. Compared to a space marine bike that is only a couple points less.
>>
>>44295317

This reminds me, I tried downloading Battlescribe a week ago but I was too stupid to get it to work. I kept getting random errors for the database, gave up and went back to spreadsheets.

What site am I supposed to be using? (thanks in advance for helping the retard)
>>
>>44295279
>how are tomb blades cheese? (aside from the cheesiest aspect)

They are essentially 20 points with the mandatory Nebuloscope. I feel its biggest problem is being under cost.

This thing has Twin-linked Gauss Blaster,

For thirty points orks get Deff Koptas with Twin Link Rokkits and two less BS
>>
>>44295279
>>44295340

That said, it's mainly the ignores cover. Necrons IMO are supposed to be sturdy, but slow with only 24" guns, so they can be easily out maneuvered. But wraiths and tomb blades are fast, sturdy, and points efficient.
>>
>>44295055
you're not a hive crone, hive tyrant, daemon prince, greater daemon, or flyer shas'o. i hate to break your dreams of being Czar but stay on the ground.

i suggest at least trying it though because i don't play that army personally so i'm just parroting shit as usual
>>
>>44295302

Oh then forsure he is using it.

He insists on objective based gaming which gets tough.

The one time I beat his space wolves he complained about having too much scenery on the table.

To be honest I wish I could find more opponents but he is my coworker and got me into the hobby and I have no where near me that really works with my schedule.
>>
>>44295378
Not using them can be tough though. The time I didn't take wraiths I got rolled over by MC's.
>>
>>44295423
Wraiths are a crutch, not a central pillar of the army, I use tesla cannons and my warlord to take down MC's. It makes it more fair for my opponent and more challenging for me.
>>
>>44293540
>comes free with two decent primaris powers

err what?
>>
Since we're talking about crons, what should be target priority for someone facing them? Especially if I'm astra Militarum?
>>
>>44295479
telepathy and slaanesh?
>>
>>44295465
With the nerf to snap shot tesla, I find invisible MC's really tough to deal with otherwise.
>>
>>44295492
pretty sure you only get the chaos psychic focus
>>
>>44295488
Just focus on a single unit until they phase out then go on to the next one. It's the only weakness necrons have.
>>
>>44295512
I for one am glad that testla got nerfed.
>>
>>44295554
Oh for sure, but it means they aren't good when you have to snap shot at what you're shooting
>>
>>44295554
but now theres no reason to take it
before it was actually a viable alternative to ALL GAUSS ALL THE TIME
>>
>>44295527
>phase out
ayyy lmao
>>
>>44286443
>>44286443
I have always wanted to play a list of Harakoni Warhawks, and my inability to do so has kept me away from the tabletop--that, and price.

But a buddy of mine told me about the Militarum Tempestus book, and how that might let me finally play my oscar-mike-foxtrot-golf-secure-burgertown-operator-pseudo-ODST babies.

Is this viable? And how expensive would it be?
>>
>>44295579
I still use some tesla anyways. Tesla cannons and the like. I'm not a WAAC player, so I just use whatever's cool. It's not optimal, but playing the most optimal option all the time is boring and kills it for me.
>>
>>44288903
You are foolish. It's just a legend by heretics with little evidence that actually happened. Also seeing that it's FFG, this means it's not even canon.
>>
>>44295616
why are you so fucking lazy
>>
>>44295616
>viable?
Ehhh... They're fun, doesn't mean they're competitive grade
>expensive?
About as expensive as other armies. The taurox models are overpriced for the amount of plastic, but they have loads of details. Five infantry models run about thirty five dollars, but you can always find the stuff cheaper in places other than gw
>>
>>44295616
How do you manage to have lower initiative than orks?
>>
>>44291520
>>44291366
You guys mean C'tan and Necrons? The legend is in the North which is the seat of the Necrontyr power and that object seems to be Necrontyr of origin. The creatures seem to be C'tan-like.

It's similar to a canon event called the "Pale Wasting" in which 12 marine chapters died. It was implied to be Necron related.
>>
>>44294269
I don't get why people why people want something SCARIER THAN CAOS. It's like they want to ruin the setting.

No, there is nothing in this universe that is as menacing as Chaos. Chaos has consumed multiple realities and universes. It's horrible multiversal threat that has no equal and it will always be that.
>>
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>>44295673
>taurox
I'll be using Valkyries, since this is going to act as a stand-in Harakoni task force. Might not be the strongest list, but they're what I want to play, fluff-wise.

Might try to get my hands on some older kasrkin and Inquisitorial stormtrooper models, too. I prefer them to the newer scion models--even if the scion models have my favorite helmets so far.

>>44295665
>>44295686
I'm sorry? How is this lazy? I can't afford this ridiculously stupid-expensive hobby, so I don't want to commit until there's a codex that lets me play the faction/regiment that I REALLY want to play?

Or is the Tempestus Scion list considered lazy around here?
>>
>>44295686

Orks have the highest initiative

They are literally always looking for a fight. That's proactive as fuck. The rules don't represent this correctly because if they did Orks would destroy all.
>>
>>44295665
>>44295686
Oh it seems the Euros have awoken.
>>
>>44295746
I agree with you there, trying to outdo chaos would only hurt 40k as a setting. What I would like more of is weird, esoteric, limited shit that isn't a major threat but still spooky. Enslavers are the perfect example of that.
>>
>>44295746
to be fair chaos being the cause of everything, orks being a casual threat, space elves being dicks, tau being a blip, and etc are cliches at this point. gotta get some new blood in
>>
>>44295802
Orks started with having Initiative 4 on the charge. That and choppas used to make all armor saves a 4+ or worse, was what made orks a close combat oriented army. Sadly orks suffer from having statlines stay the same and all of their special rules getting removed or nerfed into the ground.
>>
>>44295488
THE MONOLITH!

We destroy that and it is over.

CHAAAARGE!
>>
>>44295488
Ghost arks
>>
>>44295853
Well that was third ed, not the start of orks overall but the start of modern ork design. Anyway it's mad how orks have had all those scary close combat rules stripped out through both codex and BRB, yet everything has remained the same cost.

That and "nice" rules like HQs having an entourage specific to them and fun and effective rules like trukk explosions propelling orks out like a what you'd expect out of a cartoon are gone. It's a shame.
>>
How long until GW stops letting Codex writers play the game. The favoritism in the new dexes is sickening.
>>
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I heard rumblings that there was errata coming sometime soon - was that just bullshit, or did I miss it?
>>
>>44295616

Why not just use rules for Elysian Drop Troops?

>>44295362
On the app or on the pc?
>>
>>44295974
tau didnt even get a new dex t b h
same old broken stuff and same old useless trash
fucking boring
>>
Thousand Sons Horus Heresy models/upgrades just came out on Forge World. Anybody know when the next release for legion rulebooks is due?
>>
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>>44295874
>CHAAAARGE!

I always though the DoW cinematic where awesome looking but the script was stupid. It seems Blood raven like to melee everything, orks, necrons, eldar. It doesn't matter
>>
>>44296048
And a new piece of terrain that makes Tau gunlines completely invincible.
>>
>>44296045

The PC
I was trying to use this site but I fucked it up somehow, got "out of date error" and "can't detect the end of file" (or something like that)
github.com/BSData/wh40k
>>
>>44295947
Yeah, there's so much stuff I wish that orks would get back. Like mob rule, mop up, ramshackle, looted vehicles, lootas weapon diversity, the ork nob council, skarr boyz, cyboars, squigs, and all the old characters.

I would love nazdreg,Wazdakka, Zogwort, and/or zodgrod to come back, or even make a few new ones like Snagrod and Blaktoof.
>>
>>44296084
the new stuff is ridiculously crazy (except breachers they suck shit)
>>
>>44295974
>codex writers play the game
>play the game

i'm pretty sure none of them play the game. they probably play it less then tg does
>>
>>44296084
>>44296135
I think it's funny how much /tg/ complains about Space Marine kiddies when Marines are the most balanced army in the game. Which is why SM can't win unless they're fighting other SM's
>>
who are the best Space Marines and why is it the Grey Knights?
>>
>>44295488
Make sure you kill their Lord, that way he has to start making Crumble checks.
>>
>>44296142
Explain Cruddace and the 6th ed NID dex that doesn't involve him losing a Leman Russ against a carnifex and throwing a tantrum.
>>
>>44290023
90% of the time Raptors.

Warp Talons are pretty damned mean against MEQ's in close combat, but it's pretty difficult to get them there without them getting shot to high hell.

However, I have had some great results using a Dirge-Caster Rhino to prevent them from Overwatching, and with the MoS they hit at I5 before the other units.

However, I greatly prefer running Raptors.
>>
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>>44294711
>Bloodbath and Beyond
>>
>>44296197
it is not for mortal men to know what those touched by evil and chaos do. he probably holds a grudge against nids 4th edition
>>
>>44296142
>i'm pretty sure none of them play the game.
I can't remember the source, but I read on /tg/ a few days ago a letter from one of the designers. He was complaining about tournaments and said the design team and himself don't look at points when they play, they simply pick up fluffy armies and play scenarios regardless of balance.

That would explain a lot of things
>>
>>44296135
>Eldar get the D
>Tau get the D and tons of buffs
>SM get.............
>Orks get shit on
>Nids are the toilet paper
>Dark Eldar get buffed
>Dark Angels get.............
>Blood Angels get........
Do the new Dex writers just hate Space Marines or some shit?
>>
>>44296255
>tau
>D
yeah that 10 inch d is soooo scary oh and those missiles that need markerlights that dont evaporate when something sneezes too close to them
>>
>>44296298
At least they have A D strength weapon. SM don't.
>>
Hey friendos, help me tie up my 1850 of semi-competitive marines?
+++ Iron Hands + GK (1511pts) +++

++ Space Marines: Supplement - Clan Raukaan (2013) (Combined Arms Detachment) (741pts) ++

+ HQ (355pts) +

Captain (245pts) [Bike, Chapter Master, Gift: The Gorgon’s Chain]
Artificer Armour [Bolt Pistol, Thunder Hammer]

Librarian (110pts) [Bike, Epistolary (Lvl 2), Force Sword]
Power Armour [Bolt Pistol]

+ Elites (220pts) +

Command Squad (220pts) [Space Marine Bikes for Squad, 2x Storm Shield]
Apothecary [Bolt Pistol, Chainsword]
4x Veteran Space Marine [4x Bolt Pistol, 4x Grav-gun]

+ Troops (166pts) +

Bike Squad (83pts) [2x Space Marine Biker w/ Meltagun]
Biker Sergeant [Bolt Pistol]

Bike Squad (83pts) [2x Space Marine Biker w/ Meltagun]
Biker Sergeant [Bolt Pistol]

++ Grey Knights: Codex (2014) (GK Nemesis Strike Force) (770pts) ++

+ HQ (135pts) +

Librarian (135pts) [Nemesis warding stave, Psyker [ML 3]]

+ Troops (185pts) +

Terminator Squad (185pts) [3x Terminator (sword)]
Terminator (psycannon) [Nemesis force sword, Psycannon]
Terminator Justicar [Nemesis force sword]

+ Heavy Support (450pts) +

Nemesis Dreadknight (225pts) [Heavy Incinerator, Heavy Psycannon, Nemesis greatsword and power fist, Personal teleporter]

Nemesis Dreadknight (225pts) [Heavy Incinerator, Heavy Psycannon, Nemesis greatsword and power fist, Personal teleporter]

This brings me to 1511, with 340ish points of leftovers.
>>
>>44296255

Dark Eldar got nerfed
>>
>>44296255
Strength D should legit not be seen anywhere outside of apocalypse games.

Everyone who disagrees is an MCf
>>
>>44296255
>SM get free transports and obsec everything and 2 turns of rerolls to shoot with the best special weapons in the game and still can take whatever they want from any other Imperial army to shore up weaknesses

All of this is in the latest SM dex, on top of the usual ATSKNF bs.
>>
>>44296298
As compared to orks? We either get a single shot at BS 2, or, OR a large blast but you need to roll to hit, then roll double 6s for the strength.
>>
>>44295767
>valks
Oops, sorry... I forgot how to read. I'm sure you can find kasrkin recasts pretty easily. They'd probably look damn sick with fw grav chutes too
>>
>>44296353
>Implying any SM player has that many Razorbacks to EVER run that list.
>>
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>>44296353
>>44296312
>>44296298
>>44296255

And the "my faction is worse than your faction" dickmeasuring continues.
>>
>>44296083
They have to get close to their enemies before they can "gift" the blood ravens their relics
>>
>>44296405
You're right, might as well let them all have free landraiders instead, that's balanccce
>>
>>44296097

Just go to manage data, then add

"http://battlescribedata.appspot.com/repos/wh40k/index.bsi"

Good luck. I'm out.
>>
>>44296405
>implying people haven't been collecting Space Marines for over a decade and can field literally whatever they want
>>
>>44296255
>Dark Eldar get buffed

I'm not so sure about that. Muh nades etc. Besides, buffing DE makes sense, they weren't even top-tier.
>>
>>44296326
i remember seeing vortex of doom get D. until i realized that it's probably not gonna come up often and it's risky. D should be like that, either really expensive or risky, at least outside of apoc
>>
>>44296442

It worked. Thank you based anon (I hope you see this later)
>>
>>44296473

They lost IC's, they lost lots of options, Wyches are complete shit, Hellions are shit, everything kills their vehicles by just looking at them. definitely nerfed.
>>
>>44296038
Theres no point unless they feel like buffing it even more
>>
>>44296045
Because Elysians are lighter and inherently use different rules.

Every Harakoni is equipped as a Stormtrooper, and they have access to all of the heavy weapons teams. They also don't use vehicles outside of Valkyries and Vultures because they're basically supposed to be a Spec Ops heavy infantry force.

The Elysians don't properly show that. The only real similarity between the two factions is that they like jumping out of perfectly good airplanes, they use a grav-chute to do so, and they aren't represented in the fluff all that much.
>>
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>>44296386
Where can I get decent kasrkin recasts? I know I can google it, but are there any trusted suggestions from around here?

Also are the Valks and Vultures super expensive? How do they perform, usually?
>>
>>44296949
valks are one of the best transports, vultures are crazy for anti infantry with the punisher cannons, or pretty decent dogfighters with TL autocannons or missile launchers
>>
>>44291152

Same answer for anything else: Green Tide and hope.

Tide works purely because you almost always have to bring a list specifically tailored to deal with it, and almost no-one runs anti-horde stuff nowdays, since horde is virtually non-existent and stuff like MCs are so common.

I've taken a Green Tide list against an IG player who fielded Pask in a Punisher, whatever the pie-plate with Ignore Cover Leman Russ is, 3 Wyverns and a bunch of soldiers and an aegis line. 1850 points. I tabled him end of turn 4. He killed a fair few Orks on the way in, but not enough. There were enough Nobz left, and I got lucky on my Weirdboy and got Hammerhand, that the remaining 40 or so Orks were enough to get multi-charges off across his whole line and batter him down. Outflanking buggies and Deffkoptas really helped too, getting some side-shots in on the Wyverns that stopped them shooting for a round. But really, properly spaced out, a Tide just doesn't take that much damage from blasts.

Hit and Run is what really screws you over. I had an Eldar player run in with jetbikes, then Gate of Infinity or whatever out the next round, leaving my unit all nicely bunched up for an apocalyptic blast template from some funky Eldar power. Killed a quarter of the unit.
>>
>>44297184
A 7 large blast with 4 flamers, 2 psychic scream, 2 Wyverns, and every troop choice having heavy Flamer, Flamer, melta loudouts in chimeras with flamers?

I really don't think the Tide would even make it past turn 2
>>
>>44297513
Use mogrok's bossboyz to outflank the tide.
>>
>>44297513
>tailor as hard as possible against infantry spam
>hurr look how good i am
i mean, i could take my legion list and take as much volkite as possible, and clean up the tide in 2 turns, but that would be stupid because i wouldnt be able to deal with any other problems
shoot yourself
>>
>>44297513

Flamers aren't that bad. You get FNP against both, and they're limited to a short range. You're guaranteed a charge against the unit using them too on the subsequent turn.

Meltas mean nothing to to a Tide. Wyverns aren't that dangerous if you space your models properly. Their biggest danger is sniping out independent characters and Nobz. Basilisks are even more dangerous since they insta-kill everything that isn't a Warboss and they can snipe thanks to Barrage.

However quite simply you're never going to run into a list like that unless the player knows they're going against Green Tide. This is why the Tide works more often than not; if you're not tailored to dealing with that many infantry models, you tend to lose. The exception is any list with Super-Heavy Walkers and Gargantuan Creatures, because they can tarpit really well, and they get Stomps, which even if they don't roll a 6, are still blasts that are used when the Tide has to bunch up. Tough MCs are a problem too; I've had Bloodthirsters tie up the Tide for multiple rounds just because they have a 5++ and (usually) a FNP too from KDK. Lists like these are the exception, where they can deal with the Tide without specifically tailoring to deal with it.

Oh, and Scatterspam probably deals with it too, but it seems to deal with everything outside of Knights.
>>
>>44289108
>Horus
>Not Mark Strong
You make me sick.
>>
Just gonna leave this here...

http://vocaroo.com/i/s0KkF6snbjyB
>>
>>44289330
>~3500 points of Orks.
~600$

>~2500 points of Eldar
~300$

>~5000 points of Empire
~300$

>~2000 points of Dwafs
~200$
>>
>>44292995
Agreed, play IG and don't really care if I win, just enjoy the game and winning is a bonus to the fun
>>
>>44295665
>>44295686
I'm new. Is this a meme.
>>
>>44291152
>Leman Russ front armour/demolishers
Jets deal with the rear, or I run Tankbustas into them.

>Vendettas
Traktor kannons, I just wish there was a way to force them to crash into other enemies as they are forced down

>Basilisks, Wyverns
Rokkits, Kannons, Klaws, Jets

> Vet Squads with flamers, heavy flamers, and meltas in chimeras
Rokkits, Kannons, Pies, Jets
>>
>>44294269
The must be good an evil, more than the two is confusing and will alienate the autists and 12 yo. demographic.

Just like how they consistently take every codex and pull all ambiguity, mystery and secret into the light to wither and die.
>>
>>44293459
Orks can tank up, just not very efficiently.
>>
>>44297865
>i wish there was a way to make them crash into other enemies when you force them down
wow
you already have the best AA in the game and you want it to be better
fucking entitled ork players
>>
>>44297904
I figure if I could use the best AA in the game on the occasional flier to help equalize the bottom 3 everything else in the game.
>>
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>>44288428
Dude...
>>
>>44295746
I think having chaos has a greater, yet subtle treat is the way to go. Imperial citizens keep hearing disturbing reports of ork Waaagh and Tyranid bio-forms devouring neighboring systems so they should look like bigger treats. Imperial propaganda refuse the existence of chaos and the inquisition are known to purge the innocent to keep chaos a secret from the population. Thus Chaos should be this unseen foe that keep hitting the Imperium when htey are busy elsewhere.

>>44297880
>The must be good an evil, more than the two is confusing and will alienate the autists and 12 yo.

I wish they'd keep the 12yo out of their. But I guess that juicy money from their dad's wallet is too much to resist.

Personally I love WH universe for its lack of right/wrong. If anything everyone is evil in a way and the real conflict is order vs chaos. I despise the Tau for this very reason. They are a force of order yet they are likable by design. I appreciate that they try to get gundam in the grim darkness but they don't have a place in the big scheme and right now they take way to much place. It's like the 13th black crusade is a side show compared to the democles affair.
>>
>>44295767
Hey, there's a game on steam called Helldivers where you play as Elite drop troopers much like the Warhawks. The makers must've played 40k because one of the notable Regiments of the Warhawks is called the 31st "Helldivers"
>>
>>44297960
>dad's wallet

Try grandma.

Easiest income is alienated grandparents buying their grandchildren starter boxes that are never opened.
>>
>>44293459
All armies can tank up sans Nids and Crons. The question you need to ask is "what kind of tanks do you want?". If you want cheap, IG or Marines. If you want shooty as all fuck, Eldar followed by IG and maaaaaybe Dark Eldar. If you want resilient tanks, Marines and IG. Stuff like that. So what kind of tanks do you want?
>>
>>44297973
If by tanks he just means vehicles instead of the tank special rule then Necrons can also do it pretty well.
>>
>>44297848
People are just tired of others that expect to be spoonfed everything.
>>
>>44295149
>>44295244
Game checks for no models at the end of game turn. That's why null deployment is an option unless you're deathwing.
>>
>>44297972
>dad's wallet

At my FLGS, I often see parents getting MTG and Warmahordes to their 12 yo. I rarely see the elderly in there.
>>
>>44297980
If we're going by that definition, they only have the monolith and the obelisk. That's pretty slim pickings
>>
>>44289330
Dwarves - About 1500 pts, ~$140 (It was cheaper back then)
SM - About 2300 pts, ~$270
Tau - About 3500 pts, ~$160
>>
>>44298003
Yes. That's the reason I said they can do it if we don't follow that.
>>
2k Point List I'm working on, using Chaos Renegades and Daemonkin

++ Renegades & Heretics: IA13 (2014) (Combined Arms Detachment) (1490pts) ++

+ HQ (425pts) +

Renegade Command Squad (260pts) [Carapace Armour, Disciple w/ Flamer, 10x Disciple w/ Lasgun, Krak Grenades for Squad]
Arch Demagogue [Bloody-handed Reaver, Carapace Armour, Covenant of Nurgle, Laspistol, Power Fist, Refractor Field, Warlord]
Disciple w/ Banner of Hate [Lasgun]
Disciple w/ Command Net Vox [Lasgun]

Renegade Enforcers Cadre (165pts)
Enforcer [Bolt Pistol, Carapace Armour, Combat Drug Injectors, Power Sword] x3

+ Troops (600pts) +
Plague Zombie Horde (75pts) [25x Plague Zombie]

Renegade Grenadier Squad (275pts) [Flak Armour, 5x Grenadier w/ Hot-shot Lasgun, Scout]
Grenadier Champion [Covenant of Nurgle, Hot-shot Lasgun, Power Fist]
2x Grenadier w/ Hot-shot Volley Gun [2x Hot-shot Laspistol]
Grenadier w/ Plasma Gun [Hot-shot Laspistol]
Grenadier w/ Vox-caster [Hot-shot Lasgun]
Renegade Chimera [Autocannon, Dozer Blade, Heavy Bolter, Militia Training, Pintle-mounted Heavy Stubber]

Renegade Mutant Rabble (125pts) [Flak Armour, 29x Mutant w/ Lasgun]
Mutant Champion [Covenant of Khorne, Laspistol, Melta Bombs] x2

+ Heavy Support (465pts) +
Renegade Support Squad (110pts) [Covenant of Tzeentch, Flak Armour, 3x Lascannon Team, Militia Training]

Renegade Tank Squadron (160pts)
Exterminator [2x Heavy Bolter, Dozer Blade, Heavy Bolter, Militia Training, Pintle-mounted Heavy Stubber]

Renegade Tank Squadron (195pts)
Executioner [2x Plasma Cannons, Dozer Blade, Heavy Flamer, Militia Training, Pintle-mounted Heavy Stubber]

++ Codex: Khorne Daemonkin (Allied Detachment) (510pts) ++
+ HQ (255pts) +
Daemon Prince (255pts) [Daemonic Flight, Goredrinker, Ichor Blood, Warp-forged armour]

+ Troops (85pts) +
Bloodletters (85pts) [8x Bloodletters, Upgrade one Bloodletter to Bloodreaper]

+ Fast Attack (170pts) +
Heldrake (170pts) [Hades Autocannon]
>>
>>44295055
>good in a vacuum
I see what you did there.
>>
>>44295521

Yes, and then you spend your power on telepathy's primaris, because nothing on that list except invisibility is better than it.
>>
I'd like to convert a gundam kit into something with the imperial 40k aesthetic, but I don't play 40k, Suggestions on what to count it as?
>>
>>44298737
Nothing close in aesthetic.

Marine mechs are boxy to an extreme.
Knights a mess of exposed pistons and thick slabs of rounded and hunching armour.
Eldar are Sleek and steamlined
Tau are either squat and boxy or tall and rounded with huge torsos and tiny heads.

Maybe a Contemptor variant, even though they also have huge torsos and tiny chest heads.
>>
>>44298737

Riptide variant
>>
>>44298784
>Riptide variant

>imperial 40k aesthetic

Reading comprehension
>>
>>44296908
Except D-99 are like that. And 7ed.

Look them up.
>>
>>44298737
Are any gundams curvy-chubby? Could one pass as a scaled up version of a kastellan? 30k mechanicum stuff also has smooth curves, but other than those like that other anon says imperial stuff tends towards the boxy.
>>
Forge World is Doing a "Christmas Jigsaw" of a book cover.

Seems to have a knight and some admech thing on the first piece.
>>
>>44298762
>>44298784
>>44298792

http://www.amazon.com/Bandai-Hobby-Orphans-Gundam-Iron-Blooded/dp/B0129DWF0I

http://www.amazon.com/gp/product/B014SCWB0W/ref=pd_lpo_sbs_dp_ss_2?pf_rd_p=1944687682&pf_rd_s=lpo-top-stripe-1&pf_rd_t=201&pf_rd_i=B0129DWF0I&pf_rd_m=ATVPDKIKX0DER&pf_rd_r=1QP98QHVZCRT2W00DV8M

http://www.amazon.com/Bandai-Hobby-Mobility-Commander-Iron-Blooded/dp/B0129DWEJU/ref=pd_sim_21_1?ie=UTF8&dpID=410iDFPeUOL&dpSrc=sims&preST=_AC_UL160_SR160%2C160_&refRID=1A3QJ2H86QX56WR6VX63

Looking at doing one of these and gritting it up a ton, a friend of mine has some spare imperial eagles, banners, seals and general grit to help.

>>44298859
Quite a few actually.
Just a quick look down the new line.
http://www.amazon.com/Bandai-Hobby-Hyakuren-Iron-Blooded-Orphans/dp/B014SCW9JU/ref=pd_sim_21_5?ie=UTF8&dpID=41XCu1NUBJL&dpSrc=sims&preST=_AC_UL160_SR121%2C160_&refRID=1KF5RXY4ADTVY4WZYWNX

http://www.amazon.com/Gundam-Iron-Blooded-Orphans-Rodi-Grade/dp/B0162CNTIE/ref=pd_sim_21_11?ie=UTF8&dpID=51GHAhLw1qL&dpSrc=sims&preST=_AC_UL160_SR160%2C160_&refRID=1K6PCF1DYR2V75RGC7AK

And this looks suprisingly like a dready, just pop off the head.

http://www.amazon.com/Gundam-Origin-Movie-Worker-Grade/dp/B013D1W5WS/ref=pd_sim_21_16?ie=UTF8&dpID=51H1CqwbKSL&dpSrc=sims&preST=_AC_UL160_SR156%2C160_&refRID=1K6PCF1DYR2V75RGC7AK
>>
>>44298898
http://www.amazon.com/dp/B0032ZD5QQ/ref=wl_it_dp_o_pC_S_img?_encoding=UTF8&colid=15FW78JTRZDQ3&coliid=I8N0F5H117LBD

Also this thing, a bit too boxy for my taste, but could work, remove the treads to add some pistons and stuff
>>
>>44295616
You'll need support. MT is a glass cannon of an army. It doesn't help that Valkyrie's suck as they really lack the hard hitting firepower needed to make a big difference on the board.

Ally in Inquisition, Guard/Marines and Assassins and focus on list synergy.

The army can be fun as you have a lot of control over when and where you'll fight your opponent, you just need to make sure you win those fights.
>>
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>>44298859
>>
>>44298961
Can't valkyries take those "Fuck Infantry" missile pods?
>>
>>44298988
The missile pods are ok, but underwhelming. I just wish the stupid missiles were a large blast.
>>
>>44299010
The MRP pods are 5" blasts.
>>
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>Strike as One: All of the units in this Detachment must either be placed in Reserve or deployed as normal. If placed in Reserve, all units in this Detachment automatically arrive at the start of your second turn.
Does this rule mean that all of my units must be put on the table normally or in reserves TOGETHER or do I decide individually ? How does this work with flyers that have to start in reserves ?
>>
>>44299072
RAW, if you bring fliers in the detachment, you start in reserves.
>>
>>44299072
There is an argument that "deployed as normal" means that you put them on the field or in reserve individually.

Basically you can decide individually but the auto arrive on turn 2 happens only if everything is in reserve.
>>
There's something about.... Supersoldiers being a biker gang army strikes me as a little off.

Then again there's something that strikes me as off about the supersoldiers having shitty tanks and sub-par troop transports. (The Rhino's benefit is being cheap both in and out of universe - Supersoldiers are meant to have the best equipment, not the adequate mass produced stuff)

Anyway my point is bring back Squats.
>>
>>44299254
I thought one of the big benefits of the rhino chassis, and the main reason marines use them, was ease of deployment from orbit compared to other imperial vehicles. Means you can get your troop transports, MBTs, artillery and siege vehicles on the planet fast and get fighting straight away, whereas russes/chimeras/basilisks etc. can't be deployed like that.

The biker gang thing is just another example of the rules pushing a certain build that isn't necessarily fluffy.
>>
>>44299010
They are.
>>
>>44299440
I thought the rhinos were like drop pods, intended to be disposable, armored just enough to get the job done.
>>
>>44299072
One in reserve = all in reserve

That's RAI and RAW

I can see your confusing but it says "All of the units" not "Each unit"
>>
>>44299501
Nah, the marines often venerate the things, like they gain pride and courage from fighting alongside a rhino that's been in service with the chapter for centuries. They don't view them as disposable. It's a bit silly, but they venerate bolt pistols too.
>>
>>44299764
They prize ALL their wargear, every machine is believed to be imbued with a war-spirit
Doubtless someone goes around and retrieves the drop-pods too
>>
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>>44299764
>>44299787
>>
>>44299764
>>44299787
Oh, I knew the weapons were venerated. I remember reading a comic years ago told from the perspective of the machine spirit of a bolt pistol. I didn't think they;d reuse drop pods.
>>
>>44299795
OMG THIS NIGGA POSTED IT

Do you remember the name of the book it was in?
>>
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>>44299809
These aren't simple things
Probably way more practical to repurpose them than order new ones every time
>>
>>44299818
Damnation Crusade.
>>
>>44298695
ohh, that's what you meant. i'm trying to think since i haven't been taking psychic shriek lately. i grabbed mental fortitude to do the kdk trick though, which would've worked but my keeper was getting slashed to bits by necron wraiths

>>44289330
i'm not quite sure let me check my ebay account. well i'm at about 4k points or so and i've spent about a $1500 over the past 4 years or so. this isn't including things i've sold or traded for over the years or things i got for free as bonuses or hobby supplies. doesn't bother me since i'm not dropping tons of money on this every week but every few months or so i'll spend a bit.

and i spent more on my last car within 2 years which was dying on me or college
>>
I thought the FW Christmas jigsaw was the piece in the email, of some Mechanicus and knight stuff, possibly IA14, and then I click through and it turns out that's not part of the real jigsaw.

No, the real jigsaw is more Horus heresy shit.

Bleh.
>>
>>44299842

I can assure you that a couple doors, a couple harnesses and a gun turret is pretty fucking simple.
>>
>>44299842
>Painting flame patterns
>On something that catches fire anyway when it's dropped through the atmosphere
Fucking Salamanders, man.
>>
>>44299898
tfw they leave that bolter behnd
>>
>>44299898
Don't they have a powerful rocket engine underneath to slow the descent
>>
>>44299928

The actual landing mechanism is probably the only complicated part, yes.
>>
>>44299876
you're actually surprised that forgeworld is making more horus heresy stuff when it's popular and everyone loves it? that's kinda silly anon
>>
>>44300090

No, I'm just dissapointed that they showed one image of something that wasn't Space Marines in their email, then the real preview was yet more eternal Space Marine releases.
>>
>>44300090
>Everyone
>>
>>44300129
oh, got a link to that? all i see is a space marine either about to fall over or doing a silly dance
>>
>>44300145
by this point pretty much everyone but sisters or dark eldar has gotten something and their stuff is on par with GW
>>
>>44300178
If you mean HH, it's Imperial/Traitor shit only.

If you mean FW general, the Avenger strike fighter was supposedly so beloved by the SoB that they were given their own fighter wing as they were always on permanent lease to them.

The Dark eldar have 3 vehicles of their own, the Tantalus, Raven and Reaper
>>
File: bait.png (73KB, 622x626px) Image search: [Google]
bait.png
73KB, 622x626px
>>44296255
>>
>>44300237
And they are out of date now, some of the rules don't work anymore.

Why doesn't FW do more Dark Eldar releases anyway?
>>
>>44300178
sob used to have the repressor, though it was pulled from sale when the webstore updated
>>
>>44295697
>>44295746
I just want something new that isn't Necron or Chaos related and is grimdark. Is that wrong?
>>
>>44300369
no interest and HH prints money. it wouldn't be hard to a campaign book on both factions. dark eldar go attack a few shrine/grave worlds but find out that sisters are actually worth fighting. though i'm betting the sisters have their planets/shrine/equipment set to catch on fire in case of emergencies and we know how dark eldar like their cover
>>
Are the Wraithguard Slow and Purposeful?
>>
>>44300943
No.
>>
>>44297586
>>44297640
>List tailor
>Never run into a list like that
Except that is what he brings every game, aND I've never played tide against him or had more than 30 Boyz against him
>>
>>44300943
no, they just look like a slow moving unit
>>
>>44300943

Going by the shape of their heads they're Slow and Porpoiseful.
>>
File: le pun spic.jpg (25KB, 350x350px) Image search: [Google]
le pun spic.jpg
25KB, 350x350px
>>44301089
>>
Super newb here
Can an independant character, such as a captain, replace a squad sergeant?
>>
>>44296255
Not obvious pro Tau/Eldar trolling 8/10
>>
>>44301366
No, he can merely join the unit and the unit can use his Ld: 10
>>
>>44301366
Nope, he can join the same squad though. Why would you want to replace him rather than getting an extra dude though? Trying to fit into a transport or something?
>>
>>44301424
basically yea
>>
>>44301451
Give us more information on the situation and we can help.
>>
>>44301599
It's actually for horus heresy, but thought id ask here anyways
wanted to start a small force of white scars using the BaC box, figured a drop pod with chainsword tacticals and a chaplain would be a good start for the theme. but it only says ten models can be in a drop pod and minimum size of a tac squad is ten, just figured id ask here as i could find anything that says IC can or can not replace sergeants u see
>>
>>44301708

They would not specify if he couldn't only if he could.
>>
>>44301708

>White Scars

Biker Gang.

Your theme is a Biker Gang.

Who are also Huns.

Your natural enemies will be large walls, and daughters who were sent when sons were asked for.
>>
>>44301803
Fucking Kek.
>>
>>44301803
White Scars vs Iron Warriors and Traitor Solar Auxiliary. I like it.
>>
>>44301803
Well he still needs troops and how else can you get guys around the battlefield fast without a bike or jump pack?
>>
>>44301839
beat me to it
>>
>>44301855
I regret nothing.
>>
>>44298817
D-99?
>>
>>44301958
Elite Elysians. They were in IA4 second edition. They were a variation on the base Elysians except super elite with all the best gear and rules.

They are probably what you are looking for.
>>
>>44301803
>
welp, no bikers as trooops rules for HH so gotta start somewhere -_-
>>
>>44301958
I really don't get how you didn't think "What if I googled D-99" before asking a bunch of complete strangers with anger issues.
>>
>>44301982
L33t
>>
>>44302014
Oh yeah, l33t.
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