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/ccg/ Custom Card Thread /cct/

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Thread replies: 321
Thread images: 113

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Dimill Edition
Blue/black cards are my weakness. Inspire me!

>To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Formatting Guide
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources.
http://digital-art-gallery.com/
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://www.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

>Scrubs
>>44195438
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Had a sudden inspiration to mess around with old wording. The issues here are potentially the copyright & date versus the version of the wording. It seems to all match the card's influences (Homarid Spawning Bed, Hymn to Tourach and Breeding Pit/Thelon's Chant) so far. Anything I'm missing?
>>
>MSE
Does it support Phyrexian mana symbols? The only thing I've found said something about downloading a package which leads to a dead link.
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>>44259188
I don't know about balance, but I really really like this. Would use as commander.

I only ask why it isn't an Enchantment Creature. Seems like it would fit the flavor.
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>>44260737
Format > Insert Symbol > Phyrexian
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>>44259257

Scry 2, Draw 2 is too cheap for BU and 2 life.
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>>44260794
I have a nagging feeling I'm being retarded.
Using v2.0.0
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>>44260842
Check the additional downloads section and grab all the template packs.

>>44260805
It's similar to Read the Bones, though I agree it's pushing it. Initially it was scry 1, but wanted to see what it would be like with all 2s.

>>44260781
Mainly because it makes it have a really crowded type line. It doesn't have bestow itself, so it didn't feel absolutely necessary. Glad you liked it.
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>>44260842
Do what the other anon said and search around for the patches. Should look like this.
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>>44261064
>>
>>44261064
Subtypes (like Island) are always capitalized. His abilities feel tacked on. The first one seems like it's only there to enable islandwalk, since it neither fixes your mana (you already need blue to cast him) nor screws your opponent. His pump only increasing power feels way more red than blue/green.
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>>44261103
I'm just spitting stuff down, so I'll see if I can come up with something better
>>
>>44261103
how about
>T: Target opponent who controls an Island’s creature fights Deep Sea King.
I kind of want to keep the theme of it starting to rain when deep sea king appears and him messing things up when it does
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>>44261292
I have no idea how to feel about that. I feel the skeleton thing could break really fast, but at the same time I kinda like the search
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>>44261304
Is it too broken for a modern power set?
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>>44261292
I think limiting it to whenever an opponent discards a card would rein in its power.

>Whenever an opponent discards a card, put a 1/1 black Skeleton creature token onto the battlefield. If this was the fourth card discarded this turn, you may pay UB. If you do, search your library for a card, put it into your hand, then shuffle your library.
>>
>>44261378
would it though?
How many BU cards force you to discard for effects that can't target opponents?

So I just realized as I was typing this that I was concerned you'd mill 10 cards and summon 10 skeletons. But with just discarding, I'd say this is perfectly fine.
With that, the only thing I'd be concerned about is the power/toughness which is a bit high for a card that operates that way
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>>44261429
Intended synergy is this really
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Trying to come up with non-bomb cards for my set
I think this is subtle enough to go with the others
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>>44261444
>>44261292
Honestly this card seems way more of a problem
>>
>>44261476
also I just noticed
>your opponent
>>
>>44261476
Not really overpowered since it requires some pretty specific cards to combo with and it's super fucking weak to all burns and costs a shit ton.
The only issue is "your opponent" since it should say target opponent or all opponents. Either really works since if you let that actually hit you in multiplayer, you deserve it.
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>>44261103
That's cause that kinda power buffing really only ever shows up in red
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>>44261726
wat.
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>>44261774
Oops, I meant to remove "enemy" from that text
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>>44261930
4 times ingest? Am I missing something?
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>>44261990
WotC did not want Ingest to be "broken" so they worded it so ingest can only ever exile one card. The only way to exile more than one is to have multiple instances of it.
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>>44262023
Could also just not use Ingest and say it exiles a number of cards equal to its power or something. Though, if it were a hydra-like creature, having multiple instances of Ingest would be cheeky.
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>>44262163
Go to bed Bradley. Also that navel ring looks silly.
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>>44262757
hehe I'm making a custom draft set, it's got a few friends name's backwards as you've noticed
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First time posting here.
I just came up with these ideas, all based around mana in mana pools. I'm an EDH player, so don't judge based off of speed or competitive playability.
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>>44259175
for the people making proper sets, these would be helpful:
http://www.woogerworks.com/ - Where you get get cockatrice to play with your custom set.
https://www.youtube.com/watch?v=hoNKuowt-3s - How to export your set from MSE to Cockatrice
http://webdrafter.geogen.cz/ - and one I've not seen used much, an online draft for custom sets
>>
>>44259188
You do realize tt each bestow creature has a description of their bestow ability and cost, right? I love the idea, but you need to add "their bestow cost is their casting cost" and something about when attached enchanted creature has all abilities the bestow creature has

Also I would most likely run this purely for it's second two abilities
>>
>>44262163
He is just a little too pushed. Either should cost more, smaller butt, or look at less cards. Also, anything you can physically count uses words rather than numerals.

>>44263336
Unending Fortitude is interesting design space. Not certain what the right wording would be, but I like it.
Heat of Darkness is essentially "B: Each player loses 1 life." Chromastery is a green effect (color fixing is one of the few things it still has almost exclusive rights to).

>>44263359
The card disadvantage doesn't look very appealing. You don't need the mana ability. since its already inherent in the land types.
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>>44264302
My thought with Chromastery was that blue has always been the "jack of all trades" color to me. Blue at one point has done just about everything. In more recent times, however, enchantments like Omniscience and Prism Array as well as the Converge mechanic being the most heavy in Blue and the lack of a competitive mono-blue deck outside of Master of Waves in a long while show to me that blue is now a days just better when paired with other colors.

The idea would be to run it with cards in blue or blue/black which let you cast your opponents' spells. You spend the blue mana as any color of mana. This is also reinforced by the quadruple blue cost, so you can't just splash it in any deck.
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>>44263435
It already sets the bestow costs to WUBG. And the granted aura bonus is not tied to the bestow keyword, or even needs to be related to the creature.
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>>44265221
Holy tiny text batman. I like the idea, but there has to be a way to cut some lines and make them more readable.
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Trying this out as a mechanic in my hybrid set.
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>>44266485
>Whenever you cast a creature spell that shares a color with ~, ~ gains...
Having it trigger on any spell can open up design space.
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Week 1 of doing dumb shit
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i want this to be in oath, but i know it won't be
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>>44266658
Fixed.
True, but I was planning on doing this for the multicolor side.
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>>44267057
kewl
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>>44267057
How about a keyword?

Congregate [W]: Whenever you cast a white spell, ~ gains X
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>>44267057
>storm

NO
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>>44266843
Elir is really neat.

Felderan should have a smaller body if he's going to exile lands (players that don't have a creature out are royally screwed).

I think Hildr needs an "and" or "then".

Ilya - as far as I know, non creature tokens need to have their name defined. Equipment in her ability needs to be capitalized. She feels too cheap to be a shock on a stick.

Kjell and Irilan is an interesting attempt at RW card advantage. I'm not too fond of end-of-your-next-turn rather than just eot.

Mera is fine. Doesn't seem red though.

Nilfir should have square stats or lose vigilance. His token ability is interesting enough that he doesn't need extra frills distracting from it.

Svar is fine.
>>
>>44267636
It's a neutered storm. It'll be fine.
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>>44263336
Chromastery is green
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>>44267134
This should at least be rare, seeing as it changes one of the fundamental rules of the game.
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>>44268856
>>44268891
Did you have to post it twice, monkeyman?
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>>44269018
He flashed it back.
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>>44269272
> dat name
> it's a courtesan (which most people interpret as "prostitute"
> just to make sure, put "venereal" in there

Anyway, that bestow cost is way too low for something that can kill a quite huge guy if you cast it after combat, plus give you a 1/2
>>
>>44269272
>A 1/2 for B with an upside

Maybe it's just my inner grognard speaking, but this bothers me. The bestow trick is cool though.
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>>44267057
That gives me an idea.
Intensify (when you cast this spell, cast a copy of it for each creature spell cast this turn. You may choose new targets for the copies.)
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>>44270611
Shit storm is still storm.
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>>44266485
>Congregate
I like it personally, and the ability word name is apt. It's basically what I was looking for last year when I needed a similar mechanic for a GW faction. But I'm not very creative.
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>>44264504
Nothing happens when a card with bestow is equipped unless it has some specific text.
>>44259188
Isn't as bad because it gives them something that they do (trigger the commander ability) but I doubt you'll want to use it much unless you immediately need hexproof.

>>44266843
These are really good, particularly Felderan, Ilya, and Svar. The only problem with them I see is that Elir doesn't really feel white.
Be careful of nerfing Felderan in the manner of >>44268684
Because if he isn't big enough to take out opposing creatures, then he is unblockable.
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>>44272488
>spending 5 mana to get an extra land drop
Unless you're trying to abuse karoo lands or something seems like that will barely ever be relevent.
Still extremely powerful abilities/body. I'd say a 2/1 with a small upside is still generally better than a card on turn 2 (comparing to explore).
>>44272501
The variance on this card seems frustrating.
>>44272660
A bit contradictory to the purpose of a sideboard and doesn't replace it with much interesting, cute in belcher/storm decks.
Also is it supposed to be colorless or what?
>>
Dead thread? How about some green commons?
>>
Can returning creature from the graveyard be a white/red mechanic if it has a decent flavor?
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>>44273473
Sureshot seems like it sucks.
Elvish darkblade seems like it costs too much, but it seems you're trying to avoid decent removal.
No idea what rift touched familiar is supposed to do at all.
Sealing ritual is comically weak.
Why do you have a way worse version of commune with nature?
Anchoring chant is cool.
Pretty sure I like track down as well.
>>
>>44274230
White has gotten resurrection before, but I don't think that the effect has basically ever been in red.
Why do you want it in red/white? I am confused how it would make sense flavor wise or fit with gameplay.
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>>44274471
Rapture themed card. Clears the field and brings back all Red/White creatures in both graveyard as Demons/Angels with flying.

Don't have access to my PC today.
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>>44274614
That still makes more sense as a B/W card considering damnation, black reanimation and demons all generally being black.
Unless you have a gameplay reason why the effect would work better in red I suggest making it B/W.
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White commons for a Conspiracy-2.0 set. Aiming for 230 cards total, with 80 commons, which I've divvied up as 14 per color with 5 artifacts and 5 nonbasic lands. Thoughts appreciated -- a lot of these could be bumped up to Uncommon, I think?
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>>44274230
Unearth is in red, so if you make it temporary, it'll fly.
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I fixed the red one's typo.
Enchantments are supposed to be around as played/playable as creatures in the block.
Seeing as the block isn't supposed to be played in modern/legacy I don't care much that the blue 'edict' screws over fetches but I'd still appreciate an alternative.
I dunno if the red one is OK. I'm aiming for a curve structure similar to kamigawa-ravnica where stone rain was mostly fine (except for destroying karoo lands).
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>>44274989
You don't control conspiracies, they live in the command zone, not the battlefield. "If there are one or more conspiracies in your command zone" would work.
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>>44275181
Shit, that's important phrasing. Thanks.
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Guess what I saw today.
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>>44275396
>that was disappointing
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>>44274989
PLEASE spend more time looking at actual Magic cards, your syntax leaves much to be desired. For one, cards in any zone but the battlefield or the stack are always referred to as cards.
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>>44276057
Oh, we doing colorshifted cards now? Also, why Abzan watermark?
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>>44259188
Man, I would love a commander with a bestow ability. That way you could circumvent the recast cost like that one other guy.
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>>44276121
No real reason.
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Names are hard.
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>>44261476
WOAH looks like what I made a week ago.
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>>44276935
Wait, do you mean
>You discard, they discard
>You draw, they draw
>You sacrifice, they sacrifice

or

>You discard, draw, or sacrifice, they discard
>>
>>44276968
option A. Wasn't sure how to structure it in 6 lines. probably cleared up in an errata unless I can fix it.
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>>44276649
This doesn't need each *other* creature on the second ability. Planeswalkers aren't creatures
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>>44276649

That's a bit hefty for +2. You are effectively removing something nasty from the game AND getting a large boost to her loyalty.
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>>44276705
Why the reminder text?
It makes the otherwise simple card look too wordy.
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>>44277020
I kinda thought regenerate is always reminder text'd these days, but it looks like they drop it for rares. Also changed it so you always get a +1/+1 counter.
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>>44277071
Regenerate is evergreen, so it only (and always) gets reminder text in core sets.
Honestly not sure how I feel about it always giving a +1/+1 counter. Only giving it when something dies partially dissuades your opponent from doing other things that would also kill it (pyroclasm, attacking with trample, etc).
>>
>>44266843
Elir is cool although kinda narrow since he's such an obvious voltron general. I suppose you could try some sort of combo deck too though.

Mera seems severely overcosted compared to Avacyn, Avacyn has a better ability with a better body for only one less mana and is technically easier to cast, would recommend dropping to 6 or even 5 mana.

Svar seems like he's in the wrong colours
>>
>evergreen, so it only (and always) gets reminder text in core sets.
*Except for Scry, which always gets reminder text everywhere for some reason.
>>
>>44276649
>crediting yourself on the artist line
Oh god, the ego is real. Your cards aren't even that great.
>>
>>44271298
>>44263435

I feel like this shouldn't need to be explained in a design thread but bestow just attaches a creature to another as an aura and then has it fall off as a creature once the enchanted creature leaves play. It doesn't confer any other abilities on its own and it doesn't need anything else to be useful (Like >>44264504 for example allows you to cheat in a 4/5 for 1GG and a little time). People who make cards should really have at least a basic familiarity with the official mechanics, especially when they come from sets as recent as Theros.
>>
survival bump
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>>44274371
>Sureshot
Sureshot is an above-curve creature that doubles as removal against fliers. That is pretty good at common.
>Darkblade
High-toughness deathtouchers are great draft picks and usually costs similarly. As for avoiding removal, that isn't the case. I am avoiding overly-efficient removal at common, in green (which isn't exactly the strongest at removal).
>Familiar
It makes sense in the context of the set, which I suppose you aren't familiar with.
>Sealing Ritual
Similarly costed to other comparable enchantment removal. Exiles and leaves a body behind.
>Worse Commune with Nature
It isn't way worse, it's situational. Sometimes you want to be able to remove counters in this environment, and this is one way that I've facilitated that.
>Anchoring Chant/Track Down
Thanks, glad you like them.

Thank you for the feedback, anon, it's much appreciated.
>>
>>44280086
>Sureshot is an above-curve creature
A 2/4 with vanishing for 4 is nowhere near above-curve, is your set supposed to be low powered?
>that doubles as removal against fliers
Making it a slightly better aerial volley for 3 more mana.
>High-toughness deathtouchers are great draft picks and usually costs similarly.
Historically I'd cost the card at 4 considering Kessig Recluse, Moonglove Winnower, and Pharika's Disciple are all 2/3 common deathtouchers with slight upsides but Greater Basilisk gives you some precedence I suppose.
>which I suppose you aren't familiar with.
Yeah, I assume that there's something that removes counters for benefit (other than riftborn) but should this card be common if the remove effects aren't common?
>Similarly costed to other comparable enchantment removal
I looked at all of the green enchantment removal at common... No, if it could exile artifacts as well then it would be comparable to fade into antiquity which was in an enchantment block (which I see no signs of your set being).
>Sometimes you want to be able to remove counters in this environment
I understand, but commune with nature is a card you are often going to be casting at the first turn of the game and most of the time this seems like it is going to remove a vanishing counter from one of your own creatures (not good) it could afford to give a more powerful effect.
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How are these mechanics for a hybrid/color matters set?

I'm planning on using a returning mechanic as well, but I have to figure out which would fit best.
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>>44281582
Guile is just frenzy
Intervene is just radiance
Chromatic is just a worse storm
Congregate mite b cool
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>>44261292
>>44261304
Broke your card. Though in a way. Things like Waste Not already exist and can do the same thing. There is a ton of discard synergy already, but the 1/1's would get out of hand.

Personally, i would either up this creatures CMC to something around 6ish. Or scrape the 2nd ability, put it on an enchantment or something. And give this card "Whenever an opponent discards a card, put a 1/1 black Skeleton onto the battlefield."

That ability is good enough alone to be worthy of a 3 drop rare. It has a lot of good synergy with discard just being a token generator.
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>>44282273
That is literally sunburst
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>>44282385
Sunburst is only for mirrodin/new phyrexian overlords.
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>>44259188
>Every creature has bestow [4 mana]

HELLO THERE, ERMAKRUL! FANCY MEETING YOU ON TURN FOUR!
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>>44273473
>incarnate
>that set symbol
You used to post these cards a long time ago iirc. Did you finish the set?
>>
>>44284341
Ancient Tomb, Mana Vault, Chromatic Lantern, Sol Ring, Mox Opal, Beastcaller Savant, Asteri of the Cosmos.

If you either draw a land, and have a creature in hand, or the other way about, T2 whatever.
>>
>>44284289
Cute, certainly fine.
>>44284341
I don't know if you're criticizing it from a balance perspective, but a worse version of quicksilver amulet's effect is pretty balanced for a 3 mana 2/2.
It'd likely be fodder for normal constructed play.
>>44284508
It's like a good photograph of the blue sky, simple, not by any means groundbreaking, but beautiful nonetheless.
>>
>>44285046
>all that setup
With a less specific starting hand you can win on turn 0. Or if you need to put a big creature, you can either use Sneak Attack or Show and Tell.

The problem is that the Asteri can consistently put anything out on t4 in a standard/modern environment. Jhoira for example, at the same cmc can only put something four turns later, and doesn't even have the other 2 advantages.
>>
>>44285254
Quicksilver amulet doesn't have extra abilities, doesn't have a body, put out stuff on t5, and is not bad at all.
The difference between t4 and t5 is big, since a bunch of decks plans to win around those turns, if Asteri alone somehow could cheat a creature on t3, it would be banned out of modern.
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>>44285436
Not having a body is a benefit - it doesn't just die to bolt.
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>>44285509
Being a creature gives much more advantages than disadvantages.
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>>44285929
For a competitive game in modern or standard? No, not in the slightest. I'd like for the game to center around non-creature permanents enough for that to be true, but it simply isn't the case in the slightest.
Quicksilver amulet wasn't even playable in a standard with emrakul, that card requires 4 colors to bestow 1 card and dies to shock, it wouldn't see play, it seems significantly worse than summoner's egg, which is in turn worse than amulet, which is in turn not even played.
>>
>>44284749
If I recall he had two sets actually, and was working on two more. The first time set was done, the second was in testing, and the Apex set was in the early stages. He's probably our most prolific set-maker if you don't count FF who never comes around anymore because we're too NWO for him. I can't recall what his fourth set was but I am pretty sure there was one.
>>
>>44281582
>>44281847

I like chromatic, we could definitely use more "worse storm" mechanics since the original is both cool and totally broken. Spot on about the copied keywords though, I was going to suggest Radiance as the returning mechanic after reading the first card only to find out they accidentally used it on the second. Just have multiple returning mechanics or go back to the drawing board, try to do a simple gatherer search in the future to see if your "new" ideas don't already have names.

>>44285436

It is a four color cost, since it's not particularly uncommon to just be finding your third color on turn 4-5 it's a bit much to say that this is easy to make consistent. Even then you can't use the body of the cheated in thing until you kill off the host and while there are creatures with really amazing effects most powerful things that cost enough to be worth cheating are powerful due to a combination of effects and combat ability. Also your 3-drop wincon dying to bolt (or even shock) is kind of a big deal like >>44285509 points out.

It's a good card but mostly because it promises some interesting fringe decks and makes for a neat commander, I'm not convinced this would be anything other than jank in an official constructed format.
>>
>>44286438

>being mentioned by name in a general you haven't posted in for a long time

Surreal, truly I am loved... or ridiculed, probably more that. I mostly just pop in to snag a few neat cards every few threads without saying anything but I'm still "around." I know a lot of the Magic community hates it but the latest Hearthstone expansion has made the meta ridiculously fun, I've been having too much being able to play non-warrior control competitively again to be seriously involved in any other card games.
>>
>>44286300
>>44286510
I was not talking about modern or standard. I was talking about the "worse version of quicksilver amulet".
My only remark on modern was just to give an example of what 1 turn difference can make in a card.

And being 4 color is not an extreme limitation nowadays, most decks are already 3 or 4 color with a few exceptions like merfolk or rdw.
>>
>>44286610
Fair enough, I was just commenting. Personally I used to be more active too and kinda want to make cards again but can't seem to get more than a few done each time I have a go at it.

I was gonna get into Hearthstone but I just don't care for the tiny card pool in a game that still enforces booster mentality. If you have a small card pool, it should be a deckbuilding game like Netrunner, not a booster scramble like Magic. Just my $0.02 though.
>>
>>44286772

>most decks are already 3 or 4 color

True, but not with the intention of needing all of their colors by turn four. Most run 2-3 as their "core" colors and then just splash 1-2 in order to access a few other good cards. It's definitely possible but it's inconsistent enough that it probably wouldn't be competitive which is the key benchmark for determining card balance.
>>
>>44286610
At least you are remembered, I guess. desu I only remember incarnate because of the ridiculous amount of different tokens you would need to play, because if I recall correctly, there was quite a bunch of cards with incarnate.

>>44286874
I know how you feel, I remember doing a 200+ cards set in a couple of weeks when I first got my hands on mse. And now I have a set called "Stuff" that I put a couple of cards every other week.
>>
>>44286930
>200+ card set in a few weeks
Jesus fuck I was able to manage a 200+ card set in like, 3 months. Maybe 4, I forget how long it took. Now I get like 100 cards into a set if I'm lucky and get ADHD and want to do another concept. So many unfinished sets... it's a crime really. Oh well. At least I managed to finish one set at least. That felt good. I actually can't do one-off cards anymore, I am not sure why. I am just married to the idea of sets now.
>>
>>44286874

They started a system a few months ago to help new players grow their collections really fast, everyone basically gets a free pack every week just for showing up. It's also very easy to get started with a competitive deck thanks to the card crafting system, most of the universally great cards are common and rare which are very cheap to make if you don't pull them naturally. Epic and legendary cards have some insane shit but are mostly really niche build-around cards that end up being either gimmicks or used in tier-2 lists (aside from handlock, wallet warrior and dragon priest which are just legitimately expensive decks... don't plan on playing those early unless you dust everything else you open to craft one, which is probably a dumb idea). Like you could just craft two Piloted Shredders your first hour in and tear apart all of the other newbies at the bottom of the ladder. You should at least give it a shot, the RNG isn't as heavy as people say and the puzzle-like turns can be interesting enough that you probably won't miss the stack toooo much.
>>
>>44286510
>we could definitely use more "worse storm" mechanics since the original is both cool and totally broken
Storm wasn't really a particularly broken combo mechanic, it was just a combo mechanic.
Storm's aim was to reduce the amount of time that a combo deck would take in going off and it succeeded very well in that objective. In standard the biggest mistake in regards to storm was to put dragonstorm and bogardine hellkite in the same set and the dragonstorm decks that arose from that weren't unexpected, they were almost certainly planned. In other formats the issue with storm was for the most part the issue with combo decks in general, red and green don't have shit to do against them. This problem has been historically fixed with standard combo decks by having the aggro decks actually faster than the combo decks forcing the combo decks to have interaction (heartbeat of spring, gassy knoll and tight sight are all decent examples) but in higher powered formats synergy is king this becomes a problem. In pauper for instance grapeshot was banned not because it was too powerful, but because one of the colors (I forget if it was red or green) couldn't do shit against it. Empty the warrens was also banned due to proximity (seriously).
Blue has spell interaction, black has discard and white has permanent hate, red and green have artifacts and mindbreak trap. Thus combo decks either need to be creature based now or at the very least require the graveyard or artifacts.
I wish r/g would just get some sort of spell interaction but for some reason they just don't.
Storm also scales really well but it still isn't as bad in that aspect as cantrips or delve.
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>>44286998
Well, the set was basically Kamigawa 2.0 and was very poorly balanced. But I feel like it had some of the best mechanics or maybe it is just my nostalgia.

Critical(When this creature would deal damage to a player, it deals double that damage instead)

Procreate(Basically proliferate with single target)

Vengeful(A condition of when you have less life points than any other opponent, like Fateful Hour)
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>>44287195
Critical is an easier-to-balance version of Double Strike, so that's okay. Procreate... wait do you mean proliferate or populate here? Vengeful I can see as an ability word with weaker overall effects than Fateful Hour, yeah.
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>>44287231
Brutal. This is a decent use of mill, actually.
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>>44287231
This feels more BG to me than GU. Pretty good though.
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>>44287238
For procreate, I wanted it to sound like proliferate because it was basically a copy of it. But instead of being to choose any number, it would only get 1 single target, for easier balancing.

There was one mechanical difference for critical and double strike though, it was that it didn't restrict to combat damage, so it would affect fling and ping effects.
>>
>>44287342
>procreate
Not him, but I kinda chuckle, because it sounds like you're getting your creatures to fuck.
>>
>>44287342
>Critical works on noncombat damage
Stop right there criminal scum. But really, this is probably a bad idea.

Re: procreate, ah, okay. I know more than a few people say one but meant the other, because "procreation" implies creating life, not manipulating counters, so I wondered if you actually meant populate instead, just based on the word you used.
>>
>>44287399
>>44287427
it sounds cheesy, but for some reason I really needed it to sound like proliferate, and procreate was the best word I could think of. Although I just thought of "propagate", and it would probably be way better.
>>
>>44287551
Yeah, propagate would be way better, since procreate is literally animal reproduction.
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>>44281847
Frenzy doesn't fit blue / black

>>44286510
Hopefully chromatic is weakened enough so that it isn't broken like storm.

I tried to fix radiance so that it only hits one side of the board, I'm trying to think if I should use a keyword action/ mechanic or kicker variant for the last one.

Also trying to figure out which type of counters I should use (+1/+1 or -1/-1)
>>
>>44288061
Neither does Guile. Blue doesn't modify P/T in this manner, especially caring about combat like that.
>>
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Does the ETB ability get across the idea that when he appears, all his enemies freak out a little?
>>
>>44288399
Tapdown is more than "a bit freaked". That'd be -N/-0 in my opinion. Can still fight, but not at full capacity. Tapdown implies sheer fetal position terror.
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>>44288680
I dunno, I kinda like tapping. Plus, -N/-0 effects never seem to be liked, judging by the many low scores such cards receive on Gatherer.

Speaking of Gatherer, is there any other good site were cards receive comments and ratings? Because I use Gatherer a lot to see what people think of cards, but it doesn't look like it'll ever have comments or ratings again.
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>>44288790
I'm not saying it's bad to make him tapdown, I am just illustrating how the mechanic translates to flavor to me, which seemed to be the question.

I think there is another site... people have mentioned using it over Gatherer but I dunno if it has comments. I see you toned Spock down, good on ya, he was a bit over the top.
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>>44288879
So a strictly worse Spell Pierce?
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>>44288998
It fits with the current standard! :D
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>>44288954
Ah, I see what you mean.

I hope there's another site with comments and ratings. I honestly don't play very much, so when I'm considering ideas and mechanics, it really helps to see what's been tried before and what people say about it.

And yes, Spock toned down. I was thinking of having a choice between the draw and the token trigger on each blocking creature, but eventually decided against it. Though I have to say, I feel like I'm getting closer to solving the problem I have of creating complicated characters that essentially say "nobody will block this ever".
>>
>>44288954
Magiccards.info is the other one, but it doesn't have comments.
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>>44285911
Way too cheap for its cost. I would make it only be the first spell an opponent casts each turn, and make it legendary. Compare this to kira, great glass spinner, but have her effect trigger for each spell. It's a bit overbearing. Now think if you had 2 or more of these guys out. If you cast a spell, your opponent's have to pay 6 or 9 mana to get something through.
>>
>>44289439
>kira, great glass spinner
Off topic, but for the amount of shit Kamigawa (rightfully) gets, it did have some pretty cool cards.
>>
>>44289485
That was one of the problems, its powerlevel was all over the place
>>
>>44289485
I bounce back and forth between kami of the blue moon (or whatever the group hug draw kami is), kira, and empress Galina as my mono blue steal edh deck.
>>
>>44289522
>kami of the blue moon
Kami of the Crescent Moon. Speaking of problems Kamigawa had: Nobody could remember half of the names of any of the cards. There's that Yamabushi guy, that Green samurai, some Smiling Cat samurai, and there was the princess, and her dad as well. And who was the guy who buffed creatures with Bushido? I always have a hard time finding specific cards from that block.
>>
>>44289617
Kumano, Master Yamabushi
Isao, Enlightened Bushi
Kentaro the Smiling Cat
Michiko Konda, Truth Seeker
Konda, Lord of Eiganjo
Takeno, Samurai General? Sensei Golden-Tail? There's a few different ones that "buff creatures with bushido".

I swear I'm not a weeaboo.
>>
>>44289617
Isamaru, Kumano, Fumiko, Konda, Boseiju, Eight-and-half-tails, Yamazaki, Azusa, Umezawa, Kuro, Ink-eyes, Kiki-jiki...
There was also the Kamis, The Spirit Dragons, the Shrines, the legendary lands, the first to do something,...

Maybe I have an easier time remembering the names, since I am japanese.
>>
>>44289485
>>44289504
>>44289522
>>44289617
>>44289765
>>44290010
Kamigawa confirmed for shonen animu.
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>>44289765
Takeno. When I said that, I meant a card that gives extra boosts to creatures that already have Bushido.

Yes you are.

So, more creatures. This is one inspired by one of the Wizards people talking about how TNN was a failure in the Commander forma for which it was made and screwing up 1v1 formats, and a better solution would have been something like this.
>>
>>44289271
Magiccards.info does have a much, much, much better UI though. Using Gatherer is like filling out tax forms.
>>
>>44290133
Ugh, YES. With MagicCards, you can set up an advanced search from almost any page, so long as you know the syntax. With Gatherer, you need to first set up what you're searching for in one page, then use another page to select how the results are displayed (because no matter what you select on the previous page, it just goes to the default loadout). It's crazy.
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>>44290133
Also has a much more robust search engine that recognizes plus signs and allows you to look up mana and tap symbols in rules text.
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>>44290133
You know, I tried using it once but I'm so used to Gatherer that I just didn't care for it. I'd have to get used to it I guess.
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>>44290278
>Star mana
One day I'll get used to seeing it, but it won't be soon.

>>44290311
Once you learn the syntax, it's incredibly easy to use. There's even a link on the front page to advanced syntax help.

>>44290312
Needs to ETB tapped. There's a reason Mox Diamond and Scorched Ruins are worded the way they are.
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>>44290394
Better wording would probably be
>Landfall - T: Add R or W to your mana pool. Activate this ability only if you had a land enter the battlefield under your control this turn.
>>
>>44290401
>Needs to ETB tapped. There's a reason Mox Diamond and Scorched Ruins are worded the way they are.
I don't think it's necessary. Unlike Mox and Ruins, it doesn't ramp you any extra mana if you just tap it before you sac it.
>>
>>44290182
>you can set up an advanced search from almost any page, so long as you know the syntax

I hardly ever use the actual advance search page on MC.info anymore. I just search for everything by typing in the syntax.

Also, MC.info has better card images and more useful search parameters.
>>
>>44290496
What I was trying to say is that you don't even need the advanced search page to create an advanced search.
>>
>>44290490
Can you fine me an example of anything that can be put onto the battlefield for no cost and no downside that can create any of three or more colors of mana that isn't restricted or banned in some format?
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>>44290599
>>
>>44290703
Fair enough, go for it. And in retrospect, I was basing my idea on Lotus Petal, which I did forget you can get multiples of on the same turn.
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Magic needs more lawyers.
>>
>>44290132
That's exceptionally overpowered in either politics-games (where target opponent has no reason to kill the creature) or where the player doesn't have a lot of direct removal.

('Course, it's also missing a rule for if the target opponent is eliminated.)
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>>44290827
>hybrid mana with non-hybrid colored mana.
Nope.

>>44290876
I was just going with the suggestion the Wizards guy made.
>>
>>44261117
Please tell me you're joking
>>
>>44290965
alara reborn did it bae
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>>44291422
Alara was a mistake. Even Maro will tell you this.
>>
>>44291672
I love how Fin Fang Foom has the most racist, retarded name ever but is actually a complete badass stuck jobbing for B-list heroes. It's so meta it hurts. I think he might need to cost a bit more though, since with that evasion his butt being that big is a touch worrisome. Maybe cost him at 8?
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Part of me is disappointed with how simple this one is, and another part of me is glad I can fight the compulsion to make overly-complex cards.

>>44291872
I dunno, I kinda like the name. I honestly don't know much about him though, I think the only thing I've read with him in it was Nextwave, which treated him as seriously as everything else (ie, not at all). I really only made a card for him so I could use the art from that Iron Man Vegas mini or whatever it was called. And 8 sounds good.
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>>44291872
>>44292013
Also: Fin Fang Foom isn't the worst name I've ever heard. Slade Wilson's full title of Deathstroke the Terminator sounds like something from Image Comics. And then you have Vibe, which I refuse to take seriously.

>>44292052
Interesting.
>>
>>44291672
alara reborn was a mistake because it was 100% gold, bae
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>>44284749
Yes, I have posted these before! Still working on them, haven't finished the set yet. Had to take a break for life reasons.
>>44286438
I have a lot of ideas, and I post under different symbols for each. The first is from my random ideas folder, the second is from the first timeset, the third is from the second timeset (my current project), and the fourth is for my Cost Matters project. I have no idea if I'll ever finish them all.
>>
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does this work?
>>
>>44292246
At the end of each phase, if ~ was dealt damage, put a +1/+1 counter on it.
>>
>>44292246
I guess. It would probably just be easier to say something like "Whenever ~ is dealt damage, put a +1/+1 counter on it."
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>>44292220
I'm sorry, but I'm kinda laughing at Augment. Like, everyone talks about how all keywords are Kicker, and you make a keyword that gives everything Kicker.
>>
>>44292327
That was the idea! Sort of an inverse kicker, but permanent-focused so that each option doesn't have to be printed on every card. It's flexible and allows for a ton of interesting combinations, but it builds up organically through boardstates instead of being piled onto cards. I've had a lot of fun working with it so far.
>>
>>44259219
What's provocative about a bloodwurm? Does it insult your mom or something before smashing your house down?

Not getting the flavour here. If you control an elephant or a goblin it suddenly gets the ability to mess with that eager cadet's head into thinking blocking it is a good idea?
>>
>>44292540
Provoke never did make much sense flavor-wise. Though I could see it as essentially lunging at another creature to attack it specifically.
>>
>>44292246
Keeping track of each individual phase that passes is one of those things a lot of people do mental shortcuts over (if you're not going to attack, most people just shortcut from precombat main phase to end phase, for example). Plus this just invites confusion over what's a phase and what's a step.

This should just put a counter on when it gets damaged, or put a couple counters on at end of turn, or something like that. It'd play practically no different and would be less annoying to track.
>>
>>44292540
>What's provocative about a bloodwurm?

It's not wearing any clothes.
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>>44292540
If you control a gobbo or an elf or something, they taunt the cadet into blocking the wurm.

>>44292635
Here, just for you.
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>>44286510
This old mechanic of mine instead of fixed radiance then?
>>
>>44292887
Remember: if you only pay U or 1UU for it, it's only an attempted unkindness.
>>
>>44292887
>>44292959
I kinda wonder what the names for groups of stuff like zombies and dwarves would be. Like, a group of dwarves is a "beard" and a group of zombies is a "shamble".
>>
>>44293168
A flagon or a casket of dwarves.
A shamble of zombies.
>>
>>44276649
Tips to create a good planeswalker? This seems to be a good one for me but I dont really know how these works
>>
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>>44292275
>>44292283
>>44292658
eh?
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>>44293202
>>44293168
A grumble of dwarves.
A shamble of zombies.
A chatter of skeletons.
A cackle of hags.
A writhe of wurms.
A stink of goblins.
A rape of elves.
A cloud of spirits.

Okay, so, I have a conundrum. Two parts:

First, since Wizards are usually associated with not-Green, should I perhaps divide the colors into "styles" of magic, using some older classes, like Mystic for green and white and whatnot? Also, introducing a new class for my Spellshaper 2.0 mechanic, yea or nay?
>>
>>44292887
I think the wording for the reminder text should be fixed. See Replicate for a good idea.
>>
>>44287130
Spells are cast
>noncreature permanents you control
>>
>>44293331
Seems to work the same as your original idea.
>>
>>44293337
>A rape of elves.
I chuckled.
>Rape of elves, what do?
>I think you answered your own question.

Ever hear of Shamans? Or Druids? They're Green's answers to Wizards. Seriously, did you not already know this? This is basic RPG shit right here. How are you old enough to post on 4chan and not know this? Have you been living under a rock your whole life?
>>
>>44293451
It's referencing the stack. Spells go on the stack. It has flash for that reason.
>>
>>44293544
No no no no, the set is more arcanely-bent, so shamans and druids don't fit. I should have explained this in my post, sorry. I took for granted that people knew what the set was about.

The "rape of elves" was supposed to be a double-irony too; because "it's not rape if it's an elf" becomes patently false when that's what you call a group of them, BUT, it's also true because if there's only one of them, it's not a rape after all.
>>
>>44293451
He obviously wants it to count the spells that are on the stack.

>Tempest Sprite
>stack#3
>stack#2
>stack#1

>...
>Sprite Resolves

>...
>stack #3
>stack #2
>stack #1

Enters with 3 +1/+1 counters on it, since you still have three spells on the stack. Clever. I don't see any immediate rules problems with it.
>>
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>>44293624
>more arcanely-bent
Elaborate.
>>
>>44293686
You have way too many evasion abilities on the transformed side
>>
>>44293331
I'd have the counter put on when damage is dealt, but this works too.
>>
>>44293686
It's basically Hogwarts Ravnica, to put it as succinctly as possible. Every color has become a field of study, and specialists (monocolor) fit into those fields, with five factions governing those studies (multicolor). Everyone is a wizard or wizard-like, because there is no hermetic approach to magic; that is to say, it's all by the book. So there are no druidic/shamantic traditions or anything. The concept is a bit out there, I know. And when I reveal more of the set I think I will probably get yelled at for what I have done, but... well there you go. My last set was very by the book so I decided to go a bit wild on this one. So forgive me for that.

>wants to make less "don't block this shit" cards
>makes a "can't block this shit" card
You card. Oh, also, I wanted to say Mercury is cool. I like.
>>
>>44293810
>>44293825
Realizing how fucking boring Angel is made me not give a shit about what was on his card. Seriously, his only fucking power is flying around. It reminds me of Heroes where a guy who thinks he can fly gets chewed out by his brother, who basically says he has no chance of being a superhero with that one power.

>it's all by the book. So there are no druidic/shamantic traditions or anything.
Are there absolutely no magic users in the world other than the ones in the school? Hogwarts had the centaurs in the forest, easily mono-Green.
>>
>>44293337
This wording doesn't work. By the time the ETB ability triggers and resolves, X in the game text no longer has a value to fill in with.

It'd have to be worded like Venarian Gold.
http://magiccards.info/lg/en/83.html.

When ~ enters the battlefield, put a 0/0 green and blue Chimera creature token onto the battlefield. That creature enters the battlefield with a number of +1/+1 counters on it equal to the value of X as you cast ~.

Or:
When you cast ~/As ~ enters the battlefield, put a 0/0 green and blue creature token onto the battlefield. That creature enters the battlefield with X +1/+1 counters on it.

Second ability should read:
XGU, Discard a card: Put a 0/0 green and blue Chimera creature token onto the battlefield. That creature enters the battlefield with X +1/+1 counters on it.

Also, you should use Shaman or Wizard for the class type.
>>
>>44287130
This could easily just be "Tempest Sprite enters the battlefield with a +1/+1 counter on it for each noncreature spell you cast this turn."
>>
>>44293963
>Are there absolutely no magic users in the world other than the ones in the school?
That, and the world is the school, which is why I mentioned Ravnica. The whole plane is a giant arcane academy whose sole purpose is understanding existence. Each school (color) is in charge of an aspect of this, with the five factions sitting on a grand council that arbitrates what to do with the knowledge gained by the studies of the specialists. Naturally the conflict stems from politics and power plays in the background, etc.
>>
>>44294111
>the world is the school, which is why I mentioned Ravnica
Oh. Well, I can't help you with worldbuilding at all, sorry.
>>
>>44294066
Ah, okay. I figured it'd work like the X-cost Hydras do, but I guessed wrong. Second method seems to be less wordy, so I'll go with that.

No on "Channeler" as a new type, eh? Not sure why; WotC did Samurai, but fair enough I guess. Any reason why you object to it, or "just because"?
>>
>>44294169
I don't plan on doing anything mechanically goofy or out of color besides possibly having Wizards in all colors, OR as I suggested, having different colors with different "subtype" of Wizard. I don't really need help building the world, just rating the cards and making sure I'm doing things right, like everyone else. Fluff is just fluff, you know? Only issue it's causing is the one I just mentioned, far as I can tell. I'm sure it'll chafe some people, but hell the last project I did was about as french vanilla as it gets and people chafed at that too. I don't think you can do anything here without irritating someone.
>>
>>44294252
I'll still judge mechanics, but you're on your own when it comes to names, types, art, and flavor. I'm sorry, but the whole "the entire world is a city (or in this case, school)" concept is a major turnoff for me.
>>
>>44294346
Not a Ravnica fan? Honestly I'm not either, I just wanted a plane where everyone is Wizards. And there are animals and stuff too, and different races of course, it's just that everyone is dedicated to the single purpose. Animals/beasts are represented as tokens though because, like anything else, they are made and destroyed on a whim, as needed.

Shame you don't care for the concept, but I can't exactly make you.
>>
>>44294184
Hydras check the value of X as it's entering the battlefield from being a spell, so it still sees a value for X.

Channeler as a type just seems kind of needless, unless they have a mechanical link like Spellshapers. Honestly, I think Samurai should have been Warriors (and Ninja should have been Rogues), but that's just me.
>>
>>44294694
Channelers will all have the same activated ability, much like Spellshapers had:

[mana cost], Discard a card: <Ability>.

The ability will always mirror what their ETB effect is. I wouldn't just be adding it for shits and giggles. Though, if you disliked Ninjas and Samurai, I doubt you'd go for Channeler anyway, so... just a bit of an explanation, maybe for the sake of someone else who reads it I guess. Thanks for the wording help either way.
>>
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>>44277544
For all the shit I post, I've got some pretty fucking good ones. I've already said I barely ever post anything that I consider actually good from my set.

>>44293328
Well, pick a theme, and try to build the whole Planeswalker around that theme. The abilities should feel part of the same card, and not different, stapled on options. For example, Liliana of the Dark Realms, and Chandra Ablaze are great planeswalkers because each of their abilities are tightly tied in into their other abilities.
>>
>>44290827

This seems extremely weak. Well, it's a bear, so it's not unplayable but there's almost no reason to ever use the abilities unless you have some other debt counter enablers in the set. All it does is draw you some cards but it's way too slow and expensive for that and gives your opponent just as many cards but earlier.
>>
>>44294943
The point of the post is that you credited yourself on the card next to the artist. Why. Your set symbol is enough. Did you make that image?

>I don't post my REALLY good cards!
Okay. I can't exactly make you stop posting but I don't have to like it either. And for reference, I did say I like the card you posted, so I can be objective when it comes to that. I just don't care for you. But if you have some super-secret stash of amazeballs cards, more power to you I guess.
>>
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>>44295032
I have secret stashes of cards that are just cards from other games.

I don't feel special at all though, just mildly autistic.
>>
>>44295374
I've seen these before. Or at least, that one.
>>
>>44294943
Where'd you find the high-def templates? Help an anon out mane.
>>
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>>44295469
It's because I only post a few.
>>
>>44295553
Personally I'd have this add/remove a counter from itself to track the switch, but that's just me, I like my cards to be as devoid of memory issues as possible. Not to say this is too hard to keep track of, but a counter would make things more clear. DFC would also do the same, though I can see not wanting to use it.
>>
>>44294759

Channelers sound fine, but I think Samurai and Ninja could just be turned into deciduous types considering that they already cram dragons, vampires, giant sea creatures and elves into almost every plane anyway so take that opinion as you will.
>>
>>44269432

>A 1/2 for B with upside

Deathrite Shaman is fine
>>
>>44296470
That's fair. I mean Ninjas have Ninjutsu and Samurai have Bushido but the issue with them is that they are Kamigawa-flavored and don't mesh well with other sets in that way, so they are kinda stuck and unusable in that form. They'd need to remake the two mechanics with new names, and yeah, doing so would let them do away with those two types, though I doubt they would errata them out of the game, even if they did salvage those mechanics for another set with more generic names.

I'll stick with Channelers for now and see how they are received in general as I work on the set.
>>
>>44297335

That's the opposite of what I meant, I don't see why every plane in the multiverse can have goblins but only on is allowed to have ninjas (even though most have assassin types that are the same thing under another name). Completely irrelevant to anything in this thread but just wanted to clarify. Actually maybe it's not irrelevant, maybe I want to see more ninja cards being posted. Hard to say.
>>
>>44297589
Oh oops, I thought you were >>44294694, so I was going off that.
>>
>>44297607

Fair enough. I was only mentioning it as a context opposite their position, now you have some information for how people will two different creature type views see your new type (unsurprisingly the one that is fine with more niche types is for it, super helpful analysis I know).
>>
>>44285254

Quicksilver amulet doesn't give you Eldrazi cast triggers
>>
>>44274989
>Idyllic Tutor
>with upside
>1W
>common
K
>>
>>44276935
>This is the same
Time to hang myself
>>
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1-mana activated abilities might be too limiting.
>>
>>44301096
They're certainly more pushed compared to existing battlemages. Also as far as I know, white doesnt get to untap creatures like that.
>>
>>44301411
Oh right, I got Jeskai and Sultai's second abilities swapped around.
>>
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Less Temur, more Gruul smashed into Simic. But I went for the easy name.
>>
>>44300527
Clever.
>>
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>>44305483
>Only now do I understand why the eternities are blind
Good god, anon, really?
>>
>>44305530
I just copied it m8, its not actually my flavor text (altough I find it prettty nice)
>>
>>44305483
>I stood in the fields of ashes and wept for days, maybe longer. It was then that I saw the lotus sprout. It was a Black Lotus. I smiled and whispered "Worth it."
That lotus bit seems so out of place. I like the card though.
>>
>>44305530
>>44305552
He got it from Reddit. I'm pretty sure the laws of 4chan dictate that we have to shun him now.
>>
>>44305195
Cryptic powerstone is almost strictly better than Furious powerstone. A tapped creature can't block. Maybe untap and force to block target creature you control?
Vampiric powerstone could possible go up to 2 life since it's players only, though I'm less certain on that one.
>>
>>44305552
>I just copied it m8, its not actually my flavor text
Don't lie, anon
>>
>>44305685
Not him, but 1 life loss/gain is ok at 1 mana. Red could give haste to a creature.
>>
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>>44305678
probably

>>44305687
yes, I just liked it. Altough I find the full text way better than the shortened version I had to use
>>
>>44305685
How about Scry 2/3 if you cycle Cryptic Powerstone? And drain 2 would be good I suppose.
>>
>>44292220
I don't think I've ever said how much I like your suspend/transform cycle.
I really like your suspend/transform cycle.
>>
>>44305773
>>44292220
Post it
>>
>>44301096

Sultai seems notably weaker than the others, Abzan's green option is generally stronger and the tapdown is mediocre for the price. Giving trample instead of reach could be enough to save it or you could go in another direction and give it a recovery effect (to the top of library rather than hand, that would be too much). Interesting cycle.

>>44301411

It does at least as recently as Origins, they use it sparingly as a sort of retroactive vigilance. It especially gets to do it on a BLUE card.

>>44305195

I'd like to see green and white swapped, I know white is the weenie color but they're also supposed to suck at draw so it's weird seeing an almost strictly better color shifted elvish visionary there. The reverse wouldn't be as bad as long you don't make an Elf token since that tribal type matters enough in green that having the two coexist wouldn't make one unplayable and white definitely gets to put counters on dudes as well. Other than that this is a very cool cycle.
>>
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Because BGW Saprolings needs more shit, especially in non-green creatures.
>>
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And keeping with my Cycling theme
>>
>>44312048

5-drop
First ability does nothing until 4 (four!) turns after you play him
Second ability is mediocre

It's basically not playable in any format, otherwise it's awesome, more black fungus pls
>>
>>44312048

Yeah, you should either speed up the rate of growth, lower the cost or make the ping cost just 1 and a sac so it at least functions as more of a burst finisher (maybe even two of the three). This is just way too slow at everything it does. Could be fun in a really grindy hypothetical standard as is though.
>>
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>>44312407
You do know there are WAY more cards that make Saprolings, right? And they're ALL that slow?

>>44312566
While I understand both of your concerns about the first ability being too slow or whatever, it's something that I don't feel changing due to the sheer amount of precedent already set by actual Saproling-producing Fungi. It's become a pretty iconic ability at this point, so the tweaking here is in either costs, P/T or the second ability.

I'm erring on the side of caution right now because, given the amount of support Abzan Saprolings has as a deck, it'd be very easy to undercost drastically. One of the reasons I'm so hesitant to down the mana cost of the life loss ability to (1) is the card attached.
>>
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>>44312048
The sac effect should be mana-less. And perhaps gain you 1 life. And while we're on Fungus creatures.
>>
>>44312877

I actually like the saproling sac ability at 2 mana because that's balanced with the amount of token production these decks have

I just don't think the first ability will ever be relevant and also sets you up to get blown out by removal before you can get any value from his ability

Life and limb in no way supports your assertion that this card is on par with your average saproling producing card
>>
>>44313172
>>44312566
>>44312407
Wow, I had no idea /tg/ was this clueless about the spore counter mechanic.
>>
>>44313172
In that case, it's not relevant for ANY Fungus. Take Pallid Mycoderm. That's a four drop that will "just get blown out by removal". As would Deathspore. Or Psychotrope. Or any of them.

As for being "on par", most average Saproling-producing cards can't just close out a game without attacking.
>>
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Yes, yes, Cardsmith is the devil. I have a Mac, so it can't be helped.
>>
>>44313585
Art already in use, brah. It's a FTV version of Lord of the Pit.
>>
>>44313649
...God DAMN it!

If I ever have to make edits (And lets face it, I will), I'll change the art. Thank you for pointing that out!
>>
>>44313238

So you made a rare that's strictly worse by a large margin than a common 3 drop

That's all I claimed, is that your card is worse than cards that didn't see too much play even in limited
>>
>>44313299

3 and 4 drop commons that aren't limited or standard all stars are significantly better than your 5 drop rare
>>
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tl;dr You get to choose the type of the card that you draw, but the exact card is still random.

>>44314382
I only made this guy >>44313059 the other card was by someone else. It's just that the way people are speaking seems to imply that most people have no idea Thallids are a thing.
>>
Installed MSE but when I open it it new set or open set and both dont let me do anything. I have nothing to open and picking new says pick game type and there is nothing to click
>>
>>44314729
doesnt work due to cards with multiple types.
>>
>>44314729
>Enchantment
>Whenever you would draw a card, instead choose a card type, then reveal cards from the top of your library until you reveal a card of the chosen type. Put that card into your hand and the rest on the bottom of your library in a random order.
>>
>>44314729
Abundance basically already does this, although limits to land or nonland
>>
>>44314937
Fuck.

>>44315004
Not the proper wording, but that does work better.

>>44315036
Double fuck.
>>
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>>44314937
>>44315004
>>44315036
OK, here we are. Wording mostly taken from Abundance.
>>
>>44315229
"Chosen type" because you're actually choosing a type. Abundance says "chosen kind" because it groups everything into "nonland".
>>
>>44315305
Thanks, changed.
>>
>>44312048
>>44312877
>>44313238

The problem isn't with the spore mechanic, it's that the traditional spore mechanic on a 5-drop might as well be trinket text. Note how cheap most creatures with this ability are. Note how bad it is compared to Pallid Mycoderm with both being barely under-curve creatures except one costs 1 less and allows you to pump your entire board for just a sac rather than ping for 2 and a sac. Note how there is already precedent for a faster spore tick on a 5-drop with Sporoloth Ancient. If you've looked at all of those things and still don't think the card needs work then it's likely you're the one that's clueless.

If you don't intend for it to be viable in any existing format it could be fine but what would you cut to play this in an eternal format and why would you ever do that?

>>44314729

This is neat but way too expensive for what it does, an 8-mana sorcery should help end the game not provide long-term hand fixing/tutoring.
>>
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So I made this.
>>
>>44316005
Except I never said it was fine. What I said was that I'm open to changing OTHER things like the mana cost or its power and toughness or changing the second ability.

I already said that this initial first draft is erring on the side of caution because of the huge cardpool Saprolings have, it'd be pretty easy to accidently make it TOO good by a mile. If I was an actual designer, I'd rather have a card that's too weak than one that is too strong. That said, I personally think the solution isn't in making the ability cheaper but making the lifeloss bigger. If there was enough room in the textbox, I'd also give it menace or deathtouch as well, but that got too bloated unfortunately.
>>
>>44316502
Kazy, you're lucky I have a soft spot for you. If you were just some random anon, I would tear you to shreds for this. I'll just point out one mechanical thing though.
>Sacrifice a creature token or a 1/1 creature: [...]
>>
>>44316589

You should be open to changing everything, that's part of design. Especially when precedent is already there for variations on the one thing you're trying to avoid doing even slightly differently.

I don't think changing that would even fix the card, by the way. You'd probably be better off jacking up the cost to 6-7 cmc and making the ping just require a sac, that way it at least has some identity as an alternate wincon. Right now it sits in this weird space where I don't know what I'd even want to include it for, even it dealt more damage it would probably take two turns to actually be able to afford a lethal push so it is just more appealing to take something that would actually help on the turn in comes down rather than sitting around hoping they don't just remove it before I untap again.
>>
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I honestly wish Oozes were the major green nonhumanoid type.
>>
>>44317056
Hydras not doing it for you?

I can relate to liking Oozes as a creature type; I was actually going to make this shitty casual deck build around them as a tribe.
>>
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>>44317182
Hydras are too closely tied to Grecian mythology to suit a generic fantasy setting IMO. And yeah, I know "standard fantasy setting" is mainly Norse/Germanic myths we've just been overexposed to. Oh welllllll
>>
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>>44317258
forgot to throw "until end of turn" on that

Out of color. I kind of like it for my set, but I wouldn't mind changing firebreathing to R and the damage redirect to W
>>
>>44317242
This seems dangerous. The ability to copy any permanent you control is really the potential issue, I think. Copying cards with zero investment every one of your turns is pretty durned strong.

>>44317258
.... ha?
>>
Bump limit reached. When was it changed to 310?
>>
>>44317378
Maybe grorious overrord changed it? No clue. I thought it used to be 315.
>>
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>>44317361
Thanks, I can use that for flavor text

Now I need a better ability than this one. It's way too complicated for someone so cheap
>>
>>44317048
It seems to me you're just looking at it as "Can it win just by itself with no other cards?" While that may be viable for some cards, that's not the strategy Saprolings as a tribe employ and I'm confused as to what you mean by a "lethal push". Do you mean going from 20 to 0? After all, you can attack with your creatures first before you start sacrificing them off, but I'll be tweaking various numbers around for a while. This certainly isn't the final version of the card.

Regarding "being open to changing everything", the precedent that you claim is there is only present in 2 cards: Sporesower Thallid and Sporoloth Ancient and the whole point of them is that they accelerate Saproling production. That's why they "change" the precedent, it's what they do. It's what defines those 2 cards but it's certainly not the norm for all Saproling-making Fungi. I mean, it's similar to how Spiders are expected to have reach. It's something that is pretty iconic of them and it's come to be expected. The spore counter mechanic isn't just some thematic tie, it's the defining aspect of thallids.
>>
>>44317296
If you don't mind changing things to fit their proper colors then why even bother to put them in the wrong color in the first place?
Are you just baiting?
>>
>>44316502
I can't say that that first ability fits all that well into the color scheme
>>
>>44318004
For the abilities, I basically translated a pokemon TCG, but I kinda like the idea of having an off color card like that. The 0 base power I feel makes it somewhat reasonable since it has no power unless you actually pump it. The redirect would be a decent change, but I don't really mind if the card stays mono. At least in my set.

I don't think there's any benefit from forcing it into their proper colors, or changing it. That's what makes it custom, right?
>>
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>>44317296
>Pokemon
>that art
>Faerie Wizard
>Uncommon
>abilities that are both Red and don't work with the flavor
>blue
>art credit is "Pokemon"
>>44318065
>why make cards within the system when I can do whatever I want
Why not just make a black card that destroys enchantments, or a blue Grizzly Bear.
>>
>>44317928

It's a 5-drop that you apparently want to see play in formats where 5-drops (if they are even present) are expected to be wincons or at least heavyweights. So far this is neither. It doesn't need to end the game on its own but why would a saproling player ever take this over the existing tools that are both cheaper and stronger? A card should have a purpose. You started with the broad purpose (More black creatures for abzan saproling decks) but now you need to figure out what role this particular card serves so that it actually registers with players as a solid black creature for those decks and not as one of the thousands of unplayable jank cards that collect dust.

I certainly don't care what direction it goes in and I doubt the others who responded do either. You posted it for feedback, you got feedback, the rest is up to you.
>>
>>44316502
The sacrifice restriction should at least match the reanimation restriction.
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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