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40kRPG General: Excommunicated edition

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For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.

Book Repositories (mega is more comprehensive and up to date)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

Enemies Without:
https://my.mixtape.moe/jbsyqt.pdf

40K RPG tools, a site that contains stats or references for almost all weapons, armour and NPCs/adverseries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v5.43.150418), containing every piece of gear in all five lines. Not updated with any DH2 content.
http://www.mediafire.com/folder/i3akv9qx9q05z

Fear and Loathing (Ver 1.5.2) and The Fringe is Yours (Ver 1.5.1), /tg/ made Rogue Trader homebrew supplements for playable xenos, Knights, Horus Heresy gear, and other things
http://www.mediafire.com/view/kpl4pvkdiidvg6n/Fear_and_Loathing.pdf
http://www.mediafire.com/view/nf19t1z8p2prwrx/The_Fringe_is_Yours.pdf

Remember, ask a specific question, we'll be happy to help. But if you're vague, we'll tell you to make your players fight necrons. Probably.

Last thread had autosaged and I couldn't find one in the catalogue!

So to start us off. What's the most heretical thing you or your players have done in a game, /tg/?
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How tacticool is your character or party, /tg/?
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What is the most amount of dakka your character has been in possession of at any one time?
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>>44236494
A planetary defense battery with a full complement of atomics. That frigate never saw it coming.
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>>44236521
Welp, you've won, not even my Warpsmith's Defiler can compete with that
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>>44236521

A ship full of gear from the horus heresy. Most of it's not worth using but there's still some keepers.
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So my group is finally pulling back to a long put off rogue trader game. Last time we played a botched xenos weapons deal was salvaged by the ballsy captain pulling off a big heist of a noblemans thrones before jumping planet. i think its gonna be clear that my group intends to go full on ROGUE and say fuck the imperium we want cash moneys. Anyone else have interesting Rogue trader stories? Also enjoy deathwatch stories
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>>44238311
Every Rogue Trader game I've run has ended in death and disaster.

My most recent one was somewhat of a success however, they managed to find and loot the Righteous Path, then recovered Archeotech from abandoned ruins left by a rogue Explorator Fleet, then performed a ludicrous heist against a casino on a pleasure planet, before dying in defense of a planet under attack by Orks due to their own hubris in rejecting assistance and massively overestimating the capabilities of their own ship.
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>>44238474
Better to die a hero in a blaze of glory than become a monster though right?
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>>44238675
I don't know you die in a blaze of glory first, and then we'll discuss it.
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>>44238785
Well I mean in game obviously. There is a reason we play games to live heroically rather than real life
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>>44238785
Also I badass righteous deaths happen to be my magical realm
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>>44238785
Badass righteous deaths happen go be my magic realm and my speciality
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>>44235566
cameoleoline, stummer and preysense goggles
and 2 stub automatics with amputator rounds and a ripper ray, frenzon and a power sword
im stealthy until its time to get CUHRAYZEEE and shred everything in the room
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>>44238883
>>44238913

I think you've been smoking too much of that dank Emperor's Iho, m8
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So, I'm running a short Dark Heresy campaign in which the players are part of the Phaenonite radical faction, and their objective is to interfere with another acolyte cell in order to draw that cell's Inquisitor out and capture him.
So, I want you guys to tell me about your Dark Heresy groups so I can change the names and then have my players horribly murder them/get horribly by them! Just a short look/personality/skill focus will do, but if you feel like posting something more elaborate that's cool too.
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>>44235566
Ork Dok-Mek presiding. So not very.
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>>44241475
Happy to do so
Outcast seeker who specializes in skulking around and interrogation and subterfuge, very srsbsns and to the point, nigh-fanatical in his service to the emperor
arbites dudebro with a whole bunch of pistols, sees himself as an extension of the emperor, basically judge dredd in spehss, fast moving and shooty, with a penchant for stimms
Sororitas, very brash, distrustful of nearly everyone who isnt ecclesiarchy or inquisition and even then, not trusting, typical pyromaniac with a chemical flamer, who just wont fucking die
Mechanicus assassin, disgustingly good shot, obsessed with perfection both of his own body and his marksmanship and ability to kill whatever he sets his sights on, impatient with those who dont share his beliefs.
and an adeptus astra telepathica psyker and chirurgeon without any discernible personality, the guy playing him is only in because he wanted to be introduced to 40k, but has no idea how to roleplay at all unfortunately, hes basically a healbot and shoots mindbullets every now and again/spoiler]
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>>44241475
Well, there's Massive Faggot's -er- Mr Culexus's Deviant Art, which has a DH game-made-comic on it.
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>>44235566
My character is a former Storm Trooper, whose tacticoolness is over 9000. This probably comes across as CoD tryhard wannabe, but the rest of the party doesn't seem to mind.
IC I'm teaching them some combat stuff like hand signals as I'm the only person with military background in the warband.
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>>44241573
I play the same spiel.

It's -very- tacticool if you know how to roleplay and kustomize your shit.

Protip, Burna's are usefull as fuck.

Look up the blowtorch rules.
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>>44241573
>>44242367
A successful Challenging (+0) Tech-Use Test converts a burna into a powerful blowtorch capable of cutting through anything from personal armour to a voidship’s hull—treat this as a Burning Blade with the Unwieldy Quality that requires two hands to use.

>Burning Blade Melee — 1d10+5 E 4 Power Field, Balanced
>On a successful hit, the target must pass a Challenging (+0) Agility Test or be set on fire.

So, not only do you have the ability to get a sweet ass power fielded orky weapon which you can further KUSTOMIZE, but it's kompact as fuck, meaning easy to conceal.
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>>44242500
>kompact
>Burna
Uhhhh
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>>44242500
Yes, I know, and that is hot shit. The ork is aware of it, and will probably be taking one. (I wouldn't call an obligatory two-handler compact, though) But the player is quintessentially orky, and plays as such, with little mechanical weight given to stealth or operations (though his toolbox is robust).
His coat is also a garish blue, lucky as it may be.

He's shown more care for "spurrimentz" than kustomizing things, so far, and has the stated intention of eventually wanting to cannibalize TechPriests so he can have (utility) mechadendrites, ostensibly so he can dedicate both of his arms into being weapons.
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>>44242539
Well, mah design was rather flash, Boss, ya see if ya take an oil squig, and ye strap a vent to it's mouth lyke a big 'ol muzzle with a tiny lighter on the end, it gets really intereszin when ya squueeze on it's rockaz..

Heh.

>>44242561
That's the spirit! I've got similar goals to yours. Mine's more into "Genetikkz" at the moment. after a few peeks at the medic in our group and a drug addict, my ork decided he wants to try creating his own "juice". Ended up combining Diesel motor oil with ground coffee, adrenal stimulant, protein powder and sacred unguent, all in one neat serum. Tested it on a rather special NPC... with fascinating results. Increased strength, agility and perception.
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Hey, what are the IC inside jokes your group has?
Ours is "The Emperor knows, the Emperor is watching"
>My character's very first assignment: determine cause of death of a noble woman who died in mysterious circumstances during a highly heretical event
>our group decides to infiltrate the funeral ceremony by posing as nobles from a nearby subsector
>We suspect the entire noble house are heretics so arrangements are made for us to stay in their mansion for investigation purposes
>Ceremony, everyone is supposed to walk to the body and say their goodbye as well as write a personal note
>entire group writes things like "in eternal memory", "consumed by sorrow", etc
>somehow miss the fact the notes are then read out loud by a servitor
>Approach the body with concealed diagnostic equipment, see woman's heart was exploded by some unknown force
>Hide the diagnostor, with smug smile write "The Emperor knows, the Emperor is watching" in High Gothic, extremely pleased with myself
>Servitor reads out the note
>Shock, horror and disgust reigns supreme
>Roll a 98 on deceive test while trying to explain myself, only making matters worse
>We get our cover nearly blown, get kicked out of the mansion, lose some influence, inquisitor is furious, party face berates while we drive to a hotel
>Cherry on the top - we have a bloodletter summoned to nom us later the very same day
General stupidity stories I guess
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>>44243109
Our sniper was the butt of every joke regarding who the actual rebel leader was. It all started with him getting captured by somewhat neutral private security guards near the house of a local noble. They held him at gun point stating that they didn't have a part in the war and didn't want to get involved, so they used his radio to contact the rest of the squad and negotiate his liberation in a way that wouldn't have led the rebels controlling the house (as they were using it as a field hospital) to think they helped any imperials.

This led to hilarious exchanges between players
>"why didn't they kill you?"
>"well, they're not rebels"
>"and who told you that?"
>"uuuuh...they did"

Meanwhile an actual rebel was captured and kept saying that he was loyal to the imperium while the guards were rebels that had to be killed. Keep in mind that due to restrictive ROEs the party couldn't just kill them all.

The situation got solved in a nice way, but the jokes about the unlucky sniper actually being a rebel leader in disguise never stopped. It didn't help that in the following firefight he didn't do anything because he got stuck with his leg in a hole on the roof the whole time.
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>>44234886
Hi guys, I'm starting a RT game and I would need something to represent the ships on a tactical map.
Does anyone have somekind of cut-out ships (Imperial/chaos/orks, te more the merrier) to put on the table?
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>>44243109
>made a fire and fist of holy justice tiefling paladin of the silver flame, focus on unarmed attacks and spellfire for shits and giggles
>party member made a silvertongued support character
>plot was in-city intrigue, heavy racism, and a misunderstood race that was being exterminated
>get to a point where the targeted race was fighting with the city guard
>Paladin waltzes in and starts punching everything on either side telling them to knock it the fuck off
>silvertongued female climbs a tall tower
>Paladin continues to try to stop the battle
>silvertongued female reaches the top of the tower
>skillcheck shenanigans that I still can't remember how it happens, she suddenly turns all the city guard at that garrison into fanatics to her and most of the targeted race becomes at least friendly
>she tells them to listen to the ugly and angry paladin
>some high level folk are somewhat resisting but don't show it
>paladin scans the area for evil while targeted race's leader stealth kills someone big on the town guard's side
>murderer flags as evil
>point her out, she proceeds to be slaughtered
>paladin drags (some literally) the rest of the soldiers and hated race to his temple and spends the rest of the day lecturing them
>even convinces the town guards to give the hated race an escort out of the town
>GM gives up and abandons ship

Notes: The race in this case is based off Diclonii from Elfin Leid, and they are seen as so absurdly evil that even Drow pale in comparison in this setting, and are killed on sight, as are anyone that so much as looks at them with a merciful eye. As their powers are psionic in nature, even psionic characters are looked at with suspicion.

>tfw my companion made about 50 people suddenly forget this immense hatred with a couple of extremely high diplomacy checks
>tfw I was just enjoying being an absurdly good and just but also absurdly heavyfisted paladin, I hate paladins
>tfw the keks were many and epic but the GM couldn't cope
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This is my first time Dm'ing and im doing an Only war campaign, any advice?
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>>44243561
Ask your players if they want to play rambo or band of brothers, or anything in between. Create the regiment with them. Read war history articles/books and watch some war movies.
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>>44243561
If one of your players is a commisar, let them have a nerf gun loaded with thumbtack tipped darts so that they can genuinely threaten players if the fail to preform their duty in the name of the god emperor.
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>>44243666
>a nerf gun loaded with thumbtack tipped darts
That sounds like it'd end in someone losing an eye.
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Just curious but should i make a Map for everything or just for battles?
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>>44244773
Depends on scale (which may depend on the system) and your personal style. In my OW sessions I have a broad map to show the area of operation and then I map local surroundings when needed so that my players can choose approac routes and defensive positions.
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How would you anons convert a macrocannon battery to a broadside, since there are so few broadside components statted? Going by the existing broadsides, the rule seems to be "Multiply Space and Power required by 1.5, +/-1 or so, increase Strength by same, maybe add an SP in cost". Has anyone tried it in their games?
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>>44244773
I love making maps and map stuff whenever reasonable. Otherwise I drop my players on a page with large scenic pictures as I'm terrible with verbal descriptions
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What are some of the more common imperial curse words? The only one I remember off the top of my head is throne.

I need some for a cruder mercenary character.
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>>44245159

Feth and gack going by last thread
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>>44244638
No sacrifice in Emperors name is in vain.
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>>44245159
Frack and Gak are what i cant think of, other than that they use the same ones we use today, except they might Say Grox instead of bull.

Feth is technically a Tanith tree god but i suppose it can be both.
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>>44245581
Doesn't Gaunt's Ghosts take place literally centuries in the 'past' or more? I could see Feth having mutated from "Tanith tree god" to "That swear word I learned from the Tanith" to "Swear word idiomatic to Guardsmen" really easily given that time period. Especially once there were no more Tanith around to correct people.
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>>44245794
Probably
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>>44242561
>robust toolbox
I see what you did there fellow spessman
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Dark Heresy 2.0 looks good but I've heard the power level is wonky as hell and not nearly as dangerous as before. Can I still run a delta green like "survival horror" game with it?
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>>44246889
Absolutely. Just don't use the NPC's from DH2 themselves, they're terribly statted for many reasons. Either stat your own or use the NPC's from Only War and Black Crusade, since they use essentially the same system as DH2.
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>>44234886
>Quoted Blackadder to a Ecclesiarchy Priest with the line
"Still worshipping the emperor? Last time I checked he was worshipping me! Woof!"
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>>44246727
Honk.
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Any /tg/ers want to help me fluff out a tank regiment for an Only War game? All I've got right now is that they're called the Pashavarti Armoured Knights and they have 60 Leman Russes.
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>>44250174
What world are they from? Do you literally only have their name? No regiment creation hubbub?
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>>44250227
Yes, literally only their name. They aren't a PC regiment, so regiment creation hubbub isn't strictly necessary right now.
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>>44250267
Pashavarti sounds pretty Indian-esque.
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>>44250174
>>44250525
Have them paint their tanks in all those bright as fuck Indian colors/designs you see Indians put on their cars. also tusks on the Russes because Indian War Elephants, and the troops have henna like tattoo designs.

Lastly all of the tanks have a designated shitting hatch. you know why.
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Alright /tg/, I need players. Players for a DH 2e adventure of the spookier kind.
Basic plot will rebvolve around tracking down a secret instititute (backed by radical elements within the Inquisition, none the less) dedicated to studying baleful lore and an ancient prophecy, hidden somewhere under the facade of a Shrine world- and all the hilarity that ancient, baleful prophecies mean.

Who'd be up for such a game?
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>>44250779
So pretty much anon takes on the 40k Illuminati?

I'm down.
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>>44250752
>>44250174
You can also have the crews of certain kinds of vehicles form castes, where certain crews are held in higher regard than others by the command caste. Shit like russ crews being above demolisher crews or hellhound crews
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>>44250879
Well uhh... Think less planet-wide conspiracy and more "Mwa ha ha, who would ever think to look for us on a SHRINE WORLD?"
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>>44251032
>>44250879
k, still sounds decent
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How much does an Ork weight? Is it stated anywhere? Dead bodies have to be moved here and I need to know if players can handle it.
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>>44253797
About the same as a buff human of equivalent height. So a boy...250 pounds, ish. A nob, 300-400 pounds. A warboss, 500+.
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>>44253905
I would have said much more as they seem as wide as space marines or even wider while they are almost as tall.
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>>44252916
My Skype contact is nemgeza
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>>44245794
Yeah, around 250ish years prior to 999.M41, during the Sabbat World's Crusade. Although Feth was just a copypasted "fuck", down to it also meaning sex. I guess it was just a way to permit swearing without explicitly saying it.
>>
>>New party and I'm a first time GM
>>We have two Guardsmen, bro and sis, an assassin, and a psyker
>>first combat of the game is against some feral world clansmen
>>psyker gets shot for 10/11 wounds
>>psyker tries to heal himself with psycic power
>> gets fucking perils of the warp on his first ever test
>>demons proceed to mind rape everyone for 11 rounds
>>mfw
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>Playgroup decides to pick up Deathwatch after completing a Dark Heresy campaign.
>Pretty excited. Start making my marine nearly right away.
>Roll as a Novamarines Librarian.
>See the rest of the group.
>Dark Angel Devastator, Angels of Absolution Devastator, and Guardians of the Covenant Tac Marine
>MFW
>None of them had any actual interaction with eachother during the process. They all just chose Dark Angels and company.
>The DM is rolling with it anyways.
>The party is gonna be full of moody space marines who run off the moment they so as much catch a whiff of Unforgiven booty.
>bracethegellerfield.jpg
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>>44257369
Could be worse, I once ran a game of Deathwatch with the pitch being "You have been attached to the retinue of an Ordo Xenos Inquisitor who has decided to scout unknown space and kill the xenos living there". By some unholy coincidence I get
>Blood Ravens Assault Marine
>Raptor Tactical Marine, focusing on sniping
>Space Wolves Wolf Scout, focusing on murdering things with knives while being sneaky
>Ultramarine Tacmarine, focused on being leadery and heroic
So, three out of four hated the Inquisition, and the Ultramarine wasn't exactly thrilled about the mission or his squadmates either. I immediately (silently) decided that the choice of kill-team had been a not-so-subtle middle finger from the Watch Fortress to the Inquisitor, and that made the political games in the background fractionally more deadly.
The Wolf and Raptor also quickly developed a hell of a rivalry, since they were competing for the tacticool crown. And also one incident early on where the Raptor was aiming down his scope at a Tau fireblade waiting for the perfect moment to blow his head off, only to see the Wolf Scout yank that exact same fireblade silently into the bushes to be murderboned.
Out of character, everyone laughed their asses off at the mental image. In-character, the Squad took a Cohesion ding and both characters decided to start one-upping each other from then on
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>>44257825
At least there's a dynamic. They're all talking about how they want to be mysterious and that they each want their own Watcher.

I'm turning to chaos if there are going to be 3 Watcher in the Darks running around.
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>>44256323

Psykers are fun, aren't they?
Did anyone die?
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>>44256323
As much as I am constantly reminded of this shit being a new player myself to any system with them... I still have to say... Fate Points much?
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>>44257825
neat, anon
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>>44260382
Nope, but the psyker's player lost his shit and everyone was dying from laughter, because he only healed 1 wound. He then tried to heal again, failed his Toughness test, and lost the same wound he just healed.

The session got cut short when he accidentally spilled lemonade on two of the character sheets and almost ruined them.
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post your fucking stories
Post them, no matter how trivial it was
post them in great detail, I want to read them.
I dont care you don't receive any replies, I get great delight in reading your stories.
POST NOW
>>
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hey guys, I made another token. Hope you'll find it useful
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>>44243109
My RT group has nicknamed the Inquisition "The Wardrobe People". This was due to a series of events which caused them to dump the freeze-dried corpse of an Inquisitor they found (and was not responsible for) in a maintenance closet/wardrobe for cleaning personnel. As far as they knew, the big =][= would pick up the corpse afterward.
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>>44262212
Okay this is long and not particularly interesting.
>Black Crusade
>Two players, myself playing a Heretek """"party face"""", Razem, bent on becoming the physical incarnation of the Omnissiah, other dude playing a somewhat recently fallen Techmarine out for revenge, Dromis, touting a sweet remote controlled Tarantula turret with twin-linked multi-lasers.
>First session, Razem tracks down Dromis, being held captive on Forge Polix by rival hereteks, decides he'll make a useful pawn if he can break him out and manipulate him into an alliance.
>Pre-arranges transport offworld with a warband, more on that later.
>Tracks down Dromis to main location, a random workshop on a busy strip within the forge.
>Bodyguard servitor wired into the door, needs some kind of password to let people in.
>Fuck that, rips its arm off and hacks into the door through the now-accessible terminal port.
>Unfortunately brute forcing it was a bad idea, entire workshop loses power and the door only half-opens.
>Another heretek looks through the gap in the bulkhead, asking who the fuck he is and to leave if he doesn't want trouble.
>Lies and says he was sent by the head honcho magos to check up on their spess mehreen research.
>Other heretek doesn't buy it, shoots him in the chest with a laspistol.
>It doesn't even singe his armour. He's pissed.
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>>44262890
>Servo arm uses the leverage of the ajar bulkhead doors to rip it open. Rolls high, the door slams open and gets the attention of everyone in the room.
>About five goons in here, each working on their own thing. Clearly some astartes power armour on the bench.
>One of them scrambles up and heads to check on the prisoner.
>Another runs at Razem with a knife, stabbing at him but hardly scratching his armour.
>Razem is pissed, slams the one who shot him in the chest with his servo arm, smashing his ribcage to pulp and knocking him dead across the room.
>Yells out to all the other hereteks that if they don't drop their weapons right now, they can expect the same.
>Everyone else in the room drops their weapons and raises their arms (and dendrites).
>Meanwhile, dude who went to check on Dromis opens the doors to the locked storage room they'd been keeping him in, expecting to find him still passed out (they'd drugged him with what they thought was a good enough dose).
>It wasn't a good enough dose.
>7 foot tall hulk of a man, naked down to his underwear, staring this lone heretek in the face as soon as he opens the door.
>Grabs him.
>Suplexes him.
>Splatters his skull across the floor in one fell swoop.
>Emerges to see Razem holding up three other hereteks. One's dead on the ground.
>Exchanges a few words with Razem, thanking him for the opportunity to escape.
>Just calmly starts putting on his power armour for ten minutes.
>>
>>44262896
>At some point one of the captives just snaps and legs it.
>As soon as Dromis is done putting on his armour, he picks up his bolter and executes both of the remaining hereteks.
>Razem offers him a partnership, throws in a repaired multi-laser for his half-complete Tarantula, and they essentially handshake on it for now, since Dromis doesn't have much better to do.
>Head to the spaceport to get offworld as per prior arrangements.
>Arrive at port, determine which ship we're headed to. It's a small looted Imperial Frigate.
>Rendezvous with the contact, the warband's second in command, Morak.
>Basically they're just completing loading now, assorted weapons they'd bought from the forge for their raids.
>Mostly Khorne boys, it seems like, and all humans. We're told we can head on board but Sylas, their leader, will want to size us up.
>Head inside, not a few moments later we meet Sylas. The only Astartes on the crew, and their leader, he's a scary motherfucker with razor teeth and a crown of small horns on his head, face scarred to fuck.
>Basically immediately he jumps down Dromis' throat for not repainting his power armour yet, says it reeks of a loyalist.
>Dromis being the chill motherfucker that he is shrugs and says he'll have to make a point of painting it with some loyalist blood.
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>>44262903
>Miraculously it seems to be enough for Sylas, who turns his attention to Razem, noticing the blood on his servo-arm from fucking up the other techpriest just a short while ago.
>Razem suckers up to him as best he can, "Glory to the Blood God" and all that jazz. Sylas seems to think that a techpriest who isn't a complete pussy is amusing, so he doesn't dwell on him for too long.
>Offers Dromis the chance to "prove himself in front of the gods", tells Razem to stay out of his way, and heads up to the bridge to ready the "Sorcerer" (said with contempt) for liftoff.
>Dromis and Razem chat it up with Morak for a bit about what's goin' on with the warband before heading to the crew quarters.
>Next session, Razem reveals his plan to Dromis. The ship's on its way to a world on the fringe of the Screaming Vortex called Maelstrom, which is in perma-winter. Apparently the people living there used to use some archeotech to get through long winters.
>Razem intends to get his grubby hands on every single piece of archeotech he can ever find, as well as all the xenos tech, regular imperial tech, chaos tech, whatever, he can.
>Addends that he'll give Dromis access to all the shooty bits he wants, if he'll agree to help remove people between Razem and more tech.
>Dromis agrees, but doesn't really get the full picture, so he's wary, but plays along anyway.
>>
>>44262918
>Asks Dromis to go and take Sylas up on the "prove yourself in front of the gods" thing he mentioned.
>Dromis eventually agrees, heads to the captain's quarters, bangs on the door as loud as he can.
>Nurgly cyborgy ship medic lady ("Doc") hears the banging and comes out of medbay to investigate, introduces herself to us and explains that Sylas will be on the bridge.
>Ask politely if she can give us access.
>She considers it for a bit and agrees, messing with the elevator to allow bridge access that only ship VIPs are meant to have.
>Razem refuses to follow Dromis up there, explaining that going up to the bridge will probably involve a lot of chain weaponry to his squishy techpriest face. At least Dromis is a space marine who might stand a chance of getting Sylas' respect.
>Dromis disagrees, thinks that Razem could be setting him up. Tense staredown ensues. Razem basically calls Dromis a pussy, says that if he's too scared to go up then he doesn't have to, and that if he wanted to betray Dromis to Sylas then he'd go as well and help kill him.
>Big D. shrugs it off and decides he'll go, since I guess he doesn't have much to lose anyway.
>Doc is sad that Razem isn't going to go to the bridge. She wanted him to get mangled and sent to medbay for her to experiment on. Of course, she denies all of that.
>Dromis heads up to the bridge, bangs on the door and is met by a very pissed off Sylas who wants to know how the FUCK he got up there.
>>
>>44262928
>Explains that the doc sent him up, and he's very intent on proving himself in front of the gods.
>The sheer balls that Dromis has shown seems to sway Sylas, and instead of attacking him, he decides to allow it. Immediately issues a change of course detour through a sector crawling with imperials.
>Dromis heads back down, chills with Razem until they hit their destination.
>After a little while, red lights start blaring. The ship has been docked.
>We head down to the cargo bay - just the two of us - to find four imperial stormtroopers having boarded the ship.
>Dromis opens fire with his tarantula turret, vaporising a stormtrooper instantly (we really should not have had access to this fucking thing, oh my god).
>Razem runs into battle, crippling one of the stormtrooper's arms after smashing through the crate he was hiding behind.
>Eventually things turn in the stormtrooper's favor. Razem eats a grenade, taking a fair chunk of his wounds, while Dromis gets a hotshot lasgun crit round right through the torso, stunning him.
>Two of the stormtroopers near Razem run out of ammo, start coming at him with knives.
>Knives never work on Razem. It's just embarassing.
>Razem makes it known that knives never work, asks politely if people can please stop coming at him with knives.
>"Okay."
>Guardsman with a crippled arm pulls the pin on a grenade with his teeth and charges.
>"Shit."
>>
>>44262939
>Razem eats a SECOND grenade straight to the face, knocked down to a critical wound.
>Both knifing stormtroopers are dead in the explosion crater.
>Dromis recovers from his stun and blasts the last stormtrooper away with his bolter.
>Razem uses his medicae mechadendrite to do some quick field medic duty, patching up his critical wound.
>Dead Stormtrooper's radio is going off, command's asking them to come in.
>Razem picks it up and aces the deception and tactica imperialis checks to call in a false alarm, spins a story about loyalist marines commandeering the vessel, crates tipping over and general confusion.
>They buy it reluctantly and request the stormtroopers return on the transport ship.
>Send Dromis into the marine transport ship, he prys open the airlock with his servo arm and guns down the pilot with his turret.
>Session ends there.
So, I'm thinking we load this thing up with Khorne boys and send it back to the command ship. Thoughts?
>>
>>44262949
Figure out what you are going to do after that.
Get away?
Take the ship over?
>>
>>44263020
Well we're not exactly in charge of the warband, so we'll probably quickly run the situation past Morak or Sylas and let them make the calls re: escape or aggress. Not like we can command their men anyway.
If it goes well we might get to see some more trial by combat and score the warband a second ship.
If it goes poorly we might just... all die? I guess?
>>
>>44262949
Killing everyone on an Imperial ship has to be worth a fuckton of infamy right?
>>
>>44263188
Here's hoping.
>>
About to run my first Dark Heresy game with a group of guys who were interested. This will be my first time DMing so I'm a little intimidated by the system itself. I can get the story going fine, but it's just the mechanics I'm a little iffy on.

Any pointers?
>>
>>44263220
Which mechanics are you unsure about?
>>
>>44263220
Just started out recently myself, I'll say don't be afraid to take the time to look up rules and make sure everyone's clear on them if you get stumped.
You're not going to know everything 100% at the start, but games will start running much smoother if you take the time to make sure you understand things as you come across them.
A small time investment every now and then for the first few sessions should pay dividends later on in a campaign.
>>
>>44263220
Read.
Read the book, and read up on people's experiences.
For DH, important things are realizing how to get the result you want from the mechanics.
For example, do you believe a group of gangers with autopistols and a few firebombs is a simple fight for the players?
NO IT FUCKING ISN'T, because on fire status, along with fear, is the most polarizing thing you can do in a fight, period. If 2 pcs are on fire, shit is damn near beyond hope.
>>
Dual wielding and swift attack in dh2, yay or nay?
>>
>>44263403
Has the highest offensive potential, and the highest buy-in.
Either go full bore, or don't bother.
>>
Is it possible to get Mechadendrites on a Mekboy? I don't see any rules for it..
>>
>>44263602
Up to your GM. Normally, it's a bit too fancy for a Mek. It's much easier to "train" a grot to do the same job.
>>
>>44263602
Ya best be graftin' yerself a servo-rippa klaw 'dendroite ya zoggin' grot!
>>
>>44263630
>>44263699
Well, I got shot down on that one. But I did manage to get an Iron gob and Eavy armor on my aquisition test..

Do Orks just get shafted on equipment? There's such a limited amount to play with. 4 AP on chest and legs seems like the max you can get.
>>
>>44263988
Could always do subskin.
Just weld some plates onto your skin. Paint it green if Best Quality.
>>
>>44264369
Subskin...?
>>
>>44263220
I'm pretty new to tabletop and im trying to get into DH i'd be down to play.
>>
>>44264507
sub dermal armour. or in the orky sense steel plates glued to your skin and painted green.
>>
>>44263988
As a GM, I'd allow you to scavenge and craft armour out of bits and pieces ypu found on the battlefield. If ye'r a big nob, one'o dem karripaz plates dem humies wiff da bog 'ats' ave'll be a pretty kneepad.
>>
>>44263988
At my table, the eavy armor is more fit with the stats of ork equipment seen in literally every other book. Except maybe Deathwatch, because lol arbitrary power inflation.
>>
>>44263988
Not bad for starting equipment. Mega armor is in the system on some enemies, a player version should be easy to homebrew.
Honestly, you won't really need it. Ork PCs stack Toughness bonuses like fucking LEGOs. Before long you'll have better DR than the rest of the party even when fucking naked.
>>
>>44234886
Bump
>>
2nd Edition Dark Heresy

How do I include Silicon Life Forms in a hive world succumbing to Tzeentch's influence as the Tech Priest ruling class grows obsessed with creating a gravitational beam emitter, a weapon they're only figuring out how to use because the "machine spirit" pervading the entire planet's machinery is a remnant from the DAoT, thoroughly corrupted by Tzeentch.
>>
I was supposed to Gm my first game today, only had three people for an Only War game.

1 Guy showed up on time, the second 2 hours late and the third seem's to have fallen off the face of the planet so we couldnt start.

Is this what all Gm'ing is like? Because i think i hate it.
>>
>>44269514
>Is this what all Gm'ing is like?
No, you're only on the first circle of GM Hell. The other circles include, but aren't limited to, "Players that think they're far more mechanically competen than they really are", "Players that refuse all plot hooks and then complain about a lack of plot", "Players that complain you're railroading when the entire game was made by their choices", and "Oops, I just broke the game in half. Sorry/I regret nothing". Something breaks in your brain eventually to cause you to ignore the misery and run regardless.
>>
has anyone ever played a high level (30-40k) xp game? How was it?
DMs, how did you deal with such power level?
>>
>>44269942
Make investigations depend tremendously on subtlety and planning. In combat use flame, toxic, and/or psykers.
>>
>>44269942
Recently ended a 35k Only War game.

Shit gets broke at about 25, when everyone finishes being a combat monster in their field of expertise and start beefing up with wounds then back filling some stuff that was role play only.
>>
>>44270092
Genuine question, can't you just throw stronger enemies at them and put them in more difficult situations?
>>
>>44270092
>setting a game in other than 40k
I approve, I kinda want to make a game about a chapter of space marines on a penitent crusade then they slowly get corrupted and reveal that it was actually the Abyssal Crusade then do a time jump and play Black Crusade in 40k
Problem is that DeathWatch, the only loyalist marine game, has rules that are more about "make yourself a snowflake from a chapter" and not "make a chapter" like Only War's Regiment rules
>>
>>44235566
A Deathwatch member from the Raptors. So "Secure Burgertown," levels.
>>
>First time dming DH
>decided to let the players in my campaign pick out a fancier weapon than the one they would have started out with/some more expensive/fancy gear
>first combat encounter, 2 pc's are in critical condition
>one at a frag grenade
>the other tried to get behind a ganger and had the magazine of an autopistol emptied into him
god damn
this is hardcore
i love it
>>
>>44271472
I'm preeetty sure he meant 35k XP and not as the year
>>
>>44271761
Fancy bullshit won't save you from firebombs
>>
>>44272536

30k isn't meant to be played in. That's a time of legend and myth, and PCs would be too disruptive.
>>
>>44262212
Sure mate. I should have one floating around the archives.
Ah, here it is:
https://warosu.org/tg/thread/S34822866

On the topic of not getting any replies, hahahah, RIP my thread.
>>
Here's a question for all 40k GMs, especially DH ones. What parts of the Inquisition do you prefer to emphasize? The horrifying nature of a near-omnipresent secret police? The sheer might of the Inquisition unmasked? Its crippling factionalism and inevitable corruption?
In my games, I prefer the Inquisition as a secret police, nigh-omnipresent but unseen, burrowed into other Imperial organizations like a tick and always watching. Their warships and private armies are their least horrifying tools. It's far worse that anyone might be an unknowing informant or even a hidden agent, just waiting for you to slip up and vanish into a black Valkyrie in the dead of night. DH agents in my ganes are thus naturally treated like mushrooms and encouraged to be as subtle as possible, unless they end up pulled into said private armies or the Inquisitor secretly needs a loud, scary group for his plots.
>>
>>44273308
What the fuck are you talking about, he meant 35,000 experience points.
>>
>>44271472
I thought DeathWatch was where /tg/ got all their chapter creation table stuff? Should be some useful tools in there.
>>
>>44277446
Nah it's okay for fluffy stuff to an extent, but for making rules for chapters it is really quite shitty
>>
>>44277017
Mostly I portray the Inquisition as a bunch of highly influential individuals running around the Imperium, hunting down threats to the Imperium that interest them.

Their actual numbers are quite small, and most of the actual fighting against threats is done by cells of Acolytes who must make do with a shoe-string budget, and exceptional amounts of faith and zeal.

They try and maintain a public perception that the Inquisition is always watching, but odds are there's rarely an Inquisitor or influential Acolyte/Throne Agent on any given planet.
>>
Are there any good pre-written modules for Ordo Xenos (DH1 or 2)? Seems most lean towards Hereticus...
>>
>>44277017
Individual Inquisitors all have different goals, they sometimes gather around in factions when convenient but they still have different ways of getting shit done. Most of the work is done by cells that more often than not receive one way only tickets to their area of operations and either disappear/die doing their job or keep gathering data without finding anything worth the attention of their boss. The galaxy is a big place and you have to keep eyes everywhere possible, doesn't mean that there's something major going on everywhere at the same time.
>>
>>44277668
This.

Of course when the players bust out a Rosette everyone is like 'We're saved!' and 'As expected of the Inquisition they knew our plight and sent you!' but those, who can see the inner workings of the Inquisition knows they are woefully undermanned. Heck, my players are around rank 5 and never met their Inquisitor because he's got more important things to do.
>>
>>44277017
My Inquisition is definitely all about differing factions and ideologies. The PC Inquisitor has said a number of times to all the different Inquisitors "If we all just worked together, things would be so much better". One of the ones he told was an Unaffiliated Inquisitor trying to bring the Lord Inquisitor of the Sector to justice for crimes in their past. A year passed in game and now the PC is helping the Lord Inquisitor and the Unaffiliated one is gunning for both of them and spouting his whimsical rhetoric back at him.
>>
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>>44277017
Like >>44279703 it's fractionalism and the fact that there's not that many Inquisitors around, the current sector I run in only has three, one for each Ordo, but their spy-networks, acolyte cell networks and fiefdoms are fairly omnipresent (and secretive) and pretty much always in conflict with eachother. Think of my Inquisitors as the Chiefs of spy agencies, with their underlings being the ones that go off the deep end often.

Now, I'm also a fan of using radicalism and "the end justifies the means" to have Inquisition agents commit all kinds of atrocities for the Imperiums benefit. It can be summed up with "Throne agents, don't know right from wrong!" Which of course has led to a shit ton of secret Inquisition projects that are varying degrees of heretical, from trying to create budget Space Marines by making thinly veiled expies of Spartan II's, seeding Tau held human worlds with Genestealers because fuck the Tau and finally, appropriating Daemonhosts and daemonweapons to battle chaos is the best thing ever because Xanthism is for sane and reasonable individiuals.
>>
>>44280943
>Xanthism is for sane and reasonable individiuals.
That's never seemed very sane or reasonable, but my Inquisitors are ass deep in Eldar plots and horrible mucking around with xenos genomes in hilarious attempts to make them into a docile servant species. So what do I know about sane or reasonable?
>>
Can anyone tell me what playing Dark Heresy is like?
I kinda want to try it but I'm not sure how to go about it.
>>
IMPORTANT QUESTION

Can a ship get ejected from warp at near C?
>>
>>44283139
Watch a 5 gum commercial, but replace it with heresy.
>>
>>44283428
If the Navigator fucks up badly enough, sure. But most of the time, a proper warp translation is done at next to no speed at all.
>>
>>44283428
If I don't misrember, Imperial plasma drives can reach close to C if allowed to accelerate long enough, so I don't see why it wouldn't be possible when the warp is involved.
>>
>>44283428
Well I guess but how did you get to near C in the first place?
>>
>>44283526
>>44283520
The goal is to find a reason for why a ship crashed into a forge world with enough energy to destroy a sizeable portion of the crust, turning it into a molten hellscape spawning super storms from the shear amount of thermal energy being released into atmosphere, rendering the once prosperous forge world into a scarred and depopulated nightmare where people only survive at the poles.

I was recommended to just crash a Space Hulk into it?

I'm learning the lore as I go.
>>
>>44283571
It was carrying weapons used for exterminatus.
>>
>>44283605
the planet wasn't slated for exterminatus, it will be soon though.
>>
>>44283571
40k ships are big. REAL big. I've no idea the actual mass one of the medium sized ones would have, but at a guess a medium frigate going anywhere near 0.5 C would probably be able to crack a tectonic plate.
>>
>>44283665
The Rogue Trader rulebooks actually list their weight and it's generally counted in double digit megatonnes.
>>
>>44283485
That uh, didn't help.
Any other ideas?
>>
>>44283861
Maybe if you weren't so fucking vague, we could actually help.
>>
>>44283665
So it's perfectly reasonable to have a crashed space hulk break open the planet?
>>
>>44283677
And people who did the math discovered that those listed masses were orders of magnitude too low and placed the ships at the rough density of balsa wood. 40k ships are fucking huge.
>>
>>44283974
Does that mean that by RAW, an imperium ship floats in water?
>>
>>44283974
So, another case of fiction writers not knowing numbers? Seems fair enough.
>>
>>44284013
They don't call them ships for nothing.
>>
>>44283974
Well their interiors do tend to be either cathedral-sized gothic halls or spaghetti hallways, so...
>>
>>44262212
Do people want the rest of the Eldarboo fallout?
>>
>>44283526
Time flows different in the warp, since speed is a matter of moving in correlation to time, it means different things.

>>44283520
Doesn't necessarily have to be a navigator that fucks up. A captain that attempted a warp-jump without navigator (because he got dead for example) could also miscalculate and end up having major repercussions.
>>
>>44283927
Oh, jeez, sorry I didn't realize.

I'm just wondering what the system is best used for.
>>
>>44284559
It's playing The Wire in 40K.
>>
>>44284383
Absolutely.

>>44284559
Dark Heresy is used to play investigation primarily, you need to find the Heretics and rip out the heart of the cancer before it gets too late. All the time, you have to make sure that you don't accidently become a Heretic yourself, it's easier than you'd think!
>>
>>44284988
That sounds perfect, thanks for clearing it up; I couldn't find a straight answer anywhere else I looked.
>>
>>44285161
You didn't look hard enough
>>
>>44285161
The 1d4chan article summarises it pretty neatly. What type of game do you want to run?
>>
So, I have a plan to keep my character pure of mind and body as much as possible (eg, no insanity, no corruption). WP 32, no aptitudes for it, so bumping up to get Jaded will suck. Any other ways to become immune to insanity during the game? Or any ways to get Jaded skipping the prerequisites or getting WP cheaper or something?
>>
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>>44285454
>So, I have a plan to keep my character pure of mind and body as much as possible (eg, no insanity, no corruption).
>WP 32

Oh sweet summer child...
>>
>>44285485
>Oh sweet summer child...
Yeah yeah I get it. This idea came into play as my character was burning to death and got coated in an enemy's blood, rolled baller on fear check, no fucks given, continued burning in 2 ft of snow and a pool of blood. Got insanity later because I looked at the enemy's corpse as it was used for a fire to keep us warm. I'm currently in a med bay studying a religious pamphlet and trying to cleanse my mind as I heal my body.
>>
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>>44285454
>pure of mind and body
>WP32

You are fucked.
>>
>>44285454
>Pure of mind and body
>Anyone
You will end up an insane, mutated wreck whose tale ends in ignonimous death and being erased from history. Just accept that now and enjoy the ride down.
>>
>>44285524
>This idea came into play as my character was burning to death and got coated in an enemy's blood, rolled baller on fear check, no fucks given, continued burning in 2 ft of snow and a pool of blood

Either way, with no aptitudes for raising WP or getting the Insanity/Corruption defense talents you better prepare yourself to get fucked sideways son. Emperor be with you.
>>
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>>44234886
The usual DM can't make it to our game day, so I've convinced the group to let me drop Rogue Trader this session.

Any tips to enhance the experience? This is our first time touching one of the 40k RPGs, but I hope to enthrall them with a campaign that's not fantasy for once. The group has varying levels of familiarity with 40k, so it should be interesting at least..
>>
>>44285746
Put on some Homeworld or Pirates of Caribbean soundtrack when appropriate, it helps
>>
>>44285746
Attempt to get across that they're powerful Space Pirates with more money than God, and rivalries that span star systems.
I find heroic and semi-nautical music helps set the scene more than the typical 40K stuff.

I like to have one-shots where they're facing off against their long-term rival, but I try to get across that it's a gentlemanly rivalry. Neither party truly wants the other dead, and acts with genteel politeness even when negotiating over an ancient Xenos mind-slaver device at Macrocannon-point.
>>
>>44285855
>I try to get across that it's a gentlemanly rivalry. Neither party truly wants the other dead, and acts with genteel politeness even when negotiating over an ancient Xenos mind-slaver device at Macrocannon-point.
My RT group tends more towards the bitter, furious KHAAAAAAN-style rivalries where both parties want the other dead or in hell but can't safely make it stick yet.
>>
Any books that heavily deal with "street level" stuff in warhammer?

Like life of a common citizen, slave, penal serf or anything grimdark like that.
>>
>>44286487
Fantasy or 40k? The brunner trilogy is quite good for the former, for the latter you'd better look into inquisition stuff by abnett or mitchell.
>>
>>44286626
>inquisition stuff by mitchell.

Didn't even know he wrote anything besides Cain, thanks anon.
>>
>>44286715
I found them quite nice even, it's a pity that he stopped after the second, he was probably forced to pump out more ciaphas cain
>>
>>44286487

The Enforcer Trilogy is likely the best you'll get there and even that's a bit higher than Street.
>>
>>44286802
The only times you see street level is when shit's hitting the fan and arbites are ready to roll.
>>
>>44286487
Not really. Ian Watson's Space Marine has the first few chapters set in a Hive world. I found it helpful.
Also it pretty much depends on the planet. Don't forget that planetary governors are pretty much left to their own devices if they pay the taxes and don't produce Heretics.
>>
>>44286487
Dead Men Walking, while IG and war-torn, still is fairly street-level from perspective.

Prepare for feels.
>>
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>>44262212
>radical inquisitor sends us to hunt down a magistrate of the brotherhood of horned darkness
>we're raiding the merovech combine and find catacombs in my family's estates beneath the chapel
>I touch a set of stairs with runes and get 4 levels of fatigue and get knocked the fuck out
>psyker stimms me up and we charge into battle
>we locate heretics from another founding family of the combine nearby
>find 4 cultists armed with bolters and daemon allies, their leader blowing into a horned instrument giving offerings to the set of obsidian horns in the center growing from a bonfire in the center of the chamber
>EPIC BATTLE ENSUES
>psyker gets ganged banged by daemons taking a few out with his force staff
>scum is freaking the fuck out, but gets his shit together after 4ish rounds and sets up his heavy stubber and starts tearing the daemons apart
>cleric is commanding his penitents to give cover fire while singing glorious hymns of the emprah
>I kill a daemon and rush the leader
>lightning attack him for several rounds and he's still kicking
>decides to say FUCK THIS and goes for the final blow of his horn
>I get an attack of opportunity and stagger him
>unfortunately his subordinate shoots me with a bolter right in the chest
>15 damage to the chest and I only had 5 wounds left and no fate points
>I'm dying but not before my final attack
>SCREAM THAT I SHALL SMITE YOU IN THE NAME OF THE EMPEROR
>RIGHTEOUS FURY
>CONFIRMS
>HITS AGAIN
>RIGHTEOUS FURY
>FAILS TO CONFIRM BUT HITS
>STRIKE HIM DOWN WITH A FINAL BLOW
>cleaving him in two
>my sin eater falls to his knees and prays for redemption in the eyes of the Emperor for his sins
>daemons dissipate, the heretics that don't get mowed down by the scum and cleric's penitents are running away

His body is brought back to the Inquisitor's ship and put into a hall of heroes where his name will be remembered until the ship itself is gone.
>>
>>44287791
>psyker gets ganged banged by daemons taking a few out with his force staff
badass
>>
>>44287791

I'm confused, why did you roll to hit two times in your final attack?
Lightening attacks are supposed to be a single roll for all of them.
Either way based ending though. My character got boltered to death yesterday and he didn't do nearly anything as bad ass.
>>
>>44288484

Lightning Attack in DH1 is multiple attacks, each requiring a roll. BC onward is single roll.
>>
>>44288507

G A Y
A
Y

It works much better as a melee equivalent of full auto IMO
>>
>>44288587
Full auto only rolls to hit once too.
>>
>>44288587
Nah, I roll like shit. I need those four attack rolls so that the BBEG doesn't go down without hitting anyone.
>>
>>44288657

Yeah, I meant the BC system is better, not the DH1E one.

>>44288688

Just give him 10 billion modifiers yo
>>
>>44288969
You don't understand, man. My players captured an Eldar Warlock alive because I couldn't roll below 80. Seriously.
>Warlock wins Initiative because Unnatural Agility.
>Tries to cast Dominate (I'm using the Rogue Trader system of just rolling below Willpower for powerful enemy Pskyers) on the Feral World Guardsman
>85 (Willpower=65)
>Feral World Guardsman charges
>hits
>Ok, no sweat, this fucker has 65 Weapon Skill plus 10 because his Force Sword is balanced.
>Roll Parry=80.
>Warlock nearly gets cleaved in two.
>Scum shoots a Full Auto into the melee
>Both the Warlock and the Guardsman are unconscious.
>mfw
>>
During the session today I had the vague idea to roll up a Jedi Knight in dh2. This became my next character with the comparison of Earth to Coruscant (the exact comparison was that Earth is basically both Coruscant and Harlem).

I have two questions.
1 - What type of World would Earth be categorized? Neither of the two most experienced players could recall any book detail on it and the current consensus is something between a Hive and a Shrine world. The GM isn't opposed to making a world with multiple World Types on it, in fact the world we're playing on is Forge, Frontier, and Hive depending on where on the planet you are.

2 - What do you recommend for a Jedi Knight build in Dark Heresy? Should I be heretical (eg Jedi in ep4/5/6, against the government in place) or devout (eg Jedi in ep1/2/3, allied with the government in place)? Sanctioned Psycker or Unsanctioned? Birth World? Psycker Power focus? I'm currently considering being from whatever Earth winds up being (though it's not set in stone) and I was thinking Unsanctioned, Imperial Guard background, and Mystic role. Possibly leaning towards Bio for Jedi Fightan Shenanigans or Divination for useful secret-psycker.
>>
>>44289204
Sounds like you need better dice. Have you ever checked the balance of your dice for that matter? I tend to insist on using transparent dice for my high numbers unless I don't care much for the roll (barring one particularly old opaque die that has always served me well) because opaque dice can have wonky balance issues sometimes, especially the ones with multiple different colors.
>>
>>44289293
These are the same dice that let me survive as a player for years. As an Eviscerator-wielding Cleric. Even in ordinary battles they are fine. It's just as soon as I try to set up an epic confrontation or anything vaguely similar to a boss battle somehow all the luck goes to the players. And they are not cheating either, we roll everything in the open.
Fuckers are getting really cocky after Krak Grenading a fucking Noise Marine to death. So naturally they are going to face a lot of well-organised but poorly equipped cultists next. Gotta show them that even shitty enemies can be deadly.
>>
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>>44289429

See? This is why I left the realm of physical dice behind and rely on Zuvassin the Dice Roller. It is a fair and balanced application that only allows the skilled to prosper.

Have you considered upgrading to the virtual realm?
>>
>>44289429
Hmm... Well my GM has a special set of "hate dice" that he reserves for only certain occasions. They roll great when it's significant, but suck if used by anyone else or for anything small. These dice I do believe were passed from another player/sometimes GM in our group a while back. Whether they go farther back IDK, but every GM in our group has always had a special set of "hate dice".
>>
>>44289658
Not that guy but I disapprove of virtual dice rollers since the vast majority of them aren't "true random". Only that one that uses solar static for your die roll is what I'd consider anything close to "true random"
>>
>>44289658
Nah man, as much as I hate it when things aren't as dramatic as I'd like them to be the player's face when the Ork Warboss breaks down and tries to claw out his own eyes because he failed a Fear check is just too rewarding.
>>44289669
These ARE my hate dice. If I were to use them with two grots it would be a TPK. It's just the big scary things that suck.
>>
>>44289658
My physical nothing-special-about-them dice give me far funner results than any virtual dice roller
>>
>>44289719
>>44289969

By the Emperor, you don't know the horror that is Zuvassin. That dice roller is goddamn sadistic. I was in one of Shas's games a long time ago, and Zuvassin's 'favor' STILL gives me nightmares.
>>
>>44290022
Tell me of the nightmares. I want to know.
>>
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This is gonna come off as a wierd as fuck request. I'm planning an Imperial Knight game in the near future with my own homebrew rules (posted them the other day under the name [Chivalry Intensifies]) and I need your help with the background music I'm gonna use.

The campaign is named Heavy Metal Chivalry and I'm going to use only metal as background music with less than a handful of exceptions for when shit has gotten frighteningly real. So, my request is simple, do you know of any bands and/or subgenres that would work well as ethereal and alien Eldar, the brutal and barbaric Orks and some more gothic tunes for the Imperium?

I've already themed Chaos around Black/Death metal and the PC's around power/heavy metal to give you an idea what I'm going for.
>>
>>44291936
Did you already use the Dawn of War soundtracks?
>>
>>44292115
They're good anon, but they're not metal.
>>
>>44292185
Could look for nordic or sweedish rock bands to take tracks from?
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>>44291936
Check out Oceans Into Ashes by Maeth. They might be the kind of sound that would work with eldar.
>>
>>44290664

90% chance of success? Have a 91.
Really need to kill that enemy? Both of your guns jam in the same round.
The enemy's taking a full auto weapon tech'd pulse rifle blast. Let's see him survi...oh, the enemy shielded all four.
And I hope you didn't think of sneaking down that hallway. No, you decided to do jumping jacks down the hall while yodeling.

Any time a player attempted something, it would be 80+ 90% of the time. Enemies would nearly ALWAYS make their field or dodge rolls. You needed to have real teamwork and knowledge of bonuses and your abilities to survive it.

I will say this though, I swear that dice roller was sentient - it always knew what to give for maximum dramatic effect.
>>
>>44291936
Post the rules again because you're nice?
>>
>>44293263
It sounds kind of fun.
>>
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>>44273308

Fuck you 30k is fun as fuck. So many options for stuff.
>>
So noone has any opinion on what type of world Earth is considered in 40k? That's the more important bit of my earlier post. The Jedi build I can figure out myself no problem.
>>
>>44296827
Earth in 40K?
You mean Terra?
'Seat of the Emperor, home of the Astronomican, and center of the entire Imperium Terra'?
'Covered entirely by slum-cities and massive palaces Terra'?
'One of a kind and home of the Adeptus Terra and High Lords of Terra whose dictates control the entire Imperium Terra'?

Or do you mean Earth as it is now?
As it is now it would probably be considered a renegade 'Imperial' world due to its lack of distinguishing features and decent tech level.
That being said, the Ad-Mech would be both fascinated and repulsed by our Tech.
>>
I'm currently attempting to put together a campaign to be run for people who have either never played an RPG, or who are not familiar with the 40k setting. I find myself at a loss as to how I should start them off. I want the game to be more investigative, seeing as they'll be starting as newbies. I'd like to be able to introduce them to the setting bit by bit, and I'd like to do this through them seceding at what ever mission I put in front of them, but I would like to give them some pretty varied, and interesting things to investigate, that later on, once they've gotten some experience under their belts can see how these events connect, and how they impact the work they're doing as a whole. Suggestions?
>>
>>44296887
Aye, that Terra. Stated as Earth because that's how the conversation went during the session today. Sorry.

Though Earth as it is now would be quite an interesting thing to make an appearance as well. I might have to consult my GM and see if he'd be interested in making something like this world for a future game. Our current game is supposedly going to be mostly isolated to his homebrew world.
>>
>>44296887
Based on this I would almost imagine it is both Shrine and Hive at the very least. I mean, my GM's homebrew world is 3 different types depending on where you are due to some oddness with the planet's history and some debate over what to do with it... But Terra sounds more like "you get both homeworld bonuses if you were born here" when you put it like that. And if that weren't unbalanced, I would totally be cool with it.

Throne, I'm already cool with it, but I know my GM wouldn't be.
>>
>>44297059
>But Terra sounds more like "you get both homeworld bonuses if you were born here" when you put it like that.
More like "You decide your homeworld bonus based on your socioeconomic class". A particularly pious hive world might produce people considered shrine worlders from the priestly castes, noble-born from the nobles (Duh), and obviously hiveworlders. Or a world might have people frontier worlders because they're frontier colonists with a "new wild west" mindset despite the actual natives (Who said frontier worlders are displacing) all being feral worlders or deathworlders. World classifications aren't as hard and fast as they sometimes seem.
>>
>>44296907
Use OW and throw them into the meat grinder.
>>
>>44297059
It's hardly a Shrine World, most of the population lives in a hellish state entirely ignorant of their planet's importance.
>>
>>44297102
Hrm, so Terra could possibly be considered many world types depending on caste then? This could work...
>>
>>44293373
There you go.
>>44293249
Aight, I will.
>>
>>44297135
I would rather like to cultivate a more intuitive experience, rather then a slugfest fight for survival. At least in the beginning any way. When the Acolytes gain status and experience, and my players get more comfortable with the setting, I plan on introducing more serious missions for them to undertake. I just am unsure what to give them first.
>>
>>44297407
Necrons
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>>44297549
They should be called negrons
>Black
>Ruin everything as soon as they appear
>A lot of infighting
>Mostly borderline retarded drones, few adequate ones are shunned by the rest
>Always yelling "we wuz kings"
>>
>>44299488
>"we wuz kings"
What is that even from?
>>
>>44300183

It's a black pride thing, going on about how there were black kings in Africa. Pretty sure the ones who wound up in America weren't the kings who sold them to their European business partners though.
>>
>>44289719
Neither are your physical dice. Ultimately, their every movement is deterministic as a physical entity. However, you would have to know an inordinate amount of constants to actually predict this movement. Computer-generated random signals are exactly the same, assuming the programmer wasn't stupid. The Android, and by extension Linux RNG, are random enough to be cryptographically secure*. Using it in dice-rolling will be just as, or likely, more random than rolling physical dice.

You are welcome to use truly random services if you wish. Although making a fuss about pseudo-random number generators in computers today not being sufficiently random is pretty much bullshit. If a RNG is sufficiently random to reliably generate numbers around 1.8*10^308, it's random enough for your dice. Technically, solar static works on the same principle. It's random enough for the purpose.

Personally, I prefer physical dice for the feeling and for unnerving my players with that characteristic, rattling noise they make, but I would and have used digital random number generators when I've forgotten or in Shadowrun or something.

*http://www.thesis.bilkent.edu.tr/0006566.pdf

Hm, in hindsight, I might have overreacted. I beg your pardon, in that case. I've had to deal with people who's a bit dense on the subject in real live, and it annoys me.
>>
>>44300183
/pol/ making fun of the fact Egypt was a thing and that Africa was littered with many other advanced states pre colonial times. It doesn't really make sence but then again I don't have an IQ in the low 60s like all /pol/acks so I guess I'm not ment to.
>>
>>44300210
>this makes it ok, because deflecting blame is the same as being absolved of it
>>
>>44285524
You could have been diced to pieces by the insane sororita standing over you with a chainaxe.
>>
>>44300241
I only have one question


Why in the unholy fuck does roll20 regularly roll the same number twice in a row
>>
Guys, I need some ideas on what to throw at my acolytes when they are going into thier Inquisitors secret research facility. The inquistir is with the Ordo Xeno just FYI
>>
>>44300388
How radical is the Inquisitor?
>>
>>44300406
He isn't that radical, he sometimes hires Xenos (kroots, freebootas etc) for some dirtier missions, and he is a collector of various xeno species. But he is clever enough to hide his radical ways when another inquisitor comes around
>>
>>44300388
>>44300420
Well, do you want to "throw things" at your acolytes insofar as what things would be guarding such a facility, or are you thinking of escaped specimens?
>>
>>44300428
I was thinking escaped specimens, both sentient and feral. I was also thinking of putting some xeno deathworld flora in there too
>>
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>>44300420
>and he is a collector of various xeno species
Living xenos specimens in tanks, xenos bodies in vivisectors, xeno skeletons on display alongside preserved xenos bodies in various forms of dissection as anatomy studies, pickled xenos organs, Tyranid weapon-morphs, displays of xenos weapons, technology, cultural items and stands of alien armour or in machines to study them.

As for what specific xenos, use these list shttp://wh40k.lexicanum.com/wiki/List_of_sentient_species http://wh40k.lexicanum.com/wiki/List_of_Fauna and go fucking crazy.

Also, FYI, hiring xenos mercenaries is pretty deep into Ordo Xenos radicalism, like a 5 or 6 on a scale of 10.
>>
>>44300440
A slaught
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>>44300343
Because it's random. Each roll should be independent of the previous one. So, given a d20 for example, each roll has a 1 in 20 to roll the same number again. If you try this with regular dice, you'll find this happens. In my years of roleplaying, I've seen plenty of rolls, even with a d100, end up being the same.


An interesting point on this issue, people have difficulties grasping randomness. Give one person the task to flip a coin 1000 times and record the results and give another person the task to fake and guess the same result. It's very easy to see who is who, since the truly random will have chains of 6-8 results that's the same. That's just how independent results work. We remembers results like that more than rolling a 3 after rolling a 12.
>>
>>44300440
>some xeno deathworld flora in there too

Use the flora generator tables from the Koronus Bestiary for maximum hilarity
>>
>>44300710
Thing is, I have never before seen repeating rolls so many times on a d100, especially if the two rolls are made in quick succession. It just doesn't happen with physical dice.
>>
Best powers for a Black Crusasde psyker to take?
>>
>>44300732
Where can I find that generator?
>>
>>44300863
... The Koronus Bestiary book.
>>
>>44300745
Of course it does. It just wasn't you who saw it.

Consider the following: If we assume the distribution is entirely random, there's no unfair weighting or throwing when throwing down the dice, the chance of throwing any one result, for example, three times in a row is (1/100)*(1/100)*(1/100)*100. The last 100 is because we don't care what the original roll is. This gives us a chance of 1/10000. Consider thus that one of ten thousand roll series of three long, one should be the same number thrice in a row. This might seem a lot, but it's not really. Counterexample: Take a group of six players (5 + GM). They each make, say, 50 rolls in a session. It's a combat-heavy session or something. They meet once every week. This makes for ~50 meetings a year. Thus, they should make 15000 rolls each year. If we divide this by three to get three-roll series, we get 5000 three-roll series. Thus, every second year, this group and this group only should encounter this kind of distribution.

Now, I'll freely admit this math is flawed. It does not take into account if you roll a certain way, on a certain material, with a certain set of dice and so on, all of which factor in when dealing with physical dice. However, the math should serve as a rule of thumb to prove that this is in no way that extraordinary.

The behaviour you observed concerning rolls being similar or the same if you make two rolls very closely together is a result of one of two things. Either the function is programmed incorrectly and is capable of actually returning the same calculation twice (essentially reading the same die roll twice) or it's essentially cognitive bias. Essentially the same as when some consider dice lucky or unlucky.
>>
>>44300910

Your logic is cool and all, but it still doesn't feel right. I'll stick with physical dice because no matter what they will always feel more random.
>>
>>44301528
The religious argument in a nutshell.
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>>44300910
You can say that, but it's a proven phenomenon that the roll20 dice roller not only rolls low a higher percentage of the time than math would allow on average, but is incredibly likely to repeat the same number, up to 6 times in a row, I've witnessed, as well as "hover" around a number, increasing and decreasing around a number by single digit increments for a number of rolls.
Your argument works on actual math, not the roll20 algorithm, and until you produce that, you are literally shooting out numbers that don't mean a fucking thing in this scenario.
>>
>>44300863
https://community.fantasyflightgames.com/topic/82650-rogue-trader-generator-tools-released/
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>>44302259
Give me a source on that proof and analysis. Would be a very interesting read. Besides, if it's proven to be wrong or biased, shouldn't we then try to get them to fix it? Shouldn't it be kn their best interest to keep things random? If they programmed their website correctly, it shouldn't be a big deal to change the randomness library.

Also, I do address the issue of roll20. I cover it in the "programmed poorly" clause. No need to get in a huff about it. If you've got some data, I'll run some analysis on it, but won't get accurate results unless it's >1000 data points at least, preferably more when handling a d100.
>>
>>44301595

If I only had a fedora to post

>>44300259

No, you moron. They're making fun of the fact that some Blacks seem to think that Egyptian pharaohs were nubian despite all the evidence to the contrary
>>
>>44303408
>Egyptian pharaohs were nubian
There was a fair amount of intermarriage between the Ethiopian dynasties and the Pharoanic dynasties as a matter of politics, and the borders between the 2 nations were open as a matter of trade, workers and farming, especially in the south.
Why are you talking like Egypt was not a fairly cosmopolitan place?
>>
>>44303466
>there was a fair amount of intermarriage

Citation needed.
Oh wait it's not cause this shit ain't on topic
>>
>>44304471
>Citation needed.
Wikipedia if you want the short version.
Any encyclopedia that deals with the region before the romans got there.
>>
>>44304511

>doesn't post actual citation
We can all see who hasn't gone to university

But in any case does anyone have experience with Dark Heresy and roll20? Thinking of running a game but my pathfinder experience with the community has left me scarred.
>>
>>44304583
Why are you continuing the conversation and at the same time bitching that it's off topic?
You are more concerned about being RIGHT ON THE INTERNET than the game, anon.
>>
>>44304583
rule 101
find a gaming group elsewhere
play in r20
it's that easy
I'm in an amazing r20 campaign, trust me
>>
r8 my homebrew rifle
Basic, 100m, S/4/10, 1d10+3 I, pen 1, clip 40, Full, proven (2), 3 kg
>>
>>44304775
It'sOk/WhoGivesAShit
>>
>>44304775
Availability?
>>
>>44304775
It's pretty good, what's the availability on that thing?
>>
>>44304673

I actually have an IRL group that uses roll20 as a tool at the table. Was just looking for a secondary group but sounds like roll20 would be hell.
>>
>>44304775
Not the Anon who posted this, but I've come up with a piece of Xeno weaponry for a future one shot campaign. Please tell me what you guys think

Scattershell launcher:
Heavy, range 60m, RoF S/2/3, damage 1d10 + 5 I, pen 4, clip 12, rld 1 full, Wt 14kg, avl: near unique
>>
>>44304813
>>44304817
I'm probably going to go with Rare.
>>
>>44304775
It's got +1 Semi-Automatic, +1 Pen, +10 ammo, Proven (2) and -2kg on an Autogun.

I'd put it at Rare, two steps rarer than an Autogun, but not Very Rare as apart from its Full-Auto capacity it still really doesn't hold a candle to a Bolter.

>>44304852
Good move.

>>44304849
Doesn't seem nearly good enough for Near Unique.
I would add the Scatter and Tearing Qualities.
>>
>>44304849
Special rules? Looks underwhelming for a near unique heavy weapon
>>
>>44304874
True, I will add those specials to it. And the near unique is mostly for fluff reasons sine the xenos that uses these weapons are almost extinct.
>>
>>44304901
I can believe that looking at the weapons they used. Scatter and tearing like the anon said could give a purpose to a heavy weapon with such low range and ammo count. Make it a super shotgun like the one in Unreal Tournament.
>>
>>44304934
should I add a blast (1) to it aswell or add any special ammo?
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>>44304963
Make it blast 2, and fire it into melee.
>>
>>44304963
If you're worrying about its potency, just add Razor Sharp and/or Crippling.

Don't start messing around with fully automatic blast weaponry.
>>
>>44304963
I'd say special ammo is already included in the profile to justify its pen value, blast 1 could be used but careful if it gets in the hands of a pc with that rof
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>>44304984
I'll think I will add razor sharp. And would amputator shells be to OP for the weapon?
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>>44305014
Yes.
It's a Xenos weapon.
Why should it use standard Imperial munitions.
>>
>>44304984
>Don't start messing around with fully automatic blast weaponry.
Come on, loading metal storm rounds into a storm bolter is hilarious for everyone, and you know it.
>>
Ok, so this is the new profile:
Gul'nak'roth Scattershell launcher, Heavy, range 60, Rof S/2/3, dmg 1d10 + 5 I , pen 4, clip 12, rld 1 full, wt 14, avl rare
>>
>>44305065
oops, forgot the specials:
Tearing, scatter and razor sharp
>>
>>44305065
Too good for Rare, if you're adding those qualities put it back to Near Unique.
>>
By the way, I do not have plans for the PC using the scattershell launcher. It's not compatable with humans, unless a heretech is involved
>>
>>44305065
>>44305094
>>
>>44305116
What do they fire it with their minds?
Don't be a no-fun nancy, let them use it.
Sure they'll be suffering a no-proficiency modifier, but player will still love the chance.
>>
>>44305165
I will see what I can do when it comes down to it
>>
Based on memory alone (since I just woke up and have other things to really think about right now instead of doublechecking all the books) there's no real lightsaber equivalent in dh2. I kinda doubt there's an equivalent in any of the books that isn't at least xenos. As I think it would be entertaining to have a character stumble upon a design and build one during game (or perhaps see it in a dream), how would you build a lightsaber from scratch in the 40k verse? What would you use as the power source? How would you refine it and shape it? How would you determine the blade color? What sort of tech will you need to make this obviously heretical weapon?
>>
>>44305531
Some ancient Power Weapons are a self-contained disruption field with no need for a physical blade.
e.g. A Lightsaber

In DH1 there was a plasma-sword that could be a passable, if overly bulky and ludicrously dangerous stand-in.

In all honesty, that level of technology should be well beyond all but the most enlightened disciple of the Machine God or the most insane Heretek.
>>
>>44305585
How about a Psycker who's seeing the diagrams in their dreams? I'll look for the older power weapons at least. I intend for him to take quite a while making it and finding pieces for it and once it's finally made it'll be a hidden weapon, either as last resort or as "shit just hit the fan" weapon.

I had also considered putting a trick button on it so if anyone else picked it up somehow they wouldn't be able to easily "accidentally" turn it on.
>>
>>44305531
The closest you'd get from the official stats is the Sollex-Aegis Energy Blade from the Inquisitors handbook
>1d10+6 E 7 Balanced, Power Field 1kg Very Rare
>No Strength bonus to damage
>2 DoS on a Parry destroys opponent's weapon
>5 DoF on attack or Parry, wielder hits himself.
>Consumes plasma pistol ammo (one pack for 10 rounds).
>>
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>>44305531
>>
>>44305677
>>44305531
A lightsaber is a shaped plasma blade.
The item already exists in the rpgs, I believe it's in lathe world book.
As for who could make it?
Eldar definitely could, Necrons probably already have for a lark, even Tau could if they felt like it.
As for the IoM... ugh, that would be tough, as plasma tech in all forms is among the rarest knowledge that can be found, especially since there are 2 big plasma forge worlds, and one got destroyed by nids.
This is a long term project, if it happened at all, and would involve crawling thru admech archives hunting down scraps of info just to get started. It is not nearly as simple as you think it is.
>How about a Psycker who's seeing the diagrams in their dreams?
>he's trusting the WARP to tell him how to do it right, rather than cause a disaster.
There is a reason the admech is so dogmatic, and possession is a real and true threat.
>>
>>44305736
>>44305747
Hmm I like this. It's not even as broken as I thought a book equivalent might actually be. I'll have to run that by my GM once I get this Jedi build up somewhat. I won't be able to start with it for sure but maybe I can find a broken one and repair it or some shit.

>>44305759
Psyckers are all bat-shit crazy haven't you figured that out yet? Just some of them are slightly better at hiding it than others. The only real reason I pulled the dream solution out of my ass is because I think getting schematics any other way would be nigh impossible. Even less likely if the item didn't actually exist in-setting yet.
>>
>>44305858
>Psyckers are all bat-shit crazy haven't you figured that out yet?
Yes, because the place they are tapping into is actively hostile, and there are confirmed instances of psychic dreams being setups by Tzeentch to destabilize populations. Have a care about the trust you put in a thing that will be your doom at the end.
>>
>>44305094

Nah, Very Rare at most. That gun is definitely not near unique level.
>>
When it comes to rogue trader and ships, what focuses are there besides making war and having enough cargo space to do trading runs?

The rogue trader is a scavenger but hasn't decided if he's a newer dynasty or older.

I need pointers to help talking about the ship since it's a group thing.
>>
>>44306072
Given it's a Xenos weapon, I would say it is.
Rarity isn't an expression of power, it's an expression of availability.
And while yes, it ties into the power of the weapon, in this case I can't see this kind of gun being merely 'very rare'.

>>44306244
Exploration?
That was always one of my favorite aspects of Rogue Trader.
>>
>>44306310
Exploration was touched on very lightly, though how does exploration differ from the others besides seeming like a compromise?
>>
does anyone have character sheets that wont drain a printer of ink?
>>
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>>44305531
>how would you build a lightsaber from scratch in the 40k verse?
By making it a force weapon of course!
>What would you use as the power source?
Sheer force of will and warp-energy.
>How would you refine it and shape it?
Heretical techno-rituals.
>What sort of tech will you need to make this obviously heretical weapon?
The ability to manipulate psycho-active crystals and channeling warp energy.

Pic related because I made an order of Psykana Battle-Psykers in my homebrew sector that turned to the Dark Side, I mean embraced the Warp and became a thinly veiled Sith order in 40k.
>>
>>44306487
Nope. If you're worried about using up your ink you could always go to Staples and make dicktons of copies.

Metric dicktons.
>>
>>44306487
Google "game name printer friendly character sheet".
>>
I've just started to run W40k games, and one of the big difficulties I'm having is the terminology. Does anyone have a good list of it?
>>
>>44307519

1) Take word.
2) Add -atus or -us to end.
3) 40k Lexicon complete.
>>
>>44305531
An old WD had rules for an IG custom regiment (maybe the chemdogs, can't remember) that could stumble upon special gear rolling on a table before the battle. On a 6 you got a metal rod that projected beams of energy, doubling as both a power sword and a plasma pistol.
>>
>>44307911
but how would that carry over to say dark heresy 2e?
>>
>>44308124
Just get the profile from both weapons, and it gets the Recharge trait when switching modes? Just an idea to keep it simple.
>>
>>44307911
I'd say it counts as a standard plasma pistol that can also be used in melee with the profile presented in >>44305747. Every round in which it is used as a melee weapon it cannot function as a ranged weapon and vice versa, and every round in which it is used as a melee weapon it also consumes one shot from the bottle. Obviously in addition to whatever you fire at the enemy.
>>
>>44308978
Also, you might consider mentioning that changing modes (turning on/off, changing between modes) is a half action, and it is considered a Power Weapon when used in melee and a Plasma Pistol when used for ranged combat, concerning proficiencies.
>>
Do thrown weapons such as knives or spears count as weapon skill or ballistic when determining if they hit?
>>
>>44310429
Throwing things is Ballistic Skill
>>
>>44310489
I want to strap Stikk-bombs to spears and chuck them around as an Ork. Are there any fancy ways of giving myself a boost to Ballistic skill other than dumping experience into advancements? I've got a pretty weak one at the moment.
>>
>>44310675
Just hope to catch'em in the blast radius

That, or throw that shit point-blank
>>
>>44310675
Aim
>>
>>44310891
Dat's un-orky, dat iz.
>>
Could someone help me understand the overwatch mechanics? It states that every time the requirement is met the one on overwatch can take a standard attack, full auto attack, or semi-auto attack with a ranged weapon. But it also says after taking any action one leaves overwatch. So what is it, are you able to take a shot at everyone that enters the killzone or do you only get to overwatch once?
>>
>>44311322
Seems like only once otherwise, it would be incredibly powerful against multiple opponents and have almost no way to break outside of draining ammo of the overwatcher or other means.
>>
>>44311322

Yeah, only one shot. Makes sense since it allows groups to literally charge one dude with a gun if they really want to.
>>
>>44311322
I thought it's for firing multiple times
>>
New thread when?
>>
>>44314473
When you make it, dipshit.
>>
>>44234886
So a friend asked me about making a xeno character for our game and I went to try and find Fear and loathing on the eastern fringe but everything of the first 3 pages of google either didn't get me to it or 404ed. Does anyone here have it and be willing to share?
>>
>>44315695
I'm going to assume you find it right after posting that.
Thread posts: 309
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