So I was flicking through some old fanzines I dug up today and rather enjoying a few features, when I thought "Hey! There must be at least 3 people on /tg/ who like Glorantha, and most people have never seen this sort of stuff"
I'm going to post a piece from Ye Booke Of Tentacles No.1, which was produced in 1998 as fund raising for the German convention "Tentacle Over Bacharach". It's a transcript from a panel recorded at RuneQuest-Con 1996 and is a few of the guys chatting about the nature of their campaign.
It will be followed by the entire magazine posted as a pdf (it has some lovely transcripts of Lore Q&As, an adventure module, some hackjob sorcery rules, and a couple of little extra bits)
And here we go, "Adventuring With The Lismelder"
I actually OCR'd the entire thing, but it would have taken me about 30 posts to get through.
>>44129722
Delecti's one of my favourite background characters, always in the middle of trouble but he survives everything.
>>44129758
Hah! That's a very contemporary drawing. Won't see things like that these days.
>>44129789
An outright slur on the quality of Malani beer from David. There's even the makings of an adventure hook there.
>>44129830
I love the windmill story here. So quintisentially Orlanthi, and the sort of thing you can very much imagine your players getting involved in.
It's that constant blending of myth and politics in conflict which I love so much in Glorantha.
>>44129853
And here we go, everyone loves drawing the ducks. Amusingly I don't think this used to be the offical style for them, people just kept drawing it until Greg gave up.
>>44129899
These comment, incidentally, are pretty much a product of post delay.
>>44129926
>he wants to go off and do serious shit Lightbringer stuff
so poetic
What do you lads think about the prospect of 10-12 hour sessions? Not something you see very much any more.
>>44129926
Going back to this one actually, that story about the cows is probably my favourite part. Getting your group to mesh character motivation to player motivation can often be a challenge, and that's a nice example.
>>44129974
>There's Kornos Longbrewer who is our chief. We love him, he's brilliant
>Kornos is no longer chief - he's dead
>Kornos is dead? I wasn't there for that game, was I? Shit. We need a new chief
>>44130035
>In the case of an emergency, e.g. this chap and one of your drinking buddies are hit by a broo in the middle of nowhere, who are you going to drag back home?
>Obviously we're going to drag back the man with the higher hide in shadows and move silently skills. Very important to us Orlanthi
Whole sequence about this player is great.
>If you spend your whole life being selfish and working to improve yourself and not actually having friends, working or helping out friends or having a proper job then you're actually not part of the world really. You're just this obsessive nutter who finally goes mad with a machine gun.
Sounds like Argrath
>>44130087
>For all we know we were extremely close to battling against Harrek the Berserk and winning. The fact that he was on a ship out at sea and we were on a cliff at land watching the princess we thought we had rescued from Sir Richard being captured by Wolf Pirates - which one might argue is worse. But for all we know Harrek the Berserk could have been on that Wolf Pirate ship and if we had had the means to attack him we would have. So we're part of history
And here's the entire fanzine. I might post some more tomorrow, but I've not been on /tg/ for rather a long while so I don't know if the Glorantha crowd is still really around.
Anyway I hope anyone enjoyed this, and I encourage at least flicking through YBoT as there's some fascinating stuff in there
...hah, I forgot how small file size was here, and that it was a purely image scan. Try this instead.
https://mega.nz/#!tpknRQ5K!1HHemo2PBlpJIgrfzsLFVkbDoZQ7a8FXDgl-UOjvDvQ
>>44130232
I'm in the RuneQuest-crowd, not so much in the Glorantha one. But esoteric deep dives always fun.
I think my major problem with Glorantha, aside from finding the Dragon Pass game underwhelming, is that I'm always waiting for it to get good, but it just keeps being... it. The more I read, the more I see how it differs from just a generic bronze-age fantasy, and I can't really say I like it when it strays from the path, so I keep reading and hoping there's more to it.
I think, in the end, it was the ducks that broke me. I like dinosaurs, and the communal magic was neat, but in the background of my mind, I just can't commit to a setting that hopes to stop me from saying "those duck people were a bad design decision."
>>44131104
>I want a bronze age fantasy
>this is not quite that thing I want
>also ducks
Okay.