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40k edition

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Thread replies: 337
Thread images: 49

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>Rules databases
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

All the most powerful armies have the best models edition
>>
Does anyone have the rules for the Daemon Worlds that were in the Advent Calendar that they are willing to share?

Anything interesting?
>>
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>>44110734
>>
1st for CSM are done son.
>>
>>44110759
ITS IS THREE BUCKS DUDE!
>>
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So if someone was going to build a wraith-based army how could the cheese be avoided?
>>
>>44110800
Half your points limit.
>>
>>44110800
Footslog everything.
>>
>>44110800
sun cannons on your wraithknights
no d-flamers, wraithblades, or footsloging wraithguard.
>>
Here! have a shitty compiled photo pdf of the leaked Imperial Armor 11 stuff!
Its missing quite a few things: corsair void dreamer, all the non-corsair versions of the FW eldar units, all the imperial things.

https://mega.nz/#!Lod0xJIB!ISq1WVaY6ylmOQvPcB1NfGEogEfpI-VxKcdyjzhZi1M
>>
Da klaw came off me Killa kan!
>>
Mmm how do Wraithblades compare to assault Temmies?
>>
>>44110818
That's a bit much.

>>44110820
>>44110849
These are more reasonable.

>>44110930
Wraithaxes will lose pretty quickly unless you have a Farseer casting fortune to reroll their 4++. Then they should statistically come out on top.
>>
>>44110930

hOI!
>>
>>44110800
Nigger please. You know goddamn well youre going to field a WK or two, at least one with D. You'll have D templates in a Wave Serpent, and at least one unit of scat bikes. Then you'll justify it by calling it fluffy, and convince yourself you arent a powergamer.

Eldar players are ironically in a somewhat similar situation to CSM. Neither army has a place on the tabletop right now. Unless youre a tourneybro, then Eldar are acceptable.
>>
>>44110930

Better, but mostly only because they're cheaper otherwise the +2 toughness wouldn't be worth all the downsides.
>>
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Some of you guys might remember me.
I've decided to run a primarily scions army, who would be the best allies?
I've read imperial knights but those seem really point costly.
>>
>>44110895
Ya git
>>
>>44110800
Bring along 'lords and 'blades, use guardians/avengers as troops not windriders.
>>
>>44111007
Jesus dude he just asked. If he was going to cheese out he wouldn't have bothered asking at all.

Chill.

>>44111022
They are very worth it though. Inquisition after them I would say.
>>
>>44111022
Depends on what you want to do with the army, as it your question reads like "I've decided to cook chicken, what the best spice?"
>>
>>44111038
>>44110800
The new IA book actually helps a lot with making non-ridiculous Iyanden or Wraith heavy lists.
It has options for a core detachment with 3 wraithblades, 1 spirit seer or wraithseer, 0-1 wraithlords. Also has a command choice with wraithseer and 1-3 wraithblade units.
>>
>>44111041
What would a normal scions list include?
What would be the differences of a Guard list and a Scion list?
>>
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How do I make a Riptide centered list without being considered cheesy?
>>
>>44111073
>Guard and Scion

Would be almost nothing alike. You are the elite spec ops division, they are the swarms of generic dudes with guns.

I don't really know many scions lists as what I know comes second hand. But inquisition plug up their holes very well (ie. no psykers and such).

Also assassins.

Just going off what I have seen.
>>
>>44111073
Scions lists if pure relies on troops in transports and fliers to support them at long range.

Guard mainly relies on massed numbers of troops, tank spearheads, air wings and devastating artillery or a combination thereof.

So it's scalpel vs. sledgehammer.

>>44111128
Not taking any markelights at all.
>>
>>44110800
Limited D-scythes, limited Wraithknights. Bonus points for Wraithlords and Wraithblades. No Windrunners.
>>44111007
Eldar, despite having the highest density of bullshit units, can at least play a reasonable game of 40k with Tau, Gladius Marines, and Decurion Necrons.
>>
Okay guys.

Say I want to go full on balls out fuck all logic to the contrary Melee tau.

How do I go about it?
>>
>>44111022
I'd say skitarii, camp objectives with troops that can say fuck off to pretty much anything and onagers that are cheap blast makers.
Besides being excellent anti air and having an invuln.
>>
>>44111164
Probably breacher heavy, they're assault off memory and only get better the closer they are.
>>
>>44111164

melee just isn't gonna work, but you could do close combat tau with a bunch of breacher teams as your troops and double flamer or flamer/tl-flamer crisis suits to support.
>>
>>44111164
Farsight enclave, the martial artist etheral, breachers, Kroot.

Closest to melee you get.
>>
>>44111164
10 Y'vahra Riptides. They're the "Melee riptides!". Enjoy flying riptides with AP3/2 Flamers, hilariously effective anti-horde melee attacks, and bounding across the entire goddamn table in the span of a turn.
>>
>>44111178
>>44111140
>>44111136
Is there a limit to how many allies I can have?
>>
>>44111164
Clear the table and tackle your opponent.

Then while getting him in a headlock hit him over the head with Farsight while screaming "I WAS NEVER MUCH OF A PATIENT HUNTER MYSELF!"
>>
>>44111219
No.
>>
>>44111219
Nope, not how many CAD's you can have either, so you don't even have to take your allies as allies you can just take them as a second CAD, extra formation of whatever you feel like.

>>44111229
5/5 you've earned a hearty smirk
>>
>>44111164
6 Squads of 9 Suits each, no upgrades. Karate Kid everyone and everything.
>>
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Hunter Contingent

HQ
-Commander Laser Pointer- Drone Control

Troop

-Firewarrior x5
-Firewarrior x5

Fast Attack
-Drone x8- Marker

Lord of War
-Stormsurge - Early Warning, Twin-linked Burst Cannon, Shield
-Stormsurge - Early Warning, Twin-linked Burst Cannon, Shield

Riptide Wing
-Riptide- Early Warning, Stim, Twin-linked Smart Missile
-Riptide- Early Warning, Stim, Twin-linked Smart Missile
-Riptide- Early Warning, Stim, Twin-linked Smart Missile
>>
>>44111164
Face my daemons and I'll give you a beginner course.
>>
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How much of a dick move would it be to offer PuG opponents the ability to choose which army they play against, with one being a full WAAC Eldar list and the other being a Chaos fandex?
>>
>>44111128
Only take one, only over 1000 points, and take Vespids.
>>
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>>44111382
>Chaos fandex
>>
So how many people here genuinely play 40k for fun, as opposed to winning being the #1 goal?

Be honest with yourself. Ive met and seen a lot of people claiming to play for fun - or "I play a fluff list" - only to see them field a netlist or powerful formation. Actions speak louder than words.

I want to know how many of you, if any, knowingly play bad units/bad lists/etc. just because itfits the fluff. Or because you like the models.

There are very few fun/fluff players that show up around here anymore. The vast majority of people Ive seen at the flgs for the past year or so are running tournament lists while looking for a pick up game. Is casual play dead everywhere, or is Phoenix, AZ an aberration?
>>
>>44111164
Go farsight Enclaves. Take Farsight and that other commander with Fusion Blades.

Attatxh both of them to a 3 man crisis team with no upgrades (decent at assault for their price). Maybe bring some gun drones for extra high Initiative attacks and Pinning shots.

Kroot for basic troops, with a handful of hounds.

Maybe bring along a Yvarnha riptide for a big fast hitter.
>>
>>44111449
>implying a given fandex is likely to be more bullshit than Eldar
>>
>>44111456
I don't play "badlists" for fluff or models, but I do it so my opponent has more fun. Does that count?

I play eldar and refuse to play anything wraith, scatterbike, or formation against most opponents. (although to be fair most of the people are honestly pretty bad)
>>
>>44111456
I field a fluffy list, it's pretty strong but not unfairly so.

There is a misconception that fluffy lists are not allowed to be strong, which isn't true (Iyanden).

I guess people like to strike a balance between strong and fluffy. Because having a fluffy list that loses all the time isn't fun. 1k sons players can write you essays about that.

So no it isn't dead. But people don't like losing ALL the time.
>>
>>44111449
I never understood the instinctive aversion to fandex's. GW is fucking awful at writing balanced codexes, and their pendulum design cycles frequently fuck over armies.
>>
>>44111456
I definitely do. My Tyranid army is mostly Warriors and Monstrous Creatures. My Tau army has Stealth Suits, Pathfinders, and Snipers.

The most powerful force I have is probably my Eldar, and that's because Jetbikes made sense for my army fluff. I didn't take a lot though, and I allied in Dark Eldar as well.
>>
for the new imp guard infantry formation, do the sentinels need to be scout sentinels or do armoured sentinels work?
>>
>>44111456
I play Aspectdar, not a single wraith- anything, no psykers, d-guns, scatterlasers or windriders, I bring every aspect always with an exarch, always an Avatar.

That said I hone the army constantly, tweaking unit for maximum efficiency per model to avoid points wasted on overkill, optimal casualty/panic ratio so I guess I power-game within the limits I have set for myself.
>>
>>44111555
What do the rules say?
>>
>>44111490
/tg/ Tyranids is actually pretty decent. But I've seen them go both ways. I tried codex knights inductor, but bullshit seeps through its every pore thanks to Remoon, as he just wants it to be increasingly complicated and filled to the brim with shit that's impossible to model and will never appear on the tabletop except as a proxy. It's well balanced in terms of pure math, but my god is it entirely too clumsy.

Thousand Sons isn't much better either. Its author has it in his head that his codex needs to "Beat" all of the "bullshit codexes" like Eldar and Imperial Knights. To a point that he adds specific hard counter that you can't help but immediately recognize as specific "Fuck you" powers to everything Mezzy doesn't like.

Codex: Tau Auxiliary is also pretty good, but it's FUCKING HUGE, as the creators wanted it to be completely comprehensive. If you want to play that codex, it pretty much boils down immediately to picking just one or two auxiliary races and running them, or picking a single race and running it as straight allies to the standard tau dex.
>>
>>44111456
I don't give a shit whether I win or lose.
If I get a good fight, I'm happy.
I'd prefer to be told in advance if I'm playing against cheese but if I am, I won't back down.
>>
>>44111580
I don't have the books. I did just look for a picture though. Both are fine. Battlescribe worried me by only having scout sentinels on there.
>>
>>44110800
No more than one WK (and none in small games), no allied DE for super-accurate DS. Wraithguard without WWPs aren't that bad because they're slow and actually die pretty quickly to anything with decent s and ap due to being low-modelcount units with 1 wound and 3+ save (they ahve high toughness but that's it). Sure, you can give them transports, but at least the transports can be blow up, unlike perfect deepstrike behind you and showing their D up your ass.
WK are really good but a single one in a large game is hardly unkillable.
>>
>>44111164
Stormsurges and go stomp things.
>>
>>44111007
Actually I was gonna field like, 4 wraithlords and a bunch of wraithguard and jetbikes 'n' vipers 'n' shit
Wraithknights are too tall for my taste.
>>
>>44111592
>If you want to play that codex, it pretty much boils down immediately to picking just one or two auxiliary races and running them, or picking a single race and running it as straight allies to the standard tau dex.
Tbh that's probably how it's intented to be used. Tau Auxillaries sounds more like something designed to be used as allies with Tau than running as their own army, so being able to pick one from multiple auxillary races and using those as allies makes thematic sense.
>>
>>44111763
Yeah. I saw it mostly as a bundle of extra options to supplement a Tau force PR be used as an independent thing. While you could potentially squeeze a bare minimum of all of them into one list, it probably wouldn't work as well.
>>
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>>44111755
One of those wraithlords being a wraithseer.
Look at this shit
>>
>>44111763
Most of the auxiliary races work as essentially just extremely dumbed down archetypes of various other codexes. Like Tarellians are Orks-Ultralite, Formosians play like fantasy Skaven. Gue'vasa are Guard-ultralite. Ranghon are essentially fantasy dryads in 40k, both fluffwise and crunch. So on and so forth.

With the notable exception of Gue'vasa, none of them can realistically stand on their own. They all have their downsides, and most of them sorely lack wargear options.

Now what I really like about them is their ability to let you use your fantasy models in 40k!(With some conversions). Ranghon are Dryads. Demiurge are Dwarves. Tarellians are Lizardmen. Formosians are Skaven. Just like with the Sigmarines, they do let you have some dual-game armies if your local meta lets you use the Tau Auxiliary.
>>
>>44111369
Probably bait but I still want to vomit
>>
>>44111755
>>44111837
What about any Hemlock Wraithfighters? Or are flyers not your cup of tea?
>>
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>>44111837
Updated
>>
>>44111886
So you can take him on his own now? Sweet.
>>
>>44111881
I don't like the hemlock, but I like the hunter, but I prefer the Phoenix.
But the phoenix sucks.
>>
>>44111837
185 points lol, 40k is a joke.
>>
Okay Tau Melee list:

Dawn Blade detachment:

Commander with shield generator, stimms, twin linked fusion, fusion blades.

Three units of three dual flamer crisis.

Three Broadsides, with missile/plasma and stimms. Using their granted relentless, these are improvised Terminators.

Y'varha with stimms (Based off those forge world emails okaying substituting fancytides for tides in a formation)

Command:

Farsight and three nude Bodyguards, joined to the fusion commander from earlier.

Ghostkeel wing with Stimms for their shrouding bubble and ability to deny overwatch.

Aaand I ran out of my 2000 points there before I could add Aun'shi.
>>
>>44111902
There's also a command formation which is him and 1-3 wraithblades, as well as an option for the pale courts battlehost that lets you replace the farseer with him
>>
>>44110734
Is it true that Cruddace was the one who most likely got his paws on the 7ed Dark Eldar codex?
>>
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>>44112045
Forgeworld's letting you use the Fancytides for the new formations? Here's the best I could have gotten for them about the Badab War Characters. The representative said that he didn't see any reason they shouldn't work as the choice in a demi company, but that they need their design team to make an FAQ personally before it's legit.
>>
>>44112045

Tactic is declare a Mont'ka Target and go shred it with monstrous creatures, combat commanders and massed S5 fists, basically.

Oh, and I forgot to list the auxilliary: I went with a drone net because it's relatively cheap and spammed gun drones aren't awful at charging stuff.
>>
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>>44111886
>>44111837
>mfw on a roll of 6 a culexus assassin Instant Deaths this guy.
>>
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>>44112114

Yeah about the same.
>>
>>44112117

He instant deaths a librarian dreadnought too, what's your point?
>>
>>44112156
It entertains me
>>
>>44112156
The librarian dreadnought doesn't have any wounds, ergo he should be immune to instant death.
>>
>>44112156
Doesn't instant death not work on vehicles?
>>
>>44112172
>>44112179
It totally still works on the lib dread because GW hates everything to do with blood angels ablooablooabloo
>>
>>44112179

Codex overrides general, and the assassin codex says it ids psykers.
>>
>>44112240
Yes, but what does the instant death rule say?
Bet it talks about wounds
>>
>>44112233
What the fuck kind of drugs did you shoot up, anon?
>>
>>44112240

I'd be with you, but the assassins are in a dataslate so the codex rules override doesn't work for them.
>>
>>44112256
Nobody's talking about the LD, they're talking about the Wraithseer. Which is an MC. Which is, in fact, vulnerable to Instant Death.

>>44112262
>2015
>not using Mont'ka for your assassin rules
C'mon.
>>
>>44112262

The Assassins are in Codex: Mont'ka now dingus.
>>
>>44112296
Not who your replying to, but, Mont'ka isnt a codex?
>>
>>44112285
>Nobody's talking about the LD

>>44112156
>He instant deaths a librarian dreadnought too

wut? Thats who I was replying to
>>
>>44112296

Mont'ka is a supplement, so it can't override the allies rules. The ally rules specifically state that supplements can't be allied except by using the core rulebook's allies chart.
>>
>>44112324

Yeah, but Mont'ka doesn't have the word "Supplement" in the title, so it legally isn't a supplement and therefore qualifies as a codex.
>>
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Okay guys. How do we fix these? How do make them useful on their own right, and not just as a warp charge battery?
>>
>>44112353
Yeah, but Mont'ka doesn't have the word "Codex" in the title, so it legally isn't a codex and therefore qualifies as a campaign book.
>>
>>44112358

Restore psyker rules to 5th edition standards.
>>
>>44112296
And white dwarf, which is cheaper.
>>
>>44112240
Vehicles are still immune to ID because they don't have any wounds. You can't instagib a vehicle with, say, an archon's huskblade, either (never mind that you can't actually glance even av10 with the huskblade unless you get +1 s from combat drugs).
>>
>>44112375
What if I told you that you were forced to stick within 7th ed's psychic paradigm?
>>
>>44112358
What do you mean? pink horrors are fine. 99 points for 2 extra warp charges and an extra psychic power. If they help summon a new unit they've already paid for themselves.
>>
>>44112324
I'm not sure what you're talking about, so I'm going to request proofs, please.

>>44112233
It doesn't.

>Instant Death: If a model suffers an unsaved Wound from an attack with this
special rule, it is reduced to 0 Wounds and removed as a casualty.

Note the specificity of "Wounds". Can't do shit to vehicles.
>>
>>44112369

Look, I tried this argument before: When I tried to ally a forge world army using 7th edition ally rules because they should override, everyone told me Forge World books don't count as supplements because they don't say supplement in the title, but they do have army lists so are codices.

And Mont'ka has three army lists.
>>
>>44112405
see

>>44112358
>useful on their own right
>without just being a psychic battery
>>
If Shrouded gives you 5+ cover save on the open and Stealth gives you 6+ cover save on the open, do both of them give you 4+ instead the 5+ that the Stealth Suits have marked in BattleScribe. Or am I getting something wrong.
>>
>>44111456

Pheonix, or at least Scottsdale, really feels that way. Moved here from SoCal over the summer, and the change in play style has really killed it for me. Where do you typically go?
>>
>>44112437
Yes because you receive +3 to your cover save.
>>
>>44112426
>ability to summon new units.
They can hold objectives and slap guardsmen to death and they never panic from enemy fire.
What more do you even want from them?
>>
>>44112422
What does all this codex/supplement/campaign book bullshit have to do with anything? The 7th Edition ally rules in the BRB, which I am looking at right now, don't say anything about supplements being less viable than full codices.
>>
>>44112422

I can't untangle the rest of your gibberish, but those guys were morons: Anything that isn't a core or army book is a supplement. It is supplementary material. That is what supplement means.

There's a few books that say "A codex X supplement", but book titles are not rules for fuck sake.
>>
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>>44111886

>185 points

Bloody hell that makes me depressed. Here's what 245 buys me.
>>
>>44112422
well, at least we agree they aren't supplements?

Lets just say your right and somehow they do qualify as Codexes.
There's nothing special about a codex / supplement / campagin book that interacts with the allies rules. Ally rules only exist to tell you how your various detachments function together.

The Allied Detachment (note the caps) requires that it not be the same Faction as your warlord. Faction is the important word. It doesn't matter what your source material is, if its the same faction, you can't put it in an allied detachment (unless your given specific permission - such as Space Marine chapter Tactics, or *certain* supplements)
>>
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>>44112407
No look at the codex. Codex overrules BRB.
>>
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>>44112407

Proofs get.
>>
>>44112513

Good thing there's not a rule called Instnat Death then, huh?
>>
>>44112484
everyone feels bad for Orks
>>
>>44112472
I dunno, but "exists to summon other shit and not do things myself" seems kind of meh
>>
>>44112513
Dude, you're not making sense. Instant Death refers to Wounds. There's nothing in the Codex, any Codex, that would cancel that fact out.

>>44112520
Interesting, I stand corrected anon. Thanks.
>>
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So how long until GW gets rid of all armies except Tau and Eldar? With how much OP shit they're getting there's no reason to play anything else.
>>
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So why are Reaver Titans more rare than Warlord titans, are they harder to produce?
Actually how long does it take to manufacture a titan?
>>
>>44111547

>I never understood the instinctive aversion to fandex's. GW is fucking awful at writing balanced codexes,

Yes, and the community is worse. That may seem like it defies logic (I play Orks after all so I know how terrible GW is at codex writing) but taking people who are invested in a faction and getting them to write the rules is always a bad idea.

Take RPGs. How many DMs allow the players to use their own custom rules for a character? Not very many. And the reasons why are the same as why people have an aversion to fandexes.

Of course it doesn't help that the majority of fandexes, just like the majority of custom character rules, are fucking atrocious.
>>
>>44112481
>>44112520

So if I use Dark Harvest Necrons, their faction is Necrons and they battle bros with other Necrons because 7th ally grid overrides earlier shit?
>>
>>44112544
Nids sure as fuck don't.

They just get ready for a worthy adversary.

And are to busy felling sorry for themselves.
>>
>>44112426
What else are they supposed to be?
>>
>>44112513
...You really are a mongonigger with down syndrome. Fuck off back to niggerland-liberia, where you can find more of your people and shit in the ocean like you were born to. You're not welcome here, and neither are any of your kind.
>>
>>44112614
Theoretically, the basic shooty demons.
>>
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>>44112543
It's right there man.
>>
>>44112240
>and the assassin codex says it ids psykers.

Here's what it says:

>Any close combat attack inflicted by a Culexus Assassin that is allocated to a Psyker has the Instant Death special rule.

Ok, so the Culexus hits the Librarian Dread. Because the Dread is a psyker, the attack has the Instant Death special rule. However the Dread does not have a Wounds characteristic, so Instant Death has no effect.
>>
>>44112590
Don't dark harvest necrons have their own allies section?
>>
>>44112623
Anon, you've gotta calm down, it sounds like a joke
>>
>>44112639
Fucking Kek
>>
>>44112639
Well, I know when to admit I'm wrong. Sorry anon!
>>
>>44112639
I was pretty upset with GW reading this, but that sympathetic emoticon really put me at ease.

I think I'll write them a letter commending them
>>
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>>44112590

Yes, but Dark Harvest is currently an unplayable mishmash of two edition's rules, so you can't do that regardless.
>>
>>44112513
>>44112639
It's amazing what /tg/ can do when it works together.

Cheers for the proofs anon.
>>
>>44112643

Yeah, but in accordance with >>44112520 it's overwritten by being an older publication.
>>
>>44112639
How did you get those backwards ds?
>>
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okay /tg/ here is my casual 1850/1847 list, i'll do a battle report later and tell how it does

keeper, lv 3, greater and exalted 280
GUO lv3, 2 greater gifts 270

4 flamers 92

10 bloodletters 100
10 daemonettes 90

burning chariot 100
burning chariot 100
daemon prince of slaanesh, armor, wings, lv3, greater gift 310

sorcerer lv3, mark of tzeentch, aura, force staff 140

9 sons, force axe 265
10 cultists 50
10 cultists 50
>>
>>44112701
Which is a pity because it's one of the best things FW has ever done fluff wise, imo, and I'm not even a necron player.
>>
>>44112748
There's a keyboard shortcut IIRC.
>>
>>44112733
nothing in dark harvest contracdicts that picture. Yes, its the same faction, Yes it still gives you explicit permission to ally the necron faction.

Also, all this is only over the use of the Allied Detachment. If your game store is really that hard-assed, just bring another CAD
>>
>>44112653
Don't encourage him.
It's like giving attention to a retard playing with faeces.
>>
>>44112765
Protip: Check to the right of V and the left of N
>>
>>44112765
Found it, alt+98. Thanks anon.
>>
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>>44112752

I know, it wouldn't even take long to fix if they just took a few hours to eratta it.
>>
>>44112787
Anon, you don't have to be salty that he provided proof. Just be the bigger guy, admit that you were wrong, and move on.
>>
>>44112787
Learn to laugh bro.
>>
>>44112799
I'm imagining that instead of just hitting the 'b' key, this anon will now forever use alt+98 whenever they want to use the letter b
>>
>>44112816
It's not that funny, anon.
>>
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What do you think about the special issued Pathfinder's drones like the Grav-inhibitor, Recon, and the Pulse Accelerator?
>>
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>>44112844
Nothing is funny about being proven wrong anon.
>>
>>44112864
They're stupid fluff-wise, but cool models at least.
>>
>>44112749
Weird that you aren't using horrors. And a DP of Slaanesh.

Any reason? I assumed you were going mono Tzeentch judging by your HQs and picture.

I would like to see a mono Tzeentch list.
>>
>>44112864
When do I get to put grav inhibitors and pulse accelerators in Fire warrior squads?
>>
>>44112560
They're already worth their points in a psyker heavy army, if you buffed them up even more they would be overpowered.
>>
>>44112864
They're shitty models, but cool concepts at least.
>>
>>44112117
Wraithseer is a psyker. All of his CC attacks are ID.
>>
>>44112914
>>44112889
One of you is trying too hard. Or are the same person and think they're funny, whatever.
>>
>>44112892
>>44112749
Wait balls I mixed up keepers and lords again never mind.

Do give us a battle report though.
>>
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Need some ia:11? I got you senpai
>>
>>44112915
Are we just spouting nonsense with no rules to back it up now? Is that what shitposting has devolved into?
>>
>>44111369
welp you're going to win

but I won't play against that
>>
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>>44112946
Potato phone pics, hope they're readable
>>
>>44112864

Cool if you don't use Pathfinders as the designated Markerbots.
>>
>>44112892
well this is what i got painted and most of what i have on hand. i have pink horrors but they're off balanced and not primed yet. same with my lord of change which is a basilisk. i guess i'm mostly slaanesh but i'm close to having enough to do mono tzeentch.

mono tzeentch plays daemon spam with pink horrors being used as summoning batteries. it's the typical tournament list.
>>
>>44112959
I might find some more rules for you if you want.
>>
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>>44112915
But he can't hurt it because it's twice his strength so he needs a 6 for auto-ID.
>>
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>>44112977
>>
>>44112928
Admitted I nicked >>44112889 formatting as, but it's my honest opinion.

The recon drone is just retardedly big and fugly.

The other's are ok, though they feel lazily designed, like some imperial shit, the way they just glued shit onto an existing chassis, instead of building a purpose made drone hull with the techs integrated.
>>
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>tfw all these gaming mats on ebay from the Russian Federation.

Can I truly trust the commies or is this shit printed on grandmas babooshka.
>>
>>44111837
>185 points

Good thing I refuse to play against Eldar
>>
>>44112946
>>44112977
>>44113008
Your a hero. Can we get the eldar versions of the FW eldar units? (wasp, hornet, lynx, warp hunter, fliers, superheavies, etc?)
>>
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>>44113008
>>
>>44113020
Stop whining.
>>
>>44112996

That doesn't say that rolling a 6 auto wounds.
>>
>>44113020
I'm sure your local Eldar players agree.
>>
>>44112996
He can't ID the wraithseer at all... nothing in that rule allows him to inflict a wound regardless of toughness
>>
No comments on my attempt at a Tau CC gimmick list then?
>>
>>44113049
I refuse to put my models on the table to a game I know 10000% I can't win
>>
>>44112959
Was talking about the assassin's cc attacks, dumbass, look at what I was talking about.

>>44112996
I see, so I was right and wrong. All of his attacks are ID against psykers, but needs 6's on the Wraithseer because of T.
>>
>>44113076
don't actually get into combat, even my casual daemon list >>44112749 would eat you alive, take more flamers and stay just outside of kissing distance.
>>
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Hi smar/tg/uys, I'm seriously considering getting into this game but I have next to no idea where to start. The only models I've got is a Tau squad that I've had for like 4 years, totally unpainted. The only experience I have with tabletop games is D&D since 3.5.
What would you have an aspiring player do to get into 40K?
>>
>>44113103
s4 can't hurt t8
>>
>>44111369
You forgot your "fluff list for a casual game" pasta.

>>44112977
I always figured that, even if he transformed, he'd look exactly the same.

>>44113010
That's a fair point honestly. The Tau out of all the races shouldn't be using standardized designs.

I just can't stand how they're fluffed. Oh, you can mount a dinky little antenna-thing on a drone and it makes your shots go faster? Okay, why not just put it in some Pathfinder's backpack?

Grav-inhibitor is pretty weird too. I mean, what the fuck does anything on it DO?
>>
>>44113066
His rule says CC Attacks inflicted against psykers have ID, not wounds inflicted.
>>
>>44113050
Hmmm...shit
>>
>>44113117
Read the core rulebook, pick out an army you enjoy, read their codex.
Ask for a test game, proxy some models.
find a good gaming shop
>>
Can my Inquisiton/IG squad take on thunder wolves with storm shields with a wolf lord? assume the wolves charge but the crusaders are the models in base contact (and thus will take their saves first).

My squad is
-Inquisitor with daemon hammer
-primaris psyker with force axe
-2 crusaders
-2 priests, one of the two as an eviscerator
-1 psyker
-5 death cult assassins
>>
>>44113117
Start reading the core rulebook, if you get through it, ask again.
>>
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So whats the most competitive anti fun WAAAC faggotry list Orkz can bring?

I don't think there is one, but I'd like to know.
>>
>>44113128
Right, and that CC attack would have to wound to trigger ID.

>>44113152
Do the math yourself, we aren't your meat-calculators.
>>
>>44113020
Fuck off.
>>
>>44113128
close combat attacks against psykers have the instant death rule.
Please tell me what that rule reads.
>>
>>44113127

Tractor Beam on reverse.
>>
>>44113036
Hornets, Lynx, Warp Hunter etc. which can be taken in a Corsair army are the same as their Corsair equivalents, minus the option to take Corsair/DE upgrades. I'll post up the wraithknights and cobra and shit in a minute though
>>
>>44113172
Stupid.

>>44113169
Oh, don't bite it, for God's sake anon.
>>
I'm not sure why the wraithseer is getting so much hate.
Isn't just a librarian dreadnaught with better saves and an extra hullpoint?
How much are libby dreads?
>>
>>44113162
double greentide, no way to kill all those orks within the game time
>>
>>44113168
But I don't know the stats on the wolves or wolf lord other than shields.
>>
>>44113189

How is it any more stupid than Grav weapons?
>>
>>44113205
I don't think you can bring more than 1 of the same formation anon
>>
>>44113183
Okay cool, what is the wargear on Wasp Walkers? do they have the 5+ power field that normal walkers do?
do the normal vehicles have full access to the eldar vehicle armoury? what about the fliers? the corsair fliers can purchase the kinetic shroud? can the eldar versions have anything similar?
>>
>>44111022
Legion of the Damned fills a lot of the holes you might have.
>>
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>>44113162
That formation with 5 Scouting Battlewagons, take Bullyboyz too. Load 3 BW's with the Mega Nobs, and buy 3 Squads of Tank Bustas. Buy another Wagon, and buy a Kannon + 4 Rokkits on each. Scout 12" turn 1, Drive 12", flat out the Nob Wagon, dump 20 S8 AP3 shots at anything else. Pray to god you're not fighting Tau or something that can hop to your AV10 rear and slam your tight boipussy with S4 or higher.
>>
>>44113217
i have no honest idea either
>>
>>44113128
>Instant Death: If a model suffers an unsaved Wound from an attack with this special rule, it is reduced to 0 Wounds and removed as a casualty.

You have to wound it, not just attack it.
>>
Suggestions for first purchases for IG?
>>
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>>44113194
Stop shitposting and fuck off.

>>44113217
You too.
>>
>>44113217
Why?
>>
>>44113236
CCS, or a Valkyrie
>>
>>44113217
Definitely can, anon. Nothing holding you back from it.
>>
>>44113162
Greentide formation with a shitload of PKs, that fearless banner, and a bunch of Warpheads

The warpheads are so you can deepstrike the unit
>>
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>>44113169
>>44113049
>>44113054
Oh look I found the WAAC fags!
Sorry that you're still stuck on anger.
>>
>>44113241
Was honestly curious, but o-okay
>>
>>44113162
Warboss in mega gear with the lucky stick in a FNP 30 man boy unit.

Allied Warboss in the same thing with the fearless stick

As many fucking Mek-gunz as your gubbinz-hoarding arse can build

And some of the old broken FW shit before it gets updated
>>
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>>44113238
Hey, question, what is the composition of the Hammer of Vaul formation (the one with the cobra or scorpion) the picture I have is blurry right at the start.
is it: "Either 1 scorpion or cobra"?
>>
>>44113270
Ignore the prick.

I THINK it's 120- 130 points, not sure.
>>
>>44113300
Right, so 55-65 points for an armor save and +1 hullpoint is excessive how?
>>
>>44113349
It isn't, but good luck convincing the spergs that.
>>
>>44113291
"Either 1 Cobra or 1 Scorpion Super-heavy tank."

Special rules:
Pride of the Hose: if all of the models in this formation are destroyed, the opposing player gains +1 Victory points - this counts as a secondary objective.

Icon of Glory: All models from the same army within 6" of any part of a vehicle's hull from this Formation may re-roll failed Regroup tests.
>>
>>44113349
An armor save that its likely never going to use if its being shot at by the same things trying to kill a librarian dreadnaught
>>
>>44113194
see >>44112513
>>
>>44113205
>>44113162

Also bring one of the older FW units with Kustom Force field, they still grant cover to units in range rather than models.
>>
>>44113369
Cool. Your a hero.
>>
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>>44113222
>>
>>44113371
Oh wow. Way to pay attention.

So for 35 points, the wraithseer gets a 3+/5++ and +1hp, doesn't suffer from the vehicle damage chart. The lack of power selection is balanced vs having pretty cool powers (imo).

Not sure if the Libby Dreadnaught is overcosted, or the Wraithseer is undercosted. Having used them, its *a lot* of points for a single slow model.
>>
>>44113227
Lol, this was my first ork list, only I brought killcannons for all the BW's to fling pies and a shitload of grots to camp objectives with dozens of tiny cowering bodies.
>>
>>44112831
Thanks for ruining the joke
>>
>>44113382
I don't even have to look to know that they say "see codex: orks" for the KFF rules.
>>
>>44113410
Lib dread is overcosted garbage imo.
>>
>>44113410
wraithseer's got the option of packing a heavy weapon

dread's got to get by with a pod, which will bump him up to the same cost, or (I don't know if they still have it) that one power that lets him go fast

Dreadnoughts need more hull points and some kind of save. If they had that, they'd be about in line with the wraithlords.
>>
>>44113410
>>44113454
Yeah if they WERE around 130 points and the stabby bit had the specialist weapon rule it would be alright.
>>
>>44113476
A heavy weapon that starts at +20 points
>>
>>44113485
And they had four attacks base but yeah, basically.
>>
>>44113412
How/why did you acquire 5 battlewagons for your first ork game?
>>
>>44113416

I hope you're happy.

I hope you're happy now.

I hope you're happy how you've hurt your cause forever.

I hope you think you're clever.
>>
>>44113503
People should let all dreadnaughts have 4 attacks base, after the newest marine codex.
>>
>>44113498
shuricannon's 10
scattercannon and starcannon are both 15

not a big investment
>>
>>44113524
I would allow it and I'm pretty sure my friends would too.

I mean fair is fair.

Also... what's a good way to run Wraithlords?
>>
>>44113162

Green Tide with the usual additions (Painboy, Big bosspole, Lucky Stikk, Weirdboy rolling on Sanctic, 7 Nobs with PKs), 2 Void Shield Generators to cover the Tide, Tankbustas in Trukks, some Kustom Mega Kannons, couple of grots to fill out minimum troops requirements and hold objectives.

Most WAAC lists don't bring the tools to deal with Hordes, so you can do surprisingly well against a lot of top tier armies. Grav? Zero shits given. Plasma? Got my FNP. Drop pod melta? You killed 5 Orks, well done.

It's countered the hardest by Gargantuan creatures since Stomp can really make a mess of you.
>>
>>44113403
Cool. Are you taking requests? or are you just taking pictures of everything?
>>
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>>44112353
>Yeah, but Mont'ka doesn't have the word "Supplement" in the title, so it legally isn't a supplement and therefore qualifies as a codex.
You sound like a fun person
>>
>>44113543
sword and flamers.
Apparently heavy weapons are too much of a waste, unless their in a wraith host formation
>>
>>44113516
I bought 3 lots of used Orks for next to nothing, kitbashed a couple of trukks and rhinos to the right length and height.

>>44113543
Ghostglaive and flamers.
>>
>>44113565
Taking requests, not gonna bother posting everything, and some anon linked all the Corsair stuff earlier, and the Eldar equivalents are, as I mentioned earlier, the same stat and point-wise.
>>
How is my list, /tg?
Tau Empire (1844/1850pt.)

Primary Detachment
Heavy Retribution Cadre

XV95 Ghostkeel battlesuits (130pt.)
1x - Ghostkeel Shas'vre (130pt.); Ghostkeel battlesuit; Ghostkeel electrowarfare suite; Holophoton countermeasures; MV5 Stealth Drone (x2); Fusion collider; Twin-linked flamer;

KV128 Stormsurges (415pt.)
1x - KV128 Stormsurge (415pt.); Twin-linked smart missile system; Cluster rocket system; Destroyer missile (x4); Pulse blastcannon; Twin-linked burst cannon; Shield generator;

KV128 Stormsurges (415pt.)
1x - KV128 Stormsurge (415pt.); Twin-linked smart missile system; Cluster rocket system; Destroyer missile (x4); Pulse blastcannon; Twin-linked burst cannon; Shield generator;

Secondary Detachment [ 2 ]
Riptide Wing

XV104 Riptide battlesuits (220pt.)
1x - Riptide Shas'vre (220pt.); Riptide battlesuit; Nova reactor; Riptide shield generator; Ion accelerator; Twin-linked smart missile system; Stimulant injector;

XV104 Riptide battlesuits (220pt.)
1x - Riptide Shas'vre (220pt.); Riptide battlesuit; Nova reactor; Riptide shield generator; Ion accelerator; Twin-linked smart missile system; Stimulant injector;

XV104 Riptide battlesuits (220pt.)
1x - Riptide Shas'vre (220pt.); Riptide battlesuit; Nova reactor; Riptide shield generator; Ion accelerator; Twin-linked smart missile system; Stimulant injector;

Drone-Net VX1-0

4x - Drones (56pt.)
MV7 Marker Drone (x4);

4x - Drones (56pt.)
MV7 Marker Drone (x4);

4x - Drones (56pt.)
MV7 Marker Drone (x4);

4x - Drones (56pt.)
MV7 Marker Drone (x4);
>>
>>44113600
Jesus Christ that gives me the fear.
>>
>>44113521

I hope you're happy.

I hope you're happy too.

I hope you're proud how you have grovelled in submission, to feed your own ambition.
>>
>>44113591
Cool. No pictures necessary, but just a yes no on weather the eldar vehicles (warp hunter, lynx, hornet) and fliers (nightwing, phoenix) have full access to the vehicle armoury. I think I've got everything else down.

oh! eldar vampire raider and vampire hunter. What do those look like (is the hunter even in the book?)
>>
>>44111547
Because fandexes, more often than not, are polar opposites in terms of power compared to the original dex (EG broken ass shit). Fandexes also tend to have absurd, obnoxious, or clunky rules/writing that just put unnecessary convoluted strain on playing the game.
>>
>>44113633
It's bait.
>>
>>44113542
Oh man those went down a bunch. Yeah your right
>>
>>44113656
Well aware. Been here long enough.

Still gives me soul chills.
>>
>>44113576

Hey, that's what about sixteen people insisted on dakkadakka.

Nothing without the word supplement in the title of the book is legally a gaming supplement for Warhammer 40k.
>>
>>44111872
frontline played this exact list in a battlereport.

it STILL lost to marine gladius strike force. It wasent even white scars or ravenwing, i think it was ultramarines.
>>
>>44113600
Repetetive.
>>
>>44113689
Did it spam grav? thats about the only thing I can think of
>>
>>44113689
Probably because the Stormsurge is surprisingly fragile and folds to a good amount of anti tank.
>>
>>44113689
Frontline couldn't roll a 2+ with 10d6.
>>
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>>44110734
Hey /tg/, does anyone have a scan of the lords of the black crusade formation from the old apoc reloaded rulebook? Need it for a game tonight and can't find my actual book.

Thanks in advance, have a kitty.
>>
>>44113600
>How is my list, /tg?

Total shit

Bet it couldn't even kill a unit of crippled grotz
>>
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>>44113286

>D-Impaler

oh my.
>>
>>44113666
No one plays with that much cheese right?
>>
>>44113644
Lynx, Hornet etc., the tanks, can take from the Eldar Vehicle Equipment list.

Nightwing can take Holo fields for 15ppm. Phoenix can do the same, or replace phoenix missiles with nightfire missiles, or replace pulse laser with tl bright lances/starcannons for free. Posting up a pic of the raider in a sec. I think it turns into a hunter if you buy the upgrade?
>>
>>44112562

Nice try shitlord, but necrons and marines are just as bad. Marine gladius with nothing special wooped the best tau army they could throw together on the last frontline gaming batrep.

The real question is how do we make the other armies not shit.
>>
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>>44113770
We give Sisters superheavy tanks with grav on the SoB problem?
>>
>>44113194
>I'm not sure why the wraithseer is getting so much hate.
>Isn't just a librarian dreadnaught with better saves and an extra hullpoint?

Are you retarded? One is an MC, the other is a walker.... thats just for starters.
>>
>>44113785
>>44113768
Excellent. Your the best
>>
>>44113266

No board exists that you could safely deep strike this list, even with no scatter somehow. Its a 16 inch diameter circle.
>>
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>>44113746
"What do you hear, Starbuck?"

"Nothing but the cheese, sir."
>>
>>44113600
Sentinel Recon company-300
6 armored sentinels with lascannons

Lord of War:
Reaver Titan-1525
Volcano cannon, laser blaster, caraparce turbo laser destructor

1825 points
>>
>>44113600

>Stormsurges
>not Taunar Supremacy armor

C'mon son.

Drop one of the riptides and replace both stormsurges.
>>
>>44113746
Why not? I enjoy playing hard lists, so do my friends. When I go to their place for a game we both expect the other to bring a solid list, unless we agree on being fluff/themed beforehand.

>Aquila Macro-Cannon with Vindicare for 2xLarge Blast Destroyer shots with Ignore Cover
>6xLibrarius Conclaves summoning Daemons
>3xVoid Shield Generators for a Renegade Gunline
>Insane Scat.Bike spam
>Tigurius in a LibConclave, hiding in IG blob, casting Invisibility on the formation that puts 3 Knights in a unit so they all benefit from Invis
etc. It's all fun. It's also all beatable with other solid lists, doesn't even have to be "cheese".
>>
>>44113049
>Stop whining

Says the Eldar player.
>>
>>44113853
I play space marines
>>
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>>44113427

Given that it doesn't say that at all, you really should have checked.
>>
>>44113818
Np anon. Not to be a cunt btw, but it's you*re
>>
>>44113844
Just a note: the vindicare needs to roll a succesfull hit to get ignores cover, so it doesn't work on the macro-cannon.
My gaming group looked into this already
>>
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>>44113891
Lax grammar on the internet.
>>
>>44113891
>Np anon. Not to be a cunt btw, but it's you're
>>
>>44113919
But if you look at a Baneblade's Co-Axial Autocannon, it states that an Autocannon hit allows you to re-roll the Baneblade's To Hit roll, which a Baneblade doesn't have.

Thus setting an official precedent for saying that you could argue the same for the Vindicare. But yes, I am aware of the RAW wording and have discussed this in my group.
>>
>>44113889
>all models
>all models
Alright I was wrong, but so are you.
>>
>>44112445
Imperial Outpost in Glendale on friday nights. Empire Games in Mesa on weekends. Both have large playerbases, Imperial is a bit more casual/fun oriented.

The GW in Scottsdale is awful. Netlisting is the norm, terrible crowd, and though the meta is waac - no one will play vs. Forgeworld.
>>
Hey is this a good deal? http://m.ebay.com/itm/Warhammer-40k-Tau-Army-Huge-/172020760549?nav=SEARCH
>>
>>44113701
>>44113716
>>44113721

frankie rolled hot, the other guy rolled poorly. The stormsurge went down to 2 rounds of freaking bolters and krak grenades in meelee to follow it up. There were 2 of them. Oh and sniper rifles from 2 scout squads. The riptides died to small arms fire throuought the game, due to gladius and ultramarines using tactical doctrines more than once combined with devastator doctrines. Two devastator units in razorbacks made it over and shot a total of 4 moving grav cannons all of once before they died.

there were just too many things on the board to kill with that few models. And the drones died turn one.

Skip to the end or skip around the video to watch key moments, or just watch the game.

The marine player even fucked up and failed to charge a non shielded riptide at an opportune time to easily kill it with his tooled out command squad.

http://www.twitch.(addedspacedelete)tv/frontlinegaming_tv/v/28999553
>>
>>44112864
I use the Pulse Accelerator extensively on a kitted out pathfinder team with lots of gun drones and a Cadre Fireblade for Volley Fire. It puts out a stupid amount of shots, and split fire helps a lot as well.
>>
>>44114001
Hm, never thought of it that way.

I think what we came down on is that you can't make a "successful hit" with a macro cannon. Blasts don't roll to hit (iirc). The rulebook tells you how to fire blasts if you are allowed to re-roll your to hit rolls, so that one works.
>>
>>44114037
If you don't mind the extensive work you'll have to put in to make the models not shit, yes.
>>
>>44114129
Even from that zoomed-out overview shot, you can tell that he didn't thin his paints.
>>
Maybe I'm doing my mental math wrong... But isn't the R'vanna the least destructive Riptide against anything with a 3+ or better?

AP2 large blast maybe isn't a strong as two AP4 large blasts... Maybe? But an AP2 double torrent backed by 3 AP2 shots seems nightmarish.
>>
>>44114018

I wasn't the original OP, but you're right, it's models not units.

Lets agree to both be wrong.
>>
>>44114169
Yes, actually, that's correct. IIRC the best for MEQ is the Y'vahra and the best for TEQ is vanilla with a Burst Cannon and Earth Caste Pilot Array.
>>
>>44114129
What if I don't care about shitty looking models?
>>
>>44114214

So it's reputation as the brokenest Tide is from it's AP3 days then?
>>
>>44114076
I sincerely hope no LR Eradicators take notice of your dudes, then.
>>
>>44114256
Yeah, brokenest tide these days is a tooled-up vanilla in the squadron formation. The FW ones are actually significantly less cheesy these days.
>>
>>44114235
Buy it.
>>
>>44114235
Then you should save money and play Warpath instead.
>>
>>44112353
>>44113677

In the rules parts of the books, the first page of each chapter says that all the rules in Kauyon and Mont'Ka can be used alongside each codex.

For the Officio Assassinorum it even says how they ally.
>>
>>44114161
That's the least of their problems
>>
>>44114030

I'll have to check those out. I like the manager well enough at the GW. He's helped me out once or twice with out of stock things and stuff. When my IG army and brand new knight literally melted in the heat, cause dummy me didn't realize leaving shit in my trunk is bad here in August, he offered to open a knight and replace some parts like a pauldron. Odyssey Games in Scottsdale is also cool. Lots of tables, real friendly owner . They do other tabletop stuff too. They just opened so I like supporting them. I'll have to give those others a look.
>>
>>44114214
You'd think the AP2 flamer would be better for TEQ?
>>
File: 1438805934699.jpg (117KB, 720x540px) Image search: [Google]
1438805934699.jpg
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>>44111164
I've been playing Tau for years. And I've been fucking loving the shit out of Farsight Enclaves new release.

I've been throwing a commander with Fusion Blades in with Bodyguards, all with stims. You can also throw in farsight, or give him his own bodyguard from Tau Empire, give them puretide, and you have 2 pretty good melee units.

You'll never stand up to the actual CC oriented death stars, but anything else you can melee quite well. And you can always just shoot the deathstars and assault whoever is left, if any.

>mfw I killed a Overlord in a Command Barge before he could even hit back with just my commander
>>
>>44114354
Yeah, but apparently an overcharged Burst Cannon forces more saves.

Weird, right?
>>
File: Tau-R'varna.pdf (1B, 486x500px)
Tau-R'varna.pdf
1B, 486x500px
>>44114287
The FW ones are better at taking down armor with mass S8 shots or massed S8 Haywire shots.
Of course two pie plates isn't something to laugh at if you're playing a horde army.
>>
>>44114385

The R'varna also has +1 T and W, making something already a bitch to kill halfway immortal.
>>
>>44114342
Hmm Odyssey Games, havent heard of this place. I'll have to check it out.
>>
>>44114383
Forcing more saves wins against hammernators, which seems to be the benchmark.
>>
>>44114426
Yes.
>>
on skitarii Infiltrators powerswords and stubcarbines or tasers and burst pistols?
>>
>>44114488
Always go with the uzis
>>
>>44114488
Tasers and pistols are always more effective, regardless of enemy.
>>
>>44114488

With 10 man infiltrator squad, i charged a green tide, and with zealot from omniscent mask and 6s to hit becoming 2 more hits. scored 44 wounds.
>>
>>44114648

i should also point out I dropped them to ws 3 with my infiltrator field, which bounced back up to ws 4 from the stikk, but my ws was 5 from doctrina imperatives.
>>
>>44113793

He's talking about armies people play mate, not your meme army.
>>
Spiritseer-70
Wraithseer-205
Brightlance

10 Wraithguard-320
Wasp assault squadron-240
3 walkers with 2 star cannons each

4 jetbikes-78
1 scatterlaser
6 jetbies-122
2 shuriken cannons
5 dire avengers-180
wave serpent w/ bright lances


Vyper squadron-120
base
Hornet squadron (I'm unaware of point changes)-160
4 pulse lasers
Swooping hawks-185
10 hawks, exarch w/ sunrifle

Wraithlord-145
wraithblade, bright lance
Wraithlord-155
wraithblade, EML

1980 in case of point changes on the hornets
>>
>>44115004
Big guns on WL's just seem such a waste when it's real strength is kicking the crap outta stuff in melee ad laughing at anything without powerfists/fleshbane, not to mention the model looks tons better without extra guns.

War walkers/Wasps are far better gun platforms, yet they have the "assaulty" guns.

Maybe spend some change on extra avenger so they aren't just First blood.

Just my thoughts though.
>>
>>44114265
My group is pretty casual, and I usually outflank the squad behind their lines to take out some softer targets.

They usually go down pretty fast if focused, but manage to take out a lot of stuff along with them.
>>
Picked up the Imperial Guard codex today and the Ogres seem pretty badass.

Would it be unethical to paint them green like Shrek?
>>
>>44112640
>>44115182
Yeah, I love when my opponent brings shooting Wraith Lords as Tau because I know they'll be useless as they'll never make it across the board in time.
>>
>>44116307
no
>>
>>44116307
>unethical
>40k
Do you even know were you are?
>>
>>44114444
Pretty new. Opened I think in Aug or Sep? They're off the 101 a little bit south of Shea. Not an amazing 40k stock, but I like them.
>>
Any guesses as to when the new Chaos book is coming out?

Friend has a chaos army for next to nothing and I'm sorely tempted.
>>
>>44117065
The little rumours we have point to a Tzeentch Daemonkin book.
There is no mention of a CSM book anywhere.
>>
I bought the chaplain looking character from the new 30k plastic box to use as a chaplain for my 40k marines, should I give him the plasma pistol or cut it off for a bolt pistol?
>>
>>44113785
You gonna take pics of the rest of the army list? Yours are a lot better :)
>>
File: 1406764117483.png (72KB, 200x200px) Image search: [Google]
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>>44117242
>cutting off the cool plasma pistol to haphazardly slap on an ugly looking regular bolt pistol
>>
>>44117371
>Tigris bolt pistol
>Ugly
u wot
>>
>>44117371
Look, that's ok
What's not ok is people that butcher oop metal models
That's never ok
>>
>>44117065
2017, at the earliest. Might be a decent enough thing to pick up for cheap though. You could always run them counts-as loyalist marines.
>>
Combat squadded GKSS question.

I have 10 (1 Justicar, 7 swords and 2 flamers) with a razorback. Should deepstrike both flamers, put both in the razorback or put one in each?
>>
I want to buy a sweet, competitive forge world vehicle to add to my marine army. I'm looking at the fellblade, the knight-atropos, leviathan, questoris Knight (either). I'm also taking suggestions.
>>
>>44117848
Honestly? The best way to run them would be as Purifiers and only use GK Terminators as troops. All you gotta do is paint their helmets white and put them in a Rhino or (if you want to be competitive) an allied Drop Pod and then baby, you got a mulched infantry stew goin!
>>
>>44117927
Actually not sure why I just didn't do that. I've had it in my head that the guys I've been assembelling MUST BE STRIKE SQUADS. I'm hoping there isn't some reason I've forgotten.

I suppose objective secured is nice since I usually play objective games and the ability to DS is nice too, I guess I'll try both and see what I like. I'm guessing combat squad them for 4(!) warp charges per 10 guys?
>>
>>44117848
Incinerators on interceptors is hilarious, try it
>>
>>44113600
Ghostkeel should have the Ion gun and not the Fusion gun as its primary. The Fusion Collider is fucking terrible and you should feel bad for even suggesting that it be used.

You should also really have some Early Warning Overrides on those Stormsurges and Riptides. A big part of why VX1-0 is so good is that it lets your markerlights participate in intercepting fire, but if you don't actually have any interceptors then you get no benefit there.

Other than that, yeah, it's pretty scary. If you're playing pure book rules then it'll probably win just by shitting on the enemy, but if you're playing anything with lots of progressive objectives your lack of scoring units is going to bite you in the ass. Units composed entirely of Drones are never scoring units, so you really only have the Riptides. Big static firepower lists of hard to kill dudes sound amazing but if you lose on objectives and can't finish tabling the enemy they can steal the game from you in the end.

Lastly, bear in mind that you can't use more than one unit of LoW anywhere that uses the ITC format so no Heavy Retribution Cadre.
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