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SKETCHER: Quick Game

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Thread replies: 117
Thread images: 36

File: Quick Start Rules.png (743KB, 993x1404px) Image search: [Google]
Quick Start Rules.png
743KB, 993x1404px
"Allright, you know the drill by now - a bunch of research eggheads should have checked in week ago but we've got nothing but silence. Their camp is abandoned but there's no sign of struggle and the trail leads off into this here Chapel. So while the we secure the site out here and look in the bushes for any corpses, you lot can go check out the inside yeah? They're probably stuck somewhere in there arguing over iconography or they've all starved to death by now by now, but then there might be survivors so go sniff 'em out. And no blowing up the place like last time, Simmons.

I'm sure it's completely safe. This site isn't marked as Active on any of our maps."

====
Hello /tg, would you like to play a game?

The rules are to your left. If there's 3 (brave) souls somewhere out there, then we can start.

[Name]
===
Sta: Off: Def: Mov:
Equip: Old Rifle, 4 dmg, rng 6, 3 shots
--
Backpack: 5 / 5
[Shield], [Shortsword], [Aid Kit]x1, [Skinsear]x1, [Bolts]x∞
Merit: 0
--
Perks:
#
Twists:
[The Quick and the Very Dead]
>>
File: Turn 1 - Entrance.png (237KB, 745x566px) Image search: [Google]
Turn 1 - Entrance.png
237KB, 745x566px
S: "So who wants to go first?"
R: "Not me"
S: "It's never you"
F: "It was me last time"
S: "No, last time was Martinez, rest her memory"
F: "... Oh yeah. Who'd think a person that tiny could contain that much blood?"
R: "Not it."

[Current Players: 0 / 7 ]
>>
>>44003654
Why not.

Sta:3 Off:2 Def:1 Mov:4
Equip: Old Rifle, 4 dmg, rng 6, 3 shots
--
Backpack: 5 / 5
[Shield], [Shortsword], [Aid Kit]x1, [Skinsear]x1, [Bolts]x∞
Merit: 0
--
Perks:
[Precise]
#
Twists:
[The Quick and the Very Dead]
>>
File: Turn 1a - Lone Hero..png (179KB, 745x566px) Image search: [Google]
Turn 1a - Lone Hero..png
179KB, 745x566px
>>44004389
Ah, Hetros! Good of you to join us! Maybe you can go first, since Richards, Simmons and Fitz are *still* arguing and it's been 20 minutes.

The lazy gits.

Could you amend your Name to be [1-D-P] please, as you are our first player tonight?

[Players 1 / 7]
>>
>>44004518
Sure.

"Guys, why am I going first? I was told newbies never have to go first in this outfit..."
>>
File: Turn 1b - Game, Set....png (254KB, 869x660px) Image search: [Google]
Turn 1b - Game, Set....png
254KB, 869x660px
>>44004574
https://www.youtube.com/watch?v=qzWUs_f3pyM

Simons:
"Ah, the poster. Yeah, about that one - the poster is--"

Richards:
"A lie. Actually newbies go first. That's the rules, right?"

Simmons:
"... Right! Yes! That's the rules. It's so we can see you've got, what'chama callit, guts. Gusto. Get in there. We'll secure the perimeter.

Which is best done out here."
===

Looks like you're on your own for this one, Hetros. Feel free to wait or enter as you see fit.

If you commence operations, Command will start tracking turns.
>>
>>44004704
"..."
>Looks inside of the doorway
"...."
>Looks back at them.
"................."
>Looks back in Doorway
"You guys suck."
>Move 2222
>Prepare action to fire upon anything that looks hostile, prioritize things with ranged weapons over distant melee foes.
>If no enemies, Move to furtherest forward (defined as deeper into the structure) cover within 4 Mov.
>Prepare action as above and wait till next turn.

Sta:3 Off:2 Def:1 Mov:4
Equip: Old Rifle, 4 dmg, rng 6, 3 shots
--
Backpack: 5 / 5
[Shield], [Shortsword], [Aid Kit]x1, [Skinsear]x1, [Bolts]x∞
Merit: 0
--
Perks:
[Precise]
#
Twists:
[The Quick and the Very Dead]
>>
File: Turn 2 - Hey look, free ammo.png (329KB, 869x660px) Image search: [Google]
Turn 2 - Hey look, free ammo.png
329KB, 869x660px
>>44004857
Simmons:
"Yeah well - at least we're not dead like Martinez or mad like the Captain"

Fitz[-R]:
"... Sigh. C'mon then"
====

The antechamber looks like it's been here for a few centuries, but the dust is disturbed enough by the coming and going of multiple sets of feet. Faint sounds from the east along with a low cracklig from deeper within greets you.

That, and the blood and smell of recently fired weapons.

Fitz[-R]:
"I *love* this job. Looks like one of Wernhoff's crew. But it's not Wernhoff, so we still need to find the rest."

>>44004960
[Action Ignored pending map update, please restate].
>>
>>44005070
"Fitz, you cover that side, I'll cover this side"
>Move 2222 (keeping my gun sighted N-NEish)
>Snipe any foes I see down that way.
>Move to cover NW of my postion, peer down any new halls revealed by this motion.
>Snipe any other foes I see with remaining actions, or prepare to fire on any who I see.


Sta:3 Off:2 Def:1 Mov:4
Equip: Old Rifle, 4 dmg, rng 6, 3 shots
--
Backpack: 5 / 5
[Shield], [Shortsword], [Aid Kit]x1, [Skinsear]x1, [Bolts]x∞
Merit: 0
--
Perks:
[Precise]
#
Twists:
[The Quick and the Very Dead]
>>
Uh... Am I in the right place?

Sta:3 Off:2 Def:1 Mov:4
Equip: Old Rifle, 4 dmg, rng 6, 3 shots
--
Backpack: 5 / 5
[Shield], [Shortsword], [Aid Kit]x1, [Skinsear]x1, [Bolts]x∞
Merit: 0
--
Perks:
[Rich Dreams]
#
Twists:
[The Quick and the Very Dead]
>>
Rolled 5, 4, 8 = 17 (3d10)

>>44005112
OH WHAT FUN

>>44005140
Indeed you are Vitus, welcome aboard.

>For the future, please include dice+3d10 in your options field. Attacks auto hit, but I need the numbers to help randomize environmental affairs and other things.
>>
>>44005193
>>For the future, please include dice+3d10 in your options field. Attacks auto hit, but I need the numbers to help randomize environmental affairs and other things.
Sorry, will do so in future.
>>
File: Turn 3 - Fitz Has A Bad Day.png (446KB, 869x660px) Image search: [Google]
Turn 3 - Fitz Has A Bad Day.png
446KB, 869x660px
Fitz:
"Whatever you say, New Guy. But if I find any shinies, I'm keeping them"
==
CompanyCommand:
"Ah, a Marker. I'll have the guys flip through the books, see if they recogniize the statue. Don't mind the Ghostlight, t's perfectly harmless. Although it's not normally that obvious.

Looks like you found another one of Wernhoff's guys - he must have stepped into the Flickerwhirl and dashed his brains out against the wall.

Wait, those don't normally appear inside structure--
Fitz:
"OH EFFIGIES! MONGREL PACK!"

>Fits has achieved Surprise, so the Company gets a full action before the Mongrels.

>>44005140
>Vitus is Spawne near the Entrance. Welcome aboard.
>>
>>44005352
>Curved lines inside your hex indicate cover facings, and reduce incoming damage.

>Objects highlighted with gold are visibly interactable and can generally be picked up - in this case it's the guns of Wernhoffs group. You're still free to poke about in the environment if you want to try finding more stuff.
>>
Rolled 3, 10, 8 = 21 (3d10)

>Move 2211 and take cover behind the column.
>Get ready to shoot at anything that comes in my general direction.
inb4 I shoot a team mate.
>>
Rolled 10, 8, 9 = 27 (3d10)

>>44005352

>Grab items N of me on the floor.
>Move 455
>Grab Gun on corpse.
>Prepared Rushed Shot on any dogs that move into the doorway where Fitz is.

Sta:2?/3 Off:2 Def:1 Mov:4
Equip: Old Rifle, 4 dmg, rng 6, 3 shots
--
Backpack: 5 / 5
[Shield], [Shortsword], [Aid Kit]x1, [Skinsear]x1, [Bolts]x∞
Merit: 0
--
Perks:
[Precise]
#
Twists:
[The Quick and the Very Dead]
>>
Response end.

https://www.youtube.com/watch?v=lLc9q_tlMDs

Poor Fitz.
>>
Fitz:
"Oh god argh uuugh"
>Last minute Rushed Action saves Fitz (for now)
>Hetros takes -1 STA damage from Rushing

Vitus:
It's already quite dead. But the old moldy skeleton does have a grenade stuck in its ribcage.
===

[1-D-P] Hetros wisely abandons the fired shell casings on the floor - they're unlikely to be worth much unless the Company really hits the red. And although they're close to Broke, we're not quite there yet.

The Reiken Repeater is a wonder of modern ballistics, and fires 3 shots with one pull of the trigger - each with slightly less calibre than they'd otherwise to prevent the barrel from overheating or the magazine from exploding.

[Reiken Repeater - 3x2 dmg, 5 rng, 3 / 5 ammo]
>Critical Flub
... and it looks like the guy manage to fire off half his clip before he died. That's a little inconsiderate.
---

>Mongrel Pack response rolled into action to speed things up as we're few players
>Turn 5 proceed
>>
Rolled 3, 5, 9 = 17 (3d10)

>>44005843
And deeper within the complex...
>>
Rolled 3, 3, 5 = 11 (3d10)

>>44005843
>Drop bolts from backpack for the repeater instead.
>Move 4444
>Fire on Mongrel at 33
>Recover 22


Sta:2/3 Off:2 Def:1 Mov:4
Equip: Old Rifle, 4 dmg, rng 6, 2/3 shots
--
Backpack: 5 / 5
[Shield], [Shortsword], [Aid Kit]x1, [Skinsear]x1, Reiken Repeater(3x2 dmg, 5 rng, 3 / 5 ammo)
Merit: 0
--
Perks:
[Precise]
#
Twists:
[The Quick and the Very Dead]
>>
Looking to join in.

Equip: [Shield], [Shortsword]

3/3, 2 atk, 1 def, 4 mv
--
Backpack: 4 / 5
[Old Rifle, 4 dmg, rng 6, 3 shots], [Aid Kit]x1, [Skinsear]x1, [Bolts]x∞
Merit: 0
--
Perks:
[Bastard with a Knife]
#
Twists:
[The Quick and the Very Dead]
>>
Rolled 6, 4, 1 = 11 (3d10)

"Did this guy swallow a grenade?"
>Try picking it up carefully, might come in handy later.
>Emphasis in carefully.

Sta:3 Off:2 Def:1 Mov:4
Equip: Old Rifle, 4 dmg, rng 6, 3 shots
--
Backpack: 5 / 5
[Shield], [Shortsword], [Aid Kit]x1, [Skinsear]x1, [Bolts]x∞
Merit: 0
--
Perks:
[Rich Dreams]
#
Twists:
[The Quick and the Very Dead]
>>
Fuck, I have to go.
Happy hunting anons.
>>
>Minor issue with the map expansion took some solving. Apologies.

>>44005993
[3-D-B] Fallen Child, you're welcome. Spawned as 3 near the Entrance.
---

CompanyCommand:
"Did... Did that guy swallow a Wallcracker? How do you even open your jaws that wide?"
>Vitus acquires a Wallcracker. These mechanical charge explosives are normally used to crack walls (hence the name) and are as volatile as they are apt to demolish a building and most of the country-side its in. Throw 2xOFF, 2 radius explosion.

[1-D-P] Hetros - [Recover] Halves your maximum move, so you moved 3 spaces total. This means your shot punches through the cover. Thanfully most of this building is sandstone, so it's soft.

Unfortunately the mongrels survives...

[5 min for Enemy Reaction]
>>
>>44006393
You should rewrite recover then, because it makes it sound like you get to move half your move as part of the recovery ACTION.
>>
>>44006393
Fitz:
"Why is it always meee?--argh!"
>Fitz enters critical.

CompanyCommand:
The gunshots are attracting more Mongrels from deeper within the complex - but they don't normally aggregate into packs this large. I think the eggshead stumbled upon something bad in there.

Bollocks, I'm re-negotating for hazard pay.

>>44006581
Will take that into account next time.

Turn 6... now:
https://www.youtube.com/watch?v=lrjECcaUZUo
>>
>>44006660
>Let's all pretend that didn't happen, shall we?
>>
Rolled 6, 6, 3 = 15 (3d10)

>>44006685
>Equip Sword and Shield
>Stab Mongrel
>Stab Mongrel

Sta:3 Off:2 Def:1 Mov:4
Equip:[Shield], [Shortsword],
--
Backpack: 4 / 5
[Old Rifle] (4 dmg, rng 6, 3 shots), [Aid Kit]x1, [Skinsear]x1, [Reiken Repeater](3x2 dmg, 5 rng, 3 / 5 ammo)
Merit: 0
--
Perks:
[Rich Dreams]
#
Twists:
[The Quick and the Very Dead]
>>
>Move 2 NE, 3 SE, Creep in the shadows
>Face the mongrels and hunker down with my shield

Equip: [Shield], [Shortsword]

3/3, 2 atk, 1 def, 4 mv
--
Backpack: 4 / 5
[Old Rifle, 4 dmg, rng 6, 3 shots], [Aid Kit]x1, [Skinsear]x1, [Bolts]x∞
Merit: 0
--
Perks:
[Bastard with a Knife]
#
Twists:
[The Quick and the Very Dead]
>>
File: Turn 6 - Munch munch.png (574KB, 1053x917px) Image search: [Google]
Turn 6 - Munch munch.png
574KB, 1053x917px
>>44006796
Fitz falls back and abandons his rifle to get out his shield, shielding [1-D-P] Hetros flank.

And Hetros murders one Mongrel
>and mongrel died, so second attack is automatically reserved for overwatch which...

... triggers as the pack closes in and Hetros bats another.

Fitz:
"Hey N-new Guy? So, so sorry for calling you New Guy..."

>>44007150
Didn't catch your action while uploading - please act as if it took place, since it's managable.
>Also please add dice+3d10 to your field of options.
>>
>>44007217
( Also rolling into new Reponse, so feel free to act as it is your turn for the next 5 minutes

https://www.youtube.com/watch?v=A75Bhbhm0Os )
>>
Rolled 3, 8, 4 = 15 (3d10)

>>44007217
>If shield isn't already out, get it out too
>Move 4
>Get shield up to have Fitz' back as well
>Stab Mongrels with remaining actions.
Sta:3 Off:2 Def:1 Mov:4
Equip:[Shield], [Shortsword],
--
Backpack: 4 / 5
[Old Rifle] (4 dmg, rng 6, 3 shots), [Aid Kit]x1, [Skinsear]x1, [Reiken Repeater](3x2 dmg, 5 rng, 3 / 5 ammo)
Merit: 0
--
Perks:
[Precision]
#
Twists:
[The Quick and the Very Dead]
>>
Rolled 3, 5, 6 = 14 (3d10)

>>44003654
Sta: 3 Off: 2 Def: 1 Mov: 4
Equip: Old Rifle, 4 dmg, rng 6, 3 shots
--
Backpack: 5 / 5
[Shield], [Shortsword], [Aid Kit]x1, [Skinsear]x1, [Bolts]x∞
Merit: 0
--
Perks:
[Rich Dreams]
#
Twists:
[The Quick and the Very Dead]
>>
>>44007384
Welcome aboard Atticus - assume you spawn where [3-D-B] is here >>44007217;
feel free to act as if so.

[Turn extended by 4 minutes]
>>
File: Mongrel Beta.png (86KB, 465x345px) Image search: [Google]
Mongrel Beta.png
86KB, 465x345px
CompanyCommand:
"Well, we aren't much closer to figuring out what that Statue represents - but we did find this little chart.

Figure it comes in handy."
>>
>>44007410
Sta: 3 Off: 2 Def: 1 Mov: 4
Equip: Old Rifle, 4 dmg, rng 6, 3 shots
--
Backpack: 5 / 5
[Shield], [Shortsword], [Aid Kit]x1, [Skinsear]x1, [Bolts]x∞
Merit: 0
--
Perks:
[Rich Dreams]
#
Twists:
[The Quick and the Very Dead]

>Move 7
>Attack (Mongrel 2222 from me)
>Move 27
>Attack (Mongrel 333 from me)
>Rushed Attack (Mongrel 22233 from me)
>Move 66
>>
>>44007664
... move 7?
>Atticus Drive jumps up and down. It doesn't help much in this instance.
>>
Rolled 7, 3, 10 = 20 (3d10)

>move after the mongrels and strike them twice from behind with my sword. Keep silent and deadly. I am a shadow in the night.

Equip: [Shield], [Shortsword]

3/3, 2 atk, 1 def, 4 mv
--
Backpack: 4 / 5
[Old Rifle, 4 dmg, rng 6, 3 shots], [Aid Kit]x1, [Skinsear]x1, [Bolts]x∞
Merit: 0
--
Perks:
[Bastard with a Knife]
#
Twists:
[The Quick and the Very Dead]
>>
>>44007664
You can't move again after those two rushed attacks buddy. You'll die from it.
>>
>>44007842 I feel like I'm missed something important.
I thought I had 6 move points and 2 action, and spending:
[1 move point]. [1 action], [2 move points], [1 action], [1 stamina], [2 move points]
How were the costs supposed to break down?
>>
File: Turn 7 - Well that was easy..png (596KB, 1053x917px) Image search: [Google]
Turn 7 - Well that was easy..png
596KB, 1053x917px
Fitz:
"I think I'm seeing doubl--"
>Fitz finishing of a final mongrel, then faints.
Hetros is effecient and busts another while...

Holy shit, what? Good shooting Rookie. You're officially no longer a Rookie.

>With the last mongrels dead from 3 pinpoint shots, the antechamber falls silent for now. Atticus Drive is decidedly out of ammo but gets +3 Merit for that.

>>44007838
Action not super relevant, since they're dead and howling their last.
==

That took a little longer than intended - Command Apologies. You've cleared up the enemy here, but there might still be some somebody to rescue in there. Best go find 'em.

And that was a bang-up job.

SIMMONS, STOP SMOKING AND GO GET FITZ.

>+5 Merit to everyone (8 for Atticus, in this instance)
.
>>
>Move 4 N, 2NE

I call that shiny blade!

Equip: [Shield], [Shortsword]

3/3, 2 atk, 1 def, 4 mv
--
Backpack: 4 / 5
[Old Rifle, 4 dmg, rng 6, 3 shots], [Aid Kit]x1, [Skinsear]x1, [Bolts]x∞
Merit: 5
--
Perks:
[Bastard with a Knife]
#
Twists:
[The Quick and the Very Dead]
>>
>>44007907 Oh. So I didn't get [The Quick and the Very Dead].
What part of the turn does that check at?
>>
Rolled 3, 10, 4 = 17 (3d10)

>>44007907
oh... I missed that bit, sorry.


>>44008065
I misread that too as "get +2 Mov if enemies ARE witin 3 hex"
Gonna redo my action, it means we normally get 6 Mov. Sweet.

>>44007996
>Stow my stuff and get out my med kit
>Use Medkit on Fits
>Move 333323


Sta:3 Off:2 Def:1 Mov:4
Equip:[Shield], [Shortsword],
--
Backpack: 4 / 5
[Old Rifle] (4 dmg, rng 6, 3 shots), [Shield], [Shortsword], [Skinsear]x1, [Reiken Repeater](3x2 dmg, 5 rng, 3 / 5 ammo)
Merit: 0
--
Perks:
[Precision]
#
Twists:
[The Quick and the Very Dead]
>>
>>44007996
Sta: 2(1?)/3 Off: 2 Def: 1 Mov: 4
Equip: Old Rifle, 4 dmg, rng 6, 3 shots
--
Backpack: 5 / 5 [Shield], [Shortsword], [Aid Kit]x1, [Skinsear]x1, [Bolts]x∞
Merit: 8
--
Perks: [Rich Dreams] /#/ Twists: [The Quick and the Very Dead]

>drop Old Rifle
>[Ready [Bolts]x∞]
>[Recover]
>Move 323
>>
>>44008065
I was checking it after each movement, assuming that you get an extra "+2" if you never into a bit with an enemy

But that's probably really confusing and leads to some odd results. Let's call it at [TURN START] from now on.

>Phase End
>>
>>44008179
>>
>>44008192 Good to know.
>>44003654 The only other thing I'm confused about is [Rushed X]//[Recover]
Not being able to [Rushed Recover] seems obvious, but can I not use [Rushed X] in the same turn as [Recover],
or just not using health gained from [Recover] that turn?
(or some other third interpretation?)
>>
File: Turn 8 - And all is quiet.png (586KB, 1053x917px) Image search: [Google]
Turn 8 - And all is quiet.png
586KB, 1053x917px
Rolled 3, 3, 6 = 12 (3d10)

Simmons:
"S'up Newbie?"

Fitz:
"Uuuugh"

Simmons:
"Yeah yeah yeah, come along now"

CompanyCommand:
Dammit. Okay Fitz won't be good for much until we get him properly patched up, but at least he's not bleeding all over the floor thanks to you Hetros.
===

Fallen Child finds
>A Sharp blade. It's surprisingly heavy on the top end, and bears an odd series of dents.
>no change in damage, but -2 DEF to targets.
==

>>44008324
Can't used [Rushed Recover], can't use [Rush] in same turn as [Recover] either, even if you Rush another action. They're strictly "Either Or" options.
>>
huh, just noticed the compass..

>Equip Sharp Blade
>Drop Shortsword
>Move 611112
>Prepare to defend self.

>Talk to the shadowu guy standing against the wall.
"Oi, you in need of rescue?"


Equip: [Shield], [Sharp Blade : Lowers Defense of hit targets -2]

3/3, 2 atk, 1 def, 4 mv
--
Backpack: 4 / 5
[Old Rifle, 4 dmg, rng 6, 3 shots], [Aid Kit]x1, [Skinsear]x1, [Bolts]x∞
Merit: 5
--
Perks:
[Bastard with a Knife]
#
Twists:
[The Quick and the Very Dead]
>>
>>44008393
"Just doing what you pay me to do Boss. Besides, he had my back and went down for it."

>Move 22
>Pickup and examine rifle, equip if better than [old rifle], otherwise unload it for ammo for my [old rifle] and drop it.
>Pickup and examine pack
>Move 1111


Sta:3 Off:2 Def:1 Mov:4
Equip:
--
Backpack: 5 / 5
[Old Rifle] (4 dmg, rng 6, 1/3 shots), [Shield], [Shortsword], [Skinsear]x1, [Reiken Repeater](3x2 dmg, 5 rng, 3 / 5 ammo)
Merit: 0
--
Perks:
[Precision]
#
Twists:
[The Quick and the Very Dead]
>>
CompanyCommand:
"For a scientific expedition, Werenhoff's people were pretty heavily armed. Reapeaters and grenades don't go cheap.

And yet, we're stuck with this low rent "rescue and recover" contract. We're going to have to renegotiate when we get back to Junction"
===

[3-D-B] Fallen Child stares at the old statue. The flickering Ghostlight stares back. It ignores your polite greeting.

Statues are so uncouth, even if this one is very lifelike. And not made of any material you know.
>>
>>44008748
[After restocking on coffee I realize I forgot to indicate that it's actually Player Movement.

Roll on turn 10! ]
>>
Rolled 7, 2, 1 = 10 (3d10)

>Move 2222
>peek around the corner,
>prepare to stab in self defense! Twice!

"That is a lot of blood"

Equip: [Shield], [Sharp Blade : Lowers Defense of hit targets -2]

3/3, 2 atk, 1 def, 4 mv
--
Backpack: 4 / 5
[Old Rifle, 4 dmg, rng 6, 3 shots], [Aid Kit]x1, [Skinsear]x1, [Bolts]x∞
Merit: 5
--
Perks:
[Bastard with a Knife]
#
Twists:
[The Quick and the Very Dead]
>>
Rolled 5, 5, 4 = 14 (3d10)

>>44008748
>Equip and Load Repeater
>Move 222333
>Fire on any hostiles, otherwise move in to rescue whoever it is calling for help.

Sta:3 Off:2 Def:1 Mov:4
Equip:[Reiken Repeater] 3x2 dmg, 5 rng, 5 ammo
--
Backpack: 4 / 5
[Old Rifle] (4 dmg, rng 6, 1 shots), [Shield], [Shortsword], [Skinsear]x1,
Merit: 0
--
Perks:
[Precision]
#
Twists:
[The Quick and the Very Dead]
>>
>>44008748
Sta: 3/3 Off: 2 Def: 1 Mov: 4
Equip: [Bolts]x∞
--
Backpack: 4 / 5 [Shield], [Shortsword], [Aid Kit]x1, [Skinsear]x1
Merit: 8
--
Perks: [Rich Dreams] /#/ Twists: [The Quick and the Very Dead]
>Move 333227
>pickup Gun (Old Rifle?)
>[Move]
>Move 2333
>pickup Ammo (if it doesn't take backpack space)
>34
>pickup Skinsear
>[Prepare:] [Move] and move towards the entrance if an enemy approaches
>>
>>44009178
>>
>>44009178
[1-D-P] Hetros picked all that up last turn. Please re-do.
>>
Rolled 7, 10, 3 = 20 (3d10)

In which I have reading comprehension (and finally remember to roll):
>>44008748 >>44009226

Sta: 3/3 Off: 2 Def: 1 Mov: 4
Equip: [Bolts]x∞
--
Backpack: 4 / 5 [Shield], [Shortsword], [Aid Kit]x1, [Skinsear]x1
Merit: 8
--
Perks: [Rich Dreams] /#/ Twists: [The Quick and the Very Dead]
>Move 722223, [Move], Move 223
>[Prepare:] [Attack} the nearest hostile
>>
And phase end, update in a second once the rendering is done.
>>
>>44009356
How much action can I put in a [Prepare]?
Anything I have left over, or do I need to spend an additional [Prepare] action for each type of thing?
(moving and attacking, for instance)
>>
>>44009461
All left over actions can go into prepare.
>>
>>44009461
>>44009511
Looks like Rookie Hetros ain't so much of a rookie. Any actions you up not to use on your turn can be prepared - preparing is, in itself, not an action.

But you can't prepare to "move" though. Just set up shots in case you're wondering, or specifiy what to do wen you turn a dark corner.

>Also, while rendering, my entire system crunched in on itself. I have now restored the map from a back-up although we lost the lovely decals. To prevent this happening again, I've taken some... measures.
==

[3-D-B] Fallen Child turns around a corner, sees a man in blood splattered clothing and does the reasonable, logical thing - he stabs him right in the throat. The man bleeds out wit a gurgling croak.

CompanyCommand: "Stars above, I think they've... oh god, they've painted the walls with their own blood! Shit! If any of them starts glowing, fill 'em full of lead!"

[Enemy Response]
>>
>>44009589
Sta: 3/3 Off: 2 Def: 1 Mov: 4
Equip: [Bolts]x∞
--
Backpack: 4 / 5 [Shield], [Shortsword], [Aid Kit]x1, [Skinsear]x1
Merit: 8
--
Perks: [Rich Dreams] /#/ Twists: [The Quick and the Very Dead]
>Move 22222
>[Attack] (116 from me)
>[Attack (116 from me)
>Move 5
>[Rushed Move]
>Move 555555
>>
>>44009670
"Why are you using bolts to attack with if I might ask?"
>>
>>44009683 "I used all of my ammo, I'm too scared to melee, I haven't picked up another gun, and I'd just as soon save my Skinsear."
>>
>>44009728
You just meleed that guy with bolts... just pull sword and shield.
>>
>>44009589
I have to Run IRL, but you guys can bot me.

Otherwise
>Move to center of current chamber
>Use repeater and skinsear to gun down any baddies that try to come for us.
>>
CompanyCommand:
"Eye-sigils and.. oh bugger the lot, I hate these low-rent missions into unknown areas! DAMN YOU WERENHOFF!"

>Hetros takes 2 Sta damage!
>Fallen Child takes 2 Sta damage!

>the Marked One starts glowing omniously!

Simmmons:
"Hey, what was that howling?"

>Oh so that's what the Alpha Mongrel looks like. Huh.

[Player response]
>>
Rolled 7, 1, 5 = 13 (3d10)

>Move 111
>Kill the glowing one, stab twice.
>Move 1
>Face 4

Equip: [Shield], [Sharp Blade : Lowers Defense of hit targets -2]

3/3, 2 atk, 1 def, 4 mv
--
Backpack: 4 / 5
[Old Rifle, 4 dmg, rng 6, 3 shots], [Aid Kit]x1, [Skinsear]x1, [Bolts]x∞
Merit: 5
--
Perks:
[Bastard with a Knife]
#
Twists:
[The Quick and the Very Dead]
>>
Rolled 4 (1d6)

>>44009932
Oh, really?
>>
>>44009778 In the item description, [Bolts]x∞ is a throwing weapon.

>>44009837
Sta: 2/3 Off: 2 Def: 1 Mov: 4
Equip: [Bolts]x∞
--
Backpack: 4 / 5 [Shield], [Shortsword], [Aid Kit]x1, [Skinsear]x1
Merit: 8
--
Perks: [Rich Dreams] /#/ Twists: [The Quick and the Very Dead]
>Move 666661
>[Move]
>Move 2122
>[Attack] (232 from me)
>[Rushed Attack] (232 from me)
>Move 55
>>
Rolled 5, 8, 2 = 15 (3d10)

>>
Rolled 3, 4, 9 = 16 (3d10)

Phase set.
>>
>dodge, dodge
>STAB
>Critical 1

The Marked One's unspent energies go haywire and fly off in direction... >>44010045

>4

How convenient.

In the ensuing explosion, a happy chunk of masonry brains [Goon1]. Meanwhile, Hetros defends himself with a Reapeter, which blows the mongrels into chunks... and bounces off both the shield and the Alpha.
>oh dear

Atticus Drivel, after rushing, arrives just in time to get a shockwave to the face, a rush of warm air, a blowout of dust across their boots and to chuck a few bolts at the last standing enemy.

They bounce off.

Bolts don't do much damage.

They're meant for triggering environmental traps or distracting people.

Damn good throw though, damn good.

[Enemy Response]
>>
File: Turn 14 - I'd run too, really..png (1MB, 1610x1410px) Image search: [Google]
Turn 14 - I'd run too, really..png
1MB, 1610x1410px
CompanyCommand:
"Looks like that Goon is trying to leg it - if you're not too busy standing in dried blood Fallen Child I'd suggest you get get him before he warns who-ever is down that set of stairs"

Simmons:
"First howling, then screaming... what's going on in there?"

>Goon 2 legs it for the stairs
>Mongrel Alpha pounces on [1-D-P] Hetros and tears his throw out. Blood splatters in most places.
>Goon 3 moves towards the group. He is visibly shaking.

[Player Response]
>>
Rolled 6, 1, 3 = 10 (3d10)

>Move 333333
>Equip Old Rifle
>Shoot the fleeing Goon in the back
>Face 5

Equip: [Shield], [Sharp Blade : Lowers Defense of hit targets -2]

3/3, 2 atk, 1 def, 4 mv
--
Backpack: 4 / 5
[Old Rifle, 4 dmg, rng 6, 3 shots], [Aid Kit]x1, [Skinsear]x1, [Bolts]x∞
Merit: 5
--
Perks:
[Bastard with a Knife]
#
Twists:
[The Quick and the Very Dead]
>>
File: Turn 15 - Pointblank diplomacy.png (1MB, 1610x1410px) Image search: [Google]
Turn 15 - Pointblank diplomacy.png
1MB, 1610x1410px
The running goon doesn't get very far - and his corpse starts tumbling down the glowing stairway.

CompanyCommand:
"No, I don't know why that's glowing. And no one even knows what this Chapel is dedicated to! And what kind of fools paint sigils with their own blood! They could damn well use ink!"
---

The last remaining Goon eyes Fallen Child and Atticues Drivel - along with the slowly burning wreck of his companion - and mutters.
Seems he wants to talk it out.

Response?
>>
File: Turn 15A - Or not..png (1MB, 1610x1410px) Image search: [Google]
Turn 15A - Or not..png
1MB, 1610x1410px
>Given lack of input, the Mongrel Alpha decides the current diplomatic overture and engages in a unilateral agreement with [Goon].

[Player Response, if there's any brave souls left of the Company]
>>
>>44011362

Is there still space to join?
>>
>>44011750
Sure thing, Anon.

[Current players ??? / X+1]

Feel free.
>>
Rolled 1 (1d4)

Given the dearth of rookies to send to their death, resolving enemy phase.

Any anons willing to join can do so and Spawn in at [S] - feel free to indicate actions in the same action as spawning.

In the mean-time, let's see who the Mongrel Alpha attacks.
>>
Rolled 5, 4, 2 = 11 (3d10)

Hmm, oops missed some things. If it isn't too late.

>Shoot the alpha twice
>Move 666666


Equip: [Shield], [Sharp Blade : Lowers Defense of hit targets -2]

3/3, 2 atk, 1 def, 4 mv
--
Backpack: 4 / 5
[Old Rifle, 4 dmg, rng 6, 3 shots], [Aid Kit]x1, [Skinsear]x1, [Bolts]x∞
Merit: 5
--
Perks:
[Bastard with a Knife]
#
Twists:
[The Quick and the Very Dead]
>>
File: Turn 15B - Ablative Armor.png (1MB, 1610x1410px) Image search: [Google]
Turn 15B - Ablative Armor.png
1MB, 1610x1410px
>>44012020
Simmons:
"Right, so what's the fuzz about--"

"... well, shit! Eat lead!"
>>
File: Turn 16 - Go fetch.png (1MB, 1610x1410px) Image search: [Google]
Turn 16 - Go fetch.png
1MB, 1610x1410px
>>44012236
Simmons:
"Tell Richards I think she's a beautiful and I should have appreciated it while I had the time to--"
>splat

>Simmons is smeared against the wall.
>But at least the Alpha is distracted.

>>44012130
Toooo laaaateeeee.
Sorry.

But you can take an action NOW.
>>
Rolled 10, 1, 9 = 20 (3d10)

Hmm, oops missed some things. If it isn't too late.

>Move 4
>Shoot the alpha twice
>drop empty gun
>Move 1666
Equip: [Shield], [Sharp Blade : Lowers Defense of hit targets -2]

3/3, 2 atk, 1 def, 4 mv
--
Backpack: 4 / 5
[Old Rifle, 4 dmg, rng 6, 3 shots], [Aid Kit]x1, [Skinsear]x1, [Bolts]x∞
Merit: 5
--
Perks:
[Bastard with a Knife]
#
Twists:
[The Quick and the Very Dead]
>>
that second dice sure likes its 1s, also forgot to change my stat sheet to reflect gun in hand.
>>
File: Turn 16 - No really, go fetch.png (1MB, 1610x1410px) Image search: [Google]
Turn 16 - No really, go fetch.png
1MB, 1610x1410px
The slightly heavier calibre bullet tears clean through the Alpha - and into Simmons behind it.

But he was already dead.

Right?
Riiiiight.

>Alpha takes -4 damage total, and howls pitifully. It looks like it's on its last legs.
>>
>The Alpha slumps towards [3-D-B] Fallen Child
>Then it groans and dies.
>+2 Merit! Alpha dead! Looks like that's the last of the people on this floor!

CompanyCommand:
"Good job. If we had know there'd be animals of that size in there we'd have issued you actual hunting rifles.

Sorry about Simmons and Hetros. We'll... get someone to pick up their remains for a proper send-off."

>There's still some vague crackling from down the stair-way and someone yelling fairly frantically from over on the east.

>[Upper Area clear! Casualties: 3, kills 12.]
CompanyCommand:
"I think that could have gone a little better. Shit, what am I going to tell Richards?"

>Still some exploring to do if people are up for it, and a lower floor if they're really interested.
>And new players can spawn in at any time.
>>
#4dr4dr4dr
>>
>>44012709
Say again Atticus? I couldn't quite hear that. Static is getting pretty bad.
>>
I'm about to fall asleep here, but I wouldn't mind going to find out who is asking for help. sooo

>move 333333
>>
>>44013090
>Exercising Command Prerogative, converting excess actions to [Move]

CompanyCommand:
"Looks like we've found our men. Good job, people."

Abernill:
"Oh thank the stars! We've been stuck in here for two days behind this flimsy looking barricade! It's Werenhoff, he's gone absolutely raving Waste-mad!

Him and fucking Finch, they found a switch to open up the lower access levels! This isn't a Chapel, it's a Temple! There's a marker stone in the level below!"

CompanyCommand:
"... what."

Abernill:
"For the love of--- you've gotta get us out of here! Twell already gave up and just... died, but we can still make it out. If we leg it then we'll get well clear before Werenhoff transcribes the sigil correctly!"

CompanyCommand:
"Well done Fallen Child, Atticus. Tear down that barricade and help Abernill and his associate out.

Then go downstairs. If there's a Marker in this useless dustbowl I want it. It'll be Werenhoff's payment for Simmons and Hetros; and if you're nearby you get to shoot the sodding madman too".

>Abernill and Petriesky rescue!
>+2 Merit for not-so-timely rescue
>Misson *technically* accomplished, contract fulfilled.
>>
>equip sharp blade\shield
>recover
>Move 1166

Right, before I go rushing into certain doom I'm going to need to heal up.


Equip: [Shield], [Sharp Blade : Lowers Defense of hit targets -2]

3/3, 2 atk, 1 def, 4 mv
--
Backpack: 4 / 5
[Aid Kit]x1, [Skinsear]x1, [Bolts]x∞
Merit: 9
--
Perks:
[Bastard with a Knife]
#
Twists:
[The Quick and the Very Dead]
>>
CompanyCommand:
"If this isn't a Chapel, then at least it explains the statues. Richards! Flip through the other book, I've got a hunch..."

>Estimated time to completion - 6 turns.
>Might want to consider sleeping instead

Abernill:
"Oh thank you thank you thank, please! Take this -- I was saving it for myself in case they came for me next, but they got distracted with Sareth's blood for the most part. "
>Fallen Child gains 2xSkinsears

Abernill:
"And this was supposed to be a relaxing archeological dig!"
>>
>Move 66666
>Examine Alpha Mongrel for anything useful.
>Move 2

Equip: [Shield], [Sharp Blade : Lowers Defense of hit targets -2]

3/3, 2 atk, 1 def, 4 mv
--
Backpack: 4 / 5
[Aid Kit]x1, [Skinsear]x3, [Bolts]x∞
Merit: 9
--
Perks:
[Bastard with a Knife]
#
Twists:
[The Quick and the Very Dead]
>>
Rolled 9, 10, 6 = 25 (3d10)

>[3-D-B] Fallen Child acquires a set of Alpha Mongrel teeth. They still sizzle faintly with Activity and seem to move on their own.

CompanyCommand:
"I don't pay any of you for lone wolf heroism. Try not to get yourselves murdered down there"
>>
Rolled 7, 7, 3 = 17 (3d10)

>Move down the stairs, quietly
>Prepare a blade in case something is there.

Equip: [Shield], [Sharp Blade : Lowers Defense of hit targets -2]

3/3, 2 atk, 1 def, 4 mv
--
Backpack: 4 / 5
[Aid Kit]x1, [Skinsear]x3, [Bolts]x∞, Alpha Mongrel Teeth
Merit: 9
--
Perks:
[Bastard with a Knife]
#
Twists:
[The Quick and the Very Dead]
>>
>Turnover of turns is pretty rapid when there's only 1 active player.
>Anyone else is free to spawn in and deploy near [3-D-B]

CompanyCommand:
"This site is listed as not active! NOT ACTIVE! Stars damn you Werenhoff!"
>>
File: Brother Werenhoff.png (19KB, 112x163px) Image search: [Google]
Brother Werenhoff.png
19KB, 112x163px
"Ah. I see. Did the we finally get the company we asked for? The Mongrels aren't known for their ability to converse fluently.

I'm so looking forward to introducing you to my new friend.

Just put your guns on the floor. It'll be along shortly."
>>
Rolled 8, 9, 7 = 24 (3d10)

"I don't have a gun. I like knives."

>Move 3333
>Stab the bleeder
>Use corpse as shield

Equip: [Shield], [Sharp Blade : Lowers Defense of hit targets -2]

3/3, 2 atk, 1 def, 4 mv
--
Backpack: 4 / 5
[Aid Kit]x1, [Skinsear]x3, [Bolts]x∞, Alpha Mongrel Teeth
Merit: 9
--
Perks:
[Bastard with a Knife]
#
Twists:
[The Quick and the Very Dead]
>>
Fitz:
"You scare me more than Hetros did"
>Fitz is out of ammo

Richards:
"Guuurgh, right in the sensitive bit!
>Richards is critical

[HardGoon #3] gurgles and splashes a spray of arterial blood over most of the platform.

The other two open fire - most of the bullets hit the shoddy Isenfry Standard Issue Vest. Which - for once - saves a life. Two, even.

CompanyCommand:
"Who's doing bad investments NOW, Richards! I told it was worth selling of our last maps for those things!"

Richards:
"Ruguh... I h-hate this... job"
>>
Rolled 7, 5, 7 = 19 (3d10)

>move 1111
>Stab and stab some more
>face the final mook and wave my blade threateningly

"Your next."

Equip: [Shield], [Sharp Blade : Lowers Defense of hit targets -2]

3/3, 2 atk, 1 def, 4 mv
--
Backpack: 4 / 5
[Aid Kit]x1, [Skinsear]x3, [Bolts]x∞, Alpha Mongrel Teeth
Merit: 9
--
Perks:
[Bastard with a Knife]
#
Twists:
[The Quick and the Very Dead]
>>
File: Turn 23 - Hut hut hustle.png (2MB, 1610x1410px) Image search: [Google]
Turn 23 - Hut hut hustle.png
2MB, 1610x1410px
With a bit of a running start, [3-D-B] Fallen Child manages to jam his Very Sharp Sword straight though the chest-plate the [HardGoon] is wearing.

Fitz:
"1, 2..."

Richards:
"...3! GO!"

The platform crumple as the pair body-slam the [HardGoon]. His screams fall away into oblivion.

>All Goons deeeaaaaad. +1 Merit
>>
Rolled 9, 7, 5 = 21 (3d10)

>Pass\Drop the Aid Kit for Richards
>Move 221112
>RUSH!!!
>Throw all three skinsear at the guy who did this thing

"Burn."

Equip: [Shield], [Sharp Blade : Lowers Defense of hit targets -2]

3/3, 2 atk, 1 def, 4 mv
--
Backpack: 4 / 5
[Aid Kit]x1, [Skinsear]x3, [Bolts]x∞, Alpha Mongrel Teeth
Merit: 10
--
Perks:
[Bastard with a Knife]
#
Twists:
[The Quick and the Very Dead]
>>
>>44014394
"Normally I'd give a speech here about how you don't understand the forces you're messing with, but you don't strike me as the type to li--

WHAT
OH SHIT---"

>Hang on
>>
File: Cinematic 1 - Pitch.png (552KB, 621x701px) Image search: [Google]
Cinematic 1 - Pitch.png
552KB, 621x701px
>>
>>
>>44014704
>>>

Werenhoff sizzles faintly.
>>
>>>>
CompanyCommand:
"This site is absolutely active.

I'd beat Simmons to death if the Alpha hadn't gotten the blows in before me.

Is the marker stone still in tact? Nab it on your way out, and let's bail before something bad hap---
>>
>>44014758
[Cough cough]
>>
Anyone have hotdogs and marshmallows?
>>
Is this where we bravely run away?
>>
CompanyCommand:
"... Okay. New plan - Bail out *after* something bad happens, and hope we can outrun the attention span of this particular beastie.
>>
Oh hey I know that guy. Hi!

Equip: [Shield], [Sharp Blade : Lowers Defense of hit targets -2]

3/3, 2 atk, 1 def, 4 mv
--
Backpack: 4 / 5
[Bolts]x∞, Alpha Mongrel Teeth
Merit: 10
--
Perks:
[Bastard with a Knife]
#
Twists:
[The Quick and the Very Dead]
>>
If possible... convert all actions into movement points.

Movement
>Move 544444
First Action
>Move 555555
Second Action
>Up the stairs!

Equip: [Shield], [Sharp Blade : Lowers Defense of hit targets -2]

3/3, 2 atk, 1 def, 4 mv
--
Backpack: 4 / 5
[Bolts]x∞, Alpha Mongrel Teeth
Merit: 10
--
Perks:
[Bastard with a Knife]
#
Twists:
[The Quick and the Very Dead]
>>
File: Turn 24 - Closing Comments.png (558KB, 621x701px) Image search: [Google]
Turn 24 - Closing Comments.png
558KB, 621x701px
>>44014858
CompanyCommand:
"What's that? The edifice is for the Tattered Traveller?

That's useful information, about four hours ago.

Command decision, boys. Run!"

>And game set!
>Thanks for playing!
>Technically there's also a map for getting *out*, but Command thinks we could all do with some sleep.
>>
>>44014950
Command will keep your last request in mind for Phase 2.
Thanks for being a good sport, this was lots of fun.
---

Company KIA:
Hetros, Simmons.
Company WIA:
Fitz
(-3 CR)

Rescued:
Abernill, Carl (+2 Merit)

Blown up:
1 wall section, 1 Werenhoff, 1 Idol of the Tattered Traveller

15 kills, stabby stabby

+1 for completing map
12 merit ! This goes to
1D Hetros, 2D Vitus, 3D Fallen Child, 4D Atticus.

Rein Repeaters added to company stock. Wallcrackers added to company stock.
Sharp Swords added to company stock

Commendation for Fallen Child, Atticus Drivel, Hetros.
===
Thread posts: 117
Thread images: 36


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