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Pathfinder General /pfg/

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Pathfinder General /pfg/

If you are asking for build advice, please mention which third-party books are allowed. If you do not say anything, we will assume DSP/SoP is allowed.

Unified /pfg/ link repository:
http://pastebin.com/HwxEjiKW (embed)

Old Thread: >>43945013
>>
>(embed)
>racebrewer's list not in OP
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I want to marry a Munavri.
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If you had to play as a reformed fiend, what kind would you be and what would your character concept be?
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>>43952360
Reformed Incubis, giving out the lawful good dickings, obviously.
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Why are Pathfinder fans are so obsessed with realism, while Pathfinder is a game about larger than life character?
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Reposting here since I didn't get much of a response in the last thread.

I wrote up Animal Companion statblocks for all the appropriate Magical Beasts I could find in bestiaries 1-4. Comments or criticisms would be appreciated.

https://docs.google.com/document/d/1EccqnBPWI-JcduFcz1EryuGxkrMY_jbrpSgZz2ZEVCU/edit#
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>>43952399
Monk/Paladin to Smite Evil with your dick?
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At what class level is a Beholder Mage an appropriate but not overwhelming challenge?
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>>43952411
Nobody ever said that Lawful Good had to mean chaste.
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Hey /pfg/-senpai, care to tell me your fondest game moment?
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Is there a major downside to being a Leshy Warden druid? I want a herd of little leshies...
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>>43952360
Imp, no question.
>>
So is giving up quivering palm for anything else in qinggong monk list a good idea? It seems like a limited ability.
>>
>>43952452
>GM purposefully set up situation in which my character required a natural 20 fort save to not die, because he was petty as fuck, and wanted to kill off my character because he didn't like how liberal I was IRL.
>roll natural 20 fort save.
>"Oh, well lucky me, I suppose."
>Didn't even acknowledge his douchebaggery
>Never came back.
>>
>>43952489
General lack of power, it's fantastic for an NPC or PC who isnt concerned with the spotlight.
>>
>>43952539
I am most definitely the latter. Granted, this is for a character I might not even play, but it's a party of martials that the GM is literally crafting magical ability templates to apply to the players so that they aren't completely bumfucked.

I'm essentially a backup plan to show them the light (of magic), but I don't need to be a nukelord or solves-everything.
>>
>>43952452
A monk missing an attack on the ground while using his whole body as his unarmed strike.
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>>43952452
Using caltrops to get me and my buddy out of the mouth of a creature that had just used Swallow Whole on both of us.
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>>43952610
>some say on a clear night at the right moon cycle, you can hear his swearing from orbit
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When will a qlippoth bloodline be made for a sorcerer or a bloodrager?
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>>43952647
>implying he didn't just die from fire damage while passing through the earth's mantle
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>>43952452
>Red dragon attacking via flyby attacks.
>Not enough ranged power to take it down.
>Grappler Monk holds action to wait for the next pass.
>Dragon approaches.
>Druid casts Air Geyser to launch Monk into air as dragon passes.
>Monk chooses to fail reflex save, takes 10 damage and is knocked upward towards dragon.
>Monk takes action, grapples dragon as it passes and grabs onto both wings.
>Dragon crashes into ground
>Monk pins dragon.
>Monk CDGs dragon with throat slicer following turn.
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>>43952452
>>43952519
Had the same thing, but with a player.
>the irl asshat never liked me from day 1 (still don't know why)
>he was a good player and RPer too.
>everyone in the group knows this
but anyway
>I made a rouge who good at back stabbing
>he mad a generic barb
>we played for 3 months
>The asshat makes his move
>DM split the party (never split the party)
>the barb turns to me and says in barely English since his bard around 5 int
>"Me... smash you.... me kill you"
>had alert trait (makes me go first no matter what)
>since the fucker was flat footed in ran behind the wall of flesh
>roll 20
>confirm the crit
>barb is on the ground
>I slit it neck
>the asshat is yelling at me and the dm that he just died
>everyone was saying you where about to kill the rouge
>we laugh at him while he leaves the store

People like him need to learn that even if you think that you've got the upper hand, the dice gods watch over the faithful.
>>
I'm interested in playing a divine casters that takes advantage of minions. How does a cleric with the animal and inevitable domains that takes advantage of his animal companion and skeletons measure up against a straight druid with an animal companion?

If my animal companion dies and I raise it as a bloody skeleton, can I replace it as normal or does it prevent me from acquiring a new companion?
>>
>>43952360
Xill on a quest to resurrect the qt shota wizard that bound her to protect him.
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>>43952902
cleric is better, especially with undead.
>>
>>43952360
An Akhash who sings like MC Ride, and travels to thwart Ahriman's plans so he can corrupt no other genies.
>>
>>43952991
Is the animal domain worth taking even with the gimped progression? Are there any ways to work around it?
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>Plot trouble with Curse of the Crimson Throne
>No one I know is familiar enough with the setting to discuss the problem or bounce ideas off of

What do?
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>>43953011
Boon Companion fixes the progression.
>>
>>43953011
boon companion exists.
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>>43953036
>>43953040
Unfortunately we are only using core,ultimate and advanced books. Are there any other feats I can take to improve my companion?
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>>43952452
>be alchemist in a party
>have to go into an arena for reasons
>fight through challenges, nbd
>final fight against a hezrou
>cant get through its sr, cant get close to it because of the nausea, shits fucked
>sudden inspiration
>tell party to hold it off for 1 round while i grab shit from my bag
>on my next turn throw multiple vials of deodorizing agent as splash weapons, covering it
>suddenly, no more nausea
>mfw
>hezrou panics and has to use greater teleport to escape before it gets mobbed
>>
>>43952360
Lovable bumbling Chernobue healer.
It just wants to help, but everyone runs away for some reason.
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>>43953090
Only if you convince your GM to stop being so dense. the animal companion already doesn't keep up without high optimization - that just kills it.
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>>43953090
I never understood this only using certain books thing. You can look up just about anything you need online.
>>
>>43952452
The gunslinger got tired of the wannabe leader Paladin that constantly acted as a foil to the party and shot him full of holes.

>He pushed the Wizard around confident of his saves
>Constantly threatened the Rogue
>Gave the cleric shit for worshiping a different deity
>>
>>43952813
unfortunately grappling something's wings doesnt make it fall out of the air, as far as i know.

certainly makes sense RAI, but
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>>43953145
>>43953134
Does this mean that the animal domain isnt worth taking if I cant take boon companion?
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>>43953225
animal companions already drain WBL and have trouble keeping up in combat in the mid-to-lategame. having that at a penalty just nails that particular coffin.
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>>43953221
A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform.

>Grappled creatures cannot move and take a –4 penalty to Dexterity.
>>
>My level 5 Arcane Builder from the last thread
>decide to take his build to 20 because why not, might as well plan early
>two age categories
>25 point buy
>Human
>level 5
>Traits: Spark of Creation & Clever Word Play (UMD)

>Base Scores
>Str: 5
>Dex: 10
>Con: 12
>Int: 22
>Wis: 14
>Cha: 10

>Level 1 Feat
Arcane Builder (Wondrous items)
>Wizard Bonus
Scribe Scroll
>Human Bonus
Racial Heritage (Dwarf)
>Level 3 Feat
Brew Potion
>Level 3 Wizard Bonus
Craft Wondrous
>Level 5 Feat
Craft Magic Arms & Armor
>Level 5 Wizard Bonus
Craft Wand
>Level 7 Feat
Forge Ring
>Level 9 Feat
Craft Rod
>Level 10 Wizard Bonus
Craft Construct
>Level 11 Feat
Craft Staff
>Level 13 Feat
Arcane Builder (Weapons & Armor)
>Level 15 Feat
Spell Focus Transmutation
>Level 15 Wizard Bonus
Arcane Bulder (Craft Construct)
>Level 17 Feat
Improved Spell Focus Transmutation
>Level 19 Feat
Spell Perfection
>Level 20 Wizard Bonus
Immortality (because why not)

Because why not?
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>>43953299
Are there actually any rules about falling if you can't move while flying?
Couldn't you theoretically keep making fly checks to hover even though that makes no sense?
>>
Which Iconic would make the best NPC for your current campaign?
>>
>>43952452
>GM throws a Deviljho at us
>we're Level 5
>Summoner's Eidolon and Air Elementals manage to hold it off
>my Gunslinger shoots it in the eye, while moving away from it, on horseback, with a Revolver
>and we actually escaped far enough that it decided to chase something bigger and meatier
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Ok, so I'm currently playing a TN necromancer wizard in the same party as a LN Undead Lord cleric.

We're shaping up to be bros, but despite not doing anything to them the rest of our party is getting really hostile. We even prefaced not raising humanoids or monstrous humanoids because we don't want to torture mortals with the curse of undeath.
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>>43953374
well for one, good on your GM for liking monster hunter.

and good on you guys for your quick thinking.
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>>43953014
tell us anon
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>>43952519
The die gods was with you brother!
>>43952813
So what you're saying is the dragon got RKO
>>43952883
The asshat got what was coming to him
>>43953109
This! this is why a great mind is needed to play an alchemist and not be some generic bomb throwing asshole
>>43953374
Sometimes the best encounters are the ones you have to run for your life
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Are any anons about with the new books early? I'm interested in a quickie review/spoiler for the stuff in Agents of Evil.
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>>43952452
Man I remember my favorite time splitting the party.

On the surface my hobgoblin fighter and the party kobold bard were having a duet performance duel to the death against the blue kobold matriarch and her daughter to prove once and for all my fighter was a better dancer and to win the daughter's heart for the bard.

Below the surface the party cleric and the party warlord were stuck in deadly combat in the warrens against a mindflayer blackguard riding displacer beast after having getting in the cross fire of the war between the kobold KGB and the mindflayer illuminati.
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>>43952356
I want JJ to go.
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>>43951611
I've got a regular Beholder conversion at home, but there are no official paizo beholders.

Advanced Bestiary has the eye tyrant though, and its awesome. It's also a *template * which means you can apply it to all kinds of stuff for a variety of different Beholder things.
>>
>>43953225
Correct
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>>43953396
Not much going to come from it.

Basically, all the things the players have done so far in the service of the plot (hunting and killing Gaedren, hunting and killing the Rogue Guardsmen, hunting and killing Devargo) have all been playing into the hands of the Rakshasa Bahor (Glorio Arkona), who was using all of those people as a means of creating a mutated form of Shiver to distribute to the population to weaken the city so he can take over.

Now, all of that has already happened. The players did it all but didn't know any of the things they did were linked. This coming session, it's going to be revealed that they are all connected.

The issue I need to solve is: I need to find a way to have the players stop the super-drugs from making their way into the city, WITHOUT having to set up the Arkonas as the BBEG they need to hunt and kill. I can't come up with a way to wrap up the drug story-line in a way that has the players stopping it without having to confront a family of Rakshasa and being slaughtered.
>>
>>43953328
Well sort of, hovering in one place requires a Fly check which you're going to make at a penalty if you're grappled. Plus if you get attacked while flying, you need to make fly checks to maintain altitude. That doesn't really cover it fully, but there are SOME rules for it at least.
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>>43953127
>well maybe if I put my poison with the other poison they'll cancel each other out
>so stand still

>oh
>oh my
>>
Updating my magus build, as I might get to play it soon if some people's schedules work out.

I'm a bit worried about the damage. Using bladed dash or dimension door as a pseudo-pounce means I don't actually do much damage, and I don't think I would last long in a melee fight with too many things. The shocking grasp combo is nicer, but I have to start within full attack range to use that well.

The will save is also a problem. Any advice or build tips?
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Hey, just want to thank you guys for recommending Winter's Reign. It's going well so far. Players are liking the weather elements, though we only just made it past the massacre sight in the first session.
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>>43953622
It's a great module. Tons of fun. Slay gretta on sight
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>>43953635
>spoiler

Is this you?
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>>43953698
I'm not a...whatever species that thing is. But otherwise yes. Its a bit ham-fisted, but nothing makes characters hate an enemy more than their waifu getting threatened or hurt. Yes... release your anger. Feel the dark side of the force flow through you!
>>
What kind of music would An evil bard preform?
>>
>>43953521
have the rakshasas have some puppet-business or a scapegoat to take the fall if the connection gets found out--this is a family of schemers, they should have such measures in place anyway.

or have the players find that the events were connected, but not to whom--maybe they find a planning room acknowledging the events as part of a plan, but no evidence as to who was upkeeping the room.

the latter creates an unknown for the party to worry over on their own time--let the players create their own intrigue and it both saves you the trouble and makes them feel more immersed.
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>>43953746
Latin chanting. Works for bards of any alignment, though.
>>
>>43953746
What's the personality of the bard, dude? Just because he's evil doesn't mean he can't appreciate some decent composition.
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>>43953746
K-Pop
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>>43953521
>>43953759
I second this. The rakshasas have some early fail-safe to keep them insulated from any potential problem. They value their own lives more than one specific plot, and will know when to cut and run instead of risking everything in an open battle over just one little plot. Have the players discover the poison or whatever, then fight the guys in charge of making it and delivering it, while only hinting that there is a bigger force in the shadows controlling the poison makers.
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>>43953759
or hell, have the stuff in the room implicate someone unrelated!
>>
>>43953589
I'm not sure dimensional agility is worth it. You can now spell-combat at crazy range, but its a whole feat for a spell you can use at most three times a day. If you are at the range where bladed dash won't work you can do soemthing better like improved invisibility+move.
>>
>>43953759
>some puppet-business or a scapegoat to take the fall if the connection gets found out
Well, the major issue is that the mastermind (Bahor) knows the players are involved, specifically because they are still holding the silver dagger which is really a Raktavarna in disguise they took from Verik Vancaskerkin. So he knows they were directly responsible for tying up all the loose ends for hi, since they killed Gaedren, the Guards, and Devargo.

He as all the things he needs. Gaedren created the formula, it was shipped before the players killed him. The guards robbed stores for the alchemy reagents needed to produce the drug, the players killed them after they were shipped off. Devargo was supplying the Shiver, they killed him after establishing a safe dock for the drugs to be shipped to.

So having a fall business might make sense, but I don't know how to set that up in a way that makes it cool and heroic to take down.

>or have the players find that the events were connected, but not to whom
Marshal Kroft has the documents and records from Devargo, so she's going to sit down with the players and go through all the things they've done so far, which will help them put all the pieces together that the whole mess is connected, but won't reveal who the mastermind is. They have all the details already, they just don't know it until next session.

>the latter creates an unknown for the party to worry over on their own time
The most important detail is to NOT make this the thing they focus on. This isn't the overarching plot of the campaign, rather it's just a background story that sets up the minor villain the Arkonas for later in the campaign.
>>
Hey guys. I'm trying to build a huge BY RULES organization. I'm thinking a necromancy specialist, construct crafter, instructor wizard. Is there a way I can do better?
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>>43953313
Craft Rod isn't very good. You can't benefit from more than one metamagic on a rod. You can throw a free metamagic onto a normal type of rod no problem and I guess make a godrod by making it have five rod abilities, but rod crafting isn't very versatile.

Staves are similarly limited for crafting purposes. Can you even make a combination of two staves? It'd be nice to get one staff with high level req spells and another staff with low level spells and add charges cheaply using pearls of power to fill your high level ones with low level ones, but that's only if one of the staves are difficult to charge. Helpful in the hands of another caster with a limited casting pool, but very specific and limited like rods.

Rings are usually not considered a worthwhile craft feat but as a crafting specialist getting rings with shitloads of effects is worthwhile, provided you are okay with not making better shit during the time you are crafting ring improvements.

Brewing pots quickly falls out of usefulness and you can't do anything not on your spell list for potions, unlike item crafting where you simply improve the DC by 5.

You could delay or remove potions, rings, and rods to get craft construct much earlier, then make manuals for your friends to construct golems while you are crafting.
>>
>>43953746
http://m.youtube.com/watch?v=Bmoo3CHzjyY
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>>43953885
the dockhouse or whoever was going to distribute it?

if you're setting them up for later, just leave them hanging on it after hinting some big shadowy figure is behind all this. time passes and they forget and them BAM, rakshasa mafia.
>>
>>43953589
Arguably, you don't need Dimensional Agility to full attack after casting Dimension Door as a Magus. The limitation on Dimension Door is that you can't take additional actions after casting the spell, but if you use Spell Combat with Dimension Door, you aren't taking additional actions to attack after you cast Dimension Door- you're finishing the full-round action you started, which is Spell Combat.

I think it's not unlikely that many DMs won't allow it, but by RAW I believe it's legal.
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>>43953746
Ke$ha
>>
>>43953942
>the dockhouse or whoever was going to distribute it?
I hadn't really planned anything for that, which is kind of my issue.

Basically: In order to get close to Devargo and learn who was working with him (Bahor), they went undercover and did jobs for him. One of those jobs was to retrieve an amulet from a newly uncovered vault that would have implicated Bahor in the break-in and theft at the Acadamae years ago. The other was to remove the city guard from the docks in Midland District so Devargo could have a place for his drug shipments to be sent directly into the city (as per Bahor's plan). The players did both of these things.

I didn't write anything for where the drugs go once they get to the dock.
>>
>>43953965
Did not know this. Thanks. What should I replace it with?
>>
How do I increase threat range for hawkguard warder? 15ft is pretty flimsy for an AoO build.
>>
>>43953698
How do I build Seryu Ubiquitous?
>>
>>43954003
then get to thinkin! where would one send a drug to have the widest dispersal throughout the city?

poisoning the water supply is a little overused, but possible. perhpas they aim to lace EVERYTHING at an upcoming festival with the drugs, or are mixing it with some other thing that many people will make use of. you're aiming for complete saturation, or at least of the populace you intend to control (perhaps not the handful you actually value), and some means to continue distributing it until mass addiction is verified (you dont just do it once and then go "ha ha, you're all addicted to heroin now!", you gotta kep it stealthy-like until they cant oppose you even if it comes to light).

maybe it's in the air, maybe it's being used in the biggest religions rituals without their notice (or WITH it, dun dun dun), etc etc
>>
>>43954165
Construct Limb
>>
>>43954053
You have a world of options. You could take Iron Will if you're really concerned about your Will save, but you might be able to do better. You've maxed your Intimidate skill and you have Power Attack, so Cornugon Smash could be interesting (although even with full ranks I think you're coming up a little short on your bonus to Intimidate for you to consistently demoralize foes). I suppose you could pick up a third metamagic feat in hopes of running with Spell Perfection at 15th level, but I have no idea what spell you'd want that for. Planned Spontaneity seems plausibly useful for prepared 2/3s casters.

There are other options too, of course, but those are just a few ideas from the top of my head.
>>
>>43953928
I think I'll switch rods and construct.

As for rings and potions. I think I'll keep rings and think about keep potion. You're right that potion drops off quickly.
>>
Is Jubilex a "very very long game" type of being or is he just a massive lazyass?
>>
>>43954346
He is "The Lord of Sloth" for a reason. He personifies Sloth. Perhaps he is waiting for something, we'll never know.
>>
>>43954346
yes.
>>
>>43954366
It should be noted that Undersump is connected to very many, if not all, abyssal layers.
That is very important to a Demon Lord, yet Jubilex hasn't capitalized on it in the slightest.
>>
>>43952883
You can't critical hit with a sneak attack you fuck.
>>
>>43952452
Absent one game, the entire party managed to scatter itself inside the lethal dungeon of doom. Find one party member, the Chaotic Evil asshole, help him out of his hole by way of 30' rope, he asks if I've got his gear.
>Nope.jpg
"Shit it means we have to go find and help the rest of the party then!"
"...What? No, they're the rest of the party, the guys we actually like, we would go help them anyway."
"Nope, if you had my stuff, I would have been out of here."
"Hey GM, does it sound like he would die if I kicked him back into the hole?"
*GM rolls for my heal check* "Nope, he would most likely be fine."
>Do-it.jpg
>He dies.

Talking shit with almost no constitution left (yeah for ability drain) and barely any HP is actually a bad plan.

My character dies a few minutes later, saving another party member and transferring her my mythic levels.

That felt way too good.
>>
>>43954434
What is this, a Mami for ants
>>
>>43954475
She's the perfect size to fit in your mouth.
>>
>>43953127
In the same vein as this, Omox that wants to be a slime girl waifu and can't understand why her touch causes people to flinch away and scream
>>
>>43952452
I turned the Barbarian into a human parachute for my elephant which I transformed into a tank as we escaped from vampires for stealing their blood.
>>
>>43954549
That's pretty fucking cute.
>>
Good houserule for cohorts to avoid gamebreaking and action economy catastrophes?
>>
>>43952360
>be reformed Astradaemon
>no longer welcome on Abbadon, obviously
>but who would be willing to take me in? It's not like I could...
>run into a Psychopomp
>instead of killing me, (s)he gets curious
>end up actually hired by Pharasma to deal with Night Hags
>eventually expand to killing other kinds of Hags
>save a Changeling from the Call and decide to help her out
>be her Adventure Tutor (TM)
>actually be terrible at teaching survival skills or weapon skills, but be something of an effective parental figure anyway
>>
>>43954549
Interestingly, there's a fix for that. Acid Neutralizer, prevents any acid damage that an Ooze would deal for 1 round for 15 gp a pop. So it's expensive, but you could do it.
>>
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>>43953745

In that case why not simply harm Greta, rather than kill her? She's got Con for days, surely you could write up a sort of Punished Greta who has some sick facial scars and such lust for revenge.

Maybe even get her arm cleaved off, only for it to be replaced with a sleek Numerian prosthetic.
>>
>>43954662
Dont use them in combat; have them exist as roleplay aides for nomcombat tasks, like spies, liasons, squires, etc
>>
>>43954662
they're sued fro support only, or are constantly off doing secretarial work for the party--in town schmoozing on your behalf, getting business deals made, finding potential job offers for you, etc.

basically as the budding starts of your own bonafide mercenary company, rather than a ragtag group of wandering murderers.

hell, squires largely arent meant to serve a combat role--they were mostly there to keep shit organized and maintained for the knight, wand learn how to knight by their example.
>>
>>43954694
Alternately, just get a magic item with more acid resistance granted to you than she can deal with her touch.
>>
>>43954662
PC for PC classes. NPC for NPC classes.
NPC class cohorts are still good without stealing the roles of the other players.

Incidentally, Any tier equal to or below fighter maybe considered should the party all rolled casters.

Lastly, make them as beneficial out-of-combat boons instead. Have your followers be unfit for combat but they can be laborers or craftsmen providing you a small gold bonus per month or week.
Maybe the farmer can provide you with a few of his horses. the apothecarist has a few spare health potions, the pastor has got some vials of holy water, etc.
>>
>>43954694
You're thinking way too hard about this. The real solution is to stay basic.
>>
>>43954791
Except the feat says they have PC levels. Personally I'd just ban the cohort entirely and just give them followers.
>>
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>>43954694
>>43954762
>she finds a nice alchemist who can craft both
>they start adventuring together
>every time the do people mistake the alchemist for a summoner
>>
>>43954822
>Except the feat says they have PC levels.
Houserule, anon. NPC classes are still viable for their purpose as cohorts.
Warriors is proficient with all martial weapons and have full BAB and feats.
Adepts still have good utility and buff spells but none of the broke shit like conjurations, tentacles or disintegrate.
>>
>>43954892
Honestly what you're saying makes a fair amount of sense. However, what do you do with instructor wizards? Where the archetype requires the cohort to be another wizard?
>>
>>43954932
Yeah, no choice but to give them the cohort wizard since its hard coded into the class features.

Personally, I've never encountered a player who did this, but if they did, I'd just beg them to make their cohort wiz an off-combat wondrous crafter instead
>>
>>43954293
>Planned Spontaneity seems plausibly useful for prepared 2/3s casters.
That's perfect. Thanks.
>>
This is how I do level distribution in a population:
>(population/(2^level))

Meaning 50% of the population will be level 1, 25% level 2, 12.5% level 3, and so on. Meaning you need approximately 1 million indivudals to produce a level 20.

From here 90% of the population only has NPC classes. This means you need ~10 million indivudals to produce a level 20 PC.

Basing my planet's population roughly on that of 1800s earth, we get a population of roughly 980 million. Meaning there are 98 level 20 PCs in the world.

Of course, there are also likely be hundreds of level 20 commoners, over a hundred warriors, and numerous level 20 aristocrats and adepts.

I am actually thinking of just making a random generator using this formula in conjunctions with a few others I use. Basically you input what "theme" your area is (rural, urban, magocracy, etc are tags you can give to add modifiers). The themes determine the PC and NPC class distribution. Then you input the population and it gives randomly generated NPCs at different levels.

Would anyone be interested in this? I can likely just throw together a webapp in like 24 hours.
>>
>>43954969
The archetype says they can't have crafting feats.
>>
How would one make the most bullshit OP PoW class? i'm trying to do a power comparison here.
>>
>>43954366
He's waiting for someone else to do the work.
Just too much of a bother to explain, is all.
>>
>>43954484
I didn't want all of her in there, Just one tit at a time is fine!
>>
>>43955176
Gestalting with a full caster, probably.That or homebrewing Sacred Geometry: the Initiator Version.
>>
>>43955203
oh lord, now i'm just envisioning this giant demonic pooh bear. bumbling over explanations, forgetting things, getting stuck while stealing souls from another demon lord's pantry in an ironic if mild commupance
>>
>>43955243
>Just one tit at a time is fine!

Anon, she's got a whole lot of tit, I think it's going to be more than a mouthful.
>>
>>43955085
Good idea but I think most of it has been done already. I do something similar for my games, but cap NPCs at level 10 unless I'm specifically writing them into the setting, because level 20 is serious beyond-kings-and-nations level power.
>>
>>43955176
At highest levels, warder "infinite use of this counter for an entire round" might actually do the trick, if mixed with Riven Hourglass, E.Flux, and an Aurora Break...
>>
>>43955275
I was thinking full non-casting if possible.
>>
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>>43954843
>they settle down and buy a house
>it has a nice big lake for Omox-Chan
>everything in the house is specially coated in anti-acidic materials
>>
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How would you PoW pic related?
>>
>>43955426
Why would you want to play a knocked out guy?
>>
>>43955389
Well, at that point we're comparing to people literally creating new life, and new civilizations as well as the places to boldly go where no man has gone before, so "as many full attacks as you damn well please" is probably par for the course.

That said, Why E.Flux? All I can think of is tossing in one Wrath Cascade in there?

But a Warlord could double-boost with Breach and an appropriately-elemented Aurora Break, for maximal shawinigans.

Though I guess it wouldn't get the action economy rapefest.
>>
Is a Snapleaf destroyed after use? Because otherwise 5 minutes of invisibility as an immediate action without a limited number of uses seems too good to be 750 GP (not to mention the free Feather Fall).

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/snapleaf
>>
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>level 3
>25 PB
>3rd party allowed
>Gestalt
>Game about mercenaries working for Not!France during the Not!30 Years War
>My character is the only "actual" mercenary in a group of chaotic types. Has noble motivations but isn't above doing terrible things to achieve them.

My brain's gone retarded and I can't figure out a good thing to pair with a Zweihander.

Is Slayer okay? Invulnerable Rager Barbarian, perhaps?
>>
>>43955591
magic level?
>>
>>43955591
Why not go for something utilityish? Alchemist can give you loads of nasty options to help give your foes the dick.
>>
>>43955591
Can I recommend a Hunter? lots of excellent buffs in their spell list and the companion is something you don't have to actively direct. It also automatically gives you someone you can affect with Golden Lion maneuvers and tons of bonus Teamwork feats to make use of your flanking buddy.
>>
>>43955637
>don't have to actively direct
That came out wrong. I mean it won't consume actions better spent on maneuvers.
>>
>>43955554
Its a consumable, yes. Hence the name.
>>
>>43955591
Synthesist Summoner / Cavalier
Cover yourself in arms, put a lance in each hand, charge.
>>
>>43955616

Magic level is unmentioned, but firearms are commonplace (advanced firearms are not, however.)

>>43955629

I was thinking Alchemist up until I realized I'd be struggling to keep up with action economy.

>>43955637

I'll give Hunter a look, funny how that's one of the only classes I've never actually checked out.
>>
>>43952360
Reformed Oni who just wants to make clocks.
>>
>>43955696
>clocks


I must be tired...
>>
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>>43955591

>Zweihander/Invulnerable Rager

Sweet Jesus, that's a shock trooper if I've ever seen one.
>>
>>43955688
Nah, don't worry about action economy, go vivisectionist and worry about having a handful of tinctures with which you can solve puzzurus and shit, plus you can be super swole with mutagens.
>>
>>43955711
Nah. You've just got your brain in the gutter. /tg/ does that a lot.
>>
>>43955688
>I'll give Hunter a look, funny how that's one of the only classes I've never actually checked out.
I know, right? It flies under the radar because it's so well balanced that there's nothing about it that stands out, and being a petmaster class means it's pretty niche, so nobody talks about how well balanced it is because they're looking at everything else.

I will say, though, that if you're looking at animal companions, you may want to look at >>43952405 which I still haven't received feedback on.
>>
>>43955406
The only thing that would make it better would be if they were lesbians
>>
>>43955731
>vivisectionist/barbarian gestalt
Yum.
>>
>>43955591
There are two good suggested options:
Alchemists can get you extra limbs to do some nasty things like poisoning weapons or inventory quickdrawing for alchemic items. If you're a grenadier, you can apply alchemic effects like stun spore and sicken sap to your weapon and even your bomb damage.

Hunter nets you a smart animal companion that shares your teamwork fears and that lets you do flanking bonuses. Another great thing about the Hunter's animal companion is that they learn Skirmisher tricks, like taking an AoO if you're attacked, or entangling or blinding an enemy on a hit for one round- no save. Best of all, they're the FASTEST class to get pounce via the Stick Together feat and the Ring of Ferocious action.
>>
>>43955688
>Magic level is unmentioned, but firearms are commonplace (advanced firearms are not, however.)

If that's the case, I might suggest playing something other than the Zweihander Sentinel.

If firearms are readily available that would mean the main appeal of the Zweihander, it's insane AC, isn't really there anymore.
>>
>>43955803
Nah, you go brutal slayer/mutagen fighter with VMC barbarian, PRCing into 3.5 barbarian PRCs for real rage progression.
>>
>>43955811
Not that anon, but to me the awesome part of a zwei was always being able to parry shit, including spells and bullets. Nothing stops you from using the level 1 Iron Tortoise counter against bullets.
>>
>>43955805
RoFA was nerfed, was it not?

also, could consider that initiator ranger AT for a primal fury flankbuddy.
>>
>>43955891
>RoFA was nerfed, was it not?
http://www.d20pfsrd.com/magic-items/rings/ring-of-ferocious-action

Nope. You get 5 pounces per day. Go nuts.
>>
>>43955891
I actually wrote an initiating Hunter a little bit ago, due to it being my favorite class (for some reason I just despise rangers, and I don't know why.)

https://docs.google.com/document/d/1N5I_R5QceisH-gUtmuwcN5Z34mnIT-Jr22T2ZqajdBo/edit
>>
>>43955591
I forget. What's a Zweihander's initiating stat?

Because if its Charisma, I will strongly suggest the Dread.
>>
>>43956059
It's intelligence.
>>
>>43956049
>(for some reason I just despise rangers, and I don't know why.)

For me - I hate the ranger because they're situationally useful.

Shitty spells that aren't as useful as druid spells.
Favored Enemy or Terrain that doesn't always work in an encounter.
>>
Sup /pfg/

Haven't kept up with Pathfinder for 2 or 3 months, anything new and exciting 1PP character-build wise except Dirty Fighter?
>>
>>43956108
Versus the Hunter, which does everything the ranger can, but with a companion that is with you from the start rather than four levels in for whatever reason (and is still weaker comparatively to a druid), has all the ranger's spells earlier on, drops the favored enemy/terrain crap, and utilized various buffs to turn into the best beastmaster in the game.

Okay, yeah, that fairly well quantifies what I like over the Ranger here.
>>
>>43956141
The entire Weapon Master's Handbook.
>>
>>43954549
>Daddy Juby said I was pretty!
>So then why does no-one love me?
>>
>>43955805
>the FASTEST class to get pounce via the Stick Together feat and the Ring of Ferocious action.
>Medium BAB

u wot
>>
How terrible of a character concept is this:
>Instructor Necromancy Wizard
>Each level graduates a student, sends them back to a central organization
>Has zombies at central who are pure labor, all apprentices are necromancer with zombies
>Gets craft construct so central also has tons of labor constructs/golem guards
>Also homunculi crafting assistants
>Spends money on tons of hirelings for central
>Central outwardly is a university, graduated cohorts acting as professors along with some hirelings
>Does magical research
>You act as benefactor and headmaster, communicating via a bound lantern archon/teleportation to run things, leaving it to a second in command cohort for day to day running

Is this terrible? I'm just not sure any more.
>>
Alright, /pfg/, question about Aasimar and Tieflings - which types are most common in the various regions of Golarion?

I imagine Demon-spawn Tieflings are more common in Varisia (due to the long history of demonic influence) than, say, Oni-blooded or Devil-spawn. By the same token, Devil-spawn are probably more common in Cheliax.

Meanwhile on the Aasimar side, Angel-blooded are probably more common in Quadira, Archon-blooded in the Five Kings Mountains or Taldor, and Agathion-blooded in Andoran.

Thoughts?
>>
>Still no Barbarian Druid Hybrid class that lets me enraged wildshape.

>Still no Monk Druid Hybrid class that lets me pick a free style feat based off an animal martial arts style.

>Still no Summoner Druid Hybrid class that lets me add evolution points and druid spells to my animal companion until it becomes a giant chimera dragon and the destroyer of all.

Fuck
>>
>>43956372
Not terrible. Actually kind of awesome.
>>
>>43956435
Demon and Qlippoth spawn are most common around the worldwound.
>>
>>43956372
7/10
>>
>>43956435
Tieflings are pretty common up at the Worldwound. Mostly demonspawn.

Aasimar are very common in that trans matriarchy way down south with Lawful Neutral Asmodeus or whatever.

Also, the country in Tian Xia where the entire population is pretty much all aasimar because a Celestial army got busy back in the day.
>>
>>43956435
Devil kin would be more common around Cheliax, where they're seen as second class citizens because they're evidence that someone didn't control either their urges or devils well enough.
>>
>>43956435
There's probably a subset of aasimar out on Hermea. Mengkare does occasionally take non-human races and breed them in to get the best qualities - aasimar and half-elves are mentioned as options for him.
>>
>>43955591
Zweihander Sentinel//Invulnerable Rager, you know you want to. Get yourself a ring that has both the effects of a Ring of Protection and Muleback Cords. Get a Stone Mask. Never stop two-handing.
>>
>>43952405
I just wanted to say that I think this is pretty cool, and if I ever play a hunter or something I might actually ask my GM about using this. Some of the options are stronger than others, obviously, but you even noted that in the document and overall I didn't notice anything excessively powerful or weak.

The thought of a Mammoth Rider with a huge hydra companion seems pretty amazing to me.
>>
>>43956872
don't start
>>
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>>43956872
Back from your ban already, huh? Didn't realize that /tg/ isn't a hivemind yet?
>>
>>43956817
That was pretty much my thought process too when i wrote up the hydra entry. If I recall correctly, that was around the time when I added the clause to Exotic Beast Tamer.

Thanks for the feedback! I appreciate it.
>>
>>43956625
>Not Armored Hulk
>>
>>43956872
Ignore the ugly troll, just like you would any SJW and keep gaming.
>>
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Is it a Bad Idea to Awaken you party Cavalier's/Paladin's Mount?
>>
>>43957019

You'd have to listen to them whining and complaining all the time.
>>
>>43957019
Since RAW an awakened animal can't serve as a class feature mount, yes, pretty sure it is.
>>
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So /tg/ Ive never played a wizard before and I'm going to be one for a Rise of the Rune Lords Campaign. Any thing I should know?
>>
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>>43952360
A reformed Quippoth Psion with a love for struggle cuddles and helping others feel better by invading their mind and forcing them to be happy.
>>
>>43957070
Do not go into the basement of the Sandpoint general store to clear out rats.

There are no rats.
>>
>>43957153
There's a cat in there though.
You should pet it.
>>
>>43957112
>invading their minds and forcing them to be happy

You know, somehow this scares me more than just being straight-up brainwashed into doing something's bidding.

I have other, simultaneous reactions but that's neither here nor there.
>>
I'm a bit confused on the playing a monster rules.
Do they start as the base monster then have to pick a class level the first time they level?
>>
So, now that the Weapon Master's Guide has been out for a while...

The weapon mastery feats and Advanced Weapon Training seem to be where it's at for Fighty McGee to do some nice things, but has anyone played with the weapon style feats yet? Any of them any good?
>>
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>>43953464
Beholder Conversion, from 3.5e.

Nothing fancy, it's just a direct conversion I did like, 3 years ago.

If you get use out of it, great, but I won't be making any edits to it.
>>
>>43957309
monster first, then stat modifications, then class levels.

add a +4,+4,+2,+2,0,-2 modification to stats of your choice, before class levels.
>>
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>>43952452
>Party was executing a three tier plan involving breaking into a foreign diplomats guarded mansion
>Me (an arcanist), our ranger, and our fighter are tasked with diplomacy while the other members go in through the sewers to break in.
>We hear loud noises from the basement
>Time_To_Go.jpg
>Diplomacy Party stands up from the table to leave, guards start to close in
>"I summon 300 monkeys"
>The group falls silent and the GM asks me to repeat myself
>"I summon 300 monkeys" post link to spell for him
>This_kills_the_DM.jpg
>He takes a couple seconds to figure out what the fuck is going on then describes what 300 monkeys do to the nobleman's mansion as we make our escape
It was a great campaign.
>>
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>>43952356

I want to marry an Astomoi.
>>
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>>43957402
>>43953464
And here's the Eye King, from Advanced bestiary (the best bestiary).
>>
>>43957070
Alucard is Dracula spelled backwards.
>>
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>>43957225
Look anon, good people make other people happy right? They're just cutting out the middle ground of making them happy by doing things for them, and making them happy directly. It's a good thing.
>>
>>43957070
Crabs are omnivorous bottom feeders
>>
>>43957655
But what if they don't want to be happy?
>>
>>43957567
But how would you have sex if they don't have any holes?
>>
>>43957070
Do not, I repeat, DO NOT, enter the Runeforge without physical, magical, and yes, even "intimate" protection.

Do not enter the Iron Cages without a really good Will save or a Mind Blank on yourself.

Do not drink from the fountain in the Sandpoint Catacombs. Don't do it. DO NOT DO IT.
>>
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>>43952360

A Glabrezu life coach that uses their innate understanding of mortal psychology to help people work through deep-seated emotional issues and become fully functional members of society under their own power, rather than letting them take the easy way out by making a deal to have their problems Wished away.
>>
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>>43957684

I'll just have to make a few then.
>>
>>43957675
Why wouldn't you want to be happy anon? That sounds like a bad thought. Don't worry though, we can make your bad thoughts go away~
>>
>>43957446
What spell is that?
>>
>>43957153
>>43957070
No, DO go into the basement.

Just make sure you have an Invisibility spell ready to go. Or some means of hiding yourself. You'll know why.
>>
>>43956980

Armored Hulk is redundant because you already get Heavy Armor with the Zweihander.
>>
>>43957807
Mad monkeys anon.
http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/madMonkeys.html
It doesn't seem like much until you read this
http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#subtype-swarm
And you realize it's a swarm of 300 tiny monkeys
>>
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>>43956616

>Aasimar and Half-Elves are okay to Mengkare
>mfw the smartest, strongest and most beautiful Aasimar and Half-Elves (who are already, on average, all three of those things) are allowed as breeding stock on the steamy tropical island paradise.
>>
>>43957684

You have sex with the metaphysical concept of a hole.
>>
>>43957070
Fuck the donkey, even if it seems like a bad idea.
>>
>>43957892
The island paradise of 10/10s, too.

And you're literally required to stick your dick in them all, too. It's the law.
>>
>>43957070
>Any thing I should know?

When a busty redhead asks you to beat some meat in her cellar, it really is an innuendo.
>>
>>43957950
>implying you or anyone else here would ever be allowed onto Hermea
>>
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Right, building a Kineticist Hobgoblin fora pirate campaign. He's the ship's gunner, so picking up Know(Engineering) for eventual siege engineer.

Can't think of anything better than Dodge for a 1st level feat. Though I suppose I'll need proficiency with cannon to pick up Siege Engineer.

Personality wise, I keep defaulting to TF2 Heavy-style "Smart but Common as a second language" speech. He's using marbles to fuel his Aether projectile power, so I figure he has a soft spot for game, despite being NE. So, he's also got a deck of cards and a loaded and unloaded dice set. Also his name is literally God Help You All.
>>
>>43957861
I thought it was to remove that movement penalty associated with wearing heavy armor?
>>
>>43957773
I love that girl.
>>
>>43957950
>He then began soliciting volunteers from among humanity’s best and brightest to participate in what he dubbed “the Glorious Endeavor,” a utopian dream that began with the founding of the island’s only city, Promise. Here, safe from warfare and ideological struggle, these paragons of the human race could perfect their arts and bodies, making each successive generation healthier, smarter, and more talented than the one before it.

Literally a master race.

>While the island is primarily populated by humans, Mengkare occasionally allows in members of other humanoid races if they distinguish themselves adequately in a given field, or if he feels they could be an asset to the community’s genetic pool. Adding the occasional elf, for instance, tends to ensure a long-lived and physically attractive population.

And encouraging breeding as much as possible to ensure that the good traits being introduced make it into the wider population.
>>
>>43957886
With Superior summoning would you summon 600 monkeys then?
>>
>>43958021

Basic barbarian increases your move speed by +10 due to Fast Movement, increasing your movement speed to 40 feet for most creatures. When you slap on heavy armor, this speed is reduced to 30 feet.

Armored Hulk removes Fast Movement (reducing it to 20 feet in armor) but gives you an ability at 2nd level that adds a +5 to movement, increasing it to 25 feet. At level 4 (I think) you get an ability that removes heavy armor penalties to movement, causing your speed to increase to 35 feet.

You're discarding a lot of abilities for a +5 to movement at level 5, when you could be moving at 30 feet from level 1 with any other barbarian archetype.
>>
>>43958007
>Kineticist as ship gunner
Literally, why?

Go Siege Mage Wizard.
You can control your siege weapons mentally. at 10th level, reload them with a single thought. You still get wizard spells.

Dip into some Grenadier Alchemist to augment, convert, modify the damage of siege weapons with bomb damage, poison gasses, etc.

If you're feeling extra competitive. Grab a tumor familiar to help you craft upgrades for your siege weapons, your ship using the ship building rules and EVEN BUILD CLOCKWORK SERVANTS to serve as ship crew to man your ship and load your siege weapons.

If you still feel extra competitive, ask your DM if he'll allow you to use the bottled elementals discovery to build your own flying airship using the shipbuilding rules. (You bottle the elemental into a blimp which you can control, again, telepathically)
>>
>>43958007

>building a Kineticist
>>
>>43957950
>>43958073

But anon, this is terrible because Mengkare *chooses* your partners, meaning you're forced to breed or get bred by an apex specimen of Humanity just because Mengkare wants perfect human children.

I still love the theory that Mengkare is really doing this to create the ultimate harem, that mangy old Gold.
>>
>>43958165
>woe is me, Mengkare has not chosen the hot blonde one with blue eyes and instead picked the hot red haired one with green eyes, and wants me to breed the hot Tian one with that nice dancer's ass next month too
>>
>>43958130
This.
Don't think small.
Don't be "just" a siege gunner. Dream of being captain of your own ship, anon.
>>
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>>43958217

It ain't easy.
>>
Is there something cheesy to do with multiclassing Witch and Alchemist without Wizard?
>>
>>43958007
>gunner
>not captain
Small time, as expected of a Kineticist.
>>
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>>43958165
I fail to see the problem anon? I mean aside from the lack of man on man action, it seems like a great place? Is that your problem anon, do you want illegal gay dickings?
>>
>>43958241
Would Mengkare even mind occasional homosexual action, though? It's not going to influence the gene pool, for obvious reasons, so as long as you do your civic duty, what's the problem?
>>
>>43958007
You can always pick up Weapon Focus (Kinetic Blast) if you really need a feat. It's not great, but it will at least put your BAB up to full for the first few levels.

>>43958130
>>43958142
As much as I hate to agree with the advice of "just don't", these anons have a point. Normally, I'm entirely fine with players doing something suboptimal, so long as they're having a good time, but the Kineticist as is, without any help from your DM, is going to be a slog.
>>
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>>43958217
>>43958241

Oh sure it's all fun and games for the men, but do you really think the women enjoy getting fucked by perfect bodied men with genius IQs and wonderful practical skills?
>>
>>43958130
>bottled elementals discovery
You mean the Preservationists' bottled ally.
>>
>>43958277
Speaking as a woman?

Why yes. Yes we would.
>>
>>43958277
I don't have a suitable reaction image for this post.
>>
>>43958270
>so as long as you do your civic duty, what's the problem?

Wasn't this the go-to for most homosexual nobles back in Europe? Suck it up and stick it in the girl for an heir or three before going back to the boy butt? If it worked for the Hapsburgs it will work for Mengkare.

Hell, I doubt transsexuality is a problem for Mengkare either. If you're one of the handful of applicants I'm confident the dragon will wave his hands and use whatever spell is needed to change you to your desired sex.
>>
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>>43958277
I can't speak for the woman anon, but I sure would.
>>
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>>43958277

Damn straight we would.
>>
Thoughts on the Zen Archer?
>>
>>43958354

It's quite easily the best bow-based ranged combatant in Pathfinder, but be really fucking careful with those feats because ranged has always been starved for them, and the monk don't exactly get a lot of feats to spread around.
>>
>>43958333
>Hell, I doubt transsexuality is a problem for Mengkare either. If you're one of the handful of applicants I'm confident the dragon will wave his hands and use whatever spell is needed to change you to your desired sex.
I doubt it. That would require changing your genetics, and risks making them imperfect.

>>43958354
It's shit. Less shit than the vanilla monk but it still gets fuckall to do out of combat and can do nothing but damage in combat.
>>
Is Craft Construct any good?

I'm going to be involved in a Kingmaker game soon and am wondering if there is any mass producible 'Decently competent' constructs I could make a unit of soldiers from.
>>
>>43958380
Junk Golems are pretty cheap and easy to make.
>>
>>43958130
>Siege School. The strange rituals needed to empower all forms of siege engines takes a level of dedication and perseverance that limits a wizard’s time to unlock other arcane mysteries. At 1st level, the siege mage forsakes three schools of magic. Once chosen, these opposition schools cannot be changed.

What three schools can I safely ignore as a Siege Mage that won't bite me in the ass?
>>
>>43958380
Look into making golem Manuals rather than the golems themselves. If you do, you've squared things away quite nicely, and can craft the golems you wish for a fraction of the standard cost.
>>
>>43958393
You can ditch Evocation, Divination and Enchantment seeing as you won't really need em.
>>
>>43958393
Evocation
Conjuration
Transmutation
>>
>>43958393
My go-to opposition schools are Evocation, Illusion, Necromancer, and Enchantment

Remember, you're not prevented from learning or casting spells from opposition schools. They're just harder,
>>
>>43958420

Oh?
>>
>>43958437
>Transmutation
u wot?
Transmutation has great spells for when you're stuck on a ship.
>>
>>43958437
>>43958433
>>43958460
>recommending a blaster ditch evocation
Never change, /pfg/
>>
>>43958380
I like Construct Armor and Construct Weapon.
>>
>>43955591

Wanted to give a quick update on this, the DM is allowing us one Template at the LA cost.

Is it worth getting bumped down to level 2 if it means getting the Advanced template? I'm losing a level yeah, but at the same time I'm gaining +2 natural armor and +4 to *every* ability score.
>>
>>43958348
Source?
>>
>>43958393
Enchantment, Necromancy, Illusion
>>
>>43958021
I suggest sucking up the lose of Fast Movement from wearing heavy armor until you can afford mithral heavy armor, which counts as medium armor and therefore doesn't remove your Fast Movement bonus.
>>
>>43958389

They do look pretty good.

>>43958520

Looks like a large chunk of extra HP.

I do like the ability to integrate weapons into constructs. That is really nice and will help with the 'Soldier' plan. Spears and Shields or Firearms or something.
>>
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>>43958322
Would this be appropriate?
>>
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Hey /pfg/!
I convinced my boyfriend to play Pathfinder, so i'm writing an oneshot adventure for him and his friends, also making some quick characters for them to play.

Now... he's always been edgy. When Overwatch preview came out, he almost creamed on Reaper. he's gonna roll a Demon Hunter as soon as allowed. He liked Axel from KH2. He listens to Nightcore. And he wants to be the sneaky assassin.
Since i do love him after all, what lvl 5 character should i make for him? Rogue would be pretty basic, but that would also be a torture. I was thinking about a Stygian Slayer, but i never played one so i don't know how they perform. Any other thing i missed? No 3pp, sorry,
>>
>>43952360
a balor lord cleric of paladine
>>
>>43958666
>wants to be the sneaky assassin
>PF
>level 5
He's got no chance, assassination a shit unless they happen to be asleep. Especially with no 3pp.
>>
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>>43958277
>>43958322
Sign me up.
>>
>>43958666
Ninja?
>>
So I have the fun situation of having the party caster caught in black tentacles, how do I being the monk help him get out of it? Is it possible I can wade through them and drag him out? This better not be one of those situations where only dispel magic works.
>>
>>43958420
Aren't those only good for one use? For some reason?
>>
>>43958276
Right, looking into siege mage has made me at least sketch one out.
>>
>>43958462
>>43958605
Yeah. Let's look at the Iron Golem, the classic "big guy" casters look to as their sort of endgame bodyguard critter.

Normally costs 80,000 Gold to put together, not including the 10,000 gold pure iron body you need to sculpt into shape.

Meanwhile, let's look at the golem manual. Costs 17,500 gold to make yourself, though it doesn't include the body of the golem you're making. Buy a scroll of Cloudkill and a scroll of Geas, and completely ignore the requirements of Limited Wish and Polymorph Any Object, thanks to the way magic item crafting in PF works. All it does is add +10 to the Spellcraft check. this puts said check up to 31 (5, plus 16 CL, plus 10 from the ignored requirements). Since you by necessity won't be rushed when you're crafting your golem, you can take a ten on the spellcraft check. Assuming your intelligence based, it's not unreasonable to assume you a +15 modifier to spellcraft at level 7, though since we're being safe here, you can also craft a skill item to give you a +10 competence bonus on Spellcraft checks, allowing you to auto-pass.

you can also toss in for the book to require a specific class to use, for a 30% reduction in price. then you can layer on a skill requirement for another 10% reduction. then, take the Spark of Creation or Hedge Mage trait to reduce it by another 5%.

This means that crafting the iron golem will cost 10,473 gold, 7 silver, and 5 copper. then you pay another 10,000 gold for the body. Much better than the 90,000 you'd be required to pay for it standard, though I didn't include the cost of the skill item or scrolls

As an aside, I also recommend using the Dwarven Wizard favored class bonus, a valet familiar, and the amazing tools of manufacture to massively speed up production.
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/tools-amazing-tools-of-manufacture

>>43958711
Yeah, but you can just make more, for cheaper than a golem costs.
>>
>>43958666
I would actually recommend doing level 6, so he can get Hide in Plain Sight off of a Shadowdancer dip. The feat taxes kinda suck, but if you're doing the right combat style, you can afford them.
>>
>>43958333
>Hell, I doubt transsexuality is a problem for Mengkare either.
Would he want them? I mean, if biologically speaking your body is "wrong" is he going to take you?
>>
>Have to be the trapfinder bot

What are some cool concepts for this that aren't crappy Rogues? I am currently an Archivist Bard who is more built to be an Arcane Duelist. Pretty sure I am gonna die soon, so I would like a cool backup character.
>>
>>43958708
You plausibly could, monks tend to have decent CMD. Just look at the numbers and measure the odds. Although, this is really just one more good reason anyone in the party should have a Ring of Freedom of Movement. There is pretty much no one who won't benefit from one.

>>43958754
I've never seen anyone suggest that the manuals let you ignore the cost normally required to create a golem. Are you sure it works that way? It seems odd that they would make something that lets you make it cheaper without the feat than you could if you did it the normal way after taking the feat.
>>
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>>43958686
>>43958702
>>43958760
Maybe a ranged Ninja? with shurikens and so?
>>
>>43958130
Hell, just go straight Alchemist. Siege Bomb is a discovery that's excellent but extremely situational, and this is exactly that situation. If you're not married to Hobgoblin, be a Gnome and take the Saboteur archetype, then punch holes directly through the ship with Bore Bomb, or if your DM allows it have a bomb that replicates both a Cloudkill and Incendiary Cloud simultaneously with Complex Bomb (which allows you to combine two discoveries with a * on them).

Or do both at the same time.
>>
>>43958853
>ranged
That would suck less than most martials, yes.
>shuriken
>thrown weapons
God fuck no. Those really aren't effective enough to be enjoyable, especially with 3/4th BAB and no way to get the coolest WMH stuff.
>>
>>43958666
Go ninja so your edgy boyfriend can *teleports behind you*
>>
>>43958840
>I've never seen anyone suggest that the manuals let you ignore the cost normally required to create a golem. Are you sure it works that way? It seems odd that they would make something that lets you make it cheaper without the feat than you could if you did it the normal way after taking the feat.
I know that's how it seems, but that's the way it works; by RAW, the book bypasses the need for the ritual to animate the golem; it specifically says that as soon as the golem's body is finished, the book bursts into flames and you sprinkle the ashes on the body, animating it.

That's really all it says. the book just, by RAW, straight up animates the golem. I'm pretty sure this is a carryover from 3.5; they've never printed any more golem manuals, after all.
>>
>>43958799
High Wis barbarian
>>
>>43958840
Well the GM seems to think that trying to drag them out of the tentacles would hurt the wizard. I'm really at a lost on how to get him out of there.
>>
>>43958095
Fast Movement doesn't apply when you're wearing heavy armor.
>>
>>43958754
>>43958933

What are people's thoughts on Terracotta Soldiers? They look pretty damn nice but I'm not sure.

They definitely fit the 'soldier' idea I was going for.
>>
>>43959087
If you can get a bunch of them, they're awesome as hell. Usually not worth the price of heavy investment, though - they're very much an all-or-nothing setup.

I feel the golems of various stripes work better.
>>
>>43958322

How about this one?
>>
>>43958491
You've already got a sentient, self-loading cannon. What the fuck would you ever need evocation for?
>>
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Stat him.
>>
>>43959132

I feel like he'd be a fairly low-level warrior that has physical stats in the hundreds of thousands.
>>
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>>43959132

Level 1 Commoner

Strength: ∞
Dexterity: ∞
Constitution: ∞
Intelligence: 10
Wisdom: 16
Charisma: 10
>>
>>43958130
Speaking of...
Why isn't there a Siege Alchemist archetype?
You'd think a class whose main specialty is blowing stuff up wouldn't consider learning about siege weapons.
>>
>>43959298
There's not even an Alchemist Firearms archetype even though you use alchemy to craft ammunition.

I'd imagine it as more of a /k/ class who really likes making custom ammo like napalm rounds and exploding buckshot
>>
>>43959087
They're powerful in groups.
>>
>>43959357

I'd play the shit out of a Firearm Alchemist class.
>>
>>43959376
I think it wouldn't be too difficult, replace mutagen with INT based Grit. Replace poison use with firearm training. Add in some firearm proficiency and you are good.
>>
>>43959357
>>43959376
Wasn't there a screenshot in /k/ where someone mixed octane and styro into their shotgun shells to make napalm rounds and accidentally started a small forest fire in their part of the woods?

>>43959434
I think it would be fun to apply bombs and bomb discoveries into firearms attacks as well so you could make sticky napalm rounds and force bomb bullets.
>>
>>43959462
Maybe change it so you can give your shots splash damage and bomb discovery stuff instead of being able to throw bombs? Usable same amount of time per day as normal bombs.
>>
>>43959511
So basically, we change the bombs class feature into something like 'volatile ammunition' which is the same features as bombs, but can only be applied to firearm attacks?
>>
>>43959552
>>43959511

Makes sense.

Scatter weapons get to do a spray rather than blast.
>>
>>43959434
How about if we can replace an alchemist discovery for a gunslinger deed?
>>
Lets dub this Firearms Alchemist, 'The Demoman.'

Replace Mutagen with Int-Based Grit from the Siege Gunner archetype.

Replace Poison Use with Firearm Proficiency

Replace Poison Immunities with Firearm Training.

Bombs have been changed to be applicable only with firearm attacks instead of being thrown.

Alchemist Discoveries can be traded for Gunslinger Deeds.

It's still not balanced though - remember that an alchemist has the vestigial arm discovery so you're looking at a gunner with four pistols, each capable to setting an enemy on fire, staggering them on a hit, poisoning them, etc.

I think a good way to balance it is to reduce the number of infusions per level and dropping bomb damage by one size category. Thoughts?
>>
>>43959462
>>
>>43959674
>Lets dub this Firearms Alchemist, 'The Demoman.'
No.

The rest is fine, except you understand that vestigial arms explicitly can't give extra attacks?
>>
>>43959716
>reformed_demon_goes_hunting
>>
>>43959723
you can wield weapons in them and use the standard rules for multi-weapon fighting.
>>
>>43959723
no, but it can reload guns for you.
so high powered 2Handed rifles now act like revolvers.
>>
>>43959674
>>43959723
Demoman is a terrible name.

How about Munitions Master?
>>
>>43959434
>>43959462
>>43959511
>>43959552
>>43959565
Munitions Master (WIP)

A Munitions Master is proficient with all light weapons and firearms.
As well as light armor, but not shields.

This replaces normal weapon and armor proficiency

Stroke of Genius (WIP): A Munitions Master gains a pool of "Grit" points, as per the gunslinger class, using their INT modifier instead of WIS. They regain their points in the following ways.

Critical Hit with a Firearm: Each time the Munitions Master confirms a critical hit with a firearm attack while in the heat of combat, she regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger’s character level does not restore grit.

Killing Blow with a Firearm: When the Munitions Master reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit.

Volatile Ammunition: An Munitions Master is skilled in improvising powerful and unique ammunition. As a standard action, you may apply splash damage to your firearm attacks, as well as any bomb discoveries such as blinding bombs. Because of the sensitive components of the ammunition, your misfire range is increased by 1. And on a misfire the alchemist takes the splash damage and any other harmful effects from discoveries.

This ability replaces the bombs ability

(1/?)
>>
>>43959745
...No? That explicitly not how that works.
>>
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>>43959674
>you shoot a bomb out of a gun instead of just throwing it
>this is overpowered

go home bulmahn
>>
>>43959781
>Benefit: The alchemist gains a new arm (left or right) on his torso. The arm is fully under his control and cannot be concealed except with magic or bulky clothing. The arm does not give the alchemist any extra attacks or actions per round, though the arm can wield a weapon and make attacks as part of the alchemist’s attack routine (using two-weapon fighting).
>>
>>43959787
You're adding firearm damage to your bombs, as a ranged touch attack, rather than reflex to half.

Its pretty strong, but yeah, its not gamebreaking.
>>
>>43959761
Oh nooooooooooo. What a tragedy. If you invest two discoveries you can TWF with two-handed weapons. Surely this is completely broken and unprecedented by, say, Titan Fighter or Titan Mauler, who both do it for cheaper. Waaaaaaaaah.
>>
>>43959813
Or, hey, you could be a Bow Nomad and do that exact same shit for free with composite longbows, which are objectively superior to firearms anyway.
>>
>>43959778
>Volatile Ammunition: An Munitions Master is skilled in improvising powerful and unique ammunition. As a standard action, you may apply splash damage to your firearm attacks, as well as any bomb discoveries such as blinding bombs. Because of the sensitive components of the ammunition, your misfire range is increased by 1. And on a misfire the alchemist takes the splash damage and any other harmful effects from discoveries.
>This ability replaces the bombs ability

We're not adding bomb damage to firearm damage? That sucks.
>>
When do we get Ooze Druids?
>>
>>43959808
A direct hit from a bomb doesn't allow for reflex to half.
>>
>>43959778

I'd have the damage from the bomb just flat replace the gun damage for the shot rather than adding (With the gun's range increment).

That and having Scatter weapons make a cone of the same size rather than a blast.

I would have this give up the Mutagen as it's much more biological focused. It also gives more room for the archetype to get some shiny tricks as you are giving something of real note up.
>>
>>43959807
>The arm does not give the alchemist any extra attacks or actions per round
At best you can fire four guns without needing to reload, but only if you could make four attacks without the extra arms (ignoring reload speed). That means the earliest you could do it is level 8, two attacks from BAB, one from TWF, and one from Haste.
>>
>>43959778
What, no firearm training to add dex to damage?

Or are we going for something new and using INT when using Volatile Ammunition instead?
>>
>>43959838
http://www.d20pfsrd.com/classes/core-classes/druid/archetypes/paizo---druid-archetypes/cave-druid
In 2010. Five years ago.
>>
>>43959778
Gun Training: Starting at 5th level, an Munitions Master can select one specific type of firearm (such as an axe musket, blunderbuss, musket, or pistol). She gains a bonus equal to her Dexterity modifier on damage rolls when firing that type of firearm. Furthermore, when she misfires with that type of firearm, the misfire value of that firearm increases by 2 instead of 4. Every four levels thereafter (9th, 13th, and 17th), the gunslinger picks up another type of firearm, gaining these bonuses for those types as well.

Maneuvers (WIP): Munitions Master spend grit points to accomplish Maneuvers. Most Maneuvers grant the gunslinger some momentary bonus or effect, but there are some that provide longer-lasting effects. Some Maneuvers stay in effect as long as the gunslinger has at least 1 grit point. The following is the list of base Munitions Master Maneuvers. A gunslinger can only perform deeds of her level or lower. Unless otherwise noted, a Maneuvers can be performed multiple successive times, as long as the appropriate amount of Maneuvers is spent to perform the deed.

Deadeye (Ex): At 1st level, the Munition Master can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment. Performing this deed costs 1 Maneuver point per range increment beyond the first. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed.

Munition Master's Initiative (Ex): At 3rd level, as long as the Munition Master has at least 1 Maneuver point, she gains the following benefits. First, she gains a +2 bonus on initiative checks. Furthermore, if she has the Quick Draw feat, her hands are free and unrestrained, and the firearm is not hidden, she can draw a single firearm as part of the initiative check.

Further deeds may be taken in place of discoveries.
>>
>>43959863
>15 years after 3.0 was released, people still can't into multiweapon fighting

take me, death, i am yours
>>
>>43959880
I should have been more specific.

I mean where are druids that can have slime companions, or can turn into a slime without needing to wait to level up.
Cave druids are about everything in caves, an Ooze druid would be about oozes specifically.
>>
>>43959854
Do you know what the Conductive enchantment does? Because that sounds like the Conductive enchantment.

Also, did the Explosive Ammunition discovery just slip everyone's minds? Just give the class an upgraded version of that.
>>
>>43959854
It is still giving (Class level/2) + INT to your damage, that is pretty damn good,

>>43959876
See >>43959890
>>
>>43959902
>did the Explosive Ammunition discovery just slip everyone's minds? Just give the class an upgraded version of that.

Rather than an upgrade, just give it to the Munitions Master for free at 1st or 3rd level.
>>
>>43959895
You can't into multiweapon fighting because this isn't multiweapon fighting you retard. How hard is that to understand? Creatures like a Kasatha get extra attacks from their extra arms. Alchemists explicitly do not, and are limited to attacks they could perform if they didn't have the two extra arms.
>>
>>43959900
http://www.archivesofnethys.com/FeatDisplay.aspx?ItemName=Ooze%20Companion

This exists. It has a feat tax and everything, but it's still an option a human can take at level 1. Your point about not waiting until level 10 to use ooze wildshape is fair, though, and it would be pretty cool.
>>
>>43959778
>>43959890
Its pretty great. You're gonna make a pdf for this?
>>
>>43959958
You don't need a pdf for something that's only a page or two, maybe a google doc for playtesting or something.
>>
>>43959778
>>43959890
This is great and all, but I don't suppose we could make this archetype compatible with the Grenadier archetype for maximum coverage?

http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/grenadier-alchemist-archetype
>>
>>43959976
Nope. Paizo made the dumb mistake of changingg all of its class features, leaving it unable to jive with any other archetype.
>>
>>43958007
>God Help you All
>Kineticist
The only people who need god's help are the people who approved that class leaving the door. My recommendation is to just NOT play a kineticist. Listen to the anon who suggested the Siege Mage Wizard.

>>43958276
Weapon Focus (Kinetic Blast) is a fantastic feat to take because there are a handful of feats that even benefit the kineticist in the first place, so just providing ANY benefit already puts it at the top of the list.
>>
>>43959967
Careful, he might be that one anon who gets triggered by google docs.

>>43959976
Uh, is there an actual reason for that? Grenadier can infuse ammo and make cones. That seems redundant, given that the munitions master does those better. Unless I'm missing something, that's like asking eldritch archer be compatible with myrmidarch.
>>
>>43959958
>>43959967
I'll make one, gonna edit some things first for clarity, better explanations, and flavor. I'll post it ASAP.
>>
>>43959994
I'm going to need some cool pictures for this also.
>>
>>43959991
>Grenadier can infuse ammo
Pretty much that.

The Munitions Master can only apply bombs and bomb discoveries to his ammunition.

The Grenadier can apply alchemic items like Fungal Stun Spore and Sickening Sap, etc.
>>
>>43959990
Yeah, I've been looking into it and will probably be doing that.
>>
>>43958530
Seconded.
>>
>>43960035
It does say a single liquid or powder, so I imagine the fungal stun vial is out.
>>
>>43960035
Oh, fair point. Maybe tweak a class feature or add a discovery/deed to allow that.
>>
>>43960024
Found a good one!
>>
>>43952356
Thats what some faggot was complaining about? They aren't even PC options unless the DM gives you a special exception
>>
>>43960067
That aesthetic is shit-tier tbqh.
>>
>>43960058
>not shrinking the fungal stun vial into ammunition

No joke. I turned mine into an arrowhead.
>>
>>43960093
Sorry - I just imagined what a crossclassed gunslinger + alchemist would look like.
>>
>>43960093
It looks great. What's wrong with it?
>>
Which Abyssal realm is your favorite?
>>
>>43960110
Not really your fault, I just happen to think that shit ... scrappunk or whatever the fuck is oversaturated and poorly done 98% of the time. Plus, there's no alchemist-y bits.

>>43960124
The same thing that's wrong with 98% of steampunk and clockpunk. There's no reason for half of the bits and bobs to be present at all. The legs are freakishly long, taking up 2/3rds of the body. The cloak straps are a shit way to holster guns, and she should be ashamed of herself for that poor trigger discipline.
>>
>>43960149
>Munitions Master
>Trigger Discipline

Pick one
>>
>>43960165
No. Trigger discipline is not optional for anyone.
>>
>>43960149
How about something less steampunk then?
>>
>>43960186
Does anyone else notice how she seems to be holding a NERF Maverick in the left hand?
>>
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>>43959778

Decided to give my own shot at it.

A Munitions Master is proficient with all simple weapons and firearms. As well as light armor, but not shields.

This replaces normal weapon and armor proficiency

Gunsmith: At 1st level, a Munitions Master gains her choice of a musket or a pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). The Munitions Master also gains Gunsmithing as a bonus feat, and can upgrade this gun to masterwork quality for 300gp and one day of work, as if she was a gunslinger.

Volatile Ammunition: A munitions master gains the Explosive Missile discovery at first level.

These abilities replaces the Mutagen ability.

Quick Repair (Ex): At 2nd level, as a standard action, the Munitions Master can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. As a full round action they may remove the broken condition from a single firearm regardless of the condition's source.

This replaces the Poison Use ability.
>>
>>43960186
Better, although it doesn't look hugely like an alchemist. To be fair, I doubt there's much art that actually does.
>>
>>43960200

Hit the Dirt! (Ex): The munitions master has a talent for evading the worst damage of any explosion. When affected by an effect that allows a reflex save the munitions master may go prone as an immediate action. This grants a +2 dodge bonus on the reflex save and the Evasion class feature as if they were a rogue. At 10th level they instead benefit from Improved Evasion when using Hit The Dirt! The Munitions Master can only Hit the Dirt! while wearing medium or light armor, and while carrying no more than a light load.

This replaces the Poison Resistance and Poison Immunity class features.

Genius Targeting: At 6th level, the Munitions Master may apply their intelligence bonus to the damage or any firearms attack they make. This replaces swift poisoning.
>>
>>43960200
This gave me the Idea to replace brew potion with Gunsmith, thanks.The other abilities would make cool "maneuvers" (again WIP, couldn't think of anything better to call it)
>>
>>43960067
>>43960186
Personally, both are good already.
>>
>>43960235

I'll admit: I'd love if it managed to avoid any features that the Maneuver-getting Alchemist trades out (But I don't have that archetype on hand)

But then, that just feels like it would be really fun.
>>
>>43960276
But then Gareth and company will be endlessly triggered by alchemists being able to use their bombs to have fun with maneuvers! NERF VIVIMATH AND POLYMASTER NOW
>>
>>43960276
>>43960301
Are maneuvers part of Path of War? I do not use/know that expansion very well, so my apologies.
>>
Once we're done with the Munitions Master, what other hybrid archetypes should we work on next?
>>
>>43960355
Rogue + Sorcerer/Wizard.
>>
>>43960320
Yeah, it's cool, could use that name anyway. No one complains about PoW maneuvers and combat maneuvers both using "maneuver".

>>43960355
Monk and sorcerer.
>>
>>43960372
Isn't that already the Arcane Trickster PrC?
>>
>>43960320
Yes, pretty much. The polymath is an alchemist/investigator class template that loses their poison class features and one extract per level, but gains martial maneuvers from it.

>>43960301
what you call fun is a mess for game balance. consider that Path of War already has issues with Too Much Damage and then consider what being able to perform strikes with bombs does.
>>
>>43959890
>Maneuvers (WIP)

Call them 'Gambles'
>>
>>43960355
>Druid/Brawler
>Cavalier/Mesmerist
>>
>>43960402

Interesting, link?

If so and we didn't touch poisons/extracts we could make them compatible and get a skilled combat engineer sort.
>>
>>43960402
Yeah, I was just shitposting. Although on that topic, is it just me or does Black Seraph and other "ignore X immunity" in general like a few sorcerer bloodlines also break shit? When you can just remove everything from the fight via intimidation/mind-affecting spells/damage with trivial effort combat becomes boring. Before, immunities gave you a reason to vary your tactics. When those are gone, then intimidation/etc become an "I win" button.
>>
>>43960381
Yes. But it has the same problem the Arcane Archer had.

Alternatively, Paladin + Ranger, Paladin + Cavalier, or Druid + some martial to get some martial class with wildshape.
>>
>>43960355
Cavalier/Barbarian

or Cavalier/Bard
>>
>>43960372
>>43960377
>>43960419
Maybe add a description to your archetype so we know what you're envisioning?
>>
>>43960423
https://docs.google.com/document/d/1hHsiSKoL2nR4oWgzPKQwXfqYENuNkDmBiX323SlTPfc/edit the document with the class template
and http://www.d20pfsrd.com/path-of-war for a rundown on the basic system involved (make sure to see Systems and Use, because a lot of people don't)
everything else will be here
http://www.giantitp.com/forums/showthread.php?444869-Dreamscarred-Press-Path-of-War-Expanded!-%28Thread-VII%29
>>
>>43956108
How do you feel about the 3.5 Mystic Ranger instead ( http://dndtools.pw/classes/mystic-ranger/ ), taking Favored Enemy Arcane Casters (think that ACF was called Arcane Hunyer) and that one feat that lets you cast Sorc/Wiz spells out of Ranger or Paladin slots? Those rangers were fucking rad. There was also the compatible Wild Shape instead of combat style ACF but I preferred not to.

3.5 Ranger was an absurdly customizable class, all things considered. I loved that about it.
>>
>>43960355
Later, anons.

We haven't seen a pdf nor have we performed any numbers crunching or playtesting yet.

We don't even know if its bomb+firearm damage, replace firearm with bomb damage or bomb discoveries only.
>>
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>>43960301
Or, just as a thought, no one wants to wade into that endless abyss of difficulties, cleaning up interactions, balancing/rebalancing, and general /work/ for the absolutely minimal return we'd get for once again plunging into a maelstrom of bullshit, except this time none of us were really interested in the idea in the /first place/.

There's such a thing as class, anon. There's no need to be rude amongst friends, yes? There was an effort made regarding alchemists, bombs, & maneuvers the /first time/ someone asked about them, on Giantitp, something like five massive fucking threads ago, and it was ultimately set aside as being impractical, bothersome, and impossible to future-proof. 'm sorry that we weren't able to accomodate you but at various points we've got to pick between two ideas fighting for the same amount of page space and one of those ideas is gonna lose out. Aye?
>>
>>43960471
It was a joke, man. I suppose it was in poor taste, and I apologize.
>>
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>>43960482
Upon scrolling up I saw the comment explaining it was a joke. I missed it when I was writing the reply, to my immediate (and since there's no takebacks on the internet, immortal) embarassment.

I should hit bed. G'night, /pfg/.
>>
Munition Master Google Doc Link

https://docs.google.com/document/d/1a2rnQ2JPDlUVkkH1dA5rxXmd9NTphTMpXn7BgKiToyA/edit?usp=sharing

Enabled comments so feel free to post them.
>>
>>43960469
I say we Volatile Ammunition adds its bomb damage to firearm attacks.

They'll need a Gamble/Deed to make a full-attack using Volatile Ammunition similar to the fast bombs discovery.
>>
>>43960493
Sleep well Gareth
>>
>>43960493
Yeah, it's cool, I can understand your frustration if people have really been complaining about this a lot. Goodnight and sweet dreams, Gareth.
>>
>>43960499
Agreed with this idea.
Its already balanced anyways because VA increases the misfire chance anyways, so you're trading additional damage for the possibility of that additional damage blowing up in your face.
>>
>>43960066
>Maybe tweak a class feature or add a discovery/deed to allow that.

There's a 3pp firearm ammunition that applies poison to ammunition, but it must be prepared similar to how a wizard preps spells per day.

I suppose it would work.
An alchemist that prepares special bullets per day with varying effects like stun, stagger, sicken, etc.
>>
>>43960355
I'm looking forward to Monk + Druid or Hunter; I deserve my right to Bear Arms, or for my character to learn martial arts from his tiger companion.
>>
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>>43960449
>see webm related for Druid/Monk that could also be Druid/Brawler

As for Cavalier/Mesmerist, I was mostly thinking a Cavalier that can trigger Mesmerist Tricks or the Hypnotic Eye Will debuff through a sort of War Horn, using it to rally their allies into formation as if they were automatons or shake their enemies as if fiends were upon them.
>>
>>43960571
>here's a 3pp firearm ammunition that applies poison to ammunition, but it must be prepared similar to how a wizard preps spells per day.
You mean Pitted Bullets from Ultimate Combat?
>>
>>43960659
They aren't druids, they're literally just furries. You racist.
>>
>>43960672
If it looks like Wild Shape and it plays like Wild Shape, isn't it Wild Shape?
>>
>>43960678
They don't transform into animals. They are animals. #notallcatfolk
>>
I'm playing in what's supposed to be a decent level of optimization gestalt game at level 5, and I want to do some sort of an Archer.

I'm thinking maybe Archer Fighter, possibly with the Path of War stuff houseruled up to 9th level maneuvers, but I don't know what to have on the other side. I'm tempted to go with an Unchained Weapon Expert Rogue and grab skill unlocks and be the party trap guy and do scouting and things while still maintaining good combat ability, but I don't know if that'd actually give enough.

The other option I was considering was Ranger or Druid maybe, to do a higher power pseudo-ranger, but for Druid, wildshape seems useless for this particular build. Is there anything that replaced wildshape for druids that'd fit an archer better?
>>
>>43960496
I'm not good at making an input but could I suggest three gambles?

Blackpowder Blast: Uses Volatile Ammunition to make a ranged bullrush attempt at an enemy.

Risky Combination: Adds an extra bomb discovery to your Volatile Ammunition. Increases Misfire Chance by 1.

Calculated Shot: Adds your INT modifier to ranged firearm attacks. Does not replenish Grit.
>>
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>>43960705
PsyArm. Best Archer ever.
>>
>>43960735
Yeah, I added them and will add any other suggested gambles to the Doc. For now, I need to get the 6 hours of sleep I can get.
>>
>>43960750
Goddamnit, I want an actual archer with a bow.
>>
>rough draft
>bad formatting
>terrible attempts at lore
>FINAL DESTINATION

Welp. This is it. Literally the most productive thing I have ever done for the entire PF community and I already know I am the worst homebrew.

Did this really all start with me wanting to stat Greninja? Should I have cringed at myself back then and been done with it?

Most likely.

But you know what, I'll post it anyway. The worst that happens is I get insulted on the Internet.
>>
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>>43960786
picky. picky.
>>
>>43960705
I'm not sure the Archer archetype is even worth bothering with, Zen Archer is an option, as is an Archery-focused Paladin
>>
>>43960705
>The other option I was considering was Ranger or Druid maybe, to do a higher power pseudo-ranger, but for Druid, wildshape seems useless for this particular build. Is there anything that replaced wildshape for druids that'd fit an archer better?

Hunter.
>>
Undercommon is just ghettospeak right
>>
>>43960903
Nah, do 30 seconds' worth of reading, why don't you.
>>
>>43960903
Usually the trade language of Drow/Duegar/Derrow and the lot.

Though the dark elves speaking ebonic at each other is amusing.
>>
>>43960927
It's what the dark races speak, and it wouldn't have common in the name if it weren't derivative
>>
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>>43960974
That's wrong, you fucking retard. It has common in the name because it's the common language of the Darklands. Read, nigger, read.
>>
>>43960974
It's literally just the equivalent of Common for the Darklands.

Hell, I'm pretty sure 'Common' itself is mostly a quality of life thing. Doesn't 'Common' mean a different language in say, Taldor than it does in Tian Xia?
>>
>>43961037
Right.
>>
>>43961037
"Common" in Golarion means different things depending on your location.

Avistan: Common is Taldane.
Garund: Common is Taldane or Osiriani?
Tian Xia: Common is Tien.
Underdark: Common is Undercommon.

Golarion's different from Greyhawk or Faerun or whatever in that sense - I know that in the latter "common" is a trade language that's a hodgepodge of half a dozen different languages and developed from a couple of older ones, and the actual language differs depending on region (e.g. in the Faerun Heartlands I think it's Chondathan?).
>>
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What's your favourite class (or class feature) at ECL 6, /pfg/?
>>
>>43961671
Shaman.
>>
I'm looking to maybe run a game for my friends, any suggestions on which APs to use? Rise of the Runelords is out because it's already being run.
>>
>>43961811
I heard good things about The Snows of Summer.
>>
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Question:
Can player characters make and run their own dungeons? If so are there rules for that in pathfinder?

I'd like my sorcerer to make and stock his own dungeon that levels adventurers 1-3, like a kiddie land for adventurers teaching them about stuff he and his party learned over their travels about traps, when to pay attention, weaknesses ETC. All the skellingtums and traps would be secretly nerf bat tier but it's not something the "adventurers" would likely catch on to unless they were told. The "boss" would be an overleveled (10hd) Dirgesinger Bard undead. But would purposely let them use his inspire courage bonuses, and he flees at 25% using secret door's and water slides. The loot room comes stocked every time with appropriate loot, and a badge we make to show they did it.

Bad idea? Good idea? Suggestions? Kill myself?
>>
>>43961903
Seems legit to me.

Maybe look into the Downtime rules for designing buildings, they let you plan out exactly how rooms go together and such.
>>
>>43961851
I haven't even heard of that one, any place where I can get more info on it?
>>
New Thread at >>43962389
>>43962389
Thread posts: 408
Thread images: 65


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