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Ultralight Rules

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Thread replies: 17
Thread images: 8

Can anyone suggest a decent ultralight-rules system? I need something damn near IMMEDIATELY accessible to new folks. This caught my eye, but I was wondering if anyone could suggest something even better?
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>>43939702
Lasers and Feelings
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>>43939702
Risus is pretty good, if a bit conducive to silliness. I'd argue that while Barbarians of Lemuria isn't ultra light, being a full-length game, from a player's standpoint it is very straightforward.
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>>43939702
There's a version of this called something like "Cinematic Style", check it out.
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>>43941921
http://rpgsociety.org/wp-content/uploads/2014/05/Cinematic-RPG—2014-06-23.pdf
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>>43939702

pic related is my favourite game ever. You can't really get anything liter than this and is easily modificable to fit other magic styles/settings/races etc.

You might want to cut down the HP grow anyways, PCs become tanks absurdly fast
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G.U.R.P.S.
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File: fc,550x550,black.jpg (35KB, 550x550px)
fc,550x550,black.jpg
35KB, 550x550px
>>43943380
This is awesome, thank you.
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>>43943380
What kind of modules/adventures would be compatible with this? It's based of Dungeon World, correct?
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>>43945728
correct to both. Anything that fits DW will fit roughly World of Dungeons. However, remember that you can make monsters by putting together a damage (d6 to d6+2 is the usual) some HP, some armor (+1 to +3) if any and a list of two-three moves that are the most common things that monster will do, just to have them in handy
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>>43943380
That looks pretty fucking sleek

Heres another one made by some anon
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File: Gurps Ultralite.jpg (1MB, 1650x1275px)
Gurps Ultralite.jpg
1MB, 1650x1275px
I don't want this thread to die
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Ultra-Lite Space Combat!
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>>43939856
Ugh...
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>>43939702
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>>43943380
Hey man, any advice on writing monster moves?
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>>43950616

Not that guy, but keep them simple.

If the players have to chose from a list of bad options, have all of the options be roughly equally bad, and don't have too many of them.

Make a few index cards of moves without specific fluff like 'Immobilize' and 'Set Aflame' 'One Of Us', and make them fit the monsters as they come up.
Thread posts: 17
Thread images: 8


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