[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

40k General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 379
Thread images: 46

File: 1446182011681.jpg (662KB, 1024x768px) Image search: [Google]
1446182011681.jpg
662KB, 1024x768px
Salamanders Don't Get their Save Against Baleflamers Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.blacklibrary.com/faqs-and-errata.html

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
I'm working on a small CSM force for more casual play, because lord knows I'm not going to be competitive with them and they're more of a re-introduction to learning the game. Either way, I've got a pack of chaos terminators lying around and I wanted to build em. Normally I'd want to convert and do all lightning claws but only the lord will have em.

Anyway, if I just build them with the shit they come with, most likely a Reaper and a heavy flamer with a combi bolter and chainfist in the squad, will they even be worth taking just in casual games? Or do they just suck, full stop?
>>
Why hasn't there been a Spartacus-like slave revolt in the Dark City?
>>
>>43841133

They aren't awful, they're just a bit overpriced.

They will perform great against lighter infantry but get smashed by other termies. A land raider makes them so much better.
>>
>>43841278

Because you're a faggot.
>>
>>43841404
Yeah...but it's a ChaosLR
>>
>>43841420
What about it?
>>
>>43841453
it sucks donkey ass, being as it has a mixture of heavy bolters and lascannons, meaning it will waste shots, and no PotMS to power a gun while you drive fast towards the enemy. basically the worst of both worlds, pay for both
>>
I got Dark Angels Battleforce kit yesterday. I plan making Sableclaw and the attack bike with melta. I don't know how I want to build the black knights/command squad. Is the ravenwing banner worth it? Apothecary? Champion? Or just build them as black knights?
>>
>>43841420

Fair point but if they deepstrike into the enemy battle line, they survive max one turn.
>>
>>43841278
not sexy enough to get started and vect wouldn't allow it
>>
>>43841278
Most of the slaves are ordinary civilians, being ruled over by a brutal warrior culture that delights in terrifying and crippling them. Any rebellion they try will be short-lived and pointless.
The dangerous captives, Space Marines and Orks and such, tend to die pretty quickly in the Arena, or be tortured and mutilated beyond all functionality.
Finally, a lot of them slowly learn to love their masters and become horrible things like Wracks and Grotesques.
I don't doubt that some of them have tried, but in the end, they're mostly ordinary people suffering from severe trauma and malnourishment against immortal torture ninjas with acid guns.
>>
>>43841133
Make them into obliterators.
>>
>>43841278

There has been.
>>
Which are more efficient for their points, death cult assassins or acro-flagellants?

I have warband with a melee inquisitor and priest hiding behind lots of melee acolytes and two crusaders and I was thinking about giving them more punch.
They're both 15 points but the assassins with their 3 s4 ap3 I6 attacks seems clearly superior to the acro's 4 S5 ap- I3 attacks, is there an argument for taking them?
>>
Any way i can improve my 1500 points of blood angels?

2 10 Death company(bolters and jumpack 460 points)
1 land raider with storm bolter extra armor and multimelta (275 points)
1 5 assault terminators(200 points)
2 5 tactical squads(2 plasma each) with Rhinos(280 points)
1 Librarian, level 2 psyker with gallians staff and jumppack(115 points)
1 death company dreadnought with blood talons, magna and drop pod locator beacon(175 points)
>>
File: How.png (2MB, 1280x1024px) Image search: [Google]
How.png
2MB, 1280x1024px
I have a few questions. When did the Blood Ravens get anywhere near the Maelstrom? How do they have any connection to the Badab War? And how and why did the Tech Marine fail?
>>
>>43841967
i'm tempted to say go with acro flagellants since they're a tad tougher and stronger. i6 with ap3 means you're great against tau/eldar/dark eldar/nids/daemonettes but everything tougher then t3 is gonna give you issues wounding
>>
I would really like a Brother Craig mini, the metal space marine that is listening to a pistol magazine, but I can't find any on eBay. Does anyone know where I could find one?
>>
>>43841967
Death Cultists are enormously better. Arco-Flagellants might deal out slightly more damage against low-save enemies, but their low Initiative means many will be killed before getting to fight, and their inability to bypass saves makes them really unreliable against MEQ's. I guess they might be superior against Orks, but on the whole DCA's are more useful.
>>
File: This is going to be tough.png (2MB, 1280x994px) Image search: [Google]
This is going to be tough.png
2MB, 1280x994px
Advice on how to remove Eldar and not destroy the monuments?
>>
Is there something like a list of the best/most important novels for the different factions? I'd be interested in expanding my knowledge of 40k lore so I'd like to read some novels
>>
>>43841133
you cant take both a heavy flamer and a reaper autocannon, just so you know
>>
What would a good tau list that includes at least one squad of fire warriors and one squad of crisis battle suits look like?
>>
Every once in a while there is some anon asking "How do we make faction X strong?", but we can't obviously go that way, since it would just end up being S:D for everyone and the game would basically be a race for who can reach range with its 48" S:D Assault18 weapons, at least until an army will come out able to take invulnerable even against a 6 on the D table.
So new game: how would you make the current top tier armies weaker so that they are on the same level of the mid tier armies?
Hard difficulty: no "Make unit X as it was Y editions ago"
Harder difficulty: no "Make unit X cost Y points more"
>>
>>43842320
The immediate solution that springs to mind is to change the way Eldar D weapons, markerlights and graviton works. Sure, they'll still be more powerful, but not nearly as bad. Nerfing MCs in some fashion would probably go a long way too.
>>
>>43842320
Eldar: remove massed sD (WK could probably still keep it since one big model with 2 shots at D isn't really that game breaking), make jetbikes only be able to take one scatterlaser/shuricannon per three bikes, remove the option to take multiple WKs in the decurion.
Necrons: remove the Canoptek Harvest. Make Wraiths t4 again. Maybe also remove the +1 to reanimation from Decurion.
Tau: Remove Optimised Stealth Cadre, and make the decurion bonus just give +1 bs if multiple units shoot at same targets. Really, Tau were pretty mid-tier before the codex update (aside from that one Riptide + Broadsides formation) so keeping them at that level basically boils down the removing the most OP stuff they just got.
Imperium: Don't let battle brothers ride on each others drop pods. Also for Marines, don't give them free drop pods from the decurion.
>>
>>43841989
You can remove the stormbolter off the LR
If memory serves you can't run dual special weapons on BA tacticals anymore, but check your codex. Make one a combi-plasma if you must.
You don't need a locator on the pod since it's probably dead after it arrives.

To improve, the dread could be another librarian or a libby dread. Swap the rhinos for drop pods, so you have 3 pods.

I would honestly suggest dropping the landraider for more dreads in pods, or more stuff with ap2 or ability to kill tanks. The landraider and termies are slow and expensive in a list that's fast.

>>43842252
That depends on what you want in the list
If you take one squad of FW, they are anti infanty. One squad of crisis is plasma or fusion, so anti TEQ and vehicle/monster.

From there, I would say add sniper kroot for your other troops.
You could then add a stealth suit unit or two for more anti infantry if you really wanted.
With no battlesuit commander, you use either an ethereal (who needs a unit of FW and devilfish to hide in) or shadowsun

If you take tons of kroot, then the ethereal is better because his bonuses confer to them.

From that, pathfinders are really really useful for you. Then hammerheads can provide anti-tank and such, but your list technically lacks good TEQ and monster killing power, but with sniper kroot you should have enough. Something like 4 squads of 20 would obliterate everything.

You can take a stormsurge, which is great for killing everything, and a single burst cannon riptide can provide good fire support as well.
>>
>>43842065
>>43842118
So what's a good unit to convert in to death cult assassins? They would need to be human sized and roughly human shaped with two swordish weapons.

Is there enough weapons in the DE wyches pack to give them dual swords/knives?
>>
>>43842320

Orks:

Warbosses can take the trophies that increase their LD to 10

Cybork Body becomes 5+ invuln, 6+ FNP

Stompas become SH walkers, basically cheaper Imperial Knights but worse overall (so a 1 on 1 the knight will win, but likely lose when ganged up on)

If an Ork character challenges, his unit becomes fearless for the assault phase. If he wins the challenge, they get Fearless for the next turn.

Mob Rule becomes something like: on a failed LD test take a number of S4 hits equal to the number you rolled vs your LD (roll an 11 against LD 8, take 3 hits and pass the test.)
>>
>>43842058
1.When they were looking for shit to steal
2.They stole shit like they always do
3.Because he didn't use enough oils and chants Fucking Techmarine amateurs
>>
1826/1850 List

Iron Hands/Grey Knights
-Combined Arms Detachment

-Nemesis Strike Force

Combined Arms Detachment 1091
---
Smashbro 255
-The Gorgon's Chain, Power Fist, Lightning Claw, Artificer Armor, Space Marine Bike

Techmarine 85
Space Marine Bike

5x Command Squad 200
Space Marine Bikes, 4x Meltagun, 2x Stormshield, Apothecary

3x Bike Squad 93
-2x Grav-gun 30

3x Bike Squad 93
-2x Grav-gun 30

Space Marine Fire Raptor Gunship 225
-2x Twin-Linked Auto Cannons

Space Marine Sicaran Battle Tank 135

Nemesis Strike Force Formation 740
---
Grey Knight Librarian 135
Mastery Level 3

5x Grey Knight Terminator Squad 155

Grey Knight Nemesis Dreadknight 225
Heavy Incinerator, Heavy Psycannon, Nemesis Greatsword, Personal Teleporter

Grey Knight Nemesis Dreadknight 225
Heavy Incinerator, Heavy Psycannon, Nemesis Greatsword, Personal Teleporter


Thoughts on this list? How do you think it would fair in a competitive meta? I have 19 points left to spend, which gives me some options. I can give my Librarian a cuirass or give a GK termy an incinerator. Both option lets me give one-two terminators a fancy pair of falchions.

My other option is making this White Scars, cutting Smashbro for Khan or a Hunter's Eye Librarian and adding more bike troops.
Disclaimer: I am just getting back into 40k, I haven't played in years and this is my attempt at building a list that can survive in a scary Tau/Eldar world. The idea is that I have 3 models that are quite good at smashing Wraith/Riptide/Knights, with relatively good firepower between 2 NDK, my bikes, Fire Raptor and Sicaran.
>>
Is it worth holding onto my CSM or will the update be a disappointment?
Im selling Red Corsairs, debating letting the rest go too.
>>
>>43842580
>>43842058
I always thought blood magpies was just a meme but the more I learn about them the more it seems like the ONLY way they could have all this wargear was if they stole it. I mean they didn't even take part in the badab war, how the hell would they explain this shit if interrogated over it?!

Like roving bands of blood ravens sneaking about imperial worlds just stealing shit. scouts sent on training missions to loot the fresh corpses mid-battle, just some dark eldar descending on a tau world only to turn around to find some magpies making off with his wargear and slaves.
>>
File: Five wraithguard.png (2MB, 1280x1024px) Image search: [Google]
Five wraithguard.png
2MB, 1280x1024px
>>43842580
It could be worse. He could have been Thule dealing with those wraithguard.
>>43842679
I imagine it as Ocean 11 mixed with the Emperor's Champion.
>>
>>43842534
He meant making strong things weaker
Like making eldar wraith weapons not fucking d and wraithknights not fucking garg creatures
>>
So the new Tau shit is coming out in like, what, 2 days?

Don't we have any leaks other than shitty low-res images? It's all I've been able to scrounge up so far.
>>
File: cover.jpg (159KB, 1009x1346px) Image search: [Google]
cover.jpg
159KB, 1009x1346px
Been thinking of using this as a compact maelstrom mission force.

++ Chaos Space Marines: Crimson Slaughter (2014) (Combined Arms Detachment) (1847pts)

+ HQ (195pts) +

Chaos Lord (195pts) [Bolt Pistol, Daemonheart (30pts), Mark of Nurgle (15pts), Melta bombs (5pts), Palanquin of Nurgle (40pts), Sigil of corruption (25pts), Warlord]

+ Elites (392pts) +

Chaos Terminators (392pts) [Mark of Nurgle (18pts)]
····Chaos Land Raider (245pts) [Dirge caster (5pts), Extra Armour (10pts), Searchlights, Smoke Launchers, 2x Sponson mounted Twin-linked Lascannons, Twin-Linked Heavy Bolter]

+ Troops (988pts) +

4x Plague Marines (Troops) (238pts)
····Rules: Fearless, Feel no Pain, Mark of Nurgle
····Chaos Rhino (40pts) [Combi-bolter, Dirge caster (5pts), Searchlight, Smoke launchers]

+ Heavy Support (272pts) +

Chaos Vindicator (120pts) [Demolisher Cannon, Searchlight, Smoke Launchers]

Obliterators (152pts) [Mark of Nurgle (12pts), 2x Obliterator (140pts)]
>>
so, are there any current chinamen alive?
>>
no pdf yet? ...ffs
>>
Had to get Tarkus and Hairgel to the beacon nearby to call up some more boys, and had to bring Thule back to life for the third time in the fight.
>>
>>43842873
We wont get a pdf. We'll get pictures and, at most, some fuck awful "epub" version that is worse than literal shit.

Fuck GW and their insistence on using a file format that is literally "PDF without a ton of good functions, a ton of pointless limitation, and only properly useable on a specific devise for arbitrary reasons. - Oh, and it's a pain in the ass to convert, because fuck being accessible, it only cost you 44£ :^)"
>>
>>43843000
>43843000▶
>>>43842873
i guess im waiting for battlescribe to update their shit
>>
>>43842394
How do death company survive being mulched without a tank wall to shield them? 230 points into a squishy unit really makes me antsy. They'll deepstrike on the board and be smeared instantly
>>
>>43841516

All of the upgrades are worth it. 6 man squad, 1 grenade launcher, banner and champ to take challenge off hq
>>
>>43841516
The Apothecary gives you FNP; if I recall correctly you jink on 2+ and then have FNP 5+? That's like Termies on a bike.
>>
File: Time to test the new gits out.png (2MB, 1280x992px) Image search: [Google]
Time to test the new gits out.png
2MB, 1280x992px
>>
>>43842058
well, some dude dropped the armor on the battlefield and you collected the item or not?
That doesn't mean the BRs got it from the Badab war directly.
>>
>>43842210
you have to destroy the monument on purpose or you have to be one greater moron if you destroy it as collateral damage
>>
>>43842232
there are probably as many factions as there are books, you need to be more specific
>>
>>43842585
You take the book on the librarian for reference, always

All things considered your list is borderling op as shit and wouldn't get many games. Minmax grav spam and smashHQ, plus max dreadknights and fireraptors and such...

I mean it's a good list, everything is basically top tier except the command squad and techmarine. I would recommend toning it to be in line with you local meta

Then again if your local meta is eldar D spam, invisiblity always, superheavies for days, then it's probably not worth playing those faggots.

>>43842625
Hold strong, the false emperor has fallen for our trap, thinking CSM are no longer a threat.

>>43843065
What do you mean how? You put some first turn drop pod dreads in the enemies face and then the death company easily cover the field. Stick to cover just in case.
>>
>>43843152
I found it on the mission where you have to destroy Chaos structures on Thaddeus's homeworld. The Vandiss House has stolen BR relics before and I doubt they wouldn't give Eliphas and Arraghast's boys some of the Raven's toys. We don't even know when those relics were stolen.
>>43843189
I'm past that, and had to get Hairgel to deal with the Eldar on the monument himself. I didn't want Thule to wreck anything but that led to him drowning in Banshees and getting gunned down by guardians and Wraithguards.
>>
>>43843201
I meant something like 1 book/series of books for each playable faction (except SM that are basically half the factions and I expect that they would appear anyway in more than half of the other novels)
>>
Not really got any good feedback on this yet.

++1st Company Task Force++

+Elites+

10x Sternguard Veterans [Plasma Gun, Heavy Bolter] 245

5x Terminator Squad [Cyclone Missile Launcher, 5 Chain Fists] 225

9x Sternguard Veterans [Meltagun, Sergeant w/ Power Sword, Drop Pod] 228

+Dedicated Transport+

Drop Pod [Locator Beacon] 45

++Void Claws++

5x Wolf Guard Terminator [All x2 Wolf Claws] 240 points

++Storm Wing++

Stormraven [Twin-linked Lascannons, Multimelta's] 200

Stormtalon [Skyhammer missiles] 115

Stormtalon [Skyhammer missiles] 115

++Librarius++

Librarian [Psyker ML2, Terminator Armour, Storm Shield] 125

Librarian [ML2, Digital Weapons, Auspex] 105

Librarian [ML2, Digital Weapons, Auspex] 105
>>
>>43842526
>So what's a good unit to convert in to death cult assassins?

Witch Elves. Wyches come with a pistol and a close combat weapon, while WE's come with a pair of knives. Pop them on round bases, shave down the ears and paint them to look like they're wearing bodysuits and you're good to go.
>>
>>43841278
I wonder if GW could pull off a piece where Angron musters up a war host and raids the Dark Eldar turf, freeing some slaves and giving them the power to reek bloody mayhem in the name of Khorne to those deviants who enslaved them
>>
File: Mart.png (2MB, 1280x1024px) Image search: [Google]
Mart.png
2MB, 1280x1024px
This man is your friend. Treat him nicely or he'll beat you to death with a Chaos Predator.
>>
>>43843297
His Chaos Predator is a pussy. Just bring Meltaguns and he falls over pretty quick.
>>
>>43843347
I only have two. Three if I count Thaddeus's melta bombs. How bad is Cyrus if he's the traitor?
>>
>>43843281
But they're so expensive compared to other units.
>>
>>43841278

Because you can't make it into a three part campaign available as hardcover sold only at Games Workshop and games-workshop.com
>>
>>43842526
Dark Elves are always goof for Death-cult stuff. In my headcanon, my Ordo Xenos Inquisitor is the head of her own Death Cult. So, I converted a load of the Dark Elf Executioners into Death Cult-style Crusaders (I just Green-stuffed a load of spare Grey Knight Personal Teleporter backpacks to them and say that they are super-advanced Force-Field generators made using "Liberated" alien technology.)
>>
So /tg/ I was gifted a BA army by an old friend of mine who left the game and I'm looking at what I can do with it.

1 Captain Kharlaen
1 converted Astorath the Grim
1 Captain with jump pack
1 Librarian with jump pack
1 Apothecary with jump pack
1 standard bearer with jump pack
1 Company Champion with jump pack
1 Vet with jump pack
5 DC with jump packs, 4 with bolt pistol/chainsword, 1 with thunder hammer
16 Assault Marines (14 with jump packs) - 4 have inferno pistols, 4 have melta guns, 8 have bolt pistol/chainsword.
11 Tact Marines - 7 with boltguns, 2 with bolt pistol/chainsword, 1 plama gun, 1 missile launcher. 9 painted, 2 part-painted.
1 Furioso Dreadnought
2 Landspeeder Typhoons with Typhoon Missile Launchers and multi-meltas
1 Landspeeder storm
1 Baal Predator
1 Whirlwind
1 Razorback with lascannon/twin-linked plasma gun
1 Stormraven
1 Commander Dante
1 Mepphy Lord of Deathy

So what can I do with this? What sorta units do I need to pick up?
>>
>>43843427
15 points per melee rape machine is not expensive. Anyway, you should only really need about 5-7 of them. Because generally, you want:

3-5 Crusaders
5-7 Death Cult Assassins
Priest
Psyker.

That way, if you are lucky, your Psyker has a chance to learn Stronghold (+1 to Invuln saves) and you can get your priest to pop his "Reroll all failed Armour/Invuln saves and you can sit back and laugh as your opponent rages from the fact that you have a melee rape squad with 2+ rerollable invuln saves.
>>
>>43843522
No I mean in real money, the wych box is so much more expensive now it's combine with sisters of slaughter.

I'm thinking about DE corsairs now, just looking in my bits box and thinking about how to make them look less fantasy.
>>
>>43842320

>Optimized Stealth Cadre
>Units can use JSJ before shooting
>Units gain Pinning, Blind
None of this "nothing personell kid" teleporting bullshit.

>Markerlights
>Scour: Each Markerlight spent reduces cover saves by one
>NEW OPTION: Spend two Markerlight to force rerolls of successful cover saves
>>
>>43843588
>the wych box is so much more expensive now it's combine with sisters of slaughter.

The models are lovely, though. They're expensive as hell, but one box is all you really need.

If you're looking for something similar but cheaper, Avatars of War did pretty nice sets of not-Witch Elves and not-Daemonettes that could work as a starting point for conversions.
>>
>>43843672
>that model is lovely but very expensive

Gw story in a nutshell
>>
>>43843257
The sternguard don't need the plasma or bolter, if anything give them all a combi weapon, otherwise leave with no guns, maybe dual meltas at most, need drop pod or some other ride
I don't think the termi sarge can take a weapon, would check, otherwise they look ok
Same as sternguard above
You don't really need the digital weapons on the librarians, melta bombs would be better. Also only 1 auxpex as I don't think they stack.

Change stormtalons to lascannons, give your stormraven extra armor so he doesn't screw up and die.

>>43843509
You should wait until the codex gets updated and just see what to do then.
If you must, then another 2 dreads, 3 drop pods at minimum. Take libby dread and put in the stormraven or a pod.
>>
>>43842320
Skitarii: drop pods may only be used by space marines.

In a similar vein preventing craftworlders borrowing an archon's webway portal helps somewhat.
>>
>>43843878
For all the bullshit Age of Sigmar did the keyword system is something that would be extremely beneficial to 40k.
>>
>>43843672
second that. I couldn't resist and got me a bx (not from GW directly, I'm not made of money) and I really luv the kit.

I use it to convert Bloodbrides (I know, not the strongest Dark Eldar have to offer, but muh fluff). It combines suprosingly well with Dark Eldar parts, the arms are thicker, however with the right paintjob it should look like the gladiator style armour that just covers one arm etc.

The shield things from the Sisters of Slaughter make nice counts as Hydra gauntlets
>>
>>43843509
Seeing all those assault marines, I bet he played BA when they were troops. My friend cleaned and repainted his assault marines to be death company and has no regrets
>>
>>43843864
Are BA due a codex update soon? I haven't been following too closely and I heard no mention of an update.

Also thanks for the advice, I'll see how my budget is looking after Christmas.
>>
>>43843218

I have to take the Techmarine to take 2 relic vehicles, and the command squad gets 4++ FNP cause Iron Hands. Maybe that's not worth, but it seems pretty good. I don't plan to play this unless I'm playing some serious shit.
>>
Alright, I am a Space Wolves player that recently did a Doubles tournament with a friend who uses Blood Angels, he brought 7 Death Company blokes with Power Swords and a Sanguinary Priest.

Now, I had heard how absolutely fucking nuts these guys were, but had no clue exactly how fucking nuts until I saw these blokes eat Ghazkull and a sea of boys in 1 turn of combat.

So, I've decided to get a Sanguinary Priest and a Death Company and run them as allies, taking our my Blood Claws and some Hammernators to get the points necessary to get them in there. Because, if there is one thing I have learned, it's "15 Blood-Claws+Wolf Priest charging out of a Stormwolf will kill damn near anything." So, I'm wondering what will happen if I replace 15 Blood-claws with 10 Death Company, who have Furious Charge, BS5 (thanks to Sanguinary Priest), 1 more attack each, and all of them using Power Weapons? Because I imagine it to be rather enjoyable to watch.

Anyway, what Power Weapon do I bring them with? I'd rather have any charging they do last 1 turn, so, I was thinking of giving them Power Lance's. Would it be better to give them Power Axes and confirm that they are all going to die, but at the cost of possibly losing some of my men in the process?
>>
>>43843949
>Are BA due a codex update soon?

Nope. Chaos, Orks, Tyranids, and IG are, IIRC, currently the oldest Codexes still in the game. IG recently got a minor update in the new campaign book, so it wouldn't surprise me if that's them for the time being. If there's any justice in the world, GW will make the other three at least semi-playable some time soon.

So I'm expecting eight months of Age of Sigmar and plastic Horus Heresy releases instead.
>>
>>43843911

Mind explaining what that is

Haven't looked into Sigmar at all to be honest
>>
>>43843949
BA already got their 7th ed update so it'll be years. Also >>43843948
>>
File: 1442886279267.jpg (361KB, 800x1066px) Image search: [Google]
1442886279267.jpg
361KB, 800x1066px
>>43843948
Yeah I tried building a list out of it and the fast attack slot was bloated as fuck. Not really worth using then when DC is an option then?

>>43843986
Oh boy... well... hopefully I'll get some more cheap dreads and DC until then.
>>
>>43844006
Each model has a number of keywords associated with it - usually the name of the unit, their species, faction, and unit type. So a Khorne Slaughterpriest might have "Khorne Bloodbound, Khorne, Chaos, Human, Priest". Abilities and special rules only affect certain units based on what Keywords they have, so you could have an area of effect ability that buffs "All Chaos units" or "all Friendly human units", or a terrain feature that only activates if a Priest is in base contact.

As much as I loathe AoS, it's a pretty neat system.
>>
>>43843986

Nah Orks already got their 7th edition Codex, first one in fact.

I'm already settled on the fact that when they do get their Orkurion equivalent it's just going to be something like "Hammer of Wrath on charge roll of a 10" and that's it.
>>
>>43842058
I imagine domitus is a unspecified techmarine of another chapter, and that the armor showed up in your game because chaos gained a new brother in domitus.
>>
>>43843400
Annoying more than anything, though if you have low armor on anyone he'll gib them
>>
>>43843977
Give them one or two power fists. It's 4 S9 AP2 attacks for each model. Use the others without power weapons.

With 2 PF and the other naked you have 8 power fist attacks and 40 normal attacks. Enought to rape absolutely everything.

Other power weapons can still be good, but I personally wouldn't put not AP2 on them. They have so many attacks that anything with a 3+ would die from pure wounds saturation even with AP -.
>>
>>43844060
The problem with AoS is that is just too simplified.
>>
Hello. Im trying to get in the hobby and i would like to play an haemonculus only dark eldars ( no cabals shit ) is it possible ?
>>
Which is more important to achieve, a coherent force or cheap allied forces that supplement what I'm missing?
>>
>>43844241
Possible and pretty good. Look for the haemonculus coven supplement in the mega.
>>
>>43844241
There's a supplement for it yes
>>
File: Grotesques (2).jpg (1MB, 2592x1936px) Image search: [Google]
Grotesques (2).jpg
1MB, 2592x1936px
>>43844241
Yes.

The Haemonculi Covens supplement lets you build a pure Haemonculi army. I would recommend the Dark Artisan, Grotesquerie, and Scalpel squadron formations as good things to build first.

Fair warning: Grotesque models are expensive beyond belief, so you'll want to come up with something else to use for your Grotesques. I use Eldar Wraithblades plus parts from the Talos Pain Engine kit to make my Grotesques(pictured) because my theme is the Coven of the Brother's Bone, who make all their stuff out of skeletons and corrupted Wraithbone constructs.
>>
File: Talos.jpg (218KB, 681x1031px) Image search: [Google]
Talos.jpg
218KB, 681x1031px
>>43844297
Talos Pain Engine from the same army
>>
>>43844281
Thanks ! Another Quick question , should i get a lot of wracks , and can i use them as troops with the supplément ?
>>
+ do i need the original Deldar codex ?
>>
>>43844336
Groteques are much better, but wracks favor shooting to make up for less toughness.
>>
>>43844359
I don't think so, all the profiles and rules should be in the supplement but don't hold me to that.
>>
>>43844336
The supplement gives you an alternate Force Organization Chart that lets you take nothing but HQ, Elites, and Heavy Support with no need for troops(you can still take Raiders and Venoms as dedicated transports). However, Wracks are generally not very good, and you're probably better off running Grotesques.

>>43844359
Yes, but you can download it from the mega link in the first post of this thread.
>>
>>43844336
You can't take them as troops, but the supplement allows you to take elite as the mandatory units, so basically you don't have to ( and can't) take anything but wracks, grotesques, pain engines and transports.
>>
>>43844405
And homunculus.
>>
>>43844269
To tack on, I'm looking at grey knights for an allied detachment or one of the new IG formations since I lack shooting in general.
>>
>>43844336
Grotesques and Talos/Cronos engines will be doing the real heavy lifting in your army. Wracks are mostly useful in Scalpel Squadrons, as >>43844297 said; You can take four small squads of five in Venoms, which automatically Deep Strike on the first turn. They can distract and annoy the opponent in the first few turns while your Grotesques and Engines get stuck in, then towards the end of the game, shuffle onto the objectives.
>>
>>43844131
I think Domitus is a marine that has been mentioned in other items for the Ravens too.
>>
>>43844434
Grey knight allies are so expensive, I don't know what to do with them on my IG army. It's like 450 points for some termies and a grandmaster beatstick, 6 models and 8 wounds.
>>
>>43842743
Garg creatures in general should be given the shaft.

It is utter nonsense to make them basically immune to the kinds of things (poison, snipers, hellfire rounds) that basically exist for the purpose of killing big things.
>>
>>43844434
>I run IG
>I need more Shooting
>What about Grey Knights.

I assume that was a Typo and you meant that you lack Melee. If you lack Melee, then Grey Knights are pretty fucking awesome. If you are playing IG and lack shooting, then you are doing it wrong.
>>
>>43844555
this anon knows what he is talking about.
get your shit together GW!
>>
>>43844555
>Garg creatures in general should be given the shaft
Yeah, damn those pesky Tyranid Lords of Wars!
>>
File: image.jpg (143KB, 640x640px) Image search: [Google]
image.jpg
143KB, 640x640px
>>43844060
>As much as I loathe AoS, it's a pretty neat system

Stop.
>>
>>43844555
MCs > Vehicles
GCs < Super-heavy Vehicles
>>
Does anyone think GW will combine the two ad mech codices into one with more models and eventually just call it "Codex: Adeptus Mechanicus"? I really think it's kind of dumb they split the forces in the first place.

Also does anyone have the picture of the chaos renegade mourning over a burnt corpse with some chaos space marine comforting him?
>>
>>43844607
Well, its about as balanced as 40k is these days
>>
So, here's an 1850 point list, with one concern: Do I put Grav or Las/Missile on the centurions? Everything else is already glued together, but I keep waffling back and forth on them.

+ 1850/1850 Celestial Lions (Imperial Fists) Gladius Strike Force +

Commander: Captain Darnath Lysander (230)
Heavy: 3 Centurions w/ ????? (240)
Fast: 3 Land Speeders w/ multi-meltas (165)
Tactical: 5 Tactical Marines w/ TL Laserback (145)
Tactical: 10 Tactical Marines w/ plasmagun, combi-plasmagun, and Rhino (200)
Tactical: 10 Tactical Marines w/ meltagun, combi-meltagun, and Drop Pod (195)
Veterans: 5 Assault Terminators w/ Thunderhammer and Storm Shield (225)
Veterans: 5 Assault Terminators w/ Thunderhammer and Storm Shield (225)
Veterans: 5 Assault Terminators w/ Thunderhammer and Storm Shield (225)
>>
So I'm writing a list for Militia in 30k but battlescribe is telling me I can only put 25% of my points towards a lord of war, and therefore I cannot take a baneblade. Is this correct?
>>
>>43844700
>Does anyone think GW will combine the two ad mech codices into one with more models and eventually just call it "Codex: Adeptus Mechanicus"?
Nope. There's no money to be gained by it, only lost
>>
>>43844607
>neat system
>stahp

they were talking about the keyword system, not about point(s)less base-don't-count sigmarite bullshit

and the keyword system is indeed a good idea - would put an end to arguments like last (I think?) thread about chapter tactics and IronHand vehicles and such
>>
>>43844700
>Does anyone think GW will combine the two ad mech codices into one with more models and eventually just call it "Codex: Adeptus Mechanicus"? I really think it's kind of dumb they split the forces in the first place.
I think they were trying an awful lot of things then, but I also think it'd be troublesome for them to combine it now, since Canticles and Doctorinas are such different and necessary things.
>>
>>43844709
That just isn't true and you know it
AoS is balanced by the players rather than the GW rules team and is therefore far more balanced than 40k ever will be
>>
File: 14460995969150.jpg (37KB, 590x576px) Image search: [Google]
14460995969150.jpg
37KB, 590x576px
>>43844731
>>
>>43844569
Whoops
I forgot to list what army I'm using at all.

I've been running dark angels for awhile and I can't deal with mobs or lots of vehicles so I figured better shooting and tough guys would help.
>>
>>43844723
>>43844728
Ah, well that's unfortunate. I guess it's not horrible with allies and such. They just don't feel complete even when combined they don't seem to have as large of a range of models as I'd like but with a little more I feel it could be a whole codex.
>>
>>43843952
You can run command squads with iron hands very well, but your army has to beneift from doing so. Make sure to destroy stuff that will ignore their FNP and let them mop up, I do it all the time, 3 command squads. Lots of points but it works, Helps if they are on bikes.

>>43844712
I would suggest keeping the plasma and melta tacticals to a 5 main squad and switching them to drop pod
Then take another pod with some other unit, and put locator beacons on two of the pods that arrive turn 1.
That way your terminators can arrive and hopefully not scatter
You actually lack horde killing power, so take heavy bolter and hurricane bolters on the centurions. Hell give them a drop pod if you can to fill the 3rd pod.

Add a little extra anti-tank shooting or maybe just a little plasma somehow when you upgrade to 2k points. Otherwise looks fine.

>>43844723
They will clearly combine the two old codexes into a third with more units to get even more money out of you. There's the one mechanicum part that doesn't have a book yet.

>>43844787
IG can handle mobs with lasguns. The same platoon can handle vehicles by having krak grenades and melta bombs. Ally a single lord commisar, take a priest, take a platoon command, take 5 infantry squads, give them krak, 5 melta bombs, power weapons on the sarges if you have the points. Should run around 500 points and will obliterate stuff for you.
>>
Well I finally found where I am supposed to stay in Curaçao. If anybody by chance is around Carol Estate I wouldn't mind for some booze and a 500 point match with my somewhat complete Crimson Fists.

>>43844712
Grav cannon + Devastator Centurion's where it's at. Use Terminators if you wanna be fluffy or look cool Honour Guard are a better assault investment overall.
>>
>>43844849
I am not enthused by the number of models to paint but It was gonna happen someday.
>>
>>43844957
>Use Terminators if you wanna be fluffy or look cool Honour Guard are a better assault investment overall.
The Celestial Lions are really sort of light on veterans they could call Honor Guard right now, fluffwise. Terminators, they just need to pillage/borrow a set of Terminator Armour and hope. Plus, I don't know where to get good Honor Guard models that aren't the eagle-faces, and I wanted some sort of full Gladius
>>
>>43844801
> they don't seem to have as large of a range of models as I'd like

It's a completely new army. They have as many units as Tau did when they were first added to the game. It might seem like less since a lot of them come from combo-kits, but for an army that didn't exist prior to their Codexes they don't have a bad selection at all.
>>
>>43844731
Yea..you are right
>>
>>43844962
The mental image of some fucking Anon muttering under his breath as he paints rows of IG models and grumbling about how he seen this coming is the funniest thing to me for some reason.
>>
>>43845002
Speaking of IG, I seriously hope they are gonna have better fomations in new codex than they have in that campaign book
>>
>>43845041
It's honestly sort of sad watching the local IG player losing his shit over finally having Formations, while looking at them from a Necron player's perspective and realizing just how bad those Formations are.

A++ fluff-to-rules writing on the 3-superheavies formation, though. I LOVE the 'everything is difficult' bubble.
>>
>>43841133
Put combi meltas on all of 'em and run them all with power axes.

That way they're as cheap as possible and you can still use them in competitive games. (Since "competitive" chaos terminators are squads of 3 suicidal multi-melta drop-n-pop)
>>
>>43842803
Find a way for a sorceror with a balestar and put him in a sqaud of conversion beamer rapiers in the army. Static yes, but with some lucky rolling you can get st 10 ap 1 ignore cover pie plates.
>>
>>43845083
It´s that they unnecessarily big and you end up with too many useless company command squads,while you usually only need one.

The only fun thing I can think of doing is putting an ordnance officer in each of them
>>
>>43842320
Tau: units get a cover save against Marker lights
You can just use 2 Markerlights to remove cover entirely, each markerlight can lessen a cover save by 1 point
Riptides lose FNP
>>
>>43845041
>>43845083
So what's bad about the formations they get?
>>
>>43843000
I still don't understand the change to the new format, they have added nothing to the epub version other than shit conversion. Luckily bran knows someone who can concert it to PDF, although I have no idea how they do it.
>>
>>43845083
On that note, OH NO, /tg/! The AdMech are teaming up with the Necrons to try to create Pariahs! You've sent a force of IG to try to crush this heresy - do you think it would be a fair fight, 1850 points of Guard vs. the following?

+ Necrons CAD: 1420/1850 +
Overlord: 160
- Phase Shifter
- Nightmare Shroud
- Warscythe

8 Lychguard: 240
- Sword and Shield

Triarch Stalker: 125
- Heat Ray

8 Immortals: 136
- Gauss

10 Warriors: 235
- Ghost Ark

10 Warriors: 235
- Ghost Ark

3 Wraiths: 129
- Whip Coils

4 Destroyers: 160

+ Cult Mechanicus Allies: 290 +
Tech-Priest Dominus: 125
- Eradication Ray
- Conversion Field

3 Kataphron Destroyers: 165
- Heavy Grav and Phosphor

+ Assassin +
Culexus Assassin/Pariah: 140
>>
>>43845114
Good lord the blasts
>>
File: 1399084218459.gif (3MB, 340x384px) Image search: [Google]
1399084218459.gif
3MB, 340x384px
>>43845156

They're not auto-win like Necron, Elfdar and Tau formations.

Plus many of them require a lot of models. One of them is like 155 infantry models.
>>
>>43845156
A lot of chaff units, most notably company command squads, when they're already inefficient as fuck. They get better with the formations, but only enough to push them towards the middle of the pack. There's some formations in other armies that have chaff units, but EVERY formation in IG has at least one, possibly two.

Who the fuck wants that many enginseers, anyway?
>>
>>43845182
I imagine the guard dying to half of that.
>>
>>43845206
Parking lots I imagine, does the leman russ formation require the tanks effected by the enginseer to be from that formation?
>>
>>43845206
>Who the fuck wants that many enginseers, anyway?

Any formations that require techpriests let you get by with just one.
>>
>>43845156

They're all just kind of lame.
The only one that might be vaguely useful is the arty one.

All of their formations are reminiscent of the kind of one's we got towards the beginning of 7th, ones that were just filled with suboptimal units with some minor but fluffy buffs that didn't overcome their points value but were still fun.
Also this is on the heels of the Tau "I get to shoot 4 times with each Riptide" Formations so people are a little salty.
>>
>>43845225
Yes
>>
>>43845253
Nuts, maximum of nine tanks does damped my tank erection some, but not terribly.
>>
>>43845156

Also expensive as shit, the only two core choices are composed of 5+ Leman Russes or like 170 Guardsmen. In a normal 1500 pt game you'll be able to field 1 auxiliary choice unless you seriously minmax.
>>
>>43845251
I can understand the salt, maybe the codex will be radically different?
>>
>>43845156
What it all boils down to is them trying to make the IG "Thing" work. Necrons' "Thing" was reanimation, Tau's "Thing" was combined arms, sure. Guard's "Thing" is orders, and so they focused on that. But you have to have a specific unit able to give the orders, right? So, since formations can be taken separately, they had to make sure every formation had some way to give the orders they were changing/buffing. This quickly escalates to you having seven Company Command Squads and only three orders you actually want to give. Guard players are ignoring their thing, focusing on other aspects of the army, and right to do so because the orders just aren't good enough, even with the formations, to carry them.
>>
>>43845156
There are some fun auxillary formations, but the cores are huge so will barely ever use them and they force you to take a lot of useless company commands
>>
>>43845317
>company commands
>bs4 guardsmen
>useless
:^)
>>
>>43845317
Oh god you have to use the core.
I've been using my RWAS wrong for months
>>
>>43845361
So..you tickle a thunderwolf deathstar a little more than usual, but you will still die by turn 3.
>>
>>43845156
Well, everybody gets OP shit. Guard just gets shit
>>
>>43845002
Friend of mine actually does that. It is kind of funny.
>>
>>43845364
I'm not going field the core formations, there's only a few things I think are actually good, and the cores aren't any of them. Houserule that shit
>>
>>43845361
Where do you get bs4 guardsmen?
>>
>>43845447

company command squads

veteran squads
>>
>>43845447

...Company Command Squads are composed of Veterans, who have BS4 (as does the commander.)
>>
>>43845386
Yiff yiffers riding yiffees
>>
>>43845284
>maybe the codex will be radically different?

If the Tau update is anything to go by then no, not really. This is the IG update just like it updated the Tau.

Only Tau/Eldar/Necrons get buffs, everyone else gets shit and monolists.
>>
>>43845083

I don't feel I'm experienced enough gameplay-wise to give a final say on the formations, but that artillery one seemed kind of nice. My big beef with non-Wyvern arty has always been its inaccuracy, so getting re-rolls (via a spotter, no less, which is AWESOME) is almost exactly what I'd want to make me want to run the big guns.
>>
File: 1328587945773.png (362KB, 963x563px) Image search: [Google]
1328587945773.png
362KB, 963x563px
>>43845485
Forgot my pic.
>>43845504
They're still objectively worse than wyverns, who gain no benefit from it.
>>
>>43845399
Guard has great stuff though!
Cheap bs4 squads with 3 plasma guns
Powerful, cheap tanks
Cheap level 2 psykers
ignores cover on everything

I never understood why people called them shit, I mean they're not eldar but they're by no means shit.
>>
>>43845405
Beautiful. Truly beautiful. Does he do it in the basement with a single bare bulb to complete the look?
>>
>>43845537

>Cheap bs4 squads with 3 plasma guns
I'll give you that. Vets and CCS are pretty fantastic and flexible.

>Powerful, cheap tanks
powerful, eh. cheap, nah. Especially Hellhound variants.

>Cheap level 2 psykers
Kinda useful, depends on your opponent.

>ignores cover on everything
lol, on infantry weapons that are largely S3 AP-.
>>
>>43845537
Toughness 3 is a bigger deal than many people give it credit for - Especially when they're swinging s3 ap- back. And who the fuck told you IG tanks were cheap? For the chassis and guns, they're pretty overcosted - not Ork Stompa level, but pretty damn bad.
>>
>>43845691
They used to be cheap, then Eldar wraithknights and Tau riptides came in and blew everyone else.
>>
>>43845648
>lol, on infantry weapons that are largely S3 AP-.
plasma vets? lascannon teams? It's great for anything tough that can jink.
>>
>>43845156
They seem to be Blood Angels and Dark Eldar tier, specifically Blood Angels.

A bunch of weird, wonky formations that cost a stupid amount of points for minor benefit. And are unweildy as hell. And a re filled with suboptimal units.
>>
File: 1432112807576.png (194KB, 291x545px) Image search: [Google]
1432112807576.png
194KB, 291x545px
>>43845535
>>
File: RetardedScience.jpg (57KB, 883x719px) Image search: [Google]
RetardedScience.jpg
57KB, 883x719px
>>43845799
> lascannons
> Stopping anything tough
Like what, stompas? What the hell is your metric that a lascannon can handle it?
>>
>>43845691
>For the chassis and guns, they're pretty overcosted
Really? is 155 points for AV14 and a 3 shot plasma cannon too much? Maybe it's just my opinion but that sounds like a steal to me.
>>
Necrons player here if I'm playing Eldar what should I be more afraid of scat or shuriken fire?
I'm thinking even with the good strength the scatter spam at AP6 can be laughed off by most units with a 4+ FNP, right?
>>
>>43845868
Not an IG player here, but aren't multi shot plasma weapons bad on vehicles?
>>
>>43845849
He said "anything tough that can jink"

Most stuff that can jink folds to repeated applications of lascannons
>>
>>43845868
Yes, it's too much, because you're putting AV on something you want firing its guns - Unless the Guard have a way of ignoring Shaken, Stunned, Weapon Destroyed, and Explodes! I'm unaware of? The day of guntanks is over, friend - the only thing vehicles are good for with as much incidental anti-tank as the game has is transports.
>>
>>43845849
Dark angels jinking everywhere?
Terminators in ruins?
Bike squads?
Big Nurgle daemons, Escapcally jinking nurgle daemon princes?
Dark eldar?
Devastators in ruins?

S9 ap2 is nothing to turn your noise at even if it's not quite your list of ebin tournament approved weapons.
>>
>>43844101
Their special Ork detachment in their current book already gives them that.

I do think you're probably right though - the benefits of the Orkcurion won't cure the inherent problems with the army.
>>
>>43845893
What the hell are you using as a measure that's both "Tough" and jink-capable? The only thing I can think of is Necron Vehicles and Wave Serpents, both of which are known to not give a shit about lascannons.
>>43845874
Scatter fire. The problem isn't making a save. The problem is making fifteen of them. Scatter fire is a lot of shots in very compact units that are mobile enough to hide from you - they may have elf stats, but they can hide from all but like one unit and absorb that one unit.
>>43845929
Dark Angels I'll give you. Bike squads are under the same heading.
Who the fuck is running Terminators without Storm Shields?
Nurgle daemons...You're getting Skyfire how, exactly?
Dark Eldar and Devastators aren't exactly what I'd call "Tough" targets, either. Maybe we're working under different definitions of tough.
>>
>>43845905
Is a 3+ cover save good enough? I mean holy shit av14 with a 3+ cover what more do you want from it?!
>>
>>43845941
>Nurgle daemons...You're getting Skyfire how, exactly?
Vengeance Weapons Battery with quad icarus las
>>
>>43845942
To not melt to the first dedicated anti-tank that looks at it - which ANY AV, in a game with Tau, Eldar, and AdMech, will.
>>43845949
And you can use your Ignores Cover order on this?
>>
>>43841071
So are all those Black Friday deals that are out now... actually saving you any money?

Because I'm not seeing it.
>>
>>43845959
You use it on the unit that operates the gun and it gains it.
>>
>>43846039
Sadly doesn't work with the Vengeance battery, it's locked on automated fire.
>>
>>43846039
Vengeance Batteries can't be controlled-fired, only auto-fired. Are you thinking of the gun mount on an Aegis Line?
>>
>>43846059
Oh, maybe that then.
Anyway, you can also get skyfire on missiles and some objectives give it to you as well.
>>
>>43845809
>tfw your army is a measure of bad
Man, that hit so close to home I had to move house.
>>
>>43846127
Hahaha.

What army do you play man?
>>
>>43845493
>Only Tau/Eldar/Necrons get buffs
Marines and DA got a lot of buffs.
>>
>>43845535
I love this new theme of putting him on furries it's hilarious
>>
>>43846153
Blood Angels.
>>
There any decent 40k Vgames to play that are out?
>>
>>43846236
Why not go... I dunno... Raven Guard or something?

Or even use the Raven Giard formations but use your Blood Angels models.
>>
File: assassindaycare.jpg (201KB, 1200x766px) Image search: [Google]
assassindaycare.jpg
201KB, 1200x766px
>>43846223
"New"? It's been going on since Thunderwolves came out.
>>
>>43846240
Dawn of War, Space Marine, and maybe Fire Warrior.
>>
File: 1301470718949.jpg (80KB, 777x461px) Image search: [Google]
1301470718949.jpg
80KB, 777x461px
>>
File: 1267267286869.jpg (287KB, 716x406px) Image search: [Google]
1267267286869.jpg
287KB, 716x406px
>>43846223
>>
>>43846276
https://youtu.be/SyPggk6x310
>>
File: 1281681436035.jpg (358KB, 739x1348px) Image search: [Google]
1281681436035.jpg
358KB, 739x1348px
>>
>>43846255
I'm a proud Blood Angel damn it! Besides, I refuse to repaint my models, they look perfect like our glorious primarch (RIP).
>>
>>43846295
Any recommendations on what to take in a Kill Team, specifcially one for Heralds of Ruin? We know there's going to be a Dark Angel, an AdMech, and either an Ork or a Space Marine depending on how much he feels like losing.
>>
File: 1392917602419.png (728KB, 800x593px) Image search: [Google]
1392917602419.png
728KB, 800x593px
>>43846293
>>
File: 1242366615164.jpg (638KB, 1280x1024px) Image search: [Google]
1242366615164.jpg
638KB, 1280x1024px
>>
>>43845122
>Tau: units get a cover save against Marker lights
This continues to be the most retarded concept ever thought of by the salty hordes
>>
File: 1220345840515.jpg (199KB, 900x800px) Image search: [Google]
1220345840515.jpg
199KB, 900x800px
>>
>>43846308
Depends on how much you wanna cheese it up. I'm not familiar with Herald's of Ruin but I know a friend of mine asked to borrow my Dante as a warlord. He took it to kill team. He's not allowed back onto kill team.
>>
File: 1375837110236.gif (1MB, 220x200px) Image search: [Google]
1375837110236.gif
1MB, 220x200px
>>43846262

>they will never put Fire Warrior on steam
>>
>>43846322

The only other option is to severely nerf the bonuses you get for spending a single markerlight token.

As it is right now, with 2 markerlights you can give your entire army BS5 or ignore cover due to the new decurion.
>>
>>43846344
Sadly, like most named HQs, Dante isn't available in Kill Teams. I don't know how to make the link readable and not trigger the spam filter, but look up Heralds of Ruin and you'll find the rules fairly quickly.
>>
>>43846295
That's why I said to use BA models but use RG rules.
>>
How are Khorne Daemonkin? I'm thinking of converting my Crimson Slaughter to such. Would it be a good idea to switch over, or should I stick to CS? For reference, my primary enemy is an Ultramarine army with three stormtalons and two Predators along with a good balance of dakka and choppa, and my army is primarily choppa
>>
>>43846350
It's not even on GOG, it's bullshit.
>>
>>43844849
Pretty close, 455 points in total.
Since my store might allow FW at some point, can I do something similar with Kriegers?
>>
File: shutupaun'vayou'renotmyrealdad.jpg (172KB, 895x620px) Image search: [Google]
shutupaun'vayou'renotmyrealdad.jpg
172KB, 895x620px
>stormsurge crew shoots the Obsidian knight off the ledge
>get all the Tau bitches
>even shadowsun probably jumps their dicks
>get promoted but there's not really a promotion system based on merit in the fire caste
>oh shit he's back
>>
>>43846373

They're better than CSM. Don't know if they're better than Crimson Slaughter but they probably are.
>>
>>43846364
I agree
>>
>>43846395
I imagine blood tithe points make them better on their own, no access to vehicles outside of rhino chassis I think though.
>>
>>43846364
Yeah, when they're firing at a single enemy unit.

It's not like you can use 2 markerlights to give your entire army BS5 against your opponent's entire army, so don't try to misrepresent the ability.

Having used the Hunter Contingent repeatedly over the last few weeks, I can admit that the bonuses are powerful, but they come at the expense of flexibility and choice. They also cause your shooting to become (at times) extremely inefficient, since you need to declare all the units you want to combine to shoot at the same time.

This leads to instances where you declare that 3 units are all firing, but after resolving the first one or two units' shots, the enemy unit has been destroyed, so the third unit's shots are entirely lost.

Frankly, I'm planning on running the Mont'ka detachment instead, as it doesn't require me to sacrifice flexibility.
>>
>>43846287
keep it up and so will I ',:)
>>
>>43846413

Because Split Fire is hard to get with Tau.
>>
>>43846384
>There's not really a promotion system based on merit in the fire caste

Their promotion system is -entirely based- on merit, even the highest level of commanders started as lowly foot soldiers and worked their way up through the ranks due to their demonstrated ability.
>>
>>43846372
It's mainly all the work redoing the list and learning the new rules. I'm only getting back in properly with 7th and haven't got my own codex nailed down yet. I'll look into it though but not right now.

>>43846366
Aye, I got them up here. Honestly it's the same deal as running BA as an army. Take your DC to wreak shit, Sangy Priest for your "FNP fuck you" or Warden for making DC a troop and slot in troops as you desire. It depends what you're really doing with it but if you want just to smash fuck an enemy team, well equipped jump DC will always be a good choice.
>>
>>43846406

You can ally in CSM or LatD and then attach KDK Heralds and stuff to high volume units to generate lots of blood tithe. Same goes vice versa for ally HQs who can score lots of kills, just attach him to a KDK squad.
>>
Just posting an ork list I'll be using over the weekend. Lotsa bodies and lotsa dakka.

+++ Waaaagh Crushgore (2000pts) +++

++ Orks: Codex (2014) (Ork Horde Detachment) ++

+ HQ +

Big Mek [Gift: Da Fixer Upperz, 2x Grot Oiler]
····Mega Armour [Kustom Force Field, Kustom Mega-blasta]

Painboy [Bosspole]

Warboss [Attack Squig, Bosspole, Cybork Body, Gift: Da Lucky Stikk, Warlord]
····'Eavy Armour [Kombi-weapon w/ Skorcha, Power Klaw]

+ Troops +

Boyz ['Eavy Armour for Mob]
····Boss Nob [Bosspole, Power Klaw, Slugga]
····19x Boy [19x Slugga]

Boyz [2x Boy w/ Big Shoota]
····Boss Nob [Bosspole, Power Klaw, Slugga]
····17x Boy [17x Slugga]

Boyz
····Boss Nob [Bosspole, Power Klaw, Slugga]
····19x Boy [19x Slugga]

Boyz [2x Boy w/ Big Shoota]
····Boss Nob [Bosspole, Power Klaw, Slugga]
····17x Boy [17x Slugga]

Gretchin [10x Gretchin]
····Runtherd [Grabba stik]

+ Fast Attack +

Blitza-Bommer [Fighter Ace, Red Paint Job]

Blitza-Bommer [Fighter Ace, Red Paint Job]

Deffkoptas
····Deffkopta [Twin-linked Rokkit Launcha]
····Deffkopta [Twin-linked Rokkit Launcha]
····Deffkopta [Twin-linked Rokkit Launcha]

+ Heavy Support +

Big Trakks (FW)
····Big Trakk ['Ard Case, 2x Big Shoota, Reinforced Ram, Supa-kannon]

Lootas [6x Loota]
····Mek [Choppa, Grot Oiler, Kustom Mega-blasta]
····Mek [Choppa, Grot Oiler, Kustom Mega-blasta]
····Mek [Choppa, Grot Oiler, Kustom Mega-blasta]

Mek Gunz [5x Ammo Runt, 10x Extra Gretchin, 5x Kannon w/ Grots]
>>
>>43846442
I meant based on individual merit which isn't putting it any better. There's no spontaneous promotion.
Their promotion system is based on their Trials By Fire which are taken ever 4 years or something if I'm remembering it correctly.
>>
>>43846295

FT > BA
>>
>>43845535
Literally the best image in the thread
>>
>>43846434
On battlesuits it's available at 5pts/model and takes up a hard point that could be used more usefully on something else. This is especially relevant with Riptides which only have a single support slot open, you're sacrificing taking a velocity tracker or an early warning override to do so, both of which are likely to be more helpful to you.

The same holds true for Broadsides.

That's battlesuits, but the Hunter Cadre forces you to take at least 3 fire warrior squads, and they cannot split fire. Pathfinders can't split fire, drone squadrons can't split fire, units of hammerheads/skyrays can't split fire, etc etc etc
>>
>>43846469
You mean the Imperial Taxi Service?
>>
>>43846457
Yes, but you only gain access to the Trials if you demonstrate the requisite capability.

It might not be spontaneous, but it's a lot more merit-based than most promotion systems.
>>
>>43846350
This movie is really bad
>>
>>43846493

Wow you're really bad at Tau.
>>
Hey /tg/.

I don't know all that much about Tau fluff and all of this complaining about the new Damocles Gulf stuff got me curious.

Could anyone tell me if the Tau have suffered any major crippling loss lorewise?

Imperial fluff, being much older and dense, has a bunch of them (Half of their engagements against Nids, 13th Black Crusade, Armageddon, etc.).
I was wondering if the Tau were as Sue-ish as everyone was making them out to be or if it was just overreactions.
>>
>>43846493

What is Buffmander.

What is THE FUCKING TOPIC WE'RE TALKING ABOUT WHERE SPLIT FIRE WOULD BE SHARED WITH ALL THOSE UNITS ANYWAY DUE TO THEM COUNTING AS ONE UNIT AND WHY THE FUCK ARE YOU EVEN RUNNING PATHFINDERS
>>
>>43846469
Literally who?
>>
>>43846536

Nope. They only ever tie. They've beaten hive fleets with less losses than the Ultramarines and fought an entire imperial force with both infinite guardsmen and multiple marine chapters to a standstill. Shadowsun also fought back Khan and killed the Raven Guard master, both times in melee.
>>
>>43846493

Isn't a Devilfish like 2 units right there?

And if that's too pricey points-wise then a 40 point Piranha is 2 units too.
>>
>>43846555

They lost a system to the 'Crons, and when you're as small as the Tau, that is a pretty big loss.
>>
>>43846536
>Could anyone tell me if the Tau have suffered any major crippling loss lorewise?
To my knowledge they've never had a situation comparable to the Horus Heresy, no Black Crusade has ever been directed at them, and their AI hasn't rebelled yet. So no. The Tau haven't been crippled on the galatic scale before. It's probably annoying in the eyes of the Imperium too. But their AI will rebel one day. I can feel it coming.
>>
>>43846609
Was the system highly important?
>>
>>43846536
I think there was a story in the 5ed Dark Eldar codex about the Tau getting BTFO. It involved taking some Tau to Commoragh on a "cultural exchange", but were actually just experimented on by the Haemonculi and then turned loose on some Tau world to wreak havoc. This was pretty small scale though.
>>
>>43846671
Obviously not if it happened before the "recent" events.
>>
>>43846536
They were thrown back from the Damolces Gulf in their first major war with the Imperium.
On Arthas Moloch Farsight lost (since his ethereals died) but that's a technicality I guess.
In Farsight Enclaves Farsight's first major engagement against the Orks on a desert planet was a loss.

Tau losses come from military assets expended against assets gained not so much ground gained/lost. The Tau don't accept pyrrhic victories as victories, although they wouldn't say this in their propaganda.
>>
Ugh they added WAY more liquor than coffee in my coffee liquor. As a result, daily "where the fuck is the SoB support" bitching post. I swear the day they release new SoB stuff, Imma throwdown hard and everyone here and everywhere else is gonna be invited to the party. Still wondering if I quit smoking for a year if I can use the additional $1600 made as a result to finally make an SoB splurge (or Death Korps splurge.)

>>43844975
I feel ya. Not like I don't use Assault Termies myself. 30k Imperial Fists army's got a full squad cuz Imperial Fists TH/SS Assault Termies are imo some of the coolest looking units. Good looks on running an IF successor Chapter btw. I do IF in 30k and part of my Rogue Trader narrative army is Crimson Fists.

>>43845535
>>43846293
Chaos wishes on an everyday basis they could be 1/10th as heretical as you guys.
>>
>>43844311
Oooh that;s a good use for my extra raider bits.
>>
I just realised that I can take inquisition acolytes with bolt guns CCW and las-pistols for 5 points meaning for the same price as guardsmen they are pretty much superior to guardsmen in every way. I am also putting a 10 point divination psyker for rerolls/rending.

But where can I get 10 bolters to put on the models?
>>
>>43846779
I think the problem is that the entire sisters range needs redone, and that's a big commitment for an army that has been throughout the years (even upon release) not all too popular, especially when you can hammer out some new big model every now and then and always make a good return. That's why sisters are in purgatory.

>>43846868
Bits sites should have bolters of all kinds for ten a penny.
>>
>>43846709
Would making the Tau play Hunt the Last Webway Gate on a galatic scale would cripple them?
>>
>>43846929
yes?
>>
>>43846287
Space Wolves new battle hymn:
https://www.youtube.com/watch?v=eSMeUPFjQHc
>>
>>43846899
They made that commitment for fantasy despite it's failings.
>you now realise AoS succeeding is the sisters last hope and 40k's worst nightmare.
>>
>>43847025
That is the most grimdark 40k thing I've ever read.
>>
>>43847025
enough with the fucking sob story
>>
>>43847025
They did what I said they do, released big models and made a safe return on them.
>>
>>43846899
Sisters are so much cooler in concept than almost everything else in 40k. They are certainly better and more original than the other holy knight shit, too (Black Templar/Grey Knights.) Nuns with guns is a somewhat uncommon yet cool trope and Sisters are among the best in fiction to pull it off. Why can't people get behind them? They are so much more than the popularly conceived "oh these are just female Space Marines."
>>
>>43847025
>>43847039
Too grimdark for me.
>>43847042
>sob story
>sisters
>sob story
Kek.
>>
>>43847025
It will be glorious. By then I would've already moved everything CSM to 30k, leaving 40k for SOB, DE, and my Rogue Trader army.
>>
File: image.jpg (22KB, 250x173px) Image search: [Google]
image.jpg
22KB, 250x173px
>>43847025
>AoS succeedin

Supposedly AoS is bombing in North America. Time to bring in that US Ariadna Sectorial faction.

>red, white, and blue Sigmarines are featured in the next 16 week Sigmarine release
>>
>>43847212
So things haven't changed in general then? Hasn't Fantasy always bombed in the states compared to 40k?
>>
So everyone was telling me terminators are shit and their armour is a joke when it some super duper shit in the fluff so I was thinking of a solution, then suddenly I had an idea!

What if termie armour gave a 1+ save? It would still fail on a 1 but the difference is you still get your armour save vs AP2, only things like meltas or psychic shriek could stop them!
>>
>>43846544
WHERE THE FUCK ELSE AM I SUPPOSED TO GET MARKERLIGHTS
:^)
>>
>>43847325
Bruh...
>>
>>43847325
or you could just cot their cost by a few points...
>>
>>43847325
I think it would be better if you had to reroll successful wounds against them. Would make them a lot less vulnerable to small arms.
>>
ALRIGHT so for this week's game, It's a black friday throwaway fun game with my buddy. He's bringing some kind of suicide guard list. I'm expecting squads with demo PA ks, and melee rushes with his guard. Probably through chimeras.

I'm bringing 10 eversor assassins and a vindicare.

We're gonna have fun.

Any pointers to running massed assassins? I'm thinking I'm just going to make a loose blob and run at him screaming WRYYYYYYYYYY until one of us is tabled.
>>
>>43847373
Yeah brah?
Am I a genioos?
>>
>>43847325
>How to fix terminators
>S5 T5 FnP
>Storm Bolter becomes Salvo 2/4, Shred
>Combi-bolter is replaced by Storm Bolter because the idea of having two different weapons that are just two bolter glued together is retarded
>>
>>43847409
That's fucking boring, cheap shit is still just shit.

I WANT MY ELITE OF THE ELITE.
>>
I'm going to need some advice on this.
>>
>>43846695
It was to repel a tyranid invasion I believe. Thought it was planet-wide fighting. Anyways as the fights grew on, the wracks and grotesques grew bluer and bluer, so they turned on their mercenary allies. Who got the fuck out of there after some more "cultural exchange"
>>
>>43847481
The whole point of a storm bolter is that it is an assault bolter, you may as well give it flesh bane for all the sense that makes.
>>
>>43847409
This. I want this to happen so bad.
>>43847416
This is a good idea too but still lower cost


>>43847437
Eversor meltabombs are gonna be your best friend against those chimeras. Vindicare you play more methodically and scare/counter the guy with it through clever placement.
>>
HOW DO I DO THE WARHAMMER
>>
>>43847511
The point of a storm bolter is that it shoots a ton of dakka. The only infantry units that come with it base are terminators, which can already assault after firing anyways.

What doesn't make sense is two bolter glued together being an easier weapon to use before assaulting than a single bolter.
>>
>>43847522
I could use him to try and take out a tank from afar, or pop any artillery, or powerfist sergeants, etc.

The problem is using the meltas in cc to wreck the vehicle, then standing in the open for the guard shooting.
>>
>>43847549
Get the rules at the top of the page

Take $100 from your wallet and burn it

Repeat until you win, or complain about it.
>>
>>43846536
Every now and then, they can't hold a planet they annex. Turns out that Space Marine Chapters are protective of their recruiting worlds. But if they've ever suffered a significant loss, I don't know of it. To my knowledge, the closest thing to defeat was half a sentence referencing heavy casualties at the end of Kauyon.

>>43846609
That the one where they threw a party for the Necrons after they wrecked a Splinter Fleet approaching the planet?
>>
File: Here I go.png (2MB, 1280x1024px) Image search: [Google]
Here I go.png
2MB, 1280x1024px
What I want to know is oh why are there more than just Genestealers on this hulk? I've seen the clip with the Hive Tyrant being shown just for a minute. I've seen the Carnifex, the Lictor, and the Ravenor. Why are they on this hulk? How did they get here?
>>
>>43847907
Has anyone else seen a genestealer fighting another Nid? I just saw one fighting a Warrior.
>>
>>43847489
Bring dakka, expect a mix of everything to come from anywhere.
>>
>>43847715
>To my knowledge, the closest thing to defeat was half a sentence referencing heavy casualties at the end of Kauyon.
I can't find a pic but there was like a fluff piece where an Ork Warboss rammed his huge dagger shaped space rock into a Tau planet's capital city and literally killed billions of tau instantly.
I would say that the Tau got #rekt in that situation.
>>
Just out of curiosity but...Do you think it is possible to combine 40k wargaming with roleplaying hobbies? My question is the extensive amount of time you need to play both hobbies.
>>
>>43848045
you can space it out, one week RP next week painting and playing 40k
>>
>>43841133
You can only take 1 heavy weapon for ever 5 marines.
aka 1 heavy weapon, 1 champion and 3 marines with combi-weapons.

A word of advice-Power axes strike at init 1 meaning that they're just str5 ap2 powerfists-aka cheaper but not really that great. I recommend spending the extra points for powerfists or chainfists to take out hard targets/vehicles and taking powermauls as a powerweapon because striking at init 4 with str6 ap4 weapons will insta-gib anything that isn't a SMEQ or better.
Also-powermauls and combi-flamers are a cheap way to help to keep your hella expensive terminator squads from being bogged down by hordes of cheap infantry that they can neither overrun or obliterate.
As far as the descision of TL Autocannons or Heavy flamer for heavy support, it depends. On anything but creatures above T5 you're pretty much guaranteed two wounds (two shots hitting on 3s, rerolling misses and wounding almost everything on twos). It's a fair anti-armor option at str7 but still, AP4 is sad for the point cost.
I'd generally go with flamers just because with chaos termies you are gonna want to get into combat ASAP and the cheaper, hordebusting solution is preferable.

My two cents.
>>
File: Story of my life.jpg (34KB, 430x290px) Image search: [Google]
Story of my life.jpg
34KB, 430x290px
>>43847997
I wish I could have done that. Look at my picture and read the following. I brought Jonah, Tarkus, and Avatitus and had the brilliant idea of splitting up. Jonah and Hairgel would take the right while Tarkus and Avatitus would take the left. Had to revive Jonah because Genestealers but nothing too bad. I found the beacon to the left of the first one, and found some warriors and spores. Killed them and broke the crates. What I wasn't expecting was not one, not two, but three Carnifexes. It ended as you expected it to.
>>
>>43848020
Can't find anything like that myself. I can tell you it's not in 7E Orks or WAAAGH Ghazghkull. Though I'll grant the Taukilla thing was arguably a Tau defeat, with the wasted resources and all.
>>
>>43847416
>laughing battle cannons
>>
>You've entered the wrong part of this here Space Hulk, humans. Now let's see if you're funky enough to live.
>>
>>43848020
Holy fuck is this real? That is fucking hysterical.
>>
Anyone try this primer? Noticed it at the store the other day and forgot to pick it up. Been looking to try a different primer brand so I was curious of the quality of this one.
>>
>>43848356

Works fine, my group has been using it for a year now. Make sure you don't buy gloss or satin by accident.
>>
Araghast has challenged me now. I think I'll fool around with other missions before putting Araghast six feet under the ground.
>>
>>43848496
Hint for that fight: Araghast isn't immune to knockdown
>>
File: Araghast_ChaosLord.jpg (357KB, 1280x1024px) Image search: [Google]
Araghast_ChaosLord.jpg
357KB, 1280x1024px
>>43848508
>wears termie armor but isn't immune to knockdown
What kind of armor has he been wearing? Or is because he's a heretic he has no support?
>>
>>43848382
Another anon, I made this mistake, I have to redo a devastator squad and two land speeders cause I didn't read past primer.
>>
>>43848558
Fuck if I know. What I do know is that watching him stagger around like a drunken idiot getting Powerfisted to death is easily the third most fun I've had in the game - and the other two have to do with high-end wargear in Retribution.
>>
>>43848161
>>43848316
Yeah, sorry the sept was called Vo' something. I guess I didn't save that pic.
>>
File: Araghast_Eliphas.jpg (169KB, 1280x720px) Image search: [Google]
Araghast_Eliphas.jpg
169KB, 1280x720px
>>43848587
That picture had no bracers on it like loyalists have on their armor. He really has no support on him.
>and the other two have to do with high-end wargear in Retribution.
What did you do? Also where I do find the Custode gear?
>>
>>43845204

>Elfdar formations
>Autowin

You don't even know what they are do you?
>>
>>43848637
>What did you do?
One of them was just Tarkus being Tarkus, and making the plasma gun put in his hands utterly terrifying.
The other one was that sniper rifle Cyrus gets, where you open fire and it only does one damage, ever. Then the sticky-bomb you shot at the guy explodes.
>>
In a general sense, how well do Salamanders and Raven Guard work on the board nowadays?
>>
File: Cr_csm_araghast_movie.jpg (89KB, 1280x720px) Image search: [Google]
Cr_csm_araghast_movie.jpg
89KB, 1280x720px
one of only 2 cool badass the Black Legion has ever produced BRING BACK ARAGHAST!!!
>>
>>43848667
>One of them was just Tarkus being Tarkus, and making the plasma gun put in his hands utterly terrifying.
>The other one was that sniper rifle Cyrus gets, where you open fire and it only does one damage, ever. Then the sticky-bomb you shot at the guy explodes.
I can't wait to get that.
>>43848683
I can't tell but besides the stars of Chaos does he have engraving on that helmet?
>>
>>43848606
Atari Vo? That world Farsight was on?
>>
>>43845493
>everyone else gets shit and monolists
>everyone else gets shit
>everyone else

Son, the marine detatchment is beyond broken. For tournament level play I would rate
1. eldar
2. marines
3. necrons
.
.
.
.
everyone else.
>>
>>43848780

eh, necrons don't place very high, or very often at all. Eldar/Marines/Dark Angels/Daemons usually outdo them i think.
>>
>>43848868
Decurion usually doesn't place high because of skew matchups with D-heavy armies. That and most people don't bring a good list with it. Let me spell it out for you, taking more than minimum squad sizes on troops and buying transports is bad and you should feel bad.
>>
>>43848868
Yeah, in my experience Necrons are sort of the gatekeeper to tournament play. They're the litmus test on if your list can play with the big boys - if you can beat Necrons, you can play the serious game. If you can't, your list is only for casual play. It doesn't matter what the 'cron list is, just in general.
>>
>>43844607
It's way more balanced than 40k. Simply because the players make the rules. People can make point values for their units which are universal. People can make them based on the keywords.

Whatever GW did, it would have been wrong, bad, shit, ruining gaming and the final nail in the coffin of GW dying and being bought by Hasbro which has been claimed every year for about 15 years.

>>43844060
>says he hates it in previous threads due to no balance and shit system
>now says it's 'neat'

Okay, I guess people can change their minds.

>>43846295
I'm petrified that Sanguinius is going to be based on the artwork where he's holding the KoS head. He's so fucking ugly in that picture. He must be fucking beautiful with awesome hair. Or at least a helmeted option.

>>43846240
>>43846262
>>43846350
>>43846375
Chaos Gate is. Deathwatch is also decent, but wait till it's 75% off and it'll be worth it (PC). Regicide is good if you like Chess. There are several 40k vidya's in development, but no specific date for their releases for some reason.

>>43847212
>>43847323
Yes. Also "supposedly" and "my mothers brothers aunt uncles brother sisters best friends mail man sister aunts cousins twice removed brothers sisters doctors brothers aunt went into a GW once and said AoS is dead" is fucking pathetic. Neither side has concrete information and until a side does (and no, going based on a blog post of a GW 'investor' which has no proof they are an investor anywhere does not count either) then both sides should shut the fuck up and get on with what they like.

AoS is a great fun game system which can be competative if you're willing to work on it, most people aren't, thus it's a good beer and pretzels game. 40k is more competitive, but it's suffering from massive codex/power creep and it's incredibly unbalanced. However, it is still fun and it's played way way way more than WHFB ever was.
>>
So did the Mega link for 40k novels get removed from the Copypasta OP? or am I retarded?

Inb4 "You're retarded"
>>
>>43846974
You wish you could pick flowers like this guy
>>
>>43847068
Yes, boobsplate armor and half naked berserker fighting for perverted priests is grimdark. But they don't compare to gundam gargantuan creatures and laser guide tokens.
>>
>>43849468
Removed cause it's been down for like a year and the last time somebody reupped the whole thing, it went down in a few days to reports.
>>
>>43849468
you're retarded.
>>
>>43849546
Then the solution is clear.

Half-Naked, Boob-Plate covered Berserker Priests Garg Creatures Mechs that have a rule to shoot Holy Luminescent Fire out of their boobs which give +5BS Ignores Cover Twin-Linked to anybody shoot at the target and any target within 48" of it.
>>
>>43849587
Fuck... I can't find a copy of Nemesis anywhere and that dump was my last hope. I guess I'll go buy it like a fuckin' pleb.
>>
>>43848020
I believe it was the war of Dakka. Warboss Grog Ironteef crashes his flagship (more like a giant asteroid) into the capital city of the Sept.
>>
>>43849687
Torrent the audiobook off Audiobookbay. Hell I've never actually heard of the book and I'm downloading it now because why not. Hope its good thanks for the unintentional recommendation.
>>
File: Time to break a man's kneecaps.png (2MB, 1280x992px) Image search: [Google]
Time to break a man's kneecaps.png
2MB, 1280x992px
I'm thinking about putting Thule back in, and putting Tarkus in Termie armor.
>>
>>43849738
Glad to be of service. Audio books are inconvenient for me. I don't have a long enough commute to get through one in a timely manner.

Nemesis is supposedly good. I've been slowly working my way through the HH series.
>>
>>43849603
>Half-Naked, Boob-Plate covered Berserker Priests Garg Creatures Mechs that have a rule to shoot Holy Luminescent Fire out of their boobs which give +5BS Ignores Cover Twin-Linked to anybody shoot at the target and any target within 48" of it.
Brilliant! Someone contact GW
>>
>>43849816
Problem is, I'm still sure Tarkus doesn't get Vet Squad bonus if he's in Termy armour. Would be sweet if he did.
>>
What material should I use to design my own game mat?

My friends suggested canvas but that would get to wavy. They also suggested a rubber mat but it only comes in black and I am afraid painting it would just crack if I roll it up.

Another suggestion was those kid's foam puzzle pieces for the ground that are 2x2 but that sounds tedious.

I could try getting the rubber mat and cutting it into 6 squares but then I would need like 6 pizza or file boxes to keep their paint from rubbing.
>>
>>43849916

This is the best rubber mat I have found after my extensive research:

http://www.tractorsupply.com/tsc/product/rubber-mat-black-4-ft-x-6-ft
>>
>>43846544
-Unit with split fire can fire to a different target than the rest of the unit with a one (1) model.
-Target lock affects the MODEL that has it, not the unit
-Markerlight bonuses are against the unit that got hit with markerlights, if you change targets with target lock or split fire, those models lose out the bonuses

You are right about buffmander though. I know that losing your assault marine squad to the whole tau army overwathing it in the 6ed left you sour but you really should let it go my son.
>>
>>43848647
There are these formations called: Jetbike squad and LoW Wraithknight :^)
>>
+++ Ordo Eradicus Force: 'Barrel of Monkeys' +++

2000 points Inquisition

Inquisition Detachment

> Ordo Malleus Inquisitor
Warlord, ML1, Terminator armor, NDH, psycannon, psy bolt ammo, Brain Mines

> Ordo Malleus Inquisitor
ML1, Terminator armor, NDH, psycannon, psy bolt ammo

> Inquisition Henchmen Squad
5 Jokaero Weaponsmiths
Psyker
Inquisition Chimera, dual heavy bolters, storm bolter, psy bolt ammo

> Inquisition Henchmen Squad
5 Jokaero Weaponsmiths
Psyker
Inquisition Chimera, dual heavy bolters, storm bolter, psy bolt ammo

> Inquisition Henchmen Squad
5 Jokaero Weaponsmiths
Psyker
Inquisition Chimera, dual heavy bolters, storm bolter, psy bolt ammo

Inquisition Detachment

> Ordo Malleus Inquisitor
ML1, Terminator armor, NDH, psycannon, psy bolt ammo

> Ordo Malleus Inquisitor
ML1, Terminator armor, NDH, psycannon, psy bolt ammo

> Inquisition Henchmen Squad
5 Jokaero Weaponsmiths
Psyker
Inquisition Chimera, dual heavy bolters, storm bolter, psy bolt ammo

> Inquisition Henchmen Squad
5 Jokaero Weaponsmiths
Psyker
Inquisition Chimera, dual heavy bolters, storm bolter, psy bolt ammo

> Inquisition Henchmen Squad
5 Jokaero Weaponsmiths
Psyker
Inquisition Chimera, dual heavy bolters, storm bolter, psy bolt ammo
Use the Chimeras as armor for your monkeys, psykers can buff with prescience when the chimeras are dead, or can take something from pyromancy. Inquisitor will deepstrike in later, shoot up and assault.
>>
>>43842585

Bumping to get some more opinions. Does this have what it takes to take on Riptides and Wraith Knights?
>>
>>43850104
Take the liber daemonica on the librarian. The fire raptor will help. What do the terminators have on them? Swords and storm bolters? Also, yes meltas are good, but for spamming special weapons, you've already elected to bring grav guns. Put grav guns on your bike command squad, and give them an apothecary for extra oomph.

Good call on the dreadknights, as long as they aren't D'd to death, they will excel.

LASTLY smashfucker isn't going to die. I give my smashfucker chapter master and digital weapons to get the most out of him. Also an auspex if he is going to be riding with your command squad for a short while.

So yes, good job.
>>
>>43850104
One or two? Sure. But since you can fit 15 Riptides in a Battleforged army, for example, you might struggle against that.

Fire Raptor will help against Eldar, assuming they don't bring their flyers themselves, as they have no reliable AA for some daft reasons. Tau will shoot it down on by the latest on turn 3, as a Skyray will just laugh as it sends several S8 AP2 missiles into you.
>>
File: Desent of Grog.png (177KB, 456x317px) Image search: [Google]
Desent of Grog.png
177KB, 456x317px
>>43848754
>>43848606
>>43848606
>>43848606
It was the capital city of the world.

Grog brought his Waaagh! to it and Farsight came allied with the Tau on the planet to kick him out.
>>
>>43846609
Ka'mais was just one planet.

They lost a total of two worlds to the Necrons.
>>
>>43850230

I don't think I have enough for Liber Daemonica, is that okay? Terminators are bare bones. I just put melta to deal with tanks easier, but maybe they should just be Grav. They do have an Apothecary for 4++.

Smash is a Chapter Master, I think? I need to check his points, that may be an edition old. I didn't have the points for D Weapons. I'll look into Auspex.

Glad you like the Dread Knights.

They other option is go White Scars, cut Smash for more bike troops and Khan or a Hunter's Eye Librarian on a bike.
>>
>>43849890
It gains Sternguard ammo even in terminator armor.
>>
Ive been looking to get back into 40k.

I havent really collected or played since 2nd/3rd edition.

I was looking at chaos space marines as they have always looked cool.

Is the Dark Vengeance Box the best way to go price wise? It would give me a whole spare army for games too or that could sell on maybe
>>
>>43849041

uh. sure dood, i dont even play crons, i'm just parroting ITC/LVO
>>
Is Pask dead?
>>
>>43845296

That's what worries me about the Orkurion, when it finally arrives. We don't really have a "thing".
>>
>>43850994
My suggestion for Orks is still to give them a revers War Convocation bonus. You get to buy more basic guys for your squads for free, but have to pay for any upgrades (like a nob or weapon upgrades).
>>
>>43849041
It depends heavily on what kind onf D is availeable. If Titans and the like which fire sD large blasts are allowed, they fuck up Necrons. A WK on the other hand won't do much. You'll get at most two hits on the wraithstar and if you don't roll a six you probably won't do shit because of their 3++ save with rerollable 1s.

Last tournament I was in I had 1 WK, 5 wraithguard with scythes and 5 with wraithcannons against a wraithstar. I killed 2 wraiths over the course of the game, with botk wraithguard units getting one turns of shooting before being wiped out by the wraithstar in melee. WK lasted longer but couldn't really do much on its own.
>>
File: 1448571729344.gif (753KB, 200x86px) Image search: [Google]
1448571729344.gif
753KB, 200x86px
>>43844731
Good one
>>
>>43850994
Overwhelming numbers and defying logic from time to time.
>Bonuses for having huge units
-Free upgrades, special rules, stats if max size unit and/or over certain threshold.
>At start of each game turn roll for bonuses/sidegrades from waagh table warboss and warphead gives rerolls.
1 - Dakka, +1bs, -1ws
2 - Choppa, +1ws, -1bs
3 - Fastah - +1'' on movement, run, flat out, turbo-boost and charge movements
4 - Cunnin' - +1ld and I
5 - Brutal - +1s and +1 FNP (6+ if no other FNP)
6 - Lucky gits - Reroll any any result in mob rule, weapons with random strenght, ap, ammount of shots or effects and Ramshackle.
>>
File: Sad Ork.jpg (132KB, 623x511px) Image search: [Google]
Sad Ork.jpg
132KB, 623x511px
>>43850994

Ork gimmick is random tables and strength that crap out over half of the time.
And with the latest book a pseudo-ATSKNF that your opponents like you to roll on more than you do.
Not to mention model counts that hurt the wallet the more you look at them.

My dream for Orkurion is
>Waaagh! first-turn
>'ere we go! let's you reroll both dice for charge distance
>+3" to charge if more than 3 units declare a charge at a unit
>+1WS in the first round of combat
Or any combination of the above.
>>
>>43844607
>image
>Not the Gif
You had ONE job
>>
>>43844716
Yes. 30k has different LoW restrictions than regular 40k.
>>
>>43842387
Wide spread stuff like nerfing MCs won't really fix things because you'll just end up affecting more than just tau. A better way would be to remove most of the extra special rules from the default MC and then errat them back onto most MCs but not stuff like the riptide. So a carnifex still gets smash and HoW and such but a riptide or ghost keel only gains move through cover, relentless and shooting 2 guns from MC status.
>>
>>43841071
I thinking of getting an imperial knight as an ally. Should I get a Paladin or Crusader ? Is the extra fire-power of the Crusader worth the reduction in mele most of the time ? Can I magnetise the arm so I could swap between the two ? Any help appreciated.
>>
https://www.youtube.com/watch?v=oiKj0Z_Xnjc
I like to picture this as the relationship Big Daddy E had with the sons he cared about the least.

The Hook of the song is 'Dad, where are you?'
>>
>>43851288

>also not posting the gif
>>
I want to start a combined Ad Mech force, what's good?
>>
>>43851533
Depends, the TitanCCW is mostly of ise against other super heavies.

As is the Palldin sadly suffers from land raider syndrome, surpassed at range by the Crusader, in melee by the Gallant and as a generalist by the Warden.
>>
>>43851624
WAR CONVOCATION Army List
SKITARII (618)

+7 Vanguard – 63 pts
-Omnispex (Alpha)
-Plasma Caliver x2
-Conversion Field (Alpha)
-Digital Weapons (Alpha)
-The Omniscient Mask (Alpha)

+5 Rangers – 65 pts
-Transuranic aquebus x2
-Omnispex (Alpha)
-Conversion Field (Alpha)
-Digital Weapons (Alpha)
-Arkhan’s Divinator (Alpha)

+5 Ruststalkers – 160 pts
-Infoslave skull
-Conversion Field (Princeps)
-Digital Weapons (Princeps)
-Enhanced Data-tether (Princeps)
-prehensile Data spike (Princeps)
-Phase Taser (Princeps)

+5 Infiltratrors – 185 pts
-Infoslave skull
-Conversion Field (Princeps)
-Digital Weapons (Princeps)
-Enhanced Data-tether (Princeps)
-Pater Radium (Princeps)

+1 Ballistarii – 55 pts
-Twin linked Cognis Lascannon

+1 Dunecrawler – 90 pts
-Icarus Array
-Cognis Manipulator
-Mindscanner Probe
-Cognis Heavy stubber

Cult Mechanicus (435)

+1 Tech-Priest Dominus – 105 pts
-Eradication Ray
-Phosphur Serpenta
-Stasis Field
-Digital Weapons
-Infoslave skull


The Scryerskull Perspicatus
+3 Kataphron Destroyers – 165 pts

-Cognis Flamers x3
-grav-cannon x3

+3 Kataphron Destroyers – 165 pts
-Cognis Flamers x3
-grav-cannon x3

Imperial Knight (425)

+1 Knight Crusader – 425 pts
-Storm Spear rocket Pod
-Carapace Melta gun
Imperial Assassin (140)

+1 Culexus Assassin
Flesh Tearers detachment (225)

+3 Drop Pods 105
+5 Scouts – 55 pts
+1 Sanguinary Priest – 70 pts
-Auspex
-Melta Bombs
TOTAL: 1848
>>
>>43851649
>war convocation
Didn't read any further, op cheese bullshit. Enjoy losing all your friends, family and pets you fucking WAACfaggotron.
>>
>>43851624
You really can't go wrong with skitarii vanguard, dunestriders, and kataphron battle servitors. Pretty much everything else has its uses, but those are really solid units that it's hard to use incorrectly. Start with a legal force based on those, then add other shit once you've had a few games.

>>43851632
I've never been that impressed bu the gallant, it's +1 attack over any non-crusader knight and the ability to throw shit. Its best characteristic seems to be that it's cheaper points-wise, but if I got a knight I'd splash out on it.
>>
>>43851662
He asked for combined ad mech.
Thats it.
>>
>>43851662

It's not just a War Convocation, it's a War Convocation with Flesh Tearers, which means he's also an idiot.

>yfw you stop copy/pasting shit you saw on dakka and realize FT detachment is only for when you need 4+ pods
>>
>>43851649
You have an assassin and various flesh tearers stuff in there. That's not an Ad Mech list, that's an Ad Mech and friends cheese list.

>>43851666
Thanks Satan, that helped.
>>
>>43851677
I belive the FT are used to allow easy scaling.
>>
How many maulerfiends is too many?
>>
>>43851736
When you go over the point limit.
>>
>>43851736
For a diorama, none.
For a game...
>>
File: 1431237123434.jpg (67KB, 346x284px) Image search: [Google]
1431237123434.jpg
67KB, 346x284px
>>43851743
>>43851758
Do 3?

# is good right?

1500 points of khorne daemonkin by the way
>>
>>43851770
Aint there a formation for them ? That'd be a good target number.
>>
>>43847068
No not really. They are cool enough, but there is age cooler stuff in 40k than them.

I know we are comparing opinions here, but they obviously aren't all those thing you said they were or else they wouldn't be the lest selling army in the game.

To me they will always be marines -1.
>>
>>43851649
Looks really shit even though you'd *tried* to go full on cheesy.

I'm not even gonna tell you where you fucked up because you're trying to be cheesemonger shitlord.

If you need /tg/ to tell you how to be a WAAC wanker you should just give up.
>>
Is the Doom of Mnerea book out now?

Has anyone got a hold of it currently?
>>
>>43851900
You actually think I made the list?

It's a BOLS paste
>>
>>43851649
>only two plasma guns
>no haywire
>>
>>43851150
He's right you know.
>>
>>43851924
The pre-orders are first shipping today.
Next weekend we should expext it in a format and quality worth the bandwith spent on it.
>>
How to fix vehicles.
>Tank rule gives -1 on damage chart.
>AP5 and AP6 weapons get -1 on damage chart.
>Glances only strip a hull point on a 4+, modified by all the damage chart modifiers.
>Vehicles can snap-fire with blast weapons, however they always scatter the full distance rolled.

You'd still need to fix a lot of individual vehicles, but this would be a big step in making most vehicles viable.
>>
>>43852081
Yay! It's this topic again! My turn!
>Double the hull points on everything
>Shift damage chart downwards so explodes is a 5+ rather than a 7+
>Have scenarios where you can't deep strike so people can't just place meltaguns right next to vehicles with no risk whatsoever
>>
>>43852126
Whats the point of doubling the hullpoints if explodes is easier to get? They need to just get rid of the vd chart, make it so instead that pen shots take off a hp while glancing shots can be saved on a 4+
>>
>>43852173
Maybe shifting the anti-tank weapons-of-choice from multi-shot medium S weapons to high S high AP weapons like lascannons and railguns?
>>
File: 1432176576875.gif (332KB, 346x317px) Image search: [Google]
1432176576875.gif
332KB, 346x317px
>>43852126
>melta pen explodes a vehicle on a 3+
>>
File: CSM.jpg (68KB, 250x250px) Image search: [Google]
CSM.jpg
68KB, 250x250px
>>43847619
>>
File: EoH.jpg (112KB, 250x250px) Image search: [Google]
EoH.jpg
112KB, 250x250px
>>43847907
>why are there more than just Genestealers

No one is worse at 40k than GW. Their occasional - and accidental - flirtations with success notwithstanding.
>>
>>43852126
>Double the hull points on everything
I don't know about double, but almost everything could use being pumped up a couple HP. Eldar and DEldar being the exceptions.
>Shift damage chart downwards so explodes is a 5+ rather than a 7+
No, explodes is is fine where it is. Glancing and non-anti-tank weapons just need weakened.
>>43852126
>Have scenarios where you can't deep strike so people can't just place meltaguns right next to vehicles with no risk whatsoever
Deep Strike is a whole other can of worms. There need to be scenarios that limits and/or curtail it, there need to be more counter-measures, and carte-blanche access needs to be curtailed.
Thread posts: 379
Thread images: 46


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.