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Your /tg/ related trigger(s)

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Thread images: 73

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>I'm playing a bard
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>>43647003
>Magnus did something wrong
>>
Is this what you do? Just go on /tg/ and make bait threads?

In all seriousness "Lol, it's what my character would do." types
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>>43647003

>players using PvP to push other people around

>>43647013

This, also. Especially combined with the above.
>>
>>43647013
It's almost like an invasion. There's almost every single conceivable shitty type of thread up at the moment. Excuse me, HFY, a psedudo-/wst/, Counterfeit cards, Elf Slave, it's all right there.
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>>43647003
>there's an option for rolling, but we're doing point buy
>electronic dice
>breaking narrative to point out a misuse of a rule
>opening to a creature's stats while fighting it as a player
>making a bunch of numbers and skills instead of a character
>oh yeah my character could so totally kill your character isn't he great?
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>>43647003
>my character is seeking revenge!
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>>43647003
>GM: "So this setting is inspired by (culture) and the races available are (race 1, race 2, race 3, race 4, and race 5. Races 6 and 7 are also available but are uncommon, and race 8 is very rare. Races 9 and 10 don't exist in my campaign setting. All classes are available except this one."

>"I want to play race 9 and the banned class."
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>>43647398
>"Oh okay, for what?"
>"His entire village was burned down so he became a secret assassin, he prefers to work alone and hates being told what to do"
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>>43647003
>why aren't we playing (system)
>I want to play (system)
>(system) is so much better than what we're playing
>you could make the character you want in (system) instead of these dumb options
>(system) has better rules for that
>this would be so much more fun in (system)
>battles in (system) are way more fun and deep
>"So why don't you run a game of (system) for us?"
>I don't want to GM, I want to play
>>
>>43647003
>Rolling sucks, I want point buy so I can be guaranteed a super-high stat!
And this>>43647428
Those are the main things that make me want to kill players.
>>
>>43647003
>I thought we could use this weeks session of [long-running campaign] to play this indie game, ForeverDM
>>
>>43647428
>>43647013
>>43647026
So fucking these.
>>43647375
>breaking narrative to point out a misuse of a rule
>making a bunch of numbers and skills instead of a character
>oh yeah my character could so totally kill your character isn't he great?
And these from this post. Honestly leaking stats is not a problem if the player is say, a ranger and made a high Nature roll or something. The stats are sometimes the best and most brief way to convey information, but I can see how some people might find that to be immersion-breaking. The point buy protesting is childish though; both methods are good, but honestly the best is a combo of the two. I have toyed with it a bit, and for D&D, allowing players to assign three stats with points then roll the other three has some pretty fun results. That way, you can play what you want, and your "dump stats" are randomized.
>>
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>>43647003

>The GM doesn't know the rules of the game he's running
>Handwaves or changes everything to the point that it's a completely different game than the one I signed up for
>"Lmao who cares m8 are you some kind of rules lawyer"
>>
>>43647003
>players that self-insert themselves as a snow-flake character
>>
>>43647428
This, one of my players is obsessed with world of warcraft Dwarves and refuses to play anything else. When I pitched my campaign which has Dwarves as basically Gully Dwarves or Derro.
Bitched a fit about how I was specifically targeting him and trying to hinder his fun.
>>
>>43647564
>world of warcraft
Found the problem
>>
>>43647564
>obsessed with [thing] and refuses to play anything else
WHY DIDN'T THESE PEOPLE DIE AT BIRTH
>>
>>43647003

>People that let their children be bratty in public
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>>43647623
>/tg/ related
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>>43647003
Party consists of
>Karalas bin Raska the master duelist from the oasis realm
>Vishkard von Magnus, the knight from the misty isles
>Elias Vallandar, the priest from the mountains
>Rickert McMerrin, the thief-acrobat from the metropolis
>and Bob the mage from I dunno
>>
>the players will be a team of highly trained black ops agents recruited from the military
>"my character is a convicted criminal who fought that military in a losing war"
>>
>>43647073

It comes in waves, cycles of shitposting that wax and wane, as inexorable as the tides and as inexplicable as the shifting of the desert sands under the ephemeral winds.
>>
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>>43647729
I hate when this shit happens.
>"This nation is hated, they started a war, killed a lot of people, were slavers, were pedophiles, had institutionalized racism, forced their complex caste system on neighboring nations, extorted allies, funded wars to prop up puppet rulers they could control, committed genocide, created magical superweapons that caused widespread devastation, and even in defeat they manage to be bitches about it and everyone hates them and their people aren't welcome anywhere."
>"I want to play one of them"
>>
>>43647632

If you don't think that's /tg/ related, you've never been to an LGS used as a daycare.
>>
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>>43647776
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>>43647746
I just call it the weekend.
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>>43647770
People are drawn to outcast characters for some reason. It's almost like a significant portion of tabletop gamers spent their formative years as socially troubled misfits or something.
>>
I know the fashionable thing around here to do is shit on Tumblr, but there's really need to use "trigger" outside of its intended usage.

Fuck's sake, just say "shit that sets me off, grinds my gears, etc"

On topic: I mistrust anyone who wants to spellcaster in a d20 game.
>>
>>43647840
A group of people who all want to be rogues and fighters and such suck. Because one person (usually me) gets stuck as the one true spellcaster when it comes to exploiting elemental weaknesses and shit.
>>
>>43647715
Sorry man I couldn't think of a character
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>>43647812
>tabletop gamers spent their formative years as socially troubled misfits
Hey, that's one of my triggers! Edgecunts go home. If you were at any given instant in your life a goth I don't want to know you or know OF you.

Being a nerd's fine if you were a thin-type nerd, but fat-type nerds are not welcome.
>>
>>43647484
May I ask, as a sort of just bit of a jackass: What is this (system) you particularly name here?
>>
>>43647899
Guess.
>>
>>43647715
I could list just the first four as a pet peeve. Would it hurt you fagmachines to TALK for five minutes about your character concepts and make a coherent group instead of a Eurovision final?
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>>43647891
The irony, of course, is that you're being an edgy little shit right now.
>>
>>43647891
>having social trouble makes you an edgelord
Oh wow, that's a new one.
>>
>>43647929
>>43647946
>t. fat-type nerds
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>>43647918
No man it has to be a surprise, I want to create a zanny cgaracter that gets a bunvh of laughs with his schtick and it won't work if people know beforehand
>>
>>43647746
>>43647073
>>43647013
>being this mad
>being this whiny
>being this melodramatic
>thinking that shitposting about shitposting isn't still shitposting

How about a nice hot cup of kill yourselves?
>>
>>43648012
This. The very idea of calling Excuse Me Commissar threads shitposting in the first place.
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>>43647003
>eats food that has the potential to make a mess after being asked not to do so
>tries to hide it in a sweat shirt pocket
>inevitably makes a mess
>doesn't say anything
>grabs PHB with nasty cheetos fingers

>Makes the exact same character personality and ability wise in every game played
>only stats and race differ

>cheats and die rolls
>has caught die in mid roll and called out that it was x number

>adds random magic weapons to character claiming that they were bought during downtime in x city
>says that he spent enough money proves it
>GM says dude you can't just buy a vorpal sword
>throws temper tantrum

>does things to undermine the party
>like not mentioning threats they can see that other might not

>fights with other characters attempting to kill them

Finally the player that is chronically late or calls out at the very last second.
Seriously Steve FUCK YOU you've ruined more game that way than anyone I know of.
>>
>>43647003

People who throw a shitfit about rolling for stats.

You guys have no idea who I am and what my opinion is like outside of this singular post, so this warrants explanation.

I have always maintained, and in fact still do to this day, the opinion that rolling for stats is kind of awful, because I enjoy looking at a game system, picking out a role or type of character I want to play, and just playing it. This preference aside, rolling for stats does little to help randomize a personality as well. Trying to induce characterization through stat rolling is stupid and nonsensical and that there are better ways to generate a personality and background than looking at your STR DEX CON INT WIS CHA distribution, or whatever your system's equivalent stat system is.

The point is, I don't really like stat rolling because I like deciding what I want to play and going from there, and in cases where I should want the dice to tell me what I am going to play, there are more effective means of randomly getting ideas than by rolling for your stats.

However.

Having been in and GMed a few games where the GM/I myself decided to use random stat generation, I have noticed that the premise of rolling for stats helps a great deal in filtering certain kinds of players. For want of a better term, I am going to call them Bitch Players. You know the kind. The type of players that just get pissy or annoyed if they don't get exactly what they want. They can't take things in stride, and any minor setbacks in their plans induce passive aggressiveness and... well, bitchiness.
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>>43648293


On the other hand, players who do like dice rolling have a tendency to be the opposite. They're the underdog who takes a bad situation as a challenge. The kind of guy who works with the situation he's given, even if it seems unfair. The guy who isn't afraid of the bones rolling poorly for him. THIS is the attitude that is absolutely imperative for good gaming, because obviously for a game to be interesting, PCs usually are going to be working in unfavorable situations! How exciting would it be if everything went according to plan and you never had to struggle a little?

Obviously this isn't always true and there are the exceptions to the rule, but taken as a whole, I find the attitudes displayed by people who enjoy rolling for stats to make for a far better gaming environment than those who are vehemently against it.

TLDR: Rolling for stats is bad for generating a character but good for generating a proper mentality towards games in general. If you're the guy who has to have point buy or he can't deal, you're probably a bitch player, in my experience.
>>
>>43647003
>"Bards are great"
>"My setting has a China/Japan analogue"
>"My setting has Dwarves/Elves"
>"My setting has Vancian Magic"
>"My setting doesn't have guns"
>"It's spelled Magick"
>>
>>43648293
>>43648307
I can't find the subscribe button
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>>43648307
I am fortunate enough to have an entire group like this.
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>>43648012
>>43648035
Shitposters detected.
>>
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>Combat starts
>DM doesn't ask for initiative
>Does combat fully freeform

HOW THE FUCK AM I SUPPOSED TO KNOW WHEN I CAN ACT
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>>43648282
I would kick someone like that from the play group.
>>
>>43647916
In my games it's either people bitching for Ad&d 2nd when currently everything is on a more functional homebrew that mixes 3.5th and 4th edition into a more cohesive thing allowing us to bring in more content from other books. Our games have been mostly rule-light and casual with an emphasis on story. We even told him that we'd A. be willing to play 2nd edition if he'd Dm and B. we'd be willing to convert certain things from 2nd edition like we did with the other books if we felt it would be balanced for the games. He still pitched a fit about how our system wasn't as 'perfect' and how he wants to play what he wants to play.
>>
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>>43647003
40k memes.
>>
>>43648536
Sounds like we've got different problems from similar people, then. The guy I was mocking in my post was doing that for GURPS. I'm having a hard time deciding which of our problem players is worse.
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>>43647916
GURPS
>>
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>>43648353

You'll have to thank Spoony for bringing me around to this line of thinking. I used to dislike rolling for stats in any form because I saw the entire exercise as utterly pointless, and I failed to appreciate the mentality it helped foster.

Watching this video is what got me to thinking about the type of people who enjoy each system, and why they do. It wasn't until then that I really started to put the pieces of my own experiences together and recognize the trends I saw.

http://spoonyexperiment.com/counter-monkey/counter-monkey-3d6-in-order/

Particularly 3:06

>In a way it doesn't matter what you roll. And that's what I'm trying to get through to you. THAT, I think, is the critical part. If I say, we're going to do point buy for attributes, and you simply pick, you shop for your points and pick them. Or if I said we're going to do 4d6 and drop the lowest and assign them however you want. That's another way to do it. If I say, roll 4d6, drop the lowest and reroll 1s. You'll get really really high stats. What *I'm* telling you is that it doesn't MATTER. So what do you care if I tell you this? Because it's unbalanced? Yeah it's unbalanced! Have you tried it? Nooo. The immediate question I get is, "Well, it's 3 six sided dice. I'm gunna roll crap!" That's possible, yes. "What if I roll bad?" What if you roll good?! That's the game! You're so fixated on the *numbers*. "If I don't have a 16, if I don't have an 18, well my character sucks. My character's no good, he's not gunna be good at anything. Or my character has a 6 in an attribute, oh he's really bad! What can I do with this, he's got a *six*!"

That was it for me. I had literally had that type of conversation before.

JUST ROLL YOUR STATS

JUST *DO* IT

WHAT'S IT MATTER? TAKE WHAT YOU'RE GIVEN AND MAKE IT *WORK*

JUST

DO IT
>>
>>43647891
>>43647965
Cut back on the Pokemon, /v/
>>
>>43648445
Meh this works sometimes, nothing is more immersion breaking and ruleslawyery than when you're stacked up on a door then initiative is fourth guy, second guy, third guy, first guy, fifth guy especially in games that have shitty or don't have held action rules
>>
>>43647891
twigs and neckbears are integral to the ecology of traditional gaming, both matter and are equally valuable in their own ways
>>
>is not having fun unless you're not having fun
>>
The absolute shit I hate

>YOU cannot play a _____, because thats all you play, and you are too strong with them

>*player just finished watching a show/movie/playing a videogame* Im gonna make a fighter and then take dual wielding, and dual class into ranger and take bow feats. and 8 wisdom.... then gets mad when he isnt doing as much damage as an 18 strength barbarian on steroids

>will we fight a dragon soon? - lvl 4 rogue

>You cant DM because you will probably just try killing us on purpose all the time.

>We don't want you to DM because we have seen your facebook posts with the furrys and the ponys... or anime addiction...or (my game is set in the RWBY universe so learn what RWBY is)

>asshats in general (im making a class called maximus, i use spears and can throw them and get +10 ac when unarmored and blah blah super op 30 hp at level 2 blah blah

>using obviously overpowered classes homebrewed online after asking forums for the most broken homebrew, then getting mad when I deny the...abyssal half god, half angel warpsmith that fights by using blackholes to such in enemies but can get items off them because it leaves non living materials behind, and also eggs, and anything but the character banished and also is immune to all worldy damage and god weapons because my dad is god...
>>
>>43647003
>People talking about PnP but only actually talking about DnD

fuck dnd
>>
>generic high fantasy elves that anyone can play instead of somber, near-perfect, elusive tolkenian elves
>gnomes So WaCkY!
>demihumans just being a dime a dozen/short and tall humans with quirks in general

Inversely, what do you guys fucking LOVE in campaign settings?
>>
>>43648796
Stealth jokes/puns/references that blow your mind when you realize them.
>>
>Oh, you're playing a homebrew melee caster?
>13 AC? You considered using Mage Armor?
>No, I don't want to be unbalanced.
I... What? Why? If you're gonna tank, 17 AC ain't unbalanced.
>>
>>43648590
I actually fucking love rolling for stats. It gives games lasting memory and they end up being fun if you have dedicated players that ACTUALLY want to play D&D instead of act out their power fantasy

>>43648824
You really should be thankful that they don't want to be strong enough to ruin the game rather than the other way around
>>
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>>43648796
My furriness aside I like making Asian-themed anthros.
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>>43648738
My attitude towards this as DM is I'll let you play the thing you always play. I'll look at your class you made and adjust it to fit our rules (nerf the shit out of it or buff it a bit if it would leave him underpowered in comparison). After character creation is finished, however, your character is your responsibility and if you're not happy with your decisions it's not my problem. Never once have I killed a player when the dice didn't say so, so if they complain they can leave and not come back next time.
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>>43647003
People feeling the need to list triggers at all.
We're not playing Rapestab McGenocide here, get your thicker skin out of the closet.
>>
>>43648738
>You cant DM because you will probably just try killing us on purpose all the time.
This probably describes me from my players' point of view
>try really hard not to railroad beyond maybe a scene
>let players do what they want
>and by that I mean let players do all that I could have planned for until they reach the edge of my creativity then. . .
>DANGER YOU ARE LEAVING THE BATTLEFIELD
>Werewolves, carnifexes, Vozhd, touhou characters
Sometimes I feel bad for curbing their autism, then I step back and realize they're trying to do something like harvest the brains of schoolchildren to get "stemcells" to make themselves stronger or put themselves into insane asylums then visit to cure themselves in order to sell their services nationwide to HIRE the BBEG to continue his world ending dickery in their names instead
>>
>>43648307
>>43648293
I just consider lack of a point buy as a fair negative against a game. It means I may well not be able to make the kind of character I want to, or that some PCs will be significantly stronger than others just because of luck. If that's the straw that breaks the camel's back in regards to your game, I'll just quietly bow out.

Though I've yet to have it be that straw, it's still fairly annoying.
>>
>>43648940
Addendum: Does not include people with actual PSTD or similar conditions.
I mean people who decide that they need to drop the game because the villain is sexist.
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>>43647003
>GM: You take 8 damage.
>Player: MIGHT AS WELL GIVE UP, JUST RIP UP MY FUCKING SHEET RIGHT NOW, NO WAY WE CAN WIN THIS, FUCK
>>
>>43648861
Anthro characters are actually cool as shit so I feel you.

>>43648945
For me, stat roll helps me get new players into the game because they don't really know what they want to play yet and forcing them to go out of their comfort zone to come up with something on the fly and roleplay it appropriately gets everyone really into the game
>>
>>43648851
They're not gonna ruin the game by having 4 more AC at the cost of a spell. I and he are the closest there is in this group to martials, and that would give him one more AC than me. He's not obsoleting anyone by doing that, he's just helping to fill a role the party desperately needs.
>>
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>>43647003
>Player acting like OGL d20 actually can and should be the system for all genres.
>That same player dragging their feet whenever their group wants to play anything other than OGL.
>>
>>43648334
So... your solution is to... just not play RPGs at all?
>>
>>43648796
When antagonists become allies, other than that one asshole who's just a petty and clever son of a bitch intent on always one-upping you, and fighting against some natural force or concept of reality only to prevail and fade into the legends of the setting.
>>
>>43649143
People acting like D&D and generic adventuring fantasy are what everyone always plays kind of annoys me.
>>
>>43647550
This one here. So much. So fucking much.
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>>43648796

>What do you guys fucking LOVE in campaign settings?

Opportunities to be a big damn hero.

Whether it's saving civilians, subduing a villain, or simply helping someone in need, my inner Paladin eats that shit up like oatmeal.

It's weird because it feels like a rarer thing than it should be. Most games I'm in transform into money making simulators, but in my heart of hearts, I just wanna make our imaginary world a little less dark.
>>
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>>43649143
WE HAVE BEEN PLAYING THE SAME SYSTEM FOR 15 YEARS

MOST OF THE TIME IT'S SOME FLAVOR OF TOLKIEN FANTASY, SOMETIMES IT'S SCIFI, SOMETIMES IT'S MODERN, SOMETIMES IT'S STAR WARS. BUT UNDERNEATH THE PAINT IT'S STILL THE SAME FUCKING THING. I AM SO GODDAMN TIRED OF IT.

I'M TIRED OF MY PROBABILITY DISTRIBUTION BEING AS FLAT AS YOUR LOLI KITSUNE'S CHEST, I WANT SWEET SWEET BELL CURVES, I WANT ROLL AND KEEP, I WANT ANYTHING BUT 15 MORE YEARS OF THE SAME FUCKING SYSTEM

FUCK
>>
>>43648334
>"My setting has a China/Japan analogue"
Don't most settings that define a whole world have some sort of Asian empire?
>>
>>43648796
Each character has a rival/enemy the other members of the group help take down.
Like a game where everyone is the Bride from Kill Bill.
Bonus points if there's a speech prepared by each party member for their target.
And a cherry if one of the team dies on the mission and the rest of the group gets their mark in their memory.
>My name is Erasmus Ketch.
>You killed my sister and maimed my father, putting a family already short a mother into hell for two decades.
>I'll be collecting from you, you fucking bastard.
>137 thousand, six hundred and twenty-three dollars, ninety cents, and two lives.
>Guess I'll just have to kill you twice.
>>
>>43649259
>Opportunities to be a big damn hero.
I'll take a stab in the dark but maybe you should stop playing D&D?

That aside yeah, most DMs oddly seem to hate players being powerful or having more influence on the story than they have. I've played superhero games where a civilian was never saved, it was always 'saving' people under the scheme at hand in a grand plot that would involve people if we didn't act fast. D&D games suffer from simulation fetishism crossed with check the body for loot that leads to very rare acts of heroism sides whatever the game calls for, and really doesn't matter it's just something for the players to overcome that the DM thought was cool.
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>>43649389
I've found that directly protecting or saving people is pretty danmed rare in RPGs.
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>>43649198
Forgot my pic.
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>>43649418
At least that's something my players can never complain about. I'm big on the hero thing as well, so I make sure to give my players plenty of opportunities to be the big damn hero. They seem pleased with it, and they put a lot of effort into roleplaying it out.

Should have seen their smiles when they were made national heroes for saving a kingdom.
>>
>>43648590

To be fair, in some systems you can't do really basic tasks without some arbitrary threshold in a stat. 3.5e is the prime example of this, iirc.
>>
>>43649424

Marvel Adventures is best Marvel.
>>
I'm a DM and I have a fucking HUGE list of things that just piss me off.

But what I hate more than absolutely anything, is players who insist on characters who are not constructed in a way that could actually function in a normal life.

>Hur Imma playin a Witch
>"Ok, what is this person's role in society? How do they fit in?"
>lolwhat its a Witch, they curse people and stuff
>"Yeah, so what is your actual place in civilization? How do you live? What do you spend your time doing?"
>Oh. I live in town and curse people.
>"Get the fuck away from my table."

That aside, I have a general list of red flags:

>Insists on playing a caster class
>Wants to play a non-core race
>Wants to play a Dwarf
>Sends a character sheet filled out using third-party material, and then gets bitchy when I tell them they're using third-party material they never asked about being approved
>Has a character idea before they know the setting
>Players in general
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>>43649624
>>Sends a character sheet filled out using third-party material, and then gets bitchy when I tell them they're using third-party material they never asked about being approved

This is one of several reasons I don't play D&D 3.5 / PF anymore. Shit's just too much for me. The bloat and power creep and caster supremacy just seemed to attract the worst kinds of players.

>Has a character idea before they know the setting

I had to deal with this just recently. Had a player pull what an earlier poster described regarding rare races and banned classes, but his second idea was to play a race that didn't even exist in my campaign setting. The worst part was that he was a player in the previous game in that setting so he should fucking know better.

Sometimes I wonder if he's just pushing to see how much he can get away with. He had even already planned out how many levels of what classes he was going to take, knew his build right down to which feats and spells.

Nigger we're playing 5e, put your "builds" away and try to figure out how your character fits into the setting. I want to know where he's from, how he learned his skills, who taught him how to fight, how he learned those languages, and where he got his starting gear. Put some fucking thought into it you little shit.
>>
>>43649624
>Makes a character without any thought to how they would live day to day life.

Literally how. Even the most hardened morons I've played with will not hesitate to answer they're a mercenary or murderhobo to explain their weird superman. How hard is it to fabricate a plausible lifestyle for a PC?

I mean being a PC in and of itself often includes the idea of a plausible lifestyle. Namely, Professional Murderer/Tomb Robber.
>>
>>43649722
When I run a campaign, I sit down with a player and make their character with them, which is usually a lot of me just outright shooting down ideas that make no fucking sense.

One guy wanted to play an Oracle of this really weird construction where he basically saw the future, but wasn't able to do anything about it, combined with his curse to speak in tongues. He wanted it to be all mysterious about how he could tell danger before it happened, but couldn't translate it since it came out in weird fake languages.

I was like "Wait, what? First, what is the point of seeing the future if you can't do anything about it? Do you just end every fight by saying 'Yeah I saw that coming' or something? But if you speak in tongues when danger is near, wouldn't people know danger is near anyway? Because you're indicating it, even if you're not telling them specifics? Like, after the first or second time, that becomes a pretty ridiculous warning system."

Didn't help that the build used third-party stuff on the PFSRD, which despite the big [3PP] tag right next to the name, he didn't know was not official content.
>>
>>43648282
Well fuck you too Jim.
>>
>>43647544
Is there a better way to convey information other than stats?
>>
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>never having a game last more than one session without players vanishing
>never having a game last more than 2 sessions without the GM vanishing
I've been in two groups, in one the second session only had 2 players and the DM show up, the first session had something like 5 players.

Second group first session was fine, next session the DM and one player didn't show up.

There's not a whole lot you can do when DMs don't show up. I would DM myself but those 2 and a half sessions are my only experience even playing tabletop RPGs. I should go post in another gamefinder thread.
>>
>>43649624
>>Has a character idea before they know the setting
This is fine if they're not insistent on something that doesn't work in the setting. Nothing wrong with having a concept ahead of time as long as you're not a dick about it.

>Players in general
Yeah I know that feel. Some days it just feels like they're here to sit back and wait as I just fucking feed entertainment to them, and if I'm not pushing them along they mill around aimlessly and take a million years to get anything even halfway accomplished.

I'm not sure what's worse, the players who are always negative and critical or the players who never say or do anything without basically being dragged into it.
>>
>>43649865
>This is fine if
It's never fine, and fuck you for encouraging it.
>>
>>43648445
We just go around the table, and assume everything is happening simultaneously.
>>
>>43649876
>hey, I have this character concept.
>do x y and z work in this setting?
>no? oh, ok. I'll think of something different, no problem.

If you think this isn't acceptable then you're just a dickhead.
>>
>>43649840
Tossing numbers is easy, BUT, just alluding to it is fine too. Like, you can say "the beast has a +8 to Stealth checks" or you can say "they are known to be very good at creeping through the undergrowth, stalking their prey..." which is way more flavorful, but doesn't give the PC much to work with, especially if they are an expert in beasts. They would know HOW sneaksy that creature is, and the numbers do a better job conveying that than a thesaurus when you're in a big combat or something.
>>
>>43648590
Honestly, I don't find the argument particularly persuasive.

>The immediate question I get is, "Well, it's 3 six sided dice. I'm gunna roll crap!" That's possible, yes. "What if I roll bad?" What if you roll good?! That's the game!
seems particularly egregious to me. I'd much rather be middle-of-the-road than have to risk bad in order to get good. Stats shouldn't be so important that the risk is at all worth it.

So there's a possible gambler's high from rolling a high-statted character. So what? That doesn't seem particularly valuable to me. I'd rather have a group made up entirely of functional characters than a group with one face-smasher and one window-licker.

>What *I'm* telling you is that it doesn't MATTER.
>You're so fixated on the *numbers*.
Honestly, he seems MORE fixated on the numbers than his strawman is. Rather than accepting them as an abstraction used by the system to rank a character's relative competence in different types of tasks, he's treating them like some kind of holy grail.
>>
>>43649786
>I was like "Wait, what? First, what is the point of seeing the future if you can't do anything about it? Do you just end every fight by saying 'Yeah I saw that coming' or something? But if you speak in tongues when danger is near, wouldn't people know danger is near anyway? Because you're indicating it, even if you're not telling them specifics? Like, after the first or second time, that becomes a pretty ridiculous warning system."
You sound like a miserable person to game with.
>>
>>43648816
I once built an entire campaign around a giant stealth wordplay that caused the table to explode in a combination of mirth and anger when it was finally revealed.

It was glorious.
>>
>>43649897
This. Half of my character ideas are me coming in with a few basic ideas [sometimes just one], and as the DM explains the setting I jump at certain aspects and incorporate them on the fly.
>>
>>43647375
>>there's an option for rolling, but we're doing point buy
>>electronic dice
What's wrong with these?
>>
>>43649945
he really likes using his dice
>>
>>43649624
>Players in general

Honestly, people who identify as "players" outside of the context of specifically referring to themselves as players of a particular game provoke a red flag's worth of warning in my mind. Like, "Yeah I'm really more of a player"? Red flag.

"Players." All they usually mean by that is that they're lazy and used to having the GM do all the heavy lifting for them.
>>
>>43649945
Personal preference.
>>
>>43647003

>2 days ago, 4 player EDH game
>T1, Drop Marsh, tap, ping 1 and sac marsh flats
>Search for Godless shrine, enters untapped, ping for 2
>Thoughtseize me, who's playing Voltron Drana when there's Nekusar and Oloro players at the table.

Like what the fuck.
>>
>>43647375
Shitter detected.
>>
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>>43648816
>puns in general
>>
>>43649030
Had one that did that and more.
>player rolls poorly
>"Of fucking course"
>player rolls poorly again
>"This is fucking bullshit, this encounter isn't even fair"
>player rolls great
>"HAHA TAKE THAT FUCKING BIIIIIITCH GIT GUD"
>player immediately rolls poorly again
>*throws dice* "THIS GAME IS BULLSHIT I MEAN IT'S NOT EVEN FUN, NOBODY IS HAVING FUN"
Every god damn time. If he was rolling like shit then we'd all pay the price.
>>
>>43647375
How do you make a game where numbers and skills don't matter as much as they usually should as to discourage power gaming?
>>
>>43649030
Oh man, I know a guy with this. I love the guy, but almighty fuck is this annoying.
>>
>>43650042
How the fuck do you deal with a player like this? I swear they're always about making sure they always succeed. What's the point of always succeeding though? That isn't fun if you can just stomp every enemy in the path. I could just go out with the whole rolling system if you want to just succeed all the time.
>>
>>43650042
Don't even remind me.
>roll minimum or near it a few times
>BAWWWWW my luck I'm going to redo my build based around the idea that I'll always roll like shit

just give it up holy christ fuck. I know rolling bad is annoying but give it a break.

>>43649979
Have you ever had a GM straight up give up on their game like 2 sessions in with 'I'd rather just be a player for a while'.

It is the most infuriating shit.
>>
>>43650072
>How the fuck do you deal with a player like this?
You do what my group and I did. You put on your big boy pants, walk up to him and say nothing, then wait half a year for him to move two towns over and act like you'll call him when the next game session is set. He was an alright guy out of game and the rest of us are spineless cowards.
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>>43647003
Players who absolutely HAVE to play something that doesn't fit the setting or the rest of the party. Examples:

>that guy who wants to play Daenerys Targaryen in a Pendragon game homebrewed for the Crusades
>that guy who wants to play a Sith in the all-Jedi party
>that guy who wants to play the rogue psycho assassin droid in the all-Jedi party
>that guy who wants to play a wizard in a setting without magic
>"in this setting these guys are evil" "well I want to play one who isn't evil and is just misunderstood"

As a player, I also hate it when GMs try to force their idea to work within the confines of a system that isn't meant for it. I had a guy who wanted to run Mad Max, as in set in the actual Mad fucking Max universe, using Pathfinder. Not d20 Modern, Pathfinder. With no magic or races except for human allowed.
>>
>>43647013
Wouldn't you always consider whatever your character would do?

I don't understand.
>>
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>>43649917

Spoony emphasizes that the stats ultimately don't matter because the key is making what you've got work. He does say something that sounds like gambler's fallacy, but it's less to illustrate that you can win and more to illustrate that sometimes you roll high, sometimes you roll low, and THAT IS THE GAME. Sometimes you win, sometimes you lose, and you need to be okay with the possibility of losing! And *my* point is that being okay with that possibility is what makes you a good player instead of a bitchy one. Nevermind that what you consider "losing" isn't even necessarily losing at all, just being inconvenienced!

Obviously, anyone would rather have a group made up entirely of *good* characters, though you seem to have egregiously used the term "functional," implying that you wouldn't be functional without a 18 in your particular stat of choice. This phraseology implies that you are exactly the kind of shitter that needs to just roll your stats and learn to let go these "requirements" you've built up in your head that every situation has to have or you're just hopelessly fucked otherwise.

That's putting aside the fact that literally any GM is happy to let you reroll something that's genuinely unplayable like 6 in all stats or some shit.

The point is, there is serenity in learning to let go of these "must haves" your characters "need" because otherwise they can't function. You're braver than you believe, stronger than you seem, and smarter than you think. You *can* make it work, you just need to stop bitching for five minutes about not having the optimum and make the best of the situation you're in. Your games and you as a person will be better off for it.

Which is, the astute will note, an extension of how games in general should work. The players will never be fully in control in the game; they have to react to situations presented by the GM, which will usually be far from the ideal. Rolling for stats is an extension of this philosophy.
>>
>>43650094
>Have you ever had a GM straight up give up on their game like 2 sessions in with 'I'd rather just be a player for a while'.
Yes, GM thinks the players don't deserve to have him GM a campaign for them because they aren't as interested. Doesn't help that the GM has the slowest fucking game ever. He always hypes end game material even though we get placed at beginner tier. The hype is never received and the enthusiasm is dead within a month or so.
>>
>>43650152
This complaint comes from players who justify actions that are not constructive to the game at all, on the basis that its what their character would do, ignoring that

1. There is multiple actions your character can be justified as taking in any given action, and

2. This complaint almost always comes out of people whose PC didn't fit the party.

Its the "I made a paladin in a party of necromancers but didn't think up a reason he'd be with them" excuse.
>>
>>43648334
>Magick
Why does this trigger so many people?
>>
>>43649945

Tangible props are a joy for almost any gamer. I honestly can't think of a game I've played that could not be improved by some carefully made props.

Dice themselves are a prop, and merely the act of rolling them is enjoyable for many.
>>
People who claim to have super realistic/ historically accurate campaigns when actually they don't know shit about the past.

>no one looked like that in the past
>everyone thought the earth was flat
>3K+ long rants about armor and weapon types
>potatoes
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>>43650229
forgot my pic
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>>43650208
The worst is when they feel electronic dice are fumbling more often than normal when they're really not. I just want to kill my players for thinking that.
>>
>>43650208

Preach on, brother. The best part of playing any kind of blast wizard is dunking fistfuls of D6s onto the table.

I don't care how effective it is, let's just see how high I can get this number!
>>
>>43650257
I'm going to execute the next player I see whine about the dicebot, I swear.

>we're playing a game with a custom written dicebot that has functions that vastly speed playing the game up
>one player suggests switching dicebots because it's not rolling well or some shit.
>>
>>43650208
Fair enough but I've only ever played online so physical stuff isn't really anything to me.
>>
>>43648583
Hadross, pls. I don't have the money to spend on your game.

Also, Is WoK even fun? I played a horribly imbalanced game at GenCon and was sorely disappointed at what they said Hadross would play like and what they turned out to be.
>>
>>43649722
>This is one of several reasons I don't play D&D 3.5 / PF anymore.

Situational to your group and campaign idea, but I've found that picking one sourcebook relevant to your game and saying "Core plus this only" works great to keep things varied and keep out the power creep. Nine out of ten broken things in 3.5/pf are either in the core rules or arise from unexpected combinations of things across books.
>>
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>>43650313

Well, here's hoping you get to try it sometime m8. It's a small yet tangible pleasure, and it's hard to go back once you've tasted it.
>>
>>43650109

As someone who recently moved away from his regular group, this post has me incredibly paranoid.
>>
>>43650458

Look on the bright side, Anon.

At least you weren't so detestable they didn't muster the courage to boot you. :^)
>>
>>43648307
>>43648293
This is a nice way of looking at things! Bravo, Anon!
>>
>>43650160
man, FUCK byakuren and FUCK budshits
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>>43649935

He phrased it *incredibly* poorly, but understanding the gameplay difficulties involved with your character concept is actually very important.

Like, what does a game actually look like when he sees the future? If he can't do anything about it, that alone makes it basically moot, because as a player character, there's virtually no difference between knowing and not knowing something unless you're going to *do* something with the knowledge. That's literally how Knowledge stats and skills and the like are abstracted in every game; when a player *wants* to know something, invariably because they want to act on knowledge gleaned through it, they roll a Knowledge type skill and see if their character actually knows about that subject. On the meta, gameplay level, a character knowing about something but being unable to affect it and a character not knowing about the thing is basically indistinguishable.

The obvious fix here is to say "No, because what's the point of a prophet if you can't change the future you see? We'll see how we can crunch out a prophesy system that reflects a 'potential future' that will occur if not acted upon."

However, speaking in tongues is going to be annoying 99% of the time. Communication is imperative in a p&p game, and anything that hampers or hinders it is a big problem. I can see it being expressed in some kind of Disadvantage system but it's still probably gunna be annoying to play with.

Still, the point I'm trying to make is that guy has a point even if he expressed it like shit; players need to consider how they're actually going to mechanize their characters, because ideas that sound cool aren't always easy to crunch or even fun to have in a game. I mean, your classical ultraserious detached quiet solo character sulking in the corner is the epitome of ideas that just suck when actually played.
>>
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>>43650800

COW THE TAO
>>
I recently had to leave a group because I couldn't justify playing with a party that acted like that. Essentially what occurred was I was told it'd be fairly light hearted. Not knowing the other player's characters I built a TN buffing/crafting wizard, as I thought it fits pretty much every party and was fairly innocuous.

Things went to shit from here. First of all people expected when getting magic items from me that I pay the material cost. I told them that a wand of cure light wounds was for party use, not just my own, and that they requested it. They refused to pay in so I decided not to make it, they threw a fit. Someone asked me to upgrade their armor, and wouldn't pay me the gold for materials, the DM then made me pay the gold for upgrading his gear. I have no idea people even did this, it floored me.

Next they would request buffs, then get angry when I ran out. They seemed to have no concept that I had limited resources I was working it and couldn't buff all of them all the time.

This prompted my character being called useless, normally by whoever I didn't have a buff for at the time.

I was the only one with any int based skills as well, no one had knowledges besides me except the rogue with knowledge local. I was also the only person with spellcraft and linguistics. I ended up being the translator, knowledge monkey, and item crafter.

I tried. I FUCKING tried to play that game, but after a while I just couldn't fucking take it. I ended up turning on the party, then getting kicked from the game by the GM after having my character taken over by him. I haven't looked back since.
>>
>>43649424
Evil Wizard is an important role in any space-faring team
>>
>>43647003
Mostly just people playing a-typical races and classes.
Every fucking game of D&D I've played has looked like a goddamn circus.
>>
>>43650094
>>BAWWWWW my luck I'm going to redo my build based around the idea that I'll always roll like shit
I bet those fuckers just whined about this and didn't actually go through with it like I did.
>Playing 4e as a cleric
>Whenever I had to hit anything I rolled an 8 or below
>Still had fun cause I enjoyed being the support, but kinda annoyed that I never hit anything.
>Realize I didn't really get annoyed when OTHER people miss.
>Next campaign we all roll up new characters
>Make the ultimate lazy warlord
>Do not make a single attack roll all game technically the DM did have me roll for an ally NPC once, but my character himself never did, just grant attacks to my allies
>Roleplay as an old-washed up general, yelling at all the uppity youngins who keep doing it wrong and need me to correct them
>Everyone had a fucking blast
>>
>>43647003
>The game I run is an adaptation of X using 3.5 rules.
>4e is too boardgamey.
>>
>>43650943
It's not just attack rolls. It's usually skills rolls since they endanger your character much more than combat can. Traps can be a problem and escaping usually require skills. If you fail those, you're almost guaranteed to be trapped in a bad place unless your team mates are more than capable to help your ass.
>>
>>43650873
>DM *MADE* you pay for someone elses upgrade


Yeah Im pissed off on your behalf
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>>43650042

>Emotional manchildren

Disgusting.
>>
>>43650458
Maybe you wouldn't have to worry if you weren't such a manchild, Kevin
>>
>>43650966
How does that even relate to one another? No, don't answer that. I should know better than to ask a 4e fag for a reasonable opinion.
>>
>>43651744

Presumably because the thread is your trigger(s) so things on separate lines don't have to directly relate with each other?
>>
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>we've only played dungeons and dragons (3.5)
>>
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>I'm making "literally the same character they always play with a reskin"
>Said character also being an expy if the player
>>
>>43650192
autism mainly
>>
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>"This is going to be a roleplay heavy campaign"

Not even joking, if it's roleplay heavy I walk and wait until new campaign.
>>
>>43651875

So you play Roleplaying Games but don't enjoy roleplaying?
>>
>>43651875
>"This is going to be a roleplay heavy campaign"
endless sessions of dungeonfucking and murderhoboing
>"This is going to be a game about political intrigue and moving among the circles of nobility"
endless sessions of nothing but being told to go murderfuck dungeonhobos by king prince duke shitburger the sixth

yeah nigga that's just what I wanted mm-hmm all this background's really enhancing this fucking shlock, dingleberg
>>
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People who cant into roleplaying

>friends first ever game
>standard high fantasy setting
>offer to help him with his character since its his first time, says no thanks
>sends me his sheet
>its not a character
>its literally just him
>backstory is that he got sucked into the fantasy world randomly one day with no explanation
>also somehow became a wizard
>mfw
>>
>>43651886
Not him, but I just love me dungeon crawls. I'm also the person who likes writing up characters but not necessarily playing them.
>>
>>43651744
Reading comprehension, man. See >>43651766

Also
>3.PF fag detected
>>
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>>43651875

This is my trigger too but possibly not for the same reason it is this Anon's.

"This is going to be a roleplay heavy campaign" doesn't actually mean anything. Seriously, it doesn't tell you anything about the game save that the GM is probably going to be up his own ass about the SO DEEP story he intends to put the players through.

Like, okay great, you're running a "heavy roleplay game." The fuck does that mean? You want a detailed character history? You expect players to maintain character at all times? Or does it just mean that bullshit "No muh minmaxers allowed" that most people mean when they contrast roleplay with literally any other aspect of a game?

Seriously. If anything's my trigger, it's ignorant nerds who don't know how to explain their own demands. I get that the lexicon of p&p atmosphere and style is fairly nebulous at best (phrases like "narrativist," "gamist," and "simulationism" still linger, for god's sake), but that is why you can distill this shit down to some actual physical requirements that you can list and ask prospective players to adhere to instead of this airy fairy "just be a good roleplayer, mannn" horseshit.

Hearing people try to describe their campaign and doing so poorly is really my biggest trigger of all.

Shoutout to "My game focuses on the story" and exemption specifically listed for "This is a beer and pretzels type game," since that actually lists something a type of atmosphere the game will have which is a step above the other mentioned ones.
>>
>>43652184
>since that actually lists something resembling a type of atmosphere the game will have which is a descriptive step above the other mentioned ones.

Fixt
>>
>>43652184
This too.
The other day I found a guy I used to play with years ago on one of those gamefinder sites. His profile was like

>I only play serious games based on roleplaying and character focus. No metagames, no jokes, no minmaxers.

And then he only plays Pathfinder.
>>
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None of these are necessarily related.

>I'm going to kill the party! Why? Because I can, of course!
>I'm a paladin, but peace is dumb so let's just kill everything.
>I want to play this class that has a bunch of complicated mechanics but I'm not going to read this rules or make any effort to remember what stuff does.
>Spending more than a minute taking a turn
>"So we've got a beatstick, a frontliner, and a ranged damage dealer? I'm gonna make something that can do all their jobs and more, and i'm gonna rub it in their faces."
>Sheets filled with 3rd party and homebrew shit without asking because "I assumed you'd be ok with it"
>"So your world is grim and serious in tone and set in a fantasy setting? I made Rufus the Clown and he uses a laser gun and makes tons of jokes about dank maymays"
> "My character can X Y Z and you can't do anything about it because X says this and it's super strong and better than you."

I'm sure there are plenty more, but that's all I can think of for now.
>>
>>43647398
I had this work since the whole party was looking for the same fucking bard.
>>
>>43649030
I hate this so much, holy hell.
>>
>Long running campaign.
>Lots of many different adventures blending into a seamless single tale.
>Long running threads and shit.
>Forever GM lets someone else guest GM an adventure because he wants to see the campaign from the players perspective.
>Guest GM proceeds to piss all over the established lore and canon.
>Literally screams "RULE ZERO" when people point out that what he describes is impossible within the setting.

He was a very good player to have in the party, but a shitty GM. Thankfully he didn't like it much and so never offered to do it again.
>>
>>43649945
>>43650208
as someone who suffers from anxiety out the ass, rolling tangible dice is amazing at calming me down. Often i'll say something along the lines of "X or higher and everything will turn out fine." and roll with it.
>>
>>43649030
>All these encounters are way too powerful for us!
>Why are all these encounters so easy?
Same goddamn player in two sections of the same dungeon.
>>
>i guess i will take an elf

or the worst thing
>my character class? elf

solution: taking the elf stereotype of being girly up to trap-asthetics
>>
>>43649624
>Sends a character sheet filled out using third-party material, and then gets bitchy when I tell them they're using third-party material they never asked about being approved
To this day I've never managed to understand how there can exist a human being who doesn't require players to roll up in front of him, at the table, using preapproved books only.

Letting people bring characters they made at home to the table's just asking them to cheat.
>>
>tieflings do not exist in this setting
>we're going to be making our characters all together during the first session.

>>WHAT DO YOU MEAN I CAN'T USE MY PREMADE TIEFLING SORCERER?

Fuck you, Tyler
>>
>>43652476
It's called trust.

We also have things like Google Docs these days, so you can get your players to put their character stats up on there.
>>
>>43649938
You realise, of course, that we are going to require story time now.
>>
>>43650873
This sounds like a groupful of Earth's mightiest faggots. I can't believe you lasted that long against the Autism Avengers.
>>
>>43647003
>"Is there a woman ? If yes, I want to flirt with it"
I'm the DM and he doesn't care about the race
>>
>>43652760
https://youtu.be/vChEPj0dXXk?t=139
>>
Wanting to play an evil alignment or chaotic neutral.
>>
>>43653177
LE is usually okay, you can get them to cooperate with the rest of the party much more easily than you can CE.
>>
>>43650116
>>that guy who wants to play a Sith in the all-Jedi party
>implying that Jedi and Sith can't work together
>what are Dark Jedi
>>
>>43653191
It isn't so much the alignments themselves as the usual type of people who want to play them.
>>
>>43651935
>Someone actually worse than me at character creation
Thanks for sharing, Anon. I suddenly feel much better about myself...
>>
>>43647073
>counterfeit cards is shitposting
>psedudo

Fucek off.
>>
>>43647398
At least my fighter minotaur didn't go in quite like >>43647443
>It is my duty and pleasure to come home at last with 144000 left orc ears. As long as the party is invested in something that will lead me to my coveted fountain of orc blood, I will do as they say.
>>
>lies about rules
>can't be trusted to play a class with prepared spells, because will lie about what spells he has prepared
>if you do enforce prepared spells rules on him, slows entire game down by half an hour while he agonizes over what spells to prepare.
>every long rest
>doesn't see the point of playing any variation of lawful or good characters (alignment systems are crap, but you can play a character that is generally good, or has motivations beyond increasing stats/wealth)

Dropping the guy isn't an option. How do I reach him and encourage roleplaying?
>>
>>43653513
I should add, this guy is probably singlehandedly responsible for me having

>I'm playing a caster class

as a pet peeve.
>>
>>43652463
Joke's on you, I'd play the shit out of a twink elf.
Thank you for enabling my magical realm.
>>
>>43652463
HAHAHA FUCKER, THIS IS ME
I'M THE ELF PLAYER
>>
>>43653513
>>43653519
If you can't drop him, start a new game and forget to tell him.

You basically can't encourage roleplaying in people that far gone. They either want to do it on their own or they don't. Forcing them to start is like forcing someone to be scared of a horror flick; if they aren't getting into it, no amount of persuading, cajoling, or bribing is going to change that. On that note, giving and ultimatum won't help either, because at best the player will play along for a bit then get fed up and regress back into his old bullshit.
>>
>>43649945
>>>electronic dice
>What's wrong with these?
because we them could be playing a computer or console game instead of spending our times on rpg
>>
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>>43652285 >>43651935
This also pisses me off.

>>43650160
So you're basically triggered by people who dislike losing and are vocal about it.

No need to be wordy about it, I think we all hate that kind of people. Some may even be those people.

That won't entice me to play the mess that is 3.pf or D&D next. I rather like making my own character and therefore if I see something like "Roll for stats", my reaction will inevitabily be pic related.

Conversely, this doesn't change a thing for the DM, since he can adjust to the modifiers whether they're rolled or point bought. But it changes for the player if he wants to focus on fighting in melee, range, with area of effects and so on and so forth.
>>
>>43651782
>>we've only played dungeons and dragons (3.5)

How the hell this works, how hard is to go to some store and look around at the other books
>>
>>43647003
>Your character has to look like it's race in the splat books
>I don't want to be a furry
>>
>>43648334
I would argue that there's nothing wrong with no guns in certain situations. Maybe guns clash with the flavor of the setting –despite being feasible–, maybe they don't gel well mechanically with the system, or maybe they just aren't feasible in the setting (ie playing a game in the bronze age or something).
>>
>>43651782
One of my players refuses to learn any new system. We're in 5e right now

I'm going to give him an ultimatum after my next campaign: either he joins in for some shadowrun or 40k or something, or he can start GMing.
>>
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Here are mine: I play online because I lack people in the vicinity who play RPGs.

>That guy who plays with a mic next to the speakers and leaves the music/TV running in the background
>The guy with a crappy mic who has a constant static sound in the convo
>That mouthbreather
>Babies crying in the background and not having the courtesy to mute your mic makes me really fucking mad
>>
>>43653738
Also
>Players/GMs who are late for no good reason
>Players/GMs who flake with no warning beforehand
>Powergamers who rub their character's superiority in my face. I don't give a shit that you could kill me if you wanted, you're fucking annoying.
>GMs who make absolutely unbeatable and unavoidable encounters that fuck the party over. If you're going to fuck us at least give the illusion that you're not actually raping us, for fuck's sake!
>>
>>43649876
>hey, I was thinking about doing x, is that okay in the setting?

How is this a problem?
>>
>>43650846
>No, because what's the point of a prophet if you can't change the future you see?
It's pretty common for prophets to be unable to affect what they see. Otherwise their visions would be wrong. It also can make for some interesting characterization and roleplaying, and some great opportunities for the DM to fuck with the player.

Not everything has to have direct, tangible rewards.
>>
>>43652760
>"In the room is the ugliest abomination you have ever seen. She is barely wearing clothes and her visible vagina is clearly packed with every disease in the universe."
>"You walk up to her and flirt with her"

It should get the message through.
>>
>>43653777
>Powergamers who rub their character's superiority in my face

Just remind them how pathetic it is to even talk about how his imaginary character could beat your imaginary chatacter up.
If he tries shit, your GM should just intervene with some rocksfall.
>>
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>He wants to play a homebrew culture
>Said culture is some kind of Mongolian Islamic Aztec shit with cannibalism and violence
>He insists that his character is Lawful Good even when murdering NPCs just because he can "Because his religion doesn't really forbid it"
>TFW this is you
>>
>>43653695
>One of my players refuses to learn any new system. We're in 5e right now
Houserule the hell out of 5e. Its your chance to apply leading edge games (creators of phoenix command game) rules to your d&d, their rpg rules are sort of modular made to be applied to others rpg
>>
>>43647003
> lol gnome barbarian
God. Dammit. Jeff.
>>
>>43647003
Bards were ruined for me forever thanks to my first experience with them. Guy played his as a natural born leader & know-it-all asshat of a senior adventurer who could never be convinced of his faults and expected everyone to follow his orders without question. Which would have been good rp if the player didn't act exactly like that in real life.
>>
>So there's this place that is somewhat technologically stagnant right?
>And they can't use technology at all because it is EVIL/Against their religion/DISHONORABUL./Delete as appropriate
>But their neighbors are all over that shit, so any time they get into a fight, they get mulched by this stuff that they could conceivably make but won't do it because of MUH TRADITIONS.
>Every fight against this stuff is a hard fought victory at best and a one sided battle at worse but MUH TRADTIONS.

Yeah, alright, if you have some super magic bullshit that means you can't take up cool technology and stuff because otherwise it will just stop working and you'll lose a huge advantage, fine.

But if you are just getting shat on continuously by your neighbors because you still have swords when they got around to using guns and stuff, and there is absolutely nothing stopping you from adapting their stuff to your own use other then blind unbending rules that this stuff is bad wrong evil and you will sully your ancestors to the 8th generation if you use it.

Then, I think it's time to look your sacred traditions square in the face and ask 'Is my fanatical dislike of this stuff, worth being put constantly through the grinder by people who've got the memo?"
>>
>>43653981
>Not everything has to have direct, tangible rewards.

Then there's literally no gameplay effect of being able to see the future and you might as well just act like you knew what was going to happen all along.

The GM telling you what's going to happen and you just having to go "O-okay" is ultragay. Surely you understand this.
>>
>>43650160
Spoony also says all this with Pathfinder being his favorite game, a game with goes out its way to invalidate his opinion.
>>
>beastmaster ranger
>gnome
>tiefling
>dragonborn
>any other monstrous/beast race in PCs
>>
>>43647003
Thieves who just randomly steal shit because every thief is a kleptomaniac. That's dumb. Why sabotage a relationship that provides a steady flow of wealth to you? Especially if you're the "I came from da hood, mane" type of thief.

>>43650184
>Its the "I made a paladin in a party of necromancers but didn't think up a reason he'd be with them" excuse.
Yeah, or the reverse. If you're the only good guy in a party of baddies, or the only baddie in a party of goodies, wouldn't "what my character would do" just be to leave? I mean, I'm sure the GM would allow you to roll a new character if you're like, "Yeah these guys are doing the exact opposite of what I would do on a personal and moral level."

This isn't just D&D alignment shit, it could be any game.
>>
>>43654455
Hello, gramps. How's it going at the retirement home?
>>
>listening to spoony
Smhfam
>>
>>43654449

Okay? People are usually right about some things and wrong about others. He's right in that being willing to roll for stats makes you a better gamer.
>>
>>43650966
I saw someone try to do this to Fate/Stay Night.

How the fuck do you miss the power scale of F/SN THAT badly? You'd have a better chance of adapting the Storyteller system to it. Or MURPG.
>>
>Your character wouldn't do that
Sorry DM, but if you want to play my character, I will gladly swap places with you or co-author your shitty novel.

One time this was said was with a NE character who spent most of her childhood living on the streets in absolute poverty, and she handed a cloak to someone who was walking in the rain. Why? Because she had been there, she's done that tiresome dance, and she knew how miserable it is to have to spend hours in the pissing rain, and understood what they were going through. There had been countless times she had thought "Nobody should go through this". And she took a simple step that would let someone not go through that shit.
>>
I've got two specific "triggers."

The first is players who just expect to be entertained. This happens more often than I'd like with new players, but even some more experienced players tend towards this. They're the players who don't want to put in any effort and usually take a very passive approach to roleplaying, unless it's to do something "cool" or "funny." They want to be railroaded into an epic adventure without contributing anything meaningful themselves. They're like moviegoers who self-identify with the main character, rather than roleplayers who play their own character. These people drain the fun out of any game they're in.

The second, and there's definitely some overlap between thesesometimes, but not necessarily all of the time, is players who make their characters based on existing characters. And by "based on" I don't mean they take some inspiration from them, but they literally copy them and change a few details, if even that. I don't care if you're Naruto, Drizzt, John Snow or Harry Dresden, if you can't even be bothered to come up with your own fucking character I don't want you in my games.
>>
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>>43654723
>players who make their characters based on existing characters

I'm so fucking tired of this. Maybe I brought it on myself -- I play on IRC and the network is home to a large community of freeform roleplayers, meaning they just play whatever the fuck they want and nobody can tell them no. As a result, very few of them make original characters, they just play their favourite anime and video game dudes all day and never bother with dice. Once in a while they make "gen2" characters, which are just two random-ass anime/vidya characters mashed together so the kid looks like both and gets all their powers and none of their weaknesses.

Trying to teach them how to actually create something with a limited toolset has been an exercise in frustration. Some of them can't seem to fucking understand why they can't play Dante from Devil May Cry in my planet-hopping science fiction game, or why they can't play Sailor Moon in my medieval fantasy epic heroism game, or why they can't play Laharl in my modern supernatural game featuring psychic students. It's fucking terrible and I want to kill all of them.

I don't know why I fucking bother with them.
>>
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>>43654707
>co-author your shitty novel.
Sure thing Mr. Prose. Thanks for the excerpt from your own.
>>
>little girl
>loli
>>
>>43647003
>I'm playing [anything other than a white straight male fighter who uses a sword and shield]
>>
>>43654811
>not using a simple pike

Well la-dee-dah, look at mister fancypants over there!
>>
>>43654801
It appears that consecutive sentences telling a story is this illiterate scum's trigger.
>>
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>>43654826
>using a pike over a spear

Look at this Makedonian barbarian. I bet he doesn't even fuck teenage boys.
>>
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>>43654888
Why boys, when you can rape girls instead?
>>
>>43654888
>using tools

Fucking nerd.
>>
>>43654931
Girls are not as strong and durable: boys can carry weapons and arms better.
>>
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>>43654878
>illiterate scum
Hahaha how's the book coming bitch boy? More anime cadence to laugh at

I MUST OVERCOME THIS TRIAL lmao
>>
>>43654931
Who said I have raped Cleonites? We are in love!
>>
>>43647003
From now on: TTRPG Eldar players.

Eldarboo's, not even once.
>>
>>43654305
Wasn't that the guy that consistently and constantly asked for Aztec bullshit in drawthreads?
>>
>>43654623
No, he's right that better players don't mind rolling for stats in the increasingly narrow range of games it works with. His rant misses that mark as much as possible while just barely touching on it.

If you are a D&D fan and shit on editions where rolling stats works (all except 3.pf & 4e) only to push those two editions remaining as the best, your opinion about rolling stats is entirely baseless. The best players of 3.pf and 4e use point buy, and work with the DM on folding their character into the setting. Especially in 3.pf, if you make even small mistakes in your build you can become useless and fears and spells require a base ability score value. A single useless player drags the game to a halt unless the DM is very good and knows the system in and out.
>>
>>43650094
>I'm going to redo my build based around the idea that I'll always roll like shit
I have a player that does this.

In his defense, he usually DOES roll like shit, and it minimizes his frustration.
>>
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>>43655012
Not really, no. I'm the dude that wrote that, and I play that guy, and I've never requested aztec stuff.
>>
>>43654305
>Lawful Good
>playing D&D
That means there are good religions and evil religions. If his religion permits wanton murder, cannibalism, and violence, it's probably CE.
>>
>>43649624
>Kicking someone from your table because they didn't flesh out a proper backstory

Gee must be fun at your table
>>
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>>43655084
How the hell can these unfortunates break probability so hard? How you got a 5% chance for any number on a d20 and yet they always seem to manage to roll a 5 or less consistently.
>>
>>43648590
>In a way it doesn't matter what you roll. And that's what I'm trying to get through to you. THAT, I think, is the critical part. If I say, we're going to do point buy for attributes, and you simply pick, you shop for your points and pick them. Or if I said we're going to do 4d6 and drop the lowest and assign them however you want. That's another way to do it. If I say, roll 4d6, drop the lowest and reroll 1s. You'll get really really high stats. What *I'm* telling you is that it doesn't MATTER. So what do you care if I tell you this? Because it's unbalanced? Yeah it's unbalanced! Have you tried it? Nooo. The immediate question I get is, "Well, it's 3 six sided dice. I'm gunna roll crap!" That's possible, yes. "What if I roll bad?" What if you roll good?! That's the game! You're so fixated on the *numbers*. "If I don't have a 16, if I don't have an 18, well my character sucks. My character's no good, he's not gunna be good at anything. Or my character has a 6 in an attribute, oh he's really bad! What can I do with this, he's got a *six*!"
The thing is (and he admits this later), this kind of logic only works for games where 3d6 in order was the default, like Basic D&D. In later editions, especially 3.x or later, the game ASSUMES you're going to have one or two really high stats, and if you don't have that, you're going to be pretty much useless, because the system math is built around characters being really, exceptionally great at their specialty.

He specifically says not to do 3d6 in later editions, and that it won't work. The point of the video is asking people to try things like Rules Cyclopedia D&D (which is perfectly fine), disguised as a rant about people being pussies in later editions (which is less fine).
>>
>>43649624
>No non-core races
>No Dwarves either
So everyone in your setting is humans, elves, and what, halflings?
>>
>>43649722
>He had even already planned out how many levels of what classes he was going to take, knew his build right down to which feats and spells.
The fact that 3.5 and PF demanded this kind of bullshit is why I don't play them anymore.

I don't like my RPGs to be deckbuilding games. I prefer to make my meaningful choices in-game, not before I've ever even arrived at the table.
>>
>>43654455
I don't know why, I also hate fucking dragonborns.
What the hell how can a FREKING DRAGON have stuff like +2 str and +1 cha when they are FREAKING DRAGONS
>>
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>>43655200
Bro, you must be new here, see there is this thing called trolls. They use Bait to start a fight or cause a wave of shitposts.
>>
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>>43649624
>Oh. I live in town and curse people.
>"Get the fuck away from my table."

>implying that's not a great way to make a living
>>
>"I'm playing a Paladin"
>Has literally a whole page of backstory

My whole character was based around killing shit so he could buy an army and overthrow the king of neverwinter. Our characters had more fights wiyh each other than the enemies we encountered.
>>
>>43655129
The universe hates them.

And then you have the guys who roll poorly and roll well, but their good rolls only ever come up on the relatively trivial stuff, and they always roll like shit on the important ones.
>>
>>43655080

>Oh nooo I'll be uselesssss if I don't have 18 in my stat of choice

K bitch boi
>>
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>>43655244
That is more playing Lawful Good all wrong than anything. Most D&D players can't RP for shit, so they resort to the stereotypes of the alignment on their sheet.

It's why allignments are shit.
>>
>>43655244
>Has literally a whole page of backstory
Only one page?

I can see why that would be a problem.
>>
>>43653777
>If you're going to fuck us at least give the illusion that you're not actually raping us, for fuck's sake!
I can't help it, you passed the will save vs it.
>>
>>43648334
I suppose other peeves would be
>My setting has oceans
>in my setting people breathe
>>
>>43647003
I once found a nice little group to play in, and I made a basic nomadic barbarian character. They told me it'll have roleplaying and dungeoneerig in equal amounts.

The "roleplaying part" was:
>Your characters get into the city and meet up in a brothel. What kind of girl do you want?

When the GM and his wife started RPing the scene out, I excused myself and left.
>>
>>43655303
>When the GM and his wife started RPing the scene out
Jesus Christ.

Can they not get off on this shit in the bedroom? Do they need to be around a table rolling dice?
>>
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>>43655288
>Needing anything more than a couple sentences

Nigga I just need to know where he's from and what he does, I don't want to read his fucking life story
>>
There's this one annoying dude in my gaming circles who ALWAYS likes to build against my characters. What I mean is while I build a character that can do some things outside of their role, he loves to make a specialist that purposely outdoes me and steals the spotlight when it's intended to pass around. Then he says how "mediocre" I am.

That and in one game this throat-punchable autist loved taunting me when I was playing a pilot character in one of the games and the GM brought me into the group by literally having me crash land into the enemy.

Ever since he would constantly IC and OOC say "don't let her pilot. She'll crash again!"

Meanwhile he has a character that can render the majority of any challenge and any chance of the party getting to do something obsolete.

And he pulls enough of the party resources where if he misses a session we are hurting bad. He fucks up the curve, hard.
>>
>>43655332
This. I sum up my backstories in a few short sentences or even in point form, just getting a few major details. I build from there, fill it out as I go, and develop my character's personality as I play.
>>
>>43648796
Generic tropes having twists on them, moral grey areas, races not universally one alignment, huge ruins of past civilizations, opportunities to explore the history of the setting, one setting having varied moods and lands, logically explained, realistic (in the context of the setting) decisions of nations and individuals.
>>
>>43655290
How? I told you I choose to fail so I don't need to roll will!
>>
>>43655355
Address the situation to the GM and the player in question and try to smooth out your differences.

Remember: no game is better than a bad game. Seriously.
>>
>>43655418
Yes, thing is my temper over this has caused some people to defend this little troll of a man. I mean seriously. He looks like the "Le Happy Merchant". Yet somehow he manages to sucker everyone into keeping him around.
>>
>>43655504
You could always just leave the group be and look for some other, better group to hang out with.
>>
>>43655355

While I dislike suggesting this, have you considered turning the table and one-uping his next character?

Possibly build two characters, one following your usual approach, then one which is focused, min-maxed, and all in all built for that one specific thing.

I assume that, if this guy is building to out-do, the group must be sitting down to discuss characters, or the GM is letting everyone know (in broad strokes) what everyone else is thinking of. If so, you roll out the first character concept, but don't confirm it, maybe go so far as openly saying that you aren't entirely happy with it, might change a few things, etc.

Hopefully, that guy will waddle (I imagine him being the size that waddle is the correct verb) off, build his specialised character, feeling all smug with himself.

Then, you deploy *your* specialist. Suddenly, your character is fulfilling the same niche, hopefully better than ol'waddle's. Bonus points if your class/race/whatever choices are exactly the same.

This will force the guy to react, likely having to come up with a new character on his own back which isn't defined in being better than yours in a narrow field.
>>
>>43647003
>Why didn't you make any vegan snacks?
Because if I knew you were an uppity vegan I wouldn't have invited you.
>>
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>>43655771
I tired to pull that off in a superhero game once.

We had this player who, while not actually that bad a roleplayer, was an unrepentant minmaxer who couldn't help himself and always had to make super-powerful characters, exploited loopholes, and pushed the limits of whatever system we played.

He was playing a ninja type who was really fucking good at combat and stealth and, even in a party with two flying bricks, a magic knight, and a pint-size psychic, would utterly dominate battles. He'd also roleplay out social stuff to get around his character's lack of listed social skills, but never actually outright said that's what he was doing, even if we all knew it.

I talked with the GM about making a foil to his character, and the GM provided me with his character sheet so I could have a closer look. I used his sheet as a base and tweaked things here and there to push my character just a little further than he pushed his and got plenty of tips and advice for how to make him just that much better than his ninja.

Then the game collapsed and I never got to play out the encounter and say the line I had been wanting to say so badly: "I'm a better ninja than you." All that effort, for nothing.
>>
The feeling when you're running but are dissatisfied with the plot as it stands, but for the life of you can't come up with anything. Currently running sandbox games and fuck me if I can rectify the things I dislike most about my setting right now.
>>
>>43651875
I feel you man. I don't want to sit around listening to some guy spouting cheesy bullshit and pretending that he's profound or smart or cool.
I just want to kill giant monsters and loot graves.
>>
>>43652476
I had a GM who knew we couldn't always meet before the game session so would offer to roll for us if we couldn't meet with him in person to do it.

I had him do it for me like, 3 times, just cause I didn't have my own car at the time, and every time he would send me stats and be like "...If I didn't roll these myself, I would have assumed you were cheating somehow". He was too honest a guy to not give me what he rolled, but I could tell he was always annoyed about it.
>>
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>>43656533
>He was too honest a guy to not give me what he rolled, but I could tell he was always annoyed about it.

>GMs who get annoyed when they have players roll for stats and the player actually rolls really well

Speaking of triggers.

WHY THE FUCK DID YOU ASK US TO ROLL FOR STATS INSTEAD OF POINT BUY IF YOU DIDN'T LIKE THAT END OF THE BELL CURVE?
>>
>Guys, I've been GMing for like 5 years, I'm feeling kind of burnt out
>No seriously, I'm worn out on GMing
>Hell I barely wanna be IN a game, let alone run one
>So if you guys wanna keep running shit go for it, okay? Don't let me being in a funk ruin your fun.

The next day:

>Hey Anon have you worked on the game at all today?
>mfw

To be fair it's a part of a larger problem of nobody fucking listening to me when I talk.
>>
>>43654352
>Guy played his as a natural born leader & know-it-all asshat of a senior adventurer who could never be convinced of his faults and expected everyone to follow his orders without question.
I AM TRIGGERED.
I have one of these. All his characters ever do is bitch and moan and whine and try to boss people around.
>>
>>43653279
Found that guy
>>
"My character is a stoic and doesn't react to anything, even being hit."

One of my players does this with like 70% of the characters he makes
>>
>>43648307
>How exciting would it be if everything went according to plan and you never had to struggle a little?

I've had players who demanded this.
Suffice to say, I rarely GM them, these days.
>>
>>43655907
You don't prepare meals for herbivores, anyway. You dump feed in front of them and collect any useful byproducts they produce until they're ready for slaughter.
>>
>>43653641
>So you're basically triggered by people who dislike losing and are vocal about it.

More accurately, I am triggered by people who think inconveniences = losing. And yes, rolling a suboptimal character is not losing, it is literally being inconvenienced, because it is not the optimum.

>No need to be wordy about it, I think we all hate that kind of people. Some may even be those people.

13 WPM Anon, shouldn't you be in the OoTS thread? :^)
>>
>Let's get together to play an rpg and spend 90% of our time not doing that.
>GMs that tolerate players dicking around on their phones but bitch that their players aren't engaged
>>
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>>43657137
>playing a video game while the tabletop game is going on
If you'd rather be doing something else, then fucking go away.
>>
>>43647003
>One of the players pulls his hood up.
>>
>RE:rolling for stats
If anybody has played Maid RPG, they will know what I'm talking about when I say that some games practically require you to roll you characters up. In Maid, the dice make your character for you. The only things you have direct control over are the little details like the style of your girl's glasses frames. If you don't want your character to have glasses, too bad; the dice say your character has glasses, and in Maid, the dice are the true master. For most people who aren't used to this, this is going to take a bit of getting used to:
>What if I can't play my character concept?

Both mechanics- and roleplay-focused players may think this way. The mechanics-focused player sees some combination of features and bonuses and says, "I want that." A roleplay-focused player looks at the options and says, "I'm inspired by that."

Neither of these people are ready to play Maid. In Maid, you take what is given to you, end of story.

The key point here is that Maid RPG is designed around this. Everything in the game is weird, erratic, and chaotic. If you read the book cover to cover, you will learn that maids themselves are agents of Chaos. To take away the random character generation is to dilute that theme of Chaos. The game is designed so that this unpredictable playstyle is the most fun way to play the game. Failure produces just as if not more interesting results than success. Even if you roll low, you're still likely to have fun if you're a good sport.

It does all this with its most basic mode of play being PvP. In the most basic form of Maid RPG, there is explicit competition between players and an explicit win condition. The game not only has the guts to appeal to the authority of the dice at every opportunity, but also to place uncommon weight on the results of that arbitration. And it works. Maid RPG breaks every rule of RPG design. It's a big reason why I think we need to acknowledge a fourth axis in the G/N/S theory -- emergentist.
>>
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>>43657365
forgot pic
>>
>>43650882

That sounds a bit like heresy friend.
>>
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>>43657137
>>43657159
>It doesn't matter what we're doing if we're socializing
>>
>>43650160
>you need to be okay with the possibility of losing!
Not in *character creation* of all place you don't.
>>
>>43657365
>tfw playing MAID with buddies as a joke
>tfw rolled up a "Sexy Loli"
>tfw I now have the perfect excuse because, "Uhhh.... Yeah guys it totatlly IS kinda weird, but that's what the dice said..."
Also all my stats were shit, except, ironically, luck. I totally would have had the most favor at the end if it wasn't for my buddy rolling a butler with some bullshit combo. We now say he is such a power gamer he is able to power game MAID
>>
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>One of the players for a game I'm dm'ing is in a room by himself with a chest.
>Only way to unlock it is by solving a riddle.
>Before the other player could give me an answer, another player blurts out the right answer.
>>
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>>43657365
>>43657382

>Decided that I wanted to run a Maid RPG game for my group's Halloween game
>The premise is the maids are moving into a new manor with the young master. Mansion is haunted, shenanigans ensue
>The dice gods give us a vampire loli, a ghost, a robot who murdered her creator, and a knight glasses girl
>The maids end up spookier than the monsters I had in mind
>>
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>>43657613
>>The maids end up spookier than the monsters I had in mind
doing it right
>>
>>43655259
>My fetish is being the party's bitch
Playing 3.pf with shit stats is impossible, if you think that makes you a better player you are that guy.
>>
>>43657456
>Not in *character creation* of all place you don't.
fuck you, Traveller is a fine system
>>
>>43657456

>Nevermind that what you consider "losing" isn't even necessarily losing at all, just being inconvenienced!
>That's putting aside the fact that literally any GM is happy to let you reroll something that's genuinely unplayable like 6 in all stats or some shit.

Look. Look at what happens when you actually read the entirety of a thing instead of stopping arbitrarily to greentext post.

Don't you feel silly now?
>>
>>43657684
>Playing 3.pf with shit stats is impossible
have you tried rolling a caster?
>>
Rolled 6, 6, 5, 5, 1, 5, 6, 5, 6, 6, 5, 6, 1, 2, 1, 5, 6, 4, 1, 3, 5, 4, 2, 4 = 100 (24d6)

>>43657684
4d6 drop lowest does not produce "shit stats" the majority of the time. I agree with you that I prefer point buy to give players a level playing field during character creation, but rolling doesn't automatically give people garbage.
>>
>>43657736
>17
>16
>18
>8
>13
>13
...Not bad.
>>
>>43657736
Str: 17
Dex: 16
Con: 18
Int: 8
Wis: 11
Cha: 13

Look at that, I'll be fine. Hell I make a damn good paladin if I choose a race with charisma.
>>
>>43657635
No, I don't. Many of the replies in this line of discussion have pointed out that some games, pathfinder for example, pretty much require you to have a decent stat spread in order to be competent or even functional as a member of your chosen class. The game system itself is built around the notion that there aren't going to be wizards with 12 intelligence running around and trying to accomplish something serious.

If the highest stat I roll is 12 I'm not going to have fun as anything other than a joke character, which gets old really fast. If the highest stat I roll is strength at 16, but I don't want to play a fighter or similar, I'm still not going to have fun.

I want to have fun, anon. The reason why a game like pathfinder is fun is because it lets you explore and use a complex system of rules. Making me roll for whether or not I should be allowed to have fun doesn't seem fair to me - it's absolutely not what I signed up for.
>>
Rolled 5, 4, 5, 3, 1, 2, 3, 3, 5, 1, 3, 1, 4, 5, 2, 5, 5, 4 = 61 (18d6)

>>43657736
Come on, be a real man.
This is fucking down the line (Str, Dex, Con, Int, Wis, Cha)
>>
>>43657772
>should be 13 wisdom

>>43657769
Just gotta get better at rolling yo
>>
>any implication of mechas being a viable combat platform outside of the rule of cool

Not so much that it happens in games as it happens on /tg/.
>>
>>43647003
Chaos = LoL Random.
>>
>>43657736
>>43657684
I'd just like to add that I once rolled up a 3.x gnome paladin with the highest stat being a 15.
We had a blast.
>>
Rolled 3, 1, 4, 4, 6, 3, 1, 1, 4, 6, 2, 4, 1, 6, 1, 6, 1, 5 = 59 (18d6)

>>43657785
Fine bruh
>>
>>43657808
You may have had fun, I'm glad you had fun, still doesn't make the character effective. Sometimes it can be funny being shit at your job. I find it doesn't stay funny for that long, at least for me.
>>
>>43647484
even better when
>(system) = my spergy homebrew RPG
>>
>>43657811
Str: 8
Dex: 13
Con: 6
Int: 12
Wis: 11
Cha: 12

This is why we haven't done 3d6 down the line in over two decades.
>>
>>43657785
Str 14
Con: 6
Dex: 11
Int: 5
Wis: 11
Cha: 14

I'm the slightly slow fighter, who is well spoken, and has a reasonable amount of common sense even if he don't read so good.
>>
>>43648738
>RWBY
But why
Is shitty show
>>
>>43647715
Bob's a mysterious sort, aren't Mages supposed to be mysterious.
>>
Rolled 4, 1, 3, 2, 1, 4, 4, 6, 6, 4, 5, 4, 5, 1, 4, 5, 6, 5 = 70 (18d6)

>>
>>43647715
>Not just taking him up on that
>Have NPCs ask him where he is from
>Have them tell him they heard "I Donno" is lovely this time of year.
>They also ask "That's next to Where?"
>All the towns around "I Donno" have "Who's on first" tier names
>>
>>43657932
str 8
dex 7
con 16
int 13
wis 10
cha 16

I'd take it desu, almost seems powergamey for a charisma caster
>>
>>43657986
There are no charisma casters in the editions old enough to use 3d6 in-order.

Charisma determines other people's dispositions toward you and how many followers you can have (and hirelings ARE incredibly important in earlier editions).
>>
>>43657825
Not being the best is not the same as being shit.
Sub-optimal is not failure.
There are other worlds than these that you are familiar with my friend.
>>
>>43658179
Having your highest stat at 15 generally means you're pretty damn bad.
>>
>>43658179
Not being shit doesn't mean you are effective.
>>
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>>43657825
>Suboptimal = shit
>Challenges = unfun
>Less than optimally effective = completely ineffectual

I see now what >>43648293 >>43648307 meant. You are honestly a total bitch.

Not even saying it to be mean or flame or whatever. You look at anything that does not go perfectly in your favor as a horrible situation that you simply won't be able to make work and that makes it completely unfun.

You are a bitch, and I would be amazed if your GM does not secretly loathe you for having to coddle you in your game for having to constantly make sure things aren't more difficult than "mild inconvenience."
>>
>>43658259
>You look at anything that does not go perfectly in your favor as a horrible situation that you simply won't be able to make work and that makes it completely unfun.
Or perhaps they are looking for challenges from the outside, since the player character is typically the only thing you have full control over.
>>
>A group asks me to DM for them, because they've been looking for a while.
>Set out my list of how I do things and what they should expect, they say it sounds cool and they're really into it.
>Tell them what we'll be playing and the setting stuff, and that they should bring all their character concepts to me privately so I can help them work out ideas that fit the setting and get them set to play.
>First session arrives.
>None of them have brought me characters. None of them have filled out character sheets. None of them have any of the very simple things I've asked them to do.
>"Lol man ive been busy"
>"What point buy are we playing?"
>"My sheet is done im just shopping for gear"
>"Can I play this race?"

I am fucking seething with rage right now.
>>
>>43648293
>>43648307

See, here's the whole fucking problem with this worldview.

The game hasn't fucking started yet.

Once the game starts, things can go to all sorts of shit and I will probably find some enjoyment out of it.

The problem is? I don't want to be fucked out of the character concept I had in mind because I can't roll over a fucking 10 in CG.

Once the game starts, sure, bad stuff come on. But CG isn't the game, it's not even the beginning. It's the pre-face, when we try to decide what it IS we want.
>>
>>43649030
I'll admit I've done this before, but when you're outnumbered and the DM openly rolls 2d12+4 for damage when you, the person with the highest healthpool in the party, only have 12 health? It's pretty fucking disheartening.

When the tank only survives the first attack in combat because the DM rolled a 1 and a 3 on his twelve sided dice I think I have the right to be a little salty.

And before anyone says anything about bringing it upon ourselves, the DM had railroaded us into fighting these monsters, although we never got their actual names.
>>
>>43658259
I very much enjoy a challenge while playing. I however do not believe that the challenge should come from the fact I was gimped during character creation.

I would much rather be challenged when at my best, not when making due.
>>
>>43647003
>Your heroic, professional adventurer character somehow develops severe retardation on the roll of a 1, causing him to just suddenly turn around, run thirty feet towards his ally, and smash the wizard in the head with his hammer. John, roll a death saving throw.

Why do people use such stupid fucking critical fumble tables?
>>
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>>43658288

>Overcoming personal flaws is gay because it's not a challenge from "the outside"

Don't even pretend this isn't what you're saying. Having low stats in one area, forcing you to compensate by doing something differently, is the literal definition of a flaw.

Or maybe your problem is you only want nice, safe, preapproved flaws, because you're too boring to want to work with a character that doesn't excel at what you want him to excel at.

Either way, you're a bitch, and this bitch mentality plays very obviously into how players who can't deal with hiccups during char gen usually can't deal with hiccups during gameplay.

Just one of these days, actually roll your character and play it straight. Don't try to get rid of him or get him killed, try to make him work. You will be amazed at what a freeing, evocative, and creative experience it is.
>>
>>43658493
Lets not start this argument. This always goes the exact same way and ends in nothing but shit flinging, no one gets convinced of anything.

Some people liking choosing their flaws, some people like getting flaws given to them. Some people like being challenged at their best, others working with what they have. Some people like randomized characters, some people like coming up with a concept then making it. Just do what YOU enjoy, because you're not going to convince anyone to stop enjoying what they do.
>>
>>43650229
And let's not forget the ever popular peasant conscripts to add that 'gritty' edge.
>>
>>43658493
I'm fine with overcoming personal flaws, I don't like the flaws that come from random stat generation.
>>
>>43658544
>Just do what YOU enjoy, because you're not going to convince anyone to stop enjoying what they do.

Of course I'm not. Most bitches are bitches forever. The beta is in their blood. I don't think you have to be, though.

Like, honestly. Look at this shit.

>Some people like being challenged at their best, others working with what they have.

Snap out of it, man. What, do you insist on being fully rested for every encounter, stocked with potions, against an enemy you have scouted well in advance? Because I struggle to think of many circumstances in an actual game where you would be challenged in your ideal circumstances.

That's boring. You're boring. Stop being boring and learn to deal with situations that are suboptimal and unsafe.
>>
>>43658259
You know what every DM loathes? Having to work around your shitty character; adjusting encounters, changing traps and environment so you can get by them, etc.

As a DM, I want people to hover around the same tier and optimize to the same level. Having all stats under 15 means you are the same level of snowflake as some edgelord with a 13 year old assassin tiefling.
>>
>>43658683
There's a big difference between what happens to your character and what your character happens to be in the first place.

Are you really having trouble seeing it?
>>
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>>43658683
I love situations like those.
>low on potions
>healer's almost out of mana
>my best weapon is about to break
>at half health
>berserker is out of berserk
>thief has a broken leg
>don't know a fucking thing about what this goddamn abomination is that just attacked us
Let's dance, motherfucker
>>
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>>43658723

>A +1 or -1 to a few stats throws your entire encounter math into complete disarray

Le offering of consideration to cease usage of D&D meemee
>>
>>43658683
Again, we're not talking about once the game begins, we're talking about character creation. Also, come on man, you're obviously just trying to be inflammatory now.
>>
>>43648307
>TLDR: Rolling for stats is bad for generating a character but good for generating a proper mentality towards games in general. If you're the guy who has to have point buy or he can't deal, you're probably a bitch player, in my experience.
>"You know what? All I ever play is fighter, I think I'm going to play some sort of sneaky breeki mage. High dex, high int. It's not efficient but I think it'd be fun as a multi class I've never tried."
>Proceed to bomb rolls where you pretty much have to decide to continue being Same Face and hang back a few levels to bring up your stats, play a class that fits your rolls, or being Squish, destroyer of the Healer's SpD and piss off the party because you "want to be a special snow flake"

And if you've already got a character drafted and have been wanting to play for some time?

Throw it back into the folder because the DM can't find a better group and can't tell the bitch players to suck it up.

No, fuck that. Nothing wrong with point buy, luck just limits the classes you're able to play, can create an immediate power skew among the players in the group and can mean that someone can have no fun at all being stuck with a shit character that they had to force for a couple of sessions to bring them to the point where they MAY be good, depending on if the power gamers ended up getting decent rolls or not.
>>
>>43658780
It's not the +1 or -1, it's when your wizard has 5 con. I had to GM for a group like that, and it was annoying because the player in question wanted to roll but wouldn't deal with the fact he had piss poor health. He would get pissed whenever he was about to die, which was ALL THE TIME. Hell, him being at full health was basically about to fucking die. We were level fucking 6 and he had 8HP because he rolled health as well and refused to use his favored class bonus for more HP.

He abandoned the party multiple times for fear of his own character's life. He was not fun to GM for or play with.
>>
I think rolling for class would be more appropriate than rolling for stats.
>>
>>43658723
>Adjusting encounters
>Enabling bitch players
>Not just saying "Yeah, there's like, 5 Ghouls, a few spoopy skellingtons, and what looks like a... Can I get a knowledge roll? ...Okay, a Wraith guarding the front entrance. Wat do?" And letting the players decide what route to take, and leaving it on them if they decide straight combat is the way to go and they can't handle it.
>>
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>>43658830
wow anon, in a thread full of dumb shit, you really went all out didnt you
>>
>>43658782
>Again, we're not talking about once the game begins, we're talking about character creation.
>>43658747


And I am telling you that they are fundamentally the same thing; learning to deal with situations that did not go the exact way you planned.

Serious question, have you ever played a full campaign with a character you randomly generated? Talk about him if you have, don't just say "yes BUT I HATE STAT ROLLING ANYWAY," give me some authenticity.

If you haven't, then you just plain and simple need to try it sometime. You are too used to your nice room-temperature optimized safe characters and it worsens you as a player.
>>
>>43658835
Wait, how are they going to do something besides combat with a group of undead? Reasoning is not gonna work, they're undead. Sneaking won't work, they have life sense. Distraction likely will not work against that many and half of them are non-intelligent undead.

Unless there is a convenient back door or something it seems combat of some sort is one of the only measures one can take. An ambush would probably work best, but that really depends on how the terrain favors them.

How are they even close enough to see the wraith anyway without it knowing? It has 60 ft. lifesense. Unless they're like, outside and the characters are off in the woods or something.
>>
>>43658894
>Wait, how are they going to do something besides combat with a group of undead?

That's kind of on your PCs to figure out. You just present them the situation and they figure out how to tackle it.
>>
>>43658869
I mean it. All of the positive things about rolling stats are still there if you roll for class, and all of the justifiable reasons people don't like rolling for stats are avoided.

The biggest problem I can see is if different classes are very different in power. But if that's the case just roll for classes in the same power range.
>>
>>43647770
Just explain to him they are ALL pedophiles, every single one. Then tell him you expect to roll play the character.
If he backs down, then great.
If he insists on playing kick him because he's clearly a pedo who wants to bring you into his magical realm.
>>
>>43658885
>Serious question, have you ever played a full campaign with a character you randomly generated?
Yes, I actually have. I play with a GM who only has stat rolling and that's why I've grown to dislike it. I like him, I like his GMing style, but dislike his character creation.

Some of my characters I've played under him:
>Vladof
Ended up rolling 7 strength, 9 dex, and 6 con, but 16 wisdom. Ended up playing an inquisitor. It was fun enough, ended up being an old man to justify my shit physical scores. However, it was made unfun by the fact that standing next to my character was a man who was literally better than him in every way. I did not have a single stat even the same amount. What is worse the only thing I had something approaching a monopoly in was the two skills I had that he did not take, appraisal and intimidate, but I had barely average int/cha so that was eclipsed by the other two party members.

There was literally nothing about my character that couldn't be done better by someone else. Ended up getting my chest cavity emptied for me by a pack of ghoul six sessions in.
>>
>>43658894
Find another entrance to where they need to go. Find allies for the fight or manipulate some neutral beast to get into it with the undead. Flood the room with lava, collapse the ceiling, make the floor collapse and drop all of them down into the abyss below it.

Or best of all: bypass the reason they need to go past those undead in the first place.
>>
>>43657986
This is a rock-solid leader-type Fighting Man, or Cleric.
>>
>>43658885
>NO, really, you HAVE to try this dog-shit sandwich before you are able to claim it's not something you want

No, fuckface. Wanting control over something as basic as making the character you sat down to play does not in any way, shape, or form make you a worse roleplayer.
>>
>>43658885
>And I am telling you that they are fundamentally the same thing
And I am telling you that they are fundamentally different. I am not moving an inch here, they are utterly and completely different things.
>>
>>43658927
No, but what would you actually plan for them to do? I listed out most of the way one would try and deal with them out of combat, and none of them really work against packs of undead unless there is convenient back doors or other such things. Which seems unlikely since they are guarding the front entrance. Why wouldn't other entrances be guarded?
>>
>>43658995
Except it doesn't have workable stats for fighting or cleric-ing.

It's either a charisma caster or some sort of leader. Maybe something like a noble or merchant prince.
>>
>>43658990
>Find another entrance to where they need to go.
Why wouldn't that be guarded? Seems stupid that the front entrance is heavily guarded but the back isn't.

>Find allies for the fight or manipulate some neutral beast to get into it with the undead.
That's still fighting, something we're trying to avoid here. Also, what am I gonna do, toss meat at the ghouls and hope the bear runs at them? They'll just kill the bear.

>Flood the room with lava, collapse the ceiling, make the floor collapse and drop all of them down into the abyss below it.
Yes, because I have an easy supply of lava. Also, it can't be inside because if it is then the wraith already knows you're there. Unless the rooms are more than 60 ft. on a side.
>>
>>43658894
Even if they do HAVE to fight them, hit and run is a viable option.

Perhaps your bow user starts hitting them from 61 feet away and just keeps backing the fuck up and shooting to soften them up before they reach you.

Heck, they might not even be able to communicate with each other and you might be able to draw them out a few at at time, creating a series of much more manageable fights.

Maybe your magic user has a spell that allows you to hide from undead. Maybe your cleric can turn/rebuke, which can tip the odds

Hell, maybe you simply CAN take them in a straight up fight, I never said they COULDN'T just that it is on the PCs, not the GM, to determine if that is viable or not.
>>
>>43658990
>Or best of all: bypass the reason they need to go past those undead in the first place.
We're working with limited information. Guy who posted the situation, lets do this. Give us more context so we can try and get through. What level am I? I'll roll a character right now.
>>
>>43659066
>Perhaps your bow user starts hitting them from 61 feet away and just keeps backing the fuck up and shooting to soften them up before they reach you.
Why wouldn't they just... step inside where ever they're guarding?

Are they all just milling around the entrance like a bunch of morons? I highly doubt it since ghouls and wraiths are intelligent.

>Heck, they might not even be able to communicate with each other and you might be able to draw them out a few at at time, creating a series of much more manageable fights.
Ghouls are as smart as people, what are they, morons? Why would they leave their fortified point?

>Maybe your magic user has a spell that allows you to hide from undead. Maybe your cleric can turn/rebuke, which can tip the odds
I hope none of the ghouls or the wraith pass that will face, and for the cleric thing that again is just fucking combat, something we're trying to be smart and avoiding.

>Hell, maybe you simply CAN take them in a straight up fight, I never said they COULDN'T just that it is on the PCs, not the GM, to determine if that is viable or not.
Perfectly fine, you just chose a bad situation as an example. This really does not have to do much with the discussion.
>>
>>43659009

Well, you're wrong. Dealing with unoptimal circumstances is every bit the same in both character creation and ingame. Draw whatever arbitrary distinctions you wish, your ability to deal with the unideal is the same both before and after character creation. Your stubbornness does not change a thing.

Poor boy. You'd probably choke in rage if you ever had to play Traveller.

>>43659010
>>43659057

I am not going to get into this stupid trap with you. We're not actually playing a game, you're not actually a GM, we don't have characters to actually plan around, and we don't have a greater context to actually make use of.

The point is, there is always another way if you're clever enough to find it and have the willpower to try, and most GMs are not dumb hardasses like you who are pitching you into an abstract situation to prove some point of theirs. They're there to pose a situation, and adjudicate your attempts to overcome it.

There's always another way.
>>
>>43659057
>Why wouldn't that be guarded?
There are plenty of possible reasons. Maybe the person putting the undead there didn't know about the side entrance. Maybe the side entrance is a secret entrance and putting guards on it would negate the secret, what with them being obvious and all. Maybe the side entrance wasn't present in the original construction of the dungeon, it could be a collapsed wall or crevice that the builder didn't plan for.

Furthermore, even if there are guards on the side entrance, there's no way to tell if the fight there would be just as hard, or if there's less guards or guards in a less advantageous defensive position.

>That's still fighting, something we're trying to avoid here.
No, the fighting in itself isn't what we're trying to avoid, we're trying to avoid a very difficult fight. If you make the fight easier then that's a valid solution.

>Also, what am I gonna do, toss meat at the ghouls and hope the bear runs at them? They'll just kill the bear.
Use your imagination for coming up with ways it could work instead of ways it couldn't work. That's one of the biggest hurdles here I think.

>Yes, because I have an easy supply of lava.
It was an example, you could find tons of similar ones. The dungeon could be near a volcano, we have no way of knowing if it is, or if there's something similarly useful nearby.

And if the party didn't scout for any such opportunities? Their problem. You miss out on tons of opportunities by just charging ahead mindlessly.
>>
>>43659153
>Dealing with unoptimal circumstances
Dealing with unoptimal circumstances is fine, I love to do it!

My character's stat spread doesn't fall under the circumstances of the adventure, though, so I find this irrelevant.
>>
>Players who roll dice constantly trying to let the dice stay on a high number for when it's their turn.
>DM's who blatantly railroad storyine because they did not prepare any of the game setting/world beforehand and they can't "wing it".
>DM's who cannot into character
Me - "What's the name of the town?"
DM - "Oh let's call it town A"
Me - "Fuck"

>Players who name their characters shitty names which completely undermine the immersion of the game.
Me - "Nice to meet you kind sir, I am Flint"
Player - "Hello Flint, I'm Dumbshit".

>DM's that disallow checks/saves in your favor, but always allow bad checks/saves.


This is why we can't have nice things.
>>
>>43649624
>Wants to play a non-core race
>Wants to play a Dwarf
What's so bad about these?
>>
>>43659006

>It's suboptimal
>IT'S A DOG-SHIT SANDWICH UGH GET THAT CRAP AWAY FROM ME

More specifically, it makes you a worse player. Even more specifically, it makes you a bitch player.
>>
>>43659202
>My character's stat spread doesn't fall under the circumstances of the adventure, though

Yeah, it does, because it's the conduit through which you act on the world.

Which apparently must be exactly what you want or The Game Is Ruined. Heaven forbid you ever get a circumstantial penalty to an action you attempted, you'd probably bust a head gasket.
>>
>>43659153
It's not about bad circumstances once I start playing, that's fine. I however want to be challenged once by the circumstances of the game once it actually begins, not feeling the echoes of what ever I rolled during character creation possibly months later.

I separate character creation and actual play as two separate entities, because that is how I want to play it. I also, as a GM, prefer everyone being given equal opportunity when making characters.
>>
>>43659305
I'm fine with circumstantial penalties, the game wouldn't make sense without them.

Just don't touch my character, it's the only thing I have full agency over, and I'm not giving that up.
>>
>>43658931
'rolling for stats' is a nebulous phrase. do you mean taking each stat and randomly rolling for it, or randomly rolling up states, and then assigning them to each characteristic? because if you mean the first one, then its entirely retarded, and rolling for class just compounds the issue of not getting to play something than even remotely makes sense
>>
>>43659326
Any class makes perfect sense to play.

Most random stat spreads don't make sense to play.

See the difference?
>>
>>43659305
Again, you're just using hyperbole to try and win your argument, you're not actually making any points.

Obviously we have different opinions on it. If you have players that enjoy it your way then more power to you. I'm not getting you to try and stop playing, I'm just trying to get you to recognize your way isn't the end all. Just because someone plays differently doesn't make it bad. Your way is not the way I prefer, but it isn't garbage. I can recognize working with a character that is mentally deficient/crippled/etc. can be fun. Working in a highly diverse party where some characters are simply better/worse than others can create interesting RP. It's just bad either way, just different.
>>
>>43659380
i mean sure, if you dont know what you want to play. dont think i have ever been in that situation, but if it helps you, go for it
>>
>tfw playing with GM who has rolling stats
>no redoes or switches
>do 4d6 in order
>pick race first
>pick a -2 int race
>end up at 3 int

Yeah, that wasn't a fun game. My character could barely speak, let alone function. I picked a true primitive barbarian to try and justify it, but having a grand total of 1 skill rank per level was not fun, and the rest of my stats weren't phenomenal. I was a wet noodle in the party, it became apparent pretty quickly that they had no reason for me to be around as anything but a pack mule.
>>
>>43659321
>I however want to be challenged once by the circumstances of the game once it actually begins, not feeling the echoes of what ever I rolled during character creation possibly months later.

What, so if nobody rolls a divine spell caster, you get all broken up if the GM introduces a circumstance where having a Cleric would've been really handy? There's not much different there. Everyone's going to have regrets at some point or another.

>I also, as a GM, prefer everyone being given equal opportunity when making characters.

Clearly you were looking for a different phrase, because making everyone roll the same dice for their stats is the literal definition of equal opportunity.

>>43659323
>Just don't touch my character, it's the only thing I have full agency over, and I'm not giving that up.

Okay Gollem, calm down, you can keep your Precious. I'm just mocking you for your irrational attachment to something that ultimately does not matter.

>If I don't have a 18 in my stat my character is RUINED
>MUH AGENCCYYYYY
>>
>>43659410
Take any class at all and it will be a useful contributor in its relative power range.

Take a random stat spread and you will probably end up not having a useful character.

If you roll up two rangers, two thieves, and a monk, that's a party that can do great stuff if given a proper adventure for them.

If you roll up four guys with the highest stat a 13 in con and one guy who has and 18 and three 16s, then that's a really problematic party to work with no matter how you turn it.
>>
>>43659251
Yeah, you have no fucking idea what you are spewing out of your mouthhole.

And hey. I'll take a being a bitch over being whatever type of hyper-autist my way is the only way or I'll scream nigga you are.

I also notice you totally avoid the guy that gave character examples, funny, that.
>>
Ok, I have to ask, how is rolling and point buy any different if you're allowed to assign the stats rather than do them in order? All rolling seems to do then is force people to have a random number in their stat of choice rather than one they chose. It doesn't seem to really change anything.
>>
>>43659497
Will you stop shitposting with your blatant fallacies already? I never once said nor implied I want an 18 in anything. I don't even put an 18 into anything with point buy.

Stop arguing like an annoying juvenile cunt, get some proper arguments and use them respectfully, or shut the hell up.
>>
>>43659229
Same guy here.

My group plays 2nd edition d&d almost exclusively since we all are familiar with it.

It never ceases to irritate me that You can start the game as a young teen with shitty stats and fast forward, your level 10 and still shitty stats.

So much for self improvement.

Never had a DM address this properly.
>>
>>43659497
>
Clearly you were looking for a different phrase, because making everyone roll the same dice for their stats is the literal definition of equal opportunity.
You're right, during character creation I prefer equality of outcome, not equality of opportunity. I want people to be given, during character creation, the same packet of basic resources (points for point buy, and money), and then be given choices from there. I prefer character creation to be deterministic rather than randomized.

>What, so if nobody rolls a divine spell caster, you get all broken up if the GM introduces a circumstance where having a Cleric would've been really handy? There's not much different there. Everyone's going to have regrets at some point or another.

I still just don't see what benefits rolling actually gives me. What does it let me do that point buy does not as both a player and GM.
>>
>>43659526
Mostly because of non-casters. Most fullcasters (And to a degree partial casters) only need 1-2 stats with a decent modifier on them and the rest don't matter almost at all, while most MAD classes need average-to-good stats all around, and it's generally a bad idea to be stuck between having to dump intelligence (gives you less skills per level, considering the amount of skills in 3.5/pf somewhat cripples you) and wisdom, which reduces your skill saves quite a lot.
>>
>>43659580
Nothing. The cleric example applies to point buy just as much as to random stats. If nobody wants to play a cleric you aren't going to have one.
>>
>>43659609
Wait, but how does rolling help MAD classes then? They still have to make the choice of what to put their low number into.
>>
>>43659540

What argument? We're long past arguing. You're a bitch player. You don't deserve the time or the inclination for a properly constructed argument.

Like I said, you're irrationally attached to something that ultimately does not matter.

>I never once said nor implied I want an 18 in anything. I don't even put an 18 into anything with point buy.

Yeah I'll bet m8 ;^)

>use them respectfully

Omg triggrd
>>
>>43659660
You also seem irrationally attached to rolling stats. If it doesn't matter then why do you want to roll over point buy?
>>
>>43659657
My argument was in favor of point-buy.
>>
>>43659580
>What does it let me do that point buy does not as both a player and GM.

Nothing. It just promotes a better gaming mentality if you're willing to do it. It shows that you can take things in stride and aren't afraid of challenges.

Other than that, rolling is good for inspiration. More so when you use tables than glance at stat distributions, but still.
>>
>>43658835
>the boat capsizes
>you have 8 INT and STR
Good luck, everyone else made their checks.
>>
>>43659698
>If it doesn't matter then why do you want to roll over point buy?

Because it helps me filter players like you from my games.
>>
>>43659713
>It just promotes a better gaming mentality if you're willing to do it.
So basically people are better if they do what you want.

>It shows that you can take things in stride and aren't afraid of challenges.
So basically it forces you into a situation that you're going to be in 5 minutes after character creation anyway.

>Other than that, rolling is good for inspiration.
So basically, it's good because you personally like it.

Wow, you were right when you said it's good for nothing.
>>
>>43659698
>>43659700

A good GM can alleviate the irritations and shortcomings of the "guidelines" in the rulebook. Even stats. Wink

The point of the game is to have fun and enjoy the story.. maybe even feel accomplished doing something you could never do in ordinary life.
>>
>>43659713
>Nothing. It just promotes a better gaming mentality if you're willing to do it. It shows that you can take things in stride and aren't afraid of challenges.

I've met plenty of people who hate rolling for stats but love being challenged during play. You seem to just be correlating it from your own experience, not from any actual information on the subject. Which is fine I guess, jus seems like a limited opinion.

>Other than that, rolling is good for inspiration. More so when you use tables than glance at stat distributions, but still.

I never got this, when you're allowed to assign stats how does it give you character inspiration? I can still make my stats high and/or low as I choose, just the exact numbers aren't of my choosing.
>>
>>43659764
If the point is the story, then why are you worrying about stats so much?
>>
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>>43659759

It must be difficult to go through life with such a crippling reading disability.
>>
>>43659764
What are you even trying to say now. You're trying really hard to shit post.
>>
>>43659731
I guess it was my character's time to go then. It's unfortunate, but that's how the game works.
>>
>>43659736
>Because it helps me filter players like you from my games.

See, this just seems inflammatory. I don't like rolling as a GM or player because it seems to offer nothing to the overall experience over point buy. Especially if you're allowed to assign stats.
>>
>>43659785
Not worried bro. Must be talkin about the other guy.

Have actually played games with no dice or character sheets. Quite fun.
>>
>>43659802
Point out the mistake, o grand thread retard.
>>
Rolled 5, 5, 5, 1, 4, 1, 5, 1, 4, 3, 4, 6, 2, 1, 4, 5, 1, 1 = 58 (18d6)

>>43659785

I'm not. See? We just rolled them. Down the line, as usual.

Now finish making your character instead of worrying over whether you'd be better off with 14 Charisma or 14 Constitution. We have a game to play.
>>
>>43659835
So you played make believe? I mean, that's fine, but it isn't a game, it's a collaborative writing project. Rules/mechanics make things a game, what you were doing doesn't qualify under the definition. That isn't a bad thing, but it still doesn't fit on this board.
>>
>>43659850
Oh, don't worry, I already decided I'd have 14 charisma yesterday when I wrote up the character. Let's go.
>>
>>43659806

So, you have a problem with having fun and being a good GM?
Hey, whatever floats your boat bro.
Say what you will.
>>
>>43659850
>rolling 3d6 down the line
I highly doubt you play 2nd edition, and even then no body uses 3d6 down the line because it's widely considered shit for actual play in 2nd.

Also, now you're acting all high and mighty. Get off your high horse when just a few posts ago you were trying to be shit spewing. You're obviously desperate for damage control.
>>
>>43659860
Rules light and freeform RPGs are still games. Hell even quests here on /tg/ are still games, and they have even less rules.
>>
>>43659869

>Made your character by yourself without any group input

Speaking of shit player signs.

Not so fast, hotshot. You make characters as a group, not in a vacuum. This is a group activity, see?
>>
>>43659900
No rules at all disqualifies it from being a game. Freeform technically isn't a game. Rules light is.
>>
This thread turned to shit fast.
>>
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>>43659900
>freeform RPGs are still games.

>MFW I lived to see gaiaonline freeformers finally finish infiltrating /tg/
>>
>>43659908
Nope, the DM asked us to bring characters. You're just wasting everyone's time by doing it now.
>>
>>43659928
We have a rule.

The first person to bitch about point buy vs rolling gets dick punched.

Bahaha
>>
>>43659908
Honestly, it isn't even your choice of stats generations. I've played it with both and had fun. You, you as a person, just really don't seem fun to play with. It isn't rolling for stats, because even though it isn't my preferred method I can recognize it as fun sometimes, you just seem like a shitty person.

Hell, I've just been arguing from the beginning that rolling doesn't offer you anything really over point buy, and vice versa, but you are just TRYING to be a shit eater.
>>
>>43659944
>>43659928
Freeform still has rules, they just aren't written down. Otherwise it would just be a bunch of people writing their own vaguely related stories.
>>
>>43659991
>Otherwise it would just be a bunch of people writing their own vaguely related stories.
Welcome to 90% of freeform games.
>>
>Implying RPGs are games at all
>Implying win states and lose states
>>
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>>43659963

>Making a tightly knit band of adventurers in a group environment is a waste of time

Ah. One of those players.

No need to come over today, the uh, the game's canceled. Dog caught a sudden case of death fleas. Don't worry, I'll, I'll uh, let you know when the rescheduled day is for sure.
>>
>>43659989
Well why do you think he needs to spend time shitposting here. With that attitude he probably couldn't even get his own mother to play with him.

>>43660008
Oh, it's not 100%, huh? :^)
>>
>>43659991
Agree. Then the power players and shit players would have a field day and ruin it. The GM makes or breaks the game, in any setting or rule type... and if the players suck, kill em off or make them answer for their idiocy.
>>
>>43660017
>RPGs aren't games
>Role-Playing GAMES aren't games
what?
>>
>>43660022
>going directly against the DM's wishes and annoying everyone around you
It's like you want to be excluded. How long do they keep you in groups on average? Two weeks?
>>
>>43660044
Or you know... if a player sucks then talk to him about it and ask him to leave if he doesn't improve? Instead of killing his character and trying to shame him into improving, which really does not do good things to a group.
>>
Imaginaaaation... imagina-aaation...
Welcome to imaginationland kids!
>>
>>43660089
For some reason I feel this is leading up to some form of sodomy.
>>
>>43660080
Of course bro. It's a rare occurrence when I just lash out and outright destroy a character. I mean, there has to be a build up of stupidity and annoyance/cheating to get me to go to that extreme.
Basically by the time it comes to that, warnings have been given by me and players that the shits gotten out of hand.
>>
>>43660074

>I speak for the DM

Sorry son, you seem to be confused. I am the GM, and you just failed every test imaginable.

Don't worry, I'm sure there's some irc group that'll be glad to pick up your half demon half kitsune samurai.
>>
>>43660111
How did you know?
Bro.. are you.. my long lost twin?
>>
>>43660135
> I am the GM
Dear lord, I would never play in a game you're GMing. All you've done is be passive aggressive and condescending since you started posting. I can't imagine a way you're fun to play with. Good job shitposting though, I'm actually a little booty flustered.
>>
>>43660135
>I am the GM
Sure you are, and your "group" contains your imaginary friend and your waifu. Must be a lot of fun.
>>
>>43660135
>I'm sure there's some irc group that'll be glad to pick up your half demon half kitsune samurai.
Come on, man, don't be a fucking asshole.
Us IRC folks can have real games and don't want to put up with him either, just cause you like voice better/live in a place where you have a large enough player base to get an IRL group doesn't mean all IRC games are shit.
>>
>>43660135
> I am the GM
Then why even play
>>
>>43660201
You have to be your own DM if nobody wants to play with you.
>>
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>>43660135
>I am the GM, and you just failed every test imaginable.
I'm glad I've been kicked then, you couldn't pay me to play a game where you're the GM.
>>
>>43660151
Samefag.

You and your parents were leaving the icy Northlands during a particularly brutal winter, for the more hospitable climes of the lands south of the Frozen Spine Mountains. They broke away from the nomadic tribes, as it was a particularly difficult year for food. Many others had struck out as well, each to seek their livelihoods elsewhere.
During the trip, your fathers wagon became suddenly stuck while searching for a way through the mountains. As you go to help your mother and father free the wheel, you both hear and feel the rock beneath you give way. Suddenly, tumbling through darkness, to an all too sudden and brutal stop.

Time to play.
>>
>>43660226

And yet there you are, asking that GM if you can play your half demon half kitsune samurai that you statted by yourself.

Such is the fate of a bitch player.
>>
>>43660295
>half demon half kitsune samurai
You seem very centered on this character idea. Did your group laugh at you for making it? That's pretty impressive considering it's just your imaginary friends, I mean it says a lot about a person when even his subconscious can't stand him.
>>
>ITT two faggots trying competing to see who can be the most dismissive and condescending.
I do have a personal preference in this debate, but I wouldn't want to even play with the one of you I agree with.

Good thing this thread is auto-saging anyway.
>>
>>43659036
In pre-3E D&D (the only game where you 3d6 in order) there's no such thing as a clericing stat. High Wis doesn't grant bonus spells or anything, just a modest boost to XP.
>>
>>43660675
Confirmed for never opening an AD&D PHB of either edition.
Thread posts: 429
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