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Warhammer 40k General

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Specialist games edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kickass.to/warhammer-40k-pdf-library-t9575373.html

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V5.pdf

FAQs
http://www.blacklibrary.com/faqs-and-errata.html

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
Been playing for quite a while, but finally started branching out with other missions.

Did the Relic today, and I'm just curious; can it be contested? It says it's an objective, but it really feels weird. If it can, does that mean that a unit with obSec can actually control it, while it's in the hands of another, non-obSec unit?
>>
>>43609413
just go for it, i only really started to pick up art (despite doodling every day) because the english department at my university is terrible so i figured why not be an artist instead? and that's the last i'll talk about that since it's off topic
>>
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>>43609495
Would three of these be a good take against necrons?

My friend is necrons and I will be playing him soon. I don't like cheesing out however and I am not a fan of spamming D everywhere so I was looking for an effective counter to his dudes.
>>
>>43609689
>fast
>gets better against low initiative enemies
>underrated

it might be cheese since it's designed to take on slower foes
>>
>>43609720
Well three shots at strength nine are going to fuck most things, whether it's wounding on initiative or not is irrelevant.
>>
>>43609495
Does guide and prescience allow me to reroll blasts?
>>
>>43609748
wouldn't it be better to not group them up? allows you to shoot more targets unless you really wanna kill or hurt that deathstar/knight/tank or another big target turn 1
>>
Is there a way to get enough markerlights if you want to make a mono-suits (plus tanks) army with the Tau?
I suppose you could fill every unit with marker drones, but it really doesn't seems much compared to the sheer number of marker one squad or two of pathfinders can make
>>
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Opinion on this fat fuck?
>>
>>43609834
You have to take them in a squadron and combine their fire to get the strength nine blasts.
>>
>>43609892
Ugly
>>
>>43609892
Yourmakingmeangry/10
>>
>>43609892
Thanks, doc.
>>
>>43609892
Please don't tell me that's yours.
>>
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>>43609892
i think you need some more color, add in more blue or white, then another layer or 2 of green. reminds me of the joker

the idea could work though
>>
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>>43609892

Looks like a frog themed he-man villain.
>>
>>43610070

What's the catch?

What's the fucking catch, you bastards?
>>
>>43610107
The price tag probably
>>
>>43610107

Simple, specialist games are back, but Warhammer is gone.

What did I tell you guys about messing with that monkey paw?
>>
>>43610146
EVEN TRADE BEHBEH

*begins masturbating furiously
>>
>>43610107
It's actually an April fool gag, they just reveal it now because in April it would be too obvious
>>
>>43610146
If we get Necromunda back, I see literally no problem with this arrangement.
>>
>>43610161
>>43610210

Y'all realise this is the post 5th ed 40k/6th ed fantasy rules team, yeah?

They won't give the tiniest shit when writing the actual systems. These are the guys who brought us freakin' AoS, which you may have noticed is not actually remotely able to fake being a complete or functional product.
>>
>>43610322
It's not like necromunda was perfect anyway. Let a spyrer gang win a couple of times and they end up indestructible.
>>
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If BFG becomes a thing again I'll probably bust a nut

been waiting a decade for GW to bring it back
>>
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>>43610322
>>
I'm looking for a fluffy army to deal with Necrons, Eldar,and Space Marines.
>>
>>43610557
Tau
>>
>>43610525
So, GW throws specialist games to FW, because they know old grognards appreciate FW more than GW and will buy anything FW puts out.

It's like they get to keep their cake and eat it too.
>>
>>43610565
what list should I play?
>>
>>43610588
With Tau anything is fluffy
>>
>>43609892
THIN

YOUR

FUCKING

PAINTS

God damnit /tg/, this is like rule number 1.

Paintjob aside, it needs a few jags and loose bolts, and then it looks perfect. For an Ork walker.

Seriously, this entire model SCREAMS "MORE DAKKA" which is dumb. It literally replaced the arms with massive missile pods. Like, what the fuck. I think the Tau have been dealing with the Orks for too long.
>>
>>43609558
The only way to own the relic is to hold it, otherwise you can't affect it.

>>43609689
The majority of your army counters nercons, why tailor further?

>>43609827
Of course, says so under re-rolling to hit and twin linked in the BRB

>>43609877
You want 3 stealth suits, leader, markerlight and target lock on him and then 2 marker drones. Otherwise tetras

>>43610557
Anything can beat those armies. Just what what you like

>>43610588
for fucks sake, go play MTG or something 40k isn't the game for you
>>
>>43610635
9 riptides 3 R'varnas and 3 Y'vahra
>>
>>43610690
>3 R'varnas
>Not 9 Stormsurges
>>
>>43610690
yup that's something they'ddo
>>
>>43610635

I go heavy stealth Mont'ka.

Jump, dakka, fade.
>>
>>43610690
You still can't take R'Varna or Y'vahra as a team of 3, though.

Not sure if that's what you were referring to, but some people seem to think you can, when there is absolutely nothing indicating that.

Otherwise you might as well try arguing that you can take 1-3 Ta'unar suits as well. Equally dumb and annoying, and likely to lose you friends or people to play with.
>>
>>43610786
No, he's using three FA slots and three HS slots for the R'Varnas and Y'Vahras. Same way the nine Riptide lists used to work, just with six more baseline Riptides. Legal and Battleforged.
>>
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>>43609495
Blood Angels are coming for the Tau. Post fitting music, besides Mantic Mondays.
>>
>>43610588

I would love to see a Tau army that doesn't use suits.
>>
>>43610924

In before Dante gets bisected by a point blank fusion blaster.
>>
>>43610954
Wouldn't that be a Tau PDF?
>>
>>43610964
They don't have a PDF. It's all one military for them, it's just a matter of where you're stationed.
>>
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>>43610959
Dante's plot armor and years of experience is too strong for Tau.
>>
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>>43610924
Again I repeat.

Dante called all Blood Angels companies and all Blood Angel successor chapters to Baal to defend it against the impending sandwitching that will happen when Ka'pandaman and Leviathan smash into the system.

Unlike the White Scars, the Blood Angels are loyal to their own. They would not forsake their homeworld and heritage to fight a meaningless war on the fringe on the Imperium.
>>
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>>43610924

>yfw the Imperium will never get a clean win in one of these campaign books
>>
>>43611028
I'm just assuming the new Bangle model is going to be included with the sequel to Khayon. Maybe it's some BAs who got a case of Warp time hijinks, or maybe it's a chapter that just found out they're primarch is Sang and decided to honor the right Primarch with dead Tau.
>>
>>43611084
They can. They have to break Shadowsun, or finish the job if some other faction gets wreck but wears down the Tau.
>>
>>43611028
What if the BA won? What if Kauyon is pre the defence of baal? What if this is just warp fuckery?

There are plenty of ways to explain it away.
>>
>>43611115
If they were able to win, then Ka'banha and the Nids got wrecked pretty hard.
>>
>>43610924
>Blood Angels are coming for the Tau.

Fuckers are stuck on Baal, if any son of sangui is coming its the Lamenters which they might do if they have fought off the Tyranids that were eating them. Personally I hope to see some Black Templars because the Punishment Crusade is fucking bad ass, human Gue'vasa getting blown the fuck out.

>Post fitting music

https://www.youtube.com/watch?v=qtnW8w3e-7Q

Fitting for their impending doom
>>
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>>43611115
It isn't.

Shield of Baal and the events of the Damocles Warzone happen in the same year (999 41) and I am sure at the same time.

And when was the last time GW used the Warp time shenanigans to justify events?

>>43611087
I am just saying if Blood Angels or any of their successor chapters are present in Damocles while their home and heritage is facing near-certain annihilation, it would be extremely stupid.

>With slow, deliberate steps the Sanguinor approached the Chapter Master, wings brushing the bowed heads of the Blood Angels as he passed them. At last the two legends stood face to face, the silence heavy in the air. Without speaking Dante drew back his mask, showing the Sanguinor alone his face, and looked upon the blessed warrior with eyes unhindered by lenses or filters. Finally the question he knew he must ask came to Dante’s lips, though it was but a whisper meant only for the ears of the Sanguinor.

>‘Was it enough – can Baal still be saved?’

>For long moments there was only silence, and Dante felt sure there could be no answer. Then, for the first time in the annals of the Blood Angels, the Sanguinor spoke.

>‘There is yet hope.’

Dante is sweating a storm over what's going to happen. You think he would spare a company or two to send at the Tau of all people?
>>
>>43610954
>tau
>not gland snooty robots
Fok yu, casual.
>>
>>43611216
Well the Lamenters never turned up, what if their repentance leads them into tau territory?
>>
>>43611220
Not him.

But Fire Warrior gunlines are far more cool to me than those blocky suits.
>>
>>43611260

Fire warrior gunlines that just sit there, have an eternal shooting phase, never move an inch and aren't even hard to beat are a cancer in my local meta.
>>
>>43609558
90% of relic games come down to first blood.

>>43609689
Its necrons, cheese the hell out of him. He deserves it especially if he's playing decurian detachments.

>>43609892
>tau

>>43610089
myyuaahhhh

>>43610523
BFG?

>>43610525
>no word on timescale
>i.e. never
>>
>>43609495
Someone's gonna have to explain OP's pic to me, I'm still kinda newfag when it comes to 40k inside jokes.
>>
>>43611204
>Lamenters
Anon, it's only a matter of time before they weaponize their bad luck.
BTs are also fine.
>>43611216
Like I said. Maybe a chapter found out their Bangles and don't know about the trouble around Baal.
>>
>>43611302
What's with all these walls of replies without any actual content as of late? What compels you to shitpost this way?
>>
>>43611252
Possible but last we see them they were virtually destroyed by Kraken.

And why they stick around when Baal is in danger? I think dying defending the homeworld of their primarch is far worthy a way to go, then dying by the hands of the Tau.

The only confirmed Blood Angel successor that was in the Damocles region was the Blood Knighs. They retreated out of the warzone and headed towards Baal after Farsight handed them their asses.
>>
>>43611320
>/tg can 40k
>>
Hey here's a crazy thought:

What if a company of the insanely understaffed and thinly spread marines just weren't anywhere near their homeworld when the Nids attacked?
>>
>>43611321
Maybe the Lamenters have to fight their way to Baal?
>>
>>43611321
IIRC both them and the chapter babysitting them (red something) are down to 300 marines. That's not too bad really.

They also have no choice in what they do, they're repentant. They go from closest battle to battle without being able to recruit and hope they make it out at the end. The 100 year repentance they're on is basically a death sentence.
>>
What's good to buy to start me off on Spain Marines?
>>
>>43610176
https://m.youtube.com/watch?v=NEu0o62ycmg
>>
>>43611429
Tactical Marines and a rhino
>>
>>43611429
>Spain Marines
I've heard one person say Night Lords are Spainards, but Blood Angels are Italians.
>>
>>43611429
First you want some tacotacos and a rino.
>>
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>>43611302
>BFG?
Battlefleet Gothic.
Also FW epic confirmed.
>>
>>43611463
Salamanders are afrikans
>>
>>43611314
it's just a picture of all the 40k armies, plus a rooster.
>>
>>43611479

Maybe ally in some Sombreros of Battle.
>>
>>43611484
They're minstrels with red eyes in green armour. Space wolves canonically have actual black guys I'm pretty sure.
>>
>>43611521
>Black people
>On an iceworld based on Norse myth

Political correctness gone mad!
>>
>>43611521
>>
> Anonymous 11/12/15(Thu)21:48:12 No.43611480 â–¶
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>>>43611302 #
>>BFG?
>Battlefleet Gothic.
>Also FW epic confirmed.

Black Vikings, aye.
>>
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>>43611110

I dunno, I'm trying to book these scenarios in my mind and if the upcoming Montka is the final chapter their hinting at some earthshaking thing that's going to rock the pilars of Tau society. So what are the possible plots of the book?

1- Imperial victory - roll back the expansion, Shadowsun disgraced, least likely to occur in my mind

2- Draw - Farsight intervenes in the war, provokes chaos daemon warp invasion. Imperium and Tau team up to defeat the daemons, war comes to an end (predictable and safe ending, Imperium saves face even if they don't get the clean win over the Tau, Ethereals cannot deny or hide the existance of Chaos)

3- Tau civil war - Most intriguing sceario in my mind, Farsight Enclaves fight along side the Empire, Aun'va pushes Shadowsun to kill him, they fight but exchange words on the nature of the universe, ethereal char dies (possibly Farsight's benefactor Aun'Shi or Aun'va), further creates a schism amongst the Fire Warriors

its going to be a cool ride either way they take it I think (as long as the Imperials don't fold like a house of cards)
>>
>>43610322
I like AOS, jokes on you.
>>
>>43611627
>>43611628
Here's the relevant fluff.
>THE SEAWOLVES
Engir Krakendoom’s sigil is that of the Sea Wolf. Chosen from the kraken-hunting islanders of the south, his men are dark of skin and temperament. They go to war in armoured transports and assault craft, their Swiftclaw outriders ensuring they reach the foe as an unstoppable tide. Engir has led many a successful quest across the Sea of Stars.
>>
>>43611643
The recent "Ice and Fire" story hints with the Calevera prophecy that Farsight will emerge victorious against the Imperium but in doing so he will transform into a monster. Farsight spent a good deal of time trying to alter that fate with the help of his Space Marine and Inquisitor friends.

>Named characters with plastic models dying

Hahahaha no. This isn't the End Times.
>>
>>43611216
I just want to point out that while GW have been putting out too much digital artwork recently and pissing people off, yes, Shield of Baal had some of the best god damn artwork GW has ever done.

I mean holy shit.
>>
>>43611666

Nay anon, thou be the joke.

We're all laughing at you.
>>
>>43611723
>>43611723

Yeah I have those Shas'O and Farsight books yet to read so if that bit of info is from there I didn't have it to factor into my predicitions. Sounds interesting though.

And I only mentioned Aun'shi and Aun'va dying. The chances of Aun'va dying are probably next to nothing but I look at Aun'shi and his model is pewter and a decade old so if there's a char they can kill off it can be him.
>>
>>43611757
Well at least I have a setting.
>>
>>43611627
Fenris is actually pretty warm half os its year, although its uear is considerably longer than standard Terran. The planet has a highly elliptic orbit which means it spends part of its orbit quite close to the sun and part of it much further away. The equitorial regions of Fenris are supposed to have very warm climate during the time it's close to the sun, so I wouldn't be suprised if the people there have darker skin.
>>
>>43611786
Just a heads up.

"The Arkunasha War" story by Andy Chambers is an old 4th ED story first published in a "Hammer and Bolter" issue.

It was recently retconned by Phil Kelly's "Farsight" novella.

I gotta say this because more than one anon got confused when they read them back to back.
>>
>>43611463
... the spaniards are the Crimson Fists. What nonsense are you talking about?
>>
>>43611847

Hell I was confused wondering why BL would release a short story about that and then the Farsight novella soon afterwards. But yeah it makes sense to retcon if it was an old ass story anyway.
>>
>>43611463
>>43611967
Pretty sure Blood Angels have Spanish elements to them.

Crimson Fists are Mexican.
>>
>>43612021
How racist is it to model some Crimson Fists with giant moustaches on their helmets, capes are ponchos and leaders have sombreros of various sizes?

Maybe even a bottle of tequila hanging off a belt.
>>
>>43612021
Dante, Corbulo, Lemartes, Mephiston, Tycho

Italian/Latin, not Spanish
>>
>>43611847
>>43611992
Not really sure how much it really retcons (aside from adding characters not mentioned in the 4th edition story), as they take at very different points of the same conflict. Farsight mostly takes place at the beginning of the conflict, while Arkunasha War takes place at the very end. Although Arkunasha War is already somewhat in conflict with what is mentioned in the FSE supplement.
>>
If they are putting out a new Blood Angels Chaplain, doesn't it seem plausible that they are doing something extra? Every new model has either been part of a larger release or a new campaign tie-in.
>>
>>43612138
> Farsight mostly takes place at the beginning of the conflict, while Arkunasha War takes place at the very end.

Nah.

in the short story Farsight arrival is covered. Farsight came and took over the Tau garrison and transformed them into an effective force but due to lack of support of the Empire they were ran bloody by the Orks.

In the Farsght novella, Farsight arrives with his own forces and is a commander among many on the planet. From there it follows the events introduced i the FSE supplement.
>>
I've got a Necron Shield of Baal question about the text below:
>You can add them to an existing army, or use them to field a bespoke army from the Mephrit Dynasty. Certain units chosen from the Mephrit Dynasty Detachment and Formations can also make use of the Relics and Warloard Traits listed below.
So what is the kosher way I can add the formations from these list to my current army?
Can I take something like a 'Conclave of the Burning One' and just slot it into my Decurion?
Any if I take Relics from the Mephrit list I have to keep them with units from their list, yes?
So what's the correct ways I can combine these two lists, /tg/? Thanks in advance for any help.
>>
>>43612386
Only the formations and units listed in the Decurion can be taken as part of the Decurion. You could just take the Conclave as a separate detachment, though.
You could also use the Mephrit relics and warlord traits in place of the regular Necron ones in the Decurion.
>>
>>43612128
They're named after demons and the like mostly.
>>
Against Necron, what is better to Spam?
>>
>>43612438
High strength AP4 or better.
>>
I have a question. If I have a Tau shield drone in the same unit as a guardian drone, does the shield drone get a 1 better invul? I couldn't find it in the rulebook or the codex. It just says it confers a 6+ invul to the unit.
>>
>>43612512
No. It doesn't stack.
>>
>>43612425
https://en.wikipedia.org/wiki/Gnaeus_Domitius_Corbulo
https://en.wikipedia.org/wiki/Dante_Alighieri

Latin and Italian
>>
>>43612546
So fucking cool.

If BA get an update and some sort of decurion soon (I don't care how) then I will CONSIDER going Blood Angels as my next army instead of daemons.
>>
>>43612417
Not him but do you have to take SOMETHING from the Mephrit dynasty to be able to use their warlord traits? Or you must have your Warlord from something of theirs?

On the same vein, I can take the relics even if I have nothing from Mephrit? Can I take from BOTH?
>>
>>43612425
>They're named after demons and the like mostly.

Thats Dark Angels.
>>
>>43612641
If you want to use the Mephrit warlord traits then your warlord needs to be part of a Mephrit detachment. That means you need to take more than just the allied detachment of them since allied detachments can never contain your warlord.

As far as the relics I think it's the usual deal. A mephrit detachment can take relics from either list, but not on the same model. So an Overlord has to pick from one list or the other, but his Cryptek buddy can pick whichever list he wants too.
>>
>>43611480
Holy shit that's fucking sexy
>I shall call him...mini-me
>>
>>43612744
I see, thank you. Would normal formations count for warlords? "Ally" is its own detachment afterall. And Warlord is for Characters only or Independent Characters? So I know if I can make my C'Tan in the Conclave formation my Warlord.
>>
>>43612386
>>43612417
Thanks for the help. Get a few more questions related to this.
>'Conclave of the Burning One'
Since C'tan Shard isn't an actual unit of the Necrons anymore. I just take in its place any unit listed under Stargod, right?
Also can I substitute a named Cryptek like Orikan in place of a genetic in the Conclave unit?
Thanks just want a bit of clarity about this formation.
>>
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I just watched Snatch. I hope this is the right place to post.
>>
>>43612546
https://en.wikipedia.org/wiki/Tyche
https://en.wikipedia.org/wiki/Astaroth
https://en.wikipedia.org/wiki/Mephistopheles
cum on m8
>>
>>43612788
Unless the formation says you can substitute a named character in place of a generic one, you can't do that. The Royal Court from regular crons allows you to swap in Orikan, for example. If the formation doesn't give you those options, you don't get them.

>>43612786
Warlord can be any character from your primary detachment. Allied detachments can NEVER be your primary detachment.
>>
>>43612839
I see, so if the Conclave formation is my primary detachment, then I can use it as my Warlord. If it's not, then no.
>>
>>43612822
>>43612546
>>43612425
>>43612128
Not sure how canon you want to consider this but the Deathwatch name tables for Blood Angels has them with greek names too. So... whatever goes?
>>
>>43612880
Greco/Roman

Same reason they get shit for the fancy chest plates, it's supposed to look like the fancy armor Greeks and Romans wore
>>
>>43612895
Right you are. I always thought the Ultras had the monopoly on all things roman though while the Blood Angels were more greek.
>>
>>43612932
bangles have always been pretty itialian

the only tangentially greek first founding chapter would be the salamanders
>>
Most of the first founding legions have greek style names. Because 40k is very gothic and latin. Some chapters just amp it up a notch.
>>
>>43612438
ap4
try to remove as many levels of saving throws from them as you can, lots of ap4 will help here
>>
>>43610587
>old grognards appreciate FW more than GW and will buy anything FW puts out *THAT IS GOOD*.

Don't act like people will just gobble up anything FW related.

So far the only independent project they have done is 30k which is great, and well balanced so it's fairly popular.

Do you know of anyone that actually buys FW models that have bad rules? No you don't. No one wants to spend like £80 for a model that has shit rules.
>>
>>43610954
>I would love to see a Tau army that doesn't use suits.
You say that, and then you realise it's just an incredibly static gunline with tank support.
>>
>>43612438
Strength D. There's no RP possible against it. The more you can force necrons down to only one saving throw, the better.
>>
>>43611480
>inb4 someone makes a dreadnought army in 40k composed of tiny warlord titans.
>>
Breacher squads, Vespid, and some of that. Be interesting.

Play an aggressive Tau mechanized list. Be different.
>>
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I see this can be taken in a vanilla guard list. is it very effective? it looks like fun.
>>
>>43613104
This little guy is probably knight size.
>>
>>43613035
>You say that, and then you realise it's just an incredibly static gunline with tank support.
Well, unless that anon uses a tidewall. And the other non-suit units are an option like Vespid and Kroot so the list could still be very diverse without the big suits. Now effective is a whole other story of course.
>>
Have some rule disputes from a game I had.

Can you deny the witch on blessing?
Can a Stompa accept challenges?
>>
>>43613213
yes you can DTW blessings
not unless the stompas a character
>>
>>43613157
Nah, he's closer in size to that new FW dreadnought. Unless I'm mistaken, that's a 60mm base.
>>
>>43613035
You're looking at infiltrating kroot, sniper drones, devilfish-mounted infantry, vespid and hammerheads.

Sprinkle some stealth suits in for flavor. Would be pretty dangerous against other infantry-focused armies.
>>
>One gun and one marker drone is 12 USD from GW
>One gun or marker drone is 1.99 USD on ebay
lels
>>
>>43613282
And you only need one, some silicon caulk/oyumaru and some milliput to cast a fuckton of them. Easy 2-part press moulds.

Turn them into anything, too. unadorned for shield, antenna for marker, carbines for gun and a bit of cutting up a pulse rifle for a sniper drone. All easily cast too.
>>
>>43613227
i think you can only DTW when one of your units is targeted, but i dont have my rulebook with me
>>
>>43613227
Gracias
>>
>>43613356
Page 25 words are
If your opens the makes a successful psychic test, you can attempt to the power being manifested by making a deny the witch.
Blessings does not say it is an excemption to that rule
>>
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What's your favourite underpowered unit and what does simple fix does GW need to do to make them gud? Mine's Incubi:
>Assault Grenades
>>
>>43613420
Auto correct
"Opponent makes a successful..."
>>
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>>43613424
re-rolled saves
>>
>>43613424
Monolith.

Particle whip changed to heavy from ordnance. Or change model type to super-heavy.
>>
>>43613424
>>Assault Grenades
You do know you could just attach an IC with the correct grenade. There done deal.
>>
>>43613488
Pretty much.

Or for Chaos: Slightly cheaper Reaper Autocannon and can take as many as you want.
>>
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Is it possible to play Orks competitively?

I've been building this huge green tide for the past year and I'm almost done painting everything and want to try to play some good games against people at my local GW and FLGS.
>>
>>43613514
or just bumping them back up to WS/BS5

really, there are so many ways you can make terminators less shit
>>
>>43613495
Grenades are a per-model wargear. One guy with grenades doesn't confer them to the squad. So your Archon gets to charge thru terrain and fight at Initiative, but all his Incubi bodyguards have to hack thru the bushes first.
>>
https://youtu.be/lMJ4QVvKaAM
Do you like Phil Kelly /tg?
>>
>>43613651
the Black Legion supplement can give you that if you take Abaddon but despite him being a beast, BL is inferior to Crimson Slaughter bonuses.

Although I guess it's good if you decide to field some 10-man Terminator deathstar (which I'm unsure if Chaos termies can even be)
>>
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>>43613424
Give them Scout and Fleet.
And make them MCs.
>>
>>43613495
Nope. Read grenade rules. It's on a per model basis.
>>
>>43613846
>>43613677
Normally yes, but the Phantasm Grenade Launcher gives it to the squad.
>>
>>43613897
Not in the latest codex it doesn't. It did in 5th tho.
>>
>>43613580
Avoid Tau, IG, and Eldar and you'll be good I think
>>
>>43611490
I mean what's with the faces? Did AoS cause them to derp that hard?
>>
>>43613897
Someone hasn't seen the shaft book that is 7th edition DE yet.
>>
>>43611480
Warlord-chan is cute! CUUUTE!
>>
>>43613962
>hurr AOS

Stay classy anon.
>>
>>43613897
Hoo boy are you in for a shocker.

Go download the DE 7ed codex. Bring a hard drink too.
>>
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>>43614027
>>43613975
Why would I give a shit? They're elves. They deserve everything they get.
>>
>>43614055
So then why do you show knowledge only a DE player would know then?

Kind of mixed signals there anon.
>>
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>>43614088
Because I thought someone was WRONG. On the INTERNET.
>>
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>>43613730
>you will never have your games narrated by a laid back GW author
>>
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>>43614055
Are implying that ultramarines are elves?
>>
>>43614096
WELL THAT JUST CAN'T BE ANON!
>>
>>43614127
Are you*
>>
>>43614055
>J-joke's on you, I was only pretending!
>>
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>>43613424
Making them T7 would do wonders. If Admech and the like get T7 monstrous creatures smaller than this guy, seems like nids should too. If not, maybe rework the adaptive biology upgrade to give em FnP BEFORE taking any wounds.
>>
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I want to run an "evil" wraith host taken over by a dark eldar archon, I want to forge the narrative a bit and build wraithblades like pic related and stick two squads in Raiders. I know wraithguard > wraithblades, but does having an assault vehicle help things a bit? I'm not looking to win tournaments but I also don't want to get blown up in overwatch every game. Current list has 2 x 5 man wraithblades in raiders and 1 x 5 man d scythe squad using the webway portal to get behind any superheavies, tank squads, or gmcs.
>>
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>Age of Sigmar: Feel like making something balanced? Great! Feel like being a total unbeatable asshole? Awesome! We're not paying attention either way!

Is this accurate, /tg/?
>>
>>43614250

>Age of extra 40k conversion bits

Ftfy
>>
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>>43614142
>>43614127
Good god, no. Just posting 40k-related bullshit.
>>43614250
No.
>>
>>43614361
I'll keep an eye on you, anon.
>>
Just my opinion. I think the tau don't fit in well with the whole 40k universe. They have their little niche in the universe but it seems to be so horridly hand graved by the fluff that it doesn't blend well with the setting. "Rose to power and already has the better tech in the universe" and "Communist ideals" are kind of a poor taste in my mouth.
Another thing I hate about the Tau setting is that they are a very white colour on the 40k pallet. Every faction sits somewhere inbetween the "White Purity" and "Black Evil" with an interesting, different blend except for the Tau. The only "Mix" of gray they have is them using mind control and won't hesitate to kill you if you don't join them. Thats not grimdark, thats shit-stain at best.

>Tl;dr: The tau belong in a setting that isnt 40k
>>
>>43614510
This is bait. Don't reply.
>>
>>43613730
as a person, as a gamer? Absolutely.

as a designer? Yes, but only if he has someone else to reign him in.
>>
Can a super heavy walker shoot into different units and then charge a unit he did not shoot into?
>>
>>43614579
Yes
>>
>>43614579
No. He still has to fire at least one weapon into the unit he wishes to charge. The exception to this is a Kytan Daemon Engine.
>>
>>43614579
Maybe
>>
>>43614579
Just ping a heavy stubber/shoota/whatever off a tank or something and you can charge it no problem. Otherwise no.
>>
>>43614579
No, you still need to shoot the thing you want to charge, otherwise dont shoot and charge whatever.

Am I correct in reading that the Hatred USR doesnt require you to charge in order to get its benefit? What I mean is, a unit that has Hatred gets to reroll to hit in the first round of combat whether he charged or is getting charged as the special no longer specifies that you need to charge (Unlike the 6th ed version of it).
>>
>>43614639
That is correct.
>>
>>43614634
Ok, the super heavy wanted to join an assualt already in progress, so he couldn't shoot into it.
>>
>>43614639
Correct. I throw an allied chaplain in my Thunderwolves all the time. Hatred+Counterattack with Hit & Run is obscene.
>>
>>43609689
They are fantastic - You can do three S7 Torrent Templates that ignore cover, wound him on 2's and ignore his armor on 6's.

Or you can combine them to one Str 9 AP4 Large Blast that will ignore most warriors armor and reduce their FNP. It's a great unit to take vs Necrons

Take Warp Spiders too
>>
>>43614697
It doesn't increase AP, just strength and shots.
>>
>>43614666
In that case if he doesn't shoot any guns he can still charge whoever he wants.

>>43614600
It is also worth mentioning the Kytan can charge a different unit than the one he shot at ONLY if HIS shooting attacks killed that unit which isn't quite as good.
>>
Ummm am I supposed to read the Craftworld codex if I am going for Eldar particularly a Wraith style? Cuz I don't see an Eldar 7e codex and realized my army build I suggested yesterday for Eldar was based off 6e rules.
>>
>>43615035
Yep. Are you the red scorpions anon?
>>
>>43615035
Yes, the new Eldar codex is called Craftworlds because that's easier to file copyright claims over.
>>
damn he has aged noticeably

https://www.youtube.com/watch?v=lMJ4QVvKaAM
>>
>>43615035
>>43615062
No, that's me. But Red Scorpions anon was my slave name. I now want to be known as "can't decide between Red Scorpions with GK allies and Wraith Host with DE allies please help" anon.
>>
>>43615117
so, who is this game for? is this game suppose to be for the guys who already play 40k and will see a quick game with the real bonus of plastic 30k? normies or casuals or rather people that want a way into 40k without getting into the actual game? board game lovers?
>>
>>43615160
Pick the one that isn't literally one formation you will grow to hate mixed with an underperforming army.
>>
>>43615062
Nah. I am the Thousand Sons/Word Bearers anon.

>>43615066
Aight thanks time to read the new supposedly OP Wraith support!
>>
>>43615166
Don't know. Honestly after watching it, it seems dull. Boring even. I will be just getting the set for the figures.
>>
>>43615166
>people who want an in to 30k without the pricetag
>people who want cheap marines to start an army up in 40k
>new players who get an army in a box as well as a simple game to cut their teeth on
>fanatic collectors
Pick one. It's a good release even if the board game element is fairly token.
>>
>>43615166
I think it's just there to get more people into 30k.
>ooh new game
>wow these marines look different
>wots 30k
and now you have more heresy players.
>>
>>43615235
i'm not knocking it, i'm just wondering what the next board game is gonna be like. i'm also curious about how well the assassin game did, i know a guy that says it sold terrible at his store but hey gw made a 2nd board game. no wait, there's also space hulk.

maybe orks will get a board game fighting black templars?
>>
>>43615193
My only problem is how much I hate Rhinos and Drop Pods. I wish there was a viable way to footslog a bunch of dudes...
>>
>>43615117
He's just got a beard on.
>>
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>>43609892
That is a horrific color scheme, poorly executed.

But at least its not fucking grey.

I am putting together some ghostkeels now, hating every minute of it.

Pic related is a good color scheme, poorly executed. So we do have that in common.
>>
>>43615338
Fortifications.
>>
>>43615338
Really? I would honestly say go back to the drawing board at that point.

Or... You could go Raven Guard and use the pinion battle Demi company to outflank all of your dudes on foot.

It means you won't be Red Scorpions but you can footslog.
>>
>>43615317
>i'm just wondering what the next board game is gonna be like
Specialist Games are back: Epic, Necromunda, Blood Bowl and so on.
>>
>>43615317
Oh, yeah. The assassin game only really sold because of the models.

Simple as it was I kinda dug it, but it would have been much better if they released some extra event/unit cards to expand on it. Like chaos terminators and shit, or mode where someone gets control over the traitors.
>>
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>>43610954
Again - Pic Related.
>>
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>>43615354
>>43615410
you were close on those tron lines, i guess the yellow is too bright? i do like how simple it is. i might try that when i get around to making a rhino for my 1k sons

>>43615388
but specialist games were a complete game an- those devilishly smart bastards. i bet this also ties into all those videogames that they've been putting out. wow.
>>
>>43615459
Say it with me SYNERGY!
>>
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>>43615489
mind blown, i never would've expected GW to be doing something like that
>>
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>>43611480
Can't wait to sell these fuckers - I've been sitting on them for almost 25 years.
>>
I'm looking at picking up the Betrayal at Calth set tomorrow at my FLGS. The question I have is would I be better off using the Mk IV models as a base for a 30k Emperors Children army or a 40k Red Scorpions army?
>>
>>43609892
It's clobbering time!
>>
>>43615388
>>43615459
I'm still not sure what the big deal is about Specialist Games coming back. Weren't they pretty shit even by the standards of the time?
>>
>>43615560
Footslogging marines are dead marines.

That said its up to you. Make sure there is a 30k community first.
>>
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Anyone have the rules for the old Forge world Kroot Gnarloc and/or Gnarloc riders? they vanished when they removed 'em sadly
>>
>>43615580
everything has worth. i never got into them and only glanced at them for 40k related fluff. they were for branching out into other game types or campaigns at the lgs. they also filled a niche that no one else had or because they were GW related they were more noteworthy. everyone is making a 28mm "heroic" scale miniature game but gw put out other games at different sizes with different rules. also there's tons of tabletop games that die quickly because it's an unknown, while you would at least know who GW is. this was like 10/20 years ago and in this time it's different.

i'm probably wrong about this but look at flames of war, 10mm or so right? well GW had epic and was like playing 40k at like 10,000 point range only really small so you could have more.
>>
>>43615719
I'm not sure why we're celebrating them coming back, though. They were bad at the time, but GW was the only giant in town, so we sucked it up when we wanted a difference from 40k. Now there's other options.
>>
>>43615742
people love retro stuff and there are numerous small communities that still play the games. they got the sisters treatment for sure.

now they're gonna be released as standoff board games which also means new stuff for 40k (possibly age of sigmar as well)
>>
I want to start collecting/painting imperial fists because they look cool, are they cool?
>>
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>>43615823
They're the most Space Marine of Space Marines. Are you okay with that? If so, they're rad as fuck.
>>
>>43615823
Yes they are cool.
>>
>>43615597
I'd eventually pick up Rhinos for either army, so that shouldn't be an issue.

There's one guy that also runs Emperor's Children and Sons of Horus, one that plays Night Lords, a guy that plays a weird mutant-heavy Imperial Militia list, and one guy that's waiting for Space Wolves to get rules. So I shouldn't have too much of a problem getting games in. Hell, I'd be willing to play against xeno armies as well. I mostly play against Orks and Eldar/Dark Eldar players with my 40k armies, so it would be fluffy enough.
>>
>>43615848
Ok thank you for the help
>>
>>43615823
Not my taste but I cannot deny that they are cool.
>>
>>43615823
Bright yellow is a pain in the ass to paint
>>
>>43615924
Tow emperors children players?

Wouldn't that get monotonous?
>>
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>>43615742
bfg.....BAD
>Heresy
>>
>>43615967
Have you ever, in all of your years, played against a Necron BFG fleet?
>>
>>43615979
Different anon, but weren't they OP?
>>
>>43615960

I bet you thought Zoolander was a bad movie and aren't going to watch Zoolander II on opening night.
>>
>>43615960
He's more into footslogging blocks of 20 guys where I like more mechanized forces, so there's enough difference there. I'd also likely be playing Traitors while he does Loyalist EC. Even if it gets boring I can ask him to play his SoH to mix things up a bit.
>>
>>43616021
Ridiculously so. They had Phase Out, which made it so if you just scratched their paint, they had a good chance of losing. Which is good, because all other armies were going to be able to do is scratch their paint.
>>
>>43615979
Yes, the way we played was the Necron fleet had a lower points value.
>>
Okay. Eldar army. This time reading the right codex. Oh my fucking god who was responsible for balancing this shit? Why would they make so many things that used to cost points be free? Anyway:

2000 points

2x Farseer - 135 points x2
The Spirit Stone of Anath'lan
Skyrunner Jetbike Upgrade
Singing Spear

Spiritseer - 85 points
The Spirit Stone of Anath'lan

2x 10 Wraithguards - 580 points x2
D-Scythes
Wave Serpents with Shuriken Cannon, Twin-Linked Eldar Missile Launcher, Holo-fields, and Ghostwalker Matrix

Wraithlord - 160 points
Shuriken Catapult/Flamer
Ghostglaive
Scatter Laser
Brightlance


Wraithknight - 325 points
Suncannon and Scattershield
Scatter Laser
Shuriken Cannon


Wraith-based army. Wraithguard with D-Scythes look great. Wave Serpents are there just in case fast movement is required through the map at all and to support fire particular with the Twin-Linked Eldar Missile Launcher that's effective on a ton of things. The Wraithlord and Wraithknight are fantastic elite units that'll be giving lots of heavy support fire.

The Spiritseer is there mainly to give the Wraiths a boost as he's able to give plus minor psyker support. The Farseers are there on Jetbikes so they can quickly move all over the map giving all sorts of crazy heavy psyker/HQ support.

Like I said last time I ain't any good with running quick hit & run tactics in RTS and tabletop games, but I still wanted to try Eldar so here's my attempt at an Eldar army that's more slow moving but still packing a lot of firepower.
>>
>>43615694
Pretty sure they are in the OP somewhere.
>>
>>43616329
That list is unbound just so you know.
>>
>>43616028
I... wat?
>>
>>43616329
Wraithguard are bulky.
>>
>>43616353
Wait do Wraithguards not have the count as troops thing anymore?
>>
>>43615979
They're insanely OP but they're meant to be OP.

They do struggle in campaigns though as the fleet is stupidly expensive to maintain
>>
>>43616387
Nope. They got rid of that.

Plus >>43616381
>>
>>43616329
Speaking of errors, Wraithguard are bulky and take up two spaces in a transport.
>>
>>43616329
Enjoy getting no games
>>
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>>43616390
So you're saying it isn't bad game design if they meant to do it?
>>
>>43616353
>>43616394
If he adds one unit of wraithguard and a warlock conclave its just a seer council and a wraith host.
>>
>>43616419
Apart from the wraithknight that's fairly easy to counter. Wraiths are slow as fuck and can be shot to death fairly easily. Plus Wraithknights become less fucking dumb at 2000 pts plus.
>>
>>43616426
Its meant to be offset by scenario and campaign play. Necrons can just about wipe out an opponent and still lose by having a single ship destroyed
>>
>>43616527
And this feels good for either player? This is good design for anyone?
>>
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What does an undead god dream of?
>>
>>43616544
Who's helmet is that to the right?
>>
>>43616557

His
>>
>>43616571
He never wore a helmet, let alone a space marine one.
>>
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>>43616557
That has bothered me for so long. I have no idea. Maybe it's Sang's or maybe it's his.
>>
>>43616587
Then it's Sang's helmet.
>>
>>43616557
sangy? then again sangy got the emperors hair

>>43616571
idk anon, if i was a glorious conqueror with lush hair that flowed in the wind i would never wear a helmet.
>>
>>43616610
But we all know what Sangs helmet is from that famous picture of Horus and Emps. It's a little black thing.

That's not an innuendo.
>>
>>43616539
Depends on the match up. Necrons shit on eldar as they ignore a bunch of eldars rule ignoring stuff but they're weak to lances and boarding/ramming
>>
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>>43616645
>But we all know what Sangs helmet is from that famous picture of Horus and Emps
This? Are we sure it's not a SoH's helmet?
>>
>>43616674
Don't know honestly.

Somebody ring John Blanche.
>>
This is the list I have so far on the Wraith Host + DE. Tell me how shitty it is so I can go back to planning a Red Scorpions army.

Wraith Host

Spiritseer...70 pts

Wraithlord...2 x flamers, ghostglaive, 120 pts

Wraithknight...D cannons, 295 pts

5 Scytheguard...210 pts
Wave Serpent...scatter lasers, 115 pts

5 Wraithguard...160 pts
Raider ...night shields, 70 pts

5 Wraithguard...160 pts
Raider ...night shields, 70 pts

Archon...WWP, Shadowfield, 135 pts

5 Kabalite Warriors...40 pts
Venom...splinter cannons, 65 pts

5 Kabalite Warriors...40 pts
Venom...splinter cannons, 65 pts

5 Kabalite Warriors...40 pts
Venom...splinter cannons, 65 pts

Razorwing Jetfighter...130 pts

1850 points. Scytheguard, Spiritseer, and Archon use WWP to get behind somebody expensive and fuck them. Wraithguard go up field or deep strike in gunboats taking advantage of the 3+ jink save. Warriors and Venoms are basically for killing anything that isn't worth using the D on and taking objectives.
>>
>>43616724
A bit WAAC desu.

Doesn't look fun to play against.

What's the razorwing doing?
>>
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>>43616711
I think the guys behind Emps are suppose to be Custodes, but they're not the golden men we know them as. But there are eagle heads on their armor. Also more pictures involving Big E's hair.
>>
>>43616755
That's a good point. I always see them in batreps and to be honest...they just look goddamn awesome. Another variation I was thinking of is saying fuck AA, taking two venoms with kabalite warriors and the haemonculus scalpel squadron (which is two venoms with wracks auto deep striking on turn one)
>>
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Anyone else like the Emperor's hair being wild instead of like this?
>>
>>43616711
that picture's done by adrian smith

Anyways just compare it to sango's head. It wouldn't fit.
>>
>>43616807
Picture above you.

>>43616782
The razorwing is crap for AA honestly. If there was some way of taking a crimson hunter instead I would say go for it, but you couldn't without going unbound.

Do what you like man, just be aware that not a lot of people will play a list like that. Perfect deepstriking D is kinda cheesy.
>>
>>43616835
John Blanche is head of GW art I believe. If anybody would know it would be he.
>>
>>43616782
Also you wouldn't be able to fit five wraiths, a spiritseer and an archon in one raider. You would have to drop a wraith.
>>
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>>43616856
But why would it be black and not his legion colors? Washing machines aren't furniture, captcha.
>>
>>43616807
maybe on your heretic planet, on mine we worship the emperor with hair to die for

>>43616711
>idk dude, looks cool to me
>but what will the fans think?
>damn, that's a good picture
>>
>>43616884
Fuck yeah Fabio.
>>
>>43616884
>maybe on your heretic planet, on mine we worship the emperor with hair to die for
It probably doesn't matter. Emps could probably control his hair with his powers.
>>
>>43616882
why is sangy doing a dance while those terminators stand around awkwardly?
>>
>>43616900
Fuck you. Can't unsee.
>>
>>43616900
Because he wants to show his children how to dance and they're unsure about it.
>>
>>43616841
>>43616874
The wraiths, spiritseer, and archon would be going in the wave serpent. perfect deep strike wave serpent for maximum friendship ruining. and yeah the crimson hunt formation looks badass, if I ever expanded to a full eldar army I'd look into it. what if two of the wraithguards switched to wraithblades in raiders? would only having one unit of d-guard help mitigate the cheese?
>>
>>43616882
>But why would it be black and not his legion colors?

The one in this pic >>43616674 is a custodian helmet, notice the black guys behind the Emperor.
>>
>>43616945
I thought they were only black after the Heresy.
>>
>>43616932
I believe that the vehicle has to have deep strike as well. It doesn't get conferred. Otherwise putting Terminators in Land Raiders would allow them to deepstrike.

Wraithblades are fine. Just go easy on the D and you should be ok.
>>
>>43616724
Why are the scytheguard not in the open topped transport?
>>
>>43616984
a combo of saving points and not wanting to overload on d-scythes. my logic was that unloading 15 templates on somebody was kinda fucked up.
>>
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>>43616975
yes and no

look to the right side
>>
>>43617058
Are those Custodes in the far back the two Custode termies in that one picture? Now that I think about it, there is a picture of Horus holding a Custode helmet.
>>
>>43616353
>>43616381
>>43616410
>>43616419
Okay I did not know about the Wraithguard change and forgot about Bulky. Okay, so this is what I end up having instead:

---2000 point Eldar army---

Wraithhost

Spiritseer - 85 points
The Spirit Stone of Anath'lan

3 Wraithguards - 126 points
D-Scythes for everyone

Wraithlord - 175 points
Shuriken Catapult/Flamer
Ghostglaive
Brightlance
Eldar Missile Launcher

Wraithknight - 330 points
Suncannon and Scattershield
Scatter Laser
Starcannon

HQ

2x Farseer - 135 points x2
The Spirit Stone of Anath'lan
Skyrunner Jetbike Upgrade
Singing Spear

Troops

2x 3 Windrunners with Warlock - 136 points x2
Warlock with Singing Spear
Scatter Lasers for everyone

Other shit

Wraithknight - 330 points
Ghostglaive and Scattershield
Scatter Laser
Starcannon

6 Wraithguards - 412 points
D-scythes
Wave Serpent with Twin-Linked Eldar Missile Launcher, Shuriken Cannon, Holo-Fields, and Ghostwalker Matrix

Same plan as the last time, but with Bike Squads cuz they are required and for...fast objective catpturing I guess?
>>
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>>43617032
Nah way m8 we've been doing it for awhile, and its HILARIOUS
>>
>>43615823
They are cool.

I've always wanted to collect them but I get put off majorly by the bright yellow colour scheme.
>>
>>43617108
Are you running CAD for the bikes?

Because you can just use the core bike formation in the Craftworld Warhost, which gives guaranteed 6" runs. Which means your wraiths have battle focus with 6" runs.

There is no reason not to at this point.

Also by three wraith guard I assume you mean three squads?
>>
>>43617108
>>43617147
Sorry only noticed the wraith stuff at the bottom now. Never mind your formation is fine.

Who do you hate out of question?
>>
Here is a somewhat fluffy Ravenwing list I am working on for 1850:

HQ:

Sammael

Interrogator-Chaplain - Warbike/Mace of Redemption - 160

Fast Attack:

3 Bike - 2 Melta/Combi-Melta/Melta Bomb - 110

3 Bike - 2 Grav/Combi-Grav/Melta Bomb - 120

Ravenwing Attack Squadron:

3 Ravenwing Attack Bike - 3 Multi-Melta - 165

1 Ravenwing Land Speeder - 2 Heavy Bolter - 55

Ravenwing Support Squadron:

3 Ravenwing Land Speeders - 3 x 2Heavy Bolters - 165

Ravenwing Darkshroud - 80

Ravenwing Silence Squadron:

2 Nephilim Jetfighters - 340

1 Ravenwing Dark Talon - 160

TOTAL: 1850

Get to bring Sammy and all his formations. I never got to use my Attack Bikes yet so put them in as well.
>>
>>43617250

WOOPS FORGOT MY ELITE, the two HQs travel with:

6 Ravenwing Command Squad - Apothecary/Champion/Ravenwing Banner/Grenade Launcher - 295
>>
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If BFG really comes back I'll finally have a fucking reason for owning these.
And I'll have a reason to finish that fucking space station.
>>
>>43617240
Well, for one I ain't about that Vyper Squadron life which is why I didn't also take the bike formation. I find most Eldar vehicles to be quite weak. Avatar of Khaine looks cool but was quite disappointed at how weak he is compared to Wraithknight.

Also, if we are talking stuff that's out of question, though I don't hate them I think they are cool: practically every Eldar infantry unit.

Guardian Defenders
Storm Guardians
Rangers
Dire Avengers
Howling Banshees
Striking Scorpions
Fire Dragons
Swooping Hawks
Warp Spiders
Dark Reapers

^ all those specialized units along with the Wraiths and Farseers are the coolest things the Eldar have imo. The day I get really good at 40k or truly running hit & run tactics I'll make a purely infantry Eldar army of specialists/hit & runners.
>>
>>43617250
>>43617293

Ravenwing: The List.
>>
>>43616724
A problem with this also shows up with wwp-ing medusae. You have to place your models in base contact with the first placed model. If you do it right you might be able to get 3 able to shoot off their flamers, but not all of the models, as some templates will hit your own squad. But yes, it's effective for later turns. No one will charge it without an ability to negate your overwatch. It'll get hosed with an entire army's worth of firepower the turn it comes in so watch out.
>>
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>>43617363
this is the space station, now a year and a half old and still a ripoff of that one guy's space station.
>>
>>43617449
Fun fact, you're not actually required to place any particular model from the unit down first. This means that if you have a model in the unit with a larger base size, you can pop that one down first to get more space to spiral outwards from. It's helpful if you need to get that extra D-scythe or two to hit on the initial drop.

But that's pure modeling for advantage and you're a soulless twat if you try it in games.
>>
Wraith Host + DE / Red Scorpions hopeful anon here. Just called my LGS and got a 25% discount on Betrayal of Calth. I wouldn't say I'm a poorfag, just a frugalfag. Looks like I'll be doing RS for my next army instead...
>>
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>>43617371
>comparing things to the wraithknight

anon, the wraithknight is underpriced and one of the most powerful models on the tabletop. getting ranged D on a t8 jump pack monster that skips around the battlefield for only 295? madness. oh and despite being a lord of war you can take a few due to the decurion.

the avatar of khaine does alright as a beat stick with a glorious stat line if weak 3+/5++ save and no way to get around the table faster. the avatar of khaine is equal to great daemons and a few other heavy weight fighters. the ones that rank higher are like smashfuck because he's on a bike with eternal warrior with 2+/3++ and a bunch of other wargear.

>>43617466
it's okay anon; i've had more then a few models just sitting around on my table unpainted for the past few months. i know that feel
>>
>>43616882
Is his waist like 1" thick? Is his chest disconnected from his hips? Does his left forearm have an extra joint or is it always just bent? Is his head photoshopped in?

What the fuck is going on in that pic?
>>
>>43617598
Damn he's that powerful? Even fluff wise? Does that mean that I am to have mecha that not even the mecha expert weebs Tau can stand against 1v1?
>>
>>43617371
Go make infantry Eldar right now, it's actually viable considering the amount of buffs all the aspect units got (except for shining spears).

If your go scatbike + wraithguard + wraithknight as your first venture into 40k, enjoy never being able to play anyone ever.
>>
>>43617587

Good, your CWE/DE List was everything wrong with 40K. You're still a faggot, but hopefully you're able to tone down your unbelievably faggotry with a spess muhreen list (that will also be 100x weaker)

>>43617108
You also seem to be mentally retarded.

The Wraithhost is three UNITS of Wraithguard, not 3 Wraithguard. You can't even take a unit of only three Wraithguard, they are minimum units of 5.

So in a Wraithhost, you need a minimum of 15 Wraithguard.

So yeah, re-work that shit. You won't be able to afford the additional farseer or probably some warlocks.
>>
>>43617108
>3 Wraithguards
Three wraithguard units, anon.

Those are 210 points a piece with wraithscythes.
>>
>>43617697

>being afraid to play certain types of toy men

laughingwhores.jpg
>>
>>43617634
primarchs are not the best dancers

>>43617685
the eldar have bases in the eye of terror and casually get spirit stones. i repeat; the eldar casually stroll into hell for lunch, bully the daemons away, take a cat nap, take up a few spirit stones and get back to the craftworld in time for supper.
>>
>>43617032
What I meant was, why not switch the transport on the scytheguard to the raider that one of the wraithguard units has.
>>
>>43617720
>>43617734
Is unit meant to be used in the same way as squad? Cuz if so I really did go full retard.

>>43617697
>Go make infantry Eldar right now, it's actually viable considering the amount of buffs all the aspect units got (except for shining spears).
Not even a fan of shining spears cuz they are bike units not much else. I feel like this would require a lot of skill though?

>If your go scatbike + wraithguard + wraithknight as your first venture into 40k, enjoy never being able to play anyone ever.
Why? Do people not like Wraiths or something?

>>43617742
o.O Eldar truly are badass as fuck, as much of a dick as some can be.
>>
>>43617736
It's not about being afraid, it's just that most people don't want to spend several hours on a game in which all their models get systematically deleted and where the outcome is already decided.
>>
>>43617776
You draw cards, you roll dice, the outcome is random. Nothing is systematic.

>>43617770
You are undeniably, 100% a gook. And a goof. You're a gook goof! 3 Units (Read: Squads) of 5 Wraithguard. So 15 Wraithguard MINIMUM. Welcome to America bud!
>>
>>43617770
People don't like wraithguard and the Wraithknight because they're undercosted and come with Strength D weaponry that can delete whole units every turn. They're short-ranged and single shot mostly, but get them in the right place against the right target (which is stupid easy to do in an army with fast skimmer transports and no-scatter deep strike via allies), and you can break the back of an army in a single shooting phase. Not exactly challenging gameplay.
>>
>>43617770
>Is unit meant to be used in the same way as squad? Cuz if so I really did go full retard.
Yes and yes.
Why? Do people not like Wraiths or something?
Just wraithknights, really, biggest bullshit unit in the game at the moment.

2 units of 3 scatbikes ain't that bad, but they're still extremely good due to the option to take heavy weapons on every damn bike.
>>
>>43617825
Full Retard. Order of Strength goes:

1) D-Scythe Guard
2) Scat Bikes
3) WK

90% of competent players would rather deal with the knight then D-Flamers or 40 Str 6 Shots
>>
>>43617720
Thanks anon, all I ever wanted to be was less of a faggot :') better pick up some grav cents, draigo, and order loth while I'm at it...

>>43617756
Because I wanted to deep strike the wave serpent with the guard, the spiritseer, and the archon all inside. On a few forums I read that this was legal, but there's an anon here tonight that disagrees. Either way it doesn't matter because I'm putting that list on hold for a few months and doing Red Scorpions first.
>>
>>43617825
>1) D-Scythe Guard
>2) Scat Bikes
>3) WK
Swap D-Scythe Guard and WK and you're right.
WK and Bikes have their speedy bullshit build into the model in addition to their bullshit firepower, Guard are slow as balls without a transport.
>>
>>43617846
Can't start the game with a character from an ally in a dedicated transport.

You can put the spiritseer in there, but not the archon.
>>
>>43617878
It was implied that Scytheguard would be in a transport that can jink, downgrades all pens to glances and can move 30" in one turn, because that's the only way competent players use that unit.
>>
>>43617905
This changes everything. Thanks man, I'll keep this in mind if I ever revisit this rapeguard list.
>>
>>43617905
They can if they're battle bros.

The wraithguard are bulky tho.
>>
>>43617938
Wave serpent holds 12 models.
5 guard and two characters fit fine.

Pretty sure you can't even if battle bros.
>>
>>43617972
You can't have a unit that didn't buy a transport in it at the start, but a character attached to a unit that bought the transport can catch a ride if there's room.
>>
>>43617770
>I feel like this would require a lot of skill though?
It's not trivial, but then again, 40k is not the most tactically complex game. You will probably fuck up a lot the first few games regardless of army but you'll quickly get a hang of things. It will certainly be more entertaining than the alternative, both for you and your opponent (see below).

>Do people not like Wraiths or something?
Wraithguard, scatter laser jetbikes and the wraithknight are by far some of the most overpowered units in the entire game. Compared to their previous incarnation:
>jetbikes went from getting a scatter laser for every 3 jetbikes to everyone getting them
>d-scythes went from str 4 and instant death on a 6 to str D; damaging vehicles on 2-6 instead of it being impossible, wounding MCs on 2-6 instead of 6+ and instakilling them on 6s regardless, wounding regular infantry on 2-6 instead of 3+/4+ and ignoring invulnerable saves on 6s on any target
>wraithknights went from monstrous creature to gargantuan creature, gaining feel no pain, immunity to instant death, nigh-immunity to poison, stomp etc. while still being as cheap

Here's a recent poll to affirm my statement: http://ftgtgaming.blog (remove this) spot.com/2015/11/top-10-strongest-units-in-40k.html
You kind of unintentionally stumbled into the most cancerous, anti-fun build in the game, in a game where many people are just looking to field the models they like the look of and have spent time painting. You might find people in your area that are serious/tournament-oriented, but they usually put severe restrictions on Eldar because they're THAT bullshit and you'll regardless be looked down upon for picking the top of the top tier.
>>
>>43617921
Yet still easier to deal with than bikes and the wraithknight.
>>
>>43618171
You haven't played many games with or against any of these options, clearly.
>>
>>43618033
>>43617825
>>43617822
>>43617817
Okay. Took into account everything you guys said plus my full retard moment. So here I have a combination of Aspect Warriors and Wraithguard/Lord while still having one Farseer as my HQ unit.

1999 points

Farseer - 135 points
The Spirit Stone of Anath'lan
Skyrunner Jetbike Upgrade
Singing Spear

Troops

20 Guardian Defenders - 265 points
Warlock
Brightlance
Eldar Missile Launcher

10 Dire Avengers - 160 points
Exarch upgrade
Diresword and Shuriken Pistol for Exarch

Fast Attack

10 Swooping Hawks - 185 points
Exarch upgrade
Sunrifle for Exarch

10 Warp Spiders - 215 points
Exarch upgrade
Spinneret Rifle for Exarch

Elite

10 Howling Banshees - 150 points
Exarch upgrade
Executioner for the Exarch

6 Wraithguards - 412 points
D-Scythes
Wave Serpent with Twin-Linked Eldar Missile Launcher, Shuriken Cannon, Holo-Fields, and Ghostwalker Matrix

Heavy Support

10 Dark Reapers - 357 points
9 starshot missiles
Exarch Upgrade
Tempest Launcher for Exarch

Wraithlord - 120 points
Shuriken Catapult/Flamer

Kinda afraid how I'll do with the Warp Spiders and Howling Banshees (but they are cool as shit), but I am comfy with everything else here.
>>
>>43618269
>You haven't played many games with or against any of these options, clearly.
I've been playing the game for 15 years and my buddy plays the cheese trifecta of crons tau and eldar.

A wave serpent isn't hard to take down and ap 3 isn't exactly hard to get. Guard drop the turn they come on.
>>
>>43618283
There you go, that's a list I'd play against. Still strong, but doable.

Warp spiders are great.
Banshees really want an open topped transport that you don't have.

But DE and Harlequins have both if you want to get one.
>>
>>43618307
>i'm a vet look at me rogue trader amirite guys? cheese master here!

I've played as long as you and I'm more familiar with this faction. There isn't one unit in the game that can more reliably or consistently destroy any other unit than D-Scythe Guard can. Their output, when placed, can trump any other unit head to head. Bonus for not being able to charge them either.

It doesn't matter if they go down because they are the single unit that has the highest chance of making their points back because any target they go after is dead. Neither Knights nor bikes can do that as often or reliably or consistently
>>
>>43618283
I mean, it's legal, but it sucks now. You may have fun with it, so that's good. No one takes 10 man aspect squads, it's a waste. Wraithlords are a waste. reduce the Hawks to 6 man, , Spiders to 6 man, Reapers to 5 Man. Drop the Wraithlord. Try to get Serpents for your Banshees and Avengers. Take the Avenger Shrine for the Reapers, Spiders and Hawks to gain +1BS. Keep the rest battle forged for ObSec
>>
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>>43613424

>Make them Super-heavy Walkers
>Klaw becomes Str D
>Effigy rule (All Ork units within 12 inches are Fearless
>>
>>43618401
>Avenger Shrine
I meant Aspect Shrine
>>
>>43618356
I'm not arguing that they don't have the best firepower, but bikes are cheaper, faster, and more survivable, their firepower will last longer over multiple turns with less of a reduction/casualty than guard. Knights are the same, except with no reduction in power per wound.
>>
>>43618350
>Banshees really want an open topped transport that you don't have.
Replace Wraithlord with a Serpent cuz I put the lord in there not knowing what to do with the last 100-120 points?

>>43618401
>No one takes 10 man aspect squads, it's a waste.
Can you please explain this one to me? I am still too new to figure out exact numbers of members in a squad.

>Shrine suggestion
The BS boost is only for the 3 units of Dire Avengers though.
>>
>>43618578
>Can you please explain this one to me? I am still too new to figure out exact numbers of members in a squad.

Generally keeping your squads as small as possible is better, as you save points, and any enemy that can kill many squad members will at most, kill, say, 5 guys with the extra shots being wasted. If you had 10 guys, they would have killed more than 5 guys.

If small squads aren't enough for you, take TWO small squads instead of one BIG one. This lets you be at two places at once, split up your squads, shoot different targets, charge more enemies, etc.

The only drawback to playing MSU (multiple small units) instead of very few, large units is that you have more kill points in your army list so you have a harder time in KP missions. This shouldn't be an issue unless you and your friends ONLY play kill points, and even then it's often more worth it.
>>
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Starting a space marine army soonish,
How do ya'll feel about people actually painting angry marines? I don't know how many people have actually done it, so I'm unsure how they turn out on the tabletop.
It seems really close to imperial fists (which I like the chapter tactics of) and it seems angry marines would be supremely easy to not fuck up on, as minor mistakes seem less important on something painted with literal frowny faces as their chapter symbol.
Also I just like the symbol. it's cute.
>>
>>43613580

Green Tide is quite competitive. A big reason for this is that most people don't bring anti-horde because horde isn't in the meta. Drop-melta, haywire, grav; it's all useless against a Green Tide.

The issue, like with all lists focused around one gimmick, is that if you hit your counter, you don't tend to do well. Necron Bikes and Wyverns can put out a lot of small blast hate which can do nasty things to you. If the force multipliers in a Tide (Warboss with Lucky Stikk, Warboss with Big Bosspole, Painboy, Big Mek with KFF, Weirdboy) get removed, the Tide is a lot less effective. So Barrage and Precision Shots are your enemy.

Super-heavy Walkers or Gargantuan Creatures are also a problem. A Knight will most likely go down against a Tide, eventually, but they'll get Stomps in and when they die they'll take some more Boyz with them.

Hence playing a Green Tide well often comes down to what you bring to support it. Mek Gunz are, as always, a fantastic choice. Some Tankbustas in Trukks can be great too, as can MANZ missiles that tie down nasty shooters until the Boyz close in.
>>
Okay, made some slight changes as a result.

1999 points

HQ

Farseer - 135 points
The Spirit Stone of Anath'lan
Skyrunner Jetbike Upgrade
Singing Spear

Troops

10 Guardians - 145 points
Warlock
Brightlance

10 Guardians - 155 points
Warlock
Eldar Missile Launcher

2x 5 Dire Avengers - 95 points x2
Exarch upgrade
Diresword and Shuriken pistol for Exarch

Fast Attack

2x 6 Warp Spiders - 139 points x2
Exarch upgrade
Spinneret Rifle for Exarch

Elites

10 Howling Banshees - 300 points
Exarch upgrade
Executioner for the Exarch
Wave Serpent with Twin-Linked Scatter Laser, Shuriken Cannon, Holo-Fields, and Ghostwalker Matrix

6 Wraithguards - 412 points
D-Scythes
Wave Serpent with Twin-Linked Eldar Missile Launcher, Shuriken Cannon, Holo-Fields, and Ghostwalker Matrix

Heavy Support

2x 5 Dark Reapers - 192 points x2
4 starshot missiles
Exarch upgrade
Tempest Launcher for Exarch
>>
>>43618851
>easy to not fuck up
>painting yellow
you have much to learn young padawan
>>
>>43618627
Thanks! Made some changes as a result of your suggestions >>43618866
>>
>>43615521

This is what happens when you put an accountant in charge instead of a moron.
>>
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>>43618868
I do, yes.
Is painting yellow somehow much harder than others for some reason?
Only painting rules I really know of are THIN YOUR FUCKING PAINTS and that orks are actually easier to paint than you'd think they would be.
>>
>>43618900
yellow is a bastard of a colour, and even though people say to just use the yellow primer from army painter, it never looks good, its just so fucking eye-blisteringly yellow, not to mention it doesnt take washes well
its going to be an uphill battle anon but you can probably do it
>>
>>43618900
>>43618920
I paint yellow the same way as white, working up from browns and oranges and using the yellow as a highlight
>>
>>43618900
Best way to do yellow I've seen is
>prime white
>glaze yellow
>glaze yellow more
>keep going until you get a yellow you like
>maybe stick a brown wash on it if it's too bright for you
and that's it.
>>
>>43618900
>>43618920
Yellow/red paint is never very opaque, the only way to do it is start with white or work your way up from orange/brown.

Here's Mark Bedford from forgeworld talking about painting.
https://www.youtube.com/watch?v=-x1uNh0teko
>>
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>>43618920
>>43618961
>>43618971
>>43619009
Alright. Thanks for the advice anons.
Buying a used army off ebay or craiglist or something and stripping it (if it's painted) is the best way to go for new players, yeah?
I had my FLGS try to sell me Betrayal at Calth for like $100-110, forget which, but im pretty sure that's still not the way to go.
>>
>>43619044
get betrayal at calth
its an amazing deal, especially if they're shilling it at you for that cheap
>>
>>43619044
That's about as cheap as what you'd find online.
Calth is a great deal to start with, getting it for $100 is even better.

Calth models are also really nice, grab a 10 man squad some 8 year old painted off ebay and use them for practice.
>>
>>43611479
That's for crimson fists, not Spain marines idiot.
>>
>>43612107
As a mexanon I approve this action.
>>
>>43619009
damn, i wish they would do more videos like this. i'd love to steal some techniques from 'eavy metal painting team
>>
>>43613424
Riptides. Need better invul and bs.
>>
so i'm going up against my tyranid friend on sunday, and I dont have much experience against nids.
in a 1000-1500 point IG list, what are some must-haves? I need to know how to kit out my russ squadron. demolishers maybe? his army is mostly terma/hormagaunts, a few carnifexes, a mawloc and a flyrant
>>
>>43620067
The Executioner is your best bet. Give it plasma sponsons and it will kill his MC's and do decent against his hordes in a pinch.
>>
>>43620125
thanks. i think im gonna take two wyverns too. i have a squad of old kasrkin and last game i deep striked em behind his zoanthropes and shot them to shit. then he charged them with hormagaunts and they ripped the shit out of the hormagaunts too.
>>
I'm looking for a tank commander to go with my vanilla leman russ.

Eradicator 145points
-bolter sponsons
-heavy stubber

Executioner 195points
plasma sponsons
lascannon

I have some psykers so throwing 4 dice at prescience every turn is no problem but no tech priests.
Dakka tank or meltdown tank?
>>
>>43615719
Epic was streamlined rules (40 pages) and super-fun.
>>
>>43617466
foxy
>>
I'm rather new in with 40k, but I have a question for the Tau players: I have read many times in this last threads how good Tetras are, so I downloaded the IA book to see myself their stats, and I didn't find them particularly great. It's really fragile and shooting 2 twinlinked markerlights doesn't sound so great an ability to explain the praise.
Am I missing something?
>>
>>43620275
>compared to pathfinders they are more survivable, furthermore they are incredibly agile, especially compared to pathfinders. as for the 2x TL markers, they used to be 4x and not twin linked, but that was broken af, the current stats make for a very reliable marker-light distribution. I normally run them is squads of two, and get marker-lights on whoever I need to very reliably.
TL;DR: they can move, they can jink, they're reliable. (and not T3)
>>
>>43620402
that was not meant to be greentext
>>
>>43620402
That's quite a good explanation. Thanks
>>
putting together a 1200 pt list to fight my friends nid army, here's my first draft-

IG 1200

2 hellhounds 250
2 wyverns 130


eradicator nova cannon russes 3 360


ccw 60
fleet 20
creed 80
ordnance 20


ratlingsx10 100

platoon command 30

infantry squad x3 150

i have trouble building small lists, so any recommendations would be welcome
>>
>>43620913
sorry thats ccs, company command squad, not close combat weapon.
>>
How much tech has lost the Imperium since the Horus Heresy? How much more was lost as results of the battles caused by the Horus Heresy?
>>
>>43620951
Volkite weapons, not derp castellans, contemptors, sicarans, fellblades.
>>
>>43620987
Also jetbikes.
>>
>>43620951
Shit tonnes.
Compare 30k to 40k.
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