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Star Wars General

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Mistakes Were Made Edition

Post about X-Wing, Armada, FFG's Star Wars RPGs (Edge of the Empire, Age of Rebellion and Force and Destiny), d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore, space liquor and transparisteel appendages.

Previous Thread: >>43440111 (Cross-thread)

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/v77AhEFV
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>http://pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (Including d6 and d20/Saga)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Miscellaneous Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

So you want to watch The Clone Wars (But You Don't Want to Watch the Whole Series)
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/nXspTQRn

Previous Thread >>43534472
>>
When is the Ghost out anyway. I want me some o dat
>>
>>43566969
Wave 9, which I believe is early next year?
>>
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>>43566947
>Mistakes Were Made Edition
Obligatory.
>>
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>>43566969
>>43567027
Wave 8 actually, early 2016.
>>
>>43567027
Err, wave 8 I mean.
>>
>>43566969
Rumour has it that the non-TFA Wave 8 ships weren't past licensor approval for some reason, which is why we haven't seen any painted models as late as, I think mid-September? They're

The T-70, TIE/fuckoff, and Gozanti have been on the boat for a while, though. Should be here end of the year, and it wouldn't surprise me if we get the rest of Wave 8 before February.
>>
>>43567079
>TIE/fuckoff
Omega Leader with Juke and Comm Relay will be my favorite hunting ship forever.
>>
>>43567079
Is that why we've heard nothing else of the wave? I've been waiting for their usual little "Let us tell you all about the new ships!" blurbs they do.
>>
Just curious; Any Star Wars-themed Roleplayers out here? I used to be really into it, but have gotten bored on the forums I do it on. Just looking to get motivated again.
>>
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>>43567270
>Star Wars-themed Roleplayers
FFG's games get plenty of discussion here. d6 and Saga less so, but they've got their share of players, too.
>>
Also, I'm starting to get into the X-wing miniatures. I got the core set [non-TFA, I heard it's not as good, but I like familiar faces], and haven't played a match yet, still learning the rules.

Is it better to focus on perfecting a single faction, or just kinda expand evenly? What are the pros to each faction, and cons of course. Is it gonna end up costing a fortune to get well placed in tournament environments?
>>
>>43567340
>Is it better to focus on perfecting a single faction, or just kinda expand evenly?
Buy based on the ships you like. After a while you might want specific expansion for specific cards, but really anything is flyable with the right upgrades. Game are usually played at 100pts, so you'll probably want at least that much of a faction at a time.

>What are the pros to each faction, and cons of course.
Rebs: lots of shields, very good faction-specific crew. Tend to have more synergistic abilities, plus more regen options than any other faction. Downside is they're not necessarily that maneuverable, and they have comparatively low evade values.

Imps: Generally high evade values, nastier abilities, VERY maneuverable. Trade that for generally less shields/hull, so you have to be a better pilot to do well with them in general.

Scum: kind of a midline in terms of toughness and maneuverability, have a lot of wierd abilities and beneficial anti-synergies. Cons are minimal defensive crew, and they were added late so they're still catching up on ships and don't have as many shoices.
>>
>>43567067
My friend introduced me to the game teaching how to play. but, This is the wave that finally made me get into this game.
>>
>>43567340
>>43567505
cont

>Is it gonna end up costing a fortune to get well placed in tournament environments?
Not really. The winning list from Worlds this year was under $200 I believe.

Flying skill differential will almost always trump list selection, so while there's a few build options that can get expensive it's generally not the case.
>>
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>>43567340
>I got the core set [non-TFA
The TFA core set comes with an updated (see: more punishing) damage deck, which you'll need if you plan to play competitively.

>Is it better to focus on perfecting a single faction, or just kinda expand evenly?
I would say play a couple games with any of them (most players are nice enough to lend models to a newbie in a casual game) and decide the playstyle you like the most.

>What are the pros to each faction, and cons of course.
All factions are variable, but in general Rebels are expensive with high hull/shield, Empire are fast and fragile, and Scum do tricky shit.

>Is it gonna end up costing a fortune to get well placed in tournament environments?
Not at all! Upgrade cards aside, most tournament lists only run 2-3 ships. Cards you need to play competitively can usually be traded or borrowed once you make friends in your local playgroup.
For example, 2 IG-2000s is a common tournament list, but to make the most of them you'll need Autothrusters and Heavy Laser Cannon cards.
>>
>>43567597
>which you'll need if you plan to play competitively.
They retracted that, although we'll see how it is for major venues going forward.
>>
>>43567556
Any recommended sites for getting the ships?
>>
>>43567702
Depends on where you live/how shitty the exchange rate is.

Miniature Market or Bookdepository are my go-to sources
>>
>>43567340
As others have mentioned, just buy and run what you like. And get the Rebel/Imperial aces packs, if you like those ships (as well as the blister itself). That will get you all the pilots and specific upgrade cards for those ones. For example, the B-Wing blister has Fire Control System, and Ten Numb. But the Aces pack has Keyan Farlander, and the E2 modification (crew slot).
>>
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Anybody have ideas for K-Wing-centric squadrons? I was thinking about a Fat + A-Wing Mini-Swarm but what are some of the drawbacks?

Miranda Doni (35)
+Twin Laser Turret (6)
+Extra Munitions (2)
+Plasma Torpedoes (3)
+Bombadier (1)
+Connor Net (4)
+Ion Bombs (2)
+Advanced Slam (2)

3x Prototype Pilot (17x3)

The other option would be to drop Miranda and an upgrade for the Warden and squeeze in 3 naked B-Wings. Her shield regen is pretty dope though.
>>
>>43567748
$US

I seen the First core set for about $27 on amazon, I was thinking of getting one just for the extra ships and dice
>>
>>43566947
What're you flying X-Wingers?
I picked up the Imperial Raider for $53, so I've been using Vader a lot. Here in the next week I'll be trying a Whisper, Soontir, Vader on Lambda build I'm kind of excited about.
Any tournament players want to give me advice on how to move my shit efficiently from table to table without breaking it all down? I'm trying to find some sort of tray with a decent sized lip on it, but all I can find is cookie sheets and WH40K display trays.
>>
>>43567597
As far as the -more punishing damage deck- is concerned, that is only true if you fly a lot of generic pilots, or ships without weapon upgrades. The new deck is friendlier if you fly mostly aces, or frequently turret/ordnance/cannons.

But either way, the difference is minimal. Crits suck, and WILL usually be bad, no matter which deck you use.
>>
>>43567828
Try MniatureMarket, then, they usually undercut Amazon slightly.
>>
>>43567828
I've gotten crazy deals on Massdrop and Miniature Market and Amazon all have decent prices. Support your LGS if you can, but this doesn't mean turn down insane deals.
>>
>>43567855
Small PLANO boxes work great for tokens and cards and shit. Bigger ones work good for transporting ALL THE THINGS!

I've been trying to build a competitive scum list, and settled on a phat Guri loaded with 40-something points of shit. I also took a scapegoat Latts Razzi, and a cluster-missile stimmed PS 3 Z-95. In each game, the YV-666 got butchered quick, the Z did it's job, and Guri killed everything. But two games isn't a solid indicator, and I realized that Latts' handy ability isn't needed for Guri to shove an Advanced Proton Torp down an offending ship's throat...
>>
semi unreleated, but I hope someone makes a shit ton of star wars mods for fallout 4
>>
>>43568071
>Guri with APT.

I realise that her ability feels like it's built for this, but it's really not that much better of a shot than the 4-dice primary.
>>
>>43568071
Yeah, I've got a plano angled tacklebox for everything that I take to league or friends' houses, you know, place I don't have to worry about it walking off. And I use one of the small side compartment boxes to hold my dice and tokens that i just pop into my tournament kit. My tournament kit is just a backpack with a plano box to move my ships, dials and templates to the place the tournament is, but I want a tray to move my stuff from table to table quickly during the tournament that also fits in my backpack and is ideally about the size of a medium plano box.

I ran a rad scum list kind of like that at league and did really well. It was
Guri - predator, autothrusters
Trandoshan Slaver - Greedo, Bossk, Gunner, anti-pursuit lasers
2x Black Sun Soldiers
>>
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>>43567855
>What're you flying X-Wingers?
Finally manipulating the Decimator the way I want to (won today with Daredevil Oicunn!). Trying to find the sweet spot for Han without making the rest of the list pure cheese. Want to just stick with Imperials but Poe is busted as fuck and the Outrider and Ghost look like too much fun.

My collection is still small, so I just use a $15 fishing box from Walmart. At the store I can easily transport it in the open position with my current fleet assembled.
>>
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>>43568200
sorry for the boring essay on how I move shit around but would you mind checking them?
>>
>>43567903

And you get store credit, but it's a cent every dollar.

Though you do get 100 credits every product review you write. A dollar in store credit for shilling/criticising the things you've bought.
>>
>>43568561
Oh, THAT explains the sudden upswing in stupid reviews on everything.
>>
>>43568131
Actually, it is wuite devastating. Using her action to target lock, and then swinging into Range 1 of something and glitterstimming, makes the average result of her APT pretty fucking disgusting. I'm not a fan of the cost, but holy shit turning 3 blanks into eyballs, means all you need is 2 eyes minimum to guarantee a 5 hit result.
>>
>>43568587

Hey, at least put some thought and quality into it. You could bring your game experience to bear and suggest builds for the games you play.
>>
/swg/ I gotta know, how do -YOU- crimelord.
Like Jabba? Lando? (Legitimate my ass) Hond? The Pykes? Black Sun? Zann? Gangster movies?
Are you a pirate with hundreds of uglies swarming out of your battered old lucrehulk?
Spicelord who's shipments keep getting dumped due to imperial entanglements?
>>
>>43568635
MM is impossibly expensive for me these days, ever since CAD fucking nosedived.

Raider for ~130CAD? No fucking thanks. Hell, MM is more expensive than my LGS markup now.
>>
>>43568658
InterGalactic Banking Clan.
>>
>>43568680
Going where the Muuny is, well played.
>>
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>>43568691
More like this.
>>
>>43567821
As a fat Punisher experimenter, you need The entire rest of your list to shepherd the enemy ships. Not easy, they only really work as a counter to another fat list.
>>
>>43568663
MM is still pretty cheap compared to my LGSs. $10 US for most ships is cheaper than $20 +13% HST, and for some of the large ships it's $25 USD vs $60+HST locally.
>>
>>43567855
Captain Jonus.
>>
>>43568896
I've got 12% here, LGS runs small ships at ~$18.

The problem is MM's shipping can be crazy. Take the Raider example, 40USD of that is purely shipping on a 60USD ship, and their smaller shipping is just as bad.

In contrast, Bookdepository runs free shipping on absolutely everything, so a Raider's only like 90CAD.
>>
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Which pilot ability is the most infuriating and why is it Palob Godalhi's?
>>
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FFG has really been pushing out the Return to Hoth previews the last couple of weeks. This time we got previews of the Rebel heroes, including this guy, a sniper who makes everyone else better shooters, too. And I love the combination of 5 Endurance and 5 Speed.

I also like the skirmish versions of them, although I'm not sure how strong they will be.

https://www.fantasyflightgames.com/en/news/2015/11/9/brave-the-cold/
>>
>>43569109
Carnor. Fucking. Jax.
>>
>>43569122
this
>>
>>43569122
>>43569141
Dark Curse is the same and he can be a real pain in the ass. Especially with Stealth Device.
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>>43569117
This crazy chick loves running up to enemies and shooting them right in the face, then turning their weapons against other enemies. Her skirmish card has the unusual trait combination of Spy - Brawler.
>>
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>>43569178
And here's the medical droid, who we've seen before. He does medical droid stuff, which really is pretty cool. And now we find out he has a 4xp ability to passively heal in an AOE, which is a massively cool ability.
>>
>>43569122
Pair Jax with Kagi and Palpatine and watch people cry.
>>
>>43569168
Yeah, although he's a lot less common at least.

That, and Carnor is probably slamming 4 dice into something.

I'm tempted to fly this once Wave 8 hits, but I'd have to punch myself before every game.

http://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v3!s!148:27,-1:23:-1:U.44;16::-1:-1:;187:152,153:-1:-1:;62:18:5:15:M.-1
>>
>>43569109
>>43569122
>>43569168

Wes Janson? no?
>>
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>>43569218
That looks like an absolute bitch to play against. I'm proxying the shit out of it tomorrow.
>>
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>>43569322
Nobody flies T-65s anymore.
>>
>>43569322
this seems easier to defend.
>take evade
>use evade when defending
k.
Also I use PS9's a lot, so Idk.
>>
>>43569454
>>43569322
Also, I've never seen him played, so I'm only speculating.
>>
>>43569454

>Also I use PS9's a lot

Veteran Instincts is pretty common on Wes, anon. Stressbot too.
>>
>>43569122
When i get my hands on a TFA Core i'm so gonna run this just troll the everliving shit out of people

http://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v3!s!62:-1:-1:15:;16::-1:1:;148:-1,-1:23:17:U.44;187:152,153:-1:-1:
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>>43569498
>>43569218
Trollmind i guess. i didn't read you list before posting mine
>>
>>43569487
>common
>>43569469
>>43569400
>>
>>43569538
>>43569400

no-one flies *basic* T-65's. Luke, Wes and Wedge (and to a lesser extent Tarn and Hobbie) are still all perfectly viable.
>>
>>43569400
I remember when a triple-X list took out my local regionals. Crushed double YT's, Royal Guards and swarms alike. Janson was in it.
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>>43569400
I still try to give Wedge some love, but damn if the T-70 doesn't make it difficult.
>What do you mean I don't have Boost?
>Why isn't my 3-straight green?
>Where is my Tallon Roll?
>Why aren't you Poe?
>>
>>43569588
Just give Poe outmanuever.
>>
>>43569588
Poe is ideologically banned.
>>
>>43569560
http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=803
I don't see any at worlds, though I may have missed them and I honestly don't think I've seen any in forever http://lists.starwarsclubhouse.com/tourneys
But this is really the only website that gives tournament lists I'm aware of.
And I've always heard Luke was shit, but I've only been playing for 3ish months and more into the scum and imperial stuff.
>>
I was told I'm too autistic for the /co/ /swg/ so I came here.

I'm working on (don't expect it for a long time, but) a dynamic campaign generator for X-Wing (the sim game, not the tabletop) and TIE Fighter. And I was wondering if you guys have any insights as to what should go on outside of the missions.

Basic run-down (if anyone has played the old Secret Weapons of the Luftwaffe this should be familiar)

>game is a big starmap
>planets hold bases, carriers can also be mobile bases
>bases hold a roster of pilots and an inventory of craft and munitions and supplies
>factories that generate craft and supplies, losing them makes bases restock slower
>randomly generated missions which gain/lose you bases, supplies, inventory, escorting supply convoys or attacking enemy convoys, capship strike missions, intercepting enemy fighters, interdictions, so on
>pilots gain experience and rank up (or die) from flying in missions
>campaign victory either by starving the opponent of resources or capturing all bases

Is there anything else more interesting I could add? Perhaps things I could adapt from the tabletop X-Wing? I haven't played it so I'm a bit of an outsider here. I like the concept of aces and having unique pilots with special abilities or so on could be something to work from.
>>
>>43569588

How are the other T-70 pilots? We don't see some of the new named ones, though. That makes sense because Disney is actually being really tight on spoilers and they have to be careful with them in their new product lines.
>>
>>43569667

>I've only been playing for 3ish months

So in other words you have no idea what you're talking about and you're just going off of MajorJuggler?
>>
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>>43569697
Rip off Wing Commander. Branching mission paths depending on which missions you fail, how many missions you fail, and off-mission decisions like whether to pursue a traitor at the cost of leaving your carrier undefended. Wingmen have unique flying styles, skill levels, and personalities.

Also, there's a co-op XWM campaign floating around called Heroes of the Aturi Cluster which has some RPG elements. XWM in general also has a lot of different ship upgrades, droid types, and ordnance which can be useful.
>>
>>43569792
What I meant was something more in the vein of IL-2 or Falcon 4 BMS's campaign modes, it's a totally dynamic generated campaign with generated scenarios, something like Wing Commander's would be handmade

It's just something to add replay value really, it's something most flight sim games have that X-Wing/TIE Fighter doesn't
>>
>>43569836 and >>43569697 here.

I forgot the context that I'm making an OpenXcom-style engine remake for X-Wing and TIE Fighter, and this seemed like a fun addition as well as multiplayer campaign support, which is why I'm asking. I trust /tg/ to know what makes something like that fun and not so repetitive
>>
>>43569785
No, I know what the current meta looks like.
World's is a pretty good indicator, but that's just my opinion. Seems weird to just totally ignore that.
I read lots of articles, listen to a few X-Wing only podcasts and have a successful background in a few other games, but if you'd like to point me to another site or two that consistently posts competitive lists I'll add it to my x-wing bookmarks
>>
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>>43569783
Every other T-70 pilot is comparatively trash, mostly because so far only Poe has both a pilot ability and an EPT slot. I'm sure they're still arguably playable (between the ship itself and an astromech), but the difference between Poe and the other pilots is a sheer cliff.

Imagine a TIE Advanced roster with Darth Vader, but without Juno Eclipse, Maarek Stele, Zertik Strom, Commander Alozen or Lieutenant Colzet. That's what it feels like choosing a T-70 pilot.
>>
>>43567855
>What're you flying X-Wingers?
Soontir Fel, a pair of Epsilon Squadron Pilots, and Deathrain with Advanced Scopes, Extra Munitions, Cluster Bombs, and Ion Bombs.

I managed to drop all three sections of the Cluster Bomb template on a Decimator the other day and got the killing blow like that.
>>
I recently lost most of my small bases because I'm a shit, so I've been playing a lot with the Firespray. Determination/Greedo makes for a nice discounted Fett/Kath, and I've been thinking of using K4Sec and Expert Handling to set up some butt shots for Kath.

Any thoughts on good builds for or with Firesprays?
>>
>>43567855

Redline and 2 Royal Guard Pilots

as Rebels; trying to make a list with Red Ace and Blue Ace
>>
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>>43569980
>I managed to drop all three sections of the Cluster Bomb template on a Decimator the other day and got the killing blow like that.
christ, pic related, it's your opponent.
>>
>>43569989
Contact FFG. they're pretty good about helping people out with thtat kind of thing.
>>
>>43569960

We've got some with names, but they're all "To be announced" because they want the movie out where those characters feature. Guess Poe was spoiled already because he's powerful and one of the bigger named characters in the movie.
>>
>>43570023

I've managed to dig out two and I was going to pick up the colored bases anyway, whenever they come out. I'll have to keep customer service in mind though.
>>
>>43569989
Kath with Gunner and Marksmanship is pricey as hell, but catch an TIE in your rear arc and they're boned.
>>
>>43569915

Hate to tell you mate, but Worlds isn't actually the best players, just the ones who got tickets the fastest.

Apart from that, I think you're subscribing to the meta builds too much and not focussing on who played them. The top 16 are all good players who play X-wing virtually round the clock. Heaver's a 3 time world champion, and 2 time Vassal champion. That being said, I'm not going to go out and run 4x Rebel Operatives because Paul Heaver did once.
>>
>>43570052
My problem is on the flip side, only one TIE/fo pilot with an ability misses out on an Elite, and that's because Epsilon Leader is still great without one. Is there any reason the generic-named pilots need to be trash?
>>
>>43569783
I hope Ello Asty makes it in from an expansion.
>>
>>43570007
He was even worse the next game when I basically beat 150 points with 100 points mostly due to dice rolls. The last straw was when Fel got two hits and two Crits on an unshielded Boba Fett and both the crits were Direct Hits.
>>
>>43570148

I think he's meant to be the "Ace" for the expansion.

Either way we'll know in a couple weeks
>>
So, I've been out of the loop for a while. What's the latest Good Shit for Empire in X-Wing? Any new and interesting tourney-placing lists? Any good spoilers? Last I saw, the Inquisitor's TIE was the newest spoiler.
>>
>>43567059
>extra blades perfectly positioned to cut your own wrists
>When you roll a double despair, you lose your hand
>>
>>43570143
Two Epsilon Squadron Pilots are good enough to pull their weight in any list where you'd normally use two Academy Pilots. The problem with TIE/Fos vs. TIE/Lns is that replacing your /Lns with /Fos is a diminishing returns issue. Beyond taking two or three, you're not getting any more bang for your points than /Lns, while the extra shield /Fos have is only going to matter the TIEs that actually take damage.

So don't take more than two or three and you're fine. The rest of your list should be /Lns if you want to make a swarm list.
>>
>>43570126
Sure, there's definitely a balance, no argument there. I have no interest in picking up a K-Wing, regardless of how well TLT's are doing, for instance.
I don't think meta necessarily refers to top players either. Regardless of the quality of the players, a ~265 player tournament is going to shake out a decently accurate picture of what you'll run into at a given tournament.
But we're talking about T-65's, and 0 T-65's in the top 32 means something.
>>
>>43570347
Fluffwise, the T-70 was introduced to replace the aging T-65. Can you really blame the rules for mimicking the fluff?
>>
>>43570356
Thinking about all the new stuff coming out, it's gonna leave a lot of old ships in the dust.
>>
>>43570356
Nah, I play imperial or scum anyway, but I think the T-65 will get a title in a wave or two that'll help it out (hopefully). Or maybe Integrated Astromech changes everything and makes that unnecessary.
>>
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>>43570503
New TIE line when
>>
>>43570535
God could you imagine the interceptor dial with an S Loop and/or a Tallon Roll?
>>
>>43570669
Plus a Shield for good measure.
>>
>>43567855
Just bought an Aggressor and a HWK-209 on Saturday.

I am absolutely in love with Guri. She is so much damn fun, and her upgrade bar allows for some great times. Huge Kavil fan, too. Y-Wings are already tanky, and he is just a blast.

Buddy let me borrow a Firespray last week which I ran as Kath and she didn't really do much. Granted it was my first time with a large ship so she spent two turns just running into shit and not getting into good firing position.
>>
>>43570717
First time my buddy and I used Firesprays against each other this happened and both our firesprays died by crashing into asteroids in the same turn. Good times.
>>
>>43570503

Damn, classic X-Wings are some of my favorite. I do hope they don't outclass the good old classics. The new stuff is more expensive, though, but you can skimp on the options to get that much more out of it with a few strategic builds.

Might be okay if the older ships could stuff themselves full on upgrades and get more versatility in builds for it. Makes sense for older ships to be souped up to compete with newer craft.
>>
>>43570797
Yeah, they've printed fixes a couple times for ships that are falling behind. I'm sure they'll do it again.
>>
>>43570857
What would it take to bring the X-Wing back into the fold?
>>
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>>43570797
>>43570857
>>43570881
Integrated fucking Astromech.
>>
>>43570891
It's nice but the T-65 could probably still do with upgrades to its maneuverability. Maybe via a card that fills in the usually worthless torp slot.
>>
>>43570891
Yeah, that's hopefully a fix. The people that are better at theory than me seem to be split on whether it'll actually bring the T-65 up to speed.
So I'm on that wait and see plan.
>>
>>43570917
BB-8 is pretty good.

IA actually makes X-wings tougher than B-Wings.
>>
>>43570891
...is that not out yet or something? Otherwise it would've been taken into account.

>>43570917
Maybe something that fills the Torpedo slot but lets the X-Wing boost? Would that do it?
>>
>>43570891

Demonstrates R2 D2 getting shot during the trench run, taking the hit instead of the fighter. Kind of fluffly, I like it.

>>43570917
>>43570936

Could have a refit discount like the A-Wing does for its missiles.
>>
>>43570934
True, but BB-8 seems like it would be better used with an Engine Upgrade than IA.
>>
>>43570936
>...is that not out yet or something?
it's in the T-70 expansion that comes out next year sometime.

>>43570944
>>43570936
>>43570917
Yeah, it'll be a title that'll add an upgrade slot and/or make something cheaper and maybe they'll print that specific upgrade to go with it, like they did with the Advanced fix
>>
>>43570717
I run this list right now, and I am doing pretty well with it:

https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v3!s!135:-1,-1,128:-1:-1:;101:-1,-1:16:15:U.43,U.-1;120:27,135,116,-1,118,-1:-1:-1:

I have 2 points to mess around with, but I usually put Vet instincts on Guri, and something like lightning reflexes or crackshot on Cobra Commander. I figured out how to fly Guri at PS 7, I am still having a bit of trouble with her at PS 5, though. I used her before to eat through 75 pts of TLT Gold squad Ys, though, having Cobra and Kavil both eat it by turn 3, and only taking 1 down.
>>
>>43570968
It's on the boat, so end of this year.
>>
>>43570981
Think they'll have it pushed out in time for christmas?
>>
>>43570994
It'll be really close.
>>
>>43571021
Cool. Can't wait to get my hands on the Gozanti.
>>
>>43571038
Gozanti's actually on an earlier boat, probably off early December and then a week or two to stores.
>>
>>43570981
Oh, really? That's awesome.
Hm. Some of the other stuff says At the Printer. I would've thought they'd release them at the same time.
Well, that'll be easier on my wallet I guess.
>>
>>43571056
Aww yiss. Is there any indication on whether it can carry TIE/Fos or is it the originals only?
>>
Reading up on SLAM JAM it looks like it was build for a gunboat variant ship before it was fitted to the K-Wing. I think it's highly possible we'll get the Assault Boat in-game for an Imperial analog for a superheavy like the K.
>>
>>43571071
mechanically? no idea.

Physically yes.
>>
What are best pilots to use for regular TIE fighters?
>>
>>43571186
Howlrunner for swarm/miniswarm, otherwise Dark Curse.

Otherwise, they're cheap, you can run like 6 aces simultaneously.
>>
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>>43571075
The SLAM was the special engine used in the Missile Boat, which had only 1 gun but TWO missile banks that could carry missiles and torpedoes

I would love to have the Assault Gunboat in the game though, I love the design
>>
>>43571186
What >>43571207 said. Mauler Mithel isn't bad either with VI and Stealth Device.
>>
>>43571207
>>43571273
Howlrunner, miniswarm of three Academy Pilots, Krassis Trelix with Heavy Laser and Seismic Charges comes out to 99 points. That sound like it's any good?
>>
>>43570978
I have great luck with Guri at PS5. She usually activates middle of the pack giving me time to assess the situation, and she's able to get around easily enough to keep out of most danger.

I also don't have Vet Instincts, yet, so I've never tried her at 7. I do usually slap her with Glitterstim, Hull Upgrade and calculation. Makes her pretty brutal, especially if she gets into range 1. That free focus with Calculation is good times.
>>
>>43571283
>Krassis Trelix
I've never played with him and I've only played with the Firespray once, but it doesn't seem awful.
>>43571300
I prefer Lone Wolf or Predator on Guri.
>>
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>>43571220
The Assault Gunboat in the DOS game at least was like the Y-Wing (less ameuverable, but has good shields, 2 lasers and 2 ions), except it had missiles instead of torpedoes. So not much of a superheavy.
>>
>>43571300
She's normally my clean up crew, I outflank her behind Cobra, and people tend to freak out at Kavil with TLT, and Cobra in general, so they are the first targets. They tend to trade blows pretty well, and soften the enemy up, usually (and hopefully) leaving the last of their ships there for Guri to follow behind and take range one shots. She's won me a good few games, just scraping by, I'm not the best flyer yet, but I am getting there with her.
>>
>>43571324
Krassis Trelix+Laser Cannon comes out to 2.5 hits at range 2 or 3, no bonus evasion die for being at range 3, and a chance of crits at range 1. I've gotten good results using him to pick off TIEs and other light fighters.
>>
>>43571324
Don't have Lone Wolf yet, haven't tried pred on her. Used it on a Talonbane Cobra and that was a good time.

I just wish there was a place to get upgrade cards individually. There's some I really want, but have no need for the ships they come with.
>>
>>43569997
I've been using the same ships with good success. How do you like to load out tge upgrades?
>>
>>43571395
Some sellers on ebay sell individual cards. and team covenant has some occasionally
>>
>>43571327
In the game it's slower than the Y-Wing but more maneuverable. In lore it was designed as a defensive craft, to defend against the quick rebel hit and fade strikes, so its niche is that its a slow cannon and missile wielder that is pretty good at dogfighting
>>
>>43571441
It's probably closer to the B-Wing than Y-Wing, just swap the torp slots for missiles and give it 4/4 hull/.
>>
>>43571467
How about a System Upgrade slot too? Phantom is the only small Imperial ship with that I think
>>
>>43571345
Played a game last week with Kavil and my opponent was so terrified of him that he gunned for him early, leaving Kath and two Headhunters virtually untouched to start ripping him apart. Kath didn't get to shoot until the last two turns basically, but Kavil and the Headhunters did quite a bit of damage to make up for her.

Don't have a TLT since I have no K-Wing(nor need one), but damn do I ever want one.
>>
>>43571498
TIE Advanced as well, I'd actually NOT give it a system slot, but Tech.
>>
>>43571499
I've been meaning to split a K-Wing with someone for the sake of all the bombs and such. I'm an Imperial player though, so I couldn't care less about the turret.
>>
>>43571528
That would work but I'm worried about the trend of giving all the newest craft tech slots. As discussed earlier the older craft are already starting to lose out in usefulness
>>
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Can somebody explain to me how exactly Admiral Ozzel fucked up at Hoth?

He attempted to surprise the Rebels at which point they put up their shields, right? But if they -were- able to get their shields up so quick, wouldn't it have not mattered how they approached? Emerging from hyperspace -farther- from the planet surely wouldn't have helped.
>>
>>43571582
It's not really "usefulness" so much.

Okay, so there's Torpedo, Missile, Bomb, and Cannon slots. 4 different ways to add damage/damage effects to a ship.

EPT, crew, astromech all add "pilot" effects.

Modification adds ship effects, but goes on ANY ship in most cases, and has to be balanced for such.

Illicit only goes on Scum.

System is currently really the only slot for "ship" abilities (other than titles, which are far too specific and each ship usually only has one).

Tech is just a new way to balance ship effects when you don't want a ship to have access to the System upgrade abilities.
>>
>>43571618
From my understanding because he went in too early the fleet wasn't able to finish setting up a perimeter to catch escaping ships, and as a result most of the rebels escaped
>>
>>43571618
He lost a fight. That's failure. Sith don't tolerate that.
>>
>>43571618
Hyperspace decanting detection.

If they'd dropped out farther, Hoth might not have picked up the energy flare, and they could have come in masked against the asteroid field on sublights, harder to detect.
>>
>>43571633

Shit, that makes sense. Especially seeing how easy some of those transports were able to escape a small fleet of SDs.

The way it's presented in the movie is a bit confusing as it implies it has something to do with the Rebel shield but that explanation makes sense.
>>
>>43571618
>>43571669

The idea was to creep up on them at a crawl. Busting into orbit right out of hyperspace sets off ALL the alarms.
>>
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>>43569218
>>43569373
>>43569498
>>43569529
Results of VASSAL game #1:
>opponent called game with a full-health VI+ACD Whisper still on the table
>>
>>43571730
>>43571642

But either way they're going to be detected and the Rebels are shown to be able to get their shields online almost immediately. Unless those hyperspace sensors can detect things before they happen they're giving a warning of a few seconds maximum. There's no way that gives the Rebels more time to prepare than if they detect the ships coming into to orbit in realspace.
>>
>>43571794
Grand total damage taken:

>lost shield on Omega Leader due to forgetting Strom's ability
>lost 2 shields on Strom from bad rolls

Grand total damage dealt:

>hit, Weapon Malfunction, hit on Soontir
>hit, hit, hit on Academy Pilot
>Weapon Malfunction, hit on Night Beast
>>
>>43571874
Hyperspace detection systems have a limited range, and the rebels don't have enough to seed the whole region.

>Exit hyperdrive close to planet, get caught by sensors, get easily detected
>Exit hyperdrive far from planet, sensors don't detect, slowly approach under low power, locate shield generator by passive sensors and destroy it in first volley.
>>
>>43571618
TL;DR:

Empire was planning an ambush.
Ozzel went full LEEEROOOY JEEEENNNKIIINNSSS
>>
>>43569560
Also
Porkins with stress-bot is hilarious.
>>
So how is the game... now going into the new SW stuff? Never bought into it, but occasionally ask how the meta is going.
>>
>>43568658
Black Sun, for me. They're my favorite scum of the universe. So bad, even the Empire hates them. So powerful, they even have their own fleets.
>>
>>43569109
Because for a Scum HWK, Palob synergizes infuriatingly well with literally any ship that can take Opportunist! Even himself, if you give it to him and take an Autoblaster Turret or Blaster Turret. Palob is one of the best, most goddamned fucking hideous Scum pilots. And thankfully he dies quite easily.
>>
>>43572744
Current X-wing meta is pleasantly diverse, a far cry from the cookiecutter two ship builds of a while ago. Twin Laser Turrets are kind of the new hotness, but they're not unbeatable. Of the EP7 ships, Poe Dameron has been well received, but the others aren't nearly as common. Wave 8 is coming out sometime in the next 3 or 4 months probably, which will liven things up considerably.
>>
>>43572666
Porkins is (IMO) best with the bot that repairs on a green roll. Burns an action, but lets you do hilarious shit like Stay on Target, for a damage roll instead of Stress.
>>
Decimator or Shuttle next?

I got 5 Ties.
3 Interceptors.
Vader
And a Phantom.

Also 3 X
2 A
2 B
Outrider and Falcon

But I want more Imperial stuff I think. No new starter yet. Waiting for them to go a bit cheaper since my FLGS does decent sales periodically.
>>
>>43572666

I prefer Hobbie with Stress-bot. Sure, it makes his actions a little predictable, but it's a free stress on your opponent.

>>43571409

Redline + FCS + Cluster Missiles + Extra Munitions + Proton Torps

2 x Royal Guard Pilot + PtL + Royal Guard TIE + Stealth + Autothrusters

As for the Rebels, in a list I'm dubbing "Aces High":

Red Ace + R2-D2 + Comm Relay + Autothrusters
Blue Ace + R7-T1 + Autothrusters

No idea what to spend my last 30 points on.

>>43570347

K-Wings are actually a lot of fun to fly.

But I respectfully disagree about Worlds. Just because the most WAAC of the WAACfags doesn't run them doesn't make them any less viable.

In fact with the rise of TLT Y's, I'd be putting Wedge comfortably in a lot of lists that fit him as he reliably goes like a hot knife through them.

The only reason Wes isn't seen anymore is he used to be a primary stressbot carrier, but there was a retarded ruling that you could make a 26 point Y-Wing that triggered the droid 3 times. Seriously, what the fuck.

Luke got superseded by Poe,as Poe does virtually the same thing but on both O and D.

Hobbie, as I replied above, is a great stressbot carrier if you just don't like Y-Wings.

And Tarn with a regular R7 is a great 25 point stopgap. In fact, I'm very surprised how we didn't see him considering he attacks before most TLTfags and can also re-roll his defence dice against them.

I'm not saying ALL T-65's are good. In fact, most are horrible. I mean, why but a rookie when for one point more you can get a B-Wing? But the ones I've listed are still viable *if* you build them properly and give them decent wingmen.
>>
>>43573035

pass on the shuttle. Its dial is garbage and everytime iv flown mine other than a hilarious 3x OGP with epsilon leader stall corner turtle build it gets 1 or 2 rounds of shooting then has to make a fatty ass turn and does nothing for the following 2 rounds. not to mention arc dancers laughing at it the entire time.
>>
>>43573110
Bah humbug. I wanted it because I thought it would be a cool support ship for my Imps.

Would the decimator do better do you think? Or maybe a pair of bombers?
>>
>>43573035
Shuttle.
It's got Advanced Sensors, Darth Fucking Vader, and Rebel Captive. You can burn Flight Instructor to keep warm over the winter, too!

Decimator can wait, but it's still good thanks to Yssard, Mara Jade, Proton Bombs, and some good builds.
>>
Just getting into scum

Thoughts on this list.
Unnamed Squadron (100)

N'Dru Suhlak — Z-95 Headhunter 17
Lone Wolf 2
Cluster Missiles 4
Glitterstim 2
Ship Total: 25

Guri — StarViper 30
Advanced Sensors 3
Autothrusters 2
Virago 1
Ship Total: 36

Syndicate Thug — Y-Wing 18
Ion Cannon Turret 5
Bomb Loadout 0
Unhinged Astromech 1
BTL-A4 Y-Wing 0
Ship Total: 24

Binayre Pirate — Z-95 Headhunter 12
"Hot Shot" Blaster 3
Ship Total: 15
>>
>>43573134

the shuttle does have good upgrade cards, but i love flying dessie so much more. the 0 Agi hurts against big threats like HLC and proton torps, but rear admiral chirpy w/ expose and kenkirk w/ Isard are both really good builds that have won me many a game. Its also a good fire sink with a mini swarm cuz people see it as a huge threat thats easier to kill, but you cant scoff at 16 HP
>>
>>43573207
Lone wolf doesn't work in anything bigger than a 2 ship list imo. its really hard to clear than range 1-2 when you have 3 other ships trying to focus fire or coordinate attacks
>>
>>43573109
That's pretty much exactly my list. Except I swap the proton torps on redline for assault missiles to help with clearing swarms.
>>
Alright, so I just finished KOTOR 2 and I think I'm going to cause a shitstorm with malice aforethought.

Here's my review; it was alright, I guess.
Atton actually grew on me as a character, so there's that. Canderous and HK were old returning favorites, but everyone else is only of interest to me in how they will augment my kill-machine character.
And speaking of kill-machine characters..... look, I get that everyone says this game is so groundbreaking for its take on the Force and commentary on rpg mechanics, but it's not. Not really. Off the top of my head, Morrowind has the same sort of commentary and in fact makes it a central tenant of the universe. There's even a character in the game who is aware that none of it is actually real along with the fact that technically there is no difference between him and anyone else because they're all part of the same program. There are probably more examples, but I can't be arsed to look them up.

Really, KOTOR 2 felt like a slog the whole way through. Quest objectives were rarely clear, suddenly getting Force visions of ambushes that I could often actually SEE with my own two eyes, the long and terrible slog that was the HK-50 facility, choppy AI, maze-like maps with far too many dead-ends that have absolutely no purpose (not even an aesthetic choice like a bathroom at the end of the hallway).
The times where big battles would require me to split the party and then let me play those encounters was fun.... when the AI would actually work. Nothing like a big battle where one party member just stands there and half the enemies don't respond for thirty seconds.

The twist that Kreia was a bad guy was actually really stupid given the sheer number of cutscenes where she does something creepy and I think the most interesting part of it was learning about why she did it, even as insane as it is.
>>
>>43573290

Proton Torps are for large ships I've already stripped shields on with Clusters, or for High Agility opponents.

I don't like Assault Missiles on Redline, as I'll probably kill something with clusters anyway, and he really needs help hitting AGI 3+ opponents.
>>
>>43573319
The bit with Atris was stupid (why the hell was she stockpiling Sith Holocrons oh my god what the fuck why even), the entire 'Find the Jedi Masters' plotline turned out to be, you guessed it, ENTIRELY POINTLESS.

Most of the game, more than half of the main plot, and it's an exercise in spinning my wheels when they are murdered the moment I gather them together. Nothing like spending a few days accomplishing nothing for that self-worth. Also, solo missions for party members can go suck eggs

Also, some of my party members felt highly unnecessary. I get that it has more variety than the first KOTOR, but do I really need two soldiers, Bao-Dur (who disappeared from the game at the end for.... some reason), the fucking not-Interrogation Droid, two Jedi, and two scoundrels?

But I did say that I thought the game was alright, so let's talk about the good:

I did kind of like the HK-factory setting in concept if not exactly execution. HK-47 is right; being a mindless murderbot is worthless. As unsavory as his purpose can be, it has a definite artistry to it unlike 'herpaderp weer gonna kill the galaxy and then moove on to the next'.

Since the level cap was higher than KOTOR, I got a real opportunity to become a true Force Wizard and by the end there was nothing aside from the final boss who could resist the Stun-Shock combo. And even then, I probably didn't min-max enough to get that option.

Canderous as Mandalore and his plan. I liked how he suggested that the Mandalorians don't have to be the knife at the Republic's throat, that they could work together. I also liked his 'gather the mandos' quest even if I wish there was more to it. Three guys on Nar Shaada? Are you kidding me?

Pulling one over on Czerka again. Rot in hell, you soulless corporate drones.

Using Atton's ability to punk out encounters that were too strong for me. Running far enough away to not be targetted and just let Atton live, die, and live again!
>>
>>43573319
>>43573365
(continued list of what did I like)
Coming to accept that the voice actors for this game have mostly taken Vicodin before their recording sessions.

Realizing that I don't need Bao-dur to punch through force fields when I can just stick a lightsaber through them.

Getting to pay back Kreia for putting the hurt on T3 for whatever batshit reason she did that for.

Using Speed. USE IT TILL YOU LOVE IT. Because not only are the maps maze-like, they are BIG and you'll need it to get anywhere at a decent pace.

Influencing the party, weirdly. After awhile, you don't even need to bother with appeasing them because apparently I've been brainwashing them because I'm a 'wound in the Force'. Didn't get Mira to be a Jedi, though.

That one Jedi Master with the earrings. Like yeah dude, you live that life, you do you.

That the creators of the Restored mod even made it. Buggy as it sometimes can be, it was interesting to see some of the concepts that were planned.

I do wish there'd been some sort of epilogue though, not just the Ebon Hawk flying off from the second destruction of Malachor V (which, given the damage that ship took, would probably be everyone suffocating).
Though I guess the developers wanted what just happened to linger.
That said, aside from this game and probably TOR, where does it ever say that Malachor V was blown up? In 1, Canderous talks about the battle of Malachor V but he also mentions that he and his bretheren were stripped of their armor, weapons, and droids on the surface of the planet. That implies that it DIDN'T get ripped apart by whatever the hell the mass-shadow doodad does. Hypergravity? Artificial black hole? God's own Anti-sonofabith Machine?

Whatever, like I said, the game's alright, but I don't personally think it's the greatest thing ever. It seems weird that Nihlus, Sion, and Kreia come out of nowhere when the Sith Academy on Korriban had, to quote Jolee, 'twelve, no thirteen' students on it.
>>
Guys I just left all of my xwm stuff in its case on a bus and I'm pretty sure someone's nabbed it(ÂŁ200s worth)

Someone please help me feel better ;___;
>>
>>43573512
Trust in the Force.
Was it a local bus? Do you have any chance of either running to the next stop or contacting the bus company?
>>
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I need a starship identified.

This gorgeous thing was spotted in the cancelled Star Wars Level 1313 game trailer and I wonder if you elegan/tg/entlemen can identify it.

https://www.youtube.com/watch?v=J_1_Nvn7DPM
>>
>>43573527
Contacted em, nothing handed in
>>
>>43573242
So just drop N'Dru entirely for something else?
>>
>>43571874
The difference is that the Imperials were detected *before* they were ready to engage. Think of it like DnD, as long as the Rogue stays in the shadows, he can take advantage of a surprise round, and his opponent remains flatfooted. But if he bumbles out into the light before the rest of his party is in position, everyone rolls initiative as normal.
>>
>>43569178
Her terrible case of manface will strike fear into the enemy
>>
>>43573700
your list is kind of all over the place. you have a beefed up Z, a regular Z, an arc dancing Viper, and a flying brick thats going to try and do some control and damage. id switch out the Zs for 2 stock pirates to get cheap blockers, then instead of the Thug, take the named PS 7 Y-wing dude with TLT and some EPT to help him lay damage on dodgy ships with like 4-5 dice, then maybe add more stuff to the Viper so it does its job better, or ditch it for a tank like the YV-666 or agressor
>>
>>43573319
Some of the art was just downright lazy. G0-T0 looks practically identical to the interrogation droids (as you noted), and the Mandalorian Basilisk looks the same as a StarViper. And the BBEG flagship is... a star destroyer. It's more than just design similarities, it's straight up copy-pasting stuff from the Rebellion era into the KOTOR era, especially considering how UNIQUE the art assets were in KOTOR 1. Everything looked suitably Star Wars, but *none* of it looked like anything we had seen before.
>>
>>43573544
I'm pretty familiar with transport designs, and while I can't speak definitively, I'm pretty certain that's an original model that hasn't appeared elsewhere. It's likely been scrapped with the rest of 1313.
>>
On the RPG side of things, which of the statted ships do you like the most? I've loved the YT-2400 hundred ever since Shadows of the Empire. It's my go-to group transport when it comes to GMing.
>>
>>43573769
So something like this.
Unnamed Squadron (100)

Kavil — Y-Wing 24
Marksmanship 3
Twin Laser Turret 6
Unhinged Astromech 1
Ship Total: 34

Guri — StarViper 30
Calculation 1
Advanced Sensors 3
Inertial Dampeners 1
Autothrusters 2
Virago 1
Ship Total: 38

Binayre Pirate — Z-95 Headhunter 12
Feedback Array 2
Ship Total: 14

Binayre Pirate — Z-95 Headhunter 12
Feedback Array 2
Ship Total: 14
>>
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>>43573845
I like sticking them with something a little more obscure, and letting them make it home. Part of the appeal to me, of the Falcon, Serenity, or those kinds of tramp freighters is the "You fly THAT thing?" impression. Not looking like much but having it where it counts kid.
So I avoid models like the YT-1300, 2400, the generic Ebon Hawk and the like. The final choice is usually made by looking at what's statted for the system, what has (not shitty) deckplans somewhere, and what's the right size for the party.

That being said, my favorite transport design in all of SW is probably the YU-410.
>>
>>43573903
What's so appealing about the ol' 410? Admittedly I've never given it a second glance.
>>
>>43573544
The one the characters are in looks sort of like a HCT-2001 Dragonboat, but for the 2nd, that's nothing I've seen before. About the closest I can think of is maybe something like the old SGS-45 Quarrel- so might be a Republic Sienar Systems era ship
>>
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>>43573903
the YG-4210 is a pretty solid hunk of junk that's been kicking around since before the clone wars.
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>>43573961
I don't know if I can justify it more objectively than simply "I like it" but I'll try

It's like a pit bull of light freighters. Compact, but built. Relatively sleek compared to other CEC freighters. Built for toughness rather than speed, but still definitely a freighter first rather than a military vessel and as such has plenty of cargo space and room for customization. It looks imposing without being threatening.

I think that about covers it. Incidentally, a lot of what I like about it are things I also like about the Ghost, which is a new favorite of mine.
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http://metro.co.uk/2015/11/10/terminally-ill-star-wars-fan-daniel-fleetwood-has-died-his-wife-confirms-5491081/
>>
Requesting the PDF for Mandalorian Supercommados and Death Watch for EotE
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>>43573777
Chris Avellone!
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>>43567067
Are they the ships from the Clone Wars and Rebels CGI series?
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1. Is the "Deckplans, Maps and Miscellaneous" Mediafire not working?

2. Was there a separate archive of spaceship deck plans somewhere? I don't think it was specifically Star Wars, but I thought you guys might know.
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>>43574764
>1. Is the "Deckplans, Maps and Miscellaneous" Mediafire not working?

Oh scratch that, it loaded after I refreshed about ten times.
>>
So /tg/, I need some advice/guidance.

I run a AoR/FaD campaign and my players have recently expressed an interest in reclaiming an old abandoned space station that was involved in their latest mission.

Anyone here have some experience and/or rules for managing a space station?
>>
>>43574866
Far horizons has business rules in it, that should give you a bit of a ballpark of where to begin.
Strongholds of Resistance also has rebel base design as well, but I don't have my book... still on a fishing junk somewhere in the Indian ocean.
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>>43574916
Looking through far horizons now and I can definitely work with this. Thanks
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>>43573446
> It seems weird that Nihlus, Sion, and Kreia come out of nowhere when the Sith Academy on Korriban had, to quote Jolee, 'twelve, no thirteen' students on it.
Could be that the sith killed each other, Sith tend to do that a lot because they usually aren't big-picture thinkers. I mean shit, of the Triumvirate Sion isn't much of a big-picture guy either. He mostly just wants to make Kreia suffer and fail.
>>
>>43573446
Regarding the Nihul, Sion, Kreia thing, perhaps it's regarding the rule of two in some way, when there is less sith they are more powerful?
Just an idea for thought more than a proposal
>>
>>43575447
Isn't that the whole idea behind the rule of two?
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>>43575484
Yeah, that's my point, since there was only a dozen or so sith, all of them were able to be extremely powerful
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>>43573856
Different poster here... Don't worry too much about N'Dru and Lone Wolf. Thst's one of the most efficient 19pt ships you could ever hope for. When he's on his own, he's like an X-Wing with rerolls and 1pt of damage already. Give him Cluster Missiles, and he's throwing two volleys of 4 dice. Give him Glitterstim with Cluster Missiles, and hes the best damn 25pt battering ram you could hope for, and he's likely to kill a TLT Y-Wing on his own. He also makes an amazingly deceptive cleanup ship during end-game. I've had opponents think that "little Z" kicking around could be saved for last, only for him to decimate their last few ships.

He's worth using if you've got 19 pts to spare, and he's a contender for the 25pt slot. But if you're running a swarm or 5+ ships... Then you'll probably want something that doesn't mind being around his friends all the time.
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>>43567855
Whisper, Vessery, and doomshuttle is my latest project. I've done some roaming on the kitchen table and I think the defender and phantom can really work well together. Doomshuttle because fuck the FAQ, all Fels and Jaxs must die.
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>>43569980
That's cool and all, but I really prefer to drop them on high agility/bullshit enemies. Watching them succumb to the will of my red dice with no tokens or poppa palpatine to protect them gets me rock fucking hard.
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>>43576148
Technically it's the will of THEIR red dice...

>>43576052
Vessery and Phantom aces do work pretty well together, so long as the phantom has a FCS. Vessery also works really well with Advanced Tie X1s that took the FCS or ATC, as well.
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>>43573207
Bomb loadout on the Thug is useless since you didn't give him any bombs.

I've not used any of the named Z-95 pilots for my scum, I usually just run my two as either Pirates or Black Sun Soldiers. Usually without upgrades, just good little harassing ships. Maybe in a bigger game, and when I have the upgrades, make them into little missile boats.
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>>43576298
Yeah, Whisper with FCS, VI, ACD, and I think IA because I had 2 points left and wanted a bid. I may drop IA if it doesn't excite me for crackshot on Vessery.
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>>43576375
bomb loadout is 0 points. So it's a funny thing just to have an extra card in there.
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>>43576424
That's 0 points you could spend elsewhere, anon!
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>>43576375
N'Dru is actually worth using... Unlike the Rebel Zs, where Cracken is wasted points and a temptation, and Blount exists to shutdown Stealth Devices, Scum Z aces are actuall pretty damn useful. N'Dru's awesome on his own, and doesn't take up much space in a list. While Kaato is probably the best candidate for Bodyguard you could ever hope for, and ties in nicely with Xizor and a pile of throw-away Zs.
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>>43576621
I've never done the Xizor + Z swarm thing. It doesn't sound like any fun to me.

I mostly haven't used them because at 100 points I would rather put those points into Guri, a Talonbane Cobra or Kavil(although now I have some more options with my recent purchase).
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>>43576704
It's okay, though I think Xizor with two TLT Ys and a Z could also be fun. Maybe swap a Y for a tactician HWK for control for a bizzarro scum Pheaver list.
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>>43576511
Why did I laugh so hard at that?
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>>43576825
Because I'm a fucking gem, anon.
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>>43576825
>>43576855

Now kiss
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>>43576794
I've yet to run Xizor, always been going with Guri. I also have no TLTs available to me.

I do look forward to doing a big 400 point team game with my buddies though. Each player gets 200 points, and I plan to run double Aggressors along with other goodies. Just need a second Aggressor now.
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>>43576704
Guri, if flown right, is a terror. But you have to be on the fucking ball with predicting your opponent and setting up your positioning when against higher PS aces. Advanced Sensors is the way to go for her, IMO.

Xizor is actually pretty fin, but he flies completely different. He's like a moustache-twirling Saturday morning cartoon villain, throwing his minions out to die in front if him. He works good with Lone Wolf, Sensor Jammer, Veteran Instincts, and Fire Control System. You can also sub in something beefier if a mini-swarm of Zs sounds dull. A YV-666 Slaver (or Latts), and/or TLT Y-Wings give him a nice HP pool to soak damage with.

>>43576794
Scum HWKs are pretty awesome. If you want cheap control, go Torkul Mux and drop their ace to PS 0. If you want to combo shit together, take Palob and put Opportunist on Guri, Kath, Xizor, Kavil (with something other than TLT), etc. Tacticians are a solid choice, but so is the K4 for free target locks.
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>>43576934
To elaborate, by the way... Before anyone goes "Lone Wolf on Xizor, what the fuck is wrong with you!?" Xizor with Lone Wolf is setting yourself up for a late game closer from hell. The kind that makes Luke with R2 look like a walk in the park. The idea, is Xizor (with Autothrusters for thise pesky TLTs), is constantly throwing damage down to the minions. By end game he should in theory be the last ship in your list to die. At which point you can go all "This wasn't even my final form!", and begin rerolling hits and evades like the bastard end-boss that he is.

This is what makes Xizor fun to fly, IMO. He works best when you look at him as a stereotype BBEG.
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>>43576996
yeah, Xizor with lone wolf is actually a staple. Most people don't even shoot at the clown prince of rape until his droogies are dead.
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>>43577048
And if you throw Sensor Jammer on him, he becomes a rape-train closer with no breaks. Even better, TLT Y-Wings fucking HATE ships with 3 evade dice, autothrusters, and sensor jammer.
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>>43576934
>Kavil (with something other than TLT)
Wait, what? Judging from the conversations I've been seeing you should only ever take TLT with anything because it's such a common card in so many expansions.
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>>43577133
If you're running Palob, and want to make the most of his ability, then Kavil shouldn't have TLTs with Opportunist. Although you can certainly run him without Opportunist and give him the TLT.

With Opportunist, and Palob, the better turret options are (surprisingly) Blaster and Autoblaster. Blaster requires the Focus to fire, but paired with an R4 Agromech you immediately get a target lock by doing so. Opportunist means you'll take a Stress token to get an extea die on anything Palob stole a token from, and Kavil gives you an extra die against anything outside his front arc. The result is a slow-rolling Y-Wing that focuses every round, spends the focus to fire the turret out of arc, gets a target lock, and throws 5 dice rerolled at whatever the fuck he hates, gets a stress, and then slow rolls forward again to repeat.

The second Palob build for Kavil, is Unhinged, Opportunist, Autoblaster Turret, and Engine Upgrade. Everything boils down to that delicious Range-1, and Uhinged gives you the greens to do it without worry for stress-shedding. Engine Upgrade gets you into that Range 1, and Opportunist + Kavil's ability means 4 red dice, unstoppable hits, and a focus or target lock on turns where you don't need to boost to get in range.


Either build is fucking hilarious to fly, especially when your opponent first sees it and is like "that's fucking disgusting!"
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>>43577423
It was more of a crack at the "only ever take this upgrade with this ship, otherwise you're playing the game wrong!" thing.
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>>43577475
Ah... Well... Muh bad. In any case, those two Kavil builds are my favorite, and are a lot more fun than Kavil + TLT.
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>>43577613
I've had fun with Kavil with Autoblaster Turret. Range one and he becomes a pain in everyone's ass. Throwing three dice in all directions, and being a Y-Wing he's a tank.

I want to run a Thug with Ion Turret, and Ion Torpedoes one day. All the Ion.
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I HAVE A DREAM! That every person in this Republic will FULFILL THEIR DESTINY! A GALAXY OF THE TRULY FREE DAMNIT!

An Empire of passion, not serenity! Ruled by FEAR, not FAITH! Where the Will of the Force bends for the user, NOT the other way around! Where power and justice are back where they belong... IN THE HANDS OF THE VICTORIOUS!

Where every man is free to rage and hate for THEMSELVES!

Fuck all these Limp Dick Jedi and Chicken-Shit Senators! Fuck this 24/7 Holonet spew of Twi'lek and Corellian BULLSHIT! Fuck Republic Pride! Fuck the Mandalorians! FUCK ALL OF IT!

The Republic is diseased! There's no saving it. We need to pull it out by the roots! Wipe the slate clean! BURN IT DOWN! And from the ashes a new Empire will be born! Evolved and UNCHAINED!

The strongest will rule, and the weak... they will die. Free to live as I have forseen, we will make the Galaxy GREAT AGAIN!

Only now, at the end, do you understand. I'm using war with the Seperatists to get elected... so I can END war with the Seperatists! In my new Empire, people will die and kill for what they believe!

Not for credits! Not for Bacta! Not for what the Jedi tell them is right! Every man will be free to have UNLIMITED POWWEEEEERRR!
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>>43567821
Try Panic Attack 2.0. Not what you would expect from a K-Wing, but it ended in the top 8 at Worlds nonetheless. High mobility if you SLAM properly and an unholy amount of control.
https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!139:135,-1,-1,-1,61,-1,-1:-1:-1:;142:135,-1,-1,-1,61,-1,-1:-1:-1:;142:135,-1,-1,-1,61,-1,-1:-1:-1:
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>>43577748
You're mynock guano insane!
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>>43577728
For 32 pts you could run Ion Turret, Ion Torpedo, Extra Munitions (or Bomb Loadout + Ion Bomb), and R4 Aggromech. BTL-A is optional. Basically you focus, shoot the turret, hopefully the ion sticks, get a free target lock regardless, and the use the target lock and focus next turn to slam an ion torpedo in them, and Ioning everything. If you take the bomb instead of the Extra Munitions, you can drop an Ion Bomb when you reveal your maneuver, for extra swag.

32 is rather pricey, and this is a Y-Wing that WILL become the opponent's primary target. So pair it off with Torkul Mux, TLT, and Tactician.
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>>43577748
Slow down there, Sex Pistols...
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>>43577803
>requires 3 K-Wings and 3 Phantoms
This game is surprisingly worse for my wallet than Magic.
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>>43577848
Kavil with two Ion Torps, an Iron turret, shield upgrade and R4. 45 points of hilarity.
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>>43578008
For 42pts, you could just use Extra Munitions. As retarded looking as the K-Wing can be, the Punisherest has it too.
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I just ran into a seemingly disgusting combination the other day in an escalation event.

2x Black Sun Ace
-Crack Shot
-Cluster Missiles
-Glitterstim

60 points, but I was running a Y-wing and a T-70 and it flat out erased the Y-wing and put a massive amount of hurt on the T-70.

I'm wondering if this would work at 100 pts with something else to fill the 40 point hull.

I'm toying with those two Kihraxz, then adding:
Transdoshan Slaver
-Bossk
-Gunner
-Tactician

Brings the point total to 98, leaving room for a inertial dampener or maneuvering fins or just going for the initiative bid.
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>>43578008
Why Kavil?
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>>43578166
Kavil with Ion Turret is a fairly reliable way of getting an Ion to stick while tolling 4 dice.
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>>43567059
>Tfw you see the BBEG's character sheet
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>>43578157
Speaking from experience, Bossk/Gunner isn't as solid as people think. A lot of the time, you end up putting up subpar hits. For my money, K4+Outlaw tech (with tactician) is typically superior to Bossk and Gunner. If it's worth doing, do it right the first time.

That being said, if you really like Tactician and Gunner then Bossk is a valid way to go.
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>>43579015
The plan with a slaver, Bossk, Gunner, and Tactician, is usually plan on missing your first volley, hit them with the stress, and then have Bossk and Gunner trigger the second. It also works well with Latts if you spend your action to target lock and then give it away to reduce the ship's agility before she attacks. Although Latts does usually want an weapons engineer instead.
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>>43579088
No, anon, I get it. The problem is that it's hard to force a miss. That's my point, you can plan to miss all day but the second that missing is advantageous is the second you can't rely on it.
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>>43579336
Indeed, which is something I realized when I built a Morello with HLC, Gunner, Bossk, and Tactician... He never missed. An unmodified 3-dice primary does however have a good chance of missing at range 2 or 3, against anything with a 3 evade.

But yeah, it's only really worth attempting on the slavers, because they're so cheap to begin with.
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>>43579336
There's a ton of Soontir's in my meta. So I can usually bank on missing 3 unmodified dice attacking them.

So then the end result is landing 2 stress on a (usually) Soontir with 1 stress already. Neuters their ace for a few turns.
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List Juggler is collecting the Worlds' lists. Interesting how Nathan, who lost to Paul in the final round, ended up in 10th place due to margin of victory.

http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=803
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>>43579429
Well, neuter's his action economy and stops his infernal turtling. It's easier to deal with Stealth Device and Autothrusters on Soontir once he no longer has a focus and/or evade.
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>>43579429
>There's a ton of Soontir's in my meta.
Soontir's what?
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>>43579499
Goddamn... If you ever thought the meta was stagnating, there's your proof otherwise. There are some funky ass lists in there, buried with staples like TLT Y-Wings, Howlrunner swarms, Palmobile + friends, 4 Blues + Z-95, Poe, Super Dash with Corran, 3 Green Squadrons + Miranda, K-Wong Stressinator, Brobots, half a brobot list with friends, A FUCKING STARVIPER build in 97th... Chirpy + Whisper in 5th...

This is probably the craziest list of Worlds' turnouts we've seen.
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>>43579752
Coming from Warmahordes, it's a such a breath of fresh air.

I hate a stagnant meta.
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>Mistakes were made
>Picture of ghost
I just got back from hunting season. Give it to me strait, what happened? Bad news?
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Does anything combo better with a Decimator than Howlrunner and Epsilon Leader? Forcing the opponent to pick off the escort ships or die even with the Decimator sitting pretty in Range 1 is glorious. At the end of my last game Howlrunner had taken 2 damage, Epsilon Leader had taken one, Cirno lost 3 shields and my opponent had 24 points of ships remaining.

To be fair, Howlrunner took 13 shots (6 with focus) at range 1 and lived. That helped a bit.
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>>43580112
40 points for PS7, 4 Attack, 10 Hull, 6 Shield, 2 crew slots, a turret slot, a system upgrade slot and the ability to change your maneuver dial from any red to any other red, or any green to any other green. Its 4 Straight is green.
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>>43581161
A Stressinator with Yssaro, and paired with Whisper, always seems like a "damned if you do, damned if you don't" situation.
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So has anyone taken a look at the Chronicles of the Gatekeeper adventure/supplement for Force and Destiny? I've been thinking of picking it up irl but wouldn't mind some sort of preview.
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>>43581215
I'm liking it, but it's feeling like the Rebel version of the Decimator to me. It can't dodge worth crap, and so C3P0 isn't going to help it worth shit unless at range 3, or through debris. Two crew slots means you can pair a recce spec with Jan Ors for an Evade and Focus, but you can't put PTL on it for 2 Evade tokens. Overall, I think the usual rebel defensive gimmicks aren't going to help it much. Unless it's crew cards have some hiddrn gems.

Still, it looks fun, and will have a fuck ton of firepower. The turret upgrade is practically unnecessary.

The Jumpmaster and Mist Runner are whar I'm most excited about. The Jump Master's fucked up dial looks fun, and Dengar's ability is beastly. And the G1-A Mist Runner is pretty much going to be the Scum B-Wing.

Only thing in Wave 8 I'm "meh" about, is the Inquisitor Tie Advanced Prototype.
>>
>>43581215
Is it just me, or does this seem to be a trend among the Falcon-sized ships?

Them being too cheap for what they have and what they are able to do. And damn-near unkillable as well.
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>>43581479
Usually compensated for by a shitty maneuver dial. The only one that doesn't have a shitty maneuver dial and has some ability to evade is the Firespray, which is more expensive than most for a good reason.
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>>43581479
16 hull+shield isn't outlandishly hard to chew through, especially with as little as 0 to 1 evade dice. Look at the Hound's Tooth or Ddcimator. Those things can take a hit, but they can't avoid one. It seems like to me that 16 hits is what a 0 evade big ship can expect, 12 hits is what a 1 evade big ship can expect, 10 hits is what 2 evade big ships will have, and 8 hits is the most we'll see from a 3 evade big ship. Which to me makes sense. Ships that are expected to dodge poorly, will have to rely on sheer health or evade gimmicks to stay alive.
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>>43581577
The Imperial version is overpriced... But the Scum Firesprays are pretty awesome for what you get.
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>>43581430
>C3P0 isn't going to help it worth shit
He can still provide a free evade every turn from "I guess I'll roll 0 evades on my 0 evade dice. I was right!"

>>43581479
The Falcon looks like junk next to the Outrider, VCX-100, IG-2000 and probably the Junpmaster when it comes out. It's neither tanky nor maneuverable enough for the modern meta.
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>>43581622
If I recall, C3P0 requires that at least one evade dice is rolled, in order for his ability to take effect.
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>>43581591
The perhaps I'm just flying the wrong stuff, but typically when I come up against a Hound' Tooth, Shuttle, or Decimator, I'm lucky if I can knock it down half way, and that's using all 100 of my points against 40-50ish points of my opponent's stuff.

*shrug*
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>>43581613
I've had pretty good results from running just Krassis with laser cannon. 4 dice at any range is scary.

>>43581622
"Once per round, before you roll 1 or more defense dice..."

>>43581641
The weird thing about killing big ships, you'd expect that you want to take them down with missiles or torpedoes, but swarming them with lots of fighters is actually the best way to take them out.
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>>43581641
Try flying a Tie Swarm maybe?

Swarms eat the big rigs alive.
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>>43581641
The Hound's Tooth and Shuttle are really easy to chase down, especially if you can get behind them and just sit on their ass until they die. The Decimator is the only one that can shoot back, and even then he'll have a hard time dodging your arcs if you can ignore the rest of his list for a turn or two.
>>
>>43581622
I wasn't walking specifically about the Falcon, just ships that size.

I see way too many of the Bigger ships in my local meta, and I really have trouble doing fuck-all to them with the various Alphabet Soup squadron combinations available to the Rebel Alliance.
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>>43581641
What are you running? I've never had a problem munching through that many hit points, provided I'm running more than 2 or 3 ships. Big ships also tend to collect crits, and things like Mangler Cannons will insure that any hit getting past shields will have at least 1 crit attached.

The only time I had problems burning down big ships, was usually because it's hyper maneuverable (e.g. Boosting out of arc), or piling up evade tokens. Example being a Falcon with recce spec and jan ors, with PTL, having 2 evades and a focus every turn.
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>>43581699
Yeah, try swarming them. I was having this same problem until I made a list that was just Fel, Jax, and two TIE/Fos. Ate a Decimator alive.
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>>43581654
I've found cluster missiles do really well against big ships, Y-wings, B-Wings, Punishers, K-Wings, and anything with less than 3 evade or a pile of evade tokens.
>>
>>43581714
>What are you running?

Mostly generic Bs or Xs. Typicaly at medium Pilot Skill so I can get 3 or 4 small ships in my squadron.

Something tells me 4 X-Wings (or 3 Bs, or a combination) should have enough attack dice over the course of a game to do the job, but it never seems to turn out that way.
>>
>>43581736
Quickest I've ever lost a big ship was having my firespray burn up spectacularly on Turn 2, despite a focus and PTL evade.

Here's the kicker... It died to 4 Scyks: Serrissu and Laetin with HLC, and two Cartels with Mangler Cannons.
>>
>>43581786
Generic pilots aren't actually that great in X-Wing. you might be better off sacrificing one ship for the sake of putting fancy pilots in the others.
>>
>>43581786
Are you focus firing? Or just shooting everywhere, wherever there's a target? 3 to 4 Xs and Bs should totally have the firepower to burn something like a Decimator down. 4 definitely. Their biggest problem will be against aces, however.
>>
What's the deal with the different damage decks? The Damaged Sensor Array in the FAQ (and its clarification) don't apply to the TFA version of the card, but they haven't released any FAQ since. Is it player choice whether or not to use the new deck, and should I find an old one?
>>
>>43581966
Players' choice which deck to use, but for fairness' sake you should both use the same deck. Most people these days are using the new one.
>>
>>43577423
Reminds me of my leebo and jan list. Leebo has outrider, opportunist and a HLC. With jan he's got a 6 turret dice attack. Kyle Katarn rides with leebo so when he green moves to shed stress he gets a focus and then action is TL just to make the next round of 6 dice even more insulting.

Jan has tlt to keep her distance and try strip focus/evades for leebo.
>>
>>43581966
You can use either the new or the old deck. But last Worlds, and likely all future Worlds, uses the new deck, if that matters to you.
>>
>>43581817
That's not true at all. 4x blue squadron B-wings has been a tournament front-runner since released. Even the last Worlds had several of those lists. Generic Zs are cheap blockers and good swarming ships, as are generic Tie fighters. Generic As with Chardan are probably the most cost-efficient blocker you could hope for. And then there's the generics with EPTs, like Black Sun Ace Khyraxxz, Obsidian Squadron Ties, or Royal Guard Interceptors.

The ships that have the worst generics, are the X-Wing, T-70, E-Wing, Starviper, and (arguably) the Phantom. Defender's suffer a bit, but are still good. The Phantom generics can be built to be a repositioning glass sledge hammer. And the problem with the generic X-Wings is the B-Wing came out and did more for an extra 1pt.
>>
>>43581215
We don't know it's maneuver dial yet, for all we know it has shit for green and red maneuvers outside of it's forwards. For all we know, we just lost a perfectly good pilot ability to something that sounds amazing on any other ship. PS7 is also sadly low for top tier pilots. The cost surely reflects that but just weird all the other large ship top pilots are PS8 or 9.

I guess it's made to be cheap because you practically need to take the phantom with it. Otherwise that rear firing arc doesn't do shit, you're missing that big special ability, and that title does nothing. So you have to rule in what, 20 points on top of it's current cost making it actually the most expensive large ship I believe. It's good no doubt, but it'll be a point eater between that and upgrades.
>>
>>43582102
I think the lower pilot skill is to represent the "there's no rebel alliance yet". Kinda like how the majority of top aces for Scum are PS 7, with exceptions to Boba Fett, Talonbane Cobra, Serissu, and soon to be Dengar.

Also, 7's not that bad. Especially for a big clunky ship. The real problem with it is similar to that of Rebel Ys, K-Wings, Tie Punishers, and Shuttles... No Pilot Talents. So there'll be no barrel-rolling that beast, unless an upgrade card says otherwisr, or FFG makes some last minute adjustments.
>>
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>>43568226
I just got a tackle box for myself. It's practically perfect so far for everything I got given I'm not planning to get into scum. Thinking of getting a decimator to fill the last of my large ship storage up top.
>>
>>43582429
>not play a faction

With how little you need to make even the most basic list for any faction, I just don't get that logic. I've got a friend who vehemently refuses to play anything other than Empire, and then bitches about what scum or rebels have... But he'd be a much better imperial pilot if he even just played small rebel or scum lists, and see what each faction is really like, and where it's strengths and weaknesses lie.
>>
Why the fuck does the idea of a female Togruta Seeker in Force and Destiny appeal to me so much? The appeal is inordinate.
>>
>>43582689
Specifically, a Pathfinder. Yeah, I know that's a pregen character archetype. I'd give her an original personality.
>>
>>43582579
1. I'm not really that into their ships so nothing has me saying "Oh, I would buy that ship but it's scum so I won't..."
2. Scum literally have an upgrade slot that is faction exclusive
3. My friends play plenty of scum

I don't hate them by any means, they're a great addition to the game. Nothing flavor wise though has me itching to play as them.
>>
>>43567855
>What're you flying X-Wingers?
As Imperials I run a TIE Fighter Swarm with F/Os and Soontir Fel.

As Rebels I run a K-Wing with a Z95 mini-swarm.
>>
>>43582689
>Why
Is it because TCW and Rebels have made Togruta trendy again?
>>
>>43582705

Because Shaak Ti is really hot, just check /aco/?
>>
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>>43582689
RED
BUTT CHEEKS
>>
>>43582819
>>43582767
I've said it before, and I'll say it again, thank the midichlorians for The Force Unleashed. Anyone got pics of her Zabrak apprentice?

In all seriousness, though, I don't think that's it. I'm just enamored with idea of a Force-sensitive Togruta beast tamer. I thought of it before I even SAW the pregen, so that can't be it.
>>
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>>43582819
>tfw imagining Shaak TFU's body with Shaak TCW's voice

https://www.youtube.com/watch?v=w-Z6VsptDNI&t=14
>>
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>>43582901
>>
>>43583053
>those braids

unf.
>>
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>>43582901
>Maris Brood will never show up in NewCanon

Why even live?

As to your question, I believe there is a Shabby Blue picture of Shaak Ti "instructing" her apprentice, if you know where to look for such things
>>
>>43583053
>>43583079

great minds think alike
>>
I have four sets of narrative dice for an Edge of the Empire campaign I'm planning to run. I'm planning on it have about 4 players. Is this too many?
>>
>>43583174
My group functions with 3 (and even that's a liiiittle overkill), but we have a really nice neat system of all positive dice in a bowl in the center and the GM hands out the appropriate negative dice for each roll. The only time we really run into issues is initiative rolls.
>>
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Anyone else miss Star Wars miniatures? I got into it a few years ago due to finding a bunch of old boosters at a five below, but was sad when I found out it was discontinued.

Anyone know a resource for the cards? I can model my own figures, but I've not had much luck finding a place I could print out the cards easily. I need more so I can play with my group.
>>
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>>43578103
>>
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>>43583369
>>
>>43582722
Fair enough. I find them a lot of fun, and vastly different from Rebels or Empire. Rebels also have a faction-specific upgrade, in the form of astromechs. And Scum techcnically have another in the form of salvaged astromechs. Also the scum ships with illicit slots tend to pay a half a point for that.
>>
>>43583741
Someday I'm going to actually make one of those. Its far to silly not to actually exist.
>>
>>43583079
>Shabby Blue
Yeah but why would you want to look for garbage?
>>
>>43583174
I don't think it's too many or too few, really. Two sets worth for the players, two sets for the GM (sometimes you just need a bunch of dice).

>>43583314
I really liked the game and was disappointed when they discontinued it. I was even more pissed off when I started up a Star Wars RPG campaign and found that all of my Empire and Fringe faction minis vanished in one of my times moving. Lots of Stormtroopers (of which you want plenty for an RPG), and lots of good generic spacers and options for player characters. I do like Imperial Assault more, though.
>>
>>43580112
>TIE fighters, however, are no match for the ship's handy 360-degree dorsal laser cannon turret
>TIE fighters
>no match
>0 agility ship

laughingimperials.holo

Though I notice in the OP pic what appears to be another new turret being released in this set. I get the impression that since it's 50 money dollars that they're going to put a shit load of meta changing super important do not forgo cards in it.
>>
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>tfw stumped on latest Top Gear chapter
Shit. Aside from the usual ambushes, does anyone have ideas for random encounters that might come up in the middle of a long space flight?
>>
>>43585023
Can always make them stop somewhere to fuel, distress signal? Not a whole lot can stop a party on their hyperspace way to a destination though unless you really want to pull out. I'd be more thinking of what to do once they get to their destination.
>>
>>43585023

A sudden ion storm knocks out all the participants' power. Enemies float near each other, mocking each other with flickers of emergency lights. Someone throws a ration bar. Soon a game emerges with pilots trying to sing their opponent's vidscreen
>>
>>43585023
Mynocks?
>>
>>43585023

Gravity shadows can pull a ship out of hyperspace, right?

Maybe the players find themselves yanked to a halt by a cast-off moon or rogue planet. At first it seems nothing more than a hunk of rock, BUT THEN
>>
>>43583314

full jawa army. kills droids dead.
>>
>>43585191
>BUT THEN it eats a capital ship! The same one the Death Star mk II blew up!
>>
https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!34:11,-1,31,74:2:13:;0:18,136,148:-1:3:

what think?

garbage probably
>>
>>43585023
>>43585100

Solar activity in the system has activated advisory systems; reroute or risk suffering some electrical damage. Unfortunately, the most convenient reroute happens to be along a lane known for piracy. Some other traders have banded together on the hyperspace lane's edge into a ragtag convey to make a break for it, hoping their combined numbers can either scare off or fend off any opportunistic predators.

Introduce a cast of colorful characters and oddly modified ships you can reuse later, use this team-building exercise to build up their contacts, or make enemies. Also a trust-building one: the convoy could fend off the pirates, but by breaking can give them a chance to get away clean, causing everyone else to break, scatter, and fall prey to the pirates.

That or it's the only route and the players have to take a stop at the station or spaceport along with all the other stranded pilots. If they decide to take their chances and gun it, >>43585133.
>>
>>43585023
A footlocker containing a wooden idol and a note stating that this chest was fired into space four hundred years prior and that the idol is possessed by an evil wraith that will take control of you if you touch it with your bare hands and if you bring it aboard, would you mind terribly throwing it back out again?
>>
>>43585336

Why didn't they just eject it into a sun?
>>
>>43585260
ditch Wedge and take Poe with some upgrades, hes basically luke but better. the T-70 is so much better its not even funny, unless you are running a gimic list like wedge with ourmaneuver and proton torps or biggs w/ R2
>>
>>43585367
Because the plot of the game I'm referencing mentions that the character who fired the thing into space is from now now and had enough contacts to get NASA to shoot the thing up but not enough for a Helios mission. Besides, the character notes that he has tried everything he can think of it to destroy it, but nothing on Earth works, hence the space thing.
It does get destroyed when the main character throws it into the engine wash.
>>
>>43584910
That turret card is fired as an action rather than an attack, so it's going to be shit on Ys and HWKs most likely.
>>
>>43585770
About that

The Gozanti has a turret on top of the model, but doesn't have a turret firing arc on its card. Can we expect it to have a Turret slot? Don't really know how Huge ships work.
>>
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>>43585783
It's got a single Hardpoint slot, which is what huge-ship secondary weapons use.
>>
>>43585809
So, Quad Laser Cannons for use against fighters, single Turbolasers to use against big ships. Got it.
>>
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>>43585909
Pretty much. That said you'd be surprised how nasty Single Turbolasers can be against anything.

Personally I prefer Ion Cannon Batteries and as many Ionization Reactors as the ship can handle.
>>
>>43585931
I'm thinking Backup Shield Jammer and Shield Projector for my Gozanti so it can protect the TIEs it deploys
>>
>>43585954
*Backup Shield Generator
>>
>>43584910
There's a lot of upgrades in the Ghost including 6 new crew members because they wanted to include the entire show's main cast. Chances are something good will be there, but considering TLT came with 2 of them in a cheapo ship I wouldn't say that's a particularly a trend for FF to do.

Anyways, the ghost seems to specialize in doing multiple attacks so it is kinda good at weak swarms.
>>
>>43581577
Shitty manoeuver dial? Those things go crazy fast because their bases are so huge.
>>
>>43586880
Crazy-fast is actually bad if you don't have a primary turret (or a proper aux-arc).
>>
>>43586880
Yeah, but lack of options makes most of them really fuckin predictable.
>>
>>43586911
Um, there is nothing shitty about the YT dials, either of them. The only difference between the Firespray and YT-1300 dial, is the Firespray has 3 turns and no 1 turns, while the falcon has 1 turns and no 3 turns.

The YT-2400 has a better dial than either of them, as it trades it's 3 speed K-turn for 1, 2, and 3 speed turns.

Otherwise those three ships have the same greens, most of the same whites, and a 4 K-turn.
>>
Gunna start a new thread
>>
>>43587581

New thread-
>>43587601
Thread posts: 333
Thread images: 46


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