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Pathfinder General /pfg/

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Pathfinder General /pfg/

How does Riven Hourglass work?

If you are asking for build advice, please mention if any third-party books are allowed, and if so, which.

Unified /pfg/ link repository:
http://pastebin.com/HwxEjiKW

Previous: >>43556078
>>
How many rounds can you move in the frozen time?
>>
What's a good weapon for a swashbuckler?
>>
>>43561781
Well first of all, don't be a swashbuckler, be a daring champion cavalier instead.
I was always a fan of the Rapier myself, Estoc ist nice too although exotic, of course you could also dervish dance with a scimitar.
>>
>>43561781
any light or one handed slashing weapon.
>>
https://docs.google.com/spreadsheets/d/1RnvxfcyHuFN86Sj4dNn6SsX_8RxEuOMNS8JuY8OJZ3Y/edit?usp=sharing
threadly shilling for my autismal kineticist revamp and possible feedback.

>>43561781
Scimitar with slashing grace, rapier with piercing grace. Also, 19 levels in a class that doesn't suck.
>>
>>43561899
This bait is getting nastier every thread. Pretty soon we're going to be reaching "gunslinger is OP" levels of b8
>>
>>43561947
Nope. I chose my words specifically. They do too much damage. This doesn't even imply they are OP because damage means fuckall after level 8.
>>
I was asking a few threads ago, what I should use to make a kind of pyromancer. I read up on the oracle and quite enjoy what I've read as it fits with what I had in mind myself. The dualism of fire, etc.

But it doesnt have as much force behind it as I would like so I'm still keen on the idea of multiclassing, in this case starting out as a druid to get the fire power and then having a revelation and branching out into oracle for some more healing spells and overall fire abilities.

Now the thing is how many levels I should put into each class. Reaching level 20 in any class is out of the question and turning into animals isnt really what I want to do with my druid.

Should I just go about 50/50?
>>
>>43561959
So what you mean is, "Martials do too little other than damage, and need other options as well". Correct?
>>
>>43561959
Martials don't do too much damage if the only thing they can do is damage.
>>
>>43561980
Sure

I didn't offer a solution, just stating a fact. Well build martials end encounters way to easily.
>>
>>43561960
No, absolutely not. Going a little into druid then oracle will REDUCE your firepower, not improve it.
Pick one class and stick with it unless you plan to take a very strange build or a prestige class that advances both.
>>
Guys, me and a few friends want to get into pen and paper games and we were thinking of Pathfinder.

Is it a wise choice an if yes what exactly would we need to buy?

If this information is in the pastebin, sorry I must have missed it.
>>
>>43562011

It's not a wise choice, but the answer is nothing. All the stuff is free legally on here http://www.d20pfsrd.com/
>>
>>43561960
If you're going to throw around lots of fire, assuming PF core, remember to pick up the trait for +1 fire/die, and look into the Diabolist prestige, which lets you use Hellfire instead of fire, half of which will pierce resistances and immunities. Those two shouldn't be hard to slot in and can make a big difference.
>>
So has anyone played a Pathfinder game where the world was the result of a large number of being a high level, instead of just the occasional individual reaching them.

Think a world where all the crazy ideas that groups of high leveled players actually succeed and revolutionize how the world runs ( the various theories on this board for instance ).
>>
>>43562004
What exactly makes me lose firepower?
>>
>>43561996
Being insufficient in one area is not licence to be too good in another. That is just terrible balance.

>>43562011
>wise choice?
Debatable. Very. But I guess. Stay low level until you really know what is gong on.

>buy something
Between YAPCG and http://www.d20pfsrd.com/ you can basically play the game for free.

>>43562019
>remember to pick up the trait for +1 fire/die
which trait is this?

>>43562024
Enjoy simulacrum clone armies
>>
>>43562032
Lower levels of spells and class abilities, as well as requiring you to split your attributes between two different casting stats.
>>
Anyone know where I can find adventure path torrents/pdfs online? I am looking for Iron Gods (Just the first one, Path of Fire) but it seems to have been taken down from literally everywhere.

Does anyone have it or know where to find it?
>>
>>43562055
4+3chan has all that you need.
>>
>>43562011
That depends. Pathfinder is very poorly balanced, and some of the rules are flat out a clusterfuck, but it's not bad if you and your players are willing to put in the work.

like >>43562018 said everything is available free and legally on the site.

>>43562032
rule #1 of optimization, don't trade out caster levels.

>>43562043
>Being insufficient in one area is not licence to be too good in another. That is just terrible balance.
"Too good" is not accurate. They do a lot of damage, but that doesn't automatically make them too good at combat in general. It was easier when you had your name on because I could just filter your stupidity.
>>
>>43562032
Separate casting progressions. Sometimes you'll get a prestige class that advances two of them each level, but most of the time, you're a useless gimp twice over.

>>43562043
Pyromancer. It's a racial for the Aasimar that you can get from the Adopted trait. Is this PF core, 3pp, or 3.pf?
>>
>>43562073
>use name
>bitch
>don't use name
>bitch
Well i really don't know what to do now.

But to your post, Actually yes, they are too good at combat. If you use the actual CR guidelines that the book is actually supposedly built around, then well built martials just wipe the floor with most things.
>>
>>43562024
Yes? Most of the time in fact. I take inspiration from things like Greyhawk, so every town has its patron high level.
Even in golarion, most small towns have at least one character of 8th level or higher, whilst big cities will have 5+ level 13 or highers.

As for level 17+ in my setting at least there are thousands that are from the material plane, with the majority being on planar adventures. Conquering the material plane means having to contend with the CR 26 mythic creatures that live there (there are around 9 of those, all of which are very well known and essentially demigods), so most of my adventurers are in other planes collecting treasure and trying to become mythic instead.
>>
>>43562065
Not for long. Sounds like they're having some trouble with the trolls and the contributors over there.
>>
>>43562110
Daily reminder that the game world doesn't make sense if any arcane caster is over level 12.
>>
>>43562032
Think of it this way. If you have two jobs, you get taxed harder than if you have one job you get paid twice as much for.
>>
reposting in new thread

>>43561198
>The psionic classes are balanced off the premise of having roughly four encounters per day of a difficulty equal to the average party level.

>While this isn’t the only way to have a game, it is the general standard. You can use the chart below to see how many encounters would be balanced against the system. The goal is to have an Encounters per Day value of 4.
>>
So DM just told us to use starting max gold x2 for our lvl 1 characters.

So I've got 360 gold with a barbarian. Anything of interest I could afford? I picked up a breastplate instead of hide but wondering if there's something else minor I could fit in.
>>
>>43562106
I think the common theme with people bitching at you might not be your name, it might be the fact that everything you post is pure shit and devoid of any worthwhile insight, while also thoroughly proving how little you know about the tier system and balance.
>>
>>43562125
By what logic? That a wizard would crash the economy?

Wizards who can create demiplanes and similar things DO those things. A demiplane is often a dungeon or feature of an adventure, or otherwise a physical equivalent like a labyrinth or big tower.

Binding Outsiders? Why do you think there are so many outsiders around? Making magic items cheaply and quickly? Where do you think they all come from?

Not to mention things like Inevitables, Aeons, Gods and countless other outsiders frequently meddle in the affairs of high level characters.
>>
>>43562087
>>43562073
>>43562052

So, its back to being a full on druid then.
Is there an archetype that trades in the transformation stuff?
Or maybe I should just go check out the sorcerer or mage...but the druid just seems more fitting...ugh
>>
>>43561198
CR -3 to -4 encounters count as 0.25 of an encounter for this purpose. please to be reading.
>>
>>43562179
Oracle, Shaman and Cleric can do some fire themed stuff if you want them to. Why do you think a druid has "more firepower"?
>>
>>43562179
What makes the Druid more fitting? Most of the time it's the Wildshaping that people want from the class, but you want to trade it out. What's special about the Druid class that seems like it is a good choice for you?
>>
>>43562191
>>43562137
Shit.
What about the crafting stuff?
>>
>>43562043
I'm waiting for YAPCG to get the Occult stuff.
>>
>>43562162
Simulacrum abuse. Make half level copies of yourself for stupidly cheap and have them solve the worlds problems/destroy the world. If you are a sorcerer you need level 14, but your clones don't even need equipment.

>>43562154
I will admit I didn't understand the tier system. I though it was made based on the potential of a class, and not how well the average guy could build it. Also: I know someone breaching your hugbox hurts, but it IS actually good for you.
>>
Is there any way to make it so that when unconscious, i automatically appear dead? So i won't get coup de graced.
>>
>>43562179
I think Shaman is maybe what you are looking for. Has the same nature theme you want and is better at firepower than the druid
>>
>>43562065
Thanks for the recommendation, but I'm still not finding it. I got the list of every Adventure Path EXCEPT Iron Gods. Then again I don't frequent the site so the format is throwing me off.
>>
>>43562216
maybe ask your GM if you can design a custom item of Illusion of Calm?

http://www.d20pfsrd.com/magic/all-spells/i/illusion-of-calm
>>43562201
>>
>>43562201
man am I bad at this posting thing. anyway, I think you're supposed to just ignore that particular rule dysfunction, because it's pretty clear you can't craft items without doing so
>>
What would you choose to build with 18/17/16/16/12/12 ability scores? Something shitty because you can, or something wasteful because it wasn't the plan?
>>
>>43562197
>>43562192
Just the image of a raggety, shaggy, smelly guy from some dirty swamp or distant forest worshipping fire from a more basic and feral perspective and not by worshipping one specific fire god is what first got me to look at the druid instead of going with the cleric.
Also from what I can see the druid has more access to fire related spells especially if I add the domain of fire onto that.

This isnt really a minmaxing decision Im trying to make, but rather getting the idea from my head into the game without just sucking too hard in the long run.
>>
>>43562264
I'd build a gish.
>>
>>43562264
Any time this happens I work at building a mundane warrior who finds ways to use high mentals.
>>
>>43562264
An Oracle.

If you have the stats to do it, a MAD-as-fuck Oracle is literally one of the best things you can build out of it. Especially if you have the freedom of choosing a good race for other stuff than good stats. A fightan-type oracle who can max the crap out of his charisma and still have stronk stats in all other lines is a force to be reckoned with both once and twice.
>>
>>43562209
Oh, so you don't mean "the world makes no sense if theres 12th level casters" you mean "the world makes no sense if this one specific spell is well known".

Because those are two very different things.

Honestly if someone is spamming Simulacrum like that then they will quickly develop enemies appropriate to their level of power. Tar-Baphon had armies including thousands of undead spellcasters, he still lost. No reason a simulacrum equivalent character wouldn't also lose.

I'd suspect in Golarion Razmir does have tons of simulacrums everywhere. He just cant openly use them without getting some axiomite fuck to team up with an archon and stab them.
>>43562266
Okay, there's nothing min-maxing here buddy. If you want to shoot fire, pick something that shoots fire. Don't pick two things that shoot fire and suck at both, pick one.

Shamans have the fire mystery, shamans are crazy mudhut retards who speak to spirits, in this case it would be the spirit of fire. Fire gives you a pet, an animal that tells you to burn things.
>>
>>43562321
A character with simulacrum has unlimited free wishes. I'm not sure how you stop that.
>>
>>43562266
How about Shaman?
>>
>>43562264
I'd be something that takes exact use of those abilities. A cavalier, maybe? an initiator/manifester?
>>
>>43562321
I think a Shaman can inflict fire vulnerabilities onto things, so it's a really nice feeling. Everything burns.
>>
>>43562266
>Just the image of a raggety, shaggy, smelly guy from some dirty swamp or distant forest worshipping fire from a more basic and feral perspective and not by worshipping one specific fire god is what first got me to look at the druid instead of going with the cleric.
Might I suggest Shaman, then? They're an Oracle/Witch combination that fills that role pretty well.
>>
>>43562332
I'm looking into it at the moment. Had to look for it, as the shaman wasnt on the german pathfinder wiki.
>>
>>43562311
I think that fighter1clericX would be better myself. Prepared>spontaneous and all that.

>>43562321
>Oh, so you don't mean "the world makes no sense if theres 12th level casters" you mean "the world makes no sense if this one specific spell is well known".
well...only one caster needs it. And someone with a high enough INT should figure out the power.

>Honestly if someone is spamming Simulacrum like that then they will quickly develop enemies appropriate to their level of power. Tar-Baphon had armies including thousands of undead spellcasters, he still lost. No reason a simulacrum equivalent character wouldn't also lose.
>If the game rules don't work then a demon god kills you
This is a shit method to balance and you know it.
>>
>>43562364
Why not just use http://www.d20pfsrd.com/classes/hybrid-classes/shaman?
Literally all you need
>>
>>43562216
I invented a feat. Ask your GM.

--------------------------------

QUIETLY FALL

You've been trained to appear dead when you have fallen in combat.

Prerequisite(s): Deceitful, Bluff 5 ranks

Benefit: When you fall unconscious or are paralyzed, you appear to be dead to those around you. A Perception check (DC 20) will reveals the truth about your condition. Any individual that know you closely gets a +10 circumstantial bonus to tell whether or not you are alive. The deception is entirely a performance and any form of magic, such as deathwatch, will immediately reveal the truth.
>>
>>43562366
It sounds reasonable to me. If nobody can stop you, that leaves three choices.

A) The game ends. You win. Go home.

B) Everybody teams up to gank you and Azathoth eats your soul. Everyone dies, you double die, try again next week.

C) Somebody who can stand up to you does so, and the game proceeds as normal. Congratulations on declaring war on the sovereign lord of hell, hope you're ready.
>>
>>43561741
Are there PrCs/Feats to pump up the combat capabilities of Wild Shape?
Alongside that, are there any classes/archetypes besides Druid that can Wild Shape?
>>
>>43562441
http://www.d20pfsrd.com/classes/hybrid-classes/hunter/archetypes/paizo---hunter-archetypes/feral-hunter
Hunter Archetype that can Wild Shape

Otherwise for feats, Improved Natural Attack I guess
>>
>>43562366
It's true that Clerics get some interesting stuff. What they don't get, however, is Revelations.

To make things more ridiculous there's a total of 3 revelations across 3 mysteries (lunar, lore, nature) that give you CHA to AC (and reflex or cmd to boot). Normally taking one of them means you can tank your dexterity and only suffer in terms of initiative, dex skills and the other pick of reflex-or-cmd that you didn't scale off CHA.
But if you have enough good stats to keep your Dex reasonable while also maxing the fuck out of your CHA, godlike things can be achieved. With the above statline I'd max the crap out of my CHA, STR and CON or perhaps INT in that order, putting the 12's in Wis/Dex. Go into DC/Lunar or something, and wreck faces.

Maybe it's just me, but the Oracle seems to be the jack-of-all-trades class that can be built into specializing in almost anything, besides also having access to the whole cleric spellist.
>>
>>43562487
>>43562441
There's also the Feral Shifter, which trades away your animal companion for the Hunter's Animal Focus, which can be decently-useful when you're already wildshaped.
>>
>>43562366
>>43562321
>>43562331
>If the game rules don't work a demon god kills you
No, its "if you become important and powerful a demon god fights you".
Chances are if someone does have an army of simulacrums, you don't know about it because he's probably conquered countless other worlds or planes but hasn't happened to reach this one yet.

Alternatively, this simulacrum wizard simply hasn't revealed himself so he doesn't attract any attention from those demon gods. With all those wishes and all that power he's surely capable of concealing himself and running the world from the shadows.

This isn't a situation of "the rules don't work" either. This is a situation of one rule being abusable, one spell. Anyway how does this unlimited free wishes thing work? You make a simulacrum of an Marid over and over? Even so you'd be limited in the number of wishes you have by how fast you can create those, though i suppose your simulacrums could wish for more simulacrums?

Honestly i look it this and go "sure, this guy exists and he's probably really powerful and owns multiple planes". But i don't see how it invalidates the idea of having any part of a setting be untouched by him. Ultimately such a being WOULD attract the attention of gods, not because of "lol gm fiat" but because they are so powerful, no different than any other powerful being.
>>
>>43562487
>>43562513
Ooh, neat. Thanks!
>>
>>43562436
My favorite house rule is that each simulacrum gives you once negative level as long is it exists. That and make it a ninth level spell.
>>
Shaman sounds pretty rad.
Even down to the faint smell of ashes.

I think we got a winner.
>>
>>43562541
If you're building a shaman do look into the Speaker for the Past archetype. It throws away some stuff, but it's not every day you get to add Time Stop and Disintegrate to your spell list.
>>
Divine caster capable of providing buffs for the party, while being frontline melee greatsword wielder. Battle Oracle? or Warpriest? Something else maybe?
>>
>>43562398
This is a crap feat. In what way does playing possum help you? Why is the DC so fucking low? 20 perception? A lucky Wis type with 1 skill of perception can spot you level one.

Why doesn't it scale? Why doesn't it grant a sneak attack bonus for breaking the charade and stabbing a fucker in the back?
>>
>>43562618
>Complaining about help
Fuck you man, not even that anon.
>>
>>43562618

That check is terrible, but it's kind of like the argument against ferocity. If you're standing you're a threat, and you'll die, if you're down on the ground, you'll live a bit longer and the enemy won't kill you.
>>
>>43562531
I mean its like Pun-Pun. Given enough time surely one being would work out how to become Pun-Pun in all his glory and power.
But someone who became Pun-Pun has inherently attracted the attention of several planar beings, gods and most notably Pazuzu.

It makes absolute sense that something comes and smites his ass. The battle between Pun-Pun and whatever cosmic epic thing he pissed off probably rages on in the background of any setting, but only cosmic beings know about it.
>>43562627
I'm the guy who asked for the help and i don't know why this other guy is complaining about a homebrew feat designed for me. I kinda agree the perception thing is odd, I'd have made it scale on disguise or something.
>>
>>43562614
Metal or Battle Oracle is probably your best bet on the buff side. Metal probably has the better fighty parts. If you're willing to go for a different weapon to swing or waste feats on proficiency, feel free to go with whatever other mystery you want. Lunar gives you a damn animal companion and Cha to AC/reflex, so you can safely invest all your shit in buffery and battling.

I haven't built any Warpriests myself, but it seems rather pointless to have a greatsword what with the whole Sacred Weapon mechanic.
>>
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>>43561741
>how does riven hourglass work
>>
>>43562614
oracle of something fun 4/warlord 1/battle templar, if 3pp is allowed for Path of War. get a good buff game going on with casting, and hurt people with Scarlet Throne/help allies hurt people with Golden Lion
>>
>>43562627
>complaining about help
>fuck you man
>doesnt offer insight or help
>shiggy

Let me guess you think feat tax is a lovely idea.

How about this. Bluff check to play possum. DC check equal to level plus characters bluff.

Allies who can succeed the ruse gain a flanking bonus on the enemy

If the enemy is adjacent amd performs an action that would activate an attack of opportunity you may make an immediate attack of opportunity plus a sneak attack as a slayer of your level.
>>
>>43562716

Should of mentioned, no 3pp obviously.

>>43562685

I was originally playing a Barbarian but we just lost our divine caster, so I'm scrambling to find a way to maintain that barbarian smash kind of aesthetic, while becoming a divine caster.
>>
>>43561741
>Warder with Riven Hourglass vs Armorist with Time Sphere
>Star Platinum vs King Crimson
Sounds fun, would love to see it in action.
>>
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>>43562627
Here you go anon
>>
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So, an update folks!

Chris is now fully funded, less than 24 hours after the request. Your help and generosity has been touching beyond words; the speed at which it manifested has also been, well, kinda shocking. He's getting rent paid and medical care taken care of now, and I'm sure he'll be on when he can to thank you folks personally. But from my end, I'm utterly grateful that my friend's not having to stare down homelessness or literally cancel Christmas.

So thanks ya'll. We can never truly repay you.
>>
>>43562747
Now gestalt those two classes
>>
>>43562785
So, can we be smug about 4chan saving the day yet again?
>>
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>>43562785
Thata boy Clarence
>>
Same anon from the Wild Shaping question, with something more out of curiosity. Would alcohol fall under the list of things druids are immune to with Venom Immunity? Not sure if Alcohol is listed as a poison or not, and not in a place to check.
>>
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>>43562806
I don't think you can claim /sole/ credit.
But yes.
>>
>>43562744
Personally I'd opt for a Lunar Oracle who caps the fuck out of his Strength and Charisma. You'll be slightly less tanky with the d8 hit die, but the amount of buffing you can do to yourself is nothing short of stupid.
Add to that the options of natural attacks, getting +6 strength from Eldritch Heritage (Abyssal), MOON WALLS, Cha-to-AC and all this while having the versatility of a full caster at your command. Greatswords may not be your thing, but SMASH definitely will.
>>
>>43562806
>>43562870
>>43562785
/tg/. We get shit done.
>>
>>43562887
So what's our reward for completing the assist NPC quest?
>>
>>43562921
The power of friendship
>>
>>43562727
Projecting much? I never said I like feat tax. Also I am as I said not the anon who proposed that feat.
But said anon offered his help and probably isn't a professional game designer but he tried his best and as such one should criticize his work in a constructive way instead of just calling it crap and complaining about what it doesn't do.
But hey just my opinion so fuck me right?
>>
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>>43562921
This guy
>>
>>43562962
>tried his best

His best? Losers always whine about their best.
Winners go home and fuck the prone queen.
>>
>>43562921
Well, those who participated in it's completion will be receiving a Dreamscarred PDF or other reward. As for /tg/, the Board receives +1000 Story EXP to all regular threads, and this thread receives an equal amount on top of that. That's enough to put us to level 7! NEW SPELL LEVEL BITCHES.

>Meanwhile, this brings "Elf Slave Wat Do" threads to their 30th level in Shitpost, granting them another level of Epic Shitposting.
>>
>Hate Golarion setting
>always get the shitty idea to run a PF AP with some shitty twist, like being amoral/evil mercenaries in Wrath of the Righteous, taking over the tech league in Iron Gods, or being Orcs trying to get giant weapons to overun the humans in Giantslayer.
Why?
>>
>>43558861
Thriae don't actually kidnap.

Dudes just willingly join them for the promise of the rest of their life being drunk beegirl sex. It's also the only way Thriae can reproduce.

And they only 'kill' them after they're old and dying anyway, and blitz them with enough honey they can't feel a damn thing.
>>
>>43562785
did I miss the boat to get him to make a class?
>>
>>43563149
It means your alignment is chaotic, as you are trying to find ways to get what you want out of something but break its rules along the way.
>>
>>43562398
Wow, I take two seconds and write a simple concept, and it creates so much arguement

Look up what K.I.S.S. means
>>
>>43563149
Because it's a solid setting covered in the philosophical feces of leftist ideologues?

Me, I just run the damn thing in the DARKEST TIMELINE. Which I'm still working on putting solidly to paper.
>>
>>43563167
Sadly yes. Sorry, my friend.
>>
>>43563206
fuuuuuuuckkkk
>>
>>43563149
Golarion isn't BAD at its core.

It's a nonsensical kitchen sink, but a lot of places are.

It's like a theme park. You don't go to a theme park wanting the experience of an Opera. You go to a theme park to go on the rides, eat corn dogs, and throw up behind a bush.

Gotta go into it with the right mindset, and then it's fine.
>>
>>43563181
>so much argument

All I saw was a pfg/ier >>43562618

A white knight >>43562627

And an actual pathfinder player >>43562727


Don't think you're so special because people argue in these threads. That's like being shocked theres food in a cafeteria.
>>
>>43562879

Lunar unfortunately just doesn't fit. I'm looking at Metal but honestly it doesn't seem as good as Battle to me? Am I missing something?
>>
Whats a neato race with a bonus to intelligence and no penalty to charisma?
I was going to be an Astomoi but i realized only being able to see 60 feet would just come up and bite me in the ass so often.
>What's the Sun?
>What do you mean the wizard's thousand foot tall tower is obvious?
>Wait that was the ocean? I thought it was a river!
>>
Divs or Djinn?

Which is better?
>>
>>43563315
Wayang maybe? Be a sneaky shadow wizard.
>>
>>43563315
one of the tiefling or asimar types maybe?
>>
>>43563315
Ratfolk?
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>>43563315
Peri blooded Aasimar.

Get int AND cha bonuses.
>>
>>43563315

I don't know what you're complaining about, that sounds awesome! Be the best Anti-Spiral Toph Beifong you can be!
>>
>>43563278
Well, Battle has pretty good stuff going for it too mechanically (i just thought it was kind of boring). It'd certainly work, now that I look at it. The main draw for Metal is Dance of the Blades for extra movespeed, and Lead Blades - normally a ranger-only spell - letting you up the size of your weapon without upping the size of yourself. Of course, if you have someone to cast Enlarge Person on you on top of the Lead Blades you cast yourself, you're looking at a 4d6 greatsword. Plus whatever else you want to play with.

If you're willing to use a feat for your proficiency, Time has some really cool utility. Short-range Dimension Door as a move action, Blur or Blink minutes/day, rerolls, initiative rerolls, and a strong lategame spellist. Couple it with the DC archetype and you'll be the king of rerolls. It might not fit the smashy type you're after, but it's a very cool option.
Ancestor is also a cool option - Spirit of the Warrior is an amazing buff.
>>
>>43563489
"It was just over there, you must've seen it."
"..."
"Oh."
>>
>>43563489
The problem i have with it is unlike many other disadvantages, there is no way to mitigate it or fix it. Only a handful of things extend the range of darkvision and there is no way i know of to gain "traditional" sight or any sight-equivalent sense with similar range to sight.
>>
>>43563315
Bloodforge has a few. Decataur off the top of my head.
>>
Holy heck the Mindblade is a laughable attempt at the Soulknife, though I guess it was thier attempt to make a noncrap version of spellblade
>>
Where does mymidon rank?
>>
>>43563600
Actually wait, i can use Synesthete to hear or feel light and acquire normal senses that way.
Guess I'm retard Toph after all.
>>
>>43563791
Maneuvers+ more skills per level+ grit.

Probably high 4 or low 3
>>
>>43563813
Agreed on low 3 with the new stuff from Weapon Master's Handbook.
>>
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>>43563842
whats the best stuff from the weapon master's handbook?
>>
>>43563878
Some of the melee weapon mastery feats; the magic item mastery feats; and the weapon training replacers (the bonus still increases, you just trade getting another weapon group for big bonuses)
>>
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>>43563878
Weapon creation.

As a forever GM I eat crafting and custom creation shit up
>>
When you make a character, does fluff and concept hold more sway than builds and crunch?
Remember that there is no wrong answer.
>>
>>43563904
What do you mean?

Do you mean building around the idea of a character or building a class and then coming up with a character that fits the build?

Because the are fairly interchangeable and a clever builder will find a way to (try to)optimize both.
>>
>>43563904
There isn't an either/or answer. Sometimes I build a character starting from the crunch or build, and sometimes I build a character starting from the fluff and concept. However, once that start /happens/, the two become intertined to the point that it's impossible to separate them. If something in the fluff means I need to change something in the build, then the build will change. If something in the build supporting the concept needs the fluff to change the fluff slightly, that will probably change (although with refluffing being a thing, that's less common).

Oftentimes I'll be halfway through building a character and think of something new mechanically or fluffwise, then need to go back and change everything to make it fit.

The end result is a character with a good build and strong mechanics, with a fluff and concept that's been fleshed out and tied into the abilities they have.
>>
>>43563904
The two are one and the same. All builds take a concept and try to make it real and all fluff needs representation in crunch to have meaning.
>>
>>43563904
Yes
>>
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>>43563878
Cut from the Air, Smash from the Air, and Spellcut.
>cut down incoming ranged attacks and spells as an AoO
>mfw
>>
>>43564016
>It's designed for fighters
>PoW's fighter archetype gets extra AoOs while refreshing maneuvers
>>
Anyone have the custom weapon creation pic? Couldn't nab it last night for reasons, and I want to see what I can do when I combine it with stuff out of Steelforge
>>
>>43564016
entirely too lewd
>>
>>43563904
>Remember that there is no wrong answer.
Except you are proposing that you can only do one or the other.
I started a game making a smitehammer paladin of mercy.
Realised halfway along that the party didn't need that, and needed someone who could do more support shit because the party was full of hammers.
Ended up powerful party support while still able to occasionally tell evil to go fuck itself in the strongest possible terms.
I am following my concept and supporting my concept with crunch. I am a devil murdering, evil redeeming beacon of mercy and justice whom spreads the golden light of good to all those around me.
>>
>>43563813
A human Lorewarden Myrmidon fighter gets 7 skill points per level, all knowledges as class skills (in addition to their other, much improved skill list) and still has room to add on Mutation Warrior or Martial Master for extra fighterness.

Oh, and maneuvers, grit, and a boss recovery mechanic. They're pretty good.
>>
>>43564016
She better be getting buttfucked with that face.
She fucking better be, or my dick will be disappoint.
>ys, captcha, I want pie to go with my sarsaparilla meade
>>
>>43564097
I would probably go mutation warrior
drink that go juice
>>
>>43564097
Then this nigga comes down to lay upon jabronies what it's all about.
I wish my DM allowed third party...
>>
>>43564131
She is, its actually pretty decent save for that fact it's a League of Legends doujin
Excellent face work. Also robot dicks and dp
>>
>>43561741
Where can I get just the core Spheres of Power? I only see extended in the pastebin.

Also, is it the best option if I want to make a wizard all about huge explosions, and otherwise blasting stuff to hell and back?
>>
>>43564131
She is
She's getting DP'd
>>
>>43564164
Probably Psion. Maybe PoW Mystic (you get all day explosions, stabbing things with fire, and the ability to craft scrolls of spells. Refluff the scroll crafting as 1-2 day "ritual magic" and run around giving no fucks because you're an initiator).

Alternatively, the Psychic Armory soulknife and Living Legend soulknife both get at-will blasts of a couple sorts if you pick the right blade skills (psyarm gets lines and spreads, living legend gets a cone).
>>
>>43564164
The other chan might have it, and Drow anon has the incomplete beta version. Regrettably its not on the SRD, and I am no pirate
>>
>>43564190
Or, you know, metamagic-focused dazing spell wizard. That's the easy answer though.
>>
>>43564160
What can I say? I like building characters. I'm probably going to build a Martial Master Myrmidon Lore Warden Fighter > Landsknecht next time I get to put together a character for a high level game.
>>
>>43564164
SoP blasting is actually fairly middle of the road, about in the same place as the Kineticist (though with waaaayyyy more options for branching out or customization).
>>
>>43564190
Wouldn't Wilder be way better for that than psion? Overcharging spells, and all.
>>
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>>43563904
>When you make a character, does fluff and concept hold more sway than builds and crunch?

I think I speak for everyone here when I say the ideal way to make a character is start with a very vague concept you get while reading the description of the campaign ("I want to be a gang enforcer" if it's an urban campaign.)

Then you see what the character creation rules are for the campaign, where the concept gets further cemented ("Oh, 3pp is allowed? I'm going to make a Steelfist Commando, that fits gang enforcer" or "3pp is not allowed? Either Slayer or Brawler will work really cool for my concept.")

After that most people spend maybe a day or two mulling over the character unless they are really in that creative funk. During this time you come up with the specifics of the character, such as backstory and personality ("The DM gave us two traits and a drawback, I'm going with Bully and Lost Sibling for the traits, and Haunting Regret for the downside because the gang's got his family. I've got 25 PB to work with at level 5, so this guy's certainly got some experience, I'll write that into his backstory.")

So to answer your question, you're usually juggling both the fluff and mechanics. In an ideal world you should be able to work purely on concept, but since this is a mechanical game you need to factor in the limitations of the creative process, however this usually benefits you since weaknesses in the build can translate into weaknesses in roleplay.
>>
>>43564263
They can do it too, but the fact that they get powers a level later REALLY sucks.
>>
>>43564097
I didn't think lore warden would stack with myrmidon because it both enhances the skills per level.
>>
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>>43564162
>>43564166
>look it up
>she is
>my face
>>
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>>43564162

>mfw after spending a night gorging on Ahri

For the life of me I can't find a lot of doujins, though.
>>
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>>43564097
Now if we could get the spellscorn fighter stacking on that, I would be so happy.
>>
>>43564282

Lore Warden enhances skills per level with an ability called Scholastic, according to the srd. Myrmidon messes with skills themselves. There isn't a conflict.
>>
>>43564302
Sadpanda, son.
>>
So, question about how a TWF+Improved+Greater TWF attack bonuses:
Assuming the baseline total attack bonus on either weapon is +25 (+11 BAB) for the sake of simplicity, does the attack go:
+23 MH/+23 OH/+18 MH/+14 OH (-5 from iterative, -6 from TWF)/+13 MH/ +5 OH (-10 from iterative, -10 from TWF)
or does it go
+23 MH/+23 OH/+18 MH/+19 OH/+13 MH/+15 OH?
>>
>>43564332
WMH's Versatile Training gives you basically +4~5 skill points per level tho. Do you even need the Lore Warden boost on top of that?
>>
>>43564325
>spell scorn
>flaming crab 3pp

Of course now it makes sense why it's so godly. I've been playing as a steel valkyrie and it's the tits
>>
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>>43563899
>that pic

Just what sort of weapons are you creating, Stylish GM?
>>
>>43564384
You can never have enough skill points anon.
>>
>>43563315
Elves? Humans? HALF ORCS?
>>
>>43564444
First off nice quad 4s.

Secondly I'm at work and only wrote up a simple Xcel sheet to set up weapons.

My biggest gripe is the DC cap, set at a max 12 if it's exotic/2-hand/additional DP (x3).

After that though I want to create some unique items for boss encounters and Mythic Heroes that can scale with the system and have my players have some creative freedom with their own stuff.

Really though I want to see a 2 handed great sword with reach cleaving through fuckers.
>>
>>43564516
Half-Orcs should have just been given +2 Str, +2 Con and their choice of which of Int, Wis or Cha gets the -2.
>>
>>43564516
Those aren't races, those are what first timers pick who want to roleplay as a more successful version of themselves.

There's no challenge in attempting to portray something that similar to you except in the different personality traits. I don't just want personality traits, i want more than that.
>>
>>43564474
>Mfw Versatile Training Lore Warden Myrmidon Fighter is a better skill monkey than the rogue.
>>
>>43564578
If you only see those races played by people playing themselves, I feel bad for your group.

Personally, I generally end up playing as humans or humanlikes because there's just so much RP to be had with exploring different backgrounds, personalities, and character traits in humanity alone.

When I play nonhuman races, it /is/ a lot more challenging. I don't like to play a nonhuman who is just a human with funny makeup, and getting into an alien mentality when RPing is a bit harder.
>>
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>>43564553
>Really though I want to see a 2 handed great sword with reach cleaving through fuckers.

You have my attention
>>
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>>43564578
>mfw realizing this is true
>mfw realizing I accidentally made my character just a taller, pointy-eared version of myself
>mfw the only really "different" thing is that my character has a hot elf mom that teaches at a local academy
>also that his family's house actually has a basement

I think it's time to go rethink my life.
>>
>>43564618
I've had many groups and its obviously not universally true, its a stereotype.

Not really my fault you are restricting yourself out of fear. The alien mindset of a gnome or a dwarf alone is interesting, but the true challenge comes to play a Duergar, Shabti, Obitu, Taddol, Taninim (Dragon) or other strange creature.

The only creature that has ever driven me too far is the "Good Drow". Playing a drow and all the fucked up stuff that entails is hard, playing Drizzt and not fucking it up? Now that's suffering. It was easier to play a Sphinx than it was to do that.
>>
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>>43564711
>easier to play a sphinx than it was to do that
>playing a sphinx

this better have a story to go with it anon
>>
>>43564711
I think the hardest character to RP I've played was a cat. She was a magically-empowered former familiar, but for all her great intelligence, she was a cat.

Little things that reminded people she wasn't human, or a shapeshifted wizard, or even something like a demihuman, was quite interesting and fun.

The second-hardest I've played was an obscenely rich teenaged girl. Turns out that that mindset was just as hard.

Also, this: >>43564740

Storytime pls
>>
>>43564711
>>43564740
> Urge to brew sphinx PC race..
Rising.
>>
>>43564239
You're literally building the witcher. Actually if you swapped out martial master for mutagen warrior you would have the witcher.

Kudos
>>
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>>43564844
It's a fact that all sphinxes have to be cute and make tons of cat puns.
>>
>>43564880
> Racial feat available at level 1. Humanoid form.

Also, intelligence and charisma +

Probably alt racial traits for the other sphinx types.
>>
>>43564862
Haven't played Witcher, bug I'll take your word for it.
>>
>>43564862
>You're literally building the witcher.

Close, but not quite.

Knowing in this case isn't half the battle, it's a third. The other thing a Witcher needs to be good at is investigation, which ties into Knowledge but also uses Heal and Survival.
>>
>>43564928
>Haven't played Witcher

I've got the feeling you might try to come up with an archetype or class if you did, a Witcher is one of those things you can't quite emulate in Pathfinder, yet all the materials to make it are there.
>>
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>>43564925
Intelligence+, Charisma+, Str- or Con-

Shapeshifting ability a la kitsune but without any of the "true form" stuff
Darkvision 60 ft
1d4 * 2 claw attacks primary
possibly flight
>>
>>43563149
>Giantslayer
I've been mulling this around more, but I wonder if a game where PC's are giants terrorizing the country side would also work? Seem's like a fun idea for a oneshot at least.
>>
>>43564953
We'll see. I'm saving up for a new rig, once I get it I'll add the Witcher series to my list.
>>
>>43564740
I'm really tired and the character only survived a few sessions, sorry if its not a great story.
Mechanically he was the Androsphinx by that weird guy that got banned from GITP converted to PF. He was probably OP.
>Joined the campaign at level 2, spent all my gold on two horses, a carriage and three unskilled servants
>Had servants do everything for me whilst i lazed around pondering the universe and reading ancient texts
>Always considered myself higher than everyone else and talked to them as though it was amazing they were in my presence and they should be glad to have known me
>Spared our enemies, gave gold to bandits and helped them rethink their life choices
>Made some ridiculous knowledge checks and got campaign info we weren't supposed to have yet
>Died to Cacodaemons in a temple to weather because our Warder used an Oil of Deeper Darkness on his sword that created a radius bigger than the fucking room blinding me but leaving the Daemons perfectly happy
>>
>>43564986
I'll puzzle this all out once I get off work.
>>
>>43564986
I would argue a Sphinx has the Wisdom of the ages, not intellect. Most sphinxes have higher or equal WIS to INT and for most Dex is their lowest physical stat.
>>
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I'd like to point out this combo:

Path of War: Expanded
>Improved Quick Draw [Combat]
>Even with your weapon still sheathed, your presence is enough to threaten enemies.
>Prerequisites: Quick Draw
>Benefit: As long as you have a sheathed weapon on your person, you threaten all squares within your sheathed weapon’s normal reach and may make attacks of opportunity even if you are not currently wielding a weapon. You may draw a weapon as part of making an attack of opportunity; weapons drawn this way are sheathed after the attack is resolved.

>Myrmidon Fighter archetype
>In order for the myrmidon to recover her maneuvers she must perform one of two actions. The myrmidon may recover a single maneuver as a standard action. She may also spend a full round action to recover her initiating modifier in maneuvers (min 2). If she does so, enemies who attack the myrmidon while recovering maneuvers provoke an attack of opportunity from her and the myrmidon may take a free 5-ft. step to reposition herself each time she is attacked. While recovering maneuvers, the myrmidon gains the benefits of the Combat Reflexes feat, and may substitute her Wisdom modifier for her Dexterity modifier for this feat if it is higher.

Weapon Master's Handbook
>Cut From The Air [Combat]
>Your powerful and swift attacks can slice ranged attacks out of the air
>Prerequisites: Str 13, Power Attack, BAB +5, weapon training class feature with a melee weapon
>[If a ranged attack is made against you or an adjacent target, make an opposed attack roll as an AoO; if you succeed then you deflect it]

>Smash From The Air [Combat]
>Str 13, Cut From the Air, Power Attack, BAB +9, weapon training class feature with a melee weapon
>[As above, but works on spells and boulders]

Throw in Outslug Style too, to gain bonuses when you 5ft step. Alternately, instead of Myrmidon you can use Warder with the Bushi class template.
>>
>>43565065
Beautiful.
>>
>>43565065
Does "adjacent" mean within 5ft, or within your reach? Because warders get a reach bonus while using Defensive Focus.
>>
>>43565043
Paws are hard.
>>
>>43565131

Adjacent is within 5 feet.
>>
Which teifling ancestry is best, both stat and fluff wise?
>>
>>43565140
Warders can move as part of their AoOs though; would they be able to run over to an ally to block ranged attacks?
>>
Is there anyway to boost the vitalists unwilling collective ability? I know a general wisdom buff would help but is there anything else I could do?
>>
>>43564628
It's pretty easy.
2H Martial greatsword (8)
Add DP (-3)
Imp Damage (5)
Improve Crit Range (3)

That leaves 3 points. You can either have it deal both B and S damage for those 3 points, or you can give it the Reach special quality for 1 point and make it spring-loaded for 2
>>
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>>43564844
>>43564880
>>43564925
>>43565036
>Sphinx PC race
>mfw

godspeed, parrot
>>
>>43565157
No, 'adjacent' strictly disallows that.
>>
>>43565263
Add Fragile as long as you're not starting at 1, then make it masterwork to ignore. Extra point
>>
>>43565662
This is another one of those "technically this system made all of the races/weapons in the game, but if you even use it a little bit and try to make something "good" than it will be bullshit".

Why do they even write these rules?
>>
>>43561741
>>43561761
We figured this out over the weekend.

I think the Battle Templar has to use his standard action to cast his own Time Stop before his opponent's Time Stop ends.
>>
>>43565895
It's a way to sell books with power creep, while including a whole bunch of "if the DM allows" so that games with non-shit DMs don't get murdered with 18-20x2 1d3 reach 1-handed light weapons.
>>
>>43565065
So if an enemy archer full attacks you with a bow, you can cut the arrows out of the air while moving up to them? That sounds like fun.
>>
>>43566559
While drawing and resheathing your weapon for every arrow, for extra showmanship.
>>
>>43561741
I wrote up a reference for anyone who wants to combine the Myrmidon fighter archetype with the "use your BAB as your skill ranks" option for Advanced Weapon Training.

Axes, Heavy Blades and Polearms are looking like the most versatile for PoW + WMH builds.
>>
>>43565065
Where can I find Myrmidion?
>>
>>43566732
It's in the Pastebin. But because I'm feeling nice: https://docs.google.com/document/d/1tbBIinA90VQW8eriM0TZTZCbHsSU6cdv7_44J8w564s
>>
>>43566889
Thank you very much!
>>
I may just be retarded but I can't find a pdf for the WMH. Can anybody help me out?
>>
>>43567018
Doesn't exist yet, but QAnon showed off a bunch of pages in the last few threads
>>
>>43566559
>>43566712
We need to go deeper.
http://www.d20pfsrd.com/mythic/mythic-feats/combat-reflexes-mythic
>>
>>43563600
Talk your GM into making a custom magic item that's like a scrying sensor you can use to supplement your senses. Or some sort of familiar that does the same thing. It's a classic trope for seeing-impaired characters.
>>
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>>43567119
Ah, alright then. At least I'm not SUPER retarded. Looks like I'll just wait patiently with the rest of you, besides the myrmidon thing has anyone worked out any nifty builds from what's been shown?
>>
>>43564995
As an avid fan the games are great. As someone who wants to get into the series with wide eyes ... start with witcher 2.

Youll thank me.
>>
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Hey everyone - I wanted to stop in and thank any and all of you who generously donated to the GoFundMe campaign for me and my family and thank all of you who shared it. It's super appreciated and it means the world to me and my family. I am not prone to gushing or anything (short of being stabbed) so for real guys and gals, you're the best end boss that the Internet could have and I'm very happy to have been the recipient of your charity. I'm gonna try to lurk a while, so if any of you have any DSP / PoW related questions - hit me up. Pain medicine is helping me type right now.

-X
>>
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>>43567347

>Get into the series with Witcher 2

Oh jeez anon you're going to put him off from the entire series with that one, just let him go with Witcher 3 and be done with it.
>>
>>43567396
Is that a thing you can do? Because I've avoided the Witcher series mostly because I hear they're all enormous and I don't have the time for three enormous games.

Same reason I dodged Doctor Who for years, really.
>>
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>>43567227
I really want to make a Drunken Brute with the Cayden Cailean thing and the enchanted tankard from later on the book.
>>
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>>43567443
>>
>>43563315
>>43563489
>>43567204

There is already an item that might provide an alternate means of sight:

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/third-eye

Whether this is practical is an open question, though.
>>
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Hey guys, I'm still trying to make Gambit in Pathfinder by going Sorc10/Ninja10 and using Arcane Strike+ Ki Charge.

Any feat/item suggestions?
>>
>>43567414
>Is that a thing you can do?

Witcher 1 is generally agreed to be "only play if you want to" and doesn't substantially impact the plot of Witcher 2/3 beyond "oh hey a Witcher tried to kill Foltest."

Witcher 2 has a lot of crazy shit going on that substantially impacts Witcher 3, but never amounts to something you "need" to play to appreciate the plot. That said, if you aren't willing to sit down and play Witcher 2 then it's highly recommended to watch an LP of the game so you can absorb the plot, characters, and events that are unfolding.

Witcher 3 is simply a better game, but playing/watching Witcher 2 before it makes 3 that much more memorable.
>>
>>43567350
No problem Errant! We're not all bad here, so feel free to come in and join the chats when you can. Take care!
>>
>>43567227
> Vital Strike on a charge.

Rock on, Gorum.
>>
>>43567568
Deadly dealer?
>>
>>43567568
I have a question and it's "why aren't you a Card Caster (+ Kensai)?"
>>
>>43567568
Why not just Staff Magus + Card Caster?
>>
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>>43567636
BETTER TO KENSAI INTO DARTS FOR BETTER CARDS THAN TO TAKE STAFF MAGUS, IN MY EXPEREINCE. YOUR MILEAGE MAY VARY.
>>
>>43567679
Well yeah that's true, but Gambit fights with a staff too, ya get me?
>>
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>>43567598
That's a given, but still appreciated!

>>43567630
>>43567636
I wanted some stealth attributes, plus Sneak attacks. Not to mention Ninjas get crazy acrobatic abilities.

Also again, Ki Charge felt pretty flavorful.
>>
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>>43567727
STAVES ARE SIMPLE WEAPONS, LITERALLY ANYBODY CAN FIGHT WITH A STAFF. PICK UP THE QUARTERSTAFF MASTER FEAT ON YOUR OWN DIME, RATHER THAN BLOWING YOUR CLASS FEATURES
>>
>>43567767
Aye captain!
>>
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NOT GONNA LIE, TOTALLY AND FUCKING COMPLETELY LOST TRACK OF WHAT PAGES I'VE POSTED, I THINK MY BRAIN MAY'VE FALLEN DOWN MY ASSHOLE
>>
>>43567827
I think everything besides the traits have been posted, and maybe the ranged weapon styles.
>>
>>43567727
I actually gave up eschew materials for ex. prof Bo Staff. Mostly because it's basically a redundant feat, but also for flavor.

Also the block feature on Bo Staves is nice if I ever need to be in melee for whatever reason.
>>
>>43567827
>>43567837
Oh, and the stamina things.
>>
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>>43567350
Can we get this line added to the Weapon Group Adaptation feat in errata?
>Special: If you are using the weapon mastery feats presented in the Weapon Master's Handbook, then a character with this feat counts as having the weapon training class feature with the chosen fighter weapon group for the purpose of weapon mastery feat prerequisites and what weapons you can use with weapon mastery feats.

Because right now WMH is looking like one of the best things Paizo has ever released, and a lot of its content has incredible synergy with Path of War.
But right now the "count as having weapon training" effect is attached to a feat with the lame effect of +1 damage with your chosen weapon group. It would be nice to have an alternative, particularly when you're short on feats.
>>
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>>43567837
HM HAVE I POSTED THE RANGED WEAPON STYLES I'M JUST NOT SURE >>43567432

TRAITS HUH
ISN'T THIS "MERCIFUL SCIMITAR" LITERALLY WORSE IN EVERY SINGLE GODDAMN WAY THAN "BLADE OF MERCY"
>>
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>>43567870
>>
>>43567827
Have you already posted the weapon design rules?
>>
>>43567948
At least thrice. Go check the old threads.
>>
>>43567898

Merciful Scimitar is indeed a disappointment. Aldori Caution could be useful for anyone using Crane Style, though.
>>
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HERE*S THE STAMINA BULLSHIT IF ANYONE CARES

I KNOW THOSE RULES MADE MY EYES GLAZE OVER.
>>
>>43567898
Blade of Mercy is a Religion trait, while Merciful Scimitar is a Combat trait. Not likely to matter, but there's the difference.
>>
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NOT SURE IF I POSTED THIS BUT FUCK YOU I'M PUTTING IT UP AGAIN BECAUSE I JUST NOTICED IT'S ALL TIED TO FORT SAVES? WHICH IS KIND OF ODD. FIGHTERS CAN FEAT INTO "CAST THIS ONE SPECIFIC SPELL 1/2/3 TIMES A DAY" NOW, I GUESS?
>>
>>43567350
I appreciate the visit ErrantX! Don't go too overboard responding to us though. I wouldnt want you overworking that arm till you know what's wrong with it.

Take care of yourself and spend some time with that family. Glad we were able to help.
>>
>>43568041
ARCHETYPES?!?!
>>
>>43568041
That is a thing I'm a little interested in. I think the thing that fighter arch swaps weapon training for is supposed to scale, else just +1 is a bit meh.
>>
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>>43568088
POSTED EM LAST NIGHT BUT HEY HAVE THEM AGAIN.
>>
>>43567739
Your an Int based class, you get all the skill points and canny defense stuff you need. Plus sneak attack is subpar when you're playing one of the best explosive DPS classes in the game
>>
does myrmidon fighter get grit/deeds at 1st level or second?
>>
>>43568041
Flight mastery is kinda neat.
>>
>>43568041
Tying it to fort saves bummed me out. I'd rather not wait till 20th level for the last use.
>>
>>43567965
>Stamina

I thought my old GM just added Stamina as a houserule for my Halfling Mysterious Stranger so I could keep up accuracy/damage-wise. (The rest of the party was Aasimar Summoner/Elf Wizard/Ratfolk Alchemist/DMPC Human Cleric because nobody had healing).

It's actually a thing?
>>
>>43568275

It's a thing:

http://www.d20pfsrd.com/gamemastering/other-rules/stamina-and-combat-tricks-optional-rules
>>
>>43568235
At 1st level - I'll clarify it in the documents.
>>
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>>43568115
>Varisian Free-Style Fighter
>anything-goes mentality
>anything-goes

Welp. Gif related, it's my GM's face when.
>>
>>43568323
much appreciated. there's a few others who dont note what level the ability's gained at as well, so you might wanna give it a sweep.
>>
>>43568115
AMAZING, GONA USE THE PALADIN ONE!
>>
>>43567827
What are weapon tricks?
Searched the archive for 'Pages 08-09.jpg' and nothing turned up for them.
>>
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>>43568382
>>
Hey everyone, I'm trying to roll a 4th level character based upon this motherfucker, nothing third party is allowed except hes going to be an obitu, any build advice?
>>
>>43568444
Mystic for lasers, take Riven Hourglass for time bullshit.

Oh wait, no third party. Never mind, I don't think it's possible. Kineticist, I guess?
>>
>>43567767
>Advanced Weapon Training
>Add your weapon training bonus to daily uses of per-day combat feats
>Subtract your weapon training bonus from non-proficiency penalties; it they reach 0 then you're proficient with all weapons from that group
>Add your weapon training bonus to CMD
>Add your weapon training bonus to Intimidate checks, can demoralize as a move action or use Dazzling Display as a standard action
>Add your weapon training bonus to Reflex saves, except when flat-footed or denied your Dex to AC.
>Double your weapon training bonus to damage
>Add your weapon training bonus to initiative

Now equip these:
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/gloves-of-dueling
>>
>>43568444
>4th level
>no 3pp
You're fucked.
>>
>>43568500
BASED GLOVES
A
S
E
D

G
L
O
V
E
S
>>
>>43568500
>martial flexibility
>advanced weapon training feat
>use a swift action to change your bonuses when you want
>>
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>>43568198
Not skills, I mean literally stealth based -abilities-. Like Vanishing trick, or light step. Not to mention Gambit is an incredibly charismatic character and I wanted to be able to incorporate that without having to split my good rolls between INT and CHA.

For clarity: I'm sure all the suggestions to play Magus are well warranted. However, I did not want to play a Magus. I read over it and it's not what I wanted for this character.

That being said, does anyone have any advice for the current iteration of this character?

I'm currently planning to go Sorc10 (infernal)/Ninja10, Ifrit, Neutral Evil (It is an evil campaign btw)

At the very least what are some things you would expect from a character based on Gambit? Card throwing obviously, Staff fighting, etc. What else?
>>
>>43568500
That's actually some damn solid advice. Thank you.
>>
>>43568736
Explosions. His real power is to charge things with "kinetic energy" such that they explode. Throwing cards is just a trick he's good at and is an easy way to deliver said energy. He's done shit like make entire floors explode by touching them. Make things explode.
>>
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As an inspired blade swashbuckler, all of the casters in our party flaked out and left the campaign.
What's the best CHA-based spellcasting class for a 1-2 level dip? Paladin or bard? Any particular archetypes?
>>
>>43568877
1.explosive runes
2. modify so they don't have to be read
finished
>>
>>43568258
so multiclass. fighter dips, cavalier dips, paladin dips. all the dips.
>>
>>43568481
he doesn't have any time bullshit himself, though, just knowledge and an impressive Sense Motive bonus.
>>
>>43569039
He uses time skips as an attack during the final battle. He has time bullshit.
>>
>>43568736
Dude, Gambit is a walking demolition crew, who just happens to be a charming dick. He's a versatile combat expert who specializes in enhancing physical objects and projectiles with raw explosive kinetic energy, and is also a clever son of a fun who is good at our planning, and tricking people as a part of his skills as a battlefield tactician

Also Ninjas are only slightly more serviceable than Vanilla Rogues, and screwing over your Caster progression for it is pretty retarded unless you where going for Arcane Trickster, which is a meh option and doesn't fit Gambit at all. ESPECIALLY if you are sacrificing 10 BLOODY LEVELS OF YOUR CASTING CLASS YOU RETARD!

Card Caster and Staff Magus where literally designed to appease people who wanted to be Gambit. It's one of the few times Paizo has given us something great, fun, and balanced as well as having neato flavor. Why are you so bloody adamant about not using it when it's was made especially for you, and instead choosing the asspull not-even-that-accurate incredibly underwhelming roundabout method you've chosen?

>>43568943
Which is suck and be kinda useless by the time you'll get them, also that's not how spell modifying works genius.
>>
>>43569060
huh. I thought that was just a cute shorthand for "this fight is going on for a while."
>>
>>43569077
Wow buddy calm down. Gettin a little worked up over someone else's character.
>>
>>43569039
Trying to make OP characters from other series hardly ever works out well in pathfinder, and even when it does, the approach is usually 'Go full caster and focus on spells X Y and Z'.

PF just doesn't mechanically support Sans' fighting style in any meaningful way.
>>
>>43568877
I loved it when he did that thing with the bus. https://www.youtube.com/watch?v=RrWoFZkUjqQ
>>
>>43569060
Pretty sure that's him teleporting you to different places.

>>43569077
>that's not how spell modifying works genius.
It is if you do it that way, faglord.
>>
>>43569112
I'm not the guy who asked, just someone who had something to say on it
>>
>>43569104
I'm just pissed off by millenials who ha e already been given something that fits thier needs perfectly, they immediately say they don't want it and instead go for something completely redundant and inferior when what they want is right in front of them
>>
>>43569140

Whoops.

>>43568444 : see >>43569112
>>
>>43569118
You say teleport, I say he moved in the frozen time, I guess it could be either, but given that he talks about time shit a lot, I'm pretty sure time shit is the occam's razor here.
>>
>>43569163
Play the game, you fucking casual. The entire point is that Sans has no ability whatsoever to mess with time, he's just aware of the player fucking with the timeline. He's perpetually terrified that the player will just reset reality instead of letting them be happy. Sans is powerless to affect the timeline. That's why he has to fight you instead of editing your save or some shit.
>>
>>43569118
There is nothing that allows for that in either the Explosive Runes spell description or in any feasible manner of applied metamagic feats. What you are suggesting is using a completely different spell all together from explosive Runes, which defeats the purpose of your original postulation about it.
Please at least learn how the game works before opening your mouth like an idiot
>>
>>43569214
>not understanding the word 'modify'
Hahahahahahaha holy fucking shit
>>
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>>43568877
Oh I know, which is another reason I'm partial to Ki Charge, since I can apply that to any thrown weapon, and it explodes in an AoE.

Still working on the melee weapons/ other items part.
>>43568943
Unfortunately without 3rd party support that's not possible.
>>43569077
>>Why do the thing??
Because I want to. I'm not sure why this is such a complicated concept.

>>43569104
I'm a little worried for him.

>>43569118
Except it's not how it works, as par the base system.

Any suggestions for making random shit explode? Like chairs or shoes? Literally just random junk. Right now I'm thinking the Throw Anything feat and Ki Charge, but that just feels like a cop-out.
>>
>>43569199
>implying i didn't do true pacifist and full genocide on day one

Sans came from the future, you dingus. The implication is that the determination granting you (and Flowey/Asriel) saves and loads is more powerful than his ability, and he's trapped in the game timeline until it ends.
>>
>>43569251
>>43569199

Alright girls, you're both beautiful, but go have this talk in /utg/
>>
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What's the verdict on the new classes in this book? I've only recently started looking through it. Someone in my group insists that the classes in this book are superior to all other classes, while I can't see anything really special. Especially since my group always has 6-8 players.

Am I missing something?
>>
>>43569251
>Sans came from the future
Proof? The vendor just says he came out of nowhere. The implication is more likely that he's a fragment of Gaster. And monsters literally cannot handle determination at all, Undyne melts when she gets it.

>>43569272
Jesus fuck no, that's literally the most autistic place I've ever been. Like, seriously, ever. I can understand the desire to avoid off-topic shit but we're discussing how to stat him.

>>43569280
Nah, that guy is probably just fucking retarded. Arcanist is t1 for sure, but not much stronger than wizard if at all. Shaman is also nice. The rest are lower tiers.
>>
>>43569280
Some of the classes are superior to their counterparts; Arcanist is better than Sorcerer and arguably Wizard, Brawler is better than Fighter and Monk, etc.

And others are utter trash (Swashbuckler)
>>
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Why are Tengu the ultimate weeb race?

Gifted linguists, sword trained? Why wouldn't the naturally warring races gain boons to weapons fighting or the more diplomatic or int based races gaining linguistics.
>>
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Fucking undertale spoilers all up in this shit
>>
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>>43569280
Brawler a gr8, m8.

gif related.
>>
>>43569326
>the ultimate weeb race
Kitsune and catgirl both exist, anon.

>>43569344
Flowey is Asriel.
>>
>>43569344
..Is that Finn?
>>
>>43569280
Depends what you're looking for. I really like the slayer in terms of basically being a less shitty rogue who can actually fight.
>>
>>43569352
No, it's a character from Punch Line
>>
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>>43569344
DARTH ASGORE IS YOUR FATHER
>>
>>43569235
>Because I want to.
Even though there are better options that fulfill you base idea much more completely and is strongly set in Tier 3 without the need for having to nickel and dime for any form of useful capabilities like you would if you went via your 10nin/10sorc route? It's like your being willfully ornery and resistant against what was made for you in order to build a shitty character for no adequate reason at all. Honestly, its like talking to someone who says he's thirsty, yet refuses to accept any drinks from anyone and instead drinking nothing but salt-water
>>
>>43569151
Okay so first off, did 'millenials' rape your family or something? You seem pretty butthurt about that entire vague stereotype.

Secondly: Magus isn't stealthy, or covert. At all. I guess I could put points into stealth, and get the Invisibility spell? Let me ask you this though;

Where the is the flavor you entitled assfuck? Gambit is a mutant with explosive powers yes, but he's also one of the best espionage/covert operations characters in any fictional universe. Even without his mutant powers he'd be a badass. So take your white bread Magus cookie-cutter builds, and please put them in the corner labeled "This shit works great."

I get it, Magus can be Gambit super easy. Only in function though, not in flavor and form. Yeah roleplay can cover a lot for that, but at the end of the day there is something to be said for the idea of a young sorcerer who thought to himself; "Man, I should use these powers to... I dunno... steal whatever the fuck I want? Be a world class assassin? Yeah that sounds good."

And then he did.

"BOOHOO PEOPLE DON'T WANT TO PLAY THE WAY I WANT THEM TOO. THEY COULD DO SO MUCH MORE DPS IF THEY DID IT MY WAY!!!"
>>
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>>43569412
>>Tier 3
I literally stopped reading right there. Tabletop games aren't about damage output for me. Sure I want to deal respectable amounts of damage when the occasion calls for it, but at the end of the day I play for the story. For the characters. For the memories.

I could go Magus, but this is more -fun- for me. Do you remember what the word fun means? There are different ways to have fun, this is mine.

Why is this so hard to grasp?
>>
>>43569421
Then the better option would by to only take Ninja for 3 levels, and once you get the spell slots go fully into Arcane Trickster. That way you get your Stealth powers without dicking over your CL super hard lime a retard.
>>
>>43569481
>Tabletop games aren't about damage output for me.

That's what the tier system is FOR. Fighters can do TONS of damage, but they're low tier. The tier system is for how USEFUL the class it. How MANY things other than damage they can do, and how WELL they can do them.

I'm with you, in that I think a Gambit sorcerer sounds neat, but don't shit on a system you obviously don't understand.
>>
>>43569151
it's old fucks like you that ruined the economy and won't fucking die so we can get jobs. Remember when you could work a part time job and graduate from college with no debt? WELL I FUCKING DON'T. Just die old man.
>>
>>43569421
>I guess I could put points into stealth, and get the Invisibility spell?
Yeah?
Do you really think you can only be a character with a stealthy flavor if you play rouge or ninja?
>>
>>43569481
Not him, but tiers aren't about damage. They're about options, and having few options is generally considered unfun. Glad you enjoy what you're doing, though.

>>43569509
Don't be a fag.
>>
>>43569481
okay so stepping in to say that unlike fighting game tiers, d20 tiers aren't about how easy it is to win fights, but problem-solving potential. I respect your decisions, though, and hope other people do too
>>
>>43569235
http://www.d20pfsrd.com/psionics-unleashed/classes/cryptic
Insights: Explosive Pattern, Quick Trapsmith, Shatter Pattern, Swift Trigger

Also consider the elan racial archetype from UPsi
>Pattern Wielder (Cryptic)
>Patterned Weapon (Su): At 2nd level, the pattern wielder is able to strengthen her weapon by imbuing it with the energy from her tattoos. As a move action, the pattern wielder can transfer the tattoo of one of her powers known onto or off of one manufactured weapon she is wielding. While on the weapon, the pattern wielder adds her Intelligence modifier (if any) to damage rolls made with that weapon. However, while the tattoo is on the weapon, the pattern wielder may not manifest the power represented by the tattoo. Should the weapon be destroyed, the tattoo returns to the cryptic’s body unharmed. Tattoos of 0th level talents may not be used in this fashion. This ability replaces the insight gained at 2nd level.
>Hurl Tattoo (Su): Starting at 4th level, the pattern wielder gains the ability to throw her psionic tattoos, those created with Scribe Scroll, with a range increment of 10 ft as a ranged touch attack. If the ranged touch attack is successful, the creature struck is affected by the power in the tattoo as if the struck creature had used the tattoo itself. This ability replaces rapid defense.
>Tap Tattoo: A pattern wielder of 8th level gains the ability to use psionic tattoos to alter her psionic powers. When manifesting a power, the pattern wielder can expend her psionic focus to tap a psionic tattoo she is wearing. Doing so locks out the tattoo so that it cannot be used for 24 hours after being tapped, but the power manifested is treated as if it was affected by either the Empower Power or Extend Power feat. This ability replaces the insight gained at 8th level.
>>
>>43569481
>he doesn't understand how Tiers in PF work
Leave /pfg/ and never comeback you mongoloid
>>
>>43569481
Oh, I get it, you're one of those stormwind fallacy autists who think that mechanics get in the way of roleplaying, and uses 'it's okay if I suck, I'm having fun' as an excuse for never needing to take responsibility for bad decisions and being a hindrance to the party.

But I could tell that from the way you typed, anyway.
>>
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Stat me /pfg/
>>
>>43569532
>"mongoloid"
>using 19th-century pseudoscience to deprecate opinions you don't like on the internet

Besides, the Mongols were pretty smart guys.
>>
>>43567568
>http://www.d20pfsrd.com/classes/prestige-classes/core-rulebook/arcane-trickster
Done
>>
>>43569546
Alchemist with the Plage Bomb discovery.
>>
>>43569555
>he doesn't understand the reappropriation of terminology by culture into becoming bastardized insults
>he doesn't know that mongoloid has been used, separately from its original term, as an insult for years.
I take it you don't leave the basement often
>>
>>43569555
Here, get educated you ignoramus
>Tier list: http://pastebin.com/5ekDL471
>Tier chart: https://docs.google.com/spreadsheets/d/1OG15EBUB1n4IEHl5GhzpV10hYqPkgtbfj4PIxZFh0E0/edit#gid=0
>>
>>43569611
I just never saw the point when there's already actual words for insulting people of lesser intelligence to oneself - ya know, idiot, moron, numbskull, nitwit.

We have enough words for it in English, why do we need more?
>>
>>43569664
Because mongloid is fun to say
>>
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>>43569509
Alright fair enough, I'll look more into it. I considered it a bit before, but wasn't too thrilled. I'll give it another check.

>>43569510
>>43569522
>>43569527
>>Tiers
Alright my bad on that one. I wasn't aware about the tiers for Pathfinder. My only previous experience has typically been 'Power ratings' in other games. I'll admit my mistake on this one, but I would like a link to reputable information on the subject if possible?
>>43569532
No, I just enjoy the flavor of this more. Typically I love when mechanics meet roleplay in neat ways, but this was not one of those cases.

Why does my fun stress you out so much? It's not like I'm forcing you to play the character.
>>
>>43569664
Because language is not a static phenomena, and different cultural groups adopt different words for their own uses when separated long enough from other dialect groups. If it were static and restrictive, we would all still be speaking Northumbrian and the UN would be speaking Latin or Esperanto
>>
>>43569638
Actually I'm the Gambitfag. I do appreciate the link though. Gonna read it up real quick.
>>
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Fuck
>>
>>43569691
I see a future as a Paizo game design staff member for you.
>>
>>43569691
http://www.minmaxboards.com/index.php?topic=658.0

most of the information in this is still accurate
>>
>>43569691
It's mostly because lots of folks have been burned by certain toxic modes of thought in the industry, which still pervade heavily into it. They still could have been more polite but, eh. It's the Chan. Nice to meet ya anon.
>>
/pfg/, I am building a warpriest and would like your help. I just realized how many feats I get, and have no idea how to spend them. I want to be able to deal damage in combat and support the party out of combat with healing, restoration, divination, etc. How should I do this?
>>
>>43569528
That's actually a really cool option I wasn't aware of. Thanks!
>>
>>43569720
Ah, Kos, or some say Kosm
do you here our prayers?
AAAAAAWWWWWWOOOOOOOOOOOO!
>>
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>>43569723
What makes you say that? Is that a good or a bad thing?

>>43569725
Awesome, much obliged!

>>43569727
I can see that. A shame about it. Nice to meet you too.

Any opinions on adding Flame Arrow to the cards? It should work right?

Also, what are some good spells from the Charm Domain?
>>
>>43569326

>complaining about Japanese characteristics in a race taken from Japanese mythology

U wot m8

The real question is why more people aren't playing them, as you can bypass Improved Unarmed Strike or Exotic Weapon Proficiency requirements using their alternate racial traits.
>>
>>43569691
>Why does my fun stress you out so much?
You ever had that feeling of frustration, when you try to help someone out, and you keep trying to help them but they just won't listen? That's the main reason why.

>>43569717
Your welcome
>>
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>>43569752
>>
>>43569720
I love how her look isn't fear or surprise or anything. It's just mild disgust.

"Ugh. Not /again/."
>>
>>43569846
post lewds
>>
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>>43569870
>>43569846
>>
>>43569280
The whole concept was kind of boned from the start, but there's some decent stuff in there. Bloodrager, Hunter, Investigator, Slayer, and Shaman are all pretty solid, even if Bloodrager is the only one that really brings anything you couldn't do before to the table. Brawler can be all right as well, though not as much as the others. Arcanist has some interesting tricks, but it's mostly a gimmicky wizard with sorcerer spell progression, despite the hype it got for being "OP" early on. Warpriest is meh, though there's a couple concepts it does well, and its usefulness goes up a notch in games where your GM goes out of their way to prevent prebuffing.
>>
>>43569830
That guy was insulting you, as most people here on /pfg/ dislike Paizo because they are notorious when it comes to bad design philosophy and making classes that suck at thier own job, especially compared to other classes, but defend it by saying "but isn't it cool guiz?
>>
>>43569720
her breasts are as big as her head. Maybe even bigger if she isn't wearing a bra.
>>
>>43569846
So who is best at it, Mico or Greta?
>>
>>43569893
They're not even that big by fantasy art standards.
Or really, any art.
>>
>>43569830
What's with the name?
>>
>>43569830
>Is that a good or a bad thing?

Not that anon, but it was a jab at your approach here. The tier system is accepted as an indicator of how the classes are designed (with low tier 2/tier 3/high tier 4 generally being the "sweet spot" of classes that are well-made. Above it is broken in powerful ways, and below it is broken in nonfunctional ways).

Paizo overall does not understand their game very much (or doesn't /care/), and repeatedly makes new material that furthers imbalance and problems with their system.
>>
>>43568942
2 levels of paladin doesn't even get you spellcasting.
Since you lose 1 point of BAB anyway, I'd pick Sorcerer or Oracle depending on if you want arcane or divine spells. Sorc is probably the better choice, since you don't have to hobble yourself with a curse that you won't get the cool benefits for (that mostly come later) and bloodline powers are fun.
>>
>>43569280
>>43569890

Speaking of the ACG, are the Amateur Investigator and Studied Combatant feats worth taking? I'm considering taking them on a crafty swordsman type character.
>>
>>43569830
Hey friend, I think you might have accidentally left your name on from another thread.
>>
>>43569892
Ah gotcha. Whatever, no skin off my back.

>>43569916
>>43569945
Nah I just added it. Getting tired of adding a Gambit pic to every post.

>>43569917
Fair enough.
>>
>>43569986
But you don't need a name. We can see the post chain just fine.
>>
>>43569940
They're not entirely terrible, but how good they are depends a bit on the character taking them. You'd have to have something you really didn't want to give up to make taking both feats more efficient than just dipping a level of Investigator (which would also snag you Alchemy).

What character build were you considering them for?
>>
>>43569844
Again, it's not that the advice wasn't good, it's just not what I was looking for this situation.
>>
>>43569986
Anon, after the BUILDPOSTER thing, I recommend you don't use a name, because it just makes for endless autistic arguments about personal attacks rather than what you're actually trying to discuss.
>>
>my modified fire kineticist can out-DPR a fighter as a standard action at 10th level
oops, I should probably fix that
>>
>>43569986
Don't use a name, you have had your questions answered, and samefagging without a credible reason is even worse than avatarfagging and makes you look like a turbofag.

We are anonymous. Become assimilated.
>>
>>43570045
I've been called out as an anon that I'm not several times today. I think people *can't* see the post chain just fine.
>>
>>43570067
Noted and enacted.
>>43570085
Well shit. Back to anon then.
>>
>>43570053

Bladebound magus who's supposed to be a master swordsman. I basically have two feats free and I'm looking for something cool I can do with them.
>>
>>43570114
this echo chamber doesn't like it when you tell them things they don't agree with. You have to be carefull or people get assblasted.
>>
>>43570107
No, you just keep answering other people's questions for them on thier behalf, which gets slightly disorienting for the first few posts.
>>
>>43570130
Oh hai whiteroom/buildposter. Have you come to do more fishing?
>>
>>43569939
Don't non-oracle levels count half for Curse benefits, or something?
>>
>>43570154
>>43570130
I'm pretty sure buildposter legitimately wants to have a discussion but feels we're too much of a circlejerk. After having seen hundreds of posts about >IOMEDAE and futanari headcanons, I can't really blame him.
>>
>>43570130
Like clockwork. You know, ditching the name doesn't accomplish anything when your "distinct" posting style gives it away.

An aura of autism so strong you don't need a detect spell to see it.
>>
>>43570130
I noticed that. Bent out of shape fast as fuck.
>>
>>43570184
but muh futanari iomedae

she can blast her trumpets on me any day
>>
>>43570184
Nice try, Buildposter.
I kid.
>>
>>43570204
>turns name back on to "prove" they're not samefagging

Sure is summer around here
>>
>>43570193
Not to be that guy, but I'm pretty much as far from autistic as you can get. Nothing wrong with autism, but I don't think you really know what that word means.
>>
>>43570221
2004 called, they want their rhetorical device back.
>>
>>43569890
Why was the concept boned from the start? Most of the concepts that came out of it were at least good in theory.
>>
>>43570238
Everyone knows what it means, but no one cares. It's a buzzword now.
>>
>>43570238
Tell me, are you new to /tg/? We have a helpful phrase when it comes to posting. Or rather before posting.
Lurk More.
>>
>>43570221
That guy isn't me, the one and only *****POSTER. he just also noted how quickly you guys get triggered when someone disagrees with you.

>>43570184
yea mostly. I mean "lawfull good because I say so" was funny for a bit, but come on guys.

>>43570252
I second this. A lot of those classes have really unique mechanics that are both fun and effective.
>>
>>43570178
Maybe, I've never bothered to check. Don't have any experience playing one, let alone multiclassing with one.
>>
>>43570178
Yes they do.
>>
>>43570267
And just fuck off. Some people have jobs and kids and wives and don't have time to waste 30 hours a week on /pfg/.

>>43570283
They do, and some curses aren't even curses. Only speak one language in combat? 1 skill point tax on your other party members oh no.
>>
>>43570254
>>43570267
I'm not new, I just think it's a pretty dumb 'buzzword' as far as they go
>>
>>43570204
Ignore him. The anti-name bit isn't a /pfg/ thing, its a 4chan in general thing.
Also anyone who refers to /tg/ as an echo-chamber unironically is generally a shitposter

>>43570238
Autism does not have its actual definition, but rather is used as a cover insult when on 4chan.

I suggest lurking more to get better acclimated to image board culture. And I say this not as an insult, but as someone who was once an obnoxious asshole namefag who let his ego and self importance get the better of him and ended up getting a month long ban for it for my troubles. I suggest taking a break from posting and learning more about both the system and posting on 4chan in general before you land yourself in trouble and make an ass out of yourself
>>
>>43570120
Amateur Investigator could definitely be worthwhile, but Studied Combatant is more questionable. Studied Combatant is going to be less "something that makes you better at doing what you do" and more "something that can stretch your resources". The big thing is that it requires you first sacrificing a move action to receive a bonus that may or may not be worthwhile. Where I could see it really shining would be on a Magus that routinely uses Mount or Phantom Steed. You spend your move action for the SS bonus, have your mount move up to attack, and then Spellstrike with your attack action. There might be some teleportation build that can make use of it, but generally as a Magus your big advantage is the action economy edge that Spell Combat gives you, and you wouldn't be able to use Spell Combat in the same round as Studied Combatant ever, and Studied Combatant may even keep you from closing the gap quickly and using Spell Combat, unless you take advantage of mounted combat as mentioned previously.
>>
>>43570307
>echo-chamber unironically is generally a shitposter
>we aren't an echochamber! I swear it!
sure bud. Lets try it:

Wizards suck till level 3. They aren't good till level 5, and they aren't even OP until level 7. Not even trolling.
>>
>>43570303
Yeah, Oracle is definitely not a bad choice for the dip. I just really like bloodlines I guess.
>>
>>43570305
Fair enough. Also, please take off the name so we can have a somewhat productive discussion instead of whining about different ideas of board culture and thread culture. I'm not going to tell you you're a faggot for using it or some shit, I just don't want that tired old argument in here.

To be on topic, has anyone tried making a system for magic through cooking or some shit like Toriko?
>>
>>43570332
An interesting proposal, but I feel that the availability of save-or-die spells such as color spray at low levels combined with school powers and their relatively easy access to spells allows them to overcome that barrier. Do you have any evidence to support your argument?
>>
>>43570332
this is a pretty fair statement, yo
>>
>>43570342
Spheres of Power can totally support that. Take the Skillful Magic drawback keyed to Profession or Craft, and the Material Magic drawback keyed to delicious food.

>>43570332
The simple fact that Colour Spray and Lesser Invisibility exist make that a difficult argument to support
>>
>>43570357
I do in fact. Say somehow you get the DC of your color spray so that the enemy has to roll a 17 or higher to succeed. Not exactly too hard.

Now lets say you are fighting 4 orcs. A bit of a tough fight. BUT THEY ARE ALL GROUPED! So you walk up and color spray them in the face.

There is over a 40% chance that at least one of those orcs made that save. And now, its his turn, and your 7 HP and 13 AC aren't going to save you.

>math: (16/20)^4 is the chance to roll under 17 four times in a row.

You also can only do that maybe three times. Each time you are basically risking death.

Second level spells make it easier, with things like glitter-dust, but you still can't actually kill something yourself without spending crazy amounts of your very limited resources. Third level spells are the point whwre you start making 1/3rd of the monster manual irrelevant with only a single spell.
>>
>>43570342
My bad, I thought I removed it.
>>
>>43570415
>And now, its his turn, and your 7 HP and 13 AC aren't going to save you.
Good thing you have 3 other people that can also do stuff huh?
>>
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>>43570332
>color spray
>summon monster
>Grease
>alarm
> protection from X
>glue seal
>abundant ammunition
>disguise self
>scribe scroll at level one automatically
>>
>>43570446
really? Your counter argument is that the rest of the party can make up for you? Come on.

>>43570454
ok, so show me your prepared spells for a level 3 wizard, and lets see what weaknesses there are and how much stanima you have. Because you aren't a spontaneous caster after all. You don't get Schrodinger's spellbook.
>>
>>43570332
Although it's very easy for an individual to build a wizard at those levels and be very weak, it's also possible for someone who tries hard enough to get color spray, vanish, various summons, glitterdust, and the like to make combat unenjoyable. They're also very good with skills due to high Intelligence and various ways to get social skills like Bluff, Diplomacy, or Intimidate to key off of Intelligence.

It's true that most wizards you see in play at those levels would be as you describe them, but they have a low optimization floor and a high optimization ceiling at those levels. It's very difficult to make a wizard that breaks parts of the game at this level, and impossible to make a wizard break the entire game, but it shouldn't be at all possible to break any part of the game at low levels, much less still be good at other things.

>>43570415
A good point, but the wizard isn't going solo. >>43570446 is overlooking that wizards having to rely on other teammates supports your argument, but I'd say that even though a wizard can't replace the entire party he can still do much more than his fair share.

>>43570454
Although he's assuming bad faith, he does demonstrate that wizards can have game-changing spells very early on.
>>
>>43570332
>Wizards suck till level 3.
Color spray automatically precludes them from outright sucking, so false.
>They aren't good till level 5,
Color Spray, Grease, Enlarge Person, Charm Person, Sleep, Peacebond.
>and they aren't even OP until level 7. Not even trolling.
Create Pit, Invisibility, Knock, Rope Trick. And that's just 2nd level spells


>>43569890
The Arcanist, just by virtue of having 1-9 spell progression and access to the sorcerer/wizard spell list is already overpowered. The ability to just switch out its spells on the fly wasn't exactly balanced either. Mind you, it's not any more overpowered than the wizard, but that doesn't make it NOT overpowered.

But yeah aside from that I actually really liked the Brawler. The Shaman and Warpriest were pretty awful since they didn't bring anything new to the table in my opinion. The Bloodrager was pretty damn cool but it comes close to just flat-out outclassing the normal barbarian with the primalist archetype.

On top of that, Swashbuckler should be considered a crime against humanity.
>>
>>43570415
See, you assume that a SOLO wizard of that low level is doing this. A wizard is not going to be alone until level 3 or 5 anyway, and neither is any other class; the Wizard's power is giving everyone else a much easier time in combat, at least until they get to the point where they CAN solo missions with their spells.
A 40% chance of one orc staying awake means that the one poor sap is awake to see the cleric, ranger, and fighter all pile onto him and kill him, while you spend the rest of the fight helping out in Coup de Grace'ing the three sleeping orcs with the rest of your party.

By himself? Sure, a wizard is extremely weak until level 3 or 5. But what kind of chucklefuck is playing by himself as a wizard at that low of a level? He is a useful force-multiplier at low levels, and once he levels up a bit can legitimately solo encounters.
>>
>>43570469
>show me your prepared spells for a level 3 wizard

Did he not?
>>
>>43570316

One reason I like Studied Combatant is that it makes every turn with Spell Combat worthwhile afterwards. A few turns of full attack + extra attack with Spellstrike seems worth it even if I have to give up an extra attack or two. If I can find a way to add Vital Strike, it's even better on the turns when I can't full attack.
>>
>>43570489
I believe the issue is how many times per day you can do that and how many resources you actually decide to invest into scribing scrolls.
>>
So is the consensus that a solo wizard gets fucked at level 1?

Do I have to go and build a solo fighter who doesn't get fucked at level 1, or will you trust me on that?

>>43570489
I mean your actual list. What spells, how many times. you get around 4/4/3 if I recall correctly.
>>
>>43570252
The whole premise of "hybrid classes" was unnecessarily limiting from the start, forcing the design team to shoehorn in mechanics whether they worked or not, or letting some of the lazier designers skate by with formulaic design. The Slayer is mechanically solid, but sublimely uninspired; literally anyone with a few public homebrews under their belt could have come up with it and executed it equally well. The Shaman could have benefited from being built properly as a unique idea from the ground up instead of being squeezed into a witch/oracle mash-up.
Cranking out these hybrid classes turned out to be a fairly horrific affair as well, with the Paizo design team forced to run two extended playtests that destroyed their publishing timeframe, leading to a book so poorly edited and full of nonfunctional archetypes and vague mechanics that its first errata was the size of some entire 3pp releases!
Whatever you think about the actual design decisions behind Occult Adventures, at least there the designers actually believed in what they were doing enough to ensure they released a well edited and thought out product with classes *functionally built from the ground up and archetypes that don't have issues like not working at all, forgetting to trade out class features they no longer use, or leaving out important mechanics entirely.

*Functionally here meaning "as intended". The Kineticist may be pretty subpar, but all indications are that it works exactly as the designer(s) intended it to.
>>
>>43570469
>really? Your counter argument is that the rest of the party can make up for you? Come on.
Alright Buildposter, you can show yourself. You're not capitalizing the first word in your lines. And yeah, that's precisely the counterargument; same as a Rogue is useless without teammates to flank for him, and an Inquisitor is screwed without allies to work alongside. The concept of "lol they're totally weaksauce alone at low levels" applies to ALL classes, not just the Wizard. It's the fact that they pull more than their share of the work at those levels that makes them potent, and as they level they quadratically become more powerful.
>>
>>43570522
>forced to run two extended playtests
areyourserious.jpg
>>
>>43570514
Basically, the argument isn't that wizards are stupidly strong at all levels. But they still do more to end an encounter with color spray than a fighter does with raw damage, and have more out-of-combat utility than the fighter. He's not amazing, and he can't solo, but he's better than any one part of a team should reasonably be.

And yes, a level 1 fighter build would be appreciated. Keep in mind that people have stated the main power of a wizard is acting as a force-multiplier for the rest of the party, which I don't think I've ever seen fighters do, and in noncombat stuff like crafting.
>>
>>43570514
Define "doesn't get fucked" because anything other than 2-4 Orcs is going to screw him over, and even then those Orcs could also probably kill him if he isn't optimized
>>
>>43570536
He already admitted he was buildposter earlier in the thread, read up. It's not relevant, address the arguments not the poster.
>>
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So who else is streaming their campaigns for Extra Life?
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>>43570536
>he concept of "lol they're totally weaksauce alone at low levels" applies to ALL classes, not just the Wizard.
u sure about that?

Barbarian, fighter, paladin, bloodrager, cavalier, unchained rogue/monk/barb, slayer
>>
>>43570342
>To be on topic, has anyone tried making a system for magic through cooking or some shit like Toriko?

Little Red Goblin Games released a gag class called the Battle Chef that is actually surprisingly well built and solid. You get different cooking styles that you can mix and match to give different buffs to the people who eat your food, a bite attack, the ability to instantly convert enemies you would knock to 0 or fewer hit points into ingredients, and a few other options.
>>
>>43570514
>So is the consensus that a solo wizard gets fucked at level 1?
Duh, nobody is arguing that.
>Do I have to go and build a solo fighter who doesn't get fucked at level 1, or will you trust me on that?
A solo fighter isn't going to automatically get fucked like the wizard would, but going solo is still a generally horrible idea.

>>43570564
And every one of these classes will eventually get fucked if they charge in solo.
>>
>>43570564
How well does any one of them fare against those four orcs that were used earlier? Or in a social situation, or any other skill-based challenge?
>>
>>43570541
>Keep in mind that people have stated the main power of a wizard is acting as a force-multiplier for the rest of the party, which I don't think I've ever seen fighters do, and in noncombat stuff like crafting.
I have no doubt that the wizard is superior in this. Level 1 fighter build incoming. 20pb, no fuckery with races or archetypes. average starting gold.
>>
>>43570564
>Barbarian
A fighter with less feats and more HP at such a low level.
>Fighter
Everyone knows how bad they are.
>Paladin
Are her foes evil? No? Then they're a fighter with 1 less feat.
>Bloodrager
See barbarian, but with less HP and being more MAD.
>Cavalier
Absolutely, eats up too many feats to be mounted at that low of a level.
>Unchained classes
Follows the same rules as their normal version, except that the Unchained Rogue can dump STR entirely and thus be a little less MAD.

No sane or intelligent character runs in, solo, at a low level. You're with your party and using tactics with them, or you're dead. Simple as that.
>>
>>43570332
Ironic trolling is still trolling. Trust me, I was hit hard with a ban for ironic shitposting, and have avoided doing so ever since
>>
>>43570564
You used the wizard vs four orcs example.
Wizard takes out three of them on average and gets fucked by the 4th.

Any of those melee classes takes out one of them, and gets fucked by the other three.
>>
>>43570612
>Everyone knows how bad they are.
Come on, that's not a very good argument. It's true, but it's not actual proof.

>>43570604
Feel free to use 25pb if it helps, a lot of people here do. I know I use it.
>>
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>>43570564
Incorporeal.

Or maybe this awful bitch.
>>
>>43570636
I'm still amazed there's porn of her.
>>
Haste and Rapid Shot guy from a few threads ago here.

Got an email back from Mark Sieftel[sic?], then rubbed it in the DM's face like a dog's face when it poops on the carpet.
>>
So at level 10, the changes I made to the fire kineticist allow it to average about 104 DPR per round by taking a bit of hit point damage, specifically 1/level untyped lethal. A comparable falcata fighter I built can average about 87 DPR (far from optimized mind you, just took the evergreen feats and invested strength, +3 weapon).

I intended for fire kineticist to be offensive, but I'm not sure how comfortable I am with it being able to outdamage the fighter. Anyone care to weigh in?
>>
>>43570497
The thing is, if you can't full attack, it's probably because the enemy is not adjacent to you, and using your move action for Studied Combatant limits your ability to /get/ adjacent. So unless you're a Myrmidarch spamming Force Hook Charge with your Ranged Spellstrike, you're leaving it up to the enemy to decide whether or not you get to close the distance effectively. Vital Strike is a bad idea with Studied Combatant for similar reasons; you *want Vital Strike for when you need to move and hit, and you're not moving with Studied Combatant.

*Assuming you're a build that ever really wants Vital Strike, not typically the case with the Magus.
>>
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>>43570648

You know what makes that better?

There's porn of most of the girls in Reign of Winter, including Greta.
>>
>>43570660
Try archer and see if it helps, ranged is generally better than melee. Or try a barbarian, they're better than fighters. Seriously, don't try to balance around fighters, balance around t3/t4 like... bards, inquisitors, and alchemists.

>>43570673
Damn right.
>>
>>43570648
>>43570673
Pics or it didn't happen
>>
>>43570673
And Nesoun is pretty great, too, so it's not a disappointment.
>>
>>43570660
Barbarians can generally out damage the Fighter. But if you are still nervous, then go ahead and drop the damage a little and instead add some options for cauterization-themed effects nd perhaps some other warmth/temperature based utilities. Heat Fatigue/stroke would be fun to toy around with.
>>
>>43570687
Are we allowed to spoiler up NSFW or is that only on /a/?
>>
>>43570687
Paheal, it's a pretty easy search. PAthfinder with or without Nesoun. Would link, but it's a blue board and I don't feel like risking it.

An Access sign and a mailbox are not street name signs, captcha, you stupid cunt, fuck your shitty self-driving car algorithms
>>
>>43570687
>Pics or it didn't happen

Look up "Nesoun" on Google and look at his Deviant Art gallery.

If that is unavailable since you're not a member of Deviant Art, look at his page on Hentai Foundry.

By porn standards it's actually pretty damn good.
>>
>>43570708
Only /a/ unless it's an actual statue or ancient piece of roleplaying art. Just post the link k. I'd hate to see you get banned friend
>>
>>43570655
congrats. it ends in an R, by the way.
>>
Posting facts.

20 pb, average starting gold. no fuckery

Cheated: Spend about 200 gold, while average wealth is 175. Sue me. breastplate is expensive, chain shirt works if you need it.

Reach, power attack, cleave, combat reflexes. Those orcs probably won't survive their own turn.

granted: this build is shit if you actually plan to go places with it. Get rid of cleave, grab improved init or something.

This fighter can easily 1v4 some orcs and win.Z

So the consensus is that wizards are kinda shit at level 1 in combat? Have I proved it?
>>
>>43570655
>confusing R and L
>very specific simile
Hirohiko Araki, is that you?
>>
>>43570537
In thia instance, yeah. Paizo doesn't do their playtests the way that DSP does, getting the product electronically for an extended window before going to print. Since they're a larger company with a staff full of full time hourly employees, they have a set publication schedule. So when someone releases a set of classes that are as terrible as the ones in the ACG were during the first round of the playtest, any extension to the playtest, let alone a full second round of playtesting (both of which occured with the ACG) eats directly into the time that the editing team has to review materials and send any freelancer archetypes with mechanics affected by changes made due to the playtest over to design for review and update.

(Personally, I think part of the answer here is for them to start their playtest windows earlier in the design process, but that's been suggested before and they've always acted like that is impossible.)
>>
Did I just divert the topic from low-level wizard balance to pornograph?. Oops. I guess that does technically prove we're a circlejerk, but I doubt he meant that kind of circlejerk.

>>43570750
Oh, nice, thanks for the build. Although you've proved that a solo wizard sucks in combat at level 1, when your claim was that wizards suck at level 1 in general. People generally assume the wizard is in a party when they complain of wizard power.
>>
>>43570655
Told you!
>>
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>>43570729

(Here's Greta, you filthy animal.)

http://img10.deviantart.net/fbbc/i/2015/207/3/c/pathfinder___reign_of_winter___greta_by_nesoun-d92zdr7.jpg
>>
>>43570796
>. Although you've proved that a solo wizard sucks in combat at level 1, when your claim was that wizards suck at level 1 in general.
Actually...I can't do math for the "out of combat" part because every DM has his own thing. I can do math on the in combat part. I only like to argue things I can do math on. I could do the super archetyped fighter to get a tons of skill points...but yea, charm person is good at social stuff.

Still waiting on someone givinge me a prepared spell list for a 3rd level wizard.
>>
>>43570796
Gretaposting is fineposting

I could do the spell list myself, but conflict of interest...
>>
>>43570750
>average starting gold. no fuckery
>Cheated: Spend about 200 gold,
Goodness man, at least try to hide being an idiot.

Also you are assuming that Orcs are not races with non-racial hit dies and they they won't also be Fighters, especially since that's among the most common variety of orc. I would take a better look, but my PDF viewer tends to eat away at my data, but from inferring from what you just said, this Fighter sounds like a very specified reach build, which is not quite indicative of the class as a whole, which is something we've already told you, however I'm going to give you the benefit of the doubt and assume this is not the case and that you've learned.

My next question is, what would prevent a group of 4 orc Fighters from having either the same or a similar setup?
>>
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>>43570817

>He remembered to include the rimepelt

That's a detail I wasn't expecting from Pathfinder smut.
>>
>>43570899
I'm not arguing class as a whole. it is really easy to make really shit builds. I'm arguing "well built", and a well built fighter is better at combat than a well built wizard until level 3 at least, and sometimes level 5.

Also: just put in a chain shirt if you get buttblasted over the 25 gold I'm over.

And holy shit does /pfg/ love moving the goalposts.
>>
>>43570923
The key to quality smut is attention to detail. Sometimes that the key to horrifying smut too.
>>
>>43570681
>>43570695
Yeah, I did out a bow fighter, which again isn't quite optimized to the maximum possible level and it does about 93 DPR to the fire kineticist's 104. I'm not sure how that measures up in the DPR olympics, but it does make me feel a bit better about it.

Thanks for the advice.

>>43570853
Color spray, color spray, color spray, grease (assuming school focus conjuration and didn't select illusion as opposition school)

otherwise Color Spray, Color Spray, Grease.
>>
>>43570923
Nesoun is pretty great. He did commissions for some other art as well, most notably Council of Thieves of all things. Seoni gets double-teamed by the Drovenge siblings.
>>
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An archetype idea. Barebones, but let me explain.

>Brawler/Monk
>removed: iterative attacks, flurry of blows.
>You get a single attack, since you believe it's unfair to the opponent that you use your full arm strength, or something.
>Instead of gaining more attacks, you more die to use.
>Also gain power attack and "focus punch" ki attack for free.
Example
>Level four, you change from a d6 to a d8.
>Level six, instead of an extra attack, you instead gain an extra d6, so 1d8+1d6 per round
>Focus punch, for a single ki point, you channel all your strength and dreams into one punch, hitting some fucker with everything you got.
>Provokes attacks of opportunity, but gain DR/- per one-half of level.
>Gain an die equal to 75% of your highest damage die, rounded up.
>Level 8, you use a d10+d8. With Focus Punch, it's 1d10+2d8.
>Level X, get an upgrade to power attack
>for half as much extra miss, gain 50% as much extra damage, ie. -2/+3, -3/+6, so on.

Pic related, what think?
please say it's cool
>>
>>43570750
Okay, assuming he's fighting 4 of these.
http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/orcs/orc

His initiative is +2, so he gets a 12.5 on average. The orcs need a 13 or better to beat that, which they get 40% of the time. 40% of 4 is 1.6, round down to 1.

So one orc gets the drop on him on average, and since he's flat-footed before he acts his reach doesn't matter. Charge for a +2 to hit, one attack at +7 vs. AC 18 or AC 16 if we use the chain shirt. He has a 50% chance of hitting if we cheat a bit, 60% if the chain shirt. We'll use the chain shirt and assume the orc hits on an average roll.

Now for the average damage. 2d4+4 is 9 damage on average, with a 15% chance to threaten a critical and a 60% chance to confirm, for doubled damage. The crit figures out to about .81 more average damage. Call it 9, 10 damage on average. The fighter can survive that, and then it's his turn.
>>
>>43570941
>spell list
You missed your second level spells bud.
>>
>>43570930
>And holy shit does /pfg/ love moving the goalposts.
They buy straw wholesale here, too.

Honestly, with how much they claim Wizards are powerful, they are pretty terrible at argumentation.

>>43570941
You need at least one Sleep in there, man. Come on.
>>
>>43570930
Says the guy who went over WBL to buy armor not normally available for another level or so...

The wizard could craft 200 gp worth of scrolls to even it out.
>>
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>>43570816
>>
>>43570948
>lol if 4 orcs get to charge you while you are flat footed at level 1 you die
No shit sherlock. The same applies to the wizard, and we probably have equal Init. Try that when not flat footed: protip: about 2.2 orcs die before even getting in range.

>>43570966
I'm over average starting gold by 25 gp. I'm well within max starting gold. God damn give him a chain shirt and then you have almost 100 gold to spend.

Its like arguing with a child.
>>
>>43570930
>I'm arguing "well built", and a well built fighter is better at combat than a well built wizard until level 3 at least, and sometimes level 5.
That I'm not disagreeing with, though the reason why Wizards are upper tier is due to overall versatility and narrative control, not just combat capability.

As for the Goalpost pushing, I blame the fact that saying " 4 Orcs" was a bit too vague of a goal, and that to me at least it assumes those Orcs have levels in Fighter since that is the most common class for Orcs to be as they don't have racial hitdie
>>
>>43570997
4 orcs with a level in fighter...it depends on the build at that point. I'm using monster manual monsters.
>>
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>>43570940
>>43570942

His depiction of Hestrig was all wrong; his artwork of her makes her look like a half-dragon, when she was actually just a sorceress with a draconic bloodline.
>>
>>43571019
You guys really need to share all of this...art with links. Please.
>>
>>43570946
Might be cool, might need some buffing though since you're now fucked for an encounter with multiple targets.
>>
>>43570948
>>43570948
On his turn, he can beat the orc's AC and do an average of 14 damage, which isn't enough to drop an orc because of ferocity and 12 Con+9 HP. Cleave is nice, but assumes your enemies are grouped together, which is somewhat foolish to assume.

If he moves far enough to avoid the orcs, the orc he just hit gets an AoO and the fighter probably drops into the negatives assuming average rolls. If he 5-foot steps back then the orc he just hit, who can still act because of ferocity, 5-foot steps up and hits again, killing him. If the other 3 somehow didn't already do that.

So no, your fighter can't even kill one orc before dying.

>>43570992
>no shit sherlock
ONE orc got to charge you at level 1. You lost initiative because your build isn't good enough. Guess what? Fighting solo sucks. That's what we said. YOU said you could build a fighter that could kill 4 orcs in an actual fight. You couldn't. Either get good or admit you failed.
>>
>>43570958
So I did!
I was thinking level 1 for some reason.

1. Color spray, Color Spray, Color Spray, Sleep, grease
2. invisibility, Create Pit, Summon monster II
>>
>>43570948
This contest is missing some things.

A: Foreknowledge. Is this an ambush? Does the Wizard know he's going to be attacked? Is the Wizard the one doing the attacking?

B: Environment. Where is the Wizard? What are his surroundings? How far do the Orcs start from him? Are the Orcs already surrounding him? Does he have the high ground, or is this in an open plain devoid of cover and elevation? Is it daytime? Nighttime? Is there moonlight enough for shadowy illumination?

Seriously, establish the entire combat scenario before you try to see who wins against who, otherwise it's optimization in a void and is irrelevant.

Ideally, you'd examine how the Wizard and the Orcs fare in a wide variety of situations, which would more accurately determine how powerful the Wizard is. If he can win more often in more scenarios than a Fighter, then he is stronger, and if not, he is not.
>>
>>43571028
Gain Cleave at level 4?
>>
>>43571025

http://nesoun.deviantart.com/gallery/

Knock yourself out, dude.

>>43571019

His Ameiko is probably the best Ameiko I've seen, even when compared to non-smut art.

Definitely waifu material.

His Shalelu is pretty cute too.

>>43570942

Council of Thieves? I was more surprised by him doing Kendra Lorrimor.
>>
>>43571039
Replying to myself. If you gents would prefer, we can do this, with me as an unbiased designer of the fights. I can pick out some CR-appropriate monsters (or just make some) and place them in an appropriate environment to test things out.
>>
>>43571031
A staggered orc is easy. Withdraw.

also with traits the init is +4, but whatever. And i think that TECHNICALLY even if you are aware of the fight starting, you are still flat footed till you go, which is dumb. My dms and I always do the "only flat footed if not expecting a fight".

>>43571039
>>43571082
And this is why arguing builds is so frustrating. As soon as one side starts losing the "fully define everything so we actually know" card is played and progress grinds to a halt because it just got really really complicated. I mean if you are up for it sure...but it is a whole lot of work. I didn't even fully build the fighter because I wanted to avoid this kinda thing.
>>
>>43570992
>Its like arguing with a child.

Agreed, but don't worry, you'll get there. Accusing others of moving goalposts when you've moved them yourself for a 10% armor advantage is probably not helping though.

To your math-
Crit averaging at 1st level doesn't really work; you can't call it an extra .81 damage over the encounter, because the Fighter lacks the hit points to simply absorb such a hit and average it out. Instead, it's basically just a 10% chance that the Fighter loses, no save.
Looking at it that way also makes it easier to draw an accurate comparison against the wizard, who is probably going to be more reliant on non-AC defenses as their primary line of defense.
>>
>>43571118
>My dms and I always do the "only flat footed if not expecting a fight".

I feel really bad for rogues in your games.
>>
>>43571118
>running away
Okay, you survived, but you sure don't win like you said you did, and they're all still alive.
>>
>>43571118
>I didn't even fully build the fighter because I wanted to avoid this kinda thing.

If you aren't going to argue from your strongest possible stance, why argue at all? Why bother making any kind of claim whatsoever if you aren't going to back it up appropriately?

I would not take you to the district debate competition, anon.
>>
>>43571149
I wonder if an archer fighter might fare better. Maybe buy or trait in a horse and kite them.
>>
>>43571126
Yep. you are aware of the "not average, but % to kill in X situations", which is actually really complicated math. I did some math like that for shadowrun 4e when trying to optimize for guns, but it was a matlab script with almost 50 lines

>>43571149
No, i'm within 60 feet baiting a charge and ready to give one of my own if advantageous. Reach is really undervalued at low levels.

>>43571171
Because I have a job, a wife, a kid, and I don't have infinite energy to sit here and argue this forever.

>>43571172
Starting from long range away and orcs have no cover? definitely. Can't trade hits up close favorably though.
>>
>>43570750
Why would you denote that you won't surpass average starting wealth, and then break that rule solely for a breastplate, when you could have just worn chainmail for the same armor, especially since you aren't higher than +2 dex modifier?

You'd be 25 gold under the average starting wealth with the exact same stats. Your slightly higher weight, arcane spell failure, and armor check penalty aren't even going to matter in combat with this character.

Are you even trying?

>>43570948
>>43571031
You're both neglecting that this build is a reach weapon build with combat reflexes, which means he can take an attack of opportunity even when flat footed. Three attacks will be thrown at orcs moving in to attack the fighter per turn, plus the fighter's actual attack on his turn. Assuming the fighter's turn will be spent taking a 5 foot step away and swinging, this level one fighter is swinging 4 times per turn.

Once the orc ferocity kicks in, the orcs aren't able to reasonably battle the fighter, since the fighter can move back, and the orcs will have to use their only action to move into melee range.

This fighter is capable of defeating 4 common orcs more often than not.
>>
>>43571118
I think the biggest issue with the fighter build is the claim that you can AoO all the other orcs to death before they get close to you, while your attack bonus is just +4. Orcs have AC13, so you have a 45% chance of missing every one of your attacks.

With that probability, you have a chance of slightly under 10% of landing four successive attacks against them.
You're going to have to take a hit or two from them before your next turn.
>>
>>43571149
>>43571172
Neither of these things are feasible in a wide variety of environments, namely dungeons, thick forests, and swamps, the first of which the original game was intended to be played in specifically because Gary Gygax got tired of his players running in all directions when they started losing a fight against a monster.

>>43571191
>Because I have a job, a wife, a kid, and I don't have infinite energy to sit here and argue this forever.
Then keep your opinions to yourself. You're free to have them, but if you're not going to expend the time and energy to defend them, don't throw them into the arena in the first place.

And, for the record, you've been here much longer than I have, and had you used a strong argument in the first place, it probably would have been resolved by now.

--
It would be nice of have a set of generally-agreed upon encounters for each CR by which a character could be tested against for effectiveness.
>>
>>43571204
>Are you even trying?
Not too hard. Fallout4 just dropped.
>>
>>43571191
>Because I have a job, a wife, a kid, and I don't have infinite energy to sit here and argue this forever.
But you already do that, don't lie to us. Besides as far as we're concerned your just another cheeto dust encrusted neckbeard who thinks he can show off the size of his e-peen by "being so cool and subverting this echo-chamber that goes against my feels and objective understanding of game balance"
>>
>>43571229
>Then keep your opinions to yourself.
Autism.
>>
>>43571246
>Get called out
>"Well it's okay because I wasn't trying as hard as I could"
>>
>>43571260
>it's autistic to demand people back up their claims or not make claims at all
Good to know the entirety of science is autistic.
>>
>>43571277
>moving goalposts
>comparing a game to science
You didn't demand that. You claimed that if he didn't have infinite time to argue over a fucking game he shouldn't have an opinion about a game. You're a fucking autist.
>>
>>43571246
>it's okay, its not my fault I'm retarded
Also what kind of married man with kids spends all of his time shitposting on /tg/ and playing Fallout? Shouldn't you be parenting and spending quality time bonding with your children so they don't turn into asshole disconnected teenagers?
>>
>>43571266
>posts facts
>good arguments posted back
>posts builds
>people argue over +1 or vision at range or flat footed at combat start

It just happens all the time. I could have a bullet proof build and people would still find something dumb to argue about. It's not worth the effort to make it bulletproof because the general point I'm making, and that I think I successfully made, is that a fighter is better in combat than a wizard at level 1.

>>43571297
You get it. Thank you.
>>
>>43571118
>I didn't even fully build the fighter because I wanted to avoid this kinda thing.
So Schroedinger's Fighter vs the worst possible type of Wizard build against 4 Orcs who start within arms reach of him

Gee, this doesn't sound like a biased discussion at all.
>>
>>43571297
>You claimed that if he didn't have infinite time to argue over a fucking game he shouldn't have an opinion about a game.
Infinite was never in my claim, please make a better attempt at reading.
Not to mention, profanity and insults don't really add anything to your argument.
>>
>>43571311
>the worst possible type of Wizard build
>using color spray
You are just proving his point for him.
>>
Crossbow paladin build? not looking for optimization as much as "not shit". Would the new archetype/war priests sacred weapon bonus be good for hand crossbows?
>>
>>43571333
I assumed it was some kind of damage-only suboptimal Wizard like people who try to argue the Wizard isn't overpowered like to do.
>>
>>43571303
>a fighter is better in combat than a wizard at level 1.
Sure, that's morereasonable if you specify solo combat. Should have made your earlier claim that wizards "suck" at low levels more specific, then.

>>43571326
You didn't even read the part of his post you specifically quoted? Great job. Go do that.

>>43571311
>color spray
>worst wizard
Hahahahahahaha

>>43571342
Check out Overwatch Style in the stuff QAnon has been posting, it makes crossbows more bearable.
>>
>>43571353
To his credit, as much as an asshole attention-whore as he is, he seems to argue in good faith. His original post is up here if you want to read the whole thing:
>>43570332
>>
>>43571384
Yeah, I've seen his sperging on the other threads he brought this exact same argument up on.
>>
>>43571303
>the general point I'm making, and that I think I successfully made, is that a fighter is better in combat than a wizard at level 1.
This was hardly a fair test, regardless of it being a Fighter or a Wizard or whatever. Four CR 1/2 Orcs aren't an appropriate challenge for a 1st-level character of any class. That's an EPL of 0.25 against an EL 2 encounter. An EL 1/2 encounter is more level appropriate, and an EL 1 encounter is appropriate if used as a 'boss' encounter, designed to use up half to all of the character's daily resources.
>>
>>43571404
CR 1/3rd, if that makes any difference. There's also action economy to consider, a CR 1 creature is probably easier than four CR 1/4 creatures or two CR 1/2 creatures.
>>
>>43571354
Over watch style looked interesting but I am kinda failing to see it's point. Is it supposed to stack with Bulls eye shot?
>>
>>43571384
: )

I'm also one of the only people who seem to actually post builds. Hence "BUILDPOSTER"

>>43571404
true
>>43571428
true

Its a bad test and not the best representation of fair play. I just though of it because some people think that "colorspray = combat over". That spell requires good positioning and you can get fucked if you use it wrong or if they just roll a 20.
>>
>>43571437
Vital Strike. Each readied attack is an attack action, which lets you use Vital Strike multiple times per round.
>>
If I have a fox as a pet, what can I do with it should it gain hero levels eventually, like become a companion or whatever?
>>
>>43571453
More specifically, the first two feats have no BAB-locked prerequisites and allow you to ready two attacks as one standard action, meaning you can move and Vital Strike twice. The fourth only kicks in at level 11, but lets you use a full-round to ready four attacks.
>>
>>43571443
That's because most of us tend to have better things to do, like work on Natural Resource Management essays, rather than make builds to sate your faggotry
>>
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>>43561741
All this talk of Riven Hourglass and not one deja fu reference. I'm a little saddened.
>>
>>43571428
It doesn't make a lot of difference, ultimately. It's still wildly above what a solo adventurer should be facing, and while that'd be an attractive metric to test by from a raw optimization standpoint, it's not a good scenario for the more general claim of "Wizards are worse than Fighters at combat at level 1", rather than "This specific fighter is better than this specific Wizard against these specific enemies in a vaguely if undefined environment".

Then again, CR is relative entirely to the environment the creature is in, as well. The Wizard has a huge advantage if he's surrounded by difficult terrain and knows his enemies can't ignore it, since he'd have time to freely cast Sleep on them at a distance.
>>
>>43571229
>It would be nice of have a set of generally-agreed upon encounters for each CR by which a character could be tested against for effectiveness.

Can we revisit this? I'm willing to do the tedious work involved here, I just need to know what needs to be done - what criteria need to be included, mostly.
>>
>>43571404
Orcs are also some of the nastiest critters for their CR, with damage pretty out of line for a CR <1 challenge.
>>
>>43571514
does he have a broom?
and smoking a cigarette?
dear god no
>>
>>43571548
Probably susceptibility to various methods, like no swarms since that fucks over non-AoEs, no incorporeals since that fucks over martials, etc. Basically, make sure most if not all common methods of beating an encounter can work on it, possibly including diplomacy or mind magic. I'd recommend PC-levelled humanoids or low-CR monstrous humanoids.
>>
>>43571577
Yeah, that's kind of why I want to make homebrew encounters based around the monster creation guidelines, that way the benchmark encounters are roughly averages of what an actual game might expect.

There are some holes in those guidelines, but we can cross those bridges when we come to them.

>>43571599
I'm not trying to make a single encounter, though Swarms and Incorporeal creatures I think are appropriate to include, though not at least until CR 6, when Fireball and Ghost Touch are more reasonable to have.
>>
>>43571548
That's part of the problem, really - you can't.
There is no one standard battle, or even a set of standard battles, to judge a class' capability on, that nobody will disagree with.

In this case, Buildposter just suggested the ridiculous idea of a solo PC 1 vs four orcs, and we all got baited like autists and played along.
No one scenario will play equally into every class' favour; that's why the tier system is the tier system - it's an estimate of what percentage of all possible/common situations play into a class' favour, and how heavily they do so across the board.
>>
>>43571512
Do you think this feat progress would work? seems very feat intensive

>1st level Over watch Style (Human) Rapid Reload (Hand Crossbow)
>3rd level Over watch Tactician
>4th level Weapon Focus (Archetype)
>5th level Deadly Aim (maybe something else)
>7th level Vital Strike

At level 7 I should, as a paladin, be doing 7+dex-2 to hit and 1d8+1d8+4? twice a round?
>>
>>43571616
Yeah, thought we just meant low-level tests. Certainly fair to have them when shit is meant to be more difficult.

>>43571627
Hopefully you can get divine bond and/or magic weapons to help the to-hit, as well as smite evil, but yeah, that would be about right. 4d8+8 would be... 26 average DPR before self-buffs and smite evil. Bit low, I'd say.

Why does captcha think stop signs and crossroads are street names?
>>
>>43571627
I should mention that Vital Strike is generally best for stuff with high base damage dice like a scythe or greatsword, not a 1dX. If you want to use a hand crossbow, it's probably best to use a more traditional ranged build instead of overwatch/vital strike.
>>
>>43571619
>There is no one standard battle, or even a set of standard battles, to judge a class' capability on, that nobody will disagree with.
I'm not trying to simulate all scenarios or make absolutely everyone happy, but I am fairly confident that I can produce a few encounters with some reasonable variables (Player is/is not expecting the encounter, enemy is/is not immediately Hostile, etc.) That will fairly test MOST characters.

Not as a means of proving or disproving tiers or testing a whole class against another class, but one can test the effectiveness of a specific build against the benchmarks - after all, if you build a Wizard poorly enough, that Wizard isn't Tier 1 anymore.

>>43571654
>Yeah, thought we just meant low-level tests. Certainly fair to have them when shit is meant to be more difficult.

I think I'll do a CR 1 set of encounters first, and see how it turns out, and if people want more or not.
>>
New thread:
>>43571748
>>43571748
>>43571748
>>43571748
>>43571748
Thread posts: 510
Thread images: 73


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