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ShadowRun General - /srg/ - Drone Cuties Edition

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Connecting to Shadowlands BBS...
>Verifying Biometrics...
>Identity Verified...
>Opening /srg/...

Books:
http://pastebin.com/SsWTY7qr (embed)

Chummer 5:
https://github.com/chummer5a/chummer5a/releases/latest
Issue tracker:
https://github.com/chummer5a/chummer5a/issues

Last Thread: >>43431286
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>>43442156
Its like a baby Tachikoma~!
>>
How does /srg/ deal with essence loss/low essence characters?
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>>43442156
What drone is that I want it
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>>43442300
Technically it's a car.
>>43442293
I generally find they sort themselves out rather quickly, is there a specific issue you had in mind?
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>>43442314

I more meant how you play them/like to see them played.
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>>43442423
You mean how do NPCs see them ?
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>>43442423
>>43442510

I think he's talking about the overall "Lack of emotion/connection with humans" as a low essence is portrayed as.

Personally, Think Glory. She's cold, matter of fact, ect. But all the emotions she should/would be feeling are there, they're just much harder to bring out and need more coaxing. The sort of thing you only do with close friends.
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>>43442561
I make them have some unsettling twitch in their behaviour, like people being spooked by they odd bone shape and their ultra-fast movements. The feeling that you are looking at someone that is visibly artificial and you can't pinpoint what.
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>>43442156
Post uncute drone?
Y/N
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>>43442586
Y
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>>43442577
>>43442561

I'm making a character who, out of the gate, may be sitting at .02 essence out of the gate. I'm wanting to portray him as loud, animated, and... emotion isn't the right word, but you get the jist.

The drawback is that he almost always forgets what he is. Like, he has 10 strength. He will never not use lethal force, mostly because he doesn't realize it's letha, even if he's being friendly.

The emotion he displays most will probably be angry/frustrated, though not a cliche "mad at the world" more just that anything can piss him off.

Of couse being (mostly) playfully racist won't help anything.
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>>43442601
Posting
Just the one, though.
>>
>>43442617

> out of the gate, out of the gate

Sometimes I hate my phone. Makes it hard to see what I've written.
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>>43442586
I like how gaming mice look like retarded spaceships
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>>43442617
People will probably see you as a shambling mecha berserker who could rip their arm off when they shade hands. You characters rage will feel like a machine malfunctioning and losing control even if you're just venting some steam.
>>
>>43442652

Well, there's also that he's got almost all internal cyber/bioware. Like, I think his cybereyes and Data jack are the only visible ware he has.>>43442652
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>>43442666
While it helps that your ware isn't obvious, but when you essence is super low you're behaving more like a program than a man.
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>>43442692

Hmm... alright. The idea was him no longer giving a fuck about people or things in general, his whims swaying from time to time.

Like, he might want a hotdog. Nothing in the world will stop him from going to the local stuffer shack to get him a (soy) hotdog. But, if they're out, he may destroy half the building (or at least throw the empty carousel and tip over an aisle or two) in response
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>>43442293
>[...] despite all the hype that “cyberpsychosis” gets in the press, the actual number of such incidents has been remarkably low. Sure, sociopathic tendencies can result from the sense of empowerment and invincibility that comes with extensive augmentations, just as heavy mods can spur an increased sense of alienation and detachment from everyday reality and metahumanity. The doctors and modshops know what to look for now, though, and mandatory counseling and drug treatments are now par for the course with certain levels of enhancement.

... You got your mods from somewhere reputable, right? They didn't just ditch you outside with an instruction manual?
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>>43442721
So, he acts like a spoiled three year old and is insanely stubborn?

Here's my two cents: Play something else. You've just rolled up the very definition of liability for your group.
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>>43442935
When you run the shadows, omae, therapy comes at a premium. Most street docs are just glad to have hot wares off their hands.
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>>43442985

I wish I could say you were right, especially with the laymens terms you described (though I promise he's a bit more mature than that).

But... you haven't seen the rest of the party.

Gotta go to sleep now, though. Thanks for the advice. He hasn't hit the playing field, so I still have time to tweak him
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>>43442156
Can we get more cute drones?
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>>43443158
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>>43443279
Yes perfect
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So is this basically what a Doberman looks like?
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>>43438636
I imagine accounting firms are still out there, but that the majority of the big-ticket audits are done by the Corporate Court. They're the only ones who can ask Renraku to open up their books. As well, I'm sure the megas and nations do their own internal audits regularly, and publish the results, like modern governments.
>>
>>43442156
What's some good Shadowrun music? What would your runner listen to if they were around today?
>>
>>43443724
This.
https://www.youtube.com/watch?v=N6u1Itkz5JU

Alternatively, the Payday soundtrack is pretty solid for background music.

Still haven't found a good substitute for Trog Rock, but I'm using Turisas in the meanwhile.
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>>43443621
>filename
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>>43443724
I imagine my Rigger listening to the most abrasive country possible.

https://www.youtube.com/watch?v=w7M3EEHYkJ0
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>>43442622
You lied, that's a sexy drone. I want it.
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>>43443837
Oh hey, nice micro-drone.
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>>43443845
Hark, hark, the dog-drones do snark.
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So what kind of drones do you want to see in the rigger book, /tg/?

Personally, I'd love to see a firing platform. Not very heavily armoured, but able to mount a few different weapons, with claws designed to climb the sides of buildings and affix itself there, scanning the area with sensors and raining assault cannon rounds and sniper bullets on targets. Military surplus fresh off the streets of Bogata.
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>>43443837
Just be careful with her settings. If you aren't careful, she'll shoot you when you try to kill something.
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>>43443913
I'd just be happy to see something that can take a bullet or two without collapsing.
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>>43443913
I'd like to see a humanoid combat drone that doesn't suck
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>>43443953
>>43443936
So what, a tougher Duellist?

I'm always a bit leery of good humanoid drones, because that's getting close to stepping on the feet of the Street Sammy.
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>>43443913
Either drones that can take a real beating or a way to upgrade existing one.
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>>43442635
>that title
>that image
all of my keks
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>>43443995
I'd be surprised if they don't have some sort of mod system for drones in Rigger 5, with Armoured Plating at the top of the list.
>>
>>43443988
>Pilot Rating 6 + Relevant Program Rating 6 = 12 dice hard maximum
>good

Pick one. Drones are a goddamn disgrace in 5e. Insult to injury, most are fragile enough that pointing an AR in their general direction is enough to wreck them.
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>>43444056
12 dice is plenty for spraying automatic fire around suppressing average corpsec (YSRMV).

It's a tricky balance because if the drones are too tough, it's way better to just send in a bunch of drones and let them take the hits than it is for anyone on the team to play a troll. I agree they're very fragile right now, but I'm not sure Catalyst can swing the pendulum back the other way safely.
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>>43443988
Well, I did have an idea (coming from someone who posted several generals back) for a reclusive rigger who acted exclusively through remotely controlled/jumped-in drone copies, including remotely controlling the team van. It's impossible to do (efficiently at least) in 5E. So humanoid drones that can take at least a little beating, even if they have to be jumped in, would be nice so I'm not constantly buying new Duelists with gun mounts instead.
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Is there any official art for any of the drones besides the Fly-Spy?
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>>43444292
For 5e? There's probably some in the backgrounds of pieces, and this is an old picture of a Steel Lynx.
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>>43444292
>>43444304
For example, here's some roto-drones.
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>>43444323
And there's a Duelist done up in it's standard samurai garb in the bottom left.
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>>43444323
I always laugh at those Protectrons on the cover with the Japanese hats and Katanas
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>>43444304
Huh, I always pictured it more like the Brick. Honestly looks kinda dumb either way.
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>>43444323
These drones are doing what they do best, I see...
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>>43443782
>Still haven't found a good substitute for Trog Rock
i got you chummer
https://www.youtube.com/watch?v=89h-X-tZa_w
>>
>>43443134
Disfunctional Chaos- The Group? That can be fun, too. Possibly not too long lived, but it's definitely a good stress-test for new players or GMs, since even when played 100% black hat, shit can hit the fan very fast in SR.

Personally, with a char that is prone to flipping out, I would give them a few triggers that push them over the edge. I know "trigger" is a terrible word on 4chan, but fuck that shit right now and consider that it will make your character predictable and managable, and allow your party to plan around his flaws, rather than having to spring them on them at every given moment, simply because he didn't get what he wants.
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>>43443724
No links on hand, but we've used Mega Drive for club music. Pretty much anything on NewRetroWave's channel works in my opinion, but that's personal taste; synthwave just seems to fit better to the setting.
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>>43442561
>Think Glory. She's cold, matter of fact, ect. But all the emotions she should/would be feeling are there, they're just much harder to bring out and need more coaxing.
That's because she has horrible PTSD, not because she has low Essence.
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>>43444056
>Pilot Rating 6
You cannot buy Pilot ratings in 5e any more than you can buy drone armor in 5e. If something is Pilot 3, it's Pilot 3 forever.
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>>43444116
>YSRMV
Stop using that acronym. It's terrible.
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>>43445396
What does it stand for?
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>>43445418

Guessing Your Shadowrun May Vary
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>>43445418
>What does it stand for?
Exactly. Most people have no fucking clue what it stands for, so sprinkling it into your posts adds fucking nothing. If you have to explain what an acronym stands for, it's a shitty acronym and you shouldn't use it, because it's just obnoxious rather than the time-saver it's supposed to be.
>>
>>43442156
>CAR SLEEVES
truly, the future is looking bright for us

post more accessories, please
>>
>>43445418

All you had to do was select the text, right-click, and click "search google for..." How the fuck are you this stupid, to spend this much time and effort waiting for someone else to tell you information you could have obtained within 12/10ths of a second.
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>>43445468
Gee, you're right anon, that would have helped so fucking much
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>>43444116
>It's a tricky balance because if the drones are too tough, it's way better to just send in a bunch of drones and let them take the hits.

That's only true in a stand-up fight where two sides conveniently shoot at each other. Drones are dumb, the moment anything happens they start testing whether their program can cope, so good luck having them do anything complex without a rigger jumped in.

Nown the obligation to have a human brain connected to the drone somehow is a good one., but any drone that is designed to serve as a rigger's "replacement body" should be tough enough that the poor guy doesn't take biofeedback/dumpshock every ten steps.
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>>43445982
>biofeedback
Is only 1/2 of the damage your drone received, rounded down. Even if your drone just got one-shot with 8 post-soak damage, you're still only looking at having to resist 4S biofeedback, using your full Willpower+Firewall rating on your RCC.

>dumpshock
Is not something you take when your drone is destroyed. You're connected through your RCC, not directly to the drone, so as long as you remain in VR connected to your RCC you're good. You just take the biofeedback from the shot that killed your drone.

The trick to having functional riggers isn't making drones tougher, it's making them cheaper to repair.
>>
quick question, can restricted gear be used to get higher grade ware? like beta or deltaware?
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>>43446364
It's a separate limitation. Restricted gear deals with availability, not 'ware grades.
>>
>>43446114
>dumpshock is not something you take when your drone is destroyed.

Uh-uh...
Core pg. 268-269:
>GETTING DUMPED
>No, we don’t mean the “let’s be friends” conversation - we’ve all been there, chummer -we mean getting booted out of something you’ve jumped into. Riggers can be forcefully ejected from their jumped-in vehicles in three nasty ways. First, if the vehicle is destroyed or
bricked, you’re dumped.

You were saying?

>The trick to having functional riggers isn't making drones tougher
Yes. Yes, it is.
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>>43445369

Wait really? How would you improve the Autosoft otherwise? How do you increase your skill to use the drone without jumping into it?
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>>43446496
You don't because 5e hates anyone who didn't pick MysAd at character creation?
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>>43446453

That's only if you're jumped into the vehicle/drone, but if you set up a PAN and slave the drones to your RCC and have them go off of their Autosofts, then you just get biofeed back. I think that's what they >>43446114 were trying to say, I'm not that Anon.
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>>43446496
If 5e still has the software skill for writing programs, consider spending time to write your own pilot proggy or rating INSANE autosoft.
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>>43446364
>restricted gear be used to get higher grade ware?
No.
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>>43446496
You can buy autosofts. But you cannot buy a better base Pilot score. Every drone with the exception of the Aztechnology Crawler - which has Pilot 4 - all drones are strictly limited to Pilot 3, in 5e.

At least until the rigger book comes out.
>>
No, if you're on remote through your comlink on autosoft through your RCC (or physically at the wheel for vehicles), you get no damage at all.

You take half the damage your drone/vehicle suffers as biofeedback only when you're jumped in (either through direct connection or RCC.) as explained in the rigger section pg. 266

On top of that, while jumped in, if:
- You vehicle/drone bites the bullet
- Your RCC gets busted by Matrix damage (or shot by a joker)
- Your direct connection to the vehicle gets severed
then you eat a dumpshock.

Which means that when your drone gets one-shotted, you eat two hits in succession, one for the damage, one for the dumpshock. With the advantage of adding your RCC's firewall to your WIL to resist it, unlike when the RCC gets it or when you're connected directly with your rig to your car. (Do your best to preserve your car, use the RCC anyway or jump out in time.)
>>
What kind of Advice would /srg/ give to someone who wants to make a Dodge Tank?
>>
>>43446703
Honestly, riggers, archtypically, should be tinkerers who mod and handcraft their own drones.. If 5e doesn't have rules for improving the pilot rating, look to prior editions and talk to your GM what you need in terms of tools and materials, as well as skills, to do just that.
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>>43446717
>What kind of Advice would /srg/ give to someone who wants to make a Dodge Tank?
Don't.

No, seriously, just don't.

You take a -9 to dodge when someone fires an automatic weapon at you.

Dodging isn't, mathematically, actually a thing in 5e. It's just a way to occasionally supplement your Soak.
>>
>>43446717
Ruthemium Polymer and creative illusions are your friend.
>>
>>43446750
In my experience, most groups just use Chummer. Until Chummer5 has the means to modify a drone's Pilot score, it's more hassle than it's worth to try to play a fundamentally non-functional concept like that.
>>
>>43446761

Alright, thanks for the advice

>>43446771

Thank you too, anon
>>
>>43446779
Chummer's nice for chargen, but it's kind of impractical to have at a physical gaming table...
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>>43446802
Np. Consider that if you want to tank using dodge, that when you get hit you will get hurt badly. So, ideally, you want something to tank FOR you that will draw fire and can't be hurt. That's where knowing decent illusion spells comes in handy. It won't work forever, but it might work for the first couple of rounds until the enemy notices the illusion isn't actually firing back.

Longevity of the ruse (and your spirit, possibly) increases if you stick a spirit inside the illusion and order it to use, say, fire blasts out of the illusionary flamethrower's muzzle.
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>>43446717
- High REA, Wired Reflexes + Reaction Boosters, - High Int, Cerebellum booster.
To get a very good initiative.

Maxxed out agility and Muscle toner as high as you can get + Agile Defender.

Then each turn you sacrifice 10 init to go on Full Defense and Roll AGI + REA + INT against any incoming blow.

Just make sure to get a decent armore score just to only eat stun when you ever get surprised.
>>
>>43446717
For an adept? Combat Sense, Improved Ability (Reaction), a Qi Focus with Adept Spell (Deflection) on it.

You could also go Acrobatic Defender with a Cat Mentor and Improved Ability (Gymnastics) as well as Improved Physical Limit.
>>
>>43446883
>dodging as a samurai
Only Adepts get truly good dodge scores, and even they're fucked against automatic weapons.
>>
>>43447158
Dunno, you can get around 25 dodge at chargen as a sam with that build, which still leaves you with 15 vs. an all-inclusive full auto burst.

Doesn't looks that bad to me, even if I would recommend going turtle with armor and soak augs.
>>
Cute dwarf girls?
>>
How do I calculate physical limits when cyberlimbs are involved?
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>>43447332
Ignore them per raw
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>>43447320

No, the last 3-4 threads have been filled with "Cute [xxxxx] girls?" from ork to elf, to now fragging drones.

No more.
>>
I'm still not clear on adepts and essence loss; is there any negative effect at all to spending 1 Essence on bioware as an Adept?

Based on the way Geas works, I'd assume it's the case, but there doesn't seem to be anything.
>>
How many people roll through here asking for help on getting into DMing for this game?
Cause I might be one of them
>>
>>43447440
Everytime you lose Essence, you lose Magic. The number of Power Points you have is linked to you Magic attribute. So if you lose Essence, you lose powers.
>>
Sup /srg/. We've just started Lockdown and are on our way to Boston and I want to know (its a hard ask) what the general effects to a PC is from CFD without spoilers to the book; like can you continue on if you get infected (ie like HMHVV) or are you out of the game?.

Shadowrun has a kinda anti-transhumanist bent to it with the whole cybernetics will eat your soul angle but Im playing a max logic/intuition boosted decker with an attraction to the odd, so how screwed am I?
>>
>>43447472

Not very often, but the times I've seem it, the response has been pretty friendly. What's on your mind, omae?
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>>43447440
You trade cyberware for adept powers in the short term. Given your magic can scale up infinitely and you can grab extra power points with every initiation, it's honestly not a bad idea.
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>>43447440
Yes. You lose 1 point of maimum Magic, 1 point of actual Magic and 1 Power Point.

Make sure whatever 'ware you take is worth that power point.
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>>43447440
As >>43447481 said, you loose magic rating
That said spending that essance point will get you things that a single power point wont, cyber and bioware has some advantages over magic
>>
>>43447481
>>43447513
>>43447527

Just remember that it is every FULL point of essence you lose. So, if you get a sleep regulator, and drop to 5.9 essence, you lose one magic. But, then you have .9 essence left to spend on whatever the fuck you feel like. And, because you're magical and mostly relying on your karma for progression, you should have more funds to dedicate towards getting Betaware, or even Delta, depending on how nice your GM is.
>>
>>43447472
A few. I am a newbie GM myself, and I keep lurking here to read what advice the others get.
Also to build up my Cyberpunk Pics database

>>43447498
I have not followed everything about it, but CFD is pretty much a death sentence. Many attempts at a cure have failed, and what was considered the best solution last I checked required a combination of intensive blood cleansing, Resonance attacks and sheer willpower.
Guess it's up to your GM.
>>
Has anyone tried building an experimental transhuman bio-adept yet?

What's the best bioware to buy with that 1 free point of essence lost?
>>
>>43447582
Pretty much. I find the sweet spot is around 4 essence for adepts. You can get everything you need right away with 4 power points, supplement the missing ini passes with an auto-injector and some cram and have 2 full essence points to slowly upgrade into delta grade wares for things your adept powers can't do when money begins to trickle in.
>>
>>43447498
Lockdown has a special kind of CFD that is different from the normal one. You can recover from it, somewhat, but it's a hard test and the affected character will probably be unavailable for a while.
>>
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>>43447512
Had a halloween party on the weekend and my lads ended up getting into a discussion (these are some pretty close lads, too, had campaigns with them before [though I wasn't DMing them-- that's new to me]) about shadowrun/cyberpunk in general. Put on some Mega Drive / VHS Glitch and just started talking about the game; they discussed characters they'd love to play (for actual roleplay/getting into the characters, too, not just 'goofy whacky nonsense'). I said, fuck it, I'll learn how to DM for these guys. Really love the whole tone of the game, I can't NOT at least try to DM.

So my main issue is, I'm looking through a mediafire listing, and there's a literal TON of documents in it-- Mediafire requires a "pro" account to bulk download. So I'm staring at these tabs (pic related), wondering if I really need all these documents for DMing, or if I can cut out a bit of the bulk, or get a step-by-step, which-pdfs-first kind of thing. I want to get launched into the game within the month-- I've just got past my midterms (one more this week though, but after that it's free range). I also need to grab a job... though, I'm thinking thursdays are a great day for sessions since nothing much goes on those days. Weekends my lads tend to be working.

So, where do I start? It's all a big dump on my brain at the moment and it can't sort through the papers
>>
>>43447583
Yeah Ive read that as well. But what if you dont want to get rid of your new brain mate; there is people who function with CFD, does that apply to PCs?
>>
>>43447433
>no fun allowed
>>
>>43447621
You start with the quickstart. Then with the core rule book.

And once you've played through the quickstart with your players, read the core rulebook 'til your eyes bleed and you need cybereyes and played a couple more sessions, you stick to core.

Then, and only then, do you start adding ballast.
>>
>>43447621
Start with choosing an edition then only grabing the core book and an adventure. Once youve played a session or two get a couple of the expansions and so on. If you dont like it try a different edition
>>
>>43447621
Start at the core book and the quick-start rules (if they are not in the Pastebin, check Catalyst Game Lab's website

Which edition did you pick? I'm more familiar with 5th Ed, and if you find that the Core rulebook does not cover enough ground, you should check Run&Gun and Run Faster, respectively the Combat and Character Creation splatbooks.

>>43447640
Some do. But the new personality is, well, a new personality. Say goodbye to the rigger. Maybe you could play it as the two characters taking turn, but honestly I wouldn't want to have a guy that can turn from Bob the rigger to Joe the AI without warning in the middle of a run.
>>
>>43446779
https://dl.dropboxusercontent.com/u/17469748/Chummer/custom_pilotratingmods_vehicles.xml
Dump this in the data folder, it'll give you mods that can set the pilot rating.
>>
>>43447669
Alright, so a few quickstarts while I scour the pages of the core rulebook? My one lad who's really experienced in DMing said to run a premade campaign and add bits into it.
>>43447697
We've decided on 5e. Or, at least, the most experienced player has. And I agree with him, because he's a wicked DM and a fantastic player.
>>43447705
Got Run&Gun and Run Faster downloaded. I'm trying to frantically download as much as I can, but MediaFire sucks wieners.
>>
>>43447719
Dude, those are 400 pages books, you have plenty of time once a single one of them is downloaded ;)

The "introduction" adventure for 5th ED is either Fast Food Fight (which you can find for free on CLG's website) to get a light first session and learn the mechanics, or Splintered State for a true introduction to the setting.
>>
>>43447498
If you get CFD, you're fucked. No known cure, and your character will be drastically altered personality-wise.

Don't get infected.
>>
>>43447621
You know you can bulk-download with mega, right?

You don't need an account or anything, just select everything, hit download, and then agrre to allow simultaneous downloads.
>>
>>43447922
But this is MediaFire
>>
>>43447960
Yeah, but the Mega is in the pastebin as well; if you can see one, you can see the other.
>>
>>43447990
Oh, my friend gave me a link to the MediaFire one. Whoops! I've already downloaded 50% of the tabs of MediaFire I had opened, so it's useless to Mega it now
>>
>>43447880
Ok but how is the personality changed? The character is already pretty fucked in the head, he's a sociopathic robot (mentally and before essence loss) who betrayed one of his best freinds to get out of the Vory because he was getting bored editing snuff flicks. Most changes to his personality will make him a nicer character but now with multi-processing.
>>
>>43448179
It's not so much that your personality changes, but that a new one starts to overwrite the former. And that new one can be ANYTHING.
>>
>>43448179
Multiple Pesronality Disorder.

When the AI is in charge, he is someone else. And then it depends on what kind of AI he inherited.
>>
>>43448179
Your mind gets taken over by an almost-certainly hostile personality, potentially with no concept of the world or human life. Alternatively, several personalities move in and fight over your meat suit.

Your character effectively dies once they get CFD, but the body still moves around. No multi-processing.

A traitorous sociopath snuff film editor is about as shitty as a person can be, so your group/GM may tolerate you being the new personality, but don't count on it. Shouldn't expect a better character from a namefag
>>
>>43448264
They're not immediately dead, and there are two ways to end CFD infection. One they've given officially, which only works in some cases, while the other relies on the interaction between nanite volume (lowers by month unless you consume in/organic matter) and the nutrition spell. Chances are you'll be addicted to the spell afterwards, but you'll be 100% no one but you in a few months.
>>
>>43448373
IIRC, there's no way to drop the volume of nanites to nothing; you can use treatments to keep it low, but per described fluff they'll go dormant and come back rather than the NV dropping to 0.
>>
How quickly does the drek hit the fan in your campaigns?

Mine basically started a Mob war between the Vory and the Octagon Triad after a grand total of two runs, and what I'm curious about is how much this is in or outside of the norm.
>>
>>43448439
>Unlike in most nanotech cases, where the nanites wear out and the Rating drops over time, nanites that are CFD infected have developed a way to reproduce. As long as the head case ingests food, the nanites are able to create soft nanites at a rate of +1 NV every week. If the head case can eat some inorganic materials, the nanites can create hard nanites at the same rate. That means a feeding head case increases their nanite count at a rate higher than the degradation of old nanites (–1/month), which are often recycled if they have not been flushed from the body by injury or waste evacuation.

As I said.
>>
>>43448500
Four runs in, my runners fucked up and started a war between Tir Taringire and the UCAS.
>>
>>43448643
Story time?
>>
>>43446814
My GM uses it, his laptop is his GM screen and everyone goes paperless and emails him their sheets.
>>
>>43448664
Well, background is the Tir had expansionistic plans for a silent take-over in Seattle. They were tasked to put the eye of the public on these plans by a group of concerned citizens and spent two IC weeks bouncing around ideas and literally doing nothing about it. The plan they agreed to was to create noise in the system about Tir agents and potential pro-Tir terrorist cells, to create a climate in which the Tir could not proceed with its infiltration.

They did jack shit and the result was that, when pressed for time, the Johnsons went public with the info and the UCAS, in silent coalition with Ares, whose business interests in the Tir were waning and verging on non-profitable, declared war. California quickly pitched in, ofc. The Salish-Sidhe are on the fence currently.

The runners are trying to hightail it to the CAS in the meantime to get out of the line of fire.
>>
>>43448827
Serves the keebs right.

I wonder how hard the NANs would shit themselves if the CAS and the UCAS merge again. Probably about as hard as Poland would if the Allied German States reunite again.
>>
>>43448827
Good ol' paranoia and option paralysis. These are the times where you need a loose cannon.
>>
>>43448827
I'm not sure if our situation is better or worse.
(This is the anon whose group started a mob war.)

First run was a complete clusterfuck. We had two fewer players than we were planning on, and there was basically no legwork done. The run was simple -- the Johnson contracted to steal a datachip with financial records from a fairly nondescript building. As far as we knew, security was light.

Not so.
Our current party, who was composed of a Vory cyber-banshee, an elven face, and a monkey-dwarf technomancer, met up by the building. The techno, without a word of warning to anyone else on the team, crashed the alarm system. So the banshee took that signal to mean "It's go time" and strolled right the fuck inside.

The entrance was blocked off with a wall of ballistic glass, behind which was a guard booth. There was the standard "Can I help you?", which was met only with the banshee punching a six-foot-high hole in the ballistic glass.

Initiative was rolled, and the guard was subdued within a single combat round.

And here's where the shit hit the fan.

(cont)
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>>43448827
What kind of prime runners are your guys if the only two options on the table were 'these runners solve a secret Tir invasion' or 'we start a war'?

That is some serious fucking pressure on a team of totally loyal UCAS secret agents, let alone runners on their 4th job.
>>
>>43449098
There were many, many other potential outcomes, but the fact that they did nothing for two weeks straight involving their mission and got insanely hung up on planning provided the worst case scenario, which was war. Had they done anything, anything at all, it's quite possible it could have been avoided with relative ease.

That said, the Tir is in a precarious situation where it is, on the one hand, discretely imperialistic. On the other, its main reason for existence is being more trouble than it's worth to invade. With the Seattle endeavour out in the open, it suddenly became WORTH the trouble to invade, so, its days are numbered. This is where expansionistic greed and hubris meets the rest of the world and the rest of the world decided to say "nope".

>>43448943
Yeah, they could really use one in those cases.

>>43448940
Good question. It's unlikely, though, given the different outlooks of the two nations.
>>
>>43449058
(cont)

The techno ran in, taking position in the guard booth, and the face sprinted into the stairwell. Peeking onto the second floor, he saw a group of 8 armed guards making their way into the elevator. The banshee tossed a flashbang at the elevator entrance, preparing an action to wirelessly detonate it when the doors open.

We forgot that the techno was within the blast radius.

The doors opened, the flashbang set off, doing anywhere from 5-8 stun damage to everyone caught within. This included the team's technomancer. The combat took another turn, with the banshee tossing a couple flashbangs more, dodging hails of bullets, and with the guards either passing the fuck out, shooting, or tossing gas grenades.

Now, none of us remembered to wear respirators.

End of combat turn, techno runs out of the building, throws his guts up, and passes out. The banshee does the same to the same effect.

While this shit is going on, the face is the real MVP of the party, bluffing his way into acquiring the chip AND blackmailing the Johnson once he got the hell out of dodge.

The other two members were captured and shipped off to a medical facility.

Should I continue?
>>
>>43449287
>should I continue?

Sure!
>>
>>43449311
One moment, let me relocate my laptop. Should be back in fifteen minutes.
>>
>>43449266
I meant more along the lines of 'why did the UCAS pin all their hopes on these guys?' It seems very strange for a national government to cede that amount of power to a handful of mercenaries.

I can see them hiring the runners to work against the Tir agents, but that their only recourse when those runners didn't do the job was to throw up their hands and start a war is stretching credibility.

Did they not pay attention to the team and maybe ask for status updates about the future of Seattle, or give them a prod when they hadn't done anything after a week? Did they not have any spin doctors working back channels, letting the knife-ears know that they knew about the plan, and that it would all fall apart if the UCAS went public?
>>
>>43449347
Oh, no, the UCAS didn't hire them. The UCAS is more than happy to stomp the Tir out of existence and split Oregon in four with Ares, Aztec and Cali.

They got hired by a conglomerate of local businessmen and criminals to solve the issue, before the UCAS decides to solve it in its own way.
>>
>>43449347
Oh, no, the UCAS didn't hire them. The UCAS is more than happy to stomp the Tir out of existence and split Oregon in four with Ares, Aztec and Cali.

They got hired by a conglomerate of local businessmen and criminals to solve the issue, before the UCAS decides to solve it in its own way, with the full backing of the corporate court which has literally no reason to back a country that heavily sanctions corporate meddling in the first place.
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>>43449426
Ah. I misread concerned citizens as "concerned citizens". That makes a bit more sense.
>>
>>43449475
Well, that was an odd double post. Sorry about that, my browser was dying in the middle of things.
>>
What in world forces would be against a mage who initiated a few times, knows lots of health spells, and pretends to be Jesus?

No alt motive, just a dude, healing people, saying biblical shit like "Follow me, for I fight for your souls?"
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>>43442156
That image reminds me of a robot Shelgon.
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>>43449553
Every Christian religious organization for blasphemy, along with a lot of places with Christian themes and virtues (like many American policlubs).

Magic groups like the Draco Foundation, that mage policlub, and others who don't want people to go around making provocative claims about magic, it's origin, or it's purpose.

Probably whatever country he's in, because Jesus' doctrine is pretty radical and they don't want crowds of people heading across country to join this flock and start doing things like chasing the moneylenders out of the temple, discarding their worldly possessions, and preaching everywhere. Anyone with a vested interest in local stability would want him gone, one way or another.

Any of the Satanic organizations, like the Black Lodge or the Brotherhood of Flesh, would cheerfully kill him for the fun and terror of it.
>>
>>43449553
Given how readily available information on magic is, it's doubtful he'd be in any way effective, so he'd pretty much end up as yet another cult or sect leader no one gives two fucks about.
>>
>>43449643
>Brotherhood of Flesh
Didn't know about those? Where can I learn about them
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>>43449736
Ten Terrorists. They're a Gnostic group who thinks that the God's evil double rules Earth and puts in all those arbitrary and wrong rules about stuff like, "Don't set fire to, murder, then rape cats and elves."

If evil forces rule the world, and the world holds certain virtues to be the best, then the opposite of those virtues must be what the real God wants.

They're also in some sort of spirit pact with a very strong spirit.
>>
>>43449553
>what forces would be against a mage who pretends to be Jesus?
Skepticism.

He'd just be another wacko prophet, like other million guys who say they're Jesus. He *might* get a cult going, but not much more than that.
>>
Okay, trying to rework a character that was meant to be an Adept into a biowared mundane for 5th.

What would be a good replacement for Synthacardium in 5e considering that it doesn't apply to rappelling checks anymore (they were moved to Freefall which isn't in Athletics)
>>
>>43449842
Reflex recorder?
>>
>>43449842
Hydraulic jacks in partial cyberlegs/cyberfeet. They provide a massive flat reduction to falling damage, letting you drop tens off meters without injury at the end of rappelling.
>>
>>43449801
Okay, someone explain what's going on with Greenwar, please. From what I can discover, back in 2e's Germany sourcebook

>"Greenwar International has 3000 activist “commandos” and over 5 million sympathizers. They are responsible for a number of attacks against polluters, including the sinking of the last Japanese whaling fleet in the Pacific. They avoid taking life whenever possible, preferring to damage capital rather than human assets. Greenwar are not above taking hostages from corporations. If a corp refuses to ransom its hostages, they tell them so, and then sell them off to other corporations, following the usual procedures for speculative extractions. (If they catch anyone who sets policy for polluting corporations, they tend to conjure up a big nature spirit near a large group of potentially dangerous wildlife and ask the spirit to judge.)"

But come Ten Terrorists, they're an ecotage apocalypse cult that believes Metahumanity has to go extinct?

>"The most radical eco-terrorist group in theworld, GreenWar believes the only way to restore Mother Earth to her un-ravaged state is to simply eradicate all metahuman life. Plainly, we are blight on the world that can never be taught to respect nature. We must all die. GreenWar had success in earlier decades, claiming responsibility for such catastrophes as making the Scottish Fringe Zone
into a toxic no-man’s land. However, in the past years, GreenWar has suffered from leadership struggles as well as basically being on everyone’s hit list, including other eco-terrorist outfits."

I was using Greenwar in one of my character's backstories as where they got their infiltrator training, but the new version of them is far crazier and It doesn't fit the character anymore. What other ecotage groups exist that I can use for backstory purposes?
>>
>>43449287
Took me a while to get back.

(Cont)

Second session rolls around. Here's what we know. Turns out our Johnson was a UCAS tax agent looking to make a sweet 500k through blackmail, and the place we hit? A subsidiary of a subsidiary of Horizon.

So this basically means deep shit, and our Banshee and Techno might have never seen the light of day. Luckily enough, our Banshee outlived her usefulness, so our Face got a call about her. They had a mission for us, which on no uncertain terms involved fucking over the old Johnson and getting the chip back.

Most smart runners would have said no then and there, but our runners were neither smart nor in a position to turn this job down. Our GM pulled out the whole 24-hour delayed poison trick, to give us some incentive.

So the rest of the team meets up, and now we've a murderhobo cyber-banshee with 24 hours to live, a dark and broody face, another technomancer, who just happens to be a simsense star in his daytime activity, an elven Aztlan pitfighter with a bakery and adoptive 8-year-old daughter to take care of, and a human mage with a morbid curiosity.

(cont)
>>
Yo, is the adversary in 5e yet?
>>
>>43450857
Hard Targets, page 136.
>>
>>43450946
ye, thanks.
>>
>>43450793
(cont)
So after more legwork than was reasonable, mind control of a Chinese mobster and his elven hookers, and breaking into our old Johnson's apartment, we find out that he's making a deal with the Octagon Triad on the Tocoma docks.

So we ambush the deal -- the combat took all of a single turn. The chip's recovered, after some shenanigans with a sunken boat, and all's fine and well, even as we return the chip.

Three days later, we get a call from our fixer. Turns out, one of the Chinamen put a hit out on all of us -- 15k alive, 10k dead, each.

And that was the start of the Christmas War between the Octagon Triad and the Seattle Vory.

Our banshee called up some of her Vor contacts, telling them that there was a hit out on her by the Chinese. That was all the casus belli they needed to escalate their conflicts into a full-blown war, after a failed assault on Chinese holdings.
>>
>>43450688
Not Bio; I was thinking of going with enough damage compensators to cover the effects of freefall

>>43450596
Yeah I guess this works.

Also holy shit I'd forgotten the insane increase in cost for augments. Fuck this shit, I'm not playing a mundane in 5e.
>>
>>43449474
>Aztec
Why would the azzies get any? They don't even border the Tir.
>>
>>43452017
MOAR LAND. ALWAYS MOAR LAND FOR AZTLAN
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>>43452017
Not that anon, but he did say Aztec and not Aztlan. I'm sure they'd love to have a big extraterritorial zone to do what they please, and they'd be willing to lend their veteran army to the cause.
>>
>>43452017
They have a facility in Seattle and it's a fairly short trip up the coast for their navy. Tir Tairngire has also been on their shit list literally since its creation. I do not see them not getting involved.
>>
>>43452017
Because salty tgers would rather feed the Azzies or Japan than bear the existence of an elf state.
>>
>>43451941
It's not perfect, but it only seems "insane" when you come from 4e's undercut costs.
>>
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>>43451941
>Fuck this shit, I'm not playing a mundane in 5e.
Your loss!
>>
>>43452198
It's also significantly more expensive than 3e's price lists except for the decker tax.

There's a few 3e augment prices that are in-between the two, there's also a bunch that are even significantly cheaper than 4es'
>>
>>43452233
I still need to play my Ork street knight sometime.

If I could even get a game to start
>>
>>43452233
I WANT TO PUT MY PEE PEE INTO CHICA'S VAGOO

I WANT TO FILL HER UP WITH ORKLETS
>>
>>43452329
You realise she probably has cyberjaws and is not afraid to use them, right?
>>
>>43452361
Oh god I hope so
>>
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>>43452361
>>
Orks make terrible waifus and husbandos. They only live into their forties, on average.
>>
>>43452526
You realize that the average is so low because many orks die in their teens and twenties due to poverty, violence, and drugs? Not to mention they probably have high child mortality. It doesn't mean they drop dead at 40.
>>
>>43452526
All the better, if you are a tusk-loving elf, you get fresh meat quite often.
>>
>>43452562
That these are facts of ork life is entirely unrelated to their lifespan and the method of acquiring that data for metatypes - including metatypes that have not yet had anyone reach their natural lifespan.
>>
>>43452562
4e Corebook:
>Many first and second generation orks and trolls—especially those who goblinized—died young, indicating the relatively low lifespan of these metatypes.
>Average Lifespan: 35–45 years

5e Corebook:
>[Orks] have a shorter lifespan than humans, which often leads to them having a certain desperation to pack as much living into their years as they can.
>Average Lifespan: 35-45 years

Orks and Trolls just have a shorter lifespan, mate. Yeah, some of that is probably poverty and the like, but the text indicates pretty clearly that Orks and Trolls just plain don't live that long.
>>
>>43452562
The poverty, violence, and drugs is due to the short lifespan, not the other way around.
>>
>>43452761
>expecting anyone at CGL to understand the meaning of the word lifespan

>>43452777
Found the humanis
>>
>>43452811
Dude, those approximate figures have been around since SECOND EDITION.
>>
>>43452881
Neither did the people at FASA desu.
>>
>>43452811
It's easier to apply than longevity, and more readily understood by non-spergs.
>>
>>43452968
I get that autism is a meme, but like, having an inkling of social sciences is usually the literal opposite of autism.
>>
>>43452811
Dude, when there's only 40 years to climb upwards per generation, and half that life is spend in one's youth, of fucking course the population's going to be in relative poverty.
>>
>>43452995
Not sure if you're just missing the point, or really want to discuss a diverging topic in greater depth.
>>
Rivals and Enemies. Has anyone managed to get a rival group of shadowrunners or a re-occurring enemy to run against their players?

I've tried twice and it ended badly, my players are incredibly vindictive it turns out.
>>
So I'm looking through Street Grim to try and find rules for binding spirits to crafted bodies and I can't find it for the life of me. Does anyone have a page number or did I remember it from some other book?
>>
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>>43453686
We once had a short campaign where the secondary antagonist was a rival group of runners whose specialty was in being scary good at manipulation and whatnot. Anything good happens and they take credit for it, and any time they fucked up they framed us for it. Ended up getting us in trouble with a multinational cartel ran by Not Walter White. Not to say they weren't competent as runners in their own right, just ridiculously slimy.

It was fun, because we were used to runners at least being seen among each other as alright and this time we were almost universally vilified because of that group.

The way I see it, recurring antagonists are the most fun when their methods are more indirect than 'send hired goobs to shoot at the party'. Our most memorable encounters have been the ones centered around bad guys who specialise in stuff other than direct combat but use their talents to their full advantage.
>>
>>43454017
>A nuuuuuu cheeki breeki

U wot m8
>>
>>43453686
I had a trio of guys called the Skeleton Krew, they specialized in vulturing jobs from the players.

They ambushed the group during hand off to Mr. Johnson twice. After that my player started investing heavily in burner comlinks and meeting face to face.

They were totally not based on the Shield.
>>
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>>43454056
It comes from the Russian 'Cheeki Breeki I v damki'. Cheeki Breeki is the first two bits of a Russian counting rhyme and I v Damke means 'king me', as in checkers. The whole thing makes (roughly) 'One, two, I have kinged!', and is used in the context of having an advantage over someone, the equivalent of 'gotcha!'.

It's used a lot as a battle-cry in the videogame STALKER.
>>
>>43451520
damn nigga
>>
>>43454056
>A nuuuuuu cheeki breeki
>U wot m8

Do you even STALKER memes?
>>
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>>43454208
>Russian
>Russian
Fuck me, I meant Ukrainian. That's embarrassing.
>>
>>43454208
>i'm russian
>never once heard this Chiki-Briki nonsense
>>
>>43454226
No, Chiki Briki i v damkje is Russian, don't worry.
>>
>>43454226
>implying Ukraine isn't rightfully Russian
>>
>>43454275
Get this /pol/ shitposting off my /srg/.
>>
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>>43454323
Bait taken and rejected. Good enough for me.

On topic, is it just me, or is the Internal Router (CF 84) kinda shitty? Almost everything with a wireless bonus needs to have a connection to the Matrix at large, except for the reaction enhancer/wired reflex combination. You're paying 18k to connect those two, and... basically nothing else, except a couple of unimportant Simple -> Free actions?
>>
Does shadowrun have any Negative Qualities that would be synonymous to Body Dysmorphia? Like... someone who 'needs' to regularly get augmentations? Even if they drop closer and closer to 0 essence (But won't do anything to intentionally drop themselves TO 0)
>>
So do your groups ask for half up front for a job? I just joined a group as face and everyone gave me weird looks during out meetup with Mr.J.
>>
>>43454408
Augmentation addict or something about those lines, I believe it's called.
>>
>>43454408
No negatives, but there's a positive in Chrome Flesh.
>>
>>43454452
Only for cyberlimbs? That sounds dumb.
>>
>>43454408
Augmentation addict is a 4e quality. There are a couple of positive qualities in crhome flesh for 5e
>>
>>43454408
Addiction (Augmentation) with maybe Cyber Singularity Seeker and Redliner?
>>
>>43454408
There's one from 4e, Augmentation Addiction basically if someone with ware shows you up or you see a particularly rad piece of gea ryou have to see about getting it.
>>
>>43454467
Hey, man. I don't write the books. I wish it was a modifier per essence point instead. But it works. I'd suggest looking at Augmentation Addict like >>43454476 >>43454447 mentioned and see if you can't update it to 5E.
>>
That was a lot of messages I wasn't expecting so quickly.

Unfortunately, my guy doesn't have cyberlimbs, more internal cyberware like wired reflexes and shit, so Cyber Singularity seeker would do bupkis for me.

I'll look around. I could just play it up as a character quirk.
>>
>>43454476
>>43454511
5e, you'd pick Addiction: Augmentation, Latest & Greatest, or something similar.
>>
I'm the idiot who thought that Merlin might be a decent mage handle yesterday, how does Grim sound? It's short for Grimoire because the character's a massive book nerd with high knowledge in magic theory.
>>
>>43454747
Get ready to be made fun of by other runners.

Other than that, it works.
>>
>>43454747
Sounds like an edgelord nerd.

I am Grim! Master Sorcerer of the Tenth Circle!
>>
>>43454779
>>43454791
Why am I so bad at making up decent street names?
>>
>>43454815
Go with Grimmy, atleast that sounds cute-ish,
>>
>>43454747
the group will choose something stupid and related to your fuckups, and the name will stick. there is no point resisting.
>>
>>43454815
I'm even worse at it, if it makes you feel better.
>>
>>43454826
More like, GRIMY

>Loud chortling heard off-screen
>>
>>43454826
Just now thought of naming him that instead. I dunno. He used to go to some college before money ran out and he was forced to drop out and become a shadowrunner since he's broke.
>>
>>43454853
a college that specializes in magical theory*
>>
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>>43454747
>you walk in, sad for some reason
>troll street sam askes you: "what's the matter? ya look grim"
>>
>>43454815

Pick something that is part of your your character or something that happened in his past. Our group is as follows.

el Gato- Troll infiltration expert. Cat mentor spirit and he always leaves a little hello kitty figure at the scene of his crimes.

Icepick- Remorseless and cold street sam.

Crash- Mystic Adept. Overcasts like a motherfucker, often ends up unconscious at the end of fights due to drain.

Twitch- Rigger. Move by Wire level 3, never sits still.

[email protected] Decker. His icon is a big fat brown tabby with sunglasses.

Blackjack- Nationally famous Kpop sensation and Mystic Adept. I'm told the nickname has something to do with Kpop, I don't get it either.
>>
>>43454877
>a college that specializes in magical theory*
Mage schools are absolutely a thing in shadowrun. Don't forget your college-educated quality from Run Faster.
>>
>>43454949

Also don't forget that, if you're in a magical society, you can get a 10% discount on Initiation
>>
>>43454941
Since this anon did it, here's examples from my group:

SINapse - Chromed out rockergirl
Literally Who? - Street samurai

That's all from the party that I know of (PEOPLE NEED TO TELL ME CHARACTER NAMES GOD DAMNIT). My character has some enemy Shadowrunners, and this is them:
Gato - Their fixer/face (Male)
Slamfire - Their hardwired and heavy Street Samurai (Male)
Ripper Ricky - Their infiltration and wetwork specialist
Calamity - The token mage
L1V3W1R3 - Their decker

And SINapse's band (named SINthetik)consists of:
SINapse - Front(wo)man
Pulse - Bassist (Female)
Shok - Drummer (Male)
Stim - Guitar (Male)
Akson - Synth (Male)
>>
>>43455019
>Slamfire

Stealing that one.

I like using/stealing indie wrestlers names.
Our group has a Fixer named Trent? pronounced like it's a question.
Local gang leader Tommaso Ciampa, pronounced chom-pa.
Hacker and Neo Anarchist Uhaa Nation, pronounce ew-ah
>>
>>43454941
>>43454949
>>43454995
>>43455019
>>43455228
Thanks chummers.
>>
>>43455228
Slamfire is truly my greatest name idea.
>>
>>43454941
>>43455019

lets play a game called, find the decker in my group:

Bear
Winger
@[email protected]@D
Epsilon
Trog-Bait (not kidding about this one)
>>
>>43455319
It's Epsilon, I know it.
>>
>>43455228
>>43455319
I, for one, love the cheesy 1337speak decker tropes. I just think it's mandatory, at least for me.

I'm about to play a razorgirl named Cherry Pop, named after the candy she's always got in her mouth. Also because she's a bad bitch.
>>
While were talking about names, Jolly Roger for a techno/face, worked as trid pirate

>>43455319
If it isnt attack, i applaud him.
>>
>>43455367
Cherry Pop makes me think of a stereotypical highschool bad girl.

Pls rate my name of SINapse. I only chose it to go with her band, SINthetik. That and her wired reflexes 3 and addiction to Jazz and adrenaline.
>>
>>43455415

I'd give it probably 7/10.

Not particularly memorable, but its not tryhard or annoying
>>
>>43455362
>>43455382
actually it is Epsilon

@[email protected]@D's the rigger, he was making a statement about politics: "You just got rigged by @[email protected]@D!" or something like that, but he can also hack a little
>>
>>43455415
Don't forget these are supposed to be street names and aliases. If a name is too closely tied to you, it might as well be barrel rider.
>>
>>43455367

The decker in my group is using the name in pic related.

There's a few other names from that video series that would work too.

Would you prefer go on a run with "Splendiferous Finch" or "Cartoons Plural"?
>>
>>43455463
>Not wanting to be well known and ride off that Shadowrunner fame with your band
Step up
>>
>>43455415
It works better as a singer name than a runner name because unless it's a decker you're often not seeing their name in text form.
>>
>>43455487
Until your runner takes a full auto burst to the chest from an Ares Alpha loaded with EXEX rounds during a concert because you wanted to ride off your Shadowrunner fame.
>>
>>43455487
Not everyone works in LA.
>>
>>43455499

Somebody isn't a adept with a graffiti tag for their Signature.
>>
>>43455504

>Implying there isn't a foot of bullet proof glass between the celebrities and the audience

>Probably about to imply there isn't a secret escape tunnel under the stage for them to get away from if they're surrounded

>Also probably implying that they advertise where they're going to be, and just drop their location a couple hours before they arrive on the shadownet, and vanish just as fast
>>
>>43455472
>Meeting your Mr. Johnson at a dive bar
>it's going well
>door busts open an in walks a tall elf cybered to the nines
>everyone shrinks down in their seats
>"Oh frag it's McCringleberry"
>>
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Has anyone tried making a blood mage PC with 5e's blood magic rules? They look more useful than 4e blood magic, at least.
>>
>>43455546
Yeah none of that is true.
>>
>>43455546
>
>>43455526
>>43455504
>>43455499
So, does that concept really not work? I'm not too familiar with Shadowrun, just moreso with 2020, thus why I made a rocker. That and it was one of the archtypes in Shadowrun 1st edition.

Is it seriously that bad of an idea to make a chromed out ganger rocker who runs the shadows and uses that for rep?
>>
>>43455415
SINapse is weird. I don't think it's a bad name by any stretch, but it feels like a name my character would tease yours about. Feels a bit noobie runner maybe?
>>
>>43447605
For adept? I got muscle toner 2, genetic optimization, a stinger, and a chem gland with narcoject.
>>
>>43455625
Well, it was her boosterganger name first (Excuse the terminology, I have no idea what cyberpsycho gangs are called in Shadowrun), and her stage name. Fairly new runner though, only done about 4 jobs (This is before the game started)
>>
>>43455597

It's a little 'pink mohawk' - which is fine if your group plays that way.

I think a lot of people here lean more 'black trenchcoat' where having your running be public information is a quick way to get you killed.
>>
do you prefer cyberware or bioware?
>>
>>43455674
These terms get bandied about alot, also mirrorshades, can you actually define them for me?
>>
>>43455674
I don't really operate off of the concepts of Black Trenchcoat and Pink Mohawk. Again, I'm not much of a Shadowrun guy, I generally just use it as an alternative to 2020, so, yaknow.

I was just going off that Edgerunning in 2020 is generally something that's open and socially acceptable. Not too often a corp is going to send people to geek you, because it's a lot better to just hire you for payback against the ones who hired you in the first place.

Think about it, killing a Shadowrunner is just killing the messenger. Unless it's a personal vendetta, I can't really see it.
>>
>>43455558

>A dermal-plated troll with a speaker in his neck stands up.

"You best be on your way, McCringleBerry.
Torque *construction noise* Lewith don't take kindly to folks interrupting his drink."
>>
Well... I did...


Theoretically.

So in the end he can have like 3 points of ware in Essence. Still have 6 magic and 6 essence.

He needs to get Masking then Sacrifice so he doesn't get outed as a blood mage. Then he needs to learn the Art of Invocation and learn the Great Form Ritual.

He then must bind a Force whatever Blood Spirit to him. Then great form and get at least 5 hits for the Endowment power.

He can now be Endowed with Essence Drain.

Alright so now you go and get some ware installed. Oh shit essence damage. he then proceeds to grab a ganger off the streets of Redmond and drain his soul to get back to 6 essence.

Rinse and Repeat until your natural essence is 3.0 or more so you can have 6 essence
>>
>>43455721
And yes yes yes, I know Shadowrun is different. I'm just going off the closest thing I have. (And yes I HAVE read the books. I just don't know everything about it)
>>
>>43455709

Pinkmohwak is when violence isn't only the answer, it is the correct answer.

Black Trenchcoat is when you do things legit. Professional. Get in, get out, keep things under control.

Mirror shades is like, extreme black trenchcoat. Like, Oceans 11 would be mirror shades, by my understanding.
>>
>>43455589

Alright made a mistake this was for you

>>43455735
>>
>>43455721
>>43455739
Shadowrunning isn't open or socially acceptable, but it is glamorized by the media. While on the one hand Shadowrunners are career criminals at best and domestic terrorist at worst there is a certain romanticism about them.

To the corps you are an invaluable but disposable asset. If you can prove to be indispensable then they'll like keep you around, but sometimes its easier to shoot you than pay you.

I forget who said it, but Shadowrun is the only game where it's possible to do a good job and get shot in the head in a dank basement by your employer.
>>
>>43455662
Yo, being true to the character is always best. Respect.
>>
>>43455735
Huh, isn't that Build-A-Bears' lich monstrosity?
>>
>>43455721
Don't get us wrong dude. If you want to use this idea, it's fine. Just be aware of what your GM thinks the world is like.
>>
>>43455885
I still think you could pull off being open about running. Not like SINapse would have a crowd besides boosters (Someone please tell me what they're called in shadowrun, I really have no idea) and runners. You think riding rep with them would be too bad?
>>
>>43455944
Yeah, I'm definitely going to ask the GM. Hopefully it's fully okay, if not, the next best thing would be a compromise I suppose.

>>43455946
Adding on to that, the character does do running partially for the rep (the other half being adrenaline rush addiction). If it stays mostly on the street, I can't see /too/ much bad with it (Also considering she's going squatter lifestyle for the entire game because really, what self respecting booster wouldn't?).

I'm mostly just worried if it's an interesting character concept at all, really. That's the first priority, to make something good, second priority being making them viable.
>>
>>43447229

Why not both?
>>
>>43455946
you could also pull off being open about being a ganger, it just depends on who you piss off and how important (or not important) they are
>>
>>43455946
I'm not sure there's an equivalent to boostergangs in Shadowrun, typical gangers are likely cybered to an extent.

If your audience is other runners keep in mind they are the competition. Having an announced concert might draw heat, especially if its bringing attention to them.

That said, take a look at rappers that have gang ties and gone on to be mega stars. Likely though, a Shadowrunner background would be part of the mystique of the band, your character would flat out deny it, but it would be in the back of everyone's mind that maybe, just maybe, you were.
>>
>>43456071
Hmm, maybe the mystique route could be interesting. I'm going to heavily consider that. Still have rep from running, but never confirm or deny it.
>>
>>43455997
>why not both dodge-monkey and tank

Surviving getting shot at is okay, but you'll want to have some resources left to do other stuff too. Though I guess if you're a complete cheeselord and get heavy milspec on a dodge-monkey, you can sort of do both.
>>
>>43456098

I think that's the way to go.

The rumor gets spread on the Matrix, and then when someone asks directly, the response is something like "Well I'd say I wasn't involved either way.." and then wink.
>>
How do you guys do legwork as a GM?
>>
>>43456348
Shocking footage coming to light today of hit new sensation SINapse involved in the kidnapping of a prominent mayoral candidate. Her manager had this to say...

"My client is well aware of the rumours of her previous tied to the shadow community, I am here to tell you that they are baseless. Furthermore my client would like to state for the record she is flattered by her fans interest in impersonating her, but does not under any circumstances encourage them to dress like her in the pursuit of criminal activity. Thank you that is all."
>>
at least your street name isn't raymond luxury yacht
>>
>>43456461
>Furthermore my client would like to state for the record she is flattered by her fans interest in impersonating her, but does not under any circumstances encourage them to dress like her in the pursuit of criminal activity

He says that as all her songs glorify being a cyberpsycho.

Gotta love the PR guy.
>>
Congratulations, /srg/ is now the number one competitor of Jackpoint. Runners, both newbie and serious now look up /srg/ to get advice and shoot the shit.
>>
are there incendiary grenades anywhere in the books? i can't seem to find them
>>
>>43456585
what's jackpoint?
>>
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Loli razorgirls are now canon.
>>
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>>43456567
This guy would be a great contact.
>>
>>43456601

Dunno, but whoever they are, they sound like scrubs.
>>
>>43456601
Jackpoint is the framing device used for the sourcebooks. All the characters are Jackpoint users.
>>
>>43456601
I think it's a club in Pullayup
>>
Is the Neoanarchist podcast any good? Like what the fuck do they talk about?
>>
>>43456629
I'll probably get someone like that eventually. Starting off smalltime with only local fame at boosterclubs, and nobody involved with the band but the band itself and SINapse's gang.
>>
>>43456650
That's opti's podcast; he basically does an in-character encyclopedia of the world. It's decent enough.
>>
So lets say a character has an implanted commlink and wants to listen to some music.
Does the implanted commlink feed the music directly into their brain or would that require simsense?

Or do you just have earbuds plugged into your datajack?
>>
>>43456829
That is a surprisingly complex question.

1) If you have cyber-ears, you can mentally command the implanted commlink to start playing the music, and will hear it in your cyber-ears.
2) If you have earbuds/headphones, you can wirelessly send the music from the Commlink to the earbuds and listen from there.
3) If you have a Sim Module, you can drop into virtual reality and listen to your music THERE, at the cost of being all floppy in meatspace.

Sources differ on if an implanted commlink has a jack you can use to plug wired headphones in.
>>
>>43456829

An implanted commlink comes with a free sim module, so it could feed the music directly into the brain.
>>
Thoughts on drones for a Chess-themed rigger in SR4e?

So far the only one I have set is an Otomo(Sans cyborg conversion) as the Queen and the rigger herself as King.
>>
>>43456904
>>43456931
Mucho appreciate
>>
Are a sound link/touch link necessary for interacting with AROs if I have a DNI connection to my commlink?
>>
Grenades.

So long as they hit within the area of your target, your target gets no defense roll, and just has to soak it. This makes grenades vastly superior to any firearm, except in long-range or very close-range combat.

This is a highly flawed mechanic, and I have no idea what the nitwits at CGL were thinking. In the interest of not having to come up with ridiculous work-arounds, what are some ways around grenades?

Is there special equipment that can help you resist it? Gas grenades are obviously blocked by chemical seals, but it seems you're pretty much fucked when it comes to flashbangs.
>>
>>43457042

Assuming your commlink has a sim module, then they are not necessary.
>>
>>43455635
>a chem gland with narcoject
Natural substances only.
>>43447605
It depends. What kind of adept are you?
My prototype brawler has a R3 bone density aug and two strike calluses. I also implanted a used R3 muscle toner, an alphaware datajack, and an alphaware retinal smartlink. 5.01 essence left.
>>
>>43457085

I'm not sure this is true. I think to use a SIM module, you need to be immersed in full VR, which means you can't use it to interact with AROs and the like.
>>
>>43457073
RUN FOR YOUR LIFE/
DIVE ON THE GRENADE
Interrupt Action (–5 Initiative Score)
There are few things as frightening as the distinc-
tive sound of a grenade bouncing into your vicinity or
watching a swirling ball of mana headed your way and
set to go boom. By the time you realize a whole lot of
trouble is on the way, there are very few options avail-
able. This action covers two of those options. There is a
third, far more dangerous, option for incoming grenades
covered by the Right Back At Ya! Action.
Immediately after a Throwing Weapons Attack or
Area-Effect Indirect Combat Spell Spellcasting Test, a
character can make an immediate Interrupt Action to
flee. The character chooses a direction to move and can
use any amount of available Movement to move away
from the incoming attack. (Note that the gamemaster is
not obligated to determine or declare the final location
of the attack in the case of a fleeing character. A bad
bounce can still get a grenade on the character’s tail.)
In the case of diving on the grenade, the character
moves toward the grenade, still limited by available re-
maining Movement, and can choose to make a Drop
Prone Free Action when reaching the grenade. The sac-
rifice means the character takes all the grenade damage
and eliminates the blast. In the case of a gas grenade,
this action cuts the effective radius in half.
>>
>>43457085
Gotcha. So it doesn't drop you into VR or anything? Neat.
>>
>>43457073

There's some Interrupt Actions in Run and Gun for dealing with grenades.

Pages 124-125, you can toss grenades back with a -10 initiative action or run away from/dive onto the grenade with a -5 initiative action.
>>
>>43457122>>43457042
All you need is DNI.
>>43457073
There's more.
RIGHT BACK AT YA!
Interrupt Action (–10 Initiative Score, Agility Test,
Throwing Weapons Test)
Crazy is as crazy does, and this is what crazy does.
This action allows a character to return an incoming gre-
nade by either intercepting its course in flight or scoop-
ing it up off the ground and tossing it back. This action
is greatly affected by the type of trigger on the grenade.
With a basic attack and built-in timer trigger, the act-
ing character needs enough Movement remaining to
reach the grenade or get into its path. If a gamemaster is
meticulous about distances in combat and wants to be
nasty, she can make the character decide to attempt this
before knowing if they have enough Movement. If the
character lacks the necessary Movement, they simply
move closer to the grenade and get themselves some
extra damage when the drek hits the fan. After sufficient
Movement is determined, the character needs to make
an Agility (2) Test to successfully pick up or intercept the
grenade. After that successful test, the character makes
a Throwing Weapons Attack Test with a –2 dice penal-
ty due to all the other activity involved in this action to
throw the grenade.
A grenade with a wireless trigger acts in essentially
the same way; the character just has to hope they can
act quickly enough to counter the grenade before it is
wirelessly triggered.
When a grenade is armed with a motion sensor
trigger, this action turns ugly. The character needs
sufficient Movement as before, but instead of being
able to send the grenade back, they simply end up at
zero distance when the grenade explodes. They can
however, choose to intercept the grenade anywhere in
its path, though they won’t know the effect until after
the big boom.
>>
>>43457122
>>43457148

From 5e core book "Sim Module: This commlink upgrade gives you
the simsense experience, translating computer data
into neural signals that allow you to directly experience simsense programs and augmented reality."

Sim modules work for augmented reality, which means you can use them while conscious and they let you interact with ARO's
>>
>>43457165
>>43457153
>>43457135

Thanks m8s. Always wondered about this, but didn't see these in those books.
>>
>>43457179
You're actually totally correct and I didn't catch that.

I need to go re-do all my characters' matrix gear, now, though.
>>
Okay, how do I make a human into a massive walking tank without going full cyberzombie
Am I better off going with augments or just building a mech suit?
>>
>>43456616
>Loli razorgirls are now canon.

Now all we need is for them to be 40+ years old but still look like they're 12. Maybe they'd get some kind of weird hormone thing that halts their physical development so they don't outgrow their ware.
>>
>>43457480
Run and Gun.

Hardened Milspec Armor.

Now you are a living tank.
>>
>>43457491

I don't know about 12, but there's Gene therapy that makes you look 21
>>
>>43457494
Bigger, preferably able to wield massive weapons, maybe even one in each hand
>>
>>43457480
Titanium bone lacing
(partial) cyberlimbs with armor
Pain editor
Orthoskin

And then either heavy security armor + riot shield or heavy milspec armor.
>>
I'm playing a Troll street sam Adept wielding a spear should I take Restricted Gear for a Pain editor or do you guys think I should pickup milspec?

I have 27 soak. 30 on kami.

Bod 5
6 agi(8 on Kami and also got attribute boost)
9 str(Critical Strike as well 12str on kami)

4(6) Reaction
Intuition 4

>>43457480
Restricted Gear(Heavy Hardened Milspec Armor) Helmet is only 10F

23 Hardened armor

Halves your move rate though.
>>
>>43457480
>make a human into a massive walking tank without going full cyberzombie

Wear heavy milspec. Have 23 hardened armor. Laugh off anything short of an AM rifle loaded with APDS.

>inb4 slow and conspicuous
Anon asked for "massive walking tank". That's what he gets.
>>
>>43457508
Yeah costs 400k
>>
>>43457553
Go for the pain editor first. Have your face find you the milspec during gameplay.
>>
>>43457653
I'm making this for shadownet because I can't find a game on roll20 with my times available.

So i'm thinking i'll have an easier time getting a Avail 18 item. I can get 12 dice on my avail roll for gear
>>
>>43457677
If you don't have a party Face, then yes, you might want to get the Milspec first.

If you do have a negociator, then go for the more expensive item at chargen. Even a 24 availability item is little more than "reroll misses with Edge" for a good Face, especially if you are willing to boost his roll with some extra cash.
>>
>>43457555
Perfect, now if only there was a way to store it somewhat inconspicuously and have it ready to be deployed at a moment's notice
Don't suppose there's anything for that?
>>
So the three big bad magical bugaboos in shadowrun are insect spirits, blood mages, and toxic shamans right? I was wondering if there were any big world-shaking events or locations that involved toxic spirits at all. I mean, bugs have chicago and aztec uses blood magic pretty heavily, but what about toxic shamans? I kind of want to run a mission where the players have to evac a target trapped within a quarantined city rife with toxic spirits or something. Is there any places that would fit that bill well, or are toxic shamans just kind of unimportant to the world in general?
>>
>>43457859
Ask your Mage to sustain a Physical Mask or Improved Invisibility spell on your tank ass on the way to the job and pray.
>>
>>43457880
I was thinking some sort of self-compacting upgrade, but that works too
>>
>>43457491
Neoteny
>>
>>43457876
Really all you need is a total thermonuclear meltdown on the chernobyl level to totally fuck over a large area...

or a nuke
>>
>>43457876
The manasphere turned toxic in most nuclear test areas, bombing sites, and nuclear plant fuckups, so that's actually a pretty broad list.

Compared to the SOX (basically Saarland, a bit of Moselle, and most of Luxemburg), the zone in Stalker looks downright cuddly.
>>
>>43457859
Stay in the van.
>>
>>43457494
>>43457543
>>43457553
>>43457555
>>43457880
>>43458233
While the idea does sound cool, maybe it's not as practical as I thought
Assuming this isn't some homebrew, which i'm guessing it is, how about something like this?
http://www.ci-n.com/~jcampbel/rpgs/shadowrun/vehicles/spartan.html
>>
>>43458369
>they even call it the Spartan
Halo fuccbois go home
>>
>>43458369
I think that is some Halo shit.
>>
>>43458419
>>43458425
I guess that makes sense
Any ideas on how to build one from scratch?
>>
>>43458369
>heavy milspec
>not practical to wear 24/7
Yeah, milspec is what you wear when you need to tank rockets and absolutely could not give less of a shit about subtlety or finesse. There's a reason it's listed as specialty armor.

>Assuming this isn't some homebrew, which i'm guessing it is, how about something like this?
>http://www.ci-n.com/~jcampbel/rpgs/shadowrun/vehicles/spartan.html
It looks like third edition homebrew
>>
>>43458454
Oh, yeah, that's pretty much what I was going for, along with maybe dual wielding heavy weapons

Yeah, I figured that out a few minutes later, didn't know I was looking at the wrong edition though
>>
>>43458440
You don't.
Just how tanky do you want to be and how much are you willing to sacrifice for that?
>>
>>43458502
Enough to shrug off a missile to the face, and i can probably afford to sacrifice some speed
As long as it can hold up and doesn't take long to get into and out of, I'm set
>>
>>43458536
Shrugging off missiles is not that hard. Let's see.
Body 5, aluminium bone lacing, orthoskin 4, 4 partial cyberlimbs with 2 armor each, partial cyberskull with 2 armor, that's 23 resistance dice naked. Add ares big game hunter, a helmet, a ballistic mask, forearm guards, a securetech PPP legs kit. This would be 43 dice out of chargen. If you go ork or troll then you'll have even more dice.
Add alchemical preparations for maximum cheese.
>>
>>43458536
Both is going to be difficult. Heavy Milspec and the standard tank augs (Used Titanium Bone Lacing, Used Orthoskin 4 and 2 maxxed-out cyberlimbs with 2 armor each) will let you take a rocket to the face and laugh at chargen, but you'll be a goddamn 40K Space Marine: Absolutely unsubltle and indiscrete, and it'll take some time to get in and out of that walking tank.
>>
>>43458686
>>43458690
I'll keep both of these builds in mind
Am I set for dual heavy weapons?
Any additional upgrades that could shorten the time it would take to get into it? Never know when you'll need to get out of dodge, and I don't want to be spending more then 30 seconds getting into this thing when shit hits the fan
>>
Players have expressed interest in a Casino heist after playing Payday 2. Anyone have any Shadowrun/Cyberpunk Casino art, or were there any runs against Casinos?
>>
>>43458760
*than
>>
>>43458686
>Add alchemical preparations for maximum cheese.
But alchemy is bad.
>>
>>43458853

I dunno, it works for my group. We usually know what we're doing a few hours before we do the job. Alchemist makes some preps, and then naps for a couple hours. His average prep lasts a good 8 hours, and they only take a few minutes to make, so he generally is able to nap for 6 hours. And be full health for the run.
>>
>>43458939

If you want 3 hits on a preparation, you want to aim for about ten dice when your preparation actually gets cast. To get those ten dice, you're going to need something ridiculous like a dice pool of eighteen and a force six spell, because you'll get six hits on the dice pool, lose two from the opposed Force, get four Potency. When it's time to cast, you add the force of six, and get ten.

Now, that potency 4 reagent does last 8 hours, so you can get a six hour nap in before work, but you're casting multiple force 6 spells beforehand, so you're probably -really- going to need the rest. And to be honest, the intangibles of having a preparation aren't really worth the fact that you lose half your dice pool.
>>
>>43457092
>Natural substances only.

The RAW is that the GM decides what it can produce, not you. Stop parroting some autist's houserules.
>>
New thread time?
>>
New thread:
>>43459691
Thread posts: 345
Thread images: 43


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