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Dampe Buffering

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This is a new idea I created relevant to Ocarina of Time speedrunning.

It's basically like if you had to win a coin toss by landing on tails, so beforehand you flip a coin until it lands on heads 10 times in a row Because if a coin landed on heads 10 times a row, chances are far higher of it landing on tails next.

In Ocarina of Time 100% speedrun, there's a part where a character called Dampe has to pull a Heart Piece out of the ground, it's a 10% chance everytime, it's completely random, it looks like this:

https://youtu.be/diYFdkKmYpM?t=2h10m7s

It's a big deal in speedruns because it can kill runs and it's completely based on luck.

I created an idea called Dampe buffering. BEFORE you start a run, you load up a save near Dampe, and after 20 or so tries of NOT getting the heart piece, THEN you start a run and your chance of getting the heart piece early are greatly increased.

Normally these players start a run while their last try with Dampe was when they got the HP. That means their chance of getting first try HP is the same as getting the HP twice in a row.

The gambler fallacy is only a fallacy when you view the math on paper, it's only wrong because of theoretical technicality, in real life it works.
>>
Oh, so that's why every casino ever went bankrupt?
>>
>>8853884
Please don't reproduce.
>>
>Because if a coin landed on heads 10 times a row, chances are far higher of it landing on tails next.
Where are the proofs?
>>
>>8853884
Or, you know, just make an expection to the rules of the speedrun: You don't have to get the heart piece from Dante. Any normal, non-retarded, person would do that.
>>
OR dont play zelda and like study for class, get a job, lose weight or something
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>>8854022
>Any normal, non-retarded, person would do that.
Speedrunners aren't normal, non-retarded people.

https://www.youtube.com/watch?v=W_gdqMTKXrc
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>>8853884
>gamblers fallacy is only real in math
>flipping a coin 10 times has any influence of the eleventh time

Heh, good one kid
>>
>>8853884
You are severly misinformed if you think the gambler's fallacy doesn't apply to real life.
>>
>>8854537
>HURR PRNGs support real probability

You do realize because of the gambler's fallacy they make random numbers to match the average person's perception of randomness right?

You think people won't complain if itunes shuffles your songs and then gives you the same song five times in a row just because of muh realism?
>>
>>8854555
so what you are trying to say is that by trial and error you can find the patterns in a pseudo RNG?

if so then it's been done IRL, for example in cybernetic attacks where knowing the algorithm and the seed means you know every other random number that was generated from that original seed onwards
>>
>>8854555
RNGs have a period

a period like a number theory period, where input to a PRNG outputs a permutation of possible numbers of a certain length but every time you rerun the algorithm on that seed from the beginning the same pattern, the same sequence of numbers is ejaculated
>>
>>8854555
hey, piggot
think about a PRNG as a big mathematical, number theory dick, a big mathematical penis that you wank with a seed, you massage the balls and then ejaculus flows on your pale, white boy face. The ejaculus is actually a sequence of numbers that corresponds to that seed.

A PRNG is a function and as we all know total functions take every element from the domain (the seed domain) and map it to an element of the codomain, which is the encrypted output

this is why a seed will never map to two different outputs as long as the message is the same

encryption function F:(seed, message) -> codedMessage
>>
>>8854555
>If a number generator is rigged so it's not fully random, then that counts for flipping coins as well!! 1!1!!
>>
>>8853884
Clint?
>>
>>8853884
But what if before that, the coin landed on tails 1000 times in a row? Then the coin owes God some heads, and the debt is not yet repaid just from landing on heads 10 times
Thread posts: 16
Thread images: 1


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