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An underwater city

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Thread replies: 13
Thread images: 2

File: Bioshock_series.jpg (61KB, 575x300px) Image search: [Google]
Bioshock_series.jpg
61KB, 575x300px
I was playing bioshock and wondered if this was the best way to go about building an underwater city. What do you guys think. Is there a better way of sustaining life under water
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>>8848813
https://en.wikipedia.org/wiki/Aquarius_(laboratory)

based florida
>>
>>8848813
Underwater cities are generally a dumb idea. There's reasons to put a research outpost underwater, but a city would gain nothing from it.
>>
>>8848813
>Hey guys, did a bunch of retarded videogame designers have the best ideas for an underwater city or could there be better ways to do it?

Answered your own question there pal.
>>
File: I chose Hampture.webm (3MB, 1280x720px) Image search: [Google]
I chose Hampture.webm
3MB, 1280x720px
>>8848813
>>8848851
Google, "I chose Hampture".
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>>8848992
Hampture is fucking amazing. I particularly love the submarine.
>>
>>8848843
why not?
>>
>>8849833
>why not?
Cities hold a lot of people doing many different things. Only a tiny fraction of those people would actually benefit from being underwater. However, keeping people alive underwater is difficult and expensive, and the gain from the few people who actually do benefit isn't nearly enough to compensate.
>>
>>8848813
>not infinite
Finally, a smart game for smart gamers is created and nobody says shit about it.
>>
>>8849042
>>8848992
oh yeah didn't that guy use to post here
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>>8849970
Yes, and he was inspired by the game, just like the OP.
>>
>>8849908
>bioshock infinite
>for smart gamers
>>
>>8850017
https://www.youtube.com/watch?v=l_u18_BKczg
Thread posts: 13
Thread images: 2


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