im making a game. I'm working on the engine right now (pic related it's half of a polyhedron rendering of a car) thoughts so far? i'm trying to port my work to c++ or c#. its gonna be a FPS like quake or tf2. Does anyone know how I would go about making a star/glow/bloom effect, or know any good articles on that? I haven't got dynamic lighting to work yet due to some major limitations but I have a plan to get there.
I don't understand anything that you just said, but it looks nice. I like cars. Especially the blue ones.
Stay safe OP!
>>38900722
>java
you're going to hate yourself later if this catches on
>working on the engine right now
why, there's a million FPS game engines out there, why reinvent the fucking wheel again when smart people with time and money already did it
why not use UE4 or something similar?
haha yeah making video game is fun haha
pretty cool anon
c++ and c# are very different languages though
>>38902164
enginedevs BTFO
>>38902192
that's fucking disgusting. source?
>>38902097
Where is your game?
r8 my gayme
i call it "minecraft II"
>>38902355
que?
ori
>>38902501
N I C E. I am loving this progress. link your tumblr?
>>38902270
> the graphics don't look like the latest far cry DLC therefore it's shit
You must liderally be 10 years old
>>38902554
Stop samefagging your bullshit """work""" you fucking tranny cucc. That's trash and you know it's trash. You are trash. Fuck off nigger.
>>38902572
https://graphics.stanford.edu/papers/gallery.html
hahaha I got a big keklmao off of this post mate thanks for being such a pleb