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making vidya

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Thread replies: 15
Thread images: 6

File: fsf.png (9KB, 529x734px) Image search: [Google]
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im making a game. I'm working on the engine right now (pic related it's half of a polyhedron rendering of a car) thoughts so far? i'm trying to port my work to c++ or c#. its gonna be a FPS like quake or tf2. Does anyone know how I would go about making a star/glow/bloom effect, or know any good articles on that? I haven't got dynamic lighting to work yet due to some major limitations but I have a plan to get there.
>>
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I don't understand anything that you just said, but it looks nice. I like cars. Especially the blue ones.
Stay safe OP!
>>
>>38900722
>java
you're going to hate yourself later if this catches on
>>
>working on the engine right now

why, there's a million FPS game engines out there, why reinvent the fucking wheel again when smart people with time and money already did it

why not use UE4 or something similar?
>>
File: sourcedev.jpg (1013KB, 1440x1080px) Image search: [Google]
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haha yeah making video game is fun haha
>>
pretty cool anon

c++ and c# are very different languages though
>>
>>38902164

enginedevs BTFO
>>
>>38902192
that's fucking disgusting. source?
>>
>>38902097
Where is your game?
>>
File: canvas.png (23KB, 512x512px) Image search: [Google]
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r8 my gayme

i call it "minecraft II"
>>
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>>38902355
que?

ori
>>
>>38902501
N I C E. I am loving this progress. link your tumblr?
>>
File: lake.png (799KB, 1658x710px) Image search: [Google]
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>>38902270

> the graphics don't look like the latest far cry DLC therefore it's shit

You must liderally be 10 years old
>>
>>38902554
Stop samefagging your bullshit """work""" you fucking tranny cucc. That's trash and you know it's trash. You are trash. Fuck off nigger.
>>
>>38902572

https://graphics.stanford.edu/papers/gallery.html

hahaha I got a big keklmao off of this post mate thanks for being such a pleb
Thread posts: 15
Thread images: 6


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