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I am looking for fellow writers to help me write a game univ

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Thread replies: 39
Thread images: 17

I am looking for fellow writers to help me write a game universe.

>How does that work?

You post your ideas in this thread, alongside a throwaway email, if I like your ideas, I will contact you and show you my own work.

If you like my work, and I like yours, we can work together to build a universe.

If you'd like to privately talk, contact me at:

[email protected]

We could build a great universe lads, the writing and autism of /r9k/ condensed into a sweet as fuck game universe.

If you want to mesh well my my own ideas, my universe is very sci fi, 40k derivative, visually a lot like RUST, or if you read, like Dune.

Your ideas do not need to mesh perfectly with my own, I will allow you to work on your own projects, but we need to make sure the lore makes sense.
>>
>>36312286
I'll post some images of how I want the universe to look and feel:
>>
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>>36312378

original 23
>>
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>>36312403
original 24
>>
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>>36312410
original 25
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>>36312423
original 26
>>
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>>36312437
original 27
>>
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>>36312445
original 28
>>
>>36312461
original 29
>>
>>36312466
original 30
>>
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>>36312491
last image for right now, you should be able to coin the feel of the universe from these images though.
>>
>>36312526
a few more maybe
>>
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>>36312569
original 33
>>
>>36312598

okay last one this time for sure.
>>
File: unnamed--a8a6804f25.jpg (392KB, 1920x1079px) Image search: [Google]
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HAVE GIANT WIND TURBINES STICKING OUT OF THE GREAT OCEAN CONTROLLED BY MAGICALLY ALTERED DROWNED REVENANTS WHO POLLUTE THE PLANET PRODUCING QUITE AN AESTHETIC PURPLE SMOG, PIC RELATED EXCEPT NO TURBINES
>>
>>36312874
>MAGICALLY ALTERED
there is no magic in my universe anon
>GIANT WIND TURBINES
for what purpose
>POLLUTE THE PLANET PRODUCING QUITE AN AESTHETIC PURPLE SMOG
Oh, okay, but why, how.
>DROWNED REVENANTS
are they angery?
>>
>>36312286

Can you code? Also what engine?
>>
>>36313089
Yes I'm a third year game design student.

I use OpenGL with freeGLUT, but I've been looking at either including sfml libraries or moving onto something like Vulcan.

But yes, I can code.
>>
>>36312286
Have a penal colony next to a salt lake or something. Maybe it could be in a dry ocean bed with old ships and sea monster skeletons.
>>
Is the universe on earth? If so, where on earth is it located? What makes it sci-fi?
I am self-learned on several subjects and officially studying ecology.

Not sure if I wanna do this nor sure if I am the right guy but you got my attention.
>>
Are there multiple alien species with different kinds of technologies and/or large ethno or multi-ethno empires?

ALso is there faster than light travel and how does that work?
>>
>>36312286
Our hero wakes up in a weird place surrounded by weird people
>are you alright?
Where am, what hap... who are you?
>I'm Julian one of the last wakers
wakers? who are the wakers? what's this place?
>You had slept the long sleep but now you are here
What long sleep
>Not much remained, but the tales tell about a great journey, maybe you can help us understand
...
Basically a medieval RPG that actually plays in the future but people somehow forgot about technology, and see the remaining tech object as magical
you have to figure out what happened and how to restore enough technology to remake a modern civilization
>>
Is this going to be just a universe or will this become an actual game? If so then what type of game will it be? FPS? RPG? Surival?
>>
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>>36313150

you seem a bit big headed, no one is going to want you to "allow them " to be part of your stupid idea.

I have my own projects I am working on. Artists don't want to give shit away that they spend hours on making.
>>
>>36313314
Is that render meant to look realistic? If so then it has many flaws.
>>
Ive been interested in making a sci-fi civ-simulation game like dwarf fortress but involving less micro-management than dwarf fortress while allowing interesting macro management of troops and buildings
>>
>>36313314
well it's an overarching idea, and I've already invested a lot of time into planets, biology, the technology, the landscapes, so I'm only going to allow people I trust and have written good ideas to be a part of it, I don't think that's unreasonable, at all.

People are allowed artistic freedom within the confines of the universe, but the point is I want writers that are good by their own merits and can prove they can work on their own, and are open to self and others critique that I can work seperately, but beside, to make something bigger.

of course I'm fully open to critique of what I've already written.
>>
>>36313304
I want to aim for more RPG than survival, but some survival elements.

I would like some mmo components, buit I want the AI to feel like players in lieu of actual players.

I played The WoW solo project and I loved how much freedom the AI had, and how believable they were, I want gothic/Risen levels of AI so basically, there is no real need for multiplayer.

I also don't want proc gen, I want deliberately placed content within a world that can change if it wants to, AI can choose to sell their quest items if they want.
>>
>>36313247
I want to keep races to a minimum, the less races, the more I can flesh out the few races I have, so many games go too big too fast and then can't possibly accomodate or explain all of these races.

There is one advanced alien race.

My space travel is generational ships, and a form of petrification (medusa style)
>>
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>>36312874
AH, WE MEAT AGAIN. I fell asleep.
Responses.

>No magic
cool

>Wind turbines
God knows why

>Pollution
They are angery. Purple smog, I don't know

>Revenants
They are angery
>>
Hello>>36313045

I replied to the wrong post sorry this is me;>>36312874
>>36313759
>>
>>36313245
No, it's in a small galaxy, there are two suns with multiple habitable planets which have hostile environments.

It's Sci-fi in that technology has been abandoned, but this technology is rare, so although some things are incredibly advanced, other things are basic, and tribal.

People hoard technology.

People have abandoned technology.

There are intelligent AI that haven't seen new parts in generations.
>>
>>36313824
Ok, not interested then
>>
>>36313304
the hope is I turn it into a game. but the worldbuilding is an important part, and it's a very important resource and reference point.

The idea is people get interested, then want to help out, and the project grows from there into something larger.
>>
>>36313226
I have a dried ocean where escape pods have landed, and people have transformed the pods:

>>36312410


into

>>36312491
>>
>>36313847
alright.

tying it directly to earth restricts me heavily, for instance I wanted most AI to be confined to floppy disc storage, so AI intelligence is determined by how optimally they write their own code.

This wouldn't be possible on an earth like universe.

despite this, my universe doen't contain anything magic or unbelievable, believability is a core tenant of my universe right now.

I do have a small (small) magic system that is fully based on atom division.
>>
>>36313936
also I have bees that use tree sap and resin to make honey, which is bitter and alcoholic, this also wouldn't be possible on earth.
>>
>>36312286
Exchanging ideas is stupid and self-indulgent. Start writing/programming/filming/animating instead.
>>
>>36314409
implying i'm not doing three of those four things

assumptions make a fool out of you, not me.
Thread posts: 39
Thread images: 17


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