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Random Adventure Quest! #2

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> Last time on Random Adventure Quest...

> You were Slagar, a non-edgy Kitsune Spellsword who thirsts for power! Recently, you've vandalized the home of a part-Ogre lumberjack named Dorht who nearly killed you over it, befriended Dorht, helped him chop lumber in compensation for the destroyed house, and agreed to travel with him to Milyt Town to ask the Artificer Guildmaster about a job he'd been looking to hire Adventurers for. On the way there, the both of you encountered a haggard, panicking man who explained that a notorious gang of gnoll-led bandits had sacked and burned Goden, his home village. You and Dorht sent the man to go find help at a nearby keep, while you both prepared to ambush the bandits.

> Upon reaching Goden, it became evident that the bandits were committing unspeakable atrocities that couldn't be allowed to continue. The pair of you stealthily killed several bandit sentries, before a gnoll archer spotted you, and called out in alarm. Dorht charged the group of archers and was shot several times, and slashed in the stomach, giving him a mortal wound. Enraged, Dorht didn't notice, and charged the defiled temple of Lomar that graced the center of Goden, cutting down bandits left and right on the way. You followed him, and went into a martial trance, flawlessly slaying almost a dozen bandits with ease. The dozen or so bandits remaining stood and fought, three were killed by Dorht, though the bandits finally got lucky, and knocked Dorht on the ground. Upon witnessing the slaughter, the remaining human bandits attempted to run but were cut down by their gnoll allies.

> One of the scum was able to partially sever Dorht's head, killing him instantly. Furious, you slew them both, and unleashed your Pyromancy on the three gnoll warriors, killing one before being attacked by the others. In the ensuing battle, you were almost killed but managed to dispatch both bandits. You were wounded during the fight, several of your ribs are cracked, and you have a vicious cut going down your right forearm that may take a while to heal.

> (cont.)
>>
>>983192

> In the time between then and now...

> You freed the captive villagers, rescuing perhaps twenty humans. Most of them were women the bandits had been abusing, though several were men and children the bandits intended. They were extremely grateful, and though they didn't have any coin left to give you, they allowed you to take half of the bandit's loot, the rest was there's to begin with, or needed to rebuild Goden. They also allowed you to stay, and recover, receiving food and shelter for the time you spent in the village.
> You took your pick of the Bandit's supplies, gaining
> [3 Gold Coins, 49 Silver Coins, 82 Copper Coins, 400 Silver's worth of Trade Goods, 14 Day's Rations, a pair of Iron Gauntlets, and a Steel Dagger.] ((You could wear the Iron Gauntlets for increased protection, but as you don't have any Armor skill, it would encumber your movement somewhat, it's your choice.))
> You helped the villagers repair the destruction the bandits caused, and attended thirty or so depressing funeral services. The one that hit most you most powerfully was Dorht's, he was wrapped in a shroud, and buried near his shack with a set of Goden's finest cutlery. A more devout villager gave him the funeral rites of a Warrior Of Thon, the human God of Justice, Law, and War.
> You discovered that bandits had vandalized and burned Dorht's wagon and its logs, rendering both unusable and worthless. Dorht's donkey was nowhere to be found.
> Two days afterward, Commander Danyl and his militia arrived. 30 men strong, they were well-equipped, and likely would've given the bandits a hard time, assuming they didn't break at the first casualty. Danyl is a gruff man, and quite racist, going off on tangents about gnollish brutality, and commending you for overcoming your cowardly kitsune nature. He seems to be a kindhearted person regardless, and thanks you personally, regretting that he didn't have the authority monetarily reward you, though he did say he would be listing the bandit's supplies as missing in his report to his superiors. The militia left after three days ensuring that the village's funerals were properly carried out, and the rubble rebuilt as well as possible.

> It's been a full two weeks, and your ribcage and right forearm healed enough for you to travel, though there are nearly a dozen small scars on your chest from the mace blow, and your right forearm has a scar, advertising that you were hit vicious, jagged sword cut in the past. Your fur doesn't seem to grow over the scars, but they're easy enough to cover with clothing.

> (cont.)
>>
>>983192
>>983195

> While you were bedridden, you practiced your Pyromancy. This may have been somewhat ill-advised, considering that you were in a wooden bed, in a wooden cabin, but you were careful. Near the latter part of the second week, you learned how to use your magic to make a few interesting sights, noises, and smells, these don't exist in the real world, and are merely an Illusion cast upon your own mind, and cannot influence the world itself. Regardless, they're quite interesting, and vibrant, you're able to show these Illusions to anyone who is willing to see them within 20 feet. If you focus, you can show them to someone who doesn't want to see them, though this tires you. The Illusions are simple and primitive for now, but if you keep practicing, you'll eventually master them.
> [Skills:] [Fire Magic, +1] [Illusion Magic, +1]

> You've just woken up. Your ribcage still aches, but your arm is fine, and you feel that you're ready to leave Goden. After all, you don't want to stay and abuse the hospitality and gratitude of Goden forever, not while there's unimaginable power to be gained in the farthest reaches of the world.

> Before you leave, what do you do?

> (cont.)
>>
>>983192
>>983195
>>983197

> Slagar
> Kitsune

> Traits:
> Kitsune: You're immortal, and distinctively fox-like. Your heritage has given you vague psychic powers, nine tails, and unnatural agility.
> Power Hungry: You're obsessed with increasing your power.
> Reputation: Goden regards you as a Hero.
> Scarred: You have a dozen small, brutal scars on your left chest, and one jagged, vicious scar on your right forearm from past battles.

> Skills:
> Swordsmanship: Lv 2
> Fire Magic: Lv 2
> Illusion Magic: Lv 1

> Wealth:
> 3 Gold Coins
> 54 Silver Coins
> 82 Copper Coins

> Inventory:
> 14 Day's Rations
> Travelling clothes,(worn)
> Iron Gauntlets
> Curved Iron Shortsword
> Steel Dagger
> Iron Dagger
> 400 Silver's worth of Trade Goods
>>
>>983197
We should pack up and get ready to leave.
Maybe hire a cart to go.

Is the last thread archived?
>>
>>983198
can we head to that major city that we were originally planning to go to.

>>983200
As this guy said we should hire a cart or something for faster travel
>>
>>983198
>head to the major city that we were originally planning to go and hire a cart.
>>
>>983200

No, the original thread is not archived, as I don't know how to archive it. If one of you would tell me how to setup an archive, I'd gladly archive it.

It would cost you 1 Gold Coin to rent the services of a small wagon, which wouldn't make your journey noticeably faster, though it would be more comfortable and somewhat safer. It would cost you 5 Gold Coins to purchase a horse, which would halve your travel time. Slagar has no Riding Skill, or enough Coin to actually purchase a horse, so this isn't possible. Unless you stole a horse from Goden, of course.

>>983206
>>983243

I assumed Slagar would be traveling to Milyt Town, yes. It is indeed possible to hire a wagon.

The currency values are as follows:

1 Gold Coin=100 Silver Coins=1,000 Copper Coins

1 Gold is enough to buy a decent sword.
1 Silver is enough to rent a room at a cheap Inn for the night, or purchase a small meal.
10 Copper is enough to buy a small loaf of bread.
>>
>>983272

That was me.
>>
>>983272
okay maybe we walk their.
>>
>>983272
1 silver and 10 copper are the same.
Rent a small wagon to Milyt town
>>
>>983272
Rent a wagon and go to milyt.


To archive go on suptg then go to add thread and click the button underneath.
Then fill out the request form on the page with the the relevant information
>>
>>983279
>>983281
>>983286

1 Silver Coin is equivalent to 10 Copper Coins, Copper Coins are essentially small change, and borderline worthless in small amounts.

The consensus is to hire a wagon! Update soon.
>>
You decide there's no point in staying further, so you decide to travel to Milyt Town. Given that not all of the bandits were killed, it might not be wise to travel alone. Maybe there's a wagon travelling that way...

Rolled 1d100, [92+20-10=102]
[+20, due to Heroic Reputation. -10, due to Foreign Race.]

After some time spent asking around, an elderly man named Zteyve says he'll gladly take you to Milyt Town, free of charge, for saving his grandchildren's lives. Zteyve is an older man, with a wry sense of humor, and he's quite tolerant of nonhumans, as he once had a relationship with an Elf woman himself. He's no merchant, he's a cabbage farmer, and wants to go to Milyt Town to ask a few distant relatives for help rebuilding Goden. His wagon is tiny, and older than he is, but it's sturdy, and built to last.

He explains it'll take him a day or two to harvest and load his produce, to sell at Milyt Town and make the trip worthwhile. Fortunately, the bandits were careful not to burn the crops, and condemn potential taxpayers to starvation. You don't have much better to do, and you feel somewhat pitiful for the old man, (who might be less than half your age, come to think of it) and volunteer to help him harvest for half the proper wage, as the village has been feeding and sheltering you, and there's nowhere to spend the money in Goden.

> You gain:
> [20 Copper Coins]

Zteyve was quite appreciative of your help, and the work went much faster with you pitching in. Word of your deeds spreads to Goden, and people nod and grin at you in the streets. Everyone being friendly to you while sober is a pleasant novelty, and you could get used to this. But, you don't have the time to. Soon, you, Zteyve, and Zteyve's twelve year old nephew are on the road.

Rolled 1d100, [91]

The journey goes exceedingly well, no ruffians or starving animals attack the wagon and in three days you've arrived at a nondescript hamlet of almost forty people. The settlement hasn't grown enough to warrant an official name, a skilled smith, or even a biannual visit from the tax collector. The people here are very similar to those in Goden, and they give you strange looks when they think you aren't paying attention. It seems your reputation hasn't yet spread here, but it's nothing new.

There's no Inn or Tavern in the hamlet, as it rarely receives travelers. Those who do arrive tend to depend on local hospitality, but you don't know how well you'd be received if you asked to stay the night in someone's home. Then again, you could always just sleep in the wagon. The wagon will be stopped here for two days while Zteyve visits his relatives and tells them about what's happened. You could go to the hamlet square and try to tell them the story of how you rescued Goden with your friend Dorht's help, or try and do some magic tricks for Coin and lodging. Or something else entirely.

> Where do you want to sleep?
> What do you want to do while you're in the hamlet?
>>
>>983922

> Slagar
> Kitsune

> Traits:
> Kitsune: You're immortal, and distinctively fox-like. Your heritage has given you vague psychic powers, nine tails, and unnatural agility.
> Power Hungry: You're obsessed with increasing your power.
> Reputation: Goden regards you as a Hero.
> Scarred: You have a dozen small, brutal scars on your left chest, and one jagged, vicious scar on your right forearm from past battles.

> Skills:
> Swordsmanship: Lv 2
> Fire Magic: Lv 2
> Illusion Magic: Lv 1

> Wealth:
> 3 Gold Coins
> 54 Silver Coins
> 82 Copper Coins

> Inventory:
> 11 Day's Rations
> Travelling clothes,(worn)
> Iron Gauntlets
> Curved Iron Shortsword
> Steel Dagger
> Iron Dagger
> 400 Silver's worth of Trade Goods
>>
>>983922
Let's try to do tricks for coin and or lodging.

So what can level 2 pyromancy do?
Is it actually useful in a fight now?
>>
>>983946
Second
>>
>>983946
i vote for this.
>>
>>983922
>>983925

I don't get how word of out exploit hasn't reached this town.
its been 2.5 weeks since we saved the village and its only a 3 days travel by cart
>>
>>985095
That's a good point
>>983946
Also fourthing
>>
Bumping.

Op probably gonna have to make a new thread if this thread is sage
>>
>>987233
Nope, back on page one, neat.

Everyone having a happy holiday btw?
>>
>>983922
>>983925

You alive OP?
Thread posts: 23
Thread images: 1


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