New inhabitants take residence in different lands. They are distinct, yet close enough to "visit" each-other.
>The Hill Lands
With its soft, rolling meadows and wild sheep, this land does not seem hostile at all.
Yet the soil is filled with a strange power, and phantom lights can be seen at night...
>First things first: which people take residence here? Paste them in.
------------------------------------------------------------------------------------------------------------------------------
How to play this game:
>Download the landscape
>Google an image of something to add (some villagers, a building, fantasy shit,...)
>Add it with photoshop, paint or another program
>Save as .PNG and upload
>Write a bit about what has changed
>Leave enough space
>Silly stuff and memes can be disregarded
>You are allowed to add more landscapes if a group of people migrate
>I might throw in an event once in a while
>Don't be to fussy
>>976449
(re-uploading the png version)
>>976449
>The Cold Lands
Food is scarce, but warmth is scarcer.
While the greenery offers means for survival, the rugged terrain offers the perfect environment for people to harden their spirits.
>First things first: which people take residence here? Paste them in.
>The Lake Lands
It ain't so bad once you get used to the smell. And the lack of dry land. And the lurking beasts beneath the water surface.
But you'll never grow thirsty.
>First things first: which people take residence here? Paste them in.
>The Arid Lands
Where few people dream to go, that's where we'll take refuge. Where there's little moisture and little hospitality.
And we shall build our paradise there.
>First things first: which people take residence here? Paste them in.
>>976457
In this cold desolate land, the frost giants have come to live as hermits and study Air Magic.
>>976460
In the swamps, the Gators have evolved into Lizardfolk
>>976466
In the Arid Lands, nomadic burgundy people ride raptors and lead caravans of Giant Gila Monsters.
>>976634
the lizardfolk begin to devlop simple societies, creating small tribes or covens centered around a single alpha female. still no structures as most of the covens are nomadic
>>977081
4me
>>976621
The frost giants get pretty good at this stuff and build towers of ice and glass to further their studies.
>>976452
The hill lands are now populated with slimes.
>>976634
The Lizardfolk have some territory disputes with Gnolls wielding big flails
>>977284
The frost giants use their air magic to fly around on clouds.
>>977392
But they eventually join forces and build a big ziggurat thing.
>>977345
The slimes breed.
>>977529
Then some serpentflies build a nest nearby and annoy everyone.
>>977529
The Gnolls and Lizardfolk dub themselves "The Beastmen Alliance" and a appoint a high priestess to lead them.
The serpentflies make for nice pets.
>>976655
The burgundy people encounter a den of sandworms.
>>977640
>Serpentflies
>The penny finally drops
Heroes 3 was amazing.
>>977443
While flying around the giants encountered some nice fairies who decided to build nests near the frost giant towers.
>>977707
When suddenly, several hours later, some golems appear and attack the worms.
Looking around, the traveler sees more golems and some wizard towers build up on rocky hills where the worms can't reach.
>>977640
The gnolls build themselves a little hut and a basilisk comes out of the murk to see what all the racket is about.
>>978740
heck yeah. I just played it again last week, so its fresh on my mind.
>>978816
some elves make the trek up the mountains as exiles and refugees
>>978849
Then a herd of gorgon show up and start dancing