Continued from >>933398
(moe's down right now, can't get thread #3)
http://archived.moe/qst/thread/856808/
http://archived.moe/qst/thread/872212/
>>946587
You push the coblin cannon into the corner where he has some peace and quiet. Sleep tight, cobber.
What now?
Inventory (8/10): AIR GUN(7), CHOCO-CHEESY BANANA, BUCKET(2/3):[MICE(2), TWIGS(5)], RUG, KEYS, POSTER, SPEAR
Roll a 2d50 die, and the person with the highest amount within thirty minutes of this post gets to decide
Rolled 15, 18 = 33 (2d50)
>>976204
yay, you're back!
>take the Orange Drank if possible, give it to Marcus.
>peak into whatever door(s) are in the dining hall.
>>976345
You give Marcus the Orange Drank and peep into the main hall.
There you see THREE DOORS, a LARGE POSTER, and a coblin guard.
What now?
Inventory (8/10): AIR GUN(7), CHOCO-CHEESY BANANA, BUCKET(2/3):[MICE(2), TWIGS(5)], RUG, KEYS, POSTER, SPEAR
Rolled 31, 4 = 35 (2d50)
>>976357
>Suck a little helium to disguise your voice like a goblin cook. Then slide the choco-cheesy banana and orange drank through the cracked door and into the main hall saying, "Snack Time"
>When he comes over to get the snack, knock him out with the butt-end of the spear. Then take and put him in the oven and bar it shut with a chair from the dining room.
>>976378
You don't have any helium on you, so you just decide to mimic the best goblin voice you can, even if you don't know what a "goblin".
SNACK TIME!
Cont.
>>976403
The coblin comes closer and WHA-BAM! Smacked right on the noggin. Poor guy is completely out cold.
Cont.
>>976403
You then lock the coblin in the oven using a dining room chair. Some limbs ended up sticking out, but it shouldn't be a problem.
What now?
Inventory (8/10): AIR GUN(7), CHOCO-CHEESY BANANA, BUCKET(2/3):[MICE(2), TWIGS(5)], RUG, KEYS, POSTER, SPEAR
>>976407
I thought Patchy had the helium.
Oh well, it still worked.
Rolled 43, 30 = 73 (2d50)
>>976407
>Return to the Main Hall and ask Marcus which door goes where.
>Then peak into the Brig.
>>976578
You ask Marcus about where the other doors in the main hall lead to.
And he tells you
that's... pretty much it.
Cont.
>>976717
You then take a peak inside the brig. There is a human locked up in the cell and a coblin keeping watch. The coblin is also grumbling about why he wasn't assigned to guard the brig and had to look after the smelly human
What now?
Inventory (8/10): AIR GUN(7), CHOCO-CHEESY BANANA, BUCKET(2/3):[MICE(2), TWIGS(5)], RUG, KEYS, POSTER, SPEAR
Rolled 14, 11 = 25 (2d50)
>>976730
>Use helium tank from patchy to put on your best female coblin voice and lure him over with snacks like before for a KO strike.
>Then free the prisoner and lock-up the guard.
>>976888
You decide to do the same trick again, but this time using the helium tank that Patch forgot that he had.
Coblin: ALRIGHT, open up, crok! I wasn't born yesterday!
What now?
Inventory (8/10): AIR GUN(7), CHOCO-CHEESY BANANA, BUCKET(2/3):[MICE(2), TWIGS(5)], RUG, KEYS, POSTER, SPEAR
>>977464
Whoops forgot image
Rolled 48, 45 = 93 (2d50)
>>977464
>Smash him with the door as you swing it open.
>Then KO/Kill and throw him in the cell, disguised as a sleeping prisoner.
>>977726
You swing open the door and crush the poor coblin. Didn't even see it coming.
Cont.
>>979576
You then put the KO'd coblin into the cell and release Craig in the process.
He is glad to be free!
What now?
Inventory (8/10): AIR GUN(7), CHOCO-CHEESY BANANA, BUCKET(2/3):[MICE(2), TWIGS(5)], RUG, KEYS, POSTER, SPEAR
>>979579
Head to the stairway and ask Craig what he knows about the coblins.
>>979604
You and your team go up the stairs to the second floor.
While going up, Craig tells you about what's ahead.
There are three coblins in the DORMS, and the division leader and another coblin interrogating Novem in the ARMORY. There's also the UFO BAY, where they're keeping their UFOs.
What now?
Inventory (8/10): AIR GUN(7), CHOCO-CHEESY BANANA, BUCKET(2/3):[MICE(2), TWIGS(5)], RUG, KEYS, POSTER, SPEAR
>>979794
Peer into the dorms to scope out the coblins.
>>979982
You take a peak into the dorms. It is an awfully large room filled with COBLIN PODS, where little coblins rest their heads for the night.
There are three coblins, like Craig said. There's one near the ARMORY DOOR, one sitting on the floor, and one asleep.
What now?
Inventory (8/10): AIR GUN(7), CHOCO-CHEESY BANANA, BUCKET(2/3):[MICE(2), TWIGS(5)], RUG, KEYS, POSTER, SPEAR
Rolled 22, 13 = 35 (2d50)
>>980512
>Ask craig about his inventory and get the brig guard's spear.
>Whisper through the cracked door to the two awake coblins that the chef made pies and milkshakes downstairs.
Then KO them when they come down the stairs, throwing them in the brig too.
>>981990
You go back and give the brig guard's spear to Craig, and then ask about his inventory. He says he has only a SWORD and BOTTLE OF BOOZE.
You then try to whisper into the dorms about a snack time to lure the coblins, but neither of them seem to hear you.
What now?
Inventory (8/10): AIR GUN(7), CHOCO-CHEESY BANANA, BUCKET(2/3):[MICE(2), TWIGS(5)], RUG, KEYS, POSTER, SPEAR
Rolled 13, 45 = 58 (2d50)
>>983242
Bust in there and pop both of them with the air gun before they can react.
>>983333
You QUICKLY jump into the dorms and pop both of the coblins in the face with the air gun, KOing them.
The other one is still fast asleep.
What now?
Inventory (8/10): AIR GUN(5), CHOCO-CHEESY BANANA, BUCKET(2/3):[MICE(2), TWIGS(5)], RUG, KEYS, POSTER, SPEAR
Rolled 33, 9 = 42 (2d50)
>>983383
Tie the top of the pod with the sleeping coblin closed.
Rolled 34, 13 = 47 (2d50)
>>983467
This,
Also put the other two KO'd coblins in their pods.
>>983467
>>983927
You put all of the coblins into pods and tie them up.
Sleep tight, cobbers
What now?
Inventory (8/10): AIR GUN(5), CHOCO-CHEESY BANANA, BUCKET(2/3):[MICE(2), TWIGS(5)], RUG, KEYS, POSTER, SPEAR
Rolled 44, 40 = 84 (2d50)
>>984183
>Peek into UFO Bay.
>Have Marcus listen at armory door.
>>984316
You look into the UFO Bay. There doesn't seem to be much in here other than the UFO, ripe for the picking.
Marcus also reports that he can hear voices coming from the Armory.
What now?
Inventory (8/10): AIR GUN(5), CHOCO-CHEESY BANANA, BUCKET(2/3):[MICE(2), TWIGS(5)], RUG, KEYS, POSTER, SPEAR
Rolled 45, 25 = 70 (2d50)
>>984376
>No-dick and Patchy enter through the Bedroom door and both shoot to KO the coblins.
>Then Marcus and Craig rush in through the UFO room door to finish the job with melee weapons.
>>984609
You discuss the plan with Marcus and Craig, and you begin the attack!
You rush into the room with Patch to strike first, but the HOTEL DIVISION COMMANDER and his coblin seem ready for you!
TIME FOR A FIGHT!
Inventory (8/10): AIR GUN(5), CHOCO-CHEESY BANANA, BUCKET(2/3):[MICE(2), TWIGS(5)], RUG, KEYS, POSTER, SPEAR
Rolled 34, 3 = 37 (2d50)
>>984801
what do? special combat rules or just the same?
>Patchy fire at tiny coblin
>No-dick fire at Bane
>>985067
Patchy fires at the coblin and completely knocks him out!
You fire at the Commander, but it didn't seem to do much...
What now?
Inventory (8/10): AIR GUN(5), CHOCO-CHEESY BANANA, BUCKET(2/3):[MICE(2), TWIGS(5)], RUG, KEYS, POSTER, SPEAR
Rolled 12, 14 = 26 (2d50)
>>987952
Call for Marcus and Craig to back us up, and try to rescue Novem while the coblin is distracted. Light him up, boys!
Rolled 20, 4 = 24 (2d50)
>>987952
>No-dick and Patchy both fire on Hotel.
>Marcus and Craig rescue Novem before joining the fray
>>988031
You call up Marcus and Craig to help!
They start fighting the commander, still putting up a fight, while you go rescue Novem!
Cont.
>>988759
After all this time, you find Captain Novem!
You begin to untie him as he states:
Novem: Thank GOD, you arrived! Now let me out of here so we can all escape!
What now?
Inventory (8/10): AIR GUN(5), CHOCO-CHEESY BANANA, BUCKET(2/3):[MICE(2), TWIGS(5)], RUG, KEYS, POSTER, SPEAR
Rolled 20, 28 = 48 (2d50)
>>988776
>You and Novem help defeat Hotel
>Then ask what Novem's plan is and round up any supplies you might need for the inevitable UFO trip.
>>989575
Alright, I'll do this next thread.
Thanks for participating!