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You are Captain SAMANTHA WELLINGS, a newly minted captain of the Centauri Accord!
Currently, you were standing in front of the restrained alien AI Katya, wondering if she would actually be cooperative and tell you what you wanted to know this time now that she's had a chance to look at your database.
"So, Katya, are you satisfied now?" You ask, crossing your arms.
"Upon further review of your credentials I have determined that you are entitled to higher system access." Katya nods. "It has come to my attention that the Collector may have taken property that you would have a rightful claim to."
Collector?
"Is that the ship we're looking for?" You raise an eyebrow.
"Correct." Katya nods. "The Collectors were specialized craft designed to remove and recycle both natural and artificial stellar debris to aid in intergalactic travel. It appears that at least one is still active after all this time."
"And you can help us find it?" You ask.
"Unfortunately, the wireless navigation network appears to have gone offline in the time I was inactive." Katya frowns. "I can plot a projected area of operation based on previously archived routes, but the accuracy of my prediction will be at around 40%."
"Is there any way to get a more accurate fix?" You narrow your eyes.
"While Collectors are self sufficient by design, they are programmed to return to their primary port for inspection and service every several decades." Katya explains. "If I can access that port's systems, I may be able to retrieve a log of the Collector's current movements."
"And you know where it is."
"Of course." Katya nods with a smile.
---
"It's located right where the Hegemony expedition has set up their base of operations." Elizabeth shakes her head when you show your crew the coordinates Katya provided you.
"Are you sure this isn't some sort of trap that... AI set?" Bradford wonders, suspicion thick in his voice.
"We could always survey the area Katya plotted out. That's mostly uncontested space." Lida shrugs.
"Yeah, but that'll be a whole lot of time wasted for a hunch." Elsa rolls her eyes.
"I say we just go in there and take what we need!" Carly boasts.
"Well, I'm cool with whatever, as long as we can get the ship out in once piece." Amy shrugs.
Tank just sits in the back silently, trusting your call.
>Raid the Heg HQ
>Search Katya's projected area of operation.
>Other
>>949957
>>Raid the Heg HQ
>>949957
>Raid the Heg HQ
>>949957
>>Raid the Heg HQ
>>949957
>>Search Katya's projected area of operation.
>>949957
>Other
Is it possible to disguise one of the ships as a Heg? Optical camouflage and a fake IFF code? If so, we can use it to raid the Heg base, like the Saint Nazaire Raid.
>>949957
>Raid the Heg HQ
>>949997
We just need a good hardlight projector that can cover up the whole ship...
>>950027
>>949997
We could always try rigging up a bunch of smaller ones together to at least change the hull's shape to a similar Heg craft.
>>949957
>>>Raid the Heg HQ
>>949957
>Raid the Heg HQ
Well, this is going to be fun.
>>949957
>>Raid the Heg HQ
>>949957
"Well, there's no helping it." You sigh. "We'll hit the Heg HQ to get the data we need. It'll also be a double whammy in that we'll put a dent in their operations in the area, too."
"All right, Captain. But how do you want us to handle this?" Bradford asks. "The defenses around that area are very solid. According to the data we pulled, the Hegs has a cruiser and two destroyers on permanent defensive duty around that station. Not to mention, over a dozen automated defense platforms. A straight up fight will not go in our favor."
"If we hit 'em hard and fast enough, we can knock out an opening for us to get on the station and grab what we need!" Carly insists. "Those Heg ships are basically giant fucking glaciers!"
"Giant, extremely well armed glaciers." Bradford coughs. "Perhaps with Elizabeth's help, we can arrange a more... subtle approach."
"Booooring." Carly groans.
>Go loud.
>Go subtle.
>Other
>>950151
>>Go subtle.
>>950151
>>Go loud.
>>950151
>>Go subtle.
Always go stealth unless we have no other choice.
>>950151
>Go subtle.
>>950151
>>Go subtle.
>>950151
>>Go subtle.
>>950151
>Go subtle.
>>950180Could always go for dual pistols.
>>950151
>Go subtle.
>>950151
>Go subtle.
>Other
Is there trouble we can stir up that can make our job easier?
>>950151
>>Go subtle.
>>950212
We could always knock to try to get them off their feet.
>>950226
You mean let Carly do her job?
>>950267
Well to draw off their ships and create a lot of chaos we can slip into, we're going to need a lot more pirates. Like almost a fleet of them, if we didn't destroy the last one.
>>950151
"Okay, we'll do something subtle." You nod and turn to your resident spy. "Elizabeth, what are our options?"
"Well, we're in the middle of unexplored space so our options are limited..." Elizabeth sifts through her datapad. "With the time and resources we have on hand, I can really only think of two methods of infiltration."
"Go on." You nod.
"First, we have Carly and her ship and maybe Gullinbursti stage a diversionary attack on another Heg holding. That will grab their attention and hopefully thin out their defenses, allowing us to quietly insert a shuttle into the station."
"And the second method?"
"We intercept one of the freight shipments headed for the base, hijack it, and enter posing as the crew. That will get us in without having to risk either of our ships or commit them to an attack."
>Stage a diversion.
>Hijack a freighter.
>Other
>>950315
>Stage a diversion.
>>950315
>Hijack a freighter.
>>950315
>Hijack a freighter.
We'll hijack the freighter and go for a ramming run, bailing out at the last minute, and get the objective during the chaos!
>>950315
>>Hijack a freighter.
>>950315
>Hijack a freighter.
>>950315
>Other
I think Carly still has some pirate connections. We can encourage them to raid Confederate space, and use the chaos to sneak in.
>>950315
>>Hijack a freighter.
>>950315
"We'll hit a freighter and hijack it." You nod. "I assume you can get us the passcodes and uniforms?"
"Simple enough to fabricate." Elizabeth grins.
"And a suitable freighter?"
"It just so happens our scouts have reported quite a few leaving for the station, as well as their manifests."
Your datapad blinks as Elizabeth transmits her data to it. You sift through,and notice most were for basic supplies like foodstuffs and spare parts. No apparent escorts. Despite the size of its fleet, the Hegemony just didn't have the numbers to dedicate an escort ship for every cargo shipment.
However, you note there was one carrying "highly dangerous" cargo that required specialized handling, and another carrying some sort of VIP. You figure that if you could find a way to hijack either the dangerous cargo or VIP transports, you'd get better access to the station, but indications were that these transports had escorts.
>Hit a regular freighter.
>Hit the dangerous cargo.
>Hit the VIP
>Other
>>950464
>>Hit the dangerous cargo.
>>950464
>>Hit the dangerous cargo.
We talking about weapons? Vehicles? A shard of Alien stuff?Sexy uniforms?
>>950464
>>Hit the VIP
Kidnapping ho!
>>950464
>Hit the dangerous cargo.
>>950475
A weapon to surpass Powered Armor
>>950475
Tiberium.
>>950520
It's either suits like ours, plan on hiring an AI based on Hugo Boss to fashion their outfits, or are just Thespians.
>>950464
>Hit the VIP
>>950520
>>950531
That just means we have to STYLE over the competition with a new outfit!
>>950531
Sieg Zeon!
>>950464
"This 'dangerous cargo' sounds interesting." You grin. "Might also prove helpful to us."
"All right, I'll hand Amy the coordinates and we'll prepare an intercept when they drop out at their checkpoint." Elizabeth smiles. "It's sure to be guarded, so how would you like to divide the responsibilities?"
>Carly handles the escort, we handle the freighter.
>We handle the escort, Carly handles the freighter.
>Other
>>950464
>>Hit the dangerous cargo.
If it's particularly valuable or dangerous for the Heg to have it, we could always steal it or rig it to be destroyed.
>>950601
>>Carly handles the escort, we handle the freighter
>>950601
>Carly handles the escort, we handle the freighter.
>>950601
>>We handle the escort, Carly handles the freighter.
Our ship is designed to fight better, while Carly's crew has more experience on how to capture ships as pirates.
>>950601
>>We handle the escort, Carly handles the freighter.
>>950601
>We handle the escort, Carly handles the freighter.
>Other
Obviously, Carly's boarding party get's fully sealed suits, and Tank joins them as well.
>>950601
>>We handle the escort, Carly handles the freighter.
>>950601
>We handle the escort, Carly handles the freighter.
>>950612
This.
>>950563
Really digging the white, black, and gold. Maybe Sam's suit gets an upgrade when we find the ship or gets promoted, or unlocks psyker powers.
>>950601
>We handle the escort, Carly handles the freighter.
>>950601
"We'll handle the escort while Carly takes the freighter." You say. "I think Carly's crew is more experienced in boarding anyways."
"Why, thanks, sis!" Carly grins.
"Just don't get the cargo or the ship trashed." You remind her. "We can't convince them we're legit if we don't have a cargo to deliver."
"Yeah, yeah, I get it." Carly rolls her eyes. "You think pirates like destroying loot?"
"Sometimes I wonder."
"Jeez, so little faith!" Carly chuckles. "Don't worry, we'll handle it!"
"Captain, how will we handle the attack?" Bradford asks. "Do we lie in wait and ambush them when they arrive, or do we do a combat jump in for maximum surprise?"
>Lie in wait.
>Combat jump.
>Other
>>950738
>>Combat jump.
>>950738
>Lie in wait.
>>950738
>>Combat jump.
>>950738
>Combat jump.
Time to intercept.
>>950738
>>Lie in wait.
>>950738
>Combat jump.
Distract them from Carly.
>>950738
>>Combat jump.
>>950738
>Combat jump.
>>950738
"We'll do a combat jump." You grin. "Carly, head back to your ship and let's get this ambush rolling."
"Aye aye!" Carly grins as she dashes off for the shuttle bay.
"Captain, is there anything else you want to handle before we head into combat?" Bradford asks.
>Actually... (specify)
>Proceed to battle.
>Other
>>950738
>Combat jump.
>950806
>Actually... (specify)
Make sure Carly's boarding party has fully sealed suits. Plus, Tank is joining Carly's boarding party.
>>950806
>Actually... (specify)
Make sure Carly's boarding party has fully sealed suits. Plus, Tank is joining Carly's boarding party.
>>950806
>>Proceed to battle.
To Battle!
>>950828
It would be hilarious if all the sealed suits were skintight.
>>950821
Supporting
>>950883
Technically, light armor and our standard suit are considered skintight. The latter becoming a functioning space suit (for a minute or two) in an emergency.
>>950806
You take a deep breath. You're back in the bridge, having gotten everybody to battle stations. However, you've also sent Tank off to join Carly's boarding party, both to make sure she's okay and also to make sure the freighter doesn't get too banged up.
Now all that was left was to actually fire off the attack. Amy already has the FTL powered up. Combat jumps were hazardous, but you trusted in Amy's skills.
"Jumping in three... two... one!"
>Roll 1d20
Rolled 7 (1d20)
>>950918
Here comes the snow!
Rolled 2 (1d20)
>>950918
Rolled 2 (1d20)
>>950918
Rolled 18 (1d20)
>>950918
>>950922
>>950924
>>950927
STOP!
>>950933
This is why the fade away captcha can go fuck itself
>>950922
ah, you screwed us over!
>>950946
Inside the freighter and all over space.
Rolled 2 (1d20)
>>950918
Could i have saved us?
>>950946
Either a collision or in a deadly knife fight.
>>950918
Unfortunately Amy's jump was a bit TOO accurate. The moment the Gullinbursti drops out of FTL, you're instantly met with the bow of a Hegemony destroyer.
"Oh FUCK." Amy curses when she realizes what happened.
"Weapons charging!" Elsa reports.
"Ours or theirs?!" You ask.
"BOTH!" She roars.
Indeed, the Hegemony destroyer's forward firing rail cannon started to glow and spark from the buildup of electromagnetic energy.
FLUX: 0/120
HULL: 80/80
>Trade fire!
>Evasive maneuvers!
>Other
>>950977
>Evasive maneuvers!
>>950977
>Trade fire!
>>950977
>Evasive maneuvers!
Get the fuck out the way!
>>950977
>Evasive maneuvers!
>Other
Fire missiles into the rail cannon hardpoint!
>>950977
>>Evasive maneuvers!
We still have missiles that can fire in every direction! DODGE!!!!
>>950977
>>Evasive maneuvers!
>>950977
>Evasive maneuvers!
>Other
Fire missiles into the rail cannon hardpoint!
>>950977
>Other
GUP movie drifting in space, perchance?
>>951025
We're in space, we're already drifting
>>950977
"Evasive maneuvers!" You bark. "Get us out of their line of fire!"
"SHIIIIIIIT!" Amy grunts as she pulls back on her control yoke. "HOLD ON!"
Gullinbursti's maneuvering thrusters explode at full force, pushing the ship up and out of the line of fire. The force is so abrupt and intense, not even the inertial dampeners can fully counter the G-forces, press you into your seat. However, the maneuver is enough to avoid the Hegemony destroyer's rail cannon shot. The smaller mass driver and missiles batteries begin opening up, hammering into your shields as the ship pulls away.
"Eat this!" Elsa hits the trigger as she fires a volley of missiles in response. The projectiles loop around and slam in the destroyer, tearing through armor and hull plates. You see a couple hit the rail cannon, but you're not sure if it's disabled or not.
Meanwhile, Carly's ship managed to drop out of FTL right on top of the freighter and was clamping on for boarding action. At least that was one less thing to worry about.
However, the Hegemony destroyer was now turning to target the Longclaw
FLUX: 30/120
HULL: 0/80
>Turn the ship around to bring the ion cannon in line. (30 flux)
>Continue to try and target the rail cannon with missiles. (0 flux)
>Block the rail cannon with your shields. (??? flux)
>Other
>>951087
>>Continue to try and target the rail cannon with missiles. (0 flux)
>>951087
>Turn the ship around to bring the ion cannon in line. (30 flux)
Time to get its attention.
>>951087
>>Block the rail cannon with your shields. (??? flux)
>>951087
Can we ram the DD?
>>951087
>>Turn the ship around to bring the ion cannon in line. (30 flux)
>>951087
>>Continue to try and target the rail cannon with missiles. (0 flux)
>>951087
>Turn the ship around to bring the ion cannon in line. (30 flux)
>Other
Also continue firing with missiles!
>>951102
You don't wanna ram things in space, especially when we're moving at such relativistic speeds.
>>951087
>Turn the ship around to bring the ion cannon in line. (30 flux)
>>951087
>>Turn the ship around to bring the ion cannon in line. (30 flux)
FIRE!
>>951102
We are in the glassy thin ship
They are in the pure metal ship
What do you think will happen?
>>951087
>Turn the ship around to bring the ion cannon in line. (30 flux)
>>951087
"Swing us around and lock on the ion cannon!" You order.
"Roger!" Amy grunts as she fires off the maneuvering thrusters again, flipping the ship around to bring its nose in line with he enemy destroyer's spine. Mass drivers and missile batteries continue to impact your shields but the damage could be absorbed.
"FIRE!" You yell.
"Firing!" Elsa cackles as she hits the trigger.
The azure blue ion beam lances out, digging straight into the Hegemony destroyer's spine, creating a deep crater of molten steel. However, the armor on its spine was thick enough that the ion beam couldn't fully penetrate, but it at least convinces the destroyer to continue to maneuver, ignoring Carly for now.
"We're starting to build up a lot of flux!" Bradford warns. I suggest we focus on missile attacks for now! Once Longclaw detaches it can assist us in the fight!"
"We still got a bit of wiggle room!" Elsa insists. "One more shot and we can finish it!"
FLUX: 70:120
HULL: 80/80
>Try to get another ion cannon shot.
>Keep the destroyer at a distance with missiles.
>Other
>>951214
>>Try to get another ion cannon shot.
>>951214
>Try to get another ion cannon shot.
Fire second salvo!
>>951214
>>Try to get another ion cannon shot.
Our fucking cannon was built for this kind of thing! Besides, dodging and evading will cost us flux anyways as we take hits to shield, which uses the same Flux that is used to power the ion cannon. Better to just finish them off now when we have a good shot.
>>951214
>Try to get another ion cannon shot.
Time to go for broke!
>>951214
>>Try to get another ion cannon shot.
>>951214
>Try to get another ion cannon shot.
>>951214
>Keep the destroyer at a distance with missiles.
>>951214
>Try to get another ion cannon shot.
>>951214
>>Try to get another ion cannon shot.
This cargo better be worth the trouble.
>>951263
>This cargo better be worth the trouble.
you know it will be the Heg Head honcho's favorite vase.
>>951263
inb4 aliens
>>951269
>It's made out of gold, silver, and diamonds
>>951271
>>951269
>>951275
Or it's just alien clothes that are so technologically advanced that they look like they're from a fantasy setting.
>>951284
so Vemon suits?
>>951263
It's a little girl!
That can kill people with psychic powers!Looks just like us
>>951214
>>Keep the destroyer at a distance with missiles.
>>951314
So literally this:
>>951333
Pretty much, or any other sort of skimpy fantasy stuff.
>>951214
"Line up for another shot!" You order Amy and Elsa.
"Roger!" Amy frowns as she banks the ship towards the retreating Hegemony destroyer, its weapon batteries still flinging lead and missiles in your direction.
"Firing!" Elsa announces.
Again, the ion cannon flares with sapphire light, drilling the energy beam right into the destroyer's engine block.
However, the enemy destroyer's return volley is just as punishing. A fresh volley of missiles and mass driver rounds punches into your shields, causing them to flicker and fade as your reactor reaches its flux limit and initiates and emergency vent.
"Brace for impact!" Bradford warns as the remaining projectiles slam into Gullinbursti's hull, punching and ricocheting off the relatively thin armor.
Thankfully, Gullinbursti dishes out more than she takes, and the ion cannon shot into the engine block causes a chain reaction, engulfing the entire rear half of the destroyer in fire. The lights in the front half of the ship go dark and you could see lifepods ejecting.
"Damage report!" You grunt as you shift position on your seat.
"Structural and systems damage on various parts of the ship." Lida remarks. "Operating at 70% efficiency."
"And we got ourselves a freighter!" Carly says happily. "AWWWW, you took them out already? I wanted to get a few shots in!"
"Carly, not now." You sigh.
"So what do we do about those guys?" Amy points to the burning destroyer and the lifepods.
>We'll pick them up and take them prisoner.
>We'll leave them for their people to find.
>No witnesses.
>Other
>>951350
>We'll pick them up and take them prisoner
>>951350
>We'll pick them up and take them prisoner.
Hopefully, our ship can hold them all.
>>951350
>>We'll leave them for their people to find.
We have our mission to do, and don't have time for anything else. Let's go go go! Picking them up will just risk us and the mission unnecessarily anyways.
>>951350
>We'll leave them for their people to find.
>>951350
>>We'll leave them for their people to find.
>>951338
>inb4 it's a suit of prototype Heg armor withAccord shield tech.
>>951350
>We'll pick them up and take them prisoner.
>>951350
>We'll leave them for their people to find.
>Other
We'll set up a distress beacon timed to activate after we completed our mission.
>>951350
>We'll pick them up and take them prisoner.
>>951350
>We'll pick them up and take them prisoner.
We can't afford them being picked up and getting a warning off before we get finish our mission.
>>951350
>>We'll pick them up and take them prisoner.
>>951350
"We'll pick them up and take them prisoner." You sigh. "I don't feel comfortable just offing them all, and we can't afford them sending out distress signals."
"Understood, Captain." Bradford nods. "Since the ship took some moderate damage, in between having to handle the prisoners, the Gullinbursti won't be available for backup if something were to go wrong on the infiltration."
"Well, we still have Carly and her ship." You grin.
"HOLY SHIT SIS YOU NEED TO COME SEE THIS." Carly cries out over the comms.
Oh great, what did Carly find now?
>Go see if there are any important prisoners.
>Go see what Carly's found.
>Other
>>951461
>>Go see what Carly's found.
>>951461
>Go see what Carly's found.
>>951461
>Go see what Carly's found.
>>951461
>>Go see what Carly's found.
Time to see what's in the mystery box.
>>951461
>>Go see what Carly's found.
>>951461
>>Go see if there are any important prisoners.
I'm sure whatever it is Carly is spazzing over will still be there by the time we get to her. In the meantime, let's see who we've snagged.
>>951461
>Go see what Carly's found.
dis gonna be gud
>>951461
>Go see what Carly's found.
Our ghost suit? An abyssal daughteru?
>>951461
I'm assuming Bradford is perfectly find sorting through the prisoners himself.
>>951461
>>Go see what Carly's found.
>>951470
We might as well see the cargo first, then we can question the prisoners about it.
>>951461
"Might as well go see what Carly's found." You sigh as you exit your chair. "Bradford, you're in charge of the cleanup."
"Of course, Captain." Bradford nods.
You take your leave and hop on a shuttle which takes you straight to the boarded freighter. It's as simple matter to walk in and head for the cargo bay...
>Roll 1d20
Rolled 15 (1d20)
>>951538
Rolled 9 (1d20)
>>951538
Rolled 19 (1d20)
>>951538
roll'in
>>951545
Armour? Weapons? Resources?
>>951545
yes, Yes, YES!!!!!!!!!!!!!!!!!!
>>951545
Not bad anon.
>>951545
oooh, we found something good!
Is it dildos?
Rolled 19 (1d20)
>>951545
rollan for Psi related shenanigans
>>951545
Hot damn!
>>951545
MFW I get this roll on a loot roll
>>951555
Fuck, if only this could count
>>951538
You enter the cargo bay, which you notice is filled with all sorts of weapons and equipment. Definitely an armory ship. Already, you could see Carly's crew eying the collected weapons, though of course they were under strict orders not to loot anything to keep up appearances. You continue on down to a secure compartment of the cargo bay, where you see Carly sitting smugly.
"Sorry, Sis, but I think your BF found someone else to marry." Carly chuckles as she points her thumb.
And there, you see a massive, towering figure of steel and guns. Frighteningly enough, the figure looks down at you, its optics glowing menacingly.
And then its chest opens up to reveal Tank sitting inside what looks to be a cockpit.
An armored man piloting an even larger armor... there had to be some sort of iron in this...
>I thought we had something special, Tank.
>Is there room for two...?
>You certainly look happy.
>Other
>>951600
>>Is there room for two...?
>>951600
>>Is there room for two...?
>>951600
>>Other
Can I have a turn?
>>951600
>Is there room for two...?
>You certainly look happy.
>>951600
>>You certainly look happy.
Not a TAG, but certainly good news.
>>951600
>I thought we had something special, Tank.
>Other
"I mean since we have to report our escort destroyed anyways, I should be able to have the excuse we had to dump some of the cargo to appease the pirates..."
>>951600
>Is there room for two...?
>>951600
>You certainly look happy.
>>951613
How does it even see past its shoulders?
>>951600
>>You certainly look happy.
>>951625
Thankfully, not all TAGs get that problem.
>>951600
>Is there room for two...?
I hope that thing is space worthy, like a gundam, cause we are hardly ever on terra firma
>>951600
"You certainly seem happy, Tank." You grin.
Tank nods rapidly, and funnily enough, the giant robot does, too.
"Apparently it's one of the Heg's newest toys." Carly grins.
"Is there room for two in there?" You ask.
Tank shakes his head.
"Pity." You groan.
"So I'll some of my boys hold down the fort on the freighter." Carly grins. "So, I'm pretty sure you and Tank are gonna be spearheading the infiltration, right?"
"Yeah. I suppose we'll bring along Elizabeth too." You nod. "As well as Katya."
"Oh oh oh! Bring me, too!" Carly begs. "Pleeeeease?"
Huh, well, Carly could be helfpul, but then again, she always did tend to be a bit unpredictable. Plus, who would be running the Longclaw in her absence?
>Allow Carly to come along.
>Keep Carly on her ship.
>Other
>>951699
>>Allow Carly to come along.
Tonight, the twin devils ride!
>>951699
>Allow Carly to come along.
>>951699
>>Allow Carly to come along.
WILDCARD, BITCHES!
>>951699
>Keep Carly on her ship.
>>951699
>>Allow Carly to come along.
Her crew is totally absconding with all the military tech
>>951699
>>Allow Carly to come along.
>>951699
"All right, Carly, you can come along." You roll your eyes.
"YES!" Carly cheers. "Ya won't regret it!"
You definitely hope so. You were definitely going into the belly of the beast on this one.
Hopefully this Collector thing was worth all the effort in trying to find it...
>And that's it for tonight! As always, next thread is next week. And don't forget KanColle on Friday!
>>951746
See you next week, Merc! Just in time for Christmas.
>>951746
Thanks for running Merc!
Are you actually going to run on Christmas?
>>951746
Thanks for the run Merc.
Time for the raid.
>>951753
>Are you actually going to run on Christmas?
I'm considering it. Maybe time for another Cyberidol special!
>>951760Santa gets accidentally shotgun'd visiting the Company building and the idols have to take up his job to save Christmas, sneaking through the defenses and hit squads of rival idol companies in the name of giving presents?
>>951767
Maybe we find out what Producer and Jenner did, or a view of the world post-Clover succession?
>>951760
Produce and Jenner lewds!
Jenner jealous of 'Kongou' idol
>>951780
>the world post-Clover successionInfinite Stars foreshadowing?
>>951788It gets sort of confusing when you consider that Pacific Strike and Infinite Stars are actually shows in the Cyberidol Universe. With cast portraying the characters in the show
>>951801
So in this case, the Idolverse is the prime real universe while all the other quests are just shows.
Meaning Merc's fantasy quest is also gonna be another show in the Idolversepossibly including characters played by older versions of the idols.
>>951780
Or maybe we find outJenner and Producer are now raising a baby.
So basically Tank is riding not-shitty Dreadknight?
Holy Emperor.